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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alpha+Kenny+Buddy</id>
	<title>UESPWiki - User Contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/Alpha_Kenny_Buddy"/>
	<updated>2026-06-09T19:59:13Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:MamaMoo980&amp;diff=3569840</id>
		<title>User talk:MamaMoo980</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:MamaMoo980&amp;diff=3569840"/>
		<updated>2026-06-02T13:56:36Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Hello! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello MamaMoo980! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Images|Uploading Images]]''': guidelines on image standardization&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|user page]], browse a '''[[UESPWiki:Userboxes|list of userboxes]]''' you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]]. If you would like to discuss the games or lore, consider checking out our [[UESPWiki:Discord|Discord]], [[UESPWiki:Forums|forums]], or [https://blog.uesp.net/index.php blog]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Lastly, thanks once again for joining the UESPWiki, and have fun! [[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 13:56, 2 June 2026 (UTC)&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:SR-creature-Alduin.png&amp;diff=3566560</id>
		<title>File:SR-creature-Alduin.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:SR-creature-Alduin.png&amp;diff=3566560"/>
		<updated>2026-05-28T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Alpha Kenny Buddy uploaded a new version of File:SR-creature-Alduin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Alduin loading screen model PNG&lt;br /&gt;
[[Category:Skyrim-Creature Images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:SR-creature-Alduin.png&amp;diff=3566073</id>
		<title>File:SR-creature-Alduin.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:SR-creature-Alduin.png&amp;diff=3566073"/>
		<updated>2026-05-28T01:55:01Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Alduin PNG
Category:Skyrim-Creature Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Alduin PNG&lt;br /&gt;
[[Category:Skyrim-Creature Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Trueflame&amp;diff=3564895</id>
		<title>Lore:Trueflame</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Trueflame&amp;diff=3564895"/>
		<updated>2026-05-25T14:27:43Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: The source is important, considering she was sending the Nerevarine into a trap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Artifacts Trail}} __NOTOC__[[File:TR-weapon-Trueflame.jpg|thumb|right|Trueflame (Tribunal)]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Trueflame|Trueflame]], or '''the Blade of [[Lore:Nerevar|Nerevar]]''', is a one-handed [[Lore:Dwemer|Dwemer]]i sword from the early [[Lore:First Era|First Era]]. Trueflame and its twin blade, [[Lore:Hopesfire|Hopesfire]], represented the pinnacle of Dwemer craftsmanship. The twin blades possessed unearthly fire enchantments. They were presented as wedding gifts to Lord Indoril Nerevar and [[Lore:Almalexia|Almalexia]] by the Dwemer King [[Lore:Dumac|Dumac]]. Trueflame was shattered during the [[Lore:Battle of Red Mountain|Battle of Red Mountain]] circa {{Year|1E 700}}, and the pieces were lost, though it was later restored to its full glory by the [[Lore:Nerevarine|Nerevarine]].{{ref|name=TRBN|[[TR:The Blade of Nerevar|The Blade of Nerevar]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}} Almalexia claimed it possessed the ability to kill a god if wielded by one of noble intent.{{ref|name=TRAlmalexia|[[Tribunal:Almalexia|Almalexia]]'s dialogue in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In {{Year|3E 427}}, the Nerevarine was tasked by Almalexia to reforge the blade as a step to retaking their station and reuniting [[Lore:Morrowind|Morrowind]]. The sword had been broken into three pieces, one which the goddess provided. Another was held by [[Lore:Hlaalu Helseth|King Hlaalu Helseth]]'s champion, [[Lore:Karrod|Karrod]], who gave the piece to the Nerevarine for being the first to best him in battle. The final piece was in the possession of [[Lore:Torasa Aram|Torasa Aram]], who provided an odd Dwemer battle shield (which contained a part of the sword) as thanks for the hero's donations to her Museum of Artifacts. After the Nerevarine retrieved the pieces, the smith [[Lore:Yagak gro-Gluk|Yagak gro-Gluk]] was tasked with reconstructing the blade, to which it was a success. Seeking to enchant the blade, the Nerevarine then journeyed into [[Lore:Bamz-Amschend|Bamz-Amschend]], hoping to retrieve the writings of a Dwemer &amp;quot;mystic&amp;quot; [[Lore:Radac Stungnthumz|Radac Stungnthumz]]. There, they discovered Radac's ghost, a mere soldier who applied Pyroil Tar to the blade, which the Nerevarine had retrieved from the depths of Norenen-dur.{{ref|name=TRBN}} &lt;br /&gt;
&lt;br /&gt;
With the blade reforged and reignited, Almalexia sent the Nerevarine to stop [[Lore:Sotha Sil|Sotha Sil]]'s madness, hoping that the blade would be enough to slay him. In truth, the goddess Almalexia, having been driven mad by her loss of immortality, murdered Sotha Sil, and was hoping to lure Nerevarine into the [[Lore:Clockwork City|Clockwork City]]. Once there, she attempted to murder the Nerevarine as well, but the waning of her divinity had diminished her powers, and the Nerevarine struck her down.{{ref|name=TRTMG|[[Tribunal:The Mad God|The Mad God]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}}&lt;br /&gt;
&lt;br /&gt;
Rumors swirled at the end of the [[Lore:Third Era|Third Era]] that the Nerevarine went on an expedition to [[Lore:Akavir|Akavir]] and has not been heard from since.{{ref|name=OBRC|[[Oblivion:Radiant Conversations|Radiant Conversations]] in ''[[OB:Oblivion|Oblivion]]''}} Regardless of the claim's veracity, Trueflame eventually found its way into the hands of an underground cult based in [[Lore:Solstheim|Solstheim]] that was still dedicated to the worship of the Tribunal in the [[Lore:Fourth Era|Fourth Era]]. These cults were considered heretical by wider [[Lore:Dunmer|Dunmeri]] society and were persecuted by the New Temple.{{ref|{{Cite Book|Heretic Dossier: Blacksmith's Confessional}}}}&lt;br /&gt;
&lt;br /&gt;
Circa {{Year|4E 201}}, the [[Lore:Last Dragonborn|Last Dragonborn]] was alerted to the cult's existence while the Tribunal faithful were attempting to recover additional artifacts. It is unknown if the Dragonborn agreed to help the cult or if it was wiped out.{{ref|name=GotT|Events of the quest [[Skyrim:Ghosts of the Tribunal (quest)|Ghosts of the Tribunal]].}} During their investigation, the Dragonborn came across one of the [[Lore:Hands of Almalexia|Hands of Almalexia]], Kenro Hlan, within the ruins of {{Lore Link|Fahlbtharz}}. Kenro attacked the Last Dragonborn upon being confronted, and the Last Dragonborn recovered Trueflame from his person. Seeking to restore the blade to its former glory, the Last Dragonborn sought to collect a power source capable of powering Fahlbtharz's forge. With the combination of pyroil tar as the base, the forge managed to breathe life back into Trueflame.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TR-weapon-Trueflame (unenchanted).png|Trueflame, unenchanted (Tribunal)&lt;br /&gt;
File:SR-item-Trueflame.jpg|Trueflame, unenchanted (Skyrim)&lt;br /&gt;
File:SR-item-Trueflame 02.jpg|Skyrim&lt;br /&gt;
File:ON-item-weapon-Trueflame.jpg|ESO&lt;br /&gt;
File:GEN-misc-30th Anniversary.jpg|The Nerevarine wielding Trueflame (forefront) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In ''[[ESO:Online|Elder Scrolls Online]]'', Trueflame was originally obtainable by fishing in the [[Lore:Stonefalls|Stonefalls]] region. This was disabled in [[Online:Patch/1.0.1|Patch 1.0.1]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{GSI|Tribunal:Trueflame|Online:Artifacts#Trueflame|Skyrim:Trueflame}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;{{Lore Dwemer}}{{Lore Dunmer Culture}}&lt;br /&gt;
{{stub|Artifact}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Hlaalu_Helseth&amp;diff=3564793</id>
		<title>Lore:Hlaalu Helseth</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Hlaalu_Helseth&amp;diff=3564793"/>
		<updated>2026-05-24T21:04:44Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cleanup|needs references and a general review for comprehensive and accurate coverage}}{{Lore People Summary&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Male&lt;br /&gt;
|title=King&lt;br /&gt;
|birth=3E 376&lt;br /&gt;
|birthLoc=&lt;br /&gt;
|death=&lt;br /&gt;
|deathLoc=&lt;br /&gt;
|reignStart=3E 427&lt;br /&gt;
|reignEnd=&lt;br /&gt;
|prev=Athyn Llethan&lt;br /&gt;
|next=&lt;br /&gt;
|loc=Wayrest&lt;br /&gt;
|loc2=Mournhold&lt;br /&gt;
|appears=[[DF:Helseth|Daggerfall]], [[Tribunal:King Hlaalu Helseth|Tribunal]]&lt;br /&gt;
|image=TR-npc-King Hlaalu Helseth.jpg&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Hlaalu Helseth|Hlaalu Helseth]], a male [[Lore:Dunmer|Dunmer]], was born to [[Lore:Barenziah|Queen Barenziah]] and [[Lore:Symmachus|Symmachus]] in {{Year|3E 376}},{{ref|name=RFT|Royal Family Tree, [[Books:The Daggerfall Chronicles|The Daggerfall Chronicles]] — ''Ronald Wartow''}} and he is the older brother of [[Lore:Morgiah|Morgiah]]. Before the &amp;quot;[[Lore:Warp in the West|Warp in the West]]&amp;quot;, he spent most of his time blackmailing, bribing, and even killing nobles in attempts to expand Wayrest's influence. After failing to obtain the throne of [[Lore:Wayrest (kingdom)|Wayrest]] when his step-father King [[Lore:Eadwyre|Eadwyre]] died, he returned to [[Lore:Mournhold|Mournhold]] in [[Lore:Morrowind|Morrowind]] with his mother. Once there, he joined the court of his grand uncle, King [[Lore:Llethan|Athyn Llethan]]. After a relatively short period of time, [[Lore:Talen Vandas|Talen Vandas]], Llethan's chosen heir, died, followed soon after by the King himself, leaving the throne of Morrowind to Helseth. This caused rumors that Helseth had poisoned them, a telling of events that the Queen Dowager, Ravani Llethan, backs up: she also knew of and appears to have been allied to a conspiracy, within [[Lore:House Hlaalu|House Hlaalu]], against Helseth in favor of a candidate more acceptable to the House. Indeed, despite Helseth being of House Hlaalu himself as well as a nephew of King Llethan, he still was an outlander, not born in Morrowind itself, and a pro-Imperial at that, having his elven ears cropped as to look more Imperial and knowing almost nothing about Dunmer culture{{ref|name=GDD|[[Tribunal:Gavas Drin|Gavas Drin]] dialogue in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}}. This political stance was certainly shared by his late father, who ended up fighting for the Empire against his own province. The Tribunal Temple also initially conspired against him, but were thrown into disarray by the fall of their living gods. He wore an ancient crown of the [[Lore:Chimer|Chimer]], with five points curving inward like blades, supporting one in the middle: what it symbolized in elder days was debatable, but it meant &amp;quot;Five Houses Under One King&amp;quot; in the modern day.{{ref|name=TPPlayingHouses|group=UOL|[[General:Ted Peterson|Ted Peterson]]'s posts in [[General:Loranna's RP#Campaign 12: Playing Houses|''Playing Houses'']]}}&lt;br /&gt;
&lt;br /&gt;
After becoming King, Helseth quickly started to cement his hold on power by using the [[Lore:Dark Brotherhood|Dark Brotherhood]] to assassinate a variety of targets, including an attempt to kill the recently reborn [[Lore:Nerevarine|Nerevarine]],{{ref|name=TRDBA|[[TR:Dark Brotherhood Attacks|Dark Brotherhood Attacks]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}} though according to Helseth this was a mistake{{ref|name=TRHelseth|[[TR:King Hlaalu Helseth|King Hlaalu Helseth]]'s [[TR:King Hlaalu Helseth#Dialogue|dialogue]] in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}} - and one which backfired heavily, since the entire Mournhold chapter of the Brotherhood was wiped out when the Nerevarine pursued the attacks back to their source.{{ref|name=TRHDB|[[TR:Hunt the Dark Brotherhood|Hunt the Dark Brotherhood]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}} The truthfulness of Helseth's apology is suspect, as there was another attempt on the Nerevarine's life while guarding Queen Barenziah for the new King.{{ref|name=TRAAA|[[TR:An Assassination Attempt|An Assassination Attempt]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}} Strangely, King Helseth tends to play up his habit of assassination, as he was one of the driving forces to publish ''[[Lore:A_Game_at_Dinner|A Game at Dinner]]'', a book that accuses him of murder.&lt;br /&gt;
&lt;br /&gt;
In a shrewd political maneuver, King Helseth, representing his own [[Lore:House Hlaalu|House Hlaalu]], formed an alliance with [[Lore:House Dres|House Dres]] by marrying Lady Vendama of [[Lore:Bodrum|Bodrum Mora]].{{ref|name=OBRumors|[[Oblivion:Radiant Conversations#Locations|Rumors]] in ''[[Oblivion:Oblivion|Oblivion]]''}}{{ref|name=TPPlayingHouses|group=UOL}} Subsequently, he renounced the slave trade,{{ref|name=PGE3M|{{Cite Book|PGE|3|Morrowind}}}} setting the remaining Houses of [[Lore:Indoril|Indoril]] and [[Lore:Redoran|Redoran]] against him through a period of civil unrest. After the successive catastrophes of the [[Lore:Oblivion Crisis|Oblivion Crisis]], the [[Lore:Red Year|Red Year]], the [[Lore:Argonian|Argonian]] invasion and the break-up of the Empire which had backed him, at some early point during the next 200 years House Hlaalu fell from prominence and Redoran became the new preeminent house, with Hlaalu's place taken by the upstart House [[Lore:Sadras|Sadras]]. Neither Helseth nor Barenziah's, nor the Morrowind monarchy's fate after these catastrophies is known.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DF-npc-Prince Helseth.gif|Prince Helseth (Daggerfall)&lt;br /&gt;
File:DF-npc-Helseth (face).png|Prince Helseth (Daggerfall)&lt;br /&gt;
File:MW-banner-Helseth.png|Banner of Helseth (Morrowind)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In ''[[Daggerfall:Daggerfall|Daggerfall]]'', Helseth (as with all other [[Lore:Dark Elf|&amp;quot;Dark Elf&amp;quot;]] NPCs) is depicted with as having deep tan skin as opposed to the expected ashy black Dunmer flesh tones seen elsewhere. This persists in all versions in the absence of third-party patches.&lt;br /&gt;
*Helseth is a randomized Dunmer name in ''[[Arena:Arena|Arena]]'' and also the name of the ruler of [[Lore:Silnim Dale|Silnim Dale]]; any mention of him (or connection to Helseth Hlaalu) is never made past ''Arena''.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{GSI|Daggerfall:Helseth|Tribunal:King Hlaalu Helseth}}&lt;br /&gt;
===Books===&lt;br /&gt;
*{{Book Link|A Game at Dinner}}&lt;br /&gt;
*{{Book Link|The Common Tongue}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;{{UOL}}&lt;br /&gt;
&amp;lt;references group=UOL/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3560501</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3560501"/>
		<updated>2026-05-17T18:20:17Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Oblivion Mobile and Travels */  Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{protection|move=full}}{{Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
|Project:Community Portal/Archive 1|Archive 1|Feb 2005 – Jun 2006&lt;br /&gt;
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|Project:Community Portal/Archive 42|Archive 42|Feb 2014 – Mar 2014&lt;br /&gt;
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|Project:Community Portal/Archive 44|Archive 44|May 2014 – Aug 2014&lt;br /&gt;
|Project:Community Portal/Archive 45|Archive 45|Aug 2014 – Dec 2014&lt;br /&gt;
|Project:Community Portal/Archive 46|Archive 46|Oct 2014 – May 2015&lt;br /&gt;
|Project:Community Portal/Archive 47|Archive 47|Mar 2015 – Mar 2016&lt;br /&gt;
|Project:Community Portal/Archive 48|Archive 48|Mar 2016 – Jul 2016&lt;br /&gt;
|Project:Community Portal/Archive 49|Archive 49|Apr 2016 – Aug 2016&lt;br /&gt;
|Project:Community Portal/Archive 50|Archive 50|Aug 2016 – Oct 2016&lt;br /&gt;
|Project:Community Portal/Archive 51|Archive 51|Nov 2016 – May 2017&lt;br /&gt;
|Project:Community Portal/Archive 52|Archive 52|Jun 2017 – Dec 2017&lt;br /&gt;
|Project:Community Portal/Archive 53|Archive 53|Dec 2017 – Jul 2018&lt;br /&gt;
|Project:Community Portal/Archive 54|Archive 54|Aug 2018 – Dec 2018&lt;br /&gt;
|Project:Community Portal/Archive 55|Archive 55|Jan 2019 – Dec 2019&lt;br /&gt;
|Project:Community Portal/Archive 56|Archive 56|Dec 2019 – Dec 2020&lt;br /&gt;
|Project:Community Portal/Archive 57|Archive 57|Jan 2021 – Aug 2021&lt;br /&gt;
|Project:Community Portal/Archive 58|Archive 58|Sep 2021 – Feb 2023&lt;br /&gt;
|Project:Community Portal/Archive 59|Archive 59|Feb 2023 – Jan 2024&lt;br /&gt;
|Project:Community Portal/Archive 60|Archive 60|Jan 2024 – Dec 2024&lt;br /&gt;
|Project:Community Portal/Archive 61|Archive 61|Jan 2025 – Jul 2025&lt;br /&gt;
|Project:Community Portal/Archive 62|Archive 62|Jun 2025 – Feb 2026&lt;br /&gt;
}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''Community Portal''', the main discussion forum for community-wide discussions about [[UESPWiki:About|UESP]]'s operations, policies, design, and improvement.&lt;br /&gt;
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&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Location !! Date started !! Topic !! Listed here by&lt;br /&gt;
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== Documentation about how to use icons in a page ==&lt;br /&gt;
I edited [[Skyrim:Enchanting]] to add a detail about renaming enchanted items on the Switch.  To match the format of the section I was editing, I added a template call to put the nintendo-switch icon in next to the text I added.  It took me a rather long time (15-30 minutes) to figure out how to do this, despite me having experience with Wikipedia editing and MediaWiki admin.  Is there a page on this wiki explaining how to use icons when editing a page?  Should I start creating one?  I couldn't find one linked from [[UESPWiki:Getting Started]]&lt;br /&gt;
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[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 22:49, 27 February 2026 (UTC)&lt;br /&gt;
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== Proposal: On the (potential) de-listing of the Unofficial Skyrim Patch (from gamespace) ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal on why I believe we should de-list the Unofficial Skyrim Patch (and Unofficial Special Edition Patch, etc) from Skyrim's gamespace, and my reasonings for it. As a some of us know, a short while ago an exposé on the patch and its developers, albeit primarily Arthmoor, was released. I want to clarify before going deeper in that whilst -some- of this comes into play into the proposal, my main concern remains the amount of &amp;quot;false flag&amp;quot; bugs that the patch &amp;quot;fixes&amp;quot; and are eventually added to UESP (oftentimes by patch developers themselves) Skyrimspace pages. I will however be using the exposé video as a source often, as I've struggled to find the original posts lost to time, and the video does a good job of showing the most relevant ones. Whenever a source points to this video, it will be to the respective timestamped location.&lt;br /&gt;
&lt;br /&gt;
A lot of these &amp;quot;fixes&amp;quot; are extremely subjective and less-so bug fixes but instead are either &amp;quot;balance changes&amp;quot; made by the mod developers, or personal interpretations of lore and the setting. All of which are classified as &amp;quot;bugs&amp;quot; by the mod developers, and subsequently so on UESP's gamespace pages. Now, there are -a lot- of these changes, impossible to document them all here, so these will inherently be cherry picked by the most blatant ones. For this reason I will actually have multiple proposals by the end of this thread. So lets begin, first with some &amp;quot;bug&amp;quot; examples.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* The [[Skyrim:Restoration#Necromage_when_playing_as_a_vampire|Necromage perk]] makes spells more effective against an undead. If you are a vampire, which tags you as undead, it makes self-targeted spells more effective against you. This is removed by the Unofficial Patch as it's considered a bug. On UESP it was listed a bug as well. Personally I do not see how this is a bug, an oversight or exploit at most.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Redbelly_Mine|Redbelly Mine]] has corpses killed by spiders within. An NPC meanwhile claims no one has been hurt by spiders. The Unofficial Patch &amp;quot;fixes&amp;quot; this by removing the corpses from the mine. This isn't a bug to be fixed, this is an in-world NPC not being all knowing. This Mine also has another &amp;quot;bug&amp;quot; fixed. Albeit this second bug fix is a bit more subjective. The mine in vanilla is an Ebony mine, albeit some NPC's refer to it as an Iron mine. On the other hand, the mine is located in Shor's Stone which also makes narrative sense, considering Ebony is the blood of Lorkhan and Shor is Lorkhan. In ESO, this mine is -also- an ebony mine. The Patch changes this to an Iron mine, and whilst this is more subjective and less clear-cut, I still do not think this is a &amp;quot;bug&amp;quot;. However, this one is no longer listed on Redbelly Mine's page bug list in its entirety, due to a small edit discussion from a few months ago. In addition to this, this &amp;quot;fix&amp;quot; adds an entirely new mine to Skyrim with Ebony to compensate. This is not a bug fix, this is an outright worldspace change.&lt;br /&gt;
** And yet, this remains controversial, with Arthmoor himself as of 6th November 2025 sharing his thoughts on what he perceives as a bug. However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Aval_Atheron|Aval Atheron]] is a general goods merchant who in dialogue claims to sell just about anything &amp;quot;&amp;quot;Assorted fruits and vegetables, all delicious and affordable!&amp;quot;, &amp;quot;I've a little of everything for sale, come and see for yourself!&amp;quot;, &amp;quot;Wherever I can find them. If you're the type who worries over where something came from, you may want to move on.&amp;quot;&amp;quot; However his merchant stall only shows meat. The Patch considers this a bug and does the following two &amp;quot;bug fixes&amp;quot;. It removes all non-meat goods from his merchant inventory, and blocks dialogue lines unrelated to meat. I have no idea how these can be considered bugs. They're listed as bugs on UESP as well.&lt;br /&gt;
&lt;br /&gt;
* The famous [[Skyrim:Fortify_Restoration|Restoration Loop]] is admittedly an exploit, which is &amp;quot;fixed&amp;quot; by the patch. But personally I do not see how this is a bug. This is another extremely subjective one, and I'm mostly only including it to show how subjective bug fixes are and why globally classifying all these things as bugs could be a bad thing.&lt;br /&gt;
&lt;br /&gt;
* There's a few &amp;quot;fixes&amp;quot; that on UESP are not listed as bug fixes but instead as notes, such as the Patch adding an extra room to the Ragged Flagon, or Mjoll's sword being changed from a one-hander to two-hander. Personally, if all these &amp;quot;fixes&amp;quot; were in the notes instead of &amp;quot;bugs&amp;quot; I'd have less of an issue, but then I think &amp;quot;why bother having them&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
* This &amp;quot;fix&amp;quot; admittedly I'm not sure if it's even on UESP, as it is incredibly time-consuming to check, and IMO if it is on UESP it isn't listed as a bug or fix, but outright in quest and npc dialogue pages. Bethesda consistently writes &amp;quot;jarls&amp;quot; in the lowercase, whilst the Patch &amp;quot;corrects&amp;quot; all mentions of jarl to use the uppercase. I'll copy paste from the patch's buglist page itself: &amp;quot;The Jagged Crown! It heralds back to a time before jarls and moots.&amp;quot; -&amp;gt; &amp;quot;The Jagged Crown! It heralds back to a time before Jarls and Moots.&amp;quot; (Bug #31783); DialogueCompanionsJorrvaskrWarTopic [000DAB27]: &amp;quot;There's no honor to be had in the squabbling of jarls.&amp;quot; -&amp;gt; &amp;quot;There's no honor to be had in the squabbling of Jarls.&amp;quot; (Bug #31781) They also do this with &amp;quot;steward -&amp;gt; Steward&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:Archmage's Robes|Archmage's Robes]] can be worn with a circlet in vanilla Skyrim. The Patch considers this a bug and prevents circlets (and dragonpriest masks) from being worn together with the robe. This is also listed as a bug on UESP.&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:The_Guardian_Stones|Thief Guardian Stone]] is changed to no longer boost Archery, instead Archery is boosted by the Warrior Stone. Whilst there are two other buffs in the game which consider Archery a Warrior skill instead of a Thief skill, this still feels more like a balance change than anything. On UESP this has conflicts as well, as the Archery page lists the change as a Note, whilst the Guardian Stone page lists it as a Bug.&lt;br /&gt;
