<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Br3admax</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Br3admax"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/Br3admax"/>
	<updated>2026-06-09T19:26:10Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Featured_Images&amp;diff=1234142</id>
		<title>UESPWiki:Featured Images</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Featured_Images&amp;diff=1234142"/>
		<updated>2013-08-26T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* File:BM-place-Iggnir River.jpg */ oppose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UESPWiki Trail}}__NEWSECTIONLINK__ __NOTOC__ [[File:Featured_star.png|50px|left]] '''Featured images''' follow the same nomination process as for [[UESPWiki:Featured Articles|Featured Articles]], but as they appear in a different section of the main page, a separate series of [[#Nominations and Votes|votes]] is held to decide which images meet the required standard.&lt;br /&gt;
&lt;br /&gt;
For an image to be eligible for Featured status, it must be used in a UESP article. This is to prevent specially-taken beauty shots from stealing the limelight. &lt;br /&gt;
&lt;br /&gt;
A gallery of older Featured Images can be found [[/Old FIs|here]]. Similarly, the archives of previous nominations can be found [[/Past Nominations|here]]. Note that not all failed nominations are included.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Featured Image Process==&lt;br /&gt;
===Nomination===&lt;br /&gt;
Any registered member can nominate any image at any time. Nominated images should be of high quality and meet the site's [[Help:Images#Image_Standards|image standards]].&lt;br /&gt;
&lt;br /&gt;
To nominate an image, list it on the bottom of this page with a three-tier heading, &amp;lt;tt&amp;gt;(&amp;lt;code&amp;gt;===Example===&amp;lt;/code&amp;gt;)&amp;lt;/tt&amp;gt;, and briefly explain why you think the image should be given featured status.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
{{Example Table|width=100%|&lt;br /&gt;
&amp;lt;big&amp;gt;'''[[:File:SR-quest-Dragon Rising 05.jpg]]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:SR-quest-Dragon Rising 05.jpg|thumb]]&lt;br /&gt;
This is another great image. It appears cinematic, which is rare for the TES series. &lt;br /&gt;
*'''Support''' as nominator. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 19:13, 5 May 2012 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
===Voting===&lt;br /&gt;
After an image has been nominated, any registered member can vote to '''support''' or '''oppose''' each nomination. Each member can only vote once for a given image, but a member may change his/her vote by striking out the original vote and replacing it with the revised vote.&lt;br /&gt;
&lt;br /&gt;
To vote on an image, state whether you '''support''' or '''oppose''' the image for featured image status. A vote should be in bold, and all votes must be signed.  For example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Support''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ''or''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Oppose''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commenting with your vote is optional, but if you '''oppose''' a nomination, please state how the image must be improved to get your support for featured status.&lt;br /&gt;
&lt;br /&gt;
If you are not yet ready to vote but would still like to add your thoughts, you may use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Comment''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ''or''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Question''': &amp;lt;Question&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And fill in your concerns or questions.&lt;br /&gt;
&lt;br /&gt;
===Decisions===&lt;br /&gt;
UESP [[UESPWiki:Administrators|Administrators]] will periodically make decisions on image nominations.  Decisions will only be made if:&lt;br /&gt;
* The image has been nominated for more than seven days.&lt;br /&gt;
* Five or more votes have been placed.&lt;br /&gt;
* A clear consensus has been reached (either '''supported''' or '''opposed''' for featured status).&lt;br /&gt;
&lt;br /&gt;
Nominations not meeting these criteria will be left open until a decision can be reached.&lt;br /&gt;
&lt;br /&gt;
Images whose nominations pass will receive featured image status on the front page for two weeks (which may be extended up to one month if there is a shortage of images), and receive a small bronze star ([[File:Featured_star.png|15px]]) on the top right corner. If an image achieves featured status before the present featured image's time expires, it must wait its turn.&lt;br /&gt;
&lt;br /&gt;
==Current Featured Image==&lt;br /&gt;
[[File:SR-quest-The Cursed Tribe 02.jpg|SR-quest-The Cursed Tribe 02.jpg|thumb|left|&amp;lt;center&amp;gt;'''[[Skyrim:The Cursed Tribe|The Cursed Tribe]]'''&amp;lt;br&amp;gt; 23 August, 2013 - 6 September, 2013&amp;lt;/center&amp;gt;]]&lt;br /&gt;
==={{Newline|Next}}:===&lt;br /&gt;
*[[:File:SR-npc-Azura_01.jpg|Azura]] (SR)&lt;br /&gt;
*[[:File:SR-quest-The Cursed Tribe 02.jpg|The Cursed Tribe]] (SR)&lt;br /&gt;
*[[:File:SR-creature-Sabre_Cat.jpg|Sabre Cat]] (SR)&lt;br /&gt;
*[[:File:OB-creature-Wolf.jpg|Wolf]] (OB)&lt;br /&gt;
*[[:File:SR-creature-Frost Atronach.jpg|Frost Atronach]] (SR)&lt;br /&gt;
*[[:File:SR-place-Bonestrewn Crest.jpg|Bonestrewn Crest]] (SR)&lt;br /&gt;
*[[:File:OB-quest-Peryite.jpg|Peryite]] (OB)&lt;br /&gt;
*[[:File:MW-place-Nchuleftingth.jpg|Nchuleftingth]] (MW)&lt;br /&gt;
*[[:File:SR-creature-Otar the Mad.jpg|Otar the Mad]] (SR)&lt;br /&gt;
*[[:File:SR-quest-Robber's Gorge 01.jpg|Robber's Gorge]] (SR)&lt;br /&gt;
*[[:File:DB-place-Edla's House.jpg|Edla's House]] (DB)&lt;br /&gt;
*[[:File:SR-quest-Dragonslayer.jpg|Dragonslayer]] (SR)&lt;br /&gt;
&lt;br /&gt;
==Nominations and Votes==&lt;br /&gt;
===[[:File:SR-npc-Lord_Harkon.jpg]]===&lt;br /&gt;
[[File:SR-npc-Lord_Harkon.jpg|thumb|right]]&lt;br /&gt;
Dunno what it is about this image, whether it's the raising of the goblet, the Potion of Blood behind him, or the pose in general, but I believe this image is well deserving of featured status.&lt;br /&gt;
*'''Support''' - As nominator [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I've done&amp;lt;/font&amp;gt;]]) 05:56, 21 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''': I am afraid I find the pose a bit stiff and unnatural. --[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 15:26, 21 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''':Im going to have to oppose this as well. while the image has high resolution, its just too..yellow, and some parts are dark. Also, the half-visible Orthjolf kinda ruins it. Perhaps a different angle and better lighting/colouring wld be better.--[[User:Honeystars|Honeystars]] ([[User talk:Honeystars|talk]]) 05:29, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Unremarkable. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:18, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': All of the above.(except the nomination of course)--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:42, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Again, all of the above-- plus, the throne behind Harkon looks awfully odd in the thumbnail... like a weird half-crown or something. --&amp;lt;sub&amp;gt;[[Special:Contributions/Vulpa|¿]]&amp;lt;/sub&amp;gt;[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Vulpa|?]]&amp;lt;/sup&amp;gt; 21:27, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Not digging the background. It almost looks like Daggerfall-quality jaggy pixels at parts. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 22:36, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Having the other NPC in the background ruins the image for me. &amp;lt;span style=&amp;quot;background:#000&amp;quot;&amp;gt; [[User:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;--Nocte&amp;amp;#124;&amp;lt;/span&amp;gt;]][[User_talk:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Chat&amp;amp;#124;&amp;lt;/span&amp;gt;]][[Special:Contributions/Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Look&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:31, 24 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Unremarkable. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:11, 25 August 2013 (GMT)&lt;br /&gt;
*'''Neutral''': I actually quite like the pose and background, but this situation doesn't seem very remarkable, and as has already been stated there are quality issues. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:25, 26 August 2013 (GMT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===[[:File:BM-place-Iggnir River.jpg]]===&lt;br /&gt;
[[File:BM-place-Iggnir River.jpg|thumb|right]]&lt;br /&gt;
I've always liked this image. I'm a sucker for Morrowind water generally, and my case of nostalgia is so bad it can cause rashes, but I think this is a truly idyllic portion of Solstheim in Bloodmoon that was captured beautifully. It's just far away enough that the grass and ground doesn't appear painted on, and I feel that all the elements come together to evoke a feeling of serenity. And look, Horkers! Back when they looked like seals instead of walruses. Good times.&lt;br /&gt;
*'''Support''': As nominator. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 22:36, 22 August 2013 (GMT)&lt;br /&gt;
*'''Support''': Favourite place on Solstheim pre-ash. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:47, 23 August 2013 (GMT)&lt;br /&gt;
*'''Support''': such deep lush forest with a nice respectable mist. Great!--[[User:Tiberseptim2|Tiberseptim2]] ([[User talk:Tiberseptim2|talk]]) 23:08, 23 August 2013 (GMT)&lt;br /&gt;
*'''Support''': I like it, it is a stunning shot. This shot captures the essence that Solstheim gave to Morrowind players; a lush, green, crisp and ashless environment ! Solstheim was truly 'sexy' pre-ash. Also those woods in the top left of the image seem to be luring me into them. It's a yes from me! --[[User:Mog|Mog]] Mog Player 12:43, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': Beautiful. I love Morrowind. &amp;lt;span style=&amp;quot;background:#000&amp;quot;&amp;gt; [[User:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;--Nocte&amp;amp;#124;&amp;lt;/span&amp;gt;]][[User_talk:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Chat&amp;amp;#124;&amp;lt;/span&amp;gt;]][[Special:Contributions/Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Look&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:31, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': Nice shot! You can even see some horkers in the river. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:11, 25 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': It's definitely a good landscape shot by Morrowind standards, but other than its relative quality it doesn't really have anything going for it. There's trees, rocks, a river, and a couple of horkers, and that's pretty much it. Other than the horkers (which is a neat detail) the view and thus the image is rather unremarkable. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:25, 26 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''': I have to agree with Jak, that there are possible to get better landscape shots in Morrowind than this. Other that that it is good to see a green Solstheim and not the ashy grey. --[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 05:18, 26 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''': Im with Jak Atackka on this one. True, the landscape is nice, but there is nothing spectacular about it. Colours look a little dull too.--[[User:Honeystars|Honeystars]] ([[User talk:Honeystars|talk]]) 10:43, 26 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''': I've been on the fence about this one, but I'm going to have to agree, it's sort of just there. It's a river with some rocks and some horker. It just doesn't seem like a Featured Images shot to me.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:22, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
===[[:File:SI-quest-Everything In Its Place 2.jpg]]===&lt;br /&gt;
[[File:SI-quest-Everything In Its Place 2.jpg|thumb|right]]&lt;br /&gt;
I am nominating this image on the basis that I believe it captures the essence of the insanity of one many of the poor souls who call the Shivering Isles their home. The images brilliantly shows a twisted, insane personality who has lost their mind. It portrays chaos. I especially love the beady eyes!&lt;br /&gt;
*'''Support''': As nominator.--[[User:Mog|Mog]] Mog Player 13:08, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': I would make a comment about the way she's positioned, but that's just because Oblivion character models were kind of meh. That aside, I agree with Mog, it really is an iconic picture of a Shivering Isles resident. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I've done&amp;lt;/font&amp;gt;]]) 13:50, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': I like it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:05, 24 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Her facial expression is the complete opposite of her body language. It just doesn't work like this. I've got to say I like the previous version of this picture a lot better on that part. I also don't like the centering at that ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 17:17, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': Yes! I loved that ending of the quest, wrecking her place was almost as fun as her reaction. &amp;gt;:D Also, I have to add that I ''like'' the way her face is; it's sort of an expression of deadened despair when you add her gesture and posture into it. --&amp;lt;sub&amp;gt;[[Special:Contributions/Vulpa|¿]]&amp;lt;/sub&amp;gt;[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Vulpa|?]]&amp;lt;/sup&amp;gt; 21:57, 24 August 2013 (GMT)&lt;br /&gt;
*'''Support''': I remember this quest! I felt so bad for moving all of her stuff. After I beat the quest I cleaned it back up for her. &amp;lt;span style=&amp;quot;background:#000&amp;quot;&amp;gt; [[User:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;--Nocte&amp;amp;#124;&amp;lt;/span&amp;gt;]][[User_talk:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Chat&amp;amp;#124;&amp;lt;/span&amp;gt;]][[Special:Contributions/Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Look&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:31, 24 August 2013 (GMT)&lt;br /&gt;
:*'''Unrelated Comment''': Bah, you just don't know how to enjoy yourself in the Isles. ;) --&amp;lt;sub&amp;gt;[[Special:Contributions/Vulpa|¿]]&amp;lt;/sub&amp;gt;[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Vulpa|?]]&amp;lt;/sup&amp;gt; 00:23, 25 August 2013 (GMT)&lt;br /&gt;
*'''Support''':&amp;quot;Wah, such a chaos, what should I do?&amp;quot; -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:11, 25 August 2013 (GMT)&lt;br /&gt;
*'''Support''': I like it! • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:25, 26 August 2013 (GMT)&lt;br /&gt;
*'''Support''': Great imge, reminds me of Glathier!--[[User:Tiberseptim2|Tiberseptim2]] ([[User talk:Tiberseptim2|talk]]) 08:06, 26 August 2013 (GMT)&lt;br /&gt;
*'''Support''': i like the composition of this image. it depicts that part of the quest very well. the image has high detail and good lighting.--[[User:Honeystars|Honeystars]] ([[User talk:Honeystars|talk]]) 10:49, 26 August 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Featured_Images&amp;diff=1233001</id>
		<title>UESPWiki:Featured Images</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Featured_Images&amp;diff=1233001"/>
		<updated>2013-08-22T17:42:43Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* File:SR-npc-Lord_Harkon.jpg */ Oppose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UESPWiki Trail}}__NEWSECTIONLINK__ __NOTOC__ [[File:Featured_star.png|50px|left]] '''Featured images''' follow the same nomination process as for [[UESPWiki:Featured Articles|Featured Articles]], but as they appear in a different section of the main page, a separate series of [[#Nominations and Votes|votes]] is held to decide which images meet the required standard.&lt;br /&gt;
&lt;br /&gt;
For an image to be eligible for Featured status, it must be used in a UESP article. This is to prevent specially-taken beauty shots from stealing the limelight. &lt;br /&gt;
&lt;br /&gt;
A gallery of older Featured Images can be found [[/Old FIs|here]]. Similarly, the archives of previous nominations can be found [[/Past Nominations|here]]. Note that not all failed nominations are included.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Featured Image Process==&lt;br /&gt;
===Nomination===&lt;br /&gt;
Any registered member can nominate any image at any time. Nominated images should be of high quality and meet the site's [[Help:Images#Image_Standards|image standards]].&lt;br /&gt;
&lt;br /&gt;
To nominate an image, list it on the bottom of this page with a three-tier heading, &amp;lt;tt&amp;gt;(&amp;lt;code&amp;gt;===Example===&amp;lt;/code&amp;gt;)&amp;lt;/tt&amp;gt;, and briefly explain why you think the image should be given featured status.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
{{Example Table|width=100%|&lt;br /&gt;
&amp;lt;big&amp;gt;'''[[:File:SR-quest-Dragon Rising 05.jpg]]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:SR-quest-Dragon Rising 05.jpg|thumb]]&lt;br /&gt;
This is another great image. It appears cinematic, which is rare for the TES series. &lt;br /&gt;
*'''Support''' as nominator. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 19:13, 5 May 2012 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
===Voting===&lt;br /&gt;
After an image has been nominated, any registered member can vote to '''support''' or '''oppose''' each nomination. Each member can only vote once for a given image, but a member may change his/her vote by striking out the original vote and replacing it with the revised vote.&lt;br /&gt;
&lt;br /&gt;
To vote on an image, state whether you '''support''' or '''oppose''' the image for featured image status. A vote should be in bold, and all votes must be signed.  For example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Support''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ''or''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Oppose''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commenting with your vote is optional, but if you '''oppose''' a nomination, please state how the image must be improved to get your support for featured status.&lt;br /&gt;
&lt;br /&gt;
If you are not yet ready to vote but would still like to add your thoughts, you may use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Comment''': &amp;lt;Comment&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ''or''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* '''Question''': &amp;lt;Question&amp;gt; --~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And fill in your concerns or questions.&lt;br /&gt;
&lt;br /&gt;
===Decisions===&lt;br /&gt;
UESP [[UESPWiki:Administrators|Administrators]] will periodically make decisions on image nominations.  Decisions will only be made if:&lt;br /&gt;
* The image has been nominated for more than seven days.&lt;br /&gt;
* Five or more votes have been placed.&lt;br /&gt;
* A clear consensus has been reached (either '''supported''' or '''opposed''' for featured status).&lt;br /&gt;
&lt;br /&gt;
Nominations not meeting these criteria will be left open until a decision can be reached.&lt;br /&gt;
&lt;br /&gt;
Images whose nominations pass will receive featured image status on the front page for two weeks (which may be extended up to one month if there is a shortage of images), and receive a small bronze star ([[File:Featured_star.png|15px]]) on the top right corner. If an image achieves featured status before the present featured image's time expires, it must wait its turn.&lt;br /&gt;
&lt;br /&gt;
==Current Featured Image==&lt;br /&gt;
[[File:SI-quest-A Door in Niben Bay.jpg|SI-quest-A Door in Niben Bay.jpg|thumb|left|&amp;lt;center&amp;gt;'''[[Shivering:A Door in Niben Bay|A Door in Niben Bay]]''' &amp;lt;br&amp;gt; From 9 August&amp;lt;/center&amp;gt;]]&lt;br /&gt;
==={{Newline|Next}}:===&lt;br /&gt;
*[[:File:SR-npc-Azura_01.jpg|Azura]] (SR)&lt;br /&gt;
*[[:File:SR-quest-The Cursed Tribe 02.jpg|The Cursed Tribe]] (SR)&lt;br /&gt;
*[[:File:SR-creature-Sabre_Cat.jpg|Sabre Cat]] (SR)&lt;br /&gt;
*[[:File:OB-creature-Wolf.jpg|Wolf]] (OB)&lt;br /&gt;
*[[:File:SR-creature-Frost Atronach.jpg|Frost Atronach]] (SR)&lt;br /&gt;
*[[:File:SR-place-Bonestrewn Crest.jpg|Bonestrewn Crest]] (SR)&lt;br /&gt;
*[[:File:OB-quest-Peryite.jpg|Peryite]] (OB)&lt;br /&gt;
*[[:File:MW-place-Nchuleftingth.jpg|Nchuleftingth]] (MW)&lt;br /&gt;
*[[:File:SR-creature-Otar the Mad.jpg|Otar the Mad]] (SR)&lt;br /&gt;
*[[:File:SR-quest-Robber's Gorge 01.jpg|Robber's Gorge]] (SR)&lt;br /&gt;
*[[:File:DB-place-Edla's House.jpg|Edla's House]] (DB)&lt;br /&gt;
*[[:File:SR-quest-Dragonslayer.jpg|Dragonslayer]] (SR)&lt;br /&gt;
==Nominations and Votes==&lt;br /&gt;
===[[:File:SR-npc-Lord_Harkon.jpg]]===&lt;br /&gt;
[[File:SR-npc-Lord_Harkon.jpg|thumb|right]]&lt;br /&gt;
Dunno what it is about this image, whether it's the raising of the goblet, the Potion of Blood behind him, or the pose in general, but I believe this image is well deserving of featured status.&lt;br /&gt;
*'''Support''' - As nominator [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I've done&amp;lt;/font&amp;gt;]]) 05:56, 21 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''': I am afraid I find the pose a bit stiff and unnatural. --[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 15:26, 21 August 2013 (GMT)&lt;br /&gt;
* '''Oppose''':Im going to have to oppose this as well. while the image has high resolution, its just too..yellow, and some parts are dark. Also, the half-visible Orthjolf kinda ruins it. Perhaps a different angle and better lighting/colouring wld be better.--[[User:Honeystars|Honeystars]] ([[User talk:Honeystars|talk]]) 05:29, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': Unremarkable. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:18, 22 August 2013 (GMT)&lt;br /&gt;
*'''Oppose''': All of the above.(except the nomination of course)--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:42, 22 August 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Leveled_Items&amp;diff=1232897</id>
		<title>Skyrim talk:Leveled Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Leveled_Items&amp;diff=1232897"/>
		<updated>2013-08-22T03:13:03Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Dragonbane's an artifact */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All Items ==&lt;br /&gt;
Is this all the leveled items, pulled from the CK, or should we keep our eyes peeled for other likely candidates?-[[Special:Contributions/174.93.85.72|174.93.85.72]]&lt;br /&gt;
:This is all of the obvious entries in the game data, i.e., all of the cases where the same name appears multiple times.  There's a possibility there are others where the name is different at each level (comparable to [[Shivering:Amber_Weapons]]), so if you notice cases like that, post the item name here.  Or else they'll be discovered once more people are able to look more closely at all the game data. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Levels required for each version? ==&lt;br /&gt;
&lt;br /&gt;
Could be good to include what each version corresponds to.&lt;br /&gt;
&lt;br /&gt;
Is it a direct mapping to novice/apprentice/expert/master? I.e., do I need to be level 50 to get the best version of a sword? {{uns2|08:35, 16 November 2011|90.201.242.76}} &lt;br /&gt;
:what lvl do i need to be to get the best version? {{uns2|05:08, 24 November 2011|The-commander}}&lt;br /&gt;
::that's a good question, anyone with pc know? [[User:Qwertyone|Qwertyone]] 00:33, 25 November 2011 (UTC)&lt;br /&gt;
:::Levels have been added to the page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Robes ==&lt;br /&gt;
The Robes are said to be leveled, but I see no difference in the leveled stats, all of the 4 versions of each robe have the exact same enchantments, what does this mean? {{uns2|03:20, 20 November 2011|83.163.94.153}}&lt;br /&gt;
:No idea yet.  I'm just pulling out game data and dumping it onto wiki pages as fast as I can, and I haven't time to look into the details of the robes yet. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the nightingale armor ==&lt;br /&gt;
&lt;br /&gt;
Since its possible to retrive that armor many times, maybe when you retrive it again at a higher level, the enchantments will be stronger. Anyone tried this? {{uns2|19:09, 22 November 2011|62.97.166.97}}&lt;br /&gt;
:I have some free time and can try, where do you get the armor? {{uns2|00:32, 25 November 2011|Qwertyone}}&lt;br /&gt;
&lt;br /&gt;
{{od}}Has anyone figured out if the higher leveled version of the Nightingale set can be obtained later, if the lower leveled versions are acquired earlier in the same playthrough? [[Special:Contributions/166.182.3.132|166.182.3.132]] 03:51, 1 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thus far, I have actually found no evidence that it does indeed allow you to replace the armor. All accounts I have read suggest it doesn't, and my personal experience reflects this. Under what conditions will the armor be replaced? What constitutes lost? Surely not out of inventory, that would allow duplication, and accounts of people who have sold the armor and waited for the shops to reset have not received a replacement. --[[Special:Contributions/97.81.109.45|97.81.109.45]] 00:24, 15 December 2011 (UTC) &lt;br /&gt;
&lt;br /&gt;
::okay on the chest plate it says &amp;quot;increases stamina by 40 points&amp;quot; but it dose not raise my carry weight by boosting it like in the other games. is this a bug or dose increasing your stamina with magic not affect your carry weight at all? no rush for an answer just curious. [[User:Froggy™|Froggy™]] 06:31, 22 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[Skyrim:Fortify Stamina|Fortify Stamina]] only increases your [[Skyrim:Stamina|Stamina]]; it never increases your [[Skyrim:Carry Weight|Carry Weight]] in Skyrim, as stated on all the linked articles. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 06:41, 22 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Levels: ==&lt;br /&gt;
&lt;br /&gt;
Did some console jumping around from a level 23 saved (CBF going through intro again for the lowest values) and got the following results for Chillrend (which has the most versions):&lt;br /&gt;
&lt;br /&gt;
Character Level: Frost Damage&lt;br /&gt;
23 : 15&lt;br /&gt;
25 : 15&lt;br /&gt;
30 : 20&lt;br /&gt;
35 : 20&lt;br /&gt;
40 : 25&lt;br /&gt;
45 : 25&lt;br /&gt;
50 : 30&lt;br /&gt;
&lt;br /&gt;
Don't think any other items on this list are checkable by console like this? coc RiftenMercerFreyHouse puts you right in front of Chillrend's case, but i tenetatively suspect all the top levelled items are at 50.&lt;br /&gt;
&lt;br /&gt;
~Luagha {{uns2|07:06, 28 November 2011|121.44.193.223}}&lt;br /&gt;
:Levels have been added to the page, all taken directly from the game data.  But it's reassuring to see that the game data levels match ones tested in game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:20, 28 November 2011 (UTC)&lt;br /&gt;
::Well, sort of. Looking at those numbers i didn't stop at every relevant break point (26/36/46). Thank you for fleshing it out properly. ^_^ ~Luagha. {{uns2|09:19, 28 November 2011|121.44.193.223}}&lt;br /&gt;
&lt;br /&gt;
== Amulet of Articulation: ==&lt;br /&gt;
The item codes for the amulet of articulation don't line up with what is in the page.  f6911 is an amulet better than those described, with 10 armor, and a 35% speechcraft bonus. [[Special:Contributions/174.56.54.188|174.56.54.188]] 05:46, 29 November 2011 (UTC)&lt;br /&gt;
:I've updated all of the amulet descriptions to provide the description given by the amulet, instead of the description given by the enchantment.  So it now reads 35% speechcraft bonus.  The original effect magnitude, 25 pts, is still correct, however.  I have no idea of how to interpret the fact that two different magnitudes are given for each amulet.&lt;br /&gt;
:As for the armor rating, the ''base'' armor rating is indeed 8 pts for f6911.  It's possible the armor rating is modified by one of your armor skills and/or armor-related perks, just like the armor rating for helmets or gauntlets.  In that case, however, I have no idea whether it's Light Armor or Heavy Armor that matters, because the ring is not tagged with either armor skill.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:25, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
nightingale blade's top level version is bugged, you can't upgrade it. pls post this on bethesda forums for patch [[Special:Contributions/88.132.143.118|88.132.143.118]] 23:11, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Placement ==&lt;br /&gt;
&lt;br /&gt;
Maybe add the locations of the weapons. {{uns2|20:35, 1 December 2011|207.6.22.189}}&lt;br /&gt;
:Done. [[User:Stouf761|Stouf761]] 05:44, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Correct Data? ==&lt;br /&gt;
&lt;br /&gt;
Either I don't understand the tables, or the data is wrong, (probably former but):&lt;br /&gt;
I just found the pale blade, unintentionally; (I was trying to reach lvl 46 before aquiring any levelled weapons). According to the table the pale blade will be maxed at lvl 27, I am lvl 35. However, the stats of my pale blade match those of the lvl 6-11 blade in the table (ignoring base damage as I have perks in 1hd). Both mine and the one in the table have weight 12 and frost damage 10. They both have a similar monetary value. [[User:Zuphix|Zuphix]] 00:05, 2 December 2011 (UTC)&lt;br /&gt;
:The numbers come directly from the game data, and I just double-checked the leveled list, in particular to make sure that I hadn't overlooked any flags/settings that could alter how the list works.&lt;br /&gt;
:Although the numbers may be correct, the biggest problem right now is that we don't know how the game uses the numbers.  It seems very likely that Skyrim shifts/adjusts the leveled lists based on the difficulty of the dungeon.  We've also been told that the level of a dungeon is fixed the first time you enter it.  So if you're re-entering dungeons you first stepped into at level 10, it's possible the creatures and loot are all permanently fixed at level 10.&lt;br /&gt;
:At the moment we really just need lots of information on what exactly happens when you're playing the game so that we can start to learn how the game works. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:51, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have a feeling that it is based on when you found the area, triggering Eisa Blackthorn fighting the bandits. I am level 67, but also got the lvl 6-11 version. I did the quest in concurrent with finding Kharjo's Moon Amulet, which I started near the beginning of the game, but held off doing until now. If I remember correctly, I found Frostmere Crypt when I was pretty low-leveled and I'm also definite that I never entered the cave before either.&lt;br /&gt;
&lt;br /&gt;
== Axe of Whiterun ==&lt;br /&gt;
&lt;br /&gt;
The first time through, my axe was a steel axe with a Fear enchantment. The second time, it was an orcish axe with the same enchantment. [[User:Gideon Dragontongue|Gideon Dragontongue]] 21:02, 5 December 2011 (UTC)&lt;br /&gt;
:It (and all of the other thane rewards) aren't really leveled items.  They're just items that have been randomly selected from the [[Skyrim:Generic Magic Weapons|Generic Magic Weapons]] page and given a different name to make you think that they're somehow special.  Their stats are no different than the generic weapons. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:23, 5 December 2011 (UTC)&lt;br /&gt;
::Yeah, that's what I thought. I think I was reading Chillrend's stats by accident... Embarrassing! [[User:Gideon Dragontongue|Gideon Dragontongue]] 15:44, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I have a axe bearing the name &amp;quot;Axe of Whiterun&amp;quot;. The page says there is no item bearing that name. ([[user:Eddie the head|Eddie The Head]] 03:26, 21 December 2011 (UTC))&lt;br /&gt;
:It's not a leveled item but a randomly-selected [[Skyrim:Generic Magic Weapons|generic magic weapon]] with a fancy name.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:53, 26 December 2011 (UTC)&lt;br /&gt;
::It's not completely random.  I, too, received a steel axe with a fear enchantment.  Additionally, I reloaded my save several times right before receiving the Blade of Winterhold and it was an ebony sword with drain magic every single time.  I'm pretty sure it depends on who is Jarl, and it may also depend on level.  Regardless, the weapons aren't anything to write home about so it's not especially important.  Additionally, if you wish, you can create a new weapon and give it the appropriate name, and for all purposes within the game's code it's the same weapon (aside from perhaps enchantment magnitude). --[[User:Theothersteve7|Theothersteve7]] 21:36, 23 February 2012 (UTC)&lt;br /&gt;
:::I don't understand Nephele's comment above. The Axe of Whiterun does not seem to be listed/pictured anywhere on the wiki, except on the Dragon's Rising quest page. Where does it go? --[[User:JR|JR]] ([[User talk:JR|talk]]) 02:28, 7 March 2013 (GMT)&lt;br /&gt;
::::Searching for any of the weapons rewarded when granted Thaneship redirects to the leveled lists page, hich has little to do with actual items. A redirect to the [[Skyrim:Generic Magic Weapons|Generic Magic Weapons]] page as well as a note there might be more accurate. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 06:25, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Links to quests ==&lt;br /&gt;
&lt;br /&gt;
Where applicable, each levelled item should note what quest must be undertaken to obtain it, and exactly what part of the quest where its level is decided. Anyone agree? [[Special:Contributions/166.182.3.135|166.182.3.135]] 17:28, 6 December 2011 (UTC)&lt;br /&gt;
:I'll second that. [[User:Gideon Dragontongue|Gideon Dragontongue]] 16:17, 8 December 2011 (UTC)&lt;br /&gt;
::I added some info. It would be too much of a spoiler to say exactly what part you get the items at. [[User:Stouf761|Stouf761]] 05:47, 31 December 2011 (UTC)&lt;br /&gt;
the axe of whiterun is random. the game has a memory and knows when it is being reloaded&lt;br /&gt;
&lt;br /&gt;
== Nightingale Armor Smithed to Epic  ==&lt;br /&gt;
&lt;br /&gt;
I have the mid-range Nightingale Armor (received it when I was level 30), and I was able to smith all of the pieces to *epic* level, which I believe is higher than *flawless*. Correct me if I am wrong. I can provide screenshots too if needed.&lt;br /&gt;
&lt;br /&gt;
Armor: rating 213, value 2303&lt;br /&gt;
Boots: rating 78, value 453&lt;br /&gt;
Gloves: rating 78, value 1212&lt;br /&gt;
Hood: rating 99, value 1277&lt;br /&gt;
&lt;br /&gt;
([[Special:Contributions/99.136.224.214|99.136.224.214]] 22:20, 9 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Nightingale Armor Enchantments ==&lt;br /&gt;
&lt;br /&gt;
Are these still correct? I consoled myself from 29 to 50 and noticed no change to their values. The enchantment only reached the second enhancement (Ei 20% on the gloves, 15% on the hood etc) {{uns2|22:00, 13 December 2011|70.29.64.5}}&lt;br /&gt;
: seem there's a bug here. I'm lvl 32 and armor still in 30% 30%, i consoled myself until 42 without any change. However the other pieces (head, gloves, boots) have the right value at lvl 32 {{uns2|16:47, 25 December 2011|88.187.24.95}}&lt;br /&gt;
&lt;br /&gt;
::Please try reading the article:&lt;br /&gt;
:::''The item is scaled in power based on the player's level at the time the reward is given.... The items '''do not improve in quality''' when your character levels up.''&lt;br /&gt;
::--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:46, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nightingale Blade ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to obtain multiple blades on the console versions of the game? {{uns2|12:48, 15 December 2011|77.106.180.38}}&lt;br /&gt;
:No. Or yes. I'm not sure. I heard that by putting an item into a chest outside dawnstar, you can buy it off the khajit shopkeeper and also recover the ne in the chest. gonna see if its true. {{uns2|09:39, 21 December 2011|219.88.64.227}}&lt;br /&gt;
::Apparently the highest leveled version of this blade is not able to be tempered with at a grindstone even with the arcane blacksmith perk, Although lower leveled versions of the blade are. Anybody have an idea why this is? {{uns2|23:00, 11 February 2012|71.108.42.42}}&lt;br /&gt;
:::It's a bug. They redundantly let you upgrade the second-highest version instead of the highest. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 08:08, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
What exactly does it mean for this blade to have damage per second? I hit someone once and their health drains until they die? [[User:King_Mango|King Mango]]&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;per second&amp;quot; type of damage always has a limit of x number of seconds to it. In this case, it's only one second, so each time you hit someone (assuming the blade has charges), their health will be decreased over the course of one second rather than instantly. Per second attacks are often used in conjunction with some other attack, or fighting while backing away from your attacker, in order to give them time to have their full effect without wasting charges. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:07, 11 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragonbane ==&lt;br /&gt;
&lt;br /&gt;
re the VN on the article page for the level 46+ version, I have the 36-45 one but that too is clearly not even remotely close to 230 uses: it's half empty now after about 40, maybe 50 at the most. Given the impact of Destruction skill and perks on weapon uses, 230 likely requires 100 Destruction, and possibly whatever the half-cost perk for the weapon's enchantment level is. [[User:Aliana|Aliana]] 09:55, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gaulder Black-weapons ==&lt;br /&gt;
&lt;br /&gt;
The levels for these weapons don't agree with what just dropped for me at level 73 when entering both tombs for the first time.&lt;br /&gt;
&lt;br /&gt;
The bow was a 15 point absorb magic effect and the sword was a 10 point absorb health effect. Maybe these are also random stats regardless of your level like the Amulet of Articulation from the Thieves guild. {{uns2|21:29, 18 December 2011|The Source}}&lt;br /&gt;
&lt;br /&gt;
:Notes moved from main page:&lt;br /&gt;
::Gauldur Blackblade:&lt;br /&gt;
:::Note: This needs verification. I got the &amp;quot;Absorb 15 points of health:&amp;quot; version, while being level 41. Could not reload to get it again because my last save (I only use Autosaves) was after this.&lt;br /&gt;
::Gauldur Blackbow:&lt;br /&gt;
:::Note: This needs verification too. I got the &amp;quot;Absorb 20 points of magicka:&amp;quot; version, while being level 42.&lt;br /&gt;
:::Gained at level 30 and also got Absorb 20 points of magicka version.&lt;br /&gt;
:Personal experiences don't belong on the main article, but instead should be added here, on the talk page.&lt;br /&gt;
:As for what's going on, I've double checked the game data and the leveled list info is correct.  The levels are correct, the flags are set correctly, etc. My first guess is that the discrepancies have to do with how leveled lists work in Skyrim -- that the game scales lists according to the difficulty of the dungeon you're in.  In which case, any issue applies to every item in the game.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:04, 26 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: My bow has absorb 15p magicka, I was 72 when I got it.--[[Special:Contributions/84.248.192.31|84.248.192.31]] 10:47, 15 January 2012 (UTC)&lt;br /&gt;
:::I'm beginning to suspect that the Black-weapons are locked to your level once you pick up the related quest. I specifically waited until I was level 36 before entering Folgunthur and what I got was the 10-point Blackblade. I checked Mikrul with getlevel, and he was level 15, which more or less corresponds to what I was at when I picked up the quest by reading Lost Legends. --[[Special:Contributions/212.92.21.16|212.92.21.16]] 12:55, 25 January 2012 (UTC)&lt;br /&gt;
::::I started the Forbidden Legend quest at a high level, but got the low level items instead. It seems to be bugged. [[User:Lobsel Vith|Lobsel Vith]] 12:50, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chillrend ==&lt;br /&gt;
&lt;br /&gt;
Seems Augment Frost (increase frost damage by 25%/50%) perk of destruction do effect the item's enchantment. My lv55 mage just got it with 45 frost damage on it... {{uns2|06:42, 27 December 2011|Templarphoenix}}&lt;br /&gt;
It may be affected by your skill in enchanting&lt;br /&gt;
&lt;br /&gt;
== Upgrade those items later ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know a way to get the best version of a item once our character is lvl&amp;gt;50? For example I get the nightingale bow a long time ago but its stats are bad compare to my actual bow. If a knew it, I get it at a good level... {{uns2|19:46, 8 January 2012|2.6.128.60}}&lt;br /&gt;
:no there is no way of upgrading it to the default for a higher level. This is exactly the same for Oblivion. The only thing you can do is try to ugrade it a little more through smithing, if it is still too weak, then there is nothing you can do anymore. --[[User:Zach9054|Zach9054]] 20:45, 8 January 2012 (UTC)&lt;br /&gt;
::Actually this is possible by using the player.additem command with the correct id. (PC version obviously). {{uns2|20:59, 8 January 2012|2.6.128.60}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Enchant Uses ==&lt;br /&gt;
&lt;br /&gt;
Please do not edit the main article with the number of uses the weapon has for you.  This is irrelevant because number of uses is affected by things such as your character's level and buffs to that spells school of magic.  As an example it is possible for Nightingale Blade to have infinite charges for you if you have -100% casting cost for Destruction.  &lt;br /&gt;
&lt;br /&gt;
Each weapon has a total charge on it and the spell that weapon casts on hit has a base cost.  That is what the numbers in the article are and should be derived from. [[User:Rookwood|Rookwood]] 19:33, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item Upgraded Itself (PS3) ==&lt;br /&gt;
&lt;br /&gt;
I was awarded the Mage's Circlet at level 7, its enchant strength at 30pts. A few in-game weeks later I return to my home in Breezehome to find it has upgraded itself to 70pts... me now being level 51.&lt;br /&gt;
&lt;br /&gt;
This is on the PS3&lt;br /&gt;
&lt;br /&gt;
So I think it's possible that items might gain power upon levelling up........ but the trigger I have not determined.  --[[Special:Contributions/139.153.52.23|139.153.52.23]] 09:08, 13 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mage's Circlet Armor Rating ==&lt;br /&gt;
&lt;br /&gt;
The Mage's Circlet (000f1b2e) shows an armor rating of 0 ingame, and the armor rating shown for the player does not change when equipping it. Like with clothing the odd value showing up in the game data seems to be ignored here. --[[User:Alfwyn|Alfwyn]] 16:36, 27 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nightingale Set level bug? ==&lt;br /&gt;
&lt;br /&gt;
I understand that the set is leveled, I got the quest to meet Karliah in that stone but decided to go back it to later and come back in a higher level so I can recieve the best stats available for the set. I am now level 33 and I went back to meet Karliah go through the cave and once I get the armour set I still get the stats for 19-31 instead of 32+. Is this a bug?&lt;br /&gt;
&lt;br /&gt;
Playing on the Xbox 360 {{unsigned|Gaetano|28 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Before the release, there was some talk about dungeons locking to the level you had the first time you entered it. This may be such a case. --[[User:Alfwyn|Alfwyn]] 12:33, 28 January 2012 (UTC)&lt;br /&gt;
::You may be right, except that I did not enter the dungeon nor spoke to Karliah yet when I was a lower level, and came back at a higher level and spoke to Karliah. Perhaps the item stats got saved/locked when I started the quest [[Skyrim:Trinity Restored|Trinity Restored]]? --[[User:Gaetano|Gaetano]] 16:19, 28 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shield of Solitude ==&lt;br /&gt;
&lt;br /&gt;
It would probably be a good idea to note whether the Shield of Solitude is Light or Heavy armor. I don't have a save that can get through the quest, so I can't put it myself, but it would be a good idea to have it down. We should probably also put in a note on the Nightingale Armor, as well, just for the sake of consistency. [[User:Swk3000|Swk3000]] 15:21, 17 February 2012 (UTC)&lt;br /&gt;
:The shield is Heavy Armor according to game data (found at list &amp;lt;code&amp;gt;MS06Shield&amp;lt;/code&amp;gt;). --[[User:Alfwyn|Alfwyn]] 15:52, 17 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daedric artifacts ==&lt;br /&gt;
&lt;br /&gt;
There is at least one daedric award that is leveled too. It's Dawnbreaker. I don't know if there are more of them. Maybe some information about it should be added to this page since there are no any notes on Skyrim:Daedric Quests or Skyrim:Dawnbreaker pages.&lt;br /&gt;
:None of the Daedric artifacts are leveled items and therefore none of them belong on this article.  There is a separate article dedicated to [[Skyrim:Artifacts|Artifacts]], which has a link in the very first sentence of the [[Skyrim:Daedric Quests|Daedric Quests]] article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:13, 21 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== wabbajack  ==&lt;br /&gt;
If wabbajack can reset leveled npc, can it reset leveled item if we give the item to the npc and wabbajeck him?([[User:Vvardfell|Vvardfell]] 13:02, 22 March 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:No, only the NPC will level. The item will remain unchanged. Confirmed on both PC and PS3.--[[User:YetiWithFlamethrower|YetiWithFlamethrower]] 13:10, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragonbane is missing in the new version ==&lt;br /&gt;
Forgotten, or has something changed ingame? http://uesp.net/wiki/Skyrim:Dragonbane {{Uns|62.75.138.253|12:57, 19 April 2012}}&lt;br /&gt;
::Good spot. Readded info. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:47, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== page upgrade??? ==&lt;br /&gt;
&lt;br /&gt;
whats with the &amp;quot;update&amp;quot; that strips out all but the max level of the item from the page?  why dump 4/5ths of the info that was here? {{uns2| 06:39, 22 April 2012|24.38.223.147}}&lt;br /&gt;
&lt;br /&gt;
:That info is now found on the pages of the artifacts. ([[User:Eddie the head|Eddie The Head]] 07:14, 22 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Chillrend Case is empty ==&lt;br /&gt;
&lt;br /&gt;
Came there as 47lvl, finished Dark Brotherhood and College. Case is empty... wat the heck? Reloaded several times before entering Frey's house... mno effect at all always empty case. {{uns2|13:40, 28 July 2012|2.94.167.213}}&lt;br /&gt;
&lt;br /&gt;
:It might have fallen through the floor.If you are on the PC you could use the console command tcl to look under the floor.And if you still can't find it you could use the additem command.I hope this helps!--[[User:Skyrimplayer|Skyrimplayer]] 14:24, 28 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miraak's Mask ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonborn:Miraak_(item)|Miraak's Mask]] needs to be added to the article. Not sure if there was a reason it hasn't been already so just mentioning it here.--&amp;lt;small style=&amp;quot;border:1px solid #444;background:gray&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Valadez|&amp;lt;span style=&amp;quot;background:gray;color:#FFF&amp;quot;&amp;gt;Valadez&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[User talk:Valadez|&amp;lt;span style=&amp;quot;color:#333;background:#BBB&amp;quot;&amp;gt;&amp;amp;nbsp;Talk&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;background:white;color:#BBB&amp;quot;&amp;gt;[[Special:Contributions/Valadez|&amp;amp;nbsp;Contributions&amp;amp;nbsp;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 19:35, 5 January 2013 (GMT)&lt;br /&gt;
:I imagine there is a location somewhere in the [[DB:Dragonborn|Dragonborn]] namespace where that could be placed, if it hasn't already. The Skyrim namespace is for the base game, Dawnguard, and Hearthfire. For organizational purposes, since Dragonborn adds such a crazy amount of content, we've split all of its content from the main namespace. All content related to Dragonborn goes there. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:#0000FF; font-size:14px; font-family:Helvetica&amp;quot;&amp;gt;'''Snowmane'''&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 19:41, 5 January 2013 (GMT)&lt;br /&gt;
::If it was to be included in Skyrim namespace it go on the [[Skyrim:Artifacts#Dragon_Priest_Masks|artifacts]] page with the other masks, otherwise it be on a Dragonborn:Artifacts page. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:58, 5 January 2013 (GMT)&lt;br /&gt;
::Ah, makes sense. Now that you mention it I do remember the Shivering Isles leveled items being separate from Oblivions. Thanks. --&amp;lt;small style=&amp;quot;border:1px solid #444;background:gray&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Valadez|&amp;lt;span style=&amp;quot;background:gray;color:#FFF&amp;quot;&amp;gt;Valadez&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[User talk:Valadez|&amp;lt;span style=&amp;quot;color:#333;background:#BBB&amp;quot;&amp;gt;&amp;amp;nbsp;Talk&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;background:white;color:#BBB&amp;quot;&amp;gt;[[Special:Contributions/Valadez|&amp;amp;nbsp;Contributions&amp;amp;nbsp;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:02, 5 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonbane's an artifact ==&lt;br /&gt;
&lt;br /&gt;
The description for Dragonbane is wrong. While it's a leveled item, it also fits the definition this wiki uses for Artifacts. It is *NOT* &amp;quot;indistinguishable from the average katana&amp;quot;. It has a unique lightning effect on the blade. That ought to be taken out of this, and the sword added to the Artifacts page. {{Unsigned|66.30.21.53|02:45, 22 August 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:That is not a unique trait, that is due to it being an enchanted item. And even if it were an artifact, which I do not believe it meets the criteria for, it wouldn't be removed from this page as it is still a leveled item. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 02:44, 22 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Note: Although the lightning effect on the blade is unique, I believe, I do not think that's enough to qualify for artifact status. It's the same weapon, still. However, I guess it may be more worthy for debate than originally thought. Anyone else have anything to add? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 02:48, 22 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I'm not asking for it to be removed, just that bit of text changed, and then the weapon *added* to Artifacts.&lt;br /&gt;
&lt;br /&gt;
:::If Chillrend is an artifact for being slightly bluer,then a katana with a totally unique visual effect (along the lines of Dawnbreaker), AND a totally unique enchantment, most certainly qualifies.&lt;br /&gt;
&lt;br /&gt;
:::Harkon's Sword is on Artifacts. 'nuff said, I think. {{Unsigned|66.30.21.53|03:02, 22 August 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::::I'm sorry for stating that you said it should be removed from the page, your original message was a bit unclear, but I understand what you were saying now. Chillrend is an artifact because it has an entirely unique texture, this weapon does not. Harkon's Sword is similar, as it has a unique texture as well. It has a unique effect, which might make it qualify, I would like to hear what others think first. That's the issue here, it's never been discussed if unique effect could qualify as unique appearance. I'm open to the change being made, but I want more opinions first. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 03:02, 22 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think it fits. The lightning effect is not the blade being unique, it's just part of the enchantment. When that runs out, the blade is the same as any Blades Sword. Because it lacks any special appearance texture wise, unique to it. It is not an artifact anymore than Horksbane.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 03:13, 22 August 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1194625</id>
		<title>User talk:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1194625"/>
		<updated>2013-05-26T17:40:37Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* On Etymology */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 2011-September| Archive 1|January 7, 2012-September 22, 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Heys thanks for following up with that anon about my messages to him about that post on the barbas talk. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 08:01, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No need to thank me, LE, most of what I'm supposed to do is keep the new users and the annons in userspace, friendly. Not policing, but still. Going through userspace, is sort of what I'm supposed to do, but thanks. It's a thankless job, most of the time, but someone has to do it.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 08:09, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reaper Gems ==&lt;br /&gt;
&lt;br /&gt;
Hey Br3admax it is 3 gems you need, there are 3 specific fragments that you have to find. Each spawns in 2 different fixed locations. So you can end up with six gems but only 3 are needed to release the Reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:11, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:The article says that they come in pairs, so I assumed it was a mistake. I do not have Dawnguard(and will not be getting it for the forseeable future),  so if you know something I don't change it. But the article says they come in pairs.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 19:16, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Ok just wanted to let you know before undoing your change. Yeah they come in pairs in the sense that there are  2 spawn locations for each of the 3 different fragments. But you only need one set of them to release the reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:18, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Gray Maybe ==&lt;br /&gt;
&lt;br /&gt;
Maybe I'm missing something here, but the PGE chapter {{PGE|3|Arena_Supermundus|Arena Supermundus}} that I cited in my edit clearly states that Mundus is also known as the Gray Maybe. I gave evidence to support my edit. Your {{Pl|Lore:Mundus|reverting|diff=1129574&amp;amp;oldid=1129558}} of my edit was unsupported. If you cannot support your claim that ''&amp;quot;Mundas is not the Gray Maybe Aetherius/Oblivion is&amp;quot;'', as you stated in your Edit Summary, would you mind please undoing your revert of my edit and returning it to the way it was. However, if you can back up your claim with a citation that repudiates my citation, I will happily acquiesce. As we know, TES lore can sometimes be self-contradictory. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:00, 19 February 2013 (GMT)&lt;br /&gt;
:I have looked into this a little further, and I see that, according to {{Cite book|The_Monomyth|ns=lore}}, the ''Gray Maybe'' is actually [[Lore:Nirn|Nirn]]. On the [[Lore:Sithis|Sithis]] lore page of the wiki, a comment attributed to The  Monomyth appears to associate the ''Gray Maybe'' with the [[Lore:Aurbis|Aurbis]] page of the wiki, which in turn cites The Monomyth, claiming Aurbis (and thus the Gray Maybe) to be &amp;quot;encompassing the [[Lore:Void|Void]], [[Lore:Planes of Oblivion|Oblivion]], the Lands of [[Lore:Aetherius|Aetherius]], [[Lore:Mundus|Mundus]] and the Outer Realms.&amp;quot; Both of these pages, [[Lore:Sithis]] and [[Lore:Aurbis]] cite the in-game book {{Cite book|The_Monomyth|ns=lore}} as their source, yet that book specifically states that [[Lore:Nirn|Nirn]], the planet of the Elder Scrolls world, is the ''Gray Maybe''. From what I can see, one book states that that the ''Grey Maybe'' is the planet, while the other states that it is, essentially, outer space, in which the planet is suspended. A classic example of my earlier statement about self-contradictory lore. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:28, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It actually says Nirn is the Gray ''Center'', not the Gray Maybe.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:56, 19 February 2013 (GMT)&lt;br /&gt;
::: Wow, thanks for pointing that out. In the last sentence of the second paragraph of {{Cite book|The_Monomyth|ns=lore}}, it says ''&amp;quot;In the middle is the Gray Maybe ('[[Lore:Nirn|Nirn]]' in the [[Lore:Ehlnofex|Ehlnofex]]).&amp;quot;'' Later in the same book, under the section heading '''The Myth of Aurbis''', the second paragraph reads ''&amp;quot;&amp;amp;#146;Aurbis&amp;amp;#146; is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay.&amp;quot;'' So it would appear that perhaps the quotation on the [[Lore:Sithis|Sithis]] lore page of the wiki should perhaps be amended to read as '&amp;quot;Gray Center&amp;quot;' for Aurbis, instead of '&amp;quot;Gray Maybe&amp;quot;', maybe. What do you think? Seems like that would begin to redress some of the confusion anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 12:57, 19 February 2013 (GMT)&lt;br /&gt;
::::I'm still not certain about my facts here, and this has been a fascinating look at the deeper lore of the Elder Scrolls. What I have recently ascertained is that both the ''&amp;quot;Gray Maybe&amp;quot;'' and the ''&amp;quot;Gray Center&amp;quot;'' are synonymous terms for the space between Anu and Padomay, between Is and Is Not. Within this gap (for want of a better word) we find everything, including the Void, Oblivion, Aetherius, Mundus (and thereby, Nirn), and the Outer Realms. I have learned from this that things are not as black and white as they appear in print. Thanks for pulling me up on this. I still have a lot to learn about the TES Lore! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 14:27, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Invitation to join a translating team. ==&lt;br /&gt;
&lt;br /&gt;
{{User:Daric_Gaersmith/Sandbox/Veh/Invite|Br3admax}}&lt;br /&gt;
&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''&amp;amp;mdash;'''&amp;lt;/font&amp;gt; [[User:Daric_Gaersmith|&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''Daric'''&amp;lt;/font&amp;gt;]][[User_talk:Daric_Gaersmith|&amp;lt;font size=&amp;quot;4&amp;quot; color=&amp;quot;#723a32&amp;quot;&amp;gt;&amp;amp;#x2710;&amp;lt;/font&amp;gt;]] 12:19, 23 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Nazir WIP ==&lt;br /&gt;
&lt;br /&gt;
Hi, Br3admax. You've had your WIP tags on the [[:Skyrim:Nazir]] and [[:Skyrim:Skjor]] articles for awhile. Are you still working on these? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:00, 12 May 2013 (GMT)&lt;br /&gt;
:I had to leave for school related purposes. I'll finish the Nazir one, but I'm not so sure about Skjor. It's not that large, and school is over, pretty much; I'll probably finish it before Saturday, though.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:13, 24 May 2013 (GMT)&lt;br /&gt;
::Good enough. Thanks. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:40, 24 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== On Etymology ==&lt;br /&gt;
&lt;br /&gt;
Hi, I saw that you undid my note on Gauldur's name meaning. I was wondering, should it still be added because it's directly relevant to the character (he was an Archmage)? The articles [[SR:Farkas|Farkas]] and [[SR:Vilkas|Vilkas]], and [[SR:Honningbrew Meadery|Honningbrew Meadery]] have their name meanings too, and the meanings connect with what/who they are. --[[User:Quill-Tail|Quill-Tail]] ([[User talk:Quill-Tail|talk]]) 17:16, 26 May 2013 (GMT)&lt;br /&gt;
:I don't know, from what I've seen in my time here, such things are generally not allowed. I'll ask around, but generally that's something I never seen us do. We don't never had such &amp;quot;trivia&amp;quot; like things before.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:18, 26 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It's generally allowed so long as it can be shown that the name choice was possibly deliberate (e.g. Farkas and Vilkas). [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:37, 26 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I think everyone receives the name that they have for a reason, so it could become redundent, but for now, I've undone my undo. There.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:40, 26 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Gauldur&amp;diff=1194624</id>
		<title>Skyrim:Gauldur</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Gauldur&amp;diff=1194624"/>
		<updated>2013-05-26T17:38:54Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1194594 by Br3admax (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:Reachwater_Rock|Reachwater Rock]]&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Conjurer (class)|Conjurer]]&lt;br /&gt;
|faction={{Faction|DraugrFaction}}; {{Faction|Player Ally Faction}}; {{Faction|ghostFaction}}&lt;br /&gt;
|refid=000ECEDB&lt;br /&gt;
|baseid=000ECEDA&lt;br /&gt;
|image=SR-npc-Gauldur.jpg&lt;br /&gt;
|imgdesc=Gauldur&lt;br /&gt;
|class_details=[[Skyrim:CombatMageConjurer|CombatMageConjurer]]&lt;br /&gt;
|perks=[[Skyrim:Atromancy|Atromancy]]; [[Skyrim:Augmented Shock|Augmented Shock]] (rank 2); [[Skyrim:Elemental Potency|Elemental Potency]]; [[Skyrim:Mage Armor|Mage Armor]] (rank 3); [[Skyrim:Magic Resistance|Magic Resistance]] (rank 3); [[Skyrim:Regeneration|Regeneration]]; [[Skyrim:Respite|Respite]]; [[Skyrim:Ward Absorb|Ward Absorb]]&lt;br /&gt;
|skills='''[[Skyrim:Conjuration|Conjuration]]''', '''[[Skyrim:Restoration|Restoration]]''', [[Skyrim:Alteration|Alteration]], [[Skyrim:Destruction|Destruction]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=40&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=500&lt;br /&gt;
|magicka=460&lt;br /&gt;
|stamina=25&lt;br /&gt;
|voicetype=MaleWarlock&lt;br /&gt;
}}&lt;br /&gt;
{{Lore:Gauldur}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Gauldur is interred in [[Skyrim:Reachwater_Rock|Reachwater Rock]]. You will encounter Gauldur's spirit there as part of the related quest, where he will aid you in defeating the ghosts of his three sons and reforge the Gauldur Amulet.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Forbidden Legend}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Gauldur is possibly derived from &amp;quot;galdur&amp;quot;, which means &amp;quot;magic&amp;quot; in Icelandic.&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1194612</id>
		<title>Skyrim talk:Easter Eggs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1194612"/>
		<updated>2013-05-26T17:23:40Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* That still only counts as one */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|Editors, you are welcome to propose anything as an [[SR:Easter Eggs|Easter Egg]], or comment regarding the current page, but first consider that an Easter Egg cannot be generic (unspecific), such as giant animals or broad cultural parallels. All references to the gameplay and world of past Elder Scrolls games belong on the [[SR:Elder Scrolls Historical References|Historical References page]]. Many specific topics have already been discussed, such as [[Skyrim_talk:Easter_Eggs/Archive_4#Harry_Potter_Aragog_and_Nagini_reference|Harry Potter's giant snakes]], '''[[Skyrim_talk:Easter_Eggs/Archive_7#Harry_Potter_Deathly_Hallows_Symbol|the Deathly Hallows symbol]]''', and [[Skyrim talk:Easter Eggs/Archive 1#Sweetroll|sweetrolls]], so '''please check the archives before posting''' for discussions which might address your proposal or concern.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||Nov. 11, 2011 - Nov. 28, 2011&lt;br /&gt;
|Archive 2||Nov. 28, 2011 - Dec. 8, 2011&lt;br /&gt;
|Archive 3||Dec. 8, 2011 - Dec. 13, 2011&lt;br /&gt;
|Archive 4||Dec. 13, 2011 - Jan. 1, 2012&lt;br /&gt;
|Archive 5||Jan. 2, 2012 - Jan. 24, 2012&lt;br /&gt;
|Archive 6||Jan. 24, 2012 - Feb. 21, 2012&lt;br /&gt;
|Archive 7||Feb. 21, 2012 - Mar. 23, 2012&lt;br /&gt;
|Archive 8||Mar. 30, 2012 - Jun. 1, 2012&lt;br /&gt;
|Archive 9||Jun. 2012 - Aug. 2012&lt;br /&gt;
|Archive 10||Aug. 2012 - Sep. 15, 2012&lt;br /&gt;
|Archive 11||Sep. 2012 - Oct. 2012&lt;br /&gt;
|Archive 12||Oct. 2012 - Nov. 2012&lt;br /&gt;
|Archive 13||Dec. 2012 - Jan. 2013&lt;br /&gt;
|Archive 14||Feb. 2013 - Mar. 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black metal ==&lt;br /&gt;
&lt;br /&gt;
The book &amp;quot;Finn's guide to trollhunting&amp;quot; seems like a reference to Finntroll, which is a Black metal group.{{uns2|16:58, 23 March 2013‎| ‎86.15.242.71 }} &lt;br /&gt;
:I saw this one on skyrim wikia. Seems likely enough, considering the other swedish metal reference already ingame. I would support this.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 18:14, 23 March 2013 (GMT)&lt;br /&gt;
::Anything else to link the two? &amp;quot;Finn&amp;quot; &amp;amp; &amp;quot;troll&amp;quot; seems a bit coincidental. My daughter thought it was a reference to the cartoon &amp;quot;Adventure Time&amp;quot;, which has a character named Finn that has fought trolls. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:11, 23 March 2013 (GMT)&lt;br /&gt;
:::I did a little more research. Finntroll themselves say they took their name from an old Finnish legend where Swedish priests coming to Finland had an encounter with a wild-looking man who killed most of their party. The survivors came back bearing the tale of the Finn-Troll.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 19:13, 23 March 2013 (GMT)&lt;br /&gt;
::::That doesn't really help cement the connection between the book and the band. What would help is finding something more to connect the two, such as finding parallels between the book's content and the band's song titles/lyrics/ etc. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:32, 23 March 2013 (GMT)&lt;br /&gt;
:::::I don't listen to finntroll and their songs are sung in Swedish, which I don't speak, but a comparison of their song names and the book don't show any similarities.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 14:09, 5 April 2013 (GMT)&lt;br /&gt;
== Falling Mamoths ==&lt;br /&gt;
&lt;br /&gt;
In Skyrim, between '''Riften''' and the '''Stormcloack camp''', there is a glitch place which is a big plane with a hill on one side. At said place, '''mamoths fall out of the sky every 4 minutes'''. It is just a spontaneous glitch. But be careful about where you stand because if you stand in the wrong place, a mamoth could potentially land on you and kill you :) '''''have fun''''';) {{Unsigned|‎195.194.238.110|09:38, 26 March 2013 (GMT)}} &lt;br /&gt;
&lt;br /&gt;
:Not only does that sound like a one off glitch, but that is in no way an Easter Egg. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 09:38, 26 March 2013 (GMT)&lt;br /&gt;
::^What he said. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:54, 26 March 2013 (GMT)&lt;br /&gt;
:::Not an easter egg but there is a routine, predictable collision issue with a mammoth just east of Witchmist Grove that gets launched into the air when it attempts to walk into a small cliff. I've spotted this dozens of times, its rather routine and is amusing. Might deserve a note on either Witchmist Groves page, or the page for the Giant camp to the south of it. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 06:40, 6 April 2013 (GMT)&lt;br /&gt;
:Definitely not an egg. Tried it and had a good laugh, but not nodding towards anything. --[[User:Sci Taar|Sci Taar]] &amp;lt;sup&amp;gt;[[User talk:Sci Taar|talk]] &amp;lt;sup&amp;gt; 03:33, 21 May 2013&lt;br /&gt;
&lt;br /&gt;
== Game of Thrones Easter egg ==&lt;br /&gt;
&lt;br /&gt;
In Fort Dawnguard to the very right of the castle there is 2 Husky dogs and one of them is named Bran. This is a reference to Game of Thrones where one of the main characters (named Bran) can shape shift into his Direwolf (which are massive wolves, and Husky's are the dogs closely related to wolves). {{uns2|12:24, 5 April 2013‎|82.26.40.184}}&lt;br /&gt;
&lt;br /&gt;
:Unlikely. It's already mentioned that &amp;quot;Bran and Sceolang, are present in Fort Dawnguard. In Celtic mythology, the hunter-warrior Fionn mac Cumhaill (Finn McCool) had two previously human hounds sharing these same names.&amp;quot; --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 13:21, 5 April 2013 (GMT)&lt;br /&gt;
::Agreed. The Fionn mac Cumhaill connection is much more specific than Game of Thrones. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:56, 5 April 2013 (GMT)&lt;br /&gt;
:::This has already been discussed and rejected at least once. Please read the archives before posting. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 15:31, 5 April 2013 (GMT)&lt;br /&gt;
::::In the IP's defense, there are ''13'' archives. You can't reasonably expect anyone to read through them all. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:13, 6 April 2013 (GMT)&lt;br /&gt;
:::::This discussion has been had before, Jak, and I maintain that we have that notice at the top of the page for a reason. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:17, 6 April 2013 (GMT)&lt;br /&gt;
{{od}}I've brought this up on the [[UESPWiki:Administrator_Noticeboard#Archive_ease_of_use|Administrator Noticeboard]]. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:45, 6 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Han Solo Easter Egg - moving out of archives ==&lt;br /&gt;
&lt;br /&gt;
Honeystrand Cave has a Han Solo encased in carbonite easter egg toward the rear of the cavern near the surface hole bringing in the sunlight. It is a skull slightly tilted to the left, mouth open, with the upper portion of the chest exposed as well ass both hands palms open and facing outward. Pretty clear once I happend upon it and then looked online and found others had noticed it too. &lt;br /&gt;
&lt;br /&gt;
28FEB13 Bluesmachine.{{uns2| 07:03, 28 February 2013|98.168.168.218}}&lt;br /&gt;
&lt;br /&gt;
:Can you upload a screenshot of this? An image would be helpful in determining whether this potential egg was intentional on the part of the developers. &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; This message was written by [[User:Rosalia_Nightsong|Rosalia]] &amp;lt;sup&amp;gt;[[User_talk:Rosalia_Nightsong|Tell her what you think...]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/Rosalia_Nightsong|...of her work here.]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 07:06, 28 February 2013 (GMT)&lt;br /&gt;
::If it's just a skull, that's nothing to connect to Star Wars. A screenshot might not necessarily help your case, but it definitely wouldn't hurt it. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:27, 28 February 2013 (GMT)&lt;br /&gt;
:::Googling &amp;quot;honeystrand cave han solo&amp;quot; wields one image and while the pose is similar, it seems unlikely to be an easter egg. There are dozens of skeletons in the game, the fact that one of them happen to sort of look like Solo in carbonite is anecdotic at best. Given the (poor) arrangement of the bones, it could even be a mistake. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 18:00, 28 February 2013 (GMT)&lt;br /&gt;
::::After comparing [https://images.nonexiste.net/popular/2012/01/08/easter-egg-carbonite-han-solo-inside-honeystrand-cave/ this] image from Skyrim to [http://www.google.com/imgres?imgurl=http://i222.photobucket.com/albums/dd30/darthchromer/HIC/Solo_carbonite200133.jpg&amp;amp;imgrefurl=http://www.therpf.com/f9/there-1-1-print-out-han-solo-68631/&amp;amp;h=1932&amp;amp;w=864&amp;amp;sz=219&amp;amp;tbnid=wb7zWIUap14RoM:&amp;amp;tbnh=90&amp;amp;tbnw=40&amp;amp;prev=/search%3Fq%3Dhan%2Bsolo%2Bcarbonite%2Bposter%26tbm%3Disch%26tbo%3Du&amp;amp;zoom=1&amp;amp;q=han+solo+carbonite+poster&amp;amp;usg=__i2-gDjc8yioNjgeg-RHLeIxkYHg=&amp;amp;docid=zumnKMO0aBvDbM&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ei=jbQvUbvRIqWA2QWPmYGIBA&amp;amp;ved=0CFAQ9QEwAQ&amp;amp;dur=484 this] image I found online, I have to disagree and say that I support this as an egg. The angle of the head and hands, and the position of the hands in relation to the torso both look to me to be deliberate attempts to recreate the Star Wars scene. It's not perfect, but it looks intentional to me, and I can't think of any reason for it except as an easter egg. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:58, 28 February 2013 (GMT)&lt;br /&gt;
:::::Granted, the poses are similar, but that's the only similarity. Maybe if the particular skeleton was named &amp;quot;Hans&amp;quot; or something, it would be more clear that it was intentional, but as it stands now, it seems like a textbook coincidence. It could just be that a corpse was lying in the cave for so long that over the years it was gradually buried in a dirt pile. Or it could have been buried under a huge pile of dirt which was being shifted to reveal the decomposing remains underneath. Both of those seem like reasonable explanations for this occurence to me, so I really don't see the connection. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 20:08, 28 February 2013 (GMT)&lt;br /&gt;
::::::I agree it's way too vague to list as an easter egg. Might the developer who made that bone arrangement have been thinking of Star Wars? Sure I guess, but even those skeletons half-buried in Stalhrim in Dragonborn reminded me more of Star Wars, and that was definitely a coincidence. [[User:Weroj|Weroj]] ([[User talk:Weroj|talk]]) 21:11, 28 February 2013 (GMT)&lt;br /&gt;
:::::::That raises another interesting point: if it's not a unique occurrence, then it makes it that much harder to say that there's a reference in there. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:25, 28 February 2013 (GMT)&lt;br /&gt;
{{outdent|7|link}} I believe it is too much of a coincidence for this to be considered an egg. Honestly, there is not enough evidence to show that it was intentional on the part of the developers, which is a requirement for declaring it an Easter Egg. At this time, I oppose this being put on the page. &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; This message was written by [[User:Rosalia_Nightsong|Rosalia]] &amp;lt;sup&amp;gt;[[User_talk:Rosalia_Nightsong|Tell her what you think...]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/Rosalia_Nightsong|...of her work here.]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:08, 1 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I disagree. The placement of the hands, palms-up, is very unusual, and the exposure of the torso and the pelvis but not the legs is no accident. The head is even tilted off to the side. I think this is an intentional Easter egg. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:23, 1 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: I think it's also worth noting that the creators have already shown themselves to be Star Wars fans. The only thing bugging me about this is that the skeleton is placed horizontally in the ground, rather than vertically in a wall of something. This poor guy just looks like he could have been buried.--[[User:Admos|Admos]] ([[User talk:Admos|talk]]) 19:23, 23 March 2013 (GMT)&lt;br /&gt;
:::If the devs had placed this skeleton vertically in a wall, I agree that it would probably result in more support for this. Keep in mind, however, that the carbonite-encased Han Solo was shown laying flat in some movie scenes. The devs also could have placed the skeleton in a darkened area with a torch over its head, or encased it in an upright tomb lid, both of which would further strengthen the connection. As it stands, I still feel that it's too specifically constructed to be anything but a reference. Hopefully, enough people will agree to include it in the article, as I seem to be a little emotionally invested in this one. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:43, 23 March 2013 (GMT)&lt;br /&gt;
::::So far, and not including the proposer, we've got 2 yes votes, 4 no votes, and one who seems to be on the fence, but leaning towards a no. Realistically, I don't think we're going to reach consensus towards including this any time soon. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:33, 24 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}I'm supporting the inclusion of this Easter Egg. The exact placement is far too unusual to be coincidence, especially considering each part of the skeleton (the left and right hand, torso, pelvis, and skull) aren't just random bits of a skeleton but separate entities specifically laid out in that fashion. Were it just some skeleton thrown on the ground or something I'd say this wasn't a reference, but as it is someone put some considerable effort into laying it out in that very specific pose (also noting that Beth Softworks are well known Star Wars lovers). Some developer clearly intended for it to be a little sneaky Star Wars reference, so it should be included. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 12:45, 24 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Even the head is tilted the same way, I support it. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:52, 24 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}I'm bringing this one back from an archival death, because by my count, it is currently at 5-3 for inclusion, with one vote against being discounted due to accusations of sockpuppetry. Would 5-3 be considered consensus? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:10, 8 April 2013 (GMT)&lt;br /&gt;
:Whoa whoa whoa, when were accusations of sockpuppetry brought up? If you're talking about Rosalia, I don't see any evidence to indicate that any of her other accounts voted on this proposal. She only voiced one vote as far as I can tell, so I don't think it's fair to discount it. Including the proposer, I'm counting 5 supports (OP, Xyzzy, Silencer, AKB, Jak) and 4 opposes (Me, Weroj, Rosalia, and Elakyn), and Admos seems undecided. A 5-4 split doesn't seem like a consensus to me, and even 5-3 doesn't seem like a very wide margin to label &amp;quot;consensus&amp;quot;. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 16:31, 8 April 2013 (GMT)&lt;br /&gt;
::The heads are cocked ever so slightly. The hands are frozen in the same positions. The skeleton is missing legs, and Han Solo's legs disappear mid-thigh. There are some minor correlations between the area where the skeleton is found and prominent aspects of the Han Solo character (though nothing definitive). I imagine that, had I noticed the skeleton in-game, it would make me think of Han Solo. But I'm a pretty huge Star Wars fan, so I'm pretty biased. Take from that what you will. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 17:40, 19 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Drunken Huntsman ==&lt;br /&gt;
&lt;br /&gt;
I propose that the Drunken Huntsman is a reference to Dick Cheney shooting his friend while hunting. Cheney admitted to drinking prior to the incident and the event was widely reported and publicized during Skyrim's development. It was also widely satirized and made fun of, from SNL to Stargate: SG-1. Also, there is no other clear reference to the name, and the ingame story involves two brothers hunting, and one of them shoots the other with an arrow. Given how popular it was to satirize this, and that it occurred during Skyrim's early development, and that Cheney had been drinking, I believe that the name of the shop is a reference to this incident. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:34, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Assuming this is a good faith edit, the stories bear little resemblance. Cheney and Henry Whittington were not even friends, simply acquaintances, they were not drinking immediately prior to or during the event, and it took place around 6pm, not at night. He did not intentionally shoot at Whittington, he aimed at a bird taking flight, and while it's the least of the connections, he nearly killed the man, causing him to have a heart attack after a pellet nearly hit his heart, as opposed to the more comical &amp;quot;arrow in the rump&amp;quot; that Elrindir suffered. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:48, 26 April 2013 (GMT)&lt;br /&gt;
::It is a good faith edit. I didn't think of it until the historical reference debate, but now that I did, it made sense to me. Originally, cheney claimed they were friends, and after saying that he hadn't been drinking at all, he admitted that he may have had some things to drink and in the interviews he said that it may have influenced him. Hunters have recreated the incident and proved that there was no way he could have hit the victim with so much bird shot from where he claimed he was if he was aiming at a bird. He would have had to have been much, much closer, and aiming directly at him to have hit him with so much of the bird shot. Many of the parodies have portrayed cheney directly aiming at the victim. This would thus be a reference to what &amp;quot;really&amp;quot; happened. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:01, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I'm leaning towards &amp;quot;no&amp;quot; on this one. Although I do see some of the parallels, I don't think it's strong enough to be an Easter Egg, for the reasons The Silencer stated above. In real life, the victims weren't even friends, weren't drinking, the incident didn't happen at night, and the wounds were nearly lethal instead of comical. Also, the incident took place in 2006, which would've been at the very beginning of Skyrim development. I think this is a humorous anecdote about the naming of the inn rather than a reference. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:14, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::{{ec}}No, it would be a reference to what satire and people not involved believe happened. Cheney admitted to one beer four to five hours before the shooting. Whittington called it an accident, and has not used this &amp;quot;evidence&amp;quot; to sue Cheney. The police did not charge Cheney with any crime. There were two other people with Cheney at the time who have not sought to provide evidence to the contrary of the incident. The stories only align when you zoom out to the very broad aspect of a hunting accident, which is neither unique to Cheney, nor that incident being the most famous of the type. There are numerous jokes in existence of drunk hunters shooting each other by accident, and this is what this is, the placement of an age-old joke in a game, not a reference to one event in particular. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:18, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Thero's also an ingame explanation for this. Most easter eggs don't have context.--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 00:42, 27 April 2013 (GMT)&lt;br /&gt;
::::::Agreed, this is not even close to an egg. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:25, 27 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== forgotten realms/baldurs gate? ==&lt;br /&gt;
&lt;br /&gt;
The book Oghma Infinium is a possible reference to forgotten realms' Oghma the god of knowledge {{uns2|14:58, 6 May 2013|Oghma}}&lt;br /&gt;
&lt;br /&gt;
:Seems likely enough. Oghma has been around since 1st edition of D&amp;amp;D we already have two D&amp;amp;D eggs. The Oghma Infinitum, however, has been around since Arena, so the Easter Egg wouldn't really go here. Perhaps a note on the lore page?--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 17:29, 6 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Or based off of [[Wikipedia:Ogma|this guy]], which was the basis for [[Wikipedia:Oghma (Forgotten Realms)|FR's Oghma]]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:57, 6 May 2013 (GMT)&lt;br /&gt;
:::The Oghma Infinium has been in previous TES games, as Anil said, so I don't think we can include it here. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:35, 9 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Courage the Cowardly Dog ==&lt;br /&gt;
&lt;br /&gt;
So today when going to talk to Delphine in RIverwood for the horn quest, and Faendal (if im not mistaken) looked at the childrens dog and said like Eustice in the cartoon: &amp;quot;You stupid dog!&amp;quot; {{uns2|19:01, 18 May 2013‎| 109.104.194.32}}&lt;br /&gt;
&lt;br /&gt;
:This [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x0005b1af dialogue] is common to many NPCs, who may either say &amp;quot;Stupid dog&amp;quot; or &amp;quot;Good dog&amp;quot; when a dog is nearby.  --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:04, 18 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::It's scripted to be a common thing, which isn't usually how easter eggs work, but the line is simply [http://cs.uesp.net/index.php?game=sr&amp;amp;formid=0x0005b1b6 &amp;quot;Stupid dog.&amp;quot;] [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:07, 18 May 2013 (GMT)&lt;br /&gt;
:::This has already been discussed and rejected. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:19, 18 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== So...close ==&lt;br /&gt;
&lt;br /&gt;
In Swindler's Den, right after entering the northward passage in the dining hall, you will find a table directly to your right with a bottle of ale on top. Right behind the table is a haystack, with a skeleton laying inside. The head is turned toward the bottle of ale, and the arm is sticking out the side of the haystack. It seems like it is reaching for the ale bottle, but the skeleton just barely couldn't get it before it died. {{uns2|16:48, 19 May 2013‎|SkyrimBugpois0n}}&lt;br /&gt;
&lt;br /&gt;
:This has been [[Skyrim_talk:Easter_Eggs/Archive_5#Last_Wish|discussed before]], though not much. I personally don't think it's really of interest. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:07, 19 May 2013 (GMT)&lt;br /&gt;
::I agree. It's not referring to anything in particular, so it doesn't meet the criteria for inclusion. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 18:22, 20 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I have come across several staged scenes like this throughout Skyrim (at [[Skyrim:Cradlecrush Rock|Cradlecrush Rock]], for example)). They may be references that we haven't figured out yet, or they may just be neat things the devs put in the game for their own amusement. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:02, 21 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== That still only counts as one ==&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;I'm pretty sure I killed more than you. I was counting.&amp;quot;''&lt;br /&gt;
This line is spoken by either Ralof or Hadvar during the Battle for Whiterun. I believe this to be a reference to the ongoing counting game between Legolas and Gimli in The Lord of the Rings. I know I rejected it before, and it has also been removed before, but the reference seems so clear now, it doesn't have to be a direct quote to be a reference. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:27, 25 May 2013 (GMT)&lt;br /&gt;
:This has already been brought up and rejected twice. Unless there is new evidence, what's the points of bringing it up again? It could reference that competition, but I've read other books that incolve these sorts of 'kill competitions'.  --[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 23:21, 25 May 2013 (GMT)&lt;br /&gt;
::Only once has it been rejected. In archive 2 its deletion was supported, however, as there was no discussion on its inclusion, it isn't a rejection. In archive 13 it is briefly mentioned and brushed over, no discussion there. Archive 8 is where I rejected it, and as I was the only one to reject it anywhere (discounting one vote for removal), it now has no opposition. Therefore it should have another discussion on its validity. For a stronger link, where the count is mentioned in LOTR, the defense of Helm's Deep and the attack on the attackers of the White City, could be compared to either defending Whiterun (Imperials) or attacking Whiterun (Stormcloaks). The Stormcloak one is a bit more of a stretch I'll admit, but this line doesn't serve any real purpose in the game. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 25 May 2013 (GMT)&lt;br /&gt;
:::How'd you turn around? I think ''that guy'' from the archives summed it up pretty well: ''&amp;quot;They don't say the same thing in LOTR, it's tenuous because it only references the competition, not anything said or done like &amp;quot;That still only counts as one.&amp;quot;&amp;quot;''&lt;br /&gt;
::::I don't see any specific reference to LOTR. Competing about who killed the most is a pretty generic thing. [[User:Weroj|Weroj]] ([[User talk:Weroj|talk]]) 00:10, 26 May 2013 (GMT)&lt;br /&gt;
:::::Either way you look at it, this has already been rejected. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:20, 26 May 2013 (GMT)&lt;br /&gt;
::::::I'm inclined to think that this is indeed a reference. The circumstances are very similar - you are two of the army's most skilled warriors, likely competitive with each other, defending a city being attacked by rebels. You are both the two greatest soldiers on the battlefield, hacking and slashing the foes and racking up an impressive kill count. Your brother-in-arms is competitive with you, so they were keeping track of kills. These circumstances are ''very'' similar to the Lord of the Rings scene in which Legolas and Gimli do pretty much the exact same thing. The only iffy thing is that if you are attacking, Ralof will say it too, but that could be to give a more even pun-related experience to players (judging by how identical each side's quests are, it's not surprising that the dialogue is more or less the same). • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 17:03, 26 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well if we will allow this, which I am not against, then we should also allow the other LotR Easter Egg ideas, such as the ring in chest with the broken sword, as well as the Gildergreen among others.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:23, 26 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Star Wars signature line ==&lt;br /&gt;
&lt;br /&gt;
If you're walking around in caves/ruins a lot of times you're follower will say &amp;quot;I've got a bad feeling about this&amp;quot;. Shouldn't that be added to the Star Wars section as well? I'm new at this so I'm a little scared to do it. If you didn't know, that line is in EVERY Star Wars movie. [[User:Darth DeadShot|Darth DeadShot]] ([[User talk:Darth DeadShot|talk]]) 15:03, 26 May 2013 (GMT)&lt;br /&gt;
:It's a very common phrase, so no, it's not a reference. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:29, 26 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1194607</id>
		<title>User talk:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1194607"/>
		<updated>2013-05-26T17:18:32Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* On Etymology */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 2011-September| Archive 1|January 7, 2012-September 22, 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Heys thanks for following up with that anon about my messages to him about that post on the barbas talk. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 08:01, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No need to thank me, LE, most of what I'm supposed to do is keep the new users and the annons in userspace, friendly. Not policing, but still. Going through userspace, is sort of what I'm supposed to do, but thanks. It's a thankless job, most of the time, but someone has to do it.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 08:09, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reaper Gems ==&lt;br /&gt;
&lt;br /&gt;
Hey Br3admax it is 3 gems you need, there are 3 specific fragments that you have to find. Each spawns in 2 different fixed locations. So you can end up with six gems but only 3 are needed to release the Reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:11, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:The article says that they come in pairs, so I assumed it was a mistake. I do not have Dawnguard(and will not be getting it for the forseeable future),  so if you know something I don't change it. But the article says they come in pairs.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 19:16, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Ok just wanted to let you know before undoing your change. Yeah they come in pairs in the sense that there are  2 spawn locations for each of the 3 different fragments. But you only need one set of them to release the reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:18, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Gray Maybe ==&lt;br /&gt;
&lt;br /&gt;
Maybe I'm missing something here, but the PGE chapter {{PGE|3|Arena_Supermundus|Arena Supermundus}} that I cited in my edit clearly states that Mundus is also known as the Gray Maybe. I gave evidence to support my edit. Your {{Pl|Lore:Mundus|reverting|diff=1129574&amp;amp;oldid=1129558}} of my edit was unsupported. If you cannot support your claim that ''&amp;quot;Mundas is not the Gray Maybe Aetherius/Oblivion is&amp;quot;'', as you stated in your Edit Summary, would you mind please undoing your revert of my edit and returning it to the way it was. However, if you can back up your claim with a citation that repudiates my citation, I will happily acquiesce. As we know, TES lore can sometimes be self-contradictory. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:00, 19 February 2013 (GMT)&lt;br /&gt;
:I have looked into this a little further, and I see that, according to {{Cite book|The_Monomyth|ns=lore}}, the ''Gray Maybe'' is actually [[Lore:Nirn|Nirn]]. On the [[Lore:Sithis|Sithis]] lore page of the wiki, a comment attributed to The  Monomyth appears to associate the ''Gray Maybe'' with the [[Lore:Aurbis|Aurbis]] page of the wiki, which in turn cites The Monomyth, claiming Aurbis (and thus the Gray Maybe) to be &amp;quot;encompassing the [[Lore:Void|Void]], [[Lore:Planes of Oblivion|Oblivion]], the Lands of [[Lore:Aetherius|Aetherius]], [[Lore:Mundus|Mundus]] and the Outer Realms.&amp;quot; Both of these pages, [[Lore:Sithis]] and [[Lore:Aurbis]] cite the in-game book {{Cite book|The_Monomyth|ns=lore}} as their source, yet that book specifically states that [[Lore:Nirn|Nirn]], the planet of the Elder Scrolls world, is the ''Gray Maybe''. From what I can see, one book states that that the ''Grey Maybe'' is the planet, while the other states that it is, essentially, outer space, in which the planet is suspended. A classic example of my earlier statement about self-contradictory lore. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:28, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It actually says Nirn is the Gray ''Center'', not the Gray Maybe.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:56, 19 February 2013 (GMT)&lt;br /&gt;
::: Wow, thanks for pointing that out. In the last sentence of the second paragraph of {{Cite book|The_Monomyth|ns=lore}}, it says ''&amp;quot;In the middle is the Gray Maybe ('[[Lore:Nirn|Nirn]]' in the [[Lore:Ehlnofex|Ehlnofex]]).&amp;quot;'' Later in the same book, under the section heading '''The Myth of Aurbis''', the second paragraph reads ''&amp;quot;&amp;amp;#146;Aurbis&amp;amp;#146; is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay.&amp;quot;'' So it would appear that perhaps the quotation on the [[Lore:Sithis|Sithis]] lore page of the wiki should perhaps be amended to read as '&amp;quot;Gray Center&amp;quot;' for Aurbis, instead of '&amp;quot;Gray Maybe&amp;quot;', maybe. What do you think? Seems like that would begin to redress some of the confusion anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 12:57, 19 February 2013 (GMT)&lt;br /&gt;
::::I'm still not certain about my facts here, and this has been a fascinating look at the deeper lore of the Elder Scrolls. What I have recently ascertained is that both the ''&amp;quot;Gray Maybe&amp;quot;'' and the ''&amp;quot;Gray Center&amp;quot;'' are synonymous terms for the space between Anu and Padomay, between Is and Is Not. Within this gap (for want of a better word) we find everything, including the Void, Oblivion, Aetherius, Mundus (and thereby, Nirn), and the Outer Realms. I have learned from this that things are not as black and white as they appear in print. Thanks for pulling me up on this. I still have a lot to learn about the TES Lore! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 14:27, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Invitation to join a translating team. ==&lt;br /&gt;
&lt;br /&gt;
{{User:Daric_Gaersmith/Sandbox/Veh/Invite|Br3admax}}&lt;br /&gt;
&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''&amp;amp;mdash;'''&amp;lt;/font&amp;gt; [[User:Daric_Gaersmith|&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''Daric'''&amp;lt;/font&amp;gt;]][[User_talk:Daric_Gaersmith|&amp;lt;font size=&amp;quot;4&amp;quot; color=&amp;quot;#723a32&amp;quot;&amp;gt;&amp;amp;#x2710;&amp;lt;/font&amp;gt;]] 12:19, 23 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Nazir WIP ==&lt;br /&gt;
&lt;br /&gt;
Hi, Br3admax. You've had your WIP tags on the [[:Skyrim:Nazir]] and [[:Skyrim:Skjor]] articles for awhile. Are you still working on these? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:00, 12 May 2013 (GMT)&lt;br /&gt;
:I had to leave for school related purposes. I'll finish the Nazir one, but I'm not so sure about Skjor. It's not that large, and school is over, pretty much; I'll probably finish it before Saturday, though.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:13, 24 May 2013 (GMT)&lt;br /&gt;
::Good enough. Thanks. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:40, 24 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== On Etymology ==&lt;br /&gt;
&lt;br /&gt;
Hi, I saw that you undid my note on Gauldur's name meaning. I was wondering, should it still be added because it's directly relevant to the character (he was an Archmage)? The articles [[SR:Farkas|Farkas]] and [[SR:Vilkas|Vilkas]], and [[SR:Honningbrew Meadery|Honningbrew Meadery]] have their name meanings too, and the meanings connect with what/who they are. --[[User:Quill-Tail|Quill-Tail]] ([[User talk:Quill-Tail|talk]]) 17:16, 26 May 2013 (GMT)&lt;br /&gt;
:I don't know, from what I've seen in my time here, such things are generally not allowed. I'll ask around, but generally that's something I never seen us do. We don't never had such &amp;quot;trivia&amp;quot; like things before.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 17:18, 26 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Gauldur&amp;diff=1194594</id>
		<title>Skyrim:Gauldur</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Gauldur&amp;diff=1194594"/>
		<updated>2013-05-26T17:00:06Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1194591 by Quill-Tail (talk) I believe that etymology is not allowed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:Reachwater_Rock|Reachwater Rock]]&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Conjurer (class)|Conjurer]]&lt;br /&gt;
|faction={{Faction|DraugrFaction}}; {{Faction|Player Ally Faction}}; {{Faction|ghostFaction}}&lt;br /&gt;
|refid=000ECEDB&lt;br /&gt;
|baseid=000ECEDA&lt;br /&gt;
|image=SR-npc-Gauldur.jpg&lt;br /&gt;
|imgdesc=Gauldur&lt;br /&gt;
|class_details=[[Skyrim:CombatMageConjurer|CombatMageConjurer]]&lt;br /&gt;
|perks=[[Skyrim:Atromancy|Atromancy]]; [[Skyrim:Augmented Shock|Augmented Shock]] (rank 2); [[Skyrim:Elemental Potency|Elemental Potency]]; [[Skyrim:Mage Armor|Mage Armor]] (rank 3); [[Skyrim:Magic Resistance|Magic Resistance]] (rank 3); [[Skyrim:Regeneration|Regeneration]]; [[Skyrim:Respite|Respite]]; [[Skyrim:Ward Absorb|Ward Absorb]]&lt;br /&gt;
|skills='''[[Skyrim:Conjuration|Conjuration]]''', '''[[Skyrim:Restoration|Restoration]]''', [[Skyrim:Alteration|Alteration]], [[Skyrim:Destruction|Destruction]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=40&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=500&lt;br /&gt;
|magicka=460&lt;br /&gt;
|stamina=25&lt;br /&gt;
|voicetype=MaleWarlock&lt;br /&gt;
}}&lt;br /&gt;
{{Lore:Gauldur}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Gauldur is interred in [[Skyrim:Reachwater_Rock|Reachwater Rock]]. You will encounter Gauldur's spirit there as part of the related quest, where he will aid you in defeating the ghosts of his three sons and reforge the Gauldur Amulet.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Forbidden Legend}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Forsworn&amp;diff=1194331</id>
		<title>Lore talk:Forsworn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Forsworn&amp;diff=1194331"/>
		<updated>2013-05-26T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Braig and Aethra */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin of &amp;quot;Forsworn&amp;quot;; verification needed==&lt;br /&gt;
The article implies that Reachmen took on the title of the &amp;quot;Forsworn&amp;quot; following the Markarth Incident. I lifted this proposition from the Skyrim page, though there's no apparent source for it. It might be spelled out in-game dialogue. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 09:07, 19 February 2012 (UTC)&lt;br /&gt;
:Yes, that makes sense.  Here is some dialogue that I believe confirms that:	&amp;quot;Markarth and the Reach are our lands. That is why we are the Forsworn. We cannot claim the home that is rightly ours.&amp;quot;[[Special:Contributions/64.135.48.170|64.135.48.170]] 19:40, 7 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Markarth Incident ==&lt;br /&gt;
&lt;br /&gt;
The article incorrectly states that Jarl Igmund's dialogues contradict the accounting of Arrianus Arius when they do no such thing.  Igmund never states that the Empire gathered a Nord militia.  He says ''&amp;quot;When the Empire lost the Reach during the Great War, we became desperate.&amp;quot;''  It's reasonable to assume when Igmund uses the term &amp;quot;we&amp;quot; he means the Nords of Skyrim and not the Empire. He then states ''&amp;quot;We promised a group of Nord militia free worship in exchange for their help in retaking the Hold.&amp;quot;'' This clearly implies the militia was already in place, i.e. it was Ulfric's militia, not one formed by the Empire, which, in and of itself makes little sense because with the Great War over, the Empire would have used its own Legions, not a Nord militia, to deal with the Forsworn.  This fact is further reinforced when Igmund refers to Ulfric Stormcloak as their leader.  I'm revising the section to reflect these facts.--[[User:DagmarH|DagmarH]] 02:42, 28 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Distinction ==&lt;br /&gt;
&lt;br /&gt;
I think it's worth noting the distinction between the Forsworn and the Reachmen. The Reachmen are the native tribe/pseudo-race of the Reach, descended from Bretons, and have lived there for centuries. The Forsworn are a faction/group of Reachmen formed by the Markarth Incident in the Fourth Era. As Igmund says &amp;quot;When the Aldmeri Dominion invaded the Imperial City, the Legion all but turned a blind eye to the other provinces. Many of the disgruntled natives of the Reach used the opportunity to depose the Empire, and founded what they called an independent kingdom. It was little more than a chaotic uprising, but the Reach was removed from Imperial authority for two years before we reclaimed it. But the leaders of the uprising refused our offers of peace. They fled into the hills and '''became the Forsworn'''.&amp;quot; Thongvor also mentions how ''the Empire created the Forsworn'': &amp;quot;Through neglect. During the Great War, they let the unwashed natives retake the Reach and declare their own sovereignty. The Stormcloaks were forced to retake the Reach on our own, but that taste of independence emboldened them. '''And the Forsworn were born'''. In the end, we took back Markarth, but those damn Forsworn still stalk the hills and roads, looking for revenge.&amp;quot; Thus before the Markarth Incident, there were just Reachmen. Now because of the Markarth Incident, there are a particular group of Reachmen who are the Forsworn. Anton Virane suggests that about half of the Reachmen joined the Forsworn. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:14, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
PS. I do note the note which notes: ''It is important to note that not all Reachmen are aligned with the Forsworn''; what I'm suggesting is a more severe split – the info about the Reachmen and their history on a separate page, while the page about Forsworn details them as a faction of Reachmen. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:22, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Anyone opinions? I think the distinction may be beneficial for ESO, which will have &amp;quot;Reachmen&amp;quot; but no &amp;quot;Forsworn&amp;quot;.[http://help.elderscrollsonline.com/app/answers/detail/a_id/784/~/will-the-forsworn-faction-be-implemented-in-the-elder-scrolls-online%3F] Alternatively to a split, we could just move this page to Lore:Reachmen. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 22:30, 7 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::[http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x0006477a Anton's dialogue] does suggest that only roughly half the Reachmen became Forsworn. Never noticed that. A split is definitely appropriate. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 22:42, 7 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Braig and Aethra==&lt;br /&gt;
The article implies that Ulfric had Braig's daughter executed in front of him sometime during the Markarth Incident. If we do some simple math, Aethra would have been at most 2 years old. As the owner of a 3 year old myself, I really don't think that she would have had enough situational awareness to volunteer herself for prison at that age, not to mention the fact that the idea of the militia executing a toddler is a little bit extreme. I don't think it belongs in that area of the article at all. [[User:Rouxez|Rouxez]] ([[User talk:Rouxez|talk]]) 23:44, 25 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Your math is a little off, the Forsworn Uprising, as Braig calls it, took place 27 years before Skyrim. Your logic is sound though. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:55, 25 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::What are you saying? Last I checked, it was the Jarl of Markarth that executed his daughter. Ulfric had nothing to do with it. He was not in Markarth four years after the uprising. Other than that. She would be twenty three during Skyrim. That means that she would be four.[http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000e1623]--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:02, 26 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Vilkas&amp;diff=1193954</id>
		<title>Skyrim talk:Vilkas</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Vilkas&amp;diff=1193954"/>
		<updated>2013-05-25T01:12:02Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* dawnguard: married to vilkas before I became a vampire */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Translation ==&lt;br /&gt;
Vilkas means &amp;quot;Wolf&amp;quot; in Lithuanian. {{uns|79.132.179.61|23:50, 12 November 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Vilkas Bugged ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else get the bug where Vilkas keeps initiating dialogue with you? I expected to see a little bugfix for PC when I looked here heh.&lt;br /&gt;
&lt;br /&gt;
So after I do the first quest for the companions I go back to the companions hall, and we go out back and stand in a circle, and then a dragon attacks the city and everyone in the circle just ignores the dragon and goes about their script saying I am cool enough to join and all that, meanwhile a dragon is screaming overhead and everyone around us is flipping out. as soon as it lets me move again we all go attack the dragon and I killed it at the bottom of the steps in front of the companion hall, and that is when Vilkas got stuck constantly initiating dialogue at the top of those stairs. {{uns|74.211.82.189|04:58, 25 November 2011 (UTC)}} &lt;br /&gt;
&lt;br /&gt;
(This issue resolved itself, I decided to stop avoiding companions and Kodlak Whitemane ran up to me and gave me an official welcome to the companions, after that Vilkas seemed to be fixed) {{uns|74.211.82.189|20:30, 29 November 2011 (UTC)}}&lt;br /&gt;
:I have a similar problem, after I've rescued Hillod the Younger, I enter Jorrvaskr and he keeps coming up to me with his weapon in his hands, same as Farkas, like I've done something wrong to them, but all they give is the normal dialogue, and when I leave conversation, they force conversation on me again ~ [[User:Dwarfmp|Dwarfmp]] 06:29, 26 November 2011 (UTC)&lt;br /&gt;
::Ok this is bad, he followed me outside Whiterun, couldn't wait because &amp;quot;a guard was pursuing me&amp;quot;. He's a fast runner, so I tried killing him with the console (he had to be essential). I hope that keeps him off my back for now. Does anyone know why he does that? I can only assume it's part of the questline, but something's gone seriously wrong here ~ [[User:Dwarfmp|Dwarfmp]] 06:45, 26 November 2011 (UTC)&lt;br /&gt;
:::Now that I think of it, I may know why they're chasing me on sight. I'm having a bit of another bug, namely getting 1000 bounty for nothing. I first had a bounty of 1000 for Falkreath all of a sudden, which didn't make much sense, considering the fact I don't remember killing anyone, and the fact I had never been there... When I got there, I paid off my bounty, and I immediately got a 1000 bounty for The Reach. I think it's that bounty causing them to chase me like that. Not sure though, but this bounty thing... Can't find a console code in the list, I don't really mind paying it off as I'm rich anyway, but I hope to actually be able to pay it off permanently. Anyways, Vilkas and Farkas could be tagged as some sort of guard ~ [[User:Dwarfmp|Dwarfmp]] 11:57, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I got it! You must pay your bounty in one of the city u killed or steal something. Vilkas must be tagged as a guard so just find the city you have to pay your bounty and thats it! {{uns|208.92.17.3|05:35, 29 November 2011 (UTC)}} &lt;br /&gt;
:Confirmed, got rid of the second bounty by declaring Thaneship (good thing so I didn't have to pay it), and without it they don't seem to be chasing me anymore. Hazzah! ~ [[User:Dwarfmp|Dwarfmp]] 08:54, 30 November 2011 (UTC)&lt;br /&gt;
::{{Good Question|Mar 2012}}&lt;br /&gt;
::Another Dialogue big: I used Vilkas for a bit to train up my Destruction skill while in the brawl quest to join the Companions. I finally decided to join them, and completed the Rescue Mission quest I recieved from him. However, when I go bat to Jorrvaskr, he is standing there with the objective marker above his head, but no dialogue options. He just tell me his radiant lines. Is there anything I can do to fix this? On the PS3 by the way.{{unsigned|108.122.14.112|31 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== Fixing Vilkas Dialog Bug ==&lt;br /&gt;
It appears that Vilkas is bugged and acts as a city guard, if you have bounty at the moment he comes up to you and open a dialog box, as if trying to arrest you. For me, what has helped is getting rid of any bounty from all reaches. {{uns|94.13.149.125|20:33, 10 December 2011 (UTC)}}&lt;br /&gt;
:As is stated right above? Please read the talk page before posting duplicate sections, especially when there's only 1 topic to read through ~ [[User:Dwarfmp|Dwarfmp]] 15:33, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Zelda Reference?==&lt;br /&gt;
&lt;br /&gt;
He says &amp;quot;Only the circle are. [b]It's a secret to everybody[/b]&amp;quot; if you ask him if the companions are werewolves after Proving Honor. It's an incredibly famous quote, so I can't imagine it wasn't done on purpose. If somebody could verify his dialog, though, because I'm quoting from memory. [[Special:Contributions/69.65.92.11|69.65.92.11]] 19:39, 27 December 2011 (UTC)&lt;br /&gt;
:It's [http://www.uesp.net/wiki/Skyrim:Easter_Eggs#Legend_of_Zelda already on] the [[Skyrim:Easter_Eggs|Easter Eggs]] page. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 19:47, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vilkas Bug? ==&lt;br /&gt;
&lt;br /&gt;
So I've encountered a bug that seems to be rather... unique. I've looked around and it doesn't seem like anyone else has experienced it. Vilkas was my husband and he stayed at my house in Windhelm. I go home one day, set him as my follower to serve as my pack mule. I was doing the Mage's Guild questline and fast traveled to a Dragon Mound because it was the closest to my undiscovered destination. There was a dragon there, I did Storm Call, went and killed it. Afterwards, Vilkas and Shadowmere were nowhere to be found. Eventually, after running around for a bit, I found Shadowmere; I decided to fast travel and see if Vilkas would show up. He didn't and I assumed he was dead. I checked back home in Windhelm to be sure, but he wasn't there, so I went to Jorrvaskr to see if the Companions would have any dialogue about his death. And he was standing right there on the top of the stairs.&lt;br /&gt;
&lt;br /&gt;
But when I initiated dialogue with him, it was like we weren't married. He gave me his general dialogue, but when I told him to follow me, he still had all of the items I'd told him to lug around, along with his Band of Matrimony. I tried to fix this by taking him to Windhelm and releasing him from my service, but he just went right back to Jorrvaskr and is still acting like we aren't married. This bugs me, especially since I'm on the 360 and can't remarry. &lt;br /&gt;
&lt;br /&gt;
Any ideas? Any at all? --  [[Special:Contributions/76.104.119.73|76.104.119.73]] 05:03, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't have any for-sure fixes on something like that, but I can probably partially explain why he's doing it. When you finish up the companion's quest line, you have the choice of asking the companion leaders for work, Vilkas being one of them. When you take up one of those quests, the npc you took the quest from will always stand next to the stairs inside Jorrvaskar until you finish it. It doesn't seem like they ever move from that spot. If you took up a &amp;quot;I'm looking for work&amp;quot; quest from Vilkas around that time, that could be why. If not, then probably some of his programming is operating as if you did. Although it's a bit late, the only thing I can think of to fix it is if you tried to re-marry him by putting on an amulet of Mara (not console commands).--[[Special:Contributions/69.205.180.81|69.205.180.81]] 01:04, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Training Bug==&lt;br /&gt;
&lt;br /&gt;
On the 360 I've completed the Companions Questline and done a couple of jobs, now I've returned to Whiterun to get some of this free Training I've been reading about and Vilkas for some reason just doesn't have the dialogue option. Aela does, he doesn't, even when I dismiss Lydia and get him to follow me. Can't find any info on this happening before, any ideas? {{uns|82.39.212.200|14:45, 3 March 2012}}&lt;br /&gt;
&lt;br /&gt;
: my problem is that he doesn't have any dialogue option besides &amp;quot;I'm looking for work&amp;quot;.. no following or training. I just slaved away in a mine &amp;amp; over a hot skyforge to make some new gear for my dragon hunting buddies and I can't give it to him. farkas &amp;amp; aela got theirs. {{uns|172.129.14.115|04:24, 30 March 2012}}&lt;br /&gt;
&lt;br /&gt;
:: Maybe you're still in the middle of [[sr:Purity|curing him]] of his lycanthropy? I've started quests without realizing it, maybe you guys did the same. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:58, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vilkas doesn't move==&lt;br /&gt;
There is apparently a bug in which Vilkas just doesn't follows the quest given routes. The first time it happens right after entering the companions. The Dragonborn should follow Vilkas behind Jorrvaskr to test the Dragonborn's strength. But Vilkas doesn't move. Console commands like kill and resurrect can't fix the problem. The problem can be circumvented by attacking Vilkas and fleeing to the combat place with the weapon drawn and forfeiting by sheating the weapon. Now he should be on the right spot to fight you. But two quests later, when the Dragonborn comes back with Farkas and Farkas vouches for the Dragonborn, this breaks the game. The cutscene in which the Dragonborn becomes member of the Companions just never ends. Most likely because Vilkas still isn't there to greet the Dragonborn and to say his text. I have only seen this bug with version 1.5.26.0.5. Anyone has a solution for that problem? -Joe {{uns2|22:58, 20 April 2012|93.207.135.231}}&lt;br /&gt;
:Same problem here. Vilkas doesn't move at the very beginning of the companion-quest. {{uns2|08:05, 30 April 2012|91.49.159.193}}&lt;br /&gt;
::Hi it works for me without activated/installed mod &amp;quot;Complete Skyforge Kit v3&amp;quot;. If THIS mod is active in my game, then Vilkas doesn't move after talking to Kodlak. {{uns2|14:44, 30 April 2012|91.49.171.64}}&lt;br /&gt;
:::Confirmed. Deactivating any mod which alters the skyforge is affecting Vilkas' questpart. [[Special:Contributions/79.233.92.71|79.233.92.71]] 09:36, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== can't become a werewolf ==&lt;br /&gt;
&lt;br /&gt;
I started the companions quest line and then forgot about it halfway through and went and did other missions number for ages, now every time i go in jorrvaskar vilkas is standing on the stairs telling me to do a job but i have nothing on my missions that i have to do and i can't quit, how do i complete his job? {{unsigned|92.25.37.30|1 May 2012}}&lt;br /&gt;
&lt;br /&gt;
== Killable ==&lt;br /&gt;
How can you kill vilkas? i completed companions questline did his purity quest etc and now dragon seekers gitched out because there is no dragon...He needs to die but he is fucking essential {{Uns2|14:53, 13 May 2012|77.166.160.62}}&lt;br /&gt;
:First, don't delete other peoples posts. Second he should be killable after Glory of the Dead, but if he is following you he is perhaps essential, you may need to spend 30 days away from the dragon lair location for a dragon to respawn. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:11, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh no, He's very killable as a follower....&lt;br /&gt;
&lt;br /&gt;
::I was just playing with Vilkas as my follower and I was under the impression he was essential and could not die--then he got killed about four times, which totally freaked me out (I almost felt like Jean Claude Van Damme in that cheesy movie Bloodsport, when the evil villain Kumite champ is getting to ready to stomp on his pal's head, and Van Damme does that super-cheesy, melodramatic ''&amp;quot;NOOOO!! STOP!!!!!&amp;quot;''). &lt;br /&gt;
&lt;br /&gt;
::He bit it twice in the Ansilvund Excavation (once by walking over that pressure stone that triggers the giant, spike covered trap door thing that swung down and knocked him about a zillion feet in the air, then again versus the final bosses), and got killed a few times in Mzulft too, against Shadowmasters. Btw, I was on level 65 or 66, so that may explain it, since I &amp;quot;reset&amp;quot; him or whatever with the Wabbajack, and after that he turned into a merciless, relentless killing machine. --[[User:Timfever|Timfever]] 00:13, 15 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Following Vilkas doesn't complete! ==&lt;br /&gt;
&lt;br /&gt;
After returning to Whiterun with the shard and going to  jorvakr to complete mission. Vilkas is standing there he speaks saying &amp;quot;we were waiting for your return&amp;quot; the current quest completes and the &amp;quot;follow Vilkas&amp;quot; is the next quest. After follow Vilkas around to the back of Jorvakr were the circle is nothing happens and talking does not work (they are busy appearently) and talking to vilkas does not doing thing either. After trying everything reloading saves and restarting the whole mission the same thing happens and you can just give up but then you cannot get any followers because Farkas is still your current follower.&lt;br /&gt;
&lt;br /&gt;
-need help to stop glitch {{Uns2|23:27, 19 May 2012|Epic}}&lt;br /&gt;
:Are you fast travelling to Dragonreach? I think I read you gotta enter through the front gates (probably by fast travelling to the stables) and then entering the city. That might help, if not, I'm not sure. --[[User:Sencilia|Sencilia]] 11:03, 11 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vilkas Won't Give Quests ==&lt;br /&gt;
&lt;br /&gt;
He was fine giving quests until Skjor somehow resurrected himself from the dead and now Vilkas won't give any quests making his &amp;quot;Purity&amp;quot; quest impossible to complete. --[[User:Charlie1121|Charlie1121]] 19:00, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(Sorry for my english, it's not my first language) I'm having the same problem, but in my game Skjor never resurrected (I've been returning to Gallows Rock to finish radiant quests, and his body is still there). Well, after that, I've become the new Harbinger for the Companions, and I married Vilky XP. But when I ask him about a job, he never give me the option: only when I'm doing another job for Aela or Farkas, that's when the option appears (and he always answer &amp;quot;Aren't you already running a job for Aela/Farkas?&amp;quot; -also, he has stopped making me Homecooked Meals :(, damn it, man!! where's my f%&amp;amp;ing sandwich!?-) At first I thought I glitched him when I married him, but it looks that this happened when I helped Farkas to get rid off his lycanthrophy (after that, Vilkas never give me the option to cure him, even when I talked to him having a Glenmoril witch head in my inventory). It's only a guess, but I'm thinking making the quest &amp;quot;Purity&amp;quot; glitches the brothers (I saw a video of another user where he can't ask for quests to the brothers, only to Aela).  Anyway, I hope the information in the [[Skyrim:Purity|Purity bugs section]] can help you; also, I found more information in this [http://elderscrolls.wikia.com/wiki/Purity_(Quest) Purity Quest] (look into the bugs section), in this [http://www.gamespot.com/the-elder-scrolls-v-skyrim/forum/problem-with-curing-lycanthropy-spoilers-63196213/ Purity problem] and here: [http://www.gamefaqs.com/boards/615803-/62325228 Vilkas won't let start a quest], I hope they can be of help. I'll try them, but since I made the Purity quest a long time ago, I don't know if it will work. (and I wonder, why didn't they make these quests like the Thieves radiant Quests? I can ask for quests to Vex and Delvin at the same time, why they didn't the same with the companions?) [[User:AudreyGally|&amp;lt;font color=&amp;quot;44BBCC&amp;quot;&amp;gt;Audrey Gally&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User_talk:AudreyGally|&amp;lt;font color=&amp;quot;447799&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:30, 9 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Is there any known fix to the issue of Vilkas not giving any quest at all? I have completed Glory of the Dead, the Totems Quests from Aela, after that I did Farkas' Purity and Dragon Seekers Quests without any problems, but ever since I finished Glory of the Dead Vilkas wouldn't give any Quests (there was no option to ask him for work anymore). After I finished the Purity Quest for Farkas the Witch Heads weren't essential anymore as well, tried dropping and picking them up but that didn't seem to change anything. I have tried numerous fixes on the Purity Discussion Page, but I think my problem slightly differs from those, at least it didn't work. Anyone got a solution?[[Special:Contributions/85.177.160.42|85.177.160.42]] 12:13, 12 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Can't complete Companion Quest ==&lt;br /&gt;
&lt;br /&gt;
I'd taken Vilkas' Kill the Criminal quest (CR07) earlier in the game.  The target never appeared on the map - already dead?&lt;br /&gt;
&lt;br /&gt;
Later in the game, the quest vanished from my open list, but all the companions still act as if I'm still on the quest - &amp;quot;Aren't you already doing a job for Vilkas?&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
Resetquest CR07 and trying to advance stages doesn't work.&lt;br /&gt;
&lt;br /&gt;
Any way I can close this mission and carry on with further companion quests?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/90.194.45.154|90.194.45.154]] 21:53, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here. I've reset and completed all the radiant companion quests and everyone still asks if I'm already running a job for Vilkas. So annoying. I'm looking for a fix but if anyone finds please post it here. {{uns2|06:44, 7 November 2012‎|101.161.2.30}}&lt;br /&gt;
&lt;br /&gt;
== New dialog discovered ==&lt;br /&gt;
&lt;br /&gt;
When walking around Solitude, Vilkas got into a special dialogue with a lady, i think it was the one from bits and pieces but i'm not sure. Quite funny. {{uns2|03:59, 25 July 2012 |93.103.187.78}}&lt;br /&gt;
&lt;br /&gt;
:Do you remember what was said, or at least the gist of it? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:25, 25 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Special dialogue hmm? Well I don't think it's a new dialogue. Most probably one of the rarer generic dialogues. I know of one special conversation that can happen with any two ladies and one man. It's funny too, and could be the one you're referring to. It goes something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Lady #1''': ''&amp;quot;Hello.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Lady #2''': ''&amp;quot;Oh, hi, I'm glad I ran into you. I was wondering if...&amp;quot; (Man interrupts)''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Man''': ''&amp;quot;Hello, ladies! Is there anything a big strong man can do for you this fine day?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Lady #1''': ''&amp;quot;I don't know. If you see any big strong men around, let us know, will you?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Both ladies''': ''*Laughs*''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Man''': ''&amp;quot;Harpies, every one of them.&amp;quot; (walks away from them)''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''Lady #1''': ''&amp;quot;Oh, come now. Don't go away mad.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
::~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;550066&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 23:11, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That's what it was! So, this is generic dialogue then? Didn't hear it yet so i thought it was something special, sorry about that. {{Uns2|22:52, 29 July 2012|93.103.187.78}}&lt;br /&gt;
&lt;br /&gt;
::::I am getting this in my Hearthfire house (Heljarchen Hall) with Lydia and my bard. Except there is no big strong man, so it makes absolutely no sense. I had not experienced this dialogue before so I had to Google it - this is the only page that came up. It's really weird. It's happened a few times now. --[[Special:Contributions/211.27.248.158|211.27.248.158]] 05:26, 24 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vilkas dead (probably) but no body and marker still pointing to where I saw him last. ==&lt;br /&gt;
&lt;br /&gt;
So I married Vilkas and asked him to follow me to fight Alduin the first time. We got up on the top of the mountain, I opened scroll, kicked Alduins ass and left. &lt;br /&gt;
&lt;br /&gt;
Got home, unpacked my stuff, but something was different. Vilkas was missing. I marked the &amp;quot;Ask for jobs from Companion leaders&amp;quot; to see where he was. Marker is pointing to the place where I saw him last before the fight at the top of the mountain. But no body. Nothing. Just marker. I tried  player.placeatme but got nothing. I also can't re-load, cause I'm using mostly quicksave and they get written over all the time.&lt;br /&gt;
&lt;br /&gt;
Is there any other way to get Vilkas back? Even thou he is very annoying to have at home cause he always makes a mess by throwing around anything I leave on the table, I miss having him around. {{Uns2| 21:01, 1 December 2012|81.166.73.213}}&lt;br /&gt;
&lt;br /&gt;
:I couldn't edit, so I had to start new convo. Point was, he somehow managed to get himself disabled. So after doing a lot of reading the only thing I needed to do was to enable him. Am I blond or what? Ahahaha. {{Uns2|09:18, 2 December 2012|81.166.73.213}}&lt;br /&gt;
&lt;br /&gt;
== Vilkas only trains to 45 in Two-Handed - Bug? ==&lt;br /&gt;
&lt;br /&gt;
Has anyone run across this?  I am a female Nord One-hander warrior, and married Vilkas a while back. Hadn't trained in Two-Handed.  I am level 68. I decided to use the [[Skyrim:Oghma_Infinium|Oghma Infinium]] to level up (trying to get to level 78 so I can kill a Legendary Dragon). After leveling, I asked Vilkas for training in Two-Handed and everything seemed normal.  I took my money from his inventory.  Then read Oghma Infinium until I leveled again.  I noticed the training option is available and it will let me train 5 times but it stays at Two-Handed Level 45 and does not change.  I did go from 39 to 45, but noticed it is stuck at Level 45 over 2 training sessions (i.e, I leveled twice and requested training twice and did not go over 45).  Does anyone have any idea why this bug occurred? Is it because I'm married to him, or because I used the Oghma Infinium, or just a bug? [[User:Maeve4444|Maeve4444]] ([[User talk:Maeve4444|talk]]) 02:05, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Some trainers have a level bug where they can't seem to bypass that level when training you. To get around it you should train Two-handed naturally for 1 level, and it should be working again. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:24, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Thanks, ''The Silencer''. By train naturally, do you mean use Two-handed until I level in it? I assume that is the case.  BTW, using Oghma Infinium has got to be the most boring way to level. [[User:Maeve4444|Maeve4444]] ([[User talk:Maeve4444|talk]]) 05:43, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vilkas attacks me when I transform. ==&lt;br /&gt;
&lt;br /&gt;
Vilkas is my follower and he attacks me whenever I transform into a werewolf. The [[skyrim:werewolf|werewolf]] page says that other werewolves and members of the circle shouldn't attack me, and I haven't cured him with the Purity quest. Is this a bug?&lt;br /&gt;
[[Special:Contributions/94.6.214.37|94.6.214.37]] 19:53, 4 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vilkas wont give quest?! ==&lt;br /&gt;
&lt;br /&gt;
I have just done the quest for the old man about the witches heads and when I return the silver hand has attacked and killed the old man. Villas initiates dialogue with me and tells me that we are going together to clean out the main headquarters of the silver hand and then he just walks away when I go to talk with him he won't give me the quest? I'm a level 44 on xbox 360 does anyone know how to fix this? I have tried going back to a previous save and starting over the quest but it does the same thing everytime!!! Any help would be awesome!! Thanks!! {{uns2|13:39, 31 January 2013|166.181.3.212}}&lt;br /&gt;
&lt;br /&gt;
:Okay so i just finished The quest &amp;quot;The Silver Hand&amp;quot;, and then Aela tells me to go back to the Jarravasker ( sorry i forgot how to spell it) I went and i cant find Aela, also Vilkas or who ever else needs to give me a quest wont give me a quest!!! I even talked to Farkas and he didnt give me a quest, the dialog just said &amp;quot;why did you become a companion&amp;quot;, &amp;quot; what does it mean to be a companion&amp;quot; And &amp;quot; Skorj has fallen to the silver hand&amp;quot;. That is with  every one, no one will give me a quest PLEASEEE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! {{uns2|18:39, 8 February 2013|69.158.116.54}}&lt;br /&gt;
&lt;br /&gt;
::You don't look for Aela, you talk to her again to get your next quest. No one else will give you one until you do two from Aela. Get your first quest from her while she's staring at Skjor's body. [[User:VycDarkshadow|VycDarkshadow]] ([[User talk:VycDarkshadow|talk]]) 04:58, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Vilkas is driving me nuts!&lt;br /&gt;
&lt;br /&gt;
So, here I am at level 80, without cheating, absolutely every single thing maxed at 100, without cheating, and Vilkas is stuck in some Skyrim neverland after the Silverhand attack which kills the old man and he has only his two original dialog options.  Seriously??????????  I have shouts to finish, quests to complete so my Skyrim OCD can rest peacefully   curse you nine, curse you&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.227.101.114|72.227.101.114]] 14:16, 9 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
Eshe - Sorry for correcting a spelling, I thought that especially as the original poster had commented that they couldn't remember the correct spelling, and that correcting spellings was supposed to be of help to the wiki as a whole.  Won't bother again. [[User:Biffa|Biffa]] ([[User talk:Biffa|talk]]) 21:08, 8 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I've already given you a job, now get to it&amp;quot; Vilkas bug ==&lt;br /&gt;
&lt;br /&gt;
I've completed companions storyline, also totems of Hircine and a lot of radiant quests, last completed quest in my quest log is Escaped Criminal. I want to take new quest but Ayla and Farkas are telling me that i've got quest from Vilkas, and Vilkas is telling me &amp;quot;I've already given you a job, now get to it&amp;quot; but i have no unfinished companions quest in my log.  I just need quest ID or something to finish it with console so i can take another quest.&lt;br /&gt;
&lt;br /&gt;
== Used magic on vilkas in &amp;quot;Taking up Arms.&amp;quot; Now he hates me.  ==&lt;br /&gt;
&lt;br /&gt;
Hey peeps! &lt;br /&gt;
I've been playing skyrim on and off since August 2012 and I've never encountered this bug before. I figured that I could max out my leveling in Destruction to 100 just by hitting Vilkas with frostbite and flames. Anyway, I now have 100 in destruction and I did save before spamming him with magic but I would like to keep my Destruction at 100... Is there any way to fix this bug without going back? He gave me his sword and told me to take it to Eorlund but he keeps skipping between attacking me and opening up a dialogue box and then attacking me again. Thanks! {{uns2|11:24, 3 April 2013|92.105.54.140}}&lt;br /&gt;
&lt;br /&gt;
== Vilkas WON'T follow me anymore ==&lt;br /&gt;
&lt;br /&gt;
I don't know when it happened, but some time after completing Vilkas' Purity quest he no longer has the 'Follow me. I need you help.&amp;quot; option in the dialogue box. He only has the &amp;quot;I'm looking for work.&amp;quot; and &amp;quot;Can you train me in Two-Handed whatever&amp;quot; I've tried completing the quests he's given me, tried switching around and leaving followers, but I can't get him to follow me anymore. I've searched the internet but no one else has had this glitch that I know of.&lt;br /&gt;
Does anyone know of a console command that can make a follower NPC your follower instantly?&lt;br /&gt;
I've tried the 'setrelationshiprankplayer' command on him but it doesn't change anything. {{uns2|18:45, 20 April 2013‎|68.84.241.167}}&lt;br /&gt;
&lt;br /&gt;
== dawnguard: married to vilkas before I became a vampire ==&lt;br /&gt;
&lt;br /&gt;
I became a vampire while on the dawnguard questline but afterwards came home to vilkas only to get attacked by him then later have him stalking me. After everyone five seconds I'm pulled into a conversation with him and its driving me crazy because I can't play the game I need help. Can someone please tell what to do to get rid of this glitch. I also became a werewolf again to see if that would change anything.... nope it didn't help at all. [[Special:Contributions/50.141.235.66|50.141.235.66]] 23:03, 24 May 2013 (GMT)&lt;br /&gt;
:Do you have a bounty currently? Because he is part of the guard faction, he will behave like a guard, without any of the guard dialogue.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 01:12, 25 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Nazir&amp;diff=1193952</id>
		<title>Skyrim:Nazir</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Nazir&amp;diff=1193952"/>
		<updated>2013-05-25T01:00:23Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Removing WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|loc=[[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&amp;lt;br&amp;gt; [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]]&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Assassin (class)|Assassin]]&lt;br /&gt;
|faction={{Faction|DarkBrotherhoodFaction}}; {{Faction|FavorExcludedFaction}}; {{Faction|Light Armor Trainer}}; {{Faction|Skill Trainer}}&lt;br /&gt;
|refid=0001C3AD&lt;br /&gt;
|baseid=0001C3AB&lt;br /&gt;
|image=SR-npc-Nazir.jpg&lt;br /&gt;
|imgdesc=Nazir considering his next contract&lt;br /&gt;
|train=Light Armor, Master&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|class_details=[[Skyrim:TrainerLightArmorMaster|TrainerLightArmorMaster]]&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|skills='''[[Skyrim:Light Armor|Light Armor]]''', '''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]]&lt;br /&gt;
|health=150+(PC-1)&amp;amp;times;8.3&lt;br /&gt;
|magicka=50+(PC-1)&amp;amp;times;1.7&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;5&lt;br /&gt;
}}&lt;br /&gt;
'''Nazir''' is a [[Skyrim:Redguard|Redguard]] [[Skyrim:Assassin (class)|assassin]] and a member of the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]. He will offer you contracts upon joining the Dark Brotherhood. He is also a master [[Skyrim:Trainers|trainer]] in [[Skyrim:Light Armor|Light Armor]].  &lt;br /&gt;
&lt;br /&gt;
When inquired about himself, he will reveal that he grew up in the deserts of [[Lore:Hammerfell|Hammerfell]], ''&amp;quot;where the blood is a color of indescribable crimson&amp;quot;''. He is apparently not proud of his past (though he will not explain what he did), and explains that after the Dark Brotherhood saved him, he tries to forget it.  &lt;br /&gt;
&lt;br /&gt;
He often makes jokes or sarcastic comments about the contracts he sends the player on&amp;amp;mdash;for example, after reporting back and telling Nazir a [[Skyrim:Beitild|mine owner]] in [[Skyrim:Dawnstar|Dawnstar]] is dead, he says ''&amp;quot;Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder.&amp;quot;'' He seems to enjoy making these jokes, commenting ''&amp;quot;I could do this all day!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He is not very happy with the arrival of [[Skyrim:Cicero|Cicero]] and the [[Skyrim:Night Mother|Night Mother]], saying that he dislikes a vast majority of entertainers, and jesters in particular. He also says that he's also not too keen on long-dead corpses of old women, and that although he'll make an exception for the Night Mother, he makes it clear that he'll only ever answer to [[Skyrim:Astrid|Astrid]].&lt;br /&gt;
&lt;br /&gt;
He is one of the few survivors of the attack on the sanctuary during the quest [[Skyrim:Death Incarnate|Death Incarnate]].&lt;br /&gt;
&lt;br /&gt;
After the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]] is established, he will permanently relocate to the main room and can still offer the player contracts that have not yet been completed. If Cicero is there, he will not be surprised, but he'll make a futile request of you to stop him from dancing and singing.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
*{{Quest Link|Sanctuary}}&lt;br /&gt;
*{{Quest Link|Kill Narfi}}&lt;br /&gt;
*{{Quest Link|Kill Beitild}}&lt;br /&gt;
*{{Quest Link|Kill Ennodius Papius}}&lt;br /&gt;
*{{Quest Link|Kill Hern}}&lt;br /&gt;
*{{Quest Link|Kill Lurbuk}}&lt;br /&gt;
*{{Quest Link|Kill Deekus}}&lt;br /&gt;
*{{Quest Link|Kill Ma'randru-jo}}&lt;br /&gt;
*{{Quest Link|Kill Anoriath}}&lt;br /&gt;
*{{Quest Link|Kill Agnis}}&lt;br /&gt;
*{{Quest Link|Kill Maluril}}&lt;br /&gt;
*{{Quest Link|Kill Helvard}}&lt;br /&gt;
*{{Quest Link|Kill Safia}}&lt;br /&gt;
*{{Quest Link|Death Incarnate}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(General)==&lt;br /&gt;
'''Player:''' ''What can you tell me about yourself?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, well, I'm a Redguard, as I'm sure you've noticed. Though not like most of my kind you'll find in Skyrim, that's for damned sure.''&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player is a Redguard, he will say ''Ah, well, I'm Redguard, as I'm sure you've noticed. Though not like you. Hmph. No, definitely not like you.'' &lt;br /&gt;
&lt;br /&gt;
''I'm a child of Hammerfell, born of the sands of the mighty Alik'r. In that great desert, blood is a shade of crimson I can scarce describe. My past is long and storied, and not altogether proud. But the Dark Brotherhood saved me from myself. And I never looked back.''&lt;br /&gt;
&lt;br /&gt;
===Once Cicero arrives with the Night Mother===&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''What are your thoughts on Cicero and the Night Mother?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I don't like mimes, minstrels, or thespians, or tumblers. Flutist give me a headache. I particularly hate jesters. As a rule, I'm also not crazy about the corpses of old woman. For the Night Mother, I'll make an exception. But Astrid is the only mistress I serve.''&lt;br /&gt;
&lt;br /&gt;
===During [[Skyrim:Whispers in the Dark|Whispers in the Dark]]===&lt;br /&gt;
'''Player:''' ''Astrid thinks a Family member may be conspiring with Cicero.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Does she? Listen, brother/sister... Astrid is my mistress, and I worship the ground she walks on. But this Cicero business has her a bit... paranoid.''&lt;br /&gt;
&lt;br /&gt;
===During [[Skyrim:The Cure for Madness|The Cure for Madness]]===&lt;br /&gt;
'''Player:''' ''Any thoughts on the current situation?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Going after Cicero now would be a fool's errand. That little jester is currently being digested in Arnbjorn's stomach, mark my words.''&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Primary Quests)==&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
[[File:SR-quest-Sanctuary.jpg|thumb|right|Nazir during Sanctuary]] &lt;br /&gt;
===[[Skyrim:Sanctuary|Sanctuary]]===&lt;br /&gt;
When Nazir is first meet during the quest Sanctuary he will greet you.&lt;br /&gt;
&lt;br /&gt;
'''Nazir''':''So you're the newest member of our dwindling, dysfunctional, little family. I've heard quite a bit about you.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''It's a pleasure to meet you.'''''&lt;br /&gt;
| ''Save the niceties for now. I have no intentions of getting invested in someone who may be dead tomorrow. If your still breathing in a few weeks, I'm sure we'll be the best of friends.'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''You will hear even more, I assure you.'''''&lt;br /&gt;
| ''Ooh, cocky. I give you three days before you screw up and someone runs a knife across your throat. But who knows? I've been proven wrong before.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''Ah, going for the mysterious and brooding thing hmm? That may work for your targets, but you'll find I'm not so easily impressed.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Astrid said you'd have some work for me.''&lt;br /&gt;
&lt;br /&gt;
'''Nasir:''' ''Did she now? Well, as it turns out, there are a few lingering contracts we haven't had a chance to complete just yet. And more, dribbling in from time to time. I'll assign them to you as they become available. To be completed at your leisure.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Sounds simple enough.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''It is. These aren't particularly glamorous assassinations. I'll be honest. Don't pay much, either. But they'll keep you busy. Just do them as your able. There's no real time limit- the targets aren't going anywhere. You can turn each one in as it's completed, or wait and turn in the whole group when all the targets have been eliminated. Which ever works for you.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I'm ready for the first set of contracts.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well the, let's get started. I've got three available right now. You're targets are the beggar [[Skyrim:Kill_Narfi|Narfi]], an ex-miller [[Skyrim:Kill_Ennodius_Papius|Ennodius Papius]], and [[Skyrim:Kill Beitild|Beitild]], a mine boss. When you've completed all those, we'll see if I might have some more.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Whispers_in_the_Dark|Whispers in the Dark]]===&lt;br /&gt;
The [[Skyrim:Night_Mother|Night Mother]] breaks her silence, Astrid will once again send you to Nazir for contracts. &lt;br /&gt;
&lt;br /&gt;
'''Player''':''Astrid wanted me to see you about some work.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well then, your timing couldn't be better. As it turns out I have two new contracts. One rather easy assignment, and one that should prove quite a challenge. Your first target is an orc bard named [[Skyrim:Kill_Lurbuk|Lurbak]]. The other is a vampire by the name of [[Skyrim:Kill Hern|Hern]]. Happy Hunting.''&lt;br /&gt;
===[[Skyrim:Death_Incarnate|Death Incarnate]]===&lt;br /&gt;
[[File:SR-quest-Death Incarnate 2.jpg|thumb|left|Nazir and Babette after the attack.]]&lt;br /&gt;
During the attack on the Sanctuary, Nazir can be found saying:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''If I am to die today, so be it. But you'll not soon forget the Dark Brotherhood.''&lt;br /&gt;
&lt;br /&gt;
Once you help him defeat the attackers:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''So you are alive. I was starting to wonder.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The Emperor...it was a trap. Someone set us up.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Considering most of us are now dead, I assumed as much. And before you ask, no- I don't think it was you. Well, maybe, I did, but you saving my sorry hide just now sort of erased my doubts. So thanks.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''We need to get out of here!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You've got that right. Only a matter of time before we're roasted alive. Come on.''&lt;br /&gt;
&lt;br /&gt;
After the attack, Nazir speaks to Babette:&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Hurry, Nazir! I'm telling you, he's/she's in there!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I'm going...as fast...as I can, you stupid she-devil, I don't see you...helping...''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I'm not exactly built for manual labor. Now come on, you're almost got it.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''One more...pull...Yeeaahh! There.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Can you get it open?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I think so. Just hold on a moment.''&lt;br /&gt;
&lt;br /&gt;
After the Night Mother speaks again, Nazir will talk again:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Whoa, whoa, whoa. Slow down. It's all right. You've been through a lot. Maybe you should just sit down for a bit...'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''I have to speak with Astrid! She's here in the sanctuary, follow me.'''''&lt;br /&gt;
| ''She's here? By Sithis, I thought we'd lost her. Let's go!'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''I'm fine. But the Night Mother has another task for me. Let's go.'''''&lt;br /&gt;
| ''Oh! Well in that case, lead on. I'm right behind you.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''I don't know Babette. Looks like he/she may have suffered a head wound. Best not let him/her out of our sight...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Hail_Sithis!|Hail Sithis!]]===&lt;br /&gt;
The Night Mother compells you to speak with Nazir, and hold the family together:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, what a mess. I guess this is the end.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Not exactly. The Night Mother has spoken to me again.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''What? Well-what did she say?''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I must speak with Amaund Motierre once more.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Amaund Motierre? But that would mean...'' &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The contract is still on. The true Emperor must be assassinated.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You mean...there's still a chance? But how? Our plan has gone to ruins, everyone is dead, the Family...&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Our Family lives on, Nazir. You have to trust me.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. All right, then. Go. Go, my Listener. Find out what that slimy bastard Motierre has to say, then send the Emperor to Sithis. Ah, but when you're done, there's no use returning here, is there? I was thinking... the Dawnstar Sanctuary. We could make a proper home there. Listen, when you're finished with this Emperor business, meet Babette and me there. I'll find some way to move the Night Mother. Don't worry. Now go! And come back with a barrel full of gold, hmm? Babette my girl- pack your things. We're moving.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I was hoping you'd say that.'' &lt;br /&gt;
&lt;br /&gt;
Once you have returned with the payment from assassinating the Emperor, Nazir will be eager to see what the contract was worth:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well? What word of the Emperor?''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Titus Mede II is dead... by my hand.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Truly? Could you have brought us more wondrous news? Recent events notwithstanding, this is a happy day for us, my friend. Despite your misfortunes, you stayed true to the Dark Brotherhood. You've saved us all, and for this you have my eternal thanks. Now, of course I must ask... Killing the Emperor... How much did Motierre pay for such a thing?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''20,000 gold.'''''&lt;br /&gt;
| ''Ha! Remarkable! Well, the old bastard certainly made it worth your while, didn't he?'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''10,000 gold. (Lie)'''''&lt;br /&gt;
| ''Ha! Clearly, we should have killed that old bastard years ago!'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''5,000 gold. (Lie)'''''&lt;br /&gt;
|''Oh. Is that all? Really? Come now! You're joking with old Nazir! Surely the Emperor's life was worth more than that.''&lt;br /&gt;
|}&lt;br /&gt;
Saying that the payment was only 5,000 Septims will lead to Nazir wanting another response, where you may either be truthful or continue the lie. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''Gotcha! It was 20,000 gold.'''''&lt;br /&gt;
| ''Ha! I knew it, you rascal! By Sithis, the old man was worth the trouble.'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''Sorry, no joke. 5,000 gold. (Lie)'''''&lt;br /&gt;
| ''Pfft. You'd think an emperor would fetch at least twice that. Damn that motherless cheapskate, Motierre. In any event, here's my advice. Go to Riften's Ratway, find Delvin Mallory. I believe Astrid had you visit him once before, no?Mallory is an expert &amp;quot;obtainer of goods.&amp;quot; We can use the money to repair and refit this Sanctuary. Make a true home for us, eh?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Nazir is told about any amount of gold over 5,000, he will go on to say:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Now, might I offer some advice? You should go to Riften and find Delvin Mallory. I believe Astrid had you visit him once before? Mallory is an expert &amp;quot;obtainer of goods.&amp;quot; We can use the money to repair and refit this Sanctuary. Make a true home for us, hmm? ou do that, and I'll see what I can do about recruiting some new additions to our Family...''&lt;br /&gt;
&lt;br /&gt;
{{SkyrimBox/End|main-color=#FBEFD5|text-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Contract Quests)==&lt;br /&gt;
Nazir will also explain any of the contracts he gives to you. He can give general background information on any of the targets.&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
===[[Skyrim:Kill_Narfi|Kill Narfi]]===&lt;br /&gt;
'''Player:''' ''Tell me about Narfi.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a hapless beggar living in some ruins just outside the village of Iverstead. Easy even for you.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Narfi is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Congratulations. You slaughtered an emaciated beggar in cold blood. You are truly an opponent to be feared. Here's your payment''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Beitild|Kill Beitild]]===&lt;br /&gt;
'''Player:''' ''Tell me about Beitild.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She separated from her husband several months ago. Now the two run competing mining operations. Beitild's angry and desperate. A fighter.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Beitild is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder. I could do this all day. Here's your payment.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Ennodius_Papius|Kill Ennodius Papius]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ennodius.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He lives just outside Anga's Mill, in the woods. He was once the miller. Now Popius is just a paranoid recluse who thinks someone is out to get him. And he's right.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ennodius Papius is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Good. And I hope you were careful in that lumber mill. Those splinters and rusty nails can be quite nasty. Your payment, for a job well done.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Hern|Kill Hern]]===&lt;br /&gt;
'''Player:''' ''Tell me about Hern.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a vampire, and has blended into human society, for years. He's never far from his female companion, Hert. Also a vampire. The contract is for the male, Hern. But you'll probably have to contend with the female, too. So for Sithis sake, watch yourself''&lt;br /&gt;
&lt;br /&gt;
Once Hern is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Hern is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''No sarcasm this time. You faced a vampire, and lived to tell the tale. Well done. And if you contracted Sanguinare Vampiris, be sure to get that taken care of. Else you'll end up like our own Babette. Unless of course, that was your goal all along. Here's your payment.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill Lurbuk|Kill Lurbak]]===&lt;br /&gt;
'''Player:''' ''Tell me about Lurbak.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He is, by all accounts, the worse bard in all of Skyrim. Apparently so many people sought his death, Astrid had to hold a lottery  to determine the client.''&lt;br /&gt;
&lt;br /&gt;
Once Lurbak is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Lurbak is dead''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Wonderful. The only good bard is a dead bard, as far as I'm concerned. All that singing and..mirth. Your payment, as per the usual.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Deekus|Kill Deekus]]===&lt;br /&gt;
'''Player:''' ''Tell me about Deekus.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an Argonian layabout, likes to scavenge shipwrecks. My guess is he'll run if threatened. Or swim, if given the chance.''&lt;br /&gt;
&lt;br /&gt;
Once Deekus is dead: &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Deekus is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Personally, I've always found Argonians to be incredibly unpredictable opponents. Especially near water. In any event, nice work. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Ma'randru-jo|Ma'randru-jo]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ma'randru-jo.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an accomplished wizard. And, locating him may be challenging, as he travels with the caravans.''&lt;br /&gt;
&lt;br /&gt;
Once Ma'randru-jo is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ma'randru-jo is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah! Well done! Well done! Those caravaners can be an elusive bunch. Takes a fair bit of stalking to take one down. But then, that's half the fun, isn't it? Here's your payment. Well earned, indeed.''&lt;br /&gt;
===[[Skyrim:Kill_Anoriath|Kill Anoriath]]===&lt;br /&gt;
'''Player:''' ''Tell me about Anoriath.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt. Kill him there, and no one will bear witness...''&lt;br /&gt;
&lt;br /&gt;
Once Anoriath is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Anoriath is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, so the hunter came to know the fear of the hunted, hmm? Your payment, my friend. Well done.''&lt;br /&gt;
===[[Skyrim:Kill_Agnis|Kill Agnis]]===&lt;br /&gt;
'''Player:''' ''Tell me about Agnis.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She's a maid. Old, and feeble. But with this contract it's much more a matter of &amp;quot;where&amp;quot; than &amp;quot;who.&amp;quot; Your political affairs are your own, but any allegiance you may have in the ongoing war could very well affect your access to Fort Greymoor.''&lt;br /&gt;
&lt;br /&gt;
Once Agnis is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Agnis is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Don't worry, my friend, I'll spare you the facetious quip about killing a defenseless old woman. Infiltrating an occupied fort and making it out in one piece is nothing to joke about. Well done. Your payment for services rendered.''&lt;br /&gt;
===[[Skyrim:Kill_Maluril|Kill Maluril]]===&lt;br /&gt;
'''Player:''' ''Tell me about Maluril.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you.''&lt;br /&gt;
&lt;br /&gt;
Once Maluril is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Maluril is dead.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Helvard|Kill Helvard]]===&lt;br /&gt;
'''Player:''' ''Tell me about Helvard.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's the housecarl of Falkreath. You know what that means? He's the bodyguard to the Jarl himself. So be careful.''&lt;br /&gt;
&lt;br /&gt;
Once Helvard is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Helvard is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. Well, that's sure to throw a branch into Falkreath's well-oiled political machine. Here's your payment. Well earned, as always.''&lt;br /&gt;
===[[Skyrim:Kill_Safia|Kill Safia]]===&lt;br /&gt;
'''Player:''' ''Tell me about Safia.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, yes. The pirate captain. A ruthless she-devil, by all accounts. Deadly with a blade. And let's not forget her crew - loyal and bloodthirsty, the lot of them. This is my final contract, and certainly the most challenging. Be careful with this one, my friend.''&lt;br /&gt;
&lt;br /&gt;
Once Safia is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Safia is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, now I am truly impressed! To kill a pirate captain, on her own ship no less? Simply masterful! You've not only earned your payment, but my respect as well. And believe me, friend - that does not come easily. I'm afraid that concludes our business. You have exhausted all available additional contracts. But I'm sure you've got plenty to keep you busy right about now, hmm?''&lt;br /&gt;
{{SkyrimBox/End|main-color=red|text-color=black|background-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;Nazir is voiced by [[wikipedia:Erik Todd Dellums|Erik Todd Dellums]]. &amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Pelinal_Whitestrake&amp;diff=1193387</id>
		<title>Lore talk:Pelinal Whitestrake</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Pelinal_Whitestrake&amp;diff=1193387"/>
		<updated>2013-05-24T11:18:02Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Pelinal was not an Imperial. */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==format==&lt;br /&gt;
I would appreciate it if a Mentor would put the Song of Pelinal, Before the Ages of Man and the Oblivion: Pelinal links in their proper positions.&lt;br /&gt;
Looks alot better now.&lt;br /&gt;
== predecessors ==&lt;br /&gt;
Before the Ages of Man is old lore from way before kotn. The Song of Pelinal names him as Pelinal the Third because of his relation to those other Shor avatars. He is the third in a line of champions and we have names for the other two. Pelinal never ruled anything, and did not use magicka excepting his cyborg and time-traveling tendencies, yet Ages of Man describes a sorcerer king who created many kingdoms. Remember that this is the story from an elven perspective, and exhibits bias in the line directly above this one. Pelinal is accounted part of a series of champions that can be viewed as equivalents and the same person. So the timeline isn't far wrong. Pelinal is, however, an exception because he is a dual avatar of Lorkhan AND Akatosh, not just the one. Not a retcon so much as an update. It's another case of sources that seem to conflict, but still inform the reader on their respective subjects. For perspective, we're basically talking about Lorkhan recurring, and you know his most recent incarnation as Wulfharth or Ysmir.[[User:Temple-Zero|Temple-Zero]] 13:58, 4 September 2008 (EDT)&lt;br /&gt;
: &amp;quot;''the legendary immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc.''&amp;quot; (from [[Lore:Before the Ages of Man|Before the Ages of Man]])&lt;br /&gt;
: That's pretty explicit that they're all the same person. &amp;quot;Variously known&amp;quot; means that ONE person has several names, not that there are several people. I didn't undo your edit out of spite, I undid it because it's wrong.  –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:19, 4 September 2008 (EDT)&lt;br /&gt;
::Of course you didn't do it out of spite, you did it because you read one sentence of a single, biased, outdated source on the subject at hand, and chose to believe its vague brevity over all other sources. I believe that you have extensively expounded on the tenuous nature of ES texts. Does this only apply when you during the unofficial lore debate? Pelinal is not a Sorcerer. Pelinal is not a king. The source is wrong. Did you read my post? Respond to it and this doesn't need to be an edit war. This is the Pelinal article, not the Before the Ages of Man article. If you want the line to stay, then perhaps it should be revised so it is no longer misleading.[[User:Temple-Zero|Temple-Zero]] 16:36, 4 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: First, it was the original source to which you referred ([http://www.uesp.net/w/index.php?title=Lore%3APelinal_Whitestrake&amp;amp;diff=357332&amp;amp;oldid=357028 here]). Second, BtAoM is an in-game source and is just as valid as anything else: don't presume to decide which in-game sources are valid and which aren't. Third, The Song of Pelinal explicitly says that nobody is sure why he's called &amp;quot;Pelinal the Third&amp;quot;. Fourth, it says that if he has been incarnated before it's still '''the same person'''. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:47, 5 September 2008 (EDT)&lt;br /&gt;
::::Hamstringing nuance and ignoring the purpose of conflicting stories in texts is one thing when it leads to simple incompleteness, but listing the names like this is misleading. I get the feeling that you don't care if it's misleading or contrary to the actual story, it's only the paraphrasing that is important. Incidentally, Before the Ages of Man was originally an unofficial lore document written by MK and put on a fan site many years ago. It was dug up and put into Oblivion, though by whose perogative I don't know. If you want the names to stay, they need to be explained, as anyone who cross-references and finds out that the hero of Kotn was actually a fighter mage with a Napoleon complex who bopped in and out of history more than the Knights Templar in crappy fiction is going to be pretty darn confused. So see what I wrote beneath here. It's *not* simple.[[User:Temple-Zero|Temple-Zero]] 11:20, 5 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I'd agree that the article isn't very well written at the moment and that listing all the names in one place like that isn't the best idea. However, my purpose thus far has simply been to establish the ''facts'' before worrying about style. Now that the facts have indeed been established, we can work on the style part. The rumor about Before the Ages of Man is interesting and goes to show that unofficial lore can indeed make it into the game. If any of the current out-of-game material is added to later games, patches, mods etc then of course it becomes canon. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:07, 6 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ok, I'm new to this thing so I don't know if this is how you do it but here it goes... How is Whitestrake a part of Ysgremmor's companions when he was an Imperial and not a Nord or Nede. He came back from Atmora with his five hundred companions which apparently Whitestrake was a part of. So can someone explain how that worked out? Every source I look at says he's an Imperial BTW. And don't say &amp;quot;they just said it because he's human&amp;quot; because the Nords or Nedes are humans too. (EDT) {{uns|98.169.116.141|15:40, December 24, 2011}}&lt;br /&gt;
&lt;br /&gt;
== test-run for the line in parenthesis ==&lt;br /&gt;
His moniker 'Pelinal the Third' suggests a relationship with other supernatural champions of mankind- Harrald Harry-Breeks and Hans the Fox. Some sources suggest that he is one and the same, although it is unlikely that this is the whole story, given his more alien characteristics and persona, and the fact that he cannot easily be described as a king or sorcerer. It is also worth noting that Pelinal ultimately suffered a gruesome death (his counterparts are described as immortal), and did not reincarnate at a later date, as did his predecessors. &lt;br /&gt;
&lt;br /&gt;
This could be in a notes section?[[User:Temple-Zero|Temple-Zero]] 17:04, 4 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Issue of Challenge ==&lt;br /&gt;
&lt;br /&gt;
''The Whitestrake cracked the floor with his mace and they withdrew, and he said, &amp;quot;Bring me Umaril that called me out!&amp;quot;''-  Direct quote from [[Lore:The Song of Pelinal, v 7|The Song of Pelinal, v 7]].  ([[User:Gadianzero|Gadianzero]] 22:45, 5 January 2009 (EST))&lt;br /&gt;
:My mistake. The article is much more readable now.[[User:Temple-Zero|Temple-Zero]] 11:26, 6 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shezarr Reincarnate ==&lt;br /&gt;
&lt;br /&gt;
In the Bethesda forums, I've been told that Pelinal is the reincarnation of Shezarr/Shor/Lorkhan. Is there any truth to this?&lt;br /&gt;
:You've probably been told an evidence-less theory.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 03:28, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Many of the diehard fans on the Bethesda forums believe that all the works of the original story writer are considered canon even if they didn't make it into the games.  Of course this doesn't really make sense seeing as the games are the only medium for the canon to based off of.  I can't find the writer's name for the life of me but he did write a few in game books for Oblivion that never made it in.  ([[User:Gadianzero|Gadianzero]] 03:50, 2 August 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::A lot of people on Lore forums have a habit of making stuff up to fit their own theories. Read [[Lore:The Song of Pelinal, v 5|The Song of Pelinal, v 5]], which suggests that he ''might'' be Shezarr, then read [[Lore:Shezarr and the Divines|Shezarr and the Divines]], which suggests that he isn't. There isn't enough evidence to judge. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:40, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yes he is. It is outlined clearly within The Song of Pelinal &amp;quot;Oh Aka, for our shared madness I do this&amp;quot; implies he is a Shezzarine and or avatar of Aka. Also notice how he smothers those who call him a Shezzarine with moths. Not because he says they are wrong, but because Pelinal doesn't care for &amp;quot;god-logic&amp;quot;. Note that moths are embroidered on the banner of Shor's Hall in Sovngarde. &lt;br /&gt;
&lt;br /&gt;
:::: Also, why such a distain for elves and such incredible power and such ambiguous history if he was not a divine incarnation? Yes, the Whitestrake is an incarnation. {{uns|50.71.141.251|00:08, 6 February 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
== Superman semi reference ==&lt;br /&gt;
&lt;br /&gt;
It would seem the creator of this character within the game universe might have a fascination with Superman. From whats written on the article page the name &amp;quot;Pelinal&amp;quot; is a corruption of the name &amp;quot;Pelin-El&amp;quot; which means &amp;quot;Star-made Knight&amp;quot; now in the universe of Superman the word &amp;quot;El&amp;quot; means &amp;quot;Star&amp;quot; and is also Supermans kryptonian last name, his kryptonian name translating to &amp;quot;Star child&amp;quot;. Just thought this bit of random info was interesting. If not don't blame me, its 4am here and I ain't had much sleep lately--[[User:Raleka|Raleka]] 14:49, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== His death? ==&lt;br /&gt;
&lt;br /&gt;
How come he says in Oblivion that his friends built a shrine on the site of his death which was in Vanua , when it says he was killed in White Gold Tower ? [[User:JackTurbo95|JackTurbo95]] 11:26, 6 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It doesn't mention Vanua. The dialogue is ''&amp;quot;My friends built a shrine upon the site of my death, where the Elves tormented me in a final act of revenge. I can show you where it once stood. Perhaps it is there still.&amp;quot;'' [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 12:01, 6 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::But the place where you go is Vanua. That is where the shrine is , hence for his death must of been there through the dialouge. [[User:JackTurbo95|JackTurbo95]] 12:44, 6 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There's '''a''' shrine there. Doesn't necessarily mean it's the one he was talking about. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 13:07, 6 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: But in his dialougue he says that is where he last saw the Helm , in the shrine what his friends built for him on the site of his death. (Not that exactly) but it is something similar. The thing that is there may be that Vanua was once '''part''' of White Gold Tower. [[User:JackTurbo95|JackTurbo95]] 15:33, 6 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dubious cite ==&lt;br /&gt;
&lt;br /&gt;
This page backs up the claim that Pelinal Whitestrake is a companion by citing &amp;quot;The Five Hundred Mighty Companions or Thereabouts of Ysgramor the Returned&amp;quot;, an Imperial Library article, much of which, as far as I can tell, is gibberish. I've never been able to figure out the criteria for what's acceptable from TIL and what's not, but what category does this fall under? [[User:Minor Edits|Minor Edits]] 00:21, 11 December 2011 (UTC)&lt;br /&gt;
:I've just come across this same reference. Not only is it completely uncanonical, but there's also no mention that the Pelinal in question is the actual Pelinal Whitestrake. I suggest we remove it. -- [[User:Kertaw48|kertaw48]] 15:06, 7 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The reference is the work of Kirkbride. I added it as a usual out-of-game reference, but it seems I forgot the relevant tag... The text in question mentions &amp;quot;Hans the Fox&amp;quot; as a Companion, which - putting the Shezarrine problem aside - would suggest that Pelinal is from Atmora. I would suggest making the information less prominent in the text as opposed to outright removing it, if its legitimacy is in question. —[[User:Legoless|Legoless]] 15:11, 7 July 2012 (UTC)&lt;br /&gt;
:::Hans the Fox is another Shezarrine, but not Pelinal himself. The various incarnations of Shor are distinct personalities. No need for that reference.[[Special:Contributions/76.179.132.32|76.179.132.32]] 17:36, 14 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yes, as I said, &amp;quot;Shezarrine problem aside&amp;quot;. This article assumes that all of the different &amp;quot;incarnations&amp;quot;/names are a single person. Splitting it up is a separate matter entirely. —[[User:Legoless|Legoless]] 23:32, 14 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pelinal was not an Imperial. ==&lt;br /&gt;
&lt;br /&gt;
Since my edit was reverted, I'll guess I'll need to bring this up here. Pelinal Whitestrake is an anomaly in the TES universe and trying to pigeonhole his race comes across as inaccurate and speculative. It's exactly [[UESPWiki_talk:Lore#Lore_People_summary|the problem]] I foresaw when the lore summary template was being developed. &lt;br /&gt;
&lt;br /&gt;
The reasoning for naming him Imperial is because PGE1 calls him a ''&amp;quot;Nibenay warlord of the Elven Pogrom&amp;quot;'', and while the Nibenese are related to the Imperials - it doesn't apply to Pelinal for the same reasons why we have listed [[Lore:Tiber Septim|Tiber Septim's]] race as &amp;quot;Unknown&amp;quot;. Tiber has been called Colovian, Atmoran and Breton - his history is mixed/unknown/disputed. &lt;br /&gt;
&lt;br /&gt;
Pelinel lived for an unknown length of time. as explained by the line: ''&amp;quot;Also during the Late Merethic Era the legendary immortal hero, warrior, sorceror [sic], and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.&amp;quot;'' We don't know why this historian called him Nibeneese, but clearly he was not. It could very well be because the original Cyro-Nordic tribes are referred to as the Nibenese (mentioned later), but that still doesn't make him Imperial. How could he be if he was from the Merethic Era? They didn't exist.&lt;br /&gt;
&lt;br /&gt;
Pelinal is not a regular historical person with a race, birth and death. The [[Lore:The_Song_of_Pelinal,_v_5|Song of Pelinal 5]] essentially calls him a god that simply took the appearance of a Cyro-Nordic proto-human. Morihaus said to him: ''&amp;quot;[[Lore:The Adabal-a|You are blood-made-glorious, uncle, and will come again, as fox animal or light.]]&amp;quot;'' - believing he was a divine who became a mortal. The lore talks of him in such vague and abstract terms that he needs to be treated like the Daedra or Gods lore pages are.&lt;br /&gt;
&lt;br /&gt;
To reiterate - my reasoning for leaving his race as &amp;quot;Unknown&amp;quot; is because: &lt;br /&gt;
&lt;br /&gt;
# During his time, &amp;quot;Imperials&amp;quot; even didn't exist. The people of the time were proto-Cyrods, Nedes etc. Even to call him Cyro-Nordic or even is Nibenese much more accurate (but still wrong). ''&amp;quot;It was in the rain forests of the Nibenay Valley that the original Cyro-Nordic tribes, the Nibenese, learned a self-reliance that...&amp;quot;'' Completely inaccurate.&lt;br /&gt;
# In the opening of this article, we have mentioned he came to Tamriel from Atmora as part of Ysgramor's Five Hundred Companions. Yet he is an Imperial? This is just confusing.&lt;br /&gt;
# Game data is never reliable as a source - See [[Oblivion:Akaviri Commander Mishaxhi]].&lt;br /&gt;
&lt;br /&gt;
To simply pigeonhole him an &amp;quot;Imperial&amp;quot; for the sake of convenience does the character no justice and actually harms the article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 17:29, 7 May 2013 (GMT)&lt;br /&gt;
:Given this, might we want to change the article to a God page, rather than a people page? (also, I wasn't basing this off game data at all, I didn't look at any Oblivion pages when making the change). [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 17:36, 7 May 2013 (GMT)&lt;br /&gt;
::I'm uncomfortable labeling Ysgramor as a Nord, but that's what Skyrim called him, so it's good enough for me. Any nuances about Pelinal's race can be clarified in the text or in a note. We're not helping anyone by leaving the race parameter unknown. Unlike Tiber Septim, Pelinal's race is not disputed; the reason we have Tiber Septim's race as unknown is because we have contradictory accounts. There are no contradictory accounts here; all in-game sources agree that he came from modern-day Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
::Pelinal was a proto-Imperial, as Ysgramor was a proto-Nord. It's not completely inaccurate or unreasonable to just cut out the &amp;quot;proto&amp;quot; for the sake of making the links in the templates work. It's just being pragmatic. Even if we conclude that Pelinal wasn't an &amp;quot;Imperial&amp;quot;, he was still a {{Lore Link|Nede}}. One way or another, he has a race attributable to him, so what would be really inaccurate is to say his race is &amp;quot;unknown&amp;quot;. The OOG should not be in the intro. If it's on the page at all, it should be near bottom or in a note. Confusion solved.&lt;br /&gt;
&lt;br /&gt;
::As for classifying him as a god, I don't see any reason to. Some hero-worship and myths from a bunch of freed slaves is understandable, but I don't see any evidence he was ever worshipped as a god. Mannimarco has a stronger claim for being in the Lore:Gods category, and he's still in the People section. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 18:55, 7 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}To go point by point on the OP, we're not speculating by relaying the information we've been given. Again, Tiber Septim is not a comparable case because there we have ''in-game'' sources with conflicting accounts of his race. That's not the case here. I've just spelled out more clearly in the intro that Pelinal lived for an unknown length of time, but that doesn't contradict the information we have about his race. We have no contradictory information on this matter. We're not making any assumptions or conjecture by restating the sources we've been given. The in-game notion that he may have been incarnated in different forms at other points in time is not something we have to treat as gospel, not to the point of holding back relevant information on what we know just because it ''might'' not be the ''whole'' truth. The doubts about it and the beliefs about the nature of Pelinal can be appropriately elucidated in the text. The rest is for the forums. &lt;br /&gt;
&lt;br /&gt;
Bethesda labeled him an Imperial in game data, and a &amp;quot;Nibenay&amp;quot; warrior in the lore. Nede, Nibenese, Imperial; we essentially have it straight from the horse's mouth, both in the game universe and in reality, that they're basically the same things. We would be editorializing if we gave him any other label, not something we should do without a ''very'' solid reason. We don't actually have a source that says Pelinal was ''from'' the Late Merethic Era, only sources which recount legends saying someone with that name lived in the Late Merethic and early First Eras. And in this extreme situation, that distinction is actually ''crucial'', because Pelinal is also said to have items and knowledge from the future. We know that a coherent Imperial nationality eventually emerged, especially under the unity brought by Reman and his heirs, in the late First Era, 2,500 years after Pelinal fought for the Slave Queen. And yet, he is said to have screamed the name Reman during that rebellion. The premise that Pelinal ''couldn't'' have been Imperial because events about him date back to a time before Imperials existed is flawed. The normally immutable barrier of a timeline has been compromised in this case by indications of time travel. In short: yes, Pelinal ''could'' have been an Imperial, and since Bethesda says he is, let's just take their word for it. Doing anything else would just be us casting our own opinions on the facts we've been given, and there's no significant reason for our opinions to get in between the readers and the facts.  [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 07:21, 24 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Bethesda labeled him an Imperial in game data, and a &amp;quot;Nibenay&amp;quot; warrior in the lore. Nede, Nibenese, Imperial; we essentially have it straight from the horse's mouth, both in the game universe and in reality, that they're basically the same things. We would be editorializing if we gave him any other label.&amp;quot;'' --- I have already mentioned why I believe game data is not a reliable source and should never be used to back up a lore statement - however even if we ignore that point for now, why is the fact he is Ada being ignored? This not not my opinion, and you know as well as I do that The Songs clearly refer to him as Ada - that is also from the horses mouth. You said that we have no contradictory information on this matter - but how is this fact ''not'' contradictory? &lt;br /&gt;
&lt;br /&gt;
:My point is, he is a lesser Aedra that took the form of a man. A demi-god much like Morihaus. You mentioned that you don't believe that Pelinel should be classified as a god because there was no evidence he was ever worshiped as one (not counting hero-worship and myths from freed slaves) - however if that is the criteria that we are using for what qualifies as a &amp;quot;god&amp;quot;, then Morihaus should not be listed as a god either, because he is exactly in the same boat as Pelinel. There is no evidence Morihaus was worshiped. The only difference is the lore explicitly called Morihaus as &amp;quot;demigod&amp;quot;, whereas Pelinel is only referred to as &amp;quot;Ada&amp;quot; by Morihaus himself. Some (like old [[User:Temple-Zero|Temple-Zero]] at the top on this page) go as far to call him a dual avatar of Lorkhan and Akatosh.&lt;br /&gt;
&lt;br /&gt;
:You mentioned it's not completely inaccurate or unreasonable to just cut out the &amp;quot;proto&amp;quot; for the sake of making the links in the templates work. That to me is crazy - especially when Bethesda has given us enough information to make the distinction between Nede and Imperial or Atmoran and Nord. I can't understand why template convenience would ever trump lore accuracy. Even if we ignore the whole semantics of Proto-Imperial and Imperial, we still have the issue that he was Ada. Calling him &amp;quot;Imperial&amp;quot; and hoping readers work out what we ''actually'' mean when they read the article is not way to do it.&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;Unknown&amp;quot; is my preference - and I certainly don't think it's editorializing at all given my points about him being Ada - I don't think you will go for that - so I could live with &amp;quot;proto-Nord&amp;quot; (because I don't mind OOG) or &amp;quot;proto-Imperial&amp;quot;. The template might not work, but why can't we just fix that with a redirect?--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 11:14, 24 May 2013 (GMT)&lt;br /&gt;
::Do you know how broad the term &amp;quot;Imperial&amp;quot; is? That's Cyrodillics, Nords, and Bretons, among others, all mixed together in different combinations. The race Imperial is really put there for convince. I think that it's okay to leave it that way because it's preferring no race and stays in line with the game.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:18, 24 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox3&amp;diff=1193296</id>
		<title>User:Br3admax/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox3&amp;diff=1193296"/>
		<updated>2013-05-24T01:49:34Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: finishing Primary quest dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|loc=[[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&amp;lt;br&amp;gt; [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]]&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Assassin (class)|Assassin]]&lt;br /&gt;
|faction={{Faction|DarkBrotherhoodFaction}}; {{Faction|FavorExcludedFaction}}; {{Faction|Light Armor Trainer}}; {{Faction|Skill Trainer}}&lt;br /&gt;
|refid=0001C3AD&lt;br /&gt;
|baseid=0001C3AB&lt;br /&gt;
|image=SR-npc-Nazir.jpg&lt;br /&gt;
|imgdesc=Nazir considering his next contract&lt;br /&gt;
|train=Light Armor, Master&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|class_details=[[Skyrim:TrainerLightArmorMaster|TrainerLightArmorMaster]]&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|skills='''[[Skyrim:Light Armor|Light Armor]]''', '''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]]&lt;br /&gt;
|health=150+(PC-1)&amp;amp;times;8.3&lt;br /&gt;
|magicka=50+(PC-1)&amp;amp;times;1.7&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;5&lt;br /&gt;
}}&lt;br /&gt;
'''Nazir''' is a [[Skyrim:Redguard|Redguard]] [[Skyrim:Assassin (class)|assassin]] and a member of the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]. He will offer you contracts upon joining the Dark Brotherhood. He is also a master [[Skyrim:Trainers|trainer]] in [[Skyrim:Light Armor|Light Armor]].  &lt;br /&gt;
&lt;br /&gt;
When inquired about himself, he will reveal that he grew up in the deserts of [[Lore:Hammerfell|Hammerfell]], ''&amp;quot;where the blood is a color of indescribable crimson&amp;quot;''. He is apparently not proud of his past (though he will not explain what he did), and explains that after the Dark Brotherhood saved him, he tries to forget it.  &lt;br /&gt;
&lt;br /&gt;
He often makes jokes or sarcastic comments about the contracts he sends the player on&amp;amp;mdash;for example, after reporting back and telling Nazir a [[Skyrim:Beitild|mine owner]] in [[Skyrim:Dawnstar|Dawnstar]] is dead, he says ''&amp;quot;Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder.&amp;quot;'' He seems to enjoy making these jokes, commenting ''&amp;quot;I could do this all day!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He is not very happy with the arrival of [[Skyrim:Cicero|Cicero]] and the [[Skyrim:Night Mother|Night Mother]], saying that he dislikes a vast majority of entertainers, and jesters in particular. He also says that he's also not too keen on long-dead corpses of old women, and that although he'll make an exception for the Night Mother, he makes it clear that he'll only ever answer to [[Skyrim:Astrid|Astrid]].&lt;br /&gt;
&lt;br /&gt;
He is one of the few survivors of the attack on the sanctuary during the quest [[Skyrim:Death Incarnate|Death Incarnate]].&lt;br /&gt;
&lt;br /&gt;
After the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]] is established, he will permanently relocate to the main room and can still offer the player contracts that have not yet been completed. If Cicero is there, he will not be surprised, but he'll make a futile request of you to stop him from dancing and singing.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
*{{Quest Link|Sanctuary}}&lt;br /&gt;
*{{Quest Link|Kill Narfi}}&lt;br /&gt;
*{{Quest Link|Kill Beitild}}&lt;br /&gt;
*{{Quest Link|Kill Ennodius Papius}}&lt;br /&gt;
*{{Quest Link|Kill Hern}}&lt;br /&gt;
*{{Quest Link|Kill Lurbuk}}&lt;br /&gt;
*{{Quest Link|Kill Deekus}}&lt;br /&gt;
*{{Quest Link|Kill Ma'randru-jo}}&lt;br /&gt;
*{{Quest Link|Kill Anoriath}}&lt;br /&gt;
*{{Quest Link|Kill Agnis}}&lt;br /&gt;
*{{Quest Link|Kill Maluril}}&lt;br /&gt;
*{{Quest Link|Kill Helvard}}&lt;br /&gt;
*{{Quest Link|Kill Safia}}&lt;br /&gt;
*{{Quest Link|Death Incarnate}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(General)==&lt;br /&gt;
'''Player:''' ''What can you tell me about yourself?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, well, I'm a Redguard, as I'm sure you've noticed. Though not like most of my kind you'll find in Skyrim, that's for damned sure.''&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player is a Redguard, he will say ''Ah, well, I'm Redguard, as I'm sure you've noticed. Though not like you. Hmph. No, definitely not like you.'' &lt;br /&gt;
&lt;br /&gt;
''I'm a child of Hammerfell, born of the sands of the mighty Alik'r. In that great desert, blood is a shade of crimson I can scarce describe. My past is long and storied, and not altogether proud. But the Dark Brotherhood saved me from myself. And I never looked back.''&lt;br /&gt;
&lt;br /&gt;
===Once Cicero arrives with the Night Mother===&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''What are your thoughts on Cicero and the Night Mother?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I don't like mimes, minstrels, or thespians, or tumblers. Flutist give me a headache. I particularly hate jesters. As a rule, I'm also not crazy about the corpses of old woman. For the Night Mother, I'll make an exception. But Astrid is the only mistress I serve.''&lt;br /&gt;
&lt;br /&gt;
===During [[Skyrim:Whispers in the Dark|Whispers in the Dark]]===&lt;br /&gt;
'''Player:''' ''Astrid thinks a Family member may be conspiring with Cicero.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Does she? Listen, brother/sister... Astrid is my mistress, and I worship the ground she walks on. But this Cicero business has her a bit... paranoid.''&lt;br /&gt;
&lt;br /&gt;
===During [[Skyrim:The Cure for Madness|The Cure for Madness]]===&lt;br /&gt;
'''Player:''' ''Any thoughts on the current situation?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Going after Cicero now would be a fool's errand. That little jester is currently being digested in Arnbjorn's stomach, mark my words.''&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Primary Quests)==&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
[[File:SR-quest-Sanctuary.jpg|thumb|right|Nazir during Sanctuary]] &lt;br /&gt;
===[[Skyrim:Sanctuary|Sanctuary]]===&lt;br /&gt;
When Nazir is first meet during the quest Sanctuary he will greet you.&lt;br /&gt;
&lt;br /&gt;
'''Nazir''':''So you're the newest member of our dwindling, dysfunctional, little family. I've heard quite a bit about you.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''It's a pleasure to meet you.'''''&lt;br /&gt;
| ''Save the niceties for now. I have no intentions of getting invested in someone who may be dead tomorrow. If your still breathing in a few weeks, I'm sure we'll be the best of friends.'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''You will hear even more, I assure you.'''''&lt;br /&gt;
| ''Ooh, cocky. I give you three days before you screw up and someone runs a knife across your throat. But who knows? I've been proven wrong before.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''Ah, going for the mysterious and brooding thing hmm? That may work for your targets, but you'll find I'm not so easily impressed.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Astrid said you'd have some work for me.''&lt;br /&gt;
&lt;br /&gt;
'''Nasir:''' ''Did she now? Well, as it turns out, there are a few lingering contracts we haven't had a chance to complete just yet. And more, dribbling in from time to time. I'll assign them to you as they become available. To be completed at your leisure.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Sounds simple enough.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''It is. These aren't particularly glamorous assassinations. I'll be honest. Don't pay much, either. But they'll keep you busy. Just do them as your able. There's no real time limit- the targets aren't going anywhere. You can turn each one in as it's completed, or wait and turn in the whole group when all the targets have been eliminated. Which ever works for you.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I'm ready for the first set of contracts.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well the, let's get started. I've got three available right now. You're targets are the beggar [[Skyrim:Kill_Narfi|Narfi]], an ex-miller [[Skyrim:Kill_Ennodius_Papius|Ennodius Papius]], and [[Skyrim:Kill Beitild|Beitild]], a mine boss. When you've completed all those, we'll see if I might have some more.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Whispers_in_the_Dark|Whispers in the Dark]]===&lt;br /&gt;
The [[Skyrim:Night_Mother|Night Mother]] breaks her silence, Astrid will once again send you to Nazir for contracts. &lt;br /&gt;
&lt;br /&gt;
'''Player''':''Astrid wanted me to see you about some work.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well then, your timing couldn't be better. As it turns out I have two new contracts. One rather easy assignment, and one that should prove quite a challenge. Your first target is an orc bard named [[Skyrim:Kill_Lurbuk|Lurbak]]. The other is a vampire by the name of [[Skyrim:Kill Hern|Hern]]. Happy Hunting.''&lt;br /&gt;
===[[Skyrim:Death_Incarnate|Death Incarnate]]===&lt;br /&gt;
[[File:SR-quest-Death Incarnate 2.jpg|thumb|left|Nazir and Babette after the attack.]]&lt;br /&gt;
During the attack on the Sanctuary, Nazir can be found saying:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''If I am to die today, so be it. But you'll not soon forget the Dark Brotherhood.''&lt;br /&gt;
&lt;br /&gt;
Once you help him defeat the attackers:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''So you are alive. I was starting to wonder.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The Emperor...it was a trap. Someone set us up.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Considering most of us are now dead, I assumed as much. And before you ask, no- I don't think it was you. Well, maybe, I did, but you saving my sorry hide just now sort of erased my doubts. So thanks.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''We need to get out of here!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You've got that right. Only a matter of time before we're roasted alive. Come on.''&lt;br /&gt;
&lt;br /&gt;
After the attack, Nazir speaks to Babette:&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Hurry, Nazir! I'm telling you, he's/she's in there!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I'm going...as fast...as I can, you stupid she-devil, I don't see you...helping...''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I'm not exactly built for manual labor. Now come on, you're almost got it.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''One more...pull...Yeeaahh! There.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Can you get it open?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I think so. Just hold on a moment.''&lt;br /&gt;
&lt;br /&gt;
After the Night Mother speaks again, Nazir will talk again:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Whoa, whoa, whoa. Slow down. It's all right. You've been through a lot. Maybe you should just sit down for a bit...'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''I have to speak with Astrid! She's here in the sanctuary, follow me.'''''&lt;br /&gt;
| ''She's here? By Sithis, I thought we'd lost her. Let's go!'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''I'm fine. But the Night Mother has another task for me. Let's go.'''''&lt;br /&gt;
| ''Oh! Well in that case, lead on. I'm right behind you.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''I don't know Babette. Looks like he/she may have suffered a head wound. Best not let him/her out of our sight...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Hail_Sithis!|Hail Sithis!]]===&lt;br /&gt;
The Night Mother compells you to speak with Nazir, and hold the family together:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, what a mess. I guess this is the end.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Not exactly. The Night Mother has spoken to me again.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''What? Well-what did she say?''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I must speak with Amaund Motierre once more.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Amaund Motierre? But that would mean...'' &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The contract is still on. The true Emperor must be assassinated.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You mean...there's still a chance? But how? Our plan has gone to ruins, everyone is dead, the Family...&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Our Family lives on, Nazir. You have to trust me.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. All right, then. Go. Go, my Listener. Find out what that slimy bastard Motierre has to say, then send the Emperor to Sithis. Ah, but when you're done, there's no use returning here, is there? I was thinking... the Dawnstar Sanctuary. We could make a proper home there. Listen, when you're finished with this Emperor business, meet Babette and me there. I'll find some way to move the Night Mother. Don't worry. Now go! And come back with a barrel full of gold, hmm? Babette my girl- pack your things. We're moving.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I was hoping you'd say that.'' &lt;br /&gt;
&lt;br /&gt;
Once you have returned with the payment from assassinating the Emperor, Nazir will be eager to see what the contract was worth:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well? What word of the Emperor?''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Titus Mede II is dead... by my hand.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Truly? Could you have brought us more wondrous news? Recent events notwithstanding, this is a happy day for us, my friend. Despite your misfortunes, you stayed true to the Dark Brotherhood. You've saved us all, and for this you have my eternal thanks. Now, of course I must ask... Killing the Emperor... How much did Motierre pay for such a thing?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''20,000 gold.'''''&lt;br /&gt;
| ''Ha! Remarkable! Well, the old bastard certainly made it worth your while, didn't he?'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''10,000 gold. (Lie)'''''&lt;br /&gt;
| ''Ha! Clearly, we should have killed that old bastard years ago!'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''5,000 gold. (Lie)'''''&lt;br /&gt;
|''Oh. Is that all? Really? Come now! You're joking with old Nazir! Surely the Emperor's life was worth more than that.''&lt;br /&gt;
|}&lt;br /&gt;
Saying that the payment was only 5,000 Septims will lead to Nazir wanting another response, where you may either be truthful or continue the lie. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''Gotcha! It was 20,000 gold.'''''&lt;br /&gt;
| ''Ha! I knew it, you rascal! By Sithis, the old man was worth the trouble.'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''Sorry, no joke. 5,000 gold. (Lie)'''''&lt;br /&gt;
| ''Pfft. You'd think an emperor would fetch at least twice that. Damn that motherless cheapskate, Motierre. In any event, here's my advice. Go to Riften's Ratway, find Delvin Mallory. I believe Astrid had you visit him once before, no?Mallory is an expert &amp;quot;obtainer of goods.&amp;quot; We can use the money to repair and refit this Sanctuary. Make a true home for us, eh?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Nazir is told about any amount of gold over 5,000, he will go on to say:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Now, might I offer some advice? You should go to Riften and find Delvin Mallory. I believe Astrid had you visit him once before? Mallory is an expert &amp;quot;obtainer of goods.&amp;quot; We can use the money to repair and refit this Sanctuary. Make a true home for us, hmm? ou do that, and I'll see what I can do about recruiting some new additions to our Family...''&lt;br /&gt;
&lt;br /&gt;
{{SkyrimBox/End|main-color=#FBEFD5|text-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Contract Quests)==&lt;br /&gt;
Nazir will also explain any of the contracts he gives to you. He can give general background information on any of the targets.&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
===[[Skyrim:Kill_Narfi|Kill Narfi]]===&lt;br /&gt;
'''Player:''' ''Tell me about Narfi.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a hapless beggar living in some ruins just outside the village of Iverstead. Easy even for you.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Narfi is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Congratulations. You slaughtered an emaciated beggar in cold blood. You are truly an opponent to be feared. Here's your payment''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Beitild|Kill Beitild]]===&lt;br /&gt;
'''Player:''' ''Tell me about Beitild.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She separated from her husband several months ago. Now the two run competing mining operations. Beitild's angry and desperate. A fighter.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Beitild is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder. I could do this all day. Here's your payment.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Ennodius_Papius|Kill Ennodius Papius]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ennodius.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He lives just outside Anga's Mill, in the woods. He was once the miller. Now Popius is just a paranoid recluse who thinks someone is out to get him. And he's right.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ennodius Papius is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Good. And I hope you were careful in that lumber mill. Those splinters and rusty nails can be quite nasty. Your payment, for a job well done.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Hern|Kill Hern]]===&lt;br /&gt;
'''Player:''' ''Tell me about Hern.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a vampire, and has blended into human society, for years. He's never far from his female companion, Hert. Also a vampire. The contract is for the male, Hern. But you'll probably have to contend with the female, too. So for Sithis sake, watch yourself''&lt;br /&gt;
&lt;br /&gt;
Once Hern is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Hern is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''No sarcasm this time. You faced a vampire, and lived to tell the tale. Well done. And if you contracted Sanguinare Vampiris, be sure to get that taken care of. Else you'll end up like our own Babette. Unless of course, that was your goal all along. Here's your payment.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill Lurbuk|Kill Lurbak]]===&lt;br /&gt;
'''Player:''' ''Tell me about Lurbak.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He is, by all accounts, the worse bard in all of Skyrim. Apparently so many people sought his death, Astrid had to hold a lottery  to determine the client.''&lt;br /&gt;
&lt;br /&gt;
Once Lurbak is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Lurbak is dead''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Wonderful. The only good bard is a dead bard, as far as I'm concerned. All that singing and..mirth. Your payment, as per the usual.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Deekus|Kill Deekus]]===&lt;br /&gt;
'''Player:''' ''Tell me about Deekus.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an Argonian layabout, likes to scavenge shipwrecks. My guess is he'll run if threatened. Or swim, if given the chance.''&lt;br /&gt;
&lt;br /&gt;
Once Deekus is dead: &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Deekus is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Personally, I've always found Argonians to be incredibly unpredictable opponents. Especially near water. In any event, nice work. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Ma'randru-jo|Ma'randru-jo]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ma'randru-jo.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an accomplished wizard. And, locating him may be challenging, as he travels with the caravans.''&lt;br /&gt;
&lt;br /&gt;
Once Ma'randru-jo is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ma'randru-jo is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah! Well done! Well done! Those caravaners can be an elusive bunch. Takes a fair bit of stalking to take one down. But then, that's half the fun, isn't it? Here's your payment. Well earned, indeed.''&lt;br /&gt;
===[[Skyrim:Kill_Anoriath|Kill Anoriath]]===&lt;br /&gt;
'''Player:''' ''Tell me about Anoriath.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt. Kill him there, and no one will bear witness...''&lt;br /&gt;
&lt;br /&gt;
Once Anoriath is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Anoriath is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, so the hunter came to know the fear of the hunted, hmm? Your payment, my friend. Well done.''&lt;br /&gt;
===[[Skyrim:Kill_Agnis|Kill Agnis]]===&lt;br /&gt;
'''Player:''' ''Tell me about Agnis.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She's a maid. Old, and feeble. But with this contract it's much more a matter of &amp;quot;where&amp;quot; than &amp;quot;who.&amp;quot; Your political affairs are your own, but any allegiance you may have in the ongoing war could very well affect your access to Fort Greymoor.''&lt;br /&gt;
&lt;br /&gt;
Once Agnis is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Agnis is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Don't worry, my friend, I'll spare you the facetious quip about killing a defenseless old woman. Infiltrating an occupied fort and making it out in one piece is nothing to joke about. Well done. Your payment for services rendered.''&lt;br /&gt;
===[[Skyrim:Kill_Maluril|Kill Maluril]]===&lt;br /&gt;
'''Player:''' ''Tell me about Maluril.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you.''&lt;br /&gt;
&lt;br /&gt;
Once Maluril is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Maluril is dead.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Helvard|Kill Helvard]]===&lt;br /&gt;
'''Player:''' ''Tell me about Helvard.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's the housecarl of Falkreath. You know what that means? He's the bodyguard to the Jarl himself. So be careful.''&lt;br /&gt;
&lt;br /&gt;
Once Helvard is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Helvard is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. Well, that's sure to throw a branch into Falkreath's well-oiled political machine. Here's your payment. Well earned, as always.''&lt;br /&gt;
===[[Skyrim:Kill_Safia|Kill Safia]]===&lt;br /&gt;
'''Player:''' ''Tell me about Safia.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, yes. The pirate captain. A ruthless she-devil, by all accounts. Deadly with a blade. And let's not forget her crew - loyal and bloodthirsty, the lot of them. This is my final contract, and certainly the most challenging. Be careful with this one, my friend.''&lt;br /&gt;
&lt;br /&gt;
Once Safia is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Safia is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, now I am truly impressed! To kill a pirate captain, on her own ship no less? Simply masterful! You've not only earned your payment, but my respect as well. And believe me, friend - that does not come easily. I'm afraid that concludes our business. You have exhausted all available additional contracts. But I'm sure you've got plenty to keep you busy right about now, hmm?''&lt;br /&gt;
{{SkyrimBox/End|main-color=red|text-color=black|background-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;Nazir is voiced by [[wikipedia:Erik Todd Dellums|Erik Todd Dellums]]. &amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox3&amp;diff=1193290</id>
		<title>User:Br3admax/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox3&amp;diff=1193290"/>
		<updated>2013-05-24T01:06:46Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: finish contract dialog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|loc=[[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&amp;lt;br&amp;gt; [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]]&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Assassin (class)|Assassin]]&lt;br /&gt;
|faction={{Faction|DarkBrotherhoodFaction}}; {{Faction|FavorExcludedFaction}}; {{Faction|Light Armor Trainer}}; {{Faction|Skill Trainer}}&lt;br /&gt;
|refid=0001C3AD&lt;br /&gt;
|baseid=0001C3AB&lt;br /&gt;
|image=SR-npc-Nazir.jpg&lt;br /&gt;
|imgdesc=Nazir considering his next contract&lt;br /&gt;
|train=Light Armor, Master&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|class_details=[[Skyrim:TrainerLightArmorMaster|TrainerLightArmorMaster]]&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|skills='''[[Skyrim:Light Armor|Light Armor]]''', '''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]]&lt;br /&gt;
|health=150+(PC-1)&amp;amp;times;8.3&lt;br /&gt;
|magicka=50+(PC-1)&amp;amp;times;1.7&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;5&lt;br /&gt;
}}&lt;br /&gt;
'''Nazir''' is a [[Skyrim:Redguard|Redguard]] [[Skyrim:Assassin (class)|assassin]] and a member of the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]. He will offer you contracts upon joining the Dark Brotherhood. He is also a master [[Skyrim:Trainers|trainer]] in [[Skyrim:Light Armor|Light Armor]].  &lt;br /&gt;
&lt;br /&gt;
When inquired about himself, he will reveal that he grew up in the deserts of [[Lore:Hammerfell|Hammerfell]], ''&amp;quot;where the blood is a color of indescribable crimson&amp;quot;''. He is apparently not proud of his past (though he will not explain what he did), and explains that after the Dark Brotherhood saved him, he tries to forget it.  &lt;br /&gt;
&lt;br /&gt;
He often makes jokes or sarcastic comments about the contracts he sends the player on&amp;amp;mdash;for example, after reporting back and telling Nazir a [[Skyrim:Beitild|mine owner]] in [[Skyrim:Dawnstar|Dawnstar]] is dead, he says ''&amp;quot;Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder.&amp;quot;'' He seems to enjoy making these jokes, commenting ''&amp;quot;I could do this all day!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He is not very happy with the arrival of [[Skyrim:Cicero|Cicero]] and the [[Skyrim:Night Mother|Night Mother]], saying that he dislikes a vast majority of entertainers, and jesters in particular. He also says that he's also not too keen on long-dead corpses of old women, and that although he'll make an exception for the Night Mother, he makes it clear that he'll only ever answer to [[Skyrim:Astrid|Astrid]].&lt;br /&gt;
&lt;br /&gt;
He is one of the few survivors of the attack on the sanctuary during the quest [[Skyrim:Death Incarnate|Death Incarnate]].&lt;br /&gt;
&lt;br /&gt;
After the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]] is established, he will permanently relocate to the main room and can still offer the player contracts that have not yet been completed. If Cicero is there, he will not be surprised, but he'll make a futile request of you to stop him from dancing and singing.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
*{{Quest Link|Sanctuary}}&lt;br /&gt;
*{{Quest Link|Kill Narfi}}&lt;br /&gt;
*{{Quest Link|Kill Beitild}}&lt;br /&gt;
*{{Quest Link|Kill Ennodius Papius}}&lt;br /&gt;
*{{Quest Link|Kill Hern}}&lt;br /&gt;
*{{Quest Link|Kill Lurbuk}}&lt;br /&gt;
*{{Quest Link|Kill Deekus}}&lt;br /&gt;
*{{Quest Link|Kill Ma'randru-jo}}&lt;br /&gt;
*{{Quest Link|Kill Anoriath}}&lt;br /&gt;
*{{Quest Link|Kill Agnis}}&lt;br /&gt;
*{{Quest Link|Kill Maluril}}&lt;br /&gt;
*{{Quest Link|Kill Helvard}}&lt;br /&gt;
*{{Quest Link|Kill Safia}}&lt;br /&gt;
*{{Quest Link|Death Incarnate}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(General)==&lt;br /&gt;
'''Player:''' ''What can you tell me about yourself?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, well, I'm a Redguard, as I'm sure you've noticed. Though not like most of my kind you'll find in Skyrim, that's for damned sure. I'm a child of Hammerfell, born of the sands of the mighty Alik'r. In that great desert, blood is a shade of crimson I can scarce describe. My past is long and storied, and not altogether proud. But the Dark Brotherhood saved me from myself. And I never looked back.''&lt;br /&gt;
&lt;br /&gt;
===Once Cicero arrives with the Night Mother===&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''What are your thoughts on Cicero and the Night Mother?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I don't like mimes, minstrels, or thespians, or tumblers. Flutist give me a headache. I particularly hate jesters. As a rule, I'm also not crazy about the corpses of old woman. For the Night Mother, I'll make an exception. But Astrid is the only mistress I serve.''&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Primary Quests)==&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
[[File:SR-quest-Sanctuary.jpg|thumb|right|Nazir during Sanctuary]] &lt;br /&gt;
===[[Skyrim:Sanctuary|Sanctuary]]===&lt;br /&gt;
When Nazir is first meet during the quest Sanctuary he will greet you.&lt;br /&gt;
&lt;br /&gt;
'''Nazir''':''So you're the newest member of our dwindling, dysfunctional, little family. I've heard quite a bit about you.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''It's a pleasure to meet you.'''''&lt;br /&gt;
| ''Save the niceties for now. I have no intentions of getting invested in someone who may be dead tomorrow. If your still breathing in a few weeks, I'm sure we'll be the best of friends.'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''You will hear even more, I assure you.'''''&lt;br /&gt;
| ''Ooh, cocky. I give you three days before you screw up and someone runs a knife across your throat. But who knows? I've been proven wrong before.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''Ah, going for the mysterious and brooding thing hmm? That may work for your targets, but you'll find I'm not so easily impressed.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Astrid said you'd have some work for me.''&lt;br /&gt;
&lt;br /&gt;
'''Nasir:''' ''Did she now? Well, as it turns out, there are a few lingering contracts we haven't had a chance to complete just yet. And more, dribbling in from time to time. I'll assign them to you as they become available. To be completed at your leisure.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Sounds simple enough.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''It is. These aren't particularly glamorous assassinations. I'll be honest. Don't pay much, either. But they'll keep you busy. Just do them as your able. There's no real time limit- the targets aren't going anywhere. You can turn each one in as it's completed, or wait and turn in the whole group when all the targets have been eliminated. Which ever works for you.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I'm ready for the first set of contracts.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well the, let's get started. I've got three available right now. You're targets are the beggar [[Skyrim:Kill_Narfi|Narfi]], an ex-miller [[Skyrim:Kill_Ennodius_Papius|Ennodius Papius]], and [[Skyrim:Kill Beitild|Beitild]], a mine boss. When you've completed all those, we'll see if I might have some more.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Whispers_in_the_Dark|Whispers in the Dark]]===&lt;br /&gt;
The [[Skyrim:Night_Mother|Night Mother]] breaks her silence, Astrid will once again send you to Nazir for contracts. &lt;br /&gt;
&lt;br /&gt;
'''Player''':''Astrid wanted me to see you about some work.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Well then, your timing couldn't be better. As it turns out I have two new contracts. One rather easy assignment, and one that should prove quite a challenge. Your first target is an orc bard named [[Skyrim:Kill_Lurbuk|Lurbak]]. The other is a vampire by the name of [[Skyrim:Kill Hern|Hern]]. Happy Hunting.''&lt;br /&gt;
===[[Skyrim:Death_Incarnate|Death Incarnate]]===&lt;br /&gt;
[[File:SR-quest-Death Incarnate 2.jpg|thumb|left|Nazir and Babette after the attack.]]&lt;br /&gt;
During the attack on the Sanctuary, Nazir can be found saying:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''If I am to die today, so be it. But you'll not soon forget the Dark Brotherhood.''&lt;br /&gt;
&lt;br /&gt;
Once you help him defeat the attackers:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''So you are alive. I was starting to wonder.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The Emperor...it was a trap. Someone set us up.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Considering most of us are now dead, I assumed as much. And before you ask, no- I don't think it was you. Well, maybe, I did, but you saving my sorry hide just now sort of erased my doubts. So thanks.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''We need to get out of here!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You've got that right. Only a matter of time before we're roasted alive. Come on.''&lt;br /&gt;
&lt;br /&gt;
After the attack, Nazir speaks to Babette:&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Hurry, Nazir! I'm telling you, he's/she's in there!''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I'm going...as fast...as I can, you stupid she-devil, I don't see you...helping...''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I'm not exactly built for manual labor. Now come on, you're almost got it.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''One more...pull...Yeeaahh! There.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''Can you get it open?''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I think so. Just hold on a moment.''&lt;br /&gt;
&lt;br /&gt;
After the Night Mother speaks again, Nazir will talk again:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Whoa, whoa, whoa. Slow down. It's all right. You've been through a lot. Maybe you should just sit down for a bit...'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Player's Choice &lt;br /&gt;
! Nazir's Response &lt;br /&gt;
|-&lt;br /&gt;
! '''''I have to speak with Astrid! She's here in the sanctuary, follow me.'''''&lt;br /&gt;
| ''She's here? By Sithis, I thought we'd lost her. Let's go!'' &lt;br /&gt;
|-&lt;br /&gt;
! '''''I'm fine. But the Night Mother has another task for me. Let's go.'''''&lt;br /&gt;
| ''Oh! Well in that case, lead on. I'm right behind you.'' &lt;br /&gt;
|-&lt;br /&gt;
!'''''(Remain Silent)'''''&lt;br /&gt;
|''I don't know Babette. Looks like he/she may have suffered a head wound. Best not let him/her out of our sight...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Hail_Sithis!|Hail Sithis!]]===&lt;br /&gt;
The Night Mother compells you to speak with Nazir, and hold the family together:&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, what a mess. I guess this is the end.''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Not exactly. The Night Mother has spoken to me again.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''What? Well-what did she say?''&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''I must speak with Amaund Motierre once more.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Amaund Motierre? But that would mean...'' &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''The contract is still on. The true Emperor must be assassinated.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''You mean...there's still a chance? But how? Our plan has gone to ruins, everyone is dead, the Family...&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Our Family lives on, Nazir. You have to trust me.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. All right, then. Go. Go, my Listener. Find out what that slimy bastard Motierre has to say, then send the Emperor to Sithis. Babette my girl- pack your things. We're moving.''&lt;br /&gt;
&lt;br /&gt;
'''Babette:''' ''I was hoping you'd say that.'' &lt;br /&gt;
{{SkyrimBox/End|main-color=#FBEFD5|text-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue(Contract Quests)==&lt;br /&gt;
Nazir will also explain any of the contracts he gives to you. He can give general background information on any of the targets.&lt;br /&gt;
{{SkyrimBox/Start|main-color=#FBEFD5|text-color=black|}}&lt;br /&gt;
===[[Skyrim:Kill_Narfi|Kill Narfi]]===&lt;br /&gt;
'''Player:''' ''Tell me about Narfi.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a hapless beggar living in some ruins just outside the village of Iverstead. Easy even for you.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Narfi is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Congratulations. You slaughtered an emaciated beggar in cold blood. You are truly an opponent to be feared. Here's your payment''&lt;br /&gt;
===[[Skyrim:Kill_Ennodius_Papius|Kill Ennodius Papius]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ennodius.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He lives just outside Anga's Mill, in the woods. He was once the miller. Now Popius is just a paranoid recluse who thinks someone is out to get him. And he's right.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ennodius Papius is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Good. And I hope you were careful in that lumber mill. Those splinters and rusty nails can be quite nasty. Your payment, for a job well done.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Beitild|Kill Beitild]]===&lt;br /&gt;
'''Player:''' ''Tell me about Beitild.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She separated from her husband several months ago. Now the two run competing mining operations. Beitild's angry and desperate. A fighter.''&lt;br /&gt;
&lt;br /&gt;
Once the contract is finish &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Beitild is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder. I could do this all day. Here's your payment.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill Lurbuk|Kill Lurbak]]===&lt;br /&gt;
'''Player:''' ''Tell me about Lurbak.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He is, by all accounts, the worse bard in all of Skyrim. Apparently so many people sought his death, Astrid had to hold a lottery  to determine the client.''&lt;br /&gt;
&lt;br /&gt;
Once Lurbak is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Lurbak is dead''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Wonderful. The only good bard is a dead bard, as far as I'm concerned. All that singing and..mirth. Your payment, as per the usual.''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Kill_Hern|Kill Hern]]===&lt;br /&gt;
'''Player:''' ''Tell me about Hern.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's a vampire, and has blended into human society, for years. He's never far from his female companion, Hert. Also a vampire. The contract is for the male, Hern. But you'll probably have to contend with the female, too. So for Sithis sake, watch yourself''&lt;br /&gt;
&lt;br /&gt;
Once Hern is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Hern is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''No sarcasm this time. You faced a vampire, and lived to tell the tale. Well done. And if you contracted Sanguinare Vampiris, be sure to get that taken care of. Else you'll end up like our own Babette. Unless of course, that was your goal all along. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Deekus|Kill Deekus]]===&lt;br /&gt;
'''Player:''' ''Tell me about Deekus.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an Argonian layabout, likes to scavenge shipwrecks. My guess is he'll run if threatened. Or swim, if given the chance.''&lt;br /&gt;
&lt;br /&gt;
Once Deekus is dead: &lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Deekus is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Personally, I've always found Argonians to be incredibly unpredictable opponents. Especially near water. In any event, nice work. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Ma'randru-jo|Ma'randru-jo]]===&lt;br /&gt;
'''Player:''' ''Tell me about Ma'randru-jo.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's an accomplished wizard. And, locating him may be challenging, as he travels with the caravans.''&lt;br /&gt;
&lt;br /&gt;
Once Ma'randru-jo is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Ma'randru-jo is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah! Well done! Well done! Those caravaners can be an elusive bunch. Takes a fair bit of stalking to take one down. But then, that's half the fun, isn't it? Here's your payment. Well earned, indeed.''&lt;br /&gt;
===[[Skyrim:Kill_Anoriath|Kill Anoriath]]===&lt;br /&gt;
'''Player:''' ''Tell me about Anoriath.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt. Kill him there, and no one will bear witness...''&lt;br /&gt;
&lt;br /&gt;
Once Anoriath is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Anoriath is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, so the hunter came to know the fear of the hunted, hmm? Your payment, my friend. Well done.''&lt;br /&gt;
===[[Skyrim:Kill_Agnis|Kill Agnis]]===&lt;br /&gt;
'''Player:''' ''Tell me about Agnis.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''She's a maid. Old, and feeble. But with this contract it's much more a matter of &amp;quot;where&amp;quot; than &amp;quot;who.&amp;quot; Your political affairs are your own, but any allegiance you may have in the ongoing war could very well affect your access to Fort Greymoor.''&lt;br /&gt;
&lt;br /&gt;
Once Agnis is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Agnis is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Don't worry, my friend, I'll spare you the facetious quip about killing a defenseless old woman. Infiltrating an occupied fort and making it out in one piece is nothing to joke about. Well done. Your payment for services rendered.''&lt;br /&gt;
===[[Skyrim:Kill_Maluril|Kill Maluril]]===&lt;br /&gt;
'''Player:''' ''Tell me about Maluril.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you.''&lt;br /&gt;
&lt;br /&gt;
Once Maluril is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Maluril is dead.'' &lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment.''&lt;br /&gt;
===[[Skyrim:Kill_Helvard|Kill Helvard]]===&lt;br /&gt;
'''Player:''' ''Tell me about Helvard.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''He's the housecarl of Falkreath. You know what that means? He's the bodyguard to the Jarl himself. So be careful.''&lt;br /&gt;
&lt;br /&gt;
Once Helvard is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Helvard is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Hmph. Well, that's sure to throw a branch into Falkreath's well-oiled political machine. Here's your payment. Well earned, as always.''&lt;br /&gt;
===[[Skyrim:Kill_Safia|Kill Safia]]===&lt;br /&gt;
'''Player:''' ''Tell me about Safia.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''Ah, yes. The pirate captain. A ruthless she-devil, by all accounts. Deadly with a blade. And let's not forget her crew - loyal and bloodthirsty, the lot of them. This is my final contract, and certainly the most challenging. Be careful with this one, my friend.''&lt;br /&gt;
&lt;br /&gt;
Once Safia is dead:&lt;br /&gt;
&lt;br /&gt;
'''Player:''' ''Safia is dead.''&lt;br /&gt;
&lt;br /&gt;
'''Nazir:''' ''By Sithis, now I am truly impressed! To kill a pirate captain, on her own ship no less? Simply masterful! You've not only earned your payment, but my respect as well. And believe me, friend - that does not come easily. I'm afraid that concludes our business. You have exhausted all available additional contracts. But I'm sure you've got plenty to keep you busy right about now, hmm?''&lt;br /&gt;
{{SkyrimBox/End|main-color=red|text-color=black|background-color=black}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;Nazir is voiced by [[wikipedia:Erik Todd Dellums|Erik Todd Dellums]]. &amp;lt;!--Please don't add that he voiced Three Dog in Fallout 3, that is irrelevant here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1193279</id>
		<title>User talk:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1193279"/>
		<updated>2013-05-24T00:13:37Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Nazir WIP */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 2011-September| Archive 1|January 7, 2012-September 22, 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Heys thanks for following up with that anon about my messages to him about that post on the barbas talk. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 08:01, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No need to thank me, LE, most of what I'm supposed to do is keep the new users and the annons in userspace, friendly. Not policing, but still. Going through userspace, is sort of what I'm supposed to do, but thanks. It's a thankless job, most of the time, but someone has to do it.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 08:09, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reaper Gems ==&lt;br /&gt;
&lt;br /&gt;
Hey Br3admax it is 3 gems you need, there are 3 specific fragments that you have to find. Each spawns in 2 different fixed locations. So you can end up with six gems but only 3 are needed to release the Reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:11, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:The article says that they come in pairs, so I assumed it was a mistake. I do not have Dawnguard(and will not be getting it for the forseeable future),  so if you know something I don't change it. But the article says they come in pairs.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 19:16, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Ok just wanted to let you know before undoing your change. Yeah they come in pairs in the sense that there are  2 spawn locations for each of the 3 different fragments. But you only need one set of them to release the reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:18, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Gray Maybe ==&lt;br /&gt;
&lt;br /&gt;
Maybe I'm missing something here, but the PGE chapter {{PGE|3|Arena_Supermundus|Arena Supermundus}} that I cited in my edit clearly states that Mundus is also known as the Gray Maybe. I gave evidence to support my edit. Your {{Pl|Lore:Mundus|reverting|diff=1129574&amp;amp;oldid=1129558}} of my edit was unsupported. If you cannot support your claim that ''&amp;quot;Mundas is not the Gray Maybe Aetherius/Oblivion is&amp;quot;'', as you stated in your Edit Summary, would you mind please undoing your revert of my edit and returning it to the way it was. However, if you can back up your claim with a citation that repudiates my citation, I will happily acquiesce. As we know, TES lore can sometimes be self-contradictory. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:00, 19 February 2013 (GMT)&lt;br /&gt;
:I have looked into this a little further, and I see that, according to {{Cite book|The_Monomyth|ns=lore}}, the ''Gray Maybe'' is actually [[Lore:Nirn|Nirn]]. On the [[Lore:Sithis|Sithis]] lore page of the wiki, a comment attributed to The  Monomyth appears to associate the ''Gray Maybe'' with the [[Lore:Aurbis|Aurbis]] page of the wiki, which in turn cites The Monomyth, claiming Aurbis (and thus the Gray Maybe) to be &amp;quot;encompassing the [[Lore:Void|Void]], [[Lore:Planes of Oblivion|Oblivion]], the Lands of [[Lore:Aetherius|Aetherius]], [[Lore:Mundus|Mundus]] and the Outer Realms.&amp;quot; Both of these pages, [[Lore:Sithis]] and [[Lore:Aurbis]] cite the in-game book {{Cite book|The_Monomyth|ns=lore}} as their source, yet that book specifically states that [[Lore:Nirn|Nirn]], the planet of the Elder Scrolls world, is the ''Gray Maybe''. From what I can see, one book states that that the ''Grey Maybe'' is the planet, while the other states that it is, essentially, outer space, in which the planet is suspended. A classic example of my earlier statement about self-contradictory lore. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:28, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It actually says Nirn is the Gray ''Center'', not the Gray Maybe.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:56, 19 February 2013 (GMT)&lt;br /&gt;
::: Wow, thanks for pointing that out. In the last sentence of the second paragraph of {{Cite book|The_Monomyth|ns=lore}}, it says ''&amp;quot;In the middle is the Gray Maybe ('[[Lore:Nirn|Nirn]]' in the [[Lore:Ehlnofex|Ehlnofex]]).&amp;quot;'' Later in the same book, under the section heading '''The Myth of Aurbis''', the second paragraph reads ''&amp;quot;&amp;amp;#146;Aurbis&amp;amp;#146; is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay.&amp;quot;'' So it would appear that perhaps the quotation on the [[Lore:Sithis|Sithis]] lore page of the wiki should perhaps be amended to read as '&amp;quot;Gray Center&amp;quot;' for Aurbis, instead of '&amp;quot;Gray Maybe&amp;quot;', maybe. What do you think? Seems like that would begin to redress some of the confusion anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 12:57, 19 February 2013 (GMT)&lt;br /&gt;
::::I'm still not certain about my facts here, and this has been a fascinating look at the deeper lore of the Elder Scrolls. What I have recently ascertained is that both the ''&amp;quot;Gray Maybe&amp;quot;'' and the ''&amp;quot;Gray Center&amp;quot;'' are synonymous terms for the space between Anu and Padomay, between Is and Is Not. Within this gap (for want of a better word) we find everything, including the Void, Oblivion, Aetherius, Mundus (and thereby, Nirn), and the Outer Realms. I have learned from this that things are not as black and white as they appear in print. Thanks for pulling me up on this. I still have a lot to learn about the TES Lore! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 14:27, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Invitation to join a translating team. ==&lt;br /&gt;
&lt;br /&gt;
{{User:Daric_Gaersmith/Sandbox/Veh/Invite|Br3admax}}&lt;br /&gt;
&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''&amp;amp;mdash;'''&amp;lt;/font&amp;gt; [[User:Daric_Gaersmith|&amp;lt;font color=&amp;quot;#703931&amp;quot;&amp;gt;'''Daric'''&amp;lt;/font&amp;gt;]][[User_talk:Daric_Gaersmith|&amp;lt;font size=&amp;quot;4&amp;quot; color=&amp;quot;#723a32&amp;quot;&amp;gt;&amp;amp;#x2710;&amp;lt;/font&amp;gt;]] 12:19, 23 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Nazir WIP ==&lt;br /&gt;
&lt;br /&gt;
Hi, Br3admax. You've had your WIP tags on the [[:Skyrim:Nazir]] and [[:Skyrim:Skjor]] articles for awhile. Are you still working on these? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:00, 12 May 2013 (GMT)&lt;br /&gt;
:I had to leave for school related purposes. I'll finish the Nazir one, but I'm not so sure about Skjor. It's not that large, and school is over, pretty much; I'll probably finish it before Saturday, though.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:13, 24 May 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Unrelenting_Force&amp;diff=1146029</id>
		<title>Skyrim:Unrelenting Force</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Unrelenting_Force&amp;diff=1146029"/>
		<updated>2013-03-12T10:10:21Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Notes */ redundant note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shout Summary&lt;br /&gt;
|icon=SR-icon-shout-Force.png&lt;br /&gt;
|name=Unrelenting Force&lt;br /&gt;
|id=00013e07&lt;br /&gt;
|quote=Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.&lt;br /&gt;
|words=FUS RO Dah&lt;br /&gt;
|wordid=00013e22 00013e23 00013e24&lt;br /&gt;
|translation=force Balance Push&lt;br /&gt;
|cooldown=15 20 45&lt;br /&gt;
|info1=Staggers enemies&lt;br /&gt;
|info2=Greater stagger effect&lt;br /&gt;
|info3=Throws enemies&lt;br /&gt;
|location1=[[Skyrim:Bleak Falls Barrow (place)|Bleak Falls Barrow]]&lt;br /&gt;
|location2=[[Skyrim:High Hrothgar|High Hrothgar]] (during [[Skyrim:The Way of the Voice|The Way of the Voice]])&lt;br /&gt;
|location3=[[Skyrim:High Hrothgar|High Hrothgar]] (during [[Skyrim:The Horn of Jurgen Windcaller|The Horn of Jurgen Windcaller]])&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
'''Unrelenting Force''' is a [[Skyrim:Shout|shout]] that pushes objects and entities. Weak versions of the shout stagger enemies and slightly push objects, while the strongest version will throw objects a great distance and turn enemies into a ragdoll, briefly rendering them helpless.&lt;br /&gt;
&lt;br /&gt;
When you first meet the [[Skyrim:Greybeards|Greybeards]] they will insist that you identify yourself as Dragonborn by your use of this shout on [[Skyrim:Arngeir|Arngeir]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Meditation==&lt;br /&gt;
Meditating on the word ''Fus'' with [[Skyrim:Paarthurnax_(dragon)|Paarthurnax]] grants you the ability [[Skyrim:Force Without Effort|Force Without Effort]]. This ability causes targets hit by the shout to be staggered 25% more, while you are recoiled 25% less.&lt;br /&gt;
&lt;br /&gt;
===Dragonborn Force{{DB}}===&lt;br /&gt;
After completing the [[Dragonborn:The Gardener of Men|quest]] inside the black book ''[[Dragonborn:Black Book: Epistolary Acumen (book)|Epistolary Acumen]]'' there are three abilities to choose from. One of them, [[Dragonborn:Dragonborn Force|Dragonborn Force]], increases the damage output of Unrelenting Force, and there is a chance of disintegrating enemies when using all three words. &lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Bleak Falls Barrow (quest)}}&lt;br /&gt;
* {{Quest Link|The Horn of Jurgen Windcaller}}&lt;br /&gt;
* {{Quest Link|The Way of the Voice}}&lt;br /&gt;
&lt;br /&gt;
== Possible Uses ==&lt;br /&gt;
* This shout can be useful when fighting an enemy who can be pushed off a high location: [[Skyrim:Combat#Falling Damage|falling]] damages and kills NPCs easier than they do you. &lt;br /&gt;
* The shout can also be used to open [[Skyrim:Draugr|draugr]] tombs that lie on the ground in dungeons (though not those propped against walls).&lt;br /&gt;
* This shout can be used to detonate rune traps and tripwires from a safe distance.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Fall damage is not applied to the victim until a few seconds after the target has come to a complete stop, right before they start getting back up. As such, you may find that an opponent may appear to spontaneously die with no apparent explanation after surviving a fall. &lt;br /&gt;
* Even with all three words of this shout and the Force Without Effort perk you can only stagger a dragon; it is impossible to make a living dragon ragdoll. This same immunity also applies to Dwarven automatons, mammoths, and a myriad of other enemies in Skyrim, likely because they are too large or too heavy.&lt;br /&gt;
* This is the most commonly used shout by draugr, often making you ragdoll, with the illusion that you have died. To distinguish this ragdoll from real death, look for the pulsing red hue on your screen; if it is not there, you're fine. If it is there, either you are close to death, or have already died. For death, the game will abruptly cut music and replace it with a somber tone, revealing another giveaway.&lt;br /&gt;
* [[Skyrim:Ward|Ward]] spells (including the ward created by blocking with [[Skyrim:Spellbreaker|Spellbreaker]]) completely negate the effects of draugr's Unrelenting Force shout on the player and thus prevent the ragdoll effect.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Word Wall Translation ==&lt;br /&gt;
{{WordWall&lt;br /&gt;
|wordwall1=HET NOK FaaL VahLOK&amp;lt;br&amp;gt; DeiNMaaR DO DOVAahGOLZ&amp;lt;br&amp;gt; ahRK aaN FUS DO UNSLaaD&amp;lt;br&amp;gt; RahGOL ahRK VULOM&lt;br /&gt;
|translation1=Here lies the guardian&amp;lt;br&amp;gt; Keeper of (the) dragonstone&amp;lt;br&amp;gt; And a {{FC|blue|force}} of unending&amp;lt;br&amp;gt; Rage and darkness}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|When using the third word of Unrelenting Force against giants, their dead bodies may become awkwardly placed and impossible to loot. This happens shortly after their death, and can sometimes be foretold if, on their death, they are stiff and do not follow the expected ragdoll physics.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
{{Shouts in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Brand-Shei&amp;diff=1145959</id>
		<title>Skyrim talk:Brand-Shei</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Brand-Shei&amp;diff=1145959"/>
		<updated>2013-03-12T03:11:43Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Last Member of House Telvanni or Clan Telvanni? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jailtime Duration==&lt;br /&gt;
The notes states he will be jailed for one week, in my game he has been jailed for much longer. The thieves guild was one of the first things I did, and I am now level 50 and 121 days in, but he is still jailed. Is anyone else seeing this? --[[User:Aezay|Aezay]] 21:40, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same thing happened to me. I think until it is tested that note could be removed because for me he has been jailed for over 60 game hours (several weeks in-game).[[User:RIM|RIM]] 21:43, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I see the one week is removed by now, but there is no substitute statement on the duration. Will he be staying in prison for the rest of the game? --[[User:MortenOSlash|MortenOSlash]] 19:44, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I couldn't tell you how long it took (probably less than 40 hours), but he's out of jail again for me. If that were in-game time, 40 hours would translate to about a month or so (since 40 hours would be 20 days with my timescale, plus waiting/sleeping time added in). '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:58, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Good to know. It feels kind of better to know, even if he just is an NPC in a game and not a real person. He seems like such a likeable fellow. Maybe someone more competent than me should have a look in the Construction Kit? --[[User:MortenOSlash|MortenOSlash]] 20:14, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Alright, I don't completely understand the CK and especially scripts, but I'm pretty sure I've got this.&lt;br /&gt;
&lt;br /&gt;
'';Move to Prison, Maintenance''&amp;lt;br&amp;gt;&lt;br /&gt;
''pTG00BrandSheiJail.Value = 1''&amp;lt;br&amp;gt;&lt;br /&gt;
''Alias_TG00SPArrestGuardAlias.GetActorRef().Disable()''&amp;lt;br&amp;gt;&lt;br /&gt;
''Alias_TG00SPArrestBrandSheiAlias.GetActorRef().MoveTo(pTG00BrandSheiJailMarker)''&amp;lt;br&amp;gt;&lt;br /&gt;
''Alias_TG00SPArrestBrandSheiAlias.GetActorRef().SetOutfit(pPrisonerOutfit,false)''&amp;lt;br&amp;gt;&lt;br /&gt;
''Alias_TG00SPArrestBrandSheiAlias.GetActorRef().EvaluatePackage()''&amp;lt;br&amp;gt;&lt;br /&gt;
''RegisterForSingleUpdateGameTime(130)''&lt;br /&gt;
&lt;br /&gt;
That means that after [http://www.creationkit.com/RegisterForSingleUpdateGameTime_-_Form 130 in-game hours] (five days and ten hours) he should leave jail. Quest ID is ''TG00SPArrest'', stage is 20. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:44, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So the occurrences of him still being held in jail are bugs? --[[User:MortenOSlash|MortenOSlash]] 22:53, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I'm reading it correctly, yes. The next quest stage has him out of prison with no time mentioned, so I would assume it must be 130 hours. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:10, 29 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
It mentions this happening on the entry for A Chance Arrangement, possibly the information there should be copied here, or at least linked to or something. [[Special:Contributions/184.3.29.100|184.3.29.100]] 17:04, 1 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Last Member of House Telvanni or Clan Telvanni? ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that Brandyl was the last remaining of the Clan Telvanni, but not necessarily the Great House. Great Houses being made up of a number of Clans and families, there are other members not of the name Telvanni. Brelyna Maryon gives the indication that Great House Telvanni still exists, even though the Clan Telvanni may be finished. --[[User:OblivionDuruza|OblivionDuruza]] 13:46, 30 December 2011 (UTC)&lt;br /&gt;
:It's most likely referring to the Clan Telvanni, because being born to a member of House Telvanni, for reasons you've stated, wouldn't really be that notable. [[User:Bushwhacker|Bushwhacker]] 23:16, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you have the Dragonborn DLC installed, you find there are at least two other members of House Telvanni: [[Dragonborn:Neloth|Neloth]] the wizard, who lives in [[Dragonborn:Tel Mithryn|Tel Mithryn]] on Solstheim, and ''you'', if you complete the quest &amp;quot;[[Dragonborn:Old Friends|Old Friends]]&amp;quot; for Neloth. He makes you a member as a reward at the end of this quest. The way he describes it is an open invitation to more DLC and/or modders: &amp;quot;If you ask Neloth what it means to be a member of House Telvanni, he will answer, 'For now, not much. But in a few decades when I return to Vvardenfell, you would be seen as Morrowind nobility. In the mean time, we would keep a bed and chest here for you'&amp;quot; (from the notes to &amp;quot;Old Friends&amp;quot;). Do you suppose this is the first hint of an Elder Scrolls VI set back in Morrowind...? [[Special:Contributions/174.6.51.17|174.6.51.17]] 01:15, 12 March 2013 (GMT)&lt;br /&gt;
:::So is everyone else there. The point is that Brand-Shei is the only member of Clan Telvanni, that is known. Not House Telvanni.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 03:11, 12 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Skyrim&amp;diff=1144636</id>
		<title>Lore:Skyrim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Skyrim&amp;diff=1144636"/>
		<updated>2013-03-10T17:23:23Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Geography */ Lore wise we don't know what happens, and this is geography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Places Trail}}__NOTOC__&lt;br /&gt;
[[File:SR-map-Skyrim.jpg|thumb|left|Skyrim circa {{Year|4E 201}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Skyrim map Oblivion.jpg|thumb|right|{{#ifeq:{{NESTLEVEL}}|0|&lt;br /&gt;
'''Nation:''' Skyrim&amp;lt;br&amp;gt;&lt;br /&gt;
'''Native Populace:''' Nords&amp;lt;br&amp;gt;&lt;br /&gt;
'''Capital:''' Winterhold (until {{Year|4E 122}})&amp;lt;br&amp;gt;Solitude (as of {{Year|4E 201}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Founded:''' Late Merethic Era&amp;lt;br&amp;gt;&lt;br /&gt;
'''Head-of-State:''' High King&amp;lt;br&amp;gt;|'''Skyrim'''}}]]&lt;br /&gt;
'''Skyrim''', the northernmost province of [[Lore:Tamriel|Tamriel]], is a cold and mountainous region known as the '''Old Kingdom''', '''Mereth''', or the '''Fatherland'''.{{ref|name=PGE1S|{{Cite book|PGE|1|Skyrim}}}}{{ref|name=POT|{{Cite book|Provinces of Tamriel|ns=Lore}}}} Many past battles have given it a ravaged appearance and many ruins.{{ref|name=PGE1S}}{{ref|name=PGE3S|{{Cite book|PGE|3|Skyrim}}}} Though currently inhabited primarily by {{Lore Link|Nord}}s, the {{Lore Link|Mer|Elves}} who they replaced had resided there since time immemorial.{{ref|name=PGE1S}}{{ref|name=PGE3S}} The sovereign, the High King of Skyrim, is chosen by the {{Lore Link|Moot}}, a convention of [[Skyrim:Jarl|jarls]].{{ref|name=SR|{{Cite book|Skyrim's Rule}}}} A jarl is a regional ruler chosen through heredity and, rarely, through right of arms.{{ref|name=SR}}{{Ref|name=Skyrim|Events of [[Skyrim:Skyrim|Skyrim]].}} The High King typically rules until death, though acts of dishonor, particularly the appearance of cowardice, can lead to the recall and reconsideration of the Moot.{{ref|name=SR}}{{ref|name=Sybille|[[SR:Sybille Stentor|Sybille Stentor's]] dialogue in [[Skyrim:Skyrim|Skyrim]].}} Since the {{Lore Link|Pact of Chieftains}} was signed in {{Year|1E 420}}, the Moot does not give serious consideration to anyone but the High King's direct heir unless one is not available.{{ref|name=PGE1S}}&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see the {{Lore Link|Skyrim|main Lore article}}.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:SR-book-Sky Haven Temple.jpg|thumb|right|Copy of a map of Skyrim dating to the late [[Lore:First Era|First Era]].]]&lt;br /&gt;
[[File:PGE1-map-Skyri.jpg|thumb|right|Skyrim circa {{Year|2E 864}}]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Lore:Morrowind|Morrowind]] lies to the east over the {{Lore Link|Velothi Mountains}}, {{Lore Link|Cyrodiil}} is south beyond the {{Lore Link|Jerall Mountains}}, {{Lore Link|Hammerfell}} (and the latest incarnation of {{Lore Link|Orsinium}}) is to the south and west, {{Lore Link|High Rock}} is past the {{Lore Link|Druadach Mountains}} to the west, and the {{Lore Link|Sea of Ghosts}} runs along the province's long northern coastline. Skyrim holds four of the five highest mountains in Tamriel (the {{Lore Link|Red Mountain}} being the only one outside Skyrim).&lt;br /&gt;
&lt;br /&gt;
The Nords long ago divided the province into nine geopolitical regions known as {{Lore Link|hold}}s, each of which has a ruling jarl.&lt;br /&gt;
==={{Lore Link|Eastmarch}}===&lt;br /&gt;
{{Lore:Eastmarch}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|The Pale}}===&lt;br /&gt;
{{Lore:The Pale}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Winterhold (region)|Winterhold}}===&lt;br /&gt;
{{Lore:Winterhold (region)}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Hjaalmarch}}===&lt;br /&gt;
{{Lore:Hjaalmarch}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Haafingar}}===&lt;br /&gt;
{{Lore:Haafingar}}&lt;br /&gt;
[[File:SR-place-Markarth 02.jpg|thumb|right|Markarth]]&lt;br /&gt;
==={{Lore Link|The Reach}}===&lt;br /&gt;
{{Lore:The Reach}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Whiterun Hold}}===&lt;br /&gt;
{{Lore:Whiterun Hold}}&lt;br /&gt;
[[File:SR-place-Lake Ilinalta.jpg|thumb|left|Lake Ilinalta]]&lt;br /&gt;
==={{Lore Link|Falkreath Hold}}===&lt;br /&gt;
{{Lore:Falkreath Hold}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|The Rift}}===&lt;br /&gt;
{{Lore:The Rift}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
[[File:Lore-race-Nord.png|thumb|right|Illustration of a typical {{Lore Link|Nord}} male.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Skyrim's history is mostly [[Lore:Nord#History|that of the Nords]]. The Nords believe the sky, {{Lore Link|Kyne}}, breathed life into them at the summit of the {{Lore Link|Throat of the World}}, which is now considered the tallest mountain in Tamriel (the {{Lore Link|Red Mountain}} was acknowledged as the tallest before its eruption during the Red Year).{{ref|name=COTS|{{Cite book|Children of the Sky}}}}{{ref|name=PGE1S}}{{ref|name=Loading|[[Skyrim:Loading Screens|Loading screen]] in [[Skyrim:Skyrim|Skyrim]].}}&lt;br /&gt;
&lt;br /&gt;
The many mountain ranges in and around the province resulted from unknown cataclysms in the {{Lore Link|Dawn Era}}.{{ref|name=PGE3S}} The only known relic from this time is the {{Lore Link|Skyforge}}, an ancient, powerful, and still-active forge built into the living rock in modern-day Whiterun.{{ref|name=SOTR7|{{Cite book|Songs of the Return, Vol 7}}}} Who built it remains a mystery, but the Elves feared it, and this led the invading {{Lore Link|Atmora}}ns to claim it for themselves.{{ref|name=SOTR7}}&lt;br /&gt;
&lt;br /&gt;
The {{Lore Link|Aldmer}} and {{Lore Link|Falmer}} occupied Skyrim until the late {{Lore Link|Merethic Era}}, when the final wave of Nordic immigration, led by {{Lore Link|Ysgramor}}, finally established Nordic supremacy in modern-day Skyrim.{{ref|name=PGE1S}}{{ref|name=FC|{{Cite book|Frontier, Conquest|ns=Lore}}}} Settlers from {{Lore Link|Atmora}} crossed the Sea of Ghosts and made landfall here many times, often clashing with those who had already established themselves.{{ref|name=PGE3S}} They often lived in harmony with the Aldmer, though they sometimes clashed.{{ref|name=PGE1S}}{{ref|name=FC}}&lt;br /&gt;
&lt;br /&gt;
Ysgramor's clan expanded their territory, and it continued to expand and contract by winning and losing territories in {{Lore Link|Morrowind}} and {{Lore Link|High Rock}} during the {{Lore Link|First Era}}.{{ref|name=PGE1S}}{{ref|name=PGE3S}}{{ref|name=TLST|{{Cite book|The Legendary Sancre Tor|ns=Lore}}}} Elven rule of Skyrim is thought to have ended under the reign of King {{Lore Link|Harald}} ({{Year|1E 143}} - {{Year|1E 221}}).{{ref|name=PGE1S}} However, the Dwemer remained in their underground cities and in massive underground caverns like {{Lore Link|Blackreach}}, while on the surface pockets of {{Lore Link|Snow Elf|Snow Elves}} hid away in the wilderness.{{ref|name=PGE1S}} The Nords often tried to battle with the Dwemer, but rarely had any success.{{ref|name=TAW|{{Cite book|The Aetherium Wars}}}} When the Dwemer disappeared around {{Year|1E 700}}, they left behind the Falmer who had taken refuge with them, who they had twisted into a monster race of rebellious slaves.{{ref|name=TFAS|{{Cite book|The Falmer: A Study}}}} They remained under the ground, occasionally making forays to the surface and creating legends amongst the Nords of their presence and malevolent intent.{{ref|name=PGE1S}}{{ref|name=TFAS}} {{Lore Link|Orc}} strongholds also dot the wilderness; many Orcs were escorted into Skyrim by the {{Lore Link|Imperial Legion}} following the sacking of {{Lore Link|Orsinium}} in the early Fourth Era.{{ref|name=TIF|{{Cite book|The Infernal City}}}}&lt;br /&gt;
&lt;br /&gt;
Besides the Orcs, the Elven population has also increased due to the {{Lore Link|Red Year}} of {{Year|4E 5}}, when natural disasters in [[Lore:Morrowind|Morrowind]] sent many {{Lore Link|Dunmer}} fleeing into eastern Skyrim.{{ref|name=TRY|{{Cite book|The Red Year}}}}{{ref|name=DOS|{{Cite book|Dunmer of Skyrim}}}} Following the {{Lore Link|Great War}}, {{Lore Link|Thalmor}} officials hunted for and persecuted {{Lore Link|Talos}} worshippers, thus bringing some small measure of Elven rule back to Skyrim.{{ref|name=Skyrim}}{{ref|name=NA|{{Cite book|Nords Arise!}}}} And while these smaller creatures vied for dominance over the millennia, the {{Lore Link|giant}}s have been largely ignored (and often protected by law) as they herded mammoths throughout the province.{{ref|name=Skyrim}}&lt;br /&gt;
===Rulers===&lt;br /&gt;
[[File:SR-icon-armor-Jagged Crown.png|thumb|right|The Jagged Crown]]&lt;br /&gt;
The political structure of the Elves who first inhabited Skyrim is unknown. When the Atmorans first migrated to Skyrim, before the {{Lore Link|Dragon War}} of the {{Lore Link|Mythic Era}}, the {{Lore Link|Dragon Priest}}s of the {{Lore Link|Dragon Cult}} held roles on par with kings, but the Atmorans recognized relatively secular chieftains as their leaders.{{ref|name=PGE1S}}{{ref|name=TDW|{{Cite book|The Dragon War}}}} Ysgramor is the first known human ruler of Skyrim.{{ref|name=SOTR|{{Cite book|Songs of the Return}}}} His prodigy would continue to rule after his death; King Harald, the 13th of his line, is considered the first &amp;quot;historical&amp;quot; ruler.{{ref|name=FC}}{{ref|name=TAA|{{Cite book|The Annotated Anuad}}}} Since Harald's time or even before, the High King wore the {{Lore Link|Jagged Crown}}, though it was retired with {{Lore Link|Borgas|King Borgas}} until recent times.{{ref|name=Skyrim}} High Kings after Harald include:&lt;br /&gt;
&lt;br /&gt;
* {{Lore Link|Hjalmer}} (1E 221 - 1E 222)&lt;br /&gt;
* {{Lore Link|Vrage}} (1E 222 - 1E ?)&lt;br /&gt;
* {{Lore Link|Gellir}}&lt;br /&gt;
* Borgas (1E ? - 1E 369)&lt;br /&gt;
* {{Lore Link|Olaf One-Eye}} (1E 420 - 1E 452)&lt;br /&gt;
* {{Lore Link|Kjoric the White}} (1E ? - 1E 478){{ref|{{Lore Link|Rislav The Righteous}} states that Kjoric the White was killed eight months before certain events in 1E 478, placing his death either in that year or in 1E 477.}}&lt;br /&gt;
* {{Lore Link|Hoag Merkiller}} (1E ? - 1E 480){{ref|Hoag Merkiller was [[Lore:Five Songs of King Wulfharth|said to have]] died at the {{Lore Link|Battle of Glenumbria Moors}}, after which Wulfharth ascended to the throne. However, [[:File:SR-place-Palace of the Kings 02.jpg|some sources]] place the date of the battle at 1E 480, and [[Lore:The Last King of the Ayleids|others]] at 1E 482.}}&lt;br /&gt;
* {{Lore Link|Wulfharth}} (1E 480 - 533)&lt;br /&gt;
* {{Lore Link|Hale the Pious}} (1E ? - ?d)&lt;br /&gt;
* {{Lore Link|Freydis}} (2E ? - 2E ?){{ref|name=Skyrim}}&lt;br /&gt;
* Jorunn the Skald-King&lt;br /&gt;
* {{Lore Link|Istlod}} (4E ? - 4E ?){{ref|name=Sybille}}&lt;br /&gt;
* {{Lore Link|Torygg}} (4E ? - 4E 201)&lt;br /&gt;
&lt;br /&gt;
[[File:SR-place-Winterhold.jpg|right|thumb|The stone and timber buildings of Winterhold.]]&lt;br /&gt;
[[File:SR-place-Blue Palace.jpg|left|thumb|The Blue Palace of Solitude]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
Many ancient Nordic ruins built into the mountains dating back to the Mythic and First eras remain standing throughout Skyrim.{{ref|name=Skyrim}} They are towering, foreboding structures of black granite. Some were settlements and temples from when the Nords lived under the rule of the Dragon Cult and after; others are burial tombs for the honored dead. Most modern buildings in Skyrim are built partly underground to conserve heat, and are made with stones, with wood used only for support, and roofs of straw above the wood. The Nords are known as masters of lumber construction, and these houses are essential to keep in heat in the freezing climate.{{ref|name=PGE1S}} Nordic designs are also seen in {{Lore Link|Bruma}} and {{Lore Link|Solstheim}}.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
[[File:SR-place-Falkreath Hold.jpg|left|thumb|Skyrim's Pine Forest]]&lt;br /&gt;
[[File:SR-place-Eldergleam.jpg|thumb|right|The {{Lore Link|Eldergleam}}]]&lt;br /&gt;
Skyrim's frigid environment still supports a great wealth of flora, notably its many pine forests.{{ref|name=Loading}}{{ref|name=HGTS|{{Cite book|Herbalist's Guide to Skyrim}}}} Many of its plants and fungi are useful for alchemy, including {{Lore Link|Bleeding Crown|bleeding crown}} mushrooms, the {{Lore Link|deathbell}} flower, {{Lore Link|jazbay}} grapes, and {{Lore Link|nightshade}}.{{ref|name=HGTS}} {{Lore Link|Tundra Cotton|Tundra cotton}} is not only used for making potions, but for making many of the fabrics for clothing and other purposes in Skyrim.{{ref|name=HGTS}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
[[File:SR-book-Horkerscene.png|right|thumb|A horker attack]]&lt;br /&gt;
[[File:SR-creature-Ice Wolf.jpg|right|thumb|{{Lore Link|Ice Wolf}}]]&lt;br /&gt;
[[File:SR-creature-Ice Wraith.jpg|thumb|right|Ice Wraith]]&lt;br /&gt;
[[File:SR-place-Druadach Mountains.jpg|thumb|right|Druadach Mountains]]&lt;br /&gt;
[[File:SR-place-Blackreach.jpg|thumb|right|Blackreach]]&lt;br /&gt;
[[File:SR-creature-Frost Dragon01.jpg|thumb|right|Frost Dragon]]&lt;br /&gt;
==Fauna==&lt;br /&gt;
The [[Lore:Bestiary|beasts]] of Skyrim are as diverse as they are dangerous. {{Lore Link|Horker}}s line the northern coast, posing a greater danger to hunters and fisherman, and {{Lore Link|Ice Wolf|ice wolves}} prowl in pairs all over the province.{{ref|name=Skyrim}}{{ref|name=HA|{{Cite book|Horker Attacks}}}} {{Lore Link|Slaughterfish}} and other types of fish glide through the rivers and lakes.{{ref|name=Skyrim}} Other common beasts roam the wilderness, and rumors abound of less common ones like {{Lore Link|Werewolf|werewolves}} and {{Lore Link|wispmother}}s.{{ref|name=LL|{{Cite book|Lost Legends}}}} Many of them, such as {{Lore Link|hagraven}}s and {{Lore Link|Luna Moth|luna moths}}, yield body parts used in alchemy.{{ref|name=HGTS}} {{Lore Link|Ice Wraith|Ice wraiths}} and other creatures are hunted in the mountains by young traditional Nords as rites of passage.{{ref|name=PGE1S}}{{ref|name=HB|{{Cite book|Herbane's Bestiary}}}} Undead {{Lore Link|draugr}} still guard the ruins of the province.{{ref|name=ATD|{{Cite book|Amongst the Draugr}}}} Of course, the most legendary &amp;quot;creatures&amp;quot; are the majestic and intelligent {{Lore Link|dragons}}, who have left their mark on Skyrim in more ways than one. Ancient structures dedicated to the {{Lore Link|Dragon Cult}} and &amp;quot;word walls&amp;quot; in the {{Lore Link|Dragon Language|language of the dragons}} still dot the landscape.{{ref|name=Skyrim}}{{ref|name=DLMNM|{{Cite book|Dragon Language: Myth no More}}}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Featured in:&lt;br /&gt;
*[[Arena:Arena|TES1: Arena]]&lt;br /&gt;
*[[Dawnstar:Dawnstar|TES Travels: Dawnstar]]&lt;br /&gt;
*[[Shadowkey:Shadowkey|TES Travels: Shadowkey]]&lt;br /&gt;
*[[Skyrim:Skyrim|TES V: Skyrim]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* For game-specific information, see the [[AR:Skyrim|Arena]], [[Shadowkey:Skyrim|Shadowkey]] and [[Skyrim:Places|Skyrim]] articles.&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|The Aetherium Wars}}&lt;br /&gt;
* {{Book Link|Amongst the Draugr}}&lt;br /&gt;
* {{Book Link|Annals of the Dragonguard}}&lt;br /&gt;
* {{Book Link|Atlas of Dragons}}&lt;br /&gt;
* {{Book Link|The Bear of Markarth}}&lt;br /&gt;
* {{Book Link|Before the Ages of Man}}&lt;br /&gt;
* {{Book Link|The Betrayed}}&lt;br /&gt;
* {{Book Link|Biography of the Wolf Queen}}&lt;br /&gt;
* {{Book Link|Brief History of the Empire}}&lt;br /&gt;
* {{Book Link|Cats of Skyrim}}&lt;br /&gt;
* {{Book Link|Children of the Sky}}&lt;br /&gt;
* {{Book Link|The City of Stone}}&lt;br /&gt;
* {{Book Link|Deathbrand}}&lt;br /&gt;
* {{Book Link|Dragon Language: Myth no More}}&lt;br /&gt;
* {{Book Link|The Dragon War}}&lt;br /&gt;
* {{Book Link|Dunmer of Skyrim}}&lt;br /&gt;
* {{Book Link|Dwemer Inquiries}}&lt;br /&gt;
* {{Book Link|Fall from Glory}}&lt;br /&gt;
* {{Book Link|The Falmer: A Study}}&lt;br /&gt;
* {{Book Link|Five Songs of King Wulfharth}}&lt;br /&gt;
* {{Book Link|Frontier, Conquest}}&lt;br /&gt;
* {{Book Link|A Gentleman's Guide to Whiterun}}&lt;br /&gt;
* {{Book Link|Great Harbingers}}&lt;br /&gt;
* {{Book Link|Herbalist's Guide to Skyrim}}&lt;br /&gt;
* {{Book Link|Herbane's Bestiary}}&lt;br /&gt;
* {{Book Link|Holdings of Jarl Gjalund}}&lt;br /&gt;
* {{Book Link|The Holds of Skyrim}}&lt;br /&gt;
* {{Book Link|Imperial Report on Saarthal}}&lt;br /&gt;
* {{Book Link|The Legendary Sancre Tor}}&lt;br /&gt;
* {{Book Link|Lost Legends}}&lt;br /&gt;
* {{Book Link|A Minor Maze}}&lt;br /&gt;
* {{Book Link|Night of Tears (book)}}&lt;br /&gt;
* {{Book Link|Nords Arise!}}&lt;br /&gt;
* {{Book Link|Nords of Skyrim}}&lt;br /&gt;
* {{Book Link|Notes on Yngol Barrow}}&lt;br /&gt;
* {{Book Link|Of Crossed Daggers}}&lt;br /&gt;
* {{Book Link|On the Great Collapse}}&lt;br /&gt;
* {{Book Link|Pocket Guide to the Empire, 1st Edition/Skyrim}}&lt;br /&gt;
* {{Book Link|Pocket Guide to the Empire, 3rd Edition/Skyrim}}&lt;br /&gt;
* {{Book Link|Scourge of the Gray Quarter}}&lt;br /&gt;
* {{Book Link|Shadowmarks}}&lt;br /&gt;
* {{Book Link|Skyrim's Rule}}&lt;br /&gt;
* {{Book Link|Songs of Skyrim: Revised}}&lt;br /&gt;
* {{Book Link|Songs of the Return}}&lt;br /&gt;
* {{Book Link|Varieties of Faith...}}&lt;br /&gt;
* {{Book Link|Walking the World, Vol XI}}&lt;br /&gt;
* {{Book Link|Watcher of Stones}}&lt;br /&gt;
* {{Book Link|The Windhelm Letters}}&lt;br /&gt;
* {{Book Link|The Wolf Queen}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Provinces}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Skyrim&amp;diff=1144632</id>
		<title>Lore:Skyrim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Skyrim&amp;diff=1144632"/>
		<updated>2013-03-10T17:19:44Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: not known for sure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Places Trail}}__NOTOC__&lt;br /&gt;
[[File:SR-map-Skyrim.jpg|thumb|left|Skyrim circa {{Year|4E 201}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Skyrim map Oblivion.jpg|thumb|right|{{#ifeq:{{NESTLEVEL}}|0|&lt;br /&gt;
'''Nation:''' Skyrim&amp;lt;br&amp;gt;&lt;br /&gt;
'''Native Populace:''' Nords&amp;lt;br&amp;gt;&lt;br /&gt;
'''Capital:''' Winterhold (until {{Year|4E 122}})&amp;lt;br&amp;gt;Solitude (as of {{Year|4E 201}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Founded:''' Late Merethic Era&amp;lt;br&amp;gt;&lt;br /&gt;
'''Head-of-State:''' High King&amp;lt;br&amp;gt;|'''Skyrim'''}}]]&lt;br /&gt;
'''Skyrim''', the northernmost province of [[Lore:Tamriel|Tamriel]], is a cold and mountainous region known as the '''Old Kingdom''', '''Mereth''', or the '''Fatherland'''.{{ref|name=PGE1S|{{Cite book|PGE|1|Skyrim}}}}{{ref|name=POT|{{Cite book|Provinces of Tamriel|ns=Lore}}}} Many past battles have given it a ravaged appearance and many ruins.{{ref|name=PGE1S}}{{ref|name=PGE3S|{{Cite book|PGE|3|Skyrim}}}} Though currently inhabited primarily by {{Lore Link|Nord}}s, the {{Lore Link|Mer|Elves}} who they replaced had resided there since time immemorial.{{ref|name=PGE1S}}{{ref|name=PGE3S}} The sovereign, the High King of Skyrim, is chosen by the {{Lore Link|Moot}}, a convention of [[Skyrim:Jarl|jarls]].{{ref|name=SR|{{Cite book|Skyrim's Rule}}}} A jarl is a regional ruler chosen through heredity and, rarely, through right of arms.{{ref|name=SR}}{{Ref|name=Skyrim|Events of [[Skyrim:Skyrim|Skyrim]].}} The High King typically rules until death, though acts of dishonor, particularly the appearance of cowardice, can lead to the recall and reconsideration of the Moot.{{ref|name=SR}}{{ref|name=Sybille|[[SR:Sybille Stentor|Sybille Stentor's]] dialogue in [[Skyrim:Skyrim|Skyrim]].}} Since the {{Lore Link|Pact of Chieftains}} was signed in {{Year|1E 420}}, the Moot does not give serious consideration to anyone but the High King's direct heir unless one is not available.{{ref|name=PGE1S}}&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see the {{Lore Link|Skyrim|main Lore article}}.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:SR-book-Sky Haven Temple.jpg|thumb|right|Copy of a map of Skyrim dating to the late [[Lore:First Era|First Era]].]]&lt;br /&gt;
[[File:PGE1-map-Skyri.jpg|thumb|right|Skyrim circa {{Year|2E 864}}]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Lore:Morrowind|Morrowind]] lies to the east over the {{Lore Link|Velothi Mountains}}, {{Lore Link|Cyrodiil}} is south beyond the {{Lore Link|Jerall Mountains}}, {{Lore Link|Hammerfell}} (and the latest incarnation of {{Lore Link|Orsinium}}) is to the south and west, {{Lore Link|High Rock}} is past the {{Lore Link|Druadach Mountains}} to the west, and the {{Lore Link|Sea of Ghosts}} runs along the province's long northern coastline. Skyrim holds four of the five highest mountains in Tamriel (the {{Lore Link|Red Mountain}} being the only one outside Skyrim).&lt;br /&gt;
&lt;br /&gt;
The Nords long ago divided the province into nine geopolitical regions known as {{Lore Link|hold}}s, each of which has a ruling jarl. Skyrim is a part of the empire, but can be changed if you choose to fight for the Stormcloaks in the civil war questline. &lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Eastmarch}}===&lt;br /&gt;
{{Lore:Eastmarch}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|The Pale}}===&lt;br /&gt;
{{Lore:The Pale}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Winterhold (region)|Winterhold}}===&lt;br /&gt;
{{Lore:Winterhold (region)}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Hjaalmarch}}===&lt;br /&gt;
{{Lore:Hjaalmarch}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Haafingar}}===&lt;br /&gt;
{{Lore:Haafingar}}&lt;br /&gt;
[[File:SR-place-Markarth 02.jpg|thumb|right|Markarth]]&lt;br /&gt;
==={{Lore Link|The Reach}}===&lt;br /&gt;
{{Lore:The Reach}}&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|Whiterun Hold}}===&lt;br /&gt;
{{Lore:Whiterun Hold}}&lt;br /&gt;
[[File:SR-place-Lake Ilinalta.jpg|thumb|left|Lake Ilinalta]]&lt;br /&gt;
==={{Lore Link|Falkreath Hold}}===&lt;br /&gt;
{{Lore:Falkreath Hold}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{Lore Link|The Rift}}===&lt;br /&gt;
{{Lore:The Rift}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
[[File:Lore-race-Nord.png|thumb|right|Illustration of a typical {{Lore Link|Nord}} male.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Skyrim's history is mostly [[Lore:Nord#History|that of the Nords]]. The Nords believe the sky, {{Lore Link|Kyne}}, breathed life into them at the summit of the {{Lore Link|Throat of the World}}, which is now considered the tallest mountain in Tamriel (the {{Lore Link|Red Mountain}} was acknowledged as the tallest before its eruption during the Red Year).{{ref|name=COTS|{{Cite book|Children of the Sky}}}}{{ref|name=PGE1S}}{{ref|name=Loading|[[Skyrim:Loading Screens|Loading screen]] in [[Skyrim:Skyrim|Skyrim]].}}&lt;br /&gt;
&lt;br /&gt;
The many mountain ranges in and around the province resulted from unknown cataclysms in the {{Lore Link|Dawn Era}}.{{ref|name=PGE3S}} The only known relic from this time is the {{Lore Link|Skyforge}}, an ancient, powerful, and still-active forge built into the living rock in modern-day Whiterun.{{ref|name=SOTR7|{{Cite book|Songs of the Return, Vol 7}}}} Who built it remains a mystery, but the Elves feared it, and this led the invading {{Lore Link|Atmora}}ns to claim it for themselves.{{ref|name=SOTR7}}&lt;br /&gt;
&lt;br /&gt;
The {{Lore Link|Aldmer}} and {{Lore Link|Falmer}} occupied Skyrim until the late {{Lore Link|Merethic Era}}, when the final wave of Nordic immigration, led by {{Lore Link|Ysgramor}}, finally established Nordic supremacy in modern-day Skyrim.{{ref|name=PGE1S}}{{ref|name=FC|{{Cite book|Frontier, Conquest|ns=Lore}}}} Settlers from {{Lore Link|Atmora}} crossed the Sea of Ghosts and made landfall here many times, often clashing with those who had already established themselves.{{ref|name=PGE3S}} They often lived in harmony with the Aldmer, though they sometimes clashed.{{ref|name=PGE1S}}{{ref|name=FC}}&lt;br /&gt;
&lt;br /&gt;
Ysgramor's clan expanded their territory, and it continued to expand and contract by winning and losing territories in {{Lore Link|Morrowind}} and {{Lore Link|High Rock}} during the {{Lore Link|First Era}}.{{ref|name=PGE1S}}{{ref|name=PGE3S}}{{ref|name=TLST|{{Cite book|The Legendary Sancre Tor|ns=Lore}}}} Elven rule of Skyrim is thought to have ended under the reign of King {{Lore Link|Harald}} ({{Year|1E 143}} - {{Year|1E 221}}).{{ref|name=PGE1S}} However, the Dwemer remained in their underground cities and in massive underground caverns like {{Lore Link|Blackreach}}, while on the surface pockets of {{Lore Link|Snow Elf|Snow Elves}} hid away in the wilderness.{{ref|name=PGE1S}} The Nords often tried to battle with the Dwemer, but rarely had any success.{{ref|name=TAW|{{Cite book|The Aetherium Wars}}}} When the Dwemer disappeared around {{Year|1E 700}}, they left behind the Falmer who had taken refuge with them, who they had twisted into a monster race of rebellious slaves.{{ref|name=TFAS|{{Cite book|The Falmer: A Study}}}} They remained under the ground, occasionally making forays to the surface and creating legends amongst the Nords of their presence and malevolent intent.{{ref|name=PGE1S}}{{ref|name=TFAS}} {{Lore Link|Orc}} strongholds also dot the wilderness; many Orcs were escorted into Skyrim by the {{Lore Link|Imperial Legion}} following the sacking of {{Lore Link|Orsinium}} in the early Fourth Era.{{ref|name=TIF|{{Cite book|The Infernal City}}}}&lt;br /&gt;
&lt;br /&gt;
Besides the Orcs, the Elven population has also increased due to the {{Lore Link|Red Year}} of {{Year|4E 5}}, when natural disasters in [[Lore:Morrowind|Morrowind]] sent many {{Lore Link|Dunmer}} fleeing into eastern Skyrim.{{ref|name=TRY|{{Cite book|The Red Year}}}}{{ref|name=DOS|{{Cite book|Dunmer of Skyrim}}}} Following the {{Lore Link|Great War}}, {{Lore Link|Thalmor}} officials hunted for and persecuted {{Lore Link|Talos}} worshippers, thus bringing some small measure of Elven rule back to Skyrim.{{ref|name=Skyrim}}{{ref|name=NA|{{Cite book|Nords Arise!}}}} And while these smaller creatures vied for dominance over the millennia, the {{Lore Link|giant}}s have been largely ignored (and often protected by law) as they herded mammoths throughout the province.{{ref|name=Skyrim}}&lt;br /&gt;
===Rulers===&lt;br /&gt;
[[File:SR-icon-armor-Jagged Crown.png|thumb|right|The Jagged Crown]]&lt;br /&gt;
The political structure of the Elves who first inhabited Skyrim is unknown. When the Atmorans first migrated to Skyrim, before the {{Lore Link|Dragon War}} of the {{Lore Link|Mythic Era}}, the {{Lore Link|Dragon Priest}}s of the {{Lore Link|Dragon Cult}} held roles on par with kings, but the Atmorans recognized relatively secular chieftains as their leaders.{{ref|name=PGE1S}}{{ref|name=TDW|{{Cite book|The Dragon War}}}} Ysgramor is the first known human ruler of Skyrim.{{ref|name=SOTR|{{Cite book|Songs of the Return}}}} His prodigy would continue to rule after his death; King Harald, the 13th of his line, is considered the first &amp;quot;historical&amp;quot; ruler.{{ref|name=FC}}{{ref|name=TAA|{{Cite book|The Annotated Anuad}}}} Since Harald's time or even before, the High King wore the {{Lore Link|Jagged Crown}}, though it was retired with {{Lore Link|Borgas|King Borgas}} until recent times.{{ref|name=Skyrim}} High Kings after Harald include:&lt;br /&gt;
&lt;br /&gt;
* {{Lore Link|Hjalmer}} (1E 221 - 1E 222)&lt;br /&gt;
* {{Lore Link|Vrage}} (1E 222 - 1E ?)&lt;br /&gt;
* {{Lore Link|Gellir}}&lt;br /&gt;
* Borgas (1E ? - 1E 369)&lt;br /&gt;
* {{Lore Link|Olaf One-Eye}} (1E 420 - 1E 452)&lt;br /&gt;
* {{Lore Link|Kjoric the White}} (1E ? - 1E 478){{ref|{{Lore Link|Rislav The Righteous}} states that Kjoric the White was killed eight months before certain events in 1E 478, placing his death either in that year or in 1E 477.}}&lt;br /&gt;
* {{Lore Link|Hoag Merkiller}} (1E ? - 1E 480){{ref|Hoag Merkiller was [[Lore:Five Songs of King Wulfharth|said to have]] died at the {{Lore Link|Battle of Glenumbria Moors}}, after which Wulfharth ascended to the throne. However, [[:File:SR-place-Palace of the Kings 02.jpg|some sources]] place the date of the battle at 1E 480, and [[Lore:The Last King of the Ayleids|others]] at 1E 482.}}&lt;br /&gt;
* {{Lore Link|Wulfharth}} (1E 480 - 533)&lt;br /&gt;
* {{Lore Link|Hale the Pious}} (1E ? - ?d)&lt;br /&gt;
* {{Lore Link|Freydis}} (2E ? - 2E ?){{ref|name=Skyrim}}&lt;br /&gt;
* Jorunn the Skald-King&lt;br /&gt;
* {{Lore Link|Istlod}} (4E ? - 4E ?){{ref|name=Sybille}}&lt;br /&gt;
* {{Lore Link|Torygg}} (4E ? - 4E 201)&lt;br /&gt;
&lt;br /&gt;
[[File:SR-place-Winterhold.jpg|right|thumb|The stone and timber buildings of Winterhold.]]&lt;br /&gt;
[[File:SR-place-Blue Palace.jpg|left|thumb|The Blue Palace of Solitude]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
Many ancient Nordic ruins built into the mountains dating back to the Mythic and First eras remain standing throughout Skyrim.{{ref|name=Skyrim}} They are towering, foreboding structures of black granite. Some were settlements and temples from when the Nords lived under the rule of the Dragon Cult and after; others are burial tombs for the honored dead. Most modern buildings in Skyrim are built partly underground to conserve heat, and are made with stones, with wood used only for support, and roofs of straw above the wood. The Nords are known as masters of lumber construction, and these houses are essential to keep in heat in the freezing climate.{{ref|name=PGE1S}} Nordic designs are also seen in {{Lore Link|Bruma}} and {{Lore Link|Solstheim}}.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
[[File:SR-place-Falkreath Hold.jpg|left|thumb|Skyrim's Pine Forest]]&lt;br /&gt;
[[File:SR-place-Eldergleam.jpg|thumb|right|The {{Lore Link|Eldergleam}}]]&lt;br /&gt;
Skyrim's frigid environment still supports a great wealth of flora, notably its many pine forests.{{ref|name=Loading}}{{ref|name=HGTS|{{Cite book|Herbalist's Guide to Skyrim}}}} Many of its plants and fungi are useful for alchemy, including {{Lore Link|Bleeding Crown|bleeding crown}} mushrooms, the {{Lore Link|deathbell}} flower, {{Lore Link|jazbay}} grapes, and {{Lore Link|nightshade}}.{{ref|name=HGTS}} {{Lore Link|Tundra Cotton|Tundra cotton}} is not only used for making potions, but for making many of the fabrics for clothing and other purposes in Skyrim.{{ref|name=HGTS}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
[[File:SR-book-Horkerscene.png|right|thumb|A horker attack]]&lt;br /&gt;
[[File:SR-creature-Ice Wolf.jpg|right|thumb|{{Lore Link|Ice Wolf}}]]&lt;br /&gt;
[[File:SR-creature-Ice Wraith.jpg|thumb|right|Ice Wraith]]&lt;br /&gt;
[[File:SR-place-Druadach Mountains.jpg|thumb|right|Druadach Mountains]]&lt;br /&gt;
[[File:SR-place-Blackreach.jpg|thumb|right|Blackreach]]&lt;br /&gt;
[[File:SR-creature-Frost Dragon01.jpg|thumb|right|Frost Dragon]]&lt;br /&gt;
==Fauna==&lt;br /&gt;
The [[Lore:Bestiary|beasts]] of Skyrim are as diverse as they are dangerous. {{Lore Link|Horker}}s line the northern coast, posing a greater danger to hunters and fisherman, and {{Lore Link|Ice Wolf|ice wolves}} prowl in pairs all over the province.{{ref|name=Skyrim}}{{ref|name=HA|{{Cite book|Horker Attacks}}}} {{Lore Link|Slaughterfish}} and other types of fish glide through the rivers and lakes.{{ref|name=Skyrim}} Other common beasts roam the wilderness, and rumors abound of less common ones like {{Lore Link|Werewolf|werewolves}} and {{Lore Link|wispmother}}s.{{ref|name=LL|{{Cite book|Lost Legends}}}} Many of them, such as {{Lore Link|hagraven}}s and {{Lore Link|Luna Moth|luna moths}}, yield body parts used in alchemy.{{ref|name=HGTS}} {{Lore Link|Ice Wraith|Ice wraiths}} and other creatures are hunted in the mountains by young traditional Nords as rites of passage.{{ref|name=PGE1S}}{{ref|name=HB|{{Cite book|Herbane's Bestiary}}}} Undead {{Lore Link|draugr}} still guard the ruins of the province.{{ref|name=ATD|{{Cite book|Amongst the Draugr}}}} Of course, the most legendary &amp;quot;creatures&amp;quot; are the majestic and intelligent {{Lore Link|dragons}}, who have left their mark on Skyrim in more ways than one. Ancient structures dedicated to the {{Lore Link|Dragon Cult}} and &amp;quot;word walls&amp;quot; in the {{Lore Link|Dragon Language|language of the dragons}} still dot the landscape.{{ref|name=Skyrim}}{{ref|name=DLMNM|{{Cite book|Dragon Language: Myth no More}}}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Featured in:&lt;br /&gt;
*[[Arena:Arena|TES1: Arena]]&lt;br /&gt;
*[[Dawnstar:Dawnstar|TES Travels: Dawnstar]]&lt;br /&gt;
*[[Shadowkey:Shadowkey|TES Travels: Shadowkey]]&lt;br /&gt;
*[[Skyrim:Skyrim|TES V: Skyrim]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* For game-specific information, see the [[AR:Skyrim|Arena]], [[Shadowkey:Skyrim|Shadowkey]] and [[Skyrim:Places|Skyrim]] articles.&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|The Aetherium Wars}}&lt;br /&gt;
* {{Book Link|Amongst the Draugr}}&lt;br /&gt;
* {{Book Link|Annals of the Dragonguard}}&lt;br /&gt;
* {{Book Link|Atlas of Dragons}}&lt;br /&gt;
* {{Book Link|The Bear of Markarth}}&lt;br /&gt;
* {{Book Link|Before the Ages of Man}}&lt;br /&gt;
* {{Book Link|The Betrayed}}&lt;br /&gt;
* {{Book Link|Biography of the Wolf Queen}}&lt;br /&gt;
* {{Book Link|Brief History of the Empire}}&lt;br /&gt;
* {{Book Link|Cats of Skyrim}}&lt;br /&gt;
* {{Book Link|Children of the Sky}}&lt;br /&gt;
* {{Book Link|The City of Stone}}&lt;br /&gt;
* {{Book Link|Deathbrand}}&lt;br /&gt;
* {{Book Link|Dragon Language: Myth no More}}&lt;br /&gt;
* {{Book Link|The Dragon War}}&lt;br /&gt;
* {{Book Link|Dunmer of Skyrim}}&lt;br /&gt;
* {{Book Link|Dwemer Inquiries}}&lt;br /&gt;
* {{Book Link|Fall from Glory}}&lt;br /&gt;
* {{Book Link|The Falmer: A Study}}&lt;br /&gt;
* {{Book Link|Five Songs of King Wulfharth}}&lt;br /&gt;
* {{Book Link|Frontier, Conquest}}&lt;br /&gt;
* {{Book Link|A Gentleman's Guide to Whiterun}}&lt;br /&gt;
* {{Book Link|Great Harbingers}}&lt;br /&gt;
* {{Book Link|Herbalist's Guide to Skyrim}}&lt;br /&gt;
* {{Book Link|Herbane's Bestiary}}&lt;br /&gt;
* {{Book Link|Holdings of Jarl Gjalund}}&lt;br /&gt;
* {{Book Link|The Holds of Skyrim}}&lt;br /&gt;
* {{Book Link|Imperial Report on Saarthal}}&lt;br /&gt;
* {{Book Link|The Legendary Sancre Tor}}&lt;br /&gt;
* {{Book Link|Lost Legends}}&lt;br /&gt;
* {{Book Link|A Minor Maze}}&lt;br /&gt;
* {{Book Link|Night of Tears (book)}}&lt;br /&gt;
* {{Book Link|Nords Arise!}}&lt;br /&gt;
* {{Book Link|Nords of Skyrim}}&lt;br /&gt;
* {{Book Link|Notes on Yngol Barrow}}&lt;br /&gt;
* {{Book Link|Of Crossed Daggers}}&lt;br /&gt;
* {{Book Link|On the Great Collapse}}&lt;br /&gt;
* {{Book Link|Pocket Guide to the Empire, 1st Edition/Skyrim}}&lt;br /&gt;
* {{Book Link|Pocket Guide to the Empire, 3rd Edition/Skyrim}}&lt;br /&gt;
* {{Book Link|Scourge of the Gray Quarter}}&lt;br /&gt;
* {{Book Link|Shadowmarks}}&lt;br /&gt;
* {{Book Link|Skyrim's Rule}}&lt;br /&gt;
* {{Book Link|Songs of Skyrim: Revised}}&lt;br /&gt;
* {{Book Link|Songs of the Return}}&lt;br /&gt;
* {{Book Link|Varieties of Faith...}}&lt;br /&gt;
* {{Book Link|Walking the World, Vol XI}}&lt;br /&gt;
* {{Book Link|Watcher of Stones}}&lt;br /&gt;
* {{Book Link|The Windhelm Letters}}&lt;br /&gt;
* {{Book Link|The Wolf Queen}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Provinces}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Tiber_Septim&amp;diff=1144631</id>
		<title>Lore:Tiber Septim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Tiber_Septim&amp;diff=1144631"/>
		<updated>2013-03-10T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1144629 by Drillsargesam (talk) not true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore People Trail}}&lt;br /&gt;
[[Image:OB-Statues-Tiber_Septim.jpg|thumb|Statue of '''Tiber Septim''' in [[Lore:Bruma|Bruma]]]]&lt;br /&gt;
[[File:RG-misc-Forebear Truce.jpg|thumb|Tiber Septim, surrounded by his subordinates]]&lt;br /&gt;
[[File:SR-concept-Shrine Of Talos.jpg|thumb|right|A sketch of a shrine to Tiber Septim in [[Lore:Skyrim|Skyrim]]]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Lore Link|Tiber Septim}}, also known as '''General Talos''', '''Hjalti Early-Beard''', '''the Dragonborn''', and '''Ysmir''', was an emperor of {{Lore Link|Nord|Nordic}} descent who became one of the most famed figures in [[Lore:Tamriel|Tamrielic]] history, reigning as Emperor Tiber Septim from {{Year|2E 854}}-{{Year|3E 38}}.{{ref|name=BHotE1|{{Cite book|Brief History of the Empire v 1}}}} Believed to have been born in the Nordic continent of [[Lore: Atmora|Atmora]] in {{Year|2E 828}}, Tiber Septim started his career in service under the [[Lore:Cyrodiil|Cyrodiil]]ic king [[Lore:Cuhlecain|Cuhlecain]] and was known as General Talos. In this role, he [[Lore:Tiber Wars|fought to unify Cyrodiil and finally all of Tamriel]], an effort that culminated in {{Year|2E 896}} with the birth of the [[Lore:Third Empire|Third Empire]].{{ref|name=PGE1C|{{Cite book|PGE|1|Cyrodiil}}}} &lt;br /&gt;
&lt;br /&gt;
He is also responsible for declaring the onset of the [[Lore:Third_Era|Third Era]] at the end of the same year.{{ref|name=2920v12|{{Cite book|2920, Evening Star (v12)|ns=Lore}}}} He ruled for 81 years and is considered by many to be the greatest emperor throughout history. Tiber Septim gave his name to the lineage of Cyrodiilic Emperors, the [[Lore:Septim Dynasty|Septims]]. Tiber is now revered as one of the [[Lore:Nine Divines|Nine Divines]] under the name of Talos,{{ref|name=VoF|{{Cite book|Varieties of Faith...|ns=Lore}}}} which means ''&amp;quot;Stormcrown&amp;quot;''.{{ref|name=TAH}}&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see the full article on [[Lore:Tiber Septim|Tiber Septim]].&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''(There are conflicting accounts of Tiber Septim's birthplace, ancestry, and original name. Below are both the officially sanctioned history and the version outlined in [[Lore:The Arcturian Heresy|The Arcturian Heresy]])''&lt;br /&gt;
&lt;br /&gt;
==Orthodoxy==&lt;br /&gt;
He was born in [[Lore:Atmora|Atmora]] under the name [[Lore:Talos|Talos]], meaning Stormcrown in the old [[Lore:Ehlnofey|Ehlnofey]].{{ref|name=PGE1C}} He spent his youth in [[Lore:Skyrim|Skyrim]], where he learned the ancient art of [[Lore:Way of the Voice|the Tongues]] as well as the strategies of war from the chieftains there.{{ref|name=PGE1C}} At the age of 20, he led the invasion of Old Hrol'dan, taking it back from the [[Lore:Forsworn|Witchmen]] of [[Lore:High Rock|High Rock]], his earliest known military victory.{{ref|name=PGE1C}}{{ref|name=Skyrim|Events of [[Skyrim:Skyrim|Skyrim]]}} Soon after, growing storms made it known that the [[Lore:Greybeards|Greybeards]] were about to speak.{{ref|name=PGE1C}} As nearby villages were being evacuated, Talos traveled up the mountains the Greybeards called home, where they removed their gags and spoke his name, causing the World to shake.{{ref|name=PGE1C}} The Greybeards told Talos that he would come to rule Tamriel, but he must go south to do so.{{ref|name=PGE1C}}&lt;br /&gt;
&lt;br /&gt;
Talos became General of the [[Lore:Colovian Estates|Colovian Estates]] under King (and later Emperor) [[Lore:Cuhlecain|Cuhlecain]]. General Talos met the combined army of Skyrim and High Rock on the field of [[Lore:Sancre Tor|Sancre Tor]], who were hostile to Cuhlecain.{{ref|name=PGE1C}} The Skyrim army joined him when they saw him use the [[Lore:Thu'um|thu'um]] and knew him to be the son of Skyrim and heir to the Empires of Men.{{ref|name=PGE1C}}  But the Bretons saw things differently. The general was almost killed in {{Year|2E 854}} by a High Rock nightblade who managed to slit his throat and kill Emperor Cuhlecain.{{ref|name=PGE1C}} Although he could no longer use the Voice, he went on to command Tamriel with a whisper. He took the Cyrodilic name Tiber Septim, as well as &amp;quot;Ysmir, the Dragon of the North&amp;quot;, the Nordic Name of Kings{{ref|name=PGE1C}} (also called more simply &amp;quot;Ysmir, Dragon of the North&amp;quot;{{ref|name=VoF}}). Tiber Septim died in {{Year|3E 38}}.{{ref|name=BHotE1}}&lt;br /&gt;
&lt;br /&gt;
==Heresy==&lt;br /&gt;
[[File:LO-person-Tiber Septim.png|thumb|right|Engraving of Tiber Septim from the {{PGE|1||Pocket Guide to the Empire, First Edition}}]]&lt;br /&gt;
'' (This alternate story shares many of the details and events of the official version, but differs in key aspects.) ''&lt;br /&gt;
Hjalti Early-Beard was born on the island of {{Lore Link|Alcaire}}, in High Rock.{{ref|name=TAH|{{Cite book|The Arcturian Heresy|ns=Lore}}}} Amidst rumors of a warlord destined to rule Tamriel, he rose to prominence in the service of King Cuhlecain and fought to unify Cyrodiil. Few knew of the existence of his secret ally, the Underking, Ysmir Kingmaker.{{ref|name=TAH}} The Underking provided assistance to the young General, but the manner of his assistance is vaguely described in the book. There are references to a storm that talks all night with Hjalti and deflected arrows while Hjalti shouted down the wall of Old Hrol'dan, where Hjalti was given the name Talos, meaning Stormcrown, by his men.{{ref|name=TAH}} This storm is most likely the Underking, as his body had recently been blasted to ash by the Greybeards, and he is referred to as 'Ysmir, the Grey Wind' and 'the Storm of Kyne'.{{ref|name=TAH}} After the province was conquered, Hjalti murdered Cuhlecain and his contingent in the {{Lore Link|Imperial City}} and blamed the deaths and ensuing blaze on assassins from High Rock.{{ref|name=TAH}} The Underking continued to aid in his conquests, and Hjalti took the name Tiber Septim, ascending to the Ruby Throne.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
He was believed to have been born in {{Year|2E 828}} in the ancient continent of [[Lore:Atmora|Atmora]], according to the official story. Tiber is believed to have also been of Nordic blood. The identity of his parents is not recorded. The details of his youth are not well-known, despite the fact he spent it in [[Lore:Skyrim|Skyrim]]. Tiber Septim had one child with an unknown woman, and this child in turn had one son - [[Lore:Pelagius_Septim|Pelagius]].{{ref|name=TAH}} Some sources claimed, in apparent error, that Pelagius was Tiber Septim's eldest son.{{ref|name=BHEDG|{{Cite book|Brief History of the Empire (Daggerfall)|ns=Lore}}}} Late in life, according to other sources, he had an affair with the Dunmeri Queen-to-be, [[Lore:Barenziah|Barenziah]], and had her unborn child aborted.{{ref|name=TRB|{{Cite book|The Real Barenziah|ns=Lore}}}} His reign lasted from {{Year|2E 854}} until his death in {{Year|3E 38}}, lasting for 81 years.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Tiber Septim became associated with several notable artifacts during his lifetime (and, in some cases, beyond). [[Daggerfall:Who_Gets_the_Totem|The Totem of Tiber Septim]] is a powerful but mysterious artifact that can be used by persons of royal blood to control [[Lore:Numidium|Numidium]], a powerful golem that helped Tiber Septim conquer Tamriel. It is believed to have played a crucial role in the [[Lore:The Warp in the West (event)|Warp in the West]].{{ref|name=TWITW|{{Cite book|The Warp in the West (book)}}}}&lt;br /&gt;
&lt;br /&gt;
According to stories out of [[Lore:Morrowind|Morrowind]], Tiber Septim appeared to the [[Lore:Nerevarine|Nerevarine]] just before his reconquest of Red Mountain. He was an old man named [[Morrowind:Wulf|Wulf]] that no others could see, and he gave the hero [[Morrowind: Old Man's Lucky Coin|one of his own septims]] and granted him [[Morrowind:A Lucky Coin|luck]].  The levitating [[Morrowind:Boots of the Apostle (artifact)|Boots of the Apostle]] are attributed to the Emperor, though it remains veiled in mystery.{{ref|name=TL|{{Cite book|Tamrielic Lore|ns=Lore}}}} There is some suggestion that the Nerevarine may also have [[Morrowind:Boots of the Apostle|found them]]. The [[Oblivion:Armor of Tiber Septim|Armor of Tiber Septim]] was supposedly [[Oblivion:Blood of the Divines|recovered]] from a [[Oblivion:Sancre Tor|ruined fort]] in Cyrodiil for use by [[Lore:Martin Septim|Martin Septim]] in his effort to stop the [[Lore:Oblivion Crisis|Oblivion Crisis]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the [[Skyrim:Skyrim|Skyrim]] quest [[Skyrim:The Ghost of Old Hroldan|The Ghost of Old Hroldan]], an ancient ghost repeatedly refers to the defeater of the Witchmen of High Rock as &amp;quot;Hjalti&amp;quot;, and makes reference to the time they spent together learning from &amp;quot;the sword masters of Alcaire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Aedra and Daedra}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyforge&amp;diff=1144303</id>
		<title>Skyrim talk:Skyforge</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyforge&amp;diff=1144303"/>
		<updated>2013-03-10T01:06:07Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Armorer's Challenge */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skyforge vs. Lunar Forge ==&lt;br /&gt;
:''The Skyforge is often linked to the sun, as its metamorphical moon lies hidden beneath in the secret area called the Underforge.''&lt;br /&gt;
&lt;br /&gt;
If the Skyforge is linked with the sun, wouldn't the &amp;quot;moon&amp;quot; be the Lunar Forge in [[Skyrim:Silent_Moons_Camp|Silent_Moons_Camp]]? You can find weapons that were forged there and have a unique moon-based enchantment (similar to how the Skyforge makes specially-strengthened Steel, the Lunar Forge makes specially-enchanted Steel, although you can't make them yourself in either case).&lt;br /&gt;
[[Special:Contributions/50.46.137.126|50.46.137.126]] 21:05, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It is kind of a odd description posted on the page. My best guess is the person who put that there either got that knowledge some where in-game or possibly from developer's commentary. Either way I think it makes sense. You have to remember they pointed out that it's a metaphorical, or symbolic reference. &lt;br /&gt;
:For example the underforge is always dark, the same way that the moon can only be seen at night. In addition, the bowl in the center (when empty of course) is also circular like the moon, and the color of the stone could be likened to it as well. Another thing is the size of the skyforge and size of the bowl in the underforge. Both of them have similar size-ratios to the sun and moon. In the sense that the sun is several times larger than the moon, and that the skyforge is larger than the bowel in the underforge. Finally, werewolves have always had an association with a full moon in lore. The fact that you become a werewolf in the underforge (opposed to anywhere else) should speak volumes of it's symbolism.&lt;br /&gt;
:Anyway, it's really all these symbolic references to the moon and the underforge that make people liken the skyforge to the sun in the first place. If someone ever figures out where this initial information came from, it might be a good idea to place it on the page somewhere though. --[[Special:Contributions/69.205.180.81|69.205.180.81]] 08:08, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I was very close to editing your comment, but the sun is NOT several times bigger than the moon. It's 400 times bigger than the moon. And if you were referring to their appearance in the sky, they are actually essentially the same diameter to the naked eye. [[User:King_Mango|King Mango]]&lt;br /&gt;
&lt;br /&gt;
::400 times diameter, yes.  Over 60 million moons would fit in the sun.  I don't think there's that much of a sun-moon association intentionally put into the game; you're reading into it too much.  --[[User:Theothersteve7|Theothersteve7]] 21:46, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Invisible Skyforge  ==&lt;br /&gt;
&lt;br /&gt;
I'm a werewolf in the Companions and i went up to the Skyforge and it wasn't there.Well,it was there but it was invisible.I jumped onto it to see below it and below me at the level of the Underforge was a chest that I can't get to.Can anyone tell me how to fix it and what at least 1 person found in that chest if they can?Thanks.[[User:The Elder Scrolls Addict|The Elder Scrolls Addict]] 20:52, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds like a minor graphics bug; your video card (console or otherwise) had trouble rendering it for some reason.  The chest is most likely the merchant chest for Greymane the blacksmith. --[[User:Theothersteve7|Theothersteve7]] 21:47, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Nord Armor first person view graphical bug ==&lt;br /&gt;
&lt;br /&gt;
Wearing a full set of Ancient Nord Armor, then sheathe/unsheathe a two-handed weapon in first person view, you will see a graphical bug at the end of the weapon handle. While blocking in first person view with a two-handed battleaxe/hammer, you will see the bug even clearer. Wearing a full set of Ancient Nord Armor except the gauntlets in first person view, you will see a missing graphical area on your right hand. {{uns2|13:08, 19 May 2012|175.142.180.245}}&lt;br /&gt;
&lt;br /&gt;
== Nord Hero Arrows? ==&lt;br /&gt;
&lt;br /&gt;
Who added those to the list of weapons? They don't exist in-game, or in the data it would seem (or there wouldn't be &amp;quot;N/A&amp;quot;'s in their entry on the table, as you probably wouldn't know the damage and that they exist in the data without knowing the other details too). And their damage rating would be equivalent to Elven Arrows even if they did, not Daedric.--[[User:Playerseekingbugs|Playerseekingbugs]] 20:10, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:According to the Cslist it exists.I guess you just can't forge it.Well maybe the Dawnguard plug-in will allow you to make those arrows.--[[User:Skyrimplayer|Skyrimplayer]] 20:13, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Then why is the damage known (and clearly bugged), but nothing else? And there's already a statement on the page about them still being unforgeable. {{uns2|20:10, 14 August 2012|Playerseekingbugs}}&lt;br /&gt;
&lt;br /&gt;
:::That si mentioned in the CSlist where it has the damage as 24.--[[User:Skyrimplayer|Skyrimplayer]] 20:31, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I just compared the table with a weapons table on another page and realized that you probably wouldn't know anything else with an arrow that still has no forge data, but thank you. That's still awfully strong for an arrow that should be comparable to Elven--[[User:Playerseekingbugs|Playerseekingbugs]] 20:35, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::You're welcome!^_^--[[User:Skyrimplayer|Skyrimplayer]] 20:38, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Price info not correct ==&lt;br /&gt;
&lt;br /&gt;
I was doing the Companions questline and I was allowed to get a free weapon from Eorlund and since i wanted to dual-wield I was going to buy another one and I noticed that the Skyforge steel weapons cost about 50 gold more than the regular steel weapons so they don't seem to have the same base cost as a normal steel weapon. PS3 with an amulet of Zenithar and the first speech perk. --[[Special:Contributions/81.225.78.221|81.225.78.221]] 16:08, 30 December 2012 (GMT)&lt;br /&gt;
:Yeah, not sure why it's on the page, the prices of Steel and Skyforge Steel weapins are notable different. I'm removing it. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 17:13, 30 December 2012 (GMT)&lt;br /&gt;
::Good, might help people get some clarity in the future --[[Special:Contributions/81.225.78.221|81.225.78.221]] 19:35, 30 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Nirn has two moons. ==&lt;br /&gt;
&lt;br /&gt;
Three if you count the Necromancer's moon. If one were to insist that the underforge is lunar, we'd need at least one more, be it larger or smaller. Possibly a third, but only for necromancers.{{uns2|21:28, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:Not really...  just because it is powered by the moon, doesn't mean that each moon needs a forge...  That's like saying that the earth has multiple solar power plants, therefore it must have multiple suns.  The two are completely unconnected. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 04:32, 8 March 2013 (GMT)&lt;br /&gt;
::Then which moon is it powered by? And where did this assertion even come from? It would seem that the forge is powered by the souls of dead heroes who are burned on it, not any one of the moons or the sun. {{uns2|21:44, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:::I guess I misunderstood your question then.  Why does there need to be two or three underforges? Rather, why does the number of underforges need to equal the number of moons? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 04:48, 8 March 2013 (GMT)&lt;br /&gt;
::::If it exist in accordance to only one moon then it falls way outside how Nirn works. This is how it is stated on the page. For example Silent Moons Camp and its Lunar Forge honors both moons, and Hircine is the control factor for the Companion's lycanthropy not the moons. So stating that it has anything to do with sun or moons does not seem to connect with anything found in any lore or gameplay. Thus why put that in at all?{{uns2|21:53, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:::::Where does it say that it is only in accordance with one moon?  And, it is in accordance with lore, the companions state that it is associated in some way with the lunar cycle/moons. Why is there reason to dispute this? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 05:05, 8 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::The phrase &amp;quot;the moon&amp;quot; is quite simply and directly singular. The Companions say that it's older than man or mer, and in lore the site was chosen because it made the local mer afraid, but the Elves worship the sun, so what do they have to fear from a sun forge? Simply put, there's no reason to have that bit of data in. What's more is that we burn a Nord hero and then get to make Nord Hero items. {{uns2|04:57, 9 March 2013|98.150.205.41}}&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, if you want to get technical, Nirn actually has no moon; Masser and Secunda were different planes of existence, and are now just the shadow of their past. Also, you say that werewolves are not linked to the moon(s), but to Hircine. But the Bloodmoon prophecy shows that Hircine is clearly tied to Secunda in some way. And if you really want to clear things, all we have to do is add an &amp;quot;s&amp;quot; to &amp;quot;moon&amp;quot;, there's no need for some virtual theological debate here. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 12:59, 9 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Armorer's Challenge ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else had The Armorer's Challenge disappear from the Skyforge inexplicably? I deliberately left it there, but later when I went back, it was gone. I'm assuming it's a one-off bug, but thought I'd mention it in case it's a bug others have experienced that we should add to the page. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:39, 10 March 2013 (GMT)&lt;br /&gt;
::Never had it happen. Maybe you shouted near there.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 01:06, 10 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Legoless&amp;diff=1143276</id>
		<title>User talk:Legoless</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Legoless&amp;diff=1143276"/>
		<updated>2013-03-08T22:06:17Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* The &amp;quot;Last Dragonborn&amp;quot; */ comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|&amp;lt;center&amp;gt;I will only be semi-active for a while.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Archives:'''&lt;br /&gt;
*[[User talk:Legoless/Rewards|Rewards]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2009|2009]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2011a|2011 (Feb - Apr)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2011b|2011 (May)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2011c|2011 (June - July)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2011d|2011 (Aug - Sept)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2011e|2011 (Oct - Dec)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2012a|2012 (Jan - June)]]&lt;br /&gt;
*[[User talk:Legoless/Arc 2012b|2012 (July - Dec)]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Bonewalker image ==&lt;br /&gt;
&lt;br /&gt;
Which unedited one were you talking about? Cause all I did was make it the right size when I reuploaded it.  I didn't change anything else.  Did you mean one of the ones before that? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:46, 11 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I meant [http://images.uesp.net/archive/9/98/20080711063724%21MW-creature-Bonewalker.jpg this version] of the image. The &amp;quot;color correction&amp;quot; from 2008 is very low quality, so it would be better to restore it to the unedited version. If you want, you could crop that version and re-upload it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:12, 11 January 2013 (GMT)&lt;br /&gt;
::kk, I edited that one and uploaded it. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 19:18, 11 January 2013 (GMT)&lt;br /&gt;
::: Image was washed out due to unused blackspace. please verify update seeing both side by side: [http://images.uesp.net/archive/9/98/20130203003555!MW-creature-Bonewalker.jpg old] vs [http://images.uesp.net/9/98/MW-creature-Bonewalker.jpg new]. &amp;lt;sup&amp;gt;[[User talk:QuNybble|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;QuNybble talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 1740-02Feb2013(MDT)&lt;br /&gt;
&lt;br /&gt;
:::: Looks good to me. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:59, 3 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ysmir ==&lt;br /&gt;
&lt;br /&gt;
Actually, in this case it isn't a title. It is referring specifically to the member of the pantheon known as Ysmir, which is Tiber Septim.  The other two (ie, the player and Wulfharth) aren't part of this.  Linking to the disambiguation page just makes it seem like any of them could be it, which is not true.  There is a very specific person that they are referring to in this case. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 00:10, 1 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: My bad, didn't notice it mentioning Talos specifically in the text. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:35, 1 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image Post-Processing ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;...with regards to [[File:SR-book-King_Olaf's_Verse_01.png‎|100px]], you seemed curious on my approach.&lt;br /&gt;
&amp;lt;br/&amp;gt;I started with the screenshots I had incorrectly added to [[Lore:King_Olaf's_Verse]] and cropped out the scribbles that we needed. Then I removed all colors and manually edited the few black pixels that were not font (shadows &amp;amp;ct from the image). For the fonts that were directed up and right, I rotated the image by 4 or 5 degrees, and skewed to top over by about 50 pixels so it looked fairly perpendicular around the corners. Then I changes the perspective until the sheet looked mostly flat; stitched the first and second scribbled out text to two files and saved the image as png after replacing all white-tones as transparent.&lt;br /&gt;
&amp;lt;sup&amp;gt;[[User talk:QuNybble|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;QuNybble talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 1624, 02Feb2013(MDT)&lt;br /&gt;
&lt;br /&gt;
: Wow, a lot of work. I had wondered if you had somehow extracted it, rather than manually cropping and editing the screenshots. Nice job! —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:28, 2 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== [[Dragonborn:Black Book|Black Book]] quest images ==&lt;br /&gt;
&lt;br /&gt;
I've come across The Winds of Change book and am in that quest. I was wondering if some images of the places these books transport you to when they are activated would be wanted.  [http://img198.imageshack.us/img198/1938/dbquestblackbookthewind.jpg SAMPLE]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[User:Snowolf69|Snowolf69]] ([[User talk:Snowolf69|talk]]) 05:45, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I'm sure they'd look good on the quest pages. If we make proper place pages as well (which would be slightly redundant), we'd need images like that. I've already uploaded a few Apocrypha images, which are displayed on [[Lore:Apocrypha]]. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:46, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I don't think they would be redundant.  I think we need individual place pages for each of the black books. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 17:47, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: I remember similar issues over place vs. quest appearing before. How to treat walkthroughs and such. I don't remember the outcome though. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:51, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::: I have only accessed one black book, The Winds of Change, but would any more information about each of them be necessary or is there already a page for each of them (not a lore page)? As in where to find them, what happens when you read them, what perks they give, etc.  - [[User:Snowolf69|Snowolf69]] ([[User talk:Snowolf69|talk]]) 23:16, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::: No, not a central Dragonborn page. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:26, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skaal Prerelease image ==&lt;br /&gt;
&lt;br /&gt;
Why remove the prerelease image? It is honestly a really good image, and it fits well on the page. Is there any reason we CAN'T use it? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:15, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Pre-release images aren't a true representation of a subject. Only in-game images are used as they are &amp;quot;true&amp;quot; depictions of a subject. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:21, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: The image also doesn't match our image standards, nor does it have preferable copyright licensing. It should be easy enough to take a similar image. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 18:30, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Maps on lore pages ==&lt;br /&gt;
&lt;br /&gt;
When the place in question doesn't appear on the maps, and when there is an actual image of the place to use, why shouldn't we show the actual location, rather than a useless map that has no bearing on the subject of the article? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 00:53, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: The Skyrim map ''does'' show Pale Pass. Perhaps replacing the Cyrodiil map with the Skyrim one, and the Skyrim map with the in-game image would be okay? Just something to break up that wall of text. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:56, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::That's a fair compromise. Though I think that the main image should be a focused image of the subject. Maybe replace the Cryodiil one with the in-game image and leave the skyrim one where it is? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 00:58, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Usually the map is displayed at the top, but since the location is cross-border, moving the map lower down wouldn't be a bad idea. I'll make the change. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 01:06, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;the&amp;quot; skaal village vs skaal village. ==&lt;br /&gt;
&lt;br /&gt;
The game is very inconsistent on this matter.  Here are the references I used in making my decision.&lt;br /&gt;
With 'The'&lt;br /&gt;
*{{CSList|game=SR|formid=DB019c08}} (RR guards, not a Skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB0209f6}} (glover mallory, not a skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB020a04}} (glover mallory, not a skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB026c73}} (Hilund, not a skaal)&lt;br /&gt;
Without 'the'&lt;br /&gt;
*{{CSList|game=SR|formid=DB01bbe7}} (Morwen, one of the skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB023fd1}} (Councilor Morvayn, not a skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB027f92}} (Baldor Iron-Shaper, skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB02b6fe}} (Gjalund Salt-Sage, not a skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB02bac4}} (Geldis, not a skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB02bad3}} (Storn, skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB02c051}} (Nikulas, skaal)&lt;br /&gt;
*{{CSList|game=SR|formid=DB039dcf}} (Gjalund Salt-Sage, not a skaal)&lt;br /&gt;
&lt;br /&gt;
The Evidence is pretty clear.  4 use 'the' 8 do not, and EVERY one of the people who use the aren't a skaal, about half of the ones that don't use it are members of the skaal.  The skaal call is Skaal Village, no The, it is very clear that is the correct usage. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 21:22, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: That's very odd. I'd still recommend including the &amp;quot;the&amp;quot;, simply for clarity and grammatical correctness. I wonder how it's used in Bloodmoon? —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:28, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I haven't checked bloodmoon, but I don't think we should use it.  We had this issue with a few other places, and the decision was to go with the most common usage in the most recently released version of the game.  The fact that the NONE of the skaal refer to it as &amp;quot;the&amp;quot; skaal village is a key point for me. They don't use it to refer to their own village, and I don't think we should either. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 21:30, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: I don't think it's a question of which one is correct. Both are acceptable, but adding the &amp;quot;the&amp;quot; gives it a more formal title. See [[Lore:Goldbrand]], [[Lore:Pale Pass]] and [[Lore:Lord Lovidicus]] as examples. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:35, 14 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Rename tag ==&lt;br /&gt;
&lt;br /&gt;
Hey, Lego. I'm just curious why you're putting rename tags on things when you have permission to move them yourself. As I recall, we only created that tag for people who didn't have permission. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:29, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Laziness, mostly, and also to see if anyone objects. With [[Lore:Jorunn the Skald-King (book)]], I was about to create an [[Online:Jorunn the Skald-King (book)|Online article]] and wasn't actually planning to make the move, but I added a tag for future reference. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:35, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Hahaha, okay, that works. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:37, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Irrelevancy  ==&lt;br /&gt;
&lt;br /&gt;
How do you consider [[:File:SR-flora-Mammoth Cheese.jpg|this image]] irrelevant to a location that contains multiple instances of the item? There are three of them at this site, this is an image of one. Please help me understand your logic. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:50, 20 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: We don't include random images of flora on a page just because the plant can be found at that place. Similarly, a generic image of mammoth cheese is not relevant on an unrelated place page. The mammoth cheese image is for use as a &amp;quot;flora&amp;quot; image whenever it gets its own page/entry. If it were to be displayed anywhere else, it would be [[Skyrim:Giant's Grove]], since I think that's where I took the shot. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 18:08, 20 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It isn't some random flora, mammoth cheese is quite rare, there are only five locations where it is found. The location of the image is the only thing, as I can see that Gulden's Rock has no snow. Dwarfmp has suggested taking the same image, but at that location to make it better fit. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:20, 20 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MW:Guards split tag ==&lt;br /&gt;
&lt;br /&gt;
Hey, Legoless. I wanted to shoot a question past you about [[MW:Guards]] and the split tag, since you were an active part of the short lived discussion a year ago on it. Is a split necessary, in the page's current state, do you think, or is it fine like it is? [[User:Jo'Sakhar|&amp;lt;font color=&amp;quot;#CD853F&amp;quot;&amp;gt;'''Jo'Sakhar'''&amp;lt;/font&amp;gt;]]&amp;amp;#10138;&amp;lt;sup&amp;gt;[[User talk:Jo'Sakhar|&amp;lt;font color=&amp;quot;DEB887&amp;quot;&amp;gt;'''talk to me'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:54, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I've responded on the [[Morrowind talk:Guards|talk page]]. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:05, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonborn Map Icons ==&lt;br /&gt;
&lt;br /&gt;
I noticed you were the one who uploaded the map icons, found [[:Category:Skyrim-Icons-Map|here]] with the other Skyrim map icons.  Is there a reason they're all grey instead of white?  They don't appear that way in the game, and it makes the icons look out of place when used side-by-side with standard Skyrim icons, such as on [[Dragonborn:Places]].  It's easy to fix, I was just wondering if there was some reason we wanted these to be a different color from the rest of them. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 02:53, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: They were taken from the leaked files and uploaded before Dragonborn's release. They should be changed to white. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:42, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Fact tag ==&lt;br /&gt;
&lt;br /&gt;
Hey, I wanted to just let you know why I removed it in the first place.  I removed it because the Sovngarde article (which is linked in that sentence) states specifically that it is a plane of Aetherius. If this is possibly incorrect, the fact tag needs to be added at the Sovngarde article, not in a sentence that links to it. I re-removed the fact tag, but if it really needs a source (I haven't looked into it too much), then we should add the tag to the main article.  Hopefully that all made sense and wasn't too redundant :P [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 16:50, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: That statement seems unlikely and requires a reference. The [[Lore:Sovngarde]] article was created after that fact tag was in place, so it is hardly a reliable source. Fact tags should only be removed if a reference is provided. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:55, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::The point is that the reference in this sentence IS the article. Therefore, the fact tag needs to be provided at the article itself, not any page that happens to use information from the article. That's the standard procedure for sources on wikis.  I'm not saying the fact tag is removed entirely, but I'm moving it to the Sovngarde article. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 16:58, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: It would still be good to have a reference on the [[Lore:Aetherius]] page. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:59, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Possibly, but I don't think it needs a fact tag in the middle of the sentence like that.  If we DO find a reference, we could add it, but as it stands, I think it is fine. If someone is interested in it, they check out the sovngarde article, and they see the citation needed there. After I finish with linking the gods to the actual articles on those gods, I'll look around to see if I can find a reference for it.. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 17:03, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::: The fact tag lets readers know that the sentence might be false, which I have a feeling it might be. There's no harm in keeping it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:10, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I looked into it. It's accurate.  The quest log from the [[Skyrim:Sovngarde (quest)|Sovngarde]] quest states &amp;quot;I've passed through Alduin's portal into Sovngarde, the realm of Aetherius where the souls of Nord heroes go to feast and battle until the final reckoning. Now to find Alduin and defeat him once and for all.&amp;quot; [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 17:17, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::: Hm, nice of them to clarify in Skyrim. I guess everything's fine then. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:40, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Just saying the Fact tag no longer gets transcluded when added, so the noinclude tags aren't needed anymore, for future reference. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:49, 2 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== House Sadras article ==&lt;br /&gt;
&lt;br /&gt;
Hi, as you've probably noticed I've been tidying up the Great House articles with new 4th Era info. House Sadras is the only 4th Era Great House without an article, so I've attempted to start one at [[User:Enodoc/Sandbox]]. As you claim [[:Category:Loremasters|Loremastery]], I was wondering if you'd be able to give it a look over, and make any edits you deem necessary. Thanks, [[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:44, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Looks perfect to me, although a bit small. Shame we have so little information to go on. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:54, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. Am I right in thinking we have, essentially, no more than a name? I don't think there's much more I can extrapolate to make it any longer without going too far into speculation.&lt;br /&gt;
::Also, as a side question, on Fable Wiki we have a SpecialPage for article creation called ''Special:CreatePage'', which this wiki does not have. Would I then just need to navigate to '''Lore:House Sadras''' and start from there? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 22:46, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: That's all the info that I'm aware of. To create the page, follow [http://www.uesp.net/w/index.php?title=Lore:House_Sadras&amp;amp;action=edit this link]. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:58, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks. It's done  :)  &amp;amp;nbsp;  [[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:17, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Last Dragonborn&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Someone started a short spree of &amp;quot;the Dovahkiin&amp;quot; to &amp;quot; the Last Dragonborn&amp;quot; the other day, I was wondering if you had noticed that. My question is, what exactly is preferred? In my opinion, I think it's a useless change, and maybe even a worse change. Suppose we could debate the lore, but I think you know what I mean and agree, seeing as you're supposed to be the Lore master :) ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 23:05, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I always prefer to use &amp;quot;the Last Dragonborn&amp;quot;, with all subsequent instances as simply &amp;quot;the Dragonborn&amp;quot;. &amp;quot;Dovahkiin&amp;quot; is a general title and a word in the Dragon Language, so it's not ideal. I'd agree with the change. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:10, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Really? Prophecy aside, we can't really be sure if it's the last dragonborn, some say the prophecy was that Alduin would destroy the world, which is why you were the last dragonborn. I thought &amp;quot;Dovahkiin&amp;quot; was a name given to Tiber Septim and you, no-one else, and that in such case, it would also be rather clear who was meant. Just &amp;quot;Dragonborn&amp;quot; is of course too vague ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 23:14, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Miraak also refers to the player as the Last Dragonborn. Not sure what &amp;quot;Dovahkiin&amp;quot; has to do with Tiber Septim either - maybe you're thinking of &amp;quot;Ysmir&amp;quot;? —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:19, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I thought the Greybeards referred to Tiber Septim as the Dovahkiin, as they do the player. Of course that just means Dragonborn, but I don't think they called anyone else Dovahkiin, nor do other people other than the dragons use the term. I guess I could be wrong ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 23:26, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Arngier who is the only one to really talk only calls you Dovahkiin during the greeting thing, every other time he calls you Dragonborn. ''&amp;quot;Lingrah krosis saraan Strundu'ul, voth nid balaan klov praan nau. Naal Thu'umu, mu ofan nii nu, Dovahkiin, naal suleyk do Kaan, naal suleyk do Shor, ahrk naal suleyk do Atmorasewuth. Meyz nu Ysmir, Dovahsebrom. Dahmaan daar rok.&amp;quot;'' which is apparently the same words he used with Tiber Septim ''&amp;quot;We spoke the traditional words of greeting to a Dragonborn who has accepted our guidance. The same words were used to greet the young Talos, when he came to High Hrothgar, before he became the Emperor Tiber Septim.&amp;quot;'' I was under the impression that Dovahkiin simply meant Dragonborn in the Dragons language, guards say &amp;quot;In the ancient tongue, you are Dovahkiin - Dragonborn!&amp;quot; The rest of the greybeards call you Dovahkiin but that is the only word they ever say I think. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 01:43, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I got the impression that &amp;quot;the Last Dragonborn&amp;quot; really just means the last ''so far'', not that there will never be another Dragonborn ever again.  It is somewhat awkwardly worded if you think about it that way, but I think we have no real reason to believe that the player is ''literally'' the last Dragonborn there will ever be ever.  Oh, it's worth noting that guards in every city will also call you Dovahkiin if you've beaten the main quest, so it's not just Greybeards and dragons who know the word. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 02:15, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::: I think the player is quite literally the last. [[Lore:The Book of the Dragonborn|''The Book of the Dragonborn'']] talks about the &amp;quot;advent of the Last Dragonborn&amp;quot; as part of the Prophecy of the Dragonborn. Miraak also uses it as a title in dialogue, which wouldn't make sense if it meant &amp;quot;last&amp;quot; as in &amp;quot;newest&amp;quot;. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:33, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}} There is heavy intonation on you being the Last Dragonborn, as every time it is used in this context, it is capitalized. The prophecy from Alduin's wall and the book, ''&amp;quot;The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.&amp;quot;'', Esbern talking about the carvings in Sky Haven Temple ''&amp;quot;Now they kneel, their ancient mission fulfilled, as the Last Dragonborn contends with Alduin at the end of time.&amp;quot;'' Then with Dragonborn DLC we have ''&amp;quot;And so the First Dragonborn meets the Last Dragonborn at the summit of Apocrypha.&amp;quot;'', and ''&amp;quot;Join the Last Dragonborn in his destruction.&amp;quot;'' both by Miraak. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:33, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.&amp;quot;'' and ''&amp;quot;Now they kneel, their ancient mission fulfilled, as the Last Dragonborn contends with Alduin at the end of time.&amp;quot;'' How do you know these quotes are a reference to you? As far as I know it is not yet the end of time. After defeating Alduin you are told he was probably sent to the end of time to fulfill his destiny. Seems like a Dragonborn at the end of time would be more likely to be the Last Dragonborn. Also the quotes from Miraak ''&amp;quot;And so the First Dragonborn meets the Last Dragonborn at the summit of Apocrypha.&amp;quot;'' and ''&amp;quot;Join the Last Dragonborn in his destruction.&amp;quot;'' how can we be sure these are reliable? According to Miraak the 'Last Dragonborn' was going to die and he was going to be free to return to Tamriel. He was wrong... &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 20:58, 7 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: There's no reason to question the reliability of the prophecy in Sky Haven Temple. It's obviously referencing the player. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:04, 7 March 2013 (GMT)&lt;br /&gt;
:::I agree with the change, as well. Not just because this is obviously the Last Dragonborn(they only exist because Akatosh needed them to seal the barriers and defeat Alduin. Check and check), but because Bethesda themselves have called the player character as such.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 22:06, 8 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Udefrykte&amp;diff=1138703</id>
		<title>Skyrim:Udefrykte</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Udefrykte&amp;diff=1138703"/>
		<updated>2013-03-02T18:48:14Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1138698 by Barenjager (talk) unneeded/not used here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Summary&lt;br /&gt;
|loc=[[Skyrim:Dawnstar_Sanctuary|Dawnstar Sanctuary]]&lt;br /&gt;
|refid=0003E40E&lt;br /&gt;
|baseid=000AFBA2&lt;br /&gt;
|type=Frost Troll&lt;br /&gt;
|species=Troll&lt;br /&gt;
|speciescat=none&lt;br /&gt;
|level=22&lt;br /&gt;
|class=Predator&lt;br /&gt;
|health=460&lt;br /&gt;
|magicka=0&lt;br /&gt;
|faction={{Faction|Creature Faction}}; {{Faction|Troll Faction}}; {{Faction|dunDawnstarSanctuaryGuardianFaction}}&lt;br /&gt;
|image=SR-creature-Udefrykte.jpg&lt;br /&gt;
|imgdesc=The Udefrykte&lt;br /&gt;
|drops=&lt;br /&gt;
|soul=Common&lt;br /&gt;
|class_details=[[Skyrim:EncClassAnimalPredator|EncClassAnimalPredator]]&lt;br /&gt;
|skills='''[[Skyrim:Block|Block]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|stamina=230&lt;br /&gt;
}}&lt;br /&gt;
The '''Udefrykte''' is a unique [[Skyrim:Frost_Troll|frost troll]] found in the ice cave portion of [[Skyrim:Dawnstar_Sanctuary|Dawnstar Sanctuary]] during the [[Skyrim:Dark_Brotherhood|Dark Brotherhood]] quest [[Skyrim:The Cure for Madness|The Cure for Madness]].&lt;br /&gt;
&lt;br /&gt;
The Udefrykte has a set level of 22; therefore, it may be advisable for lower-level characters to sneak past it. If the player plans on taking on the Udefrykte, strong [[Skyrim:Fire Damage|fire]] spells, scrolls, or a weapon with a strong fire enchantment are recommended. Like all other trolls, it has the ability to regenerate health over time, so it is better to kill it as quickly as possible without giving it a chance to heal significantly.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
{{Quest Link|The Cure for Madness}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Other creatures similar in concept and spelling include the [[Bloodmoon:The Udyrfrykte|Udyrfrykte]] from Bloodmoon, and the [[Oblivion:Uderfrykte Matron|Uderfrykte Matron]] from Oblivion.&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_White_Phial_(quest)&amp;diff=1138691</id>
		<title>Skyrim:The White Phial (quest)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_White_Phial_(quest)&amp;diff=1138691"/>
		<updated>2013-03-02T18:34:22Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* The Crack in the Plan */ a little wordy and sort of opinionated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Rpeh&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=Alfwyn&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{DEFAULTSORT:White Phial, The}}{{Trail|Quests|Side Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Nurelion|Nurelion]] in [[Skyrim:The White Phial (place)|The White Phial]], [[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|Reward=5 septims, followed by 500 septims&lt;br /&gt;
|Prev=None&lt;br /&gt;
|Next=[[Skyrim:Repairing the Phial|Repairing the Phial]]&lt;br /&gt;
|Loc=[[Skyrim:Windhelm|Windhelm]], [[Skyrim:Forsaken Cave|Forsaken Cave]]&lt;br /&gt;
|Image=SR-quest-The White Phial.jpg&lt;br /&gt;
|ImgDesc=In a secret room, the White Phial stands on a pedestal&lt;br /&gt;
|description=Retrieve a legendary artifact to cure an [[Skyrim:Nurelion|alchemist]] in [[Skyrim:Windhelm|Windhelm]] of his terminal illness.&lt;br /&gt;
|ID=MS12&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Talk to [[Skyrim:Nurelion|Nurelion]] in his [[Skyrim:Windhelm|Windhelm]] store.&lt;br /&gt;
# Retrieve the White Phial from [[Skyrim:Forsaken Cave|Forsaken Cave]].&lt;br /&gt;
# Return the Phial to Nurelion.&lt;br /&gt;
# Talk to his assistant, [[Skyrim:Quintus Navale|Quintus Navale]], for your final reward.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===His Last Hope===&lt;br /&gt;
Talk to [[Skyrim:Nurelion|Nurelion]] in his apothecary shop, [[Skyrim:The White Phial (place)|The White Phial]], in [[Skyrim:Windhelm|Windhelm]]. He will explain that he is in the last stages of a fatal illness but that he has tracked down a legendary artifact that may be able to save him. The White Phial has been his life's obsession, to the extent that he even named his store after it, and now he believes that only the phial can save him. Nurelion's research has uncovered the current location of the phial: it lies inside [[Skyrim:Forsaken Cave|Forsaken Cave]]. He gives you [[Skyrim:Nurelion%27s_Mixture#Nurelion.27s_Mixture|a special mixture]] that he believes is necessary to obtain the phial.&lt;br /&gt;
&lt;br /&gt;
===The Forsaken===&lt;br /&gt;
[[Skyrim:Forsaken Cave|Forsaken Cave]] isn't far from Windhelm. Head west from the city and follow the valley and you will come to the cave before long. Unfortunately, the cave is filled with [[Skyrim:Draugr|Draugr]], so be on your guard. Before the final room with a cauldron, there are two sets of stairs leading to a chest. On the staircase to the right there is a [[Skyrim:Word_Wall|Word Wall]]. Fight your way through to a room with an empty cauldron. Pour Nurelion's potion into the cauldron to activate it.  Now it will display as being filled with a bubbling green liquid and a stone door will open to reveal a hidden room that contains the phial. Take it, and head back to Nurelion in Windhelm.&lt;br /&gt;
&lt;br /&gt;
===The Crack in the Plan===&lt;br /&gt;
[[File:SR-item-Cracked White Phial.jpg|right|thumb|Cracked White Phial]]Unfortunately the phial is cracked, meaning it will no longer work. Nurelion will be furious and blame you for its state, before giving you a derisory five septims and dejectedly going to bed. Talk to his assistant, [[Skyrim:Quintus Navale|Quintus Navale]], who will be more sympathetic. If you choose either dialogue option, he will hand you an additional 500 septims as a more appropriate reward.  If you manage to talk with Quintus before he talks with you he will award you 500 septims, and then speak with you again immediately afterwards resulting in an additional 500 septims.&lt;br /&gt;
&lt;br /&gt;
After you have completed the quest, Nurelion will then go to his bed and cannot be woken up, as he is &amp;quot;asleep and dying&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All is not yet lost for Nurelion, however, as his assistant [[Skyrim:Repairing the Phial|refuses to give up hope]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* At the completion of the quest, even when &amp;quot;asleep and dying&amp;quot; on his bed, you can still hear Nurelion continuing his standard dialog about not liking loiterers and those who gawk at his goods.  This occurs when you are standing in the shop downstairs and you can hear him going on about it (though faintly, since his bed is upstairs a moderate distance away).&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|The phial can disappear if player leaves dungeon without taking it|OSP|1.4}}&lt;br /&gt;
{{Bug|The White Phial will not start properly if player already has a briar heart in their inventory|OSP|1.4}}&lt;br /&gt;
{{Bug|It is possible to receive double the amount that Quintus gives you as a reward from 500 to 1000 septims. Often when the player finishes the initial dialogue with Nurelion too quickly (without exiting during middle of the dialogue), he will repeat the same dialogue if the player does not exit the second dialogue, which would result in a duplication of the 500 septims rewarded.|vn=1}}&lt;br /&gt;
{{Bug|If you already have (at least) 2 briarhearts on your inventory it will become a quest item forever and will be impossible to use it on the alchemy table or drop them. You can eat them.|vn=1}}&amp;lt;!-- (This wasn't tested with the others ingredients from the list).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|10||The alchemist of Windhelm, Nurelion, has asked me to find the legendary White Phial for him. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Retrieve the White Phial&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring the Phial to Nurelion&lt;br /&gt;
|21||{{Quest Comment|Objective is assigned}}: Speak to Quintus&lt;br /&gt;
|100|Yes|I retrieved the White Phial for Nurelion, but it was damaged beyond repair. His assistant, Quintus, still paid me my reward, though.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Grazelands&amp;diff=1137470</id>
		<title>Morrowind:Grazelands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Grazelands&amp;diff=1137470"/>
		<updated>2013-03-01T12:13:24Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1137469 by 91.213.108.162 (talk) same as before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;cleanspace&amp;gt;&lt;br /&gt;
{{#define:description|The pastures in northeastern [[Morrowind:Vvardenfell|Vvardenfell]].}}&lt;br /&gt;
{{#save:description}}&lt;br /&gt;
&amp;lt;/cleanspace&amp;gt;{{Trail|Places|Regions}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:MW-place-Grazelands.jpg|thumb|right|A typical scene in the Grazelands]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW-place-Tel Vos.jpg|thumb|right|The tower of Tel Vos]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW-place-Ahemmusa Camp.jpg|thumb|right|The Ahemmusa Camp]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|[[Image:MW_Map_Grazelands.jpg|thumb|left|250px|Map of the Grazelands]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Morrowind Weather|align=left|width=75|region=Grazelands|color=#FFB120&lt;br /&gt;
|clear=30&lt;br /&gt;
|cloudy=40&lt;br /&gt;
|foggy=5&lt;br /&gt;
|overcast=5&lt;br /&gt;
|rain=10&lt;br /&gt;
|thunder=10&lt;br /&gt;
}}&lt;br /&gt;
|}{{Lore:Grazelands}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
There are relatively few ruins in this region. The only significant [[Morrowind:Dwemer Ruins|Dwemer site]] is  the fabled [[Morrowind:Nchuleft|Nchuleft]], and the only [[Morrowind:Daedric Shrines|Daedric ruin]] is [[Morrowind:Kushtashpi|Kushtashpi]] in the far north. Dunmer strongholds include [[Morrowind:Falensarano|Falensarano]] in the south, and [[Morrowind:Indoranyon|Indoranyon]], in the central east, near the coast. They are both worth investigating, but be wary of Daedra worshippers and Bandits.&lt;br /&gt;
{{newLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
A list of quests that take are related to the Grazelands region, [[Morrowind:Vvardenfell|Vvardenfell]], [[Morrowind:Morrowind|Morrowind]].&lt;br /&gt;
====[[Morrowind:Main Quest|Main Quest]]====&lt;br /&gt;
* {{Quest Link|Ahemmusa Nerevarine}}&lt;br /&gt;
* {{Quest Link|Zainab Nerevarine}}&lt;br /&gt;
====[[Morrowind:House_Hlaalu#House_Hlaalu_Quests|House Hlaalu]]====&lt;br /&gt;
* {{Quest Link|Ashlander Ebony}}&lt;br /&gt;
====[[Morrowind:House Telvanni#House Telvanni Quests|House Telvanni]]====&lt;br /&gt;
* {{Quest Link|Mission to Nchuleft}}&lt;br /&gt;
====[[Morrowind:Fighters Guild#Fighters Guild Quests|Fighters Guild]]====&lt;br /&gt;
* {{Quest Link|The Dissapla Mine}}&lt;br /&gt;
====[[Morrowind:Mages Guild|Mages Guild]]====&lt;br /&gt;
*{{Quest Link|Soul of an Ash Ghoul}}&lt;br /&gt;
===[[Morrowind:Imperial Cult#Imperial Cult Quests|Imperial Cult]]===&lt;br /&gt;
* {{Quest Link|Ring in Darkness}}&lt;br /&gt;
===[[Morrowind:Miscellaneous Quests|Miscellaneous]]===&lt;br /&gt;
* {{Quest Link|Dreams of a White Guar}}&lt;br /&gt;
* {{Quest Link|Girith's Stolen Hides}}&lt;br /&gt;
* {{Quest Link|Marsus Tullius' Missing Hides}}&lt;br /&gt;
* {{Quest Link|Trade Mission to the Zainab}}&lt;br /&gt;
* {{Quest Link|Widowmaker (quest)}}&lt;br /&gt;
====[[Morrowind:Vampires#Vampire Quests|Vampiric]]====&lt;br /&gt;
* {{Quest Link|A Cure for Vampirism}}&lt;br /&gt;
==Places==&lt;br /&gt;
====Smaller Towns====&lt;br /&gt;
*{{Place Link|Tel Vos}}&lt;br /&gt;
*{{Place Link|Vos}}&lt;br /&gt;
&lt;br /&gt;
====Camps====&lt;br /&gt;
*{{Place Link|Ahemmusa Camp}}&lt;br /&gt;
*{{Place Link|Elanius Camp}}&lt;br /&gt;
*{{Place Link|Massahanud Camp}}&lt;br /&gt;
*{{Place Link|Salit Camp}}&lt;br /&gt;
*{{Place Link|Yakaridan Camp}}&lt;br /&gt;
*{{Place Link|Zainab Camp}}&lt;br /&gt;
&lt;br /&gt;
====Ancestral Tombs====&lt;br /&gt;
*{{Place Link|Andalor Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Aralen Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Favel Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Ienith Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Nerano Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Sethan Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Thiralas Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Venim Ancestral Tomb}}&lt;br /&gt;
&lt;br /&gt;
====Caves====&lt;br /&gt;
*{{Place Link|Dubdilla}}&lt;br /&gt;
*{{Place Link|Nallit}}&lt;br /&gt;
*{{Place Link|Nammu}}&lt;br /&gt;
*{{Place Link|Pulk}}&lt;br /&gt;
*{{Place Link|Sanit}}&lt;br /&gt;
*{{Place Link|Yakin}}&lt;br /&gt;
====Daedric Ruins====&lt;br /&gt;
*{{Place Link|Kushtashpi}}&lt;br /&gt;
&lt;br /&gt;
====Dunmer Fortresses====&lt;br /&gt;
*{{Place Link|Falensarano}}&lt;br /&gt;
&lt;br /&gt;
====Dwemer Ruins====&lt;br /&gt;
*{{Place Link|Nchuleft}}&lt;br /&gt;
&lt;br /&gt;
====Inns and Taverns====&lt;br /&gt;
*{{Place Link|Varo Tradehouse}}&lt;br /&gt;
&lt;br /&gt;
====Mines====&lt;br /&gt;
*{{Place Link|Dissapla Mine}}&lt;br /&gt;
*{{Place Link|Massama Cave}}&lt;br /&gt;
*{{Place Link|Mudan-Mul Egg Mine (place)}}&lt;br /&gt;
*{{Place Link|Sinamusa Egg Mine}}&lt;br /&gt;
*{{Place Link|Sinarralit Egg Mine}}&lt;br /&gt;
&lt;br /&gt;
====Ships====&lt;br /&gt;
*{{Place Link|Falvillo's Endeavor}}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name!![[File:GenderIcon.png|Gender]]!!Race!!Class!!Faction!!Level!!Health!!Magicka!!Alarm!!Fight!!Location!!Notes&lt;br /&gt;
{{NPC Data|Adaishah Ahanidiran}}||[10,6] ||&lt;br /&gt;
{{NPC Data|Ansu Senatbael}}||[9,12] ||&lt;br /&gt;
{{NPC Data|Ashamanu}}||[8,15] ||&lt;br /&gt;
{{NPC Data|Athanden Girith}}||[10,15] ||&lt;br /&gt;
{{NPC Data|Benudni Ilurnubishpal}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Elibael Puntumisun}}||[11,6] ||&lt;br /&gt;
{{NPC Data|Emul-Ran}}||[11,15] ||&lt;br /&gt;
{{NPC Data|Iveri Llothri}}||[11,10] ||&lt;br /&gt;
{{NPC Data|Kashtes Ilabael}}||[11,15] ||&lt;br /&gt;
{{NPC Data|Manirai Mirshamammu}}||[8,16] ||&lt;br /&gt;
{{NPC Data|Musan Zaintashara}}||[9,5] ||[[Morrowind:Trainers|Trainer]]&lt;br /&gt;
{{NPC Data|Ranmir the Seal}}||[9,16] ||&lt;br /&gt;
{{NPC Data|Shin Assemmus}}||[10,6] ||&lt;br /&gt;
{{NPC Data|Shipal Zansatanit}}||[11,6] ||[[Morrowind:Trainers|Trainer]]&lt;br /&gt;
{{NPC Data|Shishi Yanumibaal}}||[8,16] ||&lt;br /&gt;
{{NPC Data|Shullay Malman-Ammu}}||[9,5] ||&lt;br /&gt;
{{NPC Data|Yanabani Ashushshirari}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Yanibi Adur-Dan}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Zabi Adidshina}}||[9,12] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in &amp;quot;giant enemies&amp;quot;. The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.&lt;br /&gt;
&lt;br /&gt;
{{Regions of Vvardenfell}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Grazelands&amp;diff=1137468</id>
		<title>Morrowind:Grazelands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Grazelands&amp;diff=1137468"/>
		<updated>2013-03-01T12:11:54Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1137467 by 218.202.219.66 (talk) unexplained deletion/nonsense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;cleanspace&amp;gt;&lt;br /&gt;
{{#define:description|The pastures in northeastern [[Morrowind:Vvardenfell|Vvardenfell]].}}&lt;br /&gt;
{{#save:description}}&lt;br /&gt;
&amp;lt;/cleanspace&amp;gt;{{Trail|Places|Regions}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:MW-place-Grazelands.jpg|thumb|right|A typical scene in the Grazelands]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW-place-Tel Vos.jpg|thumb|right|The tower of Tel Vos]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW-place-Ahemmusa Camp.jpg|thumb|right|The Ahemmusa Camp]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|[[Image:MW_Map_Grazelands.jpg|thumb|left|250px|Map of the Grazelands]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Morrowind Weather|align=left|width=75|region=Grazelands|color=#FFB120&lt;br /&gt;
|clear=30&lt;br /&gt;
|cloudy=40&lt;br /&gt;
|foggy=5&lt;br /&gt;
|overcast=5&lt;br /&gt;
|rain=10&lt;br /&gt;
|thunder=10&lt;br /&gt;
}}&lt;br /&gt;
|}{{Lore:Grazelands}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
There are relatively few ruins in this region. The only significant [[Morrowind:Dwemer Ruins|Dwemer site]] is  the fabled [[Morrowind:Nchuleft|Nchuleft]], and the only [[Morrowind:Daedric Shrines|Daedric ruin]] is [[Morrowind:Kushtashpi|Kushtashpi]] in the far north. Dunmer strongholds include [[Morrowind:Falensarano|Falensarano]] in the south, and [[Morrowind:Indoranyon|Indoranyon]], in the central east, near the coast. They are both worth investigating, but be wary of Daedra worshippers and Bandits.&lt;br /&gt;
{{newLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
A list of quests that take are related to the Grazelands region, [[Morrowind:Vvardenfell|Vvardenfell]], [[Morrowind:Morrowind|Morrowind]].&lt;br /&gt;
====[[Morrowind:Main Quest|Main Quest]]====&lt;br /&gt;
* {{Quest Link|Ahemmusa Nerevarine}}&lt;br /&gt;
* {{Quest Link|Zainab Nerevarine}}&lt;br /&gt;
====[[Morrowind:House_Hlaalu#House_Hlaalu_Quests|House Hlaalu]]====&lt;br /&gt;
* {{Quest Link|Ashlander Ebony}}&lt;br /&gt;
====[[Morrowind:House Telvanni#House Telvanni Quests|House Telvanni]]====&lt;br /&gt;
* {{Quest Link|Mission to Nchuleft}}&lt;br /&gt;
====[[Morrowind:Fighters Guild#Fighters Guild Quests|Fighters Guild]]====&lt;br /&gt;
* {{Quest Link|The Dissapla Mine}}&lt;br /&gt;
====[[Morrowind:Mages Guild|Mages Guild]]====&lt;br /&gt;
*{{Quest Link|Soul of an Ash Ghoul}}&lt;br /&gt;
===[[Morrowind:Imperial Cult#Imperial Cult Quests|Imperial Cult]]===&lt;br /&gt;
* {{Quest Link|Ring in Darkness}}&lt;br /&gt;
===[[Morrowind:Miscellaneous Quests|Miscellaneous]]===&lt;br /&gt;
* {{Quest Link|Dreams of a White Guar}}&lt;br /&gt;
* {{Quest Link|Girith's Stolen Hides}}&lt;br /&gt;
* {{Quest Link|Marsus Tullius' Missing Hides}}&lt;br /&gt;
* {{Quest Link|Trade Mission to the Zainab}}&lt;br /&gt;
* {{Quest Link|Widowmaker (quest)}}&lt;br /&gt;
====[[Morrowind:Vampires#Vampire Quests|Vampiric]]====&lt;br /&gt;
* {{Quest Link|A Cure for Vampirism}}&lt;br /&gt;
==Places==&lt;br /&gt;
====Smaller Towns====&lt;br /&gt;
*{{Place Link|Tel Vos}}&lt;br /&gt;
*{{Place Link|Vos}}&lt;br /&gt;
&lt;br /&gt;
====Camps====&lt;br /&gt;
*{{Place Link|Ahemmusa Camp}}&lt;br /&gt;
*{{Place Link|Elanius Camp}}&lt;br /&gt;
*{{Place Link|Massahanud Camp}}&lt;br /&gt;
*{{Place Link|Salit Camp}}&lt;br /&gt;
*{{Place Link|Yakaridan Camp}}&lt;br /&gt;
*{{Place Link|Zainab Camp}}&lt;br /&gt;
&lt;br /&gt;
====Ancestral Tombs====&lt;br /&gt;
*{{Place Link|Andalor Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Aralen Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Favel Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Ienith Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Nerano Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Sethan Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Thiralas Ancestral Tomb}}&lt;br /&gt;
*{{Place Link|Venim Ancestral Tomb}}&lt;br /&gt;
&lt;br /&gt;
====Caves====&lt;br /&gt;
*{{Place Link|Dubdilla}}&lt;br /&gt;
*{{Place Link|Nallit}}&lt;br /&gt;
*{{Place Link|Nammu}}&lt;br /&gt;
*{{Place Link|Pulk}}&lt;br /&gt;
*{{Place Link|Sanit}}&lt;br /&gt;
*{{Place Link|Yakin}}&lt;br /&gt;
====Daedric Ruins====&lt;br /&gt;
*{{Place Link|Kushtashpi}}&lt;br /&gt;
&lt;br /&gt;
====Dunmer Fortresses====&lt;br /&gt;
*{{Place Link|Falensarano}}&lt;br /&gt;
&lt;br /&gt;
====Dwemer Ruins====&lt;br /&gt;
*{{Place Link|Nchuleft}}&lt;br /&gt;
&lt;br /&gt;
====Inns and Taverns====&lt;br /&gt;
*{{Place Link|Varo Tradehouse}}&lt;br /&gt;
&lt;br /&gt;
====Mines====&lt;br /&gt;
*{{Place Link|Dissapla Mine}}&lt;br /&gt;
*{{Place Link|Massama Cave}}&lt;br /&gt;
*{{Place Link|Mudan-Mul Egg Mine (place)}}&lt;br /&gt;
*{{Place Link|Sinamusa Egg Mine}}&lt;br /&gt;
*{{Place Link|Sinarralit Egg Mine}}&lt;br /&gt;
&lt;br /&gt;
====Ships====&lt;br /&gt;
*{{Place Link|Falvillo's Endeavor}}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name!![[File:GenderIcon.png|Gender]]!!Race!!Class!!Faction!!Level!!Health!!Magicka!!Alarm!!Fight!!Location!!Notes&lt;br /&gt;
{{NPC Data|Adaishah Ahanidiran}}||[10,6] ||&lt;br /&gt;
{{NPC Data|Ansu Senatbael}}||[9,12] ||&lt;br /&gt;
{{NPC Data|Ashamanu}}||[8,15] ||&lt;br /&gt;
{{NPC Data|Athanden Girith}}||[10,15] ||&lt;br /&gt;
{{NPC Data|Benudni Ilurnubishpal}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Elibael Puntumisun}}||[11,6] ||&lt;br /&gt;
{{NPC Data|Emul-Ran}}||[11,15] ||&lt;br /&gt;
{{NPC Data|Iveri Llothri}}||[11,10] ||&lt;br /&gt;
{{NPC Data|Kashtes Ilabael}}||[11,15] ||&lt;br /&gt;
{{NPC Data|Manirai Mirshamammu}}||[8,16] ||&lt;br /&gt;
{{NPC Data|Musan Zaintashara}}||[9,5] ||[[Morrowind:Trainers|Trainer]]&lt;br /&gt;
{{NPC Data|Ranmir the Seal}}||[9,16] ||&lt;br /&gt;
{{NPC Data|Shin Assemmus}}||[10,6] ||&lt;br /&gt;
{{NPC Data|Shipal Zansatanit}}||[11,6] ||[[Morrowind:Trainers|Trainer]]&lt;br /&gt;
{{NPC Data|Shishi Yanumibaal}}||[8,16] ||&lt;br /&gt;
{{NPC Data|Shullay Malman-Ammu}}||[9,5] ||&lt;br /&gt;
{{NPC Data|Yanabani Ashushshirari}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Yanibi Adur-Dan}}||[11,9] ||&lt;br /&gt;
{{NPC Data|Zabi Adidshina}}||[9,12] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in &amp;quot;giant enemies&amp;quot;. The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.&lt;br /&gt;
&lt;br /&gt;
{{Regions of Vvardenfell}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Miraak_(person)&amp;diff=1133623</id>
		<title>Skyrim:Miraak (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Miraak_(person)&amp;diff=1133623"/>
		<updated>2013-02-23T18:23:02Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Notes */ clean up, and what is the tag for&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|loc=[[Dragonborn:Apocrypha|Apocrypha]]&lt;br /&gt;
|refid=xx01FB99&amp;lt;br&amp;gt;xx0186AD&amp;lt;br&amp;gt;xx0186AE&amp;lt;br&amp;gt;xx017F82&amp;lt;br&amp;gt;xx01F999&lt;br /&gt;
|baseid=xx01FB98&amp;lt;br&amp;gt;xx017936&amp;lt;br&amp;gt;xx017938&amp;lt;br&amp;gt;xx017F81&amp;lt;br&amp;gt;xx01F998&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=PC×1.1 (range=35-150)&lt;br /&gt;
|class=[[Dragonborn:Miraak (class)|Miraak]]&lt;br /&gt;
|health={{hover|441.25+level×8.75|747-1220}}&lt;br /&gt;
|magicka={{hover|246.25+level×3.75|378-580}}&lt;br /&gt;
|stamina={{hover|247.5+level×2.5|335-470}}&lt;br /&gt;
|faction={{Faction|DLC2ApoTentacleNoHitFaction}}; {{Faction|DLC2MQ02Faction}}; {{Faction|Actors in this will never fill world interaction aliases|ns_base=Skyrim}}; {{Faction|allied apocrypha creatures}}; {{Faction|Immune to Bend Will shout}}; {{Faction|NPCs Immune to Mehrunes Razor|ns_base=Skyrim}}; {{Faction|DLC2MQ04MiraakFaction}}&lt;br /&gt;
|image=DB-npc-Miraak 02.jpg&lt;br /&gt;
|imgdesc=Miraak&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|respawn=&lt;br /&gt;
|skills='''[[Skyrim:Speechcraft|Speechcraft]]''', [[Skyrim:One-handed|One-handed]], [[Skyrim:Heavy Armor|Heavy Armor]], [[Skyrim:Alteration|Alteration]], [[Skyrim:Destruction|Destruction]], [[Skyrim:Restoration|Restoration]]&lt;br /&gt;
|essential=Yes&lt;br /&gt;
|leveled=Yes&lt;br /&gt;
}}&lt;br /&gt;
'''Miraak''' is the primary antagonist of the [[Dragonborn:Dragonborn|Dragonborn]] expansion for [[Skyrim:Skyrim|Skyrim]], and your rival as the first [[Skyrim:Dovahkiin|Dragonborn]].&lt;br /&gt;
&lt;br /&gt;
Miraak was originally a [[Skyrim:Dragon Priest|Dragon Priest]] in the time when the [[Skyrim:Dragon|dragons]] ruled [[Lore:Tamriel|Tamriel]]. However, he eventually turned on the dragons and other priests and went his own way. He later sought the teachings of [[Dragonborn:Hermaeus Mora|Hermaeus Mora]], and became his champion. However, Miraak decided that he wished to be free of the daedric prince just as he sought to be free of the dragons. During the events of Dragonborn, he is imprisoned within [[Dragonborn:Apocrypha|Apocrypha]] and can only return to Tamriel once he has gained sufficient power to free himself from Hermaeus Mora's service. &lt;br /&gt;
&lt;br /&gt;
Miraak is never physically encountered outside of Apocrypha but once you complete the quest [[Dragonborn:The Temple of Miraak|The Temple of Miraak]], he will occasionally be present after you kill a dragon. In these situations, Miraak appears in a semi-transparent and invulnerable state and absorbs the soul of the slain dragon (preventing you from obtaining it). He will then make a brief remark towards you and disappear. This event will continue to happen until he is killed during the quest [[Dragonborn:At the Summit of Apocrypha|At the Summit of Apocrypha]].&lt;br /&gt;
&lt;br /&gt;
In combat, he primarily utilizes [[Skyrim:Destruction|destruction magic]] and [[Skyrim:Dragon Shouts|dragon shouts]], such as [[Dragonborn:Bend Will|Bend Will]], [[Dragonborn:Cyclone|Cyclone]], [[Dragonborn:Dragon Aspect|Dragon Aspect]], [[Skyrim:Fire Breath|Fire Breath]], and [[Skyrim:Whirlwind Sprint|Whirlwind Sprint]], as well as a unique shout that automatically kills dragons and absorbs their souls. He also wields two unique weapons: a [[Dragonborn:Miraak's_Sword|sword]] and [[Dragonborn:Miraak's_Staff|staff]]. &lt;br /&gt;
&lt;br /&gt;
He wears a set of unique [[Dragonborn:Miraak's Robes|robes]], [[Dragonborn:Miraak's Gloves|gloves]], [[Dragonborn:Miraak's Boots|boots]], and his eponymous [[Dragonborn:Miraak (item)|mask]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
''&amp;quot;Here in his shrine''&amp;lt;br&amp;gt;&lt;br /&gt;
''that they have forgotten''&amp;lt;br&amp;gt;&lt;br /&gt;
''Here do we toil'' &amp;lt;br&amp;gt;&lt;br /&gt;
''that we might remember.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''By night we reclaim'' &amp;lt;br&amp;gt;&lt;br /&gt;
''what by day was stolen.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Far from ourselves'' &amp;lt;br&amp;gt;&lt;br /&gt;
''he grows ever near to us.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Our eyes once were blinded''&amp;lt;br&amp;gt;&lt;br /&gt;
''now through him do we see.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Our hands once were idle''&amp;lt;br&amp;gt;&lt;br /&gt;
''now through them does he speak.''&amp;lt;br&amp;gt;&lt;br /&gt;
''And when the world shall listen''&amp;lt;br&amp;gt;&lt;br /&gt;
''and when the world shall see''&amp;lt;br&amp;gt;&lt;br /&gt;
''and when the world remembers''&amp;lt;br&amp;gt;&lt;br /&gt;
''that world will cease to be.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''-Miraak's Chant'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Dragonborn (quest)}}&lt;br /&gt;
* {{Quest Link|The Temple of Miraak}}&lt;br /&gt;
* {{Quest Link|At the Summit of Apocrypha}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Miraak means &amp;quot;allegiance guide&amp;quot; in the [[Lore:Dragon Language|dragon language]].&lt;br /&gt;
* The word for &amp;quot;portal&amp;quot; in the dragon language, Miiraak, has a very similar spelling.&lt;br /&gt;
* There are several different versions of Miraak encountered during the main quest. They have the IDs &amp;lt;code&amp;gt;xx017936&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;xx017938&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;xx017F7D&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;xx017F81&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;xx0200D9&amp;lt;/code&amp;gt; and are of the Nord race. The version shown in the infobox and encountered in combat has a race called Nord with the internal name &amp;lt;code&amp;gt;DLC2MiraakRace&amp;lt;/code&amp;gt;.&lt;br /&gt;
* When encountered Miraak may say ''&amp;quot;I know things the [[Skyrim:Greybeards|Greybeards]] will never teach you&amp;quot;'', and, ''&amp;quot;They wanted to use me to deal with [[Skyrim:Alduin|Alduin]] - [[Skyrim:Hakon_One-Eye|Hakon]] and the rest. I chose otherwise.&amp;quot;''&lt;br /&gt;
* At his highest possible level, Miraak is one of the two highest level NPCs in the game (the other being [[Skyrim:Arngeir|Arngeir]], whose level is static).&lt;br /&gt;
*It is possible that Miraak created his own shouts&lt;br /&gt;
*It is possible to become Miraak's slave for a short time, approach a power-stone that has not yet been cleansed, the and you will start using a pickaxe and shaping the stone, moving brings you back to normal&lt;br /&gt;
* He uses a special four word shout{{vn|how exactly does the soul stealing work?}} that allows him to kill a dragon instantly, absorb its soul, and heal himself. It is the dragon's name followed by ''&amp;quot;ziil los dii du!&amp;quot;'', which translates to ''&amp;quot;[Dragon's name], your soul is mine to devour!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|After Miraak is defeated his corpse may fall through the floor preventing his items from being looted.|confirmed=1}}&lt;br /&gt;
**{{Pc22}} Typing &amp;lt;code&amp;gt;player.moveto xx0401fb99&amp;lt;/code&amp;gt; (xx depending on load order of mods) will bring you to the place that Miraak fell. It is right below the place you fight him, on standable ground. You can also type &amp;lt;code&amp;gt;tcl&amp;lt;/code&amp;gt; to turn off collision to clip through the floor, loot his corpse then move back up to the surface and typing &amp;lt;code&amp;gt;tcl&amp;lt;/code&amp;gt; again to turn collision back on.&lt;br /&gt;
{{Bug|The battle with Miraak is scripted. When Miraak drops below 20% health, he will become ethereal and head to the pool in the center of the platform. After killing a dragon, and absorbing its soul, he will regain full health and continue the fight. This cycle must happen twice in order to complete the battle. If you deal enough damage in a single strike or spell to bring him below 10% health, he will kill a dragon, absorb its soul, but will be unable to regain full health. This will cause him to stay ethereal, making the fight impossible to complete.|vn=1}}&lt;br /&gt;
**{{Pc22}} Open the console, click on Miraak, and type &amp;lt;code&amp;gt;resurrect 1&amp;lt;/code&amp;gt;. This should bring Miraak back to full health and he will then drop the ethereal effect.&lt;br /&gt;
**Reloading a save should fix this. You may want to make a save before fighting Miraak, as the last autosave checkpoint is before the dragon riding tutorial.&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;br /&gt;
&lt;br /&gt;
{{Dragon Priests in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Planes_of_Existence&amp;diff=1133279</id>
		<title>Lore:Planes of Existence</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Planes_of_Existence&amp;diff=1133279"/>
		<updated>2013-02-23T00:14:10Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Coldharbour */ tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Places Trail}}{{wip|Legoless}}&lt;br /&gt;
{{TOCright}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The [[Lore:Planes of Oblivion|Planes of Oblivion]] are the dimensional planes which are home to all the [[Lore:daedra|daedra]]. Each of these planes can be very extensive; Molag Bal's plane is described as being a replica of all of [[Lore:Nirn|Nirn]], and Hermaeus Mora's is infinite in size.&lt;br /&gt;
&lt;br /&gt;
Each prince's plane may have a more specific name, for example: Apocrypha for [[Lore:Hermaeus Mora|Hermaeus Mora]]'s, Coldharbour for [[Lore:Molag Bal|Molag Bal]]'s, Moonshadow for [[Lore:Azura|Azura]]'s, Quagmire for [[Lore:Vaermina|Vaermina]]'s.  Each plane is supposedly very different in appearance, depending upon the nature of the prince who rules it.  They can range from beautiful to desolate; some may not even resemble worlds as we think of them, containing nothing but dust and smoke, or changing constantly.&lt;br /&gt;
&lt;br /&gt;
Oblivion is often associated with tales of Hellspawn and most forms of Destruction (especially fire), and is likely known as Hell, or the home to demons. This image is only accurate for the planes of daedric princes known for destruction, such as Mehrunes Dagon and Molag Bal, as the Daedra are not actually demons, only sentient beings who do the bidding (often destructive) of their respective masters.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Lore:Planes of Oblivion|Lore]] article on the Planes of Oblivion.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Daedric Princes' Realms ==&lt;br /&gt;
&lt;br /&gt;
=== The Deadlands ===&lt;br /&gt;
{{Lore:Deadlands}}&lt;br /&gt;
&lt;br /&gt;
=== The Shivering Isles ===&lt;br /&gt;
{{Lore:Shivering Isles}}&lt;br /&gt;
&lt;br /&gt;
=== The Ashpit ===&lt;br /&gt;
{{Lore:Ashpit}}&lt;br /&gt;
&lt;br /&gt;
=== Realm of Boethiah ===&lt;br /&gt;
Boethiah frequently holds the [[Oblivion:Boethia|Tournament of Ten Bloods]] here, which was once joined by the Champion of Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
=== Coldharbour ===&lt;br /&gt;
[[Lore:Coldharbour|Coldharbour]], the immense realm of Molag Bal, is also one of the most inhospitable realms, consisting only of charnel houses and vast slave pens. Any mortal found here is captured and placed in one or the other. It resembles Nirn except colder, darker and more beaten and violent; according to [[Lore:The Doors of Oblivion|some]] a premonition of the future of Nirn itself. This realm is home to an array of undead, demons, vampires, and other monsters.&lt;br /&gt;
&lt;br /&gt;
=== Meridia's Realm ===&lt;br /&gt;
{{Lore:Meridia's Realm}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lore:Hircine|Hircine]]'s Hunting Grounds ===&lt;br /&gt;
The Hunting Grounds are the realms of Hircine, being seemingly endless puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. Geographically the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants. The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds, though it is possible for a soul who was once in the Hunting Grounds to go to the proper afterlife (such as [[Lore:Sovngarde|Sovngarde]]) if their lycanthropy is cured posthumously. By day, werebears and [[Lore:Nord|Nords]] stalk the land, hunting for inhabitants. By night, Hircine announces himself with a pack of werewolves.&lt;br /&gt;
&lt;br /&gt;
=== Apocrypha ===&lt;br /&gt;
{{Lore:Apocrypha}}&lt;br /&gt;
&lt;br /&gt;
=== Moonshadow ===&lt;br /&gt;
{{Lore:Moonshadow}}&lt;br /&gt;
&lt;br /&gt;
=== The Pits ===&lt;br /&gt;
{{Lore:The Pits}}&lt;br /&gt;
&lt;br /&gt;
=== Clavicus Vile's Realm ===&lt;br /&gt;
{{Lore:Clavicus Vile's Realm}}&lt;br /&gt;
&lt;br /&gt;
=== Sanguine's Realms ===&lt;br /&gt;
{{Lore:Sanguine's Realms}}&lt;br /&gt;
&lt;br /&gt;
=== Quagmire ===&lt;br /&gt;
{{Lore:Quagmire}}&lt;br /&gt;
&lt;br /&gt;
=== Evergloam ===&lt;br /&gt;
{{Lore:Evergloam }}&lt;br /&gt;
&lt;br /&gt;
== Realms not belonging to a specific Daedra ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chimera of Desolation ===&lt;br /&gt;
&lt;br /&gt;
The Chimera of Desolation is a small, lordless realm created by Mehrunes Dagon, who threw Caecilly Island (a small island off the coast of Northmoor) into the void as an act of revenge against Chimere, a mortal conjurer living there. The abandoned town of Trybador still stands on the desolate island.&lt;br /&gt;
&lt;br /&gt;
=== Gaiar Alata ===&lt;br /&gt;
[[Lore:Gaiar Alata|Gaiar Alata]] (generally referred to as &amp;quot;Paradise&amp;quot; by its inhabitants), is a realm created by [[Lore:Mankar Camoran|Mankar Camoran]] with the use of the ''[[Lore:Mysterium Xarxes|Mysterium Xarxes]]'', a book of evil power written by [[Lore:Mehrunes Dagon|Mehrunes Dagon]].  Gaiar Alata contains pleasant islands with gardens and Ayleid-style buildings.  Although it seems to be a paradise, its inhabitants are continually slaughtered by resident beasts after which they are resurrected. Underneath the idyllic landscape there are torturing chambers where the less faithful [[Lore:Mythic Dawn|Mythic Dawn]] cultists are kept. Gaiar Alata dissolved after Mankar Camoran's death during the [[Lore:Oblivion Crisis|Oblivion Crisis]].&lt;br /&gt;
&lt;br /&gt;
=== Havoc Wellhead ===&lt;br /&gt;
The [[Lore:Havoc Wellhead|Havoc Wellhead]] is a realm of Oblivion controlled by many [[Lore:Daedra|Daedric]] clans in the service of [[Lore:Mehrunes Dagon|Mehrunes Dagon]]. It was accessible from the [[Lore:The Battlespire|Battlespire]], but the connection was lost after its destruction during the [[Lore:Imperial Simulacrum|Imperial Simulacrum]].&lt;br /&gt;
&lt;br /&gt;
=== Soul Cairn ===&lt;br /&gt;
{{Lore:Soul Cairn}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The book ''{{Lore Link|Tal Marog Ker's Researches}}'' for information on the Chimera of Desolation.&lt;br /&gt;
* The books ''{{Lore Link|On Oblivion}}'' and ''{{Lore Link|The Doors of Oblivion}}''.&lt;br /&gt;
* For game-specific details, see the [[Daggerfall:Oblivion|Daggerfall]] and [[Oblivion:Planes of Oblivion|Oblivion]] articles.&lt;br /&gt;
&lt;br /&gt;
{{Lore Oblivion Realms}}&lt;br /&gt;
{{Provinces}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Br3admax&amp;diff=1133275</id>
		<title>User:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Br3admax&amp;diff=1133275"/>
		<updated>2013-02-23T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Userboxes */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ribbon|SRQRP|width=100px}}&lt;br /&gt;
==About Me==&lt;br /&gt;
I like the [[General:Elder_Scrolls|Elder Scrolls]], so I'm here to help. Considering you took the time to even click on this link, I guess you like the Elder Scrolls too. I've played the entire series. I've never even came close to finishing [[Arena:Arena|Arena]]. ''It's long'', trust me.[[Daggerfall:Daggerfall|Daggerfall]]  was a cool retro game. [[Morrowind:Morrowind|Morrowind]] was pretty cool, but I haven't played it since I was eight. Right now I'm playing [[Skyrim:Skyrim|Skyrim]] so ask about that if you ask anything, though I'll still answer [[Oblivion:Oblivion|Oblivion]] questions. I know just about all there is to know about the [[Lore:Blades|Blades]], Daggerfall to [[Skyrim:Blades|Skyrim]]. Ask away. &lt;br /&gt;
&lt;br /&gt;
==Userboxes==&lt;br /&gt;
&amp;lt;div style=float:left&amp;gt;&lt;br /&gt;
{| class=hiddentable width=260&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5&lt;br /&gt;
|-bgcolor=&amp;quot;#CCFF99&amp;quot;}}&lt;br /&gt;
|{{User current age|day=12|month=04|year=1995}}&lt;br /&gt;
{{User EditsPerDay|year=2011|month=11|day=28|user=Br3admax}}&lt;br /&gt;
{{User UESPWikian|year=2011|month=11|day=28}}&lt;br /&gt;
{{User Worships|Akatosh}}&lt;br /&gt;
{{User Dawnguard}} &lt;br /&gt;
{{User Hearthfire}}&lt;br /&gt;
{{User Dragonborn}}&lt;br /&gt;
{{userbox&lt;br /&gt;
| border-c = #303020&lt;br /&gt;
| border-s = 1&lt;br /&gt;
| id       = [[File:SR-quest-Dragon_Hunting.jpg|75x55px]]&lt;br /&gt;
| id-c     = #B0B0F0&lt;br /&gt;
| info     = '''This user is a [[Wikipedia:Wikipedia:WikiKnight | WikiKnight]]'''&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=1&amp;gt;valiantly protecting the [[Wikipedia:Wikipedia:PILLARS | the Five Pillars of Wikipedia]]&lt;br /&gt;
| info-c   = #B0B0F0&lt;br /&gt;
| info-fc  = #303020&lt;br /&gt;
| info-op  = text-align:center;&lt;br /&gt;
}}&lt;br /&gt;
{{Userbox&lt;br /&gt;
|id-c={{{id-c|{{{1|#FFEECC}}}}}}&lt;br /&gt;
|info-c={{{info-c|{{{2|#EEEEFF}}}}}}&lt;br /&gt;
|id=[[File:User-userbox-Oblivion.png|45x45px]]&lt;br /&gt;
|info={{{text|This user is knowledgeable about [[Oblivion:Oblivion|Oblivion]].}}}&lt;br /&gt;
|info-fc={{{info-fc|{{{3|Black}}}}}}}}&lt;br /&gt;
|{{Userbox|#CCCCFF|#EEEEFF|[[File:Wiki.jpg|45x45px]]|This user doesn't know what a wiki is.}}&lt;br /&gt;
{{Userbox&lt;br /&gt;
|id-c={{{id-c|{{{1|#000}}}}}}&lt;br /&gt;
|info-c={{{info-c|{{{2|#BBB}}}}}}&lt;br /&gt;
|border-c={{{border-c|#000}}}&lt;br /&gt;
|id=[[File:SR-icon-logo.jpg|45x45px]]&lt;br /&gt;
|info={{{text|This user is knowledgeable about [[Skyrim:Skyrim|Skyrim]].}}}&lt;br /&gt;
|info-fc={{{info-fc|{{{3|Black}}}}}}}}&lt;br /&gt;
{{User Userspace Patroller}}&lt;br /&gt;
{{User Playstation}}&lt;br /&gt;
{{User American}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Christian}}&lt;br /&gt;
{{Userbox|#CCCCFF|#EEEEFF|[[Image:Flag_Germany.png|45x45px]]|This user &amp;quot;knows&amp;quot; German.}}&lt;br /&gt;
{{Userbox|#CCCCFF|#EEEEFF|[[File:SR-npc-Sheogorath.jpg|45x45px]]|This user belives the Champion still lives.}}&lt;br /&gt;
&lt;br /&gt;
|{{UESPholic Test Results|30000}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Current Wiki Work==&lt;br /&gt;
Right now I am going through a lot of [[Skyrim:Skyrim|Skyrim]] articles, just for a little proof reading. I'm also trying to go through some of the more leisure [[Skyrim:Factions|Factions]] and a few of the NPC's that are in them. I'll also be checking the [[Special:RecentChanges|Recent Changes]] page.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
*[[User:Br3admax/Sandbox1|Keening]] Lore article&lt;br /&gt;
*[[User:Br3admax/Sandbox2|clear]] &lt;br /&gt;
*[[User:Br3admax/Sandbox3|Nazir]] &lt;br /&gt;
*[[User:Br3admax/Sandbox4|Skjor]] &lt;br /&gt;
&lt;br /&gt;
== Finished Projects==&lt;br /&gt;
* [[Skyrim:Blades|Blades]] done&lt;br /&gt;
* [[Skyrim:Greybeards|Greybeards]] done&lt;br /&gt;
* [[Skyrim:Amaund_Motierre|Amaund Motierre]]&lt;br /&gt;
* [[Skyrim:Dark_Brotherhood|Dark Brotherhood]] &lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
If for some reason you need to contact me, most likely because I blew something up, I'm on the forums of the same name. As well as PSN, also the same name. The easiest way is to use my [[User_talk:Br3admax|talk page]].&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1132581</id>
		<title>Skyrim talk:Miraak (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miraak_(person)&amp;diff=1132581"/>
		<updated>2013-02-22T02:36:43Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* The man behind the mask. */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Leveled ==&lt;br /&gt;
I've stated this in the talk page of the TES Wiki, but I'm 99% sure that Miraak's mask is a leveled item.  I just saw two different LPs, one where the player was around level 31 and another at level 81.  The mask at the former level buffed Magicka by 50 points, while the mask at level 81 increased it by 70.&lt;br /&gt;
&lt;br /&gt;
[[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 20:24, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:You are right, there are six versions of the mask named &amp;quot;Miraak&amp;quot;, three light armor ones and three heavy armor ones. Can the &amp;quot;Miraak's Mask&amp;quot; be obtained (there are several versions of that too) ? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 20:33, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Name Meaning ==&lt;br /&gt;
&lt;br /&gt;
Mir aak means Allegiance guide. I think that is the likely meaning of the name (Given he was taking over peoples minds, ie, gaining their allegiance. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 23:12, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== race? ==&lt;br /&gt;
&lt;br /&gt;
Has nobody taken off his mask to look at his corpse?  --[[Special:Contributions/68.230.66.230|68.230.66.230]] 14:20, 8 December 2012 (GMT)&lt;br /&gt;
:He disintegrates when he dies, if I remember correctly. He's referred to on this site as a dragon priest, but he may be classed differently within the game data itself. [[User:LoftedAphid86|'''''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Lofted&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;Aphid&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;''''']]&amp;lt;sub&amp;gt;[[User_Talk:LoftedAphid86|⚕]]&amp;lt;/sub&amp;gt; 14:28, 8 December 2012 (GMT)&lt;br /&gt;
::He is actually turned into a skeleton, but the point is we never have the opportunity to take his mask off.  Furthermore, he may be a Dragon Priest, but nothing about the character is similar to the other Dragon Priests we fight in the game, which are all considered undead creatures.  He appears to be an NPC, but there's no way to discover his race in-game.  It's also possible he's a unique creature.  [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 04:11, 9 December 2012 (GMT)&lt;br /&gt;
:::There are several NPC versions called Miraak in the game data, most of them plain Nord. The version encountered in the final quest has the DLC2MiraakRace. The full name of that race is &amp;quot;Nord&amp;quot; too, and it is in may aspects similar to the original Nord race. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 13:22, 10 December 2012 (GMT)&lt;br /&gt;
::::So, since his mask is also called &amp;quot;Miraak&amp;quot;, this page should be moved to &amp;quot;Miraak (NPC)&amp;quot;, right? [[User:LoveWaffle|LoveWaffle]] ([[User talk:LoveWaffle|talk]]) 19:39, 10 December 2012 (GMT)&lt;br /&gt;
:::::Done. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:15, 10 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, he's an elf and it's sure. Why ? Wuthrad works with him like the others elfs. {{uns2|08:05, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:Game data says Nord, so that's what's documented on the article. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:12, 11 December 2012 (GMT)&lt;br /&gt;
::[That is not exact] {{uns|79.88.244.70|08:31, 11 December 2012}}&lt;br /&gt;
:::In the immortal words of the Dude, &amp;quot;That's just, like, your opinion, man.&amp;quot; ;) But come back with something real, and we'll talk about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 08:40, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::So, let's talk about the real that Wuuthrad [Its primary effect is causing 1.2x damage to elves, namely Altmer, Bosmer, Dunmer, and Falmer] WORKS 1.2 damage with Miraak. So, he's an elf. Hidden basic datas ? Miraak does NOT appear like others nordics characters. He's different. DLC2MiraakRace =/= original nord race. It facilitated the programming like that. {{uns2|10:49, 11 December 2012‎|79.88.244.70}}&lt;br /&gt;
:::::First off there is no way to confirm that Wuuthrad is doing anything of the sort as Dragonborn is only on the Xbox 360 at this time and therefore again this is just your opinion that Wuuthrad is doing its bonus damage. Also Wuuthrads effect looks for a specific flag on the NPC/Creatures script that doesn't actually have anything to do with the race information. Similar to how Wabbajack looks for the &amp;quot;Can be Wabbajacked&amp;quot; info to confirm that it is allowed to work. Miraak could simply have the Wuuthrad version of this turned on for unknown reasons. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 11:01, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Wuuthrad WORKS 1.2 Damage to Miraak, try with and without and it will be your opinion too. Like hum... looks like humm...seems to harr ARE suppositions. 1.2 Damage is not. Miraak is flagged &amp;quot;can be Wuuthrated&amp;quot;. Not an elf, why ? Like hum... Seems to... Maybe fuuu... ok ! &amp;quot;If you can't beat it, eat it !&amp;quot; {{unsigned|79.88.244.70|11:22, 11 December 2012‎}}&lt;br /&gt;
&lt;br /&gt;
:[[Skyrim:Wuuthrad|Wuuthrad]] explicitly checks for one of four elf races, so there is no hidden flag. My question would be, how was the 1.2 damage factor determined, that is what was it compared against? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 12:03, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::...against well hum the age of my grandmother ? No. Hum ? an I.Q ? Ouch well ... another weapon that does the same damage as Wuuthrad against Miraak? Hu.. Sorry i don't remember. Oh! Maybe it's a Nord. Yes Good bye Bro' {{uns2|12:25, 11 December 2012|79.88.244.70}}&lt;br /&gt;
&lt;br /&gt;
:::I'm sorry, but we can only add verifiable data to the page.  If the data available to us says he's a Nord, then that's what has to go on the page.  Perhaps when CK data is available we'll be able to learn more, but for now, anything that goes on the page has to be backed up by data and/or repeatable testing. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:30, 11 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::OK OK you turn off the light, you'll sleep. Good night! {{uns|79.88.244.70|18:35, 11 December 2012}}&lt;br /&gt;
&lt;br /&gt;
:::::Am I the only one who is really confused about what this IP is saying? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:37, 11 December 2012 (GMT)&lt;br /&gt;
::::::No, haha, i think he (or she) is the first person i've seen on this site act like that[[User:JCsquared|JCsquared]] ([[User talk:JCsquared|talk]]) 05:47, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Should someone edit out this annyoing and childish arguing? Miraak's race shouldn't matter. Whether or not Wuuthrad works or not is meaningless. {{uns2|22:29, 22 January 2013|66.225.47.193}}&lt;br /&gt;
&lt;br /&gt;
{{od}} The race has been verified in game data, so there's no need for further discussion here. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:35, 22 January 2013 (GMT)&lt;br /&gt;
{{Closed Forum Topic}}&lt;br /&gt;
&lt;br /&gt;
== This guy is beyond annoying stealing my hard earned dragon souls! ==&lt;br /&gt;
&lt;br /&gt;
It doesn't matter if you kill the dragon in Skyrim or Solstein, he will steal the soul and gloat.--[[Special:Contributions/67.185.108.121|67.185.108.121]] 09:36, 11 December 2012 (GMT)&lt;br /&gt;
:Yeah it's not 100% of the time... more like 75% but it is indeed annoying... odds seem to be more in your favor if you have words you've yet to unlock... but '''*SPOILER*''' When you kill him at the end of the main questline you get back the souls he stole plus some extras. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 10:04, 11 December 2012 (GMT)&lt;br /&gt;
::do like I did, start the dlc with 50 souls saved up. Then its not annoying, it's hilarious. Miraak: I have stollen your dragon soul which I did not have to work for. Dragonborn: Go for it, bro, I got fifty already. Help yourself, man. Miraak: ... [[Special:Contributions/69.251.19.71|69.251.19.71]] 03:40, 5 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
&lt;br /&gt;
Couldn't find the chant recorded anywhere on the site, so I put it here on Miraak's NPC page for now, figure there should be a record of it somewhere until a decent 'Lore' page gets made, if ever.--[[User:Grieves|Grieves]] ([[User talk:Grieves|talk]]) 01:58, 16 December 2012 (GMT)&lt;br /&gt;
:I see a slightly different version of that chant, apparently Miraak can speak that into the players head:&lt;br /&gt;
&lt;br /&gt;
:Here in my temple.&lt;br /&gt;
:Here in my shrine.&lt;br /&gt;
:That you have forgotten.&lt;br /&gt;
:Here do you toil.&lt;br /&gt;
:That you might remember.&lt;br /&gt;
:Here you reclaim.&lt;br /&gt;
:What faithless minds have stolen.&lt;br /&gt;
:Far from yourself.&lt;br /&gt;
:I grow ever nearer to you.&lt;br /&gt;
:Your eyes once were blinded.&lt;br /&gt;
:Now through me do you see.&lt;br /&gt;
:Your hands once were idle.&lt;br /&gt;
:Now through them do I speak.&lt;br /&gt;
:And when the world shall listen.&lt;br /&gt;
:And when the World shall see.&lt;br /&gt;
:And when the world remembers.&lt;br /&gt;
:That world will cease to be.&lt;br /&gt;
:--[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 16:13, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak's dragon-killing shout ==&lt;br /&gt;
&lt;br /&gt;
Appears to be 4 words, Zii Los Dii Du (Spirit Is Mine Devour, from the [[Lore:Dragon Language]] page). In-game subtitles say &amp;quot;Ziil Los Dii Du&amp;quot; though. --[[Special:Contributions/24.92.180.9|24.92.180.9]] 10:57, 20 December 2012 (GMT)&lt;br /&gt;
: Yeah, that's intentional. From the above-linked article: ''To indicate singular possession—as in &amp;quot;my&amp;quot;, &amp;quot;your&amp;quot;, &amp;quot;his&amp;quot;, or &amp;quot;her&amp;quot;—the letter &amp;quot;i&amp;quot; is added to the end of the word, except when the word ends in &amp;quot;ii&amp;quot;, in which case an &amp;quot;l&amp;quot; is appended.'' Miraak is saying that it's the dragon's spirit specifically that he's about to chow down on. -[[User:Technogeek|Technogeek]] ([[User talk:Technogeek|talk]]) 22:10, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
Allright, it has been almost two months and nobody has come up with a nice image. If you have the DLC, take a picture and indicate to UESP! {{uns2|22:26, 20 January 2013|Foacir}}&lt;br /&gt;
&lt;br /&gt;
:The problem is, it is only on xbox at the moment and it is very difficult to take a good, clean image on an xbox. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::And anyway, there is already a &amp;quot;needs image&amp;quot; tag on the page: anyone who visits this page will know it needs an image and, if they want to (and can), upload it. --[[User:Vulpa|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;V&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FF8C00&amp;quot;&amp;gt;u&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFA500&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFD700&amp;quot;&amp;gt;p&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;FFFF00&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 22:32, 20 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Miraak won't absorb souls? ==&lt;br /&gt;
&lt;br /&gt;
I've seen people posting about issues with Miraak in the final fight, but this one I've noticed doesn't just apply to that quest. Rather than him absorbing the souls from my killed dragons, he just doesn't do anything regarding soul-absorbing at all. Outside of the final fight with him, the dragon just lies there after death. He won't appear to steal the soul, and I won't absorb it, either. In the final fight, he'll kill the first dragon, and it will do the same thing. Lay there, with no one absorbing the soul. Which leaves him ethereal and me unable to finish the quest. I've tried the suggestions listed on his page and the quest's page regarding the final fight and I still have the same issue. I also killed several dragons outside of Apocrypha to test if it was just in the final battle or not, and the results are the same. Miraak just won't absorb souls, and I'm not getting them, either. So I'm left with a dragon body and a DLC I can't finish. Anyone got any ideas on something I could try to fix this? --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 13:48, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Are you using Dragon Soul Absorb More Glorious or the Unofficial Skyrim Patch? If so, then un-check it for now.  DSAMG relies on the old DragonActorScript.pex file which gets over-written by Dragonborn, while the USKP tries to patch the same file, which it cannot do with it being over-written. --[[User:Shadeseven|Shadeseven]] ([[User talk:Shadeseven|talk]]) 16:11, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::As it turns out, I did have the Unofficial Skyrim Patch installed. Disabling it did fix the issue I was having with Miraak not absorbing souls, but somehow brought about a new issue of my character not following the dragon when riding. In the end, I reinstalled the USKP and then installed the Unofficial Dragonborn Patch, and I was able to progress through the quest as intended. Thank you so much for pointing me in the right direction. --[[User:TheAxrat|TheAxrat]] ([[User talk:TheAxrat|talk]]) 14:13, 7 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Speech ==&lt;br /&gt;
&lt;br /&gt;
When you meet him at the summit of apocrypha  he hold a speech I can't remeber it exactly but the speech should be added to this page. It's like this: so the first dragonborn meets the last dragonborn at the summit of apocrypha no doubt exactly as Hermeaus Mora intended. He is a fickle master you know when i kill you i will absorb your soul and return to soltheim and be free of him.&lt;br /&gt;
&lt;br /&gt;
:Dialogue sections usually aren't a crucial addition to an NPC's page but if anyone decides to start working on Miraak's dialogue, they can feel free to add a '''Quest-Related Events''' section like the one shown [[Skyrim:Delphine|here]]. Obviously, Miraak's would be much shorter but as you can see, such sections tend to be quite accurate/thorough. --[[User:BlackhawkXIII|BlackhawkXIII]] ([[User talk:BlackhawkXIII|talk]]) 00:17, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The man behind the mask. ==&lt;br /&gt;
&lt;br /&gt;
While I have no doubt that Miraak is a Nord, is it possible to see his face? I'm very curious to see what he looks like. Can someone post a picture?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/174.44.103.23|174.44.103.23]] 02:33, 22 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't know if this is the place for sharing pictures of him. Besides there is a picture of him without the mask on the [http://forums.uesp.net/ forums.] Just look for the Miraak thread. This page is really for the article itself, and he is never seen without his mask in game.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:36, 22 February 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Stalhrim&amp;diff=1131024</id>
		<title>Skyrim talk:Stalhrim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Stalhrim&amp;diff=1131024"/>
		<updated>2013-02-20T02:54:42Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* No heavy shield */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
&lt;br /&gt;
Where would one go about listing locations of Stalhrim deposits? So far I have found three locations including: &lt;br /&gt;
&lt;br /&gt;
-The Raven Rock Ebony mine (At least one piece)&lt;br /&gt;
&lt;br /&gt;
-On a small island off the coast of Solstheim near the [[Dragonborn:Northshore Landing|Northshore Landing]] where there are two coffins with Stalhrim deposits in them.&lt;br /&gt;
&lt;br /&gt;
-Two deposits in the [[Dragonborn:Gyldenhul Barrow|Gyldenhul Barrow]] near the dead adventurer.&lt;br /&gt;
&lt;br /&gt;
Obviously there are more deposits than that but I haven't found them yet. I'm not sure where a list of locations since this is a general Stalhrim page.&lt;br /&gt;
&lt;br /&gt;
:I added a table to the article, to document places with deposits/samples. Feel free to fill up the table. ~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;550066&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 15:01, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thank you Psylocke. ~ [[User:Ukstriker|Ukstriker]] 16:50, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::The piece that you mentioned in the raven rock mine, are you referring to the one found in the sarcophagus? [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 22:47, 10 February 2013 (GMT)&lt;br /&gt;
::::Yes, that is the one being referred to. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:49, 10 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== More effective enchants? ==&lt;br /&gt;
&lt;br /&gt;
From the [[Dragonborn:Loading Screens|Dragonborn loading screens]] page:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frost enchantments are more potent when placed on Stalhrim weapons or armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm this?  If so, how much more effective are these enchantments?&lt;br /&gt;
&lt;br /&gt;
[[User:Spiegel1|Spiegel1]] ([[User talk:Spiegel1|talk]]) 16:40, 7 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
: At 100 enchanting the difference was about 10 points. The extra effect also applies to the Chaos Damage enchantment from the Champion's cudgel. {{unsigned|Romandoug|05:54, 21 December 2012‎}}&lt;br /&gt;
&lt;br /&gt;
:: I believe Frost enchants are 25% better. With max enchanting(5/5), a normal weapon will give 25 points of frost damage. A Stalhrim weapon will give 31 points of damage. I created a normal frost weapon (25 points) and then put on the Dukan mask (+25% frost damage) - the frost damage jumped from 25 to 31 points. I might be wrong, but it seems like 25%.&lt;br /&gt;
::--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 14:17, 21 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::This seems to be consistent with game data. There is a perk called &amp;quot;Stalhrim Enchanting&amp;quot; which multiplies the enchantment power by 1.25 if the item has the keyword for stalhrim weapon, armor or light armor. For weapons the enchantment must have the MagicDamageFrost keyword, for armor MagicEnchResistsFrost. The perk is referenced by the DLC2init quest, and probably added to the PC there. Strangely enough the description to the perk is &amp;quot;Frost enchantments are 10% stronger&amp;quot;. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 14:30, 21 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting stuff. Although a 25% boost seems a bit stingy for this mythical crafting material. I'd have loved a 30-40% boost. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 15:04, 21 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
&lt;br /&gt;
Stalhrim appears to respawn after a month or so. I checked back at both Raven Rock Mine and the Stalhrim source, and every ore vein had respawned. Thoughts on this? {{uns2|01:08, 9 December 2012‎|98.233.140.154}}&lt;br /&gt;
&lt;br /&gt;
:Nothing special there, that's the standard time for ores to respawn. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:46, 10 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::^^Just wanted to be sure of myself since Stalhrim was finite in Bloodmoon.{{uns2|}21:13, 10 December 2012|98.233.140.154}}&lt;br /&gt;
&lt;br /&gt;
:::I would have thought that it is just the [[Skyrim:respawn|respawn]] time for the cell. So 10 days in most cases, but 30 days for cleared locations and never for cells that do not respawn. Any reasons to think otherwise? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 18:50, 14 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Level of Armor/Weapons ==&lt;br /&gt;
&lt;br /&gt;
Since this page displays huh tags and I was asked about the level: I think that the concept of a level for items is flawed in general. Particular for Stalhrim gear the situation is this: Armor appears at level 36 in a list for blacksmiths, Weapons at level 35. At levels (different for individual items) 35-39 they begin to show in random loot. And at level 1 Stalhrim armor can appear on bosses. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 22:51, 14 December 2012 (GMT)&lt;br /&gt;
:Can you loot the Stalhrim armor once you kill the boss? If so, then I would agree. If not, then I would say the concept is still intact. [[User:Quillan|Quillan]] ([[User talk:Quillan|talk]]) 20:02, 15 December 2012 (GMT)&lt;br /&gt;
::Yes, you can loot stalhrim equipment from bosses. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:41, 17 December 2012 (GMT)&lt;br /&gt;
:::If I understand the mechanics properly, the &amp;quot;level&amp;quot; of gear is the point where it begins to appear on the appropriate lists. For vendors the &amp;quot;level&amp;quot; is equal to the PC character level, but for other applications it varies. For some chests it's the PC level plus or minus a certain value, as much as 12 in some cases if I remember correctly. Stalhrim ''should'' be roughly equal to dragonplate in level, since the armor has the same ratings as it does. I could see it appearing a bit earlier as a loot drop, if the boss is based on &amp;quot;PC level + x&amp;quot; or some such, but appearing at level 1 seems extreme. Is that perhaps a bug, or a design oversight on the part of the developers? I suppose we'll need to wait for the PC release before we can access the CK data on it and see how the lists are structured. [[User:Quillan|Quillan]] ([[User talk:Quillan|talk]]) 15:37, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Quality of Stalhrim weapons. ==&lt;br /&gt;
&lt;br /&gt;
I have compared the base damage for Stalhrim weapons with that of other materials (Ebony, Daedric, Dragon, etc.), and it looks like Stalhrim weapons have the same base damage as Ebony weapons, but are lighter. Confirm if you like, but either way this discovery should be added to the page.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/108.27.250.110|108.27.250.110]] 04:46, 23 December 2012 (GMT)&lt;br /&gt;
:It's already there, way up at the top, in the very first paragraph. [[User:Quillan|Quillan]] ([[User talk:Quillan|talk]]) 02:24, 24 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Chaos Damage Enchantments stronger on Stahlrim Weapons ==&lt;br /&gt;
&lt;br /&gt;
*This needs to be mentioned. Using chaos damage and frost damage on a stahlrim weapon creates one of the strongest possible attacks in the game. The damage is high enough to offput the resistances of most enemies, and really only weaker enemies like Ice wraiths have a 100% frost immunity. [[User:Romandoug|Romandoug]] ([[User talk:Romandoug|talk]]) 07:22, 28 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Darkfall Cave in Dawnguard Expansion ==&lt;br /&gt;
&lt;br /&gt;
This is during the lengthy hike quest, Touching the Sky. Once you pass through the portal and get to your first falmer village starting from the human skeleton in the center of it looks to me like the same texture for Stalhrim that the skeleton is standing it. Past the skeleton &amp;quot;artwork&amp;quot; around the bend you will eventulallly come accross what looks like rocks of Stalhrim. You can't mine them but it looks as though the texture for Stalhrim was used here well before the Dragonborn expansion came out. --[[Special:Contributions/67.185.108.121|67.185.108.121]] 09:14, 4 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Page Says 20 Locations==&lt;br /&gt;
The page says there is presently 20 locations known throughout Dragonborn, yet if one counts the numbers up under the table, I got 19. Is there another location someone found and didn't put it on the page? Minor miscalculation? What? &lt;br /&gt;
&lt;br /&gt;
Edit: Wasn't signed in when posting above. [[User:Kalbintion|Kalbintion]] ([[User talk:Kalbintion|talk]]) 22:44, 10 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
: The number was added [http://www.uesp.net/w/index.php?title=Dragonborn:Stalhrim&amp;amp;diff=prev&amp;amp;oldid=1075750 here]. It seems to me like one source is missing from the table. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:48, 10 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It's only 19 different locations. There are 3 deposits in Kolbjorn Barrow, but only two seem to be reachable. The third (DB03864d) is outside the map, even after completing the quest Unearthed. While the location changes often during the quest, I don't think the third deposit is reachable at any time. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 15:46, 11 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Halbarn Favor Quest ==&lt;br /&gt;
&lt;br /&gt;
Forgive me for not diving in and doing this myself, but I'm still new to wiki editing and I'm not sure about the formatting. That said, I think this page would benefit from the addition of mentioning the [[Dragonborn:Halbarn_Favor_Quest|Halbarn Favor Quest]]. It's another use of Stalhrim besides smithing and I imagine some players would like to be alerted to it before using up all of their Stalhrim on crafting stuff.&lt;br /&gt;
&lt;br /&gt;
[[User:Visual Sneeze|Visual Sneeze]] ([[User talk:Visual Sneeze|talk]]) 10:19, 15 February 2013 (GMT)&lt;br /&gt;
*{{V}} '''Done.''' I added a note to the notes section that 10 are needed for the quest. :) [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 14:39, 15 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== source respawn? graphic error or? ==&lt;br /&gt;
I stayed away from the source for quite some time and when I returned to the &amp;quot;source&amp;quot; it graphically&lt;br /&gt;
appeared that all the ore had repsawned. However, it actually has nothing to mine and when you click&lt;br /&gt;
on &amp;quot;ice&amp;quot; it just lets you loot the corpses underneath it. [[User:Dragonalumni|Dragonalumni]] ([[User talk:Dragonalumni|talk]])&lt;br /&gt;
&lt;br /&gt;
== No heavy shield ==&lt;br /&gt;
&lt;br /&gt;
There is no heavy armor stalhrim shield, and the light armor shield does not have &amp;quot;light&amp;quot; in its name. Is this a bug/oversight or is it intentional? To me it feels like a mistake, either way i think the page should have a comment/note about the &amp;quot;missing&amp;quot; shield.&lt;br /&gt;
:There is only one shield type, mostly because shields don't use perks.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:54, 20 February 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Blades&amp;diff=1130996</id>
		<title>Skyrim talk:Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Blades&amp;diff=1130996"/>
		<updated>2013-02-20T02:07:22Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thalmor ==&lt;br /&gt;
Should it talk about the Thalmor hunting them, I think for worshipping talos, in the article?--[[User:Br3admax|Br3admax]] 04:42, 28 November 2011 (UTC)&lt;br /&gt;
:The Thalmor are hunting them because the leaders of the Blades thought the Thalmor would be a threat to the world and to the next Dragonborn (should one appear), so the Blades went up against them directly, and in a very large way. Religious issues have nothing to do with it, at least from everything Delphine has said thus far. --[[User:Thiafy|Thiafy]] 20:17, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Blades in the Beginning&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This section is inaccurate, as the Blades began as the Akaviri Dragonguard. This is why they use Akaviri weapons and fortresses. I believe this section should be rewritten by someone knowledgeable on Blades lore. [[User:Pengepi|CMH]] 19:06, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:From Reman Cyrodil right?--[[User:Br3admax|Br3admax]] 03:47, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::From '{{Lore Link|The Book of the Dragonborn}}' (found in the basement of Delphine's Inn)&lt;br /&gt;
::&amp;quot;''We know that the Blades, usually thought of as the Emperor's bodyguards originated in Akaviri crusaders who invaded Tamriel for obscure reasons in the late First Era. They appear to have been searching for a Dragonborn - the events at {{Lore Link|Pale Pass}} bear this out - and the Akaviri were the first to proclaim Reman Cyrodiil as Dragonborn.''&amp;quot;&lt;br /&gt;
::&amp;quot;''...Indeed, it is well known that the Akaviri sought out and killed many dragons during their invasion, and there is some evidence that this continued after they became Reman Cyrodiil's Dragonguard (again, the connection to dragons) - the direct predecessor to the Blades of today.''&amp;quot; [[User:Literat|Literat]] 13:33, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::From the book: '{{Lore Link|The Rise and Fall of the Blades}}' (found in the basement of Delphine's Inn):&lt;br /&gt;
:::&amp;quot;''Dragons have long been legend in Akavir, and many believe that their brief appearance in Tamriel's history are those that escaped Akaviri, for it was there they were hunted and killed off by the Dragonguard. The Dragonguard would follow those that fled to Tamriel in the late 1st Era.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Invading from the north, the Dragonguard met not only dragons, but the men of Skyrim, who didn't meet invasions with pitchers of mead. The Dragonguard cut a path through Skyrim, and it was not until they were stopped by Reman Cyrodiil during the battle of Pale Pass that the invasion came to an end. It was Reman who united the human lands of Cyrodiil and defeated the Akaviri invaders.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''...the remaining Dragonguard, upon hearing the voice of Reman Cyrodiil knelt and swore their lives to him, their conqueror and savior.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::: So Penqepi and Br3admax, I think you are right. The Akaviri Dragonguard (are said to have) hunted down dragons in Akavir. The dragons flew to Tamriel, and the Akaviri followed, and invaded Skyrim. The Akaviri were also searching for the Dragonborn. Reman Cyrodiil defeated them, and the surviving Dragonguard declared he was the person they had been looking for and became his bodyguard. This, in my opinion, seems to be the beginning of the Blades, more or less although it is not clear when they acquired that name.[[User:Literat|Literat]] 13:58, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::oh right, 'The Rise and Fall of the Blades' continues:&lt;br /&gt;
::::&amp;quot;''They protected Reman with their lives, as well as his descendants, as the Reman Dynasty ushered in Tamriel's 2nd era. It was through these years that their reach extended, and their order grew to become the Blades. Their conquest of the dragons complete, they only sought to protect the Dragonborn, and through him, the Empire.''&amp;quot; [[User:Literat|Literat]] 13:59, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blades slaying dragons along side Tiber Septim ==&lt;br /&gt;
&lt;br /&gt;
Unless i'm mistaken dragons were long gone by the time of Tiber Septim, possibly this should be referring to Reman Cyrodiil instead?&lt;br /&gt;
&lt;br /&gt;
:In game they say they never saw Tiber Septim kill a dragon during dragon rising, next a NPC said there were not any dragons then, so you're right.--[[User:Br3admax|Br3admax]] 16:30, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Where is this said in the game, please? Do you mean Oblivion or Skyrim? [[User:Literat|Literat]] 13:32, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Skyrim. One of the Whiterun guards says it after you absorb the dragon soul during the quest [[Skyrim:Dragon_Rising|Dragon Rising]]. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 14:03, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Thank you.&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''That's right! My grandfather used to tell stories about the Dragonborn. Those born with the Dragon Blood in 'em. Like old Tiber Septim himself.''&amp;quot;&lt;br /&gt;
::::Other guard: &amp;quot;''I never heard of Tiber Septim killing any dragons.''&amp;quot;&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''There weren't any dragons then, idiot. They're just coming back now for the first time in... forever. But the old tales tell of the Dragonborn who could kill dragons and steal their power. You must be one!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::So looking at the time line described at: http://www.uesp.net/wiki/Lore:First_Era&lt;br /&gt;
&lt;br /&gt;
::::1st era 28th century - Reman Cyrodiil (aka Reman I ) defeats the Akaviri and unites Tamriel&lt;br /&gt;
&lt;br /&gt;
::::1st era 2762 Reman I passes away&lt;br /&gt;
&lt;br /&gt;
::::1st era 2920 The last year of the 1st era - Reman III is assassinated (I guess the Blades could be said to have failed on that occasion)&lt;br /&gt;
&lt;br /&gt;
::::and then nearly a millenia goes by, when, in the 9th century of the 2nd era: Tiber Septim conquers Tamriel and ascends to godhood and changes the weather etc.&lt;br /&gt;
&lt;br /&gt;
::::And somewhere inbetween the dragons were wiped out by the Blades.[[User:Literat|Literat]] 16:09, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Followers from the Blades ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use PC console command codes to permanently remove followers from the Blades faction that you had brought to Delphine, thus returning them to their normal locations and equipment?  I had tried it with Aela, and she returned to Jorrvaskr, but she still wears the Blades armor.[[User:Voraxith|Voraxith]] 01:18, 19 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&amp;lt;br/&amp;gt;&lt;br /&gt;
How did you do that? Even with the faction code I learnt via help command didn't help. I tried both &amp;quot;removefac [code]&amp;quot; and &amp;quot;addfac [code] -1&amp;quot; methods. Lydia is still a Blades member. I don't want to kill Paarthurnax, and I don't want my Lydia to be a part of them :) [[User:Schlingel|Schlingel]] 17:54, 15 January 2012 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
== The Blades weren't the 1st dragonslayers? ==&lt;br /&gt;
&lt;br /&gt;
Article currently says they are the 1st dragonslayers but I doubt this, although so far I am finding it hard to locate something that conclusively nails it.&lt;br /&gt;
&lt;br /&gt;
One difficulty is establishing exactly when the Blades were formed - I'm assuming the 2nd era - around the time of Tiber Septim (edit: no I'm wrong it was roughly 900-1100 years before Tiber Septim)&lt;br /&gt;
&lt;br /&gt;
My feeling is that Alduin was banished by the Elder Scroll before this. At the time he was banished, many dragons were slain (the female warrior Gormlaith Golden-Hilt claimed to have killed 4 that very day). So a question is: when was Alduin banished? [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Paarthurnax seems to claim that Gormlaith and her companions were the first humans to learn the Voice. Meanwhile, Arngeir says Jurgen Windcaller contemplated the &amp;quot;disaster&amp;quot; at Red Mountain and realised that the humans should have used the Voice for the glory of the gods. So if 1) the disaster at Red Mountain is before Reman Cyrodiil and 2) Gormlaith was before Red Mountain, then 3) Gormlaith is before Reman Cyrodiil and the Blades, and therefore the Blades weren't the first dragonslayers. Sorry it's so convoluted - I'll try and find something better. [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well I'm completely ignorant about what the &amp;quot;disaster at Red Mountain&amp;quot; was (edit: it's probably {{Lore Link|The War of the First Council}}, i.e. when the Dwarves disappeared 1E 700 or perhaps an event 300 years earlier, either way it seems to be well before the Blades), but I did find a book called '{{Lore Link|The Dragon War}}', which, apparently, &lt;br /&gt;
:::refers to the battle between dragons and men, which led the 3 heroes and Alduin to fight at the Throat of the World:&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;''When the populace rebelled, the dragon priests retaliated. When the dragon priests could not collect the tribute or control the masses, the dragons' response was swift and brutal. So it was the Dragon War began. At first, men died by the thousands. The ancient texts reveal that a few dragons took the side of men. Why they did this is not known. The priests of the Nine Divines claim it was Akatosh himself that intervened. From these dragons men learned magics to use against dragons. The tide began to turn and dragons began to die too. The war was long and bloody. The dragon priests were overthrown and dragons were slaughtered in large numbers. The surviving dragons scattered, choosing to live in remote places away from men.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::And at the beginning of this book it talks about the Merethic Era, (which is before the 1st era):&lt;br /&gt;
:::&amp;quot;''In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods...Foremost among them were the dragons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::However, that doesn't necessarily mean the Dragon War took place in the Merethic era. Non-the-less, given that the Blades predecessors, the Akaviri Dragonguard, didn't appear in Tamriel until the 28th century of the 1st era, I feel it is safe to assume that men were killing dragons way, way before the Blades were formed. [[User:Literat|Literat]] 15:21, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::When Esbern examines Alduin's Wall: &amp;quot;''Look, here is Alduin! This panel goes back to the beginning of Time, when Alduin and the Dragon Cult ruled over Skyrim. ... Here, the humans rebel against their dragon overlords - the legendary Dragon War. ... Alduin's defeat is the centrepiece of the Wall.''&amp;quot; which suggests the rebellion was a very long time ago but it's not conclusive, (especially since Esbern says the other end of Alduin's Wall depicts the end of time).&lt;br /&gt;
&lt;br /&gt;
::::Perhaps more conclusive is how, when the player then goes to speak to Paarthurnax to learn Dragonrend, Paarthurnax says he has been waiting for Alduin's return for &amp;quot;thousands of years&amp;quot;. [[User:Literat|Literat]] 15:07, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What did the Thalmor message (right before the Great War began) say: ==&lt;br /&gt;
&lt;br /&gt;
Yes this page is wrong on a few accounts, gramaticly being one of the biggest.  From what I heard ingame was not that the Thalmor had a messanger deliver 100 heads of the blades but the messanger delivered an ultimatum demanding the heads of every blades member, this led to war between the emoire and the dominion.  Can anyone confirm or deny this? --[[User:Zar Pof|Zar Pof]] 09:35, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Esbern says that the ultimatum demanded the death of every Blade agent operating inside Thalmor territory/organisations:&lt;br /&gt;
&lt;br /&gt;
:Dragonborn: &amp;quot;''What happened on the 30th of Frostfall?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Esbern: &amp;quot;''It was a cold day. The end of Frostfall is nearly winter in the Jeralll Mountains. We heard the news at Cloud Ruler by courier, riding hard from the Imperial City. 30th of Frostfall, 171. Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:(btw I took the liberty of creating a new section to deal with your question since it seemed to be quite a good one) [[User:Literat|Literat]] 21:05, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::However, we cannot rule out that the ultimatum was delivered with a hundred heads of Blade members - (after all, it would be the Thalmor style, in my opinion), and there is a source of information that we are yet not taking into consideration:&lt;br /&gt;
::http://www.uesp.net/wiki/Lore:Fourth_Era_Major#4E_175 says:&lt;br /&gt;
::&amp;quot;''Titus negotiates with the Thalmor and signs the White-Gold Concordat, a treaty that gives the Thalmor free rein to stamp out the worship of Talos in Tamriel, disbands the Blades, and cedes a large part of southern Hammerfell to the Aldmeri Dominion. Critics note that the terms of the Concordat are almost identical to those of the original ultimatum presented by the Thalmor prior to the war.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Did the writer just make this up about the original ultimatum? i would think it more likely that there's some more information on the ultimatum out there somewhere - maybe a book in the Skyrim game?&lt;br /&gt;
::On the other hand, why didn't Esbern say to the Dragonborn &amp;quot;the ultimatum was delivered with 100 Blades heads&amp;quot;? [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Read http://www.uesp.net/wiki/Skyrim:The_Great_War It says &amp;quot;On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a gift in a covered cart and an ultimatum for the new Emperor. '''The long list of demands included staggering tributes, disbandment of the Blades, outlawing the worship of Talos, and ceding large sections of Hammerfell to the Dominion.''' Despite the warnings of his generals of the Empire's military weakness, Emperor Titus Mede II rejected the ultimatum. '''The Thalmor ambassador upended the cart, spilling over a hundred heads on the floor: every Blades agent in Summerset and Valenwood.''' And so began the Great War which would consume the Empire and the Aldmeri Dominion for the next five years.&amp;quot;[[Special:Contributions/74.215.200.49|74.215.200.49]] 07:49, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Add it to the article, too much non-skyrim on the page right now.--[[User:Br3admax|Br3admax]] 07:51, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That's really good - a quote from an actual virtual book in the Skyrim game, thank you. (Summerset Isle + Valenwood = Aldmeri Dominion.) However it does seem to conflict with Esbern's account (he says that they only demanded the heads of the Blades agents?), to the point that I must now consider whether I have made an error and quoted Esbern incorrectly. I'll just find the save game and check exactly what he says. [[User:Literat|Literat]] 14:29, 21 December 2011 (UTC)&lt;br /&gt;
:::::Ok I quoted Esbern accurately (with one slight error) but I interpreted him incorrectly:&lt;br /&gt;
:::::&amp;quot;''....Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot;&lt;br /&gt;
:::::It's a bit strange that he says the ultimatum is the cart of heads, itself, but it's difficult to argue against the virtual book: {{Lore Link|The Great War}}. I conclude: there were heads. [[User:Literat|Literat]] 14:57, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Blades wiped the dragons out ==&lt;br /&gt;
&lt;br /&gt;
There are reasons for thinking the Blades wiped the dragons out in Tamriel (and surely the article on the Blades should mention this):&lt;br /&gt;
&lt;br /&gt;
After reading the Elder Scroll at the Time-Wound, if you speak with Paarthurnax:&lt;br /&gt;
&lt;br /&gt;
Dragonborn: &amp;quot;''Dragonreach was built to hold a dragon?''&amp;quot;&lt;br /&gt;
Paarthurnax: &amp;quot;''Yes. This was ages ago, you understand. There were more of us then. Before the brunikke - the akaviri - came and killed all my zeymoh.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(presumably 'zeymoh' = brothers)&lt;br /&gt;
&lt;br /&gt;
Arngeir seems to agree with this more or less, for, if you go to speak with him instead:&lt;br /&gt;
Arngeir: &amp;quot;''Do you know Dragonsreach? The Jarl of Whiterun's palace? It's name is no accident. The palace was originally built to hold a captive dragon.''&amp;quot;&lt;br /&gt;
Dragonborn: &amp;quot;''But I thought there weren't any dragons until Alduin came back.''&amp;quot;&lt;br /&gt;
Arngeir: &amp;quot;''Oh, this was back in the days of {{Lore Link|Olaf_One-Eye}}, thousands of years ago. In those days, dragons could still be found among the remote mountain peaks. Before the blades wiped them all out.''&amp;quot; [[User:Literat|Literat]] 13:30, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also the book '{{Lore Link|The Rise and Fall of the Blades}}' backs this up. However, it says the dragon cull began with the Akaviri Dragonguard (possibly before they came to Tamriel), and before they found the Dragonborn Reman Cyrodiil, swore to protect him and thereby formed (the organization that became) the Blades.&lt;br /&gt;
&lt;br /&gt;
== Do the Blades serve the Emperor? ==&lt;br /&gt;
&lt;br /&gt;
The article currently says they do. However, I feel it is more accurate to say they serve the Emperor/Empress, but only if he/she is the Dragonborn. After Martin Septim turned into a big statue in the Oblivion game, there weren't any Dragonborn left, and I think the Blades at that point didn't have much to do with the Emperor. Instead the role of bodyguard was assumed by the {{Lore Link|Penitus Oculatus}}. This is why Delphine says something like &amp;quot;for 200 years the Blades had been searching for a purpose&amp;quot; (maybe). [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:However, it may be that {{Lore Link|Penitus Oculatus}} are the bodyguard simply because the Blades were officially dissolved at the end of the Great War, and that the Blades never gave up their duties as servants of the Emperor? [[User:Literat|Literat]] 15:32, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The book 'Anals of the Dragonguard' is a diary which describes how, shortly after the time of Reman Cyrodiil, the Akaviri Dragonguard at Sky Haven Temple completely ignored direct orders from Emperor Kastav, probably on humanitarian grounds i.e. Kastav was a moron. [[User:Literat|Literat]]&lt;br /&gt;
&lt;br /&gt;
== Redo ==&lt;br /&gt;
&lt;br /&gt;
This page has become to much of a lore page, I think it should be like the faction page for the blades in oblivion, with most of this page(anything before 4E 01) moved to the lore page, while this page discusses the benefits and the faction in skyrim only, it's not lore:blades, it's skyrim:blades. Should they page be redone.--[[User:Br3admax|Br3admax]] 06:58, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see what you are saying: at the moment about half the page on Skyrim:Blades is dedicated to lore before/during the Oblivion crisis. The [http://www.uesp.net/wiki/Oblivion:Blades Oblivion:Blades] page has a bit of history but it's mainly about what the Blades are like as you encounter them in the game (and there is a link to the lore page &amp;quot;for more general information&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
:Delphine and Esbern i.e. the Blades (that's all that's left) seem to be very loyal to *some* of the Blades lore: the Avakiri Dragonguard relentlessly hunting down dragons, the Blades completing the cull/genocide (if I may use so strong a term)&lt;br /&gt;
:but they ignore the lore about being the bodyguard for the emperor &amp;quot;the Blades are the Eyes and Ears of the Emperor&amp;quot; (presumably this is because the Emperor is no longer Dragonborn).&lt;br /&gt;
&lt;br /&gt;
:and, in my opinion, they don't really pay much reverence to the Dragonborn either (&amp;quot;kill Parthanax or we won't help you&amp;quot;). In contrast, the lore says the Akaviri Dragonguard reverred the Dragonborn, (as Esbern says at the entrance to Sky Haven temple in the game). But I guess the Parthanax stance is more of a game mechanic - social/moral dilemma for the player sort of thing - and really the Blades exist for the Dragonborn.&lt;br /&gt;
&lt;br /&gt;
:So I suppose the lore should perhaps mainly be about explaining the mentality of the Blades as they are encountered in Skyrim. They use to be great dragonslayers, they are here to protect the Dragonborn, and they have a big enmity with the Thalmor. And the rest (main bit) of the page should be like the Oblivion:Blades page? Then it is practical - for the gameplayer (the majority). &amp;quot;This happens in the game and then you can do this and do that&amp;quot; sort of thing. [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, if you look at the pages it'n not even the same lore, no daggerfall at all. It's all based on the end of oblivion, the blades were not really looking for attacks on the emperor only.--[[User:Br3admax|Br3admax]] 15:06, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah good point - there's Blades lore on a golem called {{Lore Link|Numidium}} that seems to be related to Daggerfall, but it doesn't make the article at the moment, so why should Oblivion stuff about e.g. serving the Elder Council - which also seems a bit dated?&lt;br /&gt;
&lt;br /&gt;
:Also, if you look at the [http://www.uesp.net/wiki/Skyrim:Dark_Brotherhood Skyrim:Dark Brotherhood] page they have virtually no lore whatsoever. It's all about playing the game, what happens, what you can do etc. Which is great. Very practical and helpful.&lt;br /&gt;
:However I wonder perhaps that isn't a bit too much like a wiki stub i.e. not enough information because with the Dark Brotherhood, even without a Listener, there is a strong influence from the Daedra: the Night Mother slaughtered her own children. Isn't that lore really quite relevant to the character of the organization? They are brutal killers, after all.&lt;br /&gt;
&lt;br /&gt;
:Also, I talked about the importance of accuracy before but reading http://www.uesp.net/wiki/UESPWiki:Getting_Started it says perfection isn't required: &amp;quot;''If you have something to contribute, you should add it. Don't worry too much about making mistakes. Mistakes on the wiki are pretty easy to fix, and we would rather have editors who contribute plenty of information and make a few mistakes than have editors who never add their information because they are too worried about not being able to do it perfectly.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:So with that in mind, I feel we should make changes:&lt;br /&gt;
:* Firstly, I'm going to cut out the claim of Blades as 1st dragonslayers because that's probably false, due to the Dragon War taking place &amp;quot;thousands of years&amp;quot; ago. &lt;br /&gt;
:* The page currently says: &amp;quot;''...first fighting dragons at the side of [[Lore:Gods R|Reman Cyrodiil]] because he was [[Skyrim:Dovahkiin|Dragonborn]].''&amp;quot; but that's probably wrong since {{Lore Link|The Rise and Fall of the Blades}} has the Akaviri Dragonguard killing dragons in Akavir before they met Reman.&lt;br /&gt;
:* &amp;quot;''Their main base of operations was [[Lore:Cloud Ruler Temple|Cloud Ruler Temple]] in Cyrodiil.''&amp;quot; doesn't really matter that much, it isn't in Skyrim and I think it was sacked by the Thalmor? [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
:* {{Lore Link|Battle of Sancre Tor}} involved Tiber Septim routing some invaders, I'm guessing it's not &amp;quot;the most notable battle for the Blades&amp;quot; any more. It may well an important part of Blade history but I feel it doesn't meet the criteria we're talking about of &amp;quot;is it relevant to Skyrim the game&amp;quot;&lt;br /&gt;
:* However, I like what the article says about the Blades playing a role in resolving the Oblivion Crisis, because it was a major event, more recent, I played Oblivion and liked it, many other people did too, I guess you could argue the same about Daggerfall and Morrowind though. [[User:Literat|Literat]] 17:05, 21 December 2011 (UTC)&lt;br /&gt;
:* I don't know what to make of the {{Lore Link|Remanada}} with it's flowery, somewhat ambiguous language. The Blades were lead by a pig? Some of them were vampires? Some guy made love to a hillock? A big question I now have is: what's a hillock and how would one make love to it? I'm just struggling with it. Cuhlecain seems to be the Emperor before Tiber Septim? I feel all this should go for now, unless someone wants to make a case for it's inclusion. Certainly, it should be somewhere in the Blades Lore but not, in my opinion, in the Skyrim:Blades page. [[User:Literat|Literat]] 17:48, 21 December 2011 (UTC)&lt;br /&gt;
:* The first paragraph: I want to get any talk of specific Blades members out of there because it started off as an introductory paragraph but then it had the bit about adding new members bolted on to the end. Which is important information but it needs to be moved past the lore (i.m.o.).&lt;br /&gt;
&lt;br /&gt;
::Okay I've rewritten loads. I am really sorry if I've ripped up anyone's hard work. What's needed now, I suppose, is a big addition of what happens with the Blades in the game.&lt;br /&gt;
[[User:Literat|Literat]] 18:52, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;emperor&amp;quot; before Talos was not really emperor, he was killed, also Talos was dragonborn. Talos said he recieved a dream to retrieve the amulet of kings to become the true empeoror to hold the gates of oblivion closed.--[[User:Br3admax|Br3admax]] 20:54, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The massacres at the Blades strongholds. ==&lt;br /&gt;
&lt;br /&gt;
Please can anyone explain:&lt;br /&gt;
When did these massacres occur? I guess they occurred during the Great War and not after? Where does it say they occurred? [[User:Literat|Literat]] 19:43, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should Bleak Falls Burrow be included in the 'Related quests' list? ==&lt;br /&gt;
{{Quest Link|quest=Bleak Falls Barrow (quest)}}&lt;br /&gt;
Although this quest is initiated by Whiterun's court wizard Farengar, at the end of the quest Delphine appears in the palace at Whiterun and takes the Dragonstone back to her inn. I guess she orchestrated the whole thing. There are no Blades in the actual quest, just the end. The Dragonstone is then used by the Blades. [[User:Literat|Literat]] 05:32, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You bring up a good point, but I think its a bit of a stretch. In my opinion, I don't think that we should include it.--[[User:J&amp;amp;#39;ZhirrthePriest|J&amp;amp;#39;ZhirrthePriest]] 23:39, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Being blunt, Delphine is involved so it stays. thats the way the cookie crumbles. [[User:The Silencer|The Silencer has spoken]] 00:34, 4 April 2012 (UTC)&lt;br /&gt;
::Its in the title of the section ''related quests'' she is in the quest, albeit at the end so she is ''related'' to the quest and thus the blades are involved. [[User:The Silencer|The Silencer has spoken]] 02:49, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
Who would some good Blades recruits be? I'm asking because I want to know who can stay alive when they go dragon hunting. [[User:Lucien LachanceDB|Lucien LachanceDB]] 14:18, 7 January 2012 (UTC)&lt;br /&gt;
:Any housecarl spawned later in your leveling up.[[User:Br3admax|Br3admax]] 14:28, 7 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Essential/Inventory/Quests ==&lt;br /&gt;
&lt;br /&gt;
In the game you have the option of training your follower as blades. If you chose an essential follower (such as one of the circle of companions, after you finish the quest line) would they still be essential? Moreover, could you change their equipment or still get radiant quests from them?&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
Someone tell me what this article needs, this is my specialty. Note, I can't get any images, but I can do anything else.--[[User:Br3admax|Br3admax]] 03:39, 12 February 2012 (UTC)&lt;br /&gt;
Any image would also be great.--[[User:Br3admax|Br3admax]] 16:30, 12 February 2012 (UTC)&lt;br /&gt;
:Needs game-ifying, I would say. Condense ''&amp;quot;The Rise and Fall of the Blades&amp;quot;'' into a sentence or two, if that, and expand on the Blades' role in Skyrim, with some mention of what happens in the quests.  --[[User:Velyanthe|Velyanthe]] 16:40, 12 February 2012 (UTC)&lt;br /&gt;
I'm going to make this like the Greybeards page, they are &amp;quot;rival&amp;quot;, any objections.[[User:Br3admax|Br3admax]] 16:57, 12 February 2012 (UTC)&lt;br /&gt;
:::Image: I'm level 40, did &amp;quot;related quests&amp;quot; 1 and 2. Will do 3 ... sometime when I can stop myself from editing. As of now, is there somewhere I can go and take a useful screenshot for you? I'm working on re-writing Way of the Voice quest at the moment, so I am hanging out with the Greybeards. I'll do something that doesn't take too much time, otherwise, I guess I can get a good one from &amp;quot;Blade in the Dark&amp;quot; once I'm doing it. --[[User:Jreynolds2|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 17:13, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just need any follower, with their name, in Blades armor, or the entire team on a dragon hunt. Even get a training session photo, we have nothing.[[User:Br3admax|Br3admax]] 17:40, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I forgot to answer you. I will need to complete some quests before I can see a Blade in Blades armor, I think. It might take me some time. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 06:48, 14 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it ok for tag removal.[[User:Br3admax|Br3admax]] 22:43, 20 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replacement ==&lt;br /&gt;
&lt;br /&gt;
I think this page is pretty lack luster at the moment. As such, for the past few weeks, I have been remaking the page in my [[User:Br3admax/Sandbox1|sandbox]]. What do you guys think, is it okay to replace the Blades page here with it, or what do you think I should change about it?--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 22:48, 16 September 2012 (GMT)&lt;br /&gt;
:Most of my critiques about the existing article, not your changes. I don't know if &amp;quot;rivals&amp;quot; is the best way to describe their relationship with the Greybeards. They are heavily critical of the Greybeards, certainly, but the two don't really compete with each other. A lot of the opening is written like a lore article, with the conclusions of the game being stated up front. It seems to me a gamespace article like this should act more like a guide on their role in the game, like how [[Morrowind:Blades]] is arranged. While the current Blades lore article is pretty, well, not pretty, a lot of their history which is not strictly relevant for this goal can be summarized there and linked to here. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:31, 17 September 2012 (GMT)&lt;br /&gt;
Edit, I've made some changes. If it is the amount of info, i could do some pruning.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:44, 17 September 2012 (GMT)&lt;br /&gt;
:Nah, might as well post it. If someone else thinks it needs pruning, let them worry about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:52, 17 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grandmaster&amp;quot; Delphine ==&lt;br /&gt;
&lt;br /&gt;
When is she referred to as Grandmaster? If anything she and Esbern make decisions together. [[User:ALMSIVI|ALMSIVI]] ([[User talk:ALMSIVI|talk]]) 12:13, 1 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This dialogue line ([http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000e67f1 0x000e67f1]): ''&amp;quot;Then by my right as acting grandmaster, I name you a Blade, with all the privileges, rights, and burdens that brings. Godspeed.&amp;quot;'' ~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;550066&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 13:26, 1 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Blade skills correction ==&lt;br /&gt;
&lt;br /&gt;
The article says: &amp;quot;All Blade recruits wear the standard Blades equipment. As such, the best Blades are well trained in the heavy armor, archery, one-hand, and block skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, neither Delphine, nor Esbern are really trained in heavy armor. It should be either removed, or rewrittent to point out, that it is better to '''recruit''' characters trained in these skills into the Blades (which may be controversial, because someone would think mages will make better in fights against dragons.)[[User:Sergio Morozov|Sergio Morozov]] ([[User talk:Sergio Morozov|talk]]) 12:02, 31 January 2013 (GMT)&lt;br /&gt;
:I've rewritten it to (hopefully) remove the opinionated aspects. Feel free to improve it if you like. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:54, 31 January 2013 (GMT)&lt;br /&gt;
::I dare not to touch the perfect text you had created! [[User:Sergio Morozov|Sergio Morozov]] ([[User talk:Sergio Morozov|talk]]) 17:05, 6 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Oathblade relevance ==&lt;br /&gt;
&lt;br /&gt;
Hi Br3admax, regarding your [http://www.uesp.net/w/index.php?title=Skyrim:Blades&amp;amp;curid=112472&amp;amp;diff=1129573&amp;amp;oldid=1129549 edit], this seems a subjective issue. (Meaning, of course, that there's nothing wrong with your perspective as well as the other.) If the blade and its disappearance is relevant to the Blades, however, it is hard to imagine why information about its reappearance would not be. Let's have a discussion on this. I don't know much about the topic, but I don't see anything wrong with keeping the contribution, and I imagine it could be useful or interesting to some users. If I was 50/50 on it, I'd tend to leave the contribution instead of reverting it. Alternative points of view? --[[User:JR|JR]] ([[User talk:JR|talk]]) 15:20, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:The comment was focused on the info about the cave respawning, which is unrelated to the blades, and doesn't belong here. Nevermind that there was a recent [[Skyrim_talk:Bloated_Man's_Grotto#Oathblade_not_reappearing_after_killing_Sinding|post]] that the cave doesn't respawn. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:31, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I posted that more as a question to determine whether the Oathblade is SUPPOSED to respawn, and I am just encountering an anomaly. I'm not at all confident that my experience is the norm. Does anyone else have confirmation of the Oathblade reappearing after the area resets, post &amp;quot;Ill Met By Moonlight&amp;quot;? --Scribbles (Crayolamanic) 00:52, 20 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, JR, it's not important for the faction, and if it were true it would belong on the cave's page. As to the cave resetting, I think not. It stays that way. Sorry. And if it's a question you would ask on The Cave's talk page.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:07, 20 February 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1130306</id>
		<title>User talk:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Br3admax&amp;diff=1130306"/>
		<updated>2013-02-19T11:56:36Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 2011-September| Archive 1|January 7, 2012-September 22, 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Heys thanks for following up with that anon about my messages to him about that post on the barbas talk. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 08:01, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No need to thank me, LE, most of what I'm supposed to do is keep the new users and the annons in userspace, friendly. Not policing, but still. Going through userspace, is sort of what I'm supposed to do, but thanks. It's a thankless job, most of the time, but someone has to do it.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 08:09, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reaper Gems ==&lt;br /&gt;
&lt;br /&gt;
Hey Br3admax it is 3 gems you need, there are 3 specific fragments that you have to find. Each spawns in 2 different fixed locations. So you can end up with six gems but only 3 are needed to release the Reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:11, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:The article says that they come in pairs, so I assumed it was a mistake. I do not have Dawnguard(and will not be getting it for the forseeable future),  so if you know something I don't change it. But the article says they come in pairs.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 19:16, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Ok just wanted to let you know before undoing your change. Yeah they come in pairs in the sense that there are  2 spawn locations for each of the 3 different fragments. But you only need one set of them to release the reaper. [[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 19:18, 24 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Gray Maybe ==&lt;br /&gt;
&lt;br /&gt;
Maybe I'm missing something here, but the PGE chapter {{PGE|3|Arena_Supermundus|Arena Supermundus}} that I cited in my edit clearly states that Mundus is also known as the Gray Maybe. I gave evidence to support my edit. Your {{Pl|Lore:Mundus|reverting|diff=1129574&amp;amp;oldid=1129558}} of my edit was unsupported. If you cannot support your claim that ''&amp;quot;Mundas is not the Gray Maybe Aetherius/Oblivion is&amp;quot;'', as you stated in your Edit Summary, would you mind please undoing your revert of my edit and returning it to the way it was. However, if you can back up your claim with a citation that repudiates my citation, I will happily acquiesce. As we know, TES lore can sometimes be self-contradictory. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:00, 19 February 2013 (GMT)&lt;br /&gt;
:I have looked into this a little further, and I see that, according to {{Cite book|The_Monomyth|ns=lore}}, the ''Gray Maybe'' is actually [[Lore:Nirn|Nirn]]. On the [[Lore:Sithis|Sithis]] lore page of the wiki, a comment attributed to The  Monomyth appears to associate the ''Gray Maybe'' with the [[Lore:Aurbis|Aurbis]] page of the wiki, which in turn cites The Monomyth, claiming Aurbis (and thus the Gray Maybe) to be &amp;quot;encompassing the [[Lore:Void|Void]], [[Lore:Planes of Oblivion|Oblivion]], the Lands of [[Lore:Aetherius|Aetherius]], [[Lore:Mundus|Mundus]] and the Outer Realms.&amp;quot; Both of these pages, [[Lore:Sithis]] and [[Lore:Aurbis]] cite the in-game book {{Cite book|The_Monomyth|ns=lore}} as their source, yet that book specifically states that [[Lore:Nirn|Nirn]], the planet of the Elder Scrolls world, is the ''Gray Maybe''. From what I can see, one book states that that the ''Grey Maybe'' is the planet, while the other states that it is, essentially, outer space, in which the planet is suspended. A classic example of my earlier statement about self-contradictory lore. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:Daric_Gaersmith|'''Daric''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:Daric_Gaersmith|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:28, 19 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::It actually says Nirn is the Gray ''Center'', not the Gray Maybe.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:56, 19 February 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Slitter&amp;diff=1129580</id>
		<title>Skyrim:Slitter</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Slitter&amp;diff=1129580"/>
		<updated>2013-02-18T14:17:51Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Bugs */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|loc=[[DB:Raven Rock|Raven Rock]]&lt;br /&gt;
|refid=xx019598&lt;br /&gt;
|baseid=xx019596&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|level={{hover|Values: 1, 5, 9, 14, 19, 25|Radiant (1-25)}}&lt;br /&gt;
|leveled=Yes&lt;br /&gt;
|health={{hover|Values: 35, 109, 238, 318, 398, 489|35-489}}&lt;br /&gt;
|magicka=25&lt;br /&gt;
|stamina={{hover|Values: 70, 86, 107, 152, 172, 246|70-246}}&lt;br /&gt;
|skills=&lt;br /&gt;
|faction={{Faction|DLC2CrimeRavenRockFaction}}; {{Faction|Mogrul Faction}}&lt;br /&gt;
|aggress=Very Aggressive&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|image=DB-npc-Slitter.jpg&lt;br /&gt;
|imgdesc=Slitter&lt;br /&gt;
|protected=Yes&lt;br /&gt;
}}&lt;br /&gt;
'''Slitter''', a [[Skyrim:Dunmer|Dunmer]] [[Skyrim:Bandit (class)|bandit]], is [[Dragonborn:Mogrul|Mogrul]]'s bodyguard. They can both be found in the [[DB:Raven Rock|Raven Rock]] inn, [[Dragonborn:The Retching Netch|the Retching Netch]]. He is not talkative, and will only warn you to honor any agreement made with Mogrul. He wears [[Dragonborn:Chitin_Armor|chitin armor]] with matching [[Dragonborn:Chitin_Boots|boots]], and he carries a leveled [[Skyrim:Battleaxe|battleaxe]].&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If you kill Morgul and then raise him as a Dead Thrall, his bodyguard Slitter will continue to follow his corpse|vn=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: Notes are for miscellaneous information about the NPC. --&amp;gt;&amp;lt;!--&lt;br /&gt;
== Notes ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Slitter&amp;diff=1129579</id>
		<title>Skyrim:Slitter</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Slitter&amp;diff=1129579"/>
		<updated>2013-02-18T14:17:28Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Bugs */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|loc=[[DB:Raven Rock|Raven Rock]]&lt;br /&gt;
|refid=xx019598&lt;br /&gt;
|baseid=xx019596&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|level={{hover|Values: 1, 5, 9, 14, 19, 25|Radiant (1-25)}}&lt;br /&gt;
|leveled=Yes&lt;br /&gt;
|health={{hover|Values: 35, 109, 238, 318, 398, 489|35-489}}&lt;br /&gt;
|magicka=25&lt;br /&gt;
|stamina={{hover|Values: 70, 86, 107, 152, 172, 246|70-246}}&lt;br /&gt;
|skills=&lt;br /&gt;
|faction={{Faction|DLC2CrimeRavenRockFaction}}; {{Faction|Mogrul Faction}}&lt;br /&gt;
|aggress=Very Aggressive&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|image=DB-npc-Slitter.jpg&lt;br /&gt;
|imgdesc=Slitter&lt;br /&gt;
|protected=Yes&lt;br /&gt;
}}&lt;br /&gt;
'''Slitter''', a [[Skyrim:Dunmer|Dunmer]] [[Skyrim:Bandit (class)|bandit]], is [[Dragonborn:Mogrul|Mogrul]]'s bodyguard. They can both be found in the [[DB:Raven Rock|Raven Rock]] inn, [[Dragonborn:The Retching Netch|the Retching Netch]]. He is not talkative, and will only warn you to honor any agreement made with Mogrul. He wears [[Dragonborn:Chitin_Armor|chitin armor]] with matching [[Dragonborn:Chitin_Boots|boots]], and he carries a leveled [[Skyrim:Battleaxe|battleaxe]].&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If youkill Morgul and then raise him as a Dead Thrall, his bodyguard Slitter will continue to follow his corpse|vn=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: Notes are for miscellaneous information about the NPC. --&amp;gt;&amp;lt;!--&lt;br /&gt;
== Notes ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Mundus&amp;diff=1129574</id>
		<title>Lore:Mundus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Mundus&amp;diff=1129574"/>
		<updated>2013-02-18T14:12:04Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1129558 by Daric Gaersmith (talk) Mundas is not the Gray Maybe Aetherius/Oblivion is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cleanup-lpp}}&amp;lt;/noinclude&amp;gt;{{Lore Places Trail}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[File:SR-photo-Astronomy.jpg|thumb|right|The night sky (Mundus), with Masser and Secunda]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Mundus''' is the plane or realm of existence that encompasses [[Lore:Nirn|Nirn]], its moons, and attendant Aedric planets. For all intents and purposes ''Mundus'' refers to these heavenly bodies alone, as they themselves float in Oblivion. The Mundus is a collaborative construct created by many divine beings. It was first conceptualized by [[Lore:Lorkhan|Lorkhan]], who then convinced other et'Ada (except the [[Lore:Padomay|Padomay]]-aligned et'Ada, i.e., the [[Lore:Daedra|Daedra]]) to assist him in its construction. Of these et'Ada, [[Lore:Magnus (god)|Magnus]] became the Architect, who drew up the plans for Mundus. &lt;br /&gt;
&lt;br /&gt;
Some of the et'Ada gave parts of themselves entirely to the creation of Mundus.  These became the eight planets of Mundus (not including [[Lore:Nirn|Nirn]]); they are also identified as the Eight Divines, or [[Lore:Aedra|Aedra]]. Some Aedra gave themselves completely to their creation, and became the Earthbones that form the substance and life of the final planet: Nirn. Soon after the planets had formed, Magnus became disgusted at what Mundus was, and so left for Aetherius, his passage ripping a hole in [[Lore:Oblivion|Oblivion]] (the realm of Daedra that surrounds Mundus and covers it from [[Lore:Aetherius|Aetherius]]). This rip is viewed as the sun, and is responsible for much of Mundus' magical energy. Others soon followed after Magnus; these et'Ada left smaller holes, which became the stars. Some et'Ada did not manage to escape or chose to stay on Nirn as spirits.  These et'Ada changed into the Earthbones ([[Lore:Ehlnofey|Ehlnofey]]) or simply wasted away into nothingness.&lt;br /&gt;
&lt;br /&gt;
Because of Lorkhan's trickery of the other et'Ada, the Aedra met at [[Lore:Direnni Tower|Direnni Tower]] (a.k.a. the Adamantine Tower or the Ur-Tower) to discuss the punishment of Lorkhan. Trinimac then ripped the Trickster's [[Lore:Heart of Lorkhan|heart]] from his chest and fired it into the sea with his bow. Its impact rent the earth and created a mighty volcano, now known as {{Lore Link|Red Mountain}}. The creation of the landmass that is modern {{Lore Link|Vvardenfell}} can be traced to this event. Because {{Lore Link|Heart of Lorkhan|Lorkhan's}} Heart remained on Tamriel, it impregnated Nirn with his spirit (according to [[Lore:The Lunar Lorkhan|The Lunar Lorkhan]]: &amp;quot;a reasonable amount of his selfishness&amp;quot;), while his corpse remained floating above the new planet as the two moons.&lt;br /&gt;
== Notes ==&lt;br /&gt;
* ''Mundus'' is the Latin word for &amp;quot;World&amp;quot; or &amp;quot;Universe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lore:The Lunar Lorkhan|The Lunar Lorkhan]]&lt;br /&gt;
* [[Lore:The Monomyth|The Monomyth]]&lt;br /&gt;
{{OOG}}&lt;br /&gt;
* [http://www.imperial-library.info/content/nu-mantia-intercept Nu-Mantia Intercept], The Imperial Library&lt;br /&gt;
{{Provinces}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Blades&amp;diff=1129573</id>
		<title>Skyrim:Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Blades&amp;diff=1129573"/>
		<updated>2013-02-18T14:10:24Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1129549 by Elakyn (talk) doesn't pertain to the Blades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Factions}}&lt;br /&gt;
[[File:SR-place-Sky Haven Temple Exterior.jpg|right|thumb|Sky Haven Temple, the last stronghold of the Blades]]&lt;br /&gt;
The '''Blades''' are a small group of [[Skyrim:Dragon|dragon]] hunters, [[Lore:Talos|Talos]] worshippers, and sworn protectors of [[Skyrim:Dovahkiin|those of the Dragon blood]] in [[Skyrim:Skyrim|Skyrim]]. No longer are they the secret eyes and ears of the [[Lore:Septim_Dynasty|Septim Emperors]]; hunted and decimated by the [[Skyrim:Thalmor|Thalmor]], they are but a shadow of their former glory. The Blades reformed with the return of the dragons. They are led by acting Grandmaster [[Skyrim:Delphine|Delphine]], one of the last surviving members, and are based in [[Skyrim:Sky Haven Temple|Sky Haven Temple]]. The Blades stand in opposition of the [[Skyrim:Greybeards|Greybeards]], and are strongly opposed to the existence of [[Skyrim:Paarthurnax (dragon)|Paarthurnax]], whom they perceive as a menace.&lt;br /&gt;
After the [[Lore:Oblivion Crisis|Oblivion Crisis]], the Blades withdrew from the public eye to wait for the next Dragonborn to serve. When the Thalmor began to gain a political holding in the [[Lore:Summerset Isle|Summerset Isle]], the Blades began to see them as a threat to any Dragonborn found and a threat to all man-kind in [[Lore:Tamriel|Tamriel]]. Throughout the [[Lore:Great War|Great War]], the Blades fought the Thalmor. Many of the skirmishes led to the defeat of the Blades and the persecution of any remaining members. [[Skyrim:Bloated Man's Grotto|Bloated Man's Grotto]] became one of the last sanctuaries for the Blades in Skyrim until only two known Blades survived the persecution after the destruction of [[Lore:Cloud Ruler Temple|Cloud Ruler Temple]].&lt;br /&gt;
&lt;br /&gt;
For more information on the Blades before [[Skyrim:Skyrim|Skyrim]], see the [[Lore:Blades|lore article]].&lt;br /&gt;
&lt;br /&gt;
==Blades in Skyrim==&lt;br /&gt;
*[[SR:Delphine|Delphine]] [[File:SR-npc-Delphine 03.jpg|thumb|right|Grandmaster Delphine]]&lt;br /&gt;
*[[SR:Esbern|Esbern]]     &lt;br /&gt;
&lt;br /&gt;
Once [[Skyrim:Sky Haven Temple|Sky Haven Temple]] is reclaimed from the [[Skyrim:Forsworn|Forsworn]], it will become the head of all Blades operations in Skyrim and the Dragonborn may live here if they choose to. You may recruit up to three [[Skyrim:Followers|followers]] to join the Blades. The first recruit will take the oath right away, while the other two will begin training. The new recruits will train, patrol the area, and live in Sky Haven Temple, their former lives over. The Blade recruits will train with either Delphine, or one of the targets and training dummies; they will always use their preferred skill when training. The [[Skyrim:Dragonslayer's Blessing|Dragonslayer's Blessing]] may be received from Esbern upon request as well. The Blades will always show an opposition to the pacifist Greybeards, taking a stance that all dragons must be destroyed. The Blades recruits may also accompany you on trips to [[Skyrim:Dragon Hunting|slay dragons]] living near dragon lairs. All Blade recruits wear the standard [[Skyrim:Specialty Gear#Blades Equipment|Blades equipment]], which is governed by the [[Skyrim:Heavy_Armor|Heavy Armor]] skill, so keep this in mind when choosing recruits.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue == &lt;br /&gt;
[[File:SR-npc-Delphine 29.jpg|thumb|left|Delphine training a recruit]]&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a follower is recruited into the Blades, they will greet you with one of these three phrases:&lt;br /&gt;
*''&amp;quot;I'm a Blade now, I can hardly believe it.&amp;quot;''&lt;br /&gt;
*''&amp;quot;By my honor, I pledge to rid [[Lore:Tamriel|Tamriel]] of dragons.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Dragonborn. What do you need?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:SR-item-Blades Armor Male.jpg|thumb|right|A male Nord wearing [[Skyrim:Blades_Armor#Blades_Armor|Blades armor]]]] &lt;br /&gt;
*Any of the followers brought to Sky Haven Temple still function as followers, but will return to Sky Haven Temple after parting ways.&lt;br /&gt;
*If a follower is [[Skyrim:Marriage|a spouse]], they can still join the Blades. They will always return to Sky Haven Temple, but they will otherwise behave normally.&lt;br /&gt;
*If a follower is [[Skyrim:Personal_Steward|a personal steward]]{{HF}}, they can still join the Blades.  They will participate in Blades' quests, but will return to the property they are in charge of, not Sky Haven Temple.&lt;br /&gt;
*Any Blades members that are slain cannot be replaced.&lt;br /&gt;
*One of the last surviving Blades, Acilius Bolar, took refuge in [[Skyrim:Bloated Man's Grotto|Bloated Man's Grotto]]. According to [[Skyrim:Bolar's Writ|his writ]], he died at the hands of the Thalmor. His unique Blades sword, [[Skyrim:Bolar's Oathblade|Bolar's Oathblade]], can be found in the grotto under a statue of Talos before beginnning the quest &amp;quot;Ill Met By Moonlight&amp;quot;. After this quest begins, the Oathblade will disappear.&lt;br /&gt;
*[[Skyrim:Fultheim|Fultheim]] of the [[Skyrim:Nightgate Inn|Nightgate Inn]] is possibly a Blade Veteran, as he has a Blades Sword.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
Quests involving the Blades include:&lt;br /&gt;
#{{Quest Link|Bleak Falls Barrow (quest)}}&lt;br /&gt;
#{{Quest Link|The Horn of Jurgen Windcaller}}&lt;br /&gt;
#{{Quest Link|A Blade in the Dark}}&lt;br /&gt;
#{{Quest Link|Diplomatic Immunity}}&lt;br /&gt;
#{{Quest Link|A Cornered Rat}}&lt;br /&gt;
#{{Quest Link|Alduin's Wall}}&lt;br /&gt;
#*{{Quest Link|Rebuilding the Blades}}&lt;br /&gt;
#*{{Quest Link|Dragon Hunting}}&lt;br /&gt;
#*{{Quest Link|Dragon Research}}&lt;br /&gt;
#{{Quest Link|Season Unending}}&lt;br /&gt;
#*{{Quest Link|Paarthurnax (quest)}}&lt;br /&gt;
&lt;br /&gt;
{{Factions in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Forsworn&amp;diff=1106358</id>
		<title>Lore:Forsworn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Forsworn&amp;diff=1106358"/>
		<updated>2013-01-27T12:37:01Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: not all Hagravens worship[ Hircine. Only the Glemoral Coven.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Factions Trail}}&lt;br /&gt;
[[File:SR-npc-Forsworn.jpg|thumb|right|A group of Forsworn]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The [[{{NAMESPACE}}:Forsworn|Forsworn]], also known as the '''Reachmen''', '''Witchmen of High Rock''', and '''Madmen of the Reach''', are a tribal group of racially-mixed (but primarily [[{{NAMESPACE}}:Breton|Breton]]) ancestry who inhabit [[{{NAMESPACE}}:The Reach|the Reach]] in southwestern [[Lore:Skyrim|Skyrim]].&amp;lt;noinclude&amp;gt;&amp;lt;ref name=TMOTR&amp;gt;{{Cite book|The &amp;quot;Madmen&amp;quot; of the Reach}}&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt; They mainly utilize primitive gear and hedge-magic, have a tribal appearance and nature, and typically inhabit makeshift fortresses built into caves and ruins throughout the Reach's battle-scarred landscape.&amp;lt;noinclude&amp;gt;&amp;lt;ref name=TMOTR/&amp;gt;&amp;lt;/noinclude&amp;gt; The tribals are often considered &amp;quot;two septims short of a pint of ale&amp;quot;.&amp;lt;noinclude&amp;gt;&amp;lt;ref name=TCOS&amp;gt;{{Cite book|The City of Stone}}&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt; Despite appearing primitive in nature, the Forsworn have proven to be an aggressive political force which has an astute grasp of insurgency warfare, and even have agents living amongst the populace of [[Lore:Markarth|Markarth]] in secret.&amp;lt;noinclude&amp;gt;&amp;lt;ref name=Skyrim&amp;gt;Events of [[Skyrim:Skyrim|Skyrim]].&amp;lt;/ref&amp;gt;&amp;lt;ref name=THOS&amp;gt;{{Cite book|The Holds of Skyrim}}&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt; They directly oppose all other major political groups in Skyrim, including the [[{{NAMESPACE}}:Thalmor|Thalmor]].&amp;lt;noinclude&amp;gt;&amp;lt;ref name=Skyrim/&amp;gt;&amp;lt;/noinclude&amp;gt; They wish to drive both [[{{NAMESPACE}}:Nord|Nords]] and the {{Lore Link|Empire}} out of the Reach and attain independence.&amp;lt;noinclude&amp;gt;&amp;lt;ref name=TMOTR/&amp;gt; It is important to note that not all Reachmen are aligned with the Forsworn.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Reachmen have long held that they are the true owners of the Reach, and for centuries have only begrudgingly accepted the rule of the Nords and the Empire.&amp;lt;ref name=TMOTR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Markarth Incident===&lt;br /&gt;
During the {{Lore Link|Great War}}, when the Empire didn't have the resources available to suppress their rebellion, the Reachmen commenced the &amp;quot;Forsworn Uprising&amp;quot; in {{Year|4E 174}}, gaining control of the hold and creating what would become known as the Forsworn Kingdom.&amp;lt;ref name=TBOM&amp;gt;{{Cite book|The Bear of Markarth}}&amp;lt;/ref&amp;gt;  According to Arrianus Arius, they administered the kingdom relatively peacefully (only a few of the harshest Nord landowners were put to death).&amp;lt;ref name=TBOM/&amp;gt; After two years, their experiment with independence seemed largely successful, and the leaders of the Reachmen were beginning the process of seeking recognition from the Empire.&amp;lt;ref name=TBOM/&amp;gt; However, in {{Year|4E 176}}, desperate to retake the Reach, and with no Imperial Legions available due to the Great War, Skyrim enlisted the aid of a Nord militia led by [[{{NAMESPACE}}:Ulfric Stormcloak|Ulfric Stormcloak]] to retake the Reach from the Forsworn by promising them free worship of Talos. In that year, the Nord militia successfully drove the Forsworn from the city of Markarth and reclaimed the Reach on behalf of Skyrim.&amp;lt;ref name=TBOM/&amp;gt; Although Jarl {{Lore Link|Igmund}} claimed that leaders of the Forsworn Uprising refused their offers of peace, according to Arrianus no such offer was ever made, as Ulfric Stormcloak not only had anyone associated with the Forsworn executed after they surrendered, but also had anyone else executed without regard to race, age or gender if they had failed to assist the Nord militia in its campaign against the Forsworn.&amp;lt;ref name=TBOM&amp;gt;{{Cite book|The Bear of Markarth}}&amp;lt;/ref&amp;gt; According to one Forsworn prisoner, Braig, the Jarl had his daughter, Aethra, executed right in front of him after she pleaded to take her father's place as a prisoner. Madanach and Braig claim that there were many native families who suffered similar fates once the Nords overthrew the independent kingdom of the Reach.&lt;br /&gt;
&lt;br /&gt;
===The Forsworn Emerge===&lt;br /&gt;
The surviving Reachmen fled to the wilds of the Reach as the Forsworn. Their leader, [[{{NAMESPACE}}:Madanach|Madanach]], was secretly imprisoned by [[sr:Thonar Silver-Blood|Thonar Silver-Blood]] in an attempt to leverage control over them. When the [[{{NAMESPACE}}:Imperial Legion|Imperial Legion]] and the Thalmor finally returned to the region, they discovered the Talos worship. Igmund was forced to arrest Ulfric and his men or risk outright war over religious conflict. The Stormcloaks were eventually allowed to leave, but Igmund's broken promise left a fissure that would eventually widen into the {{Lore Link|Stormcloak Rebellion}}. The Forsworn still remember the cruelty of Ulfric and seek vengeance against him, and all Nords, as a result.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Forsworn 06.jpg|thumb|right|Hagravens creating a Briarheart]]&lt;br /&gt;
Driven from Markarth, the Forsworn spread across the Reach fortifying any defensible spot they could find. They are organized as a terrorist organization composed of a series of cells which attempt to strike fear into the hearts of their Nord occupiers.&amp;lt;ref name=AEGTS&amp;gt;{{Cite book|An Explorer's Guide to Skyrim}}&amp;lt;/ref&amp;gt; The ongoing disruption is popularly known as the Forsworn Rebellion.&amp;lt;ref name=AEGTS/&amp;gt; Many sellswords in the Reach are known to make most of their living by collecting on bounties posted for reputed Forsworn leaders.&amp;lt;ref name=TCOS/&amp;gt; Forsworn attacks generally target non-Bretons found in the Reach. They have refused all attempts at making peace, seeing the only solution as the return of their land.&amp;lt;ref name=Skyrim/&amp;gt;&amp;lt;ref name=THOS/&amp;gt; Forsworn equipment and weapons are made up of a distinguishing combination of fur, feathers, bones, and antlers, giving them a savage appearance. Their members sport a unique tribal garb and adopt many of the traditions depicted in the [[sr:The Legend of Red Eagle|legend of the Red Eagle]]. The most archaic of their practices involves their reverence for [[{{NAMESPACE}}:Hagraven|Hagravens]], which are treated as matriarchs in their society.&amp;lt;ref name=Skyrim/&amp;gt;&amp;lt;ref name=HBH&amp;gt;{{Cite book|Herbane's Bestiary: Hagravens}}&amp;lt;/ref&amp;gt; The Hagravens offer leadership and access to a bizarre rite involving the removal and replacement of a person's heart and the following incantation:&lt;br /&gt;
:&amp;quot;''Heart of thorn... bones of the wild... in life, Forsworn...&amp;lt;br&amp;gt;...rise from death, Blood of our Blood.&amp;quot;'' &amp;lt;br&amp;gt; - Briarheart Ceremony&amp;lt;ref name=Skyrim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ritual purportedly allows a Forsworn to become a spirit of vengeance.&amp;lt;ref name=Skyrim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
For game-specific information, see the [[Skyrim:Forsworn|Skyrim]] article.&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|The Bear of Markarth}}&lt;br /&gt;
&lt;br /&gt;
* {{Book Link|The City of Stone}}&lt;br /&gt;
&lt;br /&gt;
* {{Book Link|The Legend of Red Eagle}}&lt;br /&gt;
&lt;br /&gt;
* {{Book Link|The &amp;quot;Madmen&amp;quot; of the Reach}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_Eye_of_Magnus&amp;diff=1105788</id>
		<title>Skyrim:The Eye of Magnus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_Eye_of_Magnus&amp;diff=1105788"/>
		<updated>2013-01-26T19:00:23Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: rewrite and tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Br3admax &lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=Alfwyn&lt;br /&gt;
|reward=JR&lt;br /&gt;
|rewardChecked=Jak Atackka&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{DEFAULTSORT:Eye of Magnus, The}}{{Trail2|Quests|College of Winterhold|link2=College of Winterhold (faction)}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=&lt;br /&gt;
|Reward=Position of Arch-Mage in the [[sr:College of Winterhold (faction)|College of Winterhold]], [[sr:Archmage's Robes|Archmage's Robes]], [[sr:Arch-Mage's Quarters Key‎|key]] to the [[sr:Arch-Mage's Quarters|Arch-Mage's Quarters]].&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:The Staff of Magnus|The Staff of Magnus]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Aftershock|Aftershock]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-The Eye of Magnus.jpg&lt;br /&gt;
|ImgDesc=Inside Hall of the Elements with The Eye of Magnus at the center&lt;br /&gt;
|description=Reclaim the College and contain the Eye.&lt;br /&gt;
|ID=MG08&lt;br /&gt;
|Icon=SR-qico-College of Winterhold.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Breach the barrier around the college with the [[Skyrim:Staff of Magnus|Staff of Magnus]].&lt;br /&gt;
#Confront [[Skyrim:Ancano|Ancano]] in the [[Skyrim:Hall of the Elements|Hall of the Elements]].&lt;br /&gt;
#Defeat Ancano with the help of the [[Skyrim:Staff of Magnus|Staff of Magnus]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Use the Staff of Magnus to Destroy the Barrier===&lt;br /&gt;
Once you have returned to Winterhold, you will find the College surrounded by a barrier made by the Eye of Magnus. You will find [[Skyrim:Tolfdir|Tolfdir,]] [[Skyrim:Arniel Gane|Arniel Gane,]] and [[Skyrim:Nirya|Nirya] facing the College. Tolfdir will explain that Mirabelle is now dead, helping them escape. Use the Staff of Magnus on the barrier to destroy it.&lt;br /&gt;
&lt;br /&gt;
===Reach the Hall of the Elements===&lt;br /&gt;
Lead [[Skyrim:Tolfdir|Tolfdir]] and the others ([[Skyrim:Arniel Gane|Arniel Gane]] and [[Skyrim:Nirya|Nirya]]) into the [[Skyrim:Hall of the Elements|Hall of the Elements]]. &lt;br /&gt;
&lt;br /&gt;
===Confront Ancano=== &lt;br /&gt;
[[File:SR-quest-The_Eye_of_Magnus_02.jpg|right|thumb|Ancano attempting to activate the Eye of Magnus while Tolfdir tries to stop him.]]When you enter&amp;amp;mdash;along with Tolfdir and any follower&amp;amp;mdash;Ancano will confidently assert that he has the power to destroy the world at his fingertips, and that he can not be stopped. He has become connected to the Eye and begins to absorb even more power from it. Tolfdir will cast a fire spell at him, but Ancano will remain unharmed.&lt;br /&gt;
&lt;br /&gt;
You must use the Staff on the Eye, and do so for a sustained period of time. After a moment, the Eye will begin to open up. After that, it will emit a blinding light. Continue to cast the Staff until the Eye closes and seals. Ancano will draw power from the Eye until this point. Once the process is complete, he is open to attack.If the Eye begins to open again, into several hovering and rotating pieces, Ancano can draw power from it and [[Skyrim:Magic Anomaly|Magic Anomalies]] may appear. In this event, use the Staff on the Eye again until it closes again. Once the Eye is closed again, it is possible to leave Ancano to fight the magic anomalies, as they will attack him. So too, will Tolfdir. &lt;br /&gt;
&lt;br /&gt;
[[File:SR-quest-The_Eye_of_Magnus_03.jpg|right|thumb|The power of the Eye of Magnus unleashed.]]&lt;br /&gt;
&lt;br /&gt;
===Speak to Tolfdir===&lt;br /&gt;
When Ancano is defeated, ask Tolfdir what you should do now. While he is responding that he does not know how to make the Eye stable again, [[Skyrim:Quaranir|Quaranir]] and two more members of the [[Lore:Psijic Order|Psijic Order]] will appear. Speak with them.  &lt;br /&gt;
&lt;br /&gt;
===Speak with Quaranir===&lt;br /&gt;
Quaranir will congratulate you, saying that you met their expectations. He will state that the Psijic Order will safeguard the Eye, which might otherwise destroy the college, along with the rest of the world. He will explain that the world is not ready for the Eye, but that you should lead the College. He will declare you the new Arch-Mage, and will shortly after anish in a glow of light, along with the Eye and the two other Psijic members. &lt;br /&gt;
&lt;br /&gt;
Tolfdir will then affirm that you should be the new Arch-Mage, and will give you the [[Skyrim:Arch-Mage's Quarters Key|key]] to the [[Skyrim:Arch Mage's Quarters|Arch-Mage's Quarters]] and the [[Skyrim:Archmage's Robes|Archmage's Robes]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
One [[Skyrim:Achievements|achievement]] is unlocked when you complete this quest and finish the questline:&lt;br /&gt;
* {{achievement|The Eye of Magnus (achievement)|descr=no}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* During this scenario the College cannot be fast traveled to. It is removed from the map temporarily.&lt;br /&gt;
* As noted in the bugs section, there are many problems that can arise with this scene.&lt;br /&gt;
** The Staff of Magnus will quickly run out of charges. The magic anomalies drop charged soul gems that you will have to use to recharge the staff if you didn't bring any with you. This can be a very laborious process as the staff takes almost 2 grand soul gems to fully recharge, you may need to use the staff's full charge several times and the anomalies will drop any sized soul gems. If most of their drops are small gems you may be in for a very prolonged battle.&lt;br /&gt;
** Ancano is scripted as invulnerable except when the Eye is closed but may remain invulnerable after you close the Eye. If you have the Eye closed and hit him with powerful damage and it does nothing you may have to reload a save or use a work around as mentioned in the bugs.&lt;br /&gt;
* For more information about the Eye of Magnus, see the [[Lore:Eye of Magnus|lore article]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|You may get to the Hall of Elements only to have Tolfdir run in and bypass the cutscene, making the staff useless. If this happens, you cannot harm Ancano in any way. This may be a scripting error caused by obtaining 2 staves from the quest before. Tolfdir may also fail to follow you into the Hall of Elements, which prevents the completion of the cutscene and the start of the fight. If this happens go through one of the side doors near the entrance, then come back in.}}&lt;br /&gt;
** {{Pc22}} You can get rid of the additional staff by typing &amp;lt;code&amp;gt;player.removeitem 00035369 1&amp;lt;/code&amp;gt; in the console.&lt;br /&gt;
{{Bug|You may also enter to find a member of the Psijic Order already present in the hall, skipping over the cutscene between Ancano and Tolfdir, preventing Tolfdir from finishing his cutscene. This makes the quest impossible to finish. You must reload a previous save before entering the college to continue.}}&lt;br /&gt;
{{Bug|You may defeat Ancano and then speak to Tolfdir. After Tofldir's scripted speech, Quaranir should appear in the scene. It is bugged and he won't appear on rare occasions, console command on PC will not jump past this bug, making the conclusion of this quest impossible.}}&lt;br /&gt;
** {{Pc22}} To fix this, use &amp;lt;code&amp;gt;player.placeatme 0002ba3c&amp;lt;/code&amp;gt; in the console to make Quaranir appear. This will cause the rest of the quest to proceed as normal.&lt;br /&gt;
{{Bug|Tolfdir may run into a corner of the entryway to the hall and will not attack Ancano. Entering the Arcanaeum and waiting for a few hours before reentering the Hall may fix this.}}&lt;br /&gt;
{{Bug|If all else fails and you've tried the options above, exit the college and fast travel to another city. Tolfdir should follow you there and you should get a quest update stating that you have defeated Ancano. Fast travel back to the college and speak with Tolfdir to complete the quest. If he doesn't arrive with you, simply wait a day or two for him to return.}}&lt;br /&gt;
{{Bug|It is possible for the player to kill Ancano without having to use the staff to make him vulnerable. It requires the player sprinting ahead of Tolfdir and waiting until a half second after the speeches end. At this point Ancano is vulnerable, although very briefly, and can be killed with a high-damage or critical attack.|vn=1}}&lt;br /&gt;
{{Bug|It is possible for Arniel to enter after killing Ancano and reanimate him to fight any remaining Magical Anomalies, causing him to stand up and immediately begin fighting you again, including the fight dialogue.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|1||&lt;br /&gt;
|10||The Staff of Magnus has been recovered, and so it's time to assault the College of Winterhold and strike down Ancano.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Use the Staff of Magnus to enter the College of Winterhold&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Reach the Hall of the Elements&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Defeat Ancano&lt;br /&gt;
|40||Ancano has been defeated, but there's still a tremendous amount of energy coming out of the Eye of Magnus. I need to talk to Tolfdir about what to do next.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Talk to Tolfdir&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Speak with Quaranir&lt;br /&gt;
|200|Yes|Ancano has been defeated. The Psijic Monks have removed the Eye of Magnus from the College, saying that the world is not ready for such a thing. With the crisis over, I have been named the new Arch-Mage of the College.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:The Staff of Magnus|The Staff of Magnus]]|Next=[[Skyrim:Aftershock|Aftershock]]|Up=[[Skyrim:College_of_Winterhold_(faction)#Quests|College of Winterhold]]}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Br3admax&amp;diff=1105757</id>
		<title>User:Br3admax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Br3admax&amp;diff=1105757"/>
		<updated>2013-01-26T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Userboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ribbon|SRQRP|width=100px}}&lt;br /&gt;
==About Me==&lt;br /&gt;
I like the [[General:Elder_Scrolls|Elder Scrolls]], so I'm here to help. Considering you took the time to even click on this link, I guess you like the Elder Scrolls too. I've played the entire series. I've never even came close to finishing [[Arena:Arena|Arena]]. ''It's long'', trust me.[[Daggerfall:Daggerfall|Daggerfall]]  was a cool retro game. [[Morrowind:Morrowind|Morrowind]] was pretty cool, but I haven't played it since I was eight. Right now I'm playing [[Skyrim:Skyrim|Skyrim]] so ask about that if you ask anything, though I'll still answer [[Oblivion:Oblivion|Oblivion]] questions. I know just about all there is to know about the [[Lore:Blades|Blades]], Daggerfall to [[Skyrim:Blades|Skyrim]]. Ask away. &lt;br /&gt;
&lt;br /&gt;
==Userboxes==&lt;br /&gt;
&amp;lt;div style=float:left&amp;gt;&lt;br /&gt;
{| class=hiddentable width=260&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5&lt;br /&gt;
|-bgcolor=&amp;quot;#CCFF99&amp;quot;}}&lt;br /&gt;
|{{User current age|day=12|month=04|year=1995}}&lt;br /&gt;
{{User EditsPerDay|year=2011|month=11|day=28|user=Br3admax}}&lt;br /&gt;
{{User UESPWikian|year=2011|month=11|day=28}}&lt;br /&gt;
{{User Worships|Akatosh}}&lt;br /&gt;
{{Userbox|#CCCCFF|#EEEEFF|[[File:SR-icon-Dawnguard.png|45x45px]]|If you have [[Skyrim:Dawnguard|Dawnguard]], you have officially made this user jealous.}}&lt;br /&gt;
{{userbox&lt;br /&gt;
| border-c = #303020&lt;br /&gt;
| border-s = 1&lt;br /&gt;
| id       = [[File:SR-quest-Dragon_Hunting.jpg|75x55px]]&lt;br /&gt;
| id-c     = #B0B0F0&lt;br /&gt;
| info     = '''This user is a [[Wikipedia:Wikipedia:WikiKnight | WikiKnight]]'''&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=1&amp;gt;valiantly protecting the [[Wikipedia:Wikipedia:PILLARS | the Five Pillars of Wikipedia]]&lt;br /&gt;
| info-c   = #B0B0F0&lt;br /&gt;
| info-fc  = #303020&lt;br /&gt;
| info-op  = text-align:center;&lt;br /&gt;
}}&lt;br /&gt;
{{Userbox&lt;br /&gt;
|id-c={{{id-c|{{{1|#FFEECC}}}}}}&lt;br /&gt;
|info-c={{{info-c|{{{2|#EEEEFF}}}}}}&lt;br /&gt;
|id=[[File:Oblivion logo.png|45x45px]]&lt;br /&gt;
|info={{{text|This user is knowledgeable about [[Oblivion:Oblivion|Oblivion]].}}}&lt;br /&gt;
|info-fc={{{info-fc|{{{3|Black}}}}}}}}&lt;br /&gt;
|{{Userbox|#CCCCFF|#EEEEFF|[[File:Wiki.jpg|45x45px]]|This user doesn't know what a wiki is.}}&lt;br /&gt;
{{Userbox&lt;br /&gt;
|id-c={{{id-c|{{{1|#000}}}}}}&lt;br /&gt;
|info-c={{{info-c|{{{2|#BBB}}}}}}&lt;br /&gt;
|border-c={{{border-c|#000}}}&lt;br /&gt;
|id=[[File:SR-icon-logo.jpg|45x45px]]&lt;br /&gt;
|info={{{text|This user is knowledgeable about [[Skyrim:Skyrim|Skyrim]].}}}&lt;br /&gt;
|info-fc={{{info-fc|{{{3|Black}}}}}}}}&lt;br /&gt;
{{User Userspace Patroller}}&lt;br /&gt;
{{User Playstation}}&lt;br /&gt;
{{User American}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Christian}}&lt;br /&gt;
{{Userbox|#CCCCFF|#EEEEFF|[[Image:Flag_Germany.png|45x45px]]|This user &amp;quot;knows&amp;quot; German.}}&lt;br /&gt;
{{Userbox|#CCCCFF|#EEEEFF|[[File:SR-npc-Sheogorath.jpg|45x45px]]|This user belives the Champion still lives.}}&lt;br /&gt;
&lt;br /&gt;
|{{UESPholic Test Results|30000}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Current Wiki Work==&lt;br /&gt;
Right now I am going through a lot of [[Skyrim:Skyrim|Skyrim]] articles, just for a little proof reading. I'm also trying to go through some of the more leisure [[Skyrim:Factions|Factions]] and a few of the NPC's that are in them. I'll also be checking the [[Special:RecentChanges|Recent Changes]] page.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
*[[User:Br3admax/Sandbox1|Keening]] Lore article&lt;br /&gt;
*[[User:Br3admax/Sandbox2|clear]] &lt;br /&gt;
*[[User:Br3admax/Sandbox3|Nazir]] &lt;br /&gt;
*[[User:Br3admax/Sandbox4|Skjor]] &lt;br /&gt;
&lt;br /&gt;
== Finished Projects==&lt;br /&gt;
* [[Skyrim:Blades|Blades]] done&lt;br /&gt;
* [[Skyrim:Greybeards|Greybeards]] done&lt;br /&gt;
* [[Skyrim:Amaund_Motierre|Amaund Motierre]]&lt;br /&gt;
* [[Skyrim:Dark_Brotherhood|Dark Brotherhood]] &lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
If for some reason you need to contact me, most likely because I blew something up, I'm on the forums of the same name. As well as PSN, also the same name. The easiest way is to use my [[User_talk:Br3admax|talk page]].&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox2&amp;diff=1105756</id>
		<title>User:Br3admax/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Br3admax/Sandbox2&amp;diff=1105756"/>
		<updated>2013-01-26T17:30:39Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Template, but for Skyrim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{userbox&lt;br /&gt;
| border-c = #303020&lt;br /&gt;
| border-s = 1&lt;br /&gt;
| id       = [[File:SR-quest-Dragon_Hunting.jpg|75x55px]]&lt;br /&gt;
| id-c     = #B0B0F0&lt;br /&gt;
| info     = '''This user is a [[Wikipedia:Wikipedia:WikiKnight | WikiKnight]]'''&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=1&amp;gt;valiantly protecting the [[Wikipedia:Wikipedia:PILLARS | the Five Pillars of Wikipedia]]&lt;br /&gt;
| info-c   = #B0B0F0&lt;br /&gt;
| info-fc  = #303020&lt;br /&gt;
| info-op  = text-align:center;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
Based off of a template from [http://en.wikipedia.org/wiki/Template:User_wikipedia/WikiKnight Wikipedia]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1102520</id>
		<title>Skyrim talk:Easter Eggs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1102520"/>
		<updated>2013-01-22T19:23:42Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Lord of the Rings */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|Editors, you are welcome to propose anything as an [[SR:Easter Eggs|Easter Egg]], or comment regarding the current page, but first consider that an Easter Egg cannot be generic (unspecific), such as giant animals or broad cultural parallels. All references to the gameplay and world of past Elder Scrolls games belong on the [[SR:Elder Scrolls Historical References|Historical References page]]. Many specific topics have already been discussed, such as [[Skyrim_talk:Easter_Eggs/Archive_4#Harry_Potter_Aragog_and_Nagini_reference|Harry Potter's giant snakes]], '''[[Skyrim_talk:Easter_Eggs/Archive_7#Harry_Potter_Deathly_Hallows_Symbol|the Deathly Hallows symbol]]''', and [[Skyrim talk:Easter Eggs/Archive 1#Sweetroll|sweetrolls]], so '''please check the archives before posting''' for discussions which might address your proposal or concern.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||Nov. 11, 2011 - Nov. 28, 2011&lt;br /&gt;
|Archive 2||Nov. 28, 2011 - Dec. 8, 2011&lt;br /&gt;
|Archive 3||Dec. 8, 2011 - Dec. 13, 2011&lt;br /&gt;
|Archive 4||Dec. 13, 2011 - Jan. 1, 2012&lt;br /&gt;
|Archive 5||Jan. 2, 2012 - Jan. 24, 2012&lt;br /&gt;
|Archive 6||Jan. 24, 2012 - Feb. 21, 2012&lt;br /&gt;
|Archive 7||Feb. 21, 2012 - Mar. 23, 2012&lt;br /&gt;
|Archive 8||Mar. 30, 2012 - Jun. 1, 2012&lt;br /&gt;
|Archive 9||Jun. 2012 - Aug. 2012&lt;br /&gt;
|Archive 10||Aug. 2012 - Sep. 15, 2012&lt;br /&gt;
|Archive 11||Sep. 2012 - Oct. 2012&lt;br /&gt;
|Archive 12||Oct. 2012 - Nov. 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Making Friends and Influence People == &lt;br /&gt;
&lt;br /&gt;
There is a radiant quest to become a thane called [[Skyrim:Making Friends and Influencing People|Making Friends and Influencing People]]. Might this be a reference to the Dale Carnegie self-help book How To Win Friends and Influence People?--[[User:Anil|&amp;amp;#93;&amp;amp;#91;Respect the wind&amp;amp;#93;&amp;amp;#91;]] ([[User talk:Anil|talk]]) 16:43, 30 November 2012 (GMT)&lt;br /&gt;
:That's not the actual quest title. Miscellaneous objectives don't have titles, not being full-fledged quests, so the users of this site make up names for the articles. This is an example of that. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:36, 30 November 2012 (GMT)&lt;br /&gt;
::Actually, it is the real quest title.  You can find it in the game data.  As far as I know, we don't invent quest titles at all. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:38, 30 November 2012 (GMT)&lt;br /&gt;
:::Even if you can find it somewhere in the game's files, it doesn't actually appear in the game, so I don't think it belongs here. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:41, 30 November 2012 (GMT)&lt;br /&gt;
::::Well, it's the ''name'' of the quest, so it didn't take a lot of digging :).  And actually, I think it's pretty likely that the book was the inspiration for the quest title in this case.  People love trivia, so I don't think the fact that the title never appears in the journal should deter us from adding it to the page, if others agree it is an egg. &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:49, 30 November 2012 (GMT)&lt;br /&gt;
:::::The point isn't that it never appears in the journal; the point is that it never appears in-game PERIOD. If it's true that the game designers really included that information in the files, then I have no doubt that that's what they were referring to. But regardless, the purpose of this page is to describe things that appear in the game, not random bits of information that can only be found by digging around in PC files. PS3 and 360 players can't access that kind of information at all, so I really don't think it makes sense to list something on this page that nobody is ever going to see playing the game. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:59, 30 November 2012 (GMT)&lt;br /&gt;
{{od}}I've given it some looking around, and I'll side with Eshe that it may in fact reference it. Just because it's only viewable on PC doesn't mean it's not there, and for the record, there is precedent to hidden data being shown ([[Skyrim:Easter_Eggs#Number_of_the_Beast]]) [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;font-size:20px;font-family:daedric,oblivion,SMMacro&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''ES'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 20:11, 30 November 2012 (GMT)&lt;br /&gt;
:Just means it's more obscured. Seems like a reference that can only be found by poking through the game files is more likely to be an egg, not less. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:38, 30 November 2012 (GMT)&lt;br /&gt;
::It appears that consensus is that this is an egg. If there are no more objections over the next day or so, I'll add it--[[User:Anil|&amp;amp;#93;&amp;amp;#91;Respect the wind&amp;amp;#93;&amp;amp;#91;]] ([[User talk:Anil|talk]]) 15:47, 1 December 2012 (GMT)&lt;br /&gt;
:::Added--[[User:Anil|&amp;amp;#93;&amp;amp;#91;Respect the wind&amp;amp;#93;&amp;amp;#91;]] ([[User talk:Anil|talk]]) 19:08, 3 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Army of Darkness ==&lt;br /&gt;
&lt;br /&gt;
During the opening sequence of the game and you are line up with the rest of the prisoners.&lt;br /&gt;
&lt;br /&gt;
The nervous guy pleads with Ulfric and the other Nords &amp;quot;Tell them I'm not with you!&amp;quot;, then he promptly runs off and consequently gets shot with an arrow.  Its seems like a direct reference to the&amp;quot;Henry's Men&amp;quot; sequence in the opening of Evil Dead's Army of Darkness. {{uns2|15:01, 11 December 2012|204.133.30.213}}&lt;br /&gt;
:I highly doubt it. Similar dialogue isn't enough to suggest an intentional reference. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 02:01, 12 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::The dialogue isn't even similar. Lokir says &amp;quot;No! I'm not a rebel. You can't do this. Your not gonna kill me&amp;quot;--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 16:24, 12 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ironic ==&lt;br /&gt;
&lt;br /&gt;
In the quest Silenced Tongues, which takes place in Volunruud, there is a burned corpse  near a fireplace clutching a scroll of Ice Storm.  Ironic, but don't know what it might be referencing.[[Special:Contributions/71.222.100.125|71.222.100.125]] 10:25, 15 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:There are a number of minor in-jokes like this one in Skyrim; one that springs to mind (pretty similar) is the burned body of one of the missing Winterhold students along the northern coast with a spell tome of Flame Cloak in front of them. Personally I don't think it's referencing anything. [[Special:Contributions/94.174.28.235|94.174.28.235]] 11:58, 3 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::''The one who is clutching a scroll of ice storm thought it would shield him from fire so he tried it and somehow managed to die. (Flammable dye in robes? Bathed in vodka?)&lt;br /&gt;
&lt;br /&gt;
::The latter depicts the power of magic. The student opened the book and upon reading it's arcane contents, he spontaneously combusted. He was a Novice, attempting to learn an Adept spell. A grave mistake to open in such circumstances.&lt;br /&gt;
&lt;br /&gt;
::Well, that's what my imagination tells me :)&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; {{uns2|00:38, 5 January 2013|66.58.172.20}}&lt;br /&gt;
&lt;br /&gt;
==Classic Literature in Skyrim (T.S. Eliot and Phantom of the Opera) ==&lt;br /&gt;
&lt;br /&gt;
Septimus Signus, in his random rantings, will occasionally say &amp;quot;it licked the panes and smoked the glass.&amp;quot;  This is pretty similar to this stanza in the Love Song of J. Alfred Prufrock by T.S. Eliot: &amp;quot;The yellow fog that rubs its back upon the window-panes, / The yellow smoke that rubs its muzzle on the window-panes / Licked its tongue into the corners of the evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carlotta Valentia is an Imperial with an Italian name, in fact, the only Imperial with an Italian name.  Almost every other Imperial in Skyrim has a Roman (Latin) name.  Due to the fact that every man in Whiterun who is single seeks to wed her and she has turned them down to &amp;quot;concentrate on her daughter&amp;quot; (who, interestingly enough, is a cruel bully to one of the boys in the town, negating her suggestion that she's a good parent).  She states that half of the men in Whiterun has proposed to her and has you turn down another suitor.  These fact leads me to believe she was named after &amp;quot;Carlotta&amp;quot; from Phantom of the Opera, who, in Andrew Lloyd Webber's production is a stuck-up, self-obsessed woman who is their leading lady.  Here is a song sung to Carlotta by the theater's producers in Phantom of the Opera: http://www.youtube.com/watch?v=FBUlPqaVj88  It features men fawning over the self-absorbed prima donna of the theater.&lt;br /&gt;
:Carlotta's daughter is [[SR:Mila_Valentia|Mila Valentia]]. However, it is actually [[SR:Braith|Braith]] who [[SR:Bullying Braith|is the bully]]. Carlotta seems to be devoted to her daughter, indicated by some of her caring and loving dialogue toward Mila (she calls her &amp;quot;little fairy&amp;quot;). Also, she doesn't sing and seldom appears self absorbed. The only similarity here appears to be a name. Just a comment. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 22:40, 15 December 2012 (GMT)&lt;br /&gt;
::Carlotta doesn't seem stuck up at all, just tired of being proposed to. As for the TS Eliot reference, it doesn't seem very strong, though it looks possible. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:47, 15 December 2012 (GMT)&lt;br /&gt;
::{{ec}}I'll buy the first one about that crazy old man Septimus if you can put just a little bit more to it than just the words, but Kitkat's sold me on not supporting the second claim. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:#FF7900; font-size:18px; font-family:Brush Script MT&amp;quot;&amp;gt;Snowmane&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;#FF7900&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;#FF7900&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 22:48, 15 December 2012 (GMT)&lt;br /&gt;
:::Yes, well, regarding Carlotta, it's only a contemporary phenomenon that women would not be regarded as bad individuals for refusing every single proposal which came their way, which is why I figured the Carlotta name wasn't a mistake.  You're right about the bully though, I should have verified that one first.  I do find it interesting that she's one of the only imperials with a non-Roman name.  When you're at the point where you've turned down half of your community, yes, you are stuck up - it is anti-social behavior deviating from the expectations of the culture of which she is a part - so much so she has to ask people to rough up people who talk about her in the Tavern.  I'm not saying for certain she is named after Phantom, though it is interesting she asks you to get the bard to stop talking about her, but there is a reason that she's Italian while the rest of the Imperials are Romans.&lt;br /&gt;
:::The Love Song of J. Alfred Prufrock is about an old man who has outlived his usefulness or desirability to the world, like Septimus has to Hermaeus Mora: &amp;quot;I grow old, I grow old, I shall wear the bottoms of my trousers rolled&amp;quot; - T.S. Eliot.  [[User:Bloomingdedalus|Bloomingdedalus]] ([[User talk:Bloomingdedalus|talk]]) 02:31, 17 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::This thing about Carlotta is rubbish, she has been asked to marry half of the men in Whiterun, including married men, and four Stormcloak soldiers declare their love for her if they take the city. Beating Mikael up is your choice. It is the last resort for failed persuasion, intimidate, or bribing attempts, but that is the same for all the similar quests. And finally it is you who asks if you can help '''by talking''' to Mikael, to which she responds that you can try but it is probably futile. She is accepting your offer '''to talk''' to him, not endorsing a beating. It is not unreasonable for a woman to refuse to get married in a free society, which Skyrim is, there is nothing to suggest that Skyrim society is comparable to Roman times, considering gay marriage is an option, including lesbian relationships which were considered &amp;quot;freakish&amp;quot; by the Romans, while homosexual relationships were seen as &amp;quot;training&amp;quot; by some, i.e. acceptable until the owner became married (most relationships were between a man and his slave). &lt;br /&gt;
::::The Love Songs wikipedia entry has this sourced interpretation of the poem, ''&amp;quot;the thoughts of a sexually frustrated middle-aged man&amp;quot;''. The line is actually ''&amp;quot;It lick the panes and smokes the glass... &amp;quot;'', and it's present tense is out of sync with the poem. While it is similar, there is not enough evidence here to suggest that it is a reference. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:36, 17 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I agree with the other editors, and I also would like to point out that Rome actually lies in present day Italy, so any difference between &amp;quot;Roman&amp;quot; and &amp;quot;Italian&amp;quot; names is irrelevant. And there are other Imperials with non-Roman names, such as  Samuel and Edda--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 16:04, 17 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs vs. References ==&lt;br /&gt;
&lt;br /&gt;
The beginning of this page distinguishes Easter eggs from &amp;quot;references,&amp;quot; naming as a key differentiating factor that Easter eggs are normally &amp;quot;intentionally hidden&amp;quot; from the player. Yet, most of what I notice on the page seem to fall into the reference category. Starting with the first one (at present): The &amp;quot;tea party&amp;quot; is not hidden, and in fact can't be missed while playing the quest. For the second, few would miss hearing Grelod say that line. &lt;br /&gt;
&lt;br /&gt;
Wikipedia: &amp;quot;A virtual Easter egg is an intentional hidden message, inside joke, or feature in a work.&amp;quot; I don't think I care about this much, but &amp;quot;Easter egg&amp;quot; seems like a near-complete mischaracterization of most, if not all, of the content on this page. Most of the entries seem to say &amp;quot;this (quite ordinarily observable thing or event) is a reference to that (something that represents no kind of &amp;quot;inside joke&amp;quot; or deliberately hidden reward or bit of fun)&amp;quot;. [[Skyrim:Maiq_the_Liar|Maiq the Liar]] comes much closer to being an Easter egg, because his lines are &amp;quot;inside jokes&amp;quot; pertaining to real-life phenomena about the game, TES series, the developers, etc. I just found what seems to me a &amp;quot;real&amp;quot; Easter egg, but it seems out of place on this page. When you first gain the ability to move on your own in Unbound, Ralof will be urging you to hurry to his location. The scren will have just informed you how to &amp;quot;move&amp;quot; (walk/run). But if you sprint to Ralof, he'll ask &amp;quot;What's your hurry?&amp;quot; I can't imagine any explanation for this except the developers poking fun at a player who &amp;quot;runs before learning to walk&amp;quot;. What seems to make it an Easter egg is that the line would not normally be encountered, and can't be explained in any other way: (Ralof is yelling &amp;quot;Come on! Hurry!&amp;quot; etc., then suddenly asks &amp;quot;what's your hurry?&amp;quot; only if you use a control that you wouldn't be expected to use at this point.) It struck me as very funny, but doesn't seem to fit on this page. --[[User:JR|JR]] ([[User talk:JR|talk]]) 04:40, 16 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:First, &amp;quot;hidden&amp;quot; and &amp;quot;intentionally hidden&amp;quot; are two different standards, but both of them are subjective and very hard to apply, and there's effectively little if any difference in this context imo. In regards to the Annie egg, assuming for the moment that &amp;quot;few would miss hearing Grelod say that line&amp;quot;, they may not pay attention to it. Assuming they did, they may not have seen Annie. And even if they had, they may not make the connection. Thus, it becomes a &amp;quot;hidden&amp;quot; message that only a person who has the requisite familiarity with both works would understand. The point being, we've admittedly kept the &amp;quot;hidden&amp;quot; bar pretty low, but that's pretty much where it has to be. It's probably the most vexing issue about this whole thing. If you had some thoughts about how to appropriately raise that bar in some readily assessable way, I'd love to hear it. But frankly, it's a tall order. I think, just as you alluded to, that an egg can be in the main quest. It can be something everyone who plays the game will invariably experience. The only caveat I really hang on the requirement of &amp;quot;hidden&amp;quot; in the context of TES games is that the game shouldn't actively be calling your attention to it. So, loading screens are off-limits for me, and I don't think much of quest names (viewable in-game, at least) or other things of that nature. Outside of that, pretty much anything's possibly &amp;quot;hidden&amp;quot;, because no other standard seems tenable in the context of a TES game.&lt;br /&gt;
&lt;br /&gt;
:But what is the context of a TES game? It's a huge virtual game world with limited direction and constraints. It's easy to forget, as I alluded to above, that basically everything must be done with some minimal amount of intent. Someone meant to put the apple on that small training dummy, as seen in the William Tell egg. Someone meant to have a skeleton hanging upside down reaching for a sword in Bleakcoast Cave. Someone meant for Sheogorath to be holding a tea party within a forest within a dreamscape. There's an intent behind it all. It's also easy to forget, ''especially'' for people like us, that not all players use online wikis or message boards to track down all the secrets of the game. They don't necessarily play every quest, or explore alternative paths with different characters and save games. They often ignore caves they have no business with. Assuming they access all available dialogue options with any given person, they may simply rush through them. They may be ten-year-olds who won't understand a reference to anything outside the Disney Channel anyways. And since it's a huge virtual environment, all Bethesda has to do, arguably, is plop something into the game world, and it's akin to dropping a needle in a haystack. We lose sight of that fact when we come here and scroll through a list. The average player may just be looting things from some random house in Markarth, and all of a sudden he sees Pac-Man on a shelf. He takes a job as a hit-man and walks into an orphanage only to hear a line from his favorite musical. He gets in a fight with a drunk at a bar and thinks, &amp;quot;Wait ... did this son of a ***** just quote Paulie?&amp;quot; The hours and hours of gameplay it takes to actually reach and notice (or possibly fail to notice) such odd, fleeting occurrences is what makes them hidden.&lt;br /&gt;
&lt;br /&gt;
:Rolled into this is that we can't readily discriminate between super-popular works that virtually everyone has seen or is familiar with, like Alice in Wonderland and its famous tea party, and the more obscure works, because the obscurity of the reference being made doesn't factor into whether the reference is hidden. Relatively few people have heard of CuSith and Garmr, or seen the &amp;quot;Temba, his arms wide&amp;quot; episode of Star Trek: TNG, but that doesn't make them any more well-hidden than the Alice in Wonderland or Annie entries. It's hard to say that the messages they give are &amp;quot;hidden&amp;quot;; they are, after all, names in the game which are readily accessible by simply scrolling over the subjects. But the game doesn't draw attention to the connection, so that's basically enough to satisfy the &amp;quot;hidden&amp;quot; requirement as far as I'm concerned. &lt;br /&gt;
&lt;br /&gt;
:Mind you, I'm not totally sold on the Alice in Wonderland thing. It's hard to have a tea party and ''not'' make people think of Alice in Wonderland. Though the context (i.e., with Sheo as the Mad Hatter, it's in a forest, and it's all taking place inside someone's mind), gives it some credibility as a reference. &lt;br /&gt;
&lt;br /&gt;
:In regards to your Ralof comment, I'd like to hear peoples' thoughts on it, at least; perhaps you can make a separate section for it? [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:57, 17 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Good points, all. I wrote my post impulsively, I have to say. Afterward (!) I tried to do a little bit of research on &amp;quot;Easter eggs&amp;quot;, in particular searching for &amp;quot;Skyrim Easter Egg*&amp;quot;, and found mostly what I would call &amp;quot;references&amp;quot; that don't seem to come close to being &amp;quot;hidden&amp;quot; except for the fact that some people might not notice a reference. There was a &amp;quot;top ten Skyrim Easter eggs&amp;quot; page, starting with, I think, the Notched Pickaxe. But the narrator on the explanatory video remarked, &amp;quot;Well, it's not really an Easter egg.&amp;quot; So, yes. Defining them is tough, and even the definitions we might choose (e.g., &amp;quot;hidden&amp;quot;) will be complicated. &amp;quot;Maiq the Liar&amp;quot; is not &amp;quot;hidden&amp;quot; in that players will ordinarily run into him if they play for long. Yet we could say that the jokes are &amp;quot;hidden&amp;quot; in the NPC. Starts to make my brain hurt. &lt;br /&gt;
&lt;br /&gt;
::I don't know. As with etymologies, one part of me tends to think, &amp;quot;If some people are interested in such, and enjoy discussing them, what does it hurt to provide a place for that?&amp;quot; The only two problems I see with such things is trying to organize them so that they aren't &amp;quot;in the way&amp;quot; of people who don't care about it, and then thinking about whether and how to define any qualifications or standards. Not easy. I was excited about the Ralof thing ... because it happened to me, and it was my thought! Haha. Others are at least as entitled to share what interests or amuses them. I would be willing to try to help think on the issues and discuss them, but it's actually low on my priorities. I'd like to first square away stuff like capitalization and caption punctuation, in terms of &amp;quot;policy/practice&amp;quot; issues, and I think we'll be able to do those things. --[[User:JR|JR]] ([[User talk:JR|talk]]) 06:19, 17 December 2012 (GMT)&lt;br /&gt;
:::This discussion has been had several times before, at least once in the archives, and the consensus was that everything is fine as is, without differentiating different types of &amp;quot;eggs&amp;quot; further in the page. I'm inclined to agree, as our criteria for eggs are listed at the top of the page. It's true that some of the earlier entries to the page are questionable, and have gone unchecked for too long, as they really don't belong on the page. If you feel there are any like that, you're free to propose removal of the entry and explain why (several such entries have already been removed like this after reconsideration). My personal advice is to not read too much into how our definition is worded; due to the aforementioned discussions, we've had to change the wording and make several distinctions already because there's always someone who gets confused. The important thing to consider is that, regardless of wording, the community has a pretty good idea of what does and does not belong on the page. If there is a consensus that something does belong, it's added; otherwise, it's not. When in doubt, read the archives. Actually, that's something you should be doing before making a proposal anyway. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 17:54, 17 December 2012 (GMT)&lt;br /&gt;
::::I think the problem many people have in here is that UESP uses its own definition of &amp;quot;easter eggs&amp;quot; (that is, only mentionning references to other works) and they find it too restrictive. There are several things in the game that fit the common definition of the term, such as the mammoth found encased in ice, or the hunters bathing near the Eldergleam Sanctuary. They are worthy of more than a brief mention on the Unmarked Places page and could benefit from an image. I do not wish that people starts posting each and every little thing they thought was odd or funny, of course, but blindly following some rules just because some might abuse it or because it requires more work doesn't really help anyone. I know this isn't the most important thing right now, with all the Dragonborn datas and infos to upload, but if there are so many people asking about it, maybe giving it a second thought would be a good option. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 14:33, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== star wars dialogue ==&lt;br /&gt;
&lt;br /&gt;
When you walk up to Erik in Rorikstead, he and his father are talking about him being an adventurer. His father says &amp;quot;just one more season, then you can go&amp;quot;. This seems to be a reference to Luke Skywalker in Star Wars IV where his uncle tells him the same thing when objecting to his leaving. {{Uns2|17:27, 17 December 2012|82.25.203.246}}&lt;br /&gt;
:Read the archives. This has already been proposed and rejected multiple times. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 17:40, 17 December 2012 (GMT)&lt;br /&gt;
::I just checked all the archives, the only place this was mentioned is on [[Skyrim_talk:Erik|Erik's talk page]]. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:46, 17 December 2012 (GMT)&lt;br /&gt;
:::False. There's a discussion just like this one in archive 4, under the heading &amp;quot;Star Wars&amp;quot;. But after a quick review, I can't find any others mentioning this proposal. In any case, I'm not fully convinced that this is a reference. A somewhat similar line of dialogue is about all that connects the two, and that's not enough to go on. In any case, it's a common theme in fiction for young folk out in the country to desire the excitement of big city life, even when their parents protest that they need help to work the family farm. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 18:11, 17 December 2012 (GMT)&lt;br /&gt;
::::Dismissing things out of hand and sending people to an archive that is somewhat unrelated is very bad form. The scene with Calcelmo is a mumble by Calcelmo that Aicantar doesn't understand. Erik's line is far more in line with the Star Wars quote, because he is looking to leave and his father asks him to stay for one more season. Also Mralki asks him to stay at the farm, when in fact it is an inn he runs. After that Mralki blames his adventurousness on Erik's mother. This particular link has not been given a chance anywhere, and there seems to be enough evidence for me to support it. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:42, 17 December 2012 (GMT)&lt;br /&gt;
:::::&amp;quot;Somewhat unrelated?&amp;quot; How so? The linked-to proposal suggested the same connection as the previous one, but with a different instance in the game. I should think that that only makes it MORE likely that this is not intentional, since it happens multiple times in the game. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:36, 17 December 2012 (GMT)&lt;br /&gt;
::::::I don't think we should be griping at people to &amp;quot;check the archives&amp;quot; anymore. The archives are twelve freaking pages long, and some the discussions are lengthy. Expecting someone to read through that is unrealistic. As for the Easter Egg, I personally don't think it is specific enough. But, should Erik the Slayer not be on the Easter Egg page anyway? He was apparently named for Immok the Slayer on the Beth forums, and we mention those tributes on the Oblivion and Morrowind pages--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 20:16, 17 December 2012 (GMT)&lt;br /&gt;
:::::::F3 searches aren't hard. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:20, 17 December 2012 (GMT)&lt;br /&gt;
{{od}}&amp;quot;A Jedi's strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will....&amp;quot; Oh, Yoda help us. What strikes me here is an issue of tone, and a decision to pose a response as an effort to help someone vs. a &amp;quot;slap on the wrist&amp;quot;. I think many people with perfectly ordinary sensibilities could experience ThuumofReason's reply as unpleasant, even if that was not the intent. Preceding it with &amp;quot;please&amp;quot; would make a big difference. It's a completely reasonable interpretation to see language like this as &amp;quot;You did something wrong, and you're causing (me/us) trouble&amp;quot;. I understand it, I think, and I'm sure I do it sometimes, but I think we can and should try to do better (I'm responding to such as a general issue now, not intending to single-out Thuum.) There is no reason to assume that the person wanted to annoy anyone or cause inconvenience. No one can be expected to read through and follow all the policies, guidelines and suggestions here. Unless someone is intentionally causing trouble, a polite answer, with a helpful suggestion, would be a lot better, I think. We depend on encouraging people to connect to the community and be stimulated to contribute, if we want to maintain and develop something we're proud of. &lt;br /&gt;
&lt;br /&gt;
There's a tradition, particularly in &amp;quot;Western culture&amp;quot; that values a pithy retort, unadorned with niceties, and I understand that it can be seen as an effective an even enjoyable way of communicating when everyone is on the same page. But I think we seek to connect with a diverse group of users and editors here, and I think we should aim to support and encourage people as a general attitude. ME's reply here is an example of that, too. It can be experienced simply as the adding of an opinion, or as dismissive and discouraging. I don't buy the whole &amp;quot;if you come on the internet, expect to be challenged and to deal with 'different' personalities, etc.&amp;quot; Why? If I'm repeatedly made to feel bad somewhere, I'm likely to go somewhere else, and that could be a real loss to us if it happens to someone who otherwise may develop into a significant, high-quality contributor. There is a problem with the way information is archived (simply chronologically; and as likely to contain meaningless fluff, such as I'm writing now, as pearls of sought information). Nephele wrote about this somewhere (almost certainly in an archive that I'm not going to search for), proposing a better organizational strategy, but stating that it would require a Herculean effort. I'm quite sure that I would ask someone a simple question sometimes, even if I know that I could find the answer myself if I searched long enough and in enough places. Whether or not performing an F3 search 12 or 13 times is &amp;quot;hard&amp;quot; is a subjective question. &amp;quot;A Jedis strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wans apprentice.I wish we could be nicer and friendlier a bit more, and I include myself (though I am pretty damn sweet usually). --[[User:JR|JR]] ([[User talk:JR|talk]]) 05:03, 18 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I've tried holding my tongue, but I can't seem to contain my need to respond to this: OH PUH-LEEEZE. JR, by what psychiatrically-diagnosible conceit do you imagine yourself the arbiter of morality and decorum here? Honestly, I try to be a patient person, but your unbounded narcissism, utterly fantastic sense of self-importance, and glaring hypocrisy warrant no leniency. Do you really imagine you are so special and valuable that the world needs your wisdom and guidance on every issue? You make me sick! Yes, sick!! If that's a personal attack, then bring on the lawyers. I can afford at least as good of a team as you can. --[[User:JR|The Other J &amp;quot;During a rare moment of perceptive clarity&amp;quot; R]] ([[User talk:JR|talk]])&lt;br /&gt;
&lt;br /&gt;
::There's a politeness to brevity. My intent was not to give a &amp;quot;pithy retort&amp;quot;, but to boil down my comment to the only truly relevant point I had to add to this discussion, thus saving the time of others.&lt;br /&gt;
&lt;br /&gt;
::I think Thu'um was doing the same in his initial post. What some may view as curt, others (such as myself) view as cordial. I think, in accordance with our policy on assuming good faith, that he had a good-faith belief this particular instance had already been discussed, though that statement has apparently turned out to be not entirely accurate. I agree with Silencer that distinct incidents require separate analyses; the discussion on a similar but &amp;quot;somewhat unrelated&amp;quot; incident in the game may be persuasive on this discussion's outcome, but it's not determinative of whether this occurrence is an egg, as it may have more contextual credibility. When Thu'um asserted otherwise, Silencer expressed his concern, which Thu'um took a little too personally.&lt;br /&gt;
&lt;br /&gt;
::On the primary topic, here is the [http://www.blueharvest.net/scoops/anh-script.shtml relevant exchange] from ''Star Wars: A New Hope'':&lt;br /&gt;
&lt;br /&gt;
:::OWEN: Your only concern is to prepare the new droids for tomorrow. In the morning I want them on the south ridge working out those condensers.&lt;br /&gt;
&lt;br /&gt;
:::LUKE: Yes, sir. I think those new droids are going to work out fine. In fact, I, uh, was also thinking about our agreement about my staying on another season. And if these new droids do work out, I want to transmit my application to the Academy this year.&lt;br /&gt;
&lt;br /&gt;
:::''Owen's face becomes a scowl, although he tries to suppress it.''&lt;br /&gt;
&lt;br /&gt;
:::OWEN: You mean the next semester before harvest?&lt;br /&gt;
&lt;br /&gt;
:::LUKE: Sure, there're more than enough droids.&lt;br /&gt;
&lt;br /&gt;
:::OWEN: Harvest is when I need you the most. Only one season more. This year we'll make enough on the harvest so I'll be able to hire some more hands. And then you can go to the Academy next year.&lt;br /&gt;
&lt;br /&gt;
:::''Luke continues to toy with his food, not looking at his uncle.''&lt;br /&gt;
&lt;br /&gt;
:::OWEN: You must understand I need you here, Luke.&lt;br /&gt;
&lt;br /&gt;
:::LUKE: But it's a whole 'nother year.&lt;br /&gt;
&lt;br /&gt;
:::OWEN: Look, it's only one more season.&lt;br /&gt;
&lt;br /&gt;
:::''Luke pushes his half-eaten plate of food aside and stands.''&lt;br /&gt;
&lt;br /&gt;
:::LUKE: Yeah, that's what you said last year when Biggs and Tank left.&lt;br /&gt;
&lt;br /&gt;
:::AUNT BERU: Where are you going?&lt;br /&gt;
&lt;br /&gt;
:::LUKE: It looks like I'm going nowhere. I have to finish cleaning those droids.&lt;br /&gt;
&lt;br /&gt;
:::''Resigned to his fate, Luke paddles out of the room. Owen mechanically finishes his dinner.''&lt;br /&gt;
&lt;br /&gt;
:::AUNT BERU: Owen, he can't stay here forever. Most of his friends have gone. It means so much to him.&lt;br /&gt;
&lt;br /&gt;
:::OWEN: I'll make it up to him next year. I promise.&lt;br /&gt;
&lt;br /&gt;
:::AUNT BERU: Luke's just not a farmer, Owen. He has too much of his father in him.&lt;br /&gt;
&lt;br /&gt;
:::OWEN: That's what I'm afraid of.&lt;br /&gt;
&lt;br /&gt;
::Now, here is the dialogue between [[Skyrim:Erik the Slayer|Erik]] and [[Skyrim:Mralki|Mralki]]:&lt;br /&gt;
&lt;br /&gt;
:::ERIC: Father, how old were you when you left home?&lt;br /&gt;
&lt;br /&gt;
:::MRALKI: I know where this is going, son. As I've said many a time. the world is a dangerous place. You're much safer here at the farm, with me.&lt;br /&gt;
&lt;br /&gt;
:::ERIC: But I don't want to be safe! I'm not afraid of the dangers out there. The only thing I'm afraid of is wasting my life on this farm.&lt;br /&gt;
&lt;br /&gt;
:::MRALKI: Yes, that's your mother's side of the family talking. Just stay on for one more season, that's all I ask.&lt;br /&gt;
&lt;br /&gt;
::Read the NPC and quest page for details.&lt;br /&gt;
&lt;br /&gt;
::Thu'um has a point that teenagers wanting to leave and getting resistance from caregivers is a pretty typical situation, even when it's limited to a farm (perhaps ''especially'' when it's limited to a farm). So I think we should look more thoroughly at the context surrounding Erik's case and get some input. Even then, we might not agree, but we'll at least flesh out our standards more. At this point, all I really see is &amp;quot;one more season&amp;quot;. Does Star Wars have such a strangehold on this phrase, in this situation, that we must conclude there's an intentional &amp;quot;nod and a wink&amp;quot; going on here? I think there's a significant chance that any parallel here was unintentional, even if it was inspired by Star Wars. I'm hesitant to deny it or support it until I've heard what others have to say.&lt;br /&gt;
&lt;br /&gt;
::Anil, regarding the precedents you mentioned for Erik being an egg in and of himself, different contexts demand different treatments. Were the occasions documented in Morrowind and Oblivion of a character being named after a person corroborated at all by developers, who were the entries added by, just how long have they been there, were they controversial, was there a discussion, how similar are they to Erik's case, how credible is the connection in this case, has ''it'' been corroborated? And in regards to your comment about the archives, I don't believe we should stop asking people to check the archives because I believe discussions on here can sometimes get pretty long; we've covered a lot of ground, and we should rely on those previous discussions to guide us in new discussions, if not forestall them altogether. I do not believe the inconvenience and possible hurt feelings involved with politely asking new proposers to read the archives outweighs the benefits to this talk page (and, indirectly, the page itself), especially given that there are relatively easy ways to comb through the archives, such as footers on the archive pages and quick page searching via the F3 key or other methods.&lt;br /&gt;
&lt;br /&gt;
::I could have said all that initially, but Anil and the other contributors have been around the block; the vast majority of this stuff will get answered and dealt with in time if they're serious. I feel like I'm talking down to them merely by stating a lot of this, and generally wasting everyone's time. Also, I was on my phone, and it's kind of hard to write paragraphs, utilize multiple tabs, copy transcripts, or to properly convey whatever little bits of substance you may see above while using that format. Hence, I just made the only salient point I had regarding the one aspect of the conversation where I felt my input was appropriate at this time. I am devoid of hatred of any of you, I respect all of your rights to life, liberty, and the pursuit of happiness, and I do not wish to hamper that pursuit. I am, however, sometimes on a clock, including now. So, keeping in mind ''especially'' right now that I hold no one any ill will or wish to be rude to them in any way, please remember that if you perceive malice in the length or format of my responses in the future, your perception has failed you, and this is your problem, not mine. Thank you for your time. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:32, 19 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Minor Edits: Insofar as you respond to my words, I didn't intend to connote &amp;quot;pithy retort&amp;quot; negatively, but rather the opposite, recognizing that such are socially valued by many. &amp;quot;Retort&amp;quot; has a negative &amp;quot;dictionary&amp;quot; sense as well as a positive one, so wasn't the best choice of words. My using it was not triggered by your concise reply above, but the reply to the initial comment, and in general to similar responses to people's honest efforts, however feeble, with something that can '''reasonably''' be expected evoke a response like, &amp;quot;I'm not welcome here,&amp;quot; unless that's what we are actually aiming to communicate. Essentially, I think the I am not charging anyone with &amp;quot;bad faith.&amp;quot; Neither did I intend to prescribe &amp;quot;from on high&amp;quot; what is polite or unpolite. To the extent that I did and/or appeared to do so, I'm trying to correct it and learn from it. &lt;br /&gt;
&lt;br /&gt;
:::I myself replied to your post about searching archives not being difficult with a &amp;quot;pithy retort&amp;quot;: essentially, &amp;quot;that's subjective.&amp;quot; You, or others may, quite understandably I think, have seen that as curt, abrasive, dismissive, condescending etc. although I intended to simply (and briefly!) add my opinion. If I were to write it again, I would change just a word or two to show that I acknowledge and respect the opinion and the writer, (and generally I hope I'll get better at that). I don't presume to demand that people write the way I wish them to, and as I tried to express with my humorous (or stupid) follow-up, I'm aware that my own posts often fall short of what I tried to propound as aspirational. Given all that, and the reality that where there is any human relationship there is conflict, I think I just want to opine that some (most?) of us can help build a healthier and more productive community by a bit more often taking a moment to reflect on how our words are likely to be perceived, and possibly adjusting. Maybe few need to hear that more than me, myself, so I guess I at least ask people's indulgence in allowing me the space to remind myself of that. Here's to trying to appreciate the best of what virtually everyone has to offer the wiki, and striving toward patience and generosity for our human weaknesses. I accept that others will hold values different from this, or different ideas on how to best express them. --[[User:JR|JR]] ([[User talk:JR|talk]]) 06:04, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::: Mea culpa. I had never heard of F3 searches. &lt;br /&gt;
&lt;br /&gt;
::::Ok, so as to Erik as an Easter Egg. Oblivion contains two similar Easter Eggs (NPC's named after real world NPC's) The first is Nath Dyer, who was named after a Nathan McDyer member of Bethesda's quality assurance team. While Bethesda never confirmed the connection, one of the hidden names for the corpse is Nathan McDyer and he is listed in the credits for Oblivion. That Easter Egg was added by Nephele in December 2006 and never was discussed, but I think we can agree it is legit. The second one, Gran Struthe, named after a member of the world art team, was again never officially confirmed by Bethesda. It was again never discussed, but it was added by Rpeh in July 2010. Both of those seem pretty solid to me. Morrowind contains six easter eggs like this, three which are named after forum members who died while the game was in production , and three which are one of the devs inserting himself, his girlfriend and his father into the game. None of these were ever discussed, interestingly we didn't really begin discussing Easter Eggs until Skyrim came along. The dev inserting himself into the game was added in October 2006. From the way the blurb is written, it sounds as though that one was confirmed by the dev in question, but there is no link. The three deceased fans were added by Ratwar in February 2007. So all similar Easter Eggs to this have been around for a few years at least. The Erik the Slayer Easter Egg reference was added in December 2011 by an IP address. Immok the Slayer (real name Erik West) was a modder and member of the Scrollwork studios forum who died of cancer in 2011. Bethesda somehow found out about him and brought him to visit their studio in July 2010 (I can confirm that from a forum post he made). Given the time of his visit (Skyrim would have still been significantly in development at the time), the fact that Bethesda already was specially aware of him, and the precedent of Bethesda adding tributes to forum members who died during production, it seems to me that this is a strong egg.[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 16:23, 20 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lord Harkon has an Irish-ish Accent ==&lt;br /&gt;
&lt;br /&gt;
I am replaying the Vampire quest line of Dawnguard, and I noticed that Lord Harkon has a slight but noticeable Irish accent.&lt;br /&gt;
There are other NPCs that carry a Celtic accent, but I believe the game designer gave Harkon (sorry...Lord Harkon) an Irish accent in tribute to the Irish Author of the original Dracula story, Bram Stoker.[[User:Stairio|Stairio]] ([[User talk:Stairio|talk]]) 16:57, 23 December 2012 (GMT)&lt;br /&gt;
:Any evidence to back this up? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:04, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Haha, no. Not noticeable. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:12, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::When I think of Harkon's voice, I don't think &amp;quot;Irish&amp;quot;. Maybe I don't hang out with enough people from Ireland, but I don't hear the resemblance. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:22, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Homeland ==&lt;br /&gt;
&lt;br /&gt;
No idea whether anyone has picked up on this yet or not but the Dark Brotherhood's Nazir is a source of assassination contracts, playing a pretty similar role to terrorist boss Abu Nazir in the TV series Homeland. Would have to check for any further similarities, also Homeland is pretty recent and it's possible that Skyrim was released before Homeland. [[Special:Contributions/94.174.28.235|94.174.28.235]] 22:07, 23 December 2012 (GMT) PurpleHaze&lt;br /&gt;
:Homeland was released well after Skyrim. And I doubt that Homeland is paying homage to Skyrim.  It is probably just a coincidence. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:10, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Homeland was first aired in October 2011, a month before Skyrim was released. With those release times this is just a coincidence. Plus Nazir or Nasir is quite a common Arabic name. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:19, 23 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Easter eggs- Yu-gi-oh reference  ==&lt;br /&gt;
&lt;br /&gt;
I have come to realize that Alduin looks a lot like the yu-gi-oh card red eyes black dragon...I noticed it when I saw him reviving one of the dragons he looked a lot like red eyes black dragon it may just be my imagination but next time concentrate on Alduin andt his eyes and the way he looks when in air! {{uns2|12:40, 30 December 2012|80.239.243.195}}&lt;br /&gt;
:I guess they look vaguely similar, but I don't think it's very likely that Alduin's design was meant to be a reference to anything.  Sorry! &amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#009E54&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#1E4382&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:02, 30 December 2012 (GMT)&lt;br /&gt;
::I highly doubt it for the same reasons Eshe presented. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 23:49, 31 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Suggested Fix ==&lt;br /&gt;
Love potion #9 is a song from 1959, the movie only came out 1992. This only really bugs me because I enjoy the song a lot. {{Uns2|01:02, 31 December 2012|24.17.158.75}}&lt;br /&gt;
&lt;br /&gt;
:An Egg usually references something popular. Though the song came first, the movie seems to better known, and even though the film was inspired by the song, that doesn't mean the egg is. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:07, 31 December 2012 (GMT)&lt;br /&gt;
::Are you sure that the movie was more popular? I had no idea that there even WAS a movie until just now... But the specifics to the reference is that salts were used in both cases, so the movie seems to be the reference, not the song. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 04:20, 31 December 2012 (GMT)&lt;br /&gt;
:::The relative fame of each is up for debate; personally, I thought the song was better known, but regardless, the reference is to the movie, not the song. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 16:01, 3 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thorin Oakenshield inspired Ulfric? ==&lt;br /&gt;
&lt;br /&gt;
Just came to the conclusion that Ulfric may have been inspired by Thorin. Both hate elves, are famed for their deeds in battle, fought against a brutish tribe to reclaim invaded land, are fiercely protective of their homelands, come from a line of nobility, and are believed by their followers to be the rightful king of their lands. Its been a while since I read the book so correct me/argue all ya want. Just goin off the movie/what I remember. What do you all think? {{Uns2|19:22, 5 January 2013|VivaLaColdplaya}}&lt;br /&gt;
&lt;br /&gt;
:All coincidental. The only things they have in common with each other, excluding the standard rebel leader background story, is a hatred for Elves. Thorin's hatred comes from a believed betrayal that they refused to help when the dragon attacked, while Ulfric's &amp;quot;hatred&amp;quot; stems from the Thalmor's banning of the worship of Talos. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:40, 5 January 2013 (GMT)&lt;br /&gt;
::Agreed with silencer. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:42, 5 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lego Lord of The Rings ==&lt;br /&gt;
&lt;br /&gt;
I know that this isn't in Skyrim but I was playing Lego Lord of the Rings the other day and I talked to a soldier of Rohan and he said, ''&amp;quot;I used to be a citadel guard and then I took an arrow to the knee.&amp;quot;'' I just thought this was funny because it is a Skyrim reference. Just thought I'd point that out. - [[User:Chezburgar|The Chez Cake]] ([[User talk:Chezburgar|talk]]) 07:40, 6 January 2013 (GMT)&lt;br /&gt;
:It's funny, I'll give you that, but there's no where to place it, because we don't do eggs from other games. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:#0000FF; font-size:14px; font-family:Helvetica&amp;quot;&amp;gt;'''Snowmane'''&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 07:44, 6 January 2013 (GMT)&lt;br /&gt;
::I definately agree that there is no where to place it, because yes it from another game. It's just really funny is all. - [[User:Chezburgar|The Chez Cake]] ([[User talk:Chezburgar|talk]]) 08:16, 6 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Whiterun ==&lt;br /&gt;
&lt;br /&gt;
Doesn't Whiterun look alot like Edoras in Rohan out of the lord of the rings? I mean it is built on a large hill, like Edoras, it has a lower district, like edoras, it has a mid district, like edoras, and it has a castle at the top like edoras. Also inside Dragonsreach the layout is almost exactly the same as the castle in Edoras (I got that off Lego Lord of the Rings :)). - [[User:Chezburgar|The Chez Cake]] &amp;lt;sup&amp;gt;[[User talk:Chezburgar|Talk to the Cheese]]&amp;lt;/sup&amp;gt; 22:30, 8 January 2013 (GMT)&lt;br /&gt;
:[[Skyrim_talk:Easter_Eggs/Archive_4#The_Lord_of_the_Rings|Not an Easter Egg]]. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:#0000FF; font-size:14px; font-family:Helvetica&amp;quot;&amp;gt;'''Snowmane'''&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 23:34, 8 January 2013 (GMT)&lt;br /&gt;
::This has been proposed before. Although there are some superficial similarities between Whiterun and Edoras, and the appearance of Edoras in the LOTR movies may have inspired the design of Whiterun, the consensus was that there isn't enough to qualify it as a reference. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:33, 9 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ill Met By Moonlight ==&lt;br /&gt;
&lt;br /&gt;
The quest name, 'Ill Met By Moonlight' is a reference to the play 'A Midsummer Night's Dream' by William Shakespeare. The reference is contained within Act II, Scene I of the play - where Oberon's line is: &amp;quot;Ill met by moonlight, proud Titania.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(I noticed this due to experience in performing this play, where I was Oberon.)&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/117.53.132.110|117.53.132.110]] 08:32, 9 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Somehow I knew that this was about ''A Midsummer Night's Dream'' before coming here, but considering the fact that just about anything can be both '''well''' and '''ill''' met, it must be more to it than both are bad times at night. Of course it could be the whole donkey-man thing, but that's a real stretch.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 11:57, 9 January 2013 (GMT)&lt;br /&gt;
::I thought this was a reference to the line myself, just because that specific phrase isn't very common. I would support this inclusion, as I had originally posted it on the quest page way back when. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:54, 9 January 2013 (GMT)&lt;br /&gt;
:::I found a full script here[http://shakespeare.mit.edu/midsummer/full.html]. This looks like a legit reference. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:37, 9 January 2013 (GMT)&lt;br /&gt;
::::I would support this as well. --[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 18:14, 9 January 2013 (GMT) &lt;br /&gt;
:::::(Original Poster here, just made an account.) In reference to what Br3admax said, perhaps the nature of Bottom indeed, turning into donkey, could be somewhat related to Hircine. Half donkey/half beast, which kind of ties into Hircine's area of expertise. [[User:LouiTheKiwi|LouiTheKiwi]] ([[User talk:LouiTheKiwi|talk]]) 01:52, 11 January 2013 (GMT)&lt;br /&gt;
::::::That last bit sounds pretty speculative. I think we should just stick to the &amp;quot;Ill met by moonlight&amp;quot; phrase. The wording seems distinctive enough to qualify by itself. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:51, 14 January 2013 (GMT)&lt;br /&gt;
:::::::I agree completely. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:57, 14 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Eyes of the Falmer D&amp;amp;D Reference? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the scene where Mercer Frey is prying the Eyes of the Falmer from the statue's eye sockets is very similar to the classic AD&amp;amp;D 1'st ed. Player's Handbook cover. Does this qualify? --[[User:Wordwyrm|Wordwyrm]] ([[User talk:Wordwyrm|talk]]) 21:22, 9 January 2013 (GMT)&lt;br /&gt;
:No, it doesn't. That sounds like a textbook example of a coincidence. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 23:45, 9 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Greek mythology Reference/easter egg ==&lt;br /&gt;
[[File:Easter_egg_greek.jpeg|thumb|right]]&lt;br /&gt;
I have noticed a reference to greek mythology specifically the Ferryman myth in Shalidor&amp;quot;s maze in Labyrinthian when entering through the alteration door follow the path untill u reach a shutter stained with blood. Open it to find a severed burnt head with a gold coin lodged in its mouth. This is a reference to the ancient greek custom of placing a gold coin in a deceased person's mouth to pay the ferryman with. I know it may seem a bit far fetched but I thought it was worth a mention. [[Special:Contributions/93.186.31.86|93.186.31.86]] 17:52, 10 January 2013 (GMT) SSovereign&lt;br /&gt;
:Actually, this is one of the few easter egg suggestions that might actually be true. This is a very specific custom that is (as far as I know) unique to the greeks.  Do you have a picture of the head by any chance? Just to make sure it wasn't a random occurrence :) [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 17:54, 10 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Ill try to get one... But I doubt its random as I've encountered it on multiple playthroughs... [[User:Sovereign|Sovereign]] 18:56, 10 January 2013&lt;br /&gt;
&lt;br /&gt;
:::[[Wikipedia:Charon's obol|Charon's obol]], for a reference. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 19:39, 10 January 2013 (GMT)&lt;br /&gt;
::::This looks like a classic easter egg. I would support its inclusion, although based on the Wikipedia article, this practice wasn't limited to the Greeks. It should probably be worded to include use by other ancient cultures. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:36, 10 January 2013 (GMT)&lt;br /&gt;
:::::Support as well. There's no other explanation for this--[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 21:08, 10 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
Is there any specific procedure needed in order to make it a full easter egg? [[User:Sovereign141|Sovereign141]] ([[User talk:Sovereign141|talk]]) 21:39, 10 January 2013 (GMT)&lt;br /&gt;
:I would give it at least another day or 2 for any objections to be raised. If no one does, just add it to the page. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:04, 10 January 2013 (GMT)&lt;br /&gt;
:Looks legit to me. I'll put my name behind supporting it as well. --[[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:#0000FF; font-size:14px; font-family:Helvetica&amp;quot;&amp;gt;'''Snowmane'''&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 23:51, 10 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
So if there are no objections ill add it to the easter egg page tonight [[User:Sovereign141|Sovereign141]] ([[User talk:Sovereign141|talk]]) 10:52, 11 January 2013 (GMT)&lt;br /&gt;
:I'm surprised that we missed this for so long. I support its inclusion. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:54, 11 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think this one deserves a pic as well, the one we have currently isn't great but it's certainly an interesting image[[User:Anil|~The wind, forsaken~]] ([[User talk:Anil|talk]]) 16:16, 12 January 2013 (GMT)&lt;br /&gt;
== Embershard mine ==&lt;br /&gt;
&lt;br /&gt;
hey, i just realized, maybe the mentioned Embershard mine could be a nod to the game Torchlight? {{Uns2| 00:02, 11 January 2013|76.64.157.197}}&lt;br /&gt;
&lt;br /&gt;
:Having a similar does not make it an egg. Considering the item in Torchwood isn't even Ember Shard on it's own (it has other parts to whatever one you choose), and that it is a weapon, means that it would hard pressed to find anything to solidly back this up. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:22, 11 January 2013 (GMT)&lt;br /&gt;
:This is just a coincidence. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:54, 11 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vampire's Kiss ==&lt;br /&gt;
&lt;br /&gt;
Alva in Mortal may be a reference to the classic Nicolas Cage movie Vampire's Kiss, where Alva is the name of his often abused secretary. Her being a vampire and centered around a vampire-related quest can't be a mere coincidence.&lt;br /&gt;
&lt;br /&gt;
:Yes it can.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 22:16, 12 January 2013 (GMT)&lt;br /&gt;
::It can be a coincidence, and as far as I can make out, it is. Alva in the quest isn't a servant or secretary, nor is she abused; on the contrary, she's the one doing the abusing. I don't see any connection here. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 17:35, 13 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== sybil of dibella ==&lt;br /&gt;
&lt;br /&gt;
so i was reading about the oracle of delphi and apparently the women who gave the prophacies where called the sybil (aka pythian prestess, etc). im pretty sure this links up pretty well with the sybil of dibella questline. dunno if its easter egg status tho, but worth mentioning [[Special:Contributions/174.134.206.2|174.134.206.2]] 05:45, 14 January 2013 (GMT)&lt;br /&gt;
:I'm not sure this is really a reference to anything. Oracles are, by their nature, people who commune with deities to reveal their will to their mortal subjects, so the Sybil of Dibella is just an oracle of that god, not a reference to anything in particular. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:56, 14 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::this is the op. the sybil of dibella is supposed to grow up to become the high priestess and if i remember correctly. give prophacies to the other guide the religous order there,men and women. the sybil at the oracle also gave up her life early to become the sybil, but the delphic mysteries (the spiritual tradition taught there) was open to men. im not sure if the sybils are taken from their homes like skyrim, or if it is their decision but they must be young because only virgins could train/take the position. [[Special:Contributions/174.134.206.2|174.134.206.2]] 15:06, 14 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::sorry for grammer/spelling errors, typing one letter at a time on xbox&lt;br /&gt;
&lt;br /&gt;
::i must disagree thuum, i feel this is a pretty obvious reference, sybil of dibella and sybil of delphi are very similar. also if the sybil of dibella was a simple orae cle why not call her an oracle, the word sybil, when refering to oracles, comes from delphi. the stone the priestess sat on when giving prophicies was called the sybil stone. give me a bit and ill gather more evidence. i really feel like this is a pretty obvious reference, as i have been interested in mystery schools for some time. [[Special:Contributions/174.134.206.2|174.134.206.2]] 15:16, 14 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::ok so, the sybil and the oracle at delphi are different things, both gave prophicies but the actual &amp;quot;oracle of delphi&amp;quot; were the the pythian preistesses. this may or may not be a reference to the delphic sybil, but it is most defenetly a reference to greek culture and mythology and one of those sybils, religous leaders basically, for the vast pantheon of greek gods. i will comb thru the various other sybil to see if i can find some more references. [[Special:Contributions/174.134.206.2|174.134.206.2]] 15:28, 14 January 2013 (GMT)&lt;br /&gt;
:::[http://en.wikipedia.org/wiki/Sibyl Sibyl] seems to be a '''rather broad term''' throughout history. Looking at the Wikipedia page, there are numerous Sybils in numerous cultures in numerous centuries. I'd oppose it's inclusion - seems quite a general title, and Easter eggs should be specific. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 17:57, 14 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lord of the Rings ==&lt;br /&gt;
&lt;br /&gt;
In Angarvunde, in the rift you can find an open box with a broken steel sword handle, a ring and a skeleton hand. This has to be a reference to lord of the rings where Isildur cuts off Saurons hand with his fathers broken sword. [[Special:Contributions/144.131.209.202|144.131.209.202]] 02:42, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seems too generic to me. Are you certain the sword is broken? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:02, 15 January 2013 (GMT)&lt;br /&gt;
::Also, are you certain that this happens every time? Do the objects start close by each other when the cell is loaded, or are they random treasures? Maybe they were knocked around and landed in the same spot. If we could get some exterior confirmation of this, it would make it seem a little less iffy to me. A screenshot wouldn't hurt either. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:48, 15 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
i also had a similar thing happen but with just the handle and the ring i think that just might have fallen near&lt;br /&gt;
&lt;br /&gt;
:::It happens every time, however the ring itself has no connection to LotR, nor is it enchanted. It's random ring loot.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 02:27, 21 January 2013 (GMT)&lt;br /&gt;
::::Thanks for the confirmation, Bread. I'd have to say I don't think this is a connection if that's the case. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:06, 21 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Aiming disfunction? ==&lt;br /&gt;
&lt;br /&gt;
Inside Fort Dunstad, there is a potion of true shot (confirmed to be there, and not aleatory loot)near a latrine. Well, has somebody made the connection? {{Uns2| 21:47, 16 January 2013|Foacir}}&lt;br /&gt;
:Please read the definition of easter egg at the top of the page. This isn't the kind of thing we mention here. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:51, 16 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Chicken Necromancer? ==&lt;br /&gt;
&lt;br /&gt;
ESE of Ivarstead and NEN of The Ruins of Bthalft, is a Novice Necromancer practicing his summoning on chickens, and a small nest shrine. Not sure if it was just a random occurrence, or if it's a reference to something, but I need closure guys... {{uns2|13:18, 21 January 2013‎|121.222.201.124}}&lt;br /&gt;
:This has been discussed once before in the archives. I really don't think it's a reference to anything. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:20, 21 January 2013 (GMT)&lt;br /&gt;
::Ah, thanks anyway, I was pretty confused when I stumbled across it. {{uns2|13:28, 21 January 2013|121.222.201.124}}&lt;br /&gt;
&lt;br /&gt;
== Wabbajack? ==&lt;br /&gt;
&lt;br /&gt;
You get the [[Skyrim:Wabbajack|Wabbajack]] during the [[Skyrim:The Mind of Madness]] quest. Considering the name and description of the weapon, as well as the quest it happens in (references Alice in Wonderland), I think we've got a reference of some kind here. Even though the Jabberwock was a creature and Wabbajack a weapon of insanity. --[[User:DaVince|DaVince]] ([[User talk:DaVince|talk]]) 14:11, 21 January 2013 (GMT)&lt;br /&gt;
:Wabbajack has been in previous Elder Scrolls games. Even if it were a reference, which I don't think it is, it wouldn't belong on this page. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:24, 21 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: It definitely seems like a legitimate reference, but the Wabbajack has already appeared in previous TES games. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:55, 21 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: I noticed it was in previous games, but I feel this is something like a new (Bethesda) developer discovering it and thinking &amp;quot;Hey, this sounds like Jabberwock&amp;quot;... Then making their own reference out of it. Also, considering the unique situation it is in in Skyrim I think mentioning the reference wouldn't be appropriate anywhere '''but''' on this page. (note: I haven't checked where/how the weapons appears in the other games, though) --[[User:DaVince|DaVince]] ([[User talk:DaVince|talk]]) 20:14, 21 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::[[Oblivion:Wabbajack#Notes|Last note]], which I will just copy here for everyone's benefit. &lt;br /&gt;
::::*The staff's name is a probable reference to the Lewis Carroll poem &amp;quot;Jabberwocky&amp;quot;, which is a nonsensical poem describing an unpredictable creature.&lt;br /&gt;
::::I am of the opinion that they are merely reusing the reference to Alice in Wonderland, but merely under a different situation. I am neither for or against inclusion. One the one hand, it's a reference that's been used in Oblivion and mentioned, but on the other hand, the setting of the quest is slightly closer to the source. That said, the reference is the same, as the staff does the exact same thing in both games (random transformation into another creature), although I am unsure of it's Daggerfall function, opting to use the more familiar Oblivion reference.&lt;br /&gt;
::::I am on the fence, like I said, but I want to lean towards not including it as a reference, because the reference would be identical to the Oblivion reference, since we are talking about the function of the staff as a reference, not the quest as a whole, which has been documented. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;color:DodgerBlue; font-size:20px;font-family:daedric,oblivion,SMMacro&amp;quot;&amp;gt;'''ES'''&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Rings ==&lt;br /&gt;
&lt;br /&gt;
The tree in Whiterun has to be a reference to the white oak in Minas Tirith. Both are white, both have no leaves, both are dying and both are outside the rulers home (Steward's hall/throne room in minas Tirith and dragonreach in Whiterun)&lt;br /&gt;
&lt;br /&gt;
:Check the archieves. Such things have been discussed multiple times.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 19:23, 22 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Dragon_Aspect&amp;diff=1101877</id>
		<title>Skyrim:Dragon Aspect</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Dragon_Aspect&amp;diff=1101877"/>
		<updated>2013-01-21T17:43:36Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: attempt to fix page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Dragon Shouts}}{{Shout Summary&lt;br /&gt;
|name=Dragon Aspect&lt;br /&gt;
|id=xx01df92&lt;br /&gt;
|quote=Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.&lt;br /&gt;
|words=MUL Qah DiiV&lt;br /&gt;
|wordid=xx01df93 xx01df94 xx01df95&lt;br /&gt;
|translation=Strength Armor Wyrm&lt;br /&gt;
|cooldown= 5 5 5&lt;br /&gt;
|info1=+25 Armor rating, and power attacks do 25% more damage&lt;br /&gt;
|info2=+100 Armor rating (total), [[Dragonborn:Ancient_Dragonborn|Ancient Dragonborn]] summoned if health below 50%, +25% fire and frost resistance&lt;br /&gt;
|info3=Shout recharge time reduced by 20%&lt;br /&gt;
|location1=[[Dragonborn:Raven Rock Mine|Raven Rock Mine]]&lt;br /&gt;
|location2=[[Dragonborn:Temple_of_Miraak|Temple of Miraak]]&lt;br /&gt;
|location3=[[Dragonborn:Apocrypha|Apocrypha]]&lt;br /&gt;
}}&lt;br /&gt;
'''Dragon Aspect''' is a [[Dragonborn:Dragon Shouts|shout]] that increases the player's damage and armor and reduces the shout recharge time. When cast, dragon-like traits will be physically applied to the player in the form of a spectral armor of sorts. The first word makes this effect appear on only the player's arms, but is extended to the chest with the second word, and the head with the third word. All effects have a duration of 300 seconds and will carry over with any form changes. If you have at least two words of the shout, an [[Dragonborn:Ancient_Dragonborn|Ancient Dragonborn]] is summoned to fight alongside you when your health drops below 50%. This shout is unique in that it can only be used once per day. &lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
One [[Dragonborn:Achievements|achievement]] is unlocked when you learn all three words of this shout:&lt;br /&gt;
* {{achievement|Dragon Aspect (achievement)|descr=no}}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Word Wall Translations ==&lt;br /&gt;
{{WordWall&lt;br /&gt;
|wordwall1=Pah WERID MOROKei MiraaK&amp;lt;br&amp;gt;ZOK SULeyKaaR DO Pah&amp;lt;br&amp;gt;SONaaN WEN MUL BOLaaV&amp;lt;br&amp;gt;NaaL FahLUaaN DO JUL&lt;br /&gt;
|translation1=All praise glorious [[DB:Miraak (NPC)|Miraak]]&amp;lt;br&amp;gt;Most power(ful) servant of all&amp;lt;br&amp;gt;Dragon Priests, whose strength {{huh}}&amp;lt;br&amp;gt;by {{huh}} of mankind&lt;br /&gt;
|wordwall2=HET ONT KRiiST MiraaK WO ahTiiR&amp;lt;br&amp;gt;OK SahVOT OL Qah SPaaN NaaL&amp;lt;br&amp;gt;DeyRA Fah OK UNSLaaD MIDUN&lt;br /&gt;
|translation2=Here once {{huh}} Miraak who {{huh}}&amp;lt;br&amp;gt;His {{huh}} as armor shield by&amp;lt;br&amp;gt;{{huh}} for his eternal loyalty&lt;br /&gt;
|wordwall3=QETHSEGOL VahRUKIV LOT MiraaK&amp;lt;br&amp;gt;SONaaN DO LOT ONIKaaN aaR&amp;lt;br&amp;gt;DO FaaL DiiV ahRK HOKORON DO JUL&lt;br /&gt;
|translation3=(This) stone commemorates great Miraak:&amp;lt;br&amp;gt;Dragon Priest of great wisdom, servant&amp;lt;br&amp;gt;of the wyrm, and enemy of mankind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|The third word wall found in [[DB:Apocrypha|Apocrypha]] is glitched and draws the inscriptions for both the second and third word wall on top of each other.|confirmed=1}}&lt;br /&gt;
{{Bug|Sometimes if you are in a hold and you fall below 50% health with this shout still active, it will cause the Ancient Dragonborn to attack everyone in the hold.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
{{Shouts in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:ThuumofReason&amp;diff=1101780</id>
		<title>User talk:ThuumofReason</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:ThuumofReason&amp;diff=1101780"/>
		<updated>2013-01-21T14:49:58Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Congratulations! */ +1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at this link:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Good to hear you already have wiki experience Have fun! --[[User:RIM|RIM]] 20:41, 18 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs Page ==&lt;br /&gt;
&lt;br /&gt;
Kudos to you for even going near the EEs. After about thirty seconds on there, I've pretty much been staying away. [[User:Gideon Dragontongue|Gideon Dragontongue]] 23:41, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Since my replies were removed from [[User_talk:Elliot#Litany_of_Larceny]], I'll post them here:&lt;br /&gt;
&lt;br /&gt;
First point: There seems to be no way to access them normally in the game however. This is like some of the quest names. I guess this will need further discussion with a broader audience, before we go removing things like that from individual articles. A solution to make it somehow clear the text doesn't show maybe?&lt;br /&gt;
&lt;br /&gt;
Second point: I'm not sure it is the right time to propose all the articles for deletion, that may or may not be found in the game. As long as we are not sure, it's probably better to keep them for now.&lt;br /&gt;
&lt;br /&gt;
--[[User:Alfwyn|Alfwyn]] 19:11, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent comment ==&lt;br /&gt;
&lt;br /&gt;
[http://www.uesp.net/w/index.php?title=User_talk:86.42.203.208&amp;amp;diff=849228&amp;amp;oldid=849222 This comment] is not appropriate for the wiki, even if it is directed towards a vandal. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 19:00, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forsworn Conspiracy ==&lt;br /&gt;
I noticed that you removed a long list of bugs from the page. Are you sure that they are not true? It's not that I doubt you or anything it's just that you removed a lot of points at once. [[User:RIM|RIM]] 15:49, 17 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
&lt;br /&gt;
Can you please try to moderate your tone a little on the Skyrim Easter Eggs talk page. You're coming off as being the final arbiter of what can go on the page, which is a little inappropriate for something that's a community effort. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:53, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No One Escapes Cidhna Mine Bugs ==&lt;br /&gt;
&lt;br /&gt;
Hey ThuumofReason!  I just came across [http://uesp.net/w/index.php?title=Skyrim:No_One_Escapes_Cidhna_Mine&amp;amp;diff=prev&amp;amp;oldid=907744| this edit], where you removed a good chunk of the bugs from the quest page.  If all of those things really aren't bugs, that's awesome--I'm a fan of small, tidy Bugs sections.  However, I couldn't find anything on the talk page clarifying the deletion...could you maybe leave a little note there explaining why all of those things needed to go?  Thanks! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 12:36, 16 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
I notice you've been removing bugs because of patch fixes, and I just wanted to let you know that it's better to leave the bug listed on the page (it's still relevant) and instead change the &amp;lt;code&amp;gt;vn=1&amp;lt;/code&amp;gt; parameter to &amp;lt;code&amp;gt;OSP|1.5&amp;lt;/code&amp;gt; (or whichever patch is applicable). &lt;br /&gt;
&lt;br /&gt;
Also, rather than adding a &amp;lt;code&amp;gt;vn=1&amp;lt;/code&amp;gt; tag to confirm, use &amp;lt;code&amp;gt;confirmed=1&amp;lt;/code&amp;gt; to confirm (and only for bugs which aren't added by yourself-- the point is to add confirmation from a secondary user). You had the right idea [http://www.uesp.net/w/index.php?title=Skyrim%3ADiplomatic_Immunity&amp;amp;diff=911412&amp;amp;oldid=909857 here], just a minor error. Hope this helps in the future! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 10:58, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That was a while ago, actually. I haven't been doing that on purpose since I saw the community decision. I am aware of the procedure, but I appreciate you letting me know. [[User:ThuumofReason|ThuumofReason]] 12:06, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry, I noticed a few of those when I was patrolling some of the older edits, and I didn't think to check your more recent contributions to see if you were still doing that or not. So, nevermind then. :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:11, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mirmulnir Edit ==&lt;br /&gt;
&lt;br /&gt;
I saw you removing the &amp;quot;most likely second dragon encounter part&amp;quot;. I believe there is at least 1 dragon encounter possible before this one: skeletal dragon from the College's main quest, am I right? ~ [[User:Dwarfmp|Dwarfmp]] 19:16, 18 April 2012 (UTC)&lt;br /&gt;
:You're supposed to reply on the same page, by the way. Going back and forth on each other's talk pages isn't exactly coherent to other editors. Well don't worry about it, I'll just adjust the page again ~ [[User:Dwarfmp|Dwarfmp]] 19:49, 18 April 2012 (UTC)&lt;br /&gt;
::If you say so. I'm just used to doing it this way, since it lets you know I replied. Besides, it's not the other editors I'm addressing, it's you :-/ [[User:ThuumofReason|ThuumofReason]] 20:13, 18 April 2012 (UTC)&lt;br /&gt;
:::It would be pretty stupid of me to post something and then not check the page again :P ~ [[User:Dwarfmp|Dwarfmp]] 20:24, 18 April 2012 (UTC)&lt;br /&gt;
::::True enough. [[User:ThuumofReason|ThuumofReason]] 20:26, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Warned for nonsense ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
Recently I was warned for adding nonsense to the [[Skyrim:Official Plug-ins|Official Plug-ins]] page, despite that my edit was legit. &amp;quot;Loading screens by your mom&amp;quot; is an actual mod made by Bethesda production director Ashley Cheng. It is mentioned by Pete Hines toward the end of this interview: [http://www.dailymotion.com/video/xq9hca_skyrim-on-kinect-details-an-interview-with-bethesda-s-pete-hines-destructoid-dlc_videogames]&lt;br /&gt;
&lt;br /&gt;
It probably doesn't belong on the page anyway, but could the vandalism strike be removed from my IP adress?&lt;br /&gt;
&lt;br /&gt;
Thanks {{Uns|94.226.179.75|13:00, 28 April 2012}}&lt;br /&gt;
:Looks like it's a legitimate mod, [http://steamcommunity.com/sharedfiles/filedetails/?id=7484 here for details]. Not nonsense then but did not belong on the page. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:01, 28 April 2012 (UTC)&lt;br /&gt;
::Fair enough. Sorry about the misunderstanding. I'll do what I can. [[User:ThuumofReason|ThuumofReason]] 14:18, 28 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daggerfall Edits ==&lt;br /&gt;
&lt;br /&gt;
I'm going to ask you to stop editing in the Daggerfall namespace until a consensus can be reached with PLRDLF and other users. Considering he wrote most of the namespace, I am more inclined to defer to him in most instances. Still, you're showing an edit warring mentality, and that should be avoided. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 19:51, 19 May 2012 (UTC)&lt;br /&gt;
:&amp;quot;Edit warring&amp;quot;? I reverted once, dude. Just once. And they were to conform with article standards.[[User:ThuumofReason|ThuumofReason]] 20:37, 19 May 2012 (UTC)&lt;br /&gt;
::Furthermore, just because he wrote the articles doesn't mean they shouldn't be updated to conform with the wiki's standards. It also doesn't make him the sole authority on what is and isn't factually true. I'm assuming you're familiar with Daggerfall yourself, because &amp;quot;I'm going with him just because he wrote the article&amp;quot; isn't a valid reason if you don't have personal experience with, and knowledge of, the subject being discussed. [[User:ThuumofReason|ThuumofReason]] 20:46, 19 May 2012 (UTC)&lt;br /&gt;
:::Also, no offense, but I don't understand how you're in any position to tell me what I can and can't edit, especially since I'm one of the only people making edits in that namespace. It's not like those pages are getting the same edit traffic as the Skyrim pages, so I really don't see any reason to stop editing Daggerfall pages entirely. [[User:ThuumofReason|ThuumofReason]] 21:42, 19 May 2012 (UTC)&lt;br /&gt;
::::Wow, calm down. I asked you—I didn't tell you—to stop. I just recommended that you discuss with him before any more edits are made, because they will likely be changed back by him. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 23:42, 19 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Noble's Debts ==&lt;br /&gt;
&lt;br /&gt;
You may be right that the wording is better, but my understanding of the quest is that in the unmodified game, you'll get a gold brick, not a deed, which was my main point of concern with the edit. Have I misunderstood? &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:44, 1 June 2012 (UTC)&lt;br /&gt;
:No, you're right, but if you look on PLR's talk page, we discussed how the modified version was akin to the Unofficial Oblivion Patch. Something like that, anyway. [[User:ThuumofReason|ThuumofReason]] 12:44, 2 June 2012 (UTC)&lt;br /&gt;
::Ah, I missed that conversation. As long as you guys have worked it out, I'm good with it. I just thought it was an incomplete reversion. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:51, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daggerfall Irrelevant Information ==&lt;br /&gt;
&lt;br /&gt;
You [http://www.uesp.net/w/index.php?title=Daggerfall:Order_of_the_Lamp&amp;amp;curid=60678&amp;amp;diff=965975&amp;amp;oldid=719297&amp;amp;rcid=1007349 removed] a large amount of information from [[Daggerfall:Order of the Lamp]], claiming that it was irrelevant. If you're going to clean up the Daggerfall namespace, I'd recommend asking about how relevant information is before outright removing it. I can't see anything to justify removing the majority of a page simply because it's &amp;quot;irrelevant&amp;quot;, so I've undone your edit. --[[User:Legoless|Legoless]] 17:31, 7 June 2012 (UTC)&lt;br /&gt;
:Whatever. I'll give it another shot and leave that info there. [[User:ThuumofReason|ThuumofReason]] 17:34, 7 June 2012 (UTC)&lt;br /&gt;
::Okay, I reworked the page again using information from the game files. I put the relevant information into the table and main section, and condensed it when necessary (You'd be surprised how much of that could be summed up in a single sentence). The remainder of the removed information was purely conjectural and used an improper tone for an article. The article now contains all the information necessary for a category page on an unjoinable faction. [[User:ThuumofReason|ThuumofReason]] 18:06, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum-like post ==&lt;br /&gt;
&lt;br /&gt;
Why did you remove [http://www.uesp.net/w/index.php?title=Skyrim_talk:Alchemy&amp;amp;curid=98494&amp;amp;diff=988997&amp;amp;oldid=988994&amp;amp;rcid=1032739 this comment]? It looked pretty valid to me. There's some alchemy calculators on the page, and to be up-to-date, we would need one that includes Dawnguard ingredients. I personally think it's a good thing to bring up. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:58, 16 July 2012 (UTC)&lt;br /&gt;
:Alright. The way it was phrased just seemed really similar to a lot of forum posts I've seen about people asking for this or that mod to be made/linked to. Plus, it kind of sounded like all he wanted was a list of all ingredient effects. In any case, that's the kind of thing we can just put on the page without linking to apps that do the same thing. [[User:ThuumofReason|ThuumofReason]] 21:21, 16 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism? ==&lt;br /&gt;
&lt;br /&gt;
Was it necessary to give a [[User talk:76.24.127.124|warning]] for [http://www.uesp.net/w/index.php?title=Oblivion:Akaviri_Commander_Mishaxhi&amp;amp;diff=next&amp;amp;oldid=998188 this content]? [http://www.uesp.net/w/index.php?title=Oblivion:Akaviri_Commander_Mishaxhi&amp;amp;diff=prev&amp;amp;oldid=998186 The first edit] may have been more opinionated than informational, but is it all considered vandalism? It really looks like the edits were made in good faith. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:26, 4 August 2012 (UTC)&lt;br /&gt;
:I was looking more at [http://www.uesp.net/w/index.php?title=Oblivion:Akaviri_Commander_Mishaxhi&amp;amp;diff=prev&amp;amp;oldid=998186 this one here]. Maybe &amp;quot;vandalism&amp;quot; isn't the right word, but either way it's not appropriate for an article, or even the talk page. The second and third edits I can see as maybe being in good faith, but it's still not worth specifically noting on the page. I guess I could remove that warning if it hasn't been already, if you really think they were in good faith, but the first edit, as well as the short length of time between the three, not to mention the fact that that IP hasn't made any other edits, makes it hard for me to believe that they actually &amp;lt;i&amp;gt;were&amp;lt;/i&amp;gt; in good faith. That's just me, though. [[User:ThuumofReason|ThuumofReason]] 01:44, 4 August 2012 (UTC)&lt;br /&gt;
::The first, to me, seems opinionated. Like &amp;quot;Fus Ro Dah the big yellow globe in Blackreach, it's awesome&amp;quot;. It's true, but the phrase is an opinion. If you haven't noticed, a lot of new and anonymous users make multiple edits instead of using the Show Preview function, and they use a tone we don't like on the wiki, so this user doesn't look like anything special. &lt;br /&gt;
&lt;br /&gt;
::I think an advice section rather than a warning would have been much more suited to this situation. If there's any doubt, I prefer advice over warnings--it doesn't scare the user away and it's friendlier if the edit was, in fact, made in good faith. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:55, 4 August 2012 (UTC)&lt;br /&gt;
:::Okay, I'll keep that in mind. My knee-jerk reaction to unconstructive edits is &amp;quot;vandalism&amp;quot;, so I guess I need to work harder on the good faith bit. Thanks for bringing this to my attention, and thanks especially for the suggestion about giving an advice notice instead of a warning. It's always nice to hear constructive criticism rather than lecturing :-| [[User:ThuumofReason|ThuumofReason]] 02:00, 4 August 2012 (UTC)&lt;br /&gt;
::::I try my best. And yes, working on good faith and fighting knee-jerk reactions sounds like a good thing. I always like to err on the side of good faith. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:04, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting addition of bugs to OB:Jauffre ==&lt;br /&gt;
&lt;br /&gt;
Why did you remove those bugs rather than just do the bug format and add vn=1? Those bugs are hindering, if not damaging to progressing the Main Quest, should they be proven true, so unless you have proof to back up the deletion, I went ahead and readded them with the aforementioned formatting. [[User:Eric Snowmane|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;'''Snowmane'''&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Eric Snowmane|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 01:43, 4 August 2012 (UTC)&lt;br /&gt;
:The third one maybe, but it seems incredible that Jauffre would attack the player for no reason while simultaneously speaking to the countess. Don't the CK factions prevent those kinds of things from happening? Otherwise Jauffre would have attacked the player on sight, not during the middle of a scripted scene. It seems more likely to me that something like that would be a result of a player's in-game actions, like maybe if he was messing around with Frenzy spells and accidentally hit Jauffre.&lt;br /&gt;
&lt;br /&gt;
:The one about Jauffre never asking you if you want to join the Blades...meh, I guess it's possible, but it could also have something to do with Jauffre's disposition towards the player or something, right? I just felt like they needed to be either explained better or more thoroughly tested. Also, I don't think any of the bugs listed are actually detrimental to the main quest's progression. You don't actually need to join the Blades, and without his armor, Jauffre is just more likely to die defending Bruma. That doesn't stop the main quest. [[User:ThuumofReason|ThuumofReason]] 01:56, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug Removal ==&lt;br /&gt;
I've [http://www.uesp.net/w/index.php?title=Oblivion:Benirus_Manor&amp;amp;diff=next&amp;amp;oldid=1006553 undone] your removal of a bug from [[Oblivion:Benirus Manor]]. Please test a bug before outright removing it from an article - especially when dealing with Oblivion articles, which are usually of a high quality and have already been sufficiently verified. If you doubt a bug's legitimacy, use a {{tl|vn}} tag or move it to the talk page. —[[User:Legoless|Legoless]] 01:58, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wait...but you can't fast travel from inside. Ever. Am I misunderstanding what was being said there? [[User:ThuumofReason|ThuumofReason]] 11:09, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: You can fast travel from inside other player homes. —[[User:Legoless|Legoless]] 11:11, 17 August 2012 (UTC)&lt;br /&gt;
:::Well, I'll be damned. You're right.[[User:ThuumofReason|ThuumofReason]] 11:34, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don't feel bad, Thuum, that's what I said when that bug was first added to the page and I tested it. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:54, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daggerfall Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
Where does your information come from? The Daggerfall Chronicle says what I've corrected. It's by far accurate I know this myself after playing the game for years, but unlike training skills you can't look up the required skills just by playing the game. The same goes for formulas, so in that case the info from the DF Chronicle should be considered as authentic unlike someone can prove them false.--[[User:PLRDLF|PLRDLF]] ([[User talk:PLRDLF|talk]]) 22:37, 16 September 2012 (GMT)&lt;br /&gt;
:So you're saying the training skills are different from the required skills? If that's true, then it's my mistake. Sorry about that. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:44, 17 September 2012 (GMT)&lt;br /&gt;
::Well than at least this issue is solved, I don't like changing articles back and forth the whole time either, and yes all guilds that offer training, offer more than just the required skills. This can be easily checked, the infos have been around on their respective pages for a long time.--[[User:PLRDLF|PLRDLF]] ([[User talk:PLRDLF|talk]]) 17:58, 17 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== IMDB link for Serana ==&lt;br /&gt;
&lt;br /&gt;
The link you provided for Laura Bailey's IMDB article on the [[Skyrim:Serana|Serana article]] doesn't seem to be working correctly. Can you check it, please? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:47, 7 January 2013 (GMT)&lt;br /&gt;
:Yeah, sure. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:49, 7 January 2013 (GMT)&lt;br /&gt;
::Hey Xyzz, I just checked, and none of the other IMDB links are working either. Could it be that there's something wrong with the template or the link? [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 12:53, 7 January 2013 (GMT)&lt;br /&gt;
:::Yeah, you're right. You got the imdb article number correct, but the template doesn't seem to be creating the proper link. Can someone with template expertise check this, please? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:39, 7 January 2013 (GMT)&lt;br /&gt;
::::Of course. I'm not so versed myself, but if I meet anybody on the wiki who is, I promise you'll be the first to know. Until then, you might have better luck looking on the community portal than on my talk page :-) [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:20, 7 January 2013 (GMT)&lt;br /&gt;
:::::It's something that has to be fixed serverside ([http://www.mediawiki.org/wiki/Manual:Interwiki interwiki link]). I'll contact the people being able to fix it. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 21:41, 7 January 2013 (GMT)&lt;br /&gt;
::::::Fixed. See [[UESPWiki:Community_Portal#IMDb_Interwiki_Links|IMDb Interwiki Links]] for more information. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:43, 7 January 2013 (GMT)&lt;br /&gt;
:::::::I assumed that your talk page was being watched. I was right ;) --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:28, 8 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Congratulations!  ==&lt;br /&gt;
&lt;br /&gt;
Congratulations on your promotion to Userspace Patroller – feel free to add the appropriate [[UESPWiki:Userpatroller#Userbox|userbox]] to your page! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 11:20, 10 January 2013 (GMT)&lt;br /&gt;
:Thanks, Krusty! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:58, 10 January 2013 (GMT)&lt;br /&gt;
::Welcome, Thuum. Took you long enough. Congratulations.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 14:49, 21 January 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_House_of_Horrors&amp;diff=1101752</id>
		<title>Skyrim:The House of Horrors</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_House_of_Horrors&amp;diff=1101752"/>
		<updated>2013-01-21T13:13:06Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1101732 by 174.6.51.17 (talk) Serana does that to every altar, not note worthy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Krusty&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{DEFAULTSORT:House of Horrors, The}}{{Trail2|Quests|Daedric|link2=Daedric Quests|Radiant}}{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Vigilant Tyranus|Vigilant Tyranus]] &lt;br /&gt;
|Reward=[[Skyrim:Mace of Molag Bal|The Mace of Molag Bal]]&lt;br /&gt;
|Loc=[[Skyrim:Markarth|Markarth]], [[Skyrim:Radiant|radiant]] location. &lt;br /&gt;
|Image=SR-quest-The House of Horrors.jpg&lt;br /&gt;
|ImgDesc=Now I have your attention...&lt;br /&gt;
|description=Help [[Skyrim:Molag Bal|Molag Bal]] take revenge upon a servant of [[Lore:Boethiah|Boethiah]].&lt;br /&gt;
|ID=DA10&lt;br /&gt;
|Icon=SR-qico-Daedric.png&lt;br /&gt;
|radiant=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Enter the [[Skyrim:Abandoned House|Abandoned House]].&lt;br /&gt;
#Kill [[Skyrim:Vigilant Tyranus|Vigilant Tyranus]].&lt;br /&gt;
#Speak with the Daedric Prince [[Skyrim:Molag Bal|Molag Bal]].&lt;br /&gt;
#Release [[Skyrim:Logrolf the Willful|Logrolf the Willful]].&lt;br /&gt;
#Make Logrolf bow to Molag Bal, then kill him. &lt;br /&gt;
#Receive the [[Skyrim:Mace of Molag Bal|Mace of Molag Bal]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===The Witchhunter===&lt;br /&gt;
[[File:SR-quest-The House of Horrors_01.jpg|thumb|right|Tyranus interrogates...]]&lt;br /&gt;
In [[Skyrim:Markarth|Markarth]], the [[Skyrim:Kleppr|innkeeper]] at the [[Skyrim:Silver-Blood Inn|Silver-Blood Inn]] may tell you that a witchhunter from the [[Skyrim:Vigilants of Stendarr|Priesthood of Stendarr]] recently showed up in town, asking all sorts of questions about the old [[Skyrim:Abandoned_House|abandoned house]] up the street from the main gate. Whether or not you've heard this rumor, you will find [[Skyrim:Vigilant Tyranus|Vigilant Tyranus]] wandering around outside the house, at times bothering the townsfolk with his questions. When he sees you he will actively seek you out and ask if you know anything about the house. Unless you totally reject his questions, he will introduce himself, obviously hoping for a helping hand, and proceed to explain that he believes the house is home to Daedric activities. Agree to help him and he will invite you to come along for the investigation and unlock the door.&lt;br /&gt;
&lt;br /&gt;
===The Abandoned House===&lt;br /&gt;
Upon entering the house, everything appears normal, and a puzzled Tyranus comments that it shows no sign of old age as there is fresh food on the table and no wood-rot on the furniture. Immediately after he stops talking, a loud noise comes from the downstairs area. Tyranus then takes off at a running pace towards the noise, only to be stopped by a locked door. He then asks you to open it. The door is locked, and triggers a voice inside your head:&lt;br /&gt;
:'''''&amp;quot;Weak. He's weak. You're strong. Crush him.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
At the same time, the furniture and items in the house will start floating in mid-air, causing Tyrnaus to panic and run upstairs, yelling, ''&amp;quot;[[Lore:Stendarr|Stendarr's]] Mercy! This isn't an ordinary Daedra. We have to get help.&amp;quot;'' He will then run all the way upstairs, only to be confronted by the front door, which is now locked tight. He asks you to leave first and when you touch the door, the malevolent voice will once again appear, not only in your head, but in that of Tyranus as well:&lt;br /&gt;
:'''''&amp;quot;No. Kill him. Crush his bones. Tear at his flesh. You will kill. You will kill, or you will die!&amp;quot;'''''&lt;br /&gt;
[[File:SR-quest-The House of Horrors_02.jpg|thumb|right|''&amp;quot;Stendarr's Mercy! This isn't an ordinary Daedra.&amp;quot;'']]&lt;br /&gt;
Tyranus will slowly start to panic and forget his righteousness, shouting to the unknown entity inside his mind. When he eventually realizes that there is only one way out, he will draw his [[Skyrim:Mace|mace]] and proceed to attack you, succumbing to the orders of the mysterious Daedra in the hopes of preserving his own life. He will use several spells, including [[Skyrim:Sparks|sparks]], [[Skyrim:Lesser Ward|lesser ward]], [[Skyrim:Healing|healing]] and [[Skyrim:Oakflesh|oakflesh]], determined not to die in the haunted house. Unfortunately, you are in the same situation and will have no choice but to defend yourself, with an inevitable outcome. This seems to amuse the voice:&lt;br /&gt;
:'''''&amp;quot;Yes. Your reward is waiting for you, mortal. Further down.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The previously locked door is now open, and leads further into the house. Past this door, the voice leads you through a food storage larder, where a hole in the wall reveals a subterranean tunnel, which leads to an altar where your reward, a [[Skyrim:Rusty Mace|rusty mace]], awaits.&lt;br /&gt;
&lt;br /&gt;
===Molag Bal, Lord of Domination===&lt;br /&gt;
When you try to grab your reward, a set of spikes will immediately shoot up from the floor and trap you in place. You can do nothing but face the altar as it now speaks directly to you: &lt;br /&gt;
&lt;br /&gt;
: '''''&amp;quot;Fool! Did you think Molag Bal, the Lord of Domination, would so easily reward you? What do you see from that little cage? Speak.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The voice belongs to [[Lore:Daedric_Princes| the Daedric Prince]] [[Lore:Molag_Bal|Molag Bal]], whose main ambition and desire is to harvest the souls of mortals and bring them to his own [[Lore:Planes_of_Oblivion|Plane of Oblivion]]. He tells a tale of how people used to be sacrificed at the altar and that the mace used to be the infamous [[Skyrim:Mace of Molag Bal|Mace of Molag Bal]] until his rival, [[Lore:Boethiah|Boethiah]], had her priest desecrate it. At this point you have two options to choose from, but the result will be the same and the quest will continue. Molag Bal seems to thirst for revenge, but as always when dealing with Daedra, it's not that simple:&lt;br /&gt;
&lt;br /&gt;
: '''''&amp;quot;Revenge? No. I want submission. I want the priest who did this to bend his knee and give me his soul. He comes by to perform Boethiah's insulting rites at my altar, but he's been missing. Captured and bound. Left to rot. Save him. Let him perform his rite one more time. And when he does, we will be waiting for him.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The altar will then be quiet and inactive, patiently waiting for you to &amp;quot;rescue&amp;quot; the unfortunate priest and bring him back to the altar, so that Molag Bal can bring yet another soul to his realm. Your quest journal will update and point you towards one out of six possible locations, all located in [[Skyrim:The Reach|the Reach]] and inhabited by [[Skyrim:Forsworn|Forsworn]], who are the ones responsible for imprisoning the priest of Boethiah. Leave the house and altar behind and travel to the specified location.&lt;br /&gt;
&lt;br /&gt;
Possible locations: {{LinkList|Broken Tower Redoubt|Bruca's Leap Redoubt|Deepwood Redoubt|Druadach Redoubt|Hag Rock Redoubt|Red Eagle Redoubt|ns_base=Skyrim|sep=&amp;amp;#32;&amp;amp;bull;&amp;amp;#32;}}&lt;br /&gt;
&lt;br /&gt;
===The Pious Priest of Boethiah===&lt;br /&gt;
When you find the dungeon, make sure to clear the place entirely of Forsworn, as the captive priest will attempt to make his own way out of his prision. When you finally locate the captured worshipper of Boethiah, he turns out to be an elderly, grumpy [[Skyrim:Priest|priest]] named [[Skyrim:Logrolf the Willful|Logrolf the Willful]]. He will be tied and kneeling and will, despite his precarious situation, have quite a bit of a high and mighty attitude, referring to himself as ‘the mighty Logrolf’. When you tell him you are there to rescue him he will immediately become suspicious: ''&amp;quot;Rescue? No one knew where I was, when I was taken. Who sent you?&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
You can now choose to persuade, bribe or intimidate him and his response will differ according to your [[Skyrim:Speech|Speech]] skills:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;800&amp;quot;|Boethiah has sent me. (Persuade)&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;The Dark Mistress? Sent you? Ha. Now tell me the one about the Troll who gives gifts to good little boys and girls.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;The Dark Mistress? She sent you? Wait. Molag Bal's altar. Of course. I have to get to Markarth at once. Cut me loose.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=3|&amp;lt;div style=&amp;quot;position: relative; top: 0.38em; left: 0em;&amp;quot;&amp;gt;[[File:SR-quest-The House of Horrors 03.jpg|thumb|Logrolf the Willful]]&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;position: relative; bottom: 0.38em; left: 0em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;800&amp;quot;|Does it matter? Here. (Bribe)&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;You think it's money I need? I'm a prisoner, not a beggar.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Fine. I won't ask questions. Cut me loose.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;position: relative; bottom: 0.76em; left: 0em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;800&amp;quot;|Molag Bal. (Intimidate)&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;You? A servant of the King of Corruption? Has the beast's standards fallen so far? Tell me another one.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;So. The King of Corruption sends his messenger to challenge me. Very well. I will meet with Molag Bal, and I will venerate his altar in&amp;lt;br&amp;gt; Boethiah's name, as I did before. Cut me loose, minion of the Hated One. I need to get to Markarth.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
After you have untied his binds, he will take off at a running pace towards [[Skyrim:Markarth|Markarth]], determined to single-handedly save humanity once again in the name of his beloved Boethiah. Make sure he gets out safely, then travel to Markarth and re-enter the abandoned house.&lt;br /&gt;
&lt;br /&gt;
===Make Him Bend to Me===&lt;br /&gt;
Inside the house, the oh-so righteous priest will head right into the basement, without thinking twice. When he reaches the foot of the altar, Molag Bal will trap him right away and a conversation will take place:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;position: relative; top: 0em; left: 1.6em;&amp;quot;&amp;gt;'''Logrolf''': ''&amp;quot;Molag Bal. You think you can best Boethiah's faithful? I have won this contest before!&amp;quot;''&amp;lt;/div&amp;gt;&lt;br /&gt;
:'''Molag Bal''': ''&amp;quot;Ah. But I have my own champion this time, Logrolf.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;position: relative; top: 0em; left: 1.6em;&amp;quot;&amp;gt; '''Logrolf''': ''&amp;quot;What? You!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Molag Bal''': ''&amp;quot;Mortal. I give you my mace, in all its rusted spitefulness. Crush the spirit from Logrolf's bones. Make him bend to me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The rusty mace will then be equipped and you will have no other choice than to help Molag Bal humiliate the elderly man. You will have to repeatedly beat the defenseless priest as he quivers, and ultimately kill him. Once he is dead, Molag Bal will revive him, ready for yet another beating. When Logrolf's spirit is finally broken, he will bend before Molag Bal as requested: &lt;br /&gt;
&lt;br /&gt;
:'''Molag Bal''': ''&amp;quot;You bend to me?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;position: relative; top: 0em; left: 1.6em;&amp;quot;&amp;gt; '''Logrolf''': ''&amp;quot;Yes!&amp;quot;''&amp;lt;/div&amp;gt;&lt;br /&gt;
: '''Molag Bal''': ''&amp;quot;You pledge your soul to me?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;position: relative; top: 0em; left: 1.6em;&amp;quot;&amp;gt; '''Logrolf''': ''&amp;quot;Yes!&amp;quot;''&amp;lt;/div&amp;gt;&lt;br /&gt;
:'''Molag Bal''': ''&amp;quot;You forsake the weak and pitiful Boethiah?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;position: relative; top: 0em; left: 1.6em;&amp;quot;&amp;gt; '''Logrolf''': ''&amp;quot;Yes!&amp;quot;''&amp;lt;/div&amp;gt;&lt;br /&gt;
:'''Molag Bal''': ''&amp;quot;You're mine now, Logrolf.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
With the victory, Molag Bal will lose interest in the torture session and will, mercifully, ask you to put Logrolf out of his misery. The frail old man is already weakened considerably and will not be able to defend himself, so kill him right there in the cage. Lastly, a triumphant Molag Bal will turn the rusty mace into the [[Skyrim:Mace of Molag Bal|Mace of Molag Bal]], finishing the quest with the words:&lt;br /&gt;
&lt;br /&gt;
:'''''&amp;quot;The Mace of Molag Bal! I give you its true power, mortal. When your enemies lie broken and bloody before you, know that I will be watching. Now, I have a soul in Oblivion that needs claiming. Take care of the house while I'm gone. Ha ha ha!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When first entering Markarth, Vigilant Tyranus will not be present due to the [[Skyrim:The_Forsworn_Conspiracy|Forsworn-related scene]] in the market. After the scene, exit and enter Markarth and he will spawn.&lt;br /&gt;
* If you wish to loot Vigilant Tyranus’s body, do it right after killing him. His body will disappear from the game when you return with Logrolf. &lt;br /&gt;
* If you get [[Skyrim:Druadach Redoubt|Druadach Redoubt]] after helping [[Skyrim:Madanach|Madanach]] escape from Cidhna Mine, it is not necessary to clear the area of Forsworn.&lt;br /&gt;
* If you kill Logrolf while he is being held captive, the quest immediately fails and you will miss out on the Oblivion Walker achievement. The shrine in the Abandoned House becomes inactive and you receive no rewards.&lt;br /&gt;
* You can use the abandoned house as a home as the containers do not respawn and the bed is free to sleep in.&lt;br /&gt;
* If you like, you can keep the Rusty Mace by storing it on a weapons rack. You are not forced to use it to kill Logrolf, and you will automatically gain Molag Bal's Mace once the deed is done.&lt;br /&gt;
* The entire killing of Logrolf sequence is a scripted event and doesn't count as a murder.&lt;br /&gt;
* If you also have the [[Skyrim:The_Heart_of_Dibella|Heart of Dibella]] quest active, and the location of Logrolf is [[Skyrim:Broken_Tower_Redoubt|Broken Tower Redoubt]], he will be in the same prison cell as [[Skyrim:Fjotra|Fjotra]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If you save after taking the mace but before finishing the quest, there is no way to finish the quest by talking to Molag Bal. A waypoint will appear inside a wall and the quest will remain unfinished in your journal.|vn=1}}&lt;br /&gt;
{{Bug|If you are experiencing the crafting/object interaction bug, wherein you are unable to interact with any crafting objects, avoid this quest. The altar is affected by this bug, leaving you trapped in the house if you are unable to interact with it.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Depending on your choices during the quest [[Skyrim:No One Escapes Cidhna Mine|No One Escapes Cidhna Mine]], when the prisoners attack the city, Vigilant Tyranus may show up and be killed by the prisoners. This makes the quest impossible to start. You open the console and type &amp;lt;code&amp;gt;completequest DA10&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;player.additem 233E3 1&amp;lt;/code&amp;gt; to get the Mace. You can then enter the Abandoned House using the console command &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt; after clicking on the closed doors, and you can even speak to and eventually kill Logrolf with the commands &amp;lt;code&amp;gt;prid 000198F3&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;, and finally &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;.|vn=1}}&lt;br /&gt;
{{Bug|If you engage in the initial conversation with Vigilant Tyranus, but don't immediately follow him into the Abandoned House, the door may become locked again, making the quest impossible to complete.|vn=1}}&lt;br /&gt;
{{Bug|If you enter Markarth for the first time while completing the [[Skyrim:A_Night_To_Remember|A Night to Remember]] quest and it is nighttime, the incident in the marketplace which initiates [[Skyrim:The_Forsworn_Conspiracy|The Forsworn Conspiracy]] will not have happened. This prevents Vigilant Tyranus from spawning, thus preventing you from starting this quest.|confirmed=1}}&lt;br /&gt;
{{Bug|When you step on the pedestal and Molag Bal asks you to speak, you may get stuck in the dialogue screen without any dialogue options and without being able to exit the screen, trapping you in place.}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||Tyranus, a Vigilant of Stendarr, is investigating an old, abandoned house in Markarth. He believes it was once a site of Daedric worship.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Search the abandoned house&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Find your reward&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Find the priest of Boethiah&lt;br /&gt;
|35||{{Quest Comment|Objective is assigned}}: Free Logrolf&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Go to the abandoned house&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Beat Logrolf into submission&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Kill Logrolf&lt;br /&gt;
|70||{{Quest Comment|Objective is assigned}}: Speak to Molag Bal&lt;br /&gt;
|80||I have met Molag Bal, the Lord of Domination. He has asked me to cleanse his altar in the abandoned house in Markarth by luring a priest of Boethiah to him.&lt;br /&gt;
|200|Yes|Logrolf is dead, and the Mace of Molag Bal is mine.&lt;br /&gt;
|500||Tyranus is dead. Whatever investigation he had in mind ended with him.&lt;br /&gt;
|550||Logrolf is dead. Whatever plans Molag Bal had for him are over now.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 3, 15, 17, 25, 32, 36, 37, 38, 45, 65, 72, 74, 76, 85, 90, 92, 95, 100, 110, 120, 130, 140{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:Benkongerike&amp;diff=1101750</id>
		<title>Bloodmoon:Benkongerike</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:Benkongerike&amp;diff=1101750"/>
		<updated>2013-01-21T13:10:08Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Notes */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=1&lt;br /&gt;
|occupants=Leveled Creatures&amp;lt;br&amp;gt;[[Bloodmoon:Fryssa|Fryssa]]&lt;br /&gt;
|locationcode=Solstheim, Benkongerike &amp;lt;br&amp;gt;&lt;br /&gt;
|region=Moesring Mountains&lt;br /&gt;
|coords=[-24,27]&lt;br /&gt;
|image=BM-place-Benkongerike.jpg&lt;br /&gt;
|imgdesc=Benkongerike&lt;br /&gt;
|description=A large system of ice caves, located northeast of [[Bloodmoon:Castle Karstaag|Castle Karstaag]], along the white northern shores of the [[Bloodmoon:Moesring Mountains|Moesring Mountains]] region.&lt;br /&gt;
}}&lt;br /&gt;
Benkongerike houses roughly a half-dozen [[Bloodmoon:Riekling|Riekling]]s and their [[Bloodmoon:Tusked Bristleback|Tusked Bristleback]] mounts, who take shelter in the caves when not in nearby [[Bloodmoon:Castle Karstaag|Castle Karstaag]].&lt;br /&gt;
&lt;br /&gt;
Benkongerike is also the abode of the headstrong [[Bloodmoon:Fryssa|Fryssa]], a former member of an unspecified Mages Guild somewhere in Tamriel (presumably Morrowind) who was expelled for an unspecified reason, and up until the time of her death still held a grudge over it. Following her death (''see'' [[Bloodmoon:Fryssa|Fryssa]], [[Bloodmoon:Whitewalker|Whitewalker]]), the player can choose to take the final creation of Fryssa, Whitewalker, as well as [[Bloodmoon:Journal of Fryssa|her journal]].&lt;br /&gt;
&lt;br /&gt;
The cave is divided into three levels; the upper level where the entrance and Fryssa are located, the middle level where a few Rieklings and a very small storage room are located and finally, the lower level where a few more Rieklings are strolling around another small storage area.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[image:BM-npc-Fryssa.jpg|thumb|right|Fryssa is stuck...]]&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Benkongerike''' also appears in the [[Skyrim:Skyrim|Skyrim]] DLC [[Dragonborn:Dragonborn|Dragonborn]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[Image:BM-map-Benkongerike.jpg|thumb|left|Map of Benkongerike]]&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:Benkongerike&amp;diff=1101749</id>
		<title>Bloodmoon:Benkongerike</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:Benkongerike&amp;diff=1101749"/>
		<updated>2013-01-21T13:09:22Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: /* Notes */ removal of trivia, not sure if last note is still needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=1&lt;br /&gt;
|occupants=Leveled Creatures&amp;lt;br&amp;gt;[[Bloodmoon:Fryssa|Fryssa]]&lt;br /&gt;
|locationcode=Solstheim, Benkongerike &amp;lt;br&amp;gt;&lt;br /&gt;
|region=Moesring Mountains&lt;br /&gt;
|coords=[-24,27]&lt;br /&gt;
|image=BM-place-Benkongerike.jpg&lt;br /&gt;
|imgdesc=Benkongerike&lt;br /&gt;
|description=A large system of ice caves, located northeast of [[Bloodmoon:Castle Karstaag|Castle Karstaag]], along the white northern shores of the [[Bloodmoon:Moesring Mountains|Moesring Mountains]] region.&lt;br /&gt;
}}&lt;br /&gt;
Benkongerike houses roughly a half-dozen [[Bloodmoon:Riekling|Riekling]]s and their [[Bloodmoon:Tusked Bristleback|Tusked Bristleback]] mounts, who take shelter in the caves when not in nearby [[Bloodmoon:Castle Karstaag|Castle Karstaag]].&lt;br /&gt;
&lt;br /&gt;
Benkongerike is also the abode of the headstrong [[Bloodmoon:Fryssa|Fryssa]], a former member of an unspecified Mages Guild somewhere in Tamriel (presumably Morrowind) who was expelled for an unspecified reason, and up until the time of her death still held a grudge over it. Following her death (''see'' [[Bloodmoon:Fryssa|Fryssa]], [[Bloodmoon:Whitewalker|Whitewalker]]), the player can choose to take the final creation of Fryssa, Whitewalker, as well as [[Bloodmoon:Journal of Fryssa|her journal]].&lt;br /&gt;
&lt;br /&gt;
The cave is divided into three levels; the upper level where the entrance and Fryssa are located, the middle level where a few Rieklings and a very small storage room are located and finally, the lower level where a few more Rieklings are strolling around another small storage area.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[image:BM-npc-Fryssa.jpg|thumb|right|Fryssa is stuck...]]&lt;br /&gt;
==Notes==&lt;br /&gt;
* ''Benkongerike'' also appears in the [Skyrim:Skyrim|Skyrim]] DLC [[Dragonborn:Dragonborn|Dragonborn]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[Image:BM-map-Benkongerike.jpg|thumb|left|Map of Benkongerike]]&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Pieces_of_the_Past&amp;diff=1101745</id>
		<title>Skyrim:Pieces of the Past</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Pieces_of_the_Past&amp;diff=1101745"/>
		<updated>2013-01-21T13:02:20Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1101731 by Sentinel Lyons (talk) unneeded note, also he is the god of bloodshed and betrayal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=JR&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail2|Quests|Daedric|link2=Daedric Quests}}{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Silus Vesuius|Silus Vesuius]]&lt;br /&gt;
|Reward= 3000 gold and [[Skyrim:Mehrunes' Razor|Mehrunes' Razor]] &amp;lt;br&amp;gt; '''or''' 3500 gold&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=&lt;br /&gt;
|Loc=[[Skyrim:Silus_Vesuius%27s_House|Silus Vesuius' House]] in [[Skyrim:Dawnstar|Dawnstar]], [[Skyrim:Dead Crone Rock|Dead Crone Rock]], [[Skyrim:Cracked Tusk Keep|Cracked Tusk Keep]], [[Skyrim:Shrine_of_Mehrunes_Dagon|Shrine of Mehrunes Dagon]]&lt;br /&gt;
|Image=SR-quest-Pieces of the Past.jpg&lt;br /&gt;
|ImgDesc=This can't possibly end well...&lt;br /&gt;
|description=Retrieve the scattered pieces of [[Skyrim:Mehrunes' Razor|Mehrunes' Razor]] and reforge this deadly blade.&lt;br /&gt;
|ID=DA07&lt;br /&gt;
|Icon=SR-qico-Daedric.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Receive a [[Skyrim:Museum Pamphlet|museum pamphlet]] from a [[Skyrim:Courier|courier]].&lt;br /&gt;
# Travel to [[Skyrim:Dawnstar|Dawnstar]] and visit the museum of the [[Lore:Mythic Dawn|Mythic Dawn]] in [[Skyrim:Silus Vesuius|Silus Vesuius]]' house.&lt;br /&gt;
# Retrieve the three pieces of the broken [[Skyrim:Mehrunes' Razor|Mehrunes' Razor]].&lt;br /&gt;
# Return to the museum.&lt;br /&gt;
# Meet Silus at the [[Skyrim:Shrine of Mehrunes Dagon|Shrine of Mehrunes Dagon]].&lt;br /&gt;
# Invoke [[Lore:Mehrunes Dagon|Mehrunes Dagon]].&lt;br /&gt;
# Kill Silus Vesuius and retrieve the Razor '''or''' let Silus escape.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Receiving the Quest===&lt;br /&gt;
Sometime after you reach level 20, a [[Skyrim:Courier|courier]] will deliver to you the Dawnstar [[Skyrim:Museum_Pamphlet|museum pamphlet]], announcing the opening of the museum and noting that admission is free. This activates the miscellaneous quest, &amp;quot;Visit the museum in Dawnstar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, at or above level 20, you may initiate this quest by speaking to [[Skyrim:Silus_Vesuius|Silus Vesuius]] outside his home in Dawnstar.&lt;br /&gt;
&lt;br /&gt;
===Visit the Museum===&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_02.jpg|thumb|right|''&amp;quot;And here comes my first visitor. The Museum of the Mythic Dawn is open, friend.&amp;quot;'']]&lt;br /&gt;
Speak to Silus Vesuius at his [[Skyrim:Silus_Vesuius%27s_House|house]] in Dawnstar. He will offer you a tour of the museum, after which he will ask you to retrieve the three pieces of Mehrunes' Razor. If you accept, he will give you ''[[Skyrim:The_Keepers_of_the_Razor|The Keepers of the Razor]]'' which contains his &amp;quot;notes&amp;quot; about the Razor, including information on the locations of the pieces. The quest will initiate in your journal and the location for each piece will appear on your map.&lt;br /&gt;
&lt;br /&gt;
If you return to Silus at the museum in Dawnstar after obtaining each piece, he will reward you with gold and tell you that he needs any remaining parts. However, you may also wait and return all three pieces together.&lt;br /&gt;
&lt;br /&gt;
===Retrieve the Pommel===&lt;br /&gt;
The pommel of Mehrunes' Razor is at [[Skyrim:Dead Crone Rock|Dead Crone Rock]], southwest of [[Skyrim:Markarth|Markarth]]. &lt;br /&gt;
&lt;br /&gt;
====Getting to Dead Crone Rock====&lt;br /&gt;
Due to the mountainous terrain, navigating there from Markarth can be frustrating (or adventuresome, depending on your attitude). If the destination is selected as your current objective, the [[Skyrim:Clairvoyance|Clairvoyance]] spell serves as a reliable supplement to your compass. Once you have arrived in the environs of [[Skyrim:Hag_Rock_Redoubt|Hag Rock Redoubt]], both your compass and Clairvoyance will keep sending you in circles through the redoubt. Your actual goal is above the redoubt and you may not get a compass indicator until you have actually entered Dead Crone Rock.&lt;br /&gt;
&lt;br /&gt;
Exit the city by the eastern gate and proceed eastwards along the road. Passing the first bridge over the river to your right, proceed on the main road and cross the bridge toward Whiterun, as indicated by the signpost. Shortly thereafter, take an easily-seen dirt path to the right. After a short way, where the rocky cliffs on both sides of the path drop back and water can be seen ahead, you will likely encounter randomly-generated enemies. This sometimes involves some kind of group or individual battling another; if so, allowing the fighting to complete can thin out some of your enemies before you are engaged. You may deal with anything from a pack of wolves fighting a stray dog, to a group of bandits, to a [[Skyrim:Spriggan|spriggan]] and possibly their usual consorts, to bands of [[Skyrim:Forsworn_Briarheart|Forsworn Briarhearts]] attended by mages. If you do not witness a battle, one is likely to have just finished, so after you have dealt with whatever attacks you, you may wish to take a look around the area for corpses to loot.&lt;br /&gt;
&lt;br /&gt;
Continuing on, you may next encounter an animal or two, such as a [[Skyrim:Bear|bear]], which may be dead, hibernating on or near the road, or aggressive. Soon thereafter, you will reach the Orc stronghold [[Skyrim:Dushnikh_Yal|Dushnikh Yal]] where the guard [[Skyrim:Nagrub|Nagrub]] will engage you in dialogue if you get close enough, leading to any of a number of outcomes. You may avoid this conversation and discovery of the stronghold if you wish: Just before reaching the stronghold, take a sharp right around the stone outcropping (this turn is not always easily seen on approach), and follow the path as it continues in this direction. At the first right turn, an iron ore vein sits directly in front of you. The path ahead is sometimes difficult to follow. Wind along it until you reach a bridge crossing a river. You will see part of Hag Rock Redoubt on the far (western) side.    &lt;br /&gt;
&lt;br /&gt;
After crossing the bridge, there is a choice to make about your route. Whichever you choose, you will need to pass through at least some part of the heavily-guarded exterior zone of Hag Rock Redoubt to reach Dead Crone Rock. Both ways will involve some serious battles, but one will pit you against fewer enemies than the other. There is also a shortcut.  &lt;br /&gt;
&lt;br /&gt;
=====The Easy Way=====&lt;br /&gt;
There is a shortcut that can bypass the dangerous part of Hag Rock Redoubt and deliver you to the door of Dead Crone Rock without needing to battle any enemies. To go this way, take the path to the left before you pass under the arch. Leave any follower in that area. &lt;br /&gt;
&lt;br /&gt;
After climbing the second set of steps, continue straight ahead and up the hillside to the rocky cliff. Bear right, and generally hug the cliff to your left. Use your compass to point you toward the Dead Crone Rock icon.  &lt;br /&gt;
&lt;br /&gt;
As you near Dead Crone Rock, you will reach a wall that's been artificially cut from the mountain. Take a right here, and make a jump. Then get into sneak mode. Head west and then up a flight of steps to your left (south). If you have been spotted, it will have been by at least one difficult enemy, such as a Forsworn Briarheart, and a troll or giant frostbite spider. You can sprint straight ahead up the stairs to the door and enter. No enemy will follow you in.&lt;br /&gt;
&lt;br /&gt;
Skip down to &amp;quot;Dead Crone Rock.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
=====The Hard Way=====&lt;br /&gt;
Take the left fork in the path just prior to passing under a stone arch. Your goal is to reach the entry door to the interior of Hag Rock Redoubt before encountering any enemies. Follow the path, ascending two small sets of stone steps. Proceed through a stone archway and then straight ahead to the door. Enter and contend with some leveled Forsworn and probably a mage or two. Many of these can be dispatched with sneak/bow attacks, but it may be wise to poison your weapon and prepare for some fairly powerful attacks. Follow your compass to the top of the zone. You will face the heaviest fighting near the exit from at the top of a circular staircase. To minimize the number of strong enemies, stay to the west as much as possible once you emerge from it. When all is clear, skip down to the section below, &amp;quot;Dead Crone Rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====The Harder Way=====&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_03.jpg|thumb|right|Forsworn guarding the way to Dead Crone Rock]]&lt;br /&gt;
There are two difficult routes through Hag Rock Redoubt. These do not involve traveling through its interior zone. To experience the greatest number of powerful enemies simultaneously, proceed up the left fork of the path as in the preceding paragraph, but go straight past the entry door to the ruin. Soon after you pass the door, a large number of enemies will become alert to your presence (and more will be on the way). These will involve leveled Forsworn, mages, and probably a [[Skyrim:Frost_Atronach|frost or storm atronach]]. When this area is clear, find the dome-shaped hut ahead containing an alchemy table. If you are ready for more, you can turn to the east, cross the bridge, and fight your way down a short tower back to the fork in the path from which you began this part of the trip. You can alternatively leave these alone and proceed onward as described in the second paragraph below.   &lt;br /&gt;
&lt;br /&gt;
Alternatively, instead of taking the fork to the left, proceed straight, pass under the stone archway, and enter the short tower after battling its defenders.  Once you have entered the structure, climb upwards. After the first flight of stone steps is a flight of wooden steps. It is easy to get stuck if you stray off of the wooden platform at its base. In fact, there are multiple places around the area in which you may become stuck. For this reason, as well as mass of powerful enemies you will confront, you may wish to save frequently. At the top of the tower, cross the bridge to the west. Near its midpoint a large number of enemies will begin to attack you, including leveled Forsworn, mages, and probably a frost or storm atronach. You will face about the same number of enemies as if you took the route described in the paragraph immediately above, but somewhat more sequentially.    &lt;br /&gt;
&lt;br /&gt;
Next, you will ascend several sets of wide, impressive stairs generally to the west of the small round hut containing an alchemy table. At the base of the second staircase lies a trap activated by a tripwire that will release boulders from an overhead arch. With good luck or exquisite planning, this can be used against yet another set of enemies who await just above. These will comprise a number of powerful attackers simultaneously, including perhaps a [[Skyrim:Forsworn_Briarheart|Forsworn Briarheart]], a mage, and a [[Skyrim:Troll|troll]], each capable of dealing out very powerful attacks.&lt;br /&gt;
&lt;br /&gt;
====Dead Crone Rock====&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_04.jpg|thumb|right|Drascua is carrying the pommel stone of Mehrunes' Razor]]&lt;br /&gt;
Continue up the stairs to the west until they end; here the path turns you to the left and up one more short stairway to Dead Crone Rock.     &lt;br /&gt;
&lt;br /&gt;
Once inside, ascend a series of tiers, battling Forsworn and mages along the way. At the top of the second flight of stairs, a metal gate must be unlocked by a lever in another room. To reach the lever, enter the room containing a long banquet table, on which sits an [[Skyrim:Arcane_Enchanters|arcane enchanter]], and continue past the fire trap. Deactivate this trap by taking the soul gem from which the flames emanate. Enter the short, dark hallway to access a small room containing the lever. A [[Skyrim:Traps#Pressure_Plate|pressure plate]] activating another fire trap awaits the unwary on the floor of this hall. A copy of the [[Skyrim:Alchemy|Alchemy]] [[Skyrim:Skill Books|skill book]] ''[[Skyrim:A Game at Dinner|A Game at Dinner]]'' sits in front of the lever. The locked wooden door on this level leads to a small external balcony area containing some loot.  &lt;br /&gt;
&lt;br /&gt;
Continue upwards to the pinnacle of the ruin, where [[Skyrim:Drascua|Drascua]], the ruin's [[SR:Hagraven|hagraven]] leader, possesses the pommel. Obtain it, and then find the word wall behind a large altar. A [[Skyrim:No Stone Unturned|Stone of Barenziah]] and two soul gems bedeck the altar. A chest near one of its corners contains some valuables.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Retrieve the Blade Shards===&lt;br /&gt;
The Razor's blade shards are held in the basement vault of [[Skyrim:Cracked Tusk Keep|Cracked Tusk Keep]], a fort occupied by Orc bandits. &lt;br /&gt;
&lt;br /&gt;
====Getting to Cracked Tusk Keep====&lt;br /&gt;
The keep is located west of [[Skyrim:Falkreath|Falkreath]] and just west-southwest of the [[Skyrim:Dark_Brotherhood_Sanctuary|Dark Brotherhood Sanctuary]]. &lt;br /&gt;
&lt;br /&gt;
On foot from the Guardian Stones: If you have not discovered Falkreath and prefer a trek to a carriage ride to Falkreath, you can travel on foot or horseback from the Guardian Stones, located southwest of [[Skyrim:Riverwood|Riverwood]]. The following guide traces the [[Skyrim:Clairvoyance|Clairvoyance]] spell pathing, which serves as a reliable guide.&lt;br /&gt;
&lt;br /&gt;
Take the road uphill then bear right at the fork you will soon encounter. &lt;br /&gt;
&lt;br /&gt;
The section of road running alongside [[Skyrim:Lake_Ilinalta|Lake Ilinalta]] borders several caves and barrows/ruins, setting off a number of encounters with the likes of animals, particularly [[Skyrim:Wolf|wolves]]; monsters, particularly [[Skyrim:Frostbite_Spider|frostbite spiders]]; groups of leveled bandits, likely including bandits who may cast shock spells; hostile Orcs; and [[Skyrim:Vampire|vampires]] who are often present on or close to the road, searching for fresh blood from their lair in the nearby [[Skyrim:Shriekwind_Bastion|North Shriekwind Bastion]] ruin. If trouble does not find you in this area, you won't need to look far to find some. If you shoot first and ask questions later, however, you may find yourself having committed the [[Skyrim:Crime|crime]] of murder, as non-hostile characters may also be encountered here. One spot in which you are likely to encounter someone or something is just past the large boulder positioned on the right side of the road where it departs from the lakeside. There is an iron ore vein here: Westwards from the boulder extends a patch of rocks sited between the road and the river in an essentially rectangular formation. The vein lies at the northwest corner of this. &lt;br /&gt;
&lt;br /&gt;
Continue west, then take a left turn onto another road. This has no signpost and can be overlooked if you're not watching for it.    &lt;br /&gt;
&lt;br /&gt;
Follow this road as it winds to the bottom of a hill. Just after it reaches the bottom and levels out, take a smaller path to the right. This is intermittently paved with flagstones and will soon point you directly at the Keep. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
====Cracked Tusk Keep====&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_06.jpg|thumb|right|''&amp;quot;Looking for the blade? You aren't the first!&amp;quot;'']]&lt;br /&gt;
The Keep's exterior is relatively-lightly guarded by orcs and bandits, typically of the [[Skyrim:Bandit_Archer|bandit archer]] class, who tend to attack with bows from a distance and melee weapons up-close. They are better-trained in one-handed weapons and so can be more dangerous when wielding them. They are non-magical. &lt;br /&gt;
&lt;br /&gt;
A surgical sniping approach may be accomplished by sneaking around a wide arc to the right of the fort and climbing the mountain from the other side. You should have any follower wait before you find a way to climb up. It may require luck, patience and persistence to find a way up and over that lands you in a position from which you can see and kill one or more guards below. If you can do so, and then sneak into the interior through one of several vulnerabilities in the perimeter, it is possible to eliminate all of the guards without any of them even seeing you. The access point of choice is probably a deteriorated breach in the wall located on the north wall near the northeast corner. Climbing up here will allow you to reach an elevated wooden platform from which you can sometimes see and kill remaining guards. (Another breech near this corner but on the east side allows you to access a partially-buried chest, but presents a more difficult if not impossible route inside.) &lt;br /&gt;
&lt;br /&gt;
There are three entrances into the keep's first interior zone. If you take the front door, you will be immediately attacked by two enemies of the same type as the guards. Incapacitate them and proceed up the stairs and through the door, where the [[Skyrim:Bandit_Chief|bandit chief]], [[Skyrim:Ghunzul|Ghunzul]] wields more advanced melee weaponry, and wears stronger heavy armor as well as the key to the vault. There is a second vault key on the chest next to his bed. &lt;br /&gt;
&lt;br /&gt;
A second entrance is a hatch on the roof of the circular structure at the southeast corner of the exterior which will drop you directly into Ghunzul's quarters. To find it, take the stairs to the right just after entering the exterior gate to the fort. Work your way around the walls and elevated platforms of the perimeter counter-clockwise until you reach it. This will require a tricky jump at one point which can land you in an area where you may become stuck. &lt;br /&gt;
&lt;br /&gt;
If you obtain the key, proceed two levels down to enter [[Skyrim:Cracked_Tusk_Vaults|Cracked Tusk Vaults]].  &lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_07.jpg|thumb|right|The shards of Mehrunes' Razor]]&lt;br /&gt;
The third entrance is a locked door to the right of the main entrance and down some steps. This opens directly into the unguarded room which accesses the vault zone. If you have sufficient lockpicking capabilities, it can allow you to access the vault and the quest item without encountering any enemies in the interior.  &lt;br /&gt;
&lt;br /&gt;
There is a sliding panel on the wall to the right of the cage barring access to [[Skyrim:Cracked_Tusk_Vaults|Cracked Tusk Vaults]]. It can be opened with the key or by picking a difficult lock.    &lt;br /&gt;
&lt;br /&gt;
Open the next door. Two barred rooms on either side of the hallway, each containing significant loot, are unlocked by small buttons on the wall to the right of each. The room to the left contains a copy of the [[Skyrim:Light Armor|light armor]] skill book ''[[Skyrim:Rislav_The_Righteous|Rislav The Righteous]]''.&lt;br /&gt;
&lt;br /&gt;
Activating the levers to the left and right of the final barrier will open the way to the blade shards. Three tripwires on the floor between you and the shards activate dart traps; these may be jumped over. Removing the blade shards from their [[Skyrim:Weight Sensitive Plate|pedestal]] will also activate a dart trap. Placing something, like the nearby bucket, onto the pedestal will deactivate the trap&amp;amp;mdash;if you can get something to remain on the surface of the pedestal. However, you may also turn to the left as you face the pedestal, and take an alternative route back through the room. Other options include simply taking some damage from the traps or using the [[Skyrim:Become_Ethereal|Become Ethereal]] shout to protect yourself on the way back out.        &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Retrieve the Hilt===&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_05.jpg|thumb|right|Jorgen, owner of the hilt of Mehrunes' Razor]]&lt;br /&gt;
To get the hilt, speak to [[Skyrim:Jorgen|Jorgen]] in the town of [[Skyrim:Morthal|Morthal]]. He will initially claim not to have it, and when he admits that he does, he will refuse to give it to you. To gain access to it, you may use one of the [[Skyrim:Speech#Skill_Usage|speech challenges]]: threaten, persuade, or bribe. If successful, he will give you the key to [[Skyrim:Jorgen and Lami's House|his house]] west of the mill and another to the chest within it containing the hilt. You can also just take the hilt from the chest without speaking to Jorgen by picking the locks or pickpocketing the key(s) from Jorgen.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Completing the Quest===&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_08.jpg|thumb|right|Silus Vesuius, trying to invoke Mehrunes Dagon]]&lt;br /&gt;
After retrieving the three pieces return to Silus and he will pay you a leveled amount of gold (more if brought all at once) and then ask you to meet him at the [[Skyrim:Shrine_of_Mehrunes_Dagon|Shrine of Mehrunes Dagon]]. Upon arrival, Silus will be unable to get Dagon to repair the Razor, so he will ask you to interact with the shrine. When you do, the daedric prince will manifest and demand that you kill Silus. Silus will ask you to spare him in return for 500 gold, saying that he will place the pieces of the Razor in a display case in his house.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=&amp;quot;hiddentable vtop&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;hiddentable vtop&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot; align=&amp;quot;right&amp;quot;| &amp;lt;div style=&amp;quot;position: relative; bottom: 0em; right: 9em;&amp;quot;&amp;gt; '''Leave Silus alive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right:1em&amp;quot;|&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_09.jpg|thumb|left|Silus, attacked by two Dremora]]&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_10.jpg|thumb|left|The pieces of Mehrunes' Razor, sealed in a display case]]&lt;br /&gt;
If you accept, he will give you the gold and run back to his house taking the broken dagger with him, while Dagon summons two [[Skyrim:Dremora|Dremora]] to kill you and Silus.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;hiddentable vtop&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot; align=&amp;quot;left&amp;quot;|  &amp;lt;div style=&amp;quot;position: relative; bottom: 0em; left: 9em;&amp;quot;&amp;gt; '''Kill Silus'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SR-quest-Pieces_of_the_Past_11.jpg|thumb|right|''&amp;quot;I'm not dying without a fight!&amp;quot;'']]&lt;br /&gt;
[[File:SR-quest-Pieces_of_the_Past_12.jpg|thumb|right|The reforging of Mehrunes' Razor]]&lt;br /&gt;
If you choose to kill Silus, interact with the shrine after you kill him and Dagon will fix the Razor for you. After you take it the quest will end, but Dagon will still summon two Dremora to try to kill you as &amp;quot;one final test.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you just wait long enough without answering Silus, his nerve will break and he will attack you instead. When you kill him, Dagon will react the same as if you had attacked him.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After completing this quest you can gain access to the interior of the shrine after taking a key from one of the Dremora that [[Lore:Mehrunes Dagon|Mehrunes Dagon]] sends to attack you. Inside the [[Skyrim:Shrine of Mehrunes Dagon|shrine]], you will encounter two more Dremora. Once they are killed, you will find in the shrine a room full of treasure.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*No matter what you choose to do with Silus, Dagon will always summon two Dremora to attack you.&lt;br /&gt;
*If you choose to keep Silus alive, the two Dremora tend to focus on Silus, and so he can easily die unless you act quickly. (PS3, 360)&lt;br /&gt;
**An easy way to keep Silus alive is by running toward the spawn location of the two Dremora (in front of the door of the Shrine) immediately after telling Silus you will let him live. The two Dremora will attack you instantly and Silus will be able to escape unscathed.&lt;br /&gt;
* During a dragon attack on Morthal, it is possible that Jorgen and Lami may have died.  If this happens you can loot Jorgen's body for the key to his house and take the hilt from his chest fairly easily.&lt;br /&gt;
* If your [[Skyrim:Sneak|Sneak]] and [[Skyrim:Pickpocket|Pickpocket]] skills are sufficient, you can accomplish the same thing by waiting until Jorgen and Lami are asleep (midnight or later), lockpicking his house door, sneaking to the sleeping Jorgen, pickpocketing the key, and taking the hilt from the chest.&lt;br /&gt;
*The room below Dagon's shrine is accessible no matter which option you choose. This room contains two respawning dremora (a good source of daedra hearts), and a couple thousand worth of enchanted items, soul gems, ingots, and such.&lt;br /&gt;
*After completing this quest and carrying Mehrunes' Razor, guards may whistle at you and tease: ''&amp;quot;Who'd you have to kill to get that blade?&amp;quot;''&lt;br /&gt;
*Mehrunes' Razor is required for the Oblivion Walker [[Skyrim:Achievements|achievement.]]&lt;br /&gt;
*When given the choice to spare or kill Silus, abruptly exiting the dialogue will immediately make him hostile.&lt;br /&gt;
*Should you choose to follow Silus to the shrine, you can witness him running past the Hall of the Vigilant, home of the group dedicated to eradicating Daedric worship throughout Tamriel.&lt;br /&gt;
*Killing Silus counts as murder.&lt;br /&gt;
* Both the Dremora and loot inside Dagon's Shrine will regenerate on a regular basis (approximately weekly). This provides an excellent supply of daedra hearts, gold and ebony ingots, and leveled treasure.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|When the spell Raise Zombie is used on the Dremora, they do not turn into an ash pile when the spell expires, allowing the player to reanimate the dremora repeatedly.|vn=1}}&lt;br /&gt;
{{Bug|You can break into every case in the museum and steal the items except for the ancient and burnt page.  If you open this display case, and hit the page with a weapon or spell, the burnt page will turn into a bucket.|vn=1}}&lt;br /&gt;
{{Bug|The dialogue can sometimes skip, and the player is robbed of the option to let Silus live.|vn=1}}&lt;br /&gt;
{{Bug|You may kill the Crone then not be able to retrieve anything from the body. Seems to be linked to getting the Word from the Word Wall first. After killing the Crone, grab the loot from the body before going to the Word Wall.|vn=1}}&lt;br /&gt;
{{Bug|Should the player discover and clear one of the locations, and kill the &amp;quot;boss&amp;quot; prior to receiving a Museum Pamphlet, the quest will become impossible to complete.|vn=1}}&lt;br /&gt;
{{Bug|If you take the shards of Mehrunes Razor without accepting the quest and bring it to the npc who give you the quest, you still need to recover it but will not be able to find it since it is not in the right place anymore.|vn=1}}&lt;br /&gt;
{{Bug| If, while meeting with Silus at the tomb, he refuses to speak, try loading your last save and speaking to anyone first, find an inn or store to start dialogue. Once someone else will speak to you, Silus will begin speaking with you.|vn=1}}&lt;br /&gt;
{{Bug| If you walk with Silus from Dawnstar to the tomb, and attack a group of imperial soldiers, Silus will attack you and you will be forced to kill him and fail the quest.|vn=1}}&lt;br /&gt;
{{Bug| It is possible (although rare) for both the dremora outside to shrine to flee to the inside, leaving you without a key to enter. This can be solved by using the console to unlock the door (by using the &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt; targeted command) and proceed as usual.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||Silus Vesuius, the owner of a museum dedicated to the Mythic Dawn cult, wants to hire me for a job. He'll give me the details inside his house in Dawnstar.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to Silus inside his house&lt;br /&gt;
|11||{{Quest Comment|Objective is assigned}}: Retrieve the pommel of Mehrunes' Razor&lt;br /&gt;
|12||{{Quest Comment|Objective is assigned}}: Retrieve the blade shards of Mehrunes' Razor&lt;br /&gt;
|13||Silus Vesuius is offering me gold to retrieve the three pieces of Mehrunes' Razor from their current owners. Drascua has the pommel, Ghunzul has the blade shards, and Jorgen has the hilt.&lt;br /&gt;
|14||{{Quest Comment|Objective is assigned}}: Retrieve the hilt of Mehrunes' Razor&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring the pommel stone to Silus&lt;br /&gt;
|22||{{Quest Comment|Objective is assigned}}: Bring the blade shards to Silus&lt;br /&gt;
|24||{{Quest Comment|Objective is assigned}}: Bring the hilt to Silus&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Meet Silus at the Shrine of Mehrunes Dagon&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Speak to Mehrunes Dagon&lt;br /&gt;
|50||Silus Vesuius now has all three pieces of Mehrunes' Razor and wants me to help him reforge it at the Shrine of Mehrunes Dagon.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Kill Silus&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Speak to Mehrunes Dagon&lt;br /&gt;
|70||Mehrunes Dagon has asked me to kill Silus Vesuius. I will be given the reforged Razor if I succeed.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Reforge Mehrunes' Razor&lt;br /&gt;
|75||{{Quest Comment|Objective is assigned}}: Claim Mehrunes' Razor&lt;br /&gt;
|80||I have killed Silus Vesuius for Mehrunes Dagon. I should speak to the Lord of Destruction through his altar.&lt;br /&gt;
|90||Mehrunes Dagon has promised to reforge his Razor if I place my hands on his altar.&lt;br /&gt;
|100|Yes|Silus is dead and Mehrunes' Razor is mine.&lt;br /&gt;
|150|Yes|I refused to kill Silus for Mehrunes Dagon. The Razor is forever out of my grasp.&lt;br /&gt;
|200||Silus is dead. Whatever plans he had have died with him.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 5, 15, 25, 35, 45, 52, 53, 55, 65, 95&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Argonian&amp;diff=1101742</id>
		<title>Oblivion:Argonian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Argonian&amp;diff=1101742"/>
		<updated>2013-01-21T12:59:27Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1101730 by Sentinel Lyons (talk) 75% is not 100, note not needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Races}}&lt;br /&gt;
{{Lore:Argonian}}&lt;br /&gt;
&lt;br /&gt;
A list of all the Argonians in Cyrodiil can be found [[:Category:Oblivion-Argonian|here]].&lt;br /&gt;
===Attributes===&lt;br /&gt;
''Male''&lt;br /&gt;
* +10 [[Oblivion:Agility|Agility]] and [[Oblivion:Speed|Speed]]&lt;br /&gt;
* -10 [[Oblivion:Willpower|Willpower]], [[Oblivion:Endurance|Endurance]], and [[Oblivion:Personality|Personality]]&lt;br /&gt;
''Female''&lt;br /&gt;
* +10 [[Oblivion:Intelligence|Intelligence]]&lt;br /&gt;
* -10 [[Oblivion:Endurance|Endurance]] and [[Oblivion:Personality|Personality]]&lt;br /&gt;
===Skills===&lt;br /&gt;
* +10 [[Oblivion:Athletics|Athletics]] and [[Oblivion:Security|Security]]&lt;br /&gt;
* +5 [[Oblivion:Alchemy|Alchemy]], [[Oblivion:Blade|Blade]], [[Oblivion:Hand to Hand|Hand to Hand]], [[Oblivion:Illusion|Illusion]], and [[Oblivion:Mysticism|Mysticism]]&lt;br /&gt;
===Traits===&lt;br /&gt;
* ''{{Linkable Entry|Argonian Disease Resistance}}'' ability (FormID &amp;lt;code&amp;gt;00047ACE&amp;lt;/code&amp;gt;): [[Oblivion:Resist Disease|Resist Disease]] 75% on Self, constant&lt;br /&gt;
* ''{{Linkable Entry|Argonian Poison Immunity}}'' ability (FormID &amp;lt;code&amp;gt;00047ACD&amp;lt;/code&amp;gt;): [[Oblivion:Resist Poison|Resist Poison]] 100% on Self, constant&lt;br /&gt;
* ''{{Linkable Entry|Argonian Water Breathing}}'' ability (FormID &amp;lt;code&amp;gt;00047AD6&amp;lt;/code&amp;gt;): [[Oblivion:Water Breathing|Water Breathing]] on Self, constant&lt;br /&gt;
&lt;br /&gt;
===In-Game Description===&lt;br /&gt;
''This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks.''&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters.  Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremly well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.&lt;br /&gt;
&lt;br /&gt;
Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.&lt;br /&gt;
&lt;br /&gt;
Enemy Argonians are rare, limited to some [[Oblivion:Dungeons#Marauders|Marauder Archer]]s, clad in heavy armor and wielding bows &amp;amp; arrows.  There is also a tribe of Argonians living in [[Oblivion:Veyond Cave|Veyond Cave]].&lt;br /&gt;
&lt;br /&gt;
===Race-specific Dialogue===&lt;br /&gt;
; Greetings&lt;br /&gt;
: ''&amp;quot;What is it, pondscum?&amp;quot;'' {{ID|(if disposition is between 20 and 30)}}&lt;br /&gt;
: ''&amp;quot;Greetings, Argonian.&amp;quot;'' {{ID|(if disposition is 30+)}}&lt;br /&gt;
: ''&amp;quot;Greetings, marsh-friend.&amp;quot;'' {{ID|(if disposition is 30+ and the target NPC is also an Argonian)}}&lt;br /&gt;
&lt;br /&gt;
; Friendly Greetings {{ID|(if disposition is 70+)}}&lt;br /&gt;
: ''&amp;quot;Blessed we are.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Greetings, honored friend.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;How fare thee, friend?&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Yes, honored guest?''&lt;br /&gt;
: ''&amp;quot;A visitor, yes?&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Honored one.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
; Neutral Greetings {{ID|(if disposition is between 30 and 70)}}&lt;br /&gt;
: ''&amp;quot;Yes?&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Tidings.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Fresh game.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;The prey approaches.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Questions?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
; Brusque Greetings {{ID|(if disposition is below 30)}}&lt;br /&gt;
: ''&amp;quot;This scent is foul..&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Hiss!&amp;quot;''&lt;br /&gt;
: ''&amp;quot;Unwelcome it is.&amp;quot;''&lt;br /&gt;
: ''&amp;quot;A hated one.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: ''&amp;quot;You'll make a fine pair of boots, lizard!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===NPC Reactions===&lt;br /&gt;
Reactions affect the base disposition of NPCs towards you depending on your relative races. Argonians have only one modifier.&lt;br /&gt;
&lt;br /&gt;
:Argonians +5&lt;br /&gt;
{{Races in Oblivion}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Nordic_Dwellings&amp;diff=1101566</id>
		<title>Skyrim:Nordic Dwellings</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Nordic_Dwellings&amp;diff=1101566"/>
		<updated>2013-01-21T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;Br3admax: Undo revision 1101564 by Br3admax (talk) oh..map markers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Places}}{{#define:trimlinks|true}}&lt;br /&gt;
[[File:SR-mapicon-Nordic Dwelling.png|bottom]] This page lists all the plain '''ruins''' in [[Skyrim:Skyrim|Skyrim]]. [[Skyrim:Nordic Ruins|Nordic ruins]] and [[Skyrim:Dwarven Ruins|Dwarven ruins]] are listed separately.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
:{{Place Link|Four Skull Lookout}}&lt;br /&gt;
:{{Place Link|Hamvir's Rest}}&lt;br /&gt;
:{{Place Link|Journeyman's Nook}}&lt;br /&gt;
:{{Place Link|Kjenstag Ruins}}&lt;br /&gt;
:{{Place Link|Lost Valkygg}}&lt;br /&gt;
:{{Place Link|North Skybound Watch|marker_icon=SR-mapicon-Nordic Dwelling.png}}&lt;br /&gt;
:{{Place Link|Roadside Ruins}}&lt;br /&gt;
:{{Place Link|Skytemple Ruins}}&lt;br /&gt;
:{{Place Link|Windward Ruins}}&lt;br /&gt;
:{{Place Link|Yorgrim Overlook}}&lt;/div&gt;</summary>
		<author><name>Br3admax</name></author>
		
	</entry>
</feed>