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	<updated>2026-06-10T01:03:31Z</updated>
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		<id>https://en.uesp.net/w/index.php?title=Online_talk:Build_Editor&amp;diff=3344481</id>
		<title>Online talk:Build Editor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Build_Editor&amp;diff=3344481"/>
		<updated>2025-05-25T09:31:41Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Werewolf 30% stamina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Oct 2016 - May 2017&lt;br /&gt;
|Archive 2||Jun 2017 - Feb 2018&lt;br /&gt;
|Archive 3||Feb 2018 - Jan 2019&lt;br /&gt;
|Archive 4||Jan 2019 - Aug 2019&lt;br /&gt;
|Archive 5||Aug 2019 - Mar 2020&lt;br /&gt;
|Archive 6||Mar 2020 - Feb 2021&lt;br /&gt;
|Archive 7||Feb 2021 - Jul 2021&lt;br /&gt;
|Archive 8||Aug 2021 - Jun 2022&lt;br /&gt;
|Archive 9||Jun 2022 - Feb 2023&lt;br /&gt;
|Archive 10||Feb 2023 - Jun 2024&lt;br /&gt;
}}&lt;br /&gt;
Feel free to post any discussion about the [[Special:EsoBuildEditor|Eso Build Editor]] including bugs, issues, suggestions, and other feedback. '''Please sign and date your post''' by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. Linking to the specific build in question can also help us verify and track down issues.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big class=&amp;quot;plainlinks2&amp;quot; style=&amp;quot;font-size:150%&amp;quot;&amp;gt;{{Pl|Online talk:Build Editor|action=edit&amp;amp;section=new|'''Click here to report your feedback'''}}&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expert Summoner again ==&lt;br /&gt;
Saw it got fixed before, doesn't seem to be working again. Sorcerer Daedric Summoning passive. --[[User:Oppai|Oppai]] ([[User talk:Oppai|talk]]) 15:16, 27 February 2025 (UTC)&lt;br /&gt;
: This should be fixed. See the toggled options at the bottom of the skill tab. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 03:56, 8 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unstable Wall/Elemental Blockade bug ==&lt;br /&gt;
&lt;br /&gt;
In the skills page I can slot the skill but when I click on view my build it does not appear to be slotted no matter which morph I choose {{uns|Ashes Clay|12:23, 15 March 2024}}&lt;br /&gt;
&lt;br /&gt;
:I am also having the same issue. (MoChuang 4/2/24) {{uns|Mochuang|13:13, 2 April 2024}}&lt;br /&gt;
&lt;br /&gt;
::I also don't see this skill on my skill bar when viewing the build. Even after verifying the skill is equipped in edit mode. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:15, 9 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::This was probably related to the destruction skill issue which has now been fixed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:40, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expert Summoner Passive ==&lt;br /&gt;
With the new update the build editor is not currently showing the 10% increase to maximum magicka and stamina when you do not have an active summon {{uns|Trewpsy|03:53, 17 March 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:27, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== a few various bugs ==&lt;br /&gt;
&lt;br /&gt;
- the cost of dodge roll is calculating incorrectly, the % reductions are stacking additively when in game they seem to be multiplicative (IE: full med legendary Steadfasts metal with well fitted in builder says the cost of dodge roll is reduced below 0%)&lt;br /&gt;
- Arcanist's passive that increases the chance to apply status effects are not reflected in the stat sheet.&lt;br /&gt;
- Destruction staff Destructive touch ability is also bugged out, and doesn't replace itself properly based off your current staff type.&lt;br /&gt;
- Arcanist abilies that heal as a secondary effect are currently not shown to be halved while effected by battle spirit. {{uns|Wabooli|16:02, 17 March 2024}}&lt;br /&gt;
:Arcanist passive status effect chance (Psychic Lesion) applies properly now. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 17:37, 8 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Elemental Wall&amp;quot; skill bug ==&lt;br /&gt;
After the 41 update to the game, the elemental wall skill doesn't update to the correct skill based on the staff you have equipped and also becomes unselectable on the skill bar. {{uns|85.165.113.229|21:27, 17 March 2024}}&lt;br /&gt;
:Have the same bug. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:17, 9 August 2024 (UTC)&lt;br /&gt;
::Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:22, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== U41 Destruction Staff Skills work only partially ==&lt;br /&gt;
As soon I equip a destruction staff on the bar a destruction staff skill that changes elements based on the staff is slotted on, the skills tooltips disappear, the icons go back to default and the skills are not persisted when saving the build. {{uns|Zyrius|15:43, 18 March 2024}}&lt;br /&gt;
&lt;br /&gt;
:I'm having the same issues. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:18, 9 August 2024 (UTC)&lt;br /&gt;
::Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:25, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Current bugs regarding arena weapons and perfected sets ==&lt;br /&gt;
&lt;br /&gt;
The current iteration of the build editor is incorrectly applying perfected bonuses of weapons on the opposite bar of the equipped arena weapons.&lt;br /&gt;
&lt;br /&gt;
There is also an issue in which if a perfected set is worn, both normal bonuses and perfected bonuses can be enabled.&lt;br /&gt;
&lt;br /&gt;
Another issue is again regarding to arena weapons with bonuses, such as caustic arrow and spectral cloak, both of which are not calculated on the front bar if equipped on the back bar. They are not toggle-able either while on the opposite bar. {{uns|Prok|23:10, 18 March 2024}}&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring Not adding stats ==&lt;br /&gt;
Markyn ring does not add armor or weapons values to your stats sheet.  only the stats from the enchant on the ring is added. {{uns|ThePainGuy|02:33, 27 March 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:37, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item Rating Color Error and &amp;quot;?&amp;quot; Icons ==&lt;br /&gt;
When searching for items to put in the slots many of them seem to be the wrong color. What I've seen is that the set text is white for most items with some few being green. The pop up on the side when hovering over an item appears to be correct though. When changing the search rarity in the search these bugged item sets don't change color, but other items do. Searching through the finder set with the &amp;quot;any&amp;quot; configuration it seems only special named set items or items without a set bonus are unaffected. Additionally, some items initially when placed into slots show a red question mark icon with red background that fades to black as it ascends. These issues fix themselves once you reload after saving your build though.&lt;br /&gt;
&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 22:50, 30 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring of Majesty does not alter stats ==&lt;br /&gt;
To test I removed weapon/spell enchantments. When clicking the enable or disable icon I saw no change to resistances or damage.&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 08:24, 1 April 2024 (UTC)&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn ring of majesty ==&lt;br /&gt;
Markyn ring of majesty not work {{uns|5alid1990|18:09, 21 April 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sunder status effect ==&lt;br /&gt;
Would be nice to have the 100 weapon damage gain from Sunder in buffs {{uns|Oppai|15:26, 25 April 2024}}&lt;br /&gt;
:Done! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:17, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== unexpected damage decrease with Runecarver + Kvatch Gladiator  ==&lt;br /&gt;
&lt;br /&gt;
this may be due to me not understanding something, but just in case it isn't, toggling the Kvatch Gladiator set on while Runecarver's Blaze is also equipped LOWERS the damage of Runecarver's, which is the opposite of what i expected to happen. all other damage goes up as expected.&lt;br /&gt;
&lt;br /&gt;
build is at EsoBuildEditor?id=622231 . yes i know it's very bad. i'm just testing things&lt;br /&gt;
&lt;br /&gt;
also sorry if i messed up the colons thing? i'm new to this and can't find how many the previous post used. [[User:Splatpop|Splatpop]] ([[User talk:Splatpop|talk]]) 19:17, 25 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thrive in Chaos and Sacrificial Bones/Gravelord's Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
Thrive in Chaos' bonus effect shows up in the skills section, but when applied does not seem to affect calculation.&lt;br /&gt;
&lt;br /&gt;
Sacrificial Bones and the morph Gravelord's Sacrifice don't show up at all in the skills or buffs menus.&lt;br /&gt;
&lt;br /&gt;
[[User:Dragiron|Dragiron]] ([[User talk:Dragiron|talk]]) 16:39, 3 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Significant issues with range-restricted values ==&lt;br /&gt;
However the editor is calculating values for quantities like mitigation after penetration, critical damage and healing, critical damage after critical resistance, etc. it is not properly restricting the values in all cases. Examples:&lt;br /&gt;
&lt;br /&gt;
=== Attacker Spell Mitigation ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
&lt;br /&gt;
Set effective level 66, Target.SpellResist to 36000, and all other values to 0. The calculator correctly reports 50%, as max((Target.SpellResist - SpellPenetration) / 66000, 0.5) = 0.5.&lt;br /&gt;
&lt;br /&gt;
Change Spell Penetration to 1000. The calculator incorrectly reports 48.5%.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
&lt;br /&gt;
There should be no change in mitigation when changing penetration to a value less than 3000. The defender has 35000 armor after 1000 penetration, and will stay capped at 50% mitigation.&lt;br /&gt;
&lt;br /&gt;
It appears that instead of using max((Target.SpellResist - SpellPenetration) / 66000, 0.5), the calculator is doing max(Target.SpellResist / 66000, 0.5) - SpellPenetration / 66000, which results in values that would be correct only for 33k resists- for any value of resists above that.&lt;br /&gt;
&lt;br /&gt;
=== Spell/Weapon Critical Damage ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
In the Effective Power and related calculators, set weapon or spell critical damage to over 125%. Effective Power continues to increase with critical damage above 125%. This occurs whether the value is set by the user or as a result of a build.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
Critical damage should be capped at 125% in calculations, and continuing to increase critical damage beyond that point should have no effect.&lt;br /&gt;
&lt;br /&gt;
=== Penetration ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
In the Attacker Spell Mitigation and related calculators, set resistance and penetration to 18200. Spell mitigation continues to decrease with increases in penetration. This occurs whether the value is set by the user or as a result of a build.&lt;br /&gt;
&lt;br /&gt;
 '''Note''': Effective Power uses and trusts this value, so a negative mitigation value that might clue a user into an error is hidden down at the bottom of the page while still being used in the Effective Power calculation without clipping it to the correct rang.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
Resistances after penetration should be limited below by 0, and mitigation should be limited below by 0% as well. Increasing penetration beyond the target's resistances should have no effect on mitigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This kind of error is happening in many places in the build calculator, but I don't think it's really helpful to detail every single instance that I've found. This also occurs with critical resistance- it is possible to reduce an attacker's critical damage to a negative number, and this is used in derived values like effective power as well.&lt;br /&gt;
&lt;br /&gt;
I understand the disclaimer that the calculator may not be accurate under for all values, but given that the inclusion of caps is a very relevant important game mechanic and having penetration or critical damage over cap is an entirely normal result for a build with buffs applied, I don't think this is intentional! &lt;br /&gt;
&lt;br /&gt;
If it would be useful, I'd be happy to throw together a build that demonstrates as many of the issues as possible for easy viewing, and/or put together a list of quantities that should be limited in range but aren't. {{uns|Murphala|01:42, 4 May 2024}}&lt;br /&gt;
&lt;br /&gt;
:''(moved from Spell/Weapon Critical Damage section)'' -- In PvE this would be accurate but when looking at in regards to PvP where targets have critical resistance, you can go above the 125% cap to accommodate for critical damage mitigation. {{uns|NeoColossus|08:51, 11 July 2024}}&lt;br /&gt;
&lt;br /&gt;
== Slotting Shadowy Disguise doesn't apply buffs ==&lt;br /&gt;
Nightblade skill Shadowy Disguise (Shadow -&amp;gt; Shadow Cloak -morph-&amp;gt; Shadowy Disguise) has the effect: While slotted on either bar, you gain Major Prophecy and Savagery.&lt;br /&gt;
The build editor is not applying Major Prophecy and Savagery when the skill is slotted on either bar, you have to tick the buffs manually. {{uns|Tenzian|00:18, 23 May 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:24, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== markyn ring not showing values ==&lt;br /&gt;
When you use markyn ring in editor it does not show up on the stat sheet. {{uns|97.80.164.81|09:18, 30 May 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anthelmir's Construct's penetration proc ==&lt;br /&gt;
&lt;br /&gt;
I see there's still question mark on Anthelmir's Construct's penetration debuff proc value.&lt;br /&gt;
I've done some small research.&lt;br /&gt;
Got such data on live server.&lt;br /&gt;
&lt;br /&gt;
:wd     pen&lt;br /&gt;
:3945	1473&lt;br /&gt;
:4512	1700&lt;br /&gt;
:4842	1832&lt;br /&gt;
:5665	2161&lt;br /&gt;
:6844	2614&lt;br /&gt;
:6974	2666&lt;br /&gt;
&lt;br /&gt;
dcode's function equation finder gave me next results (y - pen, x - wd):&lt;br /&gt;
&lt;br /&gt;
:1) Linear function: y=0.393089x−73.3744&lt;br /&gt;
:2) Power function: y=1.14956x^0.889042−337.643&lt;br /&gt;
&lt;br /&gt;
Hope that gonna be useful&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 12:55, 1 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highland Sentinel 5p bonus doesn't work (and have wrong description) ==&lt;br /&gt;
&lt;br /&gt;
Good day.&lt;br /&gt;
&lt;br /&gt;
Build reference:&lt;br /&gt;
:https://en.uesp.net/wiki/Special:EsoBuildData?id=630381&lt;br /&gt;
:https://en.uesp.net/wiki/Special:EsoBuildEditor?id=630381&lt;br /&gt;
&lt;br /&gt;
:1) Highland Sentinel doesn't provide 5p bonus of 16+ % crit chance&lt;br /&gt;
:2) Description not correct - UESP variant tells about 468 crit per stack (it's just 357 in reality) &lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 05:19, 9 June 2024 (UTC)&lt;br /&gt;
:* Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:11, 6 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Execute abilities and damage scaling ==&lt;br /&gt;
&lt;br /&gt;
As far as I know - each (excluding Impale) execute ability got linear scaling on it's execute range.&lt;br /&gt;
&lt;br /&gt;
Also Builder got some feature/mech where it recalculates skill tooltips according to targets current health for bloodthirsty jewelry trait (in &amp;quot;General&amp;quot;).&lt;br /&gt;
But no matter how high or low i set target's health - executes doesn't use it's own scaling (execute multipliers).&lt;br /&gt;
For example - Killer's blade's tooltip not going quadriple even if u set target's health to zero.&lt;br /&gt;
&lt;br /&gt;
I don't sure that this was ever intended to recalculate damage of execute abilities this way, but that would be a nice feature to have.&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 05:32, 9 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Major/Minor Vitality Buff ==&lt;br /&gt;
&lt;br /&gt;
Major and minor vitality in the buffs section show the wrong percentages. it currently shows 16% for major vitality and 8% for minor vitality. It should be changed to 12% increase to healing received and damage shields for major and 6% for minor.&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 20:26, 10 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:25, 10 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring of Majesty set bonus doesnt work ==&lt;br /&gt;
Hey, Markyn Ring of Majesty set bonus doesnt work when i pick any rules versions other than 39-36 (it works fine on 39-36 rules), and it doesn work on 40-live rules. {{uns|Ank777|01:47, 12 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orgum's Scales set &amp;amp; Undead Confederate passive ==&lt;br /&gt;
&lt;br /&gt;
The bonus resistance is only applied to spell resistance for me. It should be applied to both spell and physical resistance (physical resistance only gets +1).&lt;br /&gt;
&lt;br /&gt;
Also Undead Confederate isn't being applied when the checkbox is marked. {{uns|SolBuilds|00:56, 14 June 2024}}&lt;br /&gt;
:Both fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:42, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2h passive bug ==&lt;br /&gt;
&lt;br /&gt;
2h maul penetration not showing up on side bar stats&lt;br /&gt;
[[Special:Contributions/73.62.195.45|73.62.195.45]] 07:17, 15 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:48, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TORC LAST AYLIED KING NOT WORKING PROPERLY. ==&lt;br /&gt;
Torc is not reflecting properly. when equipped in the builder, the recovery bonus is not added and does not reflect in the stat sheet. {{uns|MUSTYMEAT51|11:04, 23 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:23, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Torc of the last Ayleid King recoveries not showing ==&lt;br /&gt;
&lt;br /&gt;
When enabling/disabling the set, stam/mag recovery does not update {{uns|DRAWNiNWARD|07:32, 27 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:43, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== maul doesent add the bonus penetration  ==&lt;br /&gt;
&lt;br /&gt;
maul dont add bonus penetration from 2h skill line {{uns|Belgaar|14:58, 29 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:49, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enchantments not working ==&lt;br /&gt;
&lt;br /&gt;
Applying enchantments to armor (Pearlescent Ward, Turning Tide) don't take on armor, jewelry or weapons, leaving out a good portion of stats from the build. {{uns|G0thic ice cream|17:50, 29 June 2024}}&lt;br /&gt;
&lt;br /&gt;
:Perhaps this was a temporary issue caused by an item update? Enchantments appear to be working fine now....if you have a build that still has issues you can link it here and I'll take a look. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:57, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Killer's Blade not scaling ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
Ive been building my stamblade and i remarked that his execute's tooltip, Killer's Blade, doesnt scale dynamically with his stats as it should be.&lt;br /&gt;
Here is the link of the build, I may have missed a setting but i'd be surprised to learn so. Here's the link : [https://en.uesp.net/wiki/Special:EsoBuildData?id=633704]&lt;br /&gt;
&lt;br /&gt;
Have a good day!&lt;br /&gt;
&lt;br /&gt;
[[User:Midohka|Midohka]] 07:22, 1 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Continuous Attack ==&lt;br /&gt;
&lt;br /&gt;
Ticking the Continous Attack bonus on the skills tab yields no altered results reflected in the computed stats. {{uns|NeoColossus|08:57, 11 July 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:55, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to Slot Destro Skills on Bar ==&lt;br /&gt;
I checked with other builds that weren't my own and surprisingly any time they had a destro staff equipped there would be a skill slot missing. I tried many times but I'm sure it is not registering it as an equipped skill since it does not show a tooltip when you hover over it once you drag into the hotbar like other skills. {{uns|L0ose G0ose|08:12, 13 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:21, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scribing ==&lt;br /&gt;
&lt;br /&gt;
I am curious if scribing is going to be added to the editor? {{uns|Ashersystems|11:43, 13 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Per Dave on Discord (7/5/24): &amp;quot;Not yet and no idea on the ETA (I haven't had much time to decipher and work on them yet)&amp;quot; &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 19:04, 13 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Ele Cat in Sets? ==&lt;br /&gt;
&lt;br /&gt;
Maybe I am missing something completely stupid but I don't see Elemental Catalyst anywhere in Build Editor. {{uns|Angellee94|11:48, 15 July 2024}}&lt;br /&gt;
:Added! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:57, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spirit Guardian not working correctly ==&lt;br /&gt;
&lt;br /&gt;
Slot the Necromancer &amp;quot;Spirit Guardian&amp;quot; skill, and go to the Skills tab and check its checkbox:&lt;br /&gt;
&lt;br /&gt;
[X] CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1572 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.&lt;br /&gt;
&lt;br /&gt;
If you view the build, the tooltip for &amp;quot;Spirit Guardian&amp;quot; says &amp;quot;Increases your damage taken by 10%&amp;quot;.  At first I thought this was just an incorrect tooltip, but if you look at the editor's stats on the right, &amp;quot;Damage Taken&amp;quot; toggles from -17.5% (guardian off) to -9.1% (guardian on).  So it really does seem to be calculating that -you- take more damage with Guardian active, rather than your -pet- taking 10% of the damage away from you.&lt;br /&gt;
&lt;br /&gt;
[[User:StorybookTerror|StorybookTerror]] ([[User talk:StorybookTerror|talk]]) 21:24, 18 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yup, was backwards due to the parsing of the set description which has a positive value. Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:11, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== U43 UESP version doesn't have passives in skill section ==&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636209&lt;br /&gt;
build reference above.&lt;br /&gt;
&lt;br /&gt;
Doesn't show any passives from any skill tree possible.&lt;br /&gt;
Just on U43 verse.&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 23:56, 19 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming this was a temporary issue while we mined/setup the skill data from update 43 as it appears to be working now. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:39, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highland Sentinel 5-piece Bonus ==&lt;br /&gt;
&lt;br /&gt;
While the 5 piece is equipped, no option to adjust the current stack value or enable/disable stacks appears under the &amp;quot;Sets&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
See this build for example https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636605&lt;br /&gt;
&lt;br /&gt;
[[User:Mudkip maverik|Mudkip maverik]] ([[User talk:Mudkip maverik|talk]]) 02:13, 23 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:12, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mora Scribe's not adjusting Crit Chance and DMG with various active buffs. ==&lt;br /&gt;
&lt;br /&gt;
I've been checking every few days since Gold Road dropped, to see if it was a known issue and would be fixed eventually, but I figured it's been long enough now that I'd post here.&lt;br /&gt;
&lt;br /&gt;
On a blank template, a full set of Mora Scribe's Perfected puts your Crit Chance at 16% and Crit DMG at 50%&lt;br /&gt;
&lt;br /&gt;
- The 6% comes from the 2pc and 5pc perfected bonus. &lt;br /&gt;
- Note that the set has Minor Slayer built in and didn't boost the Crit DMG to 51%, as it should.&lt;br /&gt;
&lt;br /&gt;
Adding Oakensoul Ring into the mix results in 28% Crit Chance and 60% Crit DMG.&lt;br /&gt;
&lt;br /&gt;
- The Crit Chance boost comes from Oakensoul's Major Savagery/Prophecy.&lt;br /&gt;
- The extra 10% Crit DMG comes from the built-in Minor Force.&lt;br /&gt;
&lt;br /&gt;
The 5pc effect of Mora Scribe's isn't functioning within the editor at all. &lt;br /&gt;
&lt;br /&gt;
- Oakensoul gives 5 major buffs and 11 minor buffs, including Major Savagery/Prophecy and Minor Force which already boosts Crit Chance and DMG.&lt;br /&gt;
- The Crit Chance with just Mora Scribe's and Oakensoul should be roughly 30-31%&lt;br /&gt;
- The Crit DMG with just Mora Scribe's and Oakensoul should be at 71%.&lt;br /&gt;
&lt;br /&gt;
{{uns|TheSylveonSurfer|14:40, 23 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:45, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Runic Sunder ==&lt;br /&gt;
&lt;br /&gt;
Runic Sunder is applying minor maim to yourself in the stats instead of the enemy when toggled on under skills. {{uns|PILGR1M|09:13, 27 July 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:19, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Splintered Secrets (Arcanist, Herald of the Tome) does not calculate. ==&lt;br /&gt;
&lt;br /&gt;
Splintered Secrets (Arcanist, Herald of the Tome) does not calculate, value is always 0. {{uns|Darenn|12:29, 2 August 2024}}&lt;br /&gt;
:Fixed! You may have to force a reload of the page for this to update. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:30, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate. ==&lt;br /&gt;
&lt;br /&gt;
Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate, value is always 0. {{uns|Darenn|12:32, 2 August 2024}}&lt;br /&gt;
:Fixed! You may have to force a reload of the page for this to update. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:30, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Enchant ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Build - 311818&lt;br /&gt;
&lt;br /&gt;
I reported the same issue in the previous round of bugs, but it appears that the Weapon Damage enchant is doubling again.&lt;br /&gt;
&lt;br /&gt;
I've gone through the normal checks removing all skills, equipment etc, but in-game is always about 348 below (varying dependant on the % bonuses you may have)&lt;br /&gt;
&lt;br /&gt;
Once I disable my main weapon in the build editor, it all becomes correct again.&lt;br /&gt;
&lt;br /&gt;
Incidently, Build 641161, is wrong until I disable the 2nd bar weapon. i.e. Dual Wield on 1st bar has 348 wep dmg added to the wep dmg from maul on the 2nd bar. This might be the fault.&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Altesia|Altessia]] ([[User talk:Altesia|talk]]) 14:07, 4 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is on purpose. The weapon damage enchant is a buff so you can swap bars, get the buff, and swap back to the other bar (without the weapon damage enchantment) and still have the effect. If you want to disable the off-bar enchantment you can disable the off-bar weapon (press the - button next to the slot). Right now there's no good way to enable both options of having and not having the off-bar weapon enchantment buff. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:51, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing sets ==&lt;br /&gt;
&lt;br /&gt;
seem the new class sets are missing {{uns|MightyMaster000|01:31, 27 August 2024}}&lt;br /&gt;
:All new sets should be there now. If any are still missing let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:31, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flames of Oblivion wrong buffs ==&lt;br /&gt;
&lt;br /&gt;
Flames of Oblivion slotted should provide Major Prophecy+Savagery, but in buffs, it provides Major Savagery and Minor Prophecy instead&lt;br /&gt;
&lt;br /&gt;
--[[User:A2plis|A2plis]] ([[User talk:A2plis|talk]]) 17:25, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:45, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats and bonuses have their value doubled ==&lt;br /&gt;
&lt;br /&gt;
I noticed that most of the values (damage, penetration, armor and maybe more) from different sources are doubled and the final stats are completly wrong (boosted), following the list of the sources that doubles each value:&lt;br /&gt;
- mythic items&lt;br /&gt;
- item sets&lt;br /&gt;
- food&lt;br /&gt;
&lt;br /&gt;
{{uns|Sir Alucard|18:22, 12 September 2024}}&lt;br /&gt;
&lt;br /&gt;
:Thanks, should be fixed now but any build saved in the past day will have to be re-saved. If there's still doubling going on let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:46, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seventh Legion Brute set ==&lt;br /&gt;
&lt;br /&gt;
The Seventh Legion Brute 5 pieces bonus cannot be activated anymore in the &amp;quot;Sets&amp;quot; tab, the option doesn't appear {{uns|Sir Alucard|19:34, 12 September 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:50, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Set bonuses are being applied twice in build editor (bug) ==&lt;br /&gt;
&lt;br /&gt;
As an example, if you create a new build and equip a single piece of white trainee light armor (default max magicka glyph), character max health will increase by +2536 instead of +1268 (tooltip). Applies for all set bonuses as far as I can tell.&lt;br /&gt;
&lt;br /&gt;
Edit: Tested with &amp;quot;Live&amp;quot; and &amp;quot;43&amp;quot; Rules Version. {{uns|Build teh builds|01:10, 13 September 2024}}&lt;br /&gt;
&lt;br /&gt;
:Thanks, should be fixed now but any build saved in the past day will have to be re-saved. If there's still doubling going on let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:47, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Major Brutality automatically turned on when you have flames of oblivion slotted, should be prophecy and savagery not brutality etc ==&lt;br /&gt;
&lt;br /&gt;
subject {{uns|Qwertyhn|13:45, 18 September 2024}}&lt;br /&gt;
&lt;br /&gt;
* This has been fixed since. --[[User:BixenteN7Akantor|BixenteN7Akantor]] ([[User talk:BixenteN7Akantor|talk]]) 08:56, 25 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not saving  ==&lt;br /&gt;
&lt;br /&gt;
im unable to save changes on builds {{uns|JJ-R|09:14, 2 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Major Gallop buff not selected automatically ==&lt;br /&gt;
&lt;br /&gt;
I've noticed when you have the Continuous attack passive from the Assault skill line selected, the Major Gallop buff isn't being applied automatically in the buff section of the builder. I had to manually click it in. Nothing too major or serious but thought it should be brought to attention. --[[User:IAMSmilez|IAMSmilez]] ([[User talk:IAMSmilez|talk]]) 16:02, 8 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soulcleaver not reflecting bonus to dmg or reduction in cost ==&lt;br /&gt;
&lt;br /&gt;
Soulcleaver not reflecting bonus to dmg or reduction in cost to Soul Tether (at least?) {{uns|Romilly|04:41, 21 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Warden | missing skill effect selections / calculations, Betty Netch (+morphs) and Piercing Cold (passive) ==&lt;br /&gt;
&lt;br /&gt;
Hi! There are no selections for the following skill effects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Betty|Blue|Bull) Netch'''&lt;br /&gt;
&lt;br /&gt;
5% damage increase, if no negative effects were removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Piercing Cold I / II'''&lt;br /&gt;
&lt;br /&gt;
- 4% / 8% damage increase, if max health is below 30k.&lt;br /&gt;
&lt;br /&gt;
- 6% / 12% block effectiveness, if one has 30k or more max health&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore these effects are not calculated to my effective power or mitigation. Thank you for taking a look into this! I appreciate your work on the build editor - have been a user for many years. {{uns|Kemppa eso|13:11, 22 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Wretched Vitality buff not working ==&lt;br /&gt;
&lt;br /&gt;
Unable to toggle minor/major Wretched Vitality buff in armor sets window. Doesn't register on either bar. {{uns|Build teh builds|05:04, 7 November 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:52, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maelstrom Two-Handed not working ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
It appears the Maelstrom's 2H (Merciless Charge) isn't working properly in the build editor. The new set bonus does not show up as a toggle in the Sets tab. Also, the Penetration line is always greyed out on the Perfected version.&lt;br /&gt;
&lt;br /&gt;
Wretched Vitality set is not showing up in 'toggle set' ...therefore can't see how it will perform when active {{uns|Kinetek|00:42, 8 November 2024}}&lt;br /&gt;
&lt;br /&gt;
:Wretched Vitality has been fixed as of today! For Maelstrom's 2H (Merciless Charge) set bonus, it looks like it isn't super straightforward to add it with the current rule structure. I'll reach out to Dave and see if this is something we can address with a code change. Regarding the penetration line on the Perfected version, it is greyed out, however it looks like the stat is still applying (this appears to be the case with all Perfected weapons). Based on this, I believe it's purely a visual bug, but feel free to reach out if you experience otherwise. -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 02:46, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant save builds ==&lt;br /&gt;
&lt;br /&gt;
just wasted an hour on your build maker to realise the option to save is greyed out, went to the discord and literally nobody can save builds anymore lmao&lt;br /&gt;
&lt;br /&gt;
== Skills tool-tips  for skills not working ==&lt;br /&gt;
&lt;br /&gt;
They are not working in the sense that putting the pointer over the skill does not always result in showing the skill.&lt;br /&gt;
On macos, and the behavior is observed in safari, chrome and firefox.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combustion&amp;quot; passive from Dragonknight's Ardent Flame ==&lt;br /&gt;
&lt;br /&gt;
It only has one level, but it should have two.&lt;br /&gt;
--[[User:StupidUselessHuman|StupidUselessHuman]] ([[User talk:StupidUselessHuman|talk]]) 15:38, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Build Saving and Item Loading Is Broken (Ajax Issues) ==&lt;br /&gt;
&lt;br /&gt;
Have tested this on several different machines, both Windows and Mac, using Edge, Firefox, and Safari. Even created a new account, which also didn't work. Flushed DNS, reset router, cleared browser cache and cookies as well.&lt;br /&gt;
&lt;br /&gt;
Viewed in Edge developer console, the Ajax requests for querying the item database and for saving/updating a build in the builds database all throw Timeouts and Cross Origin Read Blocking errors. OTOH, my previously created builds load just fine and I can even successfully delete them.&lt;br /&gt;
&lt;br /&gt;
The Build Editor has been broken for me for about a week, after working flawlessly for years. Glad to help if it can expedite any fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;snip&amp;gt; delete&lt;br /&gt;
&lt;br /&gt;
== Shielded Assault's scaling ==&lt;br /&gt;
&lt;br /&gt;
Shielded Assault's shield value is not scaling with player's health. Checked both Live and PTS environments. [[User:Gerakir|Gerakir]] ([[User talk:Gerakir|talk]]) 21:40, 8 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editor not working for me anymore ==&lt;br /&gt;
&lt;br /&gt;
I can log into my account but can not edit any of my characters. I can not build a new one or copy or safe. All i can do is look at my builds or delete them. Don't know what happened, everything still worked in November.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bikerduck|Bikerduck]] ([[User talk:Bikerduck|talk]]) 17:33, 9 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few issues with Effective power ==&lt;br /&gt;
&lt;br /&gt;
Effective power can be a great tool to compare builds.&lt;br /&gt;
&lt;br /&gt;
: One issue is that most skills scale differently with max mag and max stam. From my testing with dizzy swing, one line of Weapon damage would have roughly 50% more outgoing damage gains compared to max stam.&lt;br /&gt;
&lt;br /&gt;
: Perhaps for a better calculation it would be best to select a main spammable and use its scaling values for wd and stam. I believe this would be more accurate than simply STAM/10.5+WD.&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
: The second issue is that regardless of the target's resists, adding more and more pen will keep raising the effective power. So if my target has 30k resists vs my 30kpen and I toggle a buff to 40k pen, the effective power still raises even though it shouldn't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:MincVinyl|MincVinyl]] ([[User talk:MincVinyl|talk]]) 16:03, 20 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Elf Bane Set ==&lt;br /&gt;
&lt;br /&gt;
Elf Bane Set is breaking almost all fire abilities' tooltips [[User:Gerakir|Gerakir]] ([[User talk:Gerakir|talk]]) 21:52, 12 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enemy resistance changing randomly ==&lt;br /&gt;
&lt;br /&gt;
I am not entirely sure why, but it seems every time I go to edit by build it changes the value I set for my enemy's resistance. This really messes me up while comparing two builds as it drastically impacts the effective power.&lt;br /&gt;
&lt;br /&gt;
:Do you have the sorcerer's Crystal Weapon ticked in the buffs tab? I noticed every time the build is saved and reloaded the resistance value in the General tab is lowered by an additional 1000.&lt;br /&gt;
:For now I would suggest un-checking crystal weapon and changing the Resistance value in the General tab to 17200 for instanced PvE content.&lt;br /&gt;
:I believe this happens because crystal weapon alters the base Target.SpellResist value instead of the Target.SpellDebuff value. --[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 22:55, 5 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add scribed skills ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be beneficial to add these to the build editor so that we can update builds that use these skills or theorycraft with said skills.&lt;br /&gt;
&lt;br /&gt;
== My Builds Page Not Updating ==&lt;br /&gt;
&lt;br /&gt;
Recently encountered an issue where the My Builds page isn't updating. I create a copy of a build, say for different sets, it says successfully saved. Go to my builds &amp;amp; don't see duplicates. Tried creating new builds &amp;amp; it says success but it doesn't show. I edit a build already showing &amp;amp; all though it shows the changes when I click edit otherwise it shows what it's been showing even if I change the name etc. After a few hours or so, like last night, they actually showed. But as soon as I tried to change something it's the same thing. Just reverts back to old build listing in my builds.&lt;br /&gt;
&lt;br /&gt;
--[[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 20:24, 19 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hardened Ward Scaling ==&lt;br /&gt;
&lt;br /&gt;
Hardened ward appears to choose between spell damage and max health instead of scaling based on max mag and max health.&lt;br /&gt;
: This should be fixed. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 03:56, 8 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scribing ==&lt;br /&gt;
&lt;br /&gt;
Any chance you could add the base scribing skills to each skill tree so we can slot them on the ability bar?&lt;br /&gt;
&lt;br /&gt;
== Thief Mundus ==&lt;br /&gt;
&lt;br /&gt;
I was doing a build and I noticed the critical chance in the build was different than what the game reported. The base thief mundus is reported in game at 1212. That equates to, assuming dividing by 219, 1212 / 219 = 5.53 rounded down is 5.5%. The build reported the thief mundus at 6.1%. When I had 6 pieces of divine armor on at epic, each giving 8.1% increase to thief so the game reports total for thief at 1799. 8.1% of 1212 is 98.172 rounded down we get 98 x 6 = 588, converting that to percentage we get 588 / 219 = 2.68%. 588 plus the original 1212, 588 + 1212 = 1800. That is 1 off of what the game reports so pretty close likely due to decimals somewhere. The build reports an increase from the divines at 3%, instead of 2.68%. I believe the base amount for the thief is not correct and is likely around 1333 instead of 1212.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cromithus|Cromithus]] ([[User talk:Cromithus|talk]]) 01:48, 25 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
It used to be 1333: The value was changed to 1212 by [https://forums.elderscrollsonline.com/en/discussion/comment/7910896/#Comment_7910896 patch 9.0.7] in July 2023, but the build editor hasn't caught up with the change yet.&lt;br /&gt;
&lt;br /&gt;
[[User:Tenzian|Tenzian]] ([[User talk:Tenzian|talk]]) 14:51, 4 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Combat physician scaling ==&lt;br /&gt;
&lt;br /&gt;
Hello! The build editor will scale Combat Physician's absorb shield with magicka (got it up to 20k or so on a mag sorc build). It does not scale in game though.&lt;br /&gt;
&lt;br /&gt;
== Major Vitality does not apply 12% bonus to dmg shields ==&lt;br /&gt;
&lt;br /&gt;
Major Vitality does not apply 12% bonus to dmg shields&lt;br /&gt;
&lt;br /&gt;
* Done ! --[[User:BixenteN7Akantor|BixenteN7Akantor]] ([[User talk:BixenteN7Akantor|talk]]) 08:39, 25 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant load gear sets.  ==&lt;br /&gt;
&lt;br /&gt;
:when i search for gear sets i just get &amp;quot;error&amp;quot; [[User:Vvolf04|Vvolf04]] ([[User talk:Vvolf04|talk]]) 16:13, 13 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't See Item Info ==&lt;br /&gt;
&lt;br /&gt;
Anytime I hover over an item when viewing my builds, I don't see any enchantments, stats, set info, nothing. Nothing loads. If I go into edit mode, it just says error if I search for anything. I also had issues saving edits to my builds as well.&lt;br /&gt;
&lt;br /&gt;
[[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 02:03, 15 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== editor not working  ==&lt;br /&gt;
&lt;br /&gt;
error when searching all sets in editor&lt;br /&gt;
&lt;br /&gt;
== Issue on Combustion DK passive ==&lt;br /&gt;
&lt;br /&gt;
Hello, love your site :)&lt;br /&gt;
&lt;br /&gt;
The combustion passive of Dragon Knight (Ardent Flame) is reporting only lvl 1.&lt;br /&gt;
&lt;br /&gt;
The values in live are double&lt;br /&gt;
500-&amp;gt;1000 magicka/stamina return&lt;br /&gt;
20%-&amp;gt;40% additional damage&lt;br /&gt;
&lt;br /&gt;
Best regards !&lt;br /&gt;
LM&lt;br /&gt;
&lt;br /&gt;
== Infused Weapon Damage Enchant ==&lt;br /&gt;
&lt;br /&gt;
An infused weapon with a weapon damage enchant shows the correct 452 in the weapon's tooltip but adds the infused bonus an additional time (totalling 587) when calculating total weapon/spell damage. This only happens on the bar opposite the infused weapon. Example build is EsoBuildData?id=671441 --[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 06:03, 3 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wretched Vitality not working ==&lt;br /&gt;
&lt;br /&gt;
Wretched Vitality 5th piece bonus cannot be activated anymore, it has disappeared from the Sets tab. {{Unsigned|Angelina92|18:29, 8 March 2025}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:52, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Attack with Shock Staff Damage ==&lt;br /&gt;
&lt;br /&gt;
The Heavy Attack Shock Staff formula is not adding the bonus from max stamina/magicka. The floor function is instead an undefined &amp;quot;loor&amp;quot; variable.&lt;br /&gt;
--[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 01:20, 9 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everything is constant ==&lt;br /&gt;
&lt;br /&gt;
All the coefficients for every skill in the game is just &amp;quot;constant&amp;quot;&lt;br /&gt;
As a result, nothing in the build editor scales with changes to weapon and spell damage or max magicka and stamina&lt;br /&gt;
&lt;br /&gt;
== Is the build editor broken? ==&lt;br /&gt;
&lt;br /&gt;
As of right now (3/12/25 2130PST) I can't save any new builds, getting an &amp;quot;ERROR saving build!&amp;quot; message. It also seems to be logging me out every ~5 minutes automatically, and even when I do make a build the damage/healing numbers do not seem to update. If I hit &amp;quot;view this build&amp;quot; it shows the correct data, but as soon as I comeback to the editor it's displaying the base numbers again. Tried it on a couple different browsers and even different devices, keep having the same issues on all of them.&lt;br /&gt;
&lt;br /&gt;
== editor not working  ==&lt;br /&gt;
&lt;br /&gt;
skills tool tips are all wrong for damage output across the board... still the buffs for wretched vitality are not togglable and don't show up.&lt;br /&gt;
&lt;br /&gt;
:Wretched Vitality set toggle has been fixed for both major and minor debuffs. Will look into other skill tool tips. -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:55, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UESP ESO build editor bug - Offensive stats ==&lt;br /&gt;
&lt;br /&gt;
ESO build editor is not showing righ numbers for Light Armor Shield and offensive skills. HP scaling seems to be fine.&lt;br /&gt;
&lt;br /&gt;
tool tips are wrong not increasing when putting weap/spell dmg on&lt;br /&gt;
&lt;br /&gt;
== Still no scribed skills? ==&lt;br /&gt;
&lt;br /&gt;
I get that it takes some time to properly implement these, but it's been almost a year since Gold Road released. We still have no way to add any scribed skills to our loadout. Are there technical roadblocks which prevent this from happening or is it just a lack of time? Genuinely curious, since it seems weird to me that an integral part of the skillset is ignored for so long.&lt;br /&gt;
&lt;br /&gt;
Is there any way I could properly simulate something like Banner Bearer with +6% damage and flat heal recovery? I can activate something like Minor Resolve, but the first two scripts I have no idea how to add to my build at the moment.&lt;br /&gt;
&lt;br /&gt;
== Scribed Skills and Subclassing ==&lt;br /&gt;
&lt;br /&gt;
Alrighty, so Scribing is a thing, and subclassing will be a thing. What skills sets do you need to get an update pushed to the editor so we can do Scribing and Subclasses?&lt;br /&gt;
&lt;br /&gt;
== Scribing? ==&lt;br /&gt;
&lt;br /&gt;
Is there any update to adding scribing skills to the build editor? Also, why don’t skills show on the “skill bar” when selected?&lt;br /&gt;
&lt;br /&gt;
== Almalexia's Mercy Details Incomplete? ==&lt;br /&gt;
&lt;br /&gt;
:When using the Build Editor and checking the Item Details of an Almalexia's Mercy item, no additional information(such as scalings) were provided, only &amp;quot;Set.Almalexia's Mercy = 1&amp;quot; where the tooltip and additional information would normally be found. I don't know if this is intentional, but I thought it best to leave this. Thank you!&lt;br /&gt;
[[User:BronzBaconBurger|BronzBaconBurger]] ([[User talk:BronzBaconBurger|talk]]) 17:30, 15 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mundus Stone: Thief inaccuracy  ==&lt;br /&gt;
&lt;br /&gt;
From what I can tell, the percent is wrong for how much base crit chance you gain. it says 6.1% crit chance but I think it is a flat 6%. This is bassesed off of me putting in the same exact stats in everything, but the calculator having 0.1% crit chance higher.&lt;br /&gt;
&lt;br /&gt;
== Werewolf 30% stamina ==&lt;br /&gt;
&lt;br /&gt;
Value not being applied when buff toggle is activated.[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 09:31, 25 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah indeed. But it actually shouldn't as this 30% Stam buff is tied to being transformed in werewolf from, not being passively a werewolf in your original form. You have the Werewolf Stage panel on the main window which applies this 30% Stamina buff if you put it in &amp;quot;Werewolf Form&amp;quot; --[[User:BixenteN7Akantor|BixenteN7Akantor]] ([[User talk:BixenteN7Akantor|talk]]) 08:13, 25 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*Doesn’t get applied on the werewolf stage either[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 09:31, 25 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Build_Editor&amp;diff=3344405</id>
		<title>Online talk:Build Editor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Build_Editor&amp;diff=3344405"/>
		<updated>2025-05-25T07:12:30Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Werewolf 30% stamina */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Oct 2016 - May 2017&lt;br /&gt;
|Archive 2||Jun 2017 - Feb 2018&lt;br /&gt;
|Archive 3||Feb 2018 - Jan 2019&lt;br /&gt;
|Archive 4||Jan 2019 - Aug 2019&lt;br /&gt;
|Archive 5||Aug 2019 - Mar 2020&lt;br /&gt;
|Archive 6||Mar 2020 - Feb 2021&lt;br /&gt;
|Archive 7||Feb 2021 - Jul 2021&lt;br /&gt;
|Archive 8||Aug 2021 - Jun 2022&lt;br /&gt;
|Archive 9||Jun 2022 - Feb 2023&lt;br /&gt;
|Archive 10||Feb 2023 - Jun 2024&lt;br /&gt;
}}&lt;br /&gt;
Feel free to post any discussion about the [[Special:EsoBuildEditor|Eso Build Editor]] including bugs, issues, suggestions, and other feedback. '''Please sign and date your post''' by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. Linking to the specific build in question can also help us verify and track down issues.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big class=&amp;quot;plainlinks2&amp;quot; style=&amp;quot;font-size:150%&amp;quot;&amp;gt;{{Pl|Online talk:Build Editor|action=edit&amp;amp;section=new|'''Click here to report your feedback'''}}&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expert Summoner again ==&lt;br /&gt;
Saw it got fixed before, doesn't seem to be working again. Sorcerer Daedric Summoning passive. --[[User:Oppai|Oppai]] ([[User talk:Oppai|talk]]) 15:16, 27 February 2025 (UTC)&lt;br /&gt;
: This should be fixed. See the toggled options at the bottom of the skill tab. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 03:56, 8 April 2025 (UTC)&lt;br /&gt;
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== Unstable Wall/Elemental Blockade bug ==&lt;br /&gt;
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In the skills page I can slot the skill but when I click on view my build it does not appear to be slotted no matter which morph I choose {{uns|Ashes Clay|12:23, 15 March 2024}}&lt;br /&gt;
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:I am also having the same issue. (MoChuang 4/2/24) {{uns|Mochuang|13:13, 2 April 2024}}&lt;br /&gt;
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::I also don't see this skill on my skill bar when viewing the build. Even after verifying the skill is equipped in edit mode. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:15, 9 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::This was probably related to the destruction skill issue which has now been fixed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:40, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expert Summoner Passive ==&lt;br /&gt;
With the new update the build editor is not currently showing the 10% increase to maximum magicka and stamina when you do not have an active summon {{uns|Trewpsy|03:53, 17 March 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:27, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== a few various bugs ==&lt;br /&gt;
&lt;br /&gt;
- the cost of dodge roll is calculating incorrectly, the % reductions are stacking additively when in game they seem to be multiplicative (IE: full med legendary Steadfasts metal with well fitted in builder says the cost of dodge roll is reduced below 0%)&lt;br /&gt;
- Arcanist's passive that increases the chance to apply status effects are not reflected in the stat sheet.&lt;br /&gt;
- Destruction staff Destructive touch ability is also bugged out, and doesn't replace itself properly based off your current staff type.&lt;br /&gt;
- Arcanist abilies that heal as a secondary effect are currently not shown to be halved while effected by battle spirit. {{uns|Wabooli|16:02, 17 March 2024}}&lt;br /&gt;
:Arcanist passive status effect chance (Psychic Lesion) applies properly now. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 17:37, 8 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Elemental Wall&amp;quot; skill bug ==&lt;br /&gt;
After the 41 update to the game, the elemental wall skill doesn't update to the correct skill based on the staff you have equipped and also becomes unselectable on the skill bar. {{uns|85.165.113.229|21:27, 17 March 2024}}&lt;br /&gt;
:Have the same bug. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:17, 9 August 2024 (UTC)&lt;br /&gt;
::Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:22, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== U41 Destruction Staff Skills work only partially ==&lt;br /&gt;
As soon I equip a destruction staff on the bar a destruction staff skill that changes elements based on the staff is slotted on, the skills tooltips disappear, the icons go back to default and the skills are not persisted when saving the build. {{uns|Zyrius|15:43, 18 March 2024}}&lt;br /&gt;
&lt;br /&gt;
:I'm having the same issues. U42 Live. [[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 18:18, 9 August 2024 (UTC)&lt;br /&gt;
::Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:25, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Current bugs regarding arena weapons and perfected sets ==&lt;br /&gt;
&lt;br /&gt;
The current iteration of the build editor is incorrectly applying perfected bonuses of weapons on the opposite bar of the equipped arena weapons.&lt;br /&gt;
&lt;br /&gt;
There is also an issue in which if a perfected set is worn, both normal bonuses and perfected bonuses can be enabled.&lt;br /&gt;
&lt;br /&gt;
Another issue is again regarding to arena weapons with bonuses, such as caustic arrow and spectral cloak, both of which are not calculated on the front bar if equipped on the back bar. They are not toggle-able either while on the opposite bar. {{uns|Prok|23:10, 18 March 2024}}&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring Not adding stats ==&lt;br /&gt;
Markyn ring does not add armor or weapons values to your stats sheet.  only the stats from the enchant on the ring is added. {{uns|ThePainGuy|02:33, 27 March 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:37, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item Rating Color Error and &amp;quot;?&amp;quot; Icons ==&lt;br /&gt;
When searching for items to put in the slots many of them seem to be the wrong color. What I've seen is that the set text is white for most items with some few being green. The pop up on the side when hovering over an item appears to be correct though. When changing the search rarity in the search these bugged item sets don't change color, but other items do. Searching through the finder set with the &amp;quot;any&amp;quot; configuration it seems only special named set items or items without a set bonus are unaffected. Additionally, some items initially when placed into slots show a red question mark icon with red background that fades to black as it ascends. These issues fix themselves once you reload after saving your build though.&lt;br /&gt;
&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 22:50, 30 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring of Majesty does not alter stats ==&lt;br /&gt;
To test I removed weapon/spell enchantments. When clicking the enable or disable icon I saw no change to resistances or damage.&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 08:24, 1 April 2024 (UTC)&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn ring of majesty ==&lt;br /&gt;
Markyn ring of majesty not work {{uns|5alid1990|18:09, 21 April 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sunder status effect ==&lt;br /&gt;
Would be nice to have the 100 weapon damage gain from Sunder in buffs {{uns|Oppai|15:26, 25 April 2024}}&lt;br /&gt;
:Done! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:17, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== unexpected damage decrease with Runecarver + Kvatch Gladiator  ==&lt;br /&gt;
&lt;br /&gt;
this may be due to me not understanding something, but just in case it isn't, toggling the Kvatch Gladiator set on while Runecarver's Blaze is also equipped LOWERS the damage of Runecarver's, which is the opposite of what i expected to happen. all other damage goes up as expected.&lt;br /&gt;
&lt;br /&gt;
build is at EsoBuildEditor?id=622231 . yes i know it's very bad. i'm just testing things&lt;br /&gt;
&lt;br /&gt;
also sorry if i messed up the colons thing? i'm new to this and can't find how many the previous post used. [[User:Splatpop|Splatpop]] ([[User talk:Splatpop|talk]]) 19:17, 25 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thrive in Chaos and Sacrificial Bones/Gravelord's Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
Thrive in Chaos' bonus effect shows up in the skills section, but when applied does not seem to affect calculation.&lt;br /&gt;
&lt;br /&gt;
Sacrificial Bones and the morph Gravelord's Sacrifice don't show up at all in the skills or buffs menus.&lt;br /&gt;
&lt;br /&gt;
[[User:Dragiron|Dragiron]] ([[User talk:Dragiron|talk]]) 16:39, 3 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Significant issues with range-restricted values ==&lt;br /&gt;
However the editor is calculating values for quantities like mitigation after penetration, critical damage and healing, critical damage after critical resistance, etc. it is not properly restricting the values in all cases. Examples:&lt;br /&gt;
&lt;br /&gt;
=== Attacker Spell Mitigation ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
&lt;br /&gt;
Set effective level 66, Target.SpellResist to 36000, and all other values to 0. The calculator correctly reports 50%, as max((Target.SpellResist - SpellPenetration) / 66000, 0.5) = 0.5.&lt;br /&gt;
&lt;br /&gt;
Change Spell Penetration to 1000. The calculator incorrectly reports 48.5%.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
&lt;br /&gt;
There should be no change in mitigation when changing penetration to a value less than 3000. The defender has 35000 armor after 1000 penetration, and will stay capped at 50% mitigation.&lt;br /&gt;
&lt;br /&gt;
It appears that instead of using max((Target.SpellResist - SpellPenetration) / 66000, 0.5), the calculator is doing max(Target.SpellResist / 66000, 0.5) - SpellPenetration / 66000, which results in values that would be correct only for 33k resists- for any value of resists above that.&lt;br /&gt;
&lt;br /&gt;
=== Spell/Weapon Critical Damage ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
In the Effective Power and related calculators, set weapon or spell critical damage to over 125%. Effective Power continues to increase with critical damage above 125%. This occurs whether the value is set by the user or as a result of a build.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
Critical damage should be capped at 125% in calculations, and continuing to increase critical damage beyond that point should have no effect.&lt;br /&gt;
&lt;br /&gt;
=== Penetration ===&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
In the Attacker Spell Mitigation and related calculators, set resistance and penetration to 18200. Spell mitigation continues to decrease with increases in penetration. This occurs whether the value is set by the user or as a result of a build.&lt;br /&gt;
&lt;br /&gt;
 '''Note''': Effective Power uses and trusts this value, so a negative mitigation value that might clue a user into an error is hidden down at the bottom of the page while still being used in the Effective Power calculation without clipping it to the correct rang.&lt;br /&gt;
&lt;br /&gt;
==== Desired Behavior ====&lt;br /&gt;
Resistances after penetration should be limited below by 0, and mitigation should be limited below by 0% as well. Increasing penetration beyond the target's resistances should have no effect on mitigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This kind of error is happening in many places in the build calculator, but I don't think it's really helpful to detail every single instance that I've found. This also occurs with critical resistance- it is possible to reduce an attacker's critical damage to a negative number, and this is used in derived values like effective power as well.&lt;br /&gt;
&lt;br /&gt;
I understand the disclaimer that the calculator may not be accurate under for all values, but given that the inclusion of caps is a very relevant important game mechanic and having penetration or critical damage over cap is an entirely normal result for a build with buffs applied, I don't think this is intentional! &lt;br /&gt;
&lt;br /&gt;
If it would be useful, I'd be happy to throw together a build that demonstrates as many of the issues as possible for easy viewing, and/or put together a list of quantities that should be limited in range but aren't. {{uns|Murphala|01:42, 4 May 2024}}&lt;br /&gt;
&lt;br /&gt;
:''(moved from Spell/Weapon Critical Damage section)'' -- In PvE this would be accurate but when looking at in regards to PvP where targets have critical resistance, you can go above the 125% cap to accommodate for critical damage mitigation. {{uns|NeoColossus|08:51, 11 July 2024}}&lt;br /&gt;
&lt;br /&gt;
== Slotting Shadowy Disguise doesn't apply buffs ==&lt;br /&gt;
Nightblade skill Shadowy Disguise (Shadow -&amp;gt; Shadow Cloak -morph-&amp;gt; Shadowy Disguise) has the effect: While slotted on either bar, you gain Major Prophecy and Savagery.&lt;br /&gt;
The build editor is not applying Major Prophecy and Savagery when the skill is slotted on either bar, you have to tick the buffs manually. {{uns|Tenzian|00:18, 23 May 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:24, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== markyn ring not showing values ==&lt;br /&gt;
When you use markyn ring in editor it does not show up on the stat sheet. {{uns|97.80.164.81|09:18, 30 May 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anthelmir's Construct's penetration proc ==&lt;br /&gt;
&lt;br /&gt;
I see there's still question mark on Anthelmir's Construct's penetration debuff proc value.&lt;br /&gt;
I've done some small research.&lt;br /&gt;
Got such data on live server.&lt;br /&gt;
&lt;br /&gt;
:wd     pen&lt;br /&gt;
:3945	1473&lt;br /&gt;
:4512	1700&lt;br /&gt;
:4842	1832&lt;br /&gt;
:5665	2161&lt;br /&gt;
:6844	2614&lt;br /&gt;
:6974	2666&lt;br /&gt;
&lt;br /&gt;
dcode's function equation finder gave me next results (y - pen, x - wd):&lt;br /&gt;
&lt;br /&gt;
:1) Linear function: y=0.393089x−73.3744&lt;br /&gt;
:2) Power function: y=1.14956x^0.889042−337.643&lt;br /&gt;
&lt;br /&gt;
Hope that gonna be useful&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 12:55, 1 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highland Sentinel 5p bonus doesn't work (and have wrong description) ==&lt;br /&gt;
&lt;br /&gt;
Good day.&lt;br /&gt;
&lt;br /&gt;
Build reference:&lt;br /&gt;
:https://en.uesp.net/wiki/Special:EsoBuildData?id=630381&lt;br /&gt;
:https://en.uesp.net/wiki/Special:EsoBuildEditor?id=630381&lt;br /&gt;
&lt;br /&gt;
:1) Highland Sentinel doesn't provide 5p bonus of 16+ % crit chance&lt;br /&gt;
:2) Description not correct - UESP variant tells about 468 crit per stack (it's just 357 in reality) &lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 05:19, 9 June 2024 (UTC)&lt;br /&gt;
:* Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:11, 6 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Execute abilities and damage scaling ==&lt;br /&gt;
&lt;br /&gt;
As far as I know - each (excluding Impale) execute ability got linear scaling on it's execute range.&lt;br /&gt;
&lt;br /&gt;
Also Builder got some feature/mech where it recalculates skill tooltips according to targets current health for bloodthirsty jewelry trait (in &amp;quot;General&amp;quot;).&lt;br /&gt;
But no matter how high or low i set target's health - executes doesn't use it's own scaling (execute multipliers).&lt;br /&gt;
For example - Killer's blade's tooltip not going quadriple even if u set target's health to zero.&lt;br /&gt;
&lt;br /&gt;
I don't sure that this was ever intended to recalculate damage of execute abilities this way, but that would be a nice feature to have.&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 05:32, 9 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Major/Minor Vitality Buff ==&lt;br /&gt;
&lt;br /&gt;
Major and minor vitality in the buffs section show the wrong percentages. it currently shows 16% for major vitality and 8% for minor vitality. It should be changed to 12% increase to healing received and damage shields for major and 6% for minor.&lt;br /&gt;
--[[User:BuildMaster|BuildMaster]] ([[User talk:BuildMaster|talk]]) 20:26, 10 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:25, 10 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markyn Ring of Majesty set bonus doesnt work ==&lt;br /&gt;
Hey, Markyn Ring of Majesty set bonus doesnt work when i pick any rules versions other than 39-36 (it works fine on 39-36 rules), and it doesn work on 40-live rules. {{uns|Ank777|01:47, 12 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:38, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orgum's Scales set &amp;amp; Undead Confederate passive ==&lt;br /&gt;
&lt;br /&gt;
The bonus resistance is only applied to spell resistance for me. It should be applied to both spell and physical resistance (physical resistance only gets +1).&lt;br /&gt;
&lt;br /&gt;
Also Undead Confederate isn't being applied when the checkbox is marked. {{uns|SolBuilds|00:56, 14 June 2024}}&lt;br /&gt;
:Both fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:42, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2h passive bug ==&lt;br /&gt;
&lt;br /&gt;
2h maul penetration not showing up on side bar stats&lt;br /&gt;
[[Special:Contributions/73.62.195.45|73.62.195.45]] 07:17, 15 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:48, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TORC LAST AYLIED KING NOT WORKING PROPERLY. ==&lt;br /&gt;
Torc is not reflecting properly. when equipped in the builder, the recovery bonus is not added and does not reflect in the stat sheet. {{uns|MUSTYMEAT51|11:04, 23 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:23, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Torc of the last Ayleid King recoveries not showing ==&lt;br /&gt;
&lt;br /&gt;
When enabling/disabling the set, stam/mag recovery does not update {{uns|DRAWNiNWARD|07:32, 27 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:43, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== maul doesent add the bonus penetration  ==&lt;br /&gt;
&lt;br /&gt;
maul dont add bonus penetration from 2h skill line {{uns|Belgaar|14:58, 29 June 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:49, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enchantments not working ==&lt;br /&gt;
&lt;br /&gt;
Applying enchantments to armor (Pearlescent Ward, Turning Tide) don't take on armor, jewelry or weapons, leaving out a good portion of stats from the build. {{uns|G0thic ice cream|17:50, 29 June 2024}}&lt;br /&gt;
&lt;br /&gt;
:Perhaps this was a temporary issue caused by an item update? Enchantments appear to be working fine now....if you have a build that still has issues you can link it here and I'll take a look. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:57, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Killer's Blade not scaling ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
Ive been building my stamblade and i remarked that his execute's tooltip, Killer's Blade, doesnt scale dynamically with his stats as it should be.&lt;br /&gt;
Here is the link of the build, I may have missed a setting but i'd be surprised to learn so. Here's the link : [https://en.uesp.net/wiki/Special:EsoBuildData?id=633704]&lt;br /&gt;
&lt;br /&gt;
Have a good day!&lt;br /&gt;
&lt;br /&gt;
[[User:Midohka|Midohka]] 07:22, 1 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Continuous Attack ==&lt;br /&gt;
&lt;br /&gt;
Ticking the Continous Attack bonus on the skills tab yields no altered results reflected in the computed stats. {{uns|NeoColossus|08:57, 11 July 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:55, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to Slot Destro Skills on Bar ==&lt;br /&gt;
I checked with other builds that weren't my own and surprisingly any time they had a destro staff equipped there would be a skill slot missing. I tried many times but I'm sure it is not registering it as an equipped skill since it does not show a tooltip when you hover over it once you drag into the hotbar like other skills. {{uns|L0ose G0ose|08:12, 13 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:21, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scribing ==&lt;br /&gt;
&lt;br /&gt;
I am curious if scribing is going to be added to the editor? {{uns|Ashersystems|11:43, 13 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Per Dave on Discord (7/5/24): &amp;quot;Not yet and no idea on the ETA (I haven't had much time to decipher and work on them yet)&amp;quot; &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 19:04, 13 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Ele Cat in Sets? ==&lt;br /&gt;
&lt;br /&gt;
Maybe I am missing something completely stupid but I don't see Elemental Catalyst anywhere in Build Editor. {{uns|Angellee94|11:48, 15 July 2024}}&lt;br /&gt;
:Added! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:57, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spirit Guardian not working correctly ==&lt;br /&gt;
&lt;br /&gt;
Slot the Necromancer &amp;quot;Spirit Guardian&amp;quot; skill, and go to the Skills tab and check its checkbox:&lt;br /&gt;
&lt;br /&gt;
[X] CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1572 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.&lt;br /&gt;
&lt;br /&gt;
If you view the build, the tooltip for &amp;quot;Spirit Guardian&amp;quot; says &amp;quot;Increases your damage taken by 10%&amp;quot;.  At first I thought this was just an incorrect tooltip, but if you look at the editor's stats on the right, &amp;quot;Damage Taken&amp;quot; toggles from -17.5% (guardian off) to -9.1% (guardian on).  So it really does seem to be calculating that -you- take more damage with Guardian active, rather than your -pet- taking 10% of the damage away from you.&lt;br /&gt;
&lt;br /&gt;
[[User:StorybookTerror|StorybookTerror]] ([[User talk:StorybookTerror|talk]]) 21:24, 18 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yup, was backwards due to the parsing of the set description which has a positive value. Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:11, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== U43 UESP version doesn't have passives in skill section ==&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636209&lt;br /&gt;
build reference above.&lt;br /&gt;
&lt;br /&gt;
Doesn't show any passives from any skill tree possible.&lt;br /&gt;
Just on U43 verse.&lt;br /&gt;
&lt;br /&gt;
[[User:Eldemar Kron|Eldemar Kron]] ([[User talk:Eldemar Kron|talk]]) 23:56, 19 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming this was a temporary issue while we mined/setup the skill data from update 43 as it appears to be working now. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:39, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highland Sentinel 5-piece Bonus ==&lt;br /&gt;
&lt;br /&gt;
While the 5 piece is equipped, no option to adjust the current stack value or enable/disable stacks appears under the &amp;quot;Sets&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
See this build for example https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636605&lt;br /&gt;
&lt;br /&gt;
[[User:Mudkip maverik|Mudkip maverik]] ([[User talk:Mudkip maverik|talk]]) 02:13, 23 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:12, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mora Scribe's not adjusting Crit Chance and DMG with various active buffs. ==&lt;br /&gt;
&lt;br /&gt;
I've been checking every few days since Gold Road dropped, to see if it was a known issue and would be fixed eventually, but I figured it's been long enough now that I'd post here.&lt;br /&gt;
&lt;br /&gt;
On a blank template, a full set of Mora Scribe's Perfected puts your Crit Chance at 16% and Crit DMG at 50%&lt;br /&gt;
&lt;br /&gt;
- The 6% comes from the 2pc and 5pc perfected bonus. &lt;br /&gt;
- Note that the set has Minor Slayer built in and didn't boost the Crit DMG to 51%, as it should.&lt;br /&gt;
&lt;br /&gt;
Adding Oakensoul Ring into the mix results in 28% Crit Chance and 60% Crit DMG.&lt;br /&gt;
&lt;br /&gt;
- The Crit Chance boost comes from Oakensoul's Major Savagery/Prophecy.&lt;br /&gt;
- The extra 10% Crit DMG comes from the built-in Minor Force.&lt;br /&gt;
&lt;br /&gt;
The 5pc effect of Mora Scribe's isn't functioning within the editor at all. &lt;br /&gt;
&lt;br /&gt;
- Oakensoul gives 5 major buffs and 11 minor buffs, including Major Savagery/Prophecy and Minor Force which already boosts Crit Chance and DMG.&lt;br /&gt;
- The Crit Chance with just Mora Scribe's and Oakensoul should be roughly 30-31%&lt;br /&gt;
- The Crit DMG with just Mora Scribe's and Oakensoul should be at 71%.&lt;br /&gt;
&lt;br /&gt;
{{uns|TheSylveonSurfer|14:40, 23 July 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:45, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Runic Sunder ==&lt;br /&gt;
&lt;br /&gt;
Runic Sunder is applying minor maim to yourself in the stats instead of the enemy when toggled on under skills. {{uns|PILGR1M|09:13, 27 July 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:19, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Splintered Secrets (Arcanist, Herald of the Tome) does not calculate. ==&lt;br /&gt;
&lt;br /&gt;
Splintered Secrets (Arcanist, Herald of the Tome) does not calculate, value is always 0. {{uns|Darenn|12:29, 2 August 2024}}&lt;br /&gt;
:Fixed! You may have to force a reload of the page for this to update. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:30, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate. ==&lt;br /&gt;
&lt;br /&gt;
Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate, value is always 0. {{uns|Darenn|12:32, 2 August 2024}}&lt;br /&gt;
:Fixed! You may have to force a reload of the page for this to update. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:30, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Enchant ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Build - 311818&lt;br /&gt;
&lt;br /&gt;
I reported the same issue in the previous round of bugs, but it appears that the Weapon Damage enchant is doubling again.&lt;br /&gt;
&lt;br /&gt;
I've gone through the normal checks removing all skills, equipment etc, but in-game is always about 348 below (varying dependant on the % bonuses you may have)&lt;br /&gt;
&lt;br /&gt;
Once I disable my main weapon in the build editor, it all becomes correct again.&lt;br /&gt;
&lt;br /&gt;
Incidently, Build 641161, is wrong until I disable the 2nd bar weapon. i.e. Dual Wield on 1st bar has 348 wep dmg added to the wep dmg from maul on the 2nd bar. This might be the fault.&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Altesia|Altessia]] ([[User talk:Altesia|talk]]) 14:07, 4 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is on purpose. The weapon damage enchant is a buff so you can swap bars, get the buff, and swap back to the other bar (without the weapon damage enchantment) and still have the effect. If you want to disable the off-bar enchantment you can disable the off-bar weapon (press the - button next to the slot). Right now there's no good way to enable both options of having and not having the off-bar weapon enchantment buff. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:51, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing sets ==&lt;br /&gt;
&lt;br /&gt;
seem the new class sets are missing {{uns|MightyMaster000|01:31, 27 August 2024}}&lt;br /&gt;
:All new sets should be there now. If any are still missing let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:31, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flames of Oblivion wrong buffs ==&lt;br /&gt;
&lt;br /&gt;
Flames of Oblivion slotted should provide Major Prophecy+Savagery, but in buffs, it provides Major Savagery and Minor Prophecy instead&lt;br /&gt;
&lt;br /&gt;
--[[User:A2plis|A2plis]] ([[User talk:A2plis|talk]]) 17:25, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:45, 12 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats and bonuses have their value doubled ==&lt;br /&gt;
&lt;br /&gt;
I noticed that most of the values (damage, penetration, armor and maybe more) from different sources are doubled and the final stats are completly wrong (boosted), following the list of the sources that doubles each value:&lt;br /&gt;
- mythic items&lt;br /&gt;
- item sets&lt;br /&gt;
- food&lt;br /&gt;
&lt;br /&gt;
{{uns|Sir Alucard|18:22, 12 September 2024}}&lt;br /&gt;
&lt;br /&gt;
:Thanks, should be fixed now but any build saved in the past day will have to be re-saved. If there's still doubling going on let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:46, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seventh Legion Brute set ==&lt;br /&gt;
&lt;br /&gt;
The Seventh Legion Brute 5 pieces bonus cannot be activated anymore in the &amp;quot;Sets&amp;quot; tab, the option doesn't appear {{uns|Sir Alucard|19:34, 12 September 2024}}&lt;br /&gt;
:Fixed! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:50, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Set bonuses are being applied twice in build editor (bug) ==&lt;br /&gt;
&lt;br /&gt;
As an example, if you create a new build and equip a single piece of white trainee light armor (default max magicka glyph), character max health will increase by +2536 instead of +1268 (tooltip). Applies for all set bonuses as far as I can tell.&lt;br /&gt;
&lt;br /&gt;
Edit: Tested with &amp;quot;Live&amp;quot; and &amp;quot;43&amp;quot; Rules Version. {{uns|Build teh builds|01:10, 13 September 2024}}&lt;br /&gt;
&lt;br /&gt;
:Thanks, should be fixed now but any build saved in the past day will have to be re-saved. If there's still doubling going on let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:47, 13 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Major Brutality automatically turned on when you have flames of oblivion slotted, should be prophecy and savagery not brutality etc ==&lt;br /&gt;
&lt;br /&gt;
subject {{uns|Qwertyhn|13:45, 18 September 2024}}&lt;br /&gt;
&lt;br /&gt;
== Not saving  ==&lt;br /&gt;
&lt;br /&gt;
im unable to save changes on builds {{uns|JJ-R|09:14, 2 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Major Gallop buff not selected automatically ==&lt;br /&gt;
&lt;br /&gt;
I've noticed when you have the Continuous attack passive from the Assault skill line selected, the Major Gallop buff isn't being applied automatically in the buff section of the builder. I had to manually click it in. Nothing too major or serious but thought it should be brought to attention. --[[User:IAMSmilez|IAMSmilez]] ([[User talk:IAMSmilez|talk]]) 16:02, 8 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soulcleaver not reflecting bonus to dmg or reduction in cost ==&lt;br /&gt;
&lt;br /&gt;
Soulcleaver not reflecting bonus to dmg or reduction in cost to Soul Tether (at least?) {{uns|Romilly|04:41, 21 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Warden | missing skill effect selections / calculations, Betty Netch (+morphs) and Piercing Cold (passive) ==&lt;br /&gt;
&lt;br /&gt;
Hi! There are no selections for the following skill effects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Betty|Blue|Bull) Netch'''&lt;br /&gt;
&lt;br /&gt;
5% damage increase, if no negative effects were removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Piercing Cold I / II'''&lt;br /&gt;
&lt;br /&gt;
- 4% / 8% damage increase, if max health is below 30k.&lt;br /&gt;
&lt;br /&gt;
- 6% / 12% block effectiveness, if one has 30k or more max health&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore these effects are not calculated to my effective power or mitigation. Thank you for taking a look into this! I appreciate your work on the build editor - have been a user for many years. {{uns|Kemppa eso|13:11, 22 October 2024}}&lt;br /&gt;
&lt;br /&gt;
== Wretched Vitality buff not working ==&lt;br /&gt;
&lt;br /&gt;
Unable to toggle minor/major Wretched Vitality buff in armor sets window. Doesn't register on either bar. {{uns|Build teh builds|05:04, 7 November 2024}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:52, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maelstrom Two-Handed not working ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
It appears the Maelstrom's 2H (Merciless Charge) isn't working properly in the build editor. The new set bonus does not show up as a toggle in the Sets tab. Also, the Penetration line is always greyed out on the Perfected version.&lt;br /&gt;
&lt;br /&gt;
Wretched Vitality set is not showing up in 'toggle set' ...therefore can't see how it will perform when active {{uns|Kinetek|00:42, 8 November 2024}}&lt;br /&gt;
&lt;br /&gt;
:Wretched Vitality has been fixed as of today! For Maelstrom's 2H (Merciless Charge) set bonus, it looks like it isn't super straightforward to add it with the current rule structure. I'll reach out to Dave and see if this is something we can address with a code change. Regarding the penetration line on the Perfected version, it is greyed out, however it looks like the stat is still applying (this appears to be the case with all Perfected weapons). Based on this, I believe it's purely a visual bug, but feel free to reach out if you experience otherwise. -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 02:46, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant save builds ==&lt;br /&gt;
&lt;br /&gt;
just wasted an hour on your build maker to realise the option to save is greyed out, went to the discord and literally nobody can save builds anymore lmao&lt;br /&gt;
&lt;br /&gt;
== Skills tool-tips  for skills not working ==&lt;br /&gt;
&lt;br /&gt;
They are not working in the sense that putting the pointer over the skill does not always result in showing the skill.&lt;br /&gt;
On macos, and the behavior is observed in safari, chrome and firefox.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combustion&amp;quot; passive from Dragonknight's Ardent Flame ==&lt;br /&gt;
&lt;br /&gt;
It only has one level, but it should have two.&lt;br /&gt;
--[[User:StupidUselessHuman|StupidUselessHuman]] ([[User talk:StupidUselessHuman|talk]]) 15:38, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Build Saving and Item Loading Is Broken (Ajax Issues) ==&lt;br /&gt;
&lt;br /&gt;
Have tested this on several different machines, both Windows and Mac, using Edge, Firefox, and Safari. Even created a new account, which also didn't work. Flushed DNS, reset router, cleared browser cache and cookies as well.&lt;br /&gt;
&lt;br /&gt;
Viewed in Edge developer console, the Ajax requests for querying the item database and for saving/updating a build in the builds database all throw Timeouts and Cross Origin Read Blocking errors. OTOH, my previously created builds load just fine and I can even successfully delete them.&lt;br /&gt;
&lt;br /&gt;
The Build Editor has been broken for me for about a week, after working flawlessly for years. Glad to help if it can expedite any fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;snip&amp;gt; delete&lt;br /&gt;
&lt;br /&gt;
== Shielded Assault's scaling ==&lt;br /&gt;
&lt;br /&gt;
Shielded Assault's shield value is not scaling with player's health. Checked both Live and PTS environments. [[User:Gerakir|Gerakir]] ([[User talk:Gerakir|talk]]) 21:40, 8 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editor not working for me anymore ==&lt;br /&gt;
&lt;br /&gt;
I can log into my account but can not edit any of my characters. I can not build a new one or copy or safe. All i can do is look at my builds or delete them. Don't know what happened, everything still worked in November.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bikerduck|Bikerduck]] ([[User talk:Bikerduck|talk]]) 17:33, 9 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few issues with Effective power ==&lt;br /&gt;
&lt;br /&gt;
Effective power can be a great tool to compare builds.&lt;br /&gt;
&lt;br /&gt;
: One issue is that most skills scale differently with max mag and max stam. From my testing with dizzy swing, one line of Weapon damage would have roughly 50% more outgoing damage gains compared to max stam.&lt;br /&gt;
&lt;br /&gt;
: Perhaps for a better calculation it would be best to select a main spammable and use its scaling values for wd and stam. I believe this would be more accurate than simply STAM/10.5+WD.&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
: The second issue is that regardless of the target's resists, adding more and more pen will keep raising the effective power. So if my target has 30k resists vs my 30kpen and I toggle a buff to 40k pen, the effective power still raises even though it shouldn't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:MincVinyl|MincVinyl]] ([[User talk:MincVinyl|talk]]) 16:03, 20 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Elf Bane Set ==&lt;br /&gt;
&lt;br /&gt;
Elf Bane Set is breaking almost all fire abilities' tooltips [[User:Gerakir|Gerakir]] ([[User talk:Gerakir|talk]]) 21:52, 12 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enemy resistance changing randomly ==&lt;br /&gt;
&lt;br /&gt;
I am not entirely sure why, but it seems every time I go to edit by build it changes the value I set for my enemy's resistance. This really messes me up while comparing two builds as it drastically impacts the effective power.&lt;br /&gt;
&lt;br /&gt;
:Do you have the sorcerer's Crystal Weapon ticked in the buffs tab? I noticed every time the build is saved and reloaded the resistance value in the General tab is lowered by an additional 1000.&lt;br /&gt;
:For now I would suggest un-checking crystal weapon and changing the Resistance value in the General tab to 17200 for instanced PvE content.&lt;br /&gt;
:I believe this happens because crystal weapon alters the base Target.SpellResist value instead of the Target.SpellDebuff value. --[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 22:55, 5 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add scribed skills ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be beneficial to add these to the build editor so that we can update builds that use these skills or theorycraft with said skills.&lt;br /&gt;
&lt;br /&gt;
== My Builds Page Not Updating ==&lt;br /&gt;
&lt;br /&gt;
Recently encountered an issue where the My Builds page isn't updating. I create a copy of a build, say for different sets, it says successfully saved. Go to my builds &amp;amp; don't see duplicates. Tried creating new builds &amp;amp; it says success but it doesn't show. I edit a build already showing &amp;amp; all though it shows the changes when I click edit otherwise it shows what it's been showing even if I change the name etc. After a few hours or so, like last night, they actually showed. But as soon as I tried to change something it's the same thing. Just reverts back to old build listing in my builds.&lt;br /&gt;
&lt;br /&gt;
--[[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 20:24, 19 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hardened Ward Scaling ==&lt;br /&gt;
&lt;br /&gt;
Hardened ward appears to choose between spell damage and max health instead of scaling based on max mag and max health.&lt;br /&gt;
: This should be fixed. [[User:Orbe7947|Orbe7947]] ([[User talk:Orbe7947|talk]]) 03:56, 8 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scribing ==&lt;br /&gt;
&lt;br /&gt;
Any chance you could add the base scribing skills to each skill tree so we can slot them on the ability bar?&lt;br /&gt;
&lt;br /&gt;
== Thief Mundus ==&lt;br /&gt;
&lt;br /&gt;
I was doing a build and I noticed the critical chance in the build was different than what the game reported. The base thief mundus is reported in game at 1212. That equates to, assuming dividing by 219, 1212 / 219 = 5.53 rounded down is 5.5%. The build reported the thief mundus at 6.1%. When I had 6 pieces of divine armor on at epic, each giving 8.1% increase to thief so the game reports total for thief at 1799. 8.1% of 1212 is 98.172 rounded down we get 98 x 6 = 588, converting that to percentage we get 588 / 219 = 2.68%. 588 plus the original 1212, 588 + 1212 = 1800. That is 1 off of what the game reports so pretty close likely due to decimals somewhere. The build reports an increase from the divines at 3%, instead of 2.68%. I believe the base amount for the thief is not correct and is likely around 1333 instead of 1212.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cromithus|Cromithus]] ([[User talk:Cromithus|talk]]) 01:48, 25 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
It used to be 1333: The value was changed to 1212 by [https://forums.elderscrollsonline.com/en/discussion/comment/7910896/#Comment_7910896 patch 9.0.7] in July 2023, but the build editor hasn't caught up with the change yet.&lt;br /&gt;
&lt;br /&gt;
[[User:Tenzian|Tenzian]] ([[User talk:Tenzian|talk]]) 14:51, 4 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Combat physician scaling ==&lt;br /&gt;
&lt;br /&gt;
Hello! The build editor will scale Combat Physician's absorb shield with magicka (got it up to 20k or so on a mag sorc build). It does not scale in game though.&lt;br /&gt;
&lt;br /&gt;
== Major Vitality does not apply 12% bonus to dmg shields ==&lt;br /&gt;
&lt;br /&gt;
Major Vitality does not apply 12% bonus to dmg shields&lt;br /&gt;
&lt;br /&gt;
== cant load gear sets.  ==&lt;br /&gt;
&lt;br /&gt;
:when i search for gear sets i just get &amp;quot;error&amp;quot; [[User:Vvolf04|Vvolf04]] ([[User talk:Vvolf04|talk]]) 16:13, 13 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't See Item Info ==&lt;br /&gt;
&lt;br /&gt;
Anytime I hover over an item when viewing my builds, I don't see any enchantments, stats, set info, nothing. Nothing loads. If I go into edit mode, it just says error if I search for anything. I also had issues saving edits to my builds as well.&lt;br /&gt;
&lt;br /&gt;
[[User:XIIICaesar|XIIICaesar]] ([[User talk:XIIICaesar|talk]]) 02:03, 15 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== editor not working  ==&lt;br /&gt;
&lt;br /&gt;
error when searching all sets in editor&lt;br /&gt;
&lt;br /&gt;
== Issue on Combustion DK passive ==&lt;br /&gt;
&lt;br /&gt;
Hello, love your site :)&lt;br /&gt;
&lt;br /&gt;
The combustion passive of Dragon Knight (Ardent Flame) is reporting only lvl 1.&lt;br /&gt;
&lt;br /&gt;
The values in live are double&lt;br /&gt;
500-&amp;gt;1000 magicka/stamina return&lt;br /&gt;
20%-&amp;gt;40% additional damage&lt;br /&gt;
&lt;br /&gt;
Best regards !&lt;br /&gt;
LM&lt;br /&gt;
&lt;br /&gt;
== Infused Weapon Damage Enchant ==&lt;br /&gt;
&lt;br /&gt;
An infused weapon with a weapon damage enchant shows the correct 452 in the weapon's tooltip but adds the infused bonus an additional time (totalling 587) when calculating total weapon/spell damage. This only happens on the bar opposite the infused weapon. Example build is EsoBuildData?id=671441 --[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 06:03, 3 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wretched Vitality not working ==&lt;br /&gt;
&lt;br /&gt;
Wretched Vitality 5th piece bonus cannot be activated anymore, it has disappeared from the Sets tab. {{Unsigned|Angelina92|18:29, 8 March 2025}}&lt;br /&gt;
&lt;br /&gt;
:Fixed! -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:52, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Attack with Shock Staff Damage ==&lt;br /&gt;
&lt;br /&gt;
The Heavy Attack Shock Staff formula is not adding the bonus from max stamina/magicka. The floor function is instead an undefined &amp;quot;loor&amp;quot; variable.&lt;br /&gt;
--[[User:Lvl3 npc|Lvl3 npc]] ([[User talk:Lvl3 npc|talk]]) 01:20, 9 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everything is constant ==&lt;br /&gt;
&lt;br /&gt;
All the coefficients for every skill in the game is just &amp;quot;constant&amp;quot;&lt;br /&gt;
As a result, nothing in the build editor scales with changes to weapon and spell damage or max magicka and stamina&lt;br /&gt;
&lt;br /&gt;
== Is the build editor broken? ==&lt;br /&gt;
&lt;br /&gt;
As of right now (3/12/25 2130PST) I can't save any new builds, getting an &amp;quot;ERROR saving build!&amp;quot; message. It also seems to be logging me out every ~5 minutes automatically, and even when I do make a build the damage/healing numbers do not seem to update. If I hit &amp;quot;view this build&amp;quot; it shows the correct data, but as soon as I comeback to the editor it's displaying the base numbers again. Tried it on a couple different browsers and even different devices, keep having the same issues on all of them.&lt;br /&gt;
&lt;br /&gt;
== editor not working  ==&lt;br /&gt;
&lt;br /&gt;
skills tool tips are all wrong for damage output across the board... still the buffs for wretched vitality are not togglable and don't show up.&lt;br /&gt;
&lt;br /&gt;
:Wretched Vitality set toggle has been fixed for both major and minor debuffs. Will look into other skill tool tips. -- [[User:Emoclew|Emoclew]] ([[User talk:Emoclew|talk]]) 01:55, 14 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UESP ESO build editor bug - Offensive stats ==&lt;br /&gt;
&lt;br /&gt;
ESO build editor is not showing righ numbers for Light Armor Shield and offensive skills. HP scaling seems to be fine.&lt;br /&gt;
&lt;br /&gt;
tool tips are wrong not increasing when putting weap/spell dmg on&lt;br /&gt;
&lt;br /&gt;
== Still no scribed skills? ==&lt;br /&gt;
&lt;br /&gt;
I get that it takes some time to properly implement these, but it's been almost a year since Gold Road released. We still have no way to add any scribed skills to our loadout. Are there technical roadblocks which prevent this from happening or is it just a lack of time? Genuinely curious, since it seems weird to me that an integral part of the skillset is ignored for so long.&lt;br /&gt;
&lt;br /&gt;
Is there any way I could properly simulate something like Banner Bearer with +6% damage and flat heal recovery? I can activate something like Minor Resolve, but the first two scripts I have no idea how to add to my build at the moment.&lt;br /&gt;
&lt;br /&gt;
== Scribed Skills and Subclassing ==&lt;br /&gt;
&lt;br /&gt;
Alrighty, so Scribing is a thing, and subclassing will be a thing. What skills sets do you need to get an update pushed to the editor so we can do Scribing and Subclasses?&lt;br /&gt;
&lt;br /&gt;
== Scribing? ==&lt;br /&gt;
&lt;br /&gt;
Is there any update to adding scribing skills to the build editor? Also, why don’t skills show on the “skill bar” when selected?&lt;br /&gt;
&lt;br /&gt;
== Almalexia's Mercy Details Incomplete? ==&lt;br /&gt;
&lt;br /&gt;
:When using the Build Editor and checking the Item Details of an Almalexia's Mercy item, no additional information(such as scalings) were provided, only &amp;quot;Set.Almalexia's Mercy = 1&amp;quot; where the tooltip and additional information would normally be found. I don't know if this is intentional, but I thought it best to leave this. Thank you!&lt;br /&gt;
[[User:BronzBaconBurger|BronzBaconBurger]] ([[User talk:BronzBaconBurger|talk]]) 17:30, 15 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mundus Stone: Thief inaccuracy  ==&lt;br /&gt;
&lt;br /&gt;
From what I can tell, the percent is wrong for how much base crit chance you gain. it says 6.1% crit chance but I think it is a flat 6%. This is bassesed off of me putting in the same exact stats in everything, but the calculator having 0.1% crit chance higher.&lt;br /&gt;
&lt;br /&gt;
== Werewolf 30% stamina ==&lt;br /&gt;
&lt;br /&gt;
Value not being applied when buff toggle is activated.&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2797654</id>
		<title>Online:Damage Shield</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2797654"/>
		<updated>2023-05-31T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Sets */  altered one of the cool downs from 0-1 sec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Combat}}&lt;br /&gt;
'''Damage Shield''' is an effect which absorbs all incoming damage up to a certain value.  It is available from a number of [[ON:skills|skills]], [[ON:Sets|set]] bonuses, and [[ON:champion|champion]] perks.  Damage Shields from different sources can stack, but multiple castings of the same spell will not.  Note that there are a number of attacks which can penetrate Damage Shields and cannot be resisted.  While active, your health bar will appear as below, the purple section showing how much shield you have remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOCright}}[[File:ON-misc-Status Damage Shield.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Your allies and/or pet(s) will have a similar change to their health bar:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ON-misc-Status Damage Shield (target).png]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Skill!!Shield Strength!!Duration!!Affects!!Cost!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Hardened Armor|Hardened Armor]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|10%}}||2.5-3.5 sec.||Self Only||{{ESO Magicka Link|3240}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Ferocious Leap|Ferocious Leap]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|100-103%}}||6 sec.||Self Only||{{ESO Ultimate Link|125}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Obsidian Shield|Obsidian Shield]] ([[ON:Earthen Heart|Earthen Heart]])||1312-1357||6 sec.||Self and Allies||{{ESO Magicka Link|4050}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Magma Shell|Magma Shell]] ([[ON:Earthen Heart|Earthen Heart]])||{{ESO Health Link|100%}}||9 sec.||Self and Allies||{{ESO Ultimate Link|200}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Conjured Ward|Conjured Ward]] ([[ON:Daedric Summoning|Daedric Summoning]])||2628-2868||6 sec.||Self and Pets||{{ESO Magicka Link|3510}}||[[ON:Sorcerer|Sorcerer]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Sun Shield|Sun Shield]] ([[ON:Aedric Spear|Aedric Spear]])||rowspan=2|{{ESO Health Link|27-30%}}||rowspan=2|6 sec.||rowspan=2|Self Only||{{ESO Magicka Link|4320}}||rowspan=2|[[ON:Templar|Templar]] only&lt;br /&gt;
|-&lt;br /&gt;
|width=20| ||[[ON:Radiant Ward|Radiant Ward]] (morph)||{{ESO Magicka Link|3980}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Annulment|Annulment]] ([[ON:Light Armor|Light Armor]])||2626-2708||rowspan=2|6 sec.||rowspan=2|Self Only||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Dampen Magic|Dampen Magic]] (morph)||2708 + 3-6% per piece&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{nowrap|[[ON:Shielded Assault|Shielded Assault]] ([[ON:One Hand and Shield|One Hand and Shield]])}}||1049-1083||6 sec.||Self Only||{{ESO Stamina Link|3780}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Steadfast Ward|Steadfast Ward]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||rowspan=2|6 sec.||Lowest Health Ally||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Ward Ally|Ward Ally]] (morph)||1701-1753 + up to 300%||Self and Ally&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Life Giver|Life Giver]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||6 sec.||Lowest Health Ally||{{ESO Ultimate Link|125}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Brawler|Brawler]] ([[ON:Two Handed|Two Handed]])||659-681 × enemies hit||8 sec.||Self Only||{{ESO Stamina Link|3240}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Bone Shield|Bone Shield]] ([[ON:Undaunted|Undaunted]])||{{ESO Health Link|30%}}||5-6 sec.||Self + Synergy||rowspan=2|{{ESO Stamina Link|3780}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Bone Wall|Bone Wall]] (synergy)||{{ESO Health Link|60%}}||10 sec.||Self&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Barrier|Barrier]] ([[ON:Support|Support]])||9424-9708||30 sec.||Self and Allies||{{ESO Ultimate Link|200}}||Legionary Rank+ only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Set!!Pieces!!Shield Strength!!Duration!!Affects!!Triggered By!!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Brands of Imperium|Brands of Imperium]]||5||140-12040||6 sec.||Self and Allies||10% chance when damaged||15 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Combat Physician|Combat Physician]]||5||95-8195||8 sec.||Ally||When you critically [[ON:Healing|heal]] yourself or an ally||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hatchling's Shell|Hatchling's Shell]]||5||260-3200||6 sec.||Self||Whenever you take damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hexos' Ward|Hexos' Ward]]||5||286-12305||6 sec.||Self||Dealing direct Critical Damage||7 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Iceheart (set)|Iceheart]]||2||100-8600||6 sec.||Self||20% chance when dealing Critical Damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Lunar Bastion|Lunar Bastion]]||5||27-2399||10 sec.||Self and Allies||Using a [[ON:Synergy|Synergy]] (every 2 seconds for 8 seconds)||20 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Para Bellum|Para Bellum]]||5||195-8412||6 sec||Self||Not taking damage for 10 seconds||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Prayer Shawl|Prayer Shawl]]||5||28-2425||6 sec.||Ally||When you overheal yourself or an ally||2 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Relics of the Rebellion|Relics of the Rebellion]]||3||105-3080||5 sec.||Self||5% chance when dealing damage||1 sec&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Undaunted Bastion|Undaunted Bastion]]||5||160-13760||15 sec.||Self||[[ON:Taunt|Taunt]]ing an enemy while below {{ESO Health Link|75%}}||10 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Whitestrake's Retribution|Whitestrake's Retribution]]||5||120-10320||8 sec.||Self||Dropping below {{ESO Health Link|30%}}||15 sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Perk!!Points!!Shield Strength!!Duration!!Triggered By&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Reinforced|Reinforced]] ([[ON:The Steed (champion)|The Steed]])||120||1254||10 sec.||Blocking&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Revival|Revival]] ([[ON:The Lord (champion)|The Lord]])||75||10230||5 sec.||Being resurrected&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Determination|Determination]] ([[ON:The Lord (champion)|The Lord]])||120||1287||15 sec.||Drinking a potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|Needs list of shield penetrating attacks}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752605</id>
		<title>Online:Damage Shield</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752605"/>
		<updated>2023-02-07T00:40:19Z</updated>

		<summary type="html">&lt;p&gt;KingK: removed buffer of the swift edited a few values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Combat}}&lt;br /&gt;
'''Damage Shield''' is an effect which absorbs all incoming damage up to a certain value.  It is available from a number of [[ON:skills|skills]], [[ON:Sets|set]] bonuses, and [[ON:champion|champion]] perks.  Damage Shields from different sources can stack, but multiple castings of the same spell will not.  Note that there are a number of attacks which can penetrate Damage Shields and cannot be resisted.  While active, your health bar will appear as below, the purple section showing how much shield you have remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOCright}}[[File:ON-misc-Status Damage Shield.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Your allies and/or pet(s) will have a similar change to their health bar:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ON-misc-Status Damage Shield (target).png]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Skill!!Shield Strength!!Duration!!Affects!!Cost!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Hardened Armor|Hardened Armor]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|10%}}||2.5-3.5 sec.||Self Only||{{ESO Magicka Link|3240}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Ferocious Leap|Ferocious Leap]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|100-103%}}||6 sec.||Self Only||{{ESO Ultimate Link|125}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Obsidian Shield|Obsidian Shield]] ([[ON:Earthen Heart|Earthen Heart]])||1312-1357||6 sec.||Self and Allies||{{ESO Magicka Link|4050}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Magma Shell|Magma Shell]] ([[ON:Earthen Heart|Earthen Heart]])||{{ESO Health Link|100%}}||9 sec.||Self and Allies||{{ESO Ultimate Link|200}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Conjured Ward|Conjured Ward]] ([[ON:Daedric Summoning|Daedric Summoning]])||2628-2868||6 sec.||Self and Pets||{{ESO Magicka Link|3510}}||[[ON:Sorcerer|Sorcerer]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Sun Shield|Sun Shield]] ([[ON:Aedric Spear|Aedric Spear]])||rowspan=2|{{ESO Health Link|27-30%}}||rowspan=2|6 sec.||rowspan=2|Self Only||{{ESO Magicka Link|4320}}||rowspan=2|[[ON:Templar|Templar]] only&lt;br /&gt;
|-&lt;br /&gt;
|width=20| ||[[ON:Radiant Ward|Radiant Ward]] (morph)||{{ESO Magicka Link|3980}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Annulment|Annulment]] ([[ON:Light Armor|Light Armor]])||2626-2708||rowspan=2|6 sec.||rowspan=2|Self Only||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Dampen Magic|Dampen Magic]] (morph)||2708 + 3-6% per piece&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{nowrap|[[ON:Shielded Assault|Shielded Assault]] ([[ON:One Hand and Shield|One Hand and Shield]])}}||1049-1083||6 sec.||Self Only||{{ESO Stamina Link|3780}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Steadfast Ward|Steadfast Ward]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||rowspan=2|6 sec.||Lowest Health Ally||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Ward Ally|Ward Ally]] (morph)||1701-1753 + up to 300%||Self and Ally&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Life Giver|Life Giver]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||6 sec.||Lowest Health Ally||{{ESO Ultimate Link|125}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Brawler|Brawler]] ([[ON:Two Handed|Two Handed]])||659-681 × enemies hit||8 sec.||Self Only||{{ESO Stamina Link|3240}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Bone Shield|Bone Shield]] ([[ON:Undaunted|Undaunted]])||{{ESO Health Link|30%}}||5-6 sec.||Self + Synergy||rowspan=2|{{ESO Stamina Link|3780}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Bone Wall|Bone Wall]] (synergy)||{{ESO Health Link|60%}}||10 sec.||Self&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Barrier|Barrier]] ([[ON:Support|Support]])||9424-9708||30 sec.||Self and Allies||{{ESO Ultimate Link|200}}||Legionary Rank+ only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Set!!Pieces!!Shield Strength!!Duration!!Affects!!Triggered By!!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Brands of Imperium|Brands of Imperium]]||5||140-12040||6 sec.||Self and Allies||10% chance when damaged||15 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Combat Physician|Combat Physician]]||5||95-8195||8 sec.||Ally||When you critically [[ON:Healing|heal]] yourself or an ally||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hatchling's Shell|Hatchling's Shell]]||5||260-3200||6 sec.||Self||Whenever you take damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hexos' Ward|Hexos' Ward]]||5||286-12305||6 sec.||Self||Dealing direct Critical Damage||7 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Iceheart (set)|Iceheart]]||2||100-8600||6 sec.||Self||20% chance when dealing Critical Damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Lunar Bastion|Lunar Bastion]]||5||27-2399||10 sec.||Self and Allies||Using a [[ON:Synergy|Synergy]] (every 2 seconds for 8 seconds)||20 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Para Bellum|Para Bellum]]||5||195-8412||6 sec||Self||Not taking damage for 10 seconds||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Prayer Shawl|Prayer Shawl]]||5||28-2425||6 sec.||Ally||When you overheal yourself or an ally||2 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Relics of the Rebellion|Relics of the Rebellion]]||3||105-3080||5 sec.||Self||5% chance when dealing damage||0 sec&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Undaunted Bastion|Undaunted Bastion]]||5||160-13760||15 sec.||Self||[[ON:Taunt|Taunt]]ing an enemy while below {{ESO Health Link|75%}}||10 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Whitestrake's Retribution|Whitestrake's Retribution]]||5||120-10320||8 sec.||Self||Dropping below {{ESO Health Link|30%}}||15 sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Perk!!Points!!Shield Strength!!Duration!!Triggered By&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Reinforced|Reinforced]] ([[ON:The Steed (champion)|The Steed]])||120||1254||10 sec.||Blocking&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Revival|Revival]] ([[ON:The Lord (champion)|The Lord]])||75||10230||5 sec.||Being resurrected&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Determination|Determination]] ([[ON:The Lord (champion)|The Lord]])||120||1287||15 sec.||Drinking a potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|Needs list of shield penetrating attacks}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752603</id>
		<title>Online:Damage Shield</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752603"/>
		<updated>2023-02-07T00:37:21Z</updated>

		<summary type="html">&lt;p&gt;KingK: updated cooldown times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Combat}}&lt;br /&gt;
'''Damage Shield''' is an effect which absorbs all incoming damage up to a certain value.  It is available from a number of [[ON:skills|skills]], [[ON:Sets|set]] bonuses, and [[ON:champion|champion]] perks.  Damage Shields from different sources can stack, but multiple castings of the same spell will not.  Note that there are a number of attacks which can penetrate Damage Shields and cannot be resisted.  While active, your health bar will appear as below, the purple section showing how much shield you have remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOCright}}[[File:ON-misc-Status Damage Shield.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Your allies and/or pet(s) will have a similar change to their health bar:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ON-misc-Status Damage Shield (target).png]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Skill!!Shield Strength!!Duration!!Affects!!Cost!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Hardened Armor|Hardened Armor]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|10%}}||2.5-3.5 sec.||Self Only||{{ESO Magicka Link|3240}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Ferocious Leap|Ferocious Leap]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|100-103%}}||6 sec.||Self Only||{{ESO Ultimate Link|125}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Obsidian Shield|Obsidian Shield]] ([[ON:Earthen Heart|Earthen Heart]])||1312-1357||6 sec.||Self and Allies||{{ESO Magicka Link|4050}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Magma Shell|Magma Shell]] ([[ON:Earthen Heart|Earthen Heart]])||{{ESO Health Link|100%}}||9 sec.||Self and Allies||{{ESO Ultimate Link|200}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Conjured Ward|Conjured Ward]] ([[ON:Daedric Summoning|Daedric Summoning]])||2628-2868||6 sec.||Self and Pets||{{ESO Magicka Link|3510}}||[[ON:Sorcerer|Sorcerer]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Sun Shield|Sun Shield]] ([[ON:Aedric Spear|Aedric Spear]])||rowspan=2|{{ESO Health Link|27-30%}}||rowspan=2|6 sec.||rowspan=2|Self Only||{{ESO Magicka Link|4320}}||rowspan=2|[[ON:Templar|Templar]] only&lt;br /&gt;
|-&lt;br /&gt;
|width=20| ||[[ON:Radiant Ward|Radiant Ward]] (morph)||{{ESO Magicka Link|3980}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Annulment|Annulment]] ([[ON:Light Armor|Light Armor]])||2626-2708||rowspan=2|6 sec.||rowspan=2|Self Only||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Dampen Magic|Dampen Magic]] (morph)||2708 + 3-6% per piece&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{nowrap|[[ON:Shielded Assault|Shielded Assault]] ([[ON:One Hand and Shield|One Hand and Shield]])}}||1049-1083||6 sec.||Self Only||{{ESO Stamina Link|3780}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Steadfast Ward|Steadfast Ward]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||rowspan=2|6 sec.||Lowest Health Ally||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Ward Ally|Ward Ally]] (morph)||1701-1753 + up to 300%||Self and Ally&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Life Giver|Life Giver]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||6 sec.||Lowest Health Ally||{{ESO Ultimate Link|125}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Brawler|Brawler]] ([[ON:Two Handed|Two Handed]])||659-681 × enemies hit||8 sec.||Self Only||{{ESO Stamina Link|3240}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Bone Shield|Bone Shield]] ([[ON:Undaunted|Undaunted]])||{{ESO Health Link|30%}}||5-6 sec.||Self + Synergy||rowspan=2|{{ESO Stamina Link|3780}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Bone Wall|Bone Wall]] (synergy)||{{ESO Health Link|60%}}||10 sec.||Self&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Barrier|Barrier]] ([[ON:Support|Support]])||9424-9708||30 sec.||Self and Allies||{{ESO Ultimate Link|200}}||Legionary Rank+ only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Set!!Pieces!!Shield Strength!!Duration!!Affects!!Triggered By!!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Brands of Imperium|Brands of Imperium]]||5||140-12040||6 sec.||Self and Allies||10% chance when damaged||15 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Buffer of the Swift|Buffer of the Swift]]||5||30-2580||10 sec.||Self||10% chance when damaged by spell||4 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Combat Physician|Combat Physician]]||5||95-8195||8 sec.||Ally||When you critically [[ON:Healing|heal]] yourself or an ally||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hatchling's Shell|Hatchling's Shell]]||5||260-3200||6 sec.||Self||Whenever you take damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hexos' Ward|Hexos' Ward]]||5||286-12305||6 sec.||Self||Dealing direct Critical Damage||7 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Iceheart (set)|Iceheart]]||2||100-8600||6 sec.||Self||20% chance when dealing Critical Damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Lunar Bastion|Lunar Bastion]]||5||27-2399||10 sec.||Self and Allies||Using a [[ON:Synergy|Synergy]] (every 2 seconds for 8 seconds)||20 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Para Bellum|Para Bellum]]||5||140-12040||{{huh}}||Self||Not taking damage for 10 seconds||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Prayer Shawl|Prayer Shawl]]||5||28-2425||6 sec.||Ally||When you overheal yourself or an ally||2 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Relics of the Rebellion|Relics of the Rebellion]]||3||105-3080||5 sec.||Self||5% chance when dealing damage||0 sec&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Undaunted Bastion|Undaunted Bastion]]||5||160-13760||15 sec.||Self||[[ON:Taunt|Taunt]]ing an enemy while below {{ESO Health Link|75%}}||10 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Whitestrake's Retribution|Whitestrake's Retribution]]||5||120-10320||8 sec.||Self||Dropping below {{ESO Health Link|30%}}||15 sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Perk!!Points!!Shield Strength!!Duration!!Triggered By&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Reinforced|Reinforced]] ([[ON:The Steed (champion)|The Steed]])||120||1254||10 sec.||Blocking&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Revival|Revival]] ([[ON:The Lord (champion)|The Lord]])||75||10230||5 sec.||Being resurrected&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Determination|Determination]] ([[ON:The Lord (champion)|The Lord]])||120||1287||15 sec.||Drinking a potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|Needs list of shield penetrating attacks}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752601</id>
		<title>Online:Damage Shield</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Damage_Shield&amp;diff=2752601"/>
		<updated>2023-02-07T00:27:22Z</updated>

		<summary type="html">&lt;p&gt;KingK: updated some set proc requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Combat}}&lt;br /&gt;
'''Damage Shield''' is an effect which absorbs all incoming damage up to a certain value.  It is available from a number of [[ON:skills|skills]], [[ON:Sets|set]] bonuses, and [[ON:champion|champion]] perks.  Damage Shields from different sources can stack, but multiple castings of the same spell will not.  Note that there are a number of attacks which can penetrate Damage Shields and cannot be resisted.  While active, your health bar will appear as below, the purple section showing how much shield you have remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOCright}}[[File:ON-misc-Status Damage Shield.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Your allies and/or pet(s) will have a similar change to their health bar:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ON-misc-Status Damage Shield (target).png]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Skill!!Shield Strength!!Duration!!Affects!!Cost!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Hardened Armor|Hardened Armor]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|10%}}||2.5-3.5 sec.||Self Only||{{ESO Magicka Link|3240}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Ferocious Leap|Ferocious Leap]] ([[ON:Draconic Power|Draconic Power]])||{{ESO Health Link|100-103%}}||6 sec.||Self Only||{{ESO Ultimate Link|125}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Obsidian Shield|Obsidian Shield]] ([[ON:Earthen Heart|Earthen Heart]])||1312-1357||6 sec.||Self and Allies||{{ESO Magicka Link|4050}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Magma Shell|Magma Shell]] ([[ON:Earthen Heart|Earthen Heart]])||{{ESO Health Link|100%}}||9 sec.||Self and Allies||{{ESO Ultimate Link|200}}||[[ON:Dragonknight|Dragonknight]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Conjured Ward|Conjured Ward]] ([[ON:Daedric Summoning|Daedric Summoning]])||2628-2868||6 sec.||Self and Pets||{{ESO Magicka Link|3510}}||[[ON:Sorcerer|Sorcerer]] only&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Sun Shield|Sun Shield]] ([[ON:Aedric Spear|Aedric Spear]])||rowspan=2|{{ESO Health Link|27-30%}}||rowspan=2|6 sec.||rowspan=2|Self Only||{{ESO Magicka Link|4320}}||rowspan=2|[[ON:Templar|Templar]] only&lt;br /&gt;
|-&lt;br /&gt;
|width=20| ||[[ON:Radiant Ward|Radiant Ward]] (morph)||{{ESO Magicka Link|3980}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Annulment|Annulment]] ([[ON:Light Armor|Light Armor]])||2626-2708||rowspan=2|6 sec.||rowspan=2|Self Only||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Dampen Magic|Dampen Magic]] (morph)||2708 + 3-6% per piece&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{nowrap|[[ON:Shielded Assault|Shielded Assault]] ([[ON:One Hand and Shield|One Hand and Shield]])}}||1049-1083||6 sec.||Self Only||{{ESO Stamina Link|3780}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Steadfast Ward|Steadfast Ward]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||rowspan=2|6 sec.||Lowest Health Ally||rowspan=2|{{ESO Magicka Link|4590}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Ward Ally|Ward Ally]] (morph)||1701-1753 + up to 300%||Self and Ally&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Life Giver|Life Giver]] ([[ON:Restoration Staff|Restoration Staff]])||1649-1701 + up to 300%||6 sec.||Lowest Health Ally||{{ESO Ultimate Link|125}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Brawler|Brawler]] ([[ON:Two Handed|Two Handed]])||659-681 × enemies hit||8 sec.||Self Only||{{ESO Stamina Link|3240}}||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Bone Shield|Bone Shield]] ([[ON:Undaunted|Undaunted]])||{{ESO Health Link|30%}}||5-6 sec.||Self + Synergy||rowspan=2|{{ESO Stamina Link|3780}}||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||[[ON:Bone Wall|Bone Wall]] (synergy)||{{ESO Health Link|60%}}||10 sec.||Self&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[ON:Barrier|Barrier]] ([[ON:Support|Support]])||9424-9708||30 sec.||Self and Allies||{{ESO Ultimate Link|200}}||Legionary Rank+ only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Set!!Pieces!!Shield Strength!!Duration!!Affects!!Triggered By!!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Brands of Imperium|Brands of Imperium]]||5||140-12040||6 sec.||Self and Allies||10% chance when damaged||15 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Buffer of the Swift|Buffer of the Swift]]||5||30-2580||10 sec.||Self||10% chance when damaged by spell||4 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Combat Physician|Combat Physician]]||5||95-8195||8 sec.||Ally||When you critically [[ON:Healing|heal]] yourself or an ally||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hatchling's Shell|Hatchling's Shell]]||5||20% Max Health||15 sec.||Self||Gain a damage shield equal to 20% of your Max Health for 15 seconds every 15 seconds.||15 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Hexos' Ward|Hexos' Ward]]||5||286-12305||6 sec.||Self||Dealing direct Critical Damage||7 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Iceheart (set)|Iceheart]]||2||100-8600||6 sec.||Self||20% chance when dealing Critical Damage||6 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Lunar Bastion|Lunar Bastion]]||5||27-2399||10 sec.||Self and Allies||Using a [[ON:Synergy|Synergy]] (every 2 seconds for 10 seconds)||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Para Bellum|Para Bellum]]||5||140-12040||{{huh}}||Self||Not taking damage for 10 seconds||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Prayer Shawl|Prayer Shawl]]||5||28-2425||6 sec.||Ally||When you overheal yourself or an ally||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Relics of the Rebellion|Relics of the Rebellion]]||3||105-3080||5 sec.||Self||5% chance on attack||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Undaunted Bastion|Undaunted Bastion]]||5||160-13760||15 sec.||Self||[[ON:Taunt|Taunt]]ing an enemy while below {{ESO Health Link|75%}}||10 sec.&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Whitestrake's Retribution|Whitestrake's Retribution]]||5||120-10320||8 sec.||Self||Dropping below {{ESO Health Link|30%}}||15 sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Perk!!Points!!Shield Strength!!Duration!!Triggered By&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Reinforced|Reinforced]] ([[ON:The Steed (champion)|The Steed]])||120||1254||10 sec.||Blocking&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Revival|Revival]] ([[ON:The Lord (champion)|The Lord]])||75||10230||5 sec.||Being resurrected&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Determination|Determination]] ([[ON:The Lord (champion)|The Lord]])||120||1287||15 sec.||Drinking a potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|Needs list of shield penetrating attacks}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Daedra%27s_Best_Friend&amp;diff=2083990</id>
		<title>Skyrim talk:A Daedra's Best Friend</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Daedra%27s_Best_Friend&amp;diff=2083990"/>
		<updated>2020-01-09T06:28:33Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Both the Rueful Axe and The Masque */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new comment; fixed missing barbas with console ==&lt;br /&gt;
Im bad at wiki stuff but i had a glitch where Barbas would NOT SPAWN after talking to Lod and having the 'Look for Dog' misc quest. I was able to solve it by using starquest DA03 and setstage DA03 10, even though 20 did not work, and theres no step 10 on this wiki. I was just trying stuff randomly. This worked, even completed the Misc quest properly and Barbas functioned normally instead of just standing there silently, as he did if I tried to just place him there through placeatme. So if someone could perhaps add the mention that stage 10 of DAO3 seems to complete the intro quest... thanks. Otherwise, this comment may still help another person someday.&lt;br /&gt;
&lt;br /&gt;
== Dog is unkillable ==&lt;br /&gt;
take the quest. get the dog. dog is unkillable. there are many ways to get rid of him (i.e. complete quest, tell him to gtfo, or simply attack him), but who will?&lt;br /&gt;
may be especially useful for someone who tries to stay away from all those dumb and drunk nords with their rebellion, all those greedy and corrupted imperial dogs, as well as honorable, but naive companions, and even dragons, as far as possible.&lt;br /&gt;
not that this pretend to be complete and detailed description of quest. just a hint what may be worth to write about. {{uns2|13:33, 16 November 2011|95.72.138.71}}&lt;br /&gt;
&lt;br /&gt;
== New comment ==&lt;br /&gt;
When I first entered Falkreath, the quest was not initiated even though I roamed extensively and pursued every dialog path with the blacksmith.  I think I was about level 6 or 7.  When I returned, about level 9 or 10, a guard inside the town mentioned the missing dog, allowing me to initiate the quest. [[User:Oldmanleschi|Oldmanleschi]] 05:08, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other Wishes ==&lt;br /&gt;
&lt;br /&gt;
When Clavicus Vile offers you a wish after &amp;quot;curing&amp;quot; his vampire followers, does anyone know what happens if you choose power or peace or whatever the other options are instead of helping Barbas?[[Special:Contributions/49.225.136.68|49.225.136.68]] 08:23, 31 December 2011 (UTC)&lt;br /&gt;
:I decided I may as well answer my own question, if anyone else is interested, choosing Power makes him say that you are already more powerful than most people, about as powerful as him. Peace makes him say that he would do that, by killing everybody, but he isn't strong enough. Afterwards, the quest continues normally.[[Special:Contributions/49.224.154.234|49.224.154.234]] 12:14, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And for the record, completing the quest with the other dialogue options selected will result in Clavicus Vile threatening either to let the dragons continue their work, thus killing everybody in Skyrim (Peace), or to bind your soul to the axe (Power). After a pause, he gives in and offers the Masque as usual.[[Special:Contributions/31.205.60.14|31.205.60.14]] 16:20, 19 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do I have to? ==&lt;br /&gt;
&lt;br /&gt;
My quest journal says 'Retrieve the Rueful Axe with Barbas.' I, however, find Barbas to be the worst companion ever, and I really don't want to have him in my company one moment longer than necesary.&lt;br /&gt;
Will the quest still work if I go on my own? [[Special:Contributions/68.92.156.190|68.92.156.190]] 01:33, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My opinion - Barbas was one of the best.  By the time I finished looting the back-trails he had almost cleared the Statue room of mage-types.  For me, as a Combat player, this was a real boon (I HATE Ice Spike).  Regarding your question, try that approach after you start a new game and let us know.  [[User:Hannibal Smith|Han]] 19:20, 24 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oh - you mean when actually going to retrieve the axe.  Yeah, then he IS kind of a pain - especially if you need to do other things first - because he's always nudging you and barking, and getting in your way.  I just jump over him :) [[User:Hannibal Smith|Han]] 21:43, 25 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Funny as I had the same idea of leaving him behind when I was told to get the Rueful Axe. It's on the northern tip of Skyrim, so I am not too happy with the distance either, imagine having Barbas pushing me all the time. Alas, I chose to stick to him, as otherwise he might disappear on me and ruin the quest. -F. {{uns2|17:53, 23 January 2013|187.67.226.140}}&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
I lost the axe and cannot complete the quest. &lt;br /&gt;
No way of returnig the axe nor killing Barbas.&lt;br /&gt;
[[Special:Contributions/84.208.151.161|84.208.151.161]] 18:15, 16 January 2012 (UTC)&lt;br /&gt;
Imwer&lt;br /&gt;
&lt;br /&gt;
== Barbas won't stop following ==&lt;br /&gt;
&lt;br /&gt;
It seems that If you choose the &amp;quot;I've got things to do&amp;quot; dialogue option during your initial encounter with Barbas, he will instruct you to meet him near Haemar's Shame if you change your mind. Despite this, he continues to follow you and will not obey the &amp;quot;Wait here&amp;quot; command. —[[User:Vinifera7|Vinifera7]] 07:37, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugged boss location in Haemar's Shame? ==&lt;br /&gt;
&lt;br /&gt;
I initially decided not to follow Barbas to the first dungeon after the initial meeting. I returned to this quest a long time later by traveling there directly. When I arrived at the statute, Barbas was fighting the boss in the sealed area behind the statute (ie the back exit to the dungeon behind a gate controlled by the chain on the wall). Barbas had corned the boss in the very back of this area, so it actually wasn't possible to assist the battle with melee weapons: approaching the fight would force you to leave the dungeon to the outside world. Anyone else seen this before, and if so, perhaps it should be noted on the Bugs section of the page? [[User:Cappo|Cappo]] 20:13, 26 March 2012 (UTC)&lt;br /&gt;
:I don't think so, as I believe this situation is very rare. [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:07, 8 April 2012 (UTC)&lt;br /&gt;
::Sounds like Barbas somehow pushed the guy he was fighting through the gate.[[User:Sulhir|Sulhir]] ([[User talk:Sulhir|talk]]) 05:09, 23 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== No Barbas... ==&lt;br /&gt;
&lt;br /&gt;
Barbas wont show up, no matter how much I search for him. Have been looking for him where he should be, where he shouldn't be and everywhere else. Really frustrating, can't start the quest! {{unsigned2|11:03, 21 May 2012|87.93.64.75}}&lt;br /&gt;
: This happened to me too, although in my case, I probably had it coming. Since the game more or less forces this quest on you when you enter Falkreath, and Lod asks you about the dog before you can get to his sale menu, it's probably rather common to just tell Lod you'll search for the dog without going out and immediately talking to Barbas, simply because you had better things to do and only went into Falkreath in order to sell stuff to Lod.&lt;br /&gt;
&lt;br /&gt;
:To be specific, I didn't have time to do an entire Daedric quest just so I could sell something, so I just fast traveled away once I'd talked to Lod so I wouldn't have to deal with Barbas. And... lo and behold, when I finally decided to tackle the quest, Barbas was nowhere to be seen, and in fact, the quest marker pointing to him was gone... Not that I really regret taking the path that I did. My philosphy is, there's no shame in not immediately throwing yourself into a quest that the game forces you to take part in before you're ready.&lt;br /&gt;
&lt;br /&gt;
:That being said, anyone know a console command that will spawn Barbas in front of me so I can do the quest?&lt;br /&gt;
:[[User:Vellup|Vellup]] 10:10, 1 June 2012 (UTC)&lt;br /&gt;
::A full list of console commands can be found [[Skyrim:Console|here]]. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 10:41, 1 June 2012 (UTC)&lt;br /&gt;
:::Spawning an additional copy of an NPC that already exists in the game is not recommended.  Better that you player.moveto him than player.placeatme him.  The placeatme commmand creates a copy, it does not move the original actor.  A particular problem since Barbas is flagged as essential and you could create quite a few of them running around your world with this - causing who knows what kind of problems with the game and to poor Tamriel.  [[User:Sulhir|Sulhir]] ([[User talk:Sulhir|talk]]) 05:11, 23 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Achievement ==&lt;br /&gt;
&lt;br /&gt;
Do both the artifacts count towards the achievement for getting all artifacts {{unsigned|68.231.197.3|21:20, 27 May 2012}} &lt;br /&gt;
: Check [[Skyrim:Daedric_Quests|this page]] for a complete list. --[[User:Krusty|Krusty]] 22:44, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Both the Rueful Axe and The Masque ==&lt;br /&gt;
&lt;br /&gt;
YES IT IS POSSIBLE. New glitch found. &lt;br /&gt;
&lt;br /&gt;
Upon entering Haemers shame with the axe you have to make the choice to kill Barbas or save him. Get to the end of Clavicus' dialog where you make the choice then click &amp;quot;No way, take Barbas back&amp;quot;, quickly back out of the dialogue use slow time and exit Haemers shame out the back, fast travel to Whiterun and use slow time again whilst running to breeze home. When inside breeze home place the axe on the weapon rack and the quest will still finish like normal.&lt;br /&gt;
&lt;br /&gt;
AFTER THIS Barbas will dissapear in the conjuration purple smoke. RETURN to Haemers shame and the quest will finish completely and you will receive the Masque of Clavicus Vile. {{uns2|17:47, 6 July 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:NICE. Verified on Xbox360. The first time I tried it, it acted a little buggy - when I returned after racking the Axe in Whiterun, Vile said the &amp;quot;have my boon&amp;quot; line, but then nothing happened. I Waited an hour, and then the Masque was added to my inventory and the quest completed. The weird thing was that Barbas remained in living dog form and the statue of Vile disappeared completely. That bothered me, so even though I had successfully acquired both artifacts, I reloaded and tried again. The second time through, I had no issues. Great find. [[User:Username12345|username12345]] 02:00, 14 August 2012 (UTC)&lt;br /&gt;
::There are a few others involving the same sort of process for the Wabbajack and Wuuthrad, Aslo found by me :) [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:47, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Confirmed on the PS3 as well using the same method as above. A heads up though to those who haven't done this yet. When you speak to clavicus to return both the axe and barbas and exit the dialogue to head to Whiterun, be aware that your camera turn radius will be limited due to it still being in &amp;quot;dialogue mode&amp;quot; so be prepared to make an awkward escape. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 03:07, 11 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::It also still works on the PS4 Special Edition. Just checked. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 06:28, 9 January 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Talking to Lod ==&lt;br /&gt;
&lt;br /&gt;
To talk to Lod about Barbas you don't have to complete the quest.&lt;br /&gt;
If you tell Barbas I have things to do and then talk to Lod he will also give you a reward. {{uns2|19:33, 26 July 2012|82.73.72.148}}&lt;br /&gt;
&lt;br /&gt;
== Moved Note ==&lt;br /&gt;
&lt;br /&gt;
The following note was recently placed on the page: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;* '''It´s possible to keep both artifacts:'''&lt;br /&gt;
# At the end of the quest, decide not to kill Barbas, then instantly exit the dialogue and use the [[Skyrim:Slow Time|Slow Time]] shout.&lt;br /&gt;
# Run out the cave and fast travel to any location with a weapon rack (e.g., Breezehome, or any home you own).&lt;br /&gt;
# Use the shout again, run into the house and place the axe in the weapon rack.&lt;br /&gt;
# Barbas will disappear; enter the cave again. The quest will finish and you will receive the mask.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While it seems reasonable in some ways, it seems to run counter to most of the item-removal scripts I've seen, which wouldn't give one nearly enough time to do all of this, as well as quite likely to cause bugs when the quest tries to remove an object you don't have, and, if it works at all, like it would require exquisite timing. &lt;br /&gt;
&lt;br /&gt;
Since it also needs a fair bit of formatting, I've moved it here until it can be verified and rewritten, rather than simply adding a VN tag to it.--[[User:TheAlbinoOrc|TheAlbinoOrc]] ([[User talk:TheAlbinoOrc|talk]]) 09:42, 6 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
It worked. Xbox 360. You clearly have enough time but you need the Slow Time shout.&lt;br /&gt;
--[[User:SRX2|SRX2]] ([[User talk:SRX2|talk]]) 12:19, 6 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
;;Of course it works read my posts further up the page. I found this glitch myself (Sorry for not signing, im on a library comp. You get plenty of time to do this, the slow time just makes his dialogue slow down therefore increasing the time it takes for the quest to finish. KingK&lt;br /&gt;
&lt;br /&gt;
== I lost Barbas ==&lt;br /&gt;
&lt;br /&gt;
I remember telling him to wait somewhere a while back, but i can't remember where i put him. reloading a save file isn't an option, unfortunately i've been progressing through other quests while he's been gone. But i don't dare try to finish the quest alone in case i'm stuck with a bug. am i unable to finish the quest? [[User:Anastasia0812|Anastasia0812]] ([[User talk:Anastasia0812|talk]]) 03:56, 2 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== I lost Barbas and.... ==&lt;br /&gt;
&lt;br /&gt;
After I told Barbas to stay and later when I tried to find him again and he was gone this is what I did....&lt;br /&gt;
&lt;br /&gt;
console and put player.moveto 52535 and it warped me right to him and I simply told him to follow me again. [[Special:Contributions/173.21.24.17|173.21.24.17]] 13:07, 26 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Avoided Helgen completely ==&lt;br /&gt;
&lt;br /&gt;
When I was following Barbas, instead of going into Helgen (the first gate we got to was shut), he backtracked, made a wide circle to the left over the snow, and rejoined the road just after Helgen. As a result, we never entered Helgen at all, though I could hear the bandit's voices raising the alarm. Perhaps this was triggered by a gate being shut that should have been open? [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:47, 5 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Glitch - stuck on top of lootable objects ==&lt;br /&gt;
&lt;br /&gt;
I went around a did lots of other stuff before going to get the axe, but when I did go back to Haemar's Shame, when I entered the final chamber, I was automatically trasported to the back of the cave and couldn't move, and all of the lootable objects were stuck in the same spot with me (a sword, some food, a couple of pots, etc.) Nothing I do in-game lets me move from that spot, or remove the objects I'm stuck there with. The problem occurs identically whether I enter from the front of the cave or the back.&lt;br /&gt;
&lt;br /&gt;
I have no experience with modding or patching, so I'm not sure where to even start fixing this. I'm open to suggestions. {{uns|98.249.30.19|04:59, 29 January 2014}}&lt;br /&gt;
&lt;br /&gt;
== Stuck at stage 70 ==&lt;br /&gt;
&lt;br /&gt;
Fast traveled with Barbas to Rimerock Burrow and despatched the Flame Atronach along with Sebastian Lort. Even though the quest marker was on the Rueful Axe, the quest did not update when picking it up. It appears the &amp;quot;Objective 75: Join Barbas outside Rimerock Burrow&amp;quot; was never reached upon arrival. The problem might have arisen with a previous visit to Rimerock Burrow without Barbas, the quest still at stage 70, and a former incarnation of the Flame Atronach despatched as well. Forwarded the quest to stage 100 by console, and it proceeded as per description.--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 09:00, 30 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Rewards ==&lt;br /&gt;
&lt;br /&gt;
* It is possible to get both rewards by slowing time with a dragon shout, and placing the rueful axe on a weapon rack in Breezehome or any house from Hearthfire.&lt;br /&gt;
&lt;br /&gt;
This needs a proper check, considering the claims above. How many words are needed, how do you get to your house (run or fast-travel), and is it actually possible without changing time-flow settings, considering the distance between the houses and the shrine. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:38, 24 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if this any helpful but I'm at the point of the quest where you have the choice to kill barbas or say &amp;quot;no deal.&amp;quot; Where this glitch is possible. Instead of following through with how the glitch is done written above, I went ahead and put the rueful axe on the weapon rack and returned to clavicus to see if the glitch could be done another way. It didn't work. The only dialogue it gives is &amp;quot;I sure would like to keep this axe..&amp;quot; it doesn't give the option to say &amp;quot;no deal.&amp;quot; Also to successfully do this glitch you need all three words of power to slow time and it is necessary to have it because it delays the removal of the axe from your inventory. From standing behind the shrine and exiting out the back, it takes three shout lengths to do so successfully. The same with fast traveling to whiterun (it is necessary to fast travel too, as just running will not work) as soon as it loads up and you use the shout, the three shouts are the perfect length to run and make it to the house and quickly place the axe on the rack. Although it is a close call on this part, so you need to be quick. Saving before all of this is essential too, obviously, since theres a good chance you might not get it the first time but it is possible. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 20:22, 1 July 2014 (GMT)&lt;br /&gt;
:What will also help is not wearing any armor or wearing light armor because you will run faster than with heavy armor. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 05:52, 2 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It worked and only required a single word of the Slow Time shout.  There's some prep work to do.&lt;br /&gt;
::1. Equip The Rueful Axe.&lt;br /&gt;
::2. Make sure the weapon rack closest to the door in either Breezehome or a Hearthfire house is empty.&lt;br /&gt;
::3. Have your follower wait somewhere out of the way.&lt;br /&gt;
::4. Wearing light armor or clothes could help you move faster, and make sure you have 20lbs free in your carry allowance so you don't get encumbered when the axe loses quest item status.&lt;br /&gt;
::5. Equip the Slow Time shout.&lt;br /&gt;
::6. Activate the pullchain to lower the gate behind the statue of Clavicus Vile.&lt;br /&gt;
::7. Stand behind the statue.&lt;br /&gt;
::8. Save the game here in case it doesn't work the first time.&lt;br /&gt;
::9. Speak to Clavicus and go through the dialogue until he gives you the choice.&lt;br /&gt;
::10. Refuse to kill Barbas and immediately exit the dialogue, use the Slow Time shout, and back out of the tunnel.  (You will have to back out because you are still in dialogue mode and cannot turn.)&lt;br /&gt;
::11. Once you are outside, immediately call up the map and fast travel to either Whiterun or your Hearthfire house.&lt;br /&gt;
::12. As soon as you reach the location with your house, use the Slow Time shout again, enter your house, and place The Rueful Axe on a weapon rack.&lt;br /&gt;
&lt;br /&gt;
::You will have to return to Haemar's Shame to collect the mask, but if it all goes right, you'll get the Masque of Clavicus Vile, The Rueful Axe will be waiting for you on your weapon rack, and Barbas will be back at his master's side.  However, this exploit has been patched in the Special Edition.  Too bad Bethesda chose to patch harmless exploits instead of harmful bugs.[[Special:Contributions/104.15.180.18|104.15.180.18]] 18:36, 26 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I just tried this on the PS4 (latest game and system updates, no mods) and it worked just fine for me. I did several tests only using fast travel and using Breezehome and Lakeview Manor, so I thought I would give my thoughts and opinions about it. With all three words I could do it every time at both places... once I remembered how to properly use a weapon rack that is. With two words I struggled at Breezehome, but it seemed I could do it every time at Lakeview. With only a single word I was successful one time at Lakeview, but couldn't do it at all at Breezehome. So I personally wouldn't recommend trying with one word, I couldn't even get inside Breezehome before the axe was removed and I always came up a little short at Lakeview. I'm sure some people could manage with only a single word, though I'm not good enough to do that it seems. With two words it's not bad and I think most people will succeed especially with Lakeview, then with all three words I think anyone would succeed using one home or the other.&lt;br /&gt;
&lt;br /&gt;
:::By the way, you do not need to go back to Haemar's Shame to get the mask. It doesn't seem to matter where you are, because if you wait long enough (around a minute after the quest updates) the mask will be added to your inventory and you will finish the quest. So you could go back home and store the axe, then just sit there and wait for the mask to come to you. If you do return to Haemar's Shame after this, as you walk in you will see the visual effect as if Barbas is being returned though nothing else happens since the quest is already done. --[[User:Haywud|Haywud]] ([[User talk:Haywud|talk]]) 12:11, 27 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Just for the record, for anyone else who reads through this. This glitch was found by me back in 2012 and posted on this exact discussion page.  It’s actually quite a detailed description on how to achieve this outcome. If you’re curious, take a look further up the page at #11 “Both the Rueful Axe and the Masque”, you can read it there. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 06:24, 9 January 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Somewhat peculiar glitch I was unable to replicate ==&lt;br /&gt;
After receiving the Masque (or possibly slightly earlier - certainly after speaking to Vile the first time, but before leaving with it - I fast-travelled to Rimerock Burrow, so it can't have been any other quest or place), I developed a (permanent?) ice aura, similar to that of a Frost Atronach. No unusual effect was listed on the Magic effects page. I've never seen anything like that occur before, and I have no idea what triggered it. Possibly something to do with Rimerock Burrow (which I had previously cleared)? Reloading and running through the same sequence did not reproduce it. [[Special:Contributions/203.166.254.239|203.166.254.239]] 06:42, 22 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sebastian Lort's Alchemy table??? ==&lt;br /&gt;
I just went there and it was an Enchanting table, not Alchemy.  Is it different for different people, or is this merely a typo?&lt;br /&gt;
&lt;br /&gt;
(Also, funny glitch I guess, I sniped Lort and he fell forward onto the table when he died.  I looted his corpse, then used the table.  His half-naked body was still showing as I leaned over and put my hands on the Enchanter.  Instead of Rimerock Burrow, it looked like Brokeback Burrow.) {{uns|64.185.135.246|20:13, 18 October 2014}}&lt;br /&gt;
&lt;br /&gt;
:I've corrected it now as is definitely an arcane enchanter, sshown correctly on place page. [[User:Biffa|Biffa]] ([[User talk:Biffa|talk]]) 01:13, 19 October 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this a bug plz answer ==&lt;br /&gt;
&lt;br /&gt;
Every time I walk through doors the screen turns red and my character turns purple {{uns|Dray Peree|07:15, 11 June 2015}}&lt;br /&gt;
&lt;br /&gt;
==  Barbas won't spawn(XBOX) ==&lt;br /&gt;
&lt;br /&gt;
Ok I entered Falkreath one day and no guard talked to me. So I spent  a VERY long time doing other stuff. So I returned after civil war and the guard talked to me. I talked to Lod and he gave me the meat. So I walked to the quest marker and nothing happened. Barbas won't show up. Btw this is Xbox it worked with a different character and I have done a ton of stuff in the meantime so no reloading earlier saves. Help? {{Uns2|17:30, 10 October 2016|207.144.99.8}}&lt;br /&gt;
&lt;br /&gt;
:Have you tried using a detect life spell to see if he may be nearby. It could be that he just isn't moving, or could have been distracted by some wildlife. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:36, 10 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (BUG??) Barbas doesn't disappear ==&lt;br /&gt;
&lt;br /&gt;
On Xbone, after you tell Clavicus that you won't kill Barbas, start talking to Barbas while Clavicus is still talking. You don't get the axe, but Clavicus doesn't take Barbas away with him, he is still left in the cave with you. He can no longer talk and he won't follow you, but he doesn't turn into a statue either. {{uns|73.26.249.221|17:08, 12 January 2017}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Daedra%27s_Best_Friend&amp;diff=2083989</id>
		<title>Skyrim talk:A Daedra's Best Friend</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Daedra%27s_Best_Friend&amp;diff=2083989"/>
		<updated>2020-01-09T06:25:19Z</updated>

		<summary type="html">&lt;p&gt;KingK: Taking my credit where it’s due :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new comment; fixed missing barbas with console ==&lt;br /&gt;
Im bad at wiki stuff but i had a glitch where Barbas would NOT SPAWN after talking to Lod and having the 'Look for Dog' misc quest. I was able to solve it by using starquest DA03 and setstage DA03 10, even though 20 did not work, and theres no step 10 on this wiki. I was just trying stuff randomly. This worked, even completed the Misc quest properly and Barbas functioned normally instead of just standing there silently, as he did if I tried to just place him there through placeatme. So if someone could perhaps add the mention that stage 10 of DAO3 seems to complete the intro quest... thanks. Otherwise, this comment may still help another person someday.&lt;br /&gt;
&lt;br /&gt;
== Dog is unkillable ==&lt;br /&gt;
take the quest. get the dog. dog is unkillable. there are many ways to get rid of him (i.e. complete quest, tell him to gtfo, or simply attack him), but who will?&lt;br /&gt;
may be especially useful for someone who tries to stay away from all those dumb and drunk nords with their rebellion, all those greedy and corrupted imperial dogs, as well as honorable, but naive companions, and even dragons, as far as possible.&lt;br /&gt;
not that this pretend to be complete and detailed description of quest. just a hint what may be worth to write about. {{uns2|13:33, 16 November 2011|95.72.138.71}}&lt;br /&gt;
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== New comment ==&lt;br /&gt;
When I first entered Falkreath, the quest was not initiated even though I roamed extensively and pursued every dialog path with the blacksmith.  I think I was about level 6 or 7.  When I returned, about level 9 or 10, a guard inside the town mentioned the missing dog, allowing me to initiate the quest. [[User:Oldmanleschi|Oldmanleschi]] 05:08, 17 November 2011 (UTC)&lt;br /&gt;
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== Other Wishes ==&lt;br /&gt;
&lt;br /&gt;
When Clavicus Vile offers you a wish after &amp;quot;curing&amp;quot; his vampire followers, does anyone know what happens if you choose power or peace or whatever the other options are instead of helping Barbas?[[Special:Contributions/49.225.136.68|49.225.136.68]] 08:23, 31 December 2011 (UTC)&lt;br /&gt;
:I decided I may as well answer my own question, if anyone else is interested, choosing Power makes him say that you are already more powerful than most people, about as powerful as him. Peace makes him say that he would do that, by killing everybody, but he isn't strong enough. Afterwards, the quest continues normally.[[Special:Contributions/49.224.154.234|49.224.154.234]] 12:14, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And for the record, completing the quest with the other dialogue options selected will result in Clavicus Vile threatening either to let the dragons continue their work, thus killing everybody in Skyrim (Peace), or to bind your soul to the axe (Power). After a pause, he gives in and offers the Masque as usual.[[Special:Contributions/31.205.60.14|31.205.60.14]] 16:20, 19 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do I have to? ==&lt;br /&gt;
&lt;br /&gt;
My quest journal says 'Retrieve the Rueful Axe with Barbas.' I, however, find Barbas to be the worst companion ever, and I really don't want to have him in my company one moment longer than necesary.&lt;br /&gt;
Will the quest still work if I go on my own? [[Special:Contributions/68.92.156.190|68.92.156.190]] 01:33, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My opinion - Barbas was one of the best.  By the time I finished looting the back-trails he had almost cleared the Statue room of mage-types.  For me, as a Combat player, this was a real boon (I HATE Ice Spike).  Regarding your question, try that approach after you start a new game and let us know.  [[User:Hannibal Smith|Han]] 19:20, 24 April 2012 (UTC)&lt;br /&gt;
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:: Oh - you mean when actually going to retrieve the axe.  Yeah, then he IS kind of a pain - especially if you need to do other things first - because he's always nudging you and barking, and getting in your way.  I just jump over him :) [[User:Hannibal Smith|Han]] 21:43, 25 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Funny as I had the same idea of leaving him behind when I was told to get the Rueful Axe. It's on the northern tip of Skyrim, so I am not too happy with the distance either, imagine having Barbas pushing me all the time. Alas, I chose to stick to him, as otherwise he might disappear on me and ruin the quest. -F. {{uns2|17:53, 23 January 2013|187.67.226.140}}&lt;br /&gt;
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== Bug ==&lt;br /&gt;
&lt;br /&gt;
I lost the axe and cannot complete the quest. &lt;br /&gt;
No way of returnig the axe nor killing Barbas.&lt;br /&gt;
[[Special:Contributions/84.208.151.161|84.208.151.161]] 18:15, 16 January 2012 (UTC)&lt;br /&gt;
Imwer&lt;br /&gt;
&lt;br /&gt;
== Barbas won't stop following ==&lt;br /&gt;
&lt;br /&gt;
It seems that If you choose the &amp;quot;I've got things to do&amp;quot; dialogue option during your initial encounter with Barbas, he will instruct you to meet him near Haemar's Shame if you change your mind. Despite this, he continues to follow you and will not obey the &amp;quot;Wait here&amp;quot; command. —[[User:Vinifera7|Vinifera7]] 07:37, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugged boss location in Haemar's Shame? ==&lt;br /&gt;
&lt;br /&gt;
I initially decided not to follow Barbas to the first dungeon after the initial meeting. I returned to this quest a long time later by traveling there directly. When I arrived at the statute, Barbas was fighting the boss in the sealed area behind the statute (ie the back exit to the dungeon behind a gate controlled by the chain on the wall). Barbas had corned the boss in the very back of this area, so it actually wasn't possible to assist the battle with melee weapons: approaching the fight would force you to leave the dungeon to the outside world. Anyone else seen this before, and if so, perhaps it should be noted on the Bugs section of the page? [[User:Cappo|Cappo]] 20:13, 26 March 2012 (UTC)&lt;br /&gt;
:I don't think so, as I believe this situation is very rare. [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:07, 8 April 2012 (UTC)&lt;br /&gt;
::Sounds like Barbas somehow pushed the guy he was fighting through the gate.[[User:Sulhir|Sulhir]] ([[User talk:Sulhir|talk]]) 05:09, 23 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== No Barbas... ==&lt;br /&gt;
&lt;br /&gt;
Barbas wont show up, no matter how much I search for him. Have been looking for him where he should be, where he shouldn't be and everywhere else. Really frustrating, can't start the quest! {{unsigned2|11:03, 21 May 2012|87.93.64.75}}&lt;br /&gt;
: This happened to me too, although in my case, I probably had it coming. Since the game more or less forces this quest on you when you enter Falkreath, and Lod asks you about the dog before you can get to his sale menu, it's probably rather common to just tell Lod you'll search for the dog without going out and immediately talking to Barbas, simply because you had better things to do and only went into Falkreath in order to sell stuff to Lod.&lt;br /&gt;
&lt;br /&gt;
:To be specific, I didn't have time to do an entire Daedric quest just so I could sell something, so I just fast traveled away once I'd talked to Lod so I wouldn't have to deal with Barbas. And... lo and behold, when I finally decided to tackle the quest, Barbas was nowhere to be seen, and in fact, the quest marker pointing to him was gone... Not that I really regret taking the path that I did. My philosphy is, there's no shame in not immediately throwing yourself into a quest that the game forces you to take part in before you're ready.&lt;br /&gt;
&lt;br /&gt;
:That being said, anyone know a console command that will spawn Barbas in front of me so I can do the quest?&lt;br /&gt;
:[[User:Vellup|Vellup]] 10:10, 1 June 2012 (UTC)&lt;br /&gt;
::A full list of console commands can be found [[Skyrim:Console|here]]. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 10:41, 1 June 2012 (UTC)&lt;br /&gt;
:::Spawning an additional copy of an NPC that already exists in the game is not recommended.  Better that you player.moveto him than player.placeatme him.  The placeatme commmand creates a copy, it does not move the original actor.  A particular problem since Barbas is flagged as essential and you could create quite a few of them running around your world with this - causing who knows what kind of problems with the game and to poor Tamriel.  [[User:Sulhir|Sulhir]] ([[User talk:Sulhir|talk]]) 05:11, 23 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Achievement ==&lt;br /&gt;
&lt;br /&gt;
Do both the artifacts count towards the achievement for getting all artifacts {{unsigned|68.231.197.3|21:20, 27 May 2012}} &lt;br /&gt;
: Check [[Skyrim:Daedric_Quests|this page]] for a complete list. --[[User:Krusty|Krusty]] 22:44, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Both the Rueful Axe and The Masque ==&lt;br /&gt;
&lt;br /&gt;
YES IT IS POSSIBLE. New glitch found. &lt;br /&gt;
&lt;br /&gt;
Upon entering Haemers shame with the axe you have to make the choice to kill Barbas or save him. Get to the end of Clavicus' dialog where you make the choice then click &amp;quot;No way, take Barbas back&amp;quot;, quickly back out of the dialogue use slow time and exit Haemers shame out the back, fast travel to Whiterun and use slow time again whilst running to breeze home. When inside breeze home place the axe on the weapon rack and the quest will still finish like normal.&lt;br /&gt;
&lt;br /&gt;
AFTER THIS Barbas will dissapear in the conjuration purple smoke. RETURN to Haemers shame and the quest will finish completely and you will receive the Masque of Clavicus Vile. {{uns2|17:47, 6 July 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:NICE. Verified on Xbox360. The first time I tried it, it acted a little buggy - when I returned after racking the Axe in Whiterun, Vile said the &amp;quot;have my boon&amp;quot; line, but then nothing happened. I Waited an hour, and then the Masque was added to my inventory and the quest completed. The weird thing was that Barbas remained in living dog form and the statue of Vile disappeared completely. That bothered me, so even though I had successfully acquired both artifacts, I reloaded and tried again. The second time through, I had no issues. Great find. [[User:Username12345|username12345]] 02:00, 14 August 2012 (UTC)&lt;br /&gt;
::There are a few others involving the same sort of process for the Wabbajack and Wuuthrad, Aslo found by me :) [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:47, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Confirmed on the PS3 as well using the same method as above. A heads up though to those who haven't done this yet. When you speak to clavicus to return both the axe and barbas and exit the dialogue to head to Whiterun, be aware that your camera turn radius will be limited due to it still being in &amp;quot;dialogue mode&amp;quot; so be prepared to make an awkward escape. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 03:07, 11 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Talking to Lod ==&lt;br /&gt;
&lt;br /&gt;
To talk to Lod about Barbas you don't have to complete the quest.&lt;br /&gt;
If you tell Barbas I have things to do and then talk to Lod he will also give you a reward. {{uns2|19:33, 26 July 2012|82.73.72.148}}&lt;br /&gt;
&lt;br /&gt;
== Moved Note ==&lt;br /&gt;
&lt;br /&gt;
The following note was recently placed on the page: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;* '''It´s possible to keep both artifacts:'''&lt;br /&gt;
# At the end of the quest, decide not to kill Barbas, then instantly exit the dialogue and use the [[Skyrim:Slow Time|Slow Time]] shout.&lt;br /&gt;
# Run out the cave and fast travel to any location with a weapon rack (e.g., Breezehome, or any home you own).&lt;br /&gt;
# Use the shout again, run into the house and place the axe in the weapon rack.&lt;br /&gt;
# Barbas will disappear; enter the cave again. The quest will finish and you will receive the mask.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While it seems reasonable in some ways, it seems to run counter to most of the item-removal scripts I've seen, which wouldn't give one nearly enough time to do all of this, as well as quite likely to cause bugs when the quest tries to remove an object you don't have, and, if it works at all, like it would require exquisite timing. &lt;br /&gt;
&lt;br /&gt;
Since it also needs a fair bit of formatting, I've moved it here until it can be verified and rewritten, rather than simply adding a VN tag to it.--[[User:TheAlbinoOrc|TheAlbinoOrc]] ([[User talk:TheAlbinoOrc|talk]]) 09:42, 6 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
It worked. Xbox 360. You clearly have enough time but you need the Slow Time shout.&lt;br /&gt;
--[[User:SRX2|SRX2]] ([[User talk:SRX2|talk]]) 12:19, 6 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
;;Of course it works read my posts further up the page. I found this glitch myself (Sorry for not signing, im on a library comp. You get plenty of time to do this, the slow time just makes his dialogue slow down therefore increasing the time it takes for the quest to finish. KingK&lt;br /&gt;
&lt;br /&gt;
== I lost Barbas ==&lt;br /&gt;
&lt;br /&gt;
I remember telling him to wait somewhere a while back, but i can't remember where i put him. reloading a save file isn't an option, unfortunately i've been progressing through other quests while he's been gone. But i don't dare try to finish the quest alone in case i'm stuck with a bug. am i unable to finish the quest? [[User:Anastasia0812|Anastasia0812]] ([[User talk:Anastasia0812|talk]]) 03:56, 2 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== I lost Barbas and.... ==&lt;br /&gt;
&lt;br /&gt;
After I told Barbas to stay and later when I tried to find him again and he was gone this is what I did....&lt;br /&gt;
&lt;br /&gt;
console and put player.moveto 52535 and it warped me right to him and I simply told him to follow me again. [[Special:Contributions/173.21.24.17|173.21.24.17]] 13:07, 26 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Avoided Helgen completely ==&lt;br /&gt;
&lt;br /&gt;
When I was following Barbas, instead of going into Helgen (the first gate we got to was shut), he backtracked, made a wide circle to the left over the snow, and rejoined the road just after Helgen. As a result, we never entered Helgen at all, though I could hear the bandit's voices raising the alarm. Perhaps this was triggered by a gate being shut that should have been open? [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:47, 5 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Glitch - stuck on top of lootable objects ==&lt;br /&gt;
&lt;br /&gt;
I went around a did lots of other stuff before going to get the axe, but when I did go back to Haemar's Shame, when I entered the final chamber, I was automatically trasported to the back of the cave and couldn't move, and all of the lootable objects were stuck in the same spot with me (a sword, some food, a couple of pots, etc.) Nothing I do in-game lets me move from that spot, or remove the objects I'm stuck there with. The problem occurs identically whether I enter from the front of the cave or the back.&lt;br /&gt;
&lt;br /&gt;
I have no experience with modding or patching, so I'm not sure where to even start fixing this. I'm open to suggestions. {{uns|98.249.30.19|04:59, 29 January 2014}}&lt;br /&gt;
&lt;br /&gt;
== Stuck at stage 70 ==&lt;br /&gt;
&lt;br /&gt;
Fast traveled with Barbas to Rimerock Burrow and despatched the Flame Atronach along with Sebastian Lort. Even though the quest marker was on the Rueful Axe, the quest did not update when picking it up. It appears the &amp;quot;Objective 75: Join Barbas outside Rimerock Burrow&amp;quot; was never reached upon arrival. The problem might have arisen with a previous visit to Rimerock Burrow without Barbas, the quest still at stage 70, and a former incarnation of the Flame Atronach despatched as well. Forwarded the quest to stage 100 by console, and it proceeded as per description.--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 09:00, 30 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Rewards ==&lt;br /&gt;
&lt;br /&gt;
* It is possible to get both rewards by slowing time with a dragon shout, and placing the rueful axe on a weapon rack in Breezehome or any house from Hearthfire.&lt;br /&gt;
&lt;br /&gt;
This needs a proper check, considering the claims above. How many words are needed, how do you get to your house (run or fast-travel), and is it actually possible without changing time-flow settings, considering the distance between the houses and the shrine. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:38, 24 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if this any helpful but I'm at the point of the quest where you have the choice to kill barbas or say &amp;quot;no deal.&amp;quot; Where this glitch is possible. Instead of following through with how the glitch is done written above, I went ahead and put the rueful axe on the weapon rack and returned to clavicus to see if the glitch could be done another way. It didn't work. The only dialogue it gives is &amp;quot;I sure would like to keep this axe..&amp;quot; it doesn't give the option to say &amp;quot;no deal.&amp;quot; Also to successfully do this glitch you need all three words of power to slow time and it is necessary to have it because it delays the removal of the axe from your inventory. From standing behind the shrine and exiting out the back, it takes three shout lengths to do so successfully. The same with fast traveling to whiterun (it is necessary to fast travel too, as just running will not work) as soon as it loads up and you use the shout, the three shouts are the perfect length to run and make it to the house and quickly place the axe on the rack. Although it is a close call on this part, so you need to be quick. Saving before all of this is essential too, obviously, since theres a good chance you might not get it the first time but it is possible. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 20:22, 1 July 2014 (GMT)&lt;br /&gt;
:What will also help is not wearing any armor or wearing light armor because you will run faster than with heavy armor. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 05:52, 2 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It worked and only required a single word of the Slow Time shout.  There's some prep work to do.&lt;br /&gt;
::1. Equip The Rueful Axe.&lt;br /&gt;
::2. Make sure the weapon rack closest to the door in either Breezehome or a Hearthfire house is empty.&lt;br /&gt;
::3. Have your follower wait somewhere out of the way.&lt;br /&gt;
::4. Wearing light armor or clothes could help you move faster, and make sure you have 20lbs free in your carry allowance so you don't get encumbered when the axe loses quest item status.&lt;br /&gt;
::5. Equip the Slow Time shout.&lt;br /&gt;
::6. Activate the pullchain to lower the gate behind the statue of Clavicus Vile.&lt;br /&gt;
::7. Stand behind the statue.&lt;br /&gt;
::8. Save the game here in case it doesn't work the first time.&lt;br /&gt;
::9. Speak to Clavicus and go through the dialogue until he gives you the choice.&lt;br /&gt;
::10. Refuse to kill Barbas and immediately exit the dialogue, use the Slow Time shout, and back out of the tunnel.  (You will have to back out because you are still in dialogue mode and cannot turn.)&lt;br /&gt;
::11. Once you are outside, immediately call up the map and fast travel to either Whiterun or your Hearthfire house.&lt;br /&gt;
::12. As soon as you reach the location with your house, use the Slow Time shout again, enter your house, and place The Rueful Axe on a weapon rack.&lt;br /&gt;
&lt;br /&gt;
::You will have to return to Haemar's Shame to collect the mask, but if it all goes right, you'll get the Masque of Clavicus Vile, The Rueful Axe will be waiting for you on your weapon rack, and Barbas will be back at his master's side.  However, this exploit has been patched in the Special Edition.  Too bad Bethesda chose to patch harmless exploits instead of harmful bugs.[[Special:Contributions/104.15.180.18|104.15.180.18]] 18:36, 26 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I just tried this on the PS4 (latest game and system updates, no mods) and it worked just fine for me. I did several tests only using fast travel and using Breezehome and Lakeview Manor, so I thought I would give my thoughts and opinions about it. With all three words I could do it every time at both places... once I remembered how to properly use a weapon rack that is. With two words I struggled at Breezehome, but it seemed I could do it every time at Lakeview. With only a single word I was successful one time at Lakeview, but couldn't do it at all at Breezehome. So I personally wouldn't recommend trying with one word, I couldn't even get inside Breezehome before the axe was removed and I always came up a little short at Lakeview. I'm sure some people could manage with only a single word, though I'm not good enough to do that it seems. With two words it's not bad and I think most people will succeed especially with Lakeview, then with all three words I think anyone would succeed using one home or the other.&lt;br /&gt;
&lt;br /&gt;
:::By the way, you do not need to go back to Haemar's Shame to get the mask. It doesn't seem to matter where you are, because if you wait long enough (around a minute after the quest updates) the mask will be added to your inventory and you will finish the quest. So you could go back home and store the axe, then just sit there and wait for the mask to come to you. If you do return to Haemar's Shame after this, as you walk in you will see the visual effect as if Barbas is being returned though nothing else happens since the quest is already done. --[[User:Haywud|Haywud]] ([[User talk:Haywud|talk]]) 12:11, 27 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Just for the record, for anyone else who reads through this. This glitch was found by me back in 2012 and posted on this exact discussion page.  It’s actually quite a detailed description on how to achieve this outcome. If you’re curious, take a look further up the page at #11 “Both the Rueful Axe and the Masque”, you can read it there. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 06:24, 9 January 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Somewhat peculiar glitch I was unable to replicate ==&lt;br /&gt;
After receiving the Masque (or possibly slightly earlier - certainly after speaking to Vile the first time, but before leaving with it - I fast-travelled to Rimerock Burrow, so it can't have been any other quest or place), I developed a (permanent?) ice aura, similar to that of a Frost Atronach. No unusual effect was listed on the Magic effects page. I've never seen anything like that occur before, and I have no idea what triggered it. Possibly something to do with Rimerock Burrow (which I had previously cleared)? Reloading and running through the same sequence did not reproduce it. [[Special:Contributions/203.166.254.239|203.166.254.239]] 06:42, 22 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sebastian Lort's Alchemy table??? ==&lt;br /&gt;
I just went there and it was an Enchanting table, not Alchemy.  Is it different for different people, or is this merely a typo?&lt;br /&gt;
&lt;br /&gt;
(Also, funny glitch I guess, I sniped Lort and he fell forward onto the table when he died.  I looted his corpse, then used the table.  His half-naked body was still showing as I leaned over and put my hands on the Enchanter.  Instead of Rimerock Burrow, it looked like Brokeback Burrow.) {{uns|64.185.135.246|20:13, 18 October 2014}}&lt;br /&gt;
&lt;br /&gt;
:I've corrected it now as is definitely an arcane enchanter, sshown correctly on place page. [[User:Biffa|Biffa]] ([[User talk:Biffa|talk]]) 01:13, 19 October 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this a bug plz answer ==&lt;br /&gt;
&lt;br /&gt;
Every time I walk through doors the screen turns red and my character turns purple {{uns|Dray Peree|07:15, 11 June 2015}}&lt;br /&gt;
&lt;br /&gt;
==  Barbas won't spawn(XBOX) ==&lt;br /&gt;
&lt;br /&gt;
Ok I entered Falkreath one day and no guard talked to me. So I spent  a VERY long time doing other stuff. So I returned after civil war and the guard talked to me. I talked to Lod and he gave me the meat. So I walked to the quest marker and nothing happened. Barbas won't show up. Btw this is Xbox it worked with a different character and I have done a ton of stuff in the meantime so no reloading earlier saves. Help? {{Uns2|17:30, 10 October 2016|207.144.99.8}}&lt;br /&gt;
&lt;br /&gt;
:Have you tried using a detect life spell to see if he may be nearby. It could be that he just isn't moving, or could have been distracted by some wildlife. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:36, 10 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (BUG??) Barbas doesn't disappear ==&lt;br /&gt;
&lt;br /&gt;
On Xbone, after you tell Clavicus that you won't kill Barbas, start talking to Barbas while Clavicus is still talking. You don't get the axe, but Clavicus doesn't take Barbas away with him, he is still left in the cave with you. He can no longer talk and he won't follow you, but he doesn't turn into a statue either. {{uns|73.26.249.221|17:08, 12 January 2017}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179313</id>
		<title>Skyrim talk:Miraak (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179313"/>
		<updated>2013-04-24T22:51:08Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Miraak Glitch Fix (Final Battle) Dragon soul issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Leveled ==&lt;br /&gt;
I've stated this in the talk page of the TES Wiki, but I'm 99% sure that Miraak's mask is a leveled item.  I just saw two different LPs, one where the player was around level 31 and another at level 81.  The mask at the former level buffed Magicka by 50 points, while the mask at level 81 increased it by 70.&lt;br /&gt;
&lt;br /&gt;
[[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 20:24, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:You are right, there are six versions of the mask named &amp;quot;Miraak&amp;quot;, three light armor ones and three heavy armor ones. Can the &amp;quot;Miraak's Mask&amp;quot; be obtained (there are several versions of that too) ? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 20:33, 6 December 2012 (GMT)&lt;br /&gt;
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== Name Meaning ==&lt;br /&gt;
&lt;br /&gt;
Mir aak means Allegiance guide. I think that is the likely meaning of the name (Given he was taking over peoples minds, ie, gaining their allegiance. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:12, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== race? ==&lt;br /&gt;
&lt;br /&gt;
Has nobody taken off his mask to look at his corpse?  --[[Special:Contributions/68.230.66.230|68.230.66.230]] 14:20, 8 December 2012 (GMT)&lt;br /&gt;
:He disintegrates when he dies, if I remember correctly. He's referred to on this site as a dragon priest, but he may be classed differently within the game data itself. [[User:LoftedAphid86|'''''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Lofted&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;Aphid&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;''''']]&amp;lt;sub&amp;gt;[[User_Talk:LoftedAphid86|⚕]]&amp;lt;/sub&amp;gt; 14:28, 8 December 2012 (GMT)&lt;br /&gt;
::He is actually turned into a skeleton, but the point is we never have the opportunity to take his mask off.  Furthermore, he may be a Dragon Priest, but nothing about the character is similar to the other Dragon Priests we fight in the game, which are all considered undead creatures.  He appears to be an NPC, but there's no way to discover his race in-game.  It's also possible he's a unique creature.  [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 04:11, 9 December 2012 (GMT)&lt;br /&gt;
:::There are several NPC versions called Miraak in the game data, most of them plain Nord. The version encountered in the final quest has the DLC2MiraakRace. The full name of that race is &amp;quot;Nord&amp;quot; too, and it is in may aspects similar to the original Nord race. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 13:22, 10 December 2012 (GMT)&lt;br /&gt;
::::So, since his mask is also called &amp;quot;Miraak&amp;quot;, this page should be moved to &amp;quot;Miraak (NPC)&amp;quot;, right? [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 19:39, 10 December 2012 (GMT)&lt;br /&gt;
:::::Done. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:15, 10 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, he's an elf and it's sure. Why ? Wuthrad works with him like the others elfs. {{uns2|08:05, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:Game data says Nord, so that's what's documented on the article. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:12, 11 December 2012 (GMT)&lt;br /&gt;
::[That is not exact] {{uns|79.88.244.70|08:31, 11 December 2012}}&lt;br /&gt;
:::In the immortal words of the Dude, &amp;quot;That's just, like, your opinion, man.&amp;quot; ;) But come back with something real, and we'll talk about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:40, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::So, let's talk about the real that Wuuthrad [Its primary effect is causing 1.2x damage to elves, namely Altmer, Bosmer, Dunmer, and Falmer] WORKS 1.2 damage with Miraak. So, he's an elf. Hidden basic datas ? Miraak does NOT appear like others nordics characters. He's different. DLC2MiraakRace =/= original nord race. It facilitated the programming like that. {{uns2|10:49, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:::::First off there is no way to confirm that Wuuthrad is doing anything of the sort as Dragonborn is only on the Xbox 360 at this time and therefore again this is just your opinion that Wuuthrad is doing its bonus damage. Also Wuuthrads effect looks for a specific flag on the NPC/Creatures script that doesn't actually have anything to do with the race information. Similar to how Wabbajack looks for the &amp;quot;Can be Wabbajacked&amp;quot; info to confirm that it is allowed to work. Miraak could simply have the Wuuthrad version of this turned on for unknown reasons. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 11:01, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Wuuthrad WORKS 1.2 Damage to Miraak, try with and without and it will be your opinion too. Like hum... looks like humm...seems to harr ARE suppositions. 1.2 Damage is not. Miraak is flagged &amp;quot;can be Wuuthrated&amp;quot;. Not an elf, why ? Like hum... Seems to... Maybe fuuu... ok ! &amp;quot;If you can't beat it, eat it !&amp;quot; {{unsigned|79.88.244.70|11:22, 11 December 2012‎}}&lt;br /&gt;
&lt;br /&gt;
:[[Skyrim:Wuuthrad|Wuuthrad]] explicitly checks for one of four elf races, so there is no hidden flag. My question would be, how was the 1.2 damage factor determined, that is what was it compared against? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 12:03, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::...against well hum the age of my grandmother ? No. Hum ? an I.Q ? Ouch well ... another weapon that does the same damage as Wuuthrad against Miraak? Hu.. Sorry i don't remember. Oh! Maybe it's a Nord. Yes Good bye Bro' {{uns2|12:25, 11 December 2012|79.88.244.70}}&lt;br /&gt;
&lt;br /&gt;
:::I'm sorry, but we can only add verifiable data to the page.  If the data available to us says he's a Nord, then that's what has to go on the page.  Perhaps when CK data is available we'll be able to learn more, but for now, anything that goes on the page has to be backed up by data and/or repeatable testing. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:30, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::OK OK you turn off the light, you'll sleep. Good night! {{uns|79.88.244.70|18:35, 11 December 2012}}&lt;br /&gt;
&lt;br /&gt;
:::::Am I the only one who is really confused about what this IP is saying? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:37, 11 December 2012 (GMT)&lt;br /&gt;
::::::No, haha, i think he (or she) is the first person i've seen on this site act like that[[User:JCsquared|JCsquared]] ([[User talk:JCsquared|talk]]) 05:47, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Should someone edit out this annyoing and childish arguing? Miraak's race shouldn't matter. Whether or not Wuuthrad works or not is meaningless. {{uns2|22:29, 22 January 2013|66.225.47.193}}&lt;br /&gt;
&lt;br /&gt;
{{od}} The race has been verified in game data, so there's no need for further discussion here. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:35, 22 January 2013 (GMT)&lt;br /&gt;
{{Closed Forum Topic}}&lt;br /&gt;
&lt;br /&gt;
== This guy is beyond annoying stealing my hard earned dragon souls! ==&lt;br /&gt;
&lt;br /&gt;
It doesn't matter if you kill the dragon in Skyrim or Solstein, he will steal the soul and gloat.--[[Special:Contributions/67.185.108.121|67.185.108.121]] 09:36, 11 December 2012 (GMT)&lt;br /&gt;
:Yeah it's not 100% of the time... more like 75% but it is indeed annoying... odds seem to be more in your favor if you have words you've yet to unlock... but '''*SPOILER*''' When you kill him at the end of the main questline you get back the souls he stole plus some extras. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 10:04, 11 December 2012 (GMT)&lt;br /&gt;
::do like I did, start the dlc with 50 souls saved up. Then its not annoying, it's hilarious. Miraak: I have stollen your dragon soul which I did not have to work for. Dragonborn: Go for it, bro, I got fifty already. Help yourself, man. Miraak: ... [[Special:Contributions/69.251.19.71|69.251.19.71]] 03:40, 5 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
&lt;br /&gt;
Couldn't find the chant recorded anywhere on the site, so I put it here on Miraak's NPC page for now, figure there should be a record of it somewhere until a decent 'Lore' page gets made, if ever.--[[User:Grieves|Grieves]] ([[User talk:Grieves|talk]]) 01:58, 16 December 2012 (GMT)&lt;br /&gt;
:I see a slightly different version of that chant, apparently Miraak can speak that into the players head:&lt;br /&gt;
&lt;br /&gt;
:Here in my temple.&lt;br /&gt;
:Here in my shrine.&lt;br /&gt;
:That you have forgotten.&lt;br /&gt;
:Here do you toil.&lt;br /&gt;
:That you might remember.&lt;br /&gt;
:Here you reclaim.&lt;br /&gt;
:What faithless minds have stolen.&lt;br /&gt;
:Far from yourself.&lt;br /&gt;
:I grow ever nearer to you.&lt;br /&gt;
:Your eyes once were blinded.&lt;br /&gt;
:Now through me do you see.&lt;br /&gt;
:Your hands once were idle.&lt;br /&gt;
:Now through them do I speak.&lt;br /&gt;
:And when the world shall listen.&lt;br /&gt;
:And when the World shall see.&lt;br /&gt;
:And when the world remembers.&lt;br /&gt;
:That world will cease to be.&lt;br /&gt;
:--[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 16:13, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak's dragon-killing shout ==&lt;br /&gt;
&lt;br /&gt;
Appears to be 4 words, Zii Los Dii Du (Spirit Is Mine Devour, from the [[Lore:Dragon Language]] page). In-game subtitles say &amp;quot;Ziil Los Dii Du&amp;quot; though. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 10:57, 20 December 2012 (GMT)&lt;br /&gt;
: Yeah, that's intentional. From the above-linked article: ''To indicate singular possession—as in &amp;quot;my&amp;quot;, &amp;quot;your&amp;quot;, &amp;quot;his&amp;quot;, or &amp;quot;her&amp;quot;—the letter &amp;quot;i&amp;quot; is added to the end of the word, except when the word ends in &amp;quot;ii&amp;quot;, in which case an &amp;quot;l&amp;quot; is appended.'' Miraak is saying that it's the dragon's spirit specifically that he's about to chow down on. -[[User:Technogeek|Technogeek]] ([[User talk:Technogeek|talk]]) 22:10, 23 December 2012 (GMT)&lt;br /&gt;
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== Image ==&lt;br /&gt;
&lt;br /&gt;
Allright, it has been almost two months and nobody has come up with a nice image. If you have the DLC, take a picture and indicate to UESP! {{uns2|22:26, 20 January 2013|Foacir}}&lt;br /&gt;
&lt;br /&gt;
:The problem is, it is only on xbox at the moment and it is very difficult to take a good, clean image on an xbox. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::And anyway, there is already a &amp;quot;needs image&amp;quot; tag on the page: anyone who visits this page will know it needs an image and, if they want to (and can), upload it. --[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 22:32, 20 January 2013 (GMT)&lt;br /&gt;
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:::This is sort of related to an image. Could someone with the PC get a picture of Miraak without his mask on? I think that would be a really cool addition to the page, even if you never get to see him without it normally. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:48, 24 February 2013 (GMT)&lt;br /&gt;
::::Never mind...Just saw the topic at the bottom of the page. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:49, 24 February 2013 (GMT)&lt;br /&gt;
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== Miraak won't absorb souls? ==&lt;br /&gt;
&lt;br /&gt;
I've seen people posting about issues with Miraak in the final fight, but this one I've noticed doesn't just apply to that quest. Rather than him absorbing the souls from my killed dragons, he just doesn't do anything regarding soul-absorbing at all. Outside of the final fight with him, the dragon just lies there after death. He won't appear to steal the soul, and I won't absorb it, either. In the final fight, he'll kill the first dragon, and it will do the same thing. Lay there, with no one absorbing the soul. Which leaves him ethereal and me unable to finish the quest. I've tried the suggestions listed on his page and the quest's page regarding the final fight and I still have the same issue. I also killed several dragons outside of Apocrypha to test if it was just in the final battle or not, and the results are the same. Miraak just won't absorb souls, and I'm not getting them, either. So I'm left with a dragon body and a DLC I can't finish. Anyone got any ideas on something I could try to fix this? --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 13:48, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Are you using Dragon Soul Absorb More Glorious or the Unofficial Skyrim Patch? If so, then un-check it for now.  DSAMG relies on the old DragonActorScript.pex file which gets over-written by Dragonborn, while the USKP tries to patch the same file, which it cannot do with it being over-written. --[[User:Shadeseven|Shadeseven]] ([[User talk:Shadeseven|talk]]) 16:11, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::As it turns out, I did have the Unofficial Skyrim Patch installed. Disabling it did fix the issue I was having with Miraak not absorbing souls, but somehow brought about a new issue of my character not following the dragon when riding. In the end, I reinstalled the USKP and then installed the Unofficial Dragonborn Patch, and I was able to progress through the quest as intended. Thank you so much for pointing me in the right direction. --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 14:13, 7 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::works for me after disabling ALL patches, 17/03/13 {{unsigned|86.26.216.72|22:42, 17 March 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Speech ==&lt;br /&gt;
&lt;br /&gt;
When you meet him at the summit of apocrypha  he hold a speech I can't remeber it exactly but the speech should be added to this page. It's like this: so the first dragonborn meets the last dragonborn at the summit of apocrypha no doubt exactly as Hermeaus Mora intended. He is a fickle master you know when i kill you i will absorb your soul and return to soltheim and be free of him. {{uns2|21:08, 14 February 2013‎|82.73.72.148}}&lt;br /&gt;
&lt;br /&gt;
:Dialogue sections usually aren't a crucial addition to an NPC's page but if anyone decides to start working on Miraak's dialogue, they can feel free to add a '''Quest-Related Events''' section like the one shown [[Skyrim:Delphine|here]]. Obviously, Miraak's would be much shorter but as you can see, such sections tend to be quite accurate/thorough. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 00:17, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The man behind the mask. ==&lt;br /&gt;
&lt;br /&gt;
While I have no doubt that Miraak is a Nord, is it possible to see his face? I'm very curious to see what he looks like. Can someone post a picture?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/174.44.103.23|174.44.103.23]] 02:33, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't know if this is the place for sharing pictures of him. Besides there is a picture of him without the mask on the [http://forums.uesp.net/ forums.] Just look for the Miraak thread. This page is really for the article itself, and he is never seen without his mask in game.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:36, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: This is a specific [http://forums.uesp.net/viewtopic.php?f=38&amp;amp;t=34933 thread] on the subject. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 11:12, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraaks Potential Level ==&lt;br /&gt;
&lt;br /&gt;
Now i understand he's tied with Arngeir as level 150, but how can he reach that level when his level is tied to the PC's making his level at the  maximum 89.1 without mods, So i don't see why it's worth mentioning that he can be as powerful as Arngeir because he can't be that powerful, without mods. ([[Special:Contributions/70.15.68.69|70.15.68.69]] 02:58, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
:You've obviously missed the news on patch 1.9, no more level cap for the player. See the front page. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:08, 6 March 2013 (GMT)&lt;br /&gt;
::My mistake, lol, but that seems a little unreal, time to go check bethblog! ([[Special:Contributions/70.15.68.69|70.15.68.69]] 03:23, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Some of the notes on the page probably should be removed. For instance, the fact that Miraak &amp;quot;may have&amp;quot; created his own shouts. Absent some insinuation in dialogue, this seems entirely speculative. And while some may find interesting that his name is similar to portal in the dragon language, I don't think it's really noteworthy. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:20, 4 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak Glitch Fix (Final Battle) Dragon soul issue ==&lt;br /&gt;
&lt;br /&gt;
I found a workaround for the glitch when miraak won't heal fully during final battle.&lt;br /&gt;
&lt;br /&gt;
Step by step guide:&lt;br /&gt;
&lt;br /&gt;
1) Get him to absorb the first dragons soul.&lt;br /&gt;
&lt;br /&gt;
2) Get on Sahlokniir (the tame dragon) and fly up to fight the second dragon.&lt;br /&gt;
&lt;br /&gt;
3) Kill the second dragon (using DragonRend the killing him whilst near Miraak works also).&lt;br /&gt;
&lt;br /&gt;
4) Kill Sahlokniir Near Miraak (not necessary but guarentees success)&lt;br /&gt;
&lt;br /&gt;
5) kill Miraak&lt;br /&gt;
&lt;br /&gt;
He will then turn ethereal and whirlwind sprint into the clutches of Hermaes Mora and the quest will finish like normal.&lt;br /&gt;
&lt;br /&gt;
I HAVE PERSONALLY CONFIRMED THIS ON PS3, X-Box (no mods or hax) and PC (again no mods or hax)&lt;br /&gt;
&lt;br /&gt;
This really need to be posted aroun the Internet as a lot of people are having issues with this glitch and this is a perfect workaround with a 100% success rate as long as you follow these steps.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading (or perhaps you should thank me?)&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:49, 24 April 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179312</id>
		<title>Skyrim talk:Miraak (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179312"/>
		<updated>2013-04-24T22:50:26Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Miraak Glitch Fix (Final Battle) Dragon soul issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Leveled ==&lt;br /&gt;
I've stated this in the talk page of the TES Wiki, but I'm 99% sure that Miraak's mask is a leveled item.  I just saw two different LPs, one where the player was around level 31 and another at level 81.  The mask at the former level buffed Magicka by 50 points, while the mask at level 81 increased it by 70.&lt;br /&gt;
&lt;br /&gt;
[[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 20:24, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:You are right, there are six versions of the mask named &amp;quot;Miraak&amp;quot;, three light armor ones and three heavy armor ones. Can the &amp;quot;Miraak's Mask&amp;quot; be obtained (there are several versions of that too) ? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 20:33, 6 December 2012 (GMT)&lt;br /&gt;
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== Name Meaning ==&lt;br /&gt;
&lt;br /&gt;
Mir aak means Allegiance guide. I think that is the likely meaning of the name (Given he was taking over peoples minds, ie, gaining their allegiance. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:12, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== race? ==&lt;br /&gt;
&lt;br /&gt;
Has nobody taken off his mask to look at his corpse?  --[[Special:Contributions/68.230.66.230|68.230.66.230]] 14:20, 8 December 2012 (GMT)&lt;br /&gt;
:He disintegrates when he dies, if I remember correctly. He's referred to on this site as a dragon priest, but he may be classed differently within the game data itself. [[User:LoftedAphid86|'''''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Lofted&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;Aphid&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;''''']]&amp;lt;sub&amp;gt;[[User_Talk:LoftedAphid86|⚕]]&amp;lt;/sub&amp;gt; 14:28, 8 December 2012 (GMT)&lt;br /&gt;
::He is actually turned into a skeleton, but the point is we never have the opportunity to take his mask off.  Furthermore, he may be a Dragon Priest, but nothing about the character is similar to the other Dragon Priests we fight in the game, which are all considered undead creatures.  He appears to be an NPC, but there's no way to discover his race in-game.  It's also possible he's a unique creature.  [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 04:11, 9 December 2012 (GMT)&lt;br /&gt;
:::There are several NPC versions called Miraak in the game data, most of them plain Nord. The version encountered in the final quest has the DLC2MiraakRace. The full name of that race is &amp;quot;Nord&amp;quot; too, and it is in may aspects similar to the original Nord race. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 13:22, 10 December 2012 (GMT)&lt;br /&gt;
::::So, since his mask is also called &amp;quot;Miraak&amp;quot;, this page should be moved to &amp;quot;Miraak (NPC)&amp;quot;, right? [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 19:39, 10 December 2012 (GMT)&lt;br /&gt;
:::::Done. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:15, 10 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, he's an elf and it's sure. Why ? Wuthrad works with him like the others elfs. {{uns2|08:05, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:Game data says Nord, so that's what's documented on the article. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:12, 11 December 2012 (GMT)&lt;br /&gt;
::[That is not exact] {{uns|79.88.244.70|08:31, 11 December 2012}}&lt;br /&gt;
:::In the immortal words of the Dude, &amp;quot;That's just, like, your opinion, man.&amp;quot; ;) But come back with something real, and we'll talk about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:40, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::So, let's talk about the real that Wuuthrad [Its primary effect is causing 1.2x damage to elves, namely Altmer, Bosmer, Dunmer, and Falmer] WORKS 1.2 damage with Miraak. So, he's an elf. Hidden basic datas ? Miraak does NOT appear like others nordics characters. He's different. DLC2MiraakRace =/= original nord race. It facilitated the programming like that. {{uns2|10:49, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:::::First off there is no way to confirm that Wuuthrad is doing anything of the sort as Dragonborn is only on the Xbox 360 at this time and therefore again this is just your opinion that Wuuthrad is doing its bonus damage. Also Wuuthrads effect looks for a specific flag on the NPC/Creatures script that doesn't actually have anything to do with the race information. Similar to how Wabbajack looks for the &amp;quot;Can be Wabbajacked&amp;quot; info to confirm that it is allowed to work. Miraak could simply have the Wuuthrad version of this turned on for unknown reasons. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 11:01, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Wuuthrad WORKS 1.2 Damage to Miraak, try with and without and it will be your opinion too. Like hum... looks like humm...seems to harr ARE suppositions. 1.2 Damage is not. Miraak is flagged &amp;quot;can be Wuuthrated&amp;quot;. Not an elf, why ? Like hum... Seems to... Maybe fuuu... ok ! &amp;quot;If you can't beat it, eat it !&amp;quot; {{unsigned|79.88.244.70|11:22, 11 December 2012‎}}&lt;br /&gt;
&lt;br /&gt;
:[[Skyrim:Wuuthrad|Wuuthrad]] explicitly checks for one of four elf races, so there is no hidden flag. My question would be, how was the 1.2 damage factor determined, that is what was it compared against? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 12:03, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::...against well hum the age of my grandmother ? No. Hum ? an I.Q ? Ouch well ... another weapon that does the same damage as Wuuthrad against Miraak? Hu.. Sorry i don't remember. Oh! Maybe it's a Nord. Yes Good bye Bro' {{uns2|12:25, 11 December 2012|79.88.244.70}}&lt;br /&gt;
&lt;br /&gt;
:::I'm sorry, but we can only add verifiable data to the page.  If the data available to us says he's a Nord, then that's what has to go on the page.  Perhaps when CK data is available we'll be able to learn more, but for now, anything that goes on the page has to be backed up by data and/or repeatable testing. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:30, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::OK OK you turn off the light, you'll sleep. Good night! {{uns|79.88.244.70|18:35, 11 December 2012}}&lt;br /&gt;
&lt;br /&gt;
:::::Am I the only one who is really confused about what this IP is saying? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:37, 11 December 2012 (GMT)&lt;br /&gt;
::::::No, haha, i think he (or she) is the first person i've seen on this site act like that[[User:JCsquared|JCsquared]] ([[User talk:JCsquared|talk]]) 05:47, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Should someone edit out this annyoing and childish arguing? Miraak's race shouldn't matter. Whether or not Wuuthrad works or not is meaningless. {{uns2|22:29, 22 January 2013|66.225.47.193}}&lt;br /&gt;
&lt;br /&gt;
{{od}} The race has been verified in game data, so there's no need for further discussion here. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:35, 22 January 2013 (GMT)&lt;br /&gt;
{{Closed Forum Topic}}&lt;br /&gt;
&lt;br /&gt;
== This guy is beyond annoying stealing my hard earned dragon souls! ==&lt;br /&gt;
&lt;br /&gt;
It doesn't matter if you kill the dragon in Skyrim or Solstein, he will steal the soul and gloat.--[[Special:Contributions/67.185.108.121|67.185.108.121]] 09:36, 11 December 2012 (GMT)&lt;br /&gt;
:Yeah it's not 100% of the time... more like 75% but it is indeed annoying... odds seem to be more in your favor if you have words you've yet to unlock... but '''*SPOILER*''' When you kill him at the end of the main questline you get back the souls he stole plus some extras. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 10:04, 11 December 2012 (GMT)&lt;br /&gt;
::do like I did, start the dlc with 50 souls saved up. Then its not annoying, it's hilarious. Miraak: I have stollen your dragon soul which I did not have to work for. Dragonborn: Go for it, bro, I got fifty already. Help yourself, man. Miraak: ... [[Special:Contributions/69.251.19.71|69.251.19.71]] 03:40, 5 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
&lt;br /&gt;
Couldn't find the chant recorded anywhere on the site, so I put it here on Miraak's NPC page for now, figure there should be a record of it somewhere until a decent 'Lore' page gets made, if ever.--[[User:Grieves|Grieves]] ([[User talk:Grieves|talk]]) 01:58, 16 December 2012 (GMT)&lt;br /&gt;
:I see a slightly different version of that chant, apparently Miraak can speak that into the players head:&lt;br /&gt;
&lt;br /&gt;
:Here in my temple.&lt;br /&gt;
:Here in my shrine.&lt;br /&gt;
:That you have forgotten.&lt;br /&gt;
:Here do you toil.&lt;br /&gt;
:That you might remember.&lt;br /&gt;
:Here you reclaim.&lt;br /&gt;
:What faithless minds have stolen.&lt;br /&gt;
:Far from yourself.&lt;br /&gt;
:I grow ever nearer to you.&lt;br /&gt;
:Your eyes once were blinded.&lt;br /&gt;
:Now through me do you see.&lt;br /&gt;
:Your hands once were idle.&lt;br /&gt;
:Now through them do I speak.&lt;br /&gt;
:And when the world shall listen.&lt;br /&gt;
:And when the World shall see.&lt;br /&gt;
:And when the world remembers.&lt;br /&gt;
:That world will cease to be.&lt;br /&gt;
:--[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 16:13, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak's dragon-killing shout ==&lt;br /&gt;
&lt;br /&gt;
Appears to be 4 words, Zii Los Dii Du (Spirit Is Mine Devour, from the [[Lore:Dragon Language]] page). In-game subtitles say &amp;quot;Ziil Los Dii Du&amp;quot; though. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 10:57, 20 December 2012 (GMT)&lt;br /&gt;
: Yeah, that's intentional. From the above-linked article: ''To indicate singular possession—as in &amp;quot;my&amp;quot;, &amp;quot;your&amp;quot;, &amp;quot;his&amp;quot;, or &amp;quot;her&amp;quot;—the letter &amp;quot;i&amp;quot; is added to the end of the word, except when the word ends in &amp;quot;ii&amp;quot;, in which case an &amp;quot;l&amp;quot; is appended.'' Miraak is saying that it's the dragon's spirit specifically that he's about to chow down on. -[[User:Technogeek|Technogeek]] ([[User talk:Technogeek|talk]]) 22:10, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
Allright, it has been almost two months and nobody has come up with a nice image. If you have the DLC, take a picture and indicate to UESP! {{uns2|22:26, 20 January 2013|Foacir}}&lt;br /&gt;
&lt;br /&gt;
:The problem is, it is only on xbox at the moment and it is very difficult to take a good, clean image on an xbox. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::And anyway, there is already a &amp;quot;needs image&amp;quot; tag on the page: anyone who visits this page will know it needs an image and, if they want to (and can), upload it. --[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 22:32, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::This is sort of related to an image. Could someone with the PC get a picture of Miraak without his mask on? I think that would be a really cool addition to the page, even if you never get to see him without it normally. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:48, 24 February 2013 (GMT)&lt;br /&gt;
::::Never mind...Just saw the topic at the bottom of the page. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:49, 24 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak won't absorb souls? ==&lt;br /&gt;
&lt;br /&gt;
I've seen people posting about issues with Miraak in the final fight, but this one I've noticed doesn't just apply to that quest. Rather than him absorbing the souls from my killed dragons, he just doesn't do anything regarding soul-absorbing at all. Outside of the final fight with him, the dragon just lies there after death. He won't appear to steal the soul, and I won't absorb it, either. In the final fight, he'll kill the first dragon, and it will do the same thing. Lay there, with no one absorbing the soul. Which leaves him ethereal and me unable to finish the quest. I've tried the suggestions listed on his page and the quest's page regarding the final fight and I still have the same issue. I also killed several dragons outside of Apocrypha to test if it was just in the final battle or not, and the results are the same. Miraak just won't absorb souls, and I'm not getting them, either. So I'm left with a dragon body and a DLC I can't finish. Anyone got any ideas on something I could try to fix this? --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 13:48, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Are you using Dragon Soul Absorb More Glorious or the Unofficial Skyrim Patch? If so, then un-check it for now.  DSAMG relies on the old DragonActorScript.pex file which gets over-written by Dragonborn, while the USKP tries to patch the same file, which it cannot do with it being over-written. --[[User:Shadeseven|Shadeseven]] ([[User talk:Shadeseven|talk]]) 16:11, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::As it turns out, I did have the Unofficial Skyrim Patch installed. Disabling it did fix the issue I was having with Miraak not absorbing souls, but somehow brought about a new issue of my character not following the dragon when riding. In the end, I reinstalled the USKP and then installed the Unofficial Dragonborn Patch, and I was able to progress through the quest as intended. Thank you so much for pointing me in the right direction. --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 14:13, 7 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::works for me after disabling ALL patches, 17/03/13 {{unsigned|86.26.216.72|22:42, 17 March 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Speech ==&lt;br /&gt;
&lt;br /&gt;
When you meet him at the summit of apocrypha  he hold a speech I can't remeber it exactly but the speech should be added to this page. It's like this: so the first dragonborn meets the last dragonborn at the summit of apocrypha no doubt exactly as Hermeaus Mora intended. He is a fickle master you know when i kill you i will absorb your soul and return to soltheim and be free of him. {{uns2|21:08, 14 February 2013‎|82.73.72.148}}&lt;br /&gt;
&lt;br /&gt;
:Dialogue sections usually aren't a crucial addition to an NPC's page but if anyone decides to start working on Miraak's dialogue, they can feel free to add a '''Quest-Related Events''' section like the one shown [[Skyrim:Delphine|here]]. Obviously, Miraak's would be much shorter but as you can see, such sections tend to be quite accurate/thorough. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 00:17, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The man behind the mask. ==&lt;br /&gt;
&lt;br /&gt;
While I have no doubt that Miraak is a Nord, is it possible to see his face? I'm very curious to see what he looks like. Can someone post a picture?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/174.44.103.23|174.44.103.23]] 02:33, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't know if this is the place for sharing pictures of him. Besides there is a picture of him without the mask on the [http://forums.uesp.net/ forums.] Just look for the Miraak thread. This page is really for the article itself, and he is never seen without his mask in game.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:36, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: This is a specific [http://forums.uesp.net/viewtopic.php?f=38&amp;amp;t=34933 thread] on the subject. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 11:12, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraaks Potential Level ==&lt;br /&gt;
&lt;br /&gt;
Now i understand he's tied with Arngeir as level 150, but how can he reach that level when his level is tied to the PC's making his level at the  maximum 89.1 without mods, So i don't see why it's worth mentioning that he can be as powerful as Arngeir because he can't be that powerful, without mods. ([[Special:Contributions/70.15.68.69|70.15.68.69]] 02:58, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
:You've obviously missed the news on patch 1.9, no more level cap for the player. See the front page. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:08, 6 March 2013 (GMT)&lt;br /&gt;
::My mistake, lol, but that seems a little unreal, time to go check bethblog! ([[Special:Contributions/70.15.68.69|70.15.68.69]] 03:23, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Some of the notes on the page probably should be removed. For instance, the fact that Miraak &amp;quot;may have&amp;quot; created his own shouts. Absent some insinuation in dialogue, this seems entirely speculative. And while some may find interesting that his name is similar to portal in the dragon language, I don't think it's really noteworthy. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:20, 4 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak Glitch Fix (Final Battle) Dragon soul issue ==&lt;br /&gt;
&lt;br /&gt;
I found a workaround for the glitch when miraak won't heal fully during final battle.&lt;br /&gt;
&lt;br /&gt;
Step by step guide:&lt;br /&gt;
&lt;br /&gt;
1) Get him to absorb the first dragons soul.&lt;br /&gt;
&lt;br /&gt;
2) Get on Sahlokniir (the tame dragon) and fly up to fight the second dragon.&lt;br /&gt;
&lt;br /&gt;
3) Kill the second dragon (using drag intend the killing him whilst near Miraak works also).&lt;br /&gt;
&lt;br /&gt;
4) Kill Sahlokniir Near Miraak (not necessary but guarentees success)&lt;br /&gt;
&lt;br /&gt;
5) kill Miraak&lt;br /&gt;
&lt;br /&gt;
He will then turn ethereal and whirlwind sprint into the clutches of Hermaes Mora and the quest will finish like normal.&lt;br /&gt;
&lt;br /&gt;
I HAVE PERSONALLY CONFIRMED THIS ON PS3, X-Box (no mods or hax) and PC (again no mods or hax)&lt;br /&gt;
&lt;br /&gt;
This really need to be posted aroun the Internet as a lot of people are having issues with this glitch and this is a perfect workaround with a 100% success rate as long as you follow these steps.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading (or perhaps you should thank me?)&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:49, 24 April 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179310</id>
		<title>Skyrim talk:Miraak (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1179310"/>
		<updated>2013-04-24T22:49:30Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Miraak Glitch Fix (Final Battle) Dragon soul issue */ new section&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
== Leveled ==&lt;br /&gt;
I've stated this in the talk page of the TES Wiki, but I'm 99% sure that Miraak's mask is a leveled item.  I just saw two different LPs, one where the player was around level 31 and another at level 81.  The mask at the former level buffed Magicka by 50 points, while the mask at level 81 increased it by 70.&lt;br /&gt;
&lt;br /&gt;
[[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 20:24, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:You are right, there are six versions of the mask named &amp;quot;Miraak&amp;quot;, three light armor ones and three heavy armor ones. Can the &amp;quot;Miraak's Mask&amp;quot; be obtained (there are several versions of that too) ? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 20:33, 6 December 2012 (GMT)&lt;br /&gt;
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== Name Meaning ==&lt;br /&gt;
&lt;br /&gt;
Mir aak means Allegiance guide. I think that is the likely meaning of the name (Given he was taking over peoples minds, ie, gaining their allegiance. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:12, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== race? ==&lt;br /&gt;
&lt;br /&gt;
Has nobody taken off his mask to look at his corpse?  --[[Special:Contributions/68.230.66.230|68.230.66.230]] 14:20, 8 December 2012 (GMT)&lt;br /&gt;
:He disintegrates when he dies, if I remember correctly. He's referred to on this site as a dragon priest, but he may be classed differently within the game data itself. [[User:LoftedAphid86|'''''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Lofted&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;Aphid&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;''''']]&amp;lt;sub&amp;gt;[[User_Talk:LoftedAphid86|⚕]]&amp;lt;/sub&amp;gt; 14:28, 8 December 2012 (GMT)&lt;br /&gt;
::He is actually turned into a skeleton, but the point is we never have the opportunity to take his mask off.  Furthermore, he may be a Dragon Priest, but nothing about the character is similar to the other Dragon Priests we fight in the game, which are all considered undead creatures.  He appears to be an NPC, but there's no way to discover his race in-game.  It's also possible he's a unique creature.  [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 04:11, 9 December 2012 (GMT)&lt;br /&gt;
:::There are several NPC versions called Miraak in the game data, most of them plain Nord. The version encountered in the final quest has the DLC2MiraakRace. The full name of that race is &amp;quot;Nord&amp;quot; too, and it is in may aspects similar to the original Nord race. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 13:22, 10 December 2012 (GMT)&lt;br /&gt;
::::So, since his mask is also called &amp;quot;Miraak&amp;quot;, this page should be moved to &amp;quot;Miraak (NPC)&amp;quot;, right? [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 19:39, 10 December 2012 (GMT)&lt;br /&gt;
:::::Done. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:15, 10 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, he's an elf and it's sure. Why ? Wuthrad works with him like the others elfs. {{uns2|08:05, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:Game data says Nord, so that's what's documented on the article. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:12, 11 December 2012 (GMT)&lt;br /&gt;
::[That is not exact] {{uns|79.88.244.70|08:31, 11 December 2012}}&lt;br /&gt;
:::In the immortal words of the Dude, &amp;quot;That's just, like, your opinion, man.&amp;quot; ;) But come back with something real, and we'll talk about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:40, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::So, let's talk about the real that Wuuthrad [Its primary effect is causing 1.2x damage to elves, namely Altmer, Bosmer, Dunmer, and Falmer] WORKS 1.2 damage with Miraak. So, he's an elf. Hidden basic datas ? Miraak does NOT appear like others nordics characters. He's different. DLC2MiraakRace =/= original nord race. It facilitated the programming like that. {{uns2|10:49, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:::::First off there is no way to confirm that Wuuthrad is doing anything of the sort as Dragonborn is only on the Xbox 360 at this time and therefore again this is just your opinion that Wuuthrad is doing its bonus damage. Also Wuuthrads effect looks for a specific flag on the NPC/Creatures script that doesn't actually have anything to do with the race information. Similar to how Wabbajack looks for the &amp;quot;Can be Wabbajacked&amp;quot; info to confirm that it is allowed to work. Miraak could simply have the Wuuthrad version of this turned on for unknown reasons. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 11:01, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Wuuthrad WORKS 1.2 Damage to Miraak, try with and without and it will be your opinion too. Like hum... looks like humm...seems to harr ARE suppositions. 1.2 Damage is not. Miraak is flagged &amp;quot;can be Wuuthrated&amp;quot;. Not an elf, why ? Like hum... Seems to... Maybe fuuu... ok ! &amp;quot;If you can't beat it, eat it !&amp;quot; {{unsigned|79.88.244.70|11:22, 11 December 2012‎}}&lt;br /&gt;
&lt;br /&gt;
:[[Skyrim:Wuuthrad|Wuuthrad]] explicitly checks for one of four elf races, so there is no hidden flag. My question would be, how was the 1.2 damage factor determined, that is what was it compared against? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 12:03, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::...against well hum the age of my grandmother ? No. Hum ? an I.Q ? Ouch well ... another weapon that does the same damage as Wuuthrad against Miraak? Hu.. Sorry i don't remember. Oh! Maybe it's a Nord. Yes Good bye Bro' {{uns2|12:25, 11 December 2012|79.88.244.70}}&lt;br /&gt;
&lt;br /&gt;
:::I'm sorry, but we can only add verifiable data to the page.  If the data available to us says he's a Nord, then that's what has to go on the page.  Perhaps when CK data is available we'll be able to learn more, but for now, anything that goes on the page has to be backed up by data and/or repeatable testing. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:30, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::OK OK you turn off the light, you'll sleep. Good night! {{uns|79.88.244.70|18:35, 11 December 2012}}&lt;br /&gt;
&lt;br /&gt;
:::::Am I the only one who is really confused about what this IP is saying? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:37, 11 December 2012 (GMT)&lt;br /&gt;
::::::No, haha, i think he (or she) is the first person i've seen on this site act like that[[User:JCsquared|JCsquared]] ([[User talk:JCsquared|talk]]) 05:47, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Should someone edit out this annyoing and childish arguing? Miraak's race shouldn't matter. Whether or not Wuuthrad works or not is meaningless. {{uns2|22:29, 22 January 2013|66.225.47.193}}&lt;br /&gt;
&lt;br /&gt;
{{od}} The race has been verified in game data, so there's no need for further discussion here. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:35, 22 January 2013 (GMT)&lt;br /&gt;
{{Closed Forum Topic}}&lt;br /&gt;
&lt;br /&gt;
== This guy is beyond annoying stealing my hard earned dragon souls! ==&lt;br /&gt;
&lt;br /&gt;
It doesn't matter if you kill the dragon in Skyrim or Solstein, he will steal the soul and gloat.--[[Special:Contributions/67.185.108.121|67.185.108.121]] 09:36, 11 December 2012 (GMT)&lt;br /&gt;
:Yeah it's not 100% of the time... more like 75% but it is indeed annoying... odds seem to be more in your favor if you have words you've yet to unlock... but '''*SPOILER*''' When you kill him at the end of the main questline you get back the souls he stole plus some extras. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 10:04, 11 December 2012 (GMT)&lt;br /&gt;
::do like I did, start the dlc with 50 souls saved up. Then its not annoying, it's hilarious. Miraak: I have stollen your dragon soul which I did not have to work for. Dragonborn: Go for it, bro, I got fifty already. Help yourself, man. Miraak: ... [[Special:Contributions/69.251.19.71|69.251.19.71]] 03:40, 5 January 2013 (GMT)&lt;br /&gt;
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== Chant ==&lt;br /&gt;
&lt;br /&gt;
Couldn't find the chant recorded anywhere on the site, so I put it here on Miraak's NPC page for now, figure there should be a record of it somewhere until a decent 'Lore' page gets made, if ever.--[[User:Grieves|Grieves]] ([[User talk:Grieves|talk]]) 01:58, 16 December 2012 (GMT)&lt;br /&gt;
:I see a slightly different version of that chant, apparently Miraak can speak that into the players head:&lt;br /&gt;
&lt;br /&gt;
:Here in my temple.&lt;br /&gt;
:Here in my shrine.&lt;br /&gt;
:That you have forgotten.&lt;br /&gt;
:Here do you toil.&lt;br /&gt;
:That you might remember.&lt;br /&gt;
:Here you reclaim.&lt;br /&gt;
:What faithless minds have stolen.&lt;br /&gt;
:Far from yourself.&lt;br /&gt;
:I grow ever nearer to you.&lt;br /&gt;
:Your eyes once were blinded.&lt;br /&gt;
:Now through me do you see.&lt;br /&gt;
:Your hands once were idle.&lt;br /&gt;
:Now through them do I speak.&lt;br /&gt;
:And when the world shall listen.&lt;br /&gt;
:And when the World shall see.&lt;br /&gt;
:And when the world remembers.&lt;br /&gt;
:That world will cease to be.&lt;br /&gt;
:--[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 16:13, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak's dragon-killing shout ==&lt;br /&gt;
&lt;br /&gt;
Appears to be 4 words, Zii Los Dii Du (Spirit Is Mine Devour, from the [[Lore:Dragon Language]] page). In-game subtitles say &amp;quot;Ziil Los Dii Du&amp;quot; though. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 10:57, 20 December 2012 (GMT)&lt;br /&gt;
: Yeah, that's intentional. From the above-linked article: ''To indicate singular possession—as in &amp;quot;my&amp;quot;, &amp;quot;your&amp;quot;, &amp;quot;his&amp;quot;, or &amp;quot;her&amp;quot;—the letter &amp;quot;i&amp;quot; is added to the end of the word, except when the word ends in &amp;quot;ii&amp;quot;, in which case an &amp;quot;l&amp;quot; is appended.'' Miraak is saying that it's the dragon's spirit specifically that he's about to chow down on. -[[User:Technogeek|Technogeek]] ([[User talk:Technogeek|talk]]) 22:10, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
Allright, it has been almost two months and nobody has come up with a nice image. If you have the DLC, take a picture and indicate to UESP! {{uns2|22:26, 20 January 2013|Foacir}}&lt;br /&gt;
&lt;br /&gt;
:The problem is, it is only on xbox at the moment and it is very difficult to take a good, clean image on an xbox. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::And anyway, there is already a &amp;quot;needs image&amp;quot; tag on the page: anyone who visits this page will know it needs an image and, if they want to (and can), upload it. --[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 22:32, 20 January 2013 (GMT)&lt;br /&gt;
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:::This is sort of related to an image. Could someone with the PC get a picture of Miraak without his mask on? I think that would be a really cool addition to the page, even if you never get to see him without it normally. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:48, 24 February 2013 (GMT)&lt;br /&gt;
::::Never mind...Just saw the topic at the bottom of the page. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 01:49, 24 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak won't absorb souls? ==&lt;br /&gt;
&lt;br /&gt;
I've seen people posting about issues with Miraak in the final fight, but this one I've noticed doesn't just apply to that quest. Rather than him absorbing the souls from my killed dragons, he just doesn't do anything regarding soul-absorbing at all. Outside of the final fight with him, the dragon just lies there after death. He won't appear to steal the soul, and I won't absorb it, either. In the final fight, he'll kill the first dragon, and it will do the same thing. Lay there, with no one absorbing the soul. Which leaves him ethereal and me unable to finish the quest. I've tried the suggestions listed on his page and the quest's page regarding the final fight and I still have the same issue. I also killed several dragons outside of Apocrypha to test if it was just in the final battle or not, and the results are the same. Miraak just won't absorb souls, and I'm not getting them, either. So I'm left with a dragon body and a DLC I can't finish. Anyone got any ideas on something I could try to fix this? --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 13:48, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Are you using Dragon Soul Absorb More Glorious or the Unofficial Skyrim Patch? If so, then un-check it for now.  DSAMG relies on the old DragonActorScript.pex file which gets over-written by Dragonborn, while the USKP tries to patch the same file, which it cannot do with it being over-written. --[[User:Shadeseven|Shadeseven]] ([[User talk:Shadeseven|talk]]) 16:11, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::As it turns out, I did have the Unofficial Skyrim Patch installed. Disabling it did fix the issue I was having with Miraak not absorbing souls, but somehow brought about a new issue of my character not following the dragon when riding. In the end, I reinstalled the USKP and then installed the Unofficial Dragonborn Patch, and I was able to progress through the quest as intended. Thank you so much for pointing me in the right direction. --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 14:13, 7 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::works for me after disabling ALL patches, 17/03/13 {{unsigned|86.26.216.72|22:42, 17 March 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Speech ==&lt;br /&gt;
&lt;br /&gt;
When you meet him at the summit of apocrypha  he hold a speech I can't remeber it exactly but the speech should be added to this page. It's like this: so the first dragonborn meets the last dragonborn at the summit of apocrypha no doubt exactly as Hermeaus Mora intended. He is a fickle master you know when i kill you i will absorb your soul and return to soltheim and be free of him. {{uns2|21:08, 14 February 2013‎|82.73.72.148}}&lt;br /&gt;
&lt;br /&gt;
:Dialogue sections usually aren't a crucial addition to an NPC's page but if anyone decides to start working on Miraak's dialogue, they can feel free to add a '''Quest-Related Events''' section like the one shown [[Skyrim:Delphine|here]]. Obviously, Miraak's would be much shorter but as you can see, such sections tend to be quite accurate/thorough. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 00:17, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The man behind the mask. ==&lt;br /&gt;
&lt;br /&gt;
While I have no doubt that Miraak is a Nord, is it possible to see his face? I'm very curious to see what he looks like. Can someone post a picture?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/174.44.103.23|174.44.103.23]] 02:33, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't know if this is the place for sharing pictures of him. Besides there is a picture of him without the mask on the [http://forums.uesp.net/ forums.] Just look for the Miraak thread. This page is really for the article itself, and he is never seen without his mask in game.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:36, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: This is a specific [http://forums.uesp.net/viewtopic.php?f=38&amp;amp;t=34933 thread] on the subject. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 11:12, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraaks Potential Level ==&lt;br /&gt;
&lt;br /&gt;
Now i understand he's tied with Arngeir as level 150, but how can he reach that level when his level is tied to the PC's making his level at the  maximum 89.1 without mods, So i don't see why it's worth mentioning that he can be as powerful as Arngeir because he can't be that powerful, without mods. ([[Special:Contributions/70.15.68.69|70.15.68.69]] 02:58, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
:You've obviously missed the news on patch 1.9, no more level cap for the player. See the front page. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:08, 6 March 2013 (GMT)&lt;br /&gt;
::My mistake, lol, but that seems a little unreal, time to go check bethblog! ([[Special:Contributions/70.15.68.69|70.15.68.69]] 03:23, 6 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Some of the notes on the page probably should be removed. For instance, the fact that Miraak &amp;quot;may have&amp;quot; created his own shouts. Absent some insinuation in dialogue, this seems entirely speculative. And while some may find interesting that his name is similar to portal in the dragon language, I don't think it's really noteworthy. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:20, 4 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak Glitch Fix (Final Battle) Dragon soul issue ==&lt;br /&gt;
&lt;br /&gt;
I found a workaround for the glitch when miraak won't heal fully during final battle.&lt;br /&gt;
&lt;br /&gt;
Step by step guide:&lt;br /&gt;
1) Get him to absorb the first dragons soul.&lt;br /&gt;
2) Get on Sahlokniir (the tame dragon) and fly up to fight the second dragon.&lt;br /&gt;
3) Kill the second dragon (using drag intend the killing him whilst near Miraak works also).&lt;br /&gt;
4) Kill Sahlokniir Near Miraak (not necessary but guarentees success)&lt;br /&gt;
5) kill Miraak&lt;br /&gt;
&lt;br /&gt;
He will then turn ethereal and whirlwind sprint into the clutches of Hermaes Mora and the quest will finish like normal.&lt;br /&gt;
&lt;br /&gt;
I HAVE PERSONALLY CONFIRMED THIS ON PS3, X-Box (no mods or hax) and PC (again no mods or hax)&lt;br /&gt;
&lt;br /&gt;
This really need to be posted aroun the Internet as a lot of people are having issues with this glitch and this is a perfect workaround with a 100% success rate as long as you follow these steps.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading (or perhaps you should thank me?)&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:49, 24 April 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1165721</id>
		<title>Skyrim talk:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1165721"/>
		<updated>2013-04-08T11:23:28Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Ending discussion at last- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Dec 2011 – Jan 2012&lt;br /&gt;
|Archive 3||Jan 2012 – Feb 2012&lt;br /&gt;
|Archive 4||Feb 2012 – Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - May 2012&lt;br /&gt;
|Archive 6||May 2012 - Aug 2012&lt;br /&gt;
|Archive 7||Aug 2012 - Dec 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Remotely Opening Doors ==&lt;br /&gt;
&lt;br /&gt;
I would like to get someone else to test this glitch before posting it in the bugs section. I have found that if you have set the Tower Stone as your stone, (It lets you unlock an expert level or lower lock once a day), then by telling your follower to do something and selecting a distant locked door you get the normal menu for picking the lock when you have the Tower Stone. I've found that either picking the lock or using the the stone's power will cause the door to open and transition to the next area as it would if you normally unlocked the door. I would like for someone to test this again, and also test whether or not this can be used to unlock other locked objects such as chests. I would like to note that when I did this it was a few months ago, and on the X-Box version of the game...... ---[[User:Gamer3427|Gamer3427]] 05:41, 11 June 2012 (UTC&lt;br /&gt;
&lt;br /&gt;
== Kyne's Blessing ==&lt;br /&gt;
&lt;br /&gt;
In terms of follower equipment enchantments, can I give them Kyne's Token?  I know that Fortify Archery probably isn't going to do anything, but what about Kyne's Blessing, which reduces damage taken from animals? {{uns2|14:25, 28 September 2012‎|MidbossVyers}}&lt;br /&gt;
&lt;br /&gt;
== Enchanted Follower Equipment question ==&lt;br /&gt;
&lt;br /&gt;
The 'enchanted follower equipment' section states that:&lt;br /&gt;
Fortify &amp;lt;Magic School&amp;gt; does not reduce enchanted '''weapon usage cost''' at all, or remove it at values of 100%.&lt;br /&gt;
&lt;br /&gt;
However, the section below that states that mage followers do, apparently, use magicka:&lt;br /&gt;
These followers ... will accept weapons and shields, but they will immediately switch back to dual-wielding spells when an enemy is encountered. Once their Magicka runs out, they will resort to using their bare hands until it recharges.&lt;br /&gt;
&lt;br /&gt;
So, since I'm too lazy at this point to go hunting through 6 pages of archive discussion, can anyone tell me whether Fortify &amp;lt;Magic School&amp;gt; reduces the magicka cost of spells for followers? Also, whether the Regenerate Magicka enchantment benefits them, since apparently Health Regen sort of works?&lt;br /&gt;
&lt;br /&gt;
--Trogdor {{uns2|03:30, 23 October 2012‎|75.34.55.178}}&lt;br /&gt;
&lt;br /&gt;
:Using getAVinfo and the information window from the Ultimate Follower Overhaul http://skyrim.nexusmods.com/mods/14037 I have determined that:&lt;br /&gt;
:Fortify &amp;lt;Magic School&amp;gt; a.k.a &amp;quot;&amp;lt;Magic School&amp;gt; spells cost X% less to use&amp;quot; enchantments do not effect the follower Illia.&lt;br /&gt;
:I tried setting her magicka to both 1 and a cost which should have been a few points under her ability to cast Ice Storm and fitted her with 100% Destruction enchantment gear.  I attacked someone in Dragonsreach and when the fight started she would use nothing but her fists.  About 20 seconds into the fight she went and found a sword.&lt;br /&gt;
:I also followed up on a rumor that having ''yourself'' wearing 100% destruction gear would effect your followers, as far as Illia goes that didn't work either.&lt;br /&gt;
:While I haven't tested this with other NPC's yet considering Illia is an elemental mage with 100 Destruction skill I am confident that the short answer to your question is:&lt;br /&gt;
&lt;br /&gt;
:'''No, sadly magic cost reduction gear does not help NPC's with magicka cost.'''&lt;br /&gt;
&lt;br /&gt;
:A last minute edit here:  '''Magicka Regeneration does seem to work''' on Illia.  With no gear on she noticeably runs out during a fight.  With a Master Robe on (150% more regen) she hasn't stopped throwing spells.  Also the MagickaRateMult Actor Value updates when the new gear is added too.&lt;br /&gt;
&lt;br /&gt;
:--[[User:Coldwinds|Coldwinds]] ([[User talk:Coldwinds|talk]]) 10:50, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Forced to Leave ==&lt;br /&gt;
&lt;br /&gt;
Is there a list anywhere that details what quests will force you followers to leave your service? &lt;br /&gt;
&lt;br /&gt;
I know that this question has been asked specifically before on the talk page for Illia, (due to the nature of her bug that prevents her from being regained as a follower), and I'm sure that it has probably been asked at some point before in one of the archives in one conversation or another, but I'm also asking in regards to the Serana &amp;quot;Multiple Followers&amp;quot; bug that exists within the Dawnguard DLC. If you employ this bug with a follower, then will the mission specific removal of a follower affect both Serana and the secondary follower, (who takes up the normal follower slot), or will it only affect the secondary follower? Additionally, do any of the new Dragonborn DLC missions remove a follower from your service?&lt;br /&gt;
&lt;br /&gt;
If a list such as this does not exist, then I propose that at some point we may want to try to work as a community to make such a list, as even without regards to the bugs and glitches I mentioned, I'm sure that more people than just myself would find such a list useful, especially considering certain followers who can be a bit annoying to try and re-recruit, such as Kharjo who travels with the caravan he guards, (discounting if you induct the followers into the Blades of course). &lt;br /&gt;
&lt;br /&gt;
As a less common side note as well, perhaps there should also be a list of quests that might remove an animal follower....... [[User:Gamer3427|Gamer3427]] ([[User talk:Gamer3427|talk]]) 00:43, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I am also curious to as to a possible 'un-following' quest. My issue is that ALL followers, when asked to follow me, say &amp;quot;Looks like you have someone already&amp;quot;.  I, however, do not have someone already. I can, however, hold an Animal Follower, so the 'ghost follower' seems to only affect the 'Regular Follower' section. My thought is this: If I can forcefully remove whatever it is that makes the game think I have a follower, then maybe I can get followers again. [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 02:30, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Revisiting followers and their bows ==&lt;br /&gt;
&lt;br /&gt;
I'm making yet another new section regarding follower bows because editing an archived talk page seems nonsensical. Anyway, we all know that followers will pick their hunting bows over anything else you give them. Dawnguard fixed that to some degree in that followers will use the dragonbone bow. I had figured that they would also use the Nordic bow added by Dragonborn since it's an add-on item too, but that's not the case. So what makes the dragonbone bow so special? [[User:Just Cav|Just Cav]] ([[User talk:Just Cav|talk]]) 04:27, 22 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Alfwyn and fellow geniuses, this looks like a good question. --[[User:JR|JR]] ([[User talk:JR|talk]]) 06:42, 22 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::My follower Aela from the companions will use a better bow that I gave her. It is a Forsworn bow that I improved to &amp;quot;Legendary&amp;quot; level. She will use the improved Forsworn bow, but not if I enchant it with a fire or cold enchantment. She will also use a Falmer bow but it is heavier. She will choose this Forsworn bow over a more powerful Glass or Daedric one, and I am not sure why. At least this gives her a better bow to use for now. {{uns2|05:53, 5 February 2013|Scoutbehind}}&lt;br /&gt;
&lt;br /&gt;
== Fortify (Magic School) Armor ==&lt;br /&gt;
&lt;br /&gt;
On the page it makes a point to list all the effects a follower will actually benefit from, and fortifying a school of magic isn't on the list. So I'm sorry if this is a silly question. But in the page is says that Fortify &amp;lt;Magic School&amp;gt; doesn't affect something about weapon charges. I'm really not concerned about that. My follower wears adept robes of destruction. Is he gaining the 20% less cost? I am unsure if that counts.&lt;br /&gt;
&lt;br /&gt;
More specifically I want to enchant him some armor that will lessen the cost of destruction spells. Yea or nay?[[Special:Contributions/69.35.200.249|69.35.200.249]] 04:06, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Good question. It, and bits of answers to it or related questions, appear throughout this talk page, especially in the earlier sections, above. The relevant information on the article tab is not clearly worded. Maybe someone who knows will answer here, but it may one of those questions that remains open until someone has the ability and motivation to test it. There are a couple of ways of testing it in-game I can think of with my primitive knowledge: 1. Create such an enchantment, and then save and replay a situation in which your follower uses destruction magic until (at least apparently), their magicka is gone. Do this several times with the enchantment, and several times without, and see if your follower casts the same number of spells. 2. Use [[SR:Console_Commands|console commands]] to compare magicka level depletion/spell cast of your follower in the two conditions. --[[User:JR|JR]] ([[User talk:JR|talk]]) 08:48, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Seems to me the best way to test it would be to set a spellcaster follower's magicka to 1 point or thereabouts, then give them a set of 100% Destruction gear. If it isn't working, they won't be able to cast spells. If it is working then they will be able to cast destruction spells.   Alternatively, have them equip the fancy gear, then use the &amp;quot;getav destructionmod&amp;quot; command on them to check their current value. ~ [[User:SotiCoto|SotiCoto]] ([[User talk:SotiCoto|talk]]) 18:53, 28 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Won't Follow ==&lt;br /&gt;
&lt;br /&gt;
I can't seem to get any followers to assist me.  I can ask them to follow, but they just go about their usual business.  Asking again triggers the &amp;quot;You already have a follower&amp;quot; response.  This bug is affecting friends (people I've raised disposition with) and mercenaries alike.  Playing on Xbox.  Any solutions? [[User:SonGoharotto|SonGoharotto]] ([[User talk:SonGoharotto|talk]]) 19:43, 27 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I've had the same issue. I eventually just deleted the file. Two questions for you: 1) Have you tried getting rid of you non-existent follower through the Blades recruitment quest? and 2) are you playing on the Xbox and do you have Dragonborn installed?&lt;br /&gt;
&lt;br /&gt;
:My assumption is that the non-human followers added by the Dragonborn expansion bug out your followers, but I don't have anything more than my own experience to back that up. - [[User:Effigy|Effigy]] 03:08, 6 February 2013&lt;br /&gt;
&lt;br /&gt;
== Followers Carrying Capacity ==&lt;br /&gt;
&lt;br /&gt;
I use my followers to mostly help carry loot from caves and quests. As such I want a follower that can carry a lot. Recently I have noticed that my normal follower Aela from the Companions has not been able to carry as much as she used to. Upon reading the comments on these pages it turned out that she did have duplicate basic equipment that I had not given her (2 complete sets of Ancient Nord Armor, Boots, and Gauntlets). I found this out by killing her and then looting her body. When I found this out I started to check out other followers. Each one was able to carry a different amount. I used Dragon Bones, Scales, and Iron Ore to load up each one when I met them. I did not take away any of their standard equipment before doing this. I think that a table with this information would be helpful for the community at large to enable them to decide on the best follower to choose. I know that the info about morality and level caps has given me fresh ideas about which is the best follower for a given situation. To start this endeavor I have some info on certain followers carrying capacity:&lt;br /&gt;
&lt;br /&gt;
'''Location-Name-Carry Weight-Sex-Armor-Comments'''&lt;br /&gt;
&lt;br /&gt;
Markarth-Argis-220#-M-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Riften-Iona-220#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Riften-Mjoll The Lioness-230#-F-Heavy&lt;br /&gt;
&lt;br /&gt;
Solitude-Jordis-220#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Whiterun-Lydia-192#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Companions-Aela-210#-F-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Athis-265#-M-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Farkas-230#-M-Heavy&lt;br /&gt;
&lt;br /&gt;
Companions-Njada-261#-F-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Torvar-256#-M-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Vilkas-228#-M-Heavy&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood Initiate-282#-F-Light&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood Initiate-282#-M-Light&lt;br /&gt;
&lt;br /&gt;
These are all the ones I have so far. If someone else can verify these numbers we can clean this up and post it on the regular follower page instead of in the discussion page. Maybe even include it in the table for followers morality and marriage status. We could just include a column for a followers carry weight. &lt;br /&gt;
My carry weight for Aela is from an older file that I loaded which I hope is not corrupted. In my current file she can only carry about 107#. {{uns2|18:38, 6 February 2013|Scoutbehind}}&lt;br /&gt;
&lt;br /&gt;
:I would think this owuld need further testing.  As I understand it, follower levels depend on your level when you first encoutner them.  Do these levels affect their carry weight?  THat could explain why your Aela has a different carry weight in your current game. [[User:RandomTarget|RandomTarget]] ([[User talk:RandomTarget|talk]]) 14:37, 15 February 2013 (GMT)&lt;br /&gt;
::As far as I can tell, all NPCs have a carry weight of 300.  Whatever items they are carrying are subtracted from that, which is why heavy armor NPCs appear to be able to carry less, their armor is just heavier. If you have given any items to your follower, that would then be added to their inventory and effect the weight same as it would you. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 14:44, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fortify combat skill?== &lt;br /&gt;
So I just read that followers will not gain benefits from enchantments such as fortify one-handed, bows, two handed etc however in the article it says they will not gain benefits from any fortify &amp;quot;combat skill&amp;quot; effect. In this context does a &amp;quot;combat skill&amp;quot; refer to sneak, lockpicking, pickpocket, etc? since no mention of stealth skills is made on the page.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 17:40, 10 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't know if it was misused, but the term in this context should not refer to stealth skills. See, for example [[SR:Combat|Combat]], which lists the combat abilities. For still more, see [[SR:Skills|Skills]].  --[[User:JR|JR]] ([[User talk:JR|talk]]) 18:50, 10 February 2013 (GMT)&lt;br /&gt;
 &lt;br /&gt;
::So if I gave my follower fortify sneak 40%, fortify one-hand/two-hand 40%, they wouldnt work? Guess I should stick to muffle then.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 18:59, 14 February 2013 (GMT) &lt;br /&gt;
&lt;br /&gt;
:::My sense is that the info on the page is probably correct: Only enchanting follower's apparel with those effects listed will confer benefits on them. So, it looks like you are right. You can still use powerful defensive enchantments on your followers apparel, (especially resist magic and resist individual destruction elements (frost/fire/ice), and of course, give them enchanted weapons. The reason I suppose the page is essentially correct is because 1) it matches my own memory of how it works (though I haven't tried or tested such things recently), and 2) That info has survived the test of time on a heavy-traffic page. Just look at how much has been asserted, questioned, disputed, etc., in all the talk page archives. I have waded through all of it before to try to figure out a related question, and it's not fun. When there has been so much back-and-forth, we usually end up with fairly good info by this stage. Some doubt has to remain until someone can authoritatively confirm, or conduct tests. Setting up a little test yourself should not be hard. For example, locate an enemy, save your game, use only defensive/healing tools to keep yourself alive, and try to count how many weapon strikes from your follower kills the enemy. Then enchant with fortify one-handed (or two-handed), equip them with it, re-load, and count again. If you have a PC and can check followers' stats via console, you can perform more sophisticated and detailed tests. --[[User:JR|JR]] ([[User talk:JR|talk]]) 11:08, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I know the front page does not list Fortify Sneak as an enchantment that followers benefit from but I know from playing around with it that when I beef up their plus sneak gear that it seems to improves their sneak. I have tested them without the gear and with the plus gear. Every time they are harder to detect by the mobs around them. I of course have not confirmed this with the CK. Just my own personal experience where when they are not wearing it they are noticed literally from miles away to when they are wearing it they can walk right up to an enemy just like me and not be detected. Is there anyway to prove this not just my imagination? :D&lt;br /&gt;
&lt;br /&gt;
::::Thanks,&lt;br /&gt;
&lt;br /&gt;
::::--&amp;lt;span style=&amp;quot;border:4px ridge green;&amp;quot;&amp;gt;- &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Eglyntine|Eglyntine&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] -- &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Fairness Is An Illusion We Do Not Provide Here...&amp;quot; - NLM'' -&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; --  15:25, 17 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Animal Followers? ==&lt;br /&gt;
&lt;br /&gt;
I have heard the Reikling Followers (from the Dragonborn add-on) do not take up the 'regular follower slot', but takes up an 'animal follower slot'. (For instance, you can have Lydia, a 'regular follower' and Meeko, an 'animal follower' at the same time). If this is the case, then can Reikling Followers be brought over from Solstheim to Skyrim without use of the Creation Kit or Console Commands?&lt;br /&gt;
&lt;br /&gt;
If they are able to be taken to Skyrim, either by normal means or by the CK/CC, one final inquiry remains:&lt;br /&gt;
Can your child from Hearthfire accept a Reikling as a pet? If they could, that would be awesome.  [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 01:56, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Not Following:SOLVED! (Kinda) ==&lt;br /&gt;
&lt;br /&gt;
I have had an issue, for the past few months, in fact, that Followers would not follow me because they say I &amp;quot;already have someone with me&amp;quot;. I believe this bug/glitch was caused when I tried to do the part of the 'Blessings of Nature' quest while having Vilkas with me to do the Companion's 'get-rid-of-werewolf' quest (forget the name). Vilkas apparently went back to the Companions' HQ, and I was never able to recruit a follower ever again.&lt;br /&gt;
&lt;br /&gt;
Until now.&lt;br /&gt;
&lt;br /&gt;
I recently got Hearthfire (I play on a PS3) and was kinda bummed that I couldn't have a Steward, because no one would follow me to my home. However, I noticed that my Housecarl (in this case, Valdimar) had the option to become steward, and I thought 'meh, better than nothing'. However, it was MUCH better than nothing, because when he became Steward, I saw a little message appear in the top-left of the screen that said 'Follower has left your service'.  I thought 'huh... that's odd...'&lt;br /&gt;
&lt;br /&gt;
And then the Proverbial Light Bulb went off in my head.  I asked Valdimar, afterwards to follow me, and HE DID! I then told him to stop, and tried it on Brelyna Maryon (My Wife) in the next room, and, Lo and Behold, SHE FOLLOWED TOO!!!!  :D&lt;br /&gt;
&lt;br /&gt;
So, moral of the story: If this 'followers not following' problem has happened to you, try this out. I'm just happy that I finally solved it myself this time!  [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 18:51, 20 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Command Shortcut ==&lt;br /&gt;
&lt;br /&gt;
I know I'm looking right past something obvious here, but when I use command mode to bypass the dialog box and go straight to telling a follower what to do, I have this problem where I seem to be stuck in command mode, and the follower will only follow a sustained activity command such as &amp;quot;sit bench&amp;quot; or &amp;quot;sleep bed&amp;quot; while IN command mode, and when I hit the button (B, Xbox) to exit command mode, they revert to whatever they were doing before I bossed them around. I can say &amp;quot;sit bench&amp;quot; to Farkas or Serana but they get up when I leave command mode. What am I missing? I can't believe I still have not figured this one out...but then, I just found the shortcut a few months ago. (Blushes) Someone please clue me in! --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 07:49, 26 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Increasing Followers Carrying Capacity With Enchanted Items ==&lt;br /&gt;
&lt;br /&gt;
I have tested this several times with Roggi Knot-Beard, Jenassa, Farkas (these I can confirm) and successfully used these items with others; it works for all of them. Give them the Boots of Strength, Lifting, The Ox, whatever, and they can carry up to whatever the specified allowance is in addition to what their base was before giving them the item. I tested this by filling their inventory with smallish items until the last thing I traded to them and what greyed every item in MY list out while in the trade screen was .1. Then took out whatever the weight of the enchanted item was, say the Elven Boots which weigh 1, giving the boots, they equip them, and there is immediately available room in their inventory to carry the weight specified by the enchanted item. I suspect that those who thought they didn't work had either not checked to be sure the item was equipped, or there may be followers for whom these items do NOT work. I haven't encountered this yet, and i have played several hundreds of hours with a large assortment of followers. (Xbox 360, with all three add-ons - but this worked fine before any DLC too) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:22, 26 February 2013 (GMT)&lt;br /&gt;
:Thanks for the detailed contribution. I've changed the article, since you have confirmed it and with numerous followers. I also think that patches have made a number of changes to the ways that CarryWeight works with followers, so that's another possible reason to suppose that past reports of it not working may not be correct now, even if they may have been in the past. --[[User:JR|JR]] ([[User talk:JR|talk]]) 20:00, 27 February 2013 (GMT)&lt;br /&gt;
::Ah, good point :) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 09:52, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::This still seems to need more verification, as a user recently added a tag for it on the page, and past talk page posts were what originally led to that enchantment being listed as one that doesn't work. Rather than moving it from one list to the other repeatedly, it's probably best to leave the VN tag for now and wait for more users to give input and describe testing they've done, with [[Skyrim_talk:Followers/Archive_5#Fortify_Carry_Weight|previous discussions]] in mind (the one linked to includes links to other related posts as well). — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:49, 3 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I have tested a little again with some CUSTOM enchanted gear to fortify carry weight and it looks like the regular stuff works but custom enchants do not, similar to the way player-made potions will not be used, but game-generated potions will. --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:10, 8 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Tested with Lydia, custom enchantments, no extra weight was given.{{uns|98.217.72.62|06:57, 23 March 2013}}&lt;br /&gt;
&lt;br /&gt;
== Followers that can mine ==&lt;br /&gt;
&lt;br /&gt;
Which followers can mine ore? Is there a list on the internet? Or how do you see which one can mine / chop wood, does it depend on there stats? (If so, which ones)&lt;br /&gt;
&lt;br /&gt;
[[User:WeeziMonkey|WeeziMonkey]] ([[User talk:WeeziMonkey|talk]]) 14:04, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dwarven crossbows == &lt;br /&gt;
So, do followers use dwarven crossbows?--[[Special:Contributions/82.46.168.98|82.46.168.98]] 21:42, 28 February 2013 (GMT)&lt;br /&gt;
: I have given [[Skyrim:Borgakh_the_Steel_Heart|Borgakh]] an enchanted [[Skyrim:Enhanced_Dwarven_Crossbow#Enhanced_Dwarven_Crossbow|Enhanced Dwarven Crossbow]], and she wields it quite often for ranged attacks. However, the animation of her aiming and firing the weapon happens repeatedly in battle, but no bolts fire from it, despite her having a supply of 400 or so [[Skyrim:Dwarven_Bolt#Dwarven_Bolt|Dwarven Bolts]]. So, I guess the answer to this question is both yes and no. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:45, 15 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower perks ==&lt;br /&gt;
&lt;br /&gt;
So checking various NPC pages I found out that some NPCs (around 75) have more or less documented perks. However, on the 59 permanent followers, only 16 of them have perks listed. Now I understand that some of them might simply not have any, but I find it odd that Housecarls, Companions or even dear old no-level-cap J'zargo don't have perks, considering that Talvas Fathyron, a mere level 25, apparently have 15 of them. Is it just a lack of research or are there truely so many followers without any perk? [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 23:23, 11 March 2013 (GMT)&lt;br /&gt;
:I have found that while many many many of the NPCs in Dragonborn have perks, not nearly as many have them in the base game. It was like they decided, what the hell, lets just give them to everyone! for the DLCs. J'zargo, per your specific mention, doesn't have perks at all. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:35, 11 March 2013 (GMT)&lt;br /&gt;
::Aww, well that's pretty bad considering that every bandit, forsworn, warlock and vampire have perks... Well, thanks for the quick answer! [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 23:40, 11 March 2013 (GMT)&lt;br /&gt;
:::Considering this fact, might it be a good idea to document which NPCs are perkless? When you look at an NPC page which does not list any perks, most users are going to think that just means the NPC's perks haven't been documented by an editor yet. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 04:15, 1 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower property ==&lt;br /&gt;
&lt;br /&gt;
I've noticed something about Faendal in Riverwood. After I helped him, I was free to take anything of low-value from his house. If I ask him to become my follower, then I was free to take anything regardless of the value from his house. Is it a common thing for any followers of the same type? Shall we add this into the note? [[User:Dreamshadow|Dreamshadow]] ([[User talk:Dreamshadow|talk]]) 11:34, 12 March 2013 (GMT)&lt;br /&gt;
:You're free to take low-value items from friends and followers, the maximum value being 30 for the former and about 100 for the latter. This is a great way to get a good gear and easy money at the start of the game, Faendal having numerous weapons and a rather precious Banded Shield. [[Special:Contributions/82.243.194.53|82.243.194.53]] 11:59, 12 March 2013 (GMT)&lt;br /&gt;
::I thought this info was already included in an article somewhere, but I couldn't find it here, in [[Skyrim:Crime|Crime]], or in [[Skyrim:Items|Items]]. It definitely needs to be verified and added. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:07, 1 April 2013 (GMT)&lt;br /&gt;
:::I've got the reason. As is mentioned in the [[Skyrim:Disposition|Disposition]] page. &amp;quot;Gaining a permanent follower will make him an ally, if the rank was in the range of 0 and 2 before. Dismissing him doesn't change the relationship.&amp;quot; Due to the change of relationship rank, it's possible to take more valuable things from them. [[User:Dreamshadow|Dreamshadow]] ([[User talk:Dreamshadow|talk]]) 15:20, 1 April 2013 (GMT)&lt;br /&gt;
::::Yes, that part is documented. What needs to be discovered, if it isn't already, is exactly what disposition value allows you to take an NPCs items without stealing, and if higher disposition values allow you to take higher value items. I'm not sure how to find this out, other than tedious trial-and-error testing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:45, 1 April 2013 (GMT)&lt;br /&gt;
:::::Well, NPCs for whom you have completed a favor, or are friendly to you for whatever reason, such as Alvor or Gerdur, will let you take items in their property with a value up to 30 I believe (Iron Swords, Gauntlets and Boots are okay, Maces are off-limits). NPC followers with a property, such as Faendal and Uthgerd, allow you to take items of higher value, although I'm not sure exactly what the limit is; early in the game, I usually take the Banded Shield in Faendal's house, which has a value of 100. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 17:03, 1 April 2013 (GMT)&lt;br /&gt;
::::::Maybe somebody who plays on the PC could use &amp;lt;code&amp;gt;setrelationshiprank&amp;lt;/code&amp;gt; to adjust an NPC disposition up and down to find the break point for items of differing values. I'll try to do this at some point this week if no one else does, as time permits. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:26, 1 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Level not resetting? ==&lt;br /&gt;
&lt;br /&gt;
Ok I know as of patch 1.6 followers should level with you no problem, and I have that patch as well as every add on. I joined the Dawnguard and made Durak my follower, and shortly after, my steward around level 12. He was pretty useful, I thought, until a recent fight I noticed him run in and get one shotted by some type of bandit. This seemed off to me so I got him some decent armor and hit him with a sword. It took away half of his health. I hit multiple other followers with the same sword and they didn't take nearly that amount of damage without upgraded armor, so I assume he is just not leveling with me. I tried the Wabbajack fix and that didn't work either, still killed really easily. I saw him first around level 10 and made him steward maybe level 12? I am level 30 now, and unfortunately I can't see any info on him because I'm on 360. Has anybody else had similar issues? [[Special:Contributions/24.149.71.178|24.149.71.178]] 23:41, 12 March 2013 (GMT)&lt;br /&gt;
:I think I have found the culprit, I have hit him with too many marked for death shouts as that permanently weakens a follower..[[Special:Contributions/24.149.71.178|24.149.71.178]] 23:41, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Zombie Werewolves? ==&lt;br /&gt;
{{Good Question|Mar 2013}}&lt;br /&gt;
[[File:User-Daric_Gaersmith-borgakh_werewolf.png|150px|thumb|right|&amp;lt;small&amp;gt;And you say ''I'' have a grim look?&amp;lt;/small&amp;gt;]]It seems that [[Skyrim:Skjor|Skjor]] is not the only [[Skyrim_talk:Skjor#Skjor_Respawned.3F|zombie werewolf]] in Skyrim. As I entered the [[Skyrim:Riverwood_Trader|Riverwood Trader]] just now, my follower ([[Skyrim:Borgakh_the_Steel_Heart|Borgakh]]) transformed into a Zombie Werewolf. She still behaves as Borgakh or as any other follower would, but she looks like a dead werewolf walking. I'm playing on the {{Xbox22}}XBox 360, so I don't have any mods enabled, nor did I use any console commands. This just happened completely at random. Any idea what caused it? On departing from the shop, Borgakh again became a Zombie Werewolf. The werewolf skin spreads up her body quite slowly, and as you can see from the image, it doesn't cover all of her enchanted Dragonplate armour. The face is always pointed toward the sky, with a distinct hole at the throat, giving it a somewhat carnival appearance, like something you might see someone dressed in at Disneyland. In the past, I have asked her to carry the [[Skyrim:Werewolf_Pelt#Werewolf_Pelt|Werewolf Pelt]] that I found in [[Skyrim:Volkihar_Keep|Volkihar Keep]]. I wonder if this has affected her somehow. The pelt has been securely locked away for some time now, in one of my [[Skyrim:Hearthfire|Hearthfire]] homes, just in case. I also have a few spare [[Skyrim:Glenmoril_Witch_Head#Glenmoril_Witch_Head|Glenmoril Witch Heads]] available, and as a last resort, all my homes are decorated with both [[Skyrim:Dawnguard_Shield#Dawnguard_Shield|Dawnguard Shields]] (for protection against vampires) and crossed [[Skyrim:Silver_Greatsword#Silver_Greatsword|Silver Greatswords]] (for dealing with werewolves). I don't want to do it, but I will if I have to. I am fundamentally opposed to lycanthropy and vampirism.&lt;br /&gt;
&lt;br /&gt;
I thought having an Orc as a follower would be a good defense against werewolves, being that one hundred and one of them reputedly attacked [[Lore:Kodlak_Whitemane|Kodlak Whitemane]] and another Companion. Now my Orc follower has become a werewolf herself! I guess it should stop her complaining that ''&amp;quot;my blood is calm, I prefer it boiling.&amp;quot;'' &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:29, 18 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hadvar and Ralof ==&lt;br /&gt;
&lt;br /&gt;
Okay so, it's not entirely untrue that following them and then siding with their respective faction gives different results, but no matter what you decide they're present for the two quests following the Battle for Whiterun (in which they are found when Baalgruf makes his speech or Vignar enters Dragonsreach). If you followed Ralof/Hadvar and side with the Stormcloaks/Imperials, they will be present during The Jagged Crown and Hadvar will get a &amp;quot;promotion&amp;quot;, now wearing imperial heavy armor. And that's it. The leader of the scouts in the Compelling Tribute and Rescue from Fort Neugrad/Kastav will always be Ralof/Hadvar, no matter who you decided to follow during Unbound. Also, I think it's important to note that during all these quests, they do not follow you; during the Jagged Crown, they follow Galmar/Rikke and during the other quests, they act as standart soldiers. Those details are important, but they belong on their respective pages, not this one. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 10:42, 25 March 2013 (GMT)&lt;br /&gt;
:Technically you never follow them in Unbound, they follow you for most of it. Have you verified that they now reappear if not chosen in Unbound? Because on my first playthrough, I went with Hadvar and then joined the Stormcloaks, and never saw Ralof after Unbound. It's possible - eh, even likely to be honest - that there have been changes made by updates since then. Only the one chosen in Unbound appears in the inn in Riverwood as well.--[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 16:17, 25 March 2013 (GMT)&lt;br /&gt;
::I've followed Ralof with my three characters and sided with the Imperials with two of them, and now that the war is over Hadvar is at the Sleeping Giant for the latter two. Talking to them is completely optional when it comes to the Civil War quests, you can simply rush on the enemies so you may have missed them, but they're present at the map marker. I can test again but I doubt the results will be different. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 17:23, 25 March 2013 (GMT)&lt;br /&gt;
:::Eh, your testing is probably more recent than mine. Odds are I just encountered a ... bug. That first playthrough was back when completing Promises to Keep resulted in a repetitively spawning Louis Letrush outside Whiterun; if I remember rightly I gave up on it when I'd passed six Letrushes all chorusing &amp;quot;Do you want something?&amp;quot; every time I walked past the Whiterun Stables. :) --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 05:21, 26 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Unlocking Doors Easily Including Doors That Requires Keys ==&lt;br /&gt;
&lt;br /&gt;
There is two videos that shows this glitch. I highly recommend checking them. &amp;quot;Skyrim - How to Unlock Any Door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Basicly, you push your follower into any door and as long they have a lockpick, they will open said door... Even if it is a door that requires a key. This should be counted as a glitch, I say! {{uns2|20:08, 26 March 2013‎| 172.162.165.149}}&lt;br /&gt;
&lt;br /&gt;
:This is already documented on the [[Skyrim:Lockpicking|Lockpicking]] skill page. It isn't a glitch, the developers likely intended it to be that way.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 21:27, 26 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Unable to hire? ==&lt;br /&gt;
{{Good Question|Mar 2013}}&lt;br /&gt;
I've noticed this bug or something after [[Skyrim:Waking Nightmare|Waking Nightmare]] quest solved to Erandur, then whenever I get a new follower or just dismiss the old one, the opporunity to hire the old follower again ([[Skyrim:Marcurio|Marcurio]] in my case) disappears. They speak their random lines, but there's no 'I'll hire you' line apeears.&lt;br /&gt;
Anoyone can confirm this bug? Any salvation?--[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 00:48, 28 March 2013 (GMT)&lt;br /&gt;
:Is Erandur alive, and did you ask him to follow you after completing the quest? If he's your follower, and you lose him while traveling, you will be unable to dismiss him or get another follower. If this is the case, fast-traveling should bring him back to you. If you are playing on the PC, there are some codes you can use to find him and dismiss him. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:59, 6 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Regarding Follower's Enchanted gear==&lt;br /&gt;
&lt;br /&gt;
I believe I got the accurate answer for the question which enchantments would work on follower.&lt;br /&gt;
&lt;br /&gt;
- There are 2 perks: AlchemySkillBoosts and PerkSkillBoosts.&lt;br /&gt;
&lt;br /&gt;
- AlchemySkillBoosts modifies the effectiveness of skills based on Actor values (Skill)powermod and is responsible for the bonus from potions. PerkSkillBoosts modifies the effectiveness of skills based on Actor values (Skill)power and is responsible for the bonus from enchantment. That means actor values (Skill)powermod and (Skill)power on their own do not have any effect.&lt;br /&gt;
&lt;br /&gt;
- I have already tested the two perks' effects in-game by removing all their perk entries, basically making them blank perks. The result is that the player no longer receives any bonus from fortify skill enchantments and potions (with exceptions being Fortify Heavy/Light Armor and Enchanting since the skills themselves are modified, not (Skill)powermod or(Skill)power)).&lt;br /&gt;
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- These two perks are given to the player only (even with DLCs), that's why follower would not receive benefit from those said enchantments.&lt;br /&gt;
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=&amp;gt; So basically, all follower will not benefit from any enchantments that modify (Skill)powermod or (Skill)power, they will from any others.&lt;br /&gt;
&lt;br /&gt;
I know there is already an accurate list on the page but there are also disputes over some fortify skills working on some followers. I hope this will clarify it.[[Special:Contributions/117.5.17.117|117.5.17.117]] 12:45, 3 April 2013 (GMT)&lt;br /&gt;
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== Ending discussion at last- ==&lt;br /&gt;
&lt;br /&gt;
Followers will use any bow that is different from there starting bow (vanilla or dlc) so long as they have a supply of arrows that are different to their starting arrows. For me I use steel that I collect from soldiers during the civil war quest line. {{unsigned|KingK|07:57, 6 April 2013 (GMT)}}&lt;br /&gt;
:No, that's not quite accurate. There's a cap on the damage: if you give your follower daedric arrows, for example, they won't equip a daedric bow to go along with them. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 14:55, 6 April 2013 (GMT)&lt;br /&gt;
::have to admit I never have enough daedric arrows to give my followers to use. I always have 1000s of steelys so I don't hav to worry about them running out. Also I have noticed that they won't use a any bow that has been tempered (there are a few that will). Also they will use enchanted bow if ou give them arrows (again works with steel ones)  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:23, 8 April 2013 (GMT)&lt;br /&gt;
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==Follower using arrows?==&lt;br /&gt;
Gave my follower a dragonbone bow and daedric arrows, he uses both of them at the same time which is aewsome but he has started to use up the daedric arrows like the player does, I`m playing on '''PS3'''.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 10:46, 8 April 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1164517</id>
		<title>Skyrim talk:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1164517"/>
		<updated>2013-04-06T07:57:40Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Ending discussion at last- */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Dec 2011 – Jan 2012&lt;br /&gt;
|Archive 3||Jan 2012 – Feb 2012&lt;br /&gt;
|Archive 4||Feb 2012 – Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - May 2012&lt;br /&gt;
|Archive 6||May 2012 - Aug 2012&lt;br /&gt;
|Archive 7||Aug 2012 - Dec 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Remotely Opening Doors ==&lt;br /&gt;
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I would like to get someone else to test this glitch before posting it in the bugs section. I have found that if you have set the Tower Stone as your stone, (It lets you unlock an expert level or lower lock once a day), then by telling your follower to do something and selecting a distant locked door you get the normal menu for picking the lock when you have the Tower Stone. I've found that either picking the lock or using the the stone's power will cause the door to open and transition to the next area as it would if you normally unlocked the door. I would like for someone to test this again, and also test whether or not this can be used to unlock other locked objects such as chests. I would like to note that when I did this it was a few months ago, and on the X-Box version of the game...... ---[[User:Gamer3427|Gamer3427]] 05:41, 11 June 2012 (UTC&lt;br /&gt;
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== Kyne's Blessing ==&lt;br /&gt;
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In terms of follower equipment enchantments, can I give them Kyne's Token?  I know that Fortify Archery probably isn't going to do anything, but what about Kyne's Blessing, which reduces damage taken from animals? {{uns2|14:25, 28 September 2012‎|MidbossVyers}}&lt;br /&gt;
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== Enchanted Follower Equipment question ==&lt;br /&gt;
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The 'enchanted follower equipment' section states that:&lt;br /&gt;
Fortify &amp;lt;Magic School&amp;gt; does not reduce enchanted '''weapon usage cost''' at all, or remove it at values of 100%.&lt;br /&gt;
&lt;br /&gt;
However, the section below that states that mage followers do, apparently, use magicka:&lt;br /&gt;
These followers ... will accept weapons and shields, but they will immediately switch back to dual-wielding spells when an enemy is encountered. Once their Magicka runs out, they will resort to using their bare hands until it recharges.&lt;br /&gt;
&lt;br /&gt;
So, since I'm too lazy at this point to go hunting through 6 pages of archive discussion, can anyone tell me whether Fortify &amp;lt;Magic School&amp;gt; reduces the magicka cost of spells for followers? Also, whether the Regenerate Magicka enchantment benefits them, since apparently Health Regen sort of works?&lt;br /&gt;
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--Trogdor {{uns2|03:30, 23 October 2012‎|75.34.55.178}}&lt;br /&gt;
&lt;br /&gt;
:Using getAVinfo and the information window from the Ultimate Follower Overhaul http://skyrim.nexusmods.com/mods/14037 I have determined that:&lt;br /&gt;
:Fortify &amp;lt;Magic School&amp;gt; a.k.a &amp;quot;&amp;lt;Magic School&amp;gt; spells cost X% less to use&amp;quot; enchantments do not effect the follower Illia.&lt;br /&gt;
:I tried setting her magicka to both 1 and a cost which should have been a few points under her ability to cast Ice Storm and fitted her with 100% Destruction enchantment gear.  I attacked someone in Dragonsreach and when the fight started she would use nothing but her fists.  About 20 seconds into the fight she went and found a sword.&lt;br /&gt;
:I also followed up on a rumor that having ''yourself'' wearing 100% destruction gear would effect your followers, as far as Illia goes that didn't work either.&lt;br /&gt;
:While I haven't tested this with other NPC's yet considering Illia is an elemental mage with 100 Destruction skill I am confident that the short answer to your question is:&lt;br /&gt;
&lt;br /&gt;
:'''No, sadly magic cost reduction gear does not help NPC's with magicka cost.'''&lt;br /&gt;
&lt;br /&gt;
:A last minute edit here:  '''Magicka Regeneration does seem to work''' on Illia.  With no gear on she noticeably runs out during a fight.  With a Master Robe on (150% more regen) she hasn't stopped throwing spells.  Also the MagickaRateMult Actor Value updates when the new gear is added too.&lt;br /&gt;
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:--[[User:Coldwinds|Coldwinds]] ([[User talk:Coldwinds|talk]]) 10:50, 7 March 2013 (GMT)&lt;br /&gt;
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== Followers Forced to Leave ==&lt;br /&gt;
&lt;br /&gt;
Is there a list anywhere that details what quests will force you followers to leave your service? &lt;br /&gt;
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I know that this question has been asked specifically before on the talk page for Illia, (due to the nature of her bug that prevents her from being regained as a follower), and I'm sure that it has probably been asked at some point before in one of the archives in one conversation or another, but I'm also asking in regards to the Serana &amp;quot;Multiple Followers&amp;quot; bug that exists within the Dawnguard DLC. If you employ this bug with a follower, then will the mission specific removal of a follower affect both Serana and the secondary follower, (who takes up the normal follower slot), or will it only affect the secondary follower? Additionally, do any of the new Dragonborn DLC missions remove a follower from your service?&lt;br /&gt;
&lt;br /&gt;
If a list such as this does not exist, then I propose that at some point we may want to try to work as a community to make such a list, as even without regards to the bugs and glitches I mentioned, I'm sure that more people than just myself would find such a list useful, especially considering certain followers who can be a bit annoying to try and re-recruit, such as Kharjo who travels with the caravan he guards, (discounting if you induct the followers into the Blades of course). &lt;br /&gt;
&lt;br /&gt;
As a less common side note as well, perhaps there should also be a list of quests that might remove an animal follower....... [[User:Gamer3427|Gamer3427]] ([[User talk:Gamer3427|talk]]) 00:43, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I am also curious to as to a possible 'un-following' quest. My issue is that ALL followers, when asked to follow me, say &amp;quot;Looks like you have someone already&amp;quot;.  I, however, do not have someone already. I can, however, hold an Animal Follower, so the 'ghost follower' seems to only affect the 'Regular Follower' section. My thought is this: If I can forcefully remove whatever it is that makes the game think I have a follower, then maybe I can get followers again. [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 02:30, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Revisiting followers and their bows ==&lt;br /&gt;
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I'm making yet another new section regarding follower bows because editing an archived talk page seems nonsensical. Anyway, we all know that followers will pick their hunting bows over anything else you give them. Dawnguard fixed that to some degree in that followers will use the dragonbone bow. I had figured that they would also use the Nordic bow added by Dragonborn since it's an add-on item too, but that's not the case. So what makes the dragonbone bow so special? [[User:Just Cav|Just Cav]] ([[User talk:Just Cav|talk]]) 04:27, 22 January 2013 (GMT)&lt;br /&gt;
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:Alfwyn and fellow geniuses, this looks like a good question. --[[User:JR|JR]] ([[User talk:JR|talk]]) 06:42, 22 January 2013 (GMT)&lt;br /&gt;
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::My follower Aela from the companions will use a better bow that I gave her. It is a Forsworn bow that I improved to &amp;quot;Legendary&amp;quot; level. She will use the improved Forsworn bow, but not if I enchant it with a fire or cold enchantment. She will also use a Falmer bow but it is heavier. She will choose this Forsworn bow over a more powerful Glass or Daedric one, and I am not sure why. At least this gives her a better bow to use for now. {{uns2|05:53, 5 February 2013|Scoutbehind}}&lt;br /&gt;
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== Fortify (Magic School) Armor ==&lt;br /&gt;
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On the page it makes a point to list all the effects a follower will actually benefit from, and fortifying a school of magic isn't on the list. So I'm sorry if this is a silly question. But in the page is says that Fortify &amp;lt;Magic School&amp;gt; doesn't affect something about weapon charges. I'm really not concerned about that. My follower wears adept robes of destruction. Is he gaining the 20% less cost? I am unsure if that counts.&lt;br /&gt;
&lt;br /&gt;
More specifically I want to enchant him some armor that will lessen the cost of destruction spells. Yea or nay?[[Special:Contributions/69.35.200.249|69.35.200.249]] 04:06, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Good question. It, and bits of answers to it or related questions, appear throughout this talk page, especially in the earlier sections, above. The relevant information on the article tab is not clearly worded. Maybe someone who knows will answer here, but it may one of those questions that remains open until someone has the ability and motivation to test it. There are a couple of ways of testing it in-game I can think of with my primitive knowledge: 1. Create such an enchantment, and then save and replay a situation in which your follower uses destruction magic until (at least apparently), their magicka is gone. Do this several times with the enchantment, and several times without, and see if your follower casts the same number of spells. 2. Use [[SR:Console_Commands|console commands]] to compare magicka level depletion/spell cast of your follower in the two conditions. --[[User:JR|JR]] ([[User talk:JR|talk]]) 08:48, 26 January 2013 (GMT)&lt;br /&gt;
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:: Seems to me the best way to test it would be to set a spellcaster follower's magicka to 1 point or thereabouts, then give them a set of 100% Destruction gear. If it isn't working, they won't be able to cast spells. If it is working then they will be able to cast destruction spells.   Alternatively, have them equip the fancy gear, then use the &amp;quot;getav destructionmod&amp;quot; command on them to check their current value. ~ [[User:SotiCoto|SotiCoto]] ([[User talk:SotiCoto|talk]]) 18:53, 28 January 2013 (GMT)&lt;br /&gt;
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== Followers Won't Follow ==&lt;br /&gt;
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I can't seem to get any followers to assist me.  I can ask them to follow, but they just go about their usual business.  Asking again triggers the &amp;quot;You already have a follower&amp;quot; response.  This bug is affecting friends (people I've raised disposition with) and mercenaries alike.  Playing on Xbox.  Any solutions? [[User:SonGoharotto|SonGoharotto]] ([[User talk:SonGoharotto|talk]]) 19:43, 27 January 2013 (GMT)&lt;br /&gt;
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:I've had the same issue. I eventually just deleted the file. Two questions for you: 1) Have you tried getting rid of you non-existent follower through the Blades recruitment quest? and 2) are you playing on the Xbox and do you have Dragonborn installed?&lt;br /&gt;
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:My assumption is that the non-human followers added by the Dragonborn expansion bug out your followers, but I don't have anything more than my own experience to back that up. - [[User:Effigy|Effigy]] 03:08, 6 February 2013&lt;br /&gt;
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== Followers Carrying Capacity ==&lt;br /&gt;
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I use my followers to mostly help carry loot from caves and quests. As such I want a follower that can carry a lot. Recently I have noticed that my normal follower Aela from the Companions has not been able to carry as much as she used to. Upon reading the comments on these pages it turned out that she did have duplicate basic equipment that I had not given her (2 complete sets of Ancient Nord Armor, Boots, and Gauntlets). I found this out by killing her and then looting her body. When I found this out I started to check out other followers. Each one was able to carry a different amount. I used Dragon Bones, Scales, and Iron Ore to load up each one when I met them. I did not take away any of their standard equipment before doing this. I think that a table with this information would be helpful for the community at large to enable them to decide on the best follower to choose. I know that the info about morality and level caps has given me fresh ideas about which is the best follower for a given situation. To start this endeavor I have some info on certain followers carrying capacity:&lt;br /&gt;
&lt;br /&gt;
'''Location-Name-Carry Weight-Sex-Armor-Comments'''&lt;br /&gt;
&lt;br /&gt;
Markarth-Argis-220#-M-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Riften-Iona-220#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Riften-Mjoll The Lioness-230#-F-Heavy&lt;br /&gt;
&lt;br /&gt;
Solitude-Jordis-220#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Whiterun-Lydia-192#-F-Heavy-Housecarl&lt;br /&gt;
&lt;br /&gt;
Companions-Aela-210#-F-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Athis-265#-M-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Farkas-230#-M-Heavy&lt;br /&gt;
&lt;br /&gt;
Companions-Njada-261#-F-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Torvar-256#-M-Light&lt;br /&gt;
&lt;br /&gt;
Companions-Vilkas-228#-M-Heavy&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood Initiate-282#-F-Light&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood Initiate-282#-M-Light&lt;br /&gt;
&lt;br /&gt;
These are all the ones I have so far. If someone else can verify these numbers we can clean this up and post it on the regular follower page instead of in the discussion page. Maybe even include it in the table for followers morality and marriage status. We could just include a column for a followers carry weight. &lt;br /&gt;
My carry weight for Aela is from an older file that I loaded which I hope is not corrupted. In my current file she can only carry about 107#. {{uns2|18:38, 6 February 2013|Scoutbehind}}&lt;br /&gt;
&lt;br /&gt;
:I would think this owuld need further testing.  As I understand it, follower levels depend on your level when you first encoutner them.  Do these levels affect their carry weight?  THat could explain why your Aela has a different carry weight in your current game. [[User:RandomTarget|RandomTarget]] ([[User talk:RandomTarget|talk]]) 14:37, 15 February 2013 (GMT)&lt;br /&gt;
::As far as I can tell, all NPCs have a carry weight of 300.  Whatever items they are carrying are subtracted from that, which is why heavy armor NPCs appear to be able to carry less, their armor is just heavier. If you have given any items to your follower, that would then be added to their inventory and effect the weight same as it would you. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 14:44, 15 February 2013 (GMT)&lt;br /&gt;
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== Fortify combat skill?== &lt;br /&gt;
So I just read that followers will not gain benefits from enchantments such as fortify one-handed, bows, two handed etc however in the article it says they will not gain benefits from any fortify &amp;quot;combat skill&amp;quot; effect. In this context does a &amp;quot;combat skill&amp;quot; refer to sneak, lockpicking, pickpocket, etc? since no mention of stealth skills is made on the page.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 17:40, 10 February 2013 (GMT)&lt;br /&gt;
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:I don't know if it was misused, but the term in this context should not refer to stealth skills. See, for example [[SR:Combat|Combat]], which lists the combat abilities. For still more, see [[SR:Skills|Skills]].  --[[User:JR|JR]] ([[User talk:JR|talk]]) 18:50, 10 February 2013 (GMT)&lt;br /&gt;
 &lt;br /&gt;
::So if I gave my follower fortify sneak 40%, fortify one-hand/two-hand 40%, they wouldnt work? Guess I should stick to muffle then.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 18:59, 14 February 2013 (GMT) &lt;br /&gt;
&lt;br /&gt;
:::My sense is that the info on the page is probably correct: Only enchanting follower's apparel with those effects listed will confer benefits on them. So, it looks like you are right. You can still use powerful defensive enchantments on your followers apparel, (especially resist magic and resist individual destruction elements (frost/fire/ice), and of course, give them enchanted weapons. The reason I suppose the page is essentially correct is because 1) it matches my own memory of how it works (though I haven't tried or tested such things recently), and 2) That info has survived the test of time on a heavy-traffic page. Just look at how much has been asserted, questioned, disputed, etc., in all the talk page archives. I have waded through all of it before to try to figure out a related question, and it's not fun. When there has been so much back-and-forth, we usually end up with fairly good info by this stage. Some doubt has to remain until someone can authoritatively confirm, or conduct tests. Setting up a little test yourself should not be hard. For example, locate an enemy, save your game, use only defensive/healing tools to keep yourself alive, and try to count how many weapon strikes from your follower kills the enemy. Then enchant with fortify one-handed (or two-handed), equip them with it, re-load, and count again. If you have a PC and can check followers' stats via console, you can perform more sophisticated and detailed tests. --[[User:JR|JR]] ([[User talk:JR|talk]]) 11:08, 15 February 2013 (GMT)&lt;br /&gt;
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::::I know the front page does not list Fortify Sneak as an enchantment that followers benefit from but I know from playing around with it that when I beef up their plus sneak gear that it seems to improves their sneak. I have tested them without the gear and with the plus gear. Every time they are harder to detect by the mobs around them. I of course have not confirmed this with the CK. Just my own personal experience where when they are not wearing it they are noticed literally from miles away to when they are wearing it they can walk right up to an enemy just like me and not be detected. Is there anyway to prove this not just my imagination? :D&lt;br /&gt;
&lt;br /&gt;
::::Thanks,&lt;br /&gt;
&lt;br /&gt;
::::--&amp;lt;span style=&amp;quot;border:4px ridge green;&amp;quot;&amp;gt;- &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Eglyntine|Eglyntine&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] -- &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Fairness Is An Illusion We Do Not Provide Here...&amp;quot; - NLM'' -&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; --  15:25, 17 February 2013 (GMT)&lt;br /&gt;
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== Animal Followers? ==&lt;br /&gt;
&lt;br /&gt;
I have heard the Reikling Followers (from the Dragonborn add-on) do not take up the 'regular follower slot', but takes up an 'animal follower slot'. (For instance, you can have Lydia, a 'regular follower' and Meeko, an 'animal follower' at the same time). If this is the case, then can Reikling Followers be brought over from Solstheim to Skyrim without use of the Creation Kit or Console Commands?&lt;br /&gt;
&lt;br /&gt;
If they are able to be taken to Skyrim, either by normal means or by the CK/CC, one final inquiry remains:&lt;br /&gt;
Can your child from Hearthfire accept a Reikling as a pet? If they could, that would be awesome.  [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 01:56, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Not Following:SOLVED! (Kinda) ==&lt;br /&gt;
&lt;br /&gt;
I have had an issue, for the past few months, in fact, that Followers would not follow me because they say I &amp;quot;already have someone with me&amp;quot;. I believe this bug/glitch was caused when I tried to do the part of the 'Blessings of Nature' quest while having Vilkas with me to do the Companion's 'get-rid-of-werewolf' quest (forget the name). Vilkas apparently went back to the Companions' HQ, and I was never able to recruit a follower ever again.&lt;br /&gt;
&lt;br /&gt;
Until now.&lt;br /&gt;
&lt;br /&gt;
I recently got Hearthfire (I play on a PS3) and was kinda bummed that I couldn't have a Steward, because no one would follow me to my home. However, I noticed that my Housecarl (in this case, Valdimar) had the option to become steward, and I thought 'meh, better than nothing'. However, it was MUCH better than nothing, because when he became Steward, I saw a little message appear in the top-left of the screen that said 'Follower has left your service'.  I thought 'huh... that's odd...'&lt;br /&gt;
&lt;br /&gt;
And then the Proverbial Light Bulb went off in my head.  I asked Valdimar, afterwards to follow me, and HE DID! I then told him to stop, and tried it on Brelyna Maryon (My Wife) in the next room, and, Lo and Behold, SHE FOLLOWED TOO!!!!  :D&lt;br /&gt;
&lt;br /&gt;
So, moral of the story: If this 'followers not following' problem has happened to you, try this out. I'm just happy that I finally solved it myself this time!  [[User:Piffinatour|Piffinatour]] ([[User talk:Piffinatour|talk]]) 18:51, 20 February 2013 (GMT)&lt;br /&gt;
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== Command Shortcut ==&lt;br /&gt;
&lt;br /&gt;
I know I'm looking right past something obvious here, but when I use command mode to bypass the dialog box and go straight to telling a follower what to do, I have this problem where I seem to be stuck in command mode, and the follower will only follow a sustained activity command such as &amp;quot;sit bench&amp;quot; or &amp;quot;sleep bed&amp;quot; while IN command mode, and when I hit the button (B, Xbox) to exit command mode, they revert to whatever they were doing before I bossed them around. I can say &amp;quot;sit bench&amp;quot; to Farkas or Serana but they get up when I leave command mode. What am I missing? I can't believe I still have not figured this one out...but then, I just found the shortcut a few months ago. (Blushes) Someone please clue me in! --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 07:49, 26 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Increasing Followers Carrying Capacity With Enchanted Items ==&lt;br /&gt;
&lt;br /&gt;
I have tested this several times with Roggi Knot-Beard, Jenassa, Farkas (these I can confirm) and successfully used these items with others; it works for all of them. Give them the Boots of Strength, Lifting, The Ox, whatever, and they can carry up to whatever the specified allowance is in addition to what their base was before giving them the item. I tested this by filling their inventory with smallish items until the last thing I traded to them and what greyed every item in MY list out while in the trade screen was .1. Then took out whatever the weight of the enchanted item was, say the Elven Boots which weigh 1, giving the boots, they equip them, and there is immediately available room in their inventory to carry the weight specified by the enchanted item. I suspect that those who thought they didn't work had either not checked to be sure the item was equipped, or there may be followers for whom these items do NOT work. I haven't encountered this yet, and i have played several hundreds of hours with a large assortment of followers. (Xbox 360, with all three add-ons - but this worked fine before any DLC too) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:22, 26 February 2013 (GMT)&lt;br /&gt;
:Thanks for the detailed contribution. I've changed the article, since you have confirmed it and with numerous followers. I also think that patches have made a number of changes to the ways that CarryWeight works with followers, so that's another possible reason to suppose that past reports of it not working may not be correct now, even if they may have been in the past. --[[User:JR|JR]] ([[User talk:JR|talk]]) 20:00, 27 February 2013 (GMT)&lt;br /&gt;
::Ah, good point :) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 09:52, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::This still seems to need more verification, as a user recently added a tag for it on the page, and past talk page posts were what originally led to that enchantment being listed as one that doesn't work. Rather than moving it from one list to the other repeatedly, it's probably best to leave the VN tag for now and wait for more users to give input and describe testing they've done, with [[Skyrim_talk:Followers/Archive_5#Fortify_Carry_Weight|previous discussions]] in mind (the one linked to includes links to other related posts as well). — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:49, 3 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I have tested a little again with some CUSTOM enchanted gear to fortify carry weight and it looks like the regular stuff works but custom enchants do not, similar to the way player-made potions will not be used, but game-generated potions will. --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:10, 8 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Tested with Lydia, custom enchantments, no extra weight was given.{{uns|98.217.72.62|06:57, 23 March 2013}}&lt;br /&gt;
&lt;br /&gt;
== Followers that can mine ==&lt;br /&gt;
&lt;br /&gt;
Which followers can mine ore? Is there a list on the internet? Or how do you see which one can mine / chop wood, does it depend on there stats? (If so, which ones)&lt;br /&gt;
&lt;br /&gt;
[[User:WeeziMonkey|WeeziMonkey]] ([[User talk:WeeziMonkey|talk]]) 14:04, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dwarven crossbows == &lt;br /&gt;
So, do followers use dwarven crossbows?--[[Special:Contributions/82.46.168.98|82.46.168.98]] 21:42, 28 February 2013 (GMT)&lt;br /&gt;
: I have given [[Skyrim:Borgakh_the_Steel_Heart|Borgakh]] an enchanted [[Skyrim:Enhanced_Dwarven_Crossbow#Enhanced_Dwarven_Crossbow|Enhanced Dwarven Crossbow]], and she wields it quite often for ranged attacks. However, the animation of her aiming and firing the weapon happens repeatedly in battle, but no bolts fire from it, despite her having a supply of 400 or so [[Skyrim:Dwarven_Bolt#Dwarven_Bolt|Dwarven Bolts]]. So, I guess the answer to this question is both yes and no. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:45, 15 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower perks ==&lt;br /&gt;
&lt;br /&gt;
So checking various NPC pages I found out that some NPCs (around 75) have more or less documented perks. However, on the 59 permanent followers, only 16 of them have perks listed. Now I understand that some of them might simply not have any, but I find it odd that Housecarls, Companions or even dear old no-level-cap J'zargo don't have perks, considering that Talvas Fathyron, a mere level 25, apparently have 15 of them. Is it just a lack of research or are there truely so many followers without any perk? [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 23:23, 11 March 2013 (GMT)&lt;br /&gt;
:I have found that while many many many of the NPCs in Dragonborn have perks, not nearly as many have them in the base game. It was like they decided, what the hell, lets just give them to everyone! for the DLCs. J'zargo, per your specific mention, doesn't have perks at all. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:35, 11 March 2013 (GMT)&lt;br /&gt;
::Aww, well that's pretty bad considering that every bandit, forsworn, warlock and vampire have perks... Well, thanks for the quick answer! [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 23:40, 11 March 2013 (GMT)&lt;br /&gt;
:::Considering this fact, might it be a good idea to document which NPCs are perkless? When you look at an NPC page which does not list any perks, most users are going to think that just means the NPC's perks haven't been documented by an editor yet. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 04:15, 1 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower property ==&lt;br /&gt;
&lt;br /&gt;
I've noticed something about Faendal in Riverwood. After I helped him, I was free to take anything of low-value from his house. If I ask him to become my follower, then I was free to take anything regardless of the value from his house. Is it a common thing for any followers of the same type? Shall we add this into the note? [[User:Dreamshadow|Dreamshadow]] ([[User talk:Dreamshadow|talk]]) 11:34, 12 March 2013 (GMT)&lt;br /&gt;
:You're free to take low-value items from friends and followers, the maximum value being 30 for the former and about 100 for the latter. This is a great way to get a good gear and easy money at the start of the game, Faendal having numerous weapons and a rather precious Banded Shield. [[Special:Contributions/82.243.194.53|82.243.194.53]] 11:59, 12 March 2013 (GMT)&lt;br /&gt;
::I thought this info was already included in an article somewhere, but I couldn't find it here, in [[Skyrim:Crime|Crime]], or in [[Skyrim:Items|Items]]. It definitely needs to be verified and added. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:07, 1 April 2013 (GMT)&lt;br /&gt;
:::I've got the reason. As is mentioned in the [[Skyrim:Disposition|Disposition]] page. &amp;quot;Gaining a permanent follower will make him an ally, if the rank was in the range of 0 and 2 before. Dismissing him doesn't change the relationship.&amp;quot; Due to the change of relationship rank, it's possible to take more valuable things from them. [[User:Dreamshadow|Dreamshadow]] ([[User talk:Dreamshadow|talk]]) 15:20, 1 April 2013 (GMT)&lt;br /&gt;
::::Yes, that part is documented. What needs to be discovered, if it isn't already, is exactly what disposition value allows you to take an NPCs items without stealing, and if higher disposition values allow you to take higher value items. I'm not sure how to find this out, other than tedious trial-and-error testing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:45, 1 April 2013 (GMT)&lt;br /&gt;
:::::Well, NPCs for whom you have completed a favor, or are friendly to you for whatever reason, such as Alvor or Gerdur, will let you take items in their property with a value up to 30 I believe (Iron Swords, Gauntlets and Boots are okay, Maces are off-limits). NPC followers with a property, such as Faendal and Uthgerd, allow you to take items of higher value, although I'm not sure exactly what the limit is; early in the game, I usually take the Banded Shield in Faendal's house, which has a value of 100. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 17:03, 1 April 2013 (GMT)&lt;br /&gt;
::::::Maybe somebody who plays on the PC could use &amp;lt;code&amp;gt;setrelationshiprank&amp;lt;/code&amp;gt; to adjust an NPC disposition up and down to find the break point for items of differing values. I'll try to do this at some point this week if no one else does, as time permits. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:26, 1 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Level not resetting? ==&lt;br /&gt;
&lt;br /&gt;
Ok I know as of patch 1.6 followers should level with you no problem, and I have that patch as well as every add on. I joined the Dawnguard and made Durak my follower, and shortly after, my steward around level 12. He was pretty useful, I thought, until a recent fight I noticed him run in and get one shotted by some type of bandit. This seemed off to me so I got him some decent armor and hit him with a sword. It took away half of his health. I hit multiple other followers with the same sword and they didn't take nearly that amount of damage without upgraded armor, so I assume he is just not leveling with me. I tried the Wabbajack fix and that didn't work either, still killed really easily. I saw him first around level 10 and made him steward maybe level 12? I am level 30 now, and unfortunately I can't see any info on him because I'm on 360. Has anybody else had similar issues? [[Special:Contributions/24.149.71.178|24.149.71.178]] 23:41, 12 March 2013 (GMT)&lt;br /&gt;
:I think I have found the culprit, I have hit him with too many marked for death shouts as that permanently weakens a follower..[[Special:Contributions/24.149.71.178|24.149.71.178]] 23:41, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Zombie Werewolves? ==&lt;br /&gt;
{{Good Question|Mar 2013}}&lt;br /&gt;
[[File:User-Daric_Gaersmith-borgakh_werewolf.png|150px|thumb|right|&amp;lt;small&amp;gt;And you say ''I'' have a grim look?&amp;lt;/small&amp;gt;]]It seems that [[Skyrim:Skjor|Skjor]] is not the only [[Skyrim_talk:Skjor#Skjor_Respawned.3F|zombie werewolf]] in Skyrim. As I entered the [[Skyrim:Riverwood_Trader|Riverwood Trader]] just now, my follower ([[Skyrim:Borgakh_the_Steel_Heart|Borgakh]]) transformed into a Zombie Werewolf. She still behaves as Borgakh or as any other follower would, but she looks like a dead werewolf walking. I'm playing on the {{Xbox22}}XBox 360, so I don't have any mods enabled, nor did I use any console commands. This just happened completely at random. Any idea what caused it? On departing from the shop, Borgakh again became a Zombie Werewolf. The werewolf skin spreads up her body quite slowly, and as you can see from the image, it doesn't cover all of her enchanted Dragonplate armour. The face is always pointed toward the sky, with a distinct hole at the throat, giving it a somewhat carnival appearance, like something you might see someone dressed in at Disneyland. In the past, I have asked her to carry the [[Skyrim:Werewolf_Pelt#Werewolf_Pelt|Werewolf Pelt]] that I found in [[Skyrim:Volkihar_Keep|Volkihar Keep]]. I wonder if this has affected her somehow. The pelt has been securely locked away for some time now, in one of my [[Skyrim:Hearthfire|Hearthfire]] homes, just in case. I also have a few spare [[Skyrim:Glenmoril_Witch_Head#Glenmoril_Witch_Head|Glenmoril Witch Heads]] available, and as a last resort, all my homes are decorated with both [[Skyrim:Dawnguard_Shield#Dawnguard_Shield|Dawnguard Shields]] (for protection against vampires) and crossed [[Skyrim:Silver_Greatsword#Silver_Greatsword|Silver Greatswords]] (for dealing with werewolves). I don't want to do it, but I will if I have to. I am fundamentally opposed to lycanthropy and vampirism.&lt;br /&gt;
&lt;br /&gt;
I thought having an Orc as a follower would be a good defense against werewolves, being that one hundred and one of them reputedly attacked [[Lore:Kodlak_Whitemane|Kodlak Whitemane]] and another Companion. Now my Orc follower has become a werewolf herself! I guess it should stop her complaining that ''&amp;quot;my blood is calm, I prefer it boiling.&amp;quot;'' &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:29, 18 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hadvar and Ralof ==&lt;br /&gt;
&lt;br /&gt;
Okay so, it's not entirely untrue that following them and then siding with their respective faction gives different results, but no matter what you decide they're present for the two quests following the Battle for Whiterun (in which they are found when Baalgruf makes his speech or Vignar enters Dragonsreach). If you followed Ralof/Hadvar and side with the Stormcloaks/Imperials, they will be present during The Jagged Crown and Hadvar will get a &amp;quot;promotion&amp;quot;, now wearing imperial heavy armor. And that's it. The leader of the scouts in the Compelling Tribute and Rescue from Fort Neugrad/Kastav will always be Ralof/Hadvar, no matter who you decided to follow during Unbound. Also, I think it's important to note that during all these quests, they do not follow you; during the Jagged Crown, they follow Galmar/Rikke and during the other quests, they act as standart soldiers. Those details are important, but they belong on their respective pages, not this one. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 10:42, 25 March 2013 (GMT)&lt;br /&gt;
:Technically you never follow them in Unbound, they follow you for most of it. Have you verified that they now reappear if not chosen in Unbound? Because on my first playthrough, I went with Hadvar and then joined the Stormcloaks, and never saw Ralof after Unbound. It's possible - eh, even likely to be honest - that there have been changes made by updates since then. Only the one chosen in Unbound appears in the inn in Riverwood as well.--[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 16:17, 25 March 2013 (GMT)&lt;br /&gt;
::I've followed Ralof with my three characters and sided with the Imperials with two of them, and now that the war is over Hadvar is at the Sleeping Giant for the latter two. Talking to them is completely optional when it comes to the Civil War quests, you can simply rush on the enemies so you may have missed them, but they're present at the map marker. I can test again but I doubt the results will be different. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 17:23, 25 March 2013 (GMT)&lt;br /&gt;
:::Eh, your testing is probably more recent than mine. Odds are I just encountered a ... bug. That first playthrough was back when completing Promises to Keep resulted in a repetitively spawning Louis Letrush outside Whiterun; if I remember rightly I gave up on it when I'd passed six Letrushes all chorusing &amp;quot;Do you want something?&amp;quot; every time I walked past the Whiterun Stables. :) --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 05:21, 26 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Unlocking Doors Easily Including Doors That Requires Keys ==&lt;br /&gt;
&lt;br /&gt;
There is two videos that shows this glitch. I highly recommend checking them. &amp;quot;Skyrim - How to Unlock Any Door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Basicly, you push your follower into any door and as long they have a lockpick, they will open said door... Even if it is a door that requires a key. This should be counted as a glitch, I say! {{uns2|20:08, 26 March 2013‎| 172.162.165.149}}&lt;br /&gt;
&lt;br /&gt;
:This is already documented on the [[Skyrim:Lockpicking|Lockpicking]] skill page. It isn't a glitch, the developers likely intended it to be that way.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 21:27, 26 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Unable to hire? ==&lt;br /&gt;
{{Good Question|Mar 2013}}&lt;br /&gt;
I've noticed this bug or something after [[Skyrim:Waking Nightmare|Waking Nightmare]] quest solved to Erandur, then whenever I get a new follower or just dismiss the old one, the opporunity to hire the old follower again ([[Skyrim:Marcurio|Marcurio]] in my case) disappears. They speak their random lines, but there's no 'I'll hire you' line apeears.&lt;br /&gt;
Anoyone can confirm this bug? Any salvation?--[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 00:48, 28 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Regarding Follower's Enchanted gear==&lt;br /&gt;
&lt;br /&gt;
I believe I got the accurate answer for the question which enchantments would work on follower.&lt;br /&gt;
&lt;br /&gt;
- There are 2 perks: AlchemySkillBoosts and PerkSkillBoosts.&lt;br /&gt;
&lt;br /&gt;
- AlchemySkillBoosts modifies the effectiveness of skills based on Actor values (Skill)powermod and is responsible for the bonus from potions. PerkSkillBoosts modifies the effectiveness of skills based on Actor values (Skill)power and is responsible for the bonus from enchantment. That means actor values (Skill)powermod and (Skill)power on their own do not have any effect.&lt;br /&gt;
&lt;br /&gt;
- I have already tested the two perks' effects in-game by removing all their perk entries, basically making them blank perks. The result is that the player no longer receives any bonus from fortify skill enchantments and potions (with exceptions being Fortify Heavy/Light Armor and Enchanting since the skills themselves are modified, not (Skill)powermod or(Skill)power)).&lt;br /&gt;
&lt;br /&gt;
- These two perks are given to the player only (even with DLCs), that's why follower would not receive benefit from those said enchantments.&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; So basically, all follower will not benefit from any enchantments that modify (Skill)powermod or (Skill)power, they will from any others.&lt;br /&gt;
&lt;br /&gt;
I know there is already an accurate list on the page but there are also disputes over some fortify skills working on some followers. I hope this will clarify it.[[Special:Contributions/117.5.17.117|117.5.17.117]] 12:45, 3 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ending discussion at last- ==&lt;br /&gt;
&lt;br /&gt;
Followers will use any bow that is different from there starting bow (vanilla or dlc) so long as they have a supply of arrows that are different to their starting arrows. For me I use steel that I collect from soldiers during the civil war quest line.&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1149333</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1149333"/>
		<updated>2013-03-15T23:10:51Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Free Daedra hearts (Atronach salts ect) and permanent Arvak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
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I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
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== Fire Arrow Glitch ==&lt;br /&gt;
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Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
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:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
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== Help Decorating House ==&lt;br /&gt;
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The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
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== Orbital Paarthurnax ==&lt;br /&gt;
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I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
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== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
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After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
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:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
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== Put people in well in riften! ==&lt;br /&gt;
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I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
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== Mannequin Armour dupe glitch... ==&lt;br /&gt;
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Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
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== Duplicating Most One Handed Weapons ==&lt;br /&gt;
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This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
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== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
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Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
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# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
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Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
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== Silly Sam graphics glitch ==&lt;br /&gt;
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{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
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When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
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:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
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== Civilians Good Turn Is Bad? ==&lt;br /&gt;
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Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
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:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
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== Mill Glitch? ==&lt;br /&gt;
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''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
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==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
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&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
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== Giants Club ==&lt;br /&gt;
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Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
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== Vampire Sight power without being Vampire ==&lt;br /&gt;
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So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
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HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
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::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
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This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
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I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
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As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
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::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
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:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
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This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
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So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
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::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
&lt;br /&gt;
I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
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Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
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Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
:Try this- go somewhere indoors away from others and shift to werewolf form. This should set your character as mortal (not vampire, and remove the negative effects, however you will most probably still have the benefits, but at least you will no longer need to feed. Also don't let you followers ESPECIALLY Serana have any potions of blood as these are glitches and will turn you into a vampire. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:41, 13 March 2013 (GMT)&lt;br /&gt;
::Check [[Skyrim:Vampirism#Curing_Vampirism|this page]] for a couple of ways to cure vampirism. Also, [[Skyrim:Lycanthropy#Curing_Lycanthropy|curing yourself of lycanthropy]] and then asking Aela to restore it is supposed to cure you of vampirism. I would try that as well. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:11, 14 March 2013 (GMT)&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
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I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
&lt;br /&gt;
:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
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== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
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: Yeah, this is hilarious. I let my character fly up whilst I had my tea. When I got back skyrim was just a little speck miles beneath me :P [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:16, 12 March 2013 (GMT)&lt;br /&gt;
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== When wearing a mask and hooded robes... ==&lt;br /&gt;
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I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
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== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
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--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
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== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
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[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
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:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
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::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
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== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
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== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
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I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
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2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
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3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
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These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
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This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, Werebear, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
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The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
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THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
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[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;br /&gt;
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:PS3, ver 1.08 (?)&lt;br /&gt;
:tried this, got the active effects page to show 2 conjure fire atronachs (i can only have 1 active at a time.) quick traveled to dawnstar (thats where i was) i look/move around and the fire atronach still follows me around. although i do have the atronach stone which causes me to fail conjures alot so it took a while to actually get it to show 2 conjure flame atronarchs.  someone else test it out ?    &lt;br /&gt;
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:also could you be more specific on how you brought a npc back to life and cause him to resume his scripted actions (store merchant) as a dragon killed one of the khaajit trainers/fence. &lt;br /&gt;
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:upon trying it a few more times this time not killing the atronach it dissapears after a few seconds. assuming because it's timer ran out.&lt;br /&gt;
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:[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 13:11, 9 March 2013 (GMT)&lt;br /&gt;
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::Then you didn't do it right :) they become sort of detatched from the player. Almost as thought the game has spawned them there not you. As for the reanimation bit, it was a one off and ive only ever managed it once. I get a much higher sucess rate outside Falkreath, although out of 10 attempts it maybe only works 4 or 5 times. its difficult but is definately repeatable. Ive done this on PS3 and X-Box with all DLC's installed and on the most recent update.(Cba to sign in sorry) [[Special:Contributions/195.194.238.110|195.194.238.110]] 11:56, 12 March 2013 (GMT)&lt;br /&gt;
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:::you are indeed correct i just tried it again, after i remembered your post. apparently the atronach stone messes with this glitch.  successfully worked after changing stones. created a solid storm atronach that does not disappear upon death. &lt;br /&gt;
:::why dont you put it on the main glitch/exploit page ?[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 08:20, 14 March 2013 (GMT)&lt;br /&gt;
&amp;lt;- not my job :) I just find the glitches. I have loads that are easily repeatable and arnt on the glicthes page. I can duplicate Wuthraad by stealing it from ysgrammor in the hall of sovengarde (get him to follow u out of the hall) I can get the quest version of the Wabbajack, I can also get both the masque of clavicus vile and the rueful axe. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 23:10, 15 March 2013 (GMT)&lt;br /&gt;
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== Riekling + Invisible Exploding arrows = ==&lt;br /&gt;
&lt;br /&gt;
Carnage, simple as.&lt;br /&gt;
&lt;br /&gt;
If you shoot a few of these arrows at a Riekling Warrior, whilst it's your pet, then they equip those arrows instead of their spear. It basically turns them into a mage as the arrow is equivalent to the spell Fireball. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:14, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1149332</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1149332"/>
		<updated>2013-03-15T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Free Daedra hearts (Atronach salts ect) and permanent Arvak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
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== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
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== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
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== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
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== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
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== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
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== Duplicating Most One Handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
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== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
&lt;br /&gt;
Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
&lt;br /&gt;
# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
&lt;br /&gt;
Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
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== Silly Sam graphics glitch ==&lt;br /&gt;
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{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
&lt;br /&gt;
When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
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:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
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== Civilians Good Turn Is Bad? ==&lt;br /&gt;
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Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
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:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
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== Mill Glitch? ==&lt;br /&gt;
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''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
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==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
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== Giants Club ==&lt;br /&gt;
&lt;br /&gt;
Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
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== Vampire Sight power without being Vampire ==&lt;br /&gt;
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So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
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HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
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::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
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This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
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I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
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As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
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:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
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This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
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So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
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::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
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I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
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Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
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Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
:Try this- go somewhere indoors away from others and shift to werewolf form. This should set your character as mortal (not vampire, and remove the negative effects, however you will most probably still have the benefits, but at least you will no longer need to feed. Also don't let you followers ESPECIALLY Serana have any potions of blood as these are glitches and will turn you into a vampire. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:41, 13 March 2013 (GMT)&lt;br /&gt;
::Check [[Skyrim:Vampirism#Curing_Vampirism|this page]] for a couple of ways to cure vampirism. Also, [[Skyrim:Lycanthropy#Curing_Lycanthropy|curing yourself of lycanthropy]] and then asking Aela to restore it is supposed to cure you of vampirism. I would try that as well. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:11, 14 March 2013 (GMT)&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
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I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
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:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
&lt;br /&gt;
Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
&lt;br /&gt;
:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Yeah, this is hilarious. I let my character fly up whilst I had my tea. When I got back skyrim was just a little speck miles beneath me :P [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:16, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== When wearing a mask and hooded robes... ==&lt;br /&gt;
&lt;br /&gt;
I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
&lt;br /&gt;
== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
&lt;br /&gt;
[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, Werebear, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
&lt;br /&gt;
The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
&lt;br /&gt;
THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:PS3, ver 1.08 (?)&lt;br /&gt;
:tried this, got the active effects page to show 2 conjure fire atronachs (i can only have 1 active at a time.) quick traveled to dawnstar (thats where i was) i look/move around and the fire atronach still follows me around. although i do have the atronach stone which causes me to fail conjures alot so it took a while to actually get it to show 2 conjure flame atronarchs.  someone else test it out ?    &lt;br /&gt;
&lt;br /&gt;
:also could you be more specific on how you brought a npc back to life and cause him to resume his scripted actions (store merchant) as a dragon killed one of the khaajit trainers/fence. &lt;br /&gt;
&lt;br /&gt;
:upon trying it a few more times this time not killing the atronach it dissapears after a few seconds. assuming because it's timer ran out.&lt;br /&gt;
&lt;br /&gt;
:[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 13:11, 9 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Then you didn't do it right :) they become sort of detatched from the player. Almost as thought the game has spawned them there not you. As for the reanimation bit, it was a one off and ive only ever managed it once. I get a much higher sucess rate outside Falkreath, although out of 10 attempts it maybe only works 4 or 5 times. its difficult but is definately repeatable. Ive done this on PS3 and X-Box with all DLC's installed and on the most recent update.(Cba to sign in sorry) [[Special:Contributions/195.194.238.110|195.194.238.110]] 11:56, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::you are indeed correct i just tried it again, after i remembered your post. apparently the atronach stone messes with this glitch.  successfully worked after changing stones. created a solid storm atronach that does not disappear upon death. &lt;br /&gt;
:::why dont you put it on the main glitch/exploit page ?[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 08:20, 14 March 2013 (GMT)&lt;br /&gt;
&amp;lt;- not my job :) I just find the glitches. I have loads that are easily repeatable and sent on the glicthes page. I can duplicate Wuthraad by stealing it from ysgrammor in the hall of sovengarde (get him to follow u out of the hall) I can get the quest version of the Wabbajack, I can also get both the masque of clavicys vile and the rueful axe.&lt;br /&gt;
&lt;br /&gt;
== Riekling + Invisible Exploding arrows = ==&lt;br /&gt;
&lt;br /&gt;
Carnage, simple as.&lt;br /&gt;
&lt;br /&gt;
If you shoot a few of these arrows at a Riekling Warrior, whilst it's your pet, then they equip those arrows instead of their spear. It basically turns them into a mage as the arrow is equivalent to the spell Fireball. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:14, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1147146</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1147146"/>
		<updated>2013-03-13T22:41:42Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Vampire/Werewolf hybrid? Help! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Duplicating Most One Handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
&lt;br /&gt;
== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
&lt;br /&gt;
Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
&lt;br /&gt;
# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
&lt;br /&gt;
Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Silly Sam graphics glitch ==&lt;br /&gt;
&lt;br /&gt;
{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
&lt;br /&gt;
When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Civilians Good Turn Is Bad? ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Mill Glitch? ==&lt;br /&gt;
&lt;br /&gt;
''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
&lt;br /&gt;
==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
&lt;br /&gt;
== Giants Club ==&lt;br /&gt;
&lt;br /&gt;
Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vampire Sight power without being Vampire ==&lt;br /&gt;
&lt;br /&gt;
So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
&lt;br /&gt;
HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
&lt;br /&gt;
This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
&lt;br /&gt;
I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
&lt;br /&gt;
As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
&lt;br /&gt;
:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
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This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
&lt;br /&gt;
So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
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I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
&lt;br /&gt;
Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
&lt;br /&gt;
Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
:Try this- go somewhere indoors away from others and shift to werewolf form. This should set your character as mortal (not vampire, and remove the negative effects, however you will most probably still have the benefits, but at least you will no longer need to feed. Also don't let you followers ESPECIALLY Serana have any potions of blood as these are glitches and will turn you into a vampire. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:41, 13 March 2013 (GMT)&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
&lt;br /&gt;
I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
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:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
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:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
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== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
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: Yeah, this is hilarious. I let my character fly up whilst I had my tea. When I got back skyrim was just a little speck miles beneath me :P [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:16, 12 March 2013 (GMT)&lt;br /&gt;
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== When wearing a mask and hooded robes... ==&lt;br /&gt;
&lt;br /&gt;
I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
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== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
&lt;br /&gt;
== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
&lt;br /&gt;
[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, Werebear, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
&lt;br /&gt;
The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
&lt;br /&gt;
THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:PS3, ver 1.08 (?)&lt;br /&gt;
:tried this, got the active effects page to show 2 conjure fire atronachs (i can only have 1 active at a time.) quick traveled to dawnstar (thats where i was) i look/move around and the fire atronach still follows me around. although i do have the atronach stone which causes me to fail conjures alot so it took a while to actually get it to show 2 conjure flame atronarchs.  someone else test it out ?    &lt;br /&gt;
&lt;br /&gt;
:also could you be more specific on how you brought a npc back to life and cause him to resume his scripted actions (store merchant) as a dragon killed one of the khaajit trainers/fence. &lt;br /&gt;
&lt;br /&gt;
:upon trying it a few more times this time not killing the atronach it dissapears after a few seconds. assuming because it's timer ran out.&lt;br /&gt;
&lt;br /&gt;
:[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 13:11, 9 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Then you didn't do it right :) they become sort of detatched from the player. Almost as thought the game has spawned them there not you. As for the reanimation bit, it was a one off and ive only ever managed it once. I get a much higher sucess rate outside Falkreath, although out of 10 attempts it maybe only works 4 or 5 times. its difficult but is definately repeatable. Ive done this on PS3 and X-Box with all DLC's installed and on the most recent update.(Cba to sign in sorry) [[Special:Contributions/195.194.238.110|195.194.238.110]] 11:56, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Riekling + Invisible Exploding arrows = ==&lt;br /&gt;
&lt;br /&gt;
Carnage, simple as.&lt;br /&gt;
&lt;br /&gt;
If you shoot a few of these arrows at a Riekling Warrior, whilst it's your pet, then they equip those arrows instead of their spear. It basically turns them into a mage as the arrow is equivalent to the spell Fireball. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:14, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Glitches&amp;diff=1147140</id>
		<title>Skyrim:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Glitches&amp;diff=1147140"/>
		<updated>2013-03-13T22:33:25Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Removed dawnbreaker note, still works perfectly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}{{quality}}{{TOCright|limit=3}}&lt;br /&gt;
This article documents general '''glitches''' that have been discovered in Skyrim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Quest-specific glitches do ''not'' belong on this page but on the appropriate quest page.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is not an exhaustive list of every anomaly that may possibly occur. There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger them; if you choose to do a bizarre and unpredictable set of actions, it is likely that the game's response will also be bizarre and unpredictable. Rather, these articles only document glitches that other readers are likely to be interested in learning about: i.e., those that have serious consequences; those that can be exploited to your advantage; and those that most players are likely to uncover during standard gameplay.&lt;br /&gt;
&lt;br /&gt;
Furthermore, these articles focus on '''general''' glitches. Glitches that are only encountered under very specific situations are documented on other articles: problems during a quest will be documented on that quest's article; problems that only occur in a given location will be described on that place's article; etc. If you are looking for information on a problem that you've encountered, you should start by searching the same way as non-problem-related information by looking at the wiki article on that topic. This article is the place to look if there is an inexplicable problem whose source is not obvious, or for problems that don't fit into one of the site's other articles.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
Please visit (and contribute to) Bethesda's official bug report in [http://forums.bethsoft.com/index.php?/topic/1298524-xbox-360-bug-report-topic/ their forums].&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
&lt;br /&gt;
{{Bug|{{Xbox22}} If you sign out of your profile during a load screen, then quickly sign back in after earning the Achievement &amp;quot;[[Skyrim:Wanted|Wanted]]&amp;quot;, it will display the achievement as being unlocked; however, no Gamerscore will be given and the amount of achievements shown will be 1 less than it should be if this happens. It will not count Skyrim towards the 100% completion grouping either.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
===Getting Stuck===&lt;br /&gt;
&lt;br /&gt;
{{Bug|Sometimes, you will become stuck after a cinematic dialogue. Use the console command &amp;lt;code&amp;gt;enableplayercontrols&amp;lt;/code&amp;gt; to retain your controls.|vn=1}}&lt;br /&gt;
{{Bug|Occasionally, if you try to mine ore while in Sneak mode, you become stuck in mining animation.|confirmed=1}}&lt;br /&gt;
{{Bug|Rarely, it is possible to get stuck between objects, and be unable to move. This can be solved by fast traveling or the console command using &amp;lt;code&amp;gt;coc &amp;lt;cellname&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tcl&amp;lt;/code&amp;gt;. |vn=1}}&lt;br /&gt;
&lt;br /&gt;
===NPC Dialogue===&lt;br /&gt;
&lt;br /&gt;
{{Bug|{{Pc22}} {{Xbox22}} If an NPC changes location (via doorway) while you are in conversation with them, you will be unable to finish the conversation. When spoken to again, they will repeat the first line of conversation but have no conversation options.|vn=1}}&lt;br /&gt;
{{Bug|{{Pc22}} If you initiate a conversation with an NPC while holding the walk/run button, the button will invert upon leaving the conversation (i.e. if you use hold shift to walk, you will now have to hold shift to run). This can be fixed by opening a menu, holding the walk/run button, and then exiting the menu while holding that button. This does not include the &amp;quot;options&amp;quot; menu.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Pc22}} If you are in a conversation with an NPC and open the Steam in-game interface using Shift+Tab, you will no longer be able to use Tab to end the conversation upon returning to the game. This is related to the Shift toggle bug where if you press Shift during/initiating a conversation it &amp;quot;sticks&amp;quot;. You can unstick Shift by pressing it once or manually clicking the exit key. Simply waiting may cause the NPC to eventually end the conversation.|vn=1}}&lt;br /&gt;
{{Bug|Pausing during dialogue while an NPC is talking will cause the NPC to skip to the next line if enough time has passed for the voice clip to be finished. This bug can be avoided on the PC version by opening the [[SR:Console|Console]] to pause the game during dialogue.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Pc22}} When on a trade screen with a merchant or follower, sometimes clicking on a particular menu item (such as Weapons or Misc) will exit the trade screen. This is because it doesn't automatically register where you click as the active region and the active selection/clicked area can be out of sync. This also leads to a bug where clicking on a specific dialogue choice actually registers as a different one you had highlighted.|vn=1}}&lt;br /&gt;
{{Bug|Changing locations while in mid-conversation with an NPC sometimes causes the NPC to follow you to that location. |confirmed=1}}&lt;br /&gt;
{{Bug|While one NPC is talking to another, it is possible to make them skip their dialogue line(s) that appear on-screen. While the NPC is talking, sprint into them they'll stumble back and continue on without finishing their sentence(s).|confirmed=1}}&lt;br /&gt;
{{Bug|While an NPC is sleeping, if you go to talk to them, they may sleep and talk at the same time.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
===Loading===&lt;br /&gt;
&lt;br /&gt;
{{Bug|{{Pc22}} When loading another saved game, being in a sunny area will not display any shadow while being where a shadow area would be darkens the whole world.|vn=1}}&lt;br /&gt;
{{Bug|{{Ps22}} Sometimes some of the scenery disappears or is completely cut off. If you try to walk into the disappearing landscape, then you will be told that you &amp;quot;cannot go that way&amp;quot;, causing you to freeze. This can cause the game to be unplayable as you cannot move in any direction without being stuck.|vn=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} Sometimes when you load into a new area you may not interact with certain objects and entities.|vn=1}}&lt;br /&gt;
{{Bug|{{Xbox22}}{{Pc22}} Water does not render correctly in occasional chunks. The water still exists, but is invisible. In these instances, there may be a rectangular patch missing from the screen. Reloading a save file may fix this issue.|vn=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} When the game forces a cell change (e.g. when you are arrested with a large bounty and brought to a castle) you will sometimes load before certain key elements of the cell do (such as the ground).|vn=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} When reloading a save, your legs and lower body may become stuck in the floor; this can be rectified by jumping.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
{{Bug|Objects you push that remain in contact cause you to &amp;quot;vibrate&amp;quot; which gains velocity as it continues and can very easily lead to death or could force the object to disappear. This is most observable with carts as it's very easy to push them and still be touching them, especially if you are in the cart itself.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Xbox22}}{{Ps22}} Enemies may occasionally get stuck on the scenery and animate incorrectly (extremely fast and jerky). Sometimes this may result in them catapulting high into the air and then falling to their deaths. This can also happen as a result of the dead dragons being launched into the air as the unintended effect of a spell. The body of the dragon can get stuck in the front gate or bridge of a town that you fast travel to.|confirmed=1}}&lt;br /&gt;
{{Bug|Objects which are affected by physics can appear to simply disappear if they are pushed outside the bounds of playable areas. They still exist but are unreachable.|vn=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} NPCs that are killed while they are sitting in a chair will often end up lying under their chair and occasionally partway under the floor.|vn=1}}&lt;br /&gt;
{{Bug|If you drop items from your inventory and re-enter the zone or reload a save, you will find the items you positioned are not where you put them after grabbing and moving them, but rather in the exact place where they were dropped from your inventory. This seems to occur only when you load a save from that same area, then immediately drop and rearrange the item before leaving. Loading the save, leaving the area, coming back, then dropping and rearranging gets it to stick.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Ps22}} Enemies killed by a decapitation may disappear; you can loot them afterwards, but they will be invisible.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&lt;br /&gt;
{{Bug|Sometimes when [[Skyrim:Elemental_Fury|Elemental Fury]] is cast on a weapon the sound effect continues to play endlessly regardless of changing your shout, sheathing (or replacing) your weapon, or retrying the shout. A similar issue has been recorded with the sound effects of [[Skyrim:Chillrend|Chillrend]] and [[Skyrim:Ice_Form|Ice Form]] (although less likely to occur). Typing &amp;lt;code&amp;gt;sexchange&amp;lt;/code&amp;gt; into the computer console removes the issue temporarily, but when the save is reloaded the problem persists.|confirmed=1}}&lt;br /&gt;
{{Bug|Frequently, and seemingly at random, sound effects lag for as long as 5-6 seconds, then will occur all at once. This often happens when sneak-attacking with a bow.|vn=1}}&lt;br /&gt;
{{Bug|The music that plays during combat may not cease after combat ends.|confirmed=1}}&lt;br /&gt;
**Completely exiting the game, then restarting, will fix this.&lt;br /&gt;
{{Bug|{{Ps22}} The dungeon clear tune may occur when your character is not in a dungeon or even doing anything in particular.|confirmed=1}}&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armor, and Apparel===&lt;br /&gt;
&lt;br /&gt;
{{Bug|Weapons and shields do not clean up from the world properly, and after a time they will begin to float in air near where they were lying.|confirmed=1}}&lt;br /&gt;
{{Bug|Switching weapons in combat has a 3-10 seconds delay. This is especially obvious when switching from a bow to spells or from a bow to dual wield swords.|confirmed=1}}&lt;br /&gt;
{{Bug|Certain types of weapons, when bound to a hotkey, will become unbound if more than one is in a player's inventory when the key is used. This only occurs for weapons that cannot be equipped to each hand through hotkeys (i.e. daggers, swords and greatswords).|vn=1}}&lt;br /&gt;
{{Bug|Wearing a mask with any hooded robe can cause your character's head to become invisible.|confirmed=1}}&lt;br /&gt;
{{Bug|With the Heavy/Light weightless armor perks, if a single piece of armor in a stack is equipped, the entire stack is weightless.|confirmed=1}}&lt;br /&gt;
{{Bug|Killing an archer that has drawn its bow but not yet released an arrow can result in the dropped bow appearing to still be drawn.|confirmed=1}}&lt;br /&gt;
{{Bug|Dual-Wielding displays only one weapon on the player when weapons are sheathed.|confirmed=1}}&lt;br /&gt;
{{Bug|Human characters in some cases fight unarmed with their fingers out like Khajiit.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
===Adverse enchantments===&lt;br /&gt;
{{Bug|The [[Skyrim:Fortify Sneak|Fortify Sneak]] and [[Skyrim:Fortify Lockpicking|Fortify Lockpicking]] enchantments actually do the exact opposite of what they are supposed to do.  Fortify sneak can make you ''easier'' to detect, rather than harder, and Fortify Lockpicking makes locks ''harder'' to pick.  In fact, a combined magnitude of 100% or greater for Fortify Lockpicking can render any lock impossible to pick, and a sufficiently high fortify sneak ability can mean that you can be heard by others, even if you are standing perfectly still.|OSP|1.3}}&lt;br /&gt;
&lt;br /&gt;
===Other Bugs===&lt;br /&gt;
&lt;br /&gt;
{{Bug|Barred doors are able to be opened by activating the bar through the door. At the right angle the bar will be selectable through the door.|confirmed=1}} &lt;br /&gt;
{{Bug|Enemies turned into ash piles will not fade away over time, leading them to accumulate in several areas. Such enemies will also always respawn at the pile.|vn=1}}&lt;br /&gt;
{{Bug|Enemies won't respawn in the wilderness or along the roads. Effects all DLC as well as the base game.|vn=1}}&lt;br /&gt;
{{Bug|Plants will not respawn in the wilderness or cities.Effects all DLC as well as the base game.|vn=1}}&lt;br /&gt;
{{Bug|Harvestable items (plants, garlic, pheasants, etc.) reset/respawn upon entering the cell (exterior or interior) after 10 days; but after save and reload of that cell, they revert to the state of the cell the previous time it was exited.|vn=1}}&lt;br /&gt;
{{Bug|When moving items to or from a container, if an item which has multiple copies (but less than the amount for the quantity selection box to appear) is moved, the entire menu will jump up one line while still having the item selected. Moving the selected line up one done enough times can take the selection off the screen. This may be corrected by moving out and back into that section.|confirmed=1}}&lt;br /&gt;
{{Bug|Wolves and dogs run up and down (in the vertical plane) on doors while attempting to pass through, as though ignoring gravity.|vn=1}}&lt;br /&gt;
{{Bug|Characters hit by frost icicles and arrows may have it stuck on them permanently. This may be related to the function that leaves arrows on bodies hit with arrows; however, clearing arrows in inventory or unequipping apparel is not guaranteed to work as a solution. Anything which forces your character model to completely rebuild will work to fix this. Going into Beast Form as a Werewolf may work. Alternatively, PC users can simply console command &amp;lt;code&amp;gt;sexchange&amp;lt;/code&amp;gt; twice, which forces a re-render. |vn=1}}&lt;br /&gt;
{{Bug|[[Skyrim:Essential NPCs|Essential]] NPCs sometimes get stuck in the wounded state (down on one knee) and they may not recover back to normal. This can be fixed by any of the following:|vn=1}}&lt;br /&gt;
** fast-traveling elsewhere and back&lt;br /&gt;
** staggering them with a shield or weapon&lt;br /&gt;
** using [[Skyrim:Unrelenting_Force|Unrelenting Force]]&lt;br /&gt;
{{Bug|{{Pc22}} It is possible to &amp;quot;kill&amp;quot; essential NPCs, or so to say, stun them forever. You must have the dragon shout [[Skyrim:Dragon Shouts|Ice Form]]. Cast the shout on the essential NPC and wait until they &amp;quot;die&amp;quot;. They will be stuck forever in that phase, or until you cast the shout again to unfreeze.}}&lt;br /&gt;
{{Bug|If you use a skill that changes the entire character's skin, such as invisibility or Werewolf form, then the eye texture can glitch. This can be fixed by going to the main menu and then reloading a save.|vn=1}}&lt;br /&gt;
{{Bug|If you enter a new area and buy some items from a merchant then reload the autosave and go back to the merchant, they will no longer have the items that you bought. Adversely, if you sell something to a merchant and reload the autosave, they will only have the money that they had left after the previous sale, and not their usual starting amount.|confirmed=1}}&lt;br /&gt;
{{Bug|If you stand on the two halves of the split log in a mill, then when they disappear you will be sent flying a short distance.|vn=1}}&lt;br /&gt;
{{Bug|{{Pc22}} Rarely, LMB and RMB cannot be used to peform actions. The player must instead attack using other keys.|vn=1}}&lt;br /&gt;
{{Bug|Sometimes using [[Skyrim:Activities|crafting stations]] doesn't work and instead just switches to third-person for a second, makes a clicking sound, but never actually allows the interaction. There are various fixes that may or may not work, including wielding/sheathing your weapon, changing equipped weapons/apparel, shouting, interacting with a station while it's in use by another, or any combination of these.|confirmed=1}}&lt;br /&gt;
{{Bug|{{pc22}}While using any crafting station, using Alt+Tab to switch out of the game than back to the game may result in the Windows mouse pointer remaining on-screen along with the Skyrim mouse pointer.|vn=1}}&lt;br /&gt;
**Exiting the game will restore the mouse pointer to normal.&lt;br /&gt;
{{Bug|For unknown reasons, your character's face may get stuck as if in combat (locked teeth, furrowed brow, squinted eye).|vn=1}}&lt;br /&gt;
{{Bug|Items called '''&amp;lt;MISSING NAME&amp;gt;''' may appear on dead NPCs. It is recommended that you do not pick up these items, because when they are dropped, the game may crash.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} With Dawnguard, you may spontaneously become a Vampire in addition to being a Werewolf. This seems to occur during location changes and/or entering combat. It adds &amp;quot;necks bitten: 1&amp;quot; to stats and the Vampire power and active effects. The Werewolf ability remains unchanged.  Serana's dialog menu still shows that the Vampire option is not taken.|vn=1}}&lt;br /&gt;
{{Bug|{{pc22}} While swimming, equipping from the hot keys favorite selection a melee weapon in one hand and a distance effect spell occasionally locks up the game. It seems one command, the melee weapon, is legal but the other isn't.|vn=1}}&lt;br /&gt;
{{Bug|{{Pc22}} On the PC version, changes to the mappings of the R and F keys will not be visibly displayed in the favorites menu, though the changes will still apply.|confirmed=1}}&lt;br /&gt;
{{Bug|Sometimes, regular items with a &amp;quot;quest item&amp;quot; status added to them (e.g. in Thieves Guild generic quests) won't lose this status, and if the player already had a stack of them then the entire stack will be unusable, undroppable, and unsellable. This can be a problem with [[sr:Alchemy|Alchemy]] [[sr:Ingredients|ingredients]], because the entire stack of ingredients will be unusable.|confirmed=1}}&lt;br /&gt;
** {{Pc22}}You can fix this through the console by entering &amp;lt;code&amp;gt;player.removeitem &amp;lt;item&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; to remove all affected items and re-adding them with &amp;lt;code&amp;gt;player.additem &amp;lt;item&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;. They will be normal items now.&lt;br /&gt;
** {{Ps22}} {{Xbox22}} You can fix weapons that suffer from this glitch by placing them on a weapon rack.&lt;br /&gt;
**  Another way to remove quest items is to go to jail and jailbreak. Open the prisoner belongings chest to receive your quest items but take nothing from the chest (the quest items are given to you automatically), then go to jail in a different hold. Jailbreak yet again but don't retrieve your belongings. Now go back to where you first went to jail and get your stuff.&lt;br /&gt;
{{Bug|[[Skyrim:Draugr|Draugr]] that are killed by a sneak attack while lying down or standing in a crevice can disappear through the floor. This can become a problem for certain quests which require you to obtain an object from the body. This is due to a physics bug when calculating where the body will fall. Occasionally, if you follow their fall, the body will be lootable.|confirmed=1}}&lt;br /&gt;
{{Bug|{{Xbox22}} Live fish can show up in places they do not belong, such as on footpaths hundreds of feet above a river.|vn=1}}&lt;br /&gt;
{{Bug| Tips may rarely remain on screen indefinitely. |vn=1}}&lt;br /&gt;
{{Bug| Bows may trigger context-sensitive cinematic kill animations, only to result in the arrow striking the target but failing to kill it, striking an intervening object, missing the target entirely, or sometimes not even being fired. |confirmed=1}}&lt;br /&gt;
{{Bug|Status messages that repeat will only be displayed every other time. This is most often seen when mining or when transmuting ores.|confirmed=1}}&lt;br /&gt;
&lt;br /&gt;
==Exploits==&lt;br /&gt;
===Armor Duplication Glitch===&lt;br /&gt;
{{Bug|Duplicating armor on mannequins:|USKP|1.2.4}}&lt;br /&gt;
*# Place the armor that you want to duplicate on your mannequin.&lt;br /&gt;
*# Don't exit out of the equipping screen, then take all of your armor back.&lt;br /&gt;
*# Leave the area (loading screen) and come back. The set of armor you did the action with will now be duplicated on the mannequin.&lt;br /&gt;
** If done to an enchanted piece of armor (eg. personally enchanted Ebony Armor of Destruction), it will be the unenchanted form.&lt;br /&gt;
**Tempering seems to be removed from the duplicate armor.&lt;br /&gt;
**This even duplicates dragon priest masks.{{VN|OSP 1.7}}&lt;br /&gt;
&lt;br /&gt;
===Clipping===&lt;br /&gt;
&lt;br /&gt;
* Grabbing an object by holding down the 'take' button and pressing it up flat against a wall before walking against will allow you to clip through the wall as if using the &amp;lt;code&amp;gt;Noclip&amp;lt;/code&amp;gt; console command. While this will normally result in a short fall through a blue field followed by instant teleportation back to solid ground, doing this in specific areas can allow for the easy and consequence-free acquisition of large amounts of items (some stolen, though) by looting the hidden chests that vendors keep their goods in. A reliable place to test this in is the Blue Palace, where there is a hall going off to the left of the curved staircase in the entry area. On the right side of the hall is a bench, and clipping through the wall right of the bench between it and the pillar will place the player on a thin strip of ground with no walls and a light blue background. Balancing on the thin strip to the left and dropping down past the chest visible below will (if it's activated on the way down) allow the looting of Sybille Stentor's entire inventory and cash stock, minus what's on her person.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* Quickloading a game does not correctly reset areas. This leads to a near-infinite number of exploits, such as being disarmed, quickloading, and then picking up the disarmed weapon to go with the one you had in the savegame, allowing you dual-wield unique/artifact items like Dawnbreaker.&lt;br /&gt;
* Equipping the Ancient Shrouded Cowl will not appear on Khajiit and Argonian characters. You can then equip a second head armor which will appear. Both pieces are considered equipped. If both objects are enchanted, the player will receive both effects.&lt;br /&gt;
* Similar to the Ancient Shrouded Cowl, the Falmer Helm also allows for equipping of a second headgear (enchanted or not) of types:&lt;br /&gt;
**Dragon Priest Masks: Can be equipped while the Falmer Helmet is equipped.&lt;br /&gt;
**Ebony Helmet: Can be dual-equipped with the Falmer helmet by equipping the Falmer Helmet, then equipping a Dragon Priest mask, then equipping the Ebony Helmet.&lt;br /&gt;
**Execution Hood: Same process as for the Ebony Helmet.&lt;br /&gt;
**Circlets: Can be dual-equipped with the Falmer Helmet by equipping the Falmer Helmet then equipping the circlet; this also works with the Penitus Oculatus Helmet.&lt;br /&gt;
**This exploit has been removed by the [[Skyrim:USKP|Unofficial Skyrim Patch]].&lt;br /&gt;
* The Gauldur Amulet allows equipping a second necklace, similar to the Ancient Shrouded Cowl and Falmer Helmet. Unlike the helmets, however, you can replace the Gauldur Amulet and still be able to wear two amulets. Save and reload the game while wearing two necklaces, then select a third necklace from inventory. The Gauldur Amulet will be replaced instead of the second necklace.&lt;br /&gt;
**This exploit no longer work after patch 1.8&lt;br /&gt;
:Note: Using the Gauldur Amulet glitch will prevent the Ebony Helmet and Execution Hood from being usable with the Falmer Helmet.&lt;br /&gt;
* It is possible to wear multiple sets of armor at the same time, using these steps:&lt;br /&gt;
*# Submit to jail while wearing the first set of armor&lt;br /&gt;
*# Escape from jail and submit to jail again, this time wearing different armor.&lt;br /&gt;
*# Escape and submit to jail once more, except this time serve your sentence and you will be wearing two different sets of armor at the same time.&lt;br /&gt;
* By placing a stolen item onto a general NPC and then killing that NPC, the item will lose its stolen tag.&lt;br /&gt;
* Arrows of any type can be duplicated by pickpocketing a guard that shoots at a target dummy before they start shooting, and stealing the steel arrows, then leaving one arrow of the desired type in their inventory. Collect your arrows from the target dummy. A great spot for this is the Whiterun Great Porch. The guards appear at 8am and 6pm and shoot for four hours each. (This is also possible for Thieves Guild members in the center part of the Ragged Flagon on the center target dummy; also, the members of the Thieves Guild stay up later than typical guards do.)&lt;br /&gt;
&lt;br /&gt;
===Free House===&lt;br /&gt;
* All purchasable [[Skyrim:Houses|houses]] and their upgrades can be acquired for free. You must have the gold in your inventory needed to purchase the houses legitimately in the first place. The exploit involves removing the gold from your inventory before it is automatically removed in the buying process. You need to talk to the Steward responsible for selling the house when they are near a container. When you have agreed to purchase the house, there is a small delay before the money is removed. During this delay, you can remove the gold from your inventory by placing it in a nearby container, retrieving it after you have been notified on-screen of the purchase. ''Container'' refers to any normal container, a dead body, or a [[Skyrim:Followers|follower]]. Remember to save before you start in case you are not quick enough. Even if the container is &amp;quot;owned&amp;quot;, your money is safe because you placed it there; it will not need to be stolen to regain it.&lt;br /&gt;
:* [[Skyrim:Breezehome|Breezehome]]&amp;amp;mdash;The best place is the map table up the stairs behind the throne. The Steward must pass the table to go downstairs and there is a chest under the table.&lt;br /&gt;
:* [[Skyrim:Hjerim|Hjerim]]&amp;amp;mdash;At night [[Skyrim:Jorleif|Jorleif]] sleeps in the kitchen next to several sacks. &lt;br /&gt;
:* [[Skyrim:Honeyside|Honeyside]]&amp;amp;mdash;There is a long chest by the wall to the left of the throne.&lt;br /&gt;
:* [[Skyrim:Proudspire Manor|Proudspire Manor]]&amp;amp;mdash;There is a cupboard behind [[Skyrim:Falk Firebeard|Falk Firebeard]] that is within reach.&lt;br /&gt;
:* [[Skyrim:Vlindrel Hall|Vlindrel Hall]]&amp;amp;mdash;There is a Dwarven chest to the right as you look face-to-face with the Steward in the throne room.&lt;br /&gt;
&lt;br /&gt;
'''Note''': This no longer seems to work with Dawnguard or Hearthfire installed.{{VN|Both need testing}}&lt;br /&gt;
* New game tested with Hearthfire. - Breezehome (and probably all the &amp;quot;old&amp;quot; houses&amp;quot;) is still available for free, but Lakeview Manor is not. - The steward grabs the money immediately after you agree to purchase the ground and leave no time to deposit your money, even though you stand next to a container.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
* There is a skeleton lying atop a stone altar on a mountainside slightly south of Sightless Pit. After killing it and its two guardians, you can repeatedly loot its ''[[Skyrim:The Doors of Oblivion|Doors to Oblivion]]'' book. Simply loot it, exit inventory, and loot again. Sell them for a quick way to get 'infinite' money, limited only by your carrying capacity and patience. The body will never disappear.&lt;br /&gt;
* It is possible to learn a spell and keep the spell book, while producing infinite copies of the book to sell for a little more than you could a normal book (such as the one in the above glitch). First, place the book on a shelf. While still in the container menu of the bookshelf, read the book using the appropriate button. Exit the menu. The book will still be on the shelf. If you take the book, it will disappear off the shelf, but will reload if you enter the shelf's container menu and exit, producing a copy on each load. Note that this will make the book permanently stuck on the shelf, occupying a slot even though it is not present in the menu, and preventing you from placing as many books on the shelf.&lt;br /&gt;
{{Bug|While in a vendor trade screen, it is possible to sell their own items back to the vendor, causing infinite gold.|OSP|1.2}}&lt;br /&gt;
*# As an example, you open the vendor's Apparel.&lt;br /&gt;
*# You then (without clicking) scroll down on the lefthand menu to highlight your own name (both with mouse and the larger font).  If done correctly, when you hover over the items on the right, the price will have dropped to what you can sell them for (usually about 10-20% of their sell value).&lt;br /&gt;
*# At this point, if you click the items, you are selling their own inventory back to them.&lt;br /&gt;
*#If you have any of the items, they will be sold first, so pick something that you don't have.&lt;br /&gt;
{{Bug|The Dawnstar chest glitch is one of the fastest ways to get infinite gold.|USKP|1.0}}&lt;br /&gt;
*# Wait for the caravan to come to dawnstar, then go to the merchant and save your game while looking at her.&lt;br /&gt;
*# Draw your weapon and attack the merchant; it is not necessary to kill her.&lt;br /&gt;
*# Reload your game, go into her inventory, but do not buy anything, now exit her inventory.&lt;br /&gt;
*# Go to the chest, it's by the mine next to the jarls house, underground by some rocks and a tree to the left of the mine.&lt;br /&gt;
*# Finally, open the chest and get what you need, it should have at least 500 gold, to reload the chest, repeat the process.&lt;br /&gt;
*Another way to do this that does not involve attacking Ahkari goes:&lt;br /&gt;
*#Wait for the caravan to arrive.&lt;br /&gt;
*#Speak to Ahkari, and ask to see her items.&lt;br /&gt;
*#Exit dialogue and go and find the chest, in the same location as above.&lt;br /&gt;
*#Take anything you want, up to any value.&lt;br /&gt;
*#Wait 48 hours, change cell (fast-travel or enter a house) and then return.&lt;br /&gt;
*#Repeat.&lt;br /&gt;
&lt;br /&gt;
===Infinitely Powerful Items===&lt;br /&gt;
First, obtain the most powerful [[Skyrim:Fortify Alchemy|Fortify Alchemy]] enchantments you can get your hands on.  The best will be custom enchantments when you have 100 in enchanting and all five &amp;quot;enchanter&amp;quot; perks, and when you use a grand soul gem.  For best results, enchant both a circlet and either a falmer helmet or Penitus Oculatus Helmet.  Then, you will need as many [[Skyrim:Fortify Restoration|Fortify Restoration]] ingredients you can get your hands on.  Find your way to an alchemy station, and do the following:&lt;br /&gt;
&lt;br /&gt;
:# Equip all your best &amp;quot;fortify alchemy&amp;quot; apparel.&lt;br /&gt;
:# Make a fortify restoration potion.&lt;br /&gt;
:# Unequip your fortify alchemy apparel.&lt;br /&gt;
:# Drink the potion.&lt;br /&gt;
:# Repeat from step one.&lt;br /&gt;
&lt;br /&gt;
Every cycle, the fortify alchemy enchantments will increase in magnitude, and therefore, so will the magnitude of your potions.  The trick will break if you don't make another potion under the influence of the previous one; after that, the alchemy enchantments will go back down to their normal level.&lt;br /&gt;
&lt;br /&gt;
Once you have your alchemy fortified to a satisfactory level, you can then make super-powered potions.  You can create a super-powered [[Skyrim:Fortify Enchanting|Fortify Enchanting]] potion, drink it, and use that to make super-powered enchantments.  You will need to make a few super-powered [[Skyrim:Fortify Enchanting|Fortify Enchanting]] potions, and then, use those potions to make one or two super-powered Fortify Alchemy enchantments, so that you can permanently have these super-powered potions at your disposal without having to go through the above cycle again.&lt;br /&gt;
&lt;br /&gt;
The possibilities are endless, however at extremely high numbers the game will register them as negative numbers and the glitch will not work, typically numbers over ten million do this. Below are just a few examples of its usefulness:&lt;br /&gt;
&lt;br /&gt;
# Use a super-powered [[Skyrim:Fortify Smithing|Fortify Smithing]] enchantment to temper weapons at the grindstone to do billions of damage per hit.&lt;br /&gt;
# Temper your armor with the same enchantment so that even a simple piece of hide armor single-handedly gives you the maximum armor rating (the maximum rating needed is 642 - see [[Skyrim:Armor#Armor Cap|Armor Cap]] - so it is unnecessary to &amp;quot;go mad&amp;quot; here).&lt;br /&gt;
# Enchant your boots to enable you to [[Skyrim:Fortify Carry Weight|carry billions of pounds]].&lt;br /&gt;
# In the same way you can add an effect to fortify your magic, health, and stamina pools, using up only three enchanting spots while at the same time eliminating the need to worry about running out of magic, or having to stop running.  At a high enough level, the stamina or magicka bars will stop showing up as you deplete them, essentially giving you &amp;quot;infinite&amp;quot; attributes.&lt;br /&gt;
# A single piece of armor can give you the maximum 85% magic resistance.&lt;br /&gt;
# Use a [[Skyrim:Fortify Barter|Fortify Barter]] enchantment to instantly max out your trade prices (the lowest buying percentage possible is 105% percent, while you can sell at 100%).&lt;br /&gt;
# Make and sell a super-powered item in order to instantly get 100 in your speech skill (a base value of 1.5 million will be sufficient - see [[Skyrim:Leveling#Skill XP|Leveling]]).&lt;br /&gt;
# If you have the 1.3 version of the Official Skyrim Patch installed, you can make a [[Skyrim:Fortify Sneak|Fortify Sneak]] enchantment strong enough to enable you to remain undetected, even if you crouch in front of a person in broad daylight.&lt;br /&gt;
# If you have the 1.3 version of the Official Skyrim Patch installed, a super-powered [[Skyrim:Fortify Lockpicking|Fortify Lockpicking]] enchantment can make the entire lock a &amp;quot;sweet spot,&amp;quot; even for master lock enchantments, making every attempt at picking a lock succeed on the first try.&lt;br /&gt;
&lt;br /&gt;
* If you do this too much the effect or value of item can go negative and will act as if it is a value of 1.&lt;br /&gt;
* Time on a potion of fortify enchanting will continue to decrease in the enchanting menu, and the duration of custom potions will always be 30 seconds, no matter how powerful the magnitude is, so work quickly when enchanting.&lt;br /&gt;
&lt;br /&gt;
===Invisible Exploding Fireball Arrows===&lt;br /&gt;
* These can only be acquired while on the quest [[Skyrim:Rise_in_the_East|Rise in the East]], but once you have them, they can be used for the rest of the game. Near the end of the quest, after exiting the tower on [[Skyrim:Japhet's_Folly|Japhet's Folly]], your character encounters a barrage of explosions. These are actually created by an unnamed invisible arrow, and it is possible to stockpile these arrows on your character by being hit with them. While they don't show up in your inventory, anytime you use the last arrow in a stack, the game will frequently equip these &amp;quot;Missing Name&amp;quot; arrows next. They act like an invisible arrow that shoots a firebolt, which explodes into a fireball when it lands. When you wish to stop using them, you can manually equip a stack of any normal arrow. To use them again, simply shoot the last one of any arrow type, and the Missing Name arrows will be equipped again. The number you can stockpile is only limited by the amount of time you want to spend hanging around at the end of the quest getting hit, since they are weightless.&lt;br /&gt;
&lt;br /&gt;
:* The arrows will be removed by the [[Skyrim:Diplomatic_Immunity|Diplomatic Immunity]] quest.&lt;br /&gt;
&lt;br /&gt;
===Petty Soul Gem Trick===&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Skyrim:Followers|follower]] with a [[Skyrim:Soul_Trap (effect)|Soul Trap]] melee weapon to enchant any number of [[Skyrim:Petty_Soul_Gem|petty soul gems]] in one kill.&lt;br /&gt;
*# Get a follower who isn't an archer by default and give that character a weapon enchanted with Soul Trap or Fiery Soul Trap. &lt;br /&gt;
*# Acquire as many empty petty soul gems as you can. Trade them to your follower all at once. &lt;br /&gt;
*# Have your follower kill something with a petty [[Skyrim:Soul|soul]], such as a [[Skyrim:Wolf|wolf]]. When the wolf is killed, every single petty soul gem in your follower's inventory should become filled. Use this to make tons of soul gems to power level the [[Skyrim:Enchanting|Enchanting]] skill and make a fortune.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* You can use the [[Skyrim:Oghma Infinium|Oghma Infinium]] to increase any or all skills by any amount, up to 100 each, thereby increasing your level to as high as 81:&lt;br /&gt;
*# Open a bookshelf in a home that you own.&lt;br /&gt;
*# Read the book while it is still in your inventory and select a path.&lt;br /&gt;
*# Place the book in the bookshelf and exit the menu. &lt;br /&gt;
*# Click on the book, without reading it, and add it back into your inventory. &lt;br /&gt;
*# Repeat from the second step above as many times as desired.&lt;br /&gt;
* Any [[Skyrim:Essential NPCs|essential NPC]] can be used to provide a source of infinite [[Skyrim:Combat|combat]] skill levels. This also applies to the [[Skyrim:Sneak|sneak]] skill since you can level up sneak by backstabbing. Many quest-specific followers will not attack you if you do this. You can sit there and beat them down repeatedly with your weapon or magic school of choice to raise its skill. The only thing to note is that you do not gain any experience while they are down, so you have to let them get back up.  &lt;br /&gt;
** While you are letting an essential character get back up, there is a small window in which you can damage them which will cause their health to reset to full instead of having to regenerate from nothing if you do not interfere.&lt;br /&gt;
* The Conjuration spell [[Skyrim:Soul Trap (spell)|Soul Trap]] can be cast repeatedly on a single corpse for infinite experience.&lt;br /&gt;
* Restoration can be leveled infinitely outside of combat by standing near any damage source, such as on a flame trap or at the start of the approach to The Throat of the World in [[Skyrim:High Hrothgar|High Hrothgar]] before it has been unlocked.&lt;br /&gt;
* Using the vendor trade exploit, you can also continue to sell their own items back to them for 0 gold for Speech experience.&lt;br /&gt;
{{Bug|For 100 Speech in about 30 minutes:|USKP|1.2.6}}&lt;br /&gt;
**This has not yet been fixed by an Official patch.{{VN|section=Ungrien speech skill exploit - patched on Xbox?}}&lt;br /&gt;
*# Go to Riften and enter the Black-Briar Meadery.&lt;br /&gt;
*# Speak to [[Skyrim:Ungrien|Ungrien]], the Bosmer at the counter, and ask him about [[Skyrim:Maven Black-Briar|Maven Black-Briar]], his boss (first option out of two, and then second option out of three).&lt;br /&gt;
*#He will say she is wonderful and feels guilty accepting payment, which is not his true belief.&lt;br /&gt;
*#If less than 25 Speech, bribe him until you reach 25. You will only need a small amount of gold (20-35 may be level dependent).&lt;br /&gt;
*#Once completed, just persuade him over and over.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Werewolves===&lt;br /&gt;
*It is possible to be both a vampire and a werewolf. There are a few problems associated with using this exploit. Notably, Necromage does not affect skills as you are not undead (once you use Beastform after becoming a vampire). If you become a Vampire Lord, you will no longer be a werewolf.&lt;br /&gt;
&lt;br /&gt;
:#Progress the Companions questline until [[Skyrim:The Silver Hand|The Silver Hand]], but do not enter the Underforge. &lt;br /&gt;
:#Contract [[Skyrim:Sanguinare Vampiris|Sanguinare Vampiris]].&lt;br /&gt;
:#Return and enter the Underforge.&lt;br /&gt;
:#Drink the blood and become a Werewolf.&lt;br /&gt;
:#Wait three days until you become a Vampire.&lt;br /&gt;
&lt;br /&gt;
:#Or for a true hybrid:&lt;br /&gt;
&lt;br /&gt;
:#Go thru the Dawngaurd questline and become a vampire. Do the questline until you look for elder scrolls with Serena.&lt;br /&gt;
:#Once a Vampire lord go thru the companions questline until you become a werewolf. Have Serana in your party.&lt;br /&gt;
:#Drink the blood of the beast and hit the button to transform into a VL at the same time. &lt;br /&gt;
:#you will turn into a wolf and then a vampire lord immediatly after that. Revert back to human form and ask Serena to turn you into a vampire lord again to make the hybridization permanent.&lt;br /&gt;
:#If you go wolf you lose vamp powers and weaknesses, if you turn vamp you need to feed to start getting vamp powers to build up again.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Tapping the sprint button once while moving forward, with a torch equipped and weapon sheathed, will allow you to sprint indefinitely. The stamina bar still decreases, but you will not stop sprinting when it is empty. In addition to this, if you start to move backwards whilst sprinting forwards, your character keeps the sprinting animation, instead of switching to the backwards animation.&lt;br /&gt;
* Requires the Steady Hand perk 2/2. Walk through a door crouched and with a bow out. Once through, draw an arrow so that time slows down and then reload the auto-save. When the game reloads the whole world will be in slow motion as if you had the arrow drawn all of the time. Drawing another arrow will turn off the slow time, but it is possible to change weapon and use magic without restoring normal time. Menus appear to work at normal speed.&lt;br /&gt;
* While sneaking, changing active spells will briefly make you move at full speed rather than at sneak speed. Further, if you are unsheathing your weapon and drop into sneak, you will continue to move normal speed until the animation is finished. This is especially useful with [[Skyrim:Shadow Warrior|Shadow Warrior]], since you can pop in and out of stealth at will.&lt;br /&gt;
* It is possible to perform a silent roll without having the prerequisite perk. Simply enter Sneak mode with a bow drawn, hold the sprint button and sheathe your bow. You will perform a roll, sheathe, and then roll again while remaining in sneak mode. Drawing your bow again while holding down sprint will also give two rolls, allowing for swift, silent movement. Also, if you jump while in Sneak and hold the sprint button, you will roll forward.&lt;br /&gt;
* You can duplicate [[sr:Dawnbreaker|Dawnbreaker]] by knocking it off of its pedestal. Retrieve the sword on the ground prior to the sword in the stand to keep both. It is unknown if both swords count towards the [[sr:Oblivion Walker|Oblivion Walker]] achievement.&lt;br /&gt;
* {{Pc22}} {{Xbox22}} Swimming underwater may be done indefinitely without the use of any spell, potion, or item, and without having to be an Argonian. When swimming, push your character downward into the bed of whatever body of water you are in, but not so much that you cannot move forward. Swim like this long enough and you will encounter bits of ground that trigger the &amp;quot;gasp for breath&amp;quot; sound that normally occurs when surfacing after swimming underwater and a timer reset for holding one's breath.&lt;br /&gt;
* {{Xbox22}} While you're telling your follower to do something, you can pick up objects far away from you.&lt;br /&gt;
* {{Xbox22}} Sprinting while using Whirlwind Sprint shout (while at the same time releasing the sprint button) allows infinite sprinting.&lt;br /&gt;
{{Bug|{{Xbox22}} While in the Dark Brotherhood Sanctuary, sometimes approaching the fire in Astrid's room will cause a framerate drop, and the game will &amp;quot;lag&amp;quot; until you leave the room.|vn=1}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1146052</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1146052"/>
		<updated>2013-03-12T12:16:21Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Flying around on a magic bucket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
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== Fire Arrow Glitch ==&lt;br /&gt;
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Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
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:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
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== Help Decorating House ==&lt;br /&gt;
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The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
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== Orbital Paarthurnax ==&lt;br /&gt;
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I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
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== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
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After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
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:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
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== Put people in well in riften! ==&lt;br /&gt;
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I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
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== Mannequin Armour dupe glitch... ==&lt;br /&gt;
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Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
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== Duplicating Most One Handed Weapons ==&lt;br /&gt;
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This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
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== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
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Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
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# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
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Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
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== Silly Sam graphics glitch ==&lt;br /&gt;
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{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
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When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
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:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
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== Civilians Good Turn Is Bad? ==&lt;br /&gt;
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Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
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:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
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== Mill Glitch? ==&lt;br /&gt;
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''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
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==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
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&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
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== Giants Club ==&lt;br /&gt;
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Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
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== Vampire Sight power without being Vampire ==&lt;br /&gt;
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So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
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HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
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::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
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This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
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I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
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As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
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::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
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:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
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This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
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So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
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::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
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I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
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Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
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Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
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I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
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:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
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:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
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After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
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== Flying around on a magic bucket ==&lt;br /&gt;
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Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
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: Yeah, this is hilarious. I let my character fly up whilst I had my tea. When I got back skyrim was just a little speck miles beneath me :P [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:16, 12 March 2013 (GMT)&lt;br /&gt;
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== When wearing a mask and hooded robes... ==&lt;br /&gt;
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I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
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== Possible New Duplication Glitch ==&lt;br /&gt;
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I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
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This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
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--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
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System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
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correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
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cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
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== Strange visual glitch. ==&lt;br /&gt;
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Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
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[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
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:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
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:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
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::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
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== 100% Physical Damage Reduction ==&lt;br /&gt;
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A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
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== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
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I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
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2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
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3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
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These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
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This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
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I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, Werebear, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
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I think that's everything I've tried there may be a few more.&lt;br /&gt;
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:(Update): I managed to do it with Arniel Gane's shade, he resumes the role of the normal Arniel Gane almost as though he is the original. (He wanders around the College of winterhold and sleeps in his bed ect.)&lt;br /&gt;
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I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
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The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
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THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
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Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
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[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;br /&gt;
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:PS3, ver 1.08 (?)&lt;br /&gt;
:tried this, got the active effects page to show 2 conjure fire atronachs (i can only have 1 active at a time.) quick traveled to dawnstar (thats where i was) i look/move around and the fire atronach still follows me around. although i do have the atronach stone which causes me to fail conjures alot so it took a while to actually get it to show 2 conjure flame atronarchs.  someone else test it out ?    &lt;br /&gt;
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:also could you be more specific on how you brought a npc back to life and cause him to resume his scripted actions (store merchant) as a dragon killed one of the khaajit trainers/fence. &lt;br /&gt;
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:upon trying it a few more times this time not killing the atronach it dissapears after a few seconds. assuming because it's timer ran out.&lt;br /&gt;
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:[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 13:11, 9 March 2013 (GMT)&lt;br /&gt;
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Then you didn't do it right :) they become sort of detatched from the player. Almost as thought the game has spawned them there not you. As for the reanimation bit, it was a one off and ive only ever managed it once. I get a much higher sucess rate outside Falkreath, although out of 10 attempts it maybe only works 4 or 5 times. its difficult but is definately repeatable. Ive done this on PS3 and X-Box with all DLC's installed and on the most recent update.(Cba to sign in sorry) [[Special:Contributions/195.194.238.110|195.194.238.110]] 11:56, 12 March 2013 (GMT)&lt;br /&gt;
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== Riekling + Invisible Exploding arrows = ==&lt;br /&gt;
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Carnage, simple as.&lt;br /&gt;
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: If you shoot a few of these arrows at a Riekling Warrior, whilst it's your pet, then they equip those arrows instead of their spear. It basically turns them into a mage as the arrow is equivalent to the spell Fireball. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:14, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1146051</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1146051"/>
		<updated>2013-03-12T12:14:22Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Riekling + Invisible Exploding arrows = */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
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Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
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== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
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:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
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== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
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== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
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== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
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== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
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== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Duplicating Most One Handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
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== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
&lt;br /&gt;
Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
&lt;br /&gt;
# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
&lt;br /&gt;
Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Silly Sam graphics glitch ==&lt;br /&gt;
&lt;br /&gt;
{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
&lt;br /&gt;
When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
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:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Civilians Good Turn Is Bad? ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
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:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
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== Mill Glitch? ==&lt;br /&gt;
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''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
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==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
&lt;br /&gt;
== Giants Club ==&lt;br /&gt;
&lt;br /&gt;
Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
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== Vampire Sight power without being Vampire ==&lt;br /&gt;
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So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
&lt;br /&gt;
HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
&lt;br /&gt;
This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
&lt;br /&gt;
I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
&lt;br /&gt;
As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
&lt;br /&gt;
:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
&lt;br /&gt;
This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
&lt;br /&gt;
So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
&lt;br /&gt;
I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
&lt;br /&gt;
Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
&lt;br /&gt;
Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
&lt;br /&gt;
I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
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:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
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:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== When wearing a mask and hooded robes... ==&lt;br /&gt;
&lt;br /&gt;
I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
&lt;br /&gt;
== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
&lt;br /&gt;
[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, Werebear, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
:(Update): I managed to do it with Arniel Gane's shade, he resumes the role of the normal Arniel Gane almost as though he is the original. (He wanders around the College of winterhold and sleeps in his bed ect.)&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
&lt;br /&gt;
The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
&lt;br /&gt;
THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:PS3, ver 1.08 (?)&lt;br /&gt;
:tried this, got the active effects page to show 2 conjure fire atronachs (i can only have 1 active at a time.) quick traveled to dawnstar (thats where i was) i look/move around and the fire atronach still follows me around. although i do have the atronach stone which causes me to fail conjures alot so it took a while to actually get it to show 2 conjure flame atronarchs.  someone else test it out ?    &lt;br /&gt;
&lt;br /&gt;
:also could you be more specific on how you brought a npc back to life and cause him to resume his scripted actions (store merchant) as a dragon killed one of the khaajit trainers/fence. &lt;br /&gt;
&lt;br /&gt;
:upon trying it a few more times this time not killing the atronach it dissapears after a few seconds. assuming because it's timer ran out.&lt;br /&gt;
&lt;br /&gt;
:[[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 13:11, 9 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you didn't do it right :) they become sort of detatched from the player. Almost as thought the game has spawned them there not you. As for the reanimation bit, it was a one off and ive only ever managed it once. I get a much higher sucess rate outside Falkreath, although out of 10 attempts it maybe only works 4 or 5 times. its difficult but is definately repeatable. Ive done this on PS3 and X-Box with all DLC's installed and on the most recent update.(Cba to sign in sorry) [[Special:Contributions/195.194.238.110|195.194.238.110]] 11:56, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Riekling + Invisible Exploding arrows = ==&lt;br /&gt;
&lt;br /&gt;
Carnage, simple as.&lt;br /&gt;
&lt;br /&gt;
: If you shoot a few of these arrows at a Riekling Warrior, whilst it's your pet, then they equip those arrows instead of their spear. It basically turns them into a mage as the arrow is equivalent to the spell Fireball. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 12:14, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Riekling&amp;diff=1145771</id>
		<title>Skyrim talk:Riekling</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Riekling&amp;diff=1145771"/>
		<updated>2013-03-11T22:53:25Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Mage Reiklings */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugged Primary Follower ==&lt;br /&gt;
&lt;br /&gt;
I have not yet confirmed this, but it appears that by adding a Riekling to your group as your secondary (or pet) follower can bug your Primary followers. I commanded one of my 'tribe-friends' to follow me when I did not have a primary (human) follower, then released him to go home shortly after. The last primary follower I had in my party was Serana from the Dawnguard expansion. When I traveled to see Roggi Knot-beard in Kynesgrove to hire him as my new steward (Hearthfire) he told me I already had a follower. I returned to the last three followers I had enlisted/employed (Serana, Fort Dawnguard; Teldryn Sero, the Wretching Netch; and Lydia, Dragon's Reach), but none of them were currently assigned as followers or were willing to join me because 'I already had a follower'. The only other thing I can think of that might have bugged out my game would be the final quest in the Alduin quest line (Which I'm not going to name due to the risk of spoiling it for someone).&lt;br /&gt;
&lt;br /&gt;
Anyone have any ideas or tips to help me fix the problem? {{uns2|22:51, 26 December 2012‎|Effigy}}&lt;br /&gt;
&lt;br /&gt;
== Protected status for Riekling followers? ==&lt;br /&gt;
&lt;br /&gt;
Anybody know if follower rieklings are protected?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/31.185.244.52|31.185.244.52]] 19:30, 3 January 2013 (GMT)CBR JGWRR&lt;br /&gt;
:All followers are protected as long as they are currently with you. Thee rieklings are only protected while they are following you, but they do all respawn. [[User:LoftedAphid86|'''''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Lofted&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;Aphid&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;''''']]&amp;lt;sub&amp;gt;[[User_Talk:LoftedAphid86|⚕]]&amp;lt;/sub&amp;gt; 19:47, 3 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. [[Special:Contributions/31.185.187.193|31.185.187.193]] 21:47, 4 January 2013 (GMT) CBR JGWRR&lt;br /&gt;
&lt;br /&gt;
== Incorrect Note ==&lt;br /&gt;
&lt;br /&gt;
Rieklings were not invented in 2011 in a &amp;quot;game jam&amp;quot; or any other event. They already existed in the &amp;quot;Bloodmoon&amp;quot; expansion for &amp;quot;Morrowind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They possibly meant the actual models and coding and so on, rather than being completely new. I do agree it should be changed as at the moment it reads like they were new then...  [[Special:Contributions/86.20.216.148|86.20.216.148]] 20:08, 4 March 2013 (GMT)CBR JGWRR&lt;br /&gt;
&lt;br /&gt;
== Riekling Treasures ==&lt;br /&gt;
&lt;br /&gt;
I know that Rieklings are known to hoard random treasures, as mentioned by the loading screens. However, the one thing that seems to show up most often in any place that there are a number of Rieklings (sometimes carried by them) are Statues of Dibella. I feel this might be some sort of joke, possibly an extension of the one written on [[Dragonborn:Easter_Eggs|this page]]. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 16:20, 17 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: The drop is random. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:10, 17 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I'm aware, but I'm thinking that there might be some relation (considering these statues are all over their dungeons) with the many Lusty Argonian Maid books and a statue of the Aedra associated with sexual acts. Maybe the Rieklings worship Dibella? [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 15:32, 18 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Mage Reiklings ==&lt;br /&gt;
&lt;br /&gt;
Fire a few of the invisible exploding fireball arrows, from the Japhets Folly quest (in windhelm), at the reikling warrior until one gets into his inventory and watch the fireworks. It's hilarious. Might want to get the Companions insight from the black books though as this also effects follower to pet/other follower damage not just player to follower damage. Honestly this is a must try as its soo funny watch enemy's being blasted away by a 2 ft tall gremlin.[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:53, 11 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1142140</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1142140"/>
		<updated>2013-03-07T10:51:47Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Free Daedra hearts (Atronach salts ect) and permanent Arvak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
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== Duplicating Most One Handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
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== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
&lt;br /&gt;
Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
&lt;br /&gt;
# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
&lt;br /&gt;
Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Silly Sam graphics glitch ==&lt;br /&gt;
&lt;br /&gt;
{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
&lt;br /&gt;
When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
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:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
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== Civilians Good Turn Is Bad? ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
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:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
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== Mill Glitch? ==&lt;br /&gt;
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''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
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==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
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== Giants Club ==&lt;br /&gt;
&lt;br /&gt;
Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
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== Vampire Sight power without being Vampire ==&lt;br /&gt;
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So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
&lt;br /&gt;
HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
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== PC: Left and right mouse button unusable  ==&lt;br /&gt;
&lt;br /&gt;
This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
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I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
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== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
&lt;br /&gt;
As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
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:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
&lt;br /&gt;
:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
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== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
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This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
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:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
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So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
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:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
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I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
&lt;br /&gt;
I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
&lt;br /&gt;
Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
&lt;br /&gt;
Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
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== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
&lt;br /&gt;
I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
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:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
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I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
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:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== When wearing a mask and hooded robes... ==&lt;br /&gt;
&lt;br /&gt;
I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
&lt;br /&gt;
== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
&lt;br /&gt;
[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands (1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done with just the one hand and also without twin souls perk.&lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. Do the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
&lt;br /&gt;
The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
&lt;br /&gt;
THIS NEEDS TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as he acts slightly differently to the way other summons do when this glitch is done.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1142138</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1142138"/>
		<updated>2013-03-07T10:46:59Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Free Daedra hearts (Atronach salts ect) and permanent Arvak */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012&lt;br /&gt;
|Archive 3||Feb 2012&lt;br /&gt;
|Archive 4||Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - Jun 2012&lt;br /&gt;
|Archive 6||Jul 2012 - Sep 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
:I'm wondering myself.....on PS3, only a couple &amp;quot;arrows&amp;quot; hit as you get close to normal landing places and its done. I can get them to come rapid fire by going into and then exiting the sea cave, but the arrows hit me and never accumulate. [[User:Stretch0069|Stretch0069]] ([[User talk:Stretch0069|talk]]) 20:39, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:I had a described sprint bug that was only resolved when I entered sneak mode and exited it. Specifically, I was unable to sprint in first-person view, third-person was unaltered. Reloading didn't work. This was on the PS3, but I've read about it happening on PC and Xbox as well so make sure it wasn't that. [[Special:Contributions/87.196.203.92|87.196.203.92]] 20:24, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;br /&gt;
:I have Hearthfire and Dawnguard, and while not on purpose, the mannequin inside Lakeview Manor seems to do this for me. I placed Vampire Armor on it, and replaced it with Elven Armor later. Now, every single time I re-enter my house (after a loading screen), the Vampire Armor is returned. I'm running the latest version on Steam and also the latest Unofficial Skyrim Patch. I tried &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; but to no avail. --[[Special:Contributions/83.84.180.41|83.84.180.41]] 15:36, 15 November 2012 (GMT)&lt;br /&gt;
::EVERY mannequin is doing this for me, in every home. Once I place any apparel on a mannequin for the first time and leave the home, that apparel seems to become permanently attached to the mannequin. Removing or changing the apparel seems to work as normal, but after going through any loading screen and returning, the permanently attached apparel is equipped on the mannequin again. Permanently attached apparel that had been removed and stored elsewhere is duplicated and re-equipped on the mannequin, while any different apparel that was equipped is kept in the mannequin's inventory but unequipped. I haven't found any way to break the permanent attachment, and my efforts to do so left me with over fifty suits of Ancient Falmer armor and Auriel's Shield. [[Special:Contributions/66.190.120.90|66.190.120.90]] 17:28, 6 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Duplicating Most One Handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is a glitch someone else found... Go to your house in Whiterun, equip the one handed weapon you wish to duplicate in you right hand, then equip a bow. Now quickly activate a weapon wall display (ie the one above the door) a few times quickly, your weapon should be on the rack (or possibly on the floor) and your bow should be on the floor. Next grab the weapon from the weapon display and then the bow. Now equip your weapon in your right hand and exit. Find a random citizen and kill them with the weapon, then drop the weapon on the ground and allow the guards to kill you. When your autosave from exiting the house has loaded, go back inside and your weapon should be on the floor and in your inventory. I have duplicated mehunes razor several times and dragonsbane. Its not incredibly easy and doesnt always work and I'm not sure if all steps are neccesary but again I now have three razors and two dragonbanes. I couldnt get it to work with staves or the dawnguard rune axe. {{Uns2|14:04, September 11, 2012|72.151.119.58}}&lt;br /&gt;
&lt;br /&gt;
== Dawnguard Vampire Lord+Werewolf ==&lt;br /&gt;
&lt;br /&gt;
Although I've not tested it yet, there is apparently a method within Dawnguard to become both a Vampire and a Werewolf -&lt;br /&gt;
&lt;br /&gt;
# Get Serana as a follower and have her be able to turn you into a Vampire Lord.&lt;br /&gt;
# Get to the point in the Companions questline where you must become a Werewolf.&lt;br /&gt;
# Before you drink from the fountain, be sure you're a Vampire Lord already.&lt;br /&gt;
# While untransformed and with Vampire Lord as your selected power, activate the fountain AND press the powers button to transform at the same time. If done correctly, you will transform into a Werewolf after waking up, THEN the sequence for transforming into a Vampire Lord will complete and you will be a Vampire Lord.&lt;br /&gt;
# Immediately revert from Vampire Lord form and have Serana transform you into a Vampire Lord again. &lt;br /&gt;
You should be both VL and WW now. :D&lt;br /&gt;
&lt;br /&gt;
Effects of both &amp;quot;diseases&amp;quot; will still work AND you can still transform into either form. However, the passive Vampire buffs and debuffs are still active when you're in Werewolf form. {{uns|Derejin|22:51, 22 September 2012 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Silly Sam graphics glitch ==&lt;br /&gt;
&lt;br /&gt;
{{discussion moved|A Night To Remember|Bug|Skyrim talk|from}}&lt;br /&gt;
&lt;br /&gt;
When the quest began and I was having the drinking contest with Sam, in the inn at Whiterun, Sam took it into his head to climb on top of the bar stool instead of sitting on it or standing by its side. Worse still, another patron immediately walked up and sat on that very stool, which left his head inside Sam's robes in a ridiculous and indelicate position. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This happens in Fallout: New Vegas all the time. Don't recall if I've seen it it in Skyrim, but it's possible. A google search turned up [http://i.imgur.com/TMbeC.jpg this photo] from [http://forums.somethingawful.com/showthread.php?threadid=3449362&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=9 somethingawful.com]. Seems like this is a generic physics glitch which sometimes occurs when NPCs sit down. Seems worth mentioning. Perhaps the existing chair glitch could be expanded. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:59, 29 September 2012 (GMT)&lt;br /&gt;
:I saw a guy standing on a bench in a bar a little while ago, so it's definitely a Skyrim glitch on the Xbox. Can't confirm it on other platforms, but it should probably be added to the page. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:29, 23 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Civilians Good Turn Is Bad? ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen this listed anywhere, and it has happened to me on several occasions (PS3): when you drop a stack of items, e.g., stack of 70 leather on the street in Whiterun, and a nearby townsperson picks them up and returns them to you, they will only return 1 of the item. If you try to pickpocket them you will SOMETIMES find that they have the remaining items - 69 leather in this case - but sometimes they don't, and the items have simple vanished. But the real problem comes if a child, which Whiterun has quite a few of, picks the items up: since you can't interact with them in any way, you have no chance of getting your stuff back, and it seems to be lost forever. This has happened to me a significant number of times, in several cities, across several game saves. Anyone else ever have this issue?[[Special:Contributions/86.143.37.117|86.143.37.117]] 17:07, 2 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Happens at PC as well. --[[User:Mr.Killjoy|Mr.Killjoy]] ([[User talk:Mr.Killjoy|talk]]) 17:14, 2 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Mill Glitch? ==&lt;br /&gt;
&lt;br /&gt;
''moved to [[Skyrim_talk:Milling#Mill Glitch?|Skyrim_talk:Milling]]''&lt;br /&gt;
&lt;br /&gt;
==Explanation of &amp;quot;Infinitely Powerful Items&amp;quot; armor rating change==&lt;br /&gt;
I accidently finalized my edit to the &amp;quot;infinitely powerful items&amp;quot; section before my explanation was complete.  Here's the full explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You only need a DISPLAYED armor rating of 567 because simply wearing one of four potential pieces of armor gives a HIDDEN armor rating of 25, which is flat. Wearing only one piece, you still need an additional 75 displayed armor rating in order to get the maximum 80% damage reduction.&amp;quot; {{uns2|13:31, 9 October 2012‎|70.178.227.220}}&lt;br /&gt;
&lt;br /&gt;
== Giants Club ==&lt;br /&gt;
&lt;br /&gt;
Giants clubs look like you can pick them up, but when you try it doesn't work. This is intentional, but you can command followers to pick it up, giving them an extremely powerful weapon. Anyone else think this should be put in here?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 01:03, 16 October 2012 (GMT)&lt;br /&gt;
:We'd need for this to be confirmed by a few others before listing it on this page, just so it can reach a consensus and be verified beforehand. -&amp;lt;font color=&amp;quot;#6F4E37&amp;quot;&amp;gt;[[User:Helenaannevalentine|'''Helenaannevalentine''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;([[User_talk:Helenaannevalentine|'''talk''']])&amp;lt;/sup&amp;gt; 02:08, 16 October 2012 (GMT)&lt;br /&gt;
::This is definitely true, there is one at Tumble Arch Pass, and you can command any follower to pick it up. The damage it does however, is relevant to the wielder (like Vilkas) but the damage it shows is dependent on your 2H skill, but as said, someone like Vilkas will get more damage out of it than someone like Faendal (an archer). The one I found did about 85 damage at level one. :) [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 19:57, 11 November 2012 (GMT)&lt;br /&gt;
:::Yes, and I think that the damage it does is also dependent on your general level, not just Two Handed. Then again, maybe I'm wrong. It's probably the strongest weapon in the game when you get it with a high enough skill level.[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:35, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vampire Sight power without being Vampire ==&lt;br /&gt;
&lt;br /&gt;
So my Dunmer character was turned into a vampire, and I had the Vampire Sight power set as the active power to use. I did the quest to cure vampirism, losing all Vampiric powers and abilities yet now if I press the RB button (I play on Xbox 360) it still activates Vampire Sight. I don't have it in my list, and nothing is actively selected. I fear that if I do change the power or to a shout, it will remove it. I currently have up to date updates and both DLC for Xbox, in case that is the cause.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] ([[User talk:Dro&amp;amp;#39;Bakha|talk]]) 03:57, 17 October 2012 (GMT)&lt;br /&gt;
:This has happened to me before and also one final time with Beast Form once I had cured my Lycanthropy. [[Special:Contributions/82.4.8.184|82.4.8.184]] 01:03, 10 December 2012 (GMT)&lt;br /&gt;
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== Skyrim Smoke Glitch...Frustrating!!!! ==&lt;br /&gt;
&lt;br /&gt;
HI, i've been happily playing skyrim since three weeks ago and now there's someting that is really pissing me off and cannot find any solution anywhere, i was going up the mountain to meet parthunax the dragon when i don't know exactly how, after confronting different monsters something like ice shards got stuck under my character's feet and annoyingly emmitting smoke! in which i already had enough, i've been playing hours but same curse seems that doesn't go away, i got stuck with it, that's it! i've tried everything to get rid of said glitch but failed. only solution, starting the game over?! '''''PLEASE HELP''''' {{unsigned|92.251.68.221|20:56, 22 October 2012 (UTC)}}&lt;br /&gt;
:Something similar happened to me, except it was in Blackreach, I used a Shout near a dwarven centurion stand, then less than a second after something on my screen said &amp;quot;Item(s) added&amp;quot;. There wasn't anything new in my inventory, however my orc had a lot of steam steam and sparks coming off of him. It turns out it is the looping anim for a centurion getting off its stand... I have no way of getting rid of it. :( [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 20:02, 11 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Open console, type:&lt;br /&gt;
::player.addspell 000CAF8A&lt;br /&gt;
::Close console and open it again. Type:&lt;br /&gt;
::player.removespell 000CAF8A &lt;br /&gt;
::{{uns2| 21:18, 23 January 2013|188.106.10.251}}&lt;br /&gt;
&lt;br /&gt;
== PC: Left and right mouse button unusable  ==&lt;br /&gt;
&lt;br /&gt;
This behavior started at the same time a patch added the magic and bow kill moves, I am quite sure of that. The mouse worked not well in menus before that, but in fights it worked always.&lt;br /&gt;
&lt;br /&gt;
I am very sure the the (IMHO) completely superfluous and annoying kill moves are triggering this problem. I suspect some internal flag in the software which keeps track if a button is pressed or released is not reset or becomes stuck. Repeatedly clicking single and both buttons fixes the problem - but as a mage you rely on the 'man stop power' from your spells (perk), if you have low hits and only a robe. So this problem can lead to a reload. I really hope this can be disabled somehow as I find it extremely annoying... {{unsigned|80.109.117.209|00:54, 1 November 2012 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Attempt at the Oghma Infinium glitch ==&lt;br /&gt;
&lt;br /&gt;
As the title states, I attempted this glitch. However, it didn't quite work as expected. I opened up a bookshelf, looked at the book in my inventory, and chose a path. As expected, the book did not vanish, and I was able to place it on the shelf. However, upon taking it back off the shelf and doing it a second time, I didn't get the option to choose a path. The book simply showed its contents, and did not vanish, much like it does between the time you take it and when Hermaeus Mora talks to you for the final time. I have found that this glitch basically causes you to have a never disappearing Infinium, but it doesn't do anything after being used once. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 22:50, 22 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I thought they fixed the Ohga Infinium glitch?[[User:Trevor1324|Trevor1324]] ([[User talk:Trevor1324|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it was fixed and I still don't understand, why you needed a bookshelf. I did it with a chest and it worked just fine, the bookshelf on the other hand became &amp;quot;unopenable&amp;quot; after you did it once. (Xbox, don't know whether PC's different) -- Hatred {{Uns2|16:33, 24 December 2012|87.158.57.55}}&lt;br /&gt;
&lt;br /&gt;
:::The bookshelf glitch was supposedly fixed, but was usable after subsequent patches. The glitch using chests was supposedly fixed, and no-one reported it as working since. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Furniture confusion ==&lt;br /&gt;
[[File:User-TheRealLurlock-LydiaSittingInAnAlchemyLab.jpg|thumb|right|Umm...]]&lt;br /&gt;
Pictures being worth 1000 words, I present you this.&lt;br /&gt;
&lt;br /&gt;
This is the alchemy lab room in Breezehome in Whiterun.  My guess is it's caused by Hearthfire - I understand this room can be replaced by a child's bedroom.  Is there a chair in this location if you do so?  It would explain why Lydia thinks she can sit there.  Not sure how to categorize this, or if it can occur in other places, so I figured I'd just put it here for some giggles.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:42, 3 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I can confirm this as happening and not just with Lydia, with any follower from any expansions outside of Dragonborn (haven't tested) [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 08:41, 7 February 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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== &amp;quot;Do not delete&amp;quot; chests ==&lt;br /&gt;
&lt;br /&gt;
So there was an [[Skyrim_talk:Glitches/Archive_2#shop_keeps_chests_and_do_not_delete|old post]] about this that didn't really go anywhere.  But I was just able to purchase from [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] an item which looks like a chest, but is called &amp;quot;Do not delete&amp;quot;.  Notably, I purchased it from while she was inside Warmaiden's, and before purchasing it, I checked to see and [[Skyrim:Ulfberth War-Bear|Ulfberth War-Bear]] did not have the same item for sale (meaning they use completely different inventories for selling, even when they're both inside).  This chest has the curious property that when you drop it, it just floats in mid-air, and you can stand on it, which might make it useful for getting into places you otherwise couldn't, much like the paintbrushes in Oblivion.  (You might need a couple to do anything really interesting.)  I just wanted to note that this is available (at least on PC) without using any cheat codes or unofficial mods.  I have all the official mods installed (except the texture pack, which I don't know if my system could handle), and nothing else.  Looking it up in the CK, the item's Form ID is {{ID|000C7316}}.  There are 3 other similar items, with IDs {{ID|000EA5C5}}, {{ID|00103370}}, and {{ID|0010C762}}.  Not sure what their purpose is, or what got screwed up that I was able to acquire one in game without any cheats, but figured it was worth a mention if other people want to look into this and confirm it. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:01, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:There's a page regarding that chest [[Skyrim:Do_Not_Delete|here]], haven't really looked into it much though. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:25, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Given the exploitable potential of this, I feel like it probably should be listed on the main Glitches page, rather than on its own nearly-orphaned page that nobody is likely to find without explicitly searching for it.  (It's linked right now from 2 talk pages besides this one, and that's it.)  And so far nobody's answered the question of what the consequences would be for not keeping these items - there's just a vague warning that says you shouldn't.  Also we'd need confirmation of whether it exists on XBox and PS3 as well as PC.  Can't do that myself - all I can do is provide details of how I acquired one and see if others can do the same.  (It may require the Merchant perk from [[Skyrim:Speech|Speech]] as well.) [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 13:08, 7 December 2012 (GMT)&lt;br /&gt;
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== Commas in name in CharGen leading to oddities in save file names ==&lt;br /&gt;
&lt;br /&gt;
I found this the other day, and someone should probably replicate this, but I decided to start a new game the other day (as I like to try and get as many playstyles out of the game as possible) and while naming my character, I wanted to signify the my character was for example a forester, hunter etc. so I typed my character's name and then it's role (if you wish to put it that way) afterwards, like this: &amp;quot;Wujeert, Forester&amp;quot;. I started the game and played through the usual tutorial, and when I went to make a manual save, I realised that my game had called the save file the location along with part of my name, like this: &amp;quot;AUTO  Forester, Skyrim&amp;quot;, so this tells me that adding commas to your character's name will alter the save file's name (in Construction Set terms, adding extra comments to something). If this could be replicated on different platforms (I'm on Xbox 360) then would it be possible to put this in the Glitches section or another appropriate page? [[User:AcE x EPiiCzZ|AcE x EPiiCzZ]] ([[User talk:AcE x EPiiCzZ|talk]]) 22:45, 11 December 2012 (GMT)&lt;br /&gt;
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== Vampire/Werewolf hybrid? Help! ==&lt;br /&gt;
&lt;br /&gt;
I've been a werewolf for most of the game, then recently when I was playing through the Dragonborn questline I was fighting a dragonpriest and it said something like &amp;quot;Your vampiric powers are weakened by feeding&amp;quot;. I was so scared I had lost my lycanthropy and somehow become a vampire. But no, I can still shift into a werewolf, but I have all the abilities and effects of a vampire, minus the ability to change into a vampire lord and to feed. So I'm stuck with major negative effects on my health, magicka, and stamina and can only rely on Potions of Blood found in Castle Volkihar because I can't feed. It's getting very bothersome! &lt;br /&gt;
&lt;br /&gt;
Is there any way I can get rid of the half-vampirism and go back to being a happy, full-blooded werewolf?&lt;br /&gt;
&lt;br /&gt;
Note: I'm playing on Xbox and have all current DLCs (Hearthfire, Dawnguard, and Dragonborn) [[Special:Contributions/67.121.238.251|67.121.238.251]] 23:54, 13 December 2012 (GMT)rioichi4&lt;br /&gt;
&lt;br /&gt;
== Negative Vampire Effects While Being A Werewolf ==&lt;br /&gt;
&lt;br /&gt;
I saw someone else on this thread was having the same problem as me. I'm level 50, I recently beat Dawnguard and,low and behold, I've started losing stats for being out in the sun, even though I'm a werewolf. Maybe this had something to do with me fighting Harkon as a werewolf? Anyway, I tried getting rid of the curse by having Serana turn me into a full-blooded vampire, and then getting cured. This worked for a little while, but all it ended up doing was purging my werewolf blood. A short while after this, the symptoms came back. This is really annoying, and I don't want to have to go back and kill Harkon again. Can anyone offer me any advice?[[Special:Contributions/204.116.38.29|204.116.38.29]] 18:27, 19 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:While pointing out a possible bug here is helpful to the UESP wiki, I believe your questions about how to solve the problem might possibly be answered more quickly if you post them on the forums. Those of us who read the talk pages are generally more concerned with the development of the wiki than with support. (And you might gain from adding information about what platform you are playing on when you ask: pc, Xbox or Playstation.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 07:38, 20 December 2012 (GMT)&lt;br /&gt;
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== Dead Vikas gliding in the ground. WTF GLITCH ==&lt;br /&gt;
&lt;br /&gt;
I had Vikas as a follower and he got killed in one of the caves. I took his armor and left. A couple weeks after this I'm in Riften forest and i see him half way in the ground. i can only see his chest and up. He is gliding around in the ground in the same position as he was when he died. WTf I'm i the only one that is experiencing this? Its really funny caz his leg was bent backwards when he died so when he glides his foot is sticking out of the ground :3&lt;br /&gt;
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i can talk to him normally and ask him to follow me sometimes. He is following me now but he cant fight back. &lt;br /&gt;
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Im on Xbox 360. Is this normal? :3 {{uns2|20:21, 30 December 2012|98.237.84.180}}&lt;br /&gt;
&lt;br /&gt;
:This is definitely not normal. Sounds like you just got a crazy glitch. Reloading to before he died may resolve it. Otherwise, you're probably stuck with it until you start a new game. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 30 December 2012 (GMT)&lt;br /&gt;
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== Black Hole Bookcase! ==&lt;br /&gt;
I live in Honeyside, and the third time I used the Oghama Infinium glitch, every book on the shelf disappeared! I play on the xbox 360 and don't have any patches/dlcs is this possible to fix? Now every 50-300 (in game) days, all the books I put on there disappear... [[User:AlphaArgonian182|AlphaArgonian182]] 11:44 GMT.&lt;br /&gt;
:Hi. I hope you get help with that here. It probably wouldn't hurt to also use Bethesda's Xbox Forum: forums.bethsoft.com/forum/181-xbox-360/ Good luck! --[[User:JR|JR]] ([[User talk:JR|talk]]) 12:21, 19 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch/Permanent Book in the Skeleton Problem ==&lt;br /&gt;
&lt;br /&gt;
After reading about the book that remains in the skeleton even if you remove it, I went to try it out. Having restarted the game on Xbox, and completing it on PS3, I couldn't be bothered to work hard to get money.&lt;br /&gt;
Anyway, unlike what this wikia tells you, the skeleton DOES disappear. I got just over 4000 gold (at level 2, selling each book at 20 each), then went to get more books and it vanished. Thinking this was just a problem with it rolling of the cliff or being &amp;quot;thrown&amp;quot; by something, I restarted again and, like before, when I got just over 4000 gold from the books, the skeleton vanished again. Though I did notice that it fell through the floor (but was still accessible) before it went for good {{unsigned|ErnieZer0|21:20, 19 January 2013 (GMT)}}&lt;br /&gt;
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== Flying around on a magic bucket ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed the flying bucket glitch yet? This works only with the large buckets with the steel handle. While other buckets are pushed away when you walk into them, these buckets will push you away! So if you grab one of these and hold it under your character (in first person mode), you'll slowly float up into the sky. [[Special:Contributions/84.87.238.218|84.87.238.218]] 23:04, 20 January 2013 (GMT)&lt;br /&gt;
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== When wearing a mask and hooded robes... ==&lt;br /&gt;
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I thought that if you wear any of the dragon masks it has a &amp;quot;cloth&amp;quot; that surrounds the back of the head, neck, shoulders and parts of the chest and back. Wouldn't that mean your head can't be seen? If so I'm pretty sure that wouldn't be a glitch. However I've only had one mask (college of winterhold questline) and I don't have that save anymore. If the glitch means that when you wear certain hooded robes and a masks together your head disappears entirely (as in can't see head, mask or hood) it needs to be reworded. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 15:04, 22 January 2013 (GMT)&lt;br /&gt;
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== Possible New Duplication Glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if anyone else has found this, but I've discovered a method of duplicating items that seems to work with almost everything. I play on PC and have quite a few mods installed, so before I add this on the glitches page I was just wondering if anyone knew of this already, and/or could help test it on different systems.&lt;br /&gt;
&lt;br /&gt;
This does not work with items in stacks, only individual items. This can be done with 'stackable' items (arrows, gold, potions, etc.) but will only work with 'stacks' of one.&lt;br /&gt;
&lt;br /&gt;
1. Find a private area with lots of room. I like to use owned houses, but anywhere should work really.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Drop items to be duplicated on the ground. I've gotten it to work with up to 10, but 5 seems to give me the most consistent results.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Order a follower to pick up the dropped items.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Create a NEW save.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Exit to the main menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Load your save.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Pick up items off the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Trade items from your follower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If done correctly you should have doubled your items. The only downside is that the items you trade back from your follower will always be stolen, I'm not sure exactly why. After doing this a few times I like to put the stolen items in the merchant chest at Dawnstar and buy them, then just take my gold back.&lt;br /&gt;
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--[[User:Jamesc00ls0x|-Jamesc00ls0x]] ([[User talk:Jamesc00ls0x|talk]]) 23:06, 30 January 2013 (GMT)&lt;br /&gt;
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== Gold Glitch - Bookshelf duplication ==&lt;br /&gt;
&lt;br /&gt;
System: PS3   Version: 1.08 (most current?)- it seems the glitch has been patched. but a new glitch/exploit has come up, proceeding to follow the instructions and removing the book will just add a new slot to the bookshelf, theoretically allowing you to place an infinite number of books on the shelf. (also attempting to read a spellbook in the shelf will use the spellbook.)&lt;br /&gt;
&lt;br /&gt;
correction: infact placing any(i used a normal  book and a spell tome to test, so im assuming) book on the shelf, backing out of the menu and taking the book without using the menu, then proceeding to open the bookshelf menu will create a &amp;quot;you can place XX+1 more books on this shelf&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
cons: havent actually tested the consequences, typing this up as i test. making a backup save just incase.[[Special:Contributions/174.3.218.14|174.3.218.14]] 12:14, 4 March 2013 (GMT) FennecFox&lt;br /&gt;
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== Strange visual glitch. ==&lt;br /&gt;
&lt;br /&gt;
Hey guys,&lt;br /&gt;
Been playing Skyrim on PS3 and been having the me glitch a few times now. I come across what appears to be smouldering logs, not just like two or three, but a bunch of them. It is very strange and not sure if anyone else has had this problem. I haven't got any add-ons installed, got all patches for PS3 so far, so what is causing this? I will add a photo of it when I get a chance so you guys get what I mean.&lt;br /&gt;
&lt;br /&gt;
[[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 13:04, 4 March 2013 (GMT)&lt;br /&gt;
:A picture would definitely help, as I can't visualize what you are describing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:12, 4 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I seem to be having a problem uploading the picture as I am in a iPad and my laptop is broken. If I cannot download onto the wiki directly then I will download onto my Facebook page and place a link in here. [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 07:39, 5 March 2013 (GMT)&lt;br /&gt;
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:::like a bonfire ? isn't that where giants hangout ? or smoldering as in just smoking and no visible flame? [[User:Hempal|Fennec--Fox]] ([[User talk:Hempal|talk]]) 09:29, 5 March 2013 (GMT)&lt;br /&gt;
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::::More like planks of wood that is orange and in a lot of piles [[User:JackTurbo95|JackTurbo95]] ([[User talk:JackTurbo95|talk]]) 09:31, 5 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 100% Physical Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
A discussion on the [[Skyrim_talk:Armor#Removed_100.25_damage_reduction_note|Armor talk]] page has brought up the possibility of achieving 100% physical damage reduction using the infinitely powerful items exploit. I'm not sure if they are actually getting 100% reduction, or just getting it low enough that normal health regeneration immediately restores it. Should this be added to the exploits section, perhaps as a note in the Infinitely Powerful Items section? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:49, 6 March 2013 (GMT)&lt;br /&gt;
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== Free Daedra hearts (Atronach salts ect) and permanent Arvak ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora/Arvak&amp;gt; with both hands(1 in left and 1 in right, not the thrall version).&lt;br /&gt;
&lt;br /&gt;
This can also be done without twin souls perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear (Fingers should be spreak out as if falt against a wall), open map and fast travel to the nearst possible place, preferably right back to where your standing (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora/Arvak rather than 2).&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora/Arvak&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable. DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
This was one of my older posts in one of the old archive that I've brought back into discussion as many people (X-Box and Ps3 users) confirmed it working perfectly for them.&lt;br /&gt;
&lt;br /&gt;
I have personally done this glitch with the following summons:&lt;br /&gt;
Arvak, Dremora lords, all atronachs, ash spawns, Durnehviir (Yes even the dragon can be permenantly summoned), wrathman, mistman, boneman, seeker, all 3 heros of sovengarde and the spectral assassin.&lt;br /&gt;
&lt;br /&gt;
I think that's everything I've tried there may be a few more.&lt;br /&gt;
&lt;br /&gt;
I am also led to believe that this would work with the aetherial staff (For summoning spiders and spheres).&lt;br /&gt;
I have not yet found a way to make this work with raised undead, or at least not consistently. I did manage to dead thrall someone in a similar fashion to this glitch which ended up bringing said person back to life (Not as my thrall) but actually back to being a shop owner. &lt;br /&gt;
&lt;br /&gt;
The best place to do this glitch is just outside falkreath gates as you can fast travel to falkreath and be right where you fast traveled from.&lt;br /&gt;
&lt;br /&gt;
THIS NEED TO BE PUT ON THE MAIN ARTICLE, if someone could do a little bit of testing with this and maybe write a better tutorial on how to do it then please do.&lt;br /&gt;
&lt;br /&gt;
Also on a side note, Durnehviir the dragon needs some testing as h acts slightly differently to the other summons do when this glitch is done.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 10:46, 7 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141274</id>
		<title>Skyrim talk:Vampire Lord</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141274"/>
		<updated>2013-03-05T22:49:13Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Reaphrase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Jun 2012 - Aug 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if Vampire Lords can use Destruction/Conjuration/etc spells in addition to their Vampire spells? {{unsigned|71.22.83.197|11 June 2012}}&lt;br /&gt;
&lt;br /&gt;
:-No, Vampire Lord's can only use blood/night magic. {{uns2|10:51, 7 July 2012|220.236.226.82}}&lt;br /&gt;
:: {{Good Question|Aug 2012}}&lt;br /&gt;
:: Is Destruction or Conjuration skill raised by casting the Night and Blood magics? Do these skills decrease the spell cost? Has the One-Handed skill any inlfuence on ground fighting damage for the Vampire Lord? Will it increase after striking with the hands? [[User:Aran Mafre|Aran Mafre]] 23:24, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bearded Female Character Bug ==&lt;br /&gt;
&lt;br /&gt;
im not sure if this has to do with being a vampire lord or not but when i loaded my nord girl she looked different than usual... i went into the light to see that she had a very male-like structured face, different hair and a beard??? she still had her female body but the face was all kinds of messed up, i changed into a vampire lord which is what i usually do when i get the &amp;quot;burnt face&amp;quot; thing and turned back to see my character was back to normal (almost, i had to change again because the eyes where very different)&lt;br /&gt;
so if anyone who has a female character and logs on to see something like this happen i recommend changing into a vampire lord. ive been playing this game for months and have never had this problem until now.&lt;br /&gt;
had some trouble posting this, i hope it didnt double post by mistake. {{Uns2|22:48, September 10, 2012|100.40.0.221}}&lt;br /&gt;
&lt;br /&gt;
== Shortcut key for Revert Form? ==&lt;br /&gt;
&lt;br /&gt;
How exactly do I use revert form? If I hit the Z key (PC), all it does is use the Bats power. Is the key to change back different? [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 17:31, 21 September 2012 (GMT)&lt;br /&gt;
:That's because the Bats power is assigned as the active Power. You have to open up your Powers menu, either via the Main Menu (Tab), or directly through the Magic Menu (P), and select the Revert Form power to tie it to the Z key, then exit the menu and press Z to use it, just like using a Dragon Shout. You could probably assign it to a Hotkey, but I've never tried it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:06, 21 September 2012 (GMT)&lt;br /&gt;
::It should also appear in your favorites menu and can be selected from there as well. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:19, 21 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::When i press TAB its open me in the vampire lord perks and i cant open the spells with P TAB I or any other letter so i cant go back to human and take the quest.Plz help me as soon as possibly {{uns2|22:02, 25 December 2012|46.176.67.168}}&lt;br /&gt;
&lt;br /&gt;
== moved from article ==&lt;br /&gt;
&lt;br /&gt;
''moved from article''&lt;br /&gt;
*you can't use a shield after becoming a vampire. Will act as if using it but its not there. Goes away when your cured.&lt;br /&gt;
''added on 13:56, 12 October 2012‎ by [[Special:Contributions/184.91.86.87|184.91.86.87]]''&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if the user who posted this meant they couldn't use a shield while infected as a vampire or while they are in vampire lord form. If it's the latter, it's not notable, as you can't really equip anything, but it was hard to tell the way it was written. If it's the former, I'd like some clarification that they were a vampire lord bitten by Harkon or Serana rather than a &amp;quot;regular&amp;quot; vampire, as that's not ''entirely'' clear either. If it's a general vampire issue, it should be on the [[SR:Vampirism|Vampirism]] page. Also, I think if it's added back to the article, it should be listed as a bug rather than in the notes. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:43, 12 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vampire claws ID ==&lt;br /&gt;
&lt;br /&gt;
I've been experimenting with the glitch to hybrid werewolf/vampire, and a &amp;quot;Vampire claws&amp;quot; ability is now permanently listed as an active effect while in human form. This adds the vampire lords +40 unarmed damage, some damage resistance and water-walking, so I'm assuming this is an ability you normally get when transformed.&lt;br /&gt;
&lt;br /&gt;
I don't understand console commands, but I'd like to find out the ID for this ability (as I want it to make a low-level unarmed specialist), can anyone identify it?&lt;br /&gt;
&lt;br /&gt;
P.s. on the subject of the hybrid, I can now change directly between vampire lord and werewolf at will, but can't &amp;quot;revert form&amp;quot; to my normal character. Anyone found a work around for this? {{uns2|18:17, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
:There are nine different IDs listed for the active effect &amp;quot;spell&amp;quot; called &amp;quot;Vampire Claws&amp;quot;. The 'xx' in the form ID means that those two numbers may vary depending on the number and load order of plug-ins/mods installed, so if Dawnguard is the only plug-in/mod, then replace the xx with '02' in the ID. Here are the nine IDs:&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Editor ID !! Form ID&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl10AndBelowAbility || xx007a36&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl15AndBelowAbility || xx007a37&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl20AndBelowAbility || xx007a38&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl25AndBelowAbility || xx007a39&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl30AndBelowAbility || xx007a3a&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl35AndBelowAbility || xx007a3b&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl40AndBelowAbility || xx007a3c&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl45AndBelowAbility || xx007a3d&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl50AndOverAbility || xx007a3e&lt;br /&gt;
|}&lt;br /&gt;
:Can't answer any of the other questions, but hope that helps. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:39, 27 October 2012 (GMT)&lt;br /&gt;
::Perfect,thanks for answering so quickly! {{uns2|21:19, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
== regeneration during daylight? ==&lt;br /&gt;
&lt;br /&gt;
I only noticed my magicka regenerates during daylight in vampire lord form, not stamina or health, unlike what it says in the notes.--[[Special:Contributions/95.178.240.100|95.178.240.100]] 17:09, 28 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Beeing Vampire Lord and recieving Werewolf perk progress messages... ==&lt;br /&gt;
&lt;br /&gt;
The probelms described in the archive are also there for me.&lt;br /&gt;
&lt;br /&gt;
*''Vampire Lord perk progress crossover to Werewolf perk tree''&lt;br /&gt;
*''I am thinking about adding this to the bug section. So I recently cured myself of being a Werewolf only to go back to being a Vampire lord. I've been playing around with it a lot more and I have noticed that there is sometimes a message on the top of my screen that says &amp;quot;Heart consumed, Werewolf perk progress increased&amp;quot; even though I am a vampire lord. I will continue testing this, but I am fairly certain I get this message only when I am in close quarters combat (claw damage and Night Cloak damage). PrometheusTheElf 03:26, 18 July 2012 (UTC)''&lt;br /&gt;
&lt;br /&gt;
I finished the Companions questline and cured myself (had to use &amp;quot;Set PlayerIsWerewolf to 0&amp;quot; to remove stat things) nd then choose to side with Harkon in the Dawnguard questline. I hit (not even killed) somebody with the lord'adrain life, and i got the Heart Consumed Werewolf message. Is there a way to fix this?&lt;br /&gt;
&lt;br /&gt;
And something else. Is it right ((no bug, i mean), that kills in Werewolf form are counted on the same &amp;quot;Mauls&amp;quot; value (on stats page), as kills in Vampire Lord form? They stack for me. {{Uns2|20:40, 6 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
:Seems, that the messages appear, if i fight enemys, that respawned after i killed and feed on them when i was a werewolf. (I tried on some places, i a m sure i cleared as werewolf). On other places the Werewolf messages do not appear.{{Uns2|20:36, 9 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
== Carry Weight ==&lt;br /&gt;
&lt;br /&gt;
I fixed the section about &amp;quot;Advantages.&amp;quot;  It used to say that the Vampire Lord has no encumbrance, but this is not quite true.  You can become over-encumbered as a Vampire Lord, but your carry limit is much higher.  I've tested it a couple times, and found that around 3x your usual carry limit is the cap for the Vampire Lord.  [[Special:Contributions/184.90.165.164|184.90.165.164]] 23:57, 6 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Saved Game Bug ==&lt;br /&gt;
&lt;br /&gt;
When I was transformed into Vampire Lord form and reload a saved game in which I was sneaking (including if I'm killed in lord form) then sneaking becomes bugged; the crosshairs are those for standing, and everything functions like I'm standing except that visually I'm sneaking, roll when I sprint (with appropriate perk) and can't switch sneak mode on or off. This is easily fixed by re-loading the same save; it seems to be something wrong with loading a save while in Vampire Lord form. Anyway I wanted to note the bug here so someone can verify, as I seem to recall having the same problem as a Werewolf once as well. I'm using the XBox 360 version of the game. -- [[User:Haravikk|Haravikk]] ([[User talk:Haravikk|talk]]) 18:11, 18 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Kills needed for Perks ==&lt;br /&gt;
&lt;br /&gt;
Has anyone figured out the algorithm that determines how many kills (via bite or Drain Life) are required for each new perk?  I know the number goes up the more perks you have, just wondering how much?  And do bites or Drain Life provide more experience, or are they the same?  Does the level of the creature/NPC killed make a difference?  Especially relevant with creatures - can I get the perks faster by just life-draining every Skeever and Mudcrab I see?  And what about enemies that I'm life-draining when my follower lands the killing blow?  &amp;lt;Glares at kill-stealing Serana&amp;gt;  Experimentation needs to be done... [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 03:43, 9 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Death From Transforming Back ==&lt;br /&gt;
&lt;br /&gt;
According to the article, it is possible to die when transforming back into your regular character due to the health loss.  However, has this been tested? I can recall at least one instance when I transformed back at low health and seemed to simply be reduced to one hp. {{uns2|22:39, 9 December 2012‎|BlackhawkXIII}}&lt;br /&gt;
&lt;br /&gt;
:Yes, it's impossible to die while transforming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ; make sure your health is reasonable before turning you back&lt;br /&gt;
    ; PlayerActor.GetActorBase().SetInvulnerable(true)&lt;br /&gt;
    ;PlayerActor.SetGhost()&lt;br /&gt;
    float currHealth = PlayerActor.GetAV(&amp;quot;health&amp;quot;)&lt;br /&gt;
    if (currHealth &amp;lt;= 70)&lt;br /&gt;
        Debug.Trace(&amp;quot;VAMPIRE: Player's health is only &amp;quot; + currHealth + &amp;quot;; restoring.&amp;quot;)&lt;br /&gt;
        PlayerActor.RestoreAV(&amp;quot;health&amp;quot;, 70 - currHealth)&lt;br /&gt;
    endif&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The code prevents it. The exact same code is used for the werewolf transformation. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:23, 9 December 2012 (GMT)&lt;br /&gt;
::Maybe you're not ''supposed'' to die when reverting, but you can.  I know, because it happened to me when I spent half an hour clearing out Blackreach and then decided to heal up before finally saving.  I wasn't wearing the Ring of the Beast, either.  This would hardly be the first time a TES game feature didn't work properly, after all. --[[User:Darth l33t|Darth l33t]] ([[User talk:Darth l33t|talk]]) 19:34, 13 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Can't revert back no matter what I do. ==&lt;br /&gt;
&lt;br /&gt;
I was in the Soul Cairn and used the VPL power and when I went to revert back, I guess it didn't revert all the way back. My character looks like a Naked Vampire lord with no abilities while it's floating and I can't access the favorites bar to &amp;quot;revert&amp;quot; back. What's even weirder is it can go into first person view and interact with NPC's without them aggro-ing me so I guess the NPC's see me as a regular player. I would really like some feed back because this is really causing me some grief since I worked really hard on this character (lvl 81). I also tried curing the vamparism then getting it again but it didn't work. {{uns2|14:12, 12 December 2012‎|98.202.103.145}}&lt;br /&gt;
&lt;br /&gt;
== How to get both Vampire lord/ Beast form ==&lt;br /&gt;
&lt;br /&gt;
1. Become a Vampire Lord via Harkon or Serana.&lt;br /&gt;
2. Complete Dawnguard questline up until Chasing Echos quest (up until Serana can turn you into a VL)&lt;br /&gt;
3. Complete Companion's questline up until The Silver Hand quest. &lt;br /&gt;
4. Enter the Underforge with Serana in party and have VL form ready. &lt;br /&gt;
5. When able to participate in the blood ritual, you will be prompted to drink Aela's blood. Step up to the blood. Here's the important part: Press A and RB at the same time to simultaneously drink the blood and activate VL form. &lt;br /&gt;
6. You will black out and wake up outside as a werewolf as normal, but will then burst out of your Werewolf body and into your Vampire Lord form. Quickly deactivate Vampire Lord form and speak to Serana. Ask her to turn you into a vampire. She will make the change permanent.&lt;br /&gt;
7. Go back into Werewolf form, and then deactivate it to wake up outside Whiterun where you will see Aela as normal.&lt;br /&gt;
&lt;br /&gt;
Tested it out and it works. {{uns2|03:30, 8 January 2013|96.236.116.2}}&lt;br /&gt;
&lt;br /&gt;
:This version of the hybrid glitch also lets you go to the face sculptor and change your features, this is because with the two transformation powers together you can switch between undead &amp;quot;Vampire lord&amp;quot; and mortal &amp;quot;Werewolf&amp;quot; at will. ([[User:Wrath425|Wrath425]] ([[User talk:Wrath425|talk]]) 02:31, 13 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
::That is true, I tried that out as soon as I became a hybrid, the good news with this hybrid is that you only get the weaknesses of one species at a time, bad news is you only get the powers of one species at a time, though since a werewolf's only power is beastform, you still have access to it when on the vampire side of the hybrid. The original hybrid which was nearly unplayable because of the feeding being stopped had all powers at once except vampire sight, also those hybrids were basically just werewolves with vampires powers though they had vampire weaknesses too [[Special:Contributions/217.137.157.197|217.137.157.197]] 21:39, 5 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bad Bugs ==&lt;br /&gt;
&lt;br /&gt;
I'm asking about two bugs. the first being the bugs that says that using your revert form power will cause will cause you so lose your vampirism, and two being the one that says you can't use your vampire lord &lt;br /&gt;
powers oe spells, on what console do these bugs occurr respectivly.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 23:43, 14 January 2013 (GMT))&lt;br /&gt;
:They are both tagged as needing verification, so it is possible that they aren't even real bugs, and someone just made a mistake.  I would assume that if they were bugs, they would occur on 360 and PS3 and any unpatched versions on PC. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:48, 14 January 2013 (GMT)&lt;br /&gt;
::The one about losing powers and spells was originally [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1003751&amp;amp;oldid=1003731 added] by an anonymous user, and [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1005795&amp;amp;oldid=1004954 edited] by a registered user whose profile says he plays on PC. The one about losing your vampirism when using Revert Form was [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1012826&amp;amp;oldid=1011463 added] by a PC user. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:34, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thanks, that relieves me about being a vampire lord and changing my forms.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 06:44, 15 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Transformation dispells Thralls ==&lt;br /&gt;
&lt;br /&gt;
Transformation into a Vampire Lord kills any summoned Thralls, including Dead ones. Im kind of surprised nobody noticed it. Ive added it into all three pages (Elemental Thralls, Dead Thralls and this one). &lt;br /&gt;
&lt;br /&gt;
Ive tested in a 100% vanilla run and it still happens. Maybe needs testing to see if some perk combination is doing it. Cant imagine what it is though. {{uns|211.27.201.237}}&lt;br /&gt;
:Not a bug, its intentional, Werewolf transformations do the same. Been noticed and noted already I believe. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 07:28, 19 February 2013 (GMT)&lt;br /&gt;
::Oh okay. Well ive added it in to the wiki then. It wasnt mentioned anywhere. {{uns|211.27.201.237}}&lt;br /&gt;
&lt;br /&gt;
== Amulet of the Gargoyle bugged ==&lt;br /&gt;
&lt;br /&gt;
The amulet of the gargoyle seems to have several possible bugs, right? With my first char it didn't do anything when equipped and with the second when I summon the extra gargoyle, the thing attacks pretty much anything on sight including non-hostiles and followers. Also in both cases the item always appears as enchantable. Is this a reported issue? Any way of fixing it? (PC) --[[User:Iconoclasta|Iconoclasta]] ([[User talk:Iconoclasta|talk]]) 22:10, 27 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Magnitude of the Raise Dead spell ==&lt;br /&gt;
&lt;br /&gt;
I don't see anywhere any indication about the magnitude of the Raise Dead spell. My guess would be similar to the spell Dread Zombie (lvl 30 or lvl 37 with necro) but I'm not sure! {{uns|65.92.221.200|05:07, 2 March 2013 (GMT)}}&lt;br /&gt;
:The level of it changes depending on your level of vampirism. Level 1 is the same as Raise Dead, level 4 its Dread Zombie. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 05:07, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bite attack glitch ==&lt;br /&gt;
&lt;br /&gt;
The bugs section says that sometimes the Bite power attack is glitched. I'm sure I have the glitch. Does anyone know how to fix it.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 20:59, 5 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Look like lord Harkon... ==&lt;br /&gt;
&lt;br /&gt;
Ok for starters I'm on console not PC and I'm very knowledgable about glitches that allow you to get duplicates of items in skyrim (Wabbajack, Wuthraad and dawnbreaker ect) also I like to get stuff your not meant to get. So here is my theory.&lt;br /&gt;
&lt;br /&gt;
If anyone knows about the werewolf transformation, and being able to equip all apparel glitch then this should be easy to follow.&lt;br /&gt;
&lt;br /&gt;
When transforming into a werewolf (ie, click the power button and quickly hit talk) you can still click on your follower and choose a dialogue option, if you use the &amp;quot;I would like to trade with you&amp;quot; option you can access your inventory as a werewolf and equip everything.&lt;br /&gt;
&lt;br /&gt;
Well I found out you can also do this whilst transforming into a vampire lord, the weird thing is though you can't equip multiple chest armour in the body slot.&lt;br /&gt;
But that's not what I'm interested in, what I also found (and this can be checked if no one believes me) is that I you access your inventory using the above glitch and transforming into a VPL instea of a Wrwolf then you can find the &amp;quot;Vampire lord armour&amp;quot; in your inventory and its equipped, if you give it to your follower then look at your vamp lord he is no longer wearing anything (Obviously).&lt;br /&gt;
&lt;br /&gt;
The armour can then be equipped outside of vamp lord form (but its invisible), the upside to this however is that you can equip it alongside ANY other price of body apparel.&lt;br /&gt;
&lt;br /&gt;
My real question however (which I'm going to try soon) is what if you take Harkons armour after killing him and equip it whilst in vamp lord form? Would you look like him?&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:46, 5 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141272</id>
		<title>Skyrim talk:Vampire Lord</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141272"/>
		<updated>2013-03-05T22:47:28Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Spell check.. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Jun 2012 - Aug 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if Vampire Lords can use Destruction/Conjuration/etc spells in addition to their Vampire spells? {{unsigned|71.22.83.197|11 June 2012}}&lt;br /&gt;
&lt;br /&gt;
:-No, Vampire Lord's can only use blood/night magic. {{uns2|10:51, 7 July 2012|220.236.226.82}}&lt;br /&gt;
:: {{Good Question|Aug 2012}}&lt;br /&gt;
:: Is Destruction or Conjuration skill raised by casting the Night and Blood magics? Do these skills decrease the spell cost? Has the One-Handed skill any inlfuence on ground fighting damage for the Vampire Lord? Will it increase after striking with the hands? [[User:Aran Mafre|Aran Mafre]] 23:24, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bearded Female Character Bug ==&lt;br /&gt;
&lt;br /&gt;
im not sure if this has to do with being a vampire lord or not but when i loaded my nord girl she looked different than usual... i went into the light to see that she had a very male-like structured face, different hair and a beard??? she still had her female body but the face was all kinds of messed up, i changed into a vampire lord which is what i usually do when i get the &amp;quot;burnt face&amp;quot; thing and turned back to see my character was back to normal (almost, i had to change again because the eyes where very different)&lt;br /&gt;
so if anyone who has a female character and logs on to see something like this happen i recommend changing into a vampire lord. ive been playing this game for months and have never had this problem until now.&lt;br /&gt;
had some trouble posting this, i hope it didnt double post by mistake. {{Uns2|22:48, September 10, 2012|100.40.0.221}}&lt;br /&gt;
&lt;br /&gt;
== Shortcut key for Revert Form? ==&lt;br /&gt;
&lt;br /&gt;
How exactly do I use revert form? If I hit the Z key (PC), all it does is use the Bats power. Is the key to change back different? [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 17:31, 21 September 2012 (GMT)&lt;br /&gt;
:That's because the Bats power is assigned as the active Power. You have to open up your Powers menu, either via the Main Menu (Tab), or directly through the Magic Menu (P), and select the Revert Form power to tie it to the Z key, then exit the menu and press Z to use it, just like using a Dragon Shout. You could probably assign it to a Hotkey, but I've never tried it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:06, 21 September 2012 (GMT)&lt;br /&gt;
::It should also appear in your favorites menu and can be selected from there as well. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:19, 21 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::When i press TAB its open me in the vampire lord perks and i cant open the spells with P TAB I or any other letter so i cant go back to human and take the quest.Plz help me as soon as possibly {{uns2|22:02, 25 December 2012|46.176.67.168}}&lt;br /&gt;
&lt;br /&gt;
== moved from article ==&lt;br /&gt;
&lt;br /&gt;
''moved from article''&lt;br /&gt;
*you can't use a shield after becoming a vampire. Will act as if using it but its not there. Goes away when your cured.&lt;br /&gt;
''added on 13:56, 12 October 2012‎ by [[Special:Contributions/184.91.86.87|184.91.86.87]]''&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if the user who posted this meant they couldn't use a shield while infected as a vampire or while they are in vampire lord form. If it's the latter, it's not notable, as you can't really equip anything, but it was hard to tell the way it was written. If it's the former, I'd like some clarification that they were a vampire lord bitten by Harkon or Serana rather than a &amp;quot;regular&amp;quot; vampire, as that's not ''entirely'' clear either. If it's a general vampire issue, it should be on the [[SR:Vampirism|Vampirism]] page. Also, I think if it's added back to the article, it should be listed as a bug rather than in the notes. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:43, 12 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vampire claws ID ==&lt;br /&gt;
&lt;br /&gt;
I've been experimenting with the glitch to hybrid werewolf/vampire, and a &amp;quot;Vampire claws&amp;quot; ability is now permanently listed as an active effect while in human form. This adds the vampire lords +40 unarmed damage, some damage resistance and water-walking, so I'm assuming this is an ability you normally get when transformed.&lt;br /&gt;
&lt;br /&gt;
I don't understand console commands, but I'd like to find out the ID for this ability (as I want it to make a low-level unarmed specialist), can anyone identify it?&lt;br /&gt;
&lt;br /&gt;
P.s. on the subject of the hybrid, I can now change directly between vampire lord and werewolf at will, but can't &amp;quot;revert form&amp;quot; to my normal character. Anyone found a work around for this? {{uns2|18:17, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
:There are nine different IDs listed for the active effect &amp;quot;spell&amp;quot; called &amp;quot;Vampire Claws&amp;quot;. The 'xx' in the form ID means that those two numbers may vary depending on the number and load order of plug-ins/mods installed, so if Dawnguard is the only plug-in/mod, then replace the xx with '02' in the ID. Here are the nine IDs:&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Editor ID !! Form ID&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl10AndBelowAbility || xx007a36&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl15AndBelowAbility || xx007a37&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl20AndBelowAbility || xx007a38&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl25AndBelowAbility || xx007a39&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl30AndBelowAbility || xx007a3a&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl35AndBelowAbility || xx007a3b&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl40AndBelowAbility || xx007a3c&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl45AndBelowAbility || xx007a3d&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl50AndOverAbility || xx007a3e&lt;br /&gt;
|}&lt;br /&gt;
:Can't answer any of the other questions, but hope that helps. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:39, 27 October 2012 (GMT)&lt;br /&gt;
::Perfect,thanks for answering so quickly! {{uns2|21:19, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
== regeneration during daylight? ==&lt;br /&gt;
&lt;br /&gt;
I only noticed my magicka regenerates during daylight in vampire lord form, not stamina or health, unlike what it says in the notes.--[[Special:Contributions/95.178.240.100|95.178.240.100]] 17:09, 28 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Beeing Vampire Lord and recieving Werewolf perk progress messages... ==&lt;br /&gt;
&lt;br /&gt;
The probelms described in the archive are also there for me.&lt;br /&gt;
&lt;br /&gt;
*''Vampire Lord perk progress crossover to Werewolf perk tree''&lt;br /&gt;
*''I am thinking about adding this to the bug section. So I recently cured myself of being a Werewolf only to go back to being a Vampire lord. I've been playing around with it a lot more and I have noticed that there is sometimes a message on the top of my screen that says &amp;quot;Heart consumed, Werewolf perk progress increased&amp;quot; even though I am a vampire lord. I will continue testing this, but I am fairly certain I get this message only when I am in close quarters combat (claw damage and Night Cloak damage). PrometheusTheElf 03:26, 18 July 2012 (UTC)''&lt;br /&gt;
&lt;br /&gt;
I finished the Companions questline and cured myself (had to use &amp;quot;Set PlayerIsWerewolf to 0&amp;quot; to remove stat things) nd then choose to side with Harkon in the Dawnguard questline. I hit (not even killed) somebody with the lord'adrain life, and i got the Heart Consumed Werewolf message. Is there a way to fix this?&lt;br /&gt;
&lt;br /&gt;
And something else. Is it right ((no bug, i mean), that kills in Werewolf form are counted on the same &amp;quot;Mauls&amp;quot; value (on stats page), as kills in Vampire Lord form? They stack for me. {{Uns2|20:40, 6 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
:Seems, that the messages appear, if i fight enemys, that respawned after i killed and feed on them when i was a werewolf. (I tried on some places, i a m sure i cleared as werewolf). On other places the Werewolf messages do not appear.{{Uns2|20:36, 9 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
== Carry Weight ==&lt;br /&gt;
&lt;br /&gt;
I fixed the section about &amp;quot;Advantages.&amp;quot;  It used to say that the Vampire Lord has no encumbrance, but this is not quite true.  You can become over-encumbered as a Vampire Lord, but your carry limit is much higher.  I've tested it a couple times, and found that around 3x your usual carry limit is the cap for the Vampire Lord.  [[Special:Contributions/184.90.165.164|184.90.165.164]] 23:57, 6 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Saved Game Bug ==&lt;br /&gt;
&lt;br /&gt;
When I was transformed into Vampire Lord form and reload a saved game in which I was sneaking (including if I'm killed in lord form) then sneaking becomes bugged; the crosshairs are those for standing, and everything functions like I'm standing except that visually I'm sneaking, roll when I sprint (with appropriate perk) and can't switch sneak mode on or off. This is easily fixed by re-loading the same save; it seems to be something wrong with loading a save while in Vampire Lord form. Anyway I wanted to note the bug here so someone can verify, as I seem to recall having the same problem as a Werewolf once as well. I'm using the XBox 360 version of the game. -- [[User:Haravikk|Haravikk]] ([[User talk:Haravikk|talk]]) 18:11, 18 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Kills needed for Perks ==&lt;br /&gt;
&lt;br /&gt;
Has anyone figured out the algorithm that determines how many kills (via bite or Drain Life) are required for each new perk?  I know the number goes up the more perks you have, just wondering how much?  And do bites or Drain Life provide more experience, or are they the same?  Does the level of the creature/NPC killed make a difference?  Especially relevant with creatures - can I get the perks faster by just life-draining every Skeever and Mudcrab I see?  And what about enemies that I'm life-draining when my follower lands the killing blow?  &amp;lt;Glares at kill-stealing Serana&amp;gt;  Experimentation needs to be done... [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 03:43, 9 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Death From Transforming Back ==&lt;br /&gt;
&lt;br /&gt;
According to the article, it is possible to die when transforming back into your regular character due to the health loss.  However, has this been tested? I can recall at least one instance when I transformed back at low health and seemed to simply be reduced to one hp. {{uns2|22:39, 9 December 2012‎|BlackhawkXIII}}&lt;br /&gt;
&lt;br /&gt;
:Yes, it's impossible to die while transforming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ; make sure your health is reasonable before turning you back&lt;br /&gt;
    ; PlayerActor.GetActorBase().SetInvulnerable(true)&lt;br /&gt;
    ;PlayerActor.SetGhost()&lt;br /&gt;
    float currHealth = PlayerActor.GetAV(&amp;quot;health&amp;quot;)&lt;br /&gt;
    if (currHealth &amp;lt;= 70)&lt;br /&gt;
        Debug.Trace(&amp;quot;VAMPIRE: Player's health is only &amp;quot; + currHealth + &amp;quot;; restoring.&amp;quot;)&lt;br /&gt;
        PlayerActor.RestoreAV(&amp;quot;health&amp;quot;, 70 - currHealth)&lt;br /&gt;
    endif&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The code prevents it. The exact same code is used for the werewolf transformation. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:23, 9 December 2012 (GMT)&lt;br /&gt;
::Maybe you're not ''supposed'' to die when reverting, but you can.  I know, because it happened to me when I spent half an hour clearing out Blackreach and then decided to heal up before finally saving.  I wasn't wearing the Ring of the Beast, either.  This would hardly be the first time a TES game feature didn't work properly, after all. --[[User:Darth l33t|Darth l33t]] ([[User talk:Darth l33t|talk]]) 19:34, 13 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Can't revert back no matter what I do. ==&lt;br /&gt;
&lt;br /&gt;
I was in the Soul Cairn and used the VPL power and when I went to revert back, I guess it didn't revert all the way back. My character looks like a Naked Vampire lord with no abilities while it's floating and I can't access the favorites bar to &amp;quot;revert&amp;quot; back. What's even weirder is it can go into first person view and interact with NPC's without them aggro-ing me so I guess the NPC's see me as a regular player. I would really like some feed back because this is really causing me some grief since I worked really hard on this character (lvl 81). I also tried curing the vamparism then getting it again but it didn't work. {{uns2|14:12, 12 December 2012‎|98.202.103.145}}&lt;br /&gt;
&lt;br /&gt;
== How to get both Vampire lord/ Beast form ==&lt;br /&gt;
&lt;br /&gt;
1. Become a Vampire Lord via Harkon or Serana.&lt;br /&gt;
2. Complete Dawnguard questline up until Chasing Echos quest (up until Serana can turn you into a VL)&lt;br /&gt;
3. Complete Companion's questline up until The Silver Hand quest. &lt;br /&gt;
4. Enter the Underforge with Serana in party and have VL form ready. &lt;br /&gt;
5. When able to participate in the blood ritual, you will be prompted to drink Aela's blood. Step up to the blood. Here's the important part: Press A and RB at the same time to simultaneously drink the blood and activate VL form. &lt;br /&gt;
6. You will black out and wake up outside as a werewolf as normal, but will then burst out of your Werewolf body and into your Vampire Lord form. Quickly deactivate Vampire Lord form and speak to Serana. Ask her to turn you into a vampire. She will make the change permanent.&lt;br /&gt;
7. Go back into Werewolf form, and then deactivate it to wake up outside Whiterun where you will see Aela as normal.&lt;br /&gt;
&lt;br /&gt;
Tested it out and it works. {{uns2|03:30, 8 January 2013|96.236.116.2}}&lt;br /&gt;
&lt;br /&gt;
:This version of the hybrid glitch also lets you go to the face sculptor and change your features, this is because with the two transformation powers together you can switch between undead &amp;quot;Vampire lord&amp;quot; and mortal &amp;quot;Werewolf&amp;quot; at will. ([[User:Wrath425|Wrath425]] ([[User talk:Wrath425|talk]]) 02:31, 13 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
::That is true, I tried that out as soon as I became a hybrid, the good news with this hybrid is that you only get the weaknesses of one species at a time, bad news is you only get the powers of one species at a time, though since a werewolf's only power is beastform, you still have access to it when on the vampire side of the hybrid. The original hybrid which was nearly unplayable because of the feeding being stopped had all powers at once except vampire sight, also those hybrids were basically just werewolves with vampires powers though they had vampire weaknesses too [[Special:Contributions/217.137.157.197|217.137.157.197]] 21:39, 5 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bad Bugs ==&lt;br /&gt;
&lt;br /&gt;
I'm asking about two bugs. the first being the bugs that says that using your revert form power will cause will cause you so lose your vampirism, and two being the one that says you can't use your vampire lord &lt;br /&gt;
powers oe spells, on what console do these bugs occurr respectivly.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 23:43, 14 January 2013 (GMT))&lt;br /&gt;
:They are both tagged as needing verification, so it is possible that they aren't even real bugs, and someone just made a mistake.  I would assume that if they were bugs, they would occur on 360 and PS3 and any unpatched versions on PC. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:48, 14 January 2013 (GMT)&lt;br /&gt;
::The one about losing powers and spells was originally [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1003751&amp;amp;oldid=1003731 added] by an anonymous user, and [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1005795&amp;amp;oldid=1004954 edited] by a registered user whose profile says he plays on PC. The one about losing your vampirism when using Revert Form was [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1012826&amp;amp;oldid=1011463 added] by a PC user. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:34, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thanks, that relieves me about being a vampire lord and changing my forms.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 06:44, 15 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Transformation dispells Thralls ==&lt;br /&gt;
&lt;br /&gt;
Transformation into a Vampire Lord kills any summoned Thralls, including Dead ones. Im kind of surprised nobody noticed it. Ive added it into all three pages (Elemental Thralls, Dead Thralls and this one). &lt;br /&gt;
&lt;br /&gt;
Ive tested in a 100% vanilla run and it still happens. Maybe needs testing to see if some perk combination is doing it. Cant imagine what it is though. {{uns|211.27.201.237}}&lt;br /&gt;
:Not a bug, its intentional, Werewolf transformations do the same. Been noticed and noted already I believe. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 07:28, 19 February 2013 (GMT)&lt;br /&gt;
::Oh okay. Well ive added it in to the wiki then. It wasnt mentioned anywhere. {{uns|211.27.201.237}}&lt;br /&gt;
&lt;br /&gt;
== Amulet of the Gargoyle bugged ==&lt;br /&gt;
&lt;br /&gt;
The amulet of the gargoyle seems to have several possible bugs, right? With my first char it didn't do anything when equipped and with the second when I summon the extra gargoyle, the thing attacks pretty much anything on sight including non-hostiles and followers. Also in both cases the item always appears as enchantable. Is this a reported issue? Any way of fixing it? (PC) --[[User:Iconoclasta|Iconoclasta]] ([[User talk:Iconoclasta|talk]]) 22:10, 27 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Magnitude of the Raise Dead spell ==&lt;br /&gt;
&lt;br /&gt;
I don't see anywhere any indication about the magnitude of the Raise Dead spell. My guess would be similar to the spell Dread Zombie (lvl 30 or lvl 37 with necro) but I'm not sure! {{uns|65.92.221.200|05:07, 2 March 2013 (GMT)}}&lt;br /&gt;
:The level of it changes depending on your level of vampirism. Level 1 is the same as Raise Dead, level 4 its Dread Zombie. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 05:07, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bite attack glitch ==&lt;br /&gt;
&lt;br /&gt;
The bugs section says that sometimes the Bite power attack is glitched. I'm sure I have the glitch. Does anyone know how to fix it.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 20:59, 5 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Look like lord Harkon... ==&lt;br /&gt;
&lt;br /&gt;
Ok for starters I'm on console not PC and I'm very knowledgable about glitches that allow you to get duplicates of items in skyrim (Wabbajack, Wuthraad and dawnbreaker ect) also I like to get stuff your not meant to get. So here is my theory.&lt;br /&gt;
&lt;br /&gt;
If anyone knows about the werewolf transformation, and being able to equip all apparel glitch then this should be easy to follow.&lt;br /&gt;
&lt;br /&gt;
When transforming into a werewolf you can still click on your follower and choose a dialogue option, if you use the &amp;quot;I would like to trade with you&amp;quot; option you can access your inventory as a werewolf and equip everything.&lt;br /&gt;
&lt;br /&gt;
Well I found out you can also do this whilst transforming into a vampire lord, the weird thing is though you can't equip multiple chest armour in the body slot.&lt;br /&gt;
But that's not what I'm interested in, what I also found (and this can be checked if no one believes me) is that I you access your inventory using the above glitch and transforming into a VPL instea of a Wrwolf then you can find the &amp;quot;Vampire lord armour&amp;quot; in your inventory and its equipped, if you give it to your follower then look at your vamp lord he is no longer wearing anything (Obviously).&lt;br /&gt;
&lt;br /&gt;
The armour can then be equipped outside of vamp lord form (but its invisible), the upside to this however is that you can equip it alongside ANY other price of body apparel.&lt;br /&gt;
&lt;br /&gt;
My real question however (which I'm going to try soon) is what if you take Harkons armour after killing him and equip it whilst in vamp lord form? Would you look like him?&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:46, 5 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141271</id>
		<title>Skyrim talk:Vampire Lord</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Vampire_Lord&amp;diff=1141271"/>
		<updated>2013-03-05T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* forgot to sign.. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Jun 2012 - Aug 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if Vampire Lords can use Destruction/Conjuration/etc spells in addition to their Vampire spells? {{unsigned|71.22.83.197|11 June 2012}}&lt;br /&gt;
&lt;br /&gt;
:-No, Vampire Lord's can only use blood/night magic. {{uns2|10:51, 7 July 2012|220.236.226.82}}&lt;br /&gt;
:: {{Good Question|Aug 2012}}&lt;br /&gt;
:: Is Destruction or Conjuration skill raised by casting the Night and Blood magics? Do these skills decrease the spell cost? Has the One-Handed skill any inlfuence on ground fighting damage for the Vampire Lord? Will it increase after striking with the hands? [[User:Aran Mafre|Aran Mafre]] 23:24, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bearded Female Character Bug ==&lt;br /&gt;
&lt;br /&gt;
im not sure if this has to do with being a vampire lord or not but when i loaded my nord girl she looked different than usual... i went into the light to see that she had a very male-like structured face, different hair and a beard??? she still had her female body but the face was all kinds of messed up, i changed into a vampire lord which is what i usually do when i get the &amp;quot;burnt face&amp;quot; thing and turned back to see my character was back to normal (almost, i had to change again because the eyes where very different)&lt;br /&gt;
so if anyone who has a female character and logs on to see something like this happen i recommend changing into a vampire lord. ive been playing this game for months and have never had this problem until now.&lt;br /&gt;
had some trouble posting this, i hope it didnt double post by mistake. {{Uns2|22:48, September 10, 2012|100.40.0.221}}&lt;br /&gt;
&lt;br /&gt;
== Shortcut key for Revert Form? ==&lt;br /&gt;
&lt;br /&gt;
How exactly do I use revert form? If I hit the Z key (PC), all it does is use the Bats power. Is the key to change back different? [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 17:31, 21 September 2012 (GMT)&lt;br /&gt;
:That's because the Bats power is assigned as the active Power. You have to open up your Powers menu, either via the Main Menu (Tab), or directly through the Magic Menu (P), and select the Revert Form power to tie it to the Z key, then exit the menu and press Z to use it, just like using a Dragon Shout. You could probably assign it to a Hotkey, but I've never tried it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:06, 21 September 2012 (GMT)&lt;br /&gt;
::It should also appear in your favorites menu and can be selected from there as well. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:19, 21 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::When i press TAB its open me in the vampire lord perks and i cant open the spells with P TAB I or any other letter so i cant go back to human and take the quest.Plz help me as soon as possibly {{uns2|22:02, 25 December 2012|46.176.67.168}}&lt;br /&gt;
&lt;br /&gt;
== moved from article ==&lt;br /&gt;
&lt;br /&gt;
''moved from article''&lt;br /&gt;
*you can't use a shield after becoming a vampire. Will act as if using it but its not there. Goes away when your cured.&lt;br /&gt;
''added on 13:56, 12 October 2012‎ by [[Special:Contributions/184.91.86.87|184.91.86.87]]''&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if the user who posted this meant they couldn't use a shield while infected as a vampire or while they are in vampire lord form. If it's the latter, it's not notable, as you can't really equip anything, but it was hard to tell the way it was written. If it's the former, I'd like some clarification that they were a vampire lord bitten by Harkon or Serana rather than a &amp;quot;regular&amp;quot; vampire, as that's not ''entirely'' clear either. If it's a general vampire issue, it should be on the [[SR:Vampirism|Vampirism]] page. Also, I think if it's added back to the article, it should be listed as a bug rather than in the notes. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:43, 12 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vampire claws ID ==&lt;br /&gt;
&lt;br /&gt;
I've been experimenting with the glitch to hybrid werewolf/vampire, and a &amp;quot;Vampire claws&amp;quot; ability is now permanently listed as an active effect while in human form. This adds the vampire lords +40 unarmed damage, some damage resistance and water-walking, so I'm assuming this is an ability you normally get when transformed.&lt;br /&gt;
&lt;br /&gt;
I don't understand console commands, but I'd like to find out the ID for this ability (as I want it to make a low-level unarmed specialist), can anyone identify it?&lt;br /&gt;
&lt;br /&gt;
P.s. on the subject of the hybrid, I can now change directly between vampire lord and werewolf at will, but can't &amp;quot;revert form&amp;quot; to my normal character. Anyone found a work around for this? {{uns2|18:17, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
:There are nine different IDs listed for the active effect &amp;quot;spell&amp;quot; called &amp;quot;Vampire Claws&amp;quot;. The 'xx' in the form ID means that those two numbers may vary depending on the number and load order of plug-ins/mods installed, so if Dawnguard is the only plug-in/mod, then replace the xx with '02' in the ID. Here are the nine IDs:&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Editor ID !! Form ID&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl10AndBelowAbility || xx007a36&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl15AndBelowAbility || xx007a37&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl20AndBelowAbility || xx007a38&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl25AndBelowAbility || xx007a39&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl30AndBelowAbility || xx007a3a&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl35AndBelowAbility || xx007a3b&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl40AndBelowAbility || xx007a3c&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl45AndBelowAbility || xx007a3d&lt;br /&gt;
|-&lt;br /&gt;
|DLC1PlayerVampireLvl50AndOverAbility || xx007a3e&lt;br /&gt;
|}&lt;br /&gt;
:Can't answer any of the other questions, but hope that helps. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:39, 27 October 2012 (GMT)&lt;br /&gt;
::Perfect,thanks for answering so quickly! {{uns2|21:19, 27 October 2012‎|87.115.106.109}}&lt;br /&gt;
&lt;br /&gt;
== regeneration during daylight? ==&lt;br /&gt;
&lt;br /&gt;
I only noticed my magicka regenerates during daylight in vampire lord form, not stamina or health, unlike what it says in the notes.--[[Special:Contributions/95.178.240.100|95.178.240.100]] 17:09, 28 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Beeing Vampire Lord and recieving Werewolf perk progress messages... ==&lt;br /&gt;
&lt;br /&gt;
The probelms described in the archive are also there for me.&lt;br /&gt;
&lt;br /&gt;
*''Vampire Lord perk progress crossover to Werewolf perk tree''&lt;br /&gt;
*''I am thinking about adding this to the bug section. So I recently cured myself of being a Werewolf only to go back to being a Vampire lord. I've been playing around with it a lot more and I have noticed that there is sometimes a message on the top of my screen that says &amp;quot;Heart consumed, Werewolf perk progress increased&amp;quot; even though I am a vampire lord. I will continue testing this, but I am fairly certain I get this message only when I am in close quarters combat (claw damage and Night Cloak damage). PrometheusTheElf 03:26, 18 July 2012 (UTC)''&lt;br /&gt;
&lt;br /&gt;
I finished the Companions questline and cured myself (had to use &amp;quot;Set PlayerIsWerewolf to 0&amp;quot; to remove stat things) nd then choose to side with Harkon in the Dawnguard questline. I hit (not even killed) somebody with the lord'adrain life, and i got the Heart Consumed Werewolf message. Is there a way to fix this?&lt;br /&gt;
&lt;br /&gt;
And something else. Is it right ((no bug, i mean), that kills in Werewolf form are counted on the same &amp;quot;Mauls&amp;quot; value (on stats page), as kills in Vampire Lord form? They stack for me. {{Uns2|20:40, 6 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
:Seems, that the messages appear, if i fight enemys, that respawned after i killed and feed on them when i was a werewolf. (I tried on some places, i a m sure i cleared as werewolf). On other places the Werewolf messages do not appear.{{Uns2|20:36, 9 November 2012|62.75.213.58}}&lt;br /&gt;
&lt;br /&gt;
== Carry Weight ==&lt;br /&gt;
&lt;br /&gt;
I fixed the section about &amp;quot;Advantages.&amp;quot;  It used to say that the Vampire Lord has no encumbrance, but this is not quite true.  You can become over-encumbered as a Vampire Lord, but your carry limit is much higher.  I've tested it a couple times, and found that around 3x your usual carry limit is the cap for the Vampire Lord.  [[Special:Contributions/184.90.165.164|184.90.165.164]] 23:57, 6 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Saved Game Bug ==&lt;br /&gt;
&lt;br /&gt;
When I was transformed into Vampire Lord form and reload a saved game in which I was sneaking (including if I'm killed in lord form) then sneaking becomes bugged; the crosshairs are those for standing, and everything functions like I'm standing except that visually I'm sneaking, roll when I sprint (with appropriate perk) and can't switch sneak mode on or off. This is easily fixed by re-loading the same save; it seems to be something wrong with loading a save while in Vampire Lord form. Anyway I wanted to note the bug here so someone can verify, as I seem to recall having the same problem as a Werewolf once as well. I'm using the XBox 360 version of the game. -- [[User:Haravikk|Haravikk]] ([[User talk:Haravikk|talk]]) 18:11, 18 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Kills needed for Perks ==&lt;br /&gt;
&lt;br /&gt;
Has anyone figured out the algorithm that determines how many kills (via bite or Drain Life) are required for each new perk?  I know the number goes up the more perks you have, just wondering how much?  And do bites or Drain Life provide more experience, or are they the same?  Does the level of the creature/NPC killed make a difference?  Especially relevant with creatures - can I get the perks faster by just life-draining every Skeever and Mudcrab I see?  And what about enemies that I'm life-draining when my follower lands the killing blow?  &amp;lt;Glares at kill-stealing Serana&amp;gt;  Experimentation needs to be done... [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 03:43, 9 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Death From Transforming Back ==&lt;br /&gt;
&lt;br /&gt;
According to the article, it is possible to die when transforming back into your regular character due to the health loss.  However, has this been tested? I can recall at least one instance when I transformed back at low health and seemed to simply be reduced to one hp. {{uns2|22:39, 9 December 2012‎|BlackhawkXIII}}&lt;br /&gt;
&lt;br /&gt;
:Yes, it's impossible to die while transforming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ; make sure your health is reasonable before turning you back&lt;br /&gt;
    ; PlayerActor.GetActorBase().SetInvulnerable(true)&lt;br /&gt;
    ;PlayerActor.SetGhost()&lt;br /&gt;
    float currHealth = PlayerActor.GetAV(&amp;quot;health&amp;quot;)&lt;br /&gt;
    if (currHealth &amp;lt;= 70)&lt;br /&gt;
        Debug.Trace(&amp;quot;VAMPIRE: Player's health is only &amp;quot; + currHealth + &amp;quot;; restoring.&amp;quot;)&lt;br /&gt;
        PlayerActor.RestoreAV(&amp;quot;health&amp;quot;, 70 - currHealth)&lt;br /&gt;
    endif&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The code prevents it. The exact same code is used for the werewolf transformation. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:23, 9 December 2012 (GMT)&lt;br /&gt;
::Maybe you're not ''supposed'' to die when reverting, but you can.  I know, because it happened to me when I spent half an hour clearing out Blackreach and then decided to heal up before finally saving.  I wasn't wearing the Ring of the Beast, either.  This would hardly be the first time a TES game feature didn't work properly, after all. --[[User:Darth l33t|Darth l33t]] ([[User talk:Darth l33t|talk]]) 19:34, 13 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Can't revert back no matter what I do. ==&lt;br /&gt;
&lt;br /&gt;
I was in the Soul Cairn and used the VPL power and when I went to revert back, I guess it didn't revert all the way back. My character looks like a Naked Vampire lord with no abilities while it's floating and I can't access the favorites bar to &amp;quot;revert&amp;quot; back. What's even weirder is it can go into first person view and interact with NPC's without them aggro-ing me so I guess the NPC's see me as a regular player. I would really like some feed back because this is really causing me some grief since I worked really hard on this character (lvl 81). I also tried curing the vamparism then getting it again but it didn't work. {{uns2|14:12, 12 December 2012‎|98.202.103.145}}&lt;br /&gt;
&lt;br /&gt;
== How to get both Vampire lord/ Beast form ==&lt;br /&gt;
&lt;br /&gt;
1. Become a Vampire Lord via Harkon or Serana.&lt;br /&gt;
2. Complete Dawnguard questline up until Chasing Echos quest (up until Serana can turn you into a VL)&lt;br /&gt;
3. Complete Companion's questline up until The Silver Hand quest. &lt;br /&gt;
4. Enter the Underforge with Serana in party and have VL form ready. &lt;br /&gt;
5. When able to participate in the blood ritual, you will be prompted to drink Aela's blood. Step up to the blood. Here's the important part: Press A and RB at the same time to simultaneously drink the blood and activate VL form. &lt;br /&gt;
6. You will black out and wake up outside as a werewolf as normal, but will then burst out of your Werewolf body and into your Vampire Lord form. Quickly deactivate Vampire Lord form and speak to Serana. Ask her to turn you into a vampire. She will make the change permanent.&lt;br /&gt;
7. Go back into Werewolf form, and then deactivate it to wake up outside Whiterun where you will see Aela as normal.&lt;br /&gt;
&lt;br /&gt;
Tested it out and it works. {{uns2|03:30, 8 January 2013|96.236.116.2}}&lt;br /&gt;
&lt;br /&gt;
:This version of the hybrid glitch also lets you go to the face sculptor and change your features, this is because with the two transformation powers together you can switch between undead &amp;quot;Vampire lord&amp;quot; and mortal &amp;quot;Werewolf&amp;quot; at will. ([[User:Wrath425|Wrath425]] ([[User talk:Wrath425|talk]]) 02:31, 13 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
::That is true, I tried that out as soon as I became a hybrid, the good news with this hybrid is that you only get the weaknesses of one species at a time, bad news is you only get the powers of one species at a time, though since a werewolf's only power is beastform, you still have access to it when on the vampire side of the hybrid. The original hybrid which was nearly unplayable because of the feeding being stopped had all powers at once except vampire sight, also those hybrids were basically just werewolves with vampires powers though they had vampire weaknesses too [[Special:Contributions/217.137.157.197|217.137.157.197]] 21:39, 5 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bad Bugs ==&lt;br /&gt;
&lt;br /&gt;
I'm asking about two bugs. the first being the bugs that says that using your revert form power will cause will cause you so lose your vampirism, and two being the one that says you can't use your vampire lord &lt;br /&gt;
powers oe spells, on what console do these bugs occurr respectivly.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 23:43, 14 January 2013 (GMT))&lt;br /&gt;
:They are both tagged as needing verification, so it is possible that they aren't even real bugs, and someone just made a mistake.  I would assume that if they were bugs, they would occur on 360 and PS3 and any unpatched versions on PC. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:48, 14 January 2013 (GMT)&lt;br /&gt;
::The one about losing powers and spells was originally [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1003751&amp;amp;oldid=1003731 added] by an anonymous user, and [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1005795&amp;amp;oldid=1004954 edited] by a registered user whose profile says he plays on PC. The one about losing your vampirism when using Revert Form was [http://www.uesp.net/w/index.php?title=Skyrim%3AVampire_Lord&amp;amp;diff=1012826&amp;amp;oldid=1011463 added] by a PC user. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:34, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thanks, that relieves me about being a vampire lord and changing my forms.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 06:44, 15 January 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Transformation dispells Thralls ==&lt;br /&gt;
&lt;br /&gt;
Transformation into a Vampire Lord kills any summoned Thralls, including Dead ones. Im kind of surprised nobody noticed it. Ive added it into all three pages (Elemental Thralls, Dead Thralls and this one). &lt;br /&gt;
&lt;br /&gt;
Ive tested in a 100% vanilla run and it still happens. Maybe needs testing to see if some perk combination is doing it. Cant imagine what it is though. {{uns|211.27.201.237}}&lt;br /&gt;
:Not a bug, its intentional, Werewolf transformations do the same. Been noticed and noted already I believe. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 07:28, 19 February 2013 (GMT)&lt;br /&gt;
::Oh okay. Well ive added it in to the wiki then. It wasnt mentioned anywhere. {{uns|211.27.201.237}}&lt;br /&gt;
&lt;br /&gt;
== Amulet of the Gargoyle bugged ==&lt;br /&gt;
&lt;br /&gt;
The amulet of the gargoyle seems to have several possible bugs, right? With my first char it didn't do anything when equipped and with the second when I summon the extra gargoyle, the thing attacks pretty much anything on sight including non-hostiles and followers. Also in both cases the item always appears as enchantable. Is this a reported issue? Any way of fixing it? (PC) --[[User:Iconoclasta|Iconoclasta]] ([[User talk:Iconoclasta|talk]]) 22:10, 27 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Magnitude of the Raise Dead spell ==&lt;br /&gt;
&lt;br /&gt;
I don't see anywhere any indication about the magnitude of the Raise Dead spell. My guess would be similar to the spell Dread Zombie (lvl 30 or lvl 37 with necro) but I'm not sure! {{uns|65.92.221.200|05:07, 2 March 2013 (GMT)}}&lt;br /&gt;
:The level of it changes depending on your level of vampirism. Level 1 is the same as Raise Dead, level 4 its Dread Zombie. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 05:07, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bite attack glitch ==&lt;br /&gt;
&lt;br /&gt;
The bugs section says that sometimes the Bite power attack is glitched. I'm sure I have the glitch. Does anyone know how to fix it.([[User:Lordofmagicvoldemort|Lordofmagicvoldemort]] ([[User talk:Lordofmagicvoldemort|talk]]) 20:59, 5 March 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Look like lord Harkon... ==&lt;br /&gt;
&lt;br /&gt;
Ok for starters I'm on console not PC and I'm very knowledgable about glitches that allow you to get duplicates of items in skyrim (Wabbajack, Wuthraad and dawnbreaker ect) also I like to get stuff your bit meant to get. So here is my theory.&lt;br /&gt;
&lt;br /&gt;
If anyone knows about the werewolf transformation, and being able to equip all apparel glitch then this should be easy to follow.&lt;br /&gt;
&lt;br /&gt;
When transforming into a werewolf you can still click on your follower and choose a dialogue option, if you use the &amp;quot;I would like to trade with you&amp;quot; option you can access your inventory as a werewolf and equip everything.&lt;br /&gt;
&lt;br /&gt;
Well I found out you can also do this whilst transforming into a vampire lord, the weird thing is though you can't equip multiple chest armour in the body slot.&lt;br /&gt;
But that's not what I'm interested in, what I also found (and this can be checked if no one believes me) is that I you access your inventory using the above glitch and transforming into a VPL instea of a Wrwolf then you can find the &amp;quot;Vampire lord armour&amp;quot; in your inventory and its equipped, if you give it to your follower then look at your vamp lord he is no longer wearing anything (Obviously).&lt;br /&gt;
&lt;br /&gt;
The armour can then be equipped outside of vamp lord form (but its invisible), the upside to this however is that you can equip it alongside ANY other price of body apparel.&lt;br /&gt;
&lt;br /&gt;
My real question however (which I'm going to try soon) is what if you take Harkons armour after killing him and equip it whilst in vamp lord form? Would you look like him?&lt;br /&gt;
[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 22:46, 5 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1121955</id>
		<title>Skyrim talk:Wuuthrad</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1121955"/>
		<updated>2013-02-10T00:31:27Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Grammer */&lt;/p&gt;
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&lt;div&gt;== ID ==&lt;br /&gt;
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4e4ee is the id number of dawnbreaker [[Special:Contributions/174.254.37.150|174.254.37.150]] 08:15, 30 November 2011 (UTC)&lt;br /&gt;
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:I know it is but I'm new to editing artifacts and I couldn't get rid of it. If you could replace it with the actual number that would be great. [[User:Gideon Dragontongue|Gideon Dragontongue]] 20:10, 30 November 2011 (UTC)&lt;br /&gt;
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::Thanks for changing the ID, whoever did that.[[User:Gideon Dragontongue|Gideon Dragontongue]] 14:56, 2 December 2011 (UTC)&lt;br /&gt;
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== 360 Bug:  Cannot place Wuuthrad into a weapon rack ==&lt;br /&gt;
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Is this happening to anyone else?  Whenever I equip Wuuthrad and then try to place it in a rack, it is removed from my inventory then falls on the floor. {{Uns2|22:25, 30 November 2011|74.194.213.72}}&lt;br /&gt;
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:It happens to me too in my house in Solitude on PC. {{Uns2|03:29, 3 December 2011|129.21.116.152}}&lt;br /&gt;
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::This is happening to me now, but it didn't at first. I had it on the wall in my Markarth house, then I took it down to move it to a different rack and I can't get it back on the wall. {{Uns2|02:52, 7 December 2011|174.50.208.91}}&lt;br /&gt;
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== Falmer? ==&lt;br /&gt;
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Does it double the damage to Falmer as well? And Orcs, being I-don't-remember-mer? It'd be logical but a bit far fetched.&lt;br /&gt;
Also, it bothers me I cannot improve it, since there are better axes to be found. [[User:Faceshifter|Faceshifter]] 13:17, 4 December 2011 (UTC)&lt;br /&gt;
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:From what I've seen, it only effects Altmer, Dunmer, and Bosmer. In my mind, Wuuthrad is more of a curiosity weapon than actually being very useful. However, it does have an excellent damage-to-weight ratio, considering the incredible weight of Daedric weapons. [[User:Gideon Dragontongue|Gideon Dragontongue]] 16:08, 4 December 2011 (UTC)&lt;br /&gt;
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::I think Falmer and Orcs are in the 'formerly' elves category, and thus exempt from the ability. [[User:Bushwhacker|Bushwhacker]] 10:19, 5 March 2012 (UTC)&lt;br /&gt;
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:::I've just been fiddling about in the CK and I noticed that the extra damage thing does actually check for the Falmer race as well, so it seems it would affect Falmer. I haven't tested it in-game, though. Orcs, however, seem to get away with taking normal damage. :p [[User:Takark|&amp;lt;font color=&amp;quot;2A6D77&amp;quot;&amp;gt;'''Takark'''&amp;lt;/font&amp;gt;]] 22:36, 28 July 2012 (UTC)&lt;br /&gt;
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::::Yesh, I can second that, and added them back into the article. [[User:Weroj|Weroj]]&amp;lt;sup&amp;gt;[[user_talk:Weroj|Talk]] [[special:contributions/Weroj|Contribs]]&amp;lt;/sup&amp;gt; 23:09, 28 July 2012 (UTC)&lt;br /&gt;
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== Moved Bug (weapon racks)==&lt;br /&gt;
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*It is possible to add Wuuthrad to a wall mounted weapon rack, but only on the Breezehome weapon rack near the front door and the house in Markarth.&lt;br /&gt;
This makes no sense. I haven't had any problems displaying the axe. --[[User:Legoless|Legoless]] 21:39, 14 December 2011 (UTC)&lt;br /&gt;
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== Moved from Main article (werewolf)==&lt;br /&gt;
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*If Wuuthrad is equipped while transforming into a werewolf, it will transform into a sword that you can wield as a werewolf.&lt;br /&gt;
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I find this incredibly unlikely. Can anybody confirm this? [[User:ThuumofReason|ThuumofReason]] 22:18, 23 December 2011 (UTC)&lt;br /&gt;
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:I can confirm that this is (unfortunately) not the case, the only reason I bothered testing this is because I wondered why someone would add this if it weren't true. The confusion almost certainly comes from the fact that occasionally upon transformation into a werewolf a weapon in your inventory may become equipped, as far as I know it is always a one-handed weapon. [[Special:Contributions/212.139.91.92|212.139.91.92]] 14:55, 25 December 2011 (UTC)&lt;br /&gt;
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::Yes, it seems to be a glitch, rather than the weapon. I equipped Wuuthraad, save, Wolfed out, and had a sword. Then I reloaded, did it again, and no sword. [[User:Triaxx2|Triaxx2]] 01:28, 26 December 2011 (UTC)&lt;br /&gt;
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== Damage bug? ==&lt;br /&gt;
I'm getting a weird glitch with my displayed damage when I equip this weapon.  When you first equip it the correct amount of damage is shown, but then if you mouse over it again the damage increases and it says you can gain +X (5 for me) amount of damage if you equip Wuuthrad, this is with it already equipped.  If you close the inventory, then re-open it, your damage stat at the bottom of the screen will now be the higher &amp;quot;glitched&amp;quot; amount.  I don't know if the damage stat in my inventory is just bugged or if Wuuthrad is really doing more damage for me than it should be. Anyone else getting this glitch? &lt;br /&gt;
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''Edit: Just got out a calculator and the glitched damage is 1.2x what it should be.  Pretty sure it's caused by an interaction with the special effect.''  [[User:Rookwood|Rookwood]] 05:38, 7 January 2012 (UTC)&lt;br /&gt;
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== Bug clarification (Purity quest)==&lt;br /&gt;
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From article:&lt;br /&gt;
''&amp;quot;When in Ysgramor's Tomb during Farkas's Purity quest, when you drop the Glenmoril Witch Head into the fire, Wuuthrad may disappear, and cannot be regained after this.&amp;quot;''&lt;br /&gt;
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Does this intend to convey that Wuuthrad will disappear from the player's inventory? From the statue of Ysgramor? Either? --[[User:Guts-87|Guts-87]] 02:46, 10 January 2012 (UTC)&lt;br /&gt;
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:After activating the statue of Ysgramor during Glory of the Dead, I left Wuuthrad with the statue. Returning to the statue much later in my playthrough (after completing Glory of the Dead, along with several other quests), I returned to Ysgramor's Tomb. While Wuuthrad did not visually appear in the statue's hands as I had left it (the statue's hands appeared to be empty, as if Wuuthrad had never been placed in them), I ''was'' still able to activate the statue and reacquire the weapon.&lt;br /&gt;
:I don't know if the original note in the article was made based on a similar experience and the author simply failed to attempt to activate the statue, or if the experience was unrelated entirely. My experience did not involve Farkas's Purity quest. I had not received the quest as of this point, so cannot comment on whether that specific quest has an affect on the situation. Hope these notes help someone who investigates further. --[[User:Guts-87|Guts-87]] 13:39, 10 January 2012 (UTC)&lt;br /&gt;
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==Gram==&lt;br /&gt;
Out of sheer curiosity, why is Gram related? The whole thing seems kind of far-fetched, and more just a random nerd's spouting something he read once. If it is a reference, it's most certainly not a direct one and really doesn't have business here. [[Special:Contributions/64.123.99.139|64.123.99.139]] 02:32, 22 January 2012 (UTC)&lt;br /&gt;
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:Far-fetched? Really? Really? So... an actual, real life Nordic legend, from the same mythology that TES Nords are rather largely based on, that Wuuthrad's reforging does, in fact, heavily mirror, is far-fetched? The connection is hardly tangential, as any fan of Norse mythology will tell you. [[Special:Contributions/76.5.64.66|76.5.64.66]] 08:19, 2 February 2012 (UTC)&lt;br /&gt;
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::Still sounds like some Norse myth fan made way too many connections out of context. Tell you what; if you decide to say that the Orcish Sword should be related to Excalibur since one can be found from a skeletal hand reaching out of a lake, then we can say that Wuuthrad is related to Gram. At least Excalibur is still a sword. {{Uns2|18:49, 2 March 2012|156.34.230.129}}&lt;br /&gt;
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== Not listed for enchantment ==&lt;br /&gt;
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It's not showing up in the list of items when I take it to an enchanting table. Did this change in one of the patches? --[[Special:Contributions/97.73.64.143|97.73.64.143]] 04:12, 16 February 2012 (UTC)&lt;br /&gt;
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:It was never there, It's just the affect of the weapon.--[[User:Br3admax|Br3admax]] 04:13, 16 February 2012 (UTC)&lt;br /&gt;
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== enchanting ==&lt;br /&gt;
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whats the id for the item's enchantment? I want to add it to other thngs with  playerenchantobject {{Uns2|18:33, 4 March 2012|24.38.223.147}}&lt;br /&gt;
:F23FA {{Uns2|18:35, 4 March 2012|24.38.223.147}}&lt;br /&gt;
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== How to get 2 YES 2!!! ==&lt;br /&gt;
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I did this on ps3 so should work for Xbox too.&lt;br /&gt;
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Step 1: Get to Sovengarde&lt;br /&gt;
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Step 2: Talk to Yagrammor in Hall of Valour exit his dialogue and leave the hall of valour.&lt;br /&gt;
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Step 3: If Yagrammor followed you out proceed to step 4 if not go back to 2.&lt;br /&gt;
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Step 4: Use paralysis spell on him, wait for it to wear off (10 seconds) then pickpocket him at he is getting up.&lt;br /&gt;
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Step 5: Plant a weapon that is better than Wuuthrad (Daedric Warhammer for eg)&lt;br /&gt;
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Step 6: Attack him&lt;br /&gt;
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Step 7: Use calm spell on him&lt;br /&gt;
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Step 8: Use paralysis spell and pickpocket again&lt;br /&gt;
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Step 9: Take wuuthrad&lt;br /&gt;
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Step 10: Fus Ro Dah him off the whalebone bridge cus it's funny.&lt;br /&gt;
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After this is done you can get the other wuuthrad by completing the companions questline.&lt;br /&gt;
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You will need 100 pick pocket with the right perks to do this all info can be found on the skills pages, You may also want to invest in perks for the calm spell to work on him (Not sure though) his level may be low enouph for calm to work anyway.&lt;br /&gt;
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You can remove the stolen tag by pick pocketing a guards weapons dropping the stolen weapon on the floor by him, then attack the guard and he will pick up the weapon. Then kill him an viola no stolen weapon.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:02, 14 August 2012 (UTC)&lt;br /&gt;
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:EDIT: You may need to get Ysgrammor close to the door for him to leave with you. [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:04, 14 August 2012 (UTC)&lt;br /&gt;
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::CONFIRMED - I managed to do this on both X-Box &amp;amp; PS3, it took like 20 mins to get him out of the door but it was easy to get the axe of him when he did. {{Uns2|12:00, 18 December 2012|195.194.238.110}}&lt;br /&gt;
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:::Can I just ask - what's the point?  So you can get two of them.  Big deal.  It's a two-handed weapon, so it's not like you can dual-wield it or anything.  Sure it's a fun trick, but not useful enough to be worth including in the article.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 14:02, 18 December 2012 (GMT)&lt;br /&gt;
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:::Where in the 10 lines of writing did I say I wanted it put in the article? This is a wiki, its for info (As far as I know) so I gave info. So heres some more info - keep your opinions to yourself and let people do what they want to, ok. Thanks for taking the time to read this :) in the future take the time to reply with something constructive. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 00:31, 10 February 2013 (GMT)&lt;br /&gt;
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== Tempering Wuuthrad added by Unofficial Skyrim Patch ==&lt;br /&gt;
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With the Unofficial Skyrim Patch, Wuuthrad can be tempered using an ebony ingot and benefits from the the Ebony Smithing perk. Is this worth adding to the main page? [[User:Lanceor|Lanceor]] ([[User talk:Lanceor|talk]]) 18:28, 9 November 2012 (GMT)&lt;br /&gt;
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:Yes, it definitely should. I've just added the information under Bugs. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:40, 10 November 2012 (GMT)&lt;br /&gt;
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== All but one fragments in jorrvaskr??? ==&lt;br /&gt;
Quote: „At the start of the game, Wuuthrad is in several fragments, all but one within the Companions headquarters Jorrvaskr.“&lt;br /&gt;
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Who does it say? &lt;br /&gt;
When you enter Jorrvaskr the first time, only 4 fragments (in 12 brackets) are exposed. Later you find 1 more in Dustman's Cairn, but this will never be exposed. During the „Purity of Revenge“-quest, on the table in Driftshade refuge, they’re 12 fragments, but nowhere I found, that all these fragments were stolen from Jorrvaskr. There’s the same possibility, that the Silver Hand „collected“ some fragments too.&lt;br /&gt;
Kodlak has a hidden 13th fragment, but nowhere is said, where and when he found got it. &lt;br /&gt;
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Complaints about my bad English send to the Googletranslator please. {{Uns2|11:20, 12 November 2012|79.210.169.196}}&lt;br /&gt;
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== Orcs ==&lt;br /&gt;
Another recent edit added Orsimer to the list. Can someone check the CK for confirmation either way to clear this up. A section above about Falmer is unclear about the effect on Orcs, with one person suggesting they aren't affected, and a follow-up agreeing, but only adding Falmer. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:08, 26 January 2013 (GMT)&lt;br /&gt;
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: It's indeed only Altmer, Dunmer, Bosmer and Falmer; orcs aren't affected. ([http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000f8308 link]) Now that I think about it, it could/should be considered a bug, since Orcs (or Orsimer) are required for the [[Skyrim:Discerning_the_Transmundane#Blood_Harvest|Discerning the Transmundane]] quest. [[User:Weroj|Weroj]] ([[User talk:Weroj|talk]]) 18:33, 26 January 2013 (GMT)&lt;br /&gt;
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::Thanks for that link, I searched and couldn't find anything like that. Rather clear now that orcs aren't affected, but the aren't elves as such, they are some sort of distorted elvish race according to Father Of The Niben. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:52, 26 January 2013 (GMT)&lt;br /&gt;
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::: I've added it as a bug, as orcs are most definitely elves. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:53, 27 January 2013 (GMT)&lt;br /&gt;
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::::Sorry, I can't see how this is a bug. Orcs are changed elves. Apparently whoever smithed Wuuthrad didn't care about them. Yes, the description says &amp;quot;elves&amp;quot;, but I still firmly believe that it is the explicit intention of the developers that orcs are not affected. If we want to declare it as bug, there should be stronger evidence that the current function is not what the developers intended. Else we find ourselves declaring as bug anything that doesn't fit our (subjective) taste of how things should work. Would a note that Orcs aren't affected work? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 17:03, 27 January 2013 (GMT)&lt;br /&gt;
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::::: See [[Lore:Orc]]. There is every indication that orcs are elves. Falmer are just as corrupted as orcs, and it could be argued that Dunmer and Bosmer are also changed folk. Like Weroj said above, it is expressly stated in Skyrim that orcs should be considered elves along with the other races affected by Wuuthrad. This is clearly a developer oversight, and so it should be listed as a bug. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:13, 27 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1121953</id>
		<title>Skyrim talk:Wuuthrad</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1121953"/>
		<updated>2013-02-10T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Reply to stupid statement */&lt;/p&gt;
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&lt;div&gt;== ID ==&lt;br /&gt;
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4e4ee is the id number of dawnbreaker [[Special:Contributions/174.254.37.150|174.254.37.150]] 08:15, 30 November 2011 (UTC)&lt;br /&gt;
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:I know it is but I'm new to editing artifacts and I couldn't get rid of it. If you could replace it with the actual number that would be great. [[User:Gideon Dragontongue|Gideon Dragontongue]] 20:10, 30 November 2011 (UTC)&lt;br /&gt;
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::Thanks for changing the ID, whoever did that.[[User:Gideon Dragontongue|Gideon Dragontongue]] 14:56, 2 December 2011 (UTC)&lt;br /&gt;
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== 360 Bug:  Cannot place Wuuthrad into a weapon rack ==&lt;br /&gt;
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Is this happening to anyone else?  Whenever I equip Wuuthrad and then try to place it in a rack, it is removed from my inventory then falls on the floor. {{Uns2|22:25, 30 November 2011|74.194.213.72}}&lt;br /&gt;
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:It happens to me too in my house in Solitude on PC. {{Uns2|03:29, 3 December 2011|129.21.116.152}}&lt;br /&gt;
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::This is happening to me now, but it didn't at first. I had it on the wall in my Markarth house, then I took it down to move it to a different rack and I can't get it back on the wall. {{Uns2|02:52, 7 December 2011|174.50.208.91}}&lt;br /&gt;
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== Falmer? ==&lt;br /&gt;
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Does it double the damage to Falmer as well? And Orcs, being I-don't-remember-mer? It'd be logical but a bit far fetched.&lt;br /&gt;
Also, it bothers me I cannot improve it, since there are better axes to be found. [[User:Faceshifter|Faceshifter]] 13:17, 4 December 2011 (UTC)&lt;br /&gt;
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:From what I've seen, it only effects Altmer, Dunmer, and Bosmer. In my mind, Wuuthrad is more of a curiosity weapon than actually being very useful. However, it does have an excellent damage-to-weight ratio, considering the incredible weight of Daedric weapons. [[User:Gideon Dragontongue|Gideon Dragontongue]] 16:08, 4 December 2011 (UTC)&lt;br /&gt;
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::I think Falmer and Orcs are in the 'formerly' elves category, and thus exempt from the ability. [[User:Bushwhacker|Bushwhacker]] 10:19, 5 March 2012 (UTC)&lt;br /&gt;
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:::I've just been fiddling about in the CK and I noticed that the extra damage thing does actually check for the Falmer race as well, so it seems it would affect Falmer. I haven't tested it in-game, though. Orcs, however, seem to get away with taking normal damage. :p [[User:Takark|&amp;lt;font color=&amp;quot;2A6D77&amp;quot;&amp;gt;'''Takark'''&amp;lt;/font&amp;gt;]] 22:36, 28 July 2012 (UTC)&lt;br /&gt;
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::::Yesh, I can second that, and added them back into the article. [[User:Weroj|Weroj]]&amp;lt;sup&amp;gt;[[user_talk:Weroj|Talk]] [[special:contributions/Weroj|Contribs]]&amp;lt;/sup&amp;gt; 23:09, 28 July 2012 (UTC)&lt;br /&gt;
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== Moved Bug (weapon racks)==&lt;br /&gt;
&lt;br /&gt;
*It is possible to add Wuuthrad to a wall mounted weapon rack, but only on the Breezehome weapon rack near the front door and the house in Markarth.&lt;br /&gt;
This makes no sense. I haven't had any problems displaying the axe. --[[User:Legoless|Legoless]] 21:39, 14 December 2011 (UTC)&lt;br /&gt;
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== Moved from Main article (werewolf)==&lt;br /&gt;
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*If Wuuthrad is equipped while transforming into a werewolf, it will transform into a sword that you can wield as a werewolf.&lt;br /&gt;
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I find this incredibly unlikely. Can anybody confirm this? [[User:ThuumofReason|ThuumofReason]] 22:18, 23 December 2011 (UTC)&lt;br /&gt;
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:I can confirm that this is (unfortunately) not the case, the only reason I bothered testing this is because I wondered why someone would add this if it weren't true. The confusion almost certainly comes from the fact that occasionally upon transformation into a werewolf a weapon in your inventory may become equipped, as far as I know it is always a one-handed weapon. [[Special:Contributions/212.139.91.92|212.139.91.92]] 14:55, 25 December 2011 (UTC)&lt;br /&gt;
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::Yes, it seems to be a glitch, rather than the weapon. I equipped Wuuthraad, save, Wolfed out, and had a sword. Then I reloaded, did it again, and no sword. [[User:Triaxx2|Triaxx2]] 01:28, 26 December 2011 (UTC)&lt;br /&gt;
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== Damage bug? ==&lt;br /&gt;
I'm getting a weird glitch with my displayed damage when I equip this weapon.  When you first equip it the correct amount of damage is shown, but then if you mouse over it again the damage increases and it says you can gain +X (5 for me) amount of damage if you equip Wuuthrad, this is with it already equipped.  If you close the inventory, then re-open it, your damage stat at the bottom of the screen will now be the higher &amp;quot;glitched&amp;quot; amount.  I don't know if the damage stat in my inventory is just bugged or if Wuuthrad is really doing more damage for me than it should be. Anyone else getting this glitch? &lt;br /&gt;
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''Edit: Just got out a calculator and the glitched damage is 1.2x what it should be.  Pretty sure it's caused by an interaction with the special effect.''  [[User:Rookwood|Rookwood]] 05:38, 7 January 2012 (UTC)&lt;br /&gt;
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== Bug clarification (Purity quest)==&lt;br /&gt;
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From article:&lt;br /&gt;
''&amp;quot;When in Ysgramor's Tomb during Farkas's Purity quest, when you drop the Glenmoril Witch Head into the fire, Wuuthrad may disappear, and cannot be regained after this.&amp;quot;''&lt;br /&gt;
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Does this intend to convey that Wuuthrad will disappear from the player's inventory? From the statue of Ysgramor? Either? --[[User:Guts-87|Guts-87]] 02:46, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After activating the statue of Ysgramor during Glory of the Dead, I left Wuuthrad with the statue. Returning to the statue much later in my playthrough (after completing Glory of the Dead, along with several other quests), I returned to Ysgramor's Tomb. While Wuuthrad did not visually appear in the statue's hands as I had left it (the statue's hands appeared to be empty, as if Wuuthrad had never been placed in them), I ''was'' still able to activate the statue and reacquire the weapon.&lt;br /&gt;
:I don't know if the original note in the article was made based on a similar experience and the author simply failed to attempt to activate the statue, or if the experience was unrelated entirely. My experience did not involve Farkas's Purity quest. I had not received the quest as of this point, so cannot comment on whether that specific quest has an affect on the situation. Hope these notes help someone who investigates further. --[[User:Guts-87|Guts-87]] 13:39, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
Out of sheer curiosity, why is Gram related? The whole thing seems kind of far-fetched, and more just a random nerd's spouting something he read once. If it is a reference, it's most certainly not a direct one and really doesn't have business here. [[Special:Contributions/64.123.99.139|64.123.99.139]] 02:32, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Far-fetched? Really? Really? So... an actual, real life Nordic legend, from the same mythology that TES Nords are rather largely based on, that Wuuthrad's reforging does, in fact, heavily mirror, is far-fetched? The connection is hardly tangential, as any fan of Norse mythology will tell you. [[Special:Contributions/76.5.64.66|76.5.64.66]] 08:19, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Still sounds like some Norse myth fan made way too many connections out of context. Tell you what; if you decide to say that the Orcish Sword should be related to Excalibur since one can be found from a skeletal hand reaching out of a lake, then we can say that Wuuthrad is related to Gram. At least Excalibur is still a sword. {{Uns2|18:49, 2 March 2012|156.34.230.129}}&lt;br /&gt;
&lt;br /&gt;
== Not listed for enchantment ==&lt;br /&gt;
&lt;br /&gt;
It's not showing up in the list of items when I take it to an enchanting table. Did this change in one of the patches? --[[Special:Contributions/97.73.64.143|97.73.64.143]] 04:12, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was never there, It's just the affect of the weapon.--[[User:Br3admax|Br3admax]] 04:13, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== enchanting ==&lt;br /&gt;
&lt;br /&gt;
whats the id for the item's enchantment? I want to add it to other thngs with  playerenchantobject {{Uns2|18:33, 4 March 2012|24.38.223.147}}&lt;br /&gt;
:F23FA {{Uns2|18:35, 4 March 2012|24.38.223.147}}&lt;br /&gt;
&lt;br /&gt;
== How to get 2 YES 2!!! ==&lt;br /&gt;
&lt;br /&gt;
I did this on ps3 so should work for Xbox too.&lt;br /&gt;
&lt;br /&gt;
Step 1: Get to Sovengarde&lt;br /&gt;
&lt;br /&gt;
Step 2: Talk to Yagrammor in Hall of Valour exit his dialogue and leave the hall of valour.&lt;br /&gt;
&lt;br /&gt;
Step 3: If Yagrammor followed you out proceed to step 4 if not go back to 2.&lt;br /&gt;
&lt;br /&gt;
Step 4: Use paralysis spell on him, wait for it to wear off (10 seconds) then pickpocket him at he is getting up.&lt;br /&gt;
&lt;br /&gt;
Step 5: Plant a weapon that is better than Wuuthrad (Daedric Warhammer for eg)&lt;br /&gt;
&lt;br /&gt;
Step 6: Attack him&lt;br /&gt;
&lt;br /&gt;
Step 7: Use calm spell on him&lt;br /&gt;
&lt;br /&gt;
Step 8: Use paralysis spell and pickpocket again&lt;br /&gt;
&lt;br /&gt;
Step 9: Take wuuthrad&lt;br /&gt;
&lt;br /&gt;
Step 10: Fus Ro Dah him off the whalebone bridge cus it's funny.&lt;br /&gt;
&lt;br /&gt;
After this is done you can get the other wuuthrad by completing the companions questline.&lt;br /&gt;
&lt;br /&gt;
You will need 100 pick pocket with the right perks to do this all info can be found on the skills pages, You may also want to invest in perks for the calm spell to work on him (Not sure though) his level may be low enouph for calm to work anyway.&lt;br /&gt;
&lt;br /&gt;
You can remove the stolen tag by pick pocketing a guards weapons dropping the stolen weapon on the floor by him, then attack the guard and he will pick up the weapon. Then kill him an viola no stolen weapon.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:02, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:EDIT: You may need to get Ysgrammor close to the door for him to leave with you. [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:04, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::CONFIRMED - I managed to do this on both X-Box &amp;amp; PS3, it took like 20 mins to get him out of the door but it was easy to get the axe of him when he did. {{Uns2|12:00, 18 December 2012|195.194.238.110}}&lt;br /&gt;
&lt;br /&gt;
:::Can I just ask - what's the point?  So you can get two of them.  Big deal.  It's a two-handed weapon, so it's not like you can dual-wield it or anything.  Sure it's a fun trick, but not useful enough to be worth including in the article.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 14:02, 18 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Where in the 10 lines of writing did I say I wanted it put in the article? This is a wiki, its for info (As far as I know) so I gave info. So heres some more info - keep your opinions to yourself and let people do what they want to, ok. Thanks for taking the time to read this :) in the future take the time to reply with something constructive.&lt;br /&gt;
&lt;br /&gt;
== Tempering Wuuthrad added by Unofficial Skyrim Patch ==&lt;br /&gt;
&lt;br /&gt;
With the Unofficial Skyrim Patch, Wuuthrad can be tempered using an ebony ingot and benefits from the the Ebony Smithing perk. Is this worth adding to the main page? [[User:Lanceor|Lanceor]] ([[User talk:Lanceor|talk]]) 18:28, 9 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yes, it definitely should. I've just added the information under Bugs. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:40, 10 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== All but one fragments in jorrvaskr??? ==&lt;br /&gt;
Quote: „At the start of the game, Wuuthrad is in several fragments, all but one within the Companions headquarters Jorrvaskr.“&lt;br /&gt;
&lt;br /&gt;
Who does it say? &lt;br /&gt;
When you enter Jorrvaskr the first time, only 4 fragments (in 12 brackets) are exposed. Later you find 1 more in Dustman's Cairn, but this will never be exposed. During the „Purity of Revenge“-quest, on the table in Driftshade refuge, they’re 12 fragments, but nowhere I found, that all these fragments were stolen from Jorrvaskr. There’s the same possibility, that the Silver Hand „collected“ some fragments too.&lt;br /&gt;
Kodlak has a hidden 13th fragment, but nowhere is said, where and when he found got it. &lt;br /&gt;
&lt;br /&gt;
Complaints about my bad English send to the Googletranslator please. {{Uns2|11:20, 12 November 2012|79.210.169.196}}&lt;br /&gt;
&lt;br /&gt;
== Orcs ==&lt;br /&gt;
Another recent edit added Orsimer to the list. Can someone check the CK for confirmation either way to clear this up. A section above about Falmer is unclear about the effect on Orcs, with one person suggesting they aren't affected, and a follow-up agreeing, but only adding Falmer. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:08, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: It's indeed only Altmer, Dunmer, Bosmer and Falmer; orcs aren't affected. ([http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000f8308 link]) Now that I think about it, it could/should be considered a bug, since Orcs (or Orsimer) are required for the [[Skyrim:Discerning_the_Transmundane#Blood_Harvest|Discerning the Transmundane]] quest. [[User:Weroj|Weroj]] ([[User talk:Weroj|talk]]) 18:33, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for that link, I searched and couldn't find anything like that. Rather clear now that orcs aren't affected, but the aren't elves as such, they are some sort of distorted elvish race according to Father Of The Niben. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:52, 26 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: I've added it as a bug, as orcs are most definitely elves. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:53, 27 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, I can't see how this is a bug. Orcs are changed elves. Apparently whoever smithed Wuuthrad didn't care about them. Yes, the description says &amp;quot;elves&amp;quot;, but I still firmly believe that it is the explicit intention of the developers that orcs are not affected. If we want to declare it as bug, there should be stronger evidence that the current function is not what the developers intended. Else we find ourselves declaring as bug anything that doesn't fit our (subjective) taste of how things should work. Would a note that Orcs aren't affected work? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 17:03, 27 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::: See [[Lore:Orc]]. There is every indication that orcs are elves. Falmer are just as corrupted as orcs, and it could be argued that Dunmer and Bosmer are also changed folk. Like Weroj said above, it is expressly stated in Skyrim that orcs should be considered elves along with the other races affected by Wuuthrad. This is clearly a developer oversight, and so it should be listed as a bug. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:13, 27 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Conjure&amp;diff=1089943</id>
		<title>Skyrim talk:Conjure</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Conjure&amp;diff=1089943"/>
		<updated>2013-01-08T11:38:03Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Spelling &amp;amp; Grammor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conjure Effects and Console-enchanted items ==&lt;br /&gt;
After a little bit of fooling around with the console, I've found that if you create a wearable object that uses a conjuration effect, you get a item that when worn summons a seemingly permanent summon that disappears when you remove the item. Also, if the summon dies, reequipping the item resummons it (as expected). I've yet to test to see if there is a duration (the description says 0, so I believe there isn't).&lt;br /&gt;
:Makes sense, if I read you correctly. Summons are treated as effects applied to the caster. Enchants apply effects to wearers. [[Special:Contributions/95.206.22.6|95.206.22.6]] 15:21, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wondering which perks affect dremora lord... atronarch perks? ==&lt;br /&gt;
&lt;br /&gt;
Wondering which perks affect dremora lord... atronarch perks?&lt;br /&gt;
:Dremora Lord is considered as an atronach.--Moonraker 18:58, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
-I know you can have 2 dremora lords, so that perk works. {{uns|67.164.33.239|January 4, 2012 17:41}}&lt;br /&gt;
&lt;br /&gt;
Dremora Lords are not affected by Elemental Potency, but Summoner, Twin Souls, and Atromancy affect them. &lt;br /&gt;
--[[User:Demonfang|Demonfang]] 05:29, 6 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potent Storm Thrall? ==&lt;br /&gt;
&lt;br /&gt;
For the Storm Thrall spell, is there a fix via console commands that lets you summon a Potent Storm Thrall as intended, instead of a Potent Storm Atronach? [[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 15:52, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Making Summons Permanent ==&lt;br /&gt;
&lt;br /&gt;
I changed the note about summons becoming glitched and just standing there permanently. This is caused by the player changing cells or fast travelling before the summon has properly spawned, sometimes happens due to that small bit of lag that happens when something spawns nearby, ie. a dragon.&lt;br /&gt;
:You can use this bug to get daedra hearts by glitching Dremora, or with Arniel  Gane's shade (In which he returns to the college of winterhold as a invincible ghost and carries on as if he was the original NPC. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:37, 8 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Conjure&amp;diff=1089942</id>
		<title>Skyrim talk:Conjure</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Conjure&amp;diff=1089942"/>
		<updated>2013-01-08T11:37:25Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Making Summons Permanent */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conjure Effects and Console-enchanted items ==&lt;br /&gt;
After a little bit of fooling around with the console, I've found that if you create a wearable object that uses a conjuration effect, you get a item that when worn summons a seemingly permanent summon that disappears when you remove the item. Also, if the summon dies, reequipping the item resummons it (as expected). I've yet to test to see if there is a duration (the description says 0, so I believe there isn't).&lt;br /&gt;
:Makes sense, if I read you correctly. Summons are treated as effects applied to the caster. Enchants apply effects to wearers. [[Special:Contributions/95.206.22.6|95.206.22.6]] 15:21, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wondering which perks affect dremora lord... atronarch perks? ==&lt;br /&gt;
&lt;br /&gt;
Wondering which perks affect dremora lord... atronarch perks?&lt;br /&gt;
:Dremora Lord is considered as an atronach.--Moonraker 18:58, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
-I know you can have 2 dremora lords, so that perk works. {{uns|67.164.33.239|January 4, 2012 17:41}}&lt;br /&gt;
&lt;br /&gt;
Dremora Lords are not affected by Elemental Potency, but Summoner, Twin Souls, and Atromancy affect them. &lt;br /&gt;
--[[User:Demonfang|Demonfang]] 05:29, 6 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potent Storm Thrall? ==&lt;br /&gt;
&lt;br /&gt;
For the Storm Thrall spell, is there a fix via console commands that lets you summon a Potent Storm Thrall as intended, instead of a Potent Storm Atronach? [[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 15:52, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Making Summons Permanent ==&lt;br /&gt;
&lt;br /&gt;
I changed the note about summons becoming glitched and just standing there permanently. This is caused by the player changing cells or fast travelling before the summon has properly spawned, sometimes happens due to that small bit of lag that happens when something spans nearby, ie. a dragon.&lt;br /&gt;
:You can use this bug to get daedra hearts by glitching Dremora, or with Arniel  Gane's shade (In which he returns to the college of winterhold as a invincible ghost and carries on as if he was the original NPC. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:37, 8 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1008115</id>
		<title>Skyrim talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1008115"/>
		<updated>2012-08-20T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Imperial Full Face ( Closed ) Helmet. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate version images==&lt;br /&gt;
Shouldn't the images show the alternate version of the steel armor? The one with the shoulder pads? &lt;br /&gt;
Edit: forgot to sign ¬_¬ [[Special:Contributions/82.243.194.53|82.243.194.53]] 15:36, 4 July 2012 (UTC)&lt;br /&gt;
:Yes one of them should be I add a request for one --[[User:Spmckinney|SPMcKinney]] 04:10, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it just me ==&lt;br /&gt;
&lt;br /&gt;
When I was checking out the page In the Steel Armor section it seems the table is over lapping the pictures (''picture of what I see'' [http://img801.imageshack.us/img801/5436/screenshotfsh.png]) anyone else see the same or is it just me. --[[User:Spmckinney|SPMcKinney]] 03:45, 17 July 2012 (UTC)&lt;br /&gt;
:I am not seeing it that way, is your browser window maximized? Maybe it's just the width of your monitor/screen? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:48, 17 July 2012 (UTC)&lt;br /&gt;
::My browser is at max and my screen it is 18&amp;quot; widescreen and at max resolution 1024x786. (hope that is what you meant :S ) --[[User:Spmckinney|SPMcKinney]] 04:14, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT: Hmm ok weird it seems it may be my browser (Google Chrome) as it appears like it should with Firefox --[[User:Spmckinney|SPMcKinney]] 04:19, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT 2: Figured what was wrong (to a point at least) it was my font I had to change it it doesn't look like it should still but its better than it was. --[[User:Spmckinney|SPMcKinney]] 04:33, 17 July 2012 (UTC)&lt;br /&gt;
:::Fixed it completely turned out it for some reason was set to a bad font my computer set it to for some reason --[[User:Spmckinney|SPMcKinney]] 04:43, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else with Dawnguard have the annoyance of only being able to craft crossbows and enhanced crossbows at the forge in Fort Dawnguard? I discovered this irritating fact when I tried to make them at the forge in Whiterun. I haven't checked where I can make the bolts yet. At least the fast travel point migrated from the middle of the canyon to much closer to the actual fort entrance I guess.--[[User:Playerseekingbugs|Playerseekingbugs]] 07:04, 6 August 2012 (UTC)&lt;br /&gt;
: Yes, I have that same issue, crossbows and bolts both, only craftable at Fort Dawnguard.  I didn't think much of it...assumed it was a coding issue and that the weapons were craftable only in the DLC.  (It's worse for my husband, though.  He chose the vampire route, and he can't make crossbows or bolts at all.  The forge at Fort Dawnguard does not appear for him--I'm thinking back and perhaps the smith was one of the quests early on, to recruit?--and he doesn't get the option anywhere else.)  Your fast travel point should be right below the steps to the fort interior, though...have you finished most of the DG quest?  [[User:Oshaugm|Oshaugm]] 03:32, 7 August 2012 (UTC)&lt;br /&gt;
::The fast travel point migrated to the front door shortly after the canyon was better fortified (I think after the recruiting quest it changed). I thought the forge was there beforehand, but I can't remember, and Sorine teaches you how to make the base ones the first time you talk to her after finishing the recruitment quest. And he may be able to buy the better bolts and crossbows from Sorine when he gets the quest to eradicate the Dawnguard leaders (I'm pretty sure she spawns in the Fort when this side quest is triggered, but not certain). All he has to do is use a calm spell on them when he visits and not kill them until he really feels like doing more vampire side quests. Only the two where you get unique and useful items are worth the bother, after all. If he visits Castle Volkihar frequently, then the neverending supply of Dawnguard Scouts should give him plenty of DG Armor, DG War Axes, Crossbows, and Steel Bolts. I wish I could switch sides after the questline, or flip-flop between them or something to get all the useful unique items and extra trainers.--[[User:Playerseekingbugs|Playerseekingbugs]] 20:49, 14 August 2012 (UTC)&lt;br /&gt;
:::This isn't a bug. When you talk to Sorine, she specifically mentions crafting the items ''at &amp;quot;Gunmar's forge&amp;quot;'', which would be the forge in Fort Dawnguard. It doesn't appear until after you've recruited them, so the only way you can craft the bolts and crossbows is to join the Dawnguard. I'll go ahead and note that on the related pages, though, as it's important information many players will miss in-game. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:49, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone ever found ==&lt;br /&gt;
&lt;br /&gt;
...The imperial full face helmet. I WANT IT[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:52, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is one in the Ratway where Salvianus lives.--[[User:Skyrimplayer|Skyrimplayer]] 20:01, 14 August 2012 (UTC)&lt;br /&gt;
::The full steal 1?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:30, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes.You could always sell the helmet to a fence and buy it back if you don't want it to be flagged as stolen.--[[User:Skyrimplayer|Skyrimplayer]] 20:32, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::[[:File:SR-item-Imperial_Armor_Male_02.jpg|This]] helmat can be found just inside the entrance of [[Skyrim:Kilkreath Ruins|Kilkreath Ruins]]. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 20:35, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Imperial Full Face ( Closed ) Helmet. ==&lt;br /&gt;
&lt;br /&gt;
I think there needs I be a note as to where to find the Full Face/Closed version of the imperial helm. It has three locations.&lt;br /&gt;
&lt;br /&gt;
At Autumnwatch Tower, head east up the mountain side and past Froki's Shack, eventually a Shrine of Talos will be found. This helmet will respawn at this Shrine of Talos after one or two weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just inside the entrance to Kilkreath Temple (beneath the Statue to Meridia) beside an Imperial Desecrated Corpse, this helmet is only accessible after level 12 is achieved because this is the level required to start The Break of Dawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the East Empire Company Warehouse, during the Thieves Guild quest, Scoundrel's Folly, in the last room where Gulum-Ei is confronted for the second time, it is on the second shelf directly next to the first short staircase and just under the second short staircase sitting next to a piece of imperial light armour.&lt;br /&gt;
&lt;br /&gt;
[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:21, 20 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007708</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007708"/>
		<updated>2012-08-19T18:29:34Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Mannequin Armour dupe glitch... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:18, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crown allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007707</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007707"/>
		<updated>2012-08-19T18:28:56Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Mannequin Armour dupe glitch... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:18, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;br /&gt;
:Also on a separate note would having 15 copies of the Aetheral crow allow a player to have All the standing stone abilities if He/She we're to equip all of them at the same time?&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007706</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007706"/>
		<updated>2012-08-19T18:27:31Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Mannequin Armour dupe glitch... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:18, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawnguard|Dawnguard]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007705</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007705"/>
		<updated>2012-08-19T18:26:43Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Mannequin Armour dupe glitch... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:18, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Armour dupe glitch... ==&lt;br /&gt;
&lt;br /&gt;
Can I please have a confirmation that this glitch has been patched by either the [[Skyrim:Dawngurd|Dawngurd]] Plugin or the 1.7 patch. I'm curious as I was planning on duping the Aetheral Sheild and the Aetherial Crown.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007703</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007703"/>
		<updated>2012-08-19T18:18:57Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Multiple interactive followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:18, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007702</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007702"/>
		<updated>2012-08-19T18:18:22Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Multiple interactive followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
:::FOR THE PERMANENT HERO! Follow the glitch above this named &amp;quot;Unlimeted daedra hearts....&amp;quot; Then dead thrall them.&lt;br /&gt;
&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007701</id>
		<title>Skyrim talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Glitches&amp;diff=1007701"/>
		<updated>2012-08-19T18:15:59Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Unlimited Free-Fire,Frost and Void salts and daedra hearts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2011 – December 2011&lt;br /&gt;
|Archive 2||January 2012&lt;br /&gt;
|Archive 3||February 2012&lt;br /&gt;
|Archive 4||March 2012&lt;br /&gt;
|Archive 5||March 2012 - June 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unlimited Free-Fire,Frost and Void salts and daedra hearts ==&lt;br /&gt;
&lt;br /&gt;
I found a way you can get unlimited free Daedra hearts, and Atronach salts, by summoning Atronachs and Dremora lords.&lt;br /&gt;
&lt;br /&gt;
1) Cast summon &amp;lt;Atronach/Dremora&amp;gt; with both hands(1 in left and 1 in right, not the thrall version). &lt;br /&gt;
&lt;br /&gt;
2) Cast again with both hands but this time, before they appear, open map and fast travel (You can check to see if the glitch will succeed as checking active effects will show 4 effects of summoned Atronach/Dremora rather than 2). &lt;br /&gt;
&lt;br /&gt;
3) Go back and there will be 2 &amp;lt;Atronach/Dremora&amp;gt; standing still. THEY DONT FOLLOW YOU.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many summoned Atronachs and/or Daedras you can get in 1 place, i.e when I found this glitch i managed to get 30 Dremoras, killed them all, and got 30 Daedra hearts.&lt;br /&gt;
&lt;br /&gt;
These dremora lords still look like the normal ones but when killed they turn semi invisible and lootable.&lt;br /&gt;
DO the same thing with ANY Atronach and you will be able to loot there Corrasponding salt.&lt;br /&gt;
&lt;br /&gt;
The awsome bit is the fact that when you kill these EVERLASTING dremora, they drop daedra hearts To put it simply, GLITCH = UNLIMITED FREE DAEDRA HEARTS&lt;br /&gt;
&lt;br /&gt;
Also, seen as these glitched Atronachs/Dremoras never die or move, they can be used as permanent Guards of their nearby area.&lt;br /&gt;
Gates of whiterun for eg.&lt;br /&gt;
&lt;br /&gt;
More info needed on this, as it is easily exploitable and needs to be placed on an article.&lt;br /&gt;
&lt;br /&gt;
Oh,and if editors/moderators need a more detailed description on how to do this glitch, then please state at the end of my post and i will update the step by step guide with a very detailed description. I will check back regularly.&lt;br /&gt;
&lt;br /&gt;
Oddly, if done in a town or city they will interact with their surrounding,like a normal NPC. And if you do this near interactive things (ie. Wood chopping block) the glitched dremora will interact with them. {{uns2|17:44, 1 April 2012|KingK}}&lt;br /&gt;
&lt;br /&gt;
:Stop ruining my posts, the idea of a wiki is to share knowledge not have a go at other people. If you dont like glitches then thats your choice. Keep it to yourself. All glitches are here to either be used for fun and to enjoy. {{uns|KingK|08:09, 16 April 2012}}&lt;br /&gt;
::Just found out this also works with BOTH the Specteral Assassin, and Call of valour. You can then use dead thrall to get an everlasting version of the hero's of sovengarde but NOT the specteral assassin. (BOTH ARE ALSO LOOTABLE) {{uns2|06:49, 2 April 2012|KingK}}&lt;br /&gt;
:::Tested on PS3 still works at current 2.03 patch -[[User:KingK|KingK]] 17:45, 1 April 2012 (UTC)&lt;br /&gt;
::::WARNING: This is VERY hard to do with atronachs -[[User:KingK|KingK]] 20:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Did this on 360. Works but some summons are hostile to EVERYTHING {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
&lt;br /&gt;
could you plz explain to me how to do this glitch to me plz. i tried doing it with dremora lords in riften but it didn't work. i tried it like 10 times in differant places same result , i even checked to see if it listed 4 summons before i fast traveled and it showed four but when i came back they were just gone.[[Special:Contributions/71.110.207.247|71.110.207.247]] 23:04, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you have to do us fast travel to something that your standing next to at the exact second that the summon starts to appear. I advise the front gates of falkreath as its easy to find your summons and loads quickly.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:15, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple interactive followers ==&lt;br /&gt;
&lt;br /&gt;
You can get Multiple followers (Proper permanent followers) by doing a glitch&lt;br /&gt;
&lt;br /&gt;
Heres the link to the video I found&lt;br /&gt;
YouTube [http://www.youtube.com/watch?v=X2VgDuBhC3M]&lt;br /&gt;
&lt;br /&gt;
After a bit of practice I got the hang of this glitch. You can actually get all of the following with you at the same time:&lt;br /&gt;
&lt;br /&gt;
-Cicero&lt;br /&gt;
&lt;br /&gt;
-BOTH Dark Brotherhoood Initiates&lt;br /&gt;
&lt;br /&gt;
-Specteral Assassin&lt;br /&gt;
&lt;br /&gt;
-1 STANDARD Follower&lt;br /&gt;
&lt;br /&gt;
-2 PERMANENT Hero's of Sovengarde or any reanimated dead (SEE ABOVE GLITCH)&lt;br /&gt;
&lt;br /&gt;
-1 Atronach/Thrall or Dremora lord&lt;br /&gt;
&lt;br /&gt;
-Dog&lt;br /&gt;
&lt;br /&gt;
-And barbas if you choose not to finish quest&lt;br /&gt;
&lt;br /&gt;
-A PS3 friend of mine (Murpho) Sent me a message describing a way to get unlimeted reanimated dead using this glitch. I will get info from him on how to do it soon&lt;br /&gt;
&lt;br /&gt;
-This does not effect any quests ect. exept for the companions quests. (As most of them put a sheild brother with you this replaces your current follower, or all of them in this case.) Though all can be rehired later.&lt;br /&gt;
&lt;br /&gt;
-You can still keep quest related followers as long as you dont finish their corrasponding quest.&lt;br /&gt;
&lt;br /&gt;
Tested on PS3 still works at current 2.03 patch [[User:KingK|KingK]] 16:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How do you get the permanent hero? And about explaning the glitch? Lol people just post random things.....! Anomyous {{unsigned|89.154.83.171|3 May 2012}}&lt;br /&gt;
&lt;br /&gt;
::Better add Serana to the list.. I know you can her plus all of those. {{Uns2|00:04, 18 July 2012|172.129.15.65}}&lt;br /&gt;
== The Gaulder Amulet exploit fixed? ==&lt;br /&gt;
&lt;br /&gt;
I tried taking advantage of the Gaulder Amulet exploit listed in the main article, and couldn't get it to work. I equipped the Amulet first, then tried equipping a variety of other amulets/necklaces. Each time, the Gaulder Amulet unequipped. I verified this by checking my Active Effects. Each time, the 3 effects from the Gaulder Amulet disappeared from the list. I also tried it by equipping a different amulet/necklace first, then equipping the Gaulder Amulet. Same negative result. I am running the PC version with the latest patches. Can anybody else test this? I looked through the patch fixes and didn't see it mentioned. BTW, I tried the Falmer helmet exploit at the same time. It still works --[[User:Xyzzy|Xyzzy]] 18:52, 20 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see any changes to the amulet between the original and the current version, but like you, I'm unable to equip anything I shouldn't with the Gauldur Amulet anymore. Perhaps a low-level fix of some kind? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:25, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just tested this on the PS3 with the &amp;quot;latest&amp;quot; patch (we still don't have the one that enables Dawnguard at time of posting). It still works for me. Perhaps it was that you were using the Falmer Helmet thing at the same time? (do we know if it's just the Ebony Helmet and Execution Hood that stop working with the Gaulder Amulet, or if the entire glitch becomes inert?) --[[User:Debatra|Debatra]] 18:32, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discovered locations becoming undiscovered ==&lt;br /&gt;
&lt;br /&gt;
Came across a glitch that hasn't been mentioned yet on the page: map locations disappearing. At least, I didn't see listed anywhere; the page has gotten quite long.&lt;br /&gt;
&lt;br /&gt;
I'm currently ferreting out locations I haven't discovered, and I made my way to a black undiscovered ruin marker on my compass. It turned out to be Volskygge, which was discovered and added to my map. However, I had found and cleared Volskygge a long, long time ago. I remember because for a while I kept Volsung, which you get at Volskygge, in my inventory in case I needed to breathe underwater. A quick google search turned up [http://www.neoseeker.com/forums/52479/t1711036-map-locations-disappearing/ this person having a similar problem]. The claim was largely dismissed there, but I can confirm that discovered locations can become undiscovered for no apparent reason. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werepire/Vampwolf ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) I made a Female Agronian character to test some archetypes out, some of them were...being a vampire warrior, werewolf mage and a thief that only uses Sneak, Light Armour and Archery etc&lt;br /&gt;
&lt;br /&gt;
Anyway when I wanted to test the werewolf mage, I did the Companion quest, but I noticed things that were like a vampire for example, fire weaknesses, better illusion power and able to feed on the sleeping...so I looked at my character and she had vampire eyes, strangley stage 4 vampirism didn't make me get attacked by townsfolk and it stayed at 75% weakness to fire all the time.&lt;br /&gt;
I don't want to know how to fix it, but if it could affect others and how much it would affect gameplay for them, also I think it would ruin the Dawnguard DlC, any thoughts? [[User:AlphaArgonian182|AlphaArgonian182]] 16:43 23rd June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am running into the same thing.  Running Dawnguard, chose the Dawnguard path.  My beloved L55 werewolf Bosmer, whom I've been playing since 11/11, has suddenly started acquiring vampire skills and I don't want them.  The vampire skills seem to show up during entry into combat and/or a change of location.  Werewolf is unaffected, beastform is still available.  I haven't been able to fix it...just reloaded.  It's happened maybe 4-5 times now.  This last time, I was in the College of Winterhold and I knew there was a dragon outside.  I literally checked to make sure I wasn't a vampire, went out the door, and once again I was a werepire. Update:  I just reloaded and tried that again.  I got out the door without being a vampire.  Doesn't seem to be tied to weapons.  Possibly to Serana herself?[[User:Oshaugm|Oshaugm]] 20:07, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Carry Weight reset to &amp;quot;300&amp;quot; after installing patch. ==&lt;br /&gt;
&lt;br /&gt;
(Xbox 360) After installing one of the recent patches (1.4, I think) the carry weight for my character was reset to '300' (when all of the Fortify Carry Weight items were removed) even though the character has a Stamina of 320 and the Extra Pockets perk. Has anyone else had this happen, and is there any known fix? [I ask this here because I saw nothing on the Stamina page nor the Carry Weight page about this bug.] [[User:Minotaur|Minotaur]] 19:49, 30 June 2012 (UTC)&lt;br /&gt;
:1.4 was ages ago, we're now on 1.6 and Dawnguard. You need to clarify. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:34, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the response. I'll add what I can, but it's not much. My primary character is blocked, waiting on a patch to fix the Animal Extermination bug (already killed the animal before aquiring the quest) and cannot progress along the Companions quest line, so I check back in every month or so to see if it has been fixed yet. In April, I noticed the Carry Weight issue as I described. Since I was waiting for a patch for the other problem anyway, I just let it go for the time being, and started playing a third character while I waited for a solution. Patch 1.5 and 1.6 have not fixed the Carry Weight bug (or the Animal Extermination bug), but I am playing that character again now for Dawnguard. Since I am playing the character again, I started actively looking for a solution to this bug. I don't know if it was patch 1.3 or 1.4 that caused it, but as I said I think it was the 1.4 patch. For reference, I have tried stripping off all my gear and saving &amp;amp; reloading the game, and I have also tried activating the Steed Stone and then activating another stone to try to force it to recalculate my base carry weight again. Neither of those resolved the issue. I have tried reloading previous saves for this character, and only the oldest one (from January) does not have the glitch. The save from January also is the only one that does not have custom made magic gear, so that may or may not be connected. I have two other characters with powerful custom magic items as well, but neither of them are affected. I was hoping I was not the only one experiencing this issue. [[User:Minotaur|Minotaur]] 02:40, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restocking On Fireball Arrows After 'Rise in the East' ==&lt;br /&gt;
&lt;br /&gt;
I've discovered that you can make a Guard fire(literally- heh) Fireball arrows collected from Japhet's Folly. This serves as a  nice way to restock on them if you're as addicted to using them as I am. Here is a quick walkthrough:&lt;br /&gt;
&lt;br /&gt;
1. Pickpocket a Guard and remove all arrows and weapons (other than a bow) from their inventory. It also helps to remove a piece of armor or to reverse-pickpocket an item (like a gem) into their inventory. This makes it easier to tell which Guard you were using (lest one of the Fireball arrows blasts them to the other side of the city).&lt;br /&gt;
&lt;br /&gt;
2. Back a Guard into a corner by repeatedly sprinting and running into them. This minimizes the chances of the explosions throwing them into a place where they can't be reached. &lt;br /&gt;
&lt;br /&gt;
3. Shoot about 2 or 3 of the Fireball arrows at the Guard (at least one of the arrows needs to make it into their inventory). &lt;br /&gt;
&lt;br /&gt;
4. Attack the Guard to make them attack you.&lt;br /&gt;
&lt;br /&gt;
5. Sit back as the Guard (hopefully) draws their bow and starts shooting the Fireball arrows at you. (As Guards will never run out of the type of arrow they're firing, you can collect as many of the Fireball arrows as you want.)&lt;br /&gt;
&lt;br /&gt;
Hope that helps! (Sorry, no account, just a frequent visitor.) -[[Special:Contributions/174.98.48.90|174.98.48.90]] 19:06, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Arrow Glitch ==&lt;br /&gt;
&lt;br /&gt;
Has this been patched or something? And do the arrows have an ID code and can safely add them to ye' inventory? {{uns2|19:31, 17 July 2012|172.130.199.163}}&lt;br /&gt;
&lt;br /&gt;
== Possible bookshelf bug ==&lt;br /&gt;
&lt;br /&gt;
So I recently started modding and was placing bookshelves in my new player home, when I noticed that none of them was working correctly. First I thought that it was a mistake i made, but then I tested the bookshelves already in the game and they had the same issue. Whenever I removed a book by hand from the shelf, its maximum capacity increased by one, so for example if I removed a book from a full bookshelf it said I could place two more (but of course only one of them would show up on the shelf).&lt;br /&gt;
I also disabled all mods, and the problem still persisted. After some digging I found the source of the issue in the PlayerBookShelfTrigger script (there were two unnecessary lines), commented it out, compiled the script, and the bookshelves work perfectly now. I'm not sure if it's a bug in the original game or if I caused it myself somehow.&lt;br /&gt;
Can anyone confirm that this bug exists? It would be much appreciated. {{uns2|12:44, 20 July 2012|81.182.168.58}}&lt;br /&gt;
&lt;br /&gt;
:Confirmed. Had the same problem, spent hours looking for my mistake when it was one that Bethesda made. To fix: remove the following two lines from the script before compiling and saving:&lt;br /&gt;
:(Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount = (Shelfcontainer as PlayerBookShelfContainerScript).CurrentBookAmount - 1&lt;br /&gt;
:(ShelfContainer as PlayerBookShelfContainerScript).RemoveBooks((TriggerRef.GetBaseObject()), 1){{uns2|17:24, 4 August 2012 |200.150.187.217}}&lt;br /&gt;
&lt;br /&gt;
== Bug template ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this page doesn't use the bug template? I feel that the vn=1 and confirmed=1 parameters would really help. Would anyone mind if I added the template to each bug? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 20:43, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music glitch ==&lt;br /&gt;
&lt;br /&gt;
I experienced a glitch where the combat music wouldn't stop. It occurred during a random animal attack in the wilderness, and continued on for quite awhile, even after fast-traveling, changing zones, quickloading, and engaging in further combat. It only stopped when I exited the game entirely, then restarted. I found a bug note on the [[Skyrim:Battle_for_Whiterun_(Stormcloaks)#Bugs|Battle for Whiterun (Stormcloaks)]] page that describes the same thing. I think this may be a game-wide glitch, rather than specific to that quest. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:02, 21 July 2012 (UTC)&lt;br /&gt;
:I have seen it reported in many places and have also experienced it, so I also think this is the case. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 21:11, 21 July 2012 (UTC)&lt;br /&gt;
::Ok. I'll add it to the page. Thanks, Vely. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:37, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer gold &amp;quot;glitch&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''[[Skyrim:Trainers|Trainers]] can be pickpocketed to get your gold back after training. With maximum pickpocket skill + gold perk{{vn|Is this the Cutpurse perk?}}, the limit for being able to steal it back in one shot is 2000 gold, after which you simply have a flat 0% chance. For higher level skill training, you may need to pickpocket it back after each training session to make sure you can recover all of it.''&lt;br /&gt;
&lt;br /&gt;
Should this entry be on the Glitches page? I don't think it meets the definition of a glitch. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:19, 21 July 2012 (UTC)&lt;br /&gt;
:I removed it completely. It's not an exploit but a regular mechanic, perhaps an oversight by the creators in how it's used but not a glitch of any kind. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 22:19, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Avenicci is a scammer - Breezehome alchemy lab doesn't appear ==&lt;br /&gt;
&lt;br /&gt;
When I ask to purchase the alchemy lab upgrade for Breezehome, the money is removed from my inventory but the corner that is supposed to contain the alchemy lab is left bare. The &amp;quot;Alchemy laboratory. (500 gold)&amp;quot; option stays in the dialogue list. I can purchase the alchemy lab an infinite number of times (or at least until I'm down to less than 500 gold) and will never receive the alchemy lab. All of the other upgrades work just fine. This is a brand new save file with the latest patch and Dawnguard installed. I have another save file that was created with the latest patch but without Dawnguard installed, and I was able to purchase and upgrade Breezehome without any problems. Interestingly, on the save file that I had created prior to Dawnguard's installation, I later purchased Proudspire Manor //after// Dawnguard's installation and was able to completely upgrade the Manor without any problems. I will continue to play and see if other houses have this problem. I'm inclined to believe that either: 1) Dawnguard broke Breezehome; or 2) Dawnguard broke all the player houses but only if you start a new game after installing Dawnguard. Of course, I can't be certain until further testing is done. [[User:Just Cav|Just Cav]] 09:17, 28 July 2012 (UTC)&lt;br /&gt;
:This bug is already listed on the main [[Skyrim:Dawnguard|Dawnguard]] page and the [[Skyrim:Breezehome|Breezehome]] page. It's not a &amp;quot;general&amp;quot; glitch and therefore isn't relevant to this article. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:50, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== infinite spell tomes from bookcases glitch not happening ==&lt;br /&gt;
&lt;br /&gt;
I was trying to use the spell tome duplication glitch via the bookcases (yes, I am a cheater, so what?) and I couldn't get it to work. I did by placing the spell tome on the bookshelf, then reading it from within the bookshelf. I have read that it isn't supposed to disappear, but it does. Has it been patched? or am I doing it wrong? {{unsigned|89.243.178.211|21:12, 15:11, 6 August 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:To me it seems like you are referring to the glitch for the daedric quest reward Oghma Infinium as if it should work on ordinary spell tomes. I do not think I have found any reference to the glitch working for anything else than Oghma Infinium? —[[User:MortenOSlash|MortenOSlash]] 15:58, 6 August 2012 (UTC)&lt;br /&gt;
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== Help Decorating House ==&lt;br /&gt;
&lt;br /&gt;
The physics glitch mentioned in the article where items won't stay where you dropped them.  It says that if you save then immediately reload that save, exit your house and go back in you can place the items and they will stay where yu put them.  Well It I tried this several times but it hasn't worked for me, every time I&amp;quot;ve returned to my house to find my stuff is in dissaray.  So I guess what I'm trying to say is: Is there a better way to do this?  And if it doesn't really work should we remove that part from the glitches page?--[[User:ElementalDud|ElementalDud]] 17:55, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orbital Paarthurnax ==&lt;br /&gt;
&lt;br /&gt;
I defeated Alduin at the Throat of the World, and went over to Paarthurnax to speak to him. The dialogue started, but Paarthurnax shot up into the air and kept rising, his voice getting quieter until only the subtitles remained. While he was up there, the quest marker icon in the compass constantly moved from left to right over and over. Once the dialogue had finished, he came straight back down and settled on top of the word wall monument. This is with patch 1.6 on XBox360. [[Special:Contributions/31.109.16.68|31.109.16.68]] 19:07, 8 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destruction leveling glitch ==&lt;br /&gt;
&lt;br /&gt;
So I randomly was trying to increase Restoration by damaging my health, I was jumping in the blacksmith forge in Riften and it was making sounds like I was being hurt, but no damage was being done. However, my Destruction skill started to increase the longer I jumped in the flames. Free easy Destruction training.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 00:58, 15 August 2012 (UTC)&lt;br /&gt;
:This is already noted on the [[Skyrim:Destruction#Gaining_Skill_XP|Destruction]] page. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:43, 15 August 2012 (UTC)&lt;br /&gt;
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== Sprint issues with Xbox 360 controller on PC ==&lt;br /&gt;
&lt;br /&gt;
After installing a Xbox 360 controller, the &amp;quot;sprint&amp;quot; command isn't working, even when remapped to another button. This is with Dawnguard and patch 1.7 on PC. {{unsigned|184.160.229.114|21:56, 16 August 2012 (UTC)}}&lt;br /&gt;
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== Put people in well in riften! ==&lt;br /&gt;
&lt;br /&gt;
I was just screwing around and found that if you drop an iron arrow and then throw it into the well in riften a bunch of people will try to get it and will appear inside the well. it may take a few moments but they do. It is rather entertaining when accompanied by saying &amp;quot;It puts the lotion on its skin.&amp;quot; They like to fight over the arrows as well and can cause some characters to die. They will get out after a short while. it takes them a short while to get into the well. and as i said they just kinda teleport into/out of it.&lt;br /&gt;
Any one else able to repeat this? {{uns2|17:54, 18 August 2012|99.195.207.114}}&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Fort_Dawnguard&amp;diff=1007698</id>
		<title>Skyrim talk:Fort Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Fort_Dawnguard&amp;diff=1007698"/>
		<updated>2012-08-19T18:12:01Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* The Cobwebs... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
It is Southeast of Stendar's Beacon. {{uns2|20:40, 26 June 2012|67.5.151.23}}&lt;br /&gt;
:It's actually northeast of Stendar's Beacon. [[User:Obax|Obax]] 06:56, 30 June 2012 (UTC)&lt;br /&gt;
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== Safe? ==&lt;br /&gt;
&lt;br /&gt;
Is it safe to leave items laying around without the risk of them disappearing?[[User:Jpalmss|Jpalmss]] 03:28, 30 June 2012 (UTC)&lt;br /&gt;
:Yes it is safe to leave items laying around but it not suggested. [[User:TikiPyroguy|TikiPyroguy]]&lt;br /&gt;
:: It won't be known for sure until Dawnguard's available for PC, as game-data is the most reliable way to know for certain. I'd be hesitant to leave items there, since the fort becomes restored throughout the questline-- the restorations (similar to decorations in purchasable homes, but free) may end up deleting/replacing certain areas, including the items in those areas. So I'd definitely be careful about it, just in case. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:12, 30 June 2012 (UTC)&lt;br /&gt;
:::I tested it manually and i found that most of the castle will reset, with the exception of the containers in your room. Your room being the room opposite the stairs that lead to the second floor. all containers in there with the exception of the fish barrels did not respawn after 10 days. {{Uns2|02:40, 1 July 2012|Jpalmss}}&lt;br /&gt;
::::A full 31 day test would need done and PC will confirm. Some types of [[Skyrim:Containers|Containers]] do not respawn. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:45, 1 July 2012 (UTC)&lt;br /&gt;
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== How to get here? ==&lt;br /&gt;
I know it says you access it through a canyon, but I can't find the canyon. I assumed the archway to the east of Riften, where you can see the road continuing into the distance but can't pass through it, would be opened up and lead to the fort, but for me, it does not. If I approach the archway, I get the same message I used to saying I can't go that way. There are no other undiscovered icons near by. The fort itself is marked as undiscovered on my map, but isn't showing up on my compass. Any ideas?[[User:Obax|Obax]] 06:55, 30 June 2012 (UTC)&lt;br /&gt;
:Ok, so I found my way to Fort Dawnguard after reloading an old save. Originally, when the Dawnguard quest was activated, I was given no map marker to tell me where to go. After reloading the old save, the map marker appeared as it was supposed to and I found the canyon just fine. Possibly a bug? Or possibly an unlucky one-off for me? [[User:Obax|Obax]] 17:48, 30 June 2012 (UTC)&lt;br /&gt;
:: On the [[Skyrim:Dawnguard_(quest)|Dawnguard quest]] page, there's a bug mentioned about the compass/mapmarker, so it sounds like it's not unique to your game. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:04, 30 June 2012 (UTC)&lt;br /&gt;
:::Actually, taking another look at it, it says that the marker appears but not in the correct location, so it's possible it's a different issue. I'm guessing it has something to do with [[Skyrim:Dayspring_Canyon|Dayspring Canyon]] being in a different worldspace than most locations on the map, and the fact that you have to enter Dayspring Canyon to reach Fort Dawnguard initially. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:08, 30 June 2012 (UTC)&lt;br /&gt;
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== Safe storage? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what containers in here are safe to use? {{uns2|11:23, 30 June 2012|78.41.3.194}}&lt;br /&gt;
:The fact that the article says you can use it as a home makes me think yes, but I can't say for sure because I still can't get there to check... [[User:Obax|Obax]] 15:29, 30 June 2012 (UTC)&lt;br /&gt;
::See the [[#Safe?|above section]] on the exact same topic. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:12, 30 June 2012 (UTC)&lt;br /&gt;
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== Florentus - Sun Fire Seals ==&lt;br /&gt;
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Florentus mutters something about dark seals that can be opened with the Sun Fire spell. Granted that he's half-baked, himself, I'm wondering if Arkay was feeding him some bull. Anybody find these seals? {{uns2|11:04, 3 July 2012|DaedalusMachina}}&lt;br /&gt;
:Heard the same and, although I haven't spent a great deal of time looking, I did look some and have found nothing. Anyone? [[User:Number 51|Number 51]] 18:37, 3 July 2012 (UTC)&lt;br /&gt;
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== Restorations for the Fort? ==&lt;br /&gt;
&lt;br /&gt;
So, does the Fort at anytime throughout the quests get an upgrade? Do we have to buy them somewhere that hasn't been posted yet? This is besides the forge and Alchemy area that gets added. I was wondering because I have completely finished the questline and there are still cobwebs, containers,very dim lighting, and general clutter absolutely everywhere. Also, I have done all but 2 of the other side quests so if it was to get restored, it more than likely should have happened. The 2 I have not done at least once is the Lost Relic line, and the kill the visiting advisor. Both of which I've started and would think that they don't affect the interior of the fort. Anyone have answers?--[[Special:Contributions/67.142.163.22|67.142.163.22]] 02:34, 4 July 2012 (UTC)&lt;br /&gt;
: Short answer, you can't upgrade it. Long answer, it only upgrades when you find people. The forge and enchant area come about when you get Galmar and Sorine, the Alchemy workstation is put in when Florentius joins. The exterior updates with certain parts of the primary Dawnguard quest, with the wall being put in when you get Galmar and Sorine, and the refugees moving in sometime late in the questline. --[[User:DaedalusMachina|DaedalusMachina]] 22:01, 5 July 2012 (UTC)&lt;br /&gt;
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== Everyone attacks you bug. ==&lt;br /&gt;
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So I'm coming back from a simple kill the vampire mission, I go into the fort expecting a small fight because I already have the Dexion bug where he attacks people and wont stop. This time though the fight instantly becomes a brawl and everyone starts fighting me and Serana. What happened, can I fix it? (other than waiting for a patch) and if so how? Thanks [[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 05:20, 4 July 2012 (UTC)&lt;br /&gt;
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: I fixed this accidentally. Take your weapon out, put it away. All is well. Also, if Dexion goes nuts, try to talk to him when he's been defeated. Do this often enough, and he won't go crazy anymore. Somehow, Dexion's madness is slightly attributed to you.--[[User:DaedalusMachina|DaedalusMachina]] 06:56, 16 July 2012 (UTC)&lt;br /&gt;
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== The fort is UNSAFE for storage ==&lt;br /&gt;
&lt;br /&gt;
After allowing enough time to pass for the cells to reset, I've confirmed that the containers in and around Fort Dawnguard are definitely NOT safe for storage.  There are a few exceptions.  For example, the Wardrobe closets up in Isran's room and in the PC's room (the latter of which do not appear until after the player has completed the questline) appear to be safe.  It is otherwise highly inadvisable to store your belongings in the fort.  From what I could tell, all of the barrels respawned.  All chests in and outside of the fort also respawned.  Some of the sacks respawned while others didn't (seems to be that &amp;quot;Large Sacks&amp;quot; will respawn while &amp;quot;Small Sacks&amp;quot; will not, but don't hold me to that.)&lt;br /&gt;
&lt;br /&gt;
In any case, Fort Dawnguard is not ideal for permanent housing.  Even confining your belongings to the eight Wardrobe closets upstairs is hardly ideal as the smithing/alchemy/enchanting area (where you might normally want to store your ingredients and smithing materials) is downstairs on the other side of the fort and none of the containers in that area are safe.[[Special:Contributions/174.0.116.189|174.0.116.189]] 16:01, 16 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:According to [[Skyrim:Containers#Safe_Containers|this article]], wardrobes are always safe for long-time storage, no matter where you are. So basically, your testing shows that the entire fort is not safe for storage. It'll be easier to know ''for sure'' once Dawnguard comes out on PC, but I'd guess from the experience of you and others that this is correct. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:41, 18 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I should also add that even the mannequin in the PC's room appears to be unsafe.  A set of generic Dawnguard armor (the same set that the mannequin comes with when it first appears in your room) respawned on the mannequin after the reset.[[Special:Contributions/174.0.116.189|174.0.116.189]] 23:55, 18 July 2012 (UTC)&lt;br /&gt;
:::Never mind what I said about the mannequin.  Seems I inadvertently triggered the mannequin duping glitch.  But someone ought to note on the page that the fort is mostly unsafe for storage (apart from the wardrobes).[[Special:Contributions/174.0.116.189|174.0.116.189]] 20:32, 7 August 2012 (UTC)&lt;br /&gt;
::::It's already noted by the Place Summary saying &amp;quot;respawn time: 10 days&amp;quot; [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:05, 8 August 2012 (UTC)&lt;br /&gt;
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== The Cobwebs... ==&lt;br /&gt;
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Do the cobwebs ever go and does the fort ever seem completely cleaned up?&lt;br /&gt;
Or does it remain dark and dirty?&lt;br /&gt;
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I've completed the quest line and can only do seemingly endless radiant quests for the dawnguard now, yet the fort is still quite grubby. {{uns2|13:01, 14 August 2012|93.189.166.84}}&lt;br /&gt;
:It stays that way, unfortunately. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:03, 14 August 2012 (UTC)&lt;br /&gt;
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::That sucks :([[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:12, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005835</id>
		<title>Skyrim talk:Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005835"/>
		<updated>2012-08-15T17:16:10Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Missing Crossbow Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions ==&lt;br /&gt;
There is a Dwarven Sphere Centurion Arrow in the Dwemer Museum which it appears you cannot pickup? --[[Special:Contributions/77.36.50.9|77.36.50.9]] 13:23, 12 November 2011 (UTC)&lt;br /&gt;
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:Dwarven Sphere Centurion Arrow is a unique item for your follower only, like the Giant's Bone weapon --pms00 {{Uns2|20:42, 17 January 2012|98.176.242.147}}&lt;br /&gt;
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::I just found it -- its in the dwemmer museum, I didnt have a follower with me to grab it but since it was like the giants club ill assume they can grab it. ([[user:Eddie the head|Eddie The Head]] 12:20, 19 January 2012 (UTC))&lt;br /&gt;
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Is it possible to smith or make arrows?- [[User:Azurome|Azurome]] 09:46, 3 December 2011 (UTC)&lt;br /&gt;
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==Unlimited Arrows of your choice==&lt;br /&gt;
&lt;br /&gt;
Simply take a single arrow of your choice and find one of the many guards that only fires arrows into a target all day. When he sleeps, steal his steel arrows and replace it with the arrow you want. Next morning, the guard will be firing arrows again only he's turned your one arrow into as many as you want/can be asked to pick up; Daedric Arrows work perfectly with this trick. {{Uns2|24 November 2011|78.145.225.243}}&lt;br /&gt;
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:It is also possible to get ammo while practicing heavy/light armor. If you go to a dungeon early on with bandits, the dungeon will be stuck at the level you first entered as. Pickpocket and replace the arrows, taking away their melee weapons if necessary (Need perks sometimes.  Have not checked if bandits automatically use stronger arrows if reversed pickpocketed onto them). Some bandits will prefer to use bows and arrows and some melee weapons.  If you approach those that use bows and arrows, they'll pull out a melee weapon. If you back up, they'll pull out their arrow and stay with their bow and arrow and won't come in close to attack with a melee weapon. Although the chances of picking up the arrow your shot at with isn't 100%, you can let yourself get shot at by a bandit (one that has those arrows) and leave the game on overnight if you have Skyrim for PC and with little interference on the 360/PS3 (You can possibly rubberband the controller joystick for looking around) and you can find yourself with over a thousand arrows overnight.  That is, should your health regeneration be over the damage taken.  Approximately 550-600 armor rating will allow two lvl 1 bandits to constantly assault you with melee weapons in the master difficulty.  Bandits with bow and arrows do less damage than that since they attack slower and miss time to time and thus you can probably sustain your life with 400 Armor rating in Master difficulty.  You can lower the difficulty to easy and the damage onto you goes from 2x to x/2. {{Uns2|06:20, 10 December 2011|98.228.252.64}}&lt;br /&gt;
&lt;br /&gt;
(PC Only) other way of getting Unlimited Arrows is to use the TGM from the console Commands list. just aim somewhere around you like a Tree and keep fire at and then collect the arrows from the Tree&lt;br /&gt;
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== bound arrow? ==&lt;br /&gt;
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is there actually a way to summon bound arrows? ([[user:Eddie the head|Eddie The Head]] 06:31, 14 December 2011 (UTC))&lt;br /&gt;
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:Bound arrows actually come with casting the bound bow spell. You get 100 everytime you summon. I used to freak out because i would see ghost arrows all over the place, until i realized i was the one shooting them lol. {{Uns2|06:39, 14 December 2011|Hope}}&lt;br /&gt;
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== Nord Hero Arrow ==&lt;br /&gt;
&lt;br /&gt;
Does it replace Ancient Nord Arrow as drop or something? [[Special:Contributions/178.183.234.174|178.183.234.174]] 13:10, 14 December 2011 (UTC)&lt;br /&gt;
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:I'd also like to know where I can find these. I'm getting tired of Daedric Arrows. [[Special:Contributions/173.196.183.131|173.196.183.131]] 11:19, 2 January 2012 (UTC)&lt;br /&gt;
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::It seems it's in the game, but unobtainable in any way... nice. Probably was supposed to be craftable from Ancient Nord Arrows and Iron Ignots, but was scrapped along with all the other arrow crafting. [[Special:Contributions/178.183.241.136|178.183.241.136]] 12:15, 12 January 2012 (UTC)&lt;br /&gt;
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== Maximum Arrow-on-Ground Cap ==&lt;br /&gt;
&lt;br /&gt;
I tested this out because I used to freak out from arrows sticking out from everywhere after battles, and came to the following conclusions:&lt;br /&gt;
Player's/Everybodies(?) max amount of &amp;quot;Arrows-that-Stay-after-being-fired&amp;quot; = 15&lt;br /&gt;
&lt;br /&gt;
Every ADDITIONAL fired Arrow makes the first one disappear, then the next arrow replaces the second arrow shot, etc., so there's no real &amp;quot;savegame overload&amp;quot; from arrows sticking in everything, since this seems to apply to EVERYBODIES Arrows; meaning, 10 Guards shooting arrows, would create a large amount of &amp;quot;stuck arrows&amp;quot;, but every second shot 'd remove the same amount from the world (needs testing).&lt;br /&gt;
&lt;br /&gt;
Anyway, for all who care, it is NEVER gonna bloat the savegame, there is a cap of 15 Arrows (maybe in TOTAL, what I think, or per Person), and that wouldn't impact on the game's performance.--[[User:MarukiTheFaceHater|MarukiTheFaceHater]] 16:08, 21 December 2011 (UTC)&lt;br /&gt;
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== Rusty arrow ==&lt;br /&gt;
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I keep seeing rusty arrows from time to time. I am assuming there from nord or iron maybe steel arrows being shot at you. Anyone know for sure? {{Uns2|05:26, 21 January 2012|Hiddenbearrug}}&lt;br /&gt;
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: I've only ever found a single one. It wasn't fired at me by an enemy, but it was one of those ''sticking-straight-up-out-of-the-ground'' arrows you sometimes find outdoors. I'm thinking that these ''standing up'' arrows are arrows that were fired and remained unclaimed the last time you were in that cell/zone. When you return to that cell, the loose arrows respawn upright. (There are a bazillion sources of someone else's spent arrows in a cell: Hunters, Legion vs Stormcloak skirmishes, Bandits, etc.) [[User:Evil-i|Evil-i]] 00:16, 4 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Arrow Quiver Glitch PC (Sometimes)==&lt;br /&gt;
I have found a glitch that seems to happen at random with arrow quivers. Sometimes when you sell off a bunch of arrows to a vendor and then go into 3rd person point of view to look at your character the quiver will still be on your back. I ran a test on this and it doesn't seem to have anything to do with the type of arrow or whether you have them equipped or not when you sell them to a vendor. It just seems to happen at random. I've also have noticed that when you loot an NPC that has arrows on them the quiver remains on the corpse but not every time. So again this issue seems to be a random glitch. The best way to fix it until a patch is made is to buy some more arrows and equip them then unequip them. I tested this and it fixed the problem. Anyways, that is all. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 13:49, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Damage Formula - aka Displayed Damage==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
The damage formula on the Weapon Page doesn't take ammunition into account.  How does different ammo adjust the damage done?[[Special:Contributions/216.135.89.138|216.135.89.138]] 20:45, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unique Iron Arrow ==&lt;br /&gt;
&lt;br /&gt;
After the Bandits move into Helgen, you can find a single Iron Arrow sticking out of the archery target in the courtyard area. Its Stats for weight and value are the same as the standard Iron Arrow, but the damage stat is rated at 1, while the standard Iron Arrow does 8 damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Take&amp;quot; prompt shows on-screen when you move the cursor over this arrow, but the arrow won't be transferred to your inventory. A Follower won't take the arrow either, when commanded to do so. It can be grabbed and carried around, but it will fall through the ground when dropped.[[User:Evil-i|Evil-i]] 15:53, 23 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows &amp;amp; Bolts ==&lt;br /&gt;
&lt;br /&gt;
The default crossbow and steel bolts are available whichever side you choose, but can only be '''crafted''' if you side with the Dawnguard. If you side with the vampires, you cannot craft any type of crossbow or bolts, you can only acquire them through raiding Dwemer ruins and killing sphere centurions, or killing/pickpocketing Dawnguard members. This article should definitely reflect that. [[User:Rye|Rye]] 02:30, 13 August 2012 (UTC)&lt;br /&gt;
:Done. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:46, 13 August 2012 (UTC)&lt;br /&gt;
::Just a sidenote, it already reflected it if you looked at the table and intnote, just not the main description for bolts. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:34, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Crossbow Bolt ==&lt;br /&gt;
&lt;br /&gt;
Dwaven spheres shoot a type of bolt that causes fire damage (Same as a fire spell or enchantment) can't see it on the page.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:27, 14 August 2012 (UTC)&lt;br /&gt;
:I'm guessing it's the &amp;quot;Dwarven Sphere Centurion Arrow&amp;quot;, listed in the Arrows section rather than Bolts. If so, that info should be added in the Notes column for that row, but it needs CK verification to be sure. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 05:59, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thats not a bolt its an arrow. It does not have fire damage either tho so its probably not what he is looking for. I assume he wants the darts mentioned on [[Skyrim:Dwarven_Automatons|Dwarven Automatons]] page? Those are the &amp;quot;Dwemer Bolt&amp;quot; mentioned on this page however they do not cause fire damage either. There is also a &amp;quot;Dart&amp;quot; {{ID|(000236dd)}} but again those don't have fire damage, also I think those are from dart traps. However all of these items use a bow and do not show up in your inventory, the only way to equip them is to add them with console then run out of ammo and it will switch to them. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 06:48, 15 August 2012 (UTC)&lt;br /&gt;
:::I only assumed that based on the item name, but looking at the two {{CSList|search=0x0007b935|Dwemer}} {{CSList|search=0x0010ec8c|Bolts}} in CSList, they both have &amp;quot;DwarvenSphere&amp;quot; as part of their editor ID, so maybe these are the ones used by spheres, and the dart is actually what's used by traps (also makes sense, considering that editor ID is &amp;quot;TrapDart&amp;quot;)? As for the fire damage, is it possible it uses something else in game data to add the fire damage, rather than placing it on the bolts themselves? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 07:17, 15 August 2012 (UTC)&lt;br /&gt;
::::No the arrows in on about are only used by dwarven spheres, I specifically remember taking fire damage from them as I took the sphere into an empty room and let it attack me each time I started burning (Like when u jump into a blacksmith forge. Also these bolts look like a shorter version of the Dwrven sphere centurion arrow in the Dwemer museum. [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:42, 15 August 2012 (UTC)&lt;br /&gt;
:::::Turns out it is on the Dwemer page, they are used by high level dwarven spheres and cause 5pts of fire damage.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:16, 15 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005822</id>
		<title>Skyrim talk:Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005822"/>
		<updated>2012-08-15T16:42:49Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Missing Crossbow Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions ==&lt;br /&gt;
There is a Dwarven Sphere Centurion Arrow in the Dwemer Museum which it appears you cannot pickup? --[[Special:Contributions/77.36.50.9|77.36.50.9]] 13:23, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dwarven Sphere Centurion Arrow is a unique item for your follower only, like the Giant's Bone weapon --pms00 {{Uns2|20:42, 17 January 2012|98.176.242.147}}&lt;br /&gt;
&lt;br /&gt;
::I just found it -- its in the dwemmer museum, I didnt have a follower with me to grab it but since it was like the giants club ill assume they can grab it. ([[user:Eddie the head|Eddie The Head]] 12:20, 19 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
Is it possible to smith or make arrows?- [[User:Azurome|Azurome]] 09:46, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unlimited Arrows of your choice==&lt;br /&gt;
&lt;br /&gt;
Simply take a single arrow of your choice and find one of the many guards that only fires arrows into a target all day. When he sleeps, steal his steel arrows and replace it with the arrow you want. Next morning, the guard will be firing arrows again only he's turned your one arrow into as many as you want/can be asked to pick up; Daedric Arrows work perfectly with this trick. {{Uns2|24 November 2011|78.145.225.243}}&lt;br /&gt;
&lt;br /&gt;
:It is also possible to get ammo while practicing heavy/light armor. If you go to a dungeon early on with bandits, the dungeon will be stuck at the level you first entered as. Pickpocket and replace the arrows, taking away their melee weapons if necessary (Need perks sometimes.  Have not checked if bandits automatically use stronger arrows if reversed pickpocketed onto them). Some bandits will prefer to use bows and arrows and some melee weapons.  If you approach those that use bows and arrows, they'll pull out a melee weapon. If you back up, they'll pull out their arrow and stay with their bow and arrow and won't come in close to attack with a melee weapon. Although the chances of picking up the arrow your shot at with isn't 100%, you can let yourself get shot at by a bandit (one that has those arrows) and leave the game on overnight if you have Skyrim for PC and with little interference on the 360/PS3 (You can possibly rubberband the controller joystick for looking around) and you can find yourself with over a thousand arrows overnight.  That is, should your health regeneration be over the damage taken.  Approximately 550-600 armor rating will allow two lvl 1 bandits to constantly assault you with melee weapons in the master difficulty.  Bandits with bow and arrows do less damage than that since they attack slower and miss time to time and thus you can probably sustain your life with 400 Armor rating in Master difficulty.  You can lower the difficulty to easy and the damage onto you goes from 2x to x/2. {{Uns2|06:20, 10 December 2011|98.228.252.64}}&lt;br /&gt;
&lt;br /&gt;
(PC Only) other way of getting Unlimited Arrows is to use the TGM from the console Commands list. just aim somewhere around you like a Tree and keep fire at and then collect the arrows from the Tree&lt;br /&gt;
&lt;br /&gt;
== bound arrow? ==&lt;br /&gt;
&lt;br /&gt;
is there actually a way to summon bound arrows? ([[user:Eddie the head|Eddie The Head]] 06:31, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Bound arrows actually come with casting the bound bow spell. You get 100 everytime you summon. I used to freak out because i would see ghost arrows all over the place, until i realized i was the one shooting them lol. {{Uns2|06:39, 14 December 2011|Hope}}&lt;br /&gt;
&lt;br /&gt;
== Nord Hero Arrow ==&lt;br /&gt;
&lt;br /&gt;
Does it replace Ancient Nord Arrow as drop or something? [[Special:Contributions/178.183.234.174|178.183.234.174]] 13:10, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd also like to know where I can find these. I'm getting tired of Daedric Arrows. [[Special:Contributions/173.196.183.131|173.196.183.131]] 11:19, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It seems it's in the game, but unobtainable in any way... nice. Probably was supposed to be craftable from Ancient Nord Arrows and Iron Ignots, but was scrapped along with all the other arrow crafting. [[Special:Contributions/178.183.241.136|178.183.241.136]] 12:15, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maximum Arrow-on-Ground Cap ==&lt;br /&gt;
&lt;br /&gt;
I tested this out because I used to freak out from arrows sticking out from everywhere after battles, and came to the following conclusions:&lt;br /&gt;
Player's/Everybodies(?) max amount of &amp;quot;Arrows-that-Stay-after-being-fired&amp;quot; = 15&lt;br /&gt;
&lt;br /&gt;
Every ADDITIONAL fired Arrow makes the first one disappear, then the next arrow replaces the second arrow shot, etc., so there's no real &amp;quot;savegame overload&amp;quot; from arrows sticking in everything, since this seems to apply to EVERYBODIES Arrows; meaning, 10 Guards shooting arrows, would create a large amount of &amp;quot;stuck arrows&amp;quot;, but every second shot 'd remove the same amount from the world (needs testing).&lt;br /&gt;
&lt;br /&gt;
Anyway, for all who care, it is NEVER gonna bloat the savegame, there is a cap of 15 Arrows (maybe in TOTAL, what I think, or per Person), and that wouldn't impact on the game's performance.--[[User:MarukiTheFaceHater|MarukiTheFaceHater]] 16:08, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rusty arrow ==&lt;br /&gt;
&lt;br /&gt;
I keep seeing rusty arrows from time to time. I am assuming there from nord or iron maybe steel arrows being shot at you. Anyone know for sure? {{Uns2|05:26, 21 January 2012|Hiddenbearrug}}&lt;br /&gt;
&lt;br /&gt;
: I've only ever found a single one. It wasn't fired at me by an enemy, but it was one of those ''sticking-straight-up-out-of-the-ground'' arrows you sometimes find outdoors. I'm thinking that these ''standing up'' arrows are arrows that were fired and remained unclaimed the last time you were in that cell/zone. When you return to that cell, the loose arrows respawn upright. (There are a bazillion sources of someone else's spent arrows in a cell: Hunters, Legion vs Stormcloak skirmishes, Bandits, etc.) [[User:Evil-i|Evil-i]] 00:16, 4 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Arrow Quiver Glitch PC (Sometimes)==&lt;br /&gt;
I have found a glitch that seems to happen at random with arrow quivers. Sometimes when you sell off a bunch of arrows to a vendor and then go into 3rd person point of view to look at your character the quiver will still be on your back. I ran a test on this and it doesn't seem to have anything to do with the type of arrow or whether you have them equipped or not when you sell them to a vendor. It just seems to happen at random. I've also have noticed that when you loot an NPC that has arrows on them the quiver remains on the corpse but not every time. So again this issue seems to be a random glitch. The best way to fix it until a patch is made is to buy some more arrows and equip them then unequip them. I tested this and it fixed the problem. Anyways, that is all. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 13:49, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Damage Formula - aka Displayed Damage==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
The damage formula on the Weapon Page doesn't take ammunition into account.  How does different ammo adjust the damage done?[[Special:Contributions/216.135.89.138|216.135.89.138]] 20:45, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unique Iron Arrow ==&lt;br /&gt;
&lt;br /&gt;
After the Bandits move into Helgen, you can find a single Iron Arrow sticking out of the archery target in the courtyard area. Its Stats for weight and value are the same as the standard Iron Arrow, but the damage stat is rated at 1, while the standard Iron Arrow does 8 damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Take&amp;quot; prompt shows on-screen when you move the cursor over this arrow, but the arrow won't be transferred to your inventory. A Follower won't take the arrow either, when commanded to do so. It can be grabbed and carried around, but it will fall through the ground when dropped.[[User:Evil-i|Evil-i]] 15:53, 23 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows &amp;amp; Bolts ==&lt;br /&gt;
&lt;br /&gt;
The default crossbow and steel bolts are available whichever side you choose, but can only be '''crafted''' if you side with the Dawnguard. If you side with the vampires, you cannot craft any type of crossbow or bolts, you can only acquire them through raiding Dwemer ruins and killing sphere centurions, or killing/pickpocketing Dawnguard members. This article should definitely reflect that. [[User:Rye|Rye]] 02:30, 13 August 2012 (UTC)&lt;br /&gt;
:Done. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:46, 13 August 2012 (UTC)&lt;br /&gt;
::Just a sidenote, it already reflected it if you looked at the table and intnote, just not the main description for bolts. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:34, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Crossbow Bolt ==&lt;br /&gt;
&lt;br /&gt;
Dwaven spheres shoot a type of bolt that causes fire damage (Same as a fire spell or enchantment) can't see it on the page.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:27, 14 August 2012 (UTC)&lt;br /&gt;
:I'm guessing it's the &amp;quot;Dwarven Sphere Centurion Arrow&amp;quot;, listed in the Arrows section rather than Bolts. If so, that info should be added in the Notes column for that row, but it needs CK verification to be sure. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 05:59, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thats not a bolt its an arrow. It does not have fire damage either tho so its probably not what he is looking for. I assume he wants the darts mentioned on [[Skyrim:Dwarven_Automatons|Dwarven Automatons]] page? Those are the &amp;quot;Dwemer Bolt&amp;quot; mentioned on this page however they do not cause fire damage either. There is also a &amp;quot;Dart&amp;quot; {{ID|(000236dd)}} but again those don't have fire damage, also I think those are from dart traps. However all of these items use a bow and do not show up in your inventory, the only way to equip them is to add them with console then run out of ammo and it will switch to them. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 06:48, 15 August 2012 (UTC)&lt;br /&gt;
:::I only assumed that based on the item name, but looking at the two {{CSList|search=0x0007b935|Dwemer}} {{CSList|search=0x0010ec8c|Bolts}} in CSList, they both have &amp;quot;DwarvenSphere&amp;quot; as part of their editor ID, so maybe these are the ones used by spheres, and the dart is actually what's used by traps (also makes sense, considering that editor ID is &amp;quot;TrapDart&amp;quot;)? As for the fire damage, is it possible it uses something else in game data to add the fire damage, rather than placing it on the bolts themselves? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 07:17, 15 August 2012 (UTC)&lt;br /&gt;
::::No the arrows in on about are only used by dwarven spheres, I specifically remember taking fire damage from them as I took the sphere into an empty room and let it attack me each time I started burning (Like when u jump into a blacksmith forge. Also these bolts look like a shorter version of the Dwrven sphere centurion arrow in the Dwemer museum. [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:42, 15 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1005417</id>
		<title>Skyrim talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1005417"/>
		<updated>2012-08-14T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Anyone ever found */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate version images==&lt;br /&gt;
Shouldn't the images show the alternate version of the steel armor? The one with the shoulder pads? &lt;br /&gt;
Edit: forgot to sign ¬_¬ [[Special:Contributions/82.243.194.53|82.243.194.53]] 15:36, 4 July 2012 (UTC)&lt;br /&gt;
:Yes one of them should be I add a request for one --[[User:Spmckinney|SPMcKinney]] 04:10, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it just me ==&lt;br /&gt;
&lt;br /&gt;
When I was checking out the page In the Steel Armor section it seems the table is over lapping the pictures (''picture of what I see'' [http://img801.imageshack.us/img801/5436/screenshotfsh.png]) anyone else see the same or is it just me. --[[User:Spmckinney|SPMcKinney]] 03:45, 17 July 2012 (UTC)&lt;br /&gt;
:I am not seeing it that way, is your browser window maximized? Maybe it's just the width of your monitor/screen? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:48, 17 July 2012 (UTC)&lt;br /&gt;
::My browser is at max and my screen it is 18&amp;quot; widescreen and at max resolution 1024x786. (hope that is what you meant :S ) --[[User:Spmckinney|SPMcKinney]] 04:14, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT: Hmm ok weird it seems it may be my browser (Google Chrome) as it appears like it should with Firefox --[[User:Spmckinney|SPMcKinney]] 04:19, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT 2: Figured what was wrong (to a point at least) it was my font I had to change it it doesn't look like it should still but its better than it was. --[[User:Spmckinney|SPMcKinney]] 04:33, 17 July 2012 (UTC)&lt;br /&gt;
:::Fixed it completely turned out it for some reason was set to a bad font my computer set it to for some reason --[[User:Spmckinney|SPMcKinney]] 04:43, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else with Dawnguard have the annoyance of only being able to craft crossbows and enhanced crossbows at the forge in Fort Dawnguard? I discovered this irritating fact when I tried to make them at the forge in Whiterun. I haven't checked where I can make the bolts yet. At least the fast travel point migrated from the middle of the canyon to much closer to the actual fort entrance I guess.--[[User:Playerseekingbugs|Playerseekingbugs]] 07:04, 6 August 2012 (UTC)&lt;br /&gt;
: Yes, I have that same issue, crossbows and bolts both, only craftable at Fort Dawnguard.  I didn't think much of it...assumed it was a coding issue and that the weapons were craftable only in the DLC.  (It's worse for my husband, though.  He chose the vampire route, and he can't make crossbows or bolts at all.  The forge at Fort Dawnguard does not appear for him--I'm thinking back and perhaps the smith was one of the quests early on, to recruit?--and he doesn't get the option anywhere else.)  Your fast travel point should be right below the steps to the fort interior, though...have you finished most of the DG quest?  [[User:Oshaugm|Oshaugm]] 03:32, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone ever found ==&lt;br /&gt;
&lt;br /&gt;
...The imperial full face helmet. I WANT IT[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:52, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is one in the Ratway where Salvianus lives.--[[User:Skyrimplayer|Skyrimplayer]] 20:01, 14 August 2012 (UTC)&lt;br /&gt;
::The full steal 1?[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:30, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1005403</id>
		<title>Skyrim talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Steel&amp;diff=1005403"/>
		<updated>2012-08-14T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Anyone ever found */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate version images==&lt;br /&gt;
Shouldn't the images show the alternate version of the steel armor? The one with the shoulder pads? &lt;br /&gt;
Edit: forgot to sign ¬_¬ [[Special:Contributions/82.243.194.53|82.243.194.53]] 15:36, 4 July 2012 (UTC)&lt;br /&gt;
:Yes one of them should be I add a request for one --[[User:Spmckinney|SPMcKinney]] 04:10, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it just me ==&lt;br /&gt;
&lt;br /&gt;
When I was checking out the page In the Steel Armor section it seems the table is over lapping the pictures (''picture of what I see'' [http://img801.imageshack.us/img801/5436/screenshotfsh.png]) anyone else see the same or is it just me. --[[User:Spmckinney|SPMcKinney]] 03:45, 17 July 2012 (UTC)&lt;br /&gt;
:I am not seeing it that way, is your browser window maximized? Maybe it's just the width of your monitor/screen? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:48, 17 July 2012 (UTC)&lt;br /&gt;
::My browser is at max and my screen it is 18&amp;quot; widescreen and at max resolution 1024x786. (hope that is what you meant :S ) --[[User:Spmckinney|SPMcKinney]] 04:14, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT: Hmm ok weird it seems it may be my browser (Google Chrome) as it appears like it should with Firefox --[[User:Spmckinney|SPMcKinney]] 04:19, 17 July 2012 (UTC)&lt;br /&gt;
::EDIT 2: Figured what was wrong (to a point at least) it was my font I had to change it it doesn't look like it should still but its better than it was. --[[User:Spmckinney|SPMcKinney]] 04:33, 17 July 2012 (UTC)&lt;br /&gt;
:::Fixed it completely turned out it for some reason was set to a bad font my computer set it to for some reason --[[User:Spmckinney|SPMcKinney]] 04:43, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else with Dawnguard have the annoyance of only being able to craft crossbows and enhanced crossbows at the forge in Fort Dawnguard? I discovered this irritating fact when I tried to make them at the forge in Whiterun. I haven't checked where I can make the bolts yet. At least the fast travel point migrated from the middle of the canyon to much closer to the actual fort entrance I guess.--[[User:Playerseekingbugs|Playerseekingbugs]] 07:04, 6 August 2012 (UTC)&lt;br /&gt;
: Yes, I have that same issue, crossbows and bolts both, only craftable at Fort Dawnguard.  I didn't think much of it...assumed it was a coding issue and that the weapons were craftable only in the DLC.  (It's worse for my husband, though.  He chose the vampire route, and he can't make crossbows or bolts at all.  The forge at Fort Dawnguard does not appear for him--I'm thinking back and perhaps the smith was one of the quests early on, to recruit?--and he doesn't get the option anywhere else.)  Your fast travel point should be right below the steps to the fort interior, though...have you finished most of the DG quest?  [[User:Oshaugm|Oshaugm]] 03:32, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone ever found ==&lt;br /&gt;
&lt;br /&gt;
...The imperial full face helmet. I WANT IT[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:52, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Darkness_Returns&amp;diff=1005379</id>
		<title>Skyrim talk:Darkness Returns</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Darkness_Returns&amp;diff=1005379"/>
		<updated>2012-08-14T19:06:31Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Can you ever get back inside? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page Edits ==&lt;br /&gt;
-- Corrected capitalization (Pilgrim's path) and grammar (it's place). {{Unsigned|Shadowgm|14:38, 17 November 2011}}&lt;br /&gt;
&lt;br /&gt;
== Nightengale Bow ==&lt;br /&gt;
--Nightengale bow same as my eleven bow at level 23. If thay helps at all [[User:TakaRai|TakaRai]] 03:22, 19 November 2011 (UTC)&lt;br /&gt;
:The stats of the ''Nightingale'' Bow are scaled to your level with the highest level version being awarded at level 46+.  [[Special:Contributions/24.17.218.20|24.17.218.20]] 20:08, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unincorporated Edits ==&lt;br /&gt;
&lt;br /&gt;
I've moved the following comments off the article, because they are not in proper article style.  Edits should be incorporated into the existing text, without any attribution or datestamp:&lt;br /&gt;
:''Edit 11/21/11 (VayneDragon): if you have Whirlwind Shout at this point (and you should), you can blow past the swinging blades and not set off either of the traps.  Time it so you take off just as the blades are beginning their upward, into the walls arc.''&lt;br /&gt;
:''Edit 11/22/11 (ChildeRoland): there's a pass leading to a hall on your left with two Sentinals inside, which you can use to avoid the death traps.''&lt;br /&gt;
--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:47, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch? ==&lt;br /&gt;
&lt;br /&gt;
ok, so the door wont open for me even though ive spoken to the ghost with all the speach options, can anyone help me? {{uns2|20:24, 23 November 2011|69.127.58.56}}&lt;br /&gt;
:I'm actually having the same issue, so this isn't a one-off. Did you, by chance, leave after entering? That is the only thing I can think of that would have such a strange effect.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 01:22, 27 November 2011 (UTC)&lt;br /&gt;
::Found a work-around tonight. On my girlfriend's character, she didn't know about the glitch and progressed up to this quest while I was at work, so I had no idea to warn her not to leave after talking to him... Well, after an hour of searching the internet at the start of the dungeon, we happened across another glitch to fix a glitch, so to speak. Not sure if this is the case on all game saves, but the wall around and behind the left side of the door was non-existent. She simple Whirlwind Sprinted through the invisible barrier and into the corridor just past the door. We've gone back multiple times to see if it was a load failure glitch, but the wall was gone all 9 times we returned. I will go on my character later and see if it's across all games or was a one-time thing. [[User:Mikeyy|Mikeyy]] 04:04, 1 December 2011 (UTC)&lt;br /&gt;
:::Confirmed that the wall is not there on multiple character saves, and also, I recommend saving before attempting. You also must whirlwind sprint over the gap, as it is possible to fall through the floor. [[User:Mikeyy|Mikeyy]] 04:10, 1 December 2011 (UTC)&lt;br /&gt;
::::Mikey, you saved my life! This worked just as you described. Thank you :D (Jeff) {{uns2|03:59, 3 December 2011|76.97.82.216}}&lt;br /&gt;
&lt;br /&gt;
==Skeleton key==&lt;br /&gt;
This might be a problem for the Daedric quests site as well, but it says in that page that as a reward from this quest is nightingale blessing OR skeleton key. Would that be only if you choose not to complete the quest? {{uns2|10:12, 24 November 2011|ZeNinjaHawk}}&lt;br /&gt;
:yeah, i was wondering the same thing, is there any way to keep the key if u complete the quest???? {{uns2|18:19, 24 November 2011|Misusel}}&lt;br /&gt;
::There is no way to keep the key and complete this quest. Also, worth mentioning, is that the key does NOT count towards the Oblivion Walker achievement, leaving no room for glitches and misses.  [[User:Mikeyy|Mikeyy]] 10:22, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Karliah will not give quest ==&lt;br /&gt;
&lt;br /&gt;
I keep reloading, escaping from the sanctuary in the previous quest, then i escape, get her bow, then she completes the quest. However, she doesn't give me Darkness Returns, she talks about it, but doesn't actually give it to me. startquest tg09 isn't working, if i use setstage tg09 0 or setstage tg09 10, then use getstage tg09 it gives me a GetStage &amp;gt;&amp;gt; 0.00, showing I haven't gotten the quest, can anyone explain a console command to receive the quest? {{uns2|00:53, 26 November 2011|108.3.181.132}}&lt;br /&gt;
:edit: fixed, if you have the same bug, when she auto approaches you as you exit the sanctuary, cancel talking to her, save, then restart your game, then talk to her again. {{uns2|01:08, 26 November 2011|108.3.181.132}}&lt;br /&gt;
&lt;br /&gt;
== Oblivion Walker Achievement ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if giving back the Skeleton Key affects the Oblivion Walker achievement (collect 15 daedric artifacts)?  Do you have to have 15 artifacts in your possession at one time to trigger the achievement, or do you just need to complete 15 daedric quests to get it? --[[User:Skrutop|Skrutop]] 14:27, 27 November 2011 (UTC)&lt;br /&gt;
:I think the achievement is to receive 15 daedric artifacts, ie you don't have to have them all at the same time, I'm unsure about whether or not you can simply complete the quests without getting the artifact to get achievement.[[User:RIM|RIM]] 14:32, 27 November 2011 (UTC)&lt;br /&gt;
::I've confirmed that the Skeleton Key does not count towards the acheivement, as it is a quest item and not an actual artifact.  I missed Meridia's Beacon in the first phase of the Dawnstar DB Sanctuary and had 14 other artifacts.  I received no achievement when I picked up the Key.  [[User:Mikeyy|Mikeyy]] 10:24, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== God Mode? ==&lt;br /&gt;
Hey, kinda new to wiki talk so I apologize if this is formatted incorrectly. I was playing the other day and had god mode on during this quest. In the room in which you creep in the shadows and avoid the light, you can still be damaged with god mode on. I wasn't sure if this was noteworthy enough to be added. Maybe as trivia? {{uns2|22:32, 1 December 2011|129.2.129.101}}&lt;br /&gt;
:I think it's noteworthy.  I'm on the Xbox and literally a minute ago, I tried using the &amp;quot;Become Ethereal&amp;quot; shout (powered by two of three runes) to do the same thing.  I was still damaged, just more slowly than unprotected.  By the way, those bandits out in the light do not have anything interesting on them.  One lockpick each and a random spellbook, looks like.  [[User:Oshaugm|Oshaugm]] 23:04, 6 December 2011 (UTC)&lt;br /&gt;
::I have just test because of this &amp;quot;[verification needed — Can someone reproduce this effect, and if so, why is this happening?]&amp;quot; and I can confirmed that we still take damage over time in the light. {{uns2|15:32, 2 January 2012|82.242.48.47}}&lt;br /&gt;
:::It's a scripted damage effect that triggers once you walk in the light. That's why it damages you despite God Mode. The become ethereal, I didn't test, so I can't verify that it damages you less than normal, but for sure the light damages you desipte God Mode. [[Special:Contributions/208.83.214.226|208.83.214.226]] 04:25, 4 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it just my imagination, or...? ==&lt;br /&gt;
&lt;br /&gt;
Is it just my imagination, or did the Shrine of Nocturnal suddenly appear in the Ragged Flagon Cistern after completing this quest?? I don't remember seeing it before.  [[User:Oshaugm|Oshaugm]] 00:41, 7 December 2011 (UTC)&lt;br /&gt;
:Nope, it does appear there sometime after becoming a full-fledged Nightingale.  It's not your imagination, unless Nocturnal desires it to be. ;) --[[User:Mikeyy|Mikeyy]] 04:21, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
Night is the new day, and ghost of the sun are both references to the Swedish band Katatonia. They're both songs, also names of EP's or singles. I'm not sure how this wiki handles games referencing life. [[Special:Contributions/110.174.243.167|110.174.243.167]] 01:36, 10 December 2011 (UTC)&lt;br /&gt;
:It's usually just put at the bottom as an Easter egg or the like. There are other pages with additions of this sort. I'll share a link to one so you have an example when I find one. It can also be added to the Easter egg page for Skyrim if you wish. --otakun {{uns2|18:32, 10 December 2011|70.126.193.210}}&lt;br /&gt;
&lt;br /&gt;
== Another Karliah Glitch ==&lt;br /&gt;
&lt;br /&gt;
I have a problem where the quest marker points to Karliah after Nocturnal's speech, but she only replies, &amp;quot;Yes, fellow Nightingale?&amp;quot; and does not grant me any further dialogue. (This is different from the glitch mentioned where Karliah does not show up at all or is &amp;quot;busy&amp;quot;, and the quest marker points to Nocturnal's shrine.) I have thus far been unable to fix this glitch; reloading both the inner chamber and the entire dungeon fails to fix it, and waiting after Nocturnal's speech does nothing. &lt;br /&gt;
&lt;br /&gt;
On this character, I have completed &amp;quot;Hard Answers&amp;quot; twice, and started &amp;quot;Darkness Returns&amp;quot; before I started &amp;quot;Hard Answers&amp;quot; the second time; completing &amp;quot;Hard Answers&amp;quot; twice fixed the bug where Karliah stays in the Winterhold inn's cellar. The testing comes from a time before I entered the Twilight Sepulcher, but after discovering it and starting the &amp;quot;Darkness Returns&amp;quot; quest. Picking up the journal at the beginning of the dungeon doesn't seem to affect the results, nor does fiddling with the corpse found after the &amp;quot;Leap of Faith&amp;quot;. Installing the game did not help fix the problem. I'm playing on the 1.2 patch on the Xbox 360, so I have no way of using console commands. [[Special:Contributions/68.53.28.12|68.53.28.12]] 02:13, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same problem, except immediately prior to completing darkness returns, I'd started(and finished) Hard Answers the second time while collecting SoBs.  After reverting to the save just before Hard Answers II, Karliah behaved properly. [[User:Fett0001|Fett0001]] 21:30, 20 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Agent of Shadow ==&lt;br /&gt;
&lt;br /&gt;
I'm playing this quest right now, and Karliah states Agent of Shadow rather than Stealth, should I go ahead and change it? [[User:Halla man2|Halla man2]] 02:55, 18 December 2011 (UTC)&lt;br /&gt;
:it says agent of stealth for me in the options to talk to her about [[Special:Contributions/84.13.21.44|84.13.21.44]] 14:39, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::She seems to have two conflicting dialogue lines in this regard:&lt;br /&gt;
::* &amp;quot;The Agent of Stealth is the master of remaining unseen. They are able to manipulate the darkness and use it to their advantage.&amp;quot;&lt;br /&gt;
::* &amp;quot;The crescent moon represents the Agent of Shadow, the half moon for the Agent of Subterfuge and the full moon for the Agent of Strife.&amp;quot;&lt;br /&gt;
::So hard to say which one is correct, since the power itself will display as &amp;quot;Shadowcloak of Nocturnal&amp;quot;. --[[User:Alfwyn|Alfwyn]] 22:55, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quest Icon ==&lt;br /&gt;
&lt;br /&gt;
When the knots get added, this is Thieves Guild, not Daedric Quests in game. {{uns2|15:13, 1 January 2012|Bwross}}&lt;br /&gt;
&lt;br /&gt;
== The Ebonmere Reset bug ==&lt;br /&gt;
&lt;br /&gt;
I was stuck in this strange situation for quite a lot of time: the ebonmere was like the skeleton key had removed, before the quest was done for long time ahead. I think tied to the fact the gallus journal was still in inventory. So, eager for a solution, i looked for that in internet, finding few things, the bug itself even, but not the answer to my problem. And, after some attempt with the console, i used setstage command to put darkness return (TG09) at 45, and it worked, for a while at least. After some quest, ebonmere reset again, unfortunately. Someone can give me some advice? [[Special:Contributions/84.223.19.194|84.223.19.194]] 01:19, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot Exit After Quest ==&lt;br /&gt;
&lt;br /&gt;
So after the dialogue between Karliah and Gallus, I am supposed to exit through the Oblivion-gate-like0door, however, everytime I attempt to do so I freeze. This is also on PS3. I will try to A) whirlwind through and if this fails, B) backtrack through the dungeon to the original opening {{Uns|98.71.40.23|05:37, 4 January 2012}}&lt;br /&gt;
:So after four tries, I tried to whirlwind through the exit. I could not whirlwind through the door, but when I tried to do that and then immediately clicked to exit through the door it finally worked. {{Uns|98.71.40.23|05:42, 4 January 2012}}&lt;br /&gt;
&lt;br /&gt;
== Ebonmere Closing ==&lt;br /&gt;
&lt;br /&gt;
After i finished this quest, everything as fine. I was gone for a while (in game) and when i returned to change my power, the Ebonmere was closed.. I could still get the abilities, but the appearance was just like it was befre finishing the quest. I used the console to get another skeleton key, but it didnt unlock the portal. Any reason behind this? The only thing i could think of is a used setstage to finish the quest to be headmaster of the guild. {{uns2|02:51, 6 January 2012|68.0.170.137}}&lt;br /&gt;
:This happened to me as well. In addition, Karliah remained in the chamber indefinitely. Her full set of conversation options were still active but even if you go through them all she never leaves. --[[Special:Contributions/174.6.51.17|174.6.51.17]] 10:33, 21 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Console commands ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use console commands to complete the quest without turning in the Skeleton Key? [[Special:Contributions/67.168.149.21|67.168.149.21]] 06:44, 6 January 2012 (UTC)&lt;br /&gt;
:Can't you just add the skeleton key back to your inventory with the console after completing the quest? {{uns2|17:51, 6 January 2012|75.34.55.137}}&lt;br /&gt;
&lt;br /&gt;
== Sacred Witness Book ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else find Sacred Witness in the same area as Proper Lock Design? I don't see it. --[[User:Oddboyout|oddboyout]] 17:35, 12 January 2012 (UTC)&lt;br /&gt;
:I did, on the table near the middle of the room [[User:Rpbraley868|Rpbraley868]] 20:32, 13 January 2012 (UTC)&lt;br /&gt;
::Same to me (PC, ver 1.4)--[[Special:Contributions/178.120.161.228|178.120.161.228]] 22:02, 20 February 2012 (UTC)&lt;br /&gt;
:::It should be on the broken table, near to the lockpicking book. But I can't find it, going there with the console (&amp;lt;code&amp;gt;player.moveto 0010c24b&amp;lt;/code&amp;gt;). The book itself has some scripting concerning Dark Brotherhood quests. --[[User:Alfwyn|Alfwyn]] 16:31, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I couldn't find it either.(PS3 user) [[Special:Contributions/71.224.13.163|71.224.13.163]] 19:31, 11 February 2012 (UTC)Marcus&lt;br /&gt;
:It was there in my game. (360 user). [[Special:Contributions/99.148.63.146|99.148.63.146]] 00:52, 23 February 2012 (UTC)&lt;br /&gt;
::Same, there for me too. (360, ver 1.4) [[Special:Contributions/84.215.240.74|84.215.240.74]] 14:59, 13 March 2012 (UTC)Lars-Erik&lt;br /&gt;
:::Definitely there, on a table in the room.  Playing right now and I saw it. {{uns2|00:03, 14 March 2012|174.50.243.210}}&lt;br /&gt;
::::I found it on the broken table in the middle of the lower area.  XBox version. {{unsigned|94.196.178.124|21 March 2012}}&lt;br /&gt;
::::: No book here either... (PS3) [[User:DuckmanBR|DuckmanBR]] 23:49, 13 April 2012 (UTC)&lt;br /&gt;
:::::: I see the table where it should be, but no book. (360). {{unsigned|70.244.17.243|4 May 2012}}&lt;br /&gt;
Here's a screenshot of the book lying on the broken table in Twilight Sepulcher:&lt;br /&gt;
[[File:SR-item-Sacred_Witness.jpg|thumb|left]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Apparently there is an occasional bug that it is missing in some playthroughs. Maybe it should be added to bugs section? --[[User:Xyzzy|Xyzzy]] 18:52, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Karliah invisible ==&lt;br /&gt;
&lt;br /&gt;
{{Xbox22}} After meeting Nocturnal, Karliah was present, but invisible.  The quest marker showed where she was, her presence showed up when I did an Aura Whisper shout, I went through the dialogue with her, and she had her chat with Gallus, but I couldn't see her throughout. [[User:Peterguard|Peterguard]] 13:19, 26 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Locked Vault ==&lt;br /&gt;
&lt;br /&gt;
Not sure if my game is bugged or not.  After completing the entire thieves guild main quest and side quests  should the vault in the The Ragged Flagon - Cistern remain open or closed?  In my game the vault is locked and requires a key (at this point the skeleton key no longer exists).  Just think it's weird that the Guild Master (myself) can't access his own vault. {{uns2|00:31, 28 January 2012|MrOlaf}}&lt;br /&gt;
:It is normal that the vault is locked and requires a key. Anyway there is nothing (some cabbages) inside. {{Unsigned|Dickson916|20:50, 3 August 2012}}&lt;br /&gt;
&lt;br /&gt;
== Drakness Returns PS3 ==&lt;br /&gt;
&lt;br /&gt;
Return the Skeleton Key to the Ebonmere...did that, Nocturnal tells you to drink from the Ebonmere...she did not, what do I do now??? I did talk to Karliah but didn't notice if she was there the hole time....which I'm now reading that she needs to be. she's supposed to be back at nightingale hall but she's not...again I'm reading that she may be back at Snow Veil Sanctum??? how do I get the game to do what it's supposed to?? 1, I need to drink from the Ebonmere. 2, Karliah needs to go back to nightingale hall. 3, Brynjolf needs to be wearing his nightingale gear again.&lt;br /&gt;
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any suggestions??? {{uns2|16:56, 11 March 2012|71.7.173.131}}&lt;br /&gt;
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== Shock trap? ==&lt;br /&gt;
I think the note about a &amp;quot;shock trap&amp;quot; (in the shadow room) is incorrect; the lights seem to dispense fire damage, not shock.&lt;br /&gt;
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One giveaway is that magicka is not affected; only health. Shock damages both.&lt;br /&gt;
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Any thoughts? &amp;amp;mdash;&amp;amp;nbsp;[[User:UncleBubba|&amp;lt;b style=&amp;quot;color:black&amp;quot;&amp;gt;Uncl&amp;lt;/b&amp;gt;&amp;lt;b style=&amp;quot;color:darkred&amp;quot;&amp;gt;eBubba&amp;lt;/b&amp;gt;]]&amp;amp;nbsp;&amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;(&amp;amp;nbsp;[[User talk:UncleBubba|T]]&amp;amp;nbsp;[[Special:Emailuser/UncleBubba|@]]&amp;amp;nbsp;[[Special:Contributions/UncleBubba|C]]&amp;amp;nbsp;)&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 03:13, 16 April 2012 (UTC)&lt;br /&gt;
:Somebody changes it to frost damage. I removed the elemental reference, since none of the side effects of any of the elemental damages seem to be present (flames, magicka damage, or slow). --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:08, 29 July 2012 (UTC)&lt;br /&gt;
::My character experienced the same visual effect as some of the ethereal beings-- not the transparency, but the floating white strands that look sort of cold, somehow. --[[User:Vulpa|Vulpa]] 23:19, 29 July 2012 (UTC)&lt;br /&gt;
:::It seems to me that if the damage was elemental, then resistance to that element should reduce the damage. I'm not in a position to easily test this, though. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:25, 29 July 2012 (UTC)&lt;br /&gt;
::::Me neither.  But if I remember correctly (from this morning), I was wearing Nightingale Armor (resistance to frost damage), and it took 7 or 8 seconds to fully deplete my health in those light patches.  I didn't have any other resistances on me, so does anyone know about how long it takes to kill you with average health levels and no frost resistance? --[[User:Vulpa|Vulpa]] 23:31, 29 July 2012 (UTC)&lt;br /&gt;
{{od}} It does [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;script=bwcLightDamageSCRIPT light damage]. It looks like if you are taking max damage (if you're close enough to the light--I think, in the CK, red is max damage and yellow is not, as there are red and yellow effect boxes in there), the formula is ''game.getPlayer().damageAV(&amp;quot;health&amp;quot;, (game.getPlayer().getBaseAV(&amp;quot;health&amp;quot;) * 0.2))'' and, if not, ''game.getPlayer().damageAV(&amp;quot;health&amp;quot;, (game.getPlayer().getBaseAV(&amp;quot;health&amp;quot;) * 0.05))''. I am uncertain what BaseAV(&amp;quot;health&amp;quot;) is, but it seems like it may be based on your armor value (''AV''). Someone else may be better at reading scripts, but there it is. If someone wants to puzzle out that formula, good luck. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 23:48, 29 July 2012 (UTC)&lt;br /&gt;
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On second glance, the formula looks like ''damage health by base health * .2 or .05'', as it turns out ''AV'' means ''Actor Value''. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 23:57, 29 July 2012 (UTC)&lt;br /&gt;
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== I don't get asked to drink from ebonmere  on the sky rim darkness returns quest ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
Hi, get through all of the darkness quest and insert the skeleton key, nocturnal comes out and only mutters that a hero has brought back the key. She does not ask me to drink from ebonmere. I try to talk to her and karleigh but it says they are busy. Help!&lt;br /&gt;
[[Special:Contributions/90.217.158.252|90.217.158.252]] 22:55, 17 April 2012 (UTC)&lt;br /&gt;
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== the cutscene...s? ==&lt;br /&gt;
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how many type of cutscene that exist when the character is on that well? i encounter two different type so far. the first time i play skyrim, the cutscene was my character use the skeleton key. the second time i play skyrim, the cutscene was my character cut his hand with an iron blade (that i do not have). what did i do that i end up with that scene? or is it just random? [[Special:Contributions/223.255.225.16|223.255.225.16]] 19:30, 16 May 2012 (UTC)&lt;br /&gt;
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== Stuck at the end of Pilgrim's Path ==&lt;br /&gt;
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Got through the path, jump into the well with Anders, and...nothing. Not even after examining Anders. No cutscene, no Nocturnal, no floor lowering. Tried restarts, no results. Tried going to previous save, nothing. Did all the quests i'm supposed to do. What gives? [[User:VycDarkshadow|Vyc Ðarkshådøw]] 03:53, 20 July 2012 (UTC)&lt;br /&gt;
:Used &amp;quot;setstage tg09 40&amp;quot;, and it went to a cutscene of me looking at the Skeleton Key. Floor descended, Nocturnal appeared, Karliah showed up. No more problems, just not sure why cutscene wouldn't kick in. [[User:VycDarkshadow|Vyc Ðarkshådøw]] 04:18, 20 July 2012 (UTC)&lt;br /&gt;
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== About the Reward: Leader of the Thieves Guild? ==&lt;br /&gt;
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In the Rewards, it says &amp;quot;.....; &amp;lt;b&amp;gt;Leader of the Thieves Guild&amp;lt;/b&amp;gt;&amp;quot;. Is there any difference between Leader and Master of the Thieves Guild? Because you must complete the quest &amp;lt;b&amp;gt;Under New Management&amp;lt;/b&amp;gt; before you can be the Master of the Thieves Guild and retrieve the armor. {{Unsigned|Dickson916|20:35, 3 August 2012}}&lt;br /&gt;
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== Can you ever get back inside? ==&lt;br /&gt;
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I thought exploring would easier once the Sentinels were back to normal, so I didn't go poking around until I finished the quest...  and now the whole entry is blocked by the portal to the inner sanctum.  There are two skillbooks I'm missing in there!  Can I get back in, or do I need to reload and repeat if I want those skill books?  [[Special:Contributions/184.174.156.214|184.174.156.214]] 08:06, 11 August 2012 (UTC)&lt;br /&gt;
:You can get back inside although your not meant to. The sentinels won't go back to normal they just respawn after a while. To get back in to pilgrims path you need to glitch round the wall by the portal entrance to the sepulcher. I believe this is described on the quest page. There is no wall behind the portal this allows you to whirlwind sprint behind it and your at the start of pilgrims path.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:06, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Darkness_Returns&amp;diff=1005378</id>
		<title>Skyrim talk:Darkness Returns</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Darkness_Returns&amp;diff=1005378"/>
		<updated>2012-08-14T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Can you ever get back inside? */&lt;/p&gt;
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&lt;div&gt;== Page Edits ==&lt;br /&gt;
-- Corrected capitalization (Pilgrim's path) and grammar (it's place). {{Unsigned|Shadowgm|14:38, 17 November 2011}}&lt;br /&gt;
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== Nightengale Bow ==&lt;br /&gt;
--Nightengale bow same as my eleven bow at level 23. If thay helps at all [[User:TakaRai|TakaRai]] 03:22, 19 November 2011 (UTC)&lt;br /&gt;
:The stats of the ''Nightingale'' Bow are scaled to your level with the highest level version being awarded at level 46+.  [[Special:Contributions/24.17.218.20|24.17.218.20]] 20:08, 4 January 2012 (UTC)&lt;br /&gt;
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== Unincorporated Edits ==&lt;br /&gt;
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I've moved the following comments off the article, because they are not in proper article style.  Edits should be incorporated into the existing text, without any attribution or datestamp:&lt;br /&gt;
:''Edit 11/21/11 (VayneDragon): if you have Whirlwind Shout at this point (and you should), you can blow past the swinging blades and not set off either of the traps.  Time it so you take off just as the blades are beginning their upward, into the walls arc.''&lt;br /&gt;
:''Edit 11/22/11 (ChildeRoland): there's a pass leading to a hall on your left with two Sentinals inside, which you can use to avoid the death traps.''&lt;br /&gt;
--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:47, 22 November 2011 (UTC)&lt;br /&gt;
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== Glitch? ==&lt;br /&gt;
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ok, so the door wont open for me even though ive spoken to the ghost with all the speach options, can anyone help me? {{uns2|20:24, 23 November 2011|69.127.58.56}}&lt;br /&gt;
:I'm actually having the same issue, so this isn't a one-off. Did you, by chance, leave after entering? That is the only thing I can think of that would have such a strange effect.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 01:22, 27 November 2011 (UTC)&lt;br /&gt;
::Found a work-around tonight. On my girlfriend's character, she didn't know about the glitch and progressed up to this quest while I was at work, so I had no idea to warn her not to leave after talking to him... Well, after an hour of searching the internet at the start of the dungeon, we happened across another glitch to fix a glitch, so to speak. Not sure if this is the case on all game saves, but the wall around and behind the left side of the door was non-existent. She simple Whirlwind Sprinted through the invisible barrier and into the corridor just past the door. We've gone back multiple times to see if it was a load failure glitch, but the wall was gone all 9 times we returned. I will go on my character later and see if it's across all games or was a one-time thing. [[User:Mikeyy|Mikeyy]] 04:04, 1 December 2011 (UTC)&lt;br /&gt;
:::Confirmed that the wall is not there on multiple character saves, and also, I recommend saving before attempting. You also must whirlwind sprint over the gap, as it is possible to fall through the floor. [[User:Mikeyy|Mikeyy]] 04:10, 1 December 2011 (UTC)&lt;br /&gt;
::::Mikey, you saved my life! This worked just as you described. Thank you :D (Jeff) {{uns2|03:59, 3 December 2011|76.97.82.216}}&lt;br /&gt;
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==Skeleton key==&lt;br /&gt;
This might be a problem for the Daedric quests site as well, but it says in that page that as a reward from this quest is nightingale blessing OR skeleton key. Would that be only if you choose not to complete the quest? {{uns2|10:12, 24 November 2011|ZeNinjaHawk}}&lt;br /&gt;
:yeah, i was wondering the same thing, is there any way to keep the key if u complete the quest???? {{uns2|18:19, 24 November 2011|Misusel}}&lt;br /&gt;
::There is no way to keep the key and complete this quest. Also, worth mentioning, is that the key does NOT count towards the Oblivion Walker achievement, leaving no room for glitches and misses.  [[User:Mikeyy|Mikeyy]] 10:22, 5 December 2011 (UTC)&lt;br /&gt;
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== Karliah will not give quest ==&lt;br /&gt;
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I keep reloading, escaping from the sanctuary in the previous quest, then i escape, get her bow, then she completes the quest. However, she doesn't give me Darkness Returns, she talks about it, but doesn't actually give it to me. startquest tg09 isn't working, if i use setstage tg09 0 or setstage tg09 10, then use getstage tg09 it gives me a GetStage &amp;gt;&amp;gt; 0.00, showing I haven't gotten the quest, can anyone explain a console command to receive the quest? {{uns2|00:53, 26 November 2011|108.3.181.132}}&lt;br /&gt;
:edit: fixed, if you have the same bug, when she auto approaches you as you exit the sanctuary, cancel talking to her, save, then restart your game, then talk to her again. {{uns2|01:08, 26 November 2011|108.3.181.132}}&lt;br /&gt;
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== Oblivion Walker Achievement ==&lt;br /&gt;
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Does anyone know if giving back the Skeleton Key affects the Oblivion Walker achievement (collect 15 daedric artifacts)?  Do you have to have 15 artifacts in your possession at one time to trigger the achievement, or do you just need to complete 15 daedric quests to get it? --[[User:Skrutop|Skrutop]] 14:27, 27 November 2011 (UTC)&lt;br /&gt;
:I think the achievement is to receive 15 daedric artifacts, ie you don't have to have them all at the same time, I'm unsure about whether or not you can simply complete the quests without getting the artifact to get achievement.[[User:RIM|RIM]] 14:32, 27 November 2011 (UTC)&lt;br /&gt;
::I've confirmed that the Skeleton Key does not count towards the acheivement, as it is a quest item and not an actual artifact.  I missed Meridia's Beacon in the first phase of the Dawnstar DB Sanctuary and had 14 other artifacts.  I received no achievement when I picked up the Key.  [[User:Mikeyy|Mikeyy]] 10:24, 5 December 2011 (UTC)&lt;br /&gt;
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== God Mode? ==&lt;br /&gt;
Hey, kinda new to wiki talk so I apologize if this is formatted incorrectly. I was playing the other day and had god mode on during this quest. In the room in which you creep in the shadows and avoid the light, you can still be damaged with god mode on. I wasn't sure if this was noteworthy enough to be added. Maybe as trivia? {{uns2|22:32, 1 December 2011|129.2.129.101}}&lt;br /&gt;
:I think it's noteworthy.  I'm on the Xbox and literally a minute ago, I tried using the &amp;quot;Become Ethereal&amp;quot; shout (powered by two of three runes) to do the same thing.  I was still damaged, just more slowly than unprotected.  By the way, those bandits out in the light do not have anything interesting on them.  One lockpick each and a random spellbook, looks like.  [[User:Oshaugm|Oshaugm]] 23:04, 6 December 2011 (UTC)&lt;br /&gt;
::I have just test because of this &amp;quot;[verification needed — Can someone reproduce this effect, and if so, why is this happening?]&amp;quot; and I can confirmed that we still take damage over time in the light. {{uns2|15:32, 2 January 2012|82.242.48.47}}&lt;br /&gt;
:::It's a scripted damage effect that triggers once you walk in the light. That's why it damages you despite God Mode. The become ethereal, I didn't test, so I can't verify that it damages you less than normal, but for sure the light damages you desipte God Mode. [[Special:Contributions/208.83.214.226|208.83.214.226]] 04:25, 4 January 2012 (UTC)&lt;br /&gt;
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== Is it just my imagination, or...? ==&lt;br /&gt;
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Is it just my imagination, or did the Shrine of Nocturnal suddenly appear in the Ragged Flagon Cistern after completing this quest?? I don't remember seeing it before.  [[User:Oshaugm|Oshaugm]] 00:41, 7 December 2011 (UTC)&lt;br /&gt;
:Nope, it does appear there sometime after becoming a full-fledged Nightingale.  It's not your imagination, unless Nocturnal desires it to be. ;) --[[User:Mikeyy|Mikeyy]] 04:21, 23 December 2011 (UTC)&lt;br /&gt;
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== References ==&lt;br /&gt;
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Night is the new day, and ghost of the sun are both references to the Swedish band Katatonia. They're both songs, also names of EP's or singles. I'm not sure how this wiki handles games referencing life. [[Special:Contributions/110.174.243.167|110.174.243.167]] 01:36, 10 December 2011 (UTC)&lt;br /&gt;
:It's usually just put at the bottom as an Easter egg or the like. There are other pages with additions of this sort. I'll share a link to one so you have an example when I find one. It can also be added to the Easter egg page for Skyrim if you wish. --otakun {{uns2|18:32, 10 December 2011|70.126.193.210}}&lt;br /&gt;
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== Another Karliah Glitch ==&lt;br /&gt;
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I have a problem where the quest marker points to Karliah after Nocturnal's speech, but she only replies, &amp;quot;Yes, fellow Nightingale?&amp;quot; and does not grant me any further dialogue. (This is different from the glitch mentioned where Karliah does not show up at all or is &amp;quot;busy&amp;quot;, and the quest marker points to Nocturnal's shrine.) I have thus far been unable to fix this glitch; reloading both the inner chamber and the entire dungeon fails to fix it, and waiting after Nocturnal's speech does nothing. &lt;br /&gt;
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On this character, I have completed &amp;quot;Hard Answers&amp;quot; twice, and started &amp;quot;Darkness Returns&amp;quot; before I started &amp;quot;Hard Answers&amp;quot; the second time; completing &amp;quot;Hard Answers&amp;quot; twice fixed the bug where Karliah stays in the Winterhold inn's cellar. The testing comes from a time before I entered the Twilight Sepulcher, but after discovering it and starting the &amp;quot;Darkness Returns&amp;quot; quest. Picking up the journal at the beginning of the dungeon doesn't seem to affect the results, nor does fiddling with the corpse found after the &amp;quot;Leap of Faith&amp;quot;. Installing the game did not help fix the problem. I'm playing on the 1.2 patch on the Xbox 360, so I have no way of using console commands. [[Special:Contributions/68.53.28.12|68.53.28.12]] 02:13, 15 December 2011 (UTC)&lt;br /&gt;
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:Same problem, except immediately prior to completing darkness returns, I'd started(and finished) Hard Answers the second time while collecting SoBs.  After reverting to the save just before Hard Answers II, Karliah behaved properly. [[User:Fett0001|Fett0001]] 21:30, 20 January 2012 (UTC)&lt;br /&gt;
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== Agent of Shadow ==&lt;br /&gt;
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I'm playing this quest right now, and Karliah states Agent of Shadow rather than Stealth, should I go ahead and change it? [[User:Halla man2|Halla man2]] 02:55, 18 December 2011 (UTC)&lt;br /&gt;
:it says agent of stealth for me in the options to talk to her about [[Special:Contributions/84.13.21.44|84.13.21.44]] 14:39, 6 January 2012 (UTC)&lt;br /&gt;
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::She seems to have two conflicting dialogue lines in this regard:&lt;br /&gt;
::* &amp;quot;The Agent of Stealth is the master of remaining unseen. They are able to manipulate the darkness and use it to their advantage.&amp;quot;&lt;br /&gt;
::* &amp;quot;The crescent moon represents the Agent of Shadow, the half moon for the Agent of Subterfuge and the full moon for the Agent of Strife.&amp;quot;&lt;br /&gt;
::So hard to say which one is correct, since the power itself will display as &amp;quot;Shadowcloak of Nocturnal&amp;quot;. --[[User:Alfwyn|Alfwyn]] 22:55, 6 January 2012 (UTC)&lt;br /&gt;
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== Quest Icon ==&lt;br /&gt;
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When the knots get added, this is Thieves Guild, not Daedric Quests in game. {{uns2|15:13, 1 January 2012|Bwross}}&lt;br /&gt;
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== The Ebonmere Reset bug ==&lt;br /&gt;
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I was stuck in this strange situation for quite a lot of time: the ebonmere was like the skeleton key had removed, before the quest was done for long time ahead. I think tied to the fact the gallus journal was still in inventory. So, eager for a solution, i looked for that in internet, finding few things, the bug itself even, but not the answer to my problem. And, after some attempt with the console, i used setstage command to put darkness return (TG09) at 45, and it worked, for a while at least. After some quest, ebonmere reset again, unfortunately. Someone can give me some advice? [[Special:Contributions/84.223.19.194|84.223.19.194]] 01:19, 3 January 2012 (UTC)&lt;br /&gt;
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== Cannot Exit After Quest ==&lt;br /&gt;
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So after the dialogue between Karliah and Gallus, I am supposed to exit through the Oblivion-gate-like0door, however, everytime I attempt to do so I freeze. This is also on PS3. I will try to A) whirlwind through and if this fails, B) backtrack through the dungeon to the original opening {{Uns|98.71.40.23|05:37, 4 January 2012}}&lt;br /&gt;
:So after four tries, I tried to whirlwind through the exit. I could not whirlwind through the door, but when I tried to do that and then immediately clicked to exit through the door it finally worked. {{Uns|98.71.40.23|05:42, 4 January 2012}}&lt;br /&gt;
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== Ebonmere Closing ==&lt;br /&gt;
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After i finished this quest, everything as fine. I was gone for a while (in game) and when i returned to change my power, the Ebonmere was closed.. I could still get the abilities, but the appearance was just like it was befre finishing the quest. I used the console to get another skeleton key, but it didnt unlock the portal. Any reason behind this? The only thing i could think of is a used setstage to finish the quest to be headmaster of the guild. {{uns2|02:51, 6 January 2012|68.0.170.137}}&lt;br /&gt;
:This happened to me as well. In addition, Karliah remained in the chamber indefinitely. Her full set of conversation options were still active but even if you go through them all she never leaves. --[[Special:Contributions/174.6.51.17|174.6.51.17]] 10:33, 21 February 2012 (UTC)&lt;br /&gt;
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== Console commands ==&lt;br /&gt;
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Is it possible to use console commands to complete the quest without turning in the Skeleton Key? [[Special:Contributions/67.168.149.21|67.168.149.21]] 06:44, 6 January 2012 (UTC)&lt;br /&gt;
:Can't you just add the skeleton key back to your inventory with the console after completing the quest? {{uns2|17:51, 6 January 2012|75.34.55.137}}&lt;br /&gt;
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== Sacred Witness Book ==&lt;br /&gt;
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Did anyone else find Sacred Witness in the same area as Proper Lock Design? I don't see it. --[[User:Oddboyout|oddboyout]] 17:35, 12 January 2012 (UTC)&lt;br /&gt;
:I did, on the table near the middle of the room [[User:Rpbraley868|Rpbraley868]] 20:32, 13 January 2012 (UTC)&lt;br /&gt;
::Same to me (PC, ver 1.4)--[[Special:Contributions/178.120.161.228|178.120.161.228]] 22:02, 20 February 2012 (UTC)&lt;br /&gt;
:::It should be on the broken table, near to the lockpicking book. But I can't find it, going there with the console (&amp;lt;code&amp;gt;player.moveto 0010c24b&amp;lt;/code&amp;gt;). The book itself has some scripting concerning Dark Brotherhood quests. --[[User:Alfwyn|Alfwyn]] 16:31, 7 February 2012 (UTC)&lt;br /&gt;
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{{od}}I couldn't find it either.(PS3 user) [[Special:Contributions/71.224.13.163|71.224.13.163]] 19:31, 11 February 2012 (UTC)Marcus&lt;br /&gt;
:It was there in my game. (360 user). [[Special:Contributions/99.148.63.146|99.148.63.146]] 00:52, 23 February 2012 (UTC)&lt;br /&gt;
::Same, there for me too. (360, ver 1.4) [[Special:Contributions/84.215.240.74|84.215.240.74]] 14:59, 13 March 2012 (UTC)Lars-Erik&lt;br /&gt;
:::Definitely there, on a table in the room.  Playing right now and I saw it. {{uns2|00:03, 14 March 2012|174.50.243.210}}&lt;br /&gt;
::::I found it on the broken table in the middle of the lower area.  XBox version. {{unsigned|94.196.178.124|21 March 2012}}&lt;br /&gt;
::::: No book here either... (PS3) [[User:DuckmanBR|DuckmanBR]] 23:49, 13 April 2012 (UTC)&lt;br /&gt;
:::::: I see the table where it should be, but no book. (360). {{unsigned|70.244.17.243|4 May 2012}}&lt;br /&gt;
Here's a screenshot of the book lying on the broken table in Twilight Sepulcher:&lt;br /&gt;
[[File:SR-item-Sacred_Witness.jpg|thumb|left]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Apparently there is an occasional bug that it is missing in some playthroughs. Maybe it should be added to bugs section? --[[User:Xyzzy|Xyzzy]] 18:52, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Karliah invisible ==&lt;br /&gt;
&lt;br /&gt;
{{Xbox22}} After meeting Nocturnal, Karliah was present, but invisible.  The quest marker showed where she was, her presence showed up when I did an Aura Whisper shout, I went through the dialogue with her, and she had her chat with Gallus, but I couldn't see her throughout. [[User:Peterguard|Peterguard]] 13:19, 26 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Locked Vault ==&lt;br /&gt;
&lt;br /&gt;
Not sure if my game is bugged or not.  After completing the entire thieves guild main quest and side quests  should the vault in the The Ragged Flagon - Cistern remain open or closed?  In my game the vault is locked and requires a key (at this point the skeleton key no longer exists).  Just think it's weird that the Guild Master (myself) can't access his own vault. {{uns2|00:31, 28 January 2012|MrOlaf}}&lt;br /&gt;
:It is normal that the vault is locked and requires a key. Anyway there is nothing (some cabbages) inside. {{Unsigned|Dickson916|20:50, 3 August 2012}}&lt;br /&gt;
&lt;br /&gt;
== Drakness Returns PS3 ==&lt;br /&gt;
&lt;br /&gt;
Return the Skeleton Key to the Ebonmere...did that, Nocturnal tells you to drink from the Ebonmere...she did not, what do I do now??? I did talk to Karliah but didn't notice if she was there the hole time....which I'm now reading that she needs to be. she's supposed to be back at nightingale hall but she's not...again I'm reading that she may be back at Snow Veil Sanctum??? how do I get the game to do what it's supposed to?? 1, I need to drink from the Ebonmere. 2, Karliah needs to go back to nightingale hall. 3, Brynjolf needs to be wearing his nightingale gear again.&lt;br /&gt;
&lt;br /&gt;
any suggestions??? {{uns2|16:56, 11 March 2012|71.7.173.131}}&lt;br /&gt;
&lt;br /&gt;
== Shock trap? ==&lt;br /&gt;
I think the note about a &amp;quot;shock trap&amp;quot; (in the shadow room) is incorrect; the lights seem to dispense fire damage, not shock.&lt;br /&gt;
&lt;br /&gt;
One giveaway is that magicka is not affected; only health. Shock damages both.&lt;br /&gt;
&lt;br /&gt;
Any thoughts? &amp;amp;mdash;&amp;amp;nbsp;[[User:UncleBubba|&amp;lt;b style=&amp;quot;color:black&amp;quot;&amp;gt;Uncl&amp;lt;/b&amp;gt;&amp;lt;b style=&amp;quot;color:darkred&amp;quot;&amp;gt;eBubba&amp;lt;/b&amp;gt;]]&amp;amp;nbsp;&amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;(&amp;amp;nbsp;[[User talk:UncleBubba|T]]&amp;amp;nbsp;[[Special:Emailuser/UncleBubba|@]]&amp;amp;nbsp;[[Special:Contributions/UncleBubba|C]]&amp;amp;nbsp;)&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 03:13, 16 April 2012 (UTC)&lt;br /&gt;
:Somebody changes it to frost damage. I removed the elemental reference, since none of the side effects of any of the elemental damages seem to be present (flames, magicka damage, or slow). --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:08, 29 July 2012 (UTC)&lt;br /&gt;
::My character experienced the same visual effect as some of the ethereal beings-- not the transparency, but the floating white strands that look sort of cold, somehow. --[[User:Vulpa|Vulpa]] 23:19, 29 July 2012 (UTC)&lt;br /&gt;
:::It seems to me that if the damage was elemental, then resistance to that element should reduce the damage. I'm not in a position to easily test this, though. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:25, 29 July 2012 (UTC)&lt;br /&gt;
::::Me neither.  But if I remember correctly (from this morning), I was wearing Nightingale Armor (resistance to frost damage), and it took 7 or 8 seconds to fully deplete my health in those light patches.  I didn't have any other resistances on me, so does anyone know about how long it takes to kill you with average health levels and no frost resistance? --[[User:Vulpa|Vulpa]] 23:31, 29 July 2012 (UTC)&lt;br /&gt;
{{od}} It does [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;script=bwcLightDamageSCRIPT light damage]. It looks like if you are taking max damage (if you're close enough to the light--I think, in the CK, red is max damage and yellow is not, as there are red and yellow effect boxes in there), the formula is ''game.getPlayer().damageAV(&amp;quot;health&amp;quot;, (game.getPlayer().getBaseAV(&amp;quot;health&amp;quot;) * 0.2))'' and, if not, ''game.getPlayer().damageAV(&amp;quot;health&amp;quot;, (game.getPlayer().getBaseAV(&amp;quot;health&amp;quot;) * 0.05))''. I am uncertain what BaseAV(&amp;quot;health&amp;quot;) is, but it seems like it may be based on your armor value (''AV''). Someone else may be better at reading scripts, but there it is. If someone wants to puzzle out that formula, good luck. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 23:48, 29 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
On second glance, the formula looks like ''damage health by base health * .2 or .05'', as it turns out ''AV'' means ''Actor Value''. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 23:57, 29 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I don't get asked to drink from ebonmere  on the sky rim darkness returns quest ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
Hi, get through all of the darkness quest and insert the skeleton key, nocturnal comes out and only mutters that a hero has brought back the key. She does not ask me to drink from ebonmere. I try to talk to her and karleigh but it says they are busy. Help!&lt;br /&gt;
[[Special:Contributions/90.217.158.252|90.217.158.252]] 22:55, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the cutscene...s? ==&lt;br /&gt;
&lt;br /&gt;
how many type of cutscene that exist when the character is on that well? i encounter two different type so far. the first time i play skyrim, the cutscene was my character use the skeleton key. the second time i play skyrim, the cutscene was my character cut his hand with an iron blade (that i do not have). what did i do that i end up with that scene? or is it just random? [[Special:Contributions/223.255.225.16|223.255.225.16]] 19:30, 16 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuck at the end of Pilgrim's Path ==&lt;br /&gt;
&lt;br /&gt;
Got through the path, jump into the well with Anders, and...nothing. Not even after examining Anders. No cutscene, no Nocturnal, no floor lowering. Tried restarts, no results. Tried going to previous save, nothing. Did all the quests i'm supposed to do. What gives? [[User:VycDarkshadow|Vyc Ðarkshådøw]] 03:53, 20 July 2012 (UTC)&lt;br /&gt;
:Used &amp;quot;setstage tg09 40&amp;quot;, and it went to a cutscene of me looking at the Skeleton Key. Floor descended, Nocturnal appeared, Karliah showed up. No more problems, just not sure why cutscene wouldn't kick in. [[User:VycDarkshadow|Vyc Ðarkshådøw]] 04:18, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Reward: Leader of the Thieves Guild? ==&lt;br /&gt;
&lt;br /&gt;
In the Rewards, it says &amp;quot;.....; &amp;lt;b&amp;gt;Leader of the Thieves Guild&amp;lt;/b&amp;gt;&amp;quot;. Is there any difference between Leader and Master of the Thieves Guild? Because you must complete the quest &amp;lt;b&amp;gt;Under New Management&amp;lt;/b&amp;gt; before you can be the Master of the Thieves Guild and retrieve the armor. {{Unsigned|Dickson916|20:35, 3 August 2012}}&lt;br /&gt;
&lt;br /&gt;
== Can you ever get back inside? ==&lt;br /&gt;
&lt;br /&gt;
I thought exploring would easier once the Sentinels were back to normal, so I didn't go poking around until I finished the quest...  and now the whole entry is blocked by the portal to the inner sanctum.  There are two skillbooks I'm missing in there!  Can I get back in, or do I need to reload and repeat if I want those skill books?  [[Special:Contributions/184.174.156.214|184.174.156.214]] 08:06, 11 August 2012 (UTC)&lt;br /&gt;
:You can get back inside although your not meant to. The sentinels won't go back to normal they just respawn after a while. To get back in to pilgrims path you need to glitch round the wall by the portal entrance to the sepulcher. I believe this is described on the quest page. There is no wall behind the portal this allows you to whirlwind sprint behind it and your at the start of pilgrims path.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:05, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005362</id>
		<title>Skyrim talk:Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Ammunition&amp;diff=1005362"/>
		<updated>2012-08-14T18:27:21Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Missing Crossbow Bolt */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions ==&lt;br /&gt;
There is a Dwarven Sphere Centurion Arrow in the Dwemer Museum which it appears you cannot pickup? --[[Special:Contributions/77.36.50.9|77.36.50.9]] 13:23, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dwarven Sphere Centurion Arrow is a unique item for your follower only, like the Giant's Bone weapon --pms00 {{Uns2|20:42, 17 January 2012|98.176.242.147}}&lt;br /&gt;
&lt;br /&gt;
::I just found it -- its in the dwemmer museum, I didnt have a follower with me to grab it but since it was like the giants club ill assume they can grab it. ([[user:Eddie the head|Eddie The Head]] 12:20, 19 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
Is it possible to smith or make arrows?- [[User:Azurome|Azurome]] 09:46, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unlimited Arrows of your choice==&lt;br /&gt;
&lt;br /&gt;
Simply take a single arrow of your choice and find one of the many guards that only fires arrows into a target all day. When he sleeps, steal his steel arrows and replace it with the arrow you want. Next morning, the guard will be firing arrows again only he's turned your one arrow into as many as you want/can be asked to pick up; Daedric Arrows work perfectly with this trick. {{Uns2|24 November 2011|78.145.225.243}}&lt;br /&gt;
&lt;br /&gt;
:It is also possible to get ammo while practicing heavy/light armor. If you go to a dungeon early on with bandits, the dungeon will be stuck at the level you first entered as. Pickpocket and replace the arrows, taking away their melee weapons if necessary (Need perks sometimes.  Have not checked if bandits automatically use stronger arrows if reversed pickpocketed onto them). Some bandits will prefer to use bows and arrows and some melee weapons.  If you approach those that use bows and arrows, they'll pull out a melee weapon. If you back up, they'll pull out their arrow and stay with their bow and arrow and won't come in close to attack with a melee weapon. Although the chances of picking up the arrow your shot at with isn't 100%, you can let yourself get shot at by a bandit (one that has those arrows) and leave the game on overnight if you have Skyrim for PC and with little interference on the 360/PS3 (You can possibly rubberband the controller joystick for looking around) and you can find yourself with over a thousand arrows overnight.  That is, should your health regeneration be over the damage taken.  Approximately 550-600 armor rating will allow two lvl 1 bandits to constantly assault you with melee weapons in the master difficulty.  Bandits with bow and arrows do less damage than that since they attack slower and miss time to time and thus you can probably sustain your life with 400 Armor rating in Master difficulty.  You can lower the difficulty to easy and the damage onto you goes from 2x to x/2. {{Uns2|06:20, 10 December 2011|98.228.252.64}}&lt;br /&gt;
&lt;br /&gt;
(PC Only) other way of getting Unlimited Arrows is to use the TGM from the console Commands list. just aim somewhere around you like a Tree and keep fire at and then collect the arrows from the Tree&lt;br /&gt;
&lt;br /&gt;
== bound arrow? ==&lt;br /&gt;
&lt;br /&gt;
is there actually a way to summon bound arrows? ([[user:Eddie the head|Eddie The Head]] 06:31, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Bound arrows actually come with casting the bound bow spell. You get 100 everytime you summon. I used to freak out because i would see ghost arrows all over the place, until i realized i was the one shooting them lol. {{Uns2|06:39, 14 December 2011|Hope}}&lt;br /&gt;
&lt;br /&gt;
== Nord Hero Arrow ==&lt;br /&gt;
&lt;br /&gt;
Does it replace Ancient Nord Arrow as drop or something? [[Special:Contributions/178.183.234.174|178.183.234.174]] 13:10, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd also like to know where I can find these. I'm getting tired of Daedric Arrows. [[Special:Contributions/173.196.183.131|173.196.183.131]] 11:19, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It seems it's in the game, but unobtainable in any way... nice. Probably was supposed to be craftable from Ancient Nord Arrows and Iron Ignots, but was scrapped along with all the other arrow crafting. [[Special:Contributions/178.183.241.136|178.183.241.136]] 12:15, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maximum Arrow-on-Ground Cap ==&lt;br /&gt;
&lt;br /&gt;
I tested this out because I used to freak out from arrows sticking out from everywhere after battles, and came to the following conclusions:&lt;br /&gt;
Player's/Everybodies(?) max amount of &amp;quot;Arrows-that-Stay-after-being-fired&amp;quot; = 15&lt;br /&gt;
&lt;br /&gt;
Every ADDITIONAL fired Arrow makes the first one disappear, then the next arrow replaces the second arrow shot, etc., so there's no real &amp;quot;savegame overload&amp;quot; from arrows sticking in everything, since this seems to apply to EVERYBODIES Arrows; meaning, 10 Guards shooting arrows, would create a large amount of &amp;quot;stuck arrows&amp;quot;, but every second shot 'd remove the same amount from the world (needs testing).&lt;br /&gt;
&lt;br /&gt;
Anyway, for all who care, it is NEVER gonna bloat the savegame, there is a cap of 15 Arrows (maybe in TOTAL, what I think, or per Person), and that wouldn't impact on the game's performance.--[[User:MarukiTheFaceHater|MarukiTheFaceHater]] 16:08, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rusty arrow ==&lt;br /&gt;
&lt;br /&gt;
I keep seeing rusty arrows from time to time. I am assuming there from nord or iron maybe steel arrows being shot at you. Anyone know for sure? {{Uns2|05:26, 21 January 2012|Hiddenbearrug}}&lt;br /&gt;
&lt;br /&gt;
: I've only ever found a single one. It wasn't fired at me by an enemy, but it was one of those ''sticking-straight-up-out-of-the-ground'' arrows you sometimes find outdoors. I'm thinking that these ''standing up'' arrows are arrows that were fired and remained unclaimed the last time you were in that cell/zone. When you return to that cell, the loose arrows respawn upright. (There are a bazillion sources of someone else's spent arrows in a cell: Hunters, Legion vs Stormcloak skirmishes, Bandits, etc.) [[User:Evil-i|Evil-i]] 00:16, 4 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Arrow Quiver Glitch PC (Sometimes)==&lt;br /&gt;
I have found a glitch that seems to happen at random with arrow quivers. Sometimes when you sell off a bunch of arrows to a vendor and then go into 3rd person point of view to look at your character the quiver will still be on your back. I ran a test on this and it doesn't seem to have anything to do with the type of arrow or whether you have them equipped or not when you sell them to a vendor. It just seems to happen at random. I've also have noticed that when you loot an NPC that has arrows on them the quiver remains on the corpse but not every time. So again this issue seems to be a random glitch. The best way to fix it until a patch is made is to buy some more arrows and equip them then unequip them. I tested this and it fixed the problem. Anyways, that is all. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 13:49, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Damage Formula - aka Displayed Damage==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
The damage formula on the Weapon Page doesn't take ammunition into account.  How does different ammo adjust the damage done?[[Special:Contributions/216.135.89.138|216.135.89.138]] 20:45, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unique Iron Arrow ==&lt;br /&gt;
&lt;br /&gt;
After the Bandits move into Helgen, you can find a single Iron Arrow sticking out of the archery target in the courtyard area. Its Stats for weight and value are the same as the standard Iron Arrow, but the damage stat is rated at 1, while the standard Iron Arrow does 8 damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Take&amp;quot; prompt shows on-screen when you move the cursor over this arrow, but the arrow won't be transferred to your inventory. A Follower won't take the arrow either, when commanded to do so. It can be grabbed and carried around, but it will fall through the ground when dropped.[[User:Evil-i|Evil-i]] 15:53, 23 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crossbows &amp;amp; Bolts ==&lt;br /&gt;
&lt;br /&gt;
The default crossbow and steel bolts are available whichever side you choose, but can only be '''crafted''' if you side with the Dawnguard. If you side with the vampires, you cannot craft any type of crossbow or bolts, you can only acquire them through raiding Dwemer ruins and killing sphere centurions, or killing/pickpocketing Dawnguard members. This article should definitely reflect that. [[User:Rye|Rye]] 02:30, 13 August 2012 (UTC)&lt;br /&gt;
:Done. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:46, 13 August 2012 (UTC)&lt;br /&gt;
::Just a sidenote, it already reflected it if you looked at the table and intnote, just not the main description for bolts. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:34, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Crossbow Bolt ==&lt;br /&gt;
&lt;br /&gt;
Dwaven spheres shoot a type of bolt that causes fire damage (Same as a fire spell or enchantment) can't see it on the page.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:27, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=1005348</id>
		<title>Skyrim talk:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=1005348"/>
		<updated>2012-08-14T18:06:23Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Release? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|align=center|message='''This talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the [http://forums.uesp.net/viewforum.php?f=35 forums]. Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;'''Please check the archives for related discussions before posting here.'''}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||May 2012 - Jul 2012&lt;br /&gt;
|Archive 2||Jul 2012 - Aug 2012&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Guard dialogue (bug?) ==&lt;br /&gt;
&lt;br /&gt;
Ever since I downloaded Dawnguard and I try to talk to a Guard, roughly 10% of the time, there are no dialogue subtitles nor is there any audio for dialogue. However, I can see them gesturing as if they were talking. Anyone else having the same issue? [[User:PrometheusTheElf|PrometheusTheElf]] 03:05, 29 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problems with lagging and freezing (xbox) ==&lt;br /&gt;
Since I've downloaded Dawnguard, I seems to be having a lot more issues with my xbox lagging and freezing randomly. Maybe it's just coincidence, maybe my xbox is on its last legs, but I figured I'd mention it and see if anyone else is having a similar problem. [[User:Obax|Obax]] 16:38, 30 June 2012 (UTC)&lt;br /&gt;
: I am having similar issues, including freezing, frame severe rate drops and getting stuck on loading screens. Oh and although unrelated I just found a bug regarding Drain Vitality and Marked For Death at Autumnwatch Tower (I already know Krii and Lun if anyone wishes to investigate it further)  --[[Special:Contributions/90.211.88.20|90.211.88.20]] 15:36, 1 July 2012 (UTC)&lt;br /&gt;
:: I'm also getting massive drops in frames and random freezes, having to reload saves many times. Often times the events don't occur in the newcontent area. They still happen there a lot, but they also happen elsewhere is what I should say. Sleeping in a bed for one hour seemed to help SLIGHLTY. I also have the new black Xbox 360 that I purchased about 2 months ago, so I don't think it has to do with the console itself.{{unsigned|1=67.142.163.26|2=17:19, July 1, 2012}}&lt;br /&gt;
:::I usually run in to some when a new patch comes out but I just delete the files Skyrim ''(if you have the game installed to the Hard drive)'' and Skyrim Title Update, then clear the cache. After that just reinstall it to the hard drive, start up the game and install the patch. After that is done make a new save and reboot the system. Dunno if that is all really necessary but it always fixes the lag and freezing for me might for you too. --[[User:Spmckinney|SPMcKinney]] 11:53, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::ive got a problem where skyrim and freezes whilst on the &amp;quot;loading add-ons screen&amp;quot; and it just freezes. i was wondering wether i canjust delete and reinstall dawnguard and keep the saved game data as ive already completed the quests {{uns2|16:34, 18 July 2012|2.123.171.72}}&lt;br /&gt;
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== Dawnguard content organization ==&lt;br /&gt;
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I am not yet a member of this site, I have never edited a page, and only made fairly minimal contributions to a few talk pages; but I would like to make a suggestion about organzing Dawnguard content. With the add-ons for Oblivion, all new content specific to an add-on was placed in new pages about items, artifacts, spells, etc for that add-on. I think this was a good idea; after all, not everyone may download Dawnguard, and having it's spells and items all over the main Skyrim pages may confuse newcomers to the site and the series. It would make some already long pages even longer, and make finding dawnguard specific items on those pages somewhat more tedious. I was nice with the Shivering Isles and Knights of the Nine and a few of the other unique item laden expansions for Oblivion to be able to quickly skim a neat page dedicated specifically to what that add-ons brought to the table. Especially with the quest for Mehrunes Razor in Oblivion, since there were quite a few items that were bugged terribly as far as how they leveled.&lt;br /&gt;
--[[Special:Contributions/75.249.127.117|75.249.127.117]] 18:28, 16 July 2012 (UTC)&lt;br /&gt;
:Most content added by the Dawnguard DLC comes under criteria for other things eg. [[Skyrim:Spells|Spells]] any other items added by the Add on that don't meet these criteria have there own pages. [[User:KingK|KingK]] 18:36, 16 July 2012 (UTC)&lt;br /&gt;
:: I don’t think Dawnguard really adds that many things. If you want a list of Dawnguard specific spells they can be found on the [[Skyrim:Dawnguard Magic|Dawnguard Magic]] page, which really shows how little was added. There is also a similar page for [[Skyrim:Dawnguard Items|Dawnguard Items]] which again is not that big. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 19:20, 16 July 2012 (UTC)&lt;br /&gt;
:::There was a discussion on the [[UESPWiki:Community_Portal|Community Portal]] about giving Dawnguard its own namespace, like what was done for the Shivering Isles expansion, but consensus was to keep it within the Skyrim namespace. By now, everything Dawnguard-related that's been added to the wiki so far is already integrated into Skyrim's pages, as KingK mentioned. The subpages which are linked in the [[Skyrim:Dawnguard#Gameplay_Information|Gameplay Information]] section separate what's been added into the major significant categories and each of those pages lists the relevant summary information, along with links to find more details on each specific addition. &lt;br /&gt;
:::Dawnguard does add significantly more content than KotN, but as KingK mentioned, anything which doesn't fit the criteria to be integrated into already-existent pages has its own individual page. If new content is present on pages with mostly content from the original game, the new content should be distinguished with a template which looks like this: {{DG}}. This is supposed to help address the concern you have that it may confuse users who don't have Dawnguard. (If they don't know what the little DG stands for, hovering over it will show the text &amp;quot;Dawnguard&amp;quot;, and it links to this article.) &lt;br /&gt;
:::Also, keep in mind that most of the Dawnguard-related content on-site is largely a work-in-progress. With basically only XBox players to contribute gameplay information, the Dawnguard content will take some time to have details added and pages to be fleshed out. If you can help with this, please do! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:55, 16 July 2012 (UTC)&lt;br /&gt;
::::There you go ^ Everythin' explained in a nutshell. Well, I say nutshell XD. Cheers ABC. :) [[User:KingK|KingK]] 21:43, 16 July 2012 (UTC)&lt;br /&gt;
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== Vampire and a Werewolf (bug) ==&lt;br /&gt;
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So...I have a character that's been a werewolf all game, and have had Serana as a follower for most of my time post-Dawnguard adventuring. At one point I fast traveled to Silent Moons Camp,and then my screen went redish for a second and I get the notice that I'm now a vampire, even though I'm still a werewolf. I have the Beast Form power, but the regular stage one vampire abilities as well. I have no idea what might've triggered this, beyond maybe being hit by one of Serana's life drain spells, but even so, I should have been 100% immune to disease. As far as I can tell I never had the disease before the 'transformation' occurred. I'm on the Xbox to be clear. {{uns2|11:14, 31 July 2012|98.204.68.76}}&lt;br /&gt;
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:Just re-did a similar series of events after reloading an earlier save, in that I traveled to the same place, but this time it took longer to happen. However, I got to read the message this time and it said something about my powers lessening as my hunger recedes (or whatever the message normally is). This would imply that I was already a vampire, which I wasn't. Apparently this bug is also repeatable. {{uns2|11:48, 31 July 2012|98.204.68.76}}&lt;br /&gt;
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::This happened to me 2 days ago. I had given Serana 3 Potions of Blood I got in Castle Volkihar, wondering if she would drink them to heal in combat. She does, and it glitches and turns you into a vampire instantly (I'm on Dawnguard side). I reproduced it by giving Serana a Blood Potion, attacking her until she drank it, and I turned into a vampire (not Vampire Lord) right as she drank it. I read [http://elderscrolls.wikia.com/wiki/Potion_of_Blood#Bugs here] that if this happens Falion can't cure you unless you have Serana make you a Vampire Lord (or possibly become a regular vampire via Sanguinare Vampiris) first. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 00:38, 1 August 2012 (UTC)&lt;br /&gt;
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I caught Sanguinare vampiris from one of the vampires shortly before freeing Serana.  I was already a werewolf and Harbinger of the Companions.  I found a shrine and healed myself prior to becoming a full-fledged vampire, since I still wanted to find all the Totems of Hircine, so I can't report on any other effects.  I did, however, go more than 24 hours with the disease and was progressing normally with it (seeing red once a day) prior to my healing.  I'm gonna start a new character and experiment more with this.  It'd be interesting if there were a way to be both a werewolf and vampire lord (i.e. have both powers, not necessarily simultaneously, although that'd be pretty cool too!)&lt;br /&gt;
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== Unarmed stealth and wolves bugged ==&lt;br /&gt;
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I wasn't if I should post this here or what, but Downloading Dawnguard  will cause two of the newer 1.5 unarmed stealth finishers animations not to trigger (Choke hold, neck breaker) also with the dlc wolves will no longer howl. They will do the animation but with no audio will occur ([[Special:Contributions/174.60.100.160|174.60.100.160]] 05:25, 1 August 2012 (UTC))&lt;br /&gt;
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== Bug on PC - Cannot exit an area ==&lt;br /&gt;
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This bug is occurring over and over again. The only workaround is either remove Dawnguard, or load previous game. Impossible to exit an area, character is getting back to the same spot. Also, impossible to fast travel from the area. It happened already several time, in different cities/interior locations. I tried removing other mods, it did not help. The bug is coming solely from Dawnguard. {{uns2|03:50, 3 August 2012|216.221.39.161}}&lt;br /&gt;
:This bug teleports me to the Riverwood inn, and it freezes when trying to exit the building.  This bug seems to be unrelated to mods. {{uns2|22:36, 3 August 2012|67.160.220.106}}&lt;br /&gt;
::I had these same bugs, but they did not occur if I had deleted all mods. After spending hours installing one at a time and starting the game over and over, I have narrowed it down to the mod &amp;quot;The Dragon's Curse V5.2 [New Skins]&amp;quot;, which upon looking at the comments on the mods page (http://steamcommunity.com/sharedfiles/filedetails/?id=12539), others (including the mod's author) have found it to be the same. Now awaiting that mod to be updated, until then try deleting this mod to correct these bugs. {{uns2|22:56, 4 August 2012|69.248.15.151}}&lt;br /&gt;
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== Possible Alchemy Training Bug On PC Version ==&lt;br /&gt;
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I've run into a possible bug with getting Alchemy Training from Arcadia since installing the Dawnguard plugin yesterday. The only thing that doesn't work is the actual going up in level. When you ask for training from Arcadia you get the usual training screen and you can hit the E key 5 times to train as usual and it takes your gold as usual but your Alchemy level doesn't go anywhere. Being that I am not into Alchemy very much it is not a big deal to me but it may be for some folks. I don't know if this is only related to Arcadia or to all other Alchemy Trainers or even to any type of Trainer. I will continue to monitor the situation and report my findings. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 16:53, 5 August 2012 (UTC)&lt;br /&gt;
*'''UPDATE''' - I've tried several things that I thought might fix this issue with no success. As it stands now, getting Alchemy Training from Arcadia in my game is broken. Maybe a New Game would fix the issue. New Stuff, New Game; Right! Who knows? I hate to start over once again but I haven't really gone that far into the game so starting over would not be a big deal for me but it could be for others. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 18:12, 5 August 2012 (UTC)&lt;br /&gt;
*'''UPDATE 2''' - I've started a new game as mentioned above. I also found some information from another source stating that mods could be interfering with Dawnguard no matter how small, large or what they do so I am playing modless. All that is in my game is 3 Master Files or ESMs (Skyrim, Update and Dawnguard) and it may be just a coincidence but the game seems to be functioning better. Anyways I thought I'd share that information. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 22:16, 5 August 2012 (UTC)&lt;br /&gt;
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== Bug on PC, no biting living npcs possible! ==&lt;br /&gt;
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I've run into what i believe is a bug for the PC version of dawnguard. When using the Vampire's Seduction power on a hostile NPC, it doesnt allow me to feed upon the NPC. In stead, when &amp;quot;activating&amp;quot; the NPC, I just start a conversation with them. At that point, they tell me what a horrible person i am for using magic on them, and how they are going to kill me... At no point does the menu appear that lets you select the feed option. It might be that this is due to me fiddling with &amp;quot;showracemenu&amp;quot; commands a bit too much. Its really frustrating as it causes me to get stuck at the &amp;quot;prophet&amp;quot; quest at the point where i need to feed on the moth priest. {{uns2|00:23, 6 August 2012|82.174.238.160}}&lt;br /&gt;
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:If you have fiddled with the showracemenu than you probably took your character out of the vampire faction. Try loading an earlier save before you played with the menu and are a vampire. {{uns2|07:13, 7 August 2012|99.242.166.51}}&lt;br /&gt;
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== Problems of an Argonian ==&lt;br /&gt;
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I started Dawnguard with a new Argonian character (360), and noticed what could be considered glitches, or oversights. The light dawnguard helm did NOT have an Argonian specific version (I wore hte one you can grab inth e main room when you first arrive at Fort Dawnguard), resulting in a rather ridiculous look, and later, when I checked to see how he'd look as a vampire, it was the exact same as before Dawnguard came out, with no eye color change, and the only actual change being the curved fangs. Anybody else experience these? [[Special:Contributions/205.188.116.203|205.188.116.203]] 03:11, 6 August 2012 (UTC)&lt;br /&gt;
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== Dawnguard Freezing on PC. ==&lt;br /&gt;
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I've played dawnguard for a few hours, did the quest vampire side, everything seemed to be playing perfectly normal. Unfortunately after about 5-10hours of game play my game would freeze, by freeze I do not mean a CTD or a &amp;quot;skyrim is not responding&amp;quot;. I literally mean freeze, everything on screen stops moving the game basically hangs up. I do play with several mods but after testing them all out I can say none of them are affecting it. At last I decided to simply turn off Dawnguard and it appears to have no more freezes. With dawnguard however I could get a freeze every 5-30minutes causing me to have to ctrl + alt + del to open task manager and restart Skyrim. If any of you have any suggestions I'd love to hear them, one thing I noticed in wrye bash is that it tells me dawnguard is &amp;quot;plugin missing string localization files&amp;quot;, unfortunately I could not find out what exactly this means or whether it is causing these freezes. Again, if you have any suggestions or info please share. {{uns2|07:11, 7 August 2012|99.242.166.51}}&lt;br /&gt;
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:I have this very same problem and confirmed it much in the same way that you did. However, it only happens when I'm a vampire. --[[User:Droviin|Droviin]] 19:36, 7 August 2012 (UTC)&lt;br /&gt;
::I have re-enabled dawnguard now and the freezing has stopped, my guess is that the freezing starts when I finish the quest line or near the very end. -Spoiler- At the end when you become lord of the castle on the vampire side, you can talk to one of the npcs to clear the rubble to the courtyard, perhaps this is what causes the freezing as I've had some chat issues with him. I will now work my way through Dawnguard again and see at which point does the freezing start. {{uns2|23:08, 7 August 2012|99.242.166.51}}&lt;br /&gt;
:::Personally, I've had random freezing issues just like this the entire time on Skyrim. However, it generally doesn't happen much and usually only after I've been playing for several hours. Rebooting the computer solves it for a few hours. However, just like the original comment, it happens a ''lot'' if I'm running the vampire quest line. My first playthrough on DG I went with the Dawnguard side. That character is primarily a warrior, so I tried it as a mage also on the Dawnguard side, but didn't bother finishing it; then I did another mage as a vampire and suddenly the game is locking up all the time. Typically it's at least once every 30 minutes, and I have had it happen within 5 minutes. However, after getting through the early vampire quests and realizing that it reached a point where the quests are basically the same on both sides, I fired up an archer character and went back to the Dawnguard side (wanted to see how crossbows work for an archer spec; for the record, bows are better if you're a smith) and suddenly the freezing up is back to the usually once every 4-6 hours instead of every 30 minutes.[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 16:49, 8 August 2012 (UTC)&lt;br /&gt;
::::Quillan when you did the dawn guard play through, did you eventually become a vampire lord through the girl or did you finish it as a none vampire? Please share I'll try to play through it as dawnguard see what happens =] {{uns2| 18:30, 8 August 2012|99.242.166.51}}&lt;br /&gt;
:::::On the completed playthrough, the character never became a vampire. I got partially soul trapped for the Soul Cairn instead. But the vampire character accepted the gift from Harkon and never made it to the Soul Cairn; I simply rampaged for a while until I had all the Lord perks and moved on.It might somehow be related to being a vampire lord, but no way for me to say really.[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:17, 8 August 2012 (UTC)&lt;br /&gt;
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{{od}}On my next play I tried dawnguard with already being a vampire that means normal without vampire lord form. As soon as dawnguard was activated the freezing started. Thats before you even meet serena {{uns2|06:25, 9 August 2012|99.242.166.51}}&lt;br /&gt;
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:I have the same issue with CTD's and Freezing. It started as soon as I installed Dawnguard and continued to happen at random all the way through the storyline and beyond. The only way it is going to be fixed is when Bethesda finds the source of the problem and incorporates a fix for it into a patch. My advice until a patch is made is hit your F5 key often. Works for me. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 11:54, 11 August 2012 (UTC)&lt;br /&gt;
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::With lots of mods enabled, I've played 5-10 hours as a Vampire Lord. It only froze up once, when I picked a dialogue option my follower shouldn't have had, which was probably enabled by messing about with follower mods. Otherwise, I haven't had any crashes/freezing, though places now take forever to load thanks to Dawnguard. Three-minute loading screens. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:56, 11 August 2012 (UTC)&lt;br /&gt;
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:::From what I've been reading on the Dawnguard bugs, not everyone is experiencing every bug. My main problems as I mentioned above are the Crashes To Desktop and Screen Freezes right in the middle of play. It can happen anytime, anywhere and at random. I also have the Breezehome Alchemy Lab purchase bug. If I am right about it, it is stuck in an endless loop computer programming error. I can buy the lab but it never shows up in the house and then I can buy it again and get same results. This can be repeated over and over again as many times as I want so I believe the Alchemy Lab is stuck in an endless loop. I know a tiny bit about computer programming and endless loops are stuff programmers try to stay away from because they can cause a whole host of problems. Until a patch is made, I am going to be hitting the F5 key often to quicksave the game and I am not going to try to buy the Alchemy Lab for the Breezehome because the Dawnguard in my opinion is well worth dealing with some minor issues. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 21:52, 11 August 2012 (UTC)&lt;br /&gt;
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==Curing the regained Lycanthropy in Dawnguard==&lt;br /&gt;
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''moved to [[Skyrim talk:Werewolf#Curing the regained Lycanthropy in Dawnguard]]''&lt;br /&gt;
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== No Werewolf ==&lt;br /&gt;
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I play with a level 42 werewolf character. After installing Dawnguard, I am unable to transform at all. Upon pressing the power button, the screen does the distorting thing its supposed to, but my character does not transform. Further more, I cannot access the menu anymore, even after waiting a whole day. I use a PC but no mods affecting werewolves are installed. Anyone else have this problem?{{unsigned| 173.93.238.170|19:01, 9 August 2012 (UTC)}}&lt;br /&gt;
:It is not only mods that effect werewolves. Just by installing Dawnguard, any mod can mess up. If taking all of your mods of does nothing, re-install the update or Dawnguard.--[[User:Br3admax|Br3admax]] 19:01, 9 August 2012 (UTC)&lt;br /&gt;
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== Talking as Vampire (PC) ==&lt;br /&gt;
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Hey Guys,&lt;br /&gt;
I just turned into a Vampire and need to talk to Garan Marethi but as a Vampire a can't talk nor loot and as a human he tells me that human are not allowed in the Castle and I should go to Lord Harkon and fix that problem.&lt;br /&gt;
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== New Occurances ==&lt;br /&gt;
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I have had a few new random encounters since playing Dawnguard:&lt;br /&gt;
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A group of three NPC's dressed as vigilants of Stendarr will say &amp;quot;Hey you, travelever, come over here.&amp;quot; (There were no subtitles, whoever, despite mine being always on) When you get close you notice bodies labled &amp;quot;Vigilant of Stendarr&amp;quot; which are naked and unarmed and contain only 4-7 gold strewn around the NPC's, and once they turn hostile they are labled &amp;quot;Vampire&amp;quot;. Occured near the Sarethi farm late at night. Can anyone confirm having this happen as well? [[User:Rye|Rye]] 03:26, 14 August 2012 (UTC)&lt;br /&gt;
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:I haven't encountered this one yet myself, but I'm pretty sure {{CSList|search=Vampire Masquerade|this link}} includes the data for the encounter you're referring to. The [[Skyrim:World_Interactions|World Interactions]] page is currently lacking information for random encounters added by Dawnguard, but feel free to add basic information to that page as you come across it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:36, 14 August 2012 (UTC)&lt;br /&gt;
::I came across 2 dead naked Stendarr people as well and next to them were 2 people wearing mage robes with hoods. They didn't attack me, and only seem to have generic lines like &amp;quot;Hmm?&amp;quot; and &amp;quot;Huh?&amp;quot; and things like that. They seemed to have vampire eyes (they were dark red with light red irises). --[[User:Sencilia|Sencilia]] 14:09, 14 August 2012 (UTC)&lt;br /&gt;
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== Release? ==&lt;br /&gt;
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Has anyone got any clue as to when this may be released for PS3?&lt;br /&gt;
I have done 6 playthroughs since the Xbox exclusive time was up and starting to get bored. {{Unsigned|KingK|18:00, 14 August 2012 (UTC)}}&lt;br /&gt;
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:They are still suffering from performance issues as of the latest reports. The future of the PS3 version is currently rather ambiguous and unclear. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:00, 14 August 2012 (UTC)&lt;br /&gt;
::I find it hard to believe as it has been release for Xbox and PC. If they were bothered about performance issues they would never have release the game in the first place, as we all know it was super laggy[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:06, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=1005339</id>
		<title>Skyrim talk:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=1005339"/>
		<updated>2012-08-14T17:51:39Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Release? */ new section&lt;/p&gt;
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&lt;div&gt;{{notice|align=center|message='''This talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the [http://forums.uesp.net/viewforum.php?f=35 forums]. Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;'''Please check the archives for related discussions before posting here.'''}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||May 2012 - Jul 2012&lt;br /&gt;
|Archive 2||Jul 2012 - Aug 2012&lt;br /&gt;
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== Guard dialogue (bug?) ==&lt;br /&gt;
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Ever since I downloaded Dawnguard and I try to talk to a Guard, roughly 10% of the time, there are no dialogue subtitles nor is there any audio for dialogue. However, I can see them gesturing as if they were talking. Anyone else having the same issue? [[User:PrometheusTheElf|PrometheusTheElf]] 03:05, 29 June 2012 (UTC)&lt;br /&gt;
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== Problems with lagging and freezing (xbox) ==&lt;br /&gt;
Since I've downloaded Dawnguard, I seems to be having a lot more issues with my xbox lagging and freezing randomly. Maybe it's just coincidence, maybe my xbox is on its last legs, but I figured I'd mention it and see if anyone else is having a similar problem. [[User:Obax|Obax]] 16:38, 30 June 2012 (UTC)&lt;br /&gt;
: I am having similar issues, including freezing, frame severe rate drops and getting stuck on loading screens. Oh and although unrelated I just found a bug regarding Drain Vitality and Marked For Death at Autumnwatch Tower (I already know Krii and Lun if anyone wishes to investigate it further)  --[[Special:Contributions/90.211.88.20|90.211.88.20]] 15:36, 1 July 2012 (UTC)&lt;br /&gt;
:: I'm also getting massive drops in frames and random freezes, having to reload saves many times. Often times the events don't occur in the newcontent area. They still happen there a lot, but they also happen elsewhere is what I should say. Sleeping in a bed for one hour seemed to help SLIGHLTY. I also have the new black Xbox 360 that I purchased about 2 months ago, so I don't think it has to do with the console itself.{{unsigned|1=67.142.163.26|2=17:19, July 1, 2012}}&lt;br /&gt;
:::I usually run in to some when a new patch comes out but I just delete the files Skyrim ''(if you have the game installed to the Hard drive)'' and Skyrim Title Update, then clear the cache. After that just reinstall it to the hard drive, start up the game and install the patch. After that is done make a new save and reboot the system. Dunno if that is all really necessary but it always fixes the lag and freezing for me might for you too. --[[User:Spmckinney|SPMcKinney]] 11:53, 2 July 2012 (UTC)&lt;br /&gt;
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::::ive got a problem where skyrim and freezes whilst on the &amp;quot;loading add-ons screen&amp;quot; and it just freezes. i was wondering wether i canjust delete and reinstall dawnguard and keep the saved game data as ive already completed the quests {{uns2|16:34, 18 July 2012|2.123.171.72}}&lt;br /&gt;
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== Dawnguard content organization ==&lt;br /&gt;
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I am not yet a member of this site, I have never edited a page, and only made fairly minimal contributions to a few talk pages; but I would like to make a suggestion about organzing Dawnguard content. With the add-ons for Oblivion, all new content specific to an add-on was placed in new pages about items, artifacts, spells, etc for that add-on. I think this was a good idea; after all, not everyone may download Dawnguard, and having it's spells and items all over the main Skyrim pages may confuse newcomers to the site and the series. It would make some already long pages even longer, and make finding dawnguard specific items on those pages somewhat more tedious. I was nice with the Shivering Isles and Knights of the Nine and a few of the other unique item laden expansions for Oblivion to be able to quickly skim a neat page dedicated specifically to what that add-ons brought to the table. Especially with the quest for Mehrunes Razor in Oblivion, since there were quite a few items that were bugged terribly as far as how they leveled.&lt;br /&gt;
--[[Special:Contributions/75.249.127.117|75.249.127.117]] 18:28, 16 July 2012 (UTC)&lt;br /&gt;
:Most content added by the Dawnguard DLC comes under criteria for other things eg. [[Skyrim:Spells|Spells]] any other items added by the Add on that don't meet these criteria have there own pages. [[User:KingK|KingK]] 18:36, 16 July 2012 (UTC)&lt;br /&gt;
:: I don’t think Dawnguard really adds that many things. If you want a list of Dawnguard specific spells they can be found on the [[Skyrim:Dawnguard Magic|Dawnguard Magic]] page, which really shows how little was added. There is also a similar page for [[Skyrim:Dawnguard Items|Dawnguard Items]] which again is not that big. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 19:20, 16 July 2012 (UTC)&lt;br /&gt;
:::There was a discussion on the [[UESPWiki:Community_Portal|Community Portal]] about giving Dawnguard its own namespace, like what was done for the Shivering Isles expansion, but consensus was to keep it within the Skyrim namespace. By now, everything Dawnguard-related that's been added to the wiki so far is already integrated into Skyrim's pages, as KingK mentioned. The subpages which are linked in the [[Skyrim:Dawnguard#Gameplay_Information|Gameplay Information]] section separate what's been added into the major significant categories and each of those pages lists the relevant summary information, along with links to find more details on each specific addition. &lt;br /&gt;
:::Dawnguard does add significantly more content than KotN, but as KingK mentioned, anything which doesn't fit the criteria to be integrated into already-existent pages has its own individual page. If new content is present on pages with mostly content from the original game, the new content should be distinguished with a template which looks like this: {{DG}}. This is supposed to help address the concern you have that it may confuse users who don't have Dawnguard. (If they don't know what the little DG stands for, hovering over it will show the text &amp;quot;Dawnguard&amp;quot;, and it links to this article.) &lt;br /&gt;
:::Also, keep in mind that most of the Dawnguard-related content on-site is largely a work-in-progress. With basically only XBox players to contribute gameplay information, the Dawnguard content will take some time to have details added and pages to be fleshed out. If you can help with this, please do! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:55, 16 July 2012 (UTC)&lt;br /&gt;
::::There you go ^ Everythin' explained in a nutshell. Well, I say nutshell XD. Cheers ABC. :) [[User:KingK|KingK]] 21:43, 16 July 2012 (UTC)&lt;br /&gt;
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== Vampire and a Werewolf (bug) ==&lt;br /&gt;
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So...I have a character that's been a werewolf all game, and have had Serana as a follower for most of my time post-Dawnguard adventuring. At one point I fast traveled to Silent Moons Camp,and then my screen went redish for a second and I get the notice that I'm now a vampire, even though I'm still a werewolf. I have the Beast Form power, but the regular stage one vampire abilities as well. I have no idea what might've triggered this, beyond maybe being hit by one of Serana's life drain spells, but even so, I should have been 100% immune to disease. As far as I can tell I never had the disease before the 'transformation' occurred. I'm on the Xbox to be clear. {{uns2|11:14, 31 July 2012|98.204.68.76}}&lt;br /&gt;
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:Just re-did a similar series of events after reloading an earlier save, in that I traveled to the same place, but this time it took longer to happen. However, I got to read the message this time and it said something about my powers lessening as my hunger recedes (or whatever the message normally is). This would imply that I was already a vampire, which I wasn't. Apparently this bug is also repeatable. {{uns2|11:48, 31 July 2012|98.204.68.76}}&lt;br /&gt;
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::This happened to me 2 days ago. I had given Serana 3 Potions of Blood I got in Castle Volkihar, wondering if she would drink them to heal in combat. She does, and it glitches and turns you into a vampire instantly (I'm on Dawnguard side). I reproduced it by giving Serana a Blood Potion, attacking her until she drank it, and I turned into a vampire (not Vampire Lord) right as she drank it. I read [http://elderscrolls.wikia.com/wiki/Potion_of_Blood#Bugs here] that if this happens Falion can't cure you unless you have Serana make you a Vampire Lord (or possibly become a regular vampire via Sanguinare Vampiris) first. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 00:38, 1 August 2012 (UTC)&lt;br /&gt;
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I caught Sanguinare vampiris from one of the vampires shortly before freeing Serana.  I was already a werewolf and Harbinger of the Companions.  I found a shrine and healed myself prior to becoming a full-fledged vampire, since I still wanted to find all the Totems of Hircine, so I can't report on any other effects.  I did, however, go more than 24 hours with the disease and was progressing normally with it (seeing red once a day) prior to my healing.  I'm gonna start a new character and experiment more with this.  It'd be interesting if there were a way to be both a werewolf and vampire lord (i.e. have both powers, not necessarily simultaneously, although that'd be pretty cool too!)&lt;br /&gt;
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== Unarmed stealth and wolves bugged ==&lt;br /&gt;
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I wasn't if I should post this here or what, but Downloading Dawnguard  will cause two of the newer 1.5 unarmed stealth finishers animations not to trigger (Choke hold, neck breaker) also with the dlc wolves will no longer howl. They will do the animation but with no audio will occur ([[Special:Contributions/174.60.100.160|174.60.100.160]] 05:25, 1 August 2012 (UTC))&lt;br /&gt;
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== Bug on PC - Cannot exit an area ==&lt;br /&gt;
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This bug is occurring over and over again. The only workaround is either remove Dawnguard, or load previous game. Impossible to exit an area, character is getting back to the same spot. Also, impossible to fast travel from the area. It happened already several time, in different cities/interior locations. I tried removing other mods, it did not help. The bug is coming solely from Dawnguard. {{uns2|03:50, 3 August 2012|216.221.39.161}}&lt;br /&gt;
:This bug teleports me to the Riverwood inn, and it freezes when trying to exit the building.  This bug seems to be unrelated to mods. {{uns2|22:36, 3 August 2012|67.160.220.106}}&lt;br /&gt;
::I had these same bugs, but they did not occur if I had deleted all mods. After spending hours installing one at a time and starting the game over and over, I have narrowed it down to the mod &amp;quot;The Dragon's Curse V5.2 [New Skins]&amp;quot;, which upon looking at the comments on the mods page (http://steamcommunity.com/sharedfiles/filedetails/?id=12539), others (including the mod's author) have found it to be the same. Now awaiting that mod to be updated, until then try deleting this mod to correct these bugs. {{uns2|22:56, 4 August 2012|69.248.15.151}}&lt;br /&gt;
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== Possible Alchemy Training Bug On PC Version ==&lt;br /&gt;
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I've run into a possible bug with getting Alchemy Training from Arcadia since installing the Dawnguard plugin yesterday. The only thing that doesn't work is the actual going up in level. When you ask for training from Arcadia you get the usual training screen and you can hit the E key 5 times to train as usual and it takes your gold as usual but your Alchemy level doesn't go anywhere. Being that I am not into Alchemy very much it is not a big deal to me but it may be for some folks. I don't know if this is only related to Arcadia or to all other Alchemy Trainers or even to any type of Trainer. I will continue to monitor the situation and report my findings. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 16:53, 5 August 2012 (UTC)&lt;br /&gt;
*'''UPDATE''' - I've tried several things that I thought might fix this issue with no success. As it stands now, getting Alchemy Training from Arcadia in my game is broken. Maybe a New Game would fix the issue. New Stuff, New Game; Right! Who knows? I hate to start over once again but I haven't really gone that far into the game so starting over would not be a big deal for me but it could be for others. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 18:12, 5 August 2012 (UTC)&lt;br /&gt;
*'''UPDATE 2''' - I've started a new game as mentioned above. I also found some information from another source stating that mods could be interfering with Dawnguard no matter how small, large or what they do so I am playing modless. All that is in my game is 3 Master Files or ESMs (Skyrim, Update and Dawnguard) and it may be just a coincidence but the game seems to be functioning better. Anyways I thought I'd share that information. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 22:16, 5 August 2012 (UTC)&lt;br /&gt;
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== Bug on PC, no biting living npcs possible! ==&lt;br /&gt;
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I've run into what i believe is a bug for the PC version of dawnguard. When using the Vampire's Seduction power on a hostile NPC, it doesnt allow me to feed upon the NPC. In stead, when &amp;quot;activating&amp;quot; the NPC, I just start a conversation with them. At that point, they tell me what a horrible person i am for using magic on them, and how they are going to kill me... At no point does the menu appear that lets you select the feed option. It might be that this is due to me fiddling with &amp;quot;showracemenu&amp;quot; commands a bit too much. Its really frustrating as it causes me to get stuck at the &amp;quot;prophet&amp;quot; quest at the point where i need to feed on the moth priest. {{uns2|00:23, 6 August 2012|82.174.238.160}}&lt;br /&gt;
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:If you have fiddled with the showracemenu than you probably took your character out of the vampire faction. Try loading an earlier save before you played with the menu and are a vampire. {{uns2|07:13, 7 August 2012|99.242.166.51}}&lt;br /&gt;
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== Problems of an Argonian ==&lt;br /&gt;
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I started Dawnguard with a new Argonian character (360), and noticed what could be considered glitches, or oversights. The light dawnguard helm did NOT have an Argonian specific version (I wore hte one you can grab inth e main room when you first arrive at Fort Dawnguard), resulting in a rather ridiculous look, and later, when I checked to see how he'd look as a vampire, it was the exact same as before Dawnguard came out, with no eye color change, and the only actual change being the curved fangs. Anybody else experience these? [[Special:Contributions/205.188.116.203|205.188.116.203]] 03:11, 6 August 2012 (UTC)&lt;br /&gt;
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== Dawnguard Freezing on PC. ==&lt;br /&gt;
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I've played dawnguard for a few hours, did the quest vampire side, everything seemed to be playing perfectly normal. Unfortunately after about 5-10hours of game play my game would freeze, by freeze I do not mean a CTD or a &amp;quot;skyrim is not responding&amp;quot;. I literally mean freeze, everything on screen stops moving the game basically hangs up. I do play with several mods but after testing them all out I can say none of them are affecting it. At last I decided to simply turn off Dawnguard and it appears to have no more freezes. With dawnguard however I could get a freeze every 5-30minutes causing me to have to ctrl + alt + del to open task manager and restart Skyrim. If any of you have any suggestions I'd love to hear them, one thing I noticed in wrye bash is that it tells me dawnguard is &amp;quot;plugin missing string localization files&amp;quot;, unfortunately I could not find out what exactly this means or whether it is causing these freezes. Again, if you have any suggestions or info please share. {{uns2|07:11, 7 August 2012|99.242.166.51}}&lt;br /&gt;
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:I have this very same problem and confirmed it much in the same way that you did. However, it only happens when I'm a vampire. --[[User:Droviin|Droviin]] 19:36, 7 August 2012 (UTC)&lt;br /&gt;
::I have re-enabled dawnguard now and the freezing has stopped, my guess is that the freezing starts when I finish the quest line or near the very end. -Spoiler- At the end when you become lord of the castle on the vampire side, you can talk to one of the npcs to clear the rubble to the courtyard, perhaps this is what causes the freezing as I've had some chat issues with him. I will now work my way through Dawnguard again and see at which point does the freezing start. {{uns2|23:08, 7 August 2012|99.242.166.51}}&lt;br /&gt;
:::Personally, I've had random freezing issues just like this the entire time on Skyrim. However, it generally doesn't happen much and usually only after I've been playing for several hours. Rebooting the computer solves it for a few hours. However, just like the original comment, it happens a ''lot'' if I'm running the vampire quest line. My first playthrough on DG I went with the Dawnguard side. That character is primarily a warrior, so I tried it as a mage also on the Dawnguard side, but didn't bother finishing it; then I did another mage as a vampire and suddenly the game is locking up all the time. Typically it's at least once every 30 minutes, and I have had it happen within 5 minutes. However, after getting through the early vampire quests and realizing that it reached a point where the quests are basically the same on both sides, I fired up an archer character and went back to the Dawnguard side (wanted to see how crossbows work for an archer spec; for the record, bows are better if you're a smith) and suddenly the freezing up is back to the usually once every 4-6 hours instead of every 30 minutes.[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 16:49, 8 August 2012 (UTC)&lt;br /&gt;
::::Quillan when you did the dawn guard play through, did you eventually become a vampire lord through the girl or did you finish it as a none vampire? Please share I'll try to play through it as dawnguard see what happens =] {{uns2| 18:30, 8 August 2012|99.242.166.51}}&lt;br /&gt;
:::::On the completed playthrough, the character never became a vampire. I got partially soul trapped for the Soul Cairn instead. But the vampire character accepted the gift from Harkon and never made it to the Soul Cairn; I simply rampaged for a while until I had all the Lord perks and moved on.It might somehow be related to being a vampire lord, but no way for me to say really.[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:17, 8 August 2012 (UTC)&lt;br /&gt;
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{{od}}On my next play I tried dawnguard with already being a vampire that means normal without vampire lord form. As soon as dawnguard was activated the freezing started. Thats before you even meet serena {{uns2|06:25, 9 August 2012|99.242.166.51}}&lt;br /&gt;
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:I have the same issue with CTD's and Freezing. It started as soon as I installed Dawnguard and continued to happen at random all the way through the storyline and beyond. The only way it is going to be fixed is when Bethesda finds the source of the problem and incorporates a fix for it into a patch. My advice until a patch is made is hit your F5 key often. Works for me. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 11:54, 11 August 2012 (UTC)&lt;br /&gt;
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::With lots of mods enabled, I've played 5-10 hours as a Vampire Lord. It only froze up once, when I picked a dialogue option my follower shouldn't have had, which was probably enabled by messing about with follower mods. Otherwise, I haven't had any crashes/freezing, though places now take forever to load thanks to Dawnguard. Three-minute loading screens. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:56, 11 August 2012 (UTC)&lt;br /&gt;
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:::From what I've been reading on the Dawnguard bugs, not everyone is experiencing every bug. My main problems as I mentioned above are the Crashes To Desktop and Screen Freezes right in the middle of play. It can happen anytime, anywhere and at random. I also have the Breezehome Alchemy Lab purchase bug. If I am right about it, it is stuck in an endless loop computer programming error. I can buy the lab but it never shows up in the house and then I can buy it again and get same results. This can be repeated over and over again as many times as I want so I believe the Alchemy Lab is stuck in an endless loop. I know a tiny bit about computer programming and endless loops are stuff programmers try to stay away from because they can cause a whole host of problems. Until a patch is made, I am going to be hitting the F5 key often to quicksave the game and I am not going to try to buy the Alchemy Lab for the Breezehome because the Dawnguard in my opinion is well worth dealing with some minor issues. '''[[User:Chris McCallum|Blade and Bone]]''' - '''[[User talk:Chris McCallum|Speak To Me]]''' 21:52, 11 August 2012 (UTC)&lt;br /&gt;
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==Curing the regained Lycanthropy in Dawnguard==&lt;br /&gt;
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''moved to [[Skyrim talk:Werewolf#Curing the regained Lycanthropy in Dawnguard]]''&lt;br /&gt;
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== No Werewolf ==&lt;br /&gt;
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I play with a level 42 werewolf character. After installing Dawnguard, I am unable to transform at all. Upon pressing the power button, the screen does the distorting thing its supposed to, but my character does not transform. Further more, I cannot access the menu anymore, even after waiting a whole day. I use a PC but no mods affecting werewolves are installed. Anyone else have this problem?{{unsigned| 173.93.238.170|19:01, 9 August 2012 (UTC)}}&lt;br /&gt;
:It is not only mods that effect werewolves. Just by installing Dawnguard, any mod can mess up. If taking all of your mods of does nothing, re-install the update or Dawnguard.--[[User:Br3admax|Br3admax]] 19:01, 9 August 2012 (UTC)&lt;br /&gt;
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== Talking as Vampire (PC) ==&lt;br /&gt;
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Hey Guys,&lt;br /&gt;
I just turned into a Vampire and need to talk to Garan Marethi but as a Vampire a can't talk nor loot and as a human he tells me that human are not allowed in the Castle and I should go to Lord Harkon and fix that problem.&lt;br /&gt;
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== New Occurances ==&lt;br /&gt;
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I have had a few new random encounters since playing Dawnguard:&lt;br /&gt;
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A group of three NPC's dressed as vigilants of Stendarr will say &amp;quot;Hey you, travelever, come over here.&amp;quot; (There were no subtitles, whoever, despite mine being always on) When you get close you notice bodies labled &amp;quot;Vigilant of Stendarr&amp;quot; which are naked and unarmed and contain only 4-7 gold strewn around the NPC's, and once they turn hostile they are labled &amp;quot;Vampire&amp;quot;. Occured near the Sarethi farm late at night. Can anyone confirm having this happen as well? [[User:Rye|Rye]] 03:26, 14 August 2012 (UTC)&lt;br /&gt;
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:I haven't encountered this one yet myself, but I'm pretty sure {{CSList|search=Vampire Masquerade|this link}} includes the data for the encounter you're referring to. The [[Skyrim:World_Interactions|World Interactions]] page is currently lacking information for random encounters added by Dawnguard, but feel free to add basic information to that page as you come across it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:36, 14 August 2012 (UTC)&lt;br /&gt;
::I came across 2 dead naked Stendarr people as well and next to them were 2 people wearing mage robes with hoods. They didn't attack me, and only seem to have generic lines like &amp;quot;Hmm?&amp;quot; and &amp;quot;Huh?&amp;quot; and things like that. They seemed to have vampire eyes (they were dark red with light red irises). --[[User:Sencilia|Sencilia]] 14:09, 14 August 2012 (UTC)&lt;br /&gt;
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== Release? ==&lt;br /&gt;
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Has anyone got any clue as to when this may be released for PS3?&lt;br /&gt;
I have done 6 playthroughs since the Xbox exclusive time was up and starting to get bored.&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=1005337</id>
		<title>Skyrim talk:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=1005337"/>
		<updated>2012-08-14T17:43:49Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* Karliah bug */ new section&lt;/p&gt;
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&lt;div&gt;== Finishing Quest ==&lt;br /&gt;
So at the end of the final thieves guild quest, Karliah is supposed to go to Nightingale Hall but for some weird reason, she goes back to Snow Veil Sanctum.  I'm guessing this is a bug?  She shows up once you restore the guild to its former glory, and then goes all the way back to Snow Veil Sanctum, where the cinematic occurred.  Even if you use console commands to place her at the player, she just walks back to Snow Veil Sanctum. {{uns|Eksynyt|21:24, 18 November 2011}} &lt;br /&gt;
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:-I get this as well. {{uns|24.5.217.58|18:34, 23 November 2011}}&lt;br /&gt;
::-I also got this bug...so i'm stuck inside the room and unable to get out since Karliah is not there so that i can speak to her. I have to revert back a save game and give up on finishing this quest line... kinda depressed about it. Hope they can fix this somehow. {{uns|173.179.34.165|00:26, 19 December 2011}}&lt;br /&gt;
:::-I had this aswell, I waited 24hrs (did nothing), changed my original choice of power, then I went into magic&amp;gt;powers&amp;gt;equipped strife, exited the menu, then drew my weapon. As soon as I drew the weapon something instantly triggered, gallus and karliah started to talk and I was able to finish this quest. Please try this if you have the same problem.{{uns|220.244.107.201|23:56, 26 January 2012}}&lt;br /&gt;
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{{od}}Is there any way to un-glitch her and get her to return back to where she belongs? ([[Special:Contributions/129.21.137.153|129.21.137.153]] 07:15, 25 November 2011 (UTC))&lt;br /&gt;
:It's not much, but having the same problem, I think that game somehow fails to recognize that the quest is finished, as it still treats Gallus' journal as a necessary quest-related item when every other journal can be dropped after finishing a quest. Also because the Nightingale Hall stays as it was (there should be a portal to Twilight Sepulcher at least). Checking TG09 (Darkness Returns) with SQS revealed that my game never recognized me entering Quest Stage 0, after rerunning the whole quest with setstage and SQS Console commands, I did at least force the Inner Sanctum to stay in the &amp;quot;activated&amp;quot; mode, but it never fixed the Karliah bug, and I think the Sanctum got fixed because I glitched the game even more. Maybe this will provide some ideas concerning how to fix this bug [[Special:Contributions/83.16.137.22|83.16.137.22]] 13:08, 6 December 2011 (UTC)&lt;br /&gt;
:: I followed a similar method for the &amp;quot;Under New Management&amp;quot; quest (TGLeadership). I used &amp;quot;resetquest TGLeadership&amp;quot; then &amp;quot;setstage TGLeadership 0&amp;quot; and redid the quest normally. After finishing it I saw Karliah start going in the direction of Snow Veil Sanctum, and eventually found her there. Checking &amp;quot;SQS TGLeadership&amp;quot; I found stage 50 as marked incomplete. Upon using &amp;quot;setstage TGLeadership 50&amp;quot; Karliah was instantly teleported to Nightingale Hall. You should also use &amp;quot;setstage TGLeadership 200&amp;quot; to get her past the quest-specific dialogue. EDIT: Fast-forwarding a few hours reveals she returns to the Sanctum once again. {{uns|65.13.60.231|06:02, 11 December 2011}}&lt;br /&gt;
:::I tried the same method with the console and all and for me, she doesn't go to the Sanctum, at least for now. She heads to the Thieves guild area where you had the ceremony for G.M. and she just stands there. {{uns2|07:38, 16 February 2012|65.186.71.236}}&lt;br /&gt;
::::So... for people who are wondering why Karliah does not go to Nightingale Hall after the Thief Guild quest line is done, here is the reason: There is a sub quest associated with Karliah called &amp;quot;TG09post&amp;quot; (this quest is not in your journal and is use to keep track of her behaviour); a condition associated with this quest's completion is a flag used to send Karliah to Nightingale Hall, and to assume a standard eat/sleep routine there. (the scripter forgot to set the flag!!!) For computer players there is a fix for this using the console as such: after you have become the guild master type this into the console &amp;quot;completequest TG09post&amp;quot; she will immediately go to Nightingale Hall and assume her routine there. FYI I know that during Karliah's dialog that she says Nightingale Hall will be upgraded and a portal added there: the only programmed upgrades in the game are the two beds and table in the first room, absolutely no portal was added to this zone (this was an obvious oversight on the scripter's part). Non PC users are screwed, sorry you will have to wait for a patch. {{uns2|11:38, 25 February 2012|173.238.194.129}}&lt;br /&gt;
&lt;br /&gt;
{{od}}At the end of the Thieves guild quest Karliah does not return to the Nightingale HQ but heads to the basement of Frozen Hearth Inn in Winterhold. She will greet you as though you are back in the Nightingale Hall. {{uns2|13:49, 25 November 2011|46.163.161.170}}&lt;br /&gt;
:Is she a companion/follower after the quests, or is she just a follower for blindsighted? {{uns2|08:36, 27 November 2011|67.2.171.35}}&lt;br /&gt;
::WHY CAN'T WE MARRY HER!? She's so softspoken and attractive for a Dunmer, I am sadface. [[Special:Contributions/69.21.57.54|69.21.57.54]] 23:19, 30 November 2011 (UTC)&lt;br /&gt;
::: I believe the game won't let us do it (even by console) just because her voice actress doesn't share with another character who can be married, seems vex and tonilia are the same tho. {{uns|219.81.196.36|13:34, 15 December 2011}}&lt;br /&gt;
:::: Don't forget that the story itself says that she loves Gallus, and in the ending of it, he(spirit form) says that is waiting her in some kind of place where the dead goes just for the night-something (forgot the name) , not Sovngarde. {{uns|186.218.139.135|02:16, 19 January 2012}}&lt;br /&gt;
::::: He's become part of the Ebonmere, the shadow that guides Nightingales and other thieves, and her description of how this occurs sounds very personal, &amp;quot;their hands are on ours.&amp;quot; So fuggetaboudit. Alive or dead, they will never be apart. Quite romantic, actually. --[[Special:Contributions/174.6.51.17|174.6.51.17]] 03:39, 11 February 2012 (UTC)&lt;br /&gt;
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{{od}}I have a slightly different glitch, I get to nocturnal and she speaks and dissapears but the quest doesnt update to 'Speak to Karliah' I got round that by waiting however after that when you talk to her and she tells you to choose an agent is the problem, once she stops speaking she dissapears, I then choose an agent and gallus appears and says 'Karliah!' except she isnt there and therefor doesnt return to nightingale halls. {{uns|193.60.168.65|21:38, 25 January 2012}}&lt;br /&gt;
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:Okay, so i can't get out of the Nightingale ritual room, because the stupid gate thingy is locked!! and i can't pull the damn lever cause it's on the over side!!!! WHAT THE HELL DO I DO?! {{Uns2|10:11, 5 April 2012|92.98.60.127}}&lt;br /&gt;
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== Race ==&lt;br /&gt;
Dark Elf? Her eyes are bright blue.... {{uns|65.27.223.45|02:28, 29 November 2011}}&lt;br /&gt;
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:Is she supposed t be a hybrid?&lt;br /&gt;
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:She doesn't look like a lot of Dunmer, it's possible she has some human blood in her. [[Special:Contributions/110.159.159.81|110.159.159.81]] 07:50, 2 December 2011 (UTC)&lt;br /&gt;
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::If it was up to me, I'd make SURE she'd get some human blood in her. ;) Also - updated the page to reflect the speculation. {{uns|83.108.18.5|19:06, 4 December 2011}}&lt;br /&gt;
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:::If anyone bothered to look around Nightingale Hall, you would find her entire history :-/ Otherwise, yeah, She's standing at the back of Snow Veil welcoming me to Nightingale Hall. {{uns|75.71.114.55|03:06, 3 December 2011}}&lt;br /&gt;
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::::More purple than blue, maybe meant to be an easter egg referencing Drizzt Do'Urden. {{uns|173.175.153.65|19:31, 13 January 2012}}&lt;br /&gt;
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:::::I personally think she might be a descendant of Barenziah's last child, the non-pure Dunmer child of Jager Tharn. Its fitting since he was The Nightingale, and she is now a Nightingale much like its fitting shes in the thieves guild of Skyrim like Barenziah was.--[[Special:Contributions/122.58.68.119|122.58.68.119]] 15:20, 17 February 2012 (UTC)&lt;br /&gt;
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::::::The book [[Skyrim:The Nightingales Vol. 2|The Nightingales Vol. 2]] gives another version. According to that she is the daughter of Dralsi, who in turn is the daughter of Barenziah and Drayven Indoril. Nothing is said there about the race of Dralsi's husband.--[[User:Alfwyn|Alfwyn]] 15:27, 17 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unimportant Glitch ==&lt;br /&gt;
&lt;br /&gt;
It isn't an important glitch, and in fact does not seem to affect the game at all, but sometimes during Speaking with Silence, when you are watching her encounter with Mercer, she will not chug an invisibility potion as she is supposed to, but will turn invisible anyway. For some reason the animation doesn't always trigger. I didn't think it was even close to important enough to add to the article, but thought I'd mention it here. [[Special:Contributions/75.33.136.24|75.33.136.24]] 10:06, 9 December 2011 (UTC)&lt;br /&gt;
:There should be no &amp;quot;chug a potion&amp;quot; animation at all. She should be using the Nightingale special power Agent of Shadow to disappear, unless Nocturnal is so pissed off at her that she's had her powers temporarily pulled. --[[Special:Contributions/174.6.51.17|174.6.51.17]] 03:34, 11 February 2012 (UTC)&lt;br /&gt;
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::if you followed the quest line correctly that is the case, there are no powers untill the skeleton key is back in its original place.{{unsigned|84.245.37.123|9 April 2012}}&lt;br /&gt;
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== Glitch ==&lt;br /&gt;
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:''Moved from article'' &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:31, 28 December 2011 (UTC)&lt;br /&gt;
WTF she disappeared from my game completely , AFTER I finished Under New Management! i did wait in nightingale hall for her to come back, and did the same thing in Snow veil sanctum so some of you guys might have the same problem {{Uns|110.175.71.81|05:16, 28 December 2011}}&lt;br /&gt;
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:Try the Frozen Hearth's basement in Winterhold. Or alternatively (if you are playing the PC version), &amp;lt;code&amp;gt;player.moveto 58F1A&amp;lt;/code&amp;gt;. This console command will teleport you to her directly. :) {{Uns|95.22.83.47|00:55, 30 December 2011}}&lt;br /&gt;
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:: Found her in the Frozen Hearth's basement, but what now? How to get her into the Nightingale Hall? --[[Special:Contributions/84.176.193.150|84.176.193.150]] 20:00, 27 January 2012 (UTC)&lt;br /&gt;
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:::Bug - Karliah and Bjrindolf are not stand by Nightingal Hall. Have youu an new Patch {{uns|178.191.182.72|08:58, 13 March 2012}}&lt;br /&gt;
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== Make a playable character look-alike ==&lt;br /&gt;
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I am planning on playing a dark elf female named Karliah and I wanted her to look as exact as possible to the real person. Has anyone tried this and know how to do it?  thanks to anyone for the help {{uns|173.80.82.23|23:04, 18 March 2012}}&lt;br /&gt;
:Best you can do is get a really good screenshot of her. Actually, get a few, from a bunch of different angles. Then just try to match it to to pictures. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 08:09, 1 April 2012 (UTC)&lt;br /&gt;
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== Voice actor ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know who her voice actor is? Is it the normal Dunmer or some unique voice? It's very very beautiful and I don't think I've heard it from another NPC in Skyrim but I want to say I recognize it from Oblivion... [[User:MrL|MrL]] 21:16, 22 March 2012 (UTC)&lt;br /&gt;
:According to [[Skyrim:Voice Actors|this]] page, it's [[wikipedia:Moira Quirk|Moira Quirk]]. [[User:Wolok gro-Barok|Wolok gro-Barok]] 20:36, 30 March 2012 (UTC)&lt;br /&gt;
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== Karliah breaks her promise ==&lt;br /&gt;
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After donning the Nightingale's armour, Karliah told me and brynolf to wait. She said after &amp;quot;she opened&amp;quot; the gates(spears pointing up)sanctuary for our initiation, the quest said I should head for the western flatform. But then after the dialogue, brynolf proceeded to the gate while karliah walks away towards the exit of the hall. Is this a bug? Ive seen the chain on the right side of the gate, but for some reason I cant pull it to open the gates, it says &amp;quot;You cant use it now.&amp;quot;. I guess its karliah's job to pull the chains. but then Karliah is exiting the hall so how can it be opened? pls help me {{unsigned|119.93.51.167|22 March 2012}}&lt;br /&gt;
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:Edited:&lt;br /&gt;
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:I finally made Karliah pulled the chains!hurray!!!What I did was,wait for two game days then fast travel to winterhold,then to riften, then went back to NIghtingale's hall, used &amp;quot;prid [karliah's id i forgot]&amp;quot; in the console then type &amp;quot;moveto player&amp;quot; in the console still. After she showed up, she immediately began to walk towards the chains then pull it to open the spear gates!hope Ive helped someone out there!&lt;br /&gt;
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:D {{uns|119.93.51.167|01:39, 24 March 2012}}&lt;br /&gt;
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== Karliah bug ==&lt;br /&gt;
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She always goes back to snow veil sanctum regardless of how many side quest for delvin and vex you do. Is there a specific way to complete the questline to make her go to nightingale hall???[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:43, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1005323</id>
		<title>Skyrim talk:Wuuthrad</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1005323"/>
		<updated>2012-08-14T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* How to get 2 YES 2!!! */&lt;/p&gt;
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&lt;div&gt;== ID ==&lt;br /&gt;
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4e4ee is the id number of dawnbreaker&lt;br /&gt;
[[Special:Contributions/174.254.37.150|174.254.37.150]] 08:15, 30 November 2011 (UTC)&lt;br /&gt;
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:I know it is but I'm new to editing artifacts and I couldn't get rid of it. If you could replace it with the actual number that would be great. [[User:Gideon Dragontongue|Gideon Dragontongue]] 20:10, 30 November 2011 (UTC)&lt;br /&gt;
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::Thanks for changing the ID, whoever did that.[[User:Gideon Dragontongue|Gideon Dragontongue]] 14:56, 2 December 2011 (UTC)&lt;br /&gt;
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== 360 Bug:  Cannot place Wuuthrad into a weapon rack ==&lt;br /&gt;
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Is this happening to anyone else?  Whenever I equip Wuuthrad and then try to place it in a rack, it is removed from my inventory then falls on the floor.&lt;br /&gt;
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It happens to me too in my house in Solitude on PC.&lt;br /&gt;
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This is happening to me now, but it didn't at first. I had it on the wall in my Markarth house, then I took it down to move it to a different rack and I can't get it back on the wall.&lt;br /&gt;
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== Falmer? ==&lt;br /&gt;
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Does it double the damage to Falmer as well? And Orcs, being I-don't-remember-mer? It'd be logical but a bit far fetched.&lt;br /&gt;
Also, it bothers me I cannot improve it, since there are better axes to be found. [[User:Faceshifter|Faceshifter]] 13:17, 4 December 2011 (UTC)&lt;br /&gt;
:From what I've seen, it only effects Altmer, Dunmer, and Bosmer. In my mind, Wuuthrad is more of a curiosity weapon than actually being very useful. However, it does have an excellent damage-to-weight ratio, considering the incredible weight of Daedric weapons. [[User:Gideon Dragontongue|Gideon Dragontongue]] 16:08, 4 December 2011 (UTC)&lt;br /&gt;
::I think Falmer and Orcs are in the 'formerly' elves category, and thus exempt from the ability. [[User:Bushwhacker|Bushwhacker]] 10:19, 5 March 2012 (UTC)&lt;br /&gt;
:::I've just been fiddling about in the CK and I noticed that the extra damage thing does actually check for the Falmer race as well, so it seems it would affect Falmer. I haven't tested it in-game, though. Orcs, however, seem to get away with taking normal damage. :p [[User:Takark|&amp;lt;font color=&amp;quot;2A6D77&amp;quot;&amp;gt;'''Takark'''&amp;lt;/font&amp;gt;]] 22:36, 28 July 2012 (UTC)&lt;br /&gt;
::::Yesh, I can second that, and added them back into the article. [[User:Weroj|Weroj]]&amp;lt;sup&amp;gt;[[user_talk:Weroj|Talk]] [[special:contributions/Weroj|Contribs]]&amp;lt;/sup&amp;gt; 23:09, 28 July 2012 (UTC)&lt;br /&gt;
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== Moved Bug ==&lt;br /&gt;
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*It is possible to add Wuuthrad to a wall mounted weapon rack, but only on the Breezehome weapon rack near the front door and the house in Markarth.&lt;br /&gt;
This makes no sense. I haven't had any problems displaying the axe. --[[User:Legoless|Legoless]] 21:39, 14 December 2011 (UTC)&lt;br /&gt;
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== Moved from Main article ==&lt;br /&gt;
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*If Wuuthrad is equipped while transforming into a werewolf, it will transform into a sword that you can wield as a werewolf.&lt;br /&gt;
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I find this incredibly unlikely. Can anybody confirm this? [[User:ThuumofReason|ThuumofReason]] 22:18, 23 December 2011 (UTC)&lt;br /&gt;
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I can confirm that this is (unfortunately) not the case, the only reason I bothered testing this is because I wondered why someone would add this if it weren't true. The confusion almost certainly comes from the fact that occasionally upon transformation into a werewolf a weapon in your inventory may become equipped, as far as I know it is always a one-handed weapon. [[Special:Contributions/212.139.91.92|212.139.91.92]] 14:55, 25 December 2011 (UTC)&lt;br /&gt;
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Yes, it seems to be a glitch, rather than the weapon. I equipped Wuuthraad, save, Wolfed out, and had a sword. Then I reloaded, did it again, and no sword. [[User:Triaxx2|Triaxx2]] 01:28, 26 December 2011 (UTC)&lt;br /&gt;
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== Damage bug? ==&lt;br /&gt;
I'm getting a weird glitch with my displayed damage when I equip this weapon.  When you first equip it the correct amount of damage is shown, but then if you mouse over it again the damage increases and it says you can gain +X (5 for me) amount of damage if you equip Wuuthrad, this is with it already equipped.  If you close the inventory, then re-open it, your damage stat at the bottom of the screen will now be the higher &amp;quot;glitched&amp;quot; amount.  I don't know if the damage stat in my inventory is just bugged or if Wuuthrad is really doing more damage for me than it should be. Anyone else getting this glitch? &lt;br /&gt;
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''Edit: Just got out a calculator and the glitched damage is 1.2x what it should be.  Pretty sure it's caused by an interaction with the special effect.''  [[User:Rookwood|Rookwood]] 05:38, 7 January 2012 (UTC)&lt;br /&gt;
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== Bug clarification ==&lt;br /&gt;
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From article:&lt;br /&gt;
''&amp;quot;When in Ysgramor's Tomb during Farkas's Purity quest, when you drop the Glenmoril Witch Head into the fire, Wuuthrad may disappear, and cannot be regained after this.&amp;quot;''&lt;br /&gt;
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Does this intend to convey that Wuuthrad will disappear from the player's inventory? From the statue of Ysgramor? Either? --[[User:Guts-87|Guts-87]] 02:46, 10 January 2012 (UTC)&lt;br /&gt;
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:After activating the statue of Ysgramor during Glory of the Dead, I left Wuuthrad with the statue. Returning to the statue much later in my playthrough (after completing Glory of the Dead, along with several other quests), I returned to Ysgramor's Tomb. While Wuuthrad did not visually appear in the statue's hands as I had left it (the statue's hands appeared to be empty, as if Wuuthrad had never been placed in them), I ''was'' still able to activate the statue and reacquire the weapon.&lt;br /&gt;
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:I don't know if the original note in the article was made based on a similar experience and the author simply failed to attempt to activate the statue, or if the experience was unrelated entirely. My experience did not involve Farkas's Purity quest. I had not received the quest as of this point, so cannot comment on whether that specific quest has an affect on the situation. Hope these notes help someone who investigates further. --[[User:Guts-87|Guts-87]] 13:39, 10 January 2012 (UTC)&lt;br /&gt;
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==Gram==&lt;br /&gt;
Out of sheer curiosity, why is Gram related? The whole thing seems kind of far-fetched, and more just a random nerd's spouting something he read once. If it is a reference, it's most certainly not a direct one and really doesn't have business here. [[Special:Contributions/64.123.99.139|64.123.99.139]] 02:32, 22 January 2012 (UTC)&lt;br /&gt;
:Far-fetched? Really? Really? So... an actual, real life Nordic legend, from the same mythology that TES Nords are rather largely based on, that Wuuthrad's reforging does, in fact, heavily mirror, is far-fetched? The connection is hardly tangential, as any fan of Norse mythology will tell you. [[Special:Contributions/76.5.64.66|76.5.64.66]] 08:19, 2 February 2012 (UTC)&lt;br /&gt;
Still sounds like some Norse myth fan made way too many connections out of context.&lt;br /&gt;
Tell you what; if you decide to say that the Orcish Sword should be related to Excalibur since one can be found from a skeletal hand reaching out of a lake, then we can say that Wuuthrad is related to Gram. At least Excalibur is still a sword.&lt;br /&gt;
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== Not listed for enchantment ==&lt;br /&gt;
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It's not showing up in the list of items when I take it to an enchanting table. Did this change in one of the patches? --[[Special:Contributions/97.73.64.143|97.73.64.143]] 04:12, 16 February 2012 (UTC)&lt;br /&gt;
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It was never there, It's just the affect of the weapon.--[[User:Br3admax|Br3admax]] 04:13, 16 February 2012 (UTC)&lt;br /&gt;
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== enchanting ==&lt;br /&gt;
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whats the id for the item's enchantment?&lt;br /&gt;
I want to add it to other thngs with &lt;br /&gt;
playerenchantobject&lt;br /&gt;
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:F23FA&lt;br /&gt;
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== How to get 2 YES 2!!! ==&lt;br /&gt;
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I did this on ps3 so should work for Xbox too.&lt;br /&gt;
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Step 1: Get to Sovengarde&lt;br /&gt;
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Step 2: Talk to Yagrammor in Hall of Valour exit his dialogue and leave the hall of valour.&lt;br /&gt;
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Step 3: If Yagrammor followed you out proceed to step 4 if not go back to 2.&lt;br /&gt;
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Step 4: Use paralysis spell on him, wait for it to wear off (10 seconds) then pickpocket him at he is getting up.&lt;br /&gt;
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Step 5: Plant a weapon that is better than Wuuthrad (Daedric Warhammer for eg)&lt;br /&gt;
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Step 6: Attack him&lt;br /&gt;
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Step 7: Use calm spell on him&lt;br /&gt;
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Step 8: Use paralysis spell and pickpocket again&lt;br /&gt;
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Step 9: Take wuuthrad&lt;br /&gt;
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Step 10: Fus Ro Dah him off the whalebone bridge cus it's funny.&lt;br /&gt;
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After this is done you can get the other wuuthrad by completing the companions questline.&lt;br /&gt;
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You will need 100 pick pocket with the right perks to do this all info can be found on the skills pages, You may also want to invest in perks for the calm spell to work on him (Not sure though) his level may be low enouph for calm to work anyway.&lt;br /&gt;
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You can remove the stolen tag by pick pocketing a guards weapons dropping the stolen weapon on the floor by him, then attack the guard and he will pick up the weapon. Then kill him an viola no stolen weapon.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:02, 14 August 2012 (UTC)&lt;br /&gt;
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:EDIT: You may need to get Ysgrammor close to the door for him to leave with you. [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:04, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1005322</id>
		<title>Skyrim talk:Wuuthrad</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Wuuthrad&amp;diff=1005322"/>
		<updated>2012-08-14T17:02:41Z</updated>

		<summary type="html">&lt;p&gt;KingK: /* How to get 2 YES 2!!! */ new section&lt;/p&gt;
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&lt;div&gt;== ID ==&lt;br /&gt;
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4e4ee is the id number of dawnbreaker&lt;br /&gt;
[[Special:Contributions/174.254.37.150|174.254.37.150]] 08:15, 30 November 2011 (UTC)&lt;br /&gt;
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:I know it is but I'm new to editing artifacts and I couldn't get rid of it. If you could replace it with the actual number that would be great. [[User:Gideon Dragontongue|Gideon Dragontongue]] 20:10, 30 November 2011 (UTC)&lt;br /&gt;
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::Thanks for changing the ID, whoever did that.[[User:Gideon Dragontongue|Gideon Dragontongue]] 14:56, 2 December 2011 (UTC)&lt;br /&gt;
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== 360 Bug:  Cannot place Wuuthrad into a weapon rack ==&lt;br /&gt;
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Is this happening to anyone else?  Whenever I equip Wuuthrad and then try to place it in a rack, it is removed from my inventory then falls on the floor.&lt;br /&gt;
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It happens to me too in my house in Solitude on PC.&lt;br /&gt;
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This is happening to me now, but it didn't at first. I had it on the wall in my Markarth house, then I took it down to move it to a different rack and I can't get it back on the wall.&lt;br /&gt;
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== Falmer? ==&lt;br /&gt;
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Does it double the damage to Falmer as well? And Orcs, being I-don't-remember-mer? It'd be logical but a bit far fetched.&lt;br /&gt;
Also, it bothers me I cannot improve it, since there are better axes to be found. [[User:Faceshifter|Faceshifter]] 13:17, 4 December 2011 (UTC)&lt;br /&gt;
:From what I've seen, it only effects Altmer, Dunmer, and Bosmer. In my mind, Wuuthrad is more of a curiosity weapon than actually being very useful. However, it does have an excellent damage-to-weight ratio, considering the incredible weight of Daedric weapons. [[User:Gideon Dragontongue|Gideon Dragontongue]] 16:08, 4 December 2011 (UTC)&lt;br /&gt;
::I think Falmer and Orcs are in the 'formerly' elves category, and thus exempt from the ability. [[User:Bushwhacker|Bushwhacker]] 10:19, 5 March 2012 (UTC)&lt;br /&gt;
:::I've just been fiddling about in the CK and I noticed that the extra damage thing does actually check for the Falmer race as well, so it seems it would affect Falmer. I haven't tested it in-game, though. Orcs, however, seem to get away with taking normal damage. :p [[User:Takark|&amp;lt;font color=&amp;quot;2A6D77&amp;quot;&amp;gt;'''Takark'''&amp;lt;/font&amp;gt;]] 22:36, 28 July 2012 (UTC)&lt;br /&gt;
::::Yesh, I can second that, and added them back into the article. [[User:Weroj|Weroj]]&amp;lt;sup&amp;gt;[[user_talk:Weroj|Talk]] [[special:contributions/Weroj|Contribs]]&amp;lt;/sup&amp;gt; 23:09, 28 July 2012 (UTC)&lt;br /&gt;
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== Moved Bug ==&lt;br /&gt;
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*It is possible to add Wuuthrad to a wall mounted weapon rack, but only on the Breezehome weapon rack near the front door and the house in Markarth.&lt;br /&gt;
This makes no sense. I haven't had any problems displaying the axe. --[[User:Legoless|Legoless]] 21:39, 14 December 2011 (UTC)&lt;br /&gt;
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== Moved from Main article ==&lt;br /&gt;
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*If Wuuthrad is equipped while transforming into a werewolf, it will transform into a sword that you can wield as a werewolf.&lt;br /&gt;
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I find this incredibly unlikely. Can anybody confirm this? [[User:ThuumofReason|ThuumofReason]] 22:18, 23 December 2011 (UTC)&lt;br /&gt;
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I can confirm that this is (unfortunately) not the case, the only reason I bothered testing this is because I wondered why someone would add this if it weren't true. The confusion almost certainly comes from the fact that occasionally upon transformation into a werewolf a weapon in your inventory may become equipped, as far as I know it is always a one-handed weapon. [[Special:Contributions/212.139.91.92|212.139.91.92]] 14:55, 25 December 2011 (UTC)&lt;br /&gt;
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Yes, it seems to be a glitch, rather than the weapon. I equipped Wuuthraad, save, Wolfed out, and had a sword. Then I reloaded, did it again, and no sword. [[User:Triaxx2|Triaxx2]] 01:28, 26 December 2011 (UTC)&lt;br /&gt;
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== Damage bug? ==&lt;br /&gt;
I'm getting a weird glitch with my displayed damage when I equip this weapon.  When you first equip it the correct amount of damage is shown, but then if you mouse over it again the damage increases and it says you can gain +X (5 for me) amount of damage if you equip Wuuthrad, this is with it already equipped.  If you close the inventory, then re-open it, your damage stat at the bottom of the screen will now be the higher &amp;quot;glitched&amp;quot; amount.  I don't know if the damage stat in my inventory is just bugged or if Wuuthrad is really doing more damage for me than it should be. Anyone else getting this glitch? &lt;br /&gt;
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''Edit: Just got out a calculator and the glitched damage is 1.2x what it should be.  Pretty sure it's caused by an interaction with the special effect.''  [[User:Rookwood|Rookwood]] 05:38, 7 January 2012 (UTC)&lt;br /&gt;
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== Bug clarification ==&lt;br /&gt;
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From article:&lt;br /&gt;
''&amp;quot;When in Ysgramor's Tomb during Farkas's Purity quest, when you drop the Glenmoril Witch Head into the fire, Wuuthrad may disappear, and cannot be regained after this.&amp;quot;''&lt;br /&gt;
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Does this intend to convey that Wuuthrad will disappear from the player's inventory? From the statue of Ysgramor? Either? --[[User:Guts-87|Guts-87]] 02:46, 10 January 2012 (UTC)&lt;br /&gt;
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:After activating the statue of Ysgramor during Glory of the Dead, I left Wuuthrad with the statue. Returning to the statue much later in my playthrough (after completing Glory of the Dead, along with several other quests), I returned to Ysgramor's Tomb. While Wuuthrad did not visually appear in the statue's hands as I had left it (the statue's hands appeared to be empty, as if Wuuthrad had never been placed in them), I ''was'' still able to activate the statue and reacquire the weapon.&lt;br /&gt;
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:I don't know if the original note in the article was made based on a similar experience and the author simply failed to attempt to activate the statue, or if the experience was unrelated entirely. My experience did not involve Farkas's Purity quest. I had not received the quest as of this point, so cannot comment on whether that specific quest has an affect on the situation. Hope these notes help someone who investigates further. --[[User:Guts-87|Guts-87]] 13:39, 10 January 2012 (UTC)&lt;br /&gt;
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==Gram==&lt;br /&gt;
Out of sheer curiosity, why is Gram related? The whole thing seems kind of far-fetched, and more just a random nerd's spouting something he read once. If it is a reference, it's most certainly not a direct one and really doesn't have business here. [[Special:Contributions/64.123.99.139|64.123.99.139]] 02:32, 22 January 2012 (UTC)&lt;br /&gt;
:Far-fetched? Really? Really? So... an actual, real life Nordic legend, from the same mythology that TES Nords are rather largely based on, that Wuuthrad's reforging does, in fact, heavily mirror, is far-fetched? The connection is hardly tangential, as any fan of Norse mythology will tell you. [[Special:Contributions/76.5.64.66|76.5.64.66]] 08:19, 2 February 2012 (UTC)&lt;br /&gt;
Still sounds like some Norse myth fan made way too many connections out of context.&lt;br /&gt;
Tell you what; if you decide to say that the Orcish Sword should be related to Excalibur since one can be found from a skeletal hand reaching out of a lake, then we can say that Wuuthrad is related to Gram. At least Excalibur is still a sword.&lt;br /&gt;
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== Not listed for enchantment ==&lt;br /&gt;
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It's not showing up in the list of items when I take it to an enchanting table. Did this change in one of the patches? --[[Special:Contributions/97.73.64.143|97.73.64.143]] 04:12, 16 February 2012 (UTC)&lt;br /&gt;
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It was never there, It's just the affect of the weapon.--[[User:Br3admax|Br3admax]] 04:13, 16 February 2012 (UTC)&lt;br /&gt;
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== enchanting ==&lt;br /&gt;
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whats the id for the item's enchantment?&lt;br /&gt;
I want to add it to other thngs with &lt;br /&gt;
playerenchantobject&lt;br /&gt;
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:F23FA&lt;br /&gt;
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== How to get 2 YES 2!!! ==&lt;br /&gt;
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I did this on ps3 so should work for Xbox too.&lt;br /&gt;
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Step 1: Get to Sovengarde&lt;br /&gt;
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Step 2: Talk to Yagrammor in Hall of Valour exit his dialogue and leave the hall of valour.&lt;br /&gt;
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Step 3: If Yagrammor followed you out proceed to step 4 if not go back to 2.&lt;br /&gt;
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Step 4: Use paralysis spell on him, wait for it to wear off (10 seconds) then pickpocket him at he is getting up.&lt;br /&gt;
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Step 5: Plant a weapon that is better than Wuuthrad (Daedric Warhammer for eg)&lt;br /&gt;
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Step 6: Attack him&lt;br /&gt;
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Step 7: Use calm spell on him&lt;br /&gt;
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Step 8: Use paralysis spell and pickpocket again&lt;br /&gt;
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Step 9: Take wuuthrad&lt;br /&gt;
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Step 10: Fus Ro Dah him off the whalebone bridge cus it's funny.&lt;br /&gt;
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After this is done you can get the other wuuthrad by completing the companions questline.&lt;br /&gt;
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You will need 100 pick pocket with the right perks to do this all info can be found on the skills pages, You may also want to invest in perks for the calm spell to work on him (Not sure though) his level may be low enouph for calm to work anyway.&lt;br /&gt;
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You can remove the stolen tag by pick pocketing a guards weapons dropping the stolen weapon on the floor by him, then attack the guard and he will pick up the weapon. Then kill him an viola no stolen weapon.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:02, 14 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>KingK</name></author>
		
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