&lt;br /&gt;
Okay, there's countless bugs fixed or &amp;quot;fixed&amp;quot; by the patch, I can't go through them all here. These ones caught my eye the most, and are once again admittedly cherry-picked. So, lets move onto the less gameplay and more community related issues. This will be quite subjective.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The patch developers have curated a hostile environment towards other bug fix mods. They've regularly abused DMCA strike systems to take down other bug fix mods and *legal* ports of his own mod where he had no standing to take it down, to the point even Nexus pointed such out.[https://youtu.be/q6OqJOSmDrY?si=XTJRU1_DaCbJ15LP&amp;amp;t=3039][https://www.reddit.com/r/skyrimmods/comments/np8bi8/arthmoor_has_possibly_illegally_used_dmca_to_get/] and Arthmoor himself has harassed and belittled people so often to the extent of being banned from subreddits such as skyrimmods[https://youtu.be/q6OqJOSmDrY?si=QVVd-MWhGZO8zLAV&amp;amp;t=2975]. Personally, I do not want to go in length into the drama here as that is secondary. One of the sources I listed in this section is the &amp;quot;exposé&amp;quot; (as I couldn't find the original reddit posts myself easily) so if you wish, watch it and make up your own mind. Regardless, I think it is worth mentioning as it will tie into one of my proposals, so lets get onto those.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal One:''' This is the most lenient one. All &amp;quot;bug fixes&amp;quot; are moved to the Notes section on their respective pages, as some UESP pages already do this. This keeps the information visible whilst getting rid of the hard cut &amp;quot;bug&amp;quot; label on many things which aren't bugs.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Two:''' The incoherent and more subjective &amp;quot;bug fixes&amp;quot; are removed from the pages. We can perhaps list them on the modspace for the patch instead.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Three:''' All mentions of the unofficial patch are purged from UESP's gamespace. This is a nuclear option, and this is where the drama part comes in. Considering how -hostile- Arthmoor is to other modders and the general community at large, I feel weird seeing UESP &amp;quot;endorse&amp;quot; him in such a manner. I understand this one might be a bit too extreme for some, but considering the years of conflict caused by the head of this patch's dev team, I do think it's still worth considering. Moreso with Arthmoor's antics regarding his mod going as far as to deleting fair talk page related criticism on the UESP itself. Although I very much understand if the other two options, especially Proposal One, are more acceptable.&lt;br /&gt;
&lt;br /&gt;
Well, that's my proposal- I hope we can have a productive conversation on this topic [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:27, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On actual bugs: I think it's important to continue noting where a bug is fixed by USSEP, but I think that concept should be expanded to include any bug-fix compilation mod. USSEP is not the only mod that fixes bugs, and anything that ''is'' an actual bug-fix should not be relegated from Bugs to Notes.&lt;br /&gt;
:On subjective balance changes: Here I agree with Proposal One. Anything that is ''not'' an obvious bug should indeed be moved to Notes. And perhaps if we have that, we could also detail any mod that reverts USSEP's subjective changes, so anyone who is using USSEP for the bug fixes has an idea of how to restore vanilla functionality. But if we continue to indicate where USSEP actually fixes bugs, I think we also need to continue indicating the other stuff too; while it is technically not relevant, only covering half of what it does seems incomplete. Moving those things to modspace per Proposal Two could work, but we don't need that page turning into another USSEP change log list, so I think that would be less beneficial overall.&lt;br /&gt;
:On de-listing: As I said above, I'd rather see more mods that fix bugs being included, than removing information of when a bug is fixed. But I wouldn't be opposed to some sort of audit on what we actually consider a &amp;quot;bug&amp;quot; (based on our definition, not USSEP's). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:55, 28 February 2026 (UTC)&lt;br /&gt;
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::I've always wanted to completely purge &amp;quot;This bug is fixed by [mod]&amp;quot; from the wiki. I feel like information on mods should stay in mod-space and not be included on pages about the vanilla game. USSEP is linked to on well over 1,000 articles, which comes across as a big endorsement. I have a bugfix mod of my own, and if I were to link it on the hundred relevant UESP articles then I would generate a not-insignificant amount of revenue from the free advertising, since the Nexus page is monetised. Beyond USSEP, we also have Morrowind articles saying &amp;quot;This bug is fixed by [mod]&amp;quot; that link to a bugfix project that the active Morrowind modding community considers outdated and no longer recommend. &lt;br /&gt;
&lt;br /&gt;
::Perhaps another solution would be to edit the Bug template to link to a page in mod-space that contains a list of bugfixing mods for that game. This way people can be made aware that various bugfix mods exist without choosing a single one to be advertised across the wiki. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 28 February 2026 (UTC)&lt;br /&gt;
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::: I'm in full agreement with Samantha, it has also left a weird taste in my mouth to see an &amp;quot;endorsement&amp;quot; in this way. Even if it's not UESP doing it, it's still allowing it. I would personally be up for your proposal of linking to a bug fixing mod list page on a bug template instead of outright listing the mod. This would allow us to maintain bug fixes/subjective change info without showing favouritism to anyone, and without cluttering gamespace pages with 30 bug fix mods. And USSEP aside, it'd also mostly resolve the issue of outdated information as well for sure. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 19:25, 28 February 2026 (UTC)&lt;br /&gt;
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:::: Yeah, I support this. Even if the mod is super popular, we shouldn't be listing it uniquely compared to other mods. The patch infamously adds a whole other room to the Ratway for people to sleep in, which far oversteps the territory of mere bug fixing. Not that it being strictly bug fixing would mean it deserves the coverage it gets. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:20, 11 March 2026 (UTC)&lt;br /&gt;
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::::: I also support this. Proposal two is sensible, but I'm not opposed to proposal three, given how any attempts at an alternative patch for Skyrim have repeatedly shut down by the operators of USSEP under ludicrous pretenses, in some ways it is odd to endorse the project at all. —[[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:19, 12 March 2026 (UTC)&lt;br /&gt;
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::::::For the sake of example, I made some edits to the Bug template to produce [[User:Samantha_Says/Bug|this template]]. Official patches have had the word &amp;quot;official&amp;quot; removed as there's no longer a need to clarify, and mod bugfixes link to &amp;quot;[Namespace] Mod:Mods&amp;quot; to showcase my suggestion. This would rename some categories, but would no longer advertise one specific mod over others. The trackerid parameter has also been removed.&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}}&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
::::::This isn't intended to be the final template, but hopefully is something visual that can help the discussion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 22:24, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I agree that UESP's endorsement of specific mods in gamespace is a poor decision in hindsight, particularly with Arthmoor's Oblivion and Skyrim patches. Those mods are nothing short of controversial at this point, despite their widespread use, a bit like the Morrowind Sound &amp;amp; Graphics Overhaul became over time.&lt;br /&gt;
&lt;br /&gt;
:::::::I like where Samantha is going with idea of hiding the name and version of the patch while preserving the metadata in the page's source. It may look even cleaner to remove the sub-bullet and add some sort of parenthical superscript at the end of the bug description via the template. In any case, hiding version numbers is a good idea because no general reader cares which version fixed a bug—they just use the latest version. It's only good for editors to find the relevant changelog sometime in the future. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::I agree that de-emphasizing any single bug fixing mod over others is definitely the right way to go. However I do think for people that have run into the bug, knowing which mod would fix it for them would still be valuable to include somehow, but in a way that multiple mods can be listed that makes sense, at least for bugs that impede quest progress or otherwise soft-lock you out of quests. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 03:03, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::I created [[User:Samantha Says/Bug/Mods|this page]] to show what linking to a collection of bugfixing mods could look like. It could be under &amp;lt;samp&amp;gt;Namespace Mod:Bugfixes&amp;lt;/samp&amp;gt; for each game, or a single compilation page like the already existing [[Mod:Main Page]] article. The user experience in this case when reading an article would be: they see the bug, they see that unofficial mods fix the issue, and then can explore a non-exhaustive collection of bugfix projects that tackle various issues, giving them a point in the right direction for modifying their game. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:37, 14 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I am in support of this proposal, provided that the policy is applied evenly across all game namespaces (i.e., remove UOP, UORP, and UORPD from Oblivion namespace, remove MPP, MCP, PfP, and OpenMW from Morrowind namespace, remove DFQFIX from Daggerfall namespace, remove every single reference to a specific mod for a specific bugfix). &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:35, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On a sidenote relating to the subject of mods and bug fixes, I believe the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] shouldn't even exist. It is unnecessary, as UESP generally documents mods that add meaningful, playable content or address a broad range of issues. Mods that fix numerous bugs, such as the [[Skyrim Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]], are relevant because of their wide impact and significance to gameplay. By contrast, this mod addresses only a single, isolated issue, which makes it less suitable for inclusion on UESP. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 06:39, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For whatever reason, I wasn't notified of updates here. So time to catch up on replies.&lt;br /&gt;
::I like the idea of Samantha's template especially with usage of the Bugfix Mod Collection page they made, and genuinely think that's the way to go. I also agree with Wolfborn, that we should apply this evenly across all gamespaces. With Samantha's bugfix collection page this'll be even easier to do.&lt;br /&gt;
::I'd also like to offer another idea for the bug/issue distinction. The term bug could be reserved for issues fixed by (official) patches, while anything modified or changed by &amp;quot;bug fix mods&amp;quot; could be called a tweak. &lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Skyrim Patch version 1.10.0 fixes this bug.&amp;quot;&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can fix this bug.&amp;quot; &amp;lt;-- If it fixes the same bug as above&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can tweak this item&amp;quot; &amp;lt;-- If doesn't fix something officially recognized as a bug. This would resolve issues with subjective &amp;quot;bug fixes&amp;quot; such as Redbelly Mine&lt;br /&gt;
&lt;br /&gt;
::So, '''Current Proposal'''&lt;br /&gt;
::- We implement Samantha's tweaked bugfix template. No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game. This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods. &lt;br /&gt;
&lt;br /&gt;
::I would like additional thoughts on a bug/tweak distinction as well&lt;br /&gt;
::[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:48, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that it needs to be noted that a mod fixes a bug if it has been fixed by an official patch. The only time it would make sense to see this would be in remakes, for example a bug fixed in Oblivion Remastered but not the original.&lt;br /&gt;
&lt;br /&gt;
:::I would suggest that &amp;quot;tweaks&amp;quot; would mean inconsistencies that go in an article's Notes section, rather than the Bugs section, and should probably not mention mods that address them. To use [[Skyrim:Redbelly Mine|Redbelly Mine]] as an example, the page currently says &amp;quot;the thick red mist described by the miners living in Shor's Stone is not present; the mine is clear inside.&amp;quot; I wouldn't call this is a bug as there is no obvious typo in the cell's fog data, nor is there a demonstrable misclick that could have resulted in a red mist not being applied. Without those, this feels like a simple inconsistency (that could even be explained in-universe). This also applies to the infamous ore distribution; with no clear typo or misclick, it just becomes an inconsistency between dialogue and the cell itself, of which there are clearly many interpretations for how this could be explained. &lt;br /&gt;
&lt;br /&gt;
:::I disagree that the term bug should be reserved for issues fixed by official patches, as there are unfixed bugs — especially in the older games — that can prevent quest progression or even crash the game, which are important to note for readers. I would rather define a bug on the {{tl|Bug}} doc page as a way to resolve subjective bugs being listed. This definition can be expanded in the future, but a good starting point would be:&lt;br /&gt;
&lt;br /&gt;
:::*Causes game instability or crashes.&lt;br /&gt;
:::*Prevents or delays quest or mechanic progression.&lt;br /&gt;
:::*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
:::*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
:::[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 17:32, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Does anyone else have an opinion on whether the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] should be kept on UESP? I created a deletion review [[UESPWiki:Deletion Review/Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] some time ago, but no one else commented. I then asked about it on the UESP Discord and was told I should bring the topic up here, since the discussion concerns mods and bug fixes. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 23:11, 16 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that the policy should be applied evenly across all gamespaces. I also agree with Samantha's definition of a bug. Restricting the term to bugs that have been officially recognised and fixed seems inadequate. In some cases, a bug that existed since launch might not get patched until much later, and it seems strange  to claim that it only became a bug at that point. Mods that also include tweaks and subjective 'fixes' should be identified as such, either on the collection page or their own individual pages. As for the point Kevin raised, this proposal is likely to result in more bugfix mods getting individual pages, so I guess it depends how comprehensive we want the list to be. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 01:44, 17 March 2026 (UTC)&lt;br /&gt;
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::::::I agree with the proposal to implement a generic &amp;quot;bugfix&amp;quot; template and remove all mention of specific unofficial third-party mods from vanilla gamespace pages. It is not the purpose or function of the wiki to recommend or endorse any one individual mod for any specific purpose, and mentioning mods by name may be seen or interpreted by readers as doing so.&lt;br /&gt;
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::::::I agree with Samantha that game &amp;quot;tweaks&amp;quot; (as opposed to clear bugfixes) should ''not'' be noted on vanilla namespace pages. There are literally thousands of mods which make thousands of &amp;quot;tweaks&amp;quot; to the vanilla games for various reasons; to note every instance would be impractical. Documenting the &amp;quot;tweaks&amp;quot; made by various mods is exactly what modspace is for.&lt;br /&gt;
&lt;br /&gt;
::::::Regarding KevinM's question about a specific mod, the noted mod should remain documented on the wiki. The fact that it is a small, purpose-made mod to fix a single issue should not be a deciding factor in whether it should remain. The wiki should not discriminate either for or against the documentation of any individual mod as, again, it is not the place or purpose of the wiki to judge, rate, endorse, or recommend mods.&lt;br /&gt;
::::::&amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:18, 17 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} On further thinking, I am in agreement with Samantha about the tweak-bug thing. Having a standardized &amp;quot;what counts as a bug&amp;quot; style guide page is a much better way of going about things. I'm very much on board with their counter proposals and ideas to my own and think they're the way to go.&lt;br /&gt;
&lt;br /&gt;
'''Current Proposal'''&lt;br /&gt;
&lt;br /&gt;
We implement (and re-iterate if needed) Samantha's tweaked bugfix template (ex: [[User:Samantha_Says/Bug|this template]] ). No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game (ex: [[User:Samantha Says/Bug/Mods|this page]] ). This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods.&lt;br /&gt;
 &lt;br /&gt;
This policy is applied evenly across all gamespaces instead of solely to Skyrim's.&lt;br /&gt;
&lt;br /&gt;
We create a bug fix style guide page showing examples of what we should consider a bug. Following Samantha's starting point ideas as a base, which I will copy below here for readability:&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
*Causes game instability or crashes.&lt;br /&gt;
*Prevents or delays quest or mechanic progression.&lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
&lt;br /&gt;
I hope this is something we can agree and start getting to work on. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 05:41, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That all seems reasonable. To clarify my earlier point on tweaks, which I don't think came across clearly, I meant that if a mod contains both tweaks and bugfixes (particularly if it's a broad-based one like USP etc) the description should make this clear so users can make their own minds up.—[[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 10:39, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am very happy with this proposal and am willing to put in the work to go through existing articles to remove questionable bug fixes, move inappropriate bugs to Notes sections, and flesh out the definition of a bug. I have also added the proposed definition to the proposed template. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 24 March 2026 (UTC)&lt;br /&gt;
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:::The only question I would have now (which is essentially a rewording of a point I made earlier) is how to identify which mod fixes which bug without the mod's page turning into a duplicate of that mod's changelog. Say that we end up adding more bugfix compilations than just USSEP to the list - which would be a logical extension of this activity - how do I know whether a specific bug is fixed by USSEP, USMP, WAACCF or SLAWF? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:26, 24 March 2026 (UTC)&lt;br /&gt;
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::::That is something that will be lost in the current proposal. I'm not sure if there would be a way to achieve that without turning the Bugs section of pages into &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; Personally I would prefer the current proposal over the existing Bug template and over listing multiple mods in the gamespaces. I designed the proposed template accepting that the functionality of promoting specific bugfix mods to the user would be lost. It does at least gives users a point in the right direction on where to find bugfixing mods, for what that's worth. It felt too far a step in the other direction to remove all references to bugfixing mods entirely, though I wouldn't object to it. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:05, 25 March 2026 (UTC)&lt;br /&gt;
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:::::Apologies if this has already been mentioned, but doesn't practically every bug in some of these games have a mod that fixes it? Seems like a redundancy to say &amp;quot;There is a mod that fixes this&amp;quot; under every listed bug in a game like Skyrim where the modding community is so vast that every consistent feature is altered, let alone the inconsistencies. I'd be fine with axing the mod mentions all-together. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:32, 25 March 2026 (UTC)&lt;br /&gt;
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::::::I'll be happy if there is enough support for the original Option 3, where references to USSEP and other bugfix mods are removed entirely. Personally, I just want ''something'' done to remove what feels like a site-wide advertisement of USSEP, whether that's by making the &amp;quot;This is fixed by [mod]&amp;quot; text more vague or removing it entirely. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 01:40, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::On Option 3, then what's the point listing bugs if all we do is saying a bug is fixable? If we list all bug fixing mods in a page and direct all fixable bugs to this page are readers supposed to search on all those mods and find the one that fixes it? This does not seem helpful at all. On the other hand if what we do is to assume the reader knows that U**P is the default bug fixing mod unless they want to dive deeper then is this not the same as promoting U**P without saying the thing? I support the &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; approach even if it seems redundant. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:13, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Just to clarify, the original Option 3 would be removing the &amp;quot;This bug is fixed by...&amp;quot; line entirely unless it is fixed in an official patch. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:09, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{OD}}&lt;br /&gt;
To provide another example, I've created a [[User:Samantha Says/Bug2|second template]] that removes the &amp;quot;This bug is fixed by [mod]&amp;quot; line entirely. It is backwards compatible with existing pages that say it is fixed by mods. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&lt;br /&gt;
This approach follows the original Proposal Three, purging all references to USSEP, and goes further to cover all modded content. I think if we're removing one problematic bugfix mod from gamespace, removing all of them would be wise to prevent a similar situation from happening in the future. This approach is also much simpler than trying to be fair to every bugfix mod out there and trying to ensure that they are all equally highlighted. The documentation has been updated to include a definition of a bug, which can be adjusted as deemed fit, as well as the parameters section being slightly edited for the ones deprecated. Do we think this would be a good solution? [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:47, 30 March 2026 (UTC)&lt;br /&gt;
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: Proposal 3 (nuking bug fix mods, but specifically USSEP) was always my more desired option, so i'm perfectly fine with that! Whether we go for bug fix compendium (losing specific mod fix mentions on individual pages) or removing mod fix mentions entirely, I'm in agreement. I just do not feel it is wise to have UESP continue to advertise mods this way. They can still make their own namespace like many others do regardless. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 23:17, 30 March 2026 (UTC)&lt;br /&gt;
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:: I haven't read this entire discussion, but as a new player and new wiki user, I oppose the removal of the word &amp;quot;official&amp;quot; for the official patches.  Learning how to play Skyrim and trying to find what you're looking for on the wiki is confusing enough (especially with the lack of centralized pages in the wiki!!!). The word official assures me that it's an actual official patch and not a mod.  Plus, why do all that work to remove one word wiki-wide when that one word isn't hurting anything ?  Seems like a lot of busy-work. Re: USSEP, I have liked seeing what things that mod &amp;quot;fixes&amp;quot; on the pages, because I find it interesting, although I don't use any mods because I play on Amazon Luna so I don't think I can use mods ??? Plus it seems like keeping the info would be very useful for wiki users who do use mods or that mod in particular (I assume most users who mod their game DO use that mod??). But I understand why the wiki wouldn't want to advertise one mod over all others. &lt;br /&gt;
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:: &amp;quot; However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&amp;quot;  . . . UESP allows deleting things off the Talk pages ? Another wiki that I frequent does NOT allow things to be deleted from talk pages or even the user's own talk pages and the patrollers enforce that. - [[Special:Contributions/2603:6081:5901:43E9:A12E:FF54:25BC:8562|2603:6081:5901:43E9:A12E:FF54:25BC:8562]] 13:26, 31 March 2026 (UTC)&lt;br /&gt;
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::: I see what you mean regarding the Official term, and I am fine with keeping it for those reasons if others agree. As for the talk page comments, they are against UESP rules to be deleted yes- that is exactly why I pointed it out as an example of Arthmoor's behaviour. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 15:09, 31 March 2026 (UTC)&lt;br /&gt;
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:::: &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; is a much more useful opproach than removing them all. By removing them all we are not promoting certain mods but what do users gain? An almost useless section of bugs that they still need to search for ways to fix it, albeit more difficult than before. Treat all mods equally and list them all actually benefits users so those who are against Arthmoor and his project can have other choices shown to them. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:23, 31 March 2026 (UTC)&lt;br /&gt;
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::::: One issue with listing them all is simply because of USSEP's abuse towards smaller mods, abusing strike systems and using general harassment to get them taken down. On the other hand, I personally do not believe most people are using UESP to find fixes for specific mods. It's much easier to just search &amp;quot;gamename bug desc mod fix reddit&amp;quot;. But this is personal bias and would require more data. I am fine with either approach, and do still think just linking to a bug modfix repository page is a good way to go[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:32, 31 March 2026 (UTC)&lt;br /&gt;
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:::::: I'm in favor of nuking all references to external third-party mods on gamespace pages. I don't care one way or the other about Arthmoor as a person or what he does or doesn't do that causes controversy, but it has been something that has slightly bothered me for years and years that we are explicitly endorsing third-party modifications to the game on the gamespace pages. The UESPWiki's job should be to document the games as they ship from Bethesda. Listing bugs and saying &amp;quot;This is fixed by Patch X.xx.yy&amp;quot; in reference to official patches is the most I think we should be doing. If there is a bug that is marked on the page, I don't think the burden is on UESPWiki to notate what mods, if any, fix any given bug. The modspace pages are there for documenting mods the wiki community deems worth documenting and the Unofficial Patch mods can live there, but the gamespace pages should be for documenting official Bethesda content. If someone wants to look up how to fix certain bugs, they can Google it. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:02, 1 April 2026 (UTC)&lt;br /&gt;
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::::::: Suggesting users to use Google to search for fixes? Google is quite not helpful in these situations. eg.Searching for &amp;quot;blood on the ice Beware the Butcher bug&amp;quot; does not yield any useful result at all. If any, since some bugs are engine bugs that can not be fixed by a esp, the bug section should be expanded to include those bugs and fixes for them such as Magic Effect Condition bug. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:17, 1 April 2026 (UTC)&lt;br /&gt;
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{{od}}I do not think any change that involves providing less information to users than we currently are is a good one. Users come to UESP to figure out solutions to the bugs they encounter, especially the idea of expecting users to Google a solution to a bug in their vanilla game is a bad one as that is literally driving users away from this site to others. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:24, 1 April 2026 (UTC)&lt;br /&gt;
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:If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot;? This would solve the issue of the same thing being listed under every bug that isn't fixed in an official patch while also not endorsing any particular mods. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:48, 1 April 2026 (UTC)&lt;br /&gt;
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::So far, I've counted 7 people for removing USP from Gamespace and 2 people against it. Though I concede that it is removing information from Gamespace articles, that information can remain accessible in Modspace. I don't think adding ''more'' mods to Gamespace pages is a good solution. If you were to argue that we would only include mods that exclusively fix bugs, then that still means USP shouldn't be listed, since it does more than just fixing bugs. I think it's fairer and far simpler to say that Gamespace should remain unmodded, and we should be helping users to find mods they want through Modspace instead of choosing a few mods to advertise in Gamespace. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:41, 4 April 2026 (UTC)&lt;br /&gt;
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:::I assume this is for all gamespaces or just for Skyrim? If we stop listing unofficial mods on one game, it stands to reason we should also do the same for other gamespaces as well for consistency, right? Or is that a whole other can of worms for a different day? Regardless, I'm of the opinion still that gamespace pages need to be about documenting the game as Bethesda ships it and that it's not the place to be documenting unofficial third-party content on. Nuking all references to third-party bug fixes or other unofficial third-party content is still the ideal outcome in my opinion. That's what the various mod namespaces can function for. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:55, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yes, earlier in the discussion we've come to the agreement that it's on all gamespaces. I also like Mindtraitor's above idea of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot; and think that's a great way to go. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:20, 4 April 2026 (UTC)&lt;br /&gt;
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::::: I think that for people that have encountered a bug, removing the specific mod from the gamespace page that fixes it is still a step in the wrong direction for me. Sending people down the google/reddit rabbit hole just seems counterproductive. I do think however we should encourage, and enable, the listing of other mods that fix these bugs in gamespace in the bug template itself as a way of de-emphizing this specific set of &amp;quot;patches&amp;quot;. If a bug is fixed by an Official patch that should be the only patch listed for each version of the game, we should be able to presume that the vast majority of players are playing with an up to date game. I do agree that for non-bugs this is porbably an entirely different view point, the rather well known Skyrim mine standing out as an example... it not being &amp;quot;fixed&amp;quot; doesn't really break the game, in the same way that Oblivions vampirism &amp;quot;cure&amp;quot; does. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 04:00, 5 April 2026 (UTC) &lt;br /&gt;
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::::::I have been of the opinion that not documenting things would be against what a wiki stands for, removing mentions of bugs, fixed by mods or official patches either, would be detrimental. Removing mention of things that remedy bugs would hinder people in the game-play process. I have never been an achievement hunter even though i have most of them, Bethesda's decision to revoke me getting them is annoying at the least and mildly infuriating at most. Discord user LeviTheMetalGuy.{{uns|207.178.121.210|04:19, 5 April 2026 (UTC)}}&lt;br /&gt;
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::::::: Whilst I am okay with the listing of additional mods, this would still make for an unfair endorsement in the sense that there simply are not that many other bug fix mods due to USSEP's mod team abusing DMCA/copystrike + harassing smaller mod creators to take down other mods. That is my main issue with the mod repository/additional mod listings, simply put- USSEP's mod team has created a scenario in the TES/Beth modding space where smaller mods are driven out. I would prefer to nuke mentions of all mods from Gamespace specifically, but I am willing to see a compromise in the mod repository regardless. As for &amp;quot;not documenting things&amp;quot;- I believe UESP is a TES wiki, not a TES mod wiki and so mods being mentioned is a bonus, not a feature. When the face of one of these mods breaks wiki rules, in pursuit of defending their team's mod I believe that bonus should be given a look at, personally. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:25, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: On that note specifically, UESP is a TES wiki and the TES community includes mods, therefore UESP is also a TES mod wiki by design. Personally in the long-term, I would like to see any mods we document referenced on relevant gamespace pages – for example, if we documented Ultimate College of Winterhold or Helgen Reborn, there should be a way to access them ''somehow'' from the College of Winterhold and Helgen pages respectively (even if it's just a link to a modspace version of a Winterhold / Helgen article on which they are listed). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:41, 5 April 2026 (UTC)&lt;br /&gt;
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:::::::: Also by listing other mods we are actually encouraging mod authors to come up with other bug fixing mods since this is almost THE site people use for bug hunting. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 15:59, 5 April 2026 (UTC)&lt;br /&gt;
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::::::::: (replying to Enodoc) Bug fix aside, that seems a bit too far, no? We now have to include every single mod that touches on any single aspect of a TES game on its respective game page? That's too extreme in the opposite direction imo. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 17:15, 5 April 2026 (UTC)&lt;br /&gt;
:::::::::: Well that's really a discussion for another time, and the condition would be that any such mod would have to have documentation ''first''. But broadly, if we already document a Skyrim mod that edits an existing location or quest (for example), I would like to have a navigation aid that takes me from the gamespace article to the equivalent modspace article, either through a link in the infobox or perhaps via a tab in a similar way to accessing a talk page. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:32, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{od}} &amp;lt;u&amp;gt;Okay! We haven't touched anything here in a while, so I'm going to (hopefully) one last time summarize the current points and what I believe the most common consensus to be. There's a lot of info here and it's been a while, so do feel free to let me know if something's amiss&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Leading Proposal: Removed Name mod references from gamespace bug templates'''&lt;br /&gt;
We list bugs, and clarify if they have been fixed by official patches/updates, whilst for bugs only fixed by mods we do the following: Instead of &amp;quot;Fixed by X&amp;quot;, we'd use a single generic bugfix wording at the beginning or end of the Bugs section which leads into modspace &lt;br /&gt;
And to quote Mindtraitor: &amp;quot;If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, GAMESPACE:Mods|mods may be used to address and fix them at the cost of disabling achievements.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As an example, Samantha's template:&lt;br /&gt;
&lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}} &lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
'''Additional proposals:'''&lt;br /&gt;
Alongside the Leading Proposal, we could make a bugfix mod page which lists bugfix mods for each gamespace, and the bug template on gamespace would lead to these pages- allowing users to browse and locate mods to fix their issues at their own convenience. This would allow information to be preserved without explicitly advertising any mods in Gamespace. Additionally, we could define a bug in some way- such as Samantha's starting points from above:&lt;br /&gt;
*Causes game instability or crashes. &lt;br /&gt;
*Prevents or delays quest or mechanic progression. &lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence. &lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set.&lt;br /&gt;
&lt;br /&gt;
'''Counters:'''&lt;br /&gt;
*There are at least 4 or so people against removing any mod information from gamespace, as it is of their opinion that goes against the purpose of a wiki. &lt;br /&gt;
*Another counter argument was that moving mods to modspace would make it harder to browse mods. (However an argument against this in general is that gamespace is not a mod browser, so to speak.)&lt;br /&gt;
[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:22, 9 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it time to merge the Shivering namespace into the Oblivion namespace? ==&lt;br /&gt;
&lt;br /&gt;
This was discussed many years ago, and it was decided not to go ahead with it. However, with the release of Oblivion Remastered I think it's time. The Dragonborn namespace was merged into the Skyrim namespace after the release of the Special Edition, when Dragonborn was fully integrated into  the base game. Shivering Isles is now in the same position: Remastered fully integrates it into the base game, so I would say that the namespaces should now be merged.&lt;br /&gt;
&lt;br /&gt;
It also brings up the question of Morrowind. It's obviously not in the same situation as Oblivion and Skyrim (for now), but I don't know if it makes sense to treat it differently.&lt;br /&gt;
&lt;br /&gt;
[[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 21:33, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've never been a fan of the expansion namespaces. It's especially frustrating when I want to compare equipment in Morrowind and have to open three different pages just to see what's available. With the release of Oblivion Remastered, I think makes sense to merge Shivering into Oblivion space, and therefore I agree that Morrowind being treated uniquely out of all of the games would be unusual and warrant merging its expansion namespaces too. As a user, I find superscripts like Dragonborn{{Dragonborn}} and Creation Club's{{CC}} to work perfectly in letting me know that something in the article belongs to an expansion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:52, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::From what I have heard, the Dragonborn namespace merge was quite a bit of work. I wasn't around yet for that, but if true, we should get ahead while we can. When TES VI releases we'll have much great priorities than this so it's better to do this sooner rather than later. The precedent put forth by Sheridan seems valid, seems like the exact same thing as Special Edition, so for consistency, we should have Shivering stuff in the main Oblivion-space. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:02, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'd also support the merge, long thought we should have done this. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:21, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Merging namespaces is a massive amount of wiki work that needs a dedicated team for its feasibility. Many articles within the expansion pack namespaces aren't even complete in their own right, especially Morrowind's expansion packs. Articles that still need images, dialogue, and even need to be wiki-fied in the first place. I understand the desire for simplicity that comes from the merging of the expansion spaces, but I do not see a large enough payoff in the improvement of the reader's access to the site in such projects relative to the massive effort it will require; unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams. I am not inherently opposed to this happening to namespaces, but I believe gamespace for Oblivion and Morrowind both have many larger issues that need addressing before this is seriously considered. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 01:26, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I agree that they should be merged as the expansion is base game now due to Oblivion remastered.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 02:16, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Of course, I appreciate it's a lot of work, especially for a purely volunteer website. But if we leave them as is, then there will be an incongruity between the Oblivion and Skyrim namespaces. And let's say that from TES VI onwards we decide to keep all expansions in the main namespace from the beginning. Morrowind and Oblivion will become increasingly anachronistic. And the Dragonborn Merge Project obviously suffered from having to figure everything out for the first time. Now that we know what to do, it will simplify the process at least a little bit. I just think that there's a good chance that the merges will end up being inevitable, depending on our approach to future games and their DLC. It's better to start early, since as [[User:Mindtrait0r|Mindtrait0r]] points out TES VI will obviously become the main priority when it releases. Even if it is still years away. Right now there's not a lot going on in TES world, apart from new content for ESO. If not now, when? [[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 13:43, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::The &amp;quot;when&amp;quot; is already described in my message above - &amp;quot;unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams.&amp;quot;&lt;br /&gt;
:::::::As I've laid out above, these namespaces are already neglected by editors as is. To put in perspective, the UESP started an effort to document every item in each game on individual pages in their namespaces last year, and this project has seen almost zero progress since its announcement due to a fundamental lack of editors simply contributing to it in the first place.  &lt;br /&gt;
:::::::Who are we proposing do all of this work? I do not believe it would be fair to expect the very few active editors in gamespace to put this on their plate without any plans or commitment from the wider community. Wanting the merge to happen is great, but a want is not enough to produce results. Again - I do not see the net benefit to our readers in comparison to instead sourcing and spending such massive effort on actually completing documentation in these namespaces in the first place.  &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:21, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The merging for Oblivion would also make sense from a technical perspective as, unlike the Morrowind or Skyrim expansions, the Shivering Isles content was added to oblivion.esm directly. There's no shivering.esm like there are tribunal.esm, bloodmoon.esm, dawnguard.esm, hearthfire.esm, and dragonborn.esm. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 14:50, 12 March 2026 (UTC)&lt;br /&gt;
::What I think is being misunderstood here is why the Dragonborn-Skyrim namespace merge finally ended up happening. It wasn't because the esms merged, at least not directly. The main issue was that Skyrim continued to get new content through the Creation program, and that new content was using bits an pieces from Dragonborn and Skyrim equally, so it was nearly impossible to figure out where exactly to place a quest. Something might start in Solstheim, then move to Skyrim proper, or vice versa, with equal bits of each. &lt;br /&gt;
&lt;br /&gt;
::This just isn't the case for the remaster. Things are pretty clearly still delineated between SI and OB content, and the small number of new quests added have stuck to one area. There isn't a bunch of other random new official content being added to the game (at least, as far as we are currently aware), so there isn't a real reason to merge them at this time. It's a back end thing that really doesn't affect most editors or readers, and so the amount of effort involved (which ended up being significantly more than expected) is just not worth it. People want the merge just because they want it. But what it really boils down to is not typing two different letters for some pages. That's just not a good enough reason for all the effort, and a botched merge could be devastating for the wiki. It's not all that easy to just &amp;quot;undo&amp;quot; if it goes wrong. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:12, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::At this point a merge isn't worth the hassle. As Jeancey said above, the Dragonborn merge happened not because of Special Edition, but because of Creation Club, where they started releasing content that could no longer be delineated. As far as I know, the additional content in OB Remastered Deluxe is contained entirely within Cyrodiil, and doesn't cross over to the Isles at all, like Knights of the Nine.&lt;br /&gt;
&lt;br /&gt;
:::While we've already agreed that we won't do separate namespaces for DLCs and expansions in the future, where separate namespaces already exist, the only viable reason to remove such a delineation is when the delineation itself is no longer viable. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:03, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::This merge would be the ideal state of the wiki if all work could be done flawlessly with a bot. But it can't. Considering that number of edits dropped 78% from 2024 to 2025, the idea is effectively dead in the water. Renaming so many core content pages also carries negative effects by breaking external links and may be bad for search engine optimization, at least in the short term. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Dillonn said exactly what I was thinking. While in some respects, having Oblivion all as one namespace might be ideal, we learned from the Dragonborn merge just how much work that is, especially for the bot programmers. I'm chronically ill and have made a point of cutting back on the amount of work I'm doing. I don't see it being feasible, at least not for me, to go through all that effort when there's very little gain, and it would introduce the SEO and link-breaking issues Dillonn mentioned. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:36, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: Modern Dialogue Formatting for the Blades Namespace ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proposal: Modern Dialogue Formatting for the Blades Namespace&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I'm proposing, with a proof of concept prototype, of a way to wrap all the dialogue on the Bladespace into neat little dialogue boxes that are cleaner, more compact and directly show the difference between conversation partners. (For the short version, [[User:Probored1/Sandbox2|just open this page]] and scroll down to see the dialogue box in question.)&lt;br /&gt;
&lt;br /&gt;
I’d like to open a discussion about improving how we present dialogue across the Blades namespace. I know you're all used to it by now but give me a chance to lay my case. The current system, using colon indents (: / ::) along with two italicized apostrophes for NPC lines and three bold apostrophes for player lines has worked for a long time, after all no one has felt the need to change it after 30 years.&lt;br /&gt;
&lt;br /&gt;
However, I find it increasingly unsatisfying. Long conversations turn into either densely crammed or porous walls of text that are hard to follow. The visual distinction between NPC and non-dialogue lines feels dated and inconsistent, and readability on mobile is often poor. While some namespaces have nicer custom dialogue layouts ([[Battlespire:Scamp|Battlespire being the best example]]), and others have attempted to build their own (See: [[User:Salamangkero/Template 1|Gheart's and Salamangkero's proposal for Morrowind]]), those approaches are too manual and were created simply to present data in a nicer flow rather than actually present it. As we're building up the Blades namespace, from which dialogue input into its pages is still relatively in its infancy, we've got a chance to build a primary dialogue wrapper first to then apply to the rest of the pages.&lt;br /&gt;
&lt;br /&gt;
At the moment; take a look at [[Blades:Saashi]]. It is a mess of dialogue where you need to strain and recenter your eyes everytime to find out what is a normal text line and which one is italicized, and thats not even mentioning how messy trying to figure out where the indents could be on the longer conversations.&lt;br /&gt;
&lt;br /&gt;
Here is an example taken from the page:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗                                                          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
To address this messiness, I created a working proof-of-concept built within [[Template:DialogueTreeSetup]], which uses [[Module:DialogueTreeSetup]] (built with the existing Scribunto Lua extension).The usage is very simple. You wrap all your existing dialogue like this (without the \):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DialogueTreeSetup: &amp;lt;all your text here&amp;gt; }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple wrapper that goes around your entire text without changing any of it, but using the already existing model of colons, indents and apostrophes to build the new model. Heres what it looks like:&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/User:Probored1/Sandbox2&lt;br /&gt;
&lt;br /&gt;
Compare the above to its original&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
In fact I'll even post an example here.&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DialogueTreeSetup:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
{{DialogueTreeSetup|&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does this look better? I hope it does. I vibecoded it so its got some documentation issues, but it uses the Lua Scribunto extension thats already on the wiki. It automatically converts old &amp;lt;pre&amp;gt;:&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;''&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;'''&amp;lt;/pre&amp;gt; dialogue into clean, boxed sections. It uses background (#efe1bc) thats usually used for code blocks. It distinguishes based off of color NPC lines from Player lines. It converts automatically the following : , :: , '' , ''' , /n and &amp;lt;br&amp;gt; without any user input. Its basically something you can copy paste at a page without worrying about reformatting the whole thing. I made it so that it works with the already existing dialogue format, and that you can still use it without changing a single thing about it.It detects when a line of dialogue doesnt start with a : or :: and immediately stops the dialogue box to let the wiki text work without interference. It works with ===Headlines=== tooIts got much tighter and more professional appearance with minimal whitespace and colorblind-friendly contrastAgain, it works with your existing workflow, just wrap the old text.&lt;br /&gt;
&lt;br /&gt;
However, there is one major limitation: performance. I can use it for this page because I only wrapped a small amount of text. But on larger pages (such as Blades:Saashi), it takes a whopping '''11 seconds''' for the page to load for me. This makes it completely unacceptable for site wide use in its present form. I was told a PHP extension using the same logic would bring load times down to roughly 2–4 seconds, which would make it practical.I am thus ''not'' proposing this as a finished solution yet, but something like this does deserve a discussion. I would appreciate your thoughts on the general direction and visual style. Would you be open to a PHP extension of this dialogue wrapper as the base template for all Blades pages? Are there any changes to the colors, spacing, or behavior you would like to see? Would you like to see it in other spaces? I’m happy to refine it based on feedback. Thank you for taking the time to read this. [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:04, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Lightly Oppose''': This is an interesting proposal, and I commend the work done on the Lua-based template! That said, I see a few cracks in this idea.&lt;br /&gt;
&lt;br /&gt;
:First, a correction: The current dialogue formatting used on most namespaces is not 30 years old. I believe it's as old as the ESO namespace. Before that, UESP focused on in-line dialogue conversations, especially for ''Oblivion'' ([https://en.uesp.net/wiki/Special:Permalink/2744956 Example]), and it was awful for scannability. It was only a few years ago that these started being converted over. Concerning the proposal, I don't see much of an issue with the standard format that would justify adding even one extra second of load times to pages, let alone two to four seconds at best with PHP. Load times are one of the most important SEO metrics, and also bog down both the reader and editor experience, making clicking around the namespace a pain. Is there a way to implement this using CSS or JavaScript instead? Perhaps it can be an optional gadget for readers who need the extra visual separation of dialogue blocks.&lt;br /&gt;
&lt;br /&gt;
:As for your specific styling itself, am I missing something or is this simply adding color to the bold text and a background color box around the block? That's introducing various related issues like dark mode compatibility, WCAG accessibility e.g. contrast standards, and the clunkiness of having code blocks everywhere. The dialogue sections of pages are virtually all dialogue except for a short intro phrase. This also adds another step to documenting dialogue, which I expect should be kept as simple as possible considering Blades documentation is on a tight deadline. Improved formatting can wait until after the shutdown. Another issue is sitewide consistency; for example, colors have a specific meaning in some ESO dialogue and could potentially see expanded uses in other namespaces to reflect different types of choices.&lt;br /&gt;
&lt;br /&gt;
:In any case, I don't want this post to sound negative, and I think you're doing a good job looking for ways to improve the site's visuals. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 04:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Regarding the dark mode compatibility, as well as the unmentioned mobile functionality, this can be addressed with CSS with only small Lua tweaks in much the same way all the other template formatting is done. (I mostly just need to get a spare 30 minutes to look at it.) '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 05:15, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::'''H'''ey thanks for the quick reply. I have no arguments against SEO, and its loading times are absolutely what will sink or swim this project. As I said, most of this project is vibecoded from a LLM, and while I stopped experimenting with it, a few of the other admins and users experienced with the site's CSS did take a look at it and offer similar criticism related to switching to another method. However, I possess no coding experience and one of the purposes of this project was simply to get myself familiar with theses tools in the first place. One of the admins stated they were interested in taking a look at it just to see if it could be taken anywhere. As such, I can't actually answer if CSS, Javascript, or turning it into a simple gadget would work.&lt;br /&gt;
&lt;br /&gt;
::On the other hand, I was told early on about the issues with dark mode. I had practiced trying to get CSS compability by assigning it a template to [[Template:DialogueTree/styles.css]] and I think its in a working state, and can be edited in without too much trouble. The boxes themselves are inspired by code blocks yes, but I was definitely planning on adding differences between both the player and the NPC to differentiate it more than the original text as seen here &lt;br /&gt;
&lt;br /&gt;
https://media.discordapp.net/attachments/261887896930353155/1488300085279330314/Capture_decran_le_2026-03-30_a_18.07.20.png?ex=69cd9877&amp;amp;is=69cc46f7&amp;amp;hm=f4dc68a2e8b53ac4984eb6ac82d0a474763caa94208922c75f2201be4e30c189&amp;amp;=&amp;amp;format=webp&amp;amp;quality=lossless&lt;br /&gt;
&lt;br /&gt;
::However due to feedback I received on the discord, I was told it would look better if I simply went back to using italics and boldness. At the end of the day I simply wanted a wrapper that would make this text readable, and I think I largely succeeded in that. Its far more pleasant to my eye and makes reading theses pages less of a issue for me.&lt;br /&gt;
&lt;br /&gt;
::On the matter of it changing how dialogue gets documented...No, that was precisely the point of this wrapper. Nothing gets changed. Yes it adds a single additional step of adding a {DialogueSetupTree| } in every page, but the actual format we used before did not break whatsoever. Nothing has changed in the way we submit the lines between NPC and player, the indexing and colons and formatting we use. Its simple given a touchup on top of it.&lt;br /&gt;
&lt;br /&gt;
::On the matter of sidewide consistency, there is next to no consistency from one game to the next. Perhaps Skyrim and Blades are similar, but I provided evidence that Battlespire and Morrowind use different dialogue formats inherent to their properties. [[Daggerfall:Totem, Totem, Who Gets the Totem?|Daggerfall uses code blocks and italics]] to reflect that most dialogue is delivered from one direction only. Skyrim has NPC with NPC conversations that do not address the player and [[Skyrim:Fjotra|are different even on the same page]]....The point is that there is no sitewide consistency between different games. This wrapper is for Blades and exists solely for Blades. Perhaps a different one could be used for a different game, but this is what I made for it nonetheless. With kind regards, [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 05:35, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Most of the CSS isn't in the Lua Module anymore, and is back in the /style.css page, for tan-desktop I copied the exact CSS out of the Module. For dark mode i've adjusted the colors obviously. I haven't looked at mobile yet, I think that's just margin tweaking though. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 06:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I certainly like the idea of making dialogue more visually distinct from the text around it, and I would suggest that should be applied to every modern namespace (ESO and Skyrim as well), not just Blades.&lt;br /&gt;
::::What I don't like is the idea of using a code script to change the expected output of wiki formatting to some obfuscated  alternative. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;'''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is bold, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is italic, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is indentation, and those should always produce the expected output. They should never produce (in the same order) blue text and bold text (using the linked screenshot as the example). If the aim is to change the formatting, we should change the formatting properly, and use a template for the display box, e.g. (colours are arbitrary):&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::{| style=&amp;quot;border: 1px solid #E9B759; background: #F5DEB3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here. The Founder's Statue that got destroyed... Did you know it was created back in the First Era? Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves! We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::Incidentally I don't like the coloured text in the proposal (or the stupid linebreaks in the source), so I took those out of this example. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 09:59, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim-Places-Solstheim-Safe category ==&lt;br /&gt;
I'm relatively new to Dragonborn, and I'm wanting a place to stash stuff on the island, so I created [[User:Bsammon/Skyrim-Places-Solstheim-Safe]].  This should probably be a [[UESPWiki:Categories|category]].  I suspect the Right Way to make this happen is to update the [[Template:Place Summary|Place Summary template]].  While I know maybe a half-dozen programming languages, MediaWiki template programming is not one that I know.  So, some questions:&lt;br /&gt;
* Anyone agree/disagree about my &amp;quot;Right Way&amp;quot; evaluation?&lt;br /&gt;
* Anyone see my idea and immediately think &amp;quot;That's a pretty simple change--I could knock that off in X minutes&amp;quot;?&lt;br /&gt;
Depending on the answers to those two questions, I might start studying up on how to edit MediaWiki Templates, but I wouldn't be bummed to have someone take it off my plate.&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:47, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I notice that there *was* at one point a category page at [[:Category:Dragonborn-Places-Safe]] , and I found (and then promptly lost track of) a forum thread where someone said &amp;quot;Thanks, that's useful&amp;quot;, so I'm not really sure what happened&lt;br /&gt;
: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 09:09, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The two categories were [[UESPWiki:Dragonborn Merge Project|merged]], so you'll find that all locations added by Dragonborn are automatically placed under the main [[:Category:Skyrim-Places-Safe]] category now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:48, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I agree that the merging of the namespaces was a good idea.  But I'm not sure that the merging of those two specific categories was useful or necessary.  Maybe a more basic question needs to be asked: Does anyone besides me think it would be useful to have a page listing Safe Spaces in Solstheim, whether it's a category page or not?  In the absence of such a page, it took me 5-10 minutes to gather the data.  If there's other people who might be asking the question &amp;quot;where can I store my stuff in Solstheim?&amp;quot;, I think it would be good if it took them less than 5-10 minutes to find the answer.&lt;br /&gt;
:::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 18:05, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don't see why not, although the easiest implementation would be to do one category for each hold (where Solstheim in this instance would count as a hold as well). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:14, 16 April 2026 (UTC)&lt;br /&gt;
:::::Huh.  Based on the 5 minutes I spent looking at the sourcecode for the Place Summary template, that doesn't seem easier at all.  Maybe I'd feel differently once I fully grokked the template-programming language.  Or maybe what you have in mind is something other than editing the Place Summary template&lt;br /&gt;
:::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:33, 17 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::On that note, before we go editing the template for one thing, is it worth breaking any of the other top-level categories down by region as well, like Discoverable and Clearable? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:50, 17 April 2026 (UTC)&lt;br /&gt;
:::::::Well... my interest is very specifically related to the situation of &amp;quot;I'm stuck on Solstheim, overloaded and without a horse, and I can't leave the island until I drop X pounds/kilos of stuff&amp;quot;.  (Yeah, in most such cases, just ''buying'' a horse is not that hard to do.)  The situation isn't quite as bad in other regions.  And I can't think of any other categories with similar issues that would be aided by breaking them down by region.  But I'm not particularly opposed to seeing this sort of thing done for other cases.&lt;br /&gt;
:::::::Another thing to consider: I think the person who's actually going to be doing the template editing should speak to whether broadening this change would increase the difficulty or the amount of work required, and how much work they're willing to put in.  If we don't want to wait for the job to be assigned/claimed, a decent substitute would be to hear from someone with a fair bit of template-editing experience.&lt;br /&gt;
:::::::If noone else steps up, I'm considering trying to do this myself.  A while back I looked into contributing an improvement to a template on Wikipedia.  As I recall, the advice was &amp;quot;make a version of the template in your sandbox namespace, and test your changes there before releasing them to the main namespace&amp;quot;.  If I were going to do it, I'd like to know if UESP has some policies or best-practices about deploying template updates here.&lt;br /&gt;
:::::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:12, 18 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Making a userspace sandbox to test it is a good idea. You can then use [[Skyrim:Sandbox]] to see how it works in SRspace. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:44, 19 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oblivion Mobile and Travels ==&lt;br /&gt;
&lt;br /&gt;
It seems [[OBMobile:Oblivion Mobile|Oblivion Mobile]] has been redefined as &amp;quot;''The Elder Scrolls IV: Oblivion'' for mobile phones&amp;quot; in line with [[General:Oblivion Mobile Interview|this 2006 interview]], leading to its removal from the [[TES Travels]] hub page.&lt;br /&gt;
&lt;br /&gt;
Personally I think that's marketing fluff and not a real title for this game.&lt;br /&gt;
&lt;br /&gt;
Regardless, this change has hindered site navigation. Previously, the individual Vir2L games weren't given individual links on the sidebar or Main Page carousel, with the logic being that they were instead neatly grouped under Travels. If we're now genuinely going to be treating Oblivion Mobile as part of the main TES series of games (which is what Vir2L wanted at the time), it needs to get the same treatment as Oblivion Remastered at the very least. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:24, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Also, it's worth pointing out that this change is not consistent with how Bethesda themselves treated this game. The old ''elderscrolls.com'' website included Oblivion as part of the Travels series:&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion.png]]&lt;br /&gt;
&lt;br /&gt;
: The game's dedicated TES Travels webpage also used the &amp;quot;Oblivion Mobile&amp;quot; title in an official capacity; currently, we treat this as a colloquialism and not a legitimate shorthand.&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion 2.png]]&lt;br /&gt;
&lt;br /&gt;
: I think we need to go back to the Travels designation and disregard the Vir2L interview as marketing speak. This mobile game is not TES IV and is not comparable to something like the Xbox 360 release. The alternative gives undue weight to this game over Dawnstar, Stormhold, and Shadowkey, which is something we've avoided doing for years to prevent the sidebar from getting cluttered. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:33, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of being called Travels or not, it was clearly considered to be a travels game and should be categorized under such- both for sidebar/carousel clarity as well as simply bc it's a Travels game. The name itself we should refer to as &amp;quot;Oblivion Mobile&amp;quot; imo, as calling it &amp;quot;The Elder Scrolls IV: Oblivion&amp;quot; is misleading, even if that is the official name of the game in some capacity. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:48, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree with Legoless, there's not really any value in redefining it. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:20, 17 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Aslfur&amp;diff=3560454</id>
		<title>Skyrim:Aslfur</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Aslfur&amp;diff=3560454"/>
		<updated>2026-05-17T11:01:49Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560396 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|city=[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|loc=[[Skyrim:Highmoon Hall|Highmoon Hall]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Ranger (class)|Ranger]]&lt;br /&gt;
|faction={{Faction|CrimeFactionHjaalmarch}}; {{Faction|Imperial Government}}; {{Faction|Morthal Longhouse Faction (Both Sides)}}; {{Faction|Ruling Government}}; {{Faction|TownMorthalFaction}}&lt;br /&gt;
|refid=0001AA68&lt;br /&gt;
|baseid=000135E7&lt;br /&gt;
|image=SR-npc-Aslfur.jpg&lt;br /&gt;
|imgdesc=Aslfur in Highmoon Hall&lt;br /&gt;
|skills='''[[Skyrim:Light Armor|Light Armor]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=100&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=75&lt;br /&gt;
|voicetype=MaleCommander&lt;br /&gt;
}}&lt;br /&gt;
'''Aslfur''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Ranger (class)|ranger]] who serves as [[Skyrim:Steward|steward]] to [[Skyrim:Idgrod Ravencrone|Idgrod Ravencrone]], the [[Skyrim:Jarl|Jarl]] of [[Skyrim:Hjaalmarch|Hjaalmarch]]. He is also her husband, and the father of [[Skyrim:Idgrod the Younger|Idgrod the Younger]] and [[Skyrim:Joric|Joric]]. &lt;br /&gt;
&lt;br /&gt;
His normal schedule consists of him waking up at 7am, and wandering around Highmoon Hall for most of the day, often warming up by the fire. Then at 7pm, he'll head to [[Skyrim:Moorside Inn|Moorside Inn]] and stay there for four hours. After that, he'll head home and finally go to sleep at midnight. However, if the [[Skyrim:Stormcloaks|Stormcloaks]] take Hjaalmarch, he'll be permanently relocated to the [[Skyrim:Blue Palace|Blue Palace]] where he'll stay in the basement twenty-four hours a day.&lt;br /&gt;
&lt;br /&gt;
He wears a set of farm [[Skyrim:Clothes#0006c1da|clothes]] and a pair of [[Skyrim:Boots#000261bd|boots]]. He is equipped with an [[Skyrim:Iron Sword|iron sword]], and a selection of [[Skyrim:Leveled Lists#Common|common items and gold]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
He seems to be protective of his wife, with his greetings being: &lt;br /&gt;
:''&amp;quot;If you've business with the Jarl, I'd ask that you speak to me first.&amp;quot;''&lt;br /&gt;
:''&amp;quot;I do what I can to see that Idgrod's time isn't wasted, and that she only has to deal with important matters.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Too many bother my wife with their petty problems, and then don't even understand the advice she gives them.&amp;quot;''&lt;br /&gt;
:''&amp;quot;The only thing that matters to me is keeping my wife safe. I won't let anyone harm her.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When spoken to directly:&lt;br /&gt;
:'''What was that argument outside the Hall?'''&lt;br /&gt;
:''&amp;quot;Ah, you saw that, did you? Life in Morthal has been troubled lately. The people are uncertain, restless. They merely look to the Jarl for leadership.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What's going wrong in Morthal?'''&lt;br /&gt;
:''&amp;quot;There's news of rebellion against the Empire. Strange noises have been heard in the marshes at night. And then, the tragedy with [[Skyrim:Hroggar|Hroggar]]'s home. The men simply seek wisdom. Everything will be fine.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Morthal seems like a quiet little town.'''&lt;br /&gt;
:''&amp;quot;That's what many here wanted. A quiet life in a quiet place, without the noise or the trouble of a city. Now some worry this wizard, [[Skyrim:Falion|Falion]], will foul it all up.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If he gets exiled to the Blue Palace when the Stormcloaks take Hjaalmarch, he'll be disheartened, worriedly saying: &lt;br /&gt;
:''&amp;quot;We're safe here now. But what of Morthal?&amp;quot;''&lt;br /&gt;
:''&amp;quot;The Empire brought stability, assurance to the people of Morthal, even if they didn't appreciate it. Now what do they have?&amp;quot;''&lt;br /&gt;
:''&amp;quot;I fear for what this change will do to my family.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Conversations==&lt;br /&gt;
[[File:SR-npc-Aslfur 02.jpg|thumb|right|Morthal's citizens arguing with Aslfur]]&lt;br /&gt;
He can initially be found outside [[Skyrim:Highmoon Hall|Highmoon Hall]] having the following argument:&lt;br /&gt;
&lt;br /&gt;
:'''Jorgen''': ''&amp;quot;What's the Jarl going to do about it?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Thonnir''': ''&amp;quot;How are we supposed to feel safe in our own homes?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Please, enough already! I have told Igrod of your concerns. She'll look after you. Please, go back to your business.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jorgen''': ''&amp;quot;We've no need for wizards in our midst!&amp;quot;''&amp;lt;br&amp;gt; &lt;br /&gt;
:'''Thonnir''': ''&amp;quot;Morthal has enough problems as it is!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jorgen''': ''&amp;quot;Bah, it's no use. Let's get back to it then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Inside the Hall, he can often be found talking to his wife:&lt;br /&gt;
&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;The people still doubt me, don't they.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;No, not at all. It's just...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;It does not surprise me. They do not share in what I see, and I cannot explain it to them.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Just guide them well, and all will work out.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;I have never doubted that, husband.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Have you made a decision about Falion?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;What decision is there to be made? I allowed him to live here. I stand by that.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Yes, but there are concerns. Rumors that he's up to something.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;We are all up to something, my dear. All is as it should be.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;What troubles you, husband?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;What? Oh, nothing. All is well.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
This last conversation will play out differently when Idgrod and Aslfur are outside of the Hall, as they are when in exile, for example:&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;What troubles you, husband?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;It's Joric. I fear his condition is worse. He calls out in his sleep sometimes. I've heard Falion's name. What does it mean?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Idgrod''': ''&amp;quot;Joric will be what Joric will be. Give it time.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Still, I fear there is some connection.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When he winds down in the evening, he can also be found talking to the local innkeeper, [[Skyrim:Jonna|Jonna]]:&lt;br /&gt;
&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;How's business?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;Very funny.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;No, I... I was just asking.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;It's as bad as ever.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Jonna''': ''&amp;quot;When are you gonna do somethin' to help Falion? Stop people sayin' things about him?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;You have to understand, his presence here has caused... Well, it's difficult for the people to get used to.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;They got used to Idgrod just fine, didn't they? So what's the difference?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aslfur''': ''&amp;quot;Yes, well. Perhaps you're right.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the ''[[Books:The Elder Scrolls V: Skyrim: Prima Official Game Guide|Prima Official Game Guide]]'', the summary for him reads:&lt;br /&gt;
:''&amp;quot;Aslfur met Idgrod during the time she spent wandering Tamriel. A young warrior then, Aslfur protected Idgrod during her pilgrimage, and the two were married before returning to her home in Morthal. Over the years, Aslfur has served as Idgrod's advisor, and now, in her old age (and some say her insanity), he is more protective than ever.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Asbjorn_Fire-Tamer&amp;diff=3560452</id>
		<title>Skyrim:Asbjorn Fire-Tamer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Asbjorn_Fire-Tamer&amp;diff=3560452"/>
		<updated>2026-05-17T11:01:31Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560394 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Blacksmith (class)|Blacksmith]]&lt;br /&gt;
|faction={{Faction|CrimeFactionRift}}; {{Faction|Riften The Scorched Hammer Faction}}; {{Faction|Riften The Scorched Hammer Services}}; {{Faction|TownRiftenFaction}}&lt;br /&gt;
|refid=00019DF3&lt;br /&gt;
|baseid=00019DF2&lt;br /&gt;
|image=SR-npc-Asbjorn_Fire-Tamer.jpg&lt;br /&gt;
|imgdesc=Asbjorn resting in the blacksmith shop&lt;br /&gt;
|buys=Blacksmith ([[Skyrim:Animal Hides|Animal Hides]], [[Skyrim:Armor|Armor]], [[Skyrim:Arrows|Arrows]], [[Skyrim:Ore|Ore]]/[[Skyrim:Ingots|Ingots]], [[Skyrim:Tools|Tools]], [[Skyrim:Weapons|Weapons]])&lt;br /&gt;
|city=[[Skyrim:Riften|Riften]]&lt;br /&gt;
|gold=1000 (+500 [[Skyrim:Investor|Investor]]; +1000 [[Skyrim:Master Trader|Master Trader]])&lt;br /&gt;
|sells=See [[Skyrim:The Scorched Hammer#Standard Merchandise|The Scorched Hammer]]&lt;br /&gt;
|store=[[Skyrim:The Scorched Hammer|The Scorched Hammer]]&lt;br /&gt;
|class_details=[[Skyrim:VendorBlacksmith|VendorBlacksmith]]&lt;br /&gt;
|skills='''[[Skyrim:Smithing|Smithing]]''', '''[[Skyrim:Speech|Speech]]''', [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=95&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=70&lt;br /&gt;
|voicetype=MaleCommonerAccented&lt;br /&gt;
}}&lt;br /&gt;
'''Asbjorn Fire-Tamer''' is a [[SR:Nord|Nord]] [[Skyrim:VendorBlacksmith|blacksmith]] working for [[Skyrim:Balimund|Balimund]], the owner of [[sr:The Scorched Hammer|the Scorched Hammer]] in [[Skyrim:Riften|Riften]]. In the event of Balimund's demise, Asbjorn will assume the role of blacksmith at the Scorched Hammer. Asbjorn grew up in the [[sr:Honorhall Orphanage|Honorhall Orphanage]] under the 'care' of [[sr:Grelod the Kind|Grelod]] until Balimund, seeing some spark of talent, took him in and began training him in blacksmithing.&lt;br /&gt;
&lt;br /&gt;
Asbjorn sleeps in the southwestern room of the shop every night between midnight and 6am and always starts the day with a two-hour breakfast with Balimund. His workday starts at 8am and, while Balimund works the forge outside, Asbjorn stays inside where he divides his time between working with the various tools in the basement and relaxing in the upstairs area. When the store closes at 8pm Asbjorn takes a two-hour dinner and then strolls around until his bedtime at midnight.  If Balimund dies, Asbjorn will take over the shop and the duties outside at the forge between 8am and 8pm but will otherwise keep his old routine. &lt;br /&gt;
&lt;br /&gt;
Asbjorn wears a set of farm [[Skyrim:Clothing#000261c0|clothes]] and a pair of [[Skyrim:Clothing#000261bd|boots]]. He is equipped with a leveled [[Skyrim:Dagger|dagger]] which can be up to [[Skyrim:Elven|elven]] quality, and carries a [[Skyrim:The Scorched Hammer Key|key]] to the store, as well as a selection of [[Skyrim:Leveled Lists#Common|common loot and gold]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Spread the Love}}&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Spread the Love===&lt;br /&gt;
:'''Here, brother. Blessings of Mara upon you.'''&lt;br /&gt;
:''&amp;quot;Oh, well thank you. I'll try and read this if I can.&amp;quot;''&lt;br /&gt;
==Dialogue==&lt;br /&gt;
His potential greetings are:&lt;br /&gt;
:''&amp;quot;Have you met Balimund? I'm his apprentice. He's teaching me all about being a blacksmith.&amp;quot;''&lt;br /&gt;
:''&amp;quot;I used to live at the orphanage here in Riften. Grelod said my ma and da left me there when I was a baby... that they didn't want me.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Balimund took me in and has been so kind to me. I don't know why, but he thinks I can be a great blacksmith like him.&amp;quot;''&lt;br /&gt;
:''&amp;quot;At first I don't know why he picked me. I never even held a hammer in my life! But the first time I picked it up, it just felt right!&amp;quot;''&lt;br /&gt;
:''&amp;quot;Folks in town say that Balimund is the greatest blacksmith in all of [[Lore:Tamriel|Tamriel]]. I hope I can live up to that some day and make him proud of me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Should anything happen to Balimund, Asbjorn will take over the business and use phrases like: &lt;br /&gt;
:''&amp;quot;Here to purchase some armor or a weapon?&amp;quot;''&lt;br /&gt;
:''&amp;quot;How can I help you today?&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When spoken to directly:&lt;br /&gt;
:'''You look young for a blacksmith'''&lt;br /&gt;
:''&amp;quot;I was apprenticed to Balimund before he died. He taught me everything I know about forging armor and weapons. Balimund pulled me out of Grelod's orphanage when I was just a child. I don't know what he saw in me, but I was glad to get out of there. I've spent years watching his techniques and learning his tricks. Sadly, I don't think I'll ever be as talented as he was.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When exiting conversation:&lt;br /&gt;
:''&amp;quot;Thanks for your business.&amp;quot;''&lt;br /&gt;
:''&amp;quot;It was nice to meet you.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Arrald_Frozen-Heart&amp;diff=3560451</id>
		<title>Skyrim:Arrald Frozen-Heart</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Arrald_Frozen-Heart&amp;diff=3560451"/>
		<updated>2026-05-17T11:01:27Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560393 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=Yes&lt;br /&gt;
|loc=[[Skyrim:Hjaalmarch Stormcloak Camp|Hjaalmarch Stormcloak Camp]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Soldier (class)|Soldier]]&lt;br /&gt;
|faction={{Faction|CWDialogueSoldierFaction}}; {{Faction|CWFieldCOFaction}}; {{Faction|CWSonsFactionNPC}}; {{Faction|CWSonsFieldCOVoiceTypeFaction}}; {{Faction|Faction for CW soldiers (excludes guard dialogue)}}; {{Faction|Guard Faction (for dialogue)}}; {{Faction|Sons of Skyrim}}; {{Faction|Stormcloaks}}&lt;br /&gt;
|refid=00037F95, 00077DD8&lt;br /&gt;
|baseid=00084552&lt;br /&gt;
|image=SR-npc-Arrald Frozen-Heart.jpg&lt;br /&gt;
|imgdesc=Arrald Frozen-Heart&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=PC&amp;amp;times;0.25 (max&amp;amp;#061;50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|perks=[[Skyrim:Extra Damage#0010b1d9|Extra Damage]]&lt;br /&gt;
|skills=[[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|health=50+(PC-4)&amp;amp;times;2&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50+(PC-4)&amp;amp;times;1.8&lt;br /&gt;
|voicetype=MaleNordCommander&lt;br /&gt;
}}&lt;br /&gt;
'''Arrald Frozen-Heart''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Soldier (class)|soldier]] and the commander of the [[Skyrim:Hjaalmarch Stormcloak Camp|Hjaalmarch Stormcloak Camp]]. If [[Skyrim:Hjaalmarch|Hjaalmarch]] is taken by the [[Skyrim:Stormcloaks|Stormcloaks]], he will relocate to the hold capital, [[Skyrim:Morthal|Morthal]], where he will spend most of the day in the [[Skyrim:Highmoon Hall|Jarl's longhouse]] directing the war effort, and sleep in the [[Skyrim:Guardhouse|local guardhouse]].&lt;br /&gt;
&lt;br /&gt;
He wears a set of [[Skyrim:Stormcloak Officer Armor|Stormcloak officer armor]], [[Skyrim:Stormcloak Officer Bracers|bracers]], and [[Skyrim:Stormcloak Officer Boots|boots]]. He is equipped with a [[Skyrim:Hunting Bow|hunting bow]] coupled with twelve [[Skyrim:Steel Arrow|steel arrows]], a [[Skyrim:Steel Dagger|steel dagger]], and a random iron or steel [[Skyrim:Weapon|weapon]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
When you have not joined either the Stormcloaks or the Imperial Legion he can say: &lt;br /&gt;
:'''How does one join the Stormcloaks?'''&lt;br /&gt;
:''&amp;quot;[[Skyrim:Ulfric Stormcloak|Ulfric]]'s not running a social club. You don't join anything. Either you're a true son of Skyrim, or you're not. If you are, then you make your way to [[Skyrim:Windhelm|Windhelm]] and talk to the man himself. If you're not, well friend, you'd best walk away before this gets ugly.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
:'''How do you feel about this war?'''&lt;br /&gt;
:''&amp;quot;Skyrim is the birthplace of humanity. The birthplace of honor. And those snowbacked Imperials renounced both when they laid down before the [[Skyrim:Thalmor|Thalmor]]. Worse still, to pay for the privilege to keep his throne, the [[Skyrim:Emperor Titus Mede II (real)|Emperor]] sells our very gods - [[Lore:Talos|Talos]], no less! - to the damn [[Skyrim:High Elf|elves]]. And what did [[Skyrim:High King Torygg|Torygg]] do? He and the [[Skyrim:Jarl|Jarls]] who supported him? They took the Emperor's gold. Sold out their people for a slave master's &amp;quot;[[Lore:White-Gold Concordat|peace treaty]].&amp;quot; Ulfric did right killing him. Soon we'll rid Skyrim of elves, their bloody Justiciars, and the Jarls in their pockets. The whole damn lot of them. And we'll cleave through the Legion to get to them.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
:'''Why are you called Stormcloaks?'''&lt;br /&gt;
:''&amp;quot;At first they called us that to belittle our cause. But we gladly accept being named for Ulfric Stormcloak, the only true High King of Skyrim. We are the true sons and daughters of Skyrim, and Ulfric... he's the truest of us all. We fight to make our land great once more, to raise up strong, noble [[Skyrim:Thane|thanes]], and lay low false Jarls and the cowards who hide behind them. The sound of our fury is a storm about to break on the heads of our enemies. Our friendship, a cloak of true brotherhood for all who would wear it.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|You may come across him standing outside the guardhouse all night long, locked out since he doesn't have a key.|USKP|1.3.3|trackerid=13063}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Arnskar_Ember-Master&amp;diff=3560450</id>
		<title>Skyrim:Arnskar Ember-Master</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Arnskar_Ember-Master&amp;diff=3560450"/>
		<updated>2026-05-17T11:01:22Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560392 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Blacksmith (class)|Blacksmith]]&lt;br /&gt;
|faction={{Faction|CrimeFactionThievesGuild}}; {{Faction|JobBlacksmithFaction}}; {{Faction|JobMerchantFaction}}; {{Faction|ServicesThievesGuildArnskar}}; {{Faction|ThievesGuildFaction|0}}; {{Faction|TownRiftenFaction}}&lt;br /&gt;
|refid=000AC9E9&lt;br /&gt;
|baseid=00029DAD&lt;br /&gt;
|image=SR-npc-Arnskar Ember-Master.jpg&lt;br /&gt;
|imgdesc=Arnskar Ember-Master&lt;br /&gt;
|buys=Blacksmith ([[Skyrim:Animal Hides|Animal Hides]], [[Skyrim:Armor|Armor]], [[Skyrim:Arrows|Arrows]], [[Skyrim:Ore|Ore]]/[[Skyrim:Ingots|Ingots]], [[Skyrim:Tools|Tools]], [[Skyrim:Weapons|Weapons]])&lt;br /&gt;
|city=[[Skyrim:Riften|Riften]]&lt;br /&gt;
|gold=1000 (+1000 [[Skyrim:Master Trader|Master Trader]])&lt;br /&gt;
|sells=See [[#Standard Merchandise|Standard Merchandise]]&lt;br /&gt;
|store=[[Skyrim:The Ragged Flagon|The Ragged Flagon]]&lt;br /&gt;
|class_details=[[Skyrim:VendorBlacksmith|VendorBlacksmith]]&lt;br /&gt;
|skills='''[[Skyrim:Smithing|Smithing]]''', '''[[Skyrim:Speech|Speech]]''', [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;10-20)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=50+(PC-1)&amp;amp;times;9&lt;br /&gt;
|magicka=50+(PC-1)&amp;amp;times;2&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;4&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Arnskar Ember-Master''' is a [[SR:Nord|Nord]] [[SR:Blacksmith|blacksmith]] in the [[Skyrim:The Ragged Flagon|Ragged Flagon]] in [[Skyrim:Riften|Riften]]. He moves into the area after you complete three special high-profile jobs for [[Skyrim:Delvin Mallory|Delvin Mallory]]. Despite his connection with the [[Skyrim:Thieves Guild (faction)|Thieves Guild]], he is not a fence. He sells weapons and armor as well as the materials to make them. He focuses mostly on melee weapons over bows or armor and carries 1000 gold which is replenished daily.&lt;br /&gt;
&lt;br /&gt;
There is a usable [[Skyrim:Grindstone|grindstone]], [[SR:Workbench|workbench]] and [[Skyrim:Forge|forge]], as well as a counter with a few stealable weapons inside his shop.&lt;br /&gt;
&lt;br /&gt;
Arnskar spends all his time serving his store he has set up in the Ragged Flagon. He will spend much of his time working at the various facilities inside his shop. However, he will occasionally take a break and just stand around or will sit down and dip his feet in the water to cool off. The only time he will not offer you his services is when you have offended the Thieves Guild by breaking one of their rules. He will not offer you his services until you have completed the [[Skyrim:Reparations|Reparations]] quest to get back on good terms with the Guild. &lt;br /&gt;
&lt;br /&gt;
Arnskar wears a [[Skyrim:Clothing#0006ff37|blacksmith's apron]] along with a pair of [[Skyrim:Clothing#0005b69e|shoes]]. He carries around a leveled [[Skyrim:War Axe|war axe]], which can be up to [[Skyrim:Elven|Elven]] in quality, and a small amount of gold. &lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
His normal greetings:&lt;br /&gt;
:''&amp;quot;They don't call me the Ember-Master for nothing. What do you need?&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Looking for the best smith in Skyrim? You found {{sic|it|him}}.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Need your weapon repaired? Or could I interest you in a new one?&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When you have offended the guild, he will not want your business and will only remark: &lt;br /&gt;
:''&amp;quot;You're in it deep... better start shoveling your way out.&amp;quot;'' &lt;br /&gt;
== Standard Merchandise ==&lt;br /&gt;
This is the merchandise found in Arnskar's [[Skyrim:Merchant Chest|merchant chest]]. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count !! Item !! Details&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best possible) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of light armor (unmatched, unenchanted; Glass is best possible) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of weapons (one of each type incl. bow except dagger; unenchanted; Ebony is best possible) || &lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Skyrim:Iron Arrow|Iron Arrow]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Iron Ingot|Iron Ingot]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Leather|Leather]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Leather Strips|Leather Strips]] ||&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Armor|Armor]] (unenchanted) || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Arrows|Arrows]] (batches of 15) || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~3 || Leveled [[Skyrim:Generic Magic Apparel|Enchanted Armor]] || Max 4 (1@75% + 1@100% + 1@75% + 1@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~3 || Leveled [[Skyrim:Generic Magic Weapons|Enchanted Weapons]] || Max 4 (1@75% + 1@100% + 1@75% + 1@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Ingots|Ingots]] || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Ore|Ore]]s/[[Skyrim:Charcoal|Charcoal]] || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Weapons|Weapons]] (unenchanted) || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Skyrim:Pickaxe|Pickaxe]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|In one of his greetings, Arnskar strangely calls himself an &amp;quot;it&amp;quot;.|USKP|2.0.6|trackerid=16283}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Arnbjorn&amp;diff=3560449</id>
		<title>Skyrim:Arnbjorn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Arnbjorn&amp;diff=3560449"/>
		<updated>2026-05-17T11:01:18Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560391 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|loc=[[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Assassin (class)|Assassin]]&lt;br /&gt;
|faction={{Faction|DarkBrotherhoodFaction}}; {{Faction|FavorExcludedFaction}}&lt;br /&gt;
|refid=0001BDE7&lt;br /&gt;
|baseid=0001BDB0&lt;br /&gt;
|image=SR-npc-Arnbjorn.jpg&lt;br /&gt;
|imgdesc=Arnbjorn sharpening a blade&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|class_details=[[Skyrim:CombatAssassin|CombatAssassin]]&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Light Armor|Light Armor]]&lt;br /&gt;
|health=150+(PC-1)&amp;amp;times;8.3&lt;br /&gt;
|magicka=50+(PC-1)&amp;amp;times;1.7&lt;br /&gt;
|stamina=100+(PC-1)&amp;amp;times;5&lt;br /&gt;
|voicetype=MaleBrute&lt;br /&gt;
}}&lt;br /&gt;
[[File:SR-npc-Arnbjorn 2.jpg|thumb|right|Werewolf Arnbjorn]]&lt;br /&gt;
'''Arnbjorn''' is a [[Skyrim:Werewolf|werewolf]] [[Skyrim:CombatAssassin|assassin]], former [[Skyrim:Companions|Companion]], and a member of the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]. He is also [[Skyrim:Astrid|Astrid]]'s husband.&lt;br /&gt;
&lt;br /&gt;
He wears a special set of [[Skyrim:Shrouded Armor|Shrouded Armor]] with elbow-length sleeves instead of the usual wrist length, and fights with an [[Skyrim:Iron Battleaxe of Chills|Iron Battleaxe of Chills]].&lt;br /&gt;
&lt;br /&gt;
Arnbjorn lives a very relaxed life at the Sanctuary. He gets up at 8AM then spends the rest of the day usually sharpening weapons or [[Skyrim:Dark Brotherhood#Radiant Conversations|talking to the other family members]]. Then, at midnight, he'll head to his bed to finally get some sleep.&lt;br /&gt;
&lt;br /&gt;
When you greet him, he'll reveal his marital status first, saying, ''&amp;quot;Let me guess - Astrid failed to mention I'm her husband? She has a tendency to do that. Doesn't want the others thinking she plays favorites.&amp;quot;'' He also uses a lot of food-related nicknames, ''&amp;quot;What do you want, beef roast?&amp;quot;'', ''&amp;quot;You're part of a family now, hamshank. I trust you... you trust me. Got it?&amp;quot;'', and ''&amp;quot;Hello, tidbit.&amp;quot;'' He'll also explain these by saying how he thinks of you as food  ''&amp;quot;Don't take offense to the nicknames, morsel. I'm a werewolf. Hard not to think of you as a snack.&amp;quot;'' If he catches you [[Skyrim:Sneak|sneaking]] by him, he'll say, ''&amp;quot;You're putting your hand... in my pocket? Have you gone complete cracked?&amp;quot;'' If you ask him to tell something about himself, he will give you a small summary of information.  ''&amp;quot;Look. If you're trying to get to know me - don't. I don't like you, and I never will. It's nothing personal. But... My wife trusts you, and I trust her judgment. So you can't be all bad. Here's all you need to know: I'm a werewolf. I like killing things. I love Astrid. I hate annoying people. And the color blue gives me a headache.&amp;quot;'' This response, however, changes drastically if you are a member of [[Skyrim:The Companions|The Companions]]; ''&amp;quot;I might ask the same of you. For you are more than mortal. You are moon-born. You are wolf. So you're a Companion, then? I can't imagine you got your gift anywhere else. I hope you have better luck with them than I did. Oh yes, I was once brother to the Companions. Let's just say they found my methods &amp;quot;unsettling.&amp;quot; The Dark Brotherhood, obviously, feels differently.&amp;quot;'' If you ask him what he thinks about [[Skyrim:Cicero|Cicero]] and the [[Skyrim:Night Mother|Night Mother]], he will boldly state, ''&amp;quot;The witless fool and his pet corpse? Take a guess.&amp;quot;'' When exiting conversation, Arnbjorn will use more nicknames, saying either ''&amp;quot;Take care of yourself, beef roast.&amp;quot;'', ''&amp;quot;Later, ham hock.&amp;quot;'', or a more out-of-character ''&amp;quot;Yeah, good luck.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|The Cure for Madness}}&lt;br /&gt;
*{{Quest Link|Death Incarnate}}&lt;br /&gt;
*{{Quest Link|Destroy the Dark Brotherhood!}}&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
When you first enter the Sanctuary, Arnbjorn will be taking part in the following conversation:&lt;br /&gt;
[[File:SR-quest-Sanctuary 02.jpg|thumb|right|Quality &amp;quot;family&amp;quot; time]]&lt;br /&gt;
'''Arnbjorn''': ''&amp;quot;Ha ha ha ha ha ha ha!&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Skyrim:Veezara|Veezara]]''': ''&amp;quot;Ha ha ha ha! Again! Again! Do the part where he tries to buy you some candy.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Skyrim:Babette|Babette]]''': ''&amp;quot;Okay, okay. Wait. Here we go. &amp;quot;Ooh, you are such a pretty little girl. Would the sweetie like a sweetie? Oh yes, how about some chocolate?&amp;quot; Oh yes, please, kind sir. My mama and papa left me all alone, and I'm so very hungry. I know a shortcut to the candy shop. Through this alley. Oh ya, very good. Very good. My it is dark down here. Oh, but you are so beautiful. Such a lovely smile. Your teeth... your teeth! No! Aggghh!!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Skyrim:Gabriella|Gabriella]]''': ''&amp;quot;Oh Babette, but you are so wicked.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[SR:Nazir|Nazir]]''': ''&amp;quot;What about you, Festus? How did that last contract turn out?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arnbjorn''': ''&amp;quot;Oh, yes, please, old man. Regale us with your tales of wizardry...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Skyrim:Festus Krex|Festus Krex]]''': ''&amp;quot;Ah, the young and stupid. Always mocking the experienced and brilliant. My contract went very well, I'll have you know. Tried a new spell. Little something I've been working on in my spare time. Came &amp;quot;this&amp;quot; close to turning that priest inside out. Damned messy.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gabriella''': ''&amp;quot;And what of your latest, Arnbjorn. Something about a [[SR:Khajiit|Khajiit]]? Merchant was it?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Babette''': ''&amp;quot;Oh, a big doggy chasing a little kitty! How adorable!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nazir''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Festus''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Veezara''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arnbjorn''': ''&amp;quot;I am not adorable, it was not funny, and he wasn't a merchant. He was a Khajiit monk, a master of the [[Lore:Whispering Fang|Whispering Fang]] style. But now he's dead... and I have a new loincloth.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arnbjorn''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Babette''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Festus''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nazir''': ''&amp;quot;Ha ha ha ha ha ha ha ha ha!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
From the very first moment you speak to him it's clear that he is not impressed by you. ''&amp;quot;Well, well. It's raw meat. Oh, my beautiful wife has told me all about you.&amp;quot;'' Regardless of how you react, he will follow up with ''&amp;quot;I'll give you a week before you end up dead in a ditch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===The Cure for Madness===&lt;br /&gt;
[[File:SR-quest-The Cure for Madness.jpg|thumb|left|''&amp;quot;I gave as good as I got.&amp;quot;'']]&lt;br /&gt;
When you return to the Sanctuary, you'll find Veezara wounded on the ground. Neither Cicero or Arnbjorn are anywhere to be found. Speaking to Astrid will fill you in on the details, ''&amp;quot;I want you to find that miserable little fool and end his life! But first... find my husband. Make sure he's all right. After the attack, Arnbjorn flew into a rage. When Cicero left... Arnbjorn went after him. They disappeared into the wild.&amp;quot;'' Once you find evidence pointing to the location that they were headed, Astrid once again urges you to make sure Arnbjorn is in good health, ''&amp;quot;Every moment counts, so I want you to take my horse. His name is [[Skyrim:Shadowmere|Shadowmere]]. You'll find him outside, by the pool. Let's just say he's... one of us. Find Arnbjorn. Make sure my husband's all right.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
While Astrid is clearly worried, Nazir seems to have more confidence in Arnbjorn, stating ''&amp;quot;Going after Cicero now would be a fool's errand. That little jester is currently being digested in Arnbjorn's stomach, mark my words.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Once you arrive at the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]], you will immediately spot Arnbjorn sitting on the ground, clearly in pain. When he notices you, he will start dialogue:&lt;br /&gt;
:''&amp;quot;Should have figured Astrid would send you.&amp;quot;''&lt;br /&gt;
::'''You're hurt.'''&lt;br /&gt;
::''&amp;quot;What gave it away? Ha ha ha ha ha. Yeah, got to admit that little jester is good with that butter knife. But don't worry, I gave as good as I got.&amp;quot;''&lt;br /&gt;
:::'''Where's Cicero now?'''&lt;br /&gt;
:::''&amp;quot;In there! Through the door. Some old Sanctuary, by the looks of it. I would have followed him, but I don't know the phrase.&amp;quot;''&lt;br /&gt;
::::'''I know the phrase. I'll get Cicero - you go home.'''&lt;br /&gt;
::::''&amp;quot;All right, you convinced me. Doubt I'd be much good to you, anyway. The little fop cut me pretty deep. But I slashed him good. Pretty sure I severed an artery. Don't know what you're going to find in there... but you can probably just follow the blood.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
He will end the conversation with a request:&lt;br /&gt;
:''&amp;quot;Do me a favor and kill that little jester twice. Just to make sure.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
After this he leaves with the words: ''&amp;quot;Good hunting. I'll see you back at the Sanctuary.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you exited the conversation at any point, he will say, ''&amp;quot;Gee, thanks for the help.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you return to the Sanctuary after finishing business with Cicero, Arnbjorn will be happy to see you and say, ''&amp;quot;There you are. Look, I... I just wanted to say thanks for coming to find me. Back in Dawnstar. Crazy jester finally met his match, am I right?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Death Incarnate===&lt;br /&gt;
When you finish [[Skyrim:To Kill an Empire|To Kill an Empire]], and return to Sanctuary, you will find Arnbjorn in Werewolf form fending off members of the [[Skyrim:Penitus Oculatus|Penitus Oculatus]]. While doing so, he will meet his demise.&lt;br /&gt;
&lt;br /&gt;
===Destroy the Dark Brotherhood!===&lt;br /&gt;
During Destroy the Dark Brotherhood!, you will be sent to kill every Dark Brotherhood member in the [[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]], Arnbjorn will be one of the required people to kill. During this quest, he gains a leveled  battleaxe as well as leveled gold and two leveled healing potions.&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Advice==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!width=180px| Contract !!colspan=2|Advice&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Mourning Never Comes|Mourning Never Comes]]&lt;br /&gt;
| ''&amp;quot;Yeah. Follow my wife's orders, and don't do anything stupid.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Whispers in the Dark|Whispers in the Dark]]&lt;br /&gt;
| ''&amp;quot;She said that? If I find anyone working against my wife, or this Sanctuary, I'll beat them to death with their own severed head. Of course, they'd probably already be dead... But you know what I mean!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:The Silence Has Been Broken|The Silence Has Been Broken]]&lt;br /&gt;
| ''&amp;quot;Oho! The Listener wants my counsel! I thought you were above the opinions of mere mortals, now that you commune with dead old women.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Bound Until Death|Bound Until Death]]&lt;br /&gt;
| ''&amp;quot;You've got to kill a soft little woman on her wedding day. What's next? Murdering a crippled orphan in his sleep?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Breaching Security|Breaching Security]]&lt;br /&gt;
| ''&amp;quot;What's the matter, Listener? Night Mother not feeling very chatty these days? You need help from your flesh and blood lessers? You've got to track a man, kill him, and then frame him for a crime. This contract's perfect... for me. Clearly, my lovely wife made a mistake.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Recipe for Disaster|Recipe for Disaster]]&lt;br /&gt;
| ''&amp;quot;The last thing you need is my help. Listener or not, you've proven yourself time and again. To Astrid, to the Family... and to me.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:To Kill an Empire|To Kill an Empire]]&lt;br /&gt;
| ''&amp;quot;You get to kill the Emperor. The bloody Emperor. You'd better enjoy this one. You owe us all that much. So make it bloody, painful, and spectacular.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Honor Thy Family|Honor Thy Family]]&lt;br /&gt;
| ''&amp;quot;Ah, don't worry, we all like to break the rules sometimes. Just see [[Skyrim:Nazir|Nazir]] and pay the fine. Seems I do that at least once a month...&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Arnbjorn's werewolf form has a base ID of &amp;lt;code&amp;gt;00032896&amp;lt;/code&amp;gt;, and a ref ID of &amp;lt;code&amp;gt;00101BF8&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Arnbjorn's death is scripted and as such, unavoidable.&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Ari&amp;diff=3560448</id>
		<title>Skyrim:Ari</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Ari&amp;diff=3560448"/>
		<updated>2026-05-17T11:01:01Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560390 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|loc=[[Skyrim:Moss Mother Cavern|Moss Mother Cavern]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=000411CD&lt;br /&gt;
|baseid=000411CF&lt;br /&gt;
|image=SR-npc-Ari.jpg&lt;br /&gt;
|imgdesc=Ari's corpse&lt;br /&gt;
|level=1&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Ari''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] that was killed by [[Skyrim:Spriggan|spriggans]] when her party chased a [[Skyrim:Bear|bear]] sow into [[Skyrim:Moss Mother Cavern|Moss Mother Cavern]]. After [[Skyrim:Niels|Niels]] was ambushed and almost instantly killed, she took off running before being overcome. The only survivor of their party was [[Skyrim:Valdr|Valdr]] who requests that you help avenge his fallen comrades. If you help Valdr, he will bury Ari's corpse.&lt;br /&gt;
&lt;br /&gt;
Ari wears [[Skyrim:Light Armor (item)|light armor]] (either [[Skyrim:Fur_Armor|fur]], [[Skyrim:Hide_Armor|hide]], or [[Skyrim:Studded_Armor|studded]]), with either [[Skyrim:Fur_Shoes|fur shoes]] or [[Skyrim:Hide_Boots|hide boots]], and a 50% chance of a pair of bracers (either [[Skyrim:Fur_Bracers|fur]] or [[Skyrim:Hide_Bracers|hide]]). She carries a [[Skyrim:One-Handed Weapons|one-handed weapon]] (either [[Skyrim:Iron|iron]] or [[Skyrim:Steel|steel]]) with a 20% chance of a shield (either [[Skyrim:Hide_Shield|hide]] or [[Skyrim:Iron_Shield|iron]]), along with a small amount of gold. She may also carry other minor items and loot.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Moss Mother Cavern (quest)}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Argis_the_Bulwark&amp;diff=3560447</id>
		<title>Skyrim:Argis the Bulwark</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Argis_the_Bulwark&amp;diff=3560447"/>
		<updated>2026-05-17T11:00:56Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560389 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|protected=Yes&lt;br /&gt;
|city=[[Skyrim:Markarth|Markarth]]&lt;br /&gt;
|loc=[[Skyrim:Vlindrel Hall|Vlindrel Hall]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction={{Faction|HousecarlMarkarthCrimeFaction}}; {{Faction|PlayerFaction}}; {{Faction|PlayerHousecarlFaction}}; {{Faction|PotentialFollowerFaction}}; {{Faction|PotentialMarriageFaction}}; {{Faction|TownMarkarthFaction}}&lt;br /&gt;
|refid=000A2C92&lt;br /&gt;
|baseid=000A2C8C&lt;br /&gt;
|image=SR-npc-Argis_the_Bulwark.jpg&lt;br /&gt;
|imgdesc=Argis the Bulwark&lt;br /&gt;
|follower=Yes&lt;br /&gt;
|marry=Yes&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|skills='''[[Skyrim:Heavy Armor|Heavy Armor]]''', '''[[Skyrim:One-handed|One-handed]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;10-50)&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=100+(PC-1)&amp;amp;times;11.7&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;3.3&lt;br /&gt;
|voicetype=MaleBrute&lt;br /&gt;
}}&lt;br /&gt;
'''Argis the Bulwark''' is a [[Skyrim:Nord|Nord]] [[Skyrim:CombatWarrior1H|warrior]] living and working at [[Skyrim:Vlindrel Hall|Vlindrel Hall]] in [[Skyrim:Markarth|Markarth]]. Once you have purchased the home and [[Skyrim:Thane of the Reach|attained]] the rank of [[Skyrim:Thane|thane]] of [[Skyrim:The Reach|the Reach]] by completing quests issued by the [[Skyrim:Jarl|jarl]], Argis is appointed to be your personal [[Skyrim:Housecarl|housecarl]]. As such, he is not accessible until Vlindrel Hall has been purchased.&lt;br /&gt;
&lt;br /&gt;
Argis wears a set of [[Skyrim:Steel Armor|steel armor]], a pair of [[Skyrim:Steel Nordic Gauntlets|steel Nordic gauntlets]], and a pair of [[Skyrim:Steel Cuffed Boots|steel cuffed boots]]. He is equipped with a [[Skyrim:Steel Sword|steel sword]] and a [[Skyrim:Steel Shield|steel shield]].&lt;br /&gt;
&lt;br /&gt;
Argis can be asked to accompany you as a [[Skyrim:Followers|follower]], a capacity in which he is rather useful. At level 50, Argis has 100 in Block, Heavy Armor, and One-handed, as well as 98 Archery and 72 Two-handed. He is also a potential candidate for [[Skyrim:Marriage|marriage]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|The Bonds of Matrimony}}&lt;br /&gt;
* {{Quest Link|Rebuilding the Blades}}&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
* Argis is the only housecarl who cannot become a [[SR:Personal Steward|personal steward]].&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Anska&amp;diff=3560446</id>
		<title>Skyrim:Anska</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Anska&amp;diff=3560446"/>
		<updated>2026-05-17T11:00:52Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560388 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|protected=Yes&lt;br /&gt;
|loc=[[SR:High Gate Ruins|High Gate Ruins]]&lt;br /&gt;
|refid=000443F2&lt;br /&gt;
|baseid=000443F3&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Bandit Wizard&lt;br /&gt;
|faction={{Faction|Player Ally Faction}}&lt;br /&gt;
|skills='''[[Skyrim:Destruction|Destruction]]''', [[Skyrim:Alteration|Alteration]], [[Skyrim:Restoration|Restoration]], [[Skyrim:Sneak|Sneak]]&lt;br /&gt;
|image=SR-npc-Anska.jpg&lt;br /&gt;
|imgdesc=Anska&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health={{hover|Values: 35, 101, 222, 292, 362, 441|35-441}}&lt;br /&gt;
|magicka={{hover|Values: 100, 124, 153, 173, 183, 294|100-294}}&lt;br /&gt;
|stamina={{hover|Values: 50, 70, 75, 150|50-150}}&lt;br /&gt;
|level={{hover|Values: 1, 5, 9, 14, 19, 25|Radiant (1-25)}}&lt;br /&gt;
|leveled=1&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}}[[File:SR-quest-A Scroll For Anska_03.jpg|thumb|right|Anska battling a draugr]]&lt;br /&gt;
'''Anska''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit Wizard|mage]] that is found in the first room of [[Skyrim:High Gate Ruins|High Gate Ruins]] and initiates the quest [[Skyrim:A Scroll For Anska|A Scroll For Anska]]. She believes her family's blood can be traced all the way back to [[Lore:Ysgramor|Ysgramor]] himself, but requires [[Skyrim:Sealed Scroll|a special scroll]] contained in the ruins in order to prove it. After the completion of the related quest, she will remain in the ruins indefinitely attempting to decipher the scroll. &lt;br /&gt;
&lt;br /&gt;
She wears [[Skyrim:Fur Armor|fur armor]] and a leveled pair of [[Skyrim:Armor#Light Armor|light boots]], which may be up to [[Skyrim:Scaled|scaled]] in quality. She is armed with a leveled [[Skyrim:Dagger|dagger]] that may be up to [[Skyrim:Elven|elven]] in quality and may also carry a random selection of bandit loot and gold. &amp;lt;!--Different levels of her actually have different leveled lists applied, but documenting them would be excessively complex--&amp;gt; She casts a leveled set of spells from the [[Skyrim:Alteration|Alteration]], [[Skyrim:Destruction|Destruction]], and [[Skyrim:Restoration|Restoration]] schools, including one [[Skyrim:Armor (spells)|armor spell]], one [[Skyrim:Ward|ward spell]], at least one [[Skyrim:Restore Health|healing spell]] and at least one of each type of elemental damage spell. &lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|A Scroll For Anska}}&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===A Scroll For Anska===&lt;br /&gt;
Upon greeting her, she will remark: &lt;br /&gt;
:''&amp;quot;You look strong.&amp;quot;''&lt;br /&gt;
:'''Who are you?'''&lt;br /&gt;
:''&amp;quot;I'm Anska. Are you here to help?&amp;quot;''&lt;br /&gt;
:'''Help with what?'''&lt;br /&gt;
:''&amp;quot;I've finally located [[Skyrim:Vokun (creature)|Vokun]]'s crypt! The scroll I'm looking for just has to be here.&amp;quot;''&lt;br /&gt;
:'''What do you need from me?'''&lt;br /&gt;
:''&amp;quot;Maybe you could help find it, I just know it's in here.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can ask more about the scroll she's looking for and other questions:&lt;br /&gt;
:'''What scroll?'''&lt;br /&gt;
:''&amp;quot;It's probably meaningless to you, but according to family legend it links our bloodline back to Ysgramor himself.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
:'''Vokun?'''&lt;br /&gt;
:''&amp;quot;Some old priest buried here long ago. I've been searching for his tomb for a few years now.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What kind of help do you need?'''&lt;br /&gt;
:''&amp;quot;If Vokun is as powerful as I think, I may need a little help um ... dealing ...with him.&amp;quot;''&lt;br /&gt;
:'''What's in it for me?'''&lt;br /&gt;
:''&amp;quot;You can have anything except the scroll of course.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you decline:&lt;br /&gt;
:'''Sorry, I can't help.'''&lt;br /&gt;
:''&amp;quot;Oh alright. Well I'll be here for a bit if you change your mind.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you accept:&lt;br /&gt;
:'''I'll help.'''&lt;br /&gt;
:''&amp;quot;Great, with the two of us this should be easy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She will follow you from now on. As the two of you slay [[Skyrim:Draugr|draugr]] and explore the ruins, she may muse: &lt;br /&gt;
:''&amp;quot;This is fun.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Sometimes I just like to watch them burn.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Farther into the ruins, you will find a room that leads to the catacombs; its stairway is sealed by a trapdoor, surrounded by four levers. Anska will remark: &lt;br /&gt;
:''&amp;quot;This looks like some sort of lever puzzle. We'll have to figure out the correct order to flip them.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If enough time has passed before you solve the puzzle, she will give you some advice: &lt;br /&gt;
:''&amp;quot;Maybe the order has something to do with the Symbols up there.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
[[File:SR-quest-A Scroll For Anska.jpg|thumb|right|''&amp;quot;This is fun.&amp;quot;'']]&lt;br /&gt;
Once you open the trapdoor, proceed into the catacombs. Eventually, you will see a [[Skyrim:Soul Gems|soul gem]] placed on a [[Skyrim:Weight Sensitive Plate|weight sensitive plate]], on which she will comment: &lt;br /&gt;
:''&amp;quot;That gem looks suspicious to me.&amp;quot;'' &lt;br /&gt;
She is correct, as removing the gem will awaken the two draugr nearby. When she enters the hallway decorated with carvings, she will observe: &lt;br /&gt;
:''&amp;quot;These wall carvings are ancient, we must be getting close.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When you reach Vokun's throne room, the door to his sarcophagus will burst open and he will awaken. Anska will say:&lt;br /&gt;
:''&amp;quot;That's Vokun, the guardian of the scroll. It must be just past him.&amp;quot;'' &lt;br /&gt;
Eliminating him will have her tell you:&lt;br /&gt;
:''&amp;quot;Good riddance. Let's move on, the scroll must be in the next room.&amp;quot;'' &lt;br /&gt;
Go to the next room and she will exclaim: &lt;br /&gt;
:''&amp;quot;There it is! On the table.&amp;quot;'' &lt;br /&gt;
Take the [[Skyrim:Sealed Scroll|sealed scroll]] and hand it to a grateful Anska, who will say: &lt;br /&gt;
''&amp;quot;I cannot thank you enough for all of the help.&amp;quot;'' &lt;br /&gt;
Hand the scroll to her, and she will reward you with the [[Skyrim:Spell Tome: Conjure Flaming Familiar|Conjure Flaming Familiar spell tome]]: &lt;br /&gt;
:'''Here is the scroll.'''&lt;br /&gt;
:''&amp;quot;And here's a little something for helping me out.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you ask her what the scroll says: &lt;br /&gt;
:'''So what does it say?'''&lt;br /&gt;
:''&amp;quot;Let me look. This is a very exciting moment for me.&amp;lt;br&amp;gt;Hmm, it's encrypted. It'll take a while to figure this out.&amp;quot;'' &lt;br /&gt;
After you've given the scroll and completed the quest, Anska will express her gratitude to you: &lt;br /&gt;
:''&amp;quot;Thank you again for all the help.&amp;quot;''&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is possible to retrieve the scroll without her. To do so, avoid talking to her at the start of the ruins, and once Vokun is dead and you've picked up the scroll in the final chamber, she will run up to you. You can talk to her at this point and say you've &amp;quot;retrieved the scroll&amp;quot; (as if you'd agreed to help her originally), and she will hand over the Flaming Familiar spell tome, starting and finishing the quest right there.&lt;br /&gt;
* She has some unused dialogue: ''&amp;quot;Looking for work?&amp;quot;'' and ''&amp;quot;An alchemy lab, it could be in here. It's worth a look.&amp;quot;'' Game data also indicates an option to deny her the scroll, but the wrong conditions are set, so they cannot be chosen in normal gameplay. When she thanks you for your help in retrieving the scroll, you could have refused to hand it over, to which she would have told you, ''&amp;quot;I'm sorry, but I can't let that happen.&amp;quot;'' You could have also said that you've found this scroll, and she would have been amazed: ''&amp;quot;Could it really be? Wow this is what I've been looking for. Can I have it? It's worthless to you, but I can pay.&amp;quot;'' If you tell her she can take it, she would have replied, ''&amp;quot;Thank you so much, this scroll means a lot to my family. Take this for your trouble.&amp;quot;'', but if you choose to hang onto it, she would have been angry: ''&amp;quot;I'm sorry, I've come too far to lose it now.&amp;quot;''&lt;br /&gt;
* Even after High Gate Ruins resets, Anska will not leave the dungeon and will stay inside the first chamber.&lt;br /&gt;
* It might be preferable to explore High Gate Ruins without accepting her quest if you are a high enough level and have followers along, as she prefers area-of-effect magic and this can anger them if they are hit by her too many times. This can lead to unending battles between Anska and the follower throughout the entire ruin, and will make completing the quest impossible (as she can't be spoken to when in the midst of a fight).&lt;br /&gt;
*You cannot pickpocket the Flaming Familiar spell tome from her, and if you kill her, the spell tome is also not in her inventory; the only way to get it is retrieving the scroll for her.&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Annekke_Crag-Jumper&amp;diff=3560445</id>
		<title>Skyrim:Annekke Crag-Jumper</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Annekke_Crag-Jumper&amp;diff=3560445"/>
		<updated>2026-05-17T11:00:47Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560387 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|house=[[Skyrim:Verner and Annekke's House|Verner and Annekke's House]]&lt;br /&gt;
|town=[[Skyrim:Darkwater Crossing|Darkwater Crossing]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;6-30)&lt;br /&gt;
|class=[[Skyrim:Ranger (class)|Ranger]]&lt;br /&gt;
|faction={{Faction|CrimeFactionEastmarch}}; {{Faction|DarkwaterCrossingVernersHouseFaction}}; {{Faction|Favor104QuestGiverFaction}}; {{Faction|PotentialFollowerFaction}}; {{Faction|TownDarkwaterCrossingFaction}}&lt;br /&gt;
|refid=0001B092&lt;br /&gt;
|baseid=00013666&lt;br /&gt;
|image=SR-npc-Annekke Crag-Jumper.jpg&lt;br /&gt;
|imgdesc=Annekke Crag-Jumper&lt;br /&gt;
|follower=Yes&lt;br /&gt;
|skills='''[[Skyrim:Archery|Archery]]''', '''[[Skyrim:Light Armor|Light Armor]]''', [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=50+(PC-1)&amp;amp;times;10&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;5&lt;br /&gt;
|steward=Yes&lt;br /&gt;
|voicetype=FemaleEvenToned&lt;br /&gt;
}}&lt;br /&gt;
'''Annekke Crag-Jumper''' is a [[Skyrim:Nord|Nord]] [[SR:Ranger (class)|ranger]] and former adventurer who lives in [[Skyrim:Darkwater Crossing|Darkwater Crossing]] with her husband [[Skyrim:Verner Rock-Chucker|Verner Rock-Chucker]]. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifestyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the [[Skyrim:Kill the Bandit Leader|related quest]]. Once you do this favor for her she is available as a [[Skyrim:Followers|follower]]. &lt;br /&gt;
&lt;br /&gt;
She claims to be the one who discovered [[Skyrim:Goldenrock Mine|Goldenrock Mine]], a likely claim since [[Skyrim:Verner and Annekke's House|her house]] is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one-hour dinner at 6pm. &lt;br /&gt;
&lt;br /&gt;
Annekke wears a set of [[Skyrim:Miner's Clothes#00080697|miner's clothes]] with [[Skyrim:Clothing#00080699|boots]] and a pair of [[Skyrim:Clothing# 000261c1|gloves]]. She carries an [[Skyrim:Iron Dagger|iron dagger]], a [[Skyrim:Pickaxe|pickaxe]], a [[Skyrim:Hunting Bow|hunting bow]] with twelve [[Skyrim:Iron Arrow|iron arrows]], and a selection of [[Skyrim:Leveled Lists#Common|common items and gold]]. &lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Kill the Bandit Leader}}&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Kill the Bandit Leader===&lt;br /&gt;
&lt;br /&gt;
When asked if she used to be an adventurer, Annekke will immediately start to tell stories: &lt;br /&gt;
:'''You were an adventurer?'''&lt;br /&gt;
:''&amp;quot;That's right. Used to explore all over. I'm the one who originally found the mine Darkwater Crossing was built around. I was actually scouting a bit the other day, old times sake. Spied a brigand heading back to his camp. Up for a little hunting? My husband is being a sad stick, so I can't go myself.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Forget it.'''&lt;br /&gt;
::''&amp;quot;Fair enough.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'll do it.'''&lt;br /&gt;
::''&amp;quot;This brings back memories. Come back when you're done and maybe I'll be up to showing you a few tricks.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When exiting conversation she will remind you: &lt;br /&gt;
:''&amp;quot;Bandits are cowards. Don't strain yourself chasing them all down.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When you return to her after killing the bandit leader, Annekke will be impressed: &lt;br /&gt;
:''&amp;quot;You remind me of myself a few years ago. Let me show you a little bit about wearing light armor. It's helped me out whenever I was scouting.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
She will then raise your [[Skyrim:Light Armor|Light Armor]] skill by one point and add: &lt;br /&gt;
:''&amp;quot;Now I've got the itch to travel again. If you're leaving town, I wouldn't mind coming with for a while.&amp;quot;'' &lt;br /&gt;
==Dialogue==&lt;br /&gt;
When you approach her she can say:&lt;br /&gt;
:''&amp;quot;A traveler? I'll {{sic|be|bet}} you've seen some sights. We should swap tales sometime.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;There's a gorgeous [[Skyrim:Eldergleam Sanctuary|tree]] that grows right up through a cave to the northeast of here.&amp;quot;''&lt;br /&gt;
:''&amp;quot;If you're heading to [[Skyrim:Kynesgrove|Kynesgrove]], stick to the road. Some pretty dangerous caves between here and there.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Verner used to love exploring before we got married. Now he's become a bit of a milk drinker. Likes to stay home.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;If you head straight west from where the White River splits towards Whiterun, you can get a look at the [[Skyrim:Cradlecrush_Rock|Cradlecrush]] [[Skyrim:Giant|giants]].&amp;quot;'' &lt;br /&gt;
==Conversations==&lt;br /&gt;
While Verner is perfectly happy with his new life as a miner, Annekke has a hard time forgetting the excitement of adventuring and their private talks often center on that very topic: &lt;br /&gt;
[[File:SR-npc-Annekke_Crag-Jumper_02.jpg|thumb|right|''&amp;quot;You used to love finding new places.&amp;quot;'']]&lt;br /&gt;
'''Annekke''': ''&amp;quot;Verner, you should have come out with me yesterday. I found the most amazing tree growing right out of a cave.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Verner''': ''&amp;quot;And I found a new deposit of amber. Would have been nice to have some help pulling it out.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Annekke''': ''&amp;quot;You used to love finding new places.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Verner''': ''&amp;quot;I still do. I just like to have food waiting for me when I come home.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Verner''': ''&amp;quot;Ever think about spending more time around town?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Annekke''': ''&amp;quot;Not when there's so much to see!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Verner''': ''&amp;quot;I guess I should join you more often.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Annekke''': ''&amp;quot;You should. I miss you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Verner''': ''&amp;quot;Sweetheart, did you move my pickaxe?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Annekke''': ''&amp;quot;It's at the south end near that loose rockpile.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Verner''': ''&amp;quot;So you can be helpful sometimes.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Annekke''': ''&amp;quot;No need to get snippy.&amp;quot;''&lt;br /&gt;
==Notes==&lt;br /&gt;
*Although you can't [[Skyrim:Marriage|marry]] Annekke, you can marry her daughter, [[Skyrim:Sylgja|Sylgja]]—making her both your follower and mother-in-law.&lt;br /&gt;
*Despite them being close family, there is no special dialogue when you visit Sylgia with Annekke as a follower.&lt;br /&gt;
*Although listed as a Ranger class, unlike [[Skyrim:Faendal|Faendal]] and [[Skyrim:Jenassa|Jenassa]] she cannot dual wield most weapons properly. She will dual wield Forsworn weapons. Also, she can do so if you give her a [[Skyrim:pickaxe|pickaxe]], just like [[Skyrim:Derkeethus|Derkeethus]], and will use the pickaxe as an offhand weapon. &lt;br /&gt;
*As with all [[Skyrim:Radiant|radiant]] quests that have multiple quest-givers, you can only have one of them active at a time. If you want to start Annekke's quest and you already have another version of [[Skyrim:Kill the Bandit Leader|Kill the Bandit Leader]] active, you need to complete it before you can start this one.&lt;br /&gt;
*Annekke incorrectly states that Eldergleam Sanctuary is northeast of Darkwater Crossing. It is directly north of there.&lt;br /&gt;
*Her husband, Verner, has different interests than his wife and will say:&lt;br /&gt;
::''&amp;quot;Annekke used to help more with the mining, but nowadays she's a bit of a bounder.&amp;quot;'' &lt;br /&gt;
::''&amp;quot;I do love my wife. Just wish she'd get her head out of the clouds.&amp;quot;''&lt;br /&gt;
::''&amp;quot;If you want some information about the area, Annekke knows it better than anyone.&amp;quot;'' &lt;br /&gt;
::''&amp;quot;Sometimes I feel like Annekke cares more about finding new rocks than being with me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|It appears that she may attack without provocation either when in the mine or out.|confirmed=1}}&lt;br /&gt;
**This can be resolved by leaving, waiting, and then returning at a later date. &lt;br /&gt;
**Another way to solve this is to get a bounty in Eastmarch and pay it off.&lt;br /&gt;
{{Bug|Her radiant quest may conflict with [[Skyrim:Summerset_Shadows|a Thieves Guild quest]] depending on the radiant options.|USKP|1.3.3}}&lt;br /&gt;
{{Bug|Annekke may not give her radiant quest, ever, even if you have no other active quests that could possibly conflict with it. The other three NPCs ([[Skyrim:Ahtar|Ahtar]], [[Skyrim:Brunwulf Free-Winter|Brunwulf Free-Winter]] or [[Skyrim:Fanari Strong-Voice|Fanari Strong-Voice]]{{DB}}) that can give a version of the radiant quest appear unaffected, even while Annekke is glitched. This makes it impossible to acquire Annekke as a follower, and she will only give ambient dialogue instead of entering into a conversation tree.|confirmed=1}}&lt;br /&gt;
** Rescuing Derkeethus from Darkwater Pass, having him as an active follower or if you had recently had him as a follower might fix this.(Dismiss your active follower, take Derkeethus as follower, close the dialogue, open up again and dismiss him. Your original follower shouldn't have gone far away and can be asked to follow again even before finding and talking to Annekke.)&lt;br /&gt;
**{{Pc22}} Using the [[Skyrim:Console|console]] to change her [[Skyrim:Disposition|disposition]] to Friend can fix this, allowing her to become your follower.{{VN}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Angrenor_Once-Honored&amp;diff=3560444</id>
		<title>Skyrim:Angrenor Once-Honored</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Angrenor_Once-Honored&amp;diff=3560444"/>
		<updated>2026-05-17T11:00:42Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560386 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|loc=[[Skyrim:Candlehearth Hall|Candlehearth Hall]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Beggar (class)|Beggar]]&lt;br /&gt;
|faction={{Faction|CrimeFactionEastmarch}}; {{Faction|FavorJobsBeggarsFaction}}; {{Faction|PotentialMarriageFaction}}; {{Faction|TownWindhelmFaction}}; {{Faction|WindhelmCandlehearthOwnerFaction}}; {{Faction|WindhelmCandlehearthPatrons}}&lt;br /&gt;
|refid=0001B138&lt;br /&gt;
|baseid=00014137&lt;br /&gt;
|image=SR-npc-Angrenor_Once-Honored.jpg&lt;br /&gt;
|imgdesc=Angrenor Once-Honored&lt;br /&gt;
|marry=Yes&lt;br /&gt;
|skills=[[Skyrim:Speech|Speech]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=60&lt;br /&gt;
|voicetype=MaleCommonerAccented&lt;br /&gt;
}}[[File:SR-npc-Rolff Stone-Fist 02.jpg|thumb|right|Angrenor and Rolff bullying Suvaris Atheron]]&lt;br /&gt;
'''Angrenor Once-Honored''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Beggars|beggar]] who was a former member of the [[Skyrim:Stormcloaks|Stormcloaks]]. Upon raising his disposition by giving him a coin, he will become a potential candidate for [[Skyrim:Marriage|marriage]].&lt;br /&gt;
&lt;br /&gt;
He can be found relaxing in [[Skyrim:Candlehearth Hall|Candlehearth Hall]] from 4am to 10am. He then goes to the Stone Quarter, leaning against a wall. At 4pm he patrols Windhelm for twelve hours, then returns to Candlehearth Hall.&lt;br /&gt;
&lt;br /&gt;
Unlike most beggars, he wears a set of prison clothes: a [[Skyrim:Roughspun Tunic|roughspun tunic]] with [[Skyrim:Footwraps|footwraps]]. He carries an [[Skyrim:Iron Mace|iron mace]] and a selection of [[Skyrim:Leveled Lists#Poor|lower-class items]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|A Farmer's Life For Me}}&lt;br /&gt;
* {{Quest Link|Quest all Beggars Have}}&lt;br /&gt;
* {{Quest Link|The Bonds of Matrimony}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
His greetings: &lt;br /&gt;
:''&amp;quot;I was one of the best soldiers in the Stormcloak army, until I took a sword through the chest.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;I once killed six men, single-handed, while rescuing my brothers-in-arms from ambush by an Imperial patrol.&amp;quot;''&lt;br /&gt;
:''&amp;quot;I'd be out there fighting the Imperials right now if it wasn't for my war-wound.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Ever since that Imperial craven ran me through from behind, I've had trouble breathing. Don't have any trouble drinking though.&amp;quot;''&lt;br /&gt;
:''&amp;quot;I'm not too proud to admit that I need a bit of help from time to time.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
Upon entering [[Skyrim:Windhelm|Windhelm]] for the first time, you will witness Angrenor and his counterpart [[Skyrim:Rolff Stone-Fist|Rolff Stone-Fist]] harassing a [[Skyrim:Dark Elf|Dunmer]] [[Skyrim:Suvaris Atheron|woman]] and accusing her of being an [[Skyrim:Imperial_Legion|Imperial]] spy, making no attempt to conceal their disdain for elves:&lt;br /&gt;
&lt;br /&gt;
:'''Rolff''': ''&amp;quot;You come here where you're not wanted, you eat our food, you pollute our city with your stink and you refuse to help the [[Skyrim:Stormcloaks|Stormcloaks]].&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Suvaris''': ''&amp;quot;But we haven't taken a side because it's not our fight.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Angrenor''': ''&amp;quot;Hey, maybe the reason these gray-skins don't help in the war is because they're Imperial spies!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Suvaris''': ''&amp;quot;Imperial spies? You can't be serious!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Rolff''': ''&amp;quot;Maybe we'll pay you a visit tonight, little spy. We got ways of finding out what you really are.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Unused Dialogue==&lt;br /&gt;
He was meant to have more dialogue once he moved into the [[Skyrim:Aretino Residence|Aretino Residence]], which will never be heard due to a [[#Bugs|bug]]. He would have defended his claim on the house to you, saying:&lt;br /&gt;
:''&amp;quot;What? Were you hoping to claim this house for yourself? Well, the Aretinos always liked me, so I think I'm family enough to take up here.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Angrenor also would have referenced Innocence Lost, saying:&lt;br /&gt;
:''&amp;quot;Rumor holds that the Aretino boy brought an assassin here. Sounds like nonsense to me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He would also have disparaged his fellow Windhelm residents, saying:&lt;br /&gt;
:''&amp;quot;The milk drinkers in this town wouldn't last five minutes in a real battle.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* He is the only beggar who is able to be married in the game.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|After completing the quest [[Skyrim:Innocence Lost|Innocence Lost]] he carries around a key to the [[Skyrim:Aretino_Residence|Aretino Residence]]. He should have moved into the house after the quest, but the scripting is incomplete.|USKP|1.2.4}}&lt;br /&gt;
{{Bug|Once married, Angrenor will still beg for money, even if he is living at your home.|USKP|2.0.2}}&lt;br /&gt;
{{Bug|If their conversation with Suvaris is interrupted by combat (e.g. by a dragon or vampire attack), Rolff and Angrenor will be stuck standing at the main gate permanently.|confirmed=1|USKP|2.1.3}}&lt;br /&gt;
**{{pc22}} This can be fixed by using the command &amp;lt;code&amp;gt;startscene CD91F&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Angi&amp;diff=3560443</id>
		<title>Skyrim:Angi</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Angi&amp;diff=3560443"/>
		<updated>2026-05-17T11:00:36Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560385 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:Angi's Camp|Angi's Camp]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Ranger (class)|Ranger]]&lt;br /&gt;
|faction={{Faction|WIGenericCrimeFaction}}&lt;br /&gt;
|refid=000CAB2E&lt;br /&gt;
|baseid=000CAB2F&lt;br /&gt;
|image=SR-npc-Angi.jpg&lt;br /&gt;
|imgdesc=Angi outside her hut&lt;br /&gt;
|skills='''[[Skyrim:Light Armor|Light Armor]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=10&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=150&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
|permacorpse=1&lt;br /&gt;
}}&lt;br /&gt;
'''Angi''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Ranger (class)|ranger]], and from what little information she gives, is also an outlaw. She lives in [[Skyrim:Angi's Camp|her camp]], which she states she built, and can be found south of [[Skyrim:Falkreath|Falkreath]], high upon a mountain ridge. As her story goes, she lives there because her family was killed by two drunken Imperial soldiers, upon whom she then exacted her vengeance. To reach the camp, you will have to travel far to the east, then double back to the west as you ascend the mountain. She wears a [[Skyrim:Belted Tunic|belted tunic]] and [[Skyrim:Boots#0001be1b|boots]], and wields a [[Skyrim:Hunting Bow|hunting bow]] with fifteen [[Skyrim:Iron Arrow|iron arrows]].&lt;br /&gt;
&lt;br /&gt;
Angi also offers practice in [[Skyrim:Archery|Archery]] and each task completed will increase Archery by 1 (up to 6 levels); she is willing to give you a free [[Skyrim:Hunting Bow|hunting bow]] and practice arrows; both of them are outside, to the left of the door to her cabin. This bow can be a valuable asset for her archery challenges due to its rather high draw speed. Upon completion of her training regimen, and assuming you interact with her in a positive and friendly manner, she will give you [[Skyrim:Angi's Bow|her bow]].&lt;br /&gt;
&lt;br /&gt;
Note that in the bedroom of her cabin you will find the Archery skill book ''[[Skyrim:The Gold Ribbon of Merit|The Gold Ribbon of Merit]]'' on an end table, and [[Skyrim:Treasure Map V|Treasure Map V]] inside it.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Upon approaching her for the first time she will introduce herself: &lt;br /&gt;
:''&amp;quot;Name's Angi and if you try anything stupid I won't hesitate to put an arrow in your head.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
::'''Let's see about that. Time to die!'''&lt;br /&gt;
::''&amp;quot;You chose the wrong girl to mess with.&amp;quot;'' '''(Turns hostile)'''&lt;br /&gt;
&lt;br /&gt;
::'''Calm down. I'm not going to hurt you.'''&lt;br /&gt;
::''&amp;quot;Sorry, a girl can't be too careful out here. Like I said, name's Angi and I've been living out here for a couple of years now.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Her normal greetings:&lt;br /&gt;
:''&amp;quot;Looking to practice, stranger?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Great job hitting those targets. You definitely surprised me with your speed and composure.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Ready to practice some more?&amp;quot;''&lt;br /&gt;
:''&amp;quot;It's not often I get visitors out here. You lost, stranger?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Lost, stranger?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When spoken to:&lt;br /&gt;
:'''Why live out here all by yourself?'''&lt;br /&gt;
:''&amp;quot;I moved here from [[Skyrim:Helgen|Helgen]] after my family was killed. At the time I couldn't stand to be around anyone. They all felt sorry for me and I didn't want them to. It was my problem, not theirs.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''Who killed your family?'''&lt;br /&gt;
::''&amp;quot;Two Imperial drunks who thought they were above the law.&amp;quot;''&lt;br /&gt;
:::'''Want me to take care of them?'''&lt;br /&gt;
:::''&amp;quot;Already did. Part of the reason I'm living out here now. Thanks for offering though.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''I'm sorry about your family.'''&lt;br /&gt;
::''&amp;quot;Don't be like them. Don't feel sorry for me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What are those targets for?'''&lt;br /&gt;
:''&amp;quot;I set up those targets a long time ago. I shoot at them from time to time. Don't want to get rusty with my bow.&amp;quot;''&lt;br /&gt;
:'''Are you any good with your bow?'''&lt;br /&gt;
:''&amp;quot;That I am. You know how to use one?&amp;quot;''&lt;br /&gt;
:'''No, not really.''' / '''Probably better than you.''' / '''Let's just say Hircine would be jealous.'''&lt;br /&gt;
:''&amp;quot;Well let me know if you ever want to practice. If you need a bow, there's one on the rack to the left of the door.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Her goodbyes:&lt;br /&gt;
:''&amp;quot;Take care, stranger. Be careful out there.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Remember, composure and speed. You don't need to see your arrow hit before moving onto your next target. Trust your shot is true.&amp;quot;''&lt;br /&gt;
:''&amp;quot;It was nice to spend time with someone who enjoys archery as much as I do.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archery Practice ===&lt;br /&gt;
====Test of Accuracy====&lt;br /&gt;
Located just outside of Angi's cabin is an archery target area. Angi can provide you with several Archery practice sessions, resulting in a total of 6 level increases. Angi will reveal more of her past and offer her advice during each session. The first test is to hit the closest 3 targets with an arrow. In this first practice round, 1 skill point is provided for each target you hit (3 points total):&lt;br /&gt;
:'''I'm ready for some practice.'''&lt;br /&gt;
:''&amp;quot;Excellent. Follow me to the targets and we'll begin.&amp;quot;''	&lt;br /&gt;
&lt;br /&gt;
She will then walk down to the target area while saying:&lt;br /&gt;
:''&amp;quot;My father was rarely home, so it was my mother who actually taught me how to use a bow. She always said composure was the key to a successful archer. If you can remain calm, even in the midst of chaos, your arrow will most likely find its target.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After she has finished demonstrating:&lt;br /&gt;
:''&amp;quot;OK, let's see what you can do. Remember to stay within the boundaries and only use the practice arrows. I have some if you don't have any. Aim for the middle target.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to at this point:&lt;br /&gt;
:'''I need some practice arrows.'''&lt;br /&gt;
:''&amp;quot;Here you go.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What are the rules again?'''&lt;br /&gt;
:''&amp;quot;It's easy - stay inside the boundaries and only use the practice arrows.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you only have 1 training arrow left she will give you 9 more and say:&lt;br /&gt;
:''&amp;quot;Here, take these. Looks like you're running low.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you leave the boundary area:&lt;br /&gt;
:''&amp;quot;You need to stay inside the boundaries.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hitting the middle target:&lt;br /&gt;
:''&amp;quot;Nice shot! Right on target. Now hit the target to the left.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hitting the left target:&lt;br /&gt;
:''&amp;quot;Great shot. Now hit the target to the right.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hitting the right target:&lt;br /&gt;
:''&amp;quot;Nice shot! Right on target. Let me know if you want to practice some more. Next time we'll make it a little more challenging.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
====Test of Speed==== &lt;br /&gt;
Hit the closest 3 targets in 8 seconds. Angi will count down from 3 and yell &amp;quot;Go,&amp;quot; at which point you have 8 seconds to hit the 3 closest targets. Completing this challenge will get you 1 additional skill point.&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready for some more practice.'''&lt;br /&gt;
:''&amp;quot;Excellent. Follow me to the targets and we'll begin.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She will then walk to the target section while saying:&lt;br /&gt;
:''&amp;quot;My older brother took me out hunting a lot when I was little. At the time, it was difficult to keep food on the table, let alone have enough left over to sell at the market. So whenever we came across more than one deer in a single location, it was imperative we kill as many as we could. If you can learn to keep your composure and trust that each shot is true, then you should be able to quickly handle multiple targets. When I tell you to, try and hit each of the three closest targets in eight seconds. I'll count to three and then say &amp;quot;go.&amp;quot; You have eight seconds to hit each of the three targets. Draw string and get ready. One, two, three...  Go!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you don't manage to do it under eight seconds:&lt;br /&gt;
:''&amp;quot;Time's up! Better luck next time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you do manage to hit them under eight seconds:&lt;br /&gt;
:''&amp;quot;You did it! All three targets in eight seconds. Nice job. Let me know if you want to practice some more. Next time we'll make it a little more challenging.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
====Test of Precision====&lt;br /&gt;
Hit the farthest target, located in the middle of and far behind the three closest targets. Again, 1 skill point is awarded for completing this task.&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready for some more practice.'''&lt;br /&gt;
:''&amp;quot;Excellent. Follow me to the targets and we'll begin.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She will then walk to the target area while saying:&lt;br /&gt;
:''&amp;quot;We've talked about speed and composure. Now we'll go over precision. Often times you won't be able to get as close to your prey as you'd like and you'll have to settle with a long shot. However, with such a long shot, it's more than likely that's the only shot you'll be able to take before your prey runs off. If you find yourself in such a situation, then you need to make your shot count. Don't rush your shot. Crouch down, get comfortable, and take aim. OK, your turn. Try and hit that target way in the back, far behind the other three. Remember to take your time and make your shot count.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you hit the target:&lt;br /&gt;
:''&amp;quot;Nice shot! Right on target. Let me know if you want to practice some more. Next time we'll make it a little more challenging.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
====Final Test====&lt;br /&gt;
Hit all 4 targets within 10 seconds. Note that this round can be challenging to complete. As before, 1 skill point is awarded upon completion of the task.&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready for some more practice.'''&lt;br /&gt;
:''&amp;quot;Excellent. Follow me to the targets and we'll begin.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She will then walk to the target area while saying:&lt;br /&gt;
:''&amp;quot;We've talked about composure, speed, and precision. Now it's time to use all three at once. I'm warning you now, this challenge will be quite difficult. Just remember everything I've taught you and you should be able to complete it. It may take you a couple of tries, but that's what practice is all about. When I tell you to, try and hit all four targets in ten seconds. I'll count to three and then say &amp;quot;go.&amp;quot; You have ten seconds to hit each of the four targets. Draw string and get ready.  One, two, three...  Go!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you don't manage to do it under ten seconds:&lt;br /&gt;
:''&amp;quot;Time's up! Better luck next time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you do manage to hit all four under ten seconds:&lt;br /&gt;
:''&amp;quot;You did it! All four targets in ten seconds. Nice job.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon completion of all of these tasks:&lt;br /&gt;
:'''I'm ready for some more practice.'''&lt;br /&gt;
:''&amp;quot;I think I've taught you everything I know. You might even be as good as me now. Kind of scary if I think about it.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
::'''Thanks for helping me out.'''&lt;br /&gt;
::''&amp;quot;It was my pleasure. It's not often I get visitors out here. Let alone friendly ones.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''Maybe I can teach you a thing or two about using a bow.'''&lt;br /&gt;
::''&amp;quot;Very funny.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''Looks like you're no longer needed. Time to die.'''&lt;br /&gt;
::''&amp;quot;You chose the wrong girl to mess with.&amp;quot;'' '''(Turns hostile)'''&lt;br /&gt;
&lt;br /&gt;
If either of the first two options are picked she will continue with:&lt;br /&gt;
''&amp;quot;Thanks for sticking around and keeping me company. It was nice to finally meet someone out here who doesn't want to rob you or take off your head. I know it isn't much, but here, take this bow. It was given to me by my family. It's special to me, but brings back too many painful memories.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
She'll give you [[Skyrim:Angi's Bow|Angi's bow]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trajectory of arrows in Skyrim works much like in real life, as demonstrated by the four targets:&lt;br /&gt;
** For the closest target, the trajectory is flat; aim at or just below dead center.&lt;br /&gt;
** For the target on the left, the arrow lofts or sails; aim at a point about half a target's width on the post below.&lt;br /&gt;
** For the farther target on the right, the lofting is at its highest; aim a full target's width down the post.&lt;br /&gt;
** For the farthest target, the arrow drops back into trajectory; aim about a full target's width above the top of the target.&lt;br /&gt;
* To familiarize yourself with arrow trajectory, aim at a post, where the arrow will normally stick, at varying distances noting where you hit. The only thing missing in Skyrim archery is drift and distance drop. The arrow tends to stay aloft, disobeying trajectory, much farther than they would in real life. With a little practice, you can shoot targets several hundred yards (paces) away.&lt;br /&gt;
* If you can't see the farthest target, try increasing the object detail and view distance in the options menu.&lt;br /&gt;
* The [[Skyrim:Slow Time|Slow Time]] shout helps with completing the quest.{{vn}}&lt;br /&gt;
* In addition to the skill book, you can get up to six Archery skill increases, depending on your starting Archery skill. Therefore, to get the most out of Angi's Camp, you may wait until your Archery skill is 93, or 92 if you have [[Skyrim:Black_Book:_The_Winds_of_Change_(quest)|Scholar's Insight]], and then use this location to raise Archery to 100.&lt;br /&gt;
* Angi only gives 10 practice arrows at a time. More arrows can be found next to the bow leaning against the corner of her cabin and on the ground next to the corner of the training boundaries. An infinite number may be obtained by dropping the arrows and asking her for more.&lt;br /&gt;
* Practice arrows are the only type of arrow that can be used for Angi's archery practice and are the only arrows with 0 base damage, which can be useful when you do not want to kill the target, such as applying a [[Skyrim:Frenzy_(effect)|Frenzy]] poison or to [[Skyrim:Paralyze_(effect)|Paralyze]] prior to [[Skyrim:Soul_Trap_(effect)|Soul Trap]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If a dragon attacks while Angi is walking to the training area for practice, she will not resume walking there after the dragon is killed, and the dialogue option to train with her will be removed.|confirmed=1}}&lt;br /&gt;
{{Bug|Feeding on Angi as a [[Skyrim:Vampirism|vampire]] with the [[Skyrim:Vampire's_Seduction|Vampire's Seduction]] [[Skyrim:Powers|power]] can result in the Dragonborn clipping several meters in a random direction while the animation occurs, even into the nearby mountainside depending on position.|confirmed=0|dlc=DG}}&lt;br /&gt;
{{Bug|This quest can glitch, especially during the fourth challenge, making it impossible to complete.  If Angi says &amp;quot;Watch it!&amp;quot; or similar chastising remarks when you fire at a target, the targets or quest may be glitching.  Leaving the area and staying away for a few days in game can resolve this so the quest can be completed.|confirmed=0}}&lt;br /&gt;
{{Bug|Angi never sleeps due to the lack of a sleep package.|USKP|1.3.3}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Anger&amp;diff=3560442</id>
		<title>Skyrim:Anger</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Anger&amp;diff=3560442"/>
		<updated>2026-05-17T11:00:30Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560384 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|protected=Yes&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:The Mind of a Madman|The Mind of a Madman]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:GuardImperial|Guard]]&lt;br /&gt;
|level=1&lt;br /&gt;
|health=30050&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50&lt;br /&gt;
|faction={{Faction|dunBluePalaceEnemyFaction}}&lt;br /&gt;
|refid=&lt;br /&gt;
|baseid=0009F851&lt;br /&gt;
|image=SR-npc-Anger.jpg&lt;br /&gt;
|imgdesc=Anger&lt;br /&gt;
|voicetype=MaleYoungEager&lt;br /&gt;
}}&lt;br /&gt;
'''Anger''' is a [[Skyrim:Nord|Nord]] [[Skyrim:GuardImperial|guard]] who is an aspect of [[Skyrim:Pelagius the Mad|Pelagius the Mad's]] mind. He only appears in [[Skyrim:The Mind of a Madman|The Mind of a Madman]] during the related quest. He will be beating up the much smaller [[Skyrim:Confidence (NPC)|Confidence]], and you will be tasked with evening the odds with the help of the [[Skyrim:Wabbajack|Wabbajack]].&lt;br /&gt;
&lt;br /&gt;
Anger is equipped with [[Skyrim:Studded Imperial Armor|studded Imperial armor]] along with [[Skyrim:Imperial Light Boots|Imperial light boots]], [[Skyrim:Imperial Light Bracers|bracers]], and a [[Skyrim:Imperial Light Helmet|helmet]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|The Mind of Madness}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Andurs&amp;diff=3560441</id>
		<title>Skyrim:Andurs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Andurs&amp;diff=3560441"/>
		<updated>2026-05-17T11:00:24Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560383 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|house=[[Skyrim:Hall of the Dead (Whiterun)|Hall of the Dead]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Priest&lt;br /&gt;
|faction={{Faction|CrimeFactionWhiterun}}; {{Faction|TownWhiterunFaction}}&lt;br /&gt;
|refid=0001A68D&lt;br /&gt;
|baseid=00013BA8&lt;br /&gt;
|image=SR-npc-Andurs.jpg&lt;br /&gt;
|imgdesc=Andurs&lt;br /&gt;
|skills=[[Skyrim:Speech|Speech]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=70&lt;br /&gt;
|voicetype=MaleSlyCynical&lt;br /&gt;
}}&lt;br /&gt;
'''Andurs''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Priest|priest]] of [[Lore:Arkay|Arkay]] living in the [[Skyrim:Hall of the Dead (Whiterun)|Hall of the Dead]] located in [[Skyrim:Whiterun|Whiterun]]. He tasks you to find his [[Skyrim:Andurs' Amulet of Arkay|Amulet of Arkay]] which helps him perform the death rituals. The amulet was unfortunately dropped in the catacombs within the halls of the dead and Andurs will not go in due to strange noises.&lt;br /&gt;
&lt;br /&gt;
Andurs lives a secluded existence inside the Hall and never sees the light of day. His bedroom is located in the western wing and he sleeps there every night between 8pm and 8am. After waking up he wanders about all day long until his bedtime, at times sitting down on one of the benches to relax, eat, or sleep. &lt;br /&gt;
&lt;br /&gt;
Andurs wears a set of [[Skyrim:Monk Robes|monk robes]] along with a pair of [[Skyrim:Clothing#000bacd7|boots]]. He wields an [[Skyrim:Iron Dagger|iron dagger]] and carries a selection of [[Skyrim:Leveled Lists#Common|common loot and gold]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Andurs' Arkay Amulet}}&lt;br /&gt;
*{{Quest Link|Pilgrimage}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Andurs is quite eager when he sees you, saying:&lt;br /&gt;
:''&amp;quot;I spend so much time among the dead, I sometimes forget how much I miss the company of the living.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will discuss the impact of current events on his job: &lt;br /&gt;
:''&amp;quot;With this terrible [[Skyrim:Civil War|war]], I'm a bit overwhelmed. As are the catacombs.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
He'll also talk about his life's work: &lt;br /&gt;
:''&amp;quot;As Whiterun's priest of Arkay, I spread his word whenever I'm able. In the meantime, most of my hours are spent with the city's dearly departed.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When exiting conversation, he'll say one of the following:&lt;br /&gt;
:''&amp;quot;The blessing of Arkay be upon you.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Walk always in the light, in these days of darkness.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Pilgrimage===&lt;br /&gt;
During [[Skyrim:Pilgrimage|Pilgrimage]], [[Skyrim:Alessandra|Alessandra]] will ask you to deliver her father's [[Skyrim:Alessandra's Dagger|dagger]] to Andurs. When you bring Andurs the dagger, he'll be touched:&lt;br /&gt;
:'''I have Alessandra's dagger here.'''&lt;br /&gt;
:''&amp;quot;She finally decided to return it to her father. Bless her heart. I will make sure this finds its way to his tomb as soon as possible. Thank you for bringing it, my child.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Andurs' Arkay Amulet===&lt;br /&gt;
When you first meet him, he'll ask you a question. No matter what option you select, you will be able to ask him what he lost.&lt;br /&gt;
:''&amp;quot;Tell me, do you believe in mighty Arkay, god of life and death?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You will now have three options:&lt;br /&gt;
::'''The god of death? I know him well.''' &lt;br /&gt;
::''&amp;quot;I'm glad to know that, because I need your help. You see, I've lost something precious.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''The gods aren't a big part of my life.''' &lt;br /&gt;
::''&amp;quot;I see. Well, perhaps you'll take pity on a humble priest who has lost something precious.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''I'm not sure. Tell me about him.''' &lt;br /&gt;
::''&amp;quot;Well, as I said, Arkay is the god of life and death. You'll find his temples and Halls of the Dead all across Tamriel. Priests of Arkay such as myself perform rites for the dead and sometimes console the bereaved. We also keep a constant vigil against those who practice the vile arts of [[Lore:Necromancy|necromancy]]. I asked the question because I was hoping you might be able to help me recover something I've lost.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''What did you lose?&lt;br /&gt;
::''&amp;quot;My [[Skyrim:Andurs' Amulet of Arkay|Amulet of Arkay]]. It's the source of my divine powers and also a sacred badge of office. I misplaced it in the catacombs. I'd look for it, but I've been hearing noises down there. I fear the dead have become... restless. Without that amulet, I'm powerless to confront them. Would you be willing to search for it?&amp;quot;'' &lt;br /&gt;
:::'''I'll find your amulet.'''&lt;br /&gt;
:::''&amp;quot;I'll just wait here and make sure nothing foul escapes the catacombs.&amp;quot;'' &lt;br /&gt;
:::'''You're on your own, priest.'''&lt;br /&gt;
:::''&amp;quot;So be it. I'm sure Arkay will find it in his heart to forgive you... eventually.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Once you bring back his amulet, he'll be grateful.&lt;br /&gt;
:''&amp;quot;Oh, thank Arkay. Please, take this gold for your troubles.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Unused Dialogue==&lt;br /&gt;
An unused line of dialogue exists for Andurs. You were supposed to be able to pick up his amulet without talking to him and bring it as a surprise. However, the amulet will only spawn when he has given you the quest, so the dialogue can never be heard:&lt;br /&gt;
:''&amp;quot;Can it be? You've brought me my amulet? Oh, thank Arkay. And thank you. Oh, dear friend, please, take this gold for your troubles.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Andurs doesn't have a Boss reference marker like the other temple priests.|USLEEP|3.0.1}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alvor&amp;diff=3560440</id>
		<title>Skyrim:Alvor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alvor&amp;diff=3560440"/>
		<updated>2026-05-17T11:00:20Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560382 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|town=[[Skyrim:Riverwood|Riverwood]]&lt;br /&gt;
|house=[[Skyrim:Alvor and Sigrid's House|Alvor and Sigrid's House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|image=SR-npc-Alvor.jpg&lt;br /&gt;
|imgdesc=Alvor&lt;br /&gt;
|faction={{Faction|Alvor Services}}; {{Faction|CrimeFactionWhiterun}}; {{Faction|JobBlacksmithFaction}}; {{Faction|JobMerchantFaction}}; {{Faction|Riverwood Alvors House Faction}}; {{Faction|TownRiverwoodFaction}}; {{Faction|civilian allies of Imperial faction}}&lt;br /&gt;
|baseid=00013475&lt;br /&gt;
|class=[[Skyrim:Blacksmith (class)|Blacksmith]]&lt;br /&gt;
|refid=00013482&lt;br /&gt;
|buys=Blacksmith ([[Skyrim:Animal Hides|Animal Hides]], [[Skyrim:Armor|Armor]], [[Skyrim:Arrows|Arrows]], [[Skyrim:Ore|Ore]]/[[Skyrim:Ingots|Ingots]], [[Skyrim:Tools|Tools]], [[Skyrim:Weapons|Weapons]])&lt;br /&gt;
|gold=500 (+500 [[Skyrim:Investor|Investor]]; +1000 [[Skyrim:Master Trader|Master Trader]])&lt;br /&gt;
|sells=See [[#Standard Merchandise|Standard Merchandise]]&lt;br /&gt;
|class_details=[[Skyrim:VendorBlacksmith|VendorBlacksmith]]&lt;br /&gt;
|skills='''[[Skyrim:Smithing|Smithing]]''', '''[[Skyrim:Speech|Speech]]''', [[Skyrim:Block|Block]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=10&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=131&lt;br /&gt;
|magicka=68&lt;br /&gt;
|stamina=86&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Alvor''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Blacksmith|blacksmith]] who lives in [[Skyrim:Riverwood|Riverwood]]. He lives with his wife [[Skyrim:Sigrid|Sigrid]] and his daughter [[Skyrim:Dorthe|Dorthe]], and he is the uncle of [[Skyrim:Hadvar|Hadvar]]. Hadvar will send you to him after he helps you escape from your execution at [[Skyrim:Helgen|Helgen]]. Alvor, for his part, will direct you to [[Skyrim:Balgruuf the Greater|Jarl Balgruuf the Greater]] of [[Skyrim:Whiterun|Whiterun]]. After he offers you help, he allows you to take most of the items in his house as well as the ingots near his [[Skyrim:Forge|forge]]. If asked, Alvor will [[Skyrim:Blacksmithing Tutorial|task you]] with creating some basic weapons and apparel using various tools as an introduction to [[Skyrim:Smithing|Smithing]].&lt;br /&gt;
&lt;br /&gt;
Alvor lives a peaceful existence in the village of Riverwood. As town blacksmith, he works his forge every day between 8am and 8pm then spends an hour dining with Dorthe and Sigrid inside the house. At 9pm he visits the [[Skyrim:Sleeping Giant Inn|Sleeping Giant Inn]] where he socializes for two hours with the other regulars. At 11pm he returns to his family and spends an hour wandering around until he finally goes to bed at midnight for six hours of sleep. The only exception to this routine occurs if you follow Hadvar during [[Skyrim:Unbound|Unbound]]. He will then sit at his forge 24 hours a day, waiting for you to arrive.&lt;br /&gt;
&lt;br /&gt;
He wears a [[Skyrim:Blacksmith's Apron#0005b69f|blacksmith's apron]] and a pair of [[Skyrim:Shoes#0005b69e|shoes]]. He carries a selection of [[Skyrim:Leveled Lists#Common|common items and gold]] and the [[Skyrim:Key to Alvor's House|key]] to his house.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Before the Storm}}&lt;br /&gt;
*{{Quest Link|Blacksmithing Tutorial}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
When you approach him he will politely greet you with: &lt;br /&gt;
:''&amp;quot;Ain't every day we get visitors in Riverwood.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Whatever you need. By Ysmir, if it's simple and strong, I can forge it.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You lookin' for a new blade?&amp;quot;''&lt;br /&gt;
:''&amp;quot;I could forge you a warhammer that would crush a giant's head like a walnut.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You the sneaky type? Got some nice daggers around here somewhere...&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Additionally, if you are playing as an elf, he will say: &lt;br /&gt;
:''&amp;quot;Iron and steel mostly. I might even have some of your fancy Elven pieces lying around somewhere...&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
For all other races, he will change the greeting to: &lt;br /&gt;
:''&amp;quot;Iron or steel is what you need. Leave that fancy Elven stuff to the Elves.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When spoken to directly:&lt;br /&gt;
&lt;br /&gt;
:'''What can you tell me about Riverwood?'''&lt;br /&gt;
:''&amp;quot;Gerdur's family first settled here as wood cutters a few generations ago. She and Hod run the mill. I make a decent living sharpening axes and fixing the sawmill.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
:'''Can I use your forge?'''&lt;br /&gt;
:''&amp;quot;I see no harm in it, if you have the skill. The grindstone will improve your weapons. Use the table to improve your armor. If you've got the raw materials, you can use the forge to make something new.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you choose to follow Hadvar during [[Skyrim:Unbound|Unbound]], Alvor will have a lot more dialogue options. See [[#Before the Storm|this section]] for details. &lt;br /&gt;
&lt;br /&gt;
==Conversations==&lt;br /&gt;
[[File:SR-npc-Alvor_02.jpg|thumb|right|''&amp;quot;Woman, you'll be the death of me yet.&amp;quot;'']][[File:SR-npc-Dorthe 2.jpg|thumb|right|''&amp;quot;Can I make something now, papa?&amp;quot;'']]&lt;br /&gt;
While everything looks peaceful on the outside, Alvor faces several problems with his wife, specifically on how Dorthe should be raised. Every day Dorthe visits Alvor near his forge at 4pm, learning the trade, and spends the rest of her time with local prankster [[Skyrim:Frodnar|Frodnar]]. Sigrid is worried to no end and wants Dorthe to act more like a girl, causing the couple to have several discussions:&lt;br /&gt;
&lt;br /&gt;
'''Alvor''': ''&amp;quot;Sigrid! Love of my life! When you get a spare moment, I could use some water.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sigrid''': ''&amp;quot;Don't you sweet talk me, Alvor. Not after last night. I'll bring you water when I'm done with my other chores.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Woman, you'll be the death of me yet. Fine, take your time. I'll just die of thirst in the heat of this forge.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Sigrid''': ''&amp;quot;I've got some fresh cabbage. I'm thinking of making some apple cabbage stew.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Dorthe won't eat that. Are you trying to starve the child?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sigrid''': ''&amp;quot;She needs to learn to eat what I serve her. I swear, you spoil that child rotten. Besides, it's one of your favorites.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Ay, it is. I suppose it won't hurt the girl to eat it this once. And speaking of spoiling Dorthe, who made her a new doll last week?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sigrid''': ''&amp;quot;Just never you mind about that.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Dorthe''': ''&amp;quot;You really think I can be a blacksmith someday, papa? As good as Eorlund Gray-Mane? Or maybe... even as good as you?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Oh, I know it! You keep working hard, like you been doing, and you could be the greatest blacksmith Skyrim has ever seen.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dorthe''': ''&amp;quot;He he. Thanks, papa.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When Dorthe hangs out near the forge, she will often try and convince Alvor to let her take over. She will choose between three lines of dialogue and Alvor will do the same:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Speaker!!Conversation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|'''Dorthe'''||''&amp;quot;Can I make something now, papa?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Is it time yet? Time for me to make my sword? Or maybe... an axe?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;I'm bored standing around, papa. I could take over for you...&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|'''Alvor'''||''&amp;quot;Later, little one. I need to finish what I'm working on. But keep watching. Watch, