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		<id>https://en.uesp.net/w/index.php?title=Oblivion:Keys&amp;diff=563081</id>
		<title>Oblivion:Keys</title>
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		<updated>2010-04-13T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Items}} [[Category:Oblivion-Items-Zero_Weight|{{PAGENAME}}]]&lt;br /&gt;
This article lists all of the '''keys''' that can be found in the game, including information on where the key is found and what door or chest is opened by the key.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{LetterMenu|XYZ}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Abbreviations in superscript give additional information about people, keys or locks:&lt;br /&gt;
&lt;br /&gt;
* {{Key Note|KR}} (Lock property): The lock is not pickable with a lockpick. You will need the actual key to open this lock.&lt;br /&gt;
* {{Key Note|CR}} (Lock property): Opening this lock is a crime, even if you posses the key for it.&lt;br /&gt;
* {{Key Note|EG}} (Lock property): Being detected while opening this lock may get you kicked out of a guild.&lt;br /&gt;
* {{Key Note|QI}} (Key property): The key is a quest item; it can't be dropped. Most keys lose this property after their associated quest is solved (though sometimes they are removed from your inventory instead).&lt;br /&gt;
* {{Key Note|RI}} (Key property): The key is removed from your inventory after its associated quest is completed.&lt;br /&gt;
* {{Key Note|NP}} (Found property): You cannot pickpocket this key, you must receive it through dialogue with the person.&lt;br /&gt;
* {{Key Note|UOP}} : {{UOP}}&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|A Rusty Key}}||00024FE9&lt;br /&gt;
|Chest in [[Oblivion:Nornal#Nornal Ageasel|Nornal Ageasel]], Chest in [[Oblivion:Leyawiin|Leyawiin]] Mages Guild 2nd Floor West&lt;br /&gt;
|Door in [[Oblivion:Nornal|Nornal]] to a [[Oblivion:A Kiss Before Dying#Finding the Dead Drop|Dead Drop Chest]]&amp;lt;br&amp;gt;''Do not confuse this key with the [[#Rusty Key|Rusty Key]]''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|A Warlock's Luck Key}}||0000A076&lt;br /&gt;
|[[Oblivion:Ungarion|Ungarion]]&lt;br /&gt;
|A Warlock's Luck in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Abandoned House Key}}||000034F3&lt;br /&gt;
|[[Oblivion:Antoinetta Marie|Antoinetta Marie]], [[Oblivion:Gogron gro-Bolmog|Gogron gro-Bolmog]], [[Oblivion:M'raaj-Dar|M'raaj-Dar]], [[Oblivion:Ocheeva|Ocheeva]], [[Oblivion:Teinaava|Teinaava]], [[Oblivion:Vicente Valtieri|Vicente Valtieri]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Adrian Decanius' House}}||0001777A &lt;br /&gt;
|[[Oblivion:Adrian Decanius|Adrian Decanius]]&lt;br /&gt;
|Adrian Decanius' House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Aelwin's Key}}||00067DD4&lt;br /&gt;
|[[Oblivion:Aelwin Merowald|Aelwin Merowald]] after starting the [[Oblivion:Go Fish|Go Fish]] quest.&lt;br /&gt;
|Aelwin's &amp;quot;retirement&amp;quot; chest in his House in [[Oblivion:Weye|Weye]] {{Key Note|KR}}&amp;lt;sup&amp;gt;,&amp;amp;nbsp;&amp;lt;/sup&amp;gt;{{Key Note|CR}} &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Agarmir's House Key}} || 00022BB6&lt;br /&gt;
|[[Oblivion:Agarmir|Agarmir]]&lt;br /&gt;
|Agarmir's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City, and the doors to the Basement and Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Agnete's Key}}||00029187&lt;br /&gt;
|[[Oblivion:Agnete the Pickled|Agnete the Pickled]]&lt;br /&gt;
|Both exterior doors to Hammer and Tongs in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Agronak's Mysterious Key}} {{Key Note|QI}}&lt;br /&gt;
| 00038EE9&lt;br /&gt;
|Given by [[Oblivion:Agronak_gro-Malog|Agronak gro-Malog]] during the [[Oblivion:Origin_of_the_Gray_Prince|Origin of the Gray Prince]] quest. {{Key Note|NP}}&lt;br /&gt;
|Door to [[Oblivion:Lord_Lovidicus|Lord Lovidicus']] Parlor in [[Oblivion:Crowhaven|Crowhaven]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ahdarji 's House Key|Ahdarji's House Key}}||00035989&lt;br /&gt;
|[[Oblivion:Ahdarji|Ahdarji]]&lt;br /&gt;
|Ahdarji's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Akaviri Fort Key}} {{Key Note|QI}}&lt;br /&gt;
|0001C17C&lt;br /&gt;
|Given by [[Oblivion:Countess Narina Carvain|Countess Narina Carvain]] during the [[Oblivion:Lifting the Vale|Lifting the Vale]] quest&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Alberic Litte's Key}}||0002921A &lt;br /&gt;
|[[Oblivion:Alberic Litte|Alberic Litte]], [[Oblivion:Carmen Litte|Carmen Litte]]&lt;br /&gt;
|Alberic Litte's House in [[Oblivion:Chorrol|Chorrol]], and the door to the Basement&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Aldos Othran's Key}}||000034E3&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|[[Oblivion:Aldos Othran|Aldos Othran]]'s House in [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Algot's House Key}}||0001D35C&lt;br /&gt;
|[[Oblivion:Algot the Northerner|Algot the Northerner]]&lt;br /&gt;
|Algot's House in the [[Oblivion:Temple_District|Temple District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Allectus' Key}}||0001DA89&lt;br /&gt;
|[[Oblivion:Amantius Allectus|Amantius Allectus]], [[Oblivion:Caula Allectus|Caula Allectus]]&lt;br /&gt;
|Amantus Alectus' house in the Temple District, Imperial City, door to the Private Quarters and a chest in the Private Quarters&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Alval Uvani's Key}}||00035982&lt;br /&gt;
|[[Oblivion:Alval Uvani|Alval Uvani]]&lt;br /&gt;
|Alval Uvani's House in [[Oblivion:Leyawiin|Leyawiin]] and the door to the Basement. {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ancestor Moth Key}}||0009DAC6 &lt;br /&gt;
|[[Oblivion:Blind Moth Priest|Blind Moth Priests]] in the [[Oblivion:Temple of the Ancestor Moths#The Temple of the Moth Halls|Temple of the Moth Halls]]&lt;br /&gt;
|Several doors in the Temple of the Moth Halls &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ancestor Moth Temple}}||00098307&lt;br /&gt;
|[[Oblivion:Brother Hjar|Hjar]], [[Oblivion:Brother Hridi|Hridi]], [[Oblivion:Brother Holger|Holger]]&lt;br /&gt;
|Temple of the Ancestor Moths, Monk's Quarters, Ancestor Moth Crypt, The Temple of the Moth Halls &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Andragil's Key}}||0000A080&lt;br /&gt;
|[[Oblivion:Andragil|Andragil]]&lt;br /&gt;
|Andragil's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Angelie's House Key}}||00022BB2&lt;br /&gt;
|[[Oblivion:Angelie|Angelie]]&lt;br /&gt;
|Angelie's House in the Talos Plaza District, Imperial City&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Antoinetta Marie's Key}}||000693D9&lt;br /&gt;
|[[Oblivion:Antoinetta Marie|Antoinetta Marie]]&lt;br /&gt;
|Antoinetta Marie's Chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Anvil Chapel Key}}||0000A261&lt;br /&gt;
|[[Oblivion:Dumania Jirich|Dumania Jirich]], [[Oblivion:Laralthir|Laralthir]], [[Oblivion:Trevaia|Trevaia]]&lt;br /&gt;
|Door to Anvil Chapel Hall and both doors to Anvil Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Anvil Dungeon Key}}||0000A264&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Anvil Jailors]] (day and night shift)&lt;br /&gt;
|Cell doors and Evidence Chest in Anvil Castle Dungeon &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arcane Univ. Enchanter's Key}}||00092155&lt;br /&gt;
|[[Oblivion:Delmar|Delmar]], [[Oblivion:Martina Floria|Martina Floria]]&lt;br /&gt;
|''nothing'' &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arch-Mage's Key}}||00005297&lt;br /&gt;
|[[Oblivion:Hannibal Traven|Hannibal Traven]]&lt;br /&gt;
|Archmage's Night Stand in the Arch-Mage's Quarters at the [[Oblivion:Arcane University|Arcane University]], Imperial City {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Archer's Paradox Key}}||0000A077&lt;br /&gt;
|[[Oblivion:Daenlin|Daenlin]]&lt;br /&gt;
|Archer's Paradox shop in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Aredil's House Key}} ||00022BDF&lt;br /&gt;
|[[Oblivion:Areldil|Areldil]]&lt;br /&gt;
|Aredil's House in the Talos Plaza District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Aren's Strange Key}}||00090746&lt;br /&gt;
|[[Oblivion:Fathis Aren|Fathis Aren]]&lt;br /&gt;
|Entrance to Bravil Wizard's Grotto, several gates in the Grotto and Bravil Wizard's Lair and the door to Fathis Aren's Tower&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Aren's Tower Key}} {{Key Note|RI}}&lt;br /&gt;
|00098308&lt;br /&gt;
|[[Oblivion:Fathis Aren|Fathis Aren]] and Fathis Aren's Chest (from where you got the arrow of extrication) &lt;br /&gt;
|Fathis Aren's Tower exit door {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arkay Chapel Undercroft Key}}||00091ADA&lt;br /&gt;
|[[Oblivion:Errandil|Errandil]], [[Oblivion:Gruiand Garrana|Gruiand Garrana]], [[Oblivion:Hil the Tall|Hil the Tall]], [[Oblivion:Ohtesse|Ohtesse]], Cheydinhal Chapel Guard&lt;br /&gt;
|Both doors to Cheydinhal Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arnora's Chest Key}} {{Key Note|QI}}&lt;br /&gt;
|00093555&lt;br /&gt;
|Given by [[Oblivion:Arnora Auria|Arnora Auria]] during [[Oblivion:Two Sides of the Coin|Two Sides of the Coin]] quest, found on Arnora's body. {{Key Note|NP}}&lt;br /&gt;
|Chest in bedroom of Arnora's House in [[Oblivion:Bruma|Bruma]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arnora's Key}}||00035E51 &lt;br /&gt;
|[[Oblivion:Arnora Auria|Arnora Auria]]&lt;br /&gt;
|Arnora's House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arriana Valga's Key}} {{Key Note|RI}}&lt;br /&gt;
|000242B6&lt;br /&gt;
|[[Oblivion:Countess Arriana Valga|Countess Arriana Valga]], [[Oblivion:Chanel|Chanel]], [[Oblivion:Orgnolf Hairy-Legs|Orgnolf Hairy-Legs]], Chorrol Countess' Bodyguard&lt;br /&gt;
|''nothing'' &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arriana Valga's Quarters Key}}||000C5581&lt;br /&gt;
|[[Oblivion:Countess Arriana Valga|Countess Arriana Valga]]&lt;br /&gt;
|Door to Arriana Valga's Quarters in Castle Chorrol Private Quarters&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arvena Thelas' Key}}||0000A26A&lt;br /&gt;
|[[Oblivion:Arvena Thelas|Arvena Thelas]]&lt;br /&gt;
|Arvena Thelas' House in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Arvin Dalvilu's Key}}||0009824D&lt;br /&gt;
|[[Oblivion:Arvin Dalvilu|Arvin Dalvilu]]&lt;br /&gt;
|Arvin Dalvilu's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Astinia Atius' Key}}||00022BC3&lt;br /&gt;
|[[Oblivion:Astinia Atius|Astinia Atius]]&lt;br /&gt;
|Astinia Atius' House in the Talos Plaza District, Imperial City, and several containers inside it. {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Athram House Key}}||00022BB9&lt;br /&gt;
|[[Oblivion:Dralora Athram|Dralora Athram]], [[Oblivion:Ulen Athram|Ulen Athram]]&lt;br /&gt;
|Ulen Athram's House in the Talos Plaza District, Imperial City&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ayleid Cask Key}}||000A6570&lt;br /&gt;
|Locked desk in [[Oblivion:Herminia Cinna|Herminia Cinna]]'s Private Quarters&lt;br /&gt;
|Ayleid Cask in Herminia Cinna's House Private Quarters in the Elven Gardens District, Imperial City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Baenlin's Key}}||00035E48&lt;br /&gt;
|[[Oblivion:Baenlin|Baenlin]], [[Oblivion:Caenlin|Caenlin]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Baeralorn's Key}}||0000C0F4&lt;br /&gt;
|[[Oblivion:Baeralorn|Baeralorn]]&lt;br /&gt;
|Door to Baeralorn's quarters in [[Oblivion:Anvil|Anvil]] Castle Private Quarters and a chest in those quarters. {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bandit Key}}||000092BA&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bantien's Key}}||00022BB4&lt;br /&gt;
|[[Oblivion:Rochelle Bantien|Rochelle Bantien]], [[Oblivion:Samuel Bantien|Samuel Bantien]]&lt;br /&gt;
|Samuel Bantien's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Barash House Key}}||000513C1&lt;br /&gt;
|[[Oblivion:Myvryna Arano|Myvryna Arano]], [[Oblivion:Uzul gro-Grulam|Uzul gro-Grulam]]&lt;br /&gt;
|Myvryna Arano's House in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Basement Key}}||00035E50&lt;br /&gt;
|[[Oblivion:Jearl|Jearl]], [[Oblivion:Saveri Faram|Saveri Faram]]&lt;br /&gt;
|Trap door to Jearl's Basement in [[Oblivion:Bruma|Bruma]] and exterior door to [[Oblivion:Bruma Caverns|Bruma Caverns]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Baurus' Key}} {{Key Note|QI}}&lt;br /&gt;
|0001E702&lt;br /&gt;
|Given by [[Oblivion:Baurus|Baurus]] after selecting your [[Oblivion:Classes|Class]] {{Key Note|NP}}&lt;br /&gt;
|Door leading to the [[Oblivion:Imperial Prison Sewers|Imperial Prison Sewers]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Beldaburo Key}}||0005E182&lt;br /&gt;
|On a stone slab in [[Oblivion:Beldaburo#Anga|Beldaburo Anga]]&lt;br /&gt;
|A nearby gate in Beldaburo Anga {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Benirus Manor Key}} {{Key Note|QI}}&lt;br /&gt;
|00003A97&lt;br /&gt;
|Given by [[Oblivion:Velwyn Benirus|Velwyn Benirus]] upon purchasing [[Oblivion:Benirus Manor|Benirus Manor]] {{Key Note|NP}}&lt;br /&gt;
|Benirus Manor in Anvil and the Basement {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bernadette Peneles' Key}}||00029185&lt;br /&gt;
|[[Oblivion:Bernadette Peneles|Bernadette Peneles]]&lt;br /&gt;
|Bernadette Peneles' House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bit and Bridle Key}}||0001D1FF&lt;br /&gt;
|[[Oblivion:Hamlof Red-Tooth|Hamlof Red-Tooth]]&lt;br /&gt;
|Red Diamond Jewelry in the [[Oblivion:Market District|Market District]], Imperial City, and two display cases inside {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Black Brugo's Key}}||00085960&lt;br /&gt;
|[[Oblivion:Black Brugo|Black Brugo]]&lt;br /&gt;
|An Ayleid Coffer in [[Oblivion:Telepe|Telepe]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Blackwood Co. Basement Key}} {{Key Note|QI}}&lt;br /&gt;
|00035705&lt;br /&gt;
|[[Oblivion:Ri'Zakar|Ri'Zakar]]&lt;br /&gt;
|Door to [[Oblivion:Blackwood Company|Blackwood Company]] Basement in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bleak Mine Key}}||00098251&lt;br /&gt;
|On a table in [[Oblivion:Lord Drad's Estate|Lord Drad's Estate]]&lt;br /&gt;
|Exterior door to [[Oblivion:Bleak Mine|Bleak Mine]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Borba's Goods Key}}||000034E7&lt;br /&gt;
|[[Oblivion:Borba gra-Uzgash|Borba gra-Uzgash]], [[Oblivion:Magra gro-Naybek|Magra gro-Naybek]]&lt;br /&gt;
|Borba's Goods and Stores in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bradon's Key}} {{Key Note|QI}}&lt;br /&gt;
|000385A4&lt;br /&gt;
|[[Oblivion:Raynil Dralas|Raynil Dralas]]&lt;br /&gt;
|Chest in [[Oblivion:Boreal_Stone_Cave|Boreal Stone Cave]], also needs [[#Gelebourne's Key|Gelebourne's Key]] and [[#Raynil's Key|Raynil's Key]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bradus' Key}}||0000A268&lt;br /&gt;
|[[Oblivion:Rusia Bradus|Rusia Bradus]]&lt;br /&gt;
|Silgor Bradus' House in Anvil {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bralin's Key}}||000034EE&lt;br /&gt;
|[[Oblivion:Rythe Lythandas|Rythe Lythandus]], [[Oblivion:Tivela Lythandas|Tivela Lythandus]]&lt;br /&gt;
|Rythe Lythandas' House in Cheydinhal {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Branwen and Saliith's Key}}||000C47B3&lt;br /&gt;
|[[Oblivion:Branwen|Branwen]]&lt;br /&gt;
|Branwen and [[Oblivion:Saliith|Saliith]]'s chest in the [[Oblivion:Arena District|Arena District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bravil Castle Key}}||0000A073&lt;br /&gt;
|[[Oblivion:Count Regulus Terentius|Count Regulus Terentius]], [[Oblivion:Drels Theran|Drels Theran]], [[Oblivion:Dro'Nahrahe|Dro'Nahrahe]], [[Oblivion:Fathis Aren|Fathis Aren]], [[Oblivion:Gellius Terentius|Gellius Terentius]], [[Oblivion:Hans Black-Nail|Hans Black-Nail]], [[Oblivion:Viera Lerus|Viera Lerus]], Most [[Oblivion:City_Guard#Bravil|Bravil Guards]] &lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bravil Chapel Key}}||0000A078&lt;br /&gt;
|[[Oblivion:Chana Mona|Chana Mona]], [[Oblivion:Marz|Marz]], [[Oblivion:Olava the Fair|Olava the Fair]], [[Oblivion:Uravasa Othrelas|Uravasa Othrelas]]&lt;br /&gt;
|Left door to [[Oblivion:Bravil|Bravil]] Chapel Undercroft, door to Bravil Chapel Great Hall and left door to Bruma Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bravil Dungeon Key}}||0000A113&lt;br /&gt;
|[[Oblivion:Count Regulus Terentius|Count Regulus Terentius]], Both [[Oblivion:Imperial Jailor|Bravil Jailors]] (day and night shift)&lt;br /&gt;
|Several doors and the Evidence chest in Castle Bravil Dungeon, and right door to Bravil Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Brolus' Key}}||00035E4D&lt;br /&gt;
|[[Oblivion:Istirus Brolus|Istirus Brolus]], [[Oblivion:Jantus Brolus|Jantus Brolus]]&lt;br /&gt;
|Istirus Brolus' House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Brotch Calus' Key}}||00035E56&lt;br /&gt;
|[[Oblivion:Brotch Calus|Brotch Calus]]&lt;br /&gt;
|Brotch Calus' House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bruma Chapel Key}}||00036243&lt;br /&gt;
|[[Oblivion:Arentus Falvius|Arentus Falvius]], [[Oblivion:Cirroc|Cirroc]], [[Oblivion:Gan Luseph|Gan Luseph]], [[Oblivion:Isa Raman|Isa Raman]]&lt;br /&gt;
|Right door to Bruma Chapel Undercroft and door to Bruma Chapel Hall&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Bruma Dungeon Key}}||00036261&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Several doors and the Evidence chest in Castle Bruma Dungeon, and one door in Castle Bravil Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Caminalda's Key}}||0000A95A&lt;br /&gt;
|[[Oblivion:Caminalda|Caminalda]]&lt;br /&gt;
|Door to Caminalda's room at [[Oblivion:Brina Cross Inn|Brina Cross Inn]] and the chest in that room.&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Canne's Key}}||00029184&lt;br /&gt;
|[[Oblivion:Ambroise Canne|Ambroise Canne]]&lt;br /&gt;
|Ambroise Canne's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Captain Patneim's Key}}||000738E0&lt;br /&gt;
|[[Oblivion:Captain Baszone Patneim|Captain Baszone Patneim]]&lt;br /&gt;
|Chest in Captain Patneim's quarters aboard The Sea Tub Clarabella in [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Captain's Key}}||00049357&lt;br /&gt;
|[[Oblivion:Gaston Tussaud|Gaston Tussaud]]&lt;br /&gt;
|Exterior door to Gaston Tussaud's quarters aboard the Marie Elena in the [[Oblivion:Waterfront District|Waterfront District]], [[Oblivion:Imperial City|Imperial City]], and a chest inside those quarters&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Carandial's Key}}||0000A07A&lt;br /&gt;
|[[Oblivion:Carandial|Carandial]]&lt;br /&gt;
|Carandial's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Casta Scribonia's Key}}||0002921C&lt;br /&gt;
|[[Oblivion:Casta Scribonia|Casta Scribonia]]&lt;br /&gt;
|Casta Scribonia's House in [[Oblivion:Chorrol|Chorrol]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Anvil Interior Key}}||0000A263&lt;br /&gt;
|[[Oblivion:Baeralorn|Baeralorn]], [[Oblivion:Beatrice Gene|Beatrice Gene]], [[Oblivion:Colin Stedrine|Colin Stedrine]], [[Oblivion:Dairihill|Dairihill]], [[Oblivion:Countess Millona Umbranox|Countess Millona Umbranox]], [[Oblivion:City Guard#Anvil|Anvil Castle Guards]], [[Oblivion:Hieronymus Lex|Hieronymus Lex]] (after [[Oblivion:Taking Care of Lex|Taking Care of Lex]])&lt;br /&gt;
|Several doors inside Castle Anvil&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Anvil Key}}||0000A262&lt;br /&gt;
|[[Oblivion:Baeralorn|Baeralorn]], [[Oblivion:Beatrice Gene|Beatrice Gene]], [[Oblivion:Colin Stedrine|Colin Stedrine]], [[Oblivion:Dairihill|Dairihill]], [[Oblivion:Countess Millona Umbranox|Countess Millona Umbranox]], [[Oblivion:Orrin|Orrin]], [[Oblivion:City Guard#Anvil|Anvil Castle Guards]], [[Oblivion:Hieronymus Lex|Hieronymus Lex]] (after [[Oblivion:Taking Care of Lex|Taking Care of Lex]])&lt;br /&gt;
|Exterior door to Anvil City Watch Barracks&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Bravil Interior Key}}||0000A074&lt;br /&gt;
|[[Oblivion:Drels Theran|Drels Theran]], [[Oblivion:Dro'Nahrahe|Dro'Nahrahe]], [[Oblivion:Gellius Terentius|Gellius Terentius]], [[Oblivion:Count Regulus Terentius|Count Regulus Terentius]], [[Oblivion:Viera Lerus|Viera Lerus]], [[Oblivion:City Guard#Bravil|Bravil Castle Guards]], [[Oblivion:Fathis Aren|Fathis Aren]] (not during [[Oblivion:Arrow of Extrication|Arrow of Extrication]])&lt;br /&gt;
|Several doors inside Castle Bravil&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Bruma Interior Key}}||00035E45&lt;br /&gt;
|[[Oblivion:Burd|Burd]], [[Oblivion:Carius Runellius|Carius Runellius]], [[Oblivion:Countess Narina Carvain|Countess Narina Carvain]], [[Oblivion:Gerich Senarel|Gerich Senarel]], [[Oblivion:Tolgan|Tolgan]], [[Oblivion:Tyrellius Logellus|Tyrellius Logellus]], [[Oblivion:Yvara Channitte|Yvara Channitte]], [[Oblivion:City Guard#Bruma|Bruma Castle Guards]]&lt;br /&gt;
|Most doors inside Bruma Castle&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Bruma Key}}||00035E44&lt;br /&gt;
|[[Oblivion:Burd|Burd]], [[Oblivion:Carius Runellius|Carius Runellius]], [[Oblivion:Countess Narina Carvain|Countess Narina Carvain]], [[Oblivion:Gerich Senarel|Gerich Senarel]], [[Oblivion:Tyrellius Logellus|Tyrellius Logellus]], [[Oblivion:Yvara Channitte|Yvara Channitte]], [[Oblivion:City Guard#Bruma|Bruma Castle Guards]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Leyawiin Interior Key}}||0003597E&lt;br /&gt;
|[[Oblivion:Caelia Draconis|Caelia Draconis]], [[Oblivion:Count Marius Caro|Count Marius Caro]], [[Oblivion:Countess Alessia Caro|Countess Alessia Caro]], [[Oblivion:Hlidara Mothril|Hlidara Mothril]], [[Oblivion:Janonia Aurunceia|Janonia Aurunceia]], [[Oblivion:Januarius Aurunceia|Januarius Aurunceia]], [[Oblivion:On-Staya Sundew|On-Staya Sundew]], [[Oblivion:Tsavi|Tsavi]], [[Oblivion:City Guard#Leyawiin|Castle Leyawiin Guards]]&lt;br /&gt;
|A few doors inside Castle [[Oblivion:Leyawiin|Leyawiin]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Castle Leyawiin Key}}||0003597D&lt;br /&gt;
|[[Oblivion:Caelia Draconis|Caelia Draconis]], [[Oblivion:Count Marius Caro|Count Marius Caro]], [[Oblivion:Countess Alessia Caro|Countess Alessia Caro]], [[Oblivion:Hlidara Mothril|Hlidara Mothril]], [[Oblivion:Janonia Aurunceia|Janonia Aurunceia]], [[Oblivion:Januarius Aurunceia|Januarius Aurunceia]], [[Oblivion:On-Staya Sundew|On-Staya Sundew]], [[Oblivion:Tsavi|Tsavi]], [[Oblivion:City Guard#Leyawiin|Castle Leyawiin Guards]], Adamus Phillida's Bodyguard, [[Oblivion:Adamus Phillida|Adamus Phillida]] (after starting [[Oblivion:Permanent Retirement|Permanent Retirement]])&lt;br /&gt;
|Door in Castle Leyawiin Private Quarters&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Catacombs Key}}||0000C585&lt;br /&gt;
|[[Oblivion:Blind Moth Priest|Blind Moth Priest Prelates]]&lt;br /&gt;
|Several doors in the [[Oblivion:Temple of the Ancestor Moths|Temple of the Moths]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Chanel's Key}}||000242B5&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Charcoal Cave Key}}||0008BA68&lt;br /&gt;
|Chest in [[Oblivion:Charcoal Cave|Charcoal Cave]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cheydinhal Bridge Inn Key}}||000034E6&lt;br /&gt;
|[[Oblivion:Mariana Ancharia|Mariana Ancharia]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cheydinhal Castle}}||000034EB&lt;br /&gt;
|[[Oblivion:Count Andel Indarys|Count Andel Indarys]], [[Oblivion:Garrus Darelliun|Garrus Darelliun]], [[Oblivion:Naspia Cosma|Naspia Cosma]], [[Oblivion:Ra'qanar|Ra'qanar]], [[Oblivion:Ulene Hlervu|Ulene Hlervu]], [[Oblivion:Ulrich Leland|Ulrich Leland]], [[Oblivion:City Guard#Cheydinhal|Cheydinhal Castle Guard]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cheydinhal Castle Interior}}||000034EC&lt;br /&gt;
|[[Oblivion:Count Andel Indarys|Count Andel Indarys]], [[Oblivion:Garrus Darelliun|Garrus Darelliun]], [[Oblivion:Naspia Cosma|Naspia Cosma]], [[Oblivion:Ra'qanar|Ra'qanar]], [[Oblivion:Ulene Hlervu|Ulene Hlervu]], [[Oblivion:Ulrich Leland|Ulrich Leland]], [[Oblivion:City Guard#Cheydinhal|Cheydinhal Castle Guard]]&lt;br /&gt;
|A few doors in Castle [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cheydinhal Chapel Key}}||000034EA&lt;br /&gt;
|[[Oblivion:Errandil|Errandil]], [[Oblivion:Gruiand Garrana|Gruiand Garrana]], [[Oblivion:Hil the Tall|Hil the Tall]], [[Oblivion:Ohtesse|Ohtesse]]&lt;br /&gt;
|Door to Cheydinhal Chapel Hall&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cheydinhal Dungeon Key}}||000055D7&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Cheydinhal Jailors]] (day and night shift)&lt;br /&gt;
|Several doors and Evidence Chest in Cheydinhal Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Chorrol Castle Private Area}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}&lt;br /&gt;
|000242B2&lt;br /&gt;
|[[Oblivion:Bittneld the Curse-Bringer|Bittneld the Curse-Bringer]], [[Oblivion:Chanel|Chanel]], [[Oblivion:Countess Arriana Valga|Countess Arriana Valga]], [[Oblivion:Laythe Wavrick|Laythe Wavrick]], [[Oblivion:Orgnolf Hairy-Legs|Orgnolf Hairy-Legs]], [[Oblivion:Orok gro-Ghoth|Orok gro-Ghoth]], given by Countess Arriana Valga during the [[Oblivion:Canvas the Castle|Canvas the Castle]] quest.&lt;br /&gt;
|Most doors in Castle Chorrol&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Chorrol Chapel Undercroft Key}}||00029214&lt;br /&gt;
|[[Oblivion:Orag gra-Bargol|Orag gra-Bargol]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Chorrol Dungeon Key}}||0002917D&lt;br /&gt;
|[[Oblivion:Bittneld the Curse-Bringer|Bittneld the Curse-Bringer]], [[Oblivion:Orok gro-Ghoth|Orok gro-Ghoth]], both [[Oblivion:Imperial Jailor|Chorrol Jailors]] (day and night shift)&lt;br /&gt;
|Several doors and Evidence Chest in Castle Chorrol Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Chorrol Jail Key}}||0002AD2A&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Chorrol Jailors]] (day and night shift)&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cingor's Key}}||00035988&lt;br /&gt;
|[[Oblivion:Cingor|Cingor]]&lt;br /&gt;
|Cingor's House in Leyawiin {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|City-Swimmer's Key}}||0000A07D&lt;br /&gt;
|[[Oblivion:City-Swimmer|City-Swimmer]]&lt;br /&gt;
|City-Swimmer's House in Bravil {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Claudius Arcadia's House Key}}||00022BDE&lt;br /&gt;
|[[Oblivion:Adamus Phillida|Adamus Phillida]]&lt;br /&gt;
|Claudius Arcadia's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City, and a chest in the Private Quarters. {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Coast Guard Station Key}}||0003598C&lt;br /&gt;
|[[Oblivion:Decentius Opsius|Decentius Opsius]], Adamus Phillida's Bodyguard, [[Oblivion:Adamus Phillida|Adamus Phillida]] (after starting [[Oblivion:Permanent Retirement|Permanent Retirement]])&lt;br /&gt;
|Coast Guard Station, outside Leyawiin {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Commander's Chest Key}}||00093485&lt;br /&gt;
|[[Oblivion:Adamus Phillida|Adamus Phillida]]&lt;br /&gt;
|''used to open the chest next to the legion commander's desk (the desk where you need to put Adamus Phillida's finger)'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Commerce Office Key}}||0004798A&lt;br /&gt;
|[[Oblivion:Vinicia Melissaeia|Vinicia Melissaeia]]&lt;br /&gt;
|Office of Imperial Commerce in the [[Oblivion:Market District|Market District]], Imperial City, and doors to the Basement and Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Curtis' House Key}}||0001D5B2&lt;br /&gt;
|[[Oblivion:Curtis|Curtis]]&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Cyronin Sintav's House Key}}||0001781C&lt;br /&gt;
|[[Oblivion:Carmana Sintav|Carmana Sintav]], [[Oblivion:Cyronin Sintav|Cyronin Sintav]]&lt;br /&gt;
|Cyronin Sintav's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dagon Shrine Key}}||00033910&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Damian Magius' Key}}||000534F3&lt;br /&gt;
|[[Oblivion:Damian Magius|Damian Magius]]&lt;br /&gt;
|Imperial Trading Company Office in the [[Oblivion:Waterfront District|Waterfront District]], [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dar Jee's Key}}||00035980&lt;br /&gt;
|[[Oblivion:Dar Jee|Dar Jee]]&lt;br /&gt;
|Dar Jee's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dareloth's Key}}||000534F4&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Dareloth's House in the Waterfront District, Imperial City. Only available after [[Oblivion:The Ultimate Heist|The Ultimate Heist]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dark Fissure Cell Key}}||0005BEA0&lt;br /&gt;
|In a chest in [[Oblivion:Dark Fissure|Dark Fissure]]&lt;br /&gt;
|[[Oblivion:Dark Fissure|Dark Fissure]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Deepscorn Cell Key}}&amp;lt;br /&amp;gt;([[Oblivion:Vile Lair|Vile Lair]] specific)||xx001380&lt;br /&gt;
|[[Oblivion:Deepscorn Hollow (place)#Features|Dark Minion]] &lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Deepscorn Hollow Key}} {{Key Note|QI}}&amp;lt;br /&amp;gt;([[Oblivion:Vile Lair|Vile Lair]] specific)&lt;br /&gt;
|xx0046AD&lt;br /&gt;
|Given to you when the Vile Lair plugin is first loaded. &lt;br /&gt;
|Door to [[Oblivion:Deepscorn Hollow (place)|Deepscorn Hollow]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Derics' Key}}||00035983&lt;br /&gt;
|[[Oblivion:Mahei|Mahei]], [[Oblivion:Numeen|Numeen]]&lt;br /&gt;
|Mahei's House in Leyawiin {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Display Case Key|Key00049D21}}||00049D21&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Display Case Key|Key0008DD5F}}||0008DD5F&lt;br /&gt;
|[[Oblivion:S'thasa|S'thasa]]&lt;br /&gt;
|Display case, containing cheese, in Border Watch Inn in [[Oblivion:Border Watch|Border Watch]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Divine Elegance Key}}||0001D205&lt;br /&gt;
|[[Oblivion:Palonirya|Palonirya]]&lt;br /&gt;
|Divine Elegance in the [[Oblivion:Market District|Market District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dorian's House Key}}||00022BC6&lt;br /&gt;
|[[Oblivion:Dorian|Dorian]] &lt;br /&gt;
|Dorian's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dovyn Aren's Key}}||000177D3&lt;br /&gt;
|[[Oblivion:Dovyn Aren|Dovyn Aren]]&lt;br /&gt;
|Dovyn Aren's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dro'shanji's Key}}||0002CF34&lt;br /&gt;
|[[Oblivion:Dro'shanji|Dro'shanji]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Drothan's Key}}&amp;lt;br /&amp;gt;([[Oblivion:Unearthing Mehrunes Razor|Mehrunes' Razor]] specific)||xx0014FC&lt;br /&gt;
|[[Oblivion:Frathen Drothan|Frathen Drothan]]&lt;br /&gt;
|Closet door in [[Oblivion:Unearthing Mehrunes Razor#Sundercliff Commune|Frathen Drothan's Quarters]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dul gro-Shug's Key}}||00017779&lt;br /&gt;
|[[Oblivion:Dul gro-Shug|Dul gro-Shug]]&lt;br /&gt;
|Dul gro-Shug's House in the Elven Gardens District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dust Eater Cell Key}}||0006507C&lt;br /&gt;
|[[Oblivion:Dust Eater Goblin Shaman|Dust Eater Goblin Shaman]] in [[Oblivion:Barren Mine|Barren Mine]]&lt;br /&gt;
|Cell door in [[Oblivion:Barren Mine|Barren Mine]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dynari Amnis' Key}}||00022BBF&lt;br /&gt;
|[[Oblivion:Dynari Amnis|Dynari Amnis]]&lt;br /&gt;
|Dynari Amnis' House in the Talos Plaza District, Imperial City, and several chests inside it. {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Echo Cave Key}} {{Key Note|QI}}&lt;br /&gt;
|0001648F&lt;br /&gt;
|[[Oblivion:Bolor Savel|Bolor Savel]]&lt;br /&gt;
|Entrance to [[Oblivion:Echo Cave|Echo Cave]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Edgar's Discount Spells}}||00022A72&lt;br /&gt;
|[[Oblivion:Edgar Vautrine|Edgar Vautrine]]&lt;br /&gt;
|Edgar's Discount Spells in the [[Oblivion:Market District|Market District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Escape Route Key}}||00028EDE&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Estelle Renoit's Key}}||00029212&lt;br /&gt;
|[[Oblivion:Estelle Renoit|Estelle Renoit]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Eugal Belette's Key}}||0002921B&lt;br /&gt;
|[[Oblivion:Eugal Belette|Eugal Belette]]&lt;br /&gt;
|Eugal Belette's House in [[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Falcar's Key}} {{Key Note|QI}}&lt;br /&gt;
|0002E99F&lt;br /&gt;
|[[Oblivion:Falcar|Falcar]]&lt;br /&gt;
|Door to Falcar's room in the [[Oblivion:Mages Guild|Mages Guild]] Basement in [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Faregyl Inn Key}}||0000CBDC&lt;br /&gt;
|[[Oblivion:S'jirra|S'jirra]]&lt;br /&gt;
|Doors to rooms at the [[Oblivion:Faregyl Inn|Faregyl Inn]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fathis Ules' Key}}||0001781A&lt;br /&gt;
|[[Oblivion:Fathis Ules|Fathis Ules]]&lt;br /&gt;
|Fathis Ules' House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Feed Bag Key}}||00022A71&lt;br /&gt;
|[[Oblivion:Delos Fandas|Delos Fandas]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fighters Guild Key}}||0002229E&lt;br /&gt;
|[[Oblivion:Kurz gro-Baroth|Kurz gro-Baroth]], [[Oblivion:Lum gro-Baroth|Lum gro-Baroth]], [[Oblivion:Modryn Oreyn|Modryn Oreyn]], [[Oblivion:Sabine Laul|Sabine Laul]], [[Oblivion:Vilena Donton|Vilena Donton]]&lt;br /&gt;
|[[Oblivion:Fighters Guild|Fighters Guild]] in [[Oblivion:Chorrol|Chorrol]] and the door to the Basement&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fighting Chance Key}}||0001D157&lt;br /&gt;
|[[Oblivion:Rohssan|Rohssan]]&lt;br /&gt;
|A Fighting Chance in the [[Oblivion:Market District|Market District]], Imperial City, and the doors to the Basement and Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|First Edition Key}}||0001D155&lt;br /&gt;
|[[Oblivion:Phintias|Phintias]]&lt;br /&gt;
|First Edition in the Market District, Imperial City, and a chest that contains [[Oblivion:Mythic Dawn Commentaries 3|Mythic Dawn Commentaries 3]] during [[Oblivion:The Path of Dawn|The Path of Dawn]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|First Hunter's Run Key}} {{Key Note|QI}}||0018D13E&lt;br /&gt;
|Kurdan's Imperial Hunter in [[Oblivion:Fort Grief#The Hunter's Run|The Hunter's Run]], Fort Grief&lt;br /&gt;
|Door to [[Oblivion:Fort Grief|The Hunter's Abyss]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Flanau Hlaalu's Key|Falanu Hlaalu's Key}}||0002917B&lt;br /&gt;
|[[Oblivion:Falanu Hlaalu|Falanu Hlaalu]]&lt;br /&gt;
|All Things Alchemical in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fo'c's'le Key}}||0000BC68&lt;br /&gt;
|[[Oblivion:Anguilon|Anguilon]], [[Oblivion:Hauls-Ropes-Faster|Hauls-Ropes-Faster]], [[Oblivion:Isolde|Isolde]], [[Oblivion:Krognak gro-Brok|Krognak gro-Brok]], [[Oblivion:Mirabelle Monet|Mirabelle Monet]], [[Oblivion:Thurindil|Thurindil]], [[Oblivion:Timothee LaRouche|Timothee LaRouche]] &lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Forgotten Key}}||00074A8F&lt;br /&gt;
|Old Chest in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]]&lt;br /&gt;
|Forgotten Chest in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Blueblood Key}} {{Key Note|QI}}&lt;br /&gt;
|0003CD2D&lt;br /&gt;
|Marauder Warlord in [[Oblivion:Fort Blueblood|Fort Blueblood]]&lt;br /&gt;
|Two doors in [[Oblivion:Fort Blueblood|Fort Blueblood]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Bulwark Key}}&amp;amp;nbsp;{{Key Note|QI}}&amp;lt;br /&amp;gt;([[Oblivion:Knights of the Nine|Knights&amp;amp;nbsp;of&amp;amp;nbsp;the&amp;amp;nbsp;Nine]]&amp;amp;nbsp;specific)&lt;br /&gt;
|xx000FBF&lt;br /&gt;
|''nowhere'' &lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Grief Door Key}} {{Key Note|QI}}&lt;br /&gt;
|0001FEEE&lt;br /&gt;
|Kurdan's Orc Hunter in [[Oblivion:Fort Grief#The Hunter's Abyss|The Hunter's Abyss]], Fort Grief &lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Grief Real Key}} {{Key Note|QI}}&lt;br /&gt;
|0001FEF0&lt;br /&gt;
|[[Oblivion:Kurdan gro-Dragol|Kurdan gro-Dragol]]&lt;br /&gt;
|Gate door inside [[Oblivion:Fort Grief#The Hunter's Abyss|The Hunter's Abyss]], Fort Grief&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Ontus Key}}||0004ECEC&lt;br /&gt;
|[[Oblivion:Necromancer|Necromancers]] inside [[Oblivion:Fort Ontus|Fort Ontus]]&lt;br /&gt;
|Several doors in [[Oblivion:Fort Ontus|Fort Ontus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Redman Key}}||0009D2D6&lt;br /&gt;
|Chest near Boss Chest in [[Oblivion:Fort Redman#Fort Redman Hall of Judges|Fort Redman Hall of Judges]].&lt;br /&gt;
|Door from [[Oblivion:Fort Redman#Fort Redman Hall of Judges|Fort Redman Hall of Judges]] to [[Oblivion:Fort Redman|Fort Redman]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fort Sutch Gate Key}}||00032665&lt;br /&gt;
|[[Oblivion:Laenafil|Laenafil]], [[Oblivion:Neesha|Neesha]], [[Oblivion:Ulmug gro-Cromgog|Ulmug gro-Cromgog]]&lt;br /&gt;
|Prison gates in [[Oblivion:Fort Sutch|Fort Sutch]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Francois Motierre's Key}}||00029218&lt;br /&gt;
|[[Oblivion:Francois Motierre|Francois Motierre]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Frostcrag Spire Key}}&amp;amp;nbsp;{{Key Note|QI}}&amp;lt;br /&amp;gt;([[Oblivion:Frostcrag Spire (place)|Frostcrag&amp;amp;nbsp;Spire]]&amp;amp;nbsp;specific)&lt;br /&gt;
|xx000D50&lt;br /&gt;
|Given to you when the [[Oblivion:Wizard's Tower|Wizard's Tower]] plugin is first loaded. &lt;br /&gt;
|Door to [[Oblivion:Frostcrag Spire (place)|Frostcrag Spire]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Fyre Light Cave Key}}||0005B47F&lt;br /&gt;
|Chest in [[Oblivion:Fyrelight Cave#Fyrelight - The Lost Sump|Fyrelight - The Lost Sump]] &lt;br /&gt;
|Door from [[Oblivion:Fyrelight Cave#Fyrelight - Deep Canyon|Fyrelight - Deep Canyon]] to [[Oblivion:Fyrelight Cave#Fyrelight - The Lost Sump|Fyrelight - The Lost Sump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gallenus Rosentia's Key}}||00033C71&lt;br /&gt;
|[[Oblivion:Rosentia Gallenus|Rosentia Gallenus]]&lt;br /&gt;
|Rosentia Gallenus' House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ganredhel's Key}}||000034F2&lt;br /&gt;
|[[Oblivion:Ganredhel|Ganredhel]]&lt;br /&gt;
|Ganredhel's House in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Garrus Darelliun's Key}}||0003C2C1&lt;br /&gt;
|[[Oblivion:Garrus Darelliun|Garrus Darelliun]]&lt;br /&gt;
|Garrus Darelliun's room in the Cheydinhal Castle Guard Barracks {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Geem Jasaiin's Key}}||0001EB81&lt;br /&gt;
|[[Oblivion:Geem Jasaiin|Geem Jasaiin]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gelebourne's Key}} {{Key Note|QI}}&lt;br /&gt;
|000385A2&lt;br /&gt;
|[[Oblivion:Raynil Dralas|Raynil Dralas]]&lt;br /&gt;
|Chest in [[Oblivion:Boreal_Stone_Cave|Boreal Stone Cave]], also needs [[#Bradon's Key|Bradon's Key]] and [[#Raynil's Key|Raynil's Key]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gharz House Key}}||000034E2&lt;br /&gt;
|[[Oblivion:Bazur gro-Gharz|Bazur gro-Gharz]]&lt;br /&gt;
|Bazur gro-Gharz' House in Cheydinhal {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gilen Norvalo's Key}}||0001D35E&lt;br /&gt;
|[[Oblivion:Gilen Norvalo|Gilen Norvalo]], [[Oblivion:Ralsa Norvalo|Ralsa Norvalo]]&lt;br /&gt;
|Gilen Norvalo's House in the [[Oblivion:Temple District|Temple District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Glarthir's Key}}||0001DC48&lt;br /&gt;
|[[Oblivion:Glarthir|Glarthir]] &lt;br /&gt;
|Glarthir's House in [[Oblivion:Skingrad|Skingrad]] and the door to the Basement {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Glarthir's Secret Key}}||000831BB&lt;br /&gt;
|Behind a pewter bowl on a set of bookshelves in [[Oblivion:Glarthir|Glarthir]]'s Basement in [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|Cupboard on the second floor of Glarthir's House, Skingrad&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gogan's House Key}}||00064202&lt;br /&gt;
|[[Oblivion:Gogan|Gogan]], [[Oblivion:Maelona|Maelona]]&lt;br /&gt;
|Gogan's House in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gogron gro-Bolmog's Key}}||0006C677&lt;br /&gt;
|[[Oblivion:Gogron gro-Bolmog|Gogron gro-Bolmog]]&lt;br /&gt;
|Gogron gro-Bolmog's chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]], Cheydinhal&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Graman's House Key}}||0001D35D&lt;br /&gt;
|[[Oblivion:Graman gro-Marad|Graman gro-Marad]], [[Oblivion:Umog gra-Marad|Umog gra-Marad]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Grey Throat's House Key}}||0001DA91&lt;br /&gt;
|[[Oblivion:Grey-Throat|Grey-Throat]]&lt;br /&gt;
|Grey-Throat's House in the Temple District, Imperial City&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Guildmaster's Key|Key0018D83F}}||0018D83F&lt;br /&gt;
|Given to you on completion of [[Oblivion:The Ultimate Heist|The Ultimate Heist]] (This key's name is exactly the same as the key below) {{Key Note|UOP}}&lt;br /&gt;
|Dareloth's House in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City, and the door to the Guildmaster's office. Available after completing [[Oblivion:The Ultimate Heist|The Ultimate Heist]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Guildmaster's Key|Key0006E2EA}}||0006E2EA&lt;br /&gt;
|Given by [[Oblivion:Modryn Oreyn|Modryn Oreyn]] after completing [[Oblivion:The Hist|The Hist]]. {{Key Note|NP}} (This key's name is exactly the same as the key above) {{Key Note|UOP}}&lt;br /&gt;
|Guildmaster's Chest in the [[Oblivion:Chorrol|Chorrol]] [[Oblivion:Fighters Guild|Fighters Guild]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gundalas' Key}}||0003598D&lt;br /&gt;
|[[Oblivion:Gundalas|Gundalas]], [[Oblivion:Elsynia|Elsynia]]&lt;br /&gt;
|Best Goods and Guarantees in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gunder's Key}}||00029186&lt;br /&gt;
|[[Oblivion:Gunder|Gunder]], [[Oblivion:Eyja|Eyja]] &lt;br /&gt;
|Colovian Traders in Skingrad {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Gweden Basement Key}}||0008696D&lt;br /&gt;
|[[Oblivion:Faustina Cartia|Faustina Cartia]], [[Oblivion:Tsarrina|Tsarrina]]&lt;br /&gt;
|[[Oblivion:Gweden Farm|Gweden Farm]] Basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hackdirt Key}}||00028B7B&lt;br /&gt;
|[[Oblivion:Etira Moslin|Etira Moslin]], [[Oblivion:Vlanhonder Moslin|Vlanhonder Moslin]], Some of the Hackdirt Brethren, one on a table in [[Oblivion:Hackdirt|Hackdirt Caverns]], given during [[Oblivion:A Shadow Over Hackdirt|A Shadow Over Hackdirt]]&lt;br /&gt;
|Moslin's Dry Goods, Jiv Hiriel's House, Marlena's Brussiner's House, Natch Pinder's House, door to Moslin's Room in Moslin's Inn, all trapdoors in [[Oblivion:Hackdirt|Hackdirt]] leading to Hackdirt Caverns and [[Oblivion:Dar-Ma|Dar-Ma]]'s cell door&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hagaer's House Key}}||0001DA94&lt;br /&gt;
|[[Oblivion:Hagaer|Hagaer]]&lt;br /&gt;
|Hagaer's House in the [[Oblivion:Temple District|Temple District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hame Dungeon Key}}||00085083&lt;br /&gt;
|On a crate in [[Oblivion:Hame#Hame Silasel|Hame Silasel]]&lt;br /&gt;
|Several gate doors in [[Oblivion:Hame|Hame]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hammer and Axe Key}}||00035E43&lt;br /&gt;
|[[Oblivion:Fjotreid|Fjotreid]]&lt;br /&gt;
|Hammer and Axe in [[Oblivion:Bruma|Bruma]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Harm's Folly Key}}||00189D0F&lt;br /&gt;
|[[Oblivion:Corrick Northwode|Corrick Northwode]]&lt;br /&gt;
|[[Oblivion:Harm's Folly|Harm's Folly]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hastrel Ottus' House Key}}||0001D35B&lt;br /&gt;
|[[Oblivion:Hastrel Ottus|Hastrel Ottus]], [[Oblivion:Alessia Ottus|Alessia Ottus]], [[Oblivion:Ida Ottus|Ida Ottus]]&lt;br /&gt;
|Hastrel Ottus' House in the Temple District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Helvius Cecia's Key}}||00035E54&lt;br /&gt;
|[[Oblivion:Helvius Cecia|Helvius Cecia]]&lt;br /&gt;
|Helvius Cecia's House in Bruma and a cupboard inside {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Helvo Atius' Key}}||00022BB0&lt;br /&gt;
|[[Oblivion:Helvo Atius|Helvo Atius]], [[Oblivion:Severius Atius|Severius Atius]]&lt;br /&gt;
|Helvo Atius' House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Henantier's Key}}||0002CF33&lt;br /&gt;
|[[Oblivion:Henantier|Henantier]]&lt;br /&gt;
|Henantier's House in [[Oblivion:Bravil|Bravil]] {{Key Note|KR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Herminia Cinna's House Key}}||000177F2&lt;br /&gt;
|[[Oblivion:Herminia Cinna|Herminia Cinna]]&lt;br /&gt;
|Herminia Cinna's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City, the doors to the Basement and Private Quarters, and the desk in the Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|High Fane Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0002AF06&lt;br /&gt;
|Given by [[Oblivion:Umbacano|Umbacano]] when you start the [[Oblivion:Nothing You Can Possess|Nothing You Can Possess]] quest, [[Oblivion:Claude_Maric|Claude Maric]]&lt;br /&gt;
|Unique gate in [[Oblivion:Malada|Malada]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Honmund's Key}}||00035E47&lt;br /&gt;
|[[Oblivion:Honmund|Honmund]], [[Oblivion:Alga|Alga]]&lt;br /&gt;
|Honmund's House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Horn Cave Cellar Key}}||0005B609&lt;br /&gt;
|In a sack in [[Oblivion:Horn Cave|Horn Cave]]&lt;br /&gt;
|Door in [[Oblivion:Horn Cave|Horn Cave]] and a trap door to [[Oblivion:Horn Cave#Horn Cave Still Pools|Horn Cave Still Pools]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Horn Cave Storage Key}}||0005BC2A&lt;br /&gt;
|In a chest in [[Oblivion:Horn Cave|Horn Cave]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Hrol Ulfgar's Key}}||00098293&lt;br /&gt;
|[[Oblivion:Hrol Ulfgar|Hrol Ulfgar]]&lt;br /&gt;
|Hrol Ulfgar's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ida Vlinorman's House Key}}||000177EE&lt;br /&gt;
|[[Oblivion:Ida Vlinorman|Ida Vlinorman]]&lt;br /&gt;
|Ida Vlinorman's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imbel Family Crypt Key}} {{Key Note|QI}}&lt;br /&gt;
|000152FF&lt;br /&gt;
|Given by [[Oblivion:Jakben, Earl of Imbel|Jakben, Earl of Imbel]] during the [[Oblivion:Boots_of_Springheel_Jak|Boots of Springheel Jak]] quest {{Key Note|NP}}&lt;br /&gt;
|Door to Catacombs in Jakben Imbel's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|KR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imbel House Key}}||0009DB17&lt;br /&gt;
|[[Oblivion:Jakben, Earl of Imbel|Jakben, Earl of Imbel]], [[Oblivion:Gemellus Axius|Gemellus Axius]]&lt;br /&gt;
|Jakben Imbel's House in the Talos Plaza District, Imperial City, and most doors inside the house {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial City Lighthouse Key}}||0009096C&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Ladder from the Imperial City Lighthouse private quarters to the Imperial Watch Barracks {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial City Sewers Key}} {{Key Note|QI}}&lt;br /&gt;
|0004F61A&lt;br /&gt;
|Given by [[Oblivion:Vicente_Valtieri|Vicente Valtieri]] during the [[Oblivion:Scheduled_for_Execution|Scheduled for Execution]] quest {{Key Note|NP}}&lt;br /&gt;
|Door to the [[Oblivion:Imperial Prison Sewer|Imperial Prison Sewer]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Palace Key}}||00115E05&lt;br /&gt;
|[[Oblivion:High Chancellor Ocato|High Chancellor Ocato]], [[Oblivion:City Guard#Palace Guards|Imperial Palace Guards]], [[Oblivion:Blind Moth Priest|Blind Moth Priests in the Imperial Palace]]&lt;br /&gt;
|Several doors inside the Imperial Palace, [[Oblivion:Green Emperor Way|Green Emperor Way]], Imperial City (But not the doors from the Elder Council Chambers to the Imperial Guard Quarters) {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Prison Key|Key00092D8A}}||00092D8A&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Imperial Jailors]] in the [[Oblivion:Prison District|Imperial Prison]] (day and night shift)&lt;br /&gt;
|A few cell doors in the Imperial Prison {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Prison Key|Key000950C2}}||000950C2&lt;br /&gt;
|[[Oblivion:City Guard#Inside|Imperial Prison Guards]] in the [[Oblivion:Imperial Prison Sewer|Imperial Prison Sewer]], On a table in the [[Oblivion:Imperial Prison Sewer|Imperial Prison]]&lt;br /&gt;
|Door from the [[Oblivion:Imperial Prison Sewer|Imperial Prison]] to The Bastion in the [[Oblivion:Prison District|Prison District]], Imperial City&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Sewer Key}} {{Key Note|QI}}&lt;br /&gt;
|00027477&lt;br /&gt;
|Given by the [[Oblivion:Gray Fox|Gray Fox]] during [[Oblivion:The Ultimate Heist|The Ultimate Heist]], on a table in [[Oblivion:The Palace Sewers|The Palace Sewers]]&lt;br /&gt;
|A gate in [[Oblivion:Beneath the Bloodworks|Beneath the Bloodworks]] leading to [[Oblivion:The Palace Sewers|The Palace Sewers]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Trading Company Key}}||000534F5&lt;br /&gt;
|[[Oblivion:Armand_Christophe|Armand Christophe]], [[Oblivion:Damian Magius|Damian Magius]]&lt;br /&gt;
|Imperial Trading Company Warehouses and Office in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City, and several doors inside them&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Watch Key}}||00015EAF&lt;br /&gt;
|[[Oblivion:Adamus Phillida|Adamus Phillida]], [[Oblivion:Audens Avidius|Audens Avidius]], [[Oblivion:Carmalo Truiand|Carmalo Truiand]], [[Oblivion:Hieronymus Lex|Hieronymus Lex]], [[Oblivion:Itius Hayn|Itius Hayn]], [[Oblivion:Servatius Quintilius|Servatius Quintilius]], [[Oblivion:City Guard#Imperial City|Imperial Guards]]&lt;br /&gt;
|Northwest Watch Tower, door to the [[Oblivion:Imperial Legion Offices|Imperial Legion Offices]] Basement and the ladder to The Bastion Tower, all in the Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Imperial Watch Office Key}}||00086967&lt;br /&gt;
|[[Oblivion:Adamus Phillida|Adamus Phillida]]&lt;br /&gt;
|[[Oblivion:Imperial Legion Offices|Imperial Legion Offices]], The Bastion and several doors inside them, and a chest in the Imperial Legion Offices. All in the Prison District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Iniel Sintav's House Key}}||00017775&lt;br /&gt;
|[[Oblivion:Iniel Sintav|Iniel Sintav]]&lt;br /&gt;
|Iniel Sintav's House in the Elven Gardens District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Inventius' Key}}||0000A267&lt;br /&gt;
|[[Oblivion:Pinarus Inventius|Pinarus Inventius]], [[Oblivion:Astia Inventius|Astia Inventius]]&lt;br /&gt;
|Pinarus Inventius' house in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Irene Metric's House Key}}||0001777C&lt;br /&gt;
|[[Oblivion:Irene Metrick|Irene Metrick]]&lt;br /&gt;
|Irene Metrick's House in the Elven Gardens District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Iron Key}}||00159826&lt;br /&gt;
|Goblin Shaman's body in the [[Oblivion:Imperial Prison Sewer|Imperial Prison]]&lt;br /&gt;
|Door to [[Oblivion:Imperial Prison Sewer|Imperial Substructure]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|J'bari's Key}}||00035981&lt;br /&gt;
|[[Oblivion:J'bari|J'bari]], [[Oblivion:Tsrava|Tsrava]]&lt;br /&gt;
|J'Bari's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|J'Ghasta's Key}}||00035E55&lt;br /&gt;
|[[Oblivion:J'Ghasta|J'Ghasta]]&lt;br /&gt;
|J'Ghasta's House in [[Oblivion:Bruma|Bruma]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|J'mhad's House Key}}||00022BE0&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|J'mhad's House in the [[Oblivion:Temple District|Temple District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jair's Key}}||000477E4&lt;br /&gt;
|[[Oblivion:Isleif the Open Handed|Isleif the Open Handed]]&lt;br /&gt;
|Jair's Shack in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jakben Imbel's House Key}}||00022BC8&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Door to Springheel Jak's coffin in Jakben Imbel's House Catacombs in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jastia Sintav's House Key}}||00017819&lt;br /&gt;
|[[Oblivion:Jastia Sintav|Jastia Sintav]], [[Oblivion:Jena Sintav|Jena Sintav]]&lt;br /&gt;
|Jastia Sintav's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jearl's Key}}||0002007F&lt;br /&gt;
|[[Oblivion:Jearl|Jearl]]&lt;br /&gt;
|Jearl's House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jeetum Ze's Room Key}} {{Key Note|QI}}||000A5650&lt;br /&gt;
|[[Oblivion:Ja'Fazir|Ja'Fazir]]&lt;br /&gt;
|Jeetum-Ze's Room in the Blackwood Company Hall in Leyawiin {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jenseric's Cabin Key}}||00064615&lt;br /&gt;
|[[Oblivion:Roland Jenseric|Roland Jenseric]]&lt;br /&gt;
|[[Oblivion:Roland Jenseric's Cabin|Roland Jenseric's Cabin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jenseric's House Key}}||0001DB08&lt;br /&gt;
|[[Oblivion:Roland Jenseric|Roland Jenseric]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jensine's Merchandise}}||0001D201&lt;br /&gt;
|[[Oblivion:Jensine|Jensine]]&lt;br /&gt;
|Jensine's &amp;quot;Good as New&amp;quot; Mechandise in the [[Oblivion:Market District|Market District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jesan Sextius' Key}}||0000A26D&lt;br /&gt;
|[[Oblivion:Jesan Sextius|Jesan Sextius]], [[Oblivion:Gorgo gro-Shura|Gorgo gro-Shura]]&lt;br /&gt;
|Jesan Sextius' House in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jewelry Box Key}}||0000A9D7&lt;br /&gt;
|[[Oblivion:Countess Alessia Caro|Countess Alessia Caro]]&lt;br /&gt;
|Alessia's Jewelry Box in Castle Leyawiin Lords' Manor Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Jirolin Doran's Key}}||00029219&lt;br /&gt;
|[[Oblivion:Ariela Doran|Ariela Doran]], [[Oblivion:Jirolin Doran|Jirolin Doran]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Kalthar's Key}} {{Key Note|QI}}||0000CF21&lt;br /&gt;
|[[Oblivion:Kalthar|Kalthar]]&lt;br /&gt;
|Doors to [[Oblivion:Dagail|Dagail]]'s father's coffin in [[Oblivion:Fort Blueblood#Fort Blueblood Halls|Fort Blueblood Halls]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Kastus Sintav's House Key}}||00017817&lt;br /&gt;
|[[Oblivion:Kastus Sintav|Kastus Sintav]], [[Oblivion:Beran Sintav|Beran Sintav]], [[Oblivion:Vontan Sintav|Vontan Sintav]]&lt;br /&gt;
|Kastus Sintav's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Key|Key0003EE5D}}||0003EE5D&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Key|Key0006DF2E}}||0006DF2E&lt;br /&gt;
|On a table in [[Oblivion:Memorial Cave|Memorial Cave]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Key of Hidden Wealth}}||000C59A2&lt;br /&gt;
|Chest outside, on top of [[Oblivion:Fort Coldcorn|Fort Coldcorn]]&lt;br /&gt;
|Chest that is a distance away from [[Oblivion:Fort Coldcorn|Fort Coldcorn]], it is found during the [[Oblivion:The Unbeaten Path|The Unbeaten Path]] quest {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|King and Queen Tavern Key}}||00022B6E&lt;br /&gt;
|[[Oblivion:Ley Marillin|Ley Marillin]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Kvatch Guard House Key}} {{Key Note|QI}}||00031D31&lt;br /&gt;
|[[Oblivion:Berich Inian|Berich Inian]]&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Kvinchal's Key}}||000477E3&lt;br /&gt;
|[[Oblivion:Bronsila Kvinchal|Bronsila Kvinchal]], [[Oblivion:Kastav Kvinchal|Kastav Kvinchal]], [[Oblivion:Vlanarus Kvinchal|Vlanarus Kvinchal]]&lt;br /&gt;
|Kvinchal's Shack in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lazare Milvan's Key}}||00029190&lt;br /&gt;
|[[Oblivion:Lazare Milvan|Lazare Milvan]]&lt;br /&gt;
|Lazare Milvan's house in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lelles' Quality Mercandise Key}}||0000A25F&lt;br /&gt;
|[[Oblivion:Norbert Lelles|Norbert Lelles]], [[Oblivion:Aenvir|Aenvir]], [[Oblivion:Dranas Lerano|Dranas Lerano]], [[Oblivion:Storn the Burly|Storn the Burly]]&lt;br /&gt;
|Lelles' Quality Merchandise in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Leyawiin Chapel Key}}||00069B16&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Both doors to [[Oblivion:Leyawiin|Leyawiin]] Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Leyawiin City Watch Key}}||0003597F&lt;br /&gt;
|[[Oblivion:City Guard#Leyawiin|Leyawiin Guards]], Adamus Phillida's Bodyguard, [[Oblivion:Adamus Phillida|Adamus Phillida]] (after starting [[Oblivion:Permanent Retirement|Permanent Retirement]])&lt;br /&gt;
|City Watch Barracks in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Leyawiin Dungeon Key}}||00035F8C&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Leyawiin Jailors]] (day and night shift)&lt;br /&gt;
|Several doors and Evidence Chest in Castle Leyawiin Dungeon {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Leyawiin Secret Room Key}}||00092156&lt;br /&gt;
|[[Oblivion:Caelia Draconis|Caelia Draconis]], [[Oblivion:Count Marius Caro|Count Marius Caro]]&lt;br /&gt;
|Doors to Castle Leyawiin Secret Room {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lich Key}}&amp;lt;br /&amp;gt;([[Oblivion:Fighter's Stronghold|Fighter's&amp;amp;nbsp;Stronghold]]&amp;amp;nbsp;specific)||xx00e339&lt;br /&gt;
|[[Oblivion:Battlehorn Castle Creatures#Arielle Jurard|Arielle Jurard]] (Lich)&lt;br /&gt;
|Chest in [[Oblivion:Battlehorn Castle (place)|Battlehorn Grotto]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lighthouse Cellar Key}} {{Key Note|QI}}||00054031&lt;br /&gt;
|[[Oblivion:Ulfgar Fog-Eye|Ulfgar Fog-Eye]] (also given by him during [[Oblivion:Following A Lead|Following A Lead]])&lt;br /&gt;
|Lighthouse Cellar in [[Oblivion:Anvil|Anvil]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lighthouse Key}}||0000A25E&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lindai's Royal Tomb Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||000A55FC&lt;br /&gt;
|Given by [[Oblivion:Herminia Cinna|Herminia Cinna]] {{Key Note|NP}}&lt;br /&gt;
|Door to [[Oblivion:Ayleid Crown of Lindai|Ayleid Crown of Lindai]] in [[Oblivion:Lindai#Lindai Inner Tombs|Lindia Inner Tombs]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lirrians' Key}}||00035E4B&lt;br /&gt;
|[[Oblivion:Erline Lirrian|Erline Lirrian]]&lt;br /&gt;
|Bradon Lirrian's House in [[Oblivion:Bruma|Bruma]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Llevana Nedaren's Key}}||000034E4&lt;br /&gt;
|[[Oblivion:Llevana Nedaren|Llevana Nedaren]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Loche's House Key}}||0000A081&lt;br /&gt;
|[[Oblivion:Aleron Loche|Aleron Loche]], [[Oblivion:Ursanne Loche|Ursanne Loche]]&lt;br /&gt;
|Aleron Loche's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lorkmir's House Key|Key00017833}}||00017833&lt;br /&gt;
|[[Oblivion:Faelian|Faelian]] (also given by him if you give him Skooma)&lt;br /&gt;
|Lorkmir's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lorkmir's House Key|Key00017776}}||00017776&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lost Boy's Key}}||000998CF&lt;br /&gt;
|Wooden chest in [[Oblivion:Lost Boy Cavern#Lost Boy's Hidden Bastion|Lost Boy's Hidden Bastion]]&lt;br /&gt;
|Door in [[Oblivion:Lost Boy Cavern#Lost Boy's Hidden Bastion|Lost Boy's Hidden Bastion]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Luciana Galena's Key}}||0000A07F&lt;br /&gt;
|[[Oblivion:Luciana Galena|Luciana Galena]]&lt;br /&gt;
|Luciana Galena's house in Bravil {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Luronk's House Key}}||0001DA8F&lt;br /&gt;
|[[Oblivion:Luronk gro-Glurzog|Luronk gro-Glurzog]]&lt;br /&gt;
|Luronk gro Glurzog's House in the [[Oblivion:Temple District|Temple District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Lyra Rosentia's Key}}||00035E49&lt;br /&gt;
|[[Oblivion:Lyra Rosentia|Lyra Rosentia]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! Name !! Object ID !! Found !! Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mach-Na's Key}}||000034E8&lt;br /&gt;
|[[Oblivion:Mach-Na|Mach-Na]]&lt;br /&gt;
|Mach-Na's Books in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mages Guild Key}} {{Key Note|QI}}||0002229C&lt;br /&gt;
|[[Oblivion:Alberic Litte|Alberic Litte]], [[Oblivion:Angalmo|Angalmo]], [[Oblivion:Athragar|Athragar]], [[Oblivion:Jeanne Frasoric|Jeanne Frasoric]], [[Oblivion:J'skar|J'skar]], [[Oblivion:Selena Orania|Selena Orania]], [[Oblivion:Teekeeus|Teekeeus]], [[Oblivion:Volanaro|Volanaro]], given to you by a guild master when you [[Oblivion:Join the Mages Guild|Join the Mages Guild]]&lt;br /&gt;
|Doors to the Basements and Upper Quarters of the [[Oblivion:Mages Guild|Mages Guilds]] in [[Oblivion:Anvil|Anvil]], [[Oblivion:Bravil|Bravil]], [[Oblivion:Bruma|Bruma]], [[Oblivion:Cheydinhal|Cheydinhal]], [[Oblivion:Chorrol|Chorrol]], [[Oblivion:Leyawiin|Leyawiin]] and [[Oblivion:Skingrad|Skingrad]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Magul House Key}}||000034E1&lt;br /&gt;
|[[Oblivion:Oghash gra-Magul|Oghash gra-Magul]]&lt;br /&gt;
|Oghash gra-Magul's House in Cheydinhal {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Malyani Dalvilu's Key}}||00098298&lt;br /&gt;
|[[Oblivion:Malyani Dalvilu|Malyani Dalvilu]]&lt;br /&gt;
|Malyani Dalvilu's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Marana Rian's House Key}}||0001DA96&lt;br /&gt;
|[[Oblivion:Marana Rian|Marana Rian]]&lt;br /&gt;
|Marana Rian's House in the [[Oblivion:Temple District|Temple District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Margarte's Key}}||00035985&lt;br /&gt;
|[[Oblivion:Margarte|Margarte]], [[Oblivion:Eitar|Eitar]]&lt;br /&gt;
|Margarte's House in Leyawiin {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Marinus Catiotus' House}}||000177EF&lt;br /&gt;
|[[Oblivion:Marinus Catiotus|Marinus Catiotus]]&lt;br /&gt;
|Marinus Catiotus' House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Matthias' House Key}}||00022BBB&lt;br /&gt;
|[[Oblivion:Matthias Draconis|Matthias Draconis]], [[Oblivion:Lurio Maenius|Lurio Maenius]]&lt;br /&gt;
|Matthias Draconis' House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Medrike's Key}} {{Key Note|QI}}||0000C32A&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Methredhel's House Key}}||0005202F&lt;br /&gt;
|[[Oblivion:Methredhel|Methredhel]], [[Oblivion:Adanrel|Adanrel]], [[Oblivion:Carwen|Carwen]]&lt;br /&gt;
|Mathredhel's House in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mine Key}}||0000295D&lt;br /&gt;
|[[Oblivion:Rienna|Rienna]], also given by her during the [[Oblivion:Desolate Mine (quest)|Desolate Mine]] quest&lt;br /&gt;
|Gate in [[Oblivion:Desolate Mine (place)|Desolate Mine]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mirabelle Monet's Key}}||0000A265&lt;br /&gt;
|[[Oblivion:Mirabelle Monet|Mirabelle Monet]]&lt;br /&gt;
|Two doors inside the Fo'c's'le Private Quarters in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Miscarcand Key}}||000C58B6&lt;br /&gt;
|[[Oblivion:King of Miscarcand|King of Miscarcand]]&lt;br /&gt;
|Gate door to exit in [[Oblivion:Miscarcand (place)#Miscarcand, Morimath|Miscarcand, Morimath]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Modryn Oreyn's Key}}||00029220&lt;br /&gt;
|[[Oblivion:Modryn Oreyn|Modryn Oreyn]]&lt;br /&gt;
|Modryn Oreyn's House in Chorrol {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Moranda Gate Key}}||00051871&lt;br /&gt;
|In an Ayleid cask in [[Oblivion:Moranda#Moranda Abaspania|Moranda Abaspania]]&lt;br /&gt;
|Gate door in [[Oblivion:Moranda|Moranda]] &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mraaj-Dar's Key}}||0006FDA7&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]]&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar's]] chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] {{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Murgakh gro-Ushag's Key}}||0002921E&lt;br /&gt;
|[[Oblivion:Malintus Ancrus|Malintus Ancrus]], [[Oblivion:Glistel|Glistel]]&lt;br /&gt;
|Malintrus Ancrus' House in Chorrol&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Bravil House Key}}||0004ED80&lt;br /&gt;
|Given by [[Oblivion:Count Regulus Terentius|Count Regulus Terentius]] after [[Oblivion:Buying a house in Bravil|Buying a house in Bravil]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Houses#Bravil|My Bravil House]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Bruma House Key}}||0004ED88&lt;br /&gt;
|Given by [[Oblivion:Countess Narina Carvain|Countess Narina Carvain]] after [[Oblivion:Buying a house in Bruma|Buying a house in Bruma]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Houses#Bruma|My Bruma House]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Cheydinhal House Key}}||0004ED87&lt;br /&gt;
|Given by [[Oblivion:Count Andel Indarys|Count Andel Indarys]] after [[Oblivion:Buying a house in Cheydinhal|Buying a house in Cheydinhal]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Houses#Cheydinhal|My Cheydinhal House]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Chorrol House Key}}||0004ED8A&lt;br /&gt;
|Given by [[Oblivion:Countess Arriana Valga|Countess Arriana Valga]] after [[Oblivion:Buying a house in Chorrol|Buying a house in Chorrol]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Arborwatch|Arborwatch]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Imperial City House Key}}||0005319E&lt;br /&gt;
|Given by [[Oblivion:Vinicia Melissaeia|Vicinia Melissaeia]] after [[Oblivion:Buy a house in the Imperial City|Buy a house in the Imperial City]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Houses#Imperial City|My Imperial City House]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Leyawiin House Key}}||0004ED86&lt;br /&gt;
|Given by [[Oblivion:Count Marius Caro|Count Marius Caro]] after [[Oblivion:Buying a house in Leyawiin|Buying a house in Leyawiin]] {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Houses#Leyawiin|My Leyawiin House]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|My Skingrad House Key}}||0004ED89&lt;br /&gt;
|Given by [[Oblivion:Shum gro-Yarug|Shum gro-Yarug]] after [[Oblivion:Buying a house in Skingrad|Buying a house in Skingrad]], [[Oblivion:Eyja|Eyja]] (after completing [[Oblivion:Helping Hands|Helping Hands]]) {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:Rosethorn Hall|Rosethorn Hall]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mystic Emporium Key}}||0001D1FE&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]]&lt;br /&gt;
|Mystic Emporium in the [[Oblivion:Market District|Market District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|NE Watch Tower Key}}||00053FF3&lt;br /&gt;
|[[Oblivion:Audens Avidius|Audens Avidius]], [[Oblivion:Carmalo Truiand|Carmalo Truiand]], [[Oblivion:Itius Hayn|Itius Hayn]] (who is based in the NW Watch Tower so should have that key instead {{Key Note|UOP}})&lt;br /&gt;
|Ladder to Captain's Quarters in the Northeast Watch Barrack in the [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Necromancer's Moss Rock Key}}||0005B912&lt;br /&gt;
|In a chest in [[Oblivion:Moss Rock Cavern|Moss Rock Cavern]]&lt;br /&gt;
|Door to room in [[Oblivion:Moss Rock Cavern|Moss Rock Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Neville's Chest Key}}||000852DB&lt;br /&gt;
|[[Oblivion:Neville|Neville]]&lt;br /&gt;
|Chest in Summitmist Manor Living Quarters in [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Newheim's Key}}||0000A269&lt;br /&gt;
|[[Oblivion:Newheim the Portly|Newheim the Portly]]&lt;br /&gt;
|Newheim the Portly's House in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Newlands Lodge Key}}||000034E5&lt;br /&gt;
|[[Oblivion:Dervera Romalen|Dervera Romalen]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ninedava Gate Key}}||00051F8D&lt;br /&gt;
|On top of a book on a table in [[Oblivion:Ninendava|Ninendava]] (The key and the ruin are spelled&amp;amp;nbsp;differently&amp;amp;nbsp;{{Key Note|UOP}})&lt;br /&gt;
|Gate door in [[Oblivion:Ninendava|Ninendava]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Nivan Dalvilu's Key}}||0009829E&lt;br /&gt;
|[[Oblivion:Nivan Dalvilu|Nivan Dalvilu]]&lt;br /&gt;
|Nivan Dalvilu's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Nord Winds Key}}||00035E3F&lt;br /&gt;
|[[Oblivion:Olfand|Olfand]], [[Oblivion:Skjorta|Skjorta]]&lt;br /&gt;
|Nord Winds in [[Oblivion:Bruma|Bruma]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Novaroma Key}}||00035E3E&lt;br /&gt;
|[[Oblivion:Karinnarre|Karinnarre]], [[Oblivion:Suurootan|Suurootan]]&lt;br /&gt;
|Novaroma in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|NW Watch Tower Key}}||00053FF4&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Ladder to Captain's Quarters in the Northwest Watch Barracks in the Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Oaken-Hull's Key}}||0000A266&lt;br /&gt;
|[[Oblivion:Hasathil|Hasathil]], [[Oblivion:Heinrich Oaken-Hull|Heinrich Oaken-Hull]]&lt;br /&gt;
|Heinrich Oaken-Hull's House in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Odiil Farm Key}}||000C89DD&lt;br /&gt;
|[[Oblivion:Antus Odiil|Antus Odiil]], [[Oblivion:Rallus Odiil|Rallus Odiil]], [[Oblivion:Valus Odiil|Valus Odiil]]&lt;br /&gt;
|[[Oblivion:Odiil Farm|Odiil Farm]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ohtimbar's Key}}||000034F1&lt;br /&gt;
|[[Oblivion:Ohtimbar|Ohtimbar]]&lt;br /&gt;
|Ohtimbar's House in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Old Key}}||00074A8E&lt;br /&gt;
|Rusty Chest in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]]&lt;br /&gt;
|Old Chest in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ongar's Key}}||00035E4E&lt;br /&gt;
|[[Oblivion:Ongar the World-Weary|Ongar the World-Weary]]&lt;br /&gt;
|Ongar's House in [[Oblivion:Bruma|Bruma]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ontus Vanin's Key}}||00022BBA&lt;br /&gt;
|[[Oblivion:Ontus Vanin|Ontus Vanin]]&lt;br /&gt;
|Ontus Vanin's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ormil's Cabin Key|Key0000C1FE}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0000C1FE&lt;br /&gt;
|[[Oblivion:Wrath|Wrath]]&lt;br /&gt;
|Ormil's Cabin aboard [[Oblivion:An Unexpected Voyage|The Bloated Float]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ormil's Cabin Key|Key0007BAE0}}||0007BAE0&lt;br /&gt;
|[[Oblivion:Ormil|Ormil]]&lt;br /&gt;
|Ormil's Cabin aboard The Bloated Float in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Orthe's Key}} {{Key Note|QI}}||0000C329&lt;br /&gt;
|[[Oblivion:Orthe|Orthe]], The Forbidden in [[Oblivion:Paradise|The Forbidden Grotto]]&lt;br /&gt;
|Gate in [[Oblivion:Paradise|The Forbidden Grotto]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Orum House Key}}||000034EF&lt;br /&gt;
|[[Oblivion:Dulfish gro-Orum|Dulfish gro-Orum]], [[Oblivion:Magub gro-Orum|Magub gro-Orum]]&lt;br /&gt;
|Magrum gra-Orum's House in Cheydinhal {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Othrelos' House Key}}||000177F0&lt;br /&gt;
|[[Oblivion:Othrelos|Othrelos]], [[Oblivion:Mandil|Mandil]]&lt;br /&gt;
|Othrelos' House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Otumeel's Key}}||0003598A&lt;br /&gt;
|[[Oblivion:Otumeel|Otumeel]]&lt;br /&gt;
|Otumeel's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Pennus Mallius' House Key}}||0001D5B3&lt;br /&gt;
|[[Oblivion:Pennus Mallius|Pennus Mallius]]&lt;br /&gt;
|Pennus Mallius' House in the [[Oblivion:Temple District|Temple District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Plotius' Key}}||0003598B&lt;br /&gt;
|[[Oblivion:Betto Plotius|Betto Plotius]], [[Oblivion:Julitta Plotius|Julitta Plotius]]&lt;br /&gt;
|Betto Plotius' House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Pot Hole Cell Key}} ||0005BD64&lt;br /&gt;
|Necromancer's Chest in [[Oblivion:Pothole Caverns|Pothole Caverns]]&lt;br /&gt;
|Cell doors in [[Oblivion:Pothole Caverns|Pothole Caverns]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Priory of the Nine Key}} {{Key Note|QI}}&amp;lt;br /&amp;gt;([[Oblivion:Knights of the Nine|Knights of the Nine]] specific)||xx000FC1&lt;br /&gt;
|''nowhere'' &lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Prison Cell Key}}||00023FFD&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Quill-Weave's Key}}||0000A26B&lt;br /&gt;
|[[Oblivion:Quill-Weave|Quill-Weave]]&lt;br /&gt;
|Quill-Weave's house in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ra'Jahirr's Key}}||00035987&lt;br /&gt;
|[[Oblivion:Ra'Jhan|Ra'Jhan]], [[Oblivion:Ra'Jahirr|Ra'Jahirr]] {{Key Note|UOP}}&lt;br /&gt;
|Ra'Jahirr's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ra'jhan's House Key}}||000177F3&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Ra'jhan's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ra'jiradh's House Key}}||00022BC1&lt;br /&gt;
|[[Oblivion:Ra'jiradh|Ra'jiradh]], [[Oblivion:Hassiri|Hassiri]], [[Oblivion:Urjabhi|Urjabhi]]&lt;br /&gt;
|Ra'jiradh's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City, and the door to the Basement {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ranaline's Key}}||0000A07E&lt;br /&gt;
|[[Oblivion:Ranaline|Ranaline]]&lt;br /&gt;
|Ranaline's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Rasheda's Key}}||00029213&lt;br /&gt;
|[[Oblivion:Rasheda|Rasheda]]&lt;br /&gt;
|Fire and Steel in [[Oblivion:Chorrol|Chorrol]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Raynil's Key}} {{Key Note|QI}}||000385A3&lt;br /&gt;
|[[Oblivion:Raynil Dralas|Raynil Dralas]]&lt;br /&gt;
|Chest in [[Oblivion:Boreal_Stone_Cave|Boreal Stone Cave]], also needs [[#Bradon's Key|Bradon's Key]] and [[#Gelebourne's Key|Gelebourne's Key]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Raynil's Room Key}} {{Key Note|QI}}||00038449&lt;br /&gt;
|[[Oblivion:Olav|Olav]], also given by him during [[Oblivion:A Brotherhood Betrayed|A Brotherhood Betrayed]]&lt;br /&gt;
|[[Oblivion:Raynil Dralas|Raynil Dralas]]' room in Olav's Tap and Tack in [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Redas Dalvilu's Key}}||000982A3&lt;br /&gt;
|[[Oblivion:Redas Dalvilu|Redas Dalvilu]]&lt;br /&gt;
|Redas Dalvilu's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Redwater Slough Key}}||00070248&lt;br /&gt;
|Chest in the south section of [[Oblivion:Redwater Slough|Redwater Slough]] &lt;br /&gt;
|Door to the north section of [[Oblivion:Redwater Slough|Redwater Slough]] &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Regner's Key}}||00035E53&lt;br /&gt;
|[[Oblivion:Regner|Regner]], [[Oblivion:Edla Dark-Heart|Edla Dark-Heart]]&lt;br /&gt;
|Regner's House in Bruma {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Reman Broder's Key}}||00029188&lt;br /&gt;
|[[Oblivion:Reman Broder|Reman Broder]]&lt;br /&gt;
|Reman Broder's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Reynald Jemane's Key}}||0002921D&lt;br /&gt;
|[[Oblivion:Reynald Jemane|Reynald Jemane]]&lt;br /&gt;
|Reynald Jemane's House in Chorrol {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ri'Zakar's Room Key}} {{Key Note|QI}}||000A564F&lt;br /&gt;
|[[Oblivion:Jeetum-Ze|Jeetum-Ze]] after starting [[Oblivion:The Hist|The Hist]]&lt;br /&gt;
|Ri'Zakar's Room in the [[Oblivion:Blackwood Company|Blackwood Company]] Hall in Leyawiin {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Rimalus Bruiant's Key}}||00029216&lt;br /&gt;
|[[Oblivion:Rimalus Bruiant|Rimalus Bruiant]], [[Oblivion:Rena Bruiant|Rena Bruiant]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Rindir's Staffs Key}}||0001D152&lt;br /&gt;
|[[Oblivion:Rindir|Rindir]]&lt;br /&gt;
|Rindir's Staffs in the [[Oblivion:Market District|Market District]], Imperial City, and a display case inside {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ritual Key}} {{Key Note|QI}}||00033911&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Riverview Key}}||000034F0&lt;br /&gt;
|[[Oblivion:Maknok gro-Coblug|Maknok gro-Coblug]], [[Oblivion:Rogmesh gra-Coblug|Rogmesh gra-Coblug]], [[Oblivion:Tanasa Arano|Tanasa Arano]], [[Oblivion:Tolisi Girith|Tolisi Girith]], [[Oblivion:Voranil|Voranil]]&lt;br /&gt;
|Riverview in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Roderic Pierrane's Key}}||00017816&lt;br /&gt;
|[[Oblivion:Roderic Pierrane|Roderic Pierrane]], [[Oblivion:Elisa Pierrane|Elisa Pierrane]]&lt;br /&gt;
|Roderic Pierrane's House in the Elven Gardens District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Roebeck Bridge Room Key}}||00026CD5&lt;br /&gt;
|On a stone slab in [[Oblivion:Fort Roebeck#Fort Roebeck Winter Station|Fort Roebeck Winter Station]]&lt;br /&gt;
|Door in [[Oblivion:Fort Roebeck|Fort Roebeck]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ruslan's House Key}}||0001DA92&lt;br /&gt;
|[[Oblivion:Ruslan|Ruslan]]&lt;br /&gt;
|Ruslan's House in the [[Oblivion:Temple District|Temple District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Rusty Key}}||00074A8D&lt;br /&gt;
|Frozen Barrel in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]]&lt;br /&gt;
|Rusty Chest in [[Oblivion:The Forgotten Chests of Pale Pass|Pale Pass]] {{Key Note|KR}}&amp;lt;br&amp;gt;''Do not confuse this key with [[#A Rusty Key|A Rusty Key]]''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Rythe's Studio Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0001BC2C&lt;br /&gt;
|Given by [[Oblivion:Tivela_Lythandas|Tivela Lythandas]] during [[Oblivion:A_Brush_with_Death|A Brush with Death]] {{Key Note|NP}}&lt;br /&gt;
|Allows unlimited access to Rythe's Studio {{Key Note|KR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|S'krivva's Key}}||0000A07C&lt;br /&gt;
|[[Oblivion:S'krivva|S'krivva]], [[Oblivion:Gellius Terentius|Gellius Terentius]]&lt;br /&gt;
|S'krivva's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|S'rathad's House Key}}||00022BC5&lt;br /&gt;
|[[Oblivion:S'rathad|S'rathad]]&lt;br /&gt;
|S'rathad's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Salmo's Key}}||00029189&lt;br /&gt;
|[[Oblivion:Salmo|Salmo]]&lt;br /&gt;
|Salmo the Baker's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Salomon Geonette's House Key}}||0001DA8B&lt;br /&gt;
|[[Oblivion:Salomon Geonette|Salomon Geonette]], [[Oblivion:Renee Geonette|Renee Geonette]]&lt;br /&gt;
|Salomon Geonette's House in the [[Oblivion:Temple District|Temple District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sancre Tor Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0000A23F&lt;br /&gt;
|Given by [[Oblivion:Jauffre|Jauffre]] after starting the [[Oblivion:Blood of the Divines|Blood of the Divines]] quest {{Key Note|NP}}&lt;br /&gt;
|Door to [[Oblivion:Sancre Tor|Sancre Tor]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sanctuary Well Key}} {{Key Note|QI}}||0000B258&lt;br /&gt;
|Given to you when you reach Eliminator rank in the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] {{Key Note|NP}}&lt;br /&gt;
|Well entrance to the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Satha Dalvilu's Key}}||000982A7&lt;br /&gt;
|[[Oblivion:Satha Dalvilu|Satha Dalvilu]]&lt;br /&gt;
|Satha Dalvilu's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Scinia Crypt Key}}||000568AD&lt;br /&gt;
|Skeleton remains in [[Oblivion:Fort Scinia|Fort Scinia]]&lt;br /&gt;
|Door in [[Oblivion:Fort Scinia|Fort Scinia]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sea Tub Clarabella Key}}||000738DF&lt;br /&gt;
|[[Oblivion:First Mate Filch|First Mate Filch]], Pirates aboard the Sea Tub Clarabella in [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
|Door on Clarabella Mid-Deck in [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Second Hunter's Run Key}} {{Key Note|QI}}||0018D13F&lt;br /&gt;
|Kurdan's Nord Hunter in [[Oblivion:Fort Grief|The Hunter's Run]]&lt;br /&gt;
|Door in [[Oblivion:Fort Grief|The Hunter's Run]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Secret Cell Key}}||000838CE&lt;br /&gt;
|[[Oblivion:Pale Lady|Pale Lady]]&lt;br /&gt;
|Cell door in Castle Skingrad Wine Cellar&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Seed-Neeus' Key}}||00029211&lt;br /&gt;
|[[Oblivion:Seed-Neeus|Seed-Neeus]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Seridur's House Key}}||0001DA8E&lt;br /&gt;
|[[Oblivion:Seridur|Seridur]], [[Oblivion:Cylben Dolovas|Cylben Dolovas]]&lt;br /&gt;
|Seridur's House in the Temple District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Serpent's Wake Captain's Key}}||0007B73E&lt;br /&gt;
|Dead Captain aboard the Serpent's Wake in Anvil&lt;br /&gt;
|Chest aboard the Serpent's Wake in Anvil&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Serpent's Wake Key}} {{Key Note|QI}}||0000A26E&lt;br /&gt;
|Given by [[Oblivion:Varulae|Varulae]] when starting [[Oblivion:The Ghost Ship of Anvil|The Ghost Ship of Anvil]], Dead Captain or Crewmembers aboard the Serpent's Wake in Anvil&lt;br /&gt;
|Door to the Serpent's Wake interior in Anvil {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Severius Atius' Key}}||00022BAF&lt;br /&gt;
|[[Oblivion:Severius Atius|Severius Atius]]&lt;br /&gt;
|Severius Atius' House in the Talos Plaza District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sewer Gate Key}}||000274F5&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Shameer's Key}}||0002918A&lt;br /&gt;
|[[Oblivion:Shameer|Shameer]]&lt;br /&gt;
|Shameer's House in Skingrad {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Shardrock Key}}||0018BA0E&lt;br /&gt;
|[[Oblivion:Thorley Aethelred|Thorley Aethelred]]&lt;br /&gt;
|[[Oblivion:Shardrock|Shardrock]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Shiny Ogre Cage Key}}||0001EC48&lt;br /&gt;
|[[Oblivion:Bleak Mine|Bleak Mine]] Guards&lt;br /&gt;
|Cell door in [[Oblivion:Bleak Mine|Bleak Mine]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Shrine of Dagon Key}} {{Key Note|QI}}||0001F14C&lt;br /&gt;
|[[Oblivion:Harrow|Harrow]]&lt;br /&gt;
|Door in [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]] and a door the [[Oblivion:Lake Arrius Caverns#Shrine Antechamber|Shrine Antechamber]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sigil Keep Key}} {{Key Note|QI}}||00093EF5&lt;br /&gt;
|[[Oblivion:Dremora|Dremora]] Sigil Keeper in the [[Oblivion:Breaking the Siege of Kvatch|Kvatch Oblivion World]]&lt;br /&gt;
|Several doors in [[Oblivion:Breaking the Siege of Kvatch|The Blood Feast]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sigil Key|Key0009504C}}||0009504C&lt;br /&gt;
|Sigil Keeper in [[Oblivion:Bruma Gate|The Fury Spike]]&lt;br /&gt;
|Doors to the Sigillum Sanguis in [[Oblivion:Bruma Gate|The Fury Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sigil Key|Key0009C225}}||0009C225&lt;br /&gt;
|Sigil Keeper in [[Oblivion:Great Gate|World Breaker]]&lt;br /&gt;
|Doors to the Sigillum Sanguis in [[Oblivion:Great Gate|World Breaker]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sinderion's Key}}||00068B05&lt;br /&gt;
|[[Oblivion:Sinderion|Sinderion]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sir Amiel's Key}} {{Key Note|QI}}&amp;lt;br /&amp;gt;([[Oblivion:Knights of the Nine|Knights of the Nine]] specific)||xx000FC0&lt;br /&gt;
|[[Oblivion:Sir Amiel|Sir Amiel]]'s skeleton&lt;br /&gt;
|Two gates in [[Oblivion:Vanua#The Shrine of the Crusader|The Shrine of the Crusader]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Skingrad Castle Key}}||0002C461&lt;br /&gt;
|[[Oblivion:Janus Hassildor|Janus Hassildor]], [[Oblivion:Danus Artellian|Danus Artellian]], [[Oblivion:Hal-Liurz|Hal-Liurz]], [[Oblivion:Mercator Hosidus|Mercator Hosidus]], [[Oblivion:Shum gro-Yarug|Shum gro-Yarug]], [[Oblivion:City Guard#Skingrad|Skingrad Castle Guards]]&lt;br /&gt;
|Several doors inside Castle Skingrad {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Skingrad Castle Silver Key}}||0002C460&lt;br /&gt;
|[[Oblivion:Janus Hassildor|Janus Hassildor]], [[Oblivion:Danus Artellian|Danus Artellian]], [[Oblivion:Hal-Liurz|Hal-Liurz]], [[Oblivion:Mercator Hosidus|Mercator Hosidus]], some [[Oblivion:City Guard#Skingrad|Skingrad Castle Guards]] &lt;br /&gt;
|Doors to Castle Skingrad Lord's Manor {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Skingrad Chapel Key}}||00069B17&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Both doors to Skingrad Chapel Undercroft&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Skingrad Dungeon Key}}||00035F8D&lt;br /&gt;
|Both [[Oblivion:Imperial Jailor|Skingrad Jailors]] (day and night shift)&lt;br /&gt;
|Several doors and Evidence Chest in Skingrad Castle Dungeon {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Skingrad Guardhouse Key}}||0002ADAC&lt;br /&gt;
|[[Oblivion:Dion|Dion]], [[Oblivion:City Guard#Skingrad|Skingrad City Guards]]&lt;br /&gt;
|Door in Skingrad Town Guard House {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Slash 'N Smash Key}}||0001D200&lt;br /&gt;
|[[Oblivion:Urbul gro-Orkulg|Urbul gro-Orkulg]]&lt;br /&gt;
|Slash 'N Smash in the Market District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sleeping Mare Key}}||0000525D&lt;br /&gt;
|[[Oblivion:Candice Corgine|Candice Corgine]]&lt;br /&gt;
|Room doors in The Sleeping Mare in [[Oblivion:Pell's Gate|Pell's Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Small Key}} {{Key Note|QI}}||000366BC&lt;br /&gt;
|[[Oblivion:Gable the Traitor|Gable the Traitor]]&lt;br /&gt;
|Door aboard the [[Oblivion:Emma May|Emma May]] Lower Deck and shackles of the Shackled Skeleton {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Smoke Tomb Inner Key}}||00083FB5&lt;br /&gt;
|Chest in [[Oblivion:Smoke_Hole_Cave#Smoke Hole Brass Tomb|Smoke Hole Brass Tomb]] &lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Smoke Tomb Outer Key}}||00083FB4&lt;br /&gt;
|Chest in [[Oblivion:Smoke_Hole_Cave#Smoke Hole Brass Tomb|Smoke Hole Brass Tomb]] &lt;br /&gt;
|Door in [[Oblivion:Smoke_Hole_Cave#Smoke Hole Brass Tomb|Smoke Hole Brass Tomb]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Smuggler's Key}} {{Key Note|QI}}||000A943C&lt;br /&gt;
|Only available from the [[Oblivion:Thieves Den|Thieves Den]] [[Oblivion:Official Plug-ins|official plug-in]] (in Captain's Quarters chest after purchasing upgrade)&lt;br /&gt;
|Door from [[Oblivion:Smuggler's Cave|Smuggler's Cave]] to Castle Anvil Dining Hall {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Soris Arenim's Key}}||0002C677&lt;br /&gt;
|[[Oblivion:Soris Arenim|Soris Arenim]], [[Oblivion:Erissare Arenim|Erissare Arenim]]&lt;br /&gt;
|Soris Arenim's House in the Talos Plaza District, Imperial City, and a chest in the Basement {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|South Watch Tower Key}}||00053FF2&lt;br /&gt;
|[[Oblivion:Hieronymus Lex|Hieronymus Lex]], [[Oblivion:Servatius Quintilius|Servatius Quintilius]]&lt;br /&gt;
|Ladder to Captain's Quarters in the South Watch Barracks, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Southern Books Key}} {{Key Note|QI}}||00026085&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Stantus Varrid's House Key}}||0001D359&lt;br /&gt;
|[[Oblivion:Stantus Varrid|Stantus Varrid]]&lt;br /&gt;
|Stantus Varrid's House in the Temple District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Stonewall Shields Key}}||0001D156&lt;br /&gt;
|[[Oblivion:Viator Accius|Viator Accius]]&lt;br /&gt;
|Stonewall Shields in the Market District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Storage Room Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0000C1FC&lt;br /&gt;
|[[Oblivion:Lynch|Lynch]]&lt;br /&gt;
|Door on The Bloated Float Inn Deck in the [[Oblivion:Waterfront District|Waterfront District]], Imperial City {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Storeroom Key}}||00025099&lt;br /&gt;
|[[Oblivion:Mythic Dawn|Mythic Dawn]] Storeroom Guard &lt;br /&gt;
|Door to the [[Oblivion:Lake Arrius Caverns#Shrine Antechamber|Shrine Antechamber]] &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Summitmist Manor Key}} {{Key Note|QI}}||000837D1&lt;br /&gt;
|Given by [[Oblivion:Fafnir|Fafnir]] during the [[Oblivion:Whodunit?|Whodunit?]] quest {{Key Note|NP}}&lt;br /&gt;
|Summitmist Manor in Skingrad {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sunken Sewers Key}}||0009588D&lt;br /&gt;
|[[Oblivion:Raven Camoran|Raven Camoran]], one of the [[Oblivion:Mythic Dawn|Mythic Dawn]] Guards&lt;br /&gt;
|Several gates in the [[Oblivion:Sunken Sewers|Sunken Sewers]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Surilie's House Key}}||0002918B&lt;br /&gt;
|[[Oblivion:Davide Surilie|Davide Surilie]], [[Oblivion:Gaston Surilie|Gaston Surilie]]&lt;br /&gt;
|Surilie Brothers' House in Skingrad and several doors inside {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Surius Afranius' House Key}}||0001DA98&lt;br /&gt;
|[[Oblivion:Surius Afranius|Surius Afranius]], [[Oblivion:Ancus Afranius|Ancus Afranius]], [[Oblivion:Praxedes Afranius|Praxedes Afranius]]&lt;br /&gt;
|Surius Afranius' House in the Temple District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Talasma's Key}}||0009853D&lt;br /&gt;
|[[Oblivion:Talasma|Talasma]]&lt;br /&gt;
|''nothing'' {{Key Note|UOP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Tamika's Key}}||0002918C&lt;br /&gt;
|[[Oblivion:Tamika|Tamika]]&lt;br /&gt;
|Tamika's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Tarnished Ogre Cage Key}}||0001EC41&lt;br /&gt;
|[[Oblivion:Bleak Mine|Bleak Mine]] Guards and Captains&lt;br /&gt;
|Cell door in [[Oblivion:Bleak Mine|Bleak Mine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Teekeeus' Key}}||00025067&lt;br /&gt;
|[[Oblivion:Teekeeus|Teekeeus]]&lt;br /&gt;
|Door to Teekeeus' room in the [[Oblivion:Chorrol|Chorrol]] [[Oblivion:Mages Guild|Mages Guild]],the chest inside it and Northern Goods and Trade in Chorrol {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Teinaava's Key}}||000693DA&lt;br /&gt;
|[[Oblivion:Teinaava|Teinaava]]&lt;br /&gt;
|Teinaava's Chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] {{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Telaendril's Key}}||0006FDA8&lt;br /&gt;
|[[Oblivion:Telaendril|Telaendril]]&lt;br /&gt;
|Telaendril's Chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] {{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Tertius Favonius' House Key}}||000177F1&lt;br /&gt;
|[[Oblivion:Tertius Favonius|Tertius Favonius]], [[Oblivion:Romana Faleria|Romana Faleria]]&lt;br /&gt;
|Tertius Favonius' House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|TestKey}}||0000081D&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Thamriel's House Key}}||00022BC0&lt;br /&gt;
|[[Oblivion:Thamriel|Thamriel]], [[Oblivion:Elragail|Elragail]]&lt;br /&gt;
|Thamriel's House in the [[Oblivion:Talos Plaza District|Talos Plaza District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Best Defense Key}}||0001D204&lt;br /&gt;
|[[Oblivion:Gin-Wulm|Gin-Wulm]], [[Oblivion:Maro Rufus|Maro Rufus]], [[Oblivion:Varnado|Varnado]]&lt;br /&gt;
|The Best Defense in the [[Oblivion:Market District|Market District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Bloodwork's Sewer Key}}||000677DB&lt;br /&gt;
|Chest in [[Oblivion:The Market Sewers|The Market Sewers]] &lt;br /&gt;
|Door from [[Oblivion:The Market Sewers|The Market Sewers]] to [[Oblivion:Beneath the Bloodworks|Beneath the Bloodworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Copious Coinpurse Key}}||0001D154&lt;br /&gt;
|[[Oblivion:Thoronir|Thoronir]]&lt;br /&gt;
|The Copious Coinpurse in the Market District, Imperial City, and the doors to the Basement and Private Quarters {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Fair Deal Key}}||0000A075&lt;br /&gt;
|[[Oblivion:Nilawen|Nilawen]], [[Oblivion:Nordinor|Nordinor]]&lt;br /&gt;
|The Fair Deal in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The First Key of Dark Hate}}||00014D63&lt;br /&gt;
|[[Oblivion:Dremora|Dremora]] Hatred Keeper in [[Oblivion:Random Oblivion World 2#Bonus Area|The Embers of Hatred]]&lt;br /&gt;
|Door in [[Oblivion:Random Oblivion World 2#Bonus Area|The Embers of Hatred]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Gilded Carafe Key}}||0001D202&lt;br /&gt;
|[[Oblivion:Claudette Perrick|Claudette Perrick]]&lt;br /&gt;
|The Gilded Carafe in the Market District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Main Ingredient Key}}||0001D153&lt;br /&gt;
|[[Oblivion:Ogier Georick|Ogier Georick]] &lt;br /&gt;
|The Main Ingredient in the Market District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The March Rider Key}}||000034E9&lt;br /&gt;
|[[Oblivion:Tertia Viducia|Tertia Viducia]]&lt;br /&gt;
|The March Rider in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|The Second Key of Dark Hate}}||00014D64&lt;br /&gt;
|[[Oblivion:Dremora|Dremora]] Hatred Keeper in [[Oblivion:Random Oblivion World 2#Bonus Area|The Embers of Hatred]]&lt;br /&gt;
|Door in [[Oblivion:Random Oblivion World 2#Bonus Area|The Embers of Hatred]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Three Brothers Trade Goods Key}}||0001D206&lt;br /&gt;
|[[Oblivion:Cicero Verus|Cicero Verus]], [[Oblivion:Sergius Verus|Sergius Verus]], [[Oblivion:Tertullian Verus|Tertullian Verus]]&lt;br /&gt;
|Three Brothers Trade Goods in the Market District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Toadstool Grog Key}}||000974E8&lt;br /&gt;
|On a stone slab in [[Oblivion:Toadstool Hollow#Toadstool Hollow Doubleback|Toadstool Hollow Doubleback]]&lt;br /&gt;
|Door in [[Oblivion:Toadstool Hollow|Toadstool Hollow]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Top Deck Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0000C1FD&lt;br /&gt;
|[[Oblivion:Minx|Minx]]&lt;br /&gt;
|Doors to [[Oblivion:An Unexpected Voyage|Bloated Float on sea]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Toutius Sextius' Key}}||0002918D&lt;br /&gt;
|[[Oblivion:Toutius Sextius|Toutius Sextius]] &lt;br /&gt;
|Toutius Sextius' House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Trentius Mausoleum Key}} {{Key Note|QI}}||000CA22C&lt;br /&gt;
|[[Oblivion:Agarmir|Agarmir]] during the [[Oblivion:Unfriendly Competition|Unfriendly Competition]] quest &lt;br /&gt;
|Door to Trentius Family Mausoleum on the [[Oblivion:Green Emperor Way|Green Emperor Way]], Imperial City {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Trenus Duronius' House Key}}||0001D35A&lt;br /&gt;
|[[Oblivion:Trenus Duronius|Trenus Duronius]]&lt;br /&gt;
|Trenus Duronius' House in the [[Oblivion:Temple District|Temple District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Tun-Zeeus' Key}}||0003597C&lt;br /&gt;
|[[Oblivion:Tun-Zeeus|Tun-Zeeus]]&lt;br /&gt;
|The Dividing Line in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ulrich Leland's Key}} {{Key Note|QI}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|RI}}||0003F31A&lt;br /&gt;
|[[Oblivion:Ulrich Leland|Ulrich Leland]], given by [[Oblivion:Garrus Darelliun|Garrus Darelliun]] during the [[Oblivion:Corruption and Conscience|Corruption and Conscience]] quest&lt;br /&gt;
|Door to Ulrich's office in the [[Oblivion:Cheydinhal|Cheydinhal]] Castle Guard Barracks&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ulrika Ulfgar's Key}}||000982AA&lt;br /&gt;
|[[Oblivion:Ulrika Ulfgar|Ulrika Ulfgar]], [[Oblivion:Beirir|Beirir]]&lt;br /&gt;
|The Ulfgar Family's House in [[Oblivion:Bleaker's Way|Bleaker's Way]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Umbacano Manor Key}}||0002B455&lt;br /&gt;
|[[Oblivion:Umbacano|Umbacano]], [[Oblivion:Jollring|Jollring]]&lt;br /&gt;
|Umbacano Manor in the [[Oblivion:Talos Plaza District|Talos Plaza District]], [[Oblivion:Imperial City|Imperial City]], and the door to the Dining Room {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Umbacano's Key}}||0002B456&lt;br /&gt;
|[[Oblivion:Umbacano|Umbacano]]&lt;br /&gt;
|Several doors and Ayleid Statue Display inside Umbacano Manor in the Talos Plaza District, Imperial City {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Undena Orethi's Key}}||0002918E&lt;br /&gt;
|[[Oblivion:Undena Orethi|Undena Orethi]]&lt;br /&gt;
|Undena Orethi's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Underpall Gate Key}}||0004E151&lt;br /&gt;
|On the floor in [[Oblivion:Underpall Cave#Underpall Keep - South Wing|Underpall Keep - South Wing]]&lt;br /&gt;
|Gate door in [[Oblivion:Underpall Cave#Underpall Keep - South Wing|Underpall Keep - South Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Ungolim's Key}}||0000A07B&lt;br /&gt;
|[[Oblivion:Ungolim|Ungolim]]&lt;br /&gt;
|Ungolim's House in [[Oblivion:Bravil|Bravil]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Urasek Lockup Key}}||000CA6DF&lt;br /&gt;
|In a sack in [[Oblivion:Fort Urasek#Fort Urasek Company Billets|Fort Urasek Company Billets]]&lt;br /&gt;
|Door in [[Oblivion:Fort Urasek#Fort Urasek Company Billets|Fort Urasek Company Billets]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Usheeja's House Key}}||00022BC4&lt;br /&gt;
|[[Oblivion:Usheeja|Usheeja]]&lt;br /&gt;
|Usheeja's House in the Talos Plaza District, Imperial City, and the door to the Basement {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Uuras' Key}}||0002918F&lt;br /&gt;
|[[Oblivion:Uuras the Shepherd|Uuras the Shepherd]]&lt;br /&gt;
|Uuras the Shepherd's House in [[Oblivion:Skingrad|Skingrad]] {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Vahtacen Ruins Key}} {{Key Note|QI}}||0005401E&lt;br /&gt;
|Given by [[Oblivion:Irlav Jarol|Irlav Jarol]] during the [[Oblivion:Vahtacen's Secret|Vahtacen's Secret]] quest {{Key Note|NP}}&lt;br /&gt;
|Gate door in [[Oblivion:Vahtacen|Vahtacen]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Valen Dreth's Cell Key}}||000950C0&lt;br /&gt;
|[[Oblivion:Captain Gepard Montrose|Captain Gepard Montrose]], on a table in the [[Oblivion:Imperial Prison Sewer|Imperial Prison]]&lt;br /&gt;
|Valen Dreth's Cell in the [[Oblivion:Imperial Prison Sewer|Imperial Prison]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Valtieri's Key}}||000693D8&lt;br /&gt;
|''nowhere'' {{Key Note|UOP}}&lt;br /&gt;
|Vicente Valtieri's chest in the [[Oblivion:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Valus Odiil's Key}}||0002921F&lt;br /&gt;
|[[Oblivion:Valus Odiil|Valus Odiil]]&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Varel Morvayn's Key}}||0000A260&lt;br /&gt;
|[[Oblivion:Varel Morvayn|Varel Morvayn]], [[Oblivion:Enilroth|Enilroth]]&lt;br /&gt;
|Morvayn's Peacemakers in [[Oblivion:Anvil|Anvil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Varon Vamori's Key}}||0000A079&lt;br /&gt;
|[[Oblivion:Varon Vamori|Varon Vamori]]&lt;br /&gt;
|Varon Vamori's House in [[Oblivion:Bravil|Bravil]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Vilena Donton's Key}}||00029217&lt;br /&gt;
|[[Oblivion:Vilena Donton|Vilena Donton]], [[Oblivion:Viranus Donton|Viranus Donton]]&lt;br /&gt;
|Vilena Donton's House in [[Oblivion:Chorrol|Chorrol]] and the doors to the Second and Third Floor {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Vilverin Chamber Key}}||0006C323&lt;br /&gt;
|Ayleid Chest in [[Oblivion:Vilverin|Vilverin Wendesel]]&lt;br /&gt;
|Gate door in [[Oblivion:Vilverin#Vilverin Wendesel|Vilverin Wendesel]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Vilverin Sepulcher Key}}||000C76CD&lt;br /&gt;
|On a table in [[Oblivion:Vilverin#Vilverin Sel Sancremathi|Vilverin Sel Sancremathi]]&lt;br /&gt;
|Gate door in [[Oblivion:Vilverin#Vilverin Sel Sancremathi|Vilverin Sel Sancremathi]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Object ID!!Found!!Opens&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Warden Kastav's Key}}||00035DAB&lt;br /&gt;
|[[Oblivion:Warden Kastav|Warden Kastav]]&lt;br /&gt;
|Door in [[Oblivion:Sancre Tor#Sancre Tor, Prison|Sancre Tor, Prison]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Warehouse Key}}||0001D203&lt;br /&gt;
|[[Oblivion:Gelephor|Gelephor]]&lt;br /&gt;
|Warehouse in the [[Oblivion:Market District|Market District]], [[Oblivion:Imperial City|Imperial City]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Wariel's Key}}||00026836&lt;br /&gt;
|On a table in [[Oblivion:Fort Wariel|Fort Wariel]]&lt;br /&gt;
|Door in [[Oblivion:Fort Wariel|Fort Wariel]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Waterfront Sewers Key}} {{Key Note|QI}}||00026089&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|''nothing''&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Weebam-Na's Key}}||00035986&lt;br /&gt;
|[[Oblivion:Weebam-Na|Weebam-Na]], [[Oblivion:Bejeen|Bejeen]]&lt;br /&gt;
|Weebam-Na's House in [[Oblivion:Leyawiin|Leyawiin]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Well Key}} {{Key Note|QI}}||000084D3&lt;br /&gt;
|Given by [[Oblivion:Deetsan|Deetsan]] during the [[Oblivion:Cheydinhal Recommendation|Cheydinhal Recommendation]] quest {{Key Note|NP}}&lt;br /&gt;
|Mages Guild Well in [[Oblivion:Cheydinhal|Cheydinhal]] {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Wellspring Cave Key}} {{Key Note|QI}}||0006B396&lt;br /&gt;
|On [[Oblivion:Zahrasha|Zahrasha's]] body&lt;br /&gt;
|Exit from [[Oblivion:Wellspring Cave|Wellspring Cave]] to Wellspring Grove island {{Key Note|KR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|West Weald Inn Key}}||000979ED&lt;br /&gt;
|[[Oblivion:Erina Jeranus|Erina Jeranus]]&lt;br /&gt;
|West Weald Inn in [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|White Stallion Lodge Key}}||000908C1&lt;br /&gt;
|Given by [[Oblivion:Count Marius Caro|Count Marius Caro]] after completing the [[Oblivion:Knights of the White Stallion (quest)|Knights of the White Stallion]] quest. {{Key Note|NP}}&lt;br /&gt;
|[[Oblivion:White_Stallion_Lodge|White Stallion Lodge]]&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Whitmond Farm Key}}||0000CBEC&lt;br /&gt;
|[[Oblivion:Maeva the Buxom|Maeva the Buxom]]&lt;br /&gt;
|[[Oblivion:Whitmond Farm|Whitmond Farm]] {{Key Note|CR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Willow Bank Key}}||000034ED&lt;br /&gt;
|[[Oblivion:Eilonwy|Eilonwy]], [[Oblivion:Orintur|Orintur]]&lt;br /&gt;
|Willow Bank in Cheydinhal {{Key Note|CR}}&amp;lt;sup&amp;gt;, &amp;lt;/sup&amp;gt;{{Key Note|EG}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Wumeek's Key}}||0001EB7E&lt;br /&gt;
|[[Oblivion:Wumeek|Wumeek]]&lt;br /&gt;
|Wumeek's House in the [[Oblivion:Elven Gardens District|Elven Gardens District]], Imperial City {{Key Note|CR}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{LetterMenu|XYZ}}&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Imperial_Legion&amp;diff=563080</id>
		<title>Oblivion talk:Imperial Legion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Imperial_Legion&amp;diff=563080"/>
		<updated>2010-04-13T17:48:51Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* Imperial Legion Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello?!==&lt;br /&gt;
Will you please wait until I can finish the page before you mark it for deletion??!!! &amp;gt;:( --[[User:LordDagon|LordDagon]] 12:30, 30 January 2008 (EST)&lt;br /&gt;
:Except that Timenn's point is quite valid: the information that you're adding is for the most part not relevant to an Oblivion article.  The Oblivion [[UESPWiki:Namespaces|namespace]] (i.e. any article whose name starts with &amp;quot;Oblivion:&amp;quot;) is supposed to be for information that is encountered while playing Oblivion and/or information that players will use while playing the game.  What you're adding here seems like it would be far more suitable added to the Tamriel article at [[Lore:Imperial Legion]]: our Tamriel namespace is the one intended for non-gameplay-specific background information and intercomparison of different games.&lt;br /&gt;
:One reason why we try to flag new articles with deletion tags as soon as possible is to help the person creating the article find the most appropriate place for the information early in the process.  In other words, why not put your focus into expanding/improving the [[Lore:Imperial Legion]] article right now?  The alternative is likely to be that you pour a ton of work into this Oblivion article, at which point you will still find out that the content shouldn't be an Oblivion article, and then you'll still have to figure out how to integrate this information into the Tamriel article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:01, 30 January 2008 (EST)&lt;br /&gt;
:Also, just to provide feedback on the changes you've been making since I started writing this comment... We already have articles on [[Oblivion:Imperial Legion Soldier|Imperial Legion Soldier]]s, [[Oblivion:Imperial Legion Archer|Imperial Legion Archer]]s, [[Oblivion:Imperial Legion Battlemage|Imperial Legion Battlemage]]s, [[Oblivion:Imperial Legion Forester|Imperial Legion Forester]]s, [[Oblivion:Imperial Prison Guard|Imperial Prison Guard]]s, [[Oblivion:Imperial Watch|Imperial Watch]], etc.  In each case, the article name was chosen to match the name of the NPC (in agreement with all other NPC articles on the site).  Those articles should continue to be the primary source for information on each of these NPCs.  A summary article containing links to each of these more detailed articles could perhaps be useful.  But the summary article should not be redundant (i.e., don't try to reproduce the details of those articles).  And the summary article should not contain detailed information about the Imperial Legion in Morrowind; again, that information belongs in other namespaces such as Tamriel or Morrowind.&lt;br /&gt;
:You may also want to look at some of the other factions to see how the various namespaces interact.  For example, [[Lore:Mages Guild]], [[Lore:Factions M#Mages Guild]], [[Oblivion:Mages Guild]], and [[Morrowind:Mages Guild]].  Compare the types of information given in place.  Also, be sure to click &amp;quot;edit&amp;quot; on each of the articles and notice the use of tags such as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lore:Mages Guild}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  There is only one version of the general information, which is kept centrally located on the Tamriel page; the other articles merely borrow that general information.  That's the preferred way to organize information and avoid duplication/redundancy. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:14, 30 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Also, please do not remove a [[Template:Proposeddeletion|Proposed Deletion]] tag without consensus. The idea of such a tag, like the name literally says, is that a user has proposed it for deletion. This doesn't mean that this will necessarily be deleted after the usual waiting period of  a week. When an administrator returns after a week to check its deletion request, he/she will first check the talk page to see if the proposed deletion is contested, before removing it. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:44, 30 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I agree with Timenn, though the article is a sort of history of what we know of the Imperial Legion, there is already a page for [[Lore:Imperial Legion|that]]. What I suggest is spell check this information, then merge it into [[Lore:Imperial Legion]]. It would benefit UESP and the user more when searching. --[[User:Brandol|Brandol]] 04:31, 1 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Hmm; it seems logic to merg it in with the Tamriel Article indeed,... allright, go ahead and delete the page. I'l add the info on The tamriel article, if  i'm allowed this time ... --[[User:LordDagon|LordDagon]] 11:02, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Contesting Deletion ==&lt;br /&gt;
&lt;br /&gt;
While large amounts of this article are redundant in this namespace, I highly recommend this page be kept. I came on here to find information on the Legion in Oblivion, this page could have been useful. Cleanup it needs, deletion it doesn't. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:55, 6 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Okay, Nephele and I have both passed this over for deletion a couple of times and the article is just sitting here... Personally, the reason I've not deleted it is that I feel there ''should'' be an Oblivion-specific page on the Legion but not like this. This page should basically transclude the Tamriel page and then go into a bit of detail about its activities - patrolling the roads, chasing criminals and so on. At the moment the Tamriel page is too game-specific and this one too generic. That's just my thoughts - I'd be glad to hear everyone else's. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:16, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I've attempted to clean up this page and the Tamriel one. Made a start, at least. --[[User:Gaebrial|Gaebrial]] 06:57, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks, Gaebrial :) That's the type of reorganization I thought the pages needed.  I've made a few additional tweaks, such as trying to adopt the new [[UESPWiki:Style Guide#Perspective|perspective guideline]] on the Tamriel page.  But having the bulk of the cleanup done makes it much easier to do those final little tweaks! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:06, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, great job! I wasn't expecting anybody to pick it up that quickly! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:32, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reason for Removal ==&lt;br /&gt;
&lt;br /&gt;
I just deleted a large chunk of text from the article and also removed a comment about Greek influence on the armor. The Greek influence is questionable at best: lots of armies wore helmets with crests (including, sometimes, the Romans) and in Oblivion, not all Imperial Legionnaires wear them anyway. I don't think it will be helpful to have another &amp;quot;what is this based on&amp;quot; dispute.&lt;br /&gt;
&lt;br /&gt;
I deleted the rest of the text because it's all one user's experience rather than generally useful information. The combat styles vary somewhat, and the tactics section is pure subjectivity. If anybody wants to try to address those concerns they can feel free, but I don't think we need a section on tactics specific to the Legion anyway - there's already enough on the Combat page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:48, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Skills ==&lt;br /&gt;
&lt;br /&gt;
:(''Moved here from article'')&lt;br /&gt;
:''The guardsmen are leveled with the character, and are also masters in blade, block, heavy armor and marksman. Therefore, they can prove challenging. The only thing seperating a guard and a high level character, is the equipment quality. While the player can aquire daedric or glass armor, the guardsmen always wear an armor equalient to an iron set of armor and silver weapons.''&lt;br /&gt;
There are multiple inaccuracies in this paragraph, which is why I have moved it here.  Guards are not always masters in combat skills -- they are leveled, which means that their combat skills depend upon the player's level.  Simply removing that one sentence from the paragraph would make the entire paragraph out of place, given that the title chosen for the section was &amp;quot;Combat Skills&amp;quot;.  Furthermore, most guardsmen do not wear iron armor -- steel armor and chainmail armor is far more common, neither of which is equivalent to iron.  Not to mention, if the only remaining purpose of the paragraph is to describe guardsmen equipment, then the information would be more relevant under &amp;quot;Uniform&amp;quot; than under &amp;quot;Combat Skills&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:14, 26 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gogan and Maelona ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure that either of these two should be listed.  While they are connected to the [[Oblivion:Factions A#Anvil guard faction|Anvil City Watch]] during [[Oblivion:The Siren's Deception|The Siren's Deception]], the &amp;quot;Faction(s)&amp;quot; section of both of their pages ([[Oblivion:Gogan|Gogan]] and [[Oblivion:Maelona|Maelona]]) make no mention of any actual connection to the city guard.  This may be a mistake on their individual pages, but I doubt it would be left out of both.  This may also be a moot point since I believe city guards are not &amp;quot;officialy&amp;quot; considered members of the Legion, but that's for another disscussion. -[[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 23:02, 27 August 2009 (UTC)&lt;br /&gt;
:I've removed them, along with [[Oblivion:Neville|Neville]], because, as you say, none of them are part of any type of guard faction.  Everyone else listed in the section is a member of a guard faction (Anvil Guards, Bruma Guards, etc.)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:11, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The entire Demographics section is bogus.  None of these characters are members of the Imperial Legion.  They are all members of the guard in the city where they are found.  The various city guard forces, with the exception of the guards in Imperial City, are not identified as Legion, are not equipped as Legion, and do not wear Legion armor or uniforms (Legionnaires wear Heavy Armor, but all city guards wear Light Armor; in addition, it is clear from NPC dialog that all guards in cities outside of IC answer directly to the Count or Countess in control of the city, and NOT to the federal government in IC).  The entire section should be deleted.  The simple fact is: in ''Oblivion'', ALL Imperial Legionnaires are male Imperials.  The &amp;quot;exceptions&amp;quot; are not exceptions because they are not Legionnaires. [[Special:Contributions/12.233.146.130|12.233.146.130]] 22:52, 15 September 2009 (UTC)&lt;br /&gt;
:First off, I can't see why this is an issue. I'm surprised that anybody really cares whether or not city guardsmen are part of the Imperial Legion. It doesn't matter, but since it apparently does matter to you, I'll just say that since we're talking about a feudal society, the Counts/Countess are basically Vassals of the Emperor, or the current regent. Thus, their troops are part of the Legion, but still answer directly to the Count. Another explanation is that the current lack of an Emperor coupled with the recent opening of Oblivion Gates has broken down the normal chain of command, so that the City Guardsmen no longer answer to the Imperial City. Different uniforms in a medieval context really isn't surprising.--[[User:Ratwar|Ratwar]] 17:42, 17 September 2009 (UTC)&lt;br /&gt;
__&lt;br /&gt;
&lt;br /&gt;
Hey I just wanted to say it might be useful to mention what paths they take or what glitches they have. Because I just saw two Imperial Legions riding their horse in the middle of the Nibenay Basin and I thought that was strange so I went here to see about it but it looks like there's nothing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Imperial Legion Armor ==&lt;br /&gt;
Hey I was wondering if there should be a list or something which has all the imperial legion armor and there stats listed in there, I personally think it would be very helpfull and/or insightful to have it. Thanks.&lt;br /&gt;
23:33, 24 January 2010 (UTC) {{Unsigned|Darbashi}}&lt;br /&gt;
&lt;br /&gt;
:See [[Oblivion:Guard Uniforms|Guard Uniforms]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 15:19, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
who is the highest ranking imperial legion official in oblvion?&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Imperial_Legion&amp;diff=563078</id>
		<title>Oblivion talk:Imperial Legion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Imperial_Legion&amp;diff=563078"/>
		<updated>2010-04-13T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello?!==&lt;br /&gt;
Will you please wait until I can finish the page before you mark it for deletion??!!! &amp;gt;:( --[[User:LordDagon|LordDagon]] 12:30, 30 January 2008 (EST)&lt;br /&gt;
:Except that Timenn's point is quite valid: the information that you're adding is for the most part not relevant to an Oblivion article.  The Oblivion [[UESPWiki:Namespaces|namespace]] (i.e. any article whose name starts with &amp;quot;Oblivion:&amp;quot;) is supposed to be for information that is encountered while playing Oblivion and/or information that players will use while playing the game.  What you're adding here seems like it would be far more suitable added to the Tamriel article at [[Lore:Imperial Legion]]: our Tamriel namespace is the one intended for non-gameplay-specific background information and intercomparison of different games.&lt;br /&gt;
:One reason why we try to flag new articles with deletion tags as soon as possible is to help the person creating the article find the most appropriate place for the information early in the process.  In other words, why not put your focus into expanding/improving the [[Lore:Imperial Legion]] article right now?  The alternative is likely to be that you pour a ton of work into this Oblivion article, at which point you will still find out that the content shouldn't be an Oblivion article, and then you'll still have to figure out how to integrate this information into the Tamriel article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:01, 30 January 2008 (EST)&lt;br /&gt;
:Also, just to provide feedback on the changes you've been making since I started writing this comment... We already have articles on [[Oblivion:Imperial Legion Soldier|Imperial Legion Soldier]]s, [[Oblivion:Imperial Legion Archer|Imperial Legion Archer]]s, [[Oblivion:Imperial Legion Battlemage|Imperial Legion Battlemage]]s, [[Oblivion:Imperial Legion Forester|Imperial Legion Forester]]s, [[Oblivion:Imperial Prison Guard|Imperial Prison Guard]]s, [[Oblivion:Imperial Watch|Imperial Watch]], etc.  In each case, the article name was chosen to match the name of the NPC (in agreement with all other NPC articles on the site).  Those articles should continue to be the primary source for information on each of these NPCs.  A summary article containing links to each of these more detailed articles could perhaps be useful.  But the summary article should not be redundant (i.e., don't try to reproduce the details of those articles).  And the summary article should not contain detailed information about the Imperial Legion in Morrowind; again, that information belongs in other namespaces such as Tamriel or Morrowind.&lt;br /&gt;
:You may also want to look at some of the other factions to see how the various namespaces interact.  For example, [[Lore:Mages Guild]], [[Lore:Factions M#Mages Guild]], [[Oblivion:Mages Guild]], and [[Morrowind:Mages Guild]].  Compare the types of information given in place.  Also, be sure to click &amp;quot;edit&amp;quot; on each of the articles and notice the use of tags such as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lore:Mages Guild}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  There is only one version of the general information, which is kept centrally located on the Tamriel page; the other articles merely borrow that general information.  That's the preferred way to organize information and avoid duplication/redundancy. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:14, 30 January 2008 (EST)&lt;br /&gt;
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::Also, please do not remove a [[Template:Proposeddeletion|Proposed Deletion]] tag without consensus. The idea of such a tag, like the name literally says, is that a user has proposed it for deletion. This doesn't mean that this will necessarily be deleted after the usual waiting period of  a week. When an administrator returns after a week to check its deletion request, he/she will first check the talk page to see if the proposed deletion is contested, before removing it. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:44, 30 January 2008 (EST)&lt;br /&gt;
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:::I agree with Timenn, though the article is a sort of history of what we know of the Imperial Legion, there is already a page for [[Lore:Imperial Legion|that]]. What I suggest is spell check this information, then merge it into [[Lore:Imperial Legion]]. It would benefit UESP and the user more when searching. --[[User:Brandol|Brandol]] 04:31, 1 February 2008 (EST)&lt;br /&gt;
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:::: Hmm; it seems logic to merg it in with the Tamriel Article indeed,... allright, go ahead and delete the page. I'l add the info on The tamriel article, if  i'm allowed this time ... --[[User:LordDagon|LordDagon]] 11:02, 2 February 2008 (EST)&lt;br /&gt;
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== Contesting Deletion ==&lt;br /&gt;
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While large amounts of this article are redundant in this namespace, I highly recommend this page be kept. I came on here to find information on the Legion in Oblivion, this page could have been useful. Cleanup it needs, deletion it doesn't. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:55, 6 February 2008 (EST)&lt;br /&gt;
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: Okay, Nephele and I have both passed this over for deletion a couple of times and the article is just sitting here... Personally, the reason I've not deleted it is that I feel there ''should'' be an Oblivion-specific page on the Legion but not like this. This page should basically transclude the Tamriel page and then go into a bit of detail about its activities - patrolling the roads, chasing criminals and so on. At the moment the Tamriel page is too game-specific and this one too generic. That's just my thoughts - I'd be glad to hear everyone else's. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:16, 14 February 2008 (EST)&lt;br /&gt;
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:: I've attempted to clean up this page and the Tamriel one. Made a start, at least. --[[User:Gaebrial|Gaebrial]] 06:57, 14 February 2008 (EST)&lt;br /&gt;
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:::Thanks, Gaebrial :) That's the type of reorganization I thought the pages needed.  I've made a few additional tweaks, such as trying to adopt the new [[UESPWiki:Style Guide#Perspective|perspective guideline]] on the Tamriel page.  But having the bulk of the cleanup done makes it much easier to do those final little tweaks! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:06, 14 February 2008 (EST)&lt;br /&gt;
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::::Yeah, great job! I wasn't expecting anybody to pick it up that quickly! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:32, 14 February 2008 (EST)&lt;br /&gt;
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== Reason for Removal ==&lt;br /&gt;
&lt;br /&gt;
I just deleted a large chunk of text from the article and also removed a comment about Greek influence on the armor. The Greek influence is questionable at best: lots of armies wore helmets with crests (including, sometimes, the Romans) and in Oblivion, not all Imperial Legionnaires wear them anyway. I don't think it will be helpful to have another &amp;quot;what is this based on&amp;quot; dispute.&lt;br /&gt;
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I deleted the rest of the text because it's all one user's experience rather than generally useful information. The combat styles vary somewhat, and the tactics section is pure subjectivity. If anybody wants to try to address those concerns they can feel free, but I don't think we need a section on tactics specific to the Legion anyway - there's already enough on the Combat page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:48, 31 January 2009 (EST)&lt;br /&gt;
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== Combat Skills ==&lt;br /&gt;
&lt;br /&gt;
:(''Moved here from article'')&lt;br /&gt;
:''The guardsmen are leveled with the character, and are also masters in blade, block, heavy armor and marksman. Therefore, they can prove challenging. The only thing seperating a guard and a high level character, is the equipment quality. While the player can aquire daedric or glass armor, the guardsmen always wear an armor equalient to an iron set of armor and silver weapons.''&lt;br /&gt;
There are multiple inaccuracies in this paragraph, which is why I have moved it here.  Guards are not always masters in combat skills -- they are leveled, which means that their combat skills depend upon the player's level.  Simply removing that one sentence from the paragraph would make the entire paragraph out of place, given that the title chosen for the section was &amp;quot;Combat Skills&amp;quot;.  Furthermore, most guardsmen do not wear iron armor -- steel armor and chainmail armor is far more common, neither of which is equivalent to iron.  Not to mention, if the only remaining purpose of the paragraph is to describe guardsmen equipment, then the information would be more relevant under &amp;quot;Uniform&amp;quot; than under &amp;quot;Combat Skills&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:14, 26 May 2009 (EDT)&lt;br /&gt;
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== Gogan and Maelona ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure that either of these two should be listed.  While they are connected to the [[Oblivion:Factions A#Anvil guard faction|Anvil City Watch]] during [[Oblivion:The Siren's Deception|The Siren's Deception]], the &amp;quot;Faction(s)&amp;quot; section of both of their pages ([[Oblivion:Gogan|Gogan]] and [[Oblivion:Maelona|Maelona]]) make no mention of any actual connection to the city guard.  This may be a mistake on their individual pages, but I doubt it would be left out of both.  This may also be a moot point since I believe city guards are not &amp;quot;officialy&amp;quot; considered members of the Legion, but that's for another disscussion. -[[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 23:02, 27 August 2009 (UTC)&lt;br /&gt;
:I've removed them, along with [[Oblivion:Neville|Neville]], because, as you say, none of them are part of any type of guard faction.  Everyone else listed in the section is a member of a guard faction (Anvil Guards, Bruma Guards, etc.)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:11, 14 September 2009 (UTC)&lt;br /&gt;
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== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The entire Demographics section is bogus.  None of these characters are members of the Imperial Legion.  They are all members of the guard in the city where they are found.  The various city guard forces, with the exception of the guards in Imperial City, are not identified as Legion, are not equipped as Legion, and do not wear Legion armor or uniforms (Legionnaires wear Heavy Armor, but all city guards wear Light Armor; in addition, it is clear from NPC dialog that all guards in cities outside of IC answer directly to the Count or Countess in control of the city, and NOT to the federal government in IC).  The entire section should be deleted.  The simple fact is: in ''Oblivion'', ALL Imperial Legionnaires are male Imperials.  The &amp;quot;exceptions&amp;quot; are not exceptions because they are not Legionnaires. [[Special:Contributions/12.233.146.130|12.233.146.130]] 22:52, 15 September 2009 (UTC)&lt;br /&gt;
:First off, I can't see why this is an issue. I'm surprised that anybody really cares whether or not city guardsmen are part of the Imperial Legion. It doesn't matter, but since it apparently does matter to you, I'll just say that since we're talking about a feudal society, the Counts/Countess are basically Vassals of the Emperor, or the current regent. Thus, their troops are part of the Legion, but still answer directly to the Count. Another explanation is that the current lack of an Emperor coupled with the recent opening of Oblivion Gates has broken down the normal chain of command, so that the City Guardsmen no longer answer to the Imperial City. Different uniforms in a medieval context really isn't surprising.--[[User:Ratwar|Ratwar]] 17:42, 17 September 2009 (UTC)&lt;br /&gt;
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Hey I just wanted to say it might be useful to mention what paths they take or what glitches they have. Because I just saw two Imperial Legions riding their horse in the middle of the Nibenay Basin and I thought that was strange so I went here to see about it but it looks like there's nothing...&lt;br /&gt;
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== Imperial Legion Armor ==&lt;br /&gt;
Hey I was wondering if there should be a list or something which has all the imperial legion armor and there stats listed in there, I personally think it would be very helpfull and/or insightful to have it. Thanks.&lt;br /&gt;
23:33, 24 January 2010 (UTC) {{Unsigned|Darbashi}}&lt;br /&gt;
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:See [[Oblivion:Guard Uniforms|Guard Uniforms]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 15:19, 28 January 2010 (UTC)&lt;br /&gt;
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who is the highest ranking imperial legion offcial in oblvion?&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Orthe&amp;diff=563076</id>
		<title>Oblivion talk:Orthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Orthe&amp;diff=563076"/>
		<updated>2010-04-13T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: &lt;/p&gt;
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&lt;div&gt;== Kathutet ==&lt;br /&gt;
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Considering there are dedicated pages for all of [[Oblivion:Orthe|Orthe]], [[Oblivion:Amkaos|Amkaos]], and [[Oblivion:Ranyu|Ranyu]], shouldn't we also have one for Kathutet, as he plays a more significant role in [[Oblivion:Paradise|Paradise]]?&lt;br /&gt;
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--[[User:Grecks|Grecks]] 00:30, 22 July 2007 (EDT)&lt;br /&gt;
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:Ummm, you mean like the page [[Oblivion:Kathutet|Kathutet]]? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:49, 22 July 2007 (EDT)&lt;br /&gt;
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::Yes, very nice! :-) --[[User:Grecks|Grecks]] 19:51, 6 August 2007 (EDT)&lt;br /&gt;
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== Enchanted Longsword ==&lt;br /&gt;
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Is there any chance Orthe (or his friends) is carrying an enchanted Dremora Longsword? {{unsigned|200.206.229.216|6 January 2009}}&lt;br /&gt;
: Orthe certainly doesn't - he always holds a Dremora Claymore. Not sure which friends you mean. Why do you ask? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:40, 6 January 2009 (EST)&lt;br /&gt;
::Amkaos and Ranyu. I asked because I have the ps3 version and can´t see the console. {unsigned|201.1.171.37|6 January 2009}}&lt;br /&gt;
:::Ranyu and Amkaos both have Dremora Longswords. Actually I meant why do you want to know? Was there some reason you thought they might carry an enchanted sword? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:09, 6 January 2009 (EST)&lt;br /&gt;
::::Well, I was just thinking a mini-walkthrough to obtain all the possible items the game has to offer, as I acquired almost all of them '''without''' cheating. The enchanted Dremora Longswords have something peculiar, since they can´t be obtained in any way (besides the purging flame) at high levels (and there´s no mention in the entire uesp for this, I think). It´s the same reason that I asked to link for the emperor´s robes and to mention the rusty iron and rough leather armors (the same way there´s an advertence with the wolf queen v3). One could easily miss them with no way back. A suggestion would be to do a new article with this path, because, as you might know, it´s not so simple. {{unsigned|201.1.171.37|6 January 2009}}&lt;br /&gt;
:::::It's a nice idea but alas it can't work. 99+% of the enchanted items in the game are random so there's no guarantee that you'll ever find one. The only guaranteed loot is listed [[Oblivion:Non Random Loot|here]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:47, 6 January 2009 (EST)&lt;br /&gt;
::::::I have all the enchanted weapons and almost all the enchanted armors, so it´s not that hard (less than 2000h game). I´m sure a lot of people have them all. But it´s important to classify these randoms itens. For example, the 63 fire damage weapoms can be obtained at high levels, so there´s no way one plays for hundreds of hours and discover he´s unable to take them (unless they stop evolving). On the other hand, the Dremora Longswords aren´t obtainable in any way, as the Dremora Light Bow, because the random enchanted dremora weapoms are 100% claymores, and the maces can be acquired with the summons. Anyway, all these details could be gathered in a new article, for those who want to do the real 100%.&lt;br /&gt;
:::::::Go into a few Oblivion Gates at the right levels and you should have no trouble getting some enchanted Dremora gear. [[User:Legoless|Legoless]] 13:29, 6 August 2009 (UTC)&lt;br /&gt;
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what is his key used for?&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563075</id>
		<title>Oblivion talk:Baurus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563075"/>
		<updated>2010-04-13T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* SetEssential */&lt;/p&gt;
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&lt;div&gt;== his katana ==&lt;br /&gt;
Does anyone know the iD of his akaviri katana?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
:Yup. It's 0006b843. Also, you can sign your posts using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:52, 21 November 2007 (EST)&lt;br /&gt;
:: Thanks Rpeh. I've adjusted the tildes. Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
::: I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one. But since there's no way of stealing the sword from him, and waiting until it wears out and breaks gives a new meaning to the word &amp;quot;dull&amp;quot;, I don't think this is ever likely to happen. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:51, 18 December 2007 (EST)&lt;br /&gt;
::::It's possible. The very first time i played Oblivion ( never having even heard of the wiki ) i just kept fighting those assassins ( while the emperor was waiting in that small room ), ad his katana broke. Of course, I had battled '''very''' long. ( The bodies piled up terribly )[[User:LordDagon|LordDagon]] 08:00, 23 December 2007 (EST)lordDagon&lt;br /&gt;
:one more thing about his katana is that if he dies and you pick it up then talk to Jauffre. He mentions Baurus's death, thanks you for retrieving the katana, and take it away from you mentioning it deserves a special place or something like that.&lt;br /&gt;
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:: I'm currently trying to take his Katana by using disintegrate weapon spells (while in 100% cham.), enchanting it with a good Sigil Stone, and then placing it in front of him and making him pick it up by pissing off a monster I summoned myself. Is there anything I should know about this before I go ahead? --[[User:Zirakseez|Zirakseez]] 15:27, 6 December 2008 (EST)&lt;br /&gt;
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== SetEssential ==&lt;br /&gt;
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Something odd happens when I try to make Baurus essential. Using the setessential command, his reference ID (32A17) - the one at the top of his profile box doesn't work - but his so-called base ID (23F2A) does. I have always used the reference IDs in the past, and have never experienced anything like this. Any thought/comments/better knowledge of the console than me :)? {{unsigned|87.127.79.8}}&lt;br /&gt;
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:The SetEssential command is one that requires a BaseID, rather than a RefID.  The information on BaseIDs and RefIDs is something that has only just been added to the site.  Which means that any IDs you got from UESP's NPC pages prior to last Friday were all BaseIDs.  It also means that we haven't had a chance yet to get the [[Oblivion:Console|Console]] page fully updated: eventually that page should provide better information on which commands require RefIDs and which require BaseIDs.  Yes, it's confusing having to keep track of two IDs and know which one works for which commands, but that's the way Bethesda wrote the game ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 20 January 2008 (EST)&lt;br /&gt;
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Ahh - thanks for that. And that would make sense, actually, since I did the Battle for Castle Kvatch on Thursday, and when I come to do the one with Baurus in the sewers today, suddenly making people essential wasn't working. And from the look of it, Base ID is the one you use for 'placeatme' as well. Thanks again. {{unsigned|87.127.79.8}}&lt;br /&gt;
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:Yes, BaseID is the ID to use with the placeatme command.  However, using the placeatme command with NPCs is really not a good idea, as explained at [[Oblivion:NPCs#Console IDs|NPC Console IDs]].  That's one of the main reasons for switching the NPC pages to prominently display the RefID instead of the BaseID: using console commands (for example [[Oblivion:Console#moveto|moveto]]) that affect the existing character via RefID is much safer and much more likely to actually do what you want than spawning a second copy of the character using BaseID. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:15, 21 January 2008 (EST)&lt;br /&gt;
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i managed to make baurus essential by attacking Raven Camoran before the meeting (to get the forth book) had even began i went to the door raven comes out and i could see him so i shot magic at him and before the meeting had began it was over and because the meeting never took place baurus never became non essential ( it was very useful in the battle for bruma and in light the dragonfires&lt;br /&gt;
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== The one katana ==&lt;br /&gt;
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If Baurus' katana breaks in the sewers during the tutorial, and he drops it, does that mean that he never has a weapon (apart from those that he picks up) for the rest of the game? --[[User:Merco|Merco]] 14:29, 4 June 2008 (EDT)&lt;br /&gt;
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:Actually, that was my second question under the first headline; ''Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?'', to which [[User:Rpeh|Rpeh]] replied ''I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one.''. --[[User:LordDagon|LordDagon]] 12:14, 5 July 2008 (EDT)&lt;br /&gt;
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::During the tutorial, attack him, get hit, yield, heal spell, repeat until the sword drops. You can get all his blade armor too, except his shield, by hitting him until the armor breaks and then yielding and pickpocketing him. I dropped another weapon so he would fight with his shield out but was never able to break it (he must be a journeyman of block). Just know, he'll only have whatever you give him, so make sure you reverse pickpocket some gear onto him later or he'll be running defenseless in the sewers and bare knuckle boxing daedra at the Battle for Bruma in his pajamas. Also, you can get the Emperor's silver sword the same way you can get Baurus'. Without cheating, tediously grinding for it, but not cheating. Oh, and I'm pretty sure you get a bounty, for assaulting the Emperor and his body guards and all that.[[User:69.204.11.122|69.204.11.122]] 19:56, 24 April 2009 (EDT)&lt;br /&gt;
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==the young'n==&lt;br /&gt;
No way is he the youngest blade like jauffre says. Does anyone know if some bethesda pedant when into the CS and made all the other spring chickens newer by a year? {{unsigned|Temple-Zero|29 July 2008}}&lt;br /&gt;
&lt;br /&gt;
:Jauffre says he's one of the yongest blades, not the youngest.--[[User:Kaito|Kaito]] 18:59, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He probbaly joined when he was younger and when you meet him he's been in for a couple of years or more.[[User:217.44.19.242|217.44.19.242]] 17:23, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm guessing you're talking about this line?&lt;br /&gt;
:::''One of the youngest Blades ever to serve in the Emperor's personal guard.''&lt;br /&gt;
::If so, I wouldn't interpret it to mean that he's the youngest Blade overall.  It's likely to mean that he's younger than Renault and Glenroy, who as far as I know made up the rest of the Emperor's personal guard.  But it's also possible that Baurus joined the personal guard 20 years ago when he was 25 -- so 25 is the youngest age at which someone has ever joined the personal guard, but Baurus is no longer that young.  Which, I just realized, is exactly what the last post just suggested ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dialogue after completing the main quest? ==&lt;br /&gt;
&lt;br /&gt;
Can you guys post what he says after stopping the Oblivion siege machine thing and the main quest? He died with Jauffre in the battle for Bruma in my game, but I'm still curious. All help would be appreciated. [[User:60.50.69.188|60.50.69.188]] 07:58, 31 August 2008 (EDT)&lt;br /&gt;
: Done. And Jauffre's too. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:15, 31 August 2008 (EDT)&lt;br /&gt;
And I just read the quote and it's now spoiled my whole game...  this is my first playthrough, Baurus just died in the sewers so I came to find out if that will have a bad effect in the future, and instead I learn that Martin is going to die in the end... great!! {{Unsigned|78.53.37.221|15 November 2008}}&lt;br /&gt;
&lt;br /&gt;
:Where does it say he dies? Furthermore, a disclaimer can be found on the [[:Main Page]] that you should keep in mind that the entire site contains spoilers. There is little content that can be posted that doesn't spoil something about the game. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:40, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have any problem with regular spoilers, but I think it's not necessary to have a spoiler that gives away the conclusion of the main quest written on the page of a non essential NPC. I think it's common for Baurus to die in the sewers, and people are going to read this article just to find out if Baurus's death is going to have negative consequences, and then they'll see Baurus's quote about Martin : &amp;quot;he sacrificed himself to save us all&amp;quot;.  I would certainly have preferred Martin's sacrifice to be a surprise. {{unsigned|78.53.44.10|22 November 2008}}&lt;br /&gt;
&lt;br /&gt;
::: Everybody has different ideas of what constituted a spoiler. UESP has long had the policy of posting ''anything'' because people really should realise that the entire site is one big spoiler. I'm sorry your game was spoiled but I'm afraid we're not going to change the site based on one person's bad experience. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:29, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Against the rules or not, I think it's in poor taste and should be removed, or at least clearly marked. There is absolutely no reason that the ending of the entire game should be given away on a non-essential NPC's page. If it was on the &amp;quot;Light the Dragonfires&amp;quot; page with a proper heading, that would be understandable, but since it DOES give away the ending of the game, and most people who hadn't played through wouldn't have prepared to not read it, I personally think it should have a different heading (and I'm prepared to do so, as it doesn't break any rules), because the sole purpose of this Wiki is to inform, and not to spoil others' fun. --KFM  {{unsigned|68.200.35.129|03:57, 15 November 2009}}&lt;br /&gt;
: Fair enough. Let's try it with the new heading, and if the dialogue keeps spoiling the game for people, I will move it to Martin's page. --[[User:Krusty|Krusty]] 11:18, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So I have a problem... ==&lt;br /&gt;
&lt;br /&gt;
Here's the thing, I had a plan to keep Baurus and Jauffre alive by equiping them with powerful equipment. One of the essential equipment I wanted to add was a weapon for them to use that had an Absorb Health ability. I already have a few sigil stones that did that, so I needed to get him a weapon for that. But I wanted to enchant '''HIS''' weapon. So I went up to him, went into 100% cham. mode, paralyzed him, and just blasted him with enough disintegration spells to break him weapon. Now I have the weapon, enchanted I've dropped it in front of him, but I can't get him to pick it up! I've tried 2 methods of forcing him into combat, one with a pissed off monster I summoned myself, and the other with attacking Baurus myself, but he keeps using hand-to-hand instead of picking up his Katana! Is there anyway I can get Baurus to take his weapon (will a &amp;quot;Drain Hand-to-Hand&amp;quot; spell?)???? --[[User:Zirakseez|Zirakseez]] 16:00, 6 December 2008 (EST)&lt;br /&gt;
: Nevermind. I got him to pick up his weapon by hitting him with a ranged attack from a good distance. He's got the Katana now! --[[User:Zirakseez|Zirakseez]] 16:44, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i know its too late now but using a drain hand to hand spell would do nothing but make the skill weak, it wont somehow disable him--[[User:VergilSparda|VergilSparda]] 17:17, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baurus Skill boost ==&lt;br /&gt;
&lt;br /&gt;
I got baurus to live twice in the sewers and when i go to get his skill boosts at cloud ruler temple he wont give it to me and i have selected all the things to say, can someone tell me something? {{Unsigned|71.28.230.151|3 January 2010}}&lt;br /&gt;
&lt;br /&gt;
:Are you sure your skills are not above 90? He won't give you the related skill boost if it's over 90. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 23:48, 9 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563074</id>
		<title>Oblivion talk:Baurus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563074"/>
		<updated>2010-04-13T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* SetEssential */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== his katana ==&lt;br /&gt;
Does anyone know the iD of his akaviri katana?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
:Yup. It's 0006b843. Also, you can sign your posts using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:52, 21 November 2007 (EST)&lt;br /&gt;
:: Thanks Rpeh. I've adjusted the tildes. Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
::: I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one. But since there's no way of stealing the sword from him, and waiting until it wears out and breaks gives a new meaning to the word &amp;quot;dull&amp;quot;, I don't think this is ever likely to happen. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:51, 18 December 2007 (EST)&lt;br /&gt;
::::It's possible. The very first time i played Oblivion ( never having even heard of the wiki ) i just kept fighting those assassins ( while the emperor was waiting in that small room ), ad his katana broke. Of course, I had battled '''very''' long. ( The bodies piled up terribly )[[User:LordDagon|LordDagon]] 08:00, 23 December 2007 (EST)lordDagon&lt;br /&gt;
:one more thing about his katana is that if he dies and you pick it up then talk to Jauffre. He mentions Baurus's death, thanks you for retrieving the katana, and take it away from you mentioning it deserves a special place or something like that.&lt;br /&gt;
&lt;br /&gt;
:: I'm currently trying to take his Katana by using disintegrate weapon spells (while in 100% cham.), enchanting it with a good Sigil Stone, and then placing it in front of him and making him pick it up by pissing off a monster I summoned myself. Is there anything I should know about this before I go ahead? --[[User:Zirakseez|Zirakseez]] 15:27, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== SetEssential ==&lt;br /&gt;
&lt;br /&gt;
Something odd happens when I try to make Baurus essential. Using the setessential command, his reference ID (32A17) - the one at the top of his profile box doesn't work - but his so-called base ID (23F2A) does. I have always used the reference IDs in the past, and have never experienced anything like this. Any thought/comments/better knowledge of the console than me :)? {{unsigned|87.127.79.8}}&lt;br /&gt;
&lt;br /&gt;
:The SetEssential command is one that requires a BaseID, rather than a RefID.  The information on BaseIDs and RefIDs is something that has only just been added to the site.  Which means that any IDs you got from UESP's NPC pages prior to last Friday were all BaseIDs.  It also means that we haven't had a chance yet to get the [[Oblivion:Console|Console]] page fully updated: eventually that page should provide better information on which commands require RefIDs and which require BaseIDs.  Yes, it's confusing having to keep track of two IDs and know which one works for which commands, but that's the way Bethesda wrote the game ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Ahh - thanks for that. And that would make sense, actually, since I did the Battle for Castle Kvatch on Thursday, and when I come to do the one with Baurus in the sewers today, suddenly making people essential wasn't working. And from the look of it, Base ID is the one you use for 'placeatme' as well. Thanks again. {{unsigned|87.127.79.8}}&lt;br /&gt;
&lt;br /&gt;
:Yes, BaseID is the ID to use with the placeatme command.  However, using the placeatme command with NPCs is really not a good idea, as explained at [[Oblivion:NPCs#Console IDs|NPC Console IDs]].  That's one of the main reasons for switching the NPC pages to prominently display the RefID instead of the BaseID: using console commands (for example [[Oblivion:Console#moveto|moveto]]) that affect the existing character via RefID is much safer and much more likely to actually do what you want than spawning a second copy of the character using BaseID. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:15, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i managed to make baurus essential by attacking Raven Camoran before the meeting (to get the forth book) had even began i went to the door he comes out and i could see him so i shot magic at him and before the meeting had began it was over and because the meeting never took place baurus vever became non essential ( it was very useful in the battle for bruma and in light the dragonfires&lt;br /&gt;
&lt;br /&gt;
== The one katana ==&lt;br /&gt;
&lt;br /&gt;
If Baurus' katana breaks in the sewers during the tutorial, and he drops it, does that mean that he never has a weapon (apart from those that he picks up) for the rest of the game? --[[User:Merco|Merco]] 14:29, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, that was my second question under the first headline; ''Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?'', to which [[User:Rpeh|Rpeh]] replied ''I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one.''. --[[User:LordDagon|LordDagon]] 12:14, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::During the tutorial, attack him, get hit, yield, heal spell, repeat until the sword drops. You can get all his blade armor too, except his shield, by hitting him until the armor breaks and then yielding and pickpocketing him. I dropped another weapon so he would fight with his shield out but was never able to break it (he must be a journeyman of block). Just know, he'll only have whatever you give him, so make sure you reverse pickpocket some gear onto him later or he'll be running defenseless in the sewers and bare knuckle boxing daedra at the Battle for Bruma in his pajamas. Also, you can get the Emperor's silver sword the same way you can get Baurus'. Without cheating, tediously grinding for it, but not cheating. Oh, and I'm pretty sure you get a bounty, for assaulting the Emperor and his body guards and all that.[[User:69.204.11.122|69.204.11.122]] 19:56, 24 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==the young'n==&lt;br /&gt;
No way is he the youngest blade like jauffre says. Does anyone know if some bethesda pedant when into the CS and made all the other spring chickens newer by a year? {{unsigned|Temple-Zero|29 July 2008}}&lt;br /&gt;
&lt;br /&gt;
:Jauffre says he's one of the yongest blades, not the youngest.--[[User:Kaito|Kaito]] 18:59, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He probbaly joined when he was younger and when you meet him he's been in for a couple of years or more.[[User:217.44.19.242|217.44.19.242]] 17:23, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm guessing you're talking about this line?&lt;br /&gt;
:::''One of the youngest Blades ever to serve in the Emperor's personal guard.''&lt;br /&gt;
::If so, I wouldn't interpret it to mean that he's the youngest Blade overall.  It's likely to mean that he's younger than Renault and Glenroy, who as far as I know made up the rest of the Emperor's personal guard.  But it's also possible that Baurus joined the personal guard 20 years ago when he was 25 -- so 25 is the youngest age at which someone has ever joined the personal guard, but Baurus is no longer that young.  Which, I just realized, is exactly what the last post just suggested ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dialogue after completing the main quest? ==&lt;br /&gt;
&lt;br /&gt;
Can you guys post what he says after stopping the Oblivion siege machine thing and the main quest? He died with Jauffre in the battle for Bruma in my game, but I'm still curious. All help would be appreciated. [[User:60.50.69.188|60.50.69.188]] 07:58, 31 August 2008 (EDT)&lt;br /&gt;
: Done. And Jauffre's too. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:15, 31 August 2008 (EDT)&lt;br /&gt;
And I just read the quote and it's now spoiled my whole game...  this is my first playthrough, Baurus just died in the sewers so I came to find out if that will have a bad effect in the future, and instead I learn that Martin is going to die in the end... great!! {{Unsigned|78.53.37.221|15 November 2008}}&lt;br /&gt;
&lt;br /&gt;
:Where does it say he dies? Furthermore, a disclaimer can be found on the [[:Main Page]] that you should keep in mind that the entire site contains spoilers. There is little content that can be posted that doesn't spoil something about the game. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:40, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have any problem with regular spoilers, but I think it's not necessary to have a spoiler that gives away the conclusion of the main quest written on the page of a non essential NPC. I think it's common for Baurus to die in the sewers, and people are going to read this article just to find out if Baurus's death is going to have negative consequences, and then they'll see Baurus's quote about Martin : &amp;quot;he sacrificed himself to save us all&amp;quot;.  I would certainly have preferred Martin's sacrifice to be a surprise. {{unsigned|78.53.44.10|22 November 2008}}&lt;br /&gt;
&lt;br /&gt;
::: Everybody has different ideas of what constituted a spoiler. UESP has long had the policy of posting ''anything'' because people really should realise that the entire site is one big spoiler. I'm sorry your game was spoiled but I'm afraid we're not going to change the site based on one person's bad experience. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:29, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Against the rules or not, I think it's in poor taste and should be removed, or at least clearly marked. There is absolutely no reason that the ending of the entire game should be given away on a non-essential NPC's page. If it was on the &amp;quot;Light the Dragonfires&amp;quot; page with a proper heading, that would be understandable, but since it DOES give away the ending of the game, and most people who hadn't played through wouldn't have prepared to not read it, I personally think it should have a different heading (and I'm prepared to do so, as it doesn't break any rules), because the sole purpose of this Wiki is to inform, and not to spoil others' fun. --KFM  {{unsigned|68.200.35.129|03:57, 15 November 2009}}&lt;br /&gt;
: Fair enough. Let's try it with the new heading, and if the dialogue keeps spoiling the game for people, I will move it to Martin's page. --[[User:Krusty|Krusty]] 11:18, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So I have a problem... ==&lt;br /&gt;
&lt;br /&gt;
Here's the thing, I had a plan to keep Baurus and Jauffre alive by equiping them with powerful equipment. One of the essential equipment I wanted to add was a weapon for them to use that had an Absorb Health ability. I already have a few sigil stones that did that, so I needed to get him a weapon for that. But I wanted to enchant '''HIS''' weapon. So I went up to him, went into 100% cham. mode, paralyzed him, and just blasted him with enough disintegration spells to break him weapon. Now I have the weapon, enchanted I've dropped it in front of him, but I can't get him to pick it up! I've tried 2 methods of forcing him into combat, one with a pissed off monster I summoned myself, and the other with attacking Baurus myself, but he keeps using hand-to-hand instead of picking up his Katana! Is there anyway I can get Baurus to take his weapon (will a &amp;quot;Drain Hand-to-Hand&amp;quot; spell?)???? --[[User:Zirakseez|Zirakseez]] 16:00, 6 December 2008 (EST)&lt;br /&gt;
: Nevermind. I got him to pick up his weapon by hitting him with a ranged attack from a good distance. He's got the Katana now! --[[User:Zirakseez|Zirakseez]] 16:44, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i know its too late now but using a drain hand to hand spell would do nothing but make the skill weak, it wont somehow disable him--[[User:VergilSparda|VergilSparda]] 17:17, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baurus Skill boost ==&lt;br /&gt;
&lt;br /&gt;
I got baurus to live twice in the sewers and when i go to get his skill boosts at cloud ruler temple he wont give it to me and i have selected all the things to say, can someone tell me something? {{Unsigned|71.28.230.151|3 January 2010}}&lt;br /&gt;
&lt;br /&gt;
:Are you sure your skills are not above 90? He won't give you the related skill boost if it's over 90. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 23:48, 9 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563073</id>
		<title>Oblivion talk:Baurus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Baurus&amp;diff=563073"/>
		<updated>2010-04-13T17:28:53Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* SetEssential */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== his katana ==&lt;br /&gt;
Does anyone know the iD of his akaviri katana?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
:Yup. It's 0006b843. Also, you can sign your posts using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:52, 21 November 2007 (EST)&lt;br /&gt;
:: Thanks Rpeh. I've adjusted the tildes. Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?[[User:LordDagon|LordDagon]] 11:35, 18 December 2007 (EST)lordDagon&lt;br /&gt;
::: I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one. But since there's no way of stealing the sword from him, and waiting until it wears out and breaks gives a new meaning to the word &amp;quot;dull&amp;quot;, I don't think this is ever likely to happen. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:51, 18 December 2007 (EST)&lt;br /&gt;
::::It's possible. The very first time i played Oblivion ( never having even heard of the wiki ) i just kept fighting those assassins ( while the emperor was waiting in that small room ), ad his katana broke. Of course, I had battled '''very''' long. ( The bodies piled up terribly )[[User:LordDagon|LordDagon]] 08:00, 23 December 2007 (EST)lordDagon&lt;br /&gt;
:one more thing about his katana is that if he dies and you pick it up then talk to Jauffre. He mentions Baurus's death, thanks you for retrieving the katana, and take it away from you mentioning it deserves a special place or something like that.&lt;br /&gt;
&lt;br /&gt;
:: I'm currently trying to take his Katana by using disintegrate weapon spells (while in 100% cham.), enchanting it with a good Sigil Stone, and then placing it in front of him and making him pick it up by pissing off a monster I summoned myself. Is there anything I should know about this before I go ahead? --[[User:Zirakseez|Zirakseez]] 15:27, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== SetEssential ==&lt;br /&gt;
&lt;br /&gt;
Something odd happens when I try to make Baurus essential. Using the setessential command, his reference ID (32A17) - the one at the top of his profile box doesn't work - but his so-called base ID (23F2A) does. I have always used the reference IDs in the past, and have never experienced anything like this. Any thought/comments/better knowledge of the console than me :)? {{unsigned|87.127.79.8}}&lt;br /&gt;
&lt;br /&gt;
:The SetEssential command is one that requires a BaseID, rather than a RefID.  The information on BaseIDs and RefIDs is something that has only just been added to the site.  Which means that any IDs you got from UESP's NPC pages prior to last Friday were all BaseIDs.  It also means that we haven't had a chance yet to get the [[Oblivion:Console|Console]] page fully updated: eventually that page should provide better information on which commands require RefIDs and which require BaseIDs.  Yes, it's confusing having to keep track of two IDs and know which one works for which commands, but that's the way Bethesda wrote the game ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Ahh - thanks for that. And that would make sense, actually, since I did the Battle for Castle Kvatch on Thursday, and when I come to do the one with Baurus in the sewers today, suddenly making people essential wasn't working. And from the look of it, Base ID is the one you use for 'placeatme' as well. Thanks again. {{unsigned|87.127.79.8}}&lt;br /&gt;
&lt;br /&gt;
:Yes, BaseID is the ID to use with the placeatme command.  However, using the placeatme command with NPCs is really not a good idea, as explained at [[Oblivion:NPCs#Console IDs|NPC Console IDs]].  That's one of the main reasons for switching the NPC pages to prominently display the RefID instead of the BaseID: using console commands (for example [[Oblivion:Console#moveto|moveto]]) that affect the existing character via RefID is much safer and much more likely to actually do what you want than spawning a second copy of the character using BaseID. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:15, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i managed to make baurus essential by attacking Raven Camoran before the meeting had even began i went to the door he comes out and i could see him so i shot magic at him and before the meeting had began it was over and because the meeting never took place baurus vever became non essential ( it was very useful in the battle for bruma and in light the dragonfires&lt;br /&gt;
&lt;br /&gt;
== The one katana ==&lt;br /&gt;
&lt;br /&gt;
If Baurus' katana breaks in the sewers during the tutorial, and he drops it, does that mean that he never has a weapon (apart from those that he picks up) for the rest of the game? --[[User:Merco|Merco]] 14:29, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, that was my second question under the first headline; ''Next question: If you take the katana from Baurus during the tutorial, will he have a backup sword or weapon or will he just fight for the rest of the main quest bare-handed?'', to which [[User:Rpeh|Rpeh]] replied ''I can't see how it's possible to make this happen without cheating so much as to make the question meaningless. The only sword Baurus carries is his katana, so I'd imagine that he'll fight bare-handed, although he'd probably pick up another sword if he found one.''. --[[User:LordDagon|LordDagon]] 12:14, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::During the tutorial, attack him, get hit, yield, heal spell, repeat until the sword drops. You can get all his blade armor too, except his shield, by hitting him until the armor breaks and then yielding and pickpocketing him. I dropped another weapon so he would fight with his shield out but was never able to break it (he must be a journeyman of block). Just know, he'll only have whatever you give him, so make sure you reverse pickpocket some gear onto him later or he'll be running defenseless in the sewers and bare knuckle boxing daedra at the Battle for Bruma in his pajamas. Also, you can get the Emperor's silver sword the same way you can get Baurus'. Without cheating, tediously grinding for it, but not cheating. Oh, and I'm pretty sure you get a bounty, for assaulting the Emperor and his body guards and all that.[[User:69.204.11.122|69.204.11.122]] 19:56, 24 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==the young'n==&lt;br /&gt;
No way is he the youngest blade like jauffre says. Does anyone know if some bethesda pedant when into the CS and made all the other spring chickens newer by a year? {{unsigned|Temple-Zero|29 July 2008}}&lt;br /&gt;
&lt;br /&gt;
:Jauffre says he's one of the yongest blades, not the youngest.--[[User:Kaito|Kaito]] 18:59, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He probbaly joined when he was younger and when you meet him he's been in for a couple of years or more.[[User:217.44.19.242|217.44.19.242]] 17:23, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm guessing you're talking about this line?&lt;br /&gt;
:::''One of the youngest Blades ever to serve in the Emperor's personal guard.''&lt;br /&gt;
::If so, I wouldn't interpret it to mean that he's the youngest Blade overall.  It's likely to mean that he's younger than Renault and Glenroy, who as far as I know made up the rest of the Emperor's personal guard.  But it's also possible that Baurus joined the personal guard 20 years ago when he was 25 -- so 25 is the youngest age at which someone has ever joined the personal guard, but Baurus is no longer that young.  Which, I just realized, is exactly what the last post just suggested ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dialogue after completing the main quest? ==&lt;br /&gt;
&lt;br /&gt;
Can you guys post what he says after stopping the Oblivion siege machine thing and the main quest? He died with Jauffre in the battle for Bruma in my game, but I'm still curious. All help would be appreciated. [[User:60.50.69.188|60.50.69.188]] 07:58, 31 August 2008 (EDT)&lt;br /&gt;
: Done. And Jauffre's too. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:15, 31 August 2008 (EDT)&lt;br /&gt;
And I just read the quote and it's now spoiled my whole game...  this is my first playthrough, Baurus just died in the sewers so I came to find out if that will have a bad effect in the future, and instead I learn that Martin is going to die in the end... great!! {{Unsigned|78.53.37.221|15 November 2008}}&lt;br /&gt;
&lt;br /&gt;
:Where does it say he dies? Furthermore, a disclaimer can be found on the [[:Main Page]] that you should keep in mind that the entire site contains spoilers. There is little content that can be posted that doesn't spoil something about the game. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:40, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have any problem with regular spoilers, but I think it's not necessary to have a spoiler that gives away the conclusion of the main quest written on the page of a non essential NPC. I think it's common for Baurus to die in the sewers, and people are going to read this article just to find out if Baurus's death is going to have negative consequences, and then they'll see Baurus's quote about Martin : &amp;quot;he sacrificed himself to save us all&amp;quot;.  I would certainly have preferred Martin's sacrifice to be a surprise. {{unsigned|78.53.44.10|22 November 2008}}&lt;br /&gt;
&lt;br /&gt;
::: Everybody has different ideas of what constituted a spoiler. UESP has long had the policy of posting ''anything'' because people really should realise that the entire site is one big spoiler. I'm sorry your game was spoiled but I'm afraid we're not going to change the site based on one person's bad experience. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:29, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Against the rules or not, I think it's in poor taste and should be removed, or at least clearly marked. There is absolutely no reason that the ending of the entire game should be given away on a non-essential NPC's page. If it was on the &amp;quot;Light the Dragonfires&amp;quot; page with a proper heading, that would be understandable, but since it DOES give away the ending of the game, and most people who hadn't played through wouldn't have prepared to not read it, I personally think it should have a different heading (and I'm prepared to do so, as it doesn't break any rules), because the sole purpose of this Wiki is to inform, and not to spoil others' fun. --KFM  {{unsigned|68.200.35.129|03:57, 15 November 2009}}&lt;br /&gt;
: Fair enough. Let's try it with the new heading, and if the dialogue keeps spoiling the game for people, I will move it to Martin's page. --[[User:Krusty|Krusty]] 11:18, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So I have a problem... ==&lt;br /&gt;
&lt;br /&gt;
Here's the thing, I had a plan to keep Baurus and Jauffre alive by equiping them with powerful equipment. One of the essential equipment I wanted to add was a weapon for them to use that had an Absorb Health ability. I already have a few sigil stones that did that, so I needed to get him a weapon for that. But I wanted to enchant '''HIS''' weapon. So I went up to him, went into 100% cham. mode, paralyzed him, and just blasted him with enough disintegration spells to break him weapon. Now I have the weapon, enchanted I've dropped it in front of him, but I can't get him to pick it up! I've tried 2 methods of forcing him into combat, one with a pissed off monster I summoned myself, and the other with attacking Baurus myself, but he keeps using hand-to-hand instead of picking up his Katana! Is there anyway I can get Baurus to take his weapon (will a &amp;quot;Drain Hand-to-Hand&amp;quot; spell?)???? --[[User:Zirakseez|Zirakseez]] 16:00, 6 December 2008 (EST)&lt;br /&gt;
: Nevermind. I got him to pick up his weapon by hitting him with a ranged attack from a good distance. He's got the Katana now! --[[User:Zirakseez|Zirakseez]] 16:44, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i know its too late now but using a drain hand to hand spell would do nothing but make the skill weak, it wont somehow disable him--[[User:VergilSparda|VergilSparda]] 17:17, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baurus Skill boost ==&lt;br /&gt;
&lt;br /&gt;
I got baurus to live twice in the sewers and when i go to get his skill boosts at cloud ruler temple he wont give it to me and i have selected all the things to say, can someone tell me something? {{Unsigned|71.28.230.151|3 January 2010}}&lt;br /&gt;
&lt;br /&gt;
:Are you sure your skills are not above 90? He won't give you the related skill boost if it's over 90. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 23:48, 9 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Jarlahman5812&amp;diff=563069</id>
		<title>User:Jarlahman5812</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Jarlahman5812&amp;diff=563069"/>
		<updated>2010-04-13T17:14:11Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: Created page with 'hello my name is colton blake i have logged up about 1400 on my level 87 orc. i am also very knowledgeable about oblivon and shivering isles'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello my name is colton blake i have logged up about 1400 on my level 87 orc. i am also very knowledgeable about oblivon and shivering isles&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Followers&amp;diff=563068</id>
		<title>Oblivion:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Followers&amp;diff=563068"/>
		<updated>2010-04-13T17:09:57Z</updated>

		<summary type="html">&lt;p&gt;Jarlahman5812: /* Other Followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Generic NPCs Trail}}&lt;br /&gt;
This is a list of all NPCs who at some point or another will '''follow''' you around and fight at your side.  These NPCs follow you, rather than you following them.  Thus, you may be able to use them as allies outside the quests they're supposed to be involved with; by [[#Equipping Followers|equipping]] them you can increase their usefulness.  Some of them are also [[Oblivion:Essential NPCs|essential]], or will respawn, so you don't have to be careful about them getting killed while fighting at your side. On the other hand, allowing some of these NPCs to die while they are following you will prevent you from successfully completing that NPC's related quest. &lt;br /&gt;
&lt;br /&gt;
== Standard Followers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Quest(s)&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Essential&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Respawn&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Adoring Fan|Adoring Fan]]||Appears after completing the [[Oblivion:Arena (faction)|Arena]] quests.  He is not generally useful in combat because he runs.|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Claude Maric|Claude Maric]]||[[Oblivion:Secrets of the Ayleids|Secrets of the Ayleids]]&amp;lt;br&amp;gt;Claude Maric follows Umbacano, who then follows you. If Umbacano falls behind for whatever reason, Claude Maric will stay with him.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dark Brotherhood Murderer|Dark Brotherhood Murderer]]||Available after completing the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] quests.  Only one of the three will follow you at a time.|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Erthor|Erthor]]||[[Oblivion:Skingrad Recommendation|Skingrad Recommendation]]||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Francois Motierre|Francois Mottierre]]||[[Oblivion:The Assassinated Man|The Assassinated Man]]. Quest will end if he dies and he will leave if you go into the Grey Mare in Chorrol.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Guilbert Jemane|Guilbert Jemane]]||[[Oblivion:Legacy Lost|Legacy Lost]]||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Jauffre|Jauffre]]||[[Oblivion:Light the Dragonfires|Light the Dragonfires]], [[Oblivion:Weynon Priory (quest)|Weynon Priory]]||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Knight of the Nine|Knight of the Nine]] || After completing the quests for the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Plug-ins|official plug-in]], you can ask one Knight to follow you. If a named original Knight dies in your service, he will be replaced with a weaker generic &amp;quot;Knight of the Nine&amp;quot; who will respawn.|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Mage Apprentice|Mage Apprentice]]||Available after completing the [[Oblivion:Mages Guild|Mages Guild]] quests|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Maglir|Maglir]]||[[Oblivion:Den of Thieves|Den of Thieves]]||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Brother Martin|Brother Martin]]||[[Oblivion:Find the Heir|Find the Heir]], [[Oblivion:Weynon Priory (quest)|Weynon Priory]]&amp;lt;br&amp;gt;(He will also follow you during [[Oblivion:Light the Dragonfires|Light the Dragonfires]], but he is no longer an essential NPC.  And since the game is over if he dies, he is no longer a helpful follower)||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Mazoga the Orc (person)|Mazoga the Orc]]||[[Oblivion:Mazoga the Orc (quest)|Mazoga the Orc]]&amp;lt;br&amp;gt;[[Oblivion:Knights of the White Stallion (quest)|Knights of the White Stallion]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Battlehorn Castle Men-At-Arms|Battlehorn Men-at-Arms]] || After completing the [[Oblivion:Battlehorn Castle (quest)|Battlehorn Castle]] quest, you can ask the men-at-arms to follow you.|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Modryn Oreyn|Modryn Oreyn]]||[[Oblivion:Azani Blackheart (quest)|Azani Blackheart]]||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Reynald Jemane|Reynald Jemane]]||[[Oblivion:Legacy Lost|Legacy Lost]]||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]]||[[Oblivion:The Noble's Daughter|The Noble's Daughter]]||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ulrich Leland|Ulrich Leland]]||[[Oblivion:Corruption and Conscience|Corruption and Conscience]]||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Umbacano|Umbacano]]||[[Oblivion:Secrets of the Ayleids|Secrets of the Ayleids]]&amp;lt;br&amp;gt;(Umbacano ceases to be essential when you meet him outside [[Oblivion:Nenalata|Nenalata]], i.e., when he starts following you)||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Velwyn Benirus|Velwyn Benirus]]||[[Oblivion:Where Spirits Have Lease|Where Spirits Have Lease]]||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Viranus Donton|Viranus Donton]]||[[Oblivion:The Master's Son|The Master's Son]]||[[Image:Check.png|Essential]]*||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;These characters are essential at some times but not others.&lt;br /&gt;
&lt;br /&gt;
==Other Followers==&lt;br /&gt;
These are people who may follow you during the listed quests, but they can not be used to help you with other quests or tasks, for the reasons provided in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Quest(s)&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Essential&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Respawn&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ajum-Kajin|Ajum-Kajin]]||[[Oblivion:Information Gathering|Information Gathering]]&amp;lt;br&amp;gt;(Ajum-Kajin is an enemy and must be protected in order to complete the quest) || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Amusei|Amusei]]||[[Oblivion:Lost Histories|Lost Histories]]&amp;lt;br&amp;gt;(He will stop following you as soon as you are away from the castle, so cannot be used for other quests.)||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Baurus|Baurus]]||[[Oblivion:Light the Dragonfires|Light the Dragonfires]]&amp;lt;br&amp;gt;(He will only follow you in the Oblivion-invaded version of the Imperial City, and cannot be brought out of it while he is following you.)&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Check.png|Essential]]*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Bremman Senyan|Bremman Senyan]]||[[Oblivion:The Wayward Knight|The Wayward Knight]]&amp;lt;br&amp;gt;(Bremman will follow you until he returns from the Oblivion world and if you do not speak with him or Farwil Indarys after leaving the gate  they will continue to follow you)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Burd|Burd]]||[[Oblivion:Bruma Gate|Bruma Gate]]&amp;lt;br&amp;gt; (Burd only follows you while in Oblivion during the [[Oblivion:Bruma Gate|Bruma Gate]] quest)||[[Image:Check.png|Essential]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dar-Ma|Dar-Ma]]||[[Oblivion:A Shadow Over Hackdirt|A Shadow Over Hackdirt]]&amp;lt;br&amp;gt;(Dar-Ma will not reliably follow you, is not much of a fighter, and if she dies you will not get any reward for this quest)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Eldamil|Eldamil]]||[[Oblivion:Paradise|Paradise]]&amp;lt;br&amp;gt;(Eldamil will not follow you outside of Paradise)|| ||[[Image:Check.png|Respawns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Farwil Indarys|Farwil Indarys]]||[[Oblivion:The Wayward Knight|The Wayward Knight]]&amp;lt;br&amp;gt;(Farwil will follow you until he returns from the Oblivion world and if you do not speak with him or Bremman Senyan after leaving the gate  they will continue to follow you ; if he dies you will not get the full quest reward)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Harrow|Harrow]]||[[Oblivion:Dagon Shrine|Dagon Shrine]]&amp;lt;br&amp;gt;(Harrow only follows you once you join the Mythic Dawn, and you must kill him to retrieve your loot and complete the quest)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:High Chancellor Ocato|High Chancellor Ocato]]||[[Oblivion:Light the Dragonfires|Light the Dragonfires]]&amp;lt;br&amp;gt;(Ocato will only follow you on his related quest, and cannot be used on other quests)||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ilend Vonius|Ilend Vonius]]||[[Oblivion:Breaking the Siege of Kvatch|Breaking the Siege of Kvatch]]&amp;lt;br&amp;gt;(Ilend will only follow you in the plane of Oblivion)|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial Legion Archer|Imperial Legion Archer]]||[[Oblivion:The Battle for Castle Kvatch|The Battle for Castle Kvatch]]&amp;lt;br&amp;gt;(Will only follow you as far as the exit of Kvatch; if you try to leave, they will wait near the camp and patrol the perimeter.)|| ||[[Image:Check.png|Respawns]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial Legion Soldier|Imperial Legion Soldier]] x2||[[Oblivion:The Battle for Castle Kvatch|The Battle for Castle Kvatch]]&amp;lt;br&amp;gt;See above.|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Jesan Rilian|Jesan Rilian]]||[[Oblivion:The Battle for Castle Kvatch|The Battle for Castle Kvatch]]&amp;lt;br&amp;gt;(Jesan only follows you in the Kvatch Castle.)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Jirolin Doran|Jirolin Doran]]||(unfinished, unnamed quest - not in game)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orthe|Orthe]]||[[Oblivion:Paradise|Paradise]]&amp;lt;br&amp;gt;(Orthe will only follow you during this quest in Paradise, so can not be usefully used outside of this quest)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Rona Benanius|Rona Benanius]]||[[Oblivion:Battlehorn Castle (quest)|Battlehorn Castle]]&amp;lt;br&amp;gt;(Rona Benanius is a servant in the castle, and can be asked for food or drinks, or to follow you, she will not fight, and will randomly disappear, only to come back later)||[[Image:Check.png|Essential]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Selene|Selene]]||[[Oblivion:An Unexpected Voyage|An Unexpected Voyage]] &amp;lt;br&amp;gt;(Selene will only follow you while you are on the ship itself, and since it is impossible to escape back to the Waterfront until you have escorted her to imprisonment, she cannot be exploited as an ally.)|| ||&lt;br /&gt;
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|[[Oblivion:S'razirr|S'razirr]]||[[Oblivion:Nothing You Can Possess|Nothing You Can Possess]]&amp;lt;br&amp;gt;(S'razirr will only follow you if you refuse to pay him after recruiting him, and will attack you as soon as you are out of the Imperial City.)|| ||&lt;br /&gt;
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|[[Oblivion:Captain Steffan|Captain Steffan]]||[[Oblivion:Light the Dragonfires|Light the Dragonfires]]&amp;lt;br&amp;gt;(Steffan will only follow you in the Oblivion-invaded version of the Imperial City.)||[[Image:Check.png|Essential]]*||&lt;br /&gt;
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== Equipping Followers ==&lt;br /&gt;
One limitation of followers is that they generally have mediocre equipment.  And since they never repair their equipment, it can become useless after a few fights.  Most followers will pick up the best quality weapon available in the area when they start attacking, so all you need to do is drop a good weapon in front of them at the start of a fight.&lt;br /&gt;
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You can add other items to your followers' inventory by [[Oblivion:Sneak#Reverse Pickpocketing|reverse pickpocketing]], but only if the item is [[:Category:Oblivion-Items-Zero Weight|zero weight]].  A few zero weight clothing items are available, and can be made more useful with enchantments.  The best way to acquire armor, however, is by taking advantage of the [[Oblivion:Glitches#Permanent Bound Items|permanent bound items glitch]]; a zero-weight version of any [[Oblivion:Bound Armor|Bound Armor]] or [[Oblivion:Bound Weapon|weapon]] can be created this way.  [[Oblivion:Enchanting|Enchant]] armor with effects like [[Oblivion:Fortify Attribute|Fortify Attribute]] or [[Oblivion:Shield|Shield]]; add effects like [[Oblivion:Shock Damage|Shock Damage]] or [[Oblivion:Absorb Health|Absorb Health]] to a weapon.  Your ally will automatically switch to the best quality item in their inventory, and will therefore equip your enchanted item (fast travel or entering a new dungeon zone may be necessary to force the change).&lt;br /&gt;
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'''Notes:'''&lt;br /&gt;
* Giving your allies equipment with 100% [[Oblivion:Chameleon|Chameleon]] can greatly improve their survival rate.  Make sure you have [[Oblivion:Detect Life|Detect Life]] available so that you can find your allies after they have donned your special equipment.&lt;br /&gt;
* If the ally you want to equip sleeps, when they wake up they will put on their armor based on its placement in their inventory list (so if you want to make sure that they equip something, give the item a name starting with &amp;quot;A&amp;quot;).&lt;br /&gt;
* PC users can use the [[Oblivion:Console#additem|additem]] and [[Oblivion:Console#equipitem|equipitem]]  [[Oblivion:console|console]] commands to give their followers any piece of equipment and make them equip it.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
* If you have eight followers and try to acquire a ninth, a message will pop up telling you &amp;quot;You have too many followers.&amp;quot; This will continue to appear every so often, but won't make any difference, and more will continue to follow you.&lt;br /&gt;
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*Maintaining a large entourage may cause problems in that followers can hit each other in combat and end up fighting one another. &lt;br /&gt;
::Due to the nature of their attacks, followers with ranged, or area of effect attacks appear to be particularly vulnerable to this sort of behavior. Like the PC however, melee-based Followers must strike each other 3 times before turning hostile to one another.  100% [[Oblivion:Chameleon|Chameleon]] will prevent this behavior, as Followers are incapable of retaliating against invisible attackers. PC users may also use the [[Oblivion:Console|Console]] to increase the Disposition between Followers.&lt;br /&gt;
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*Only certain followers can be given commands like follow, wait, or go away.  These include most generic respawning followers.  Others always follow you around, regardless if you want them to or not.&lt;/div&gt;</summary>
		<author><name>Jarlahman5812</name></author>
		
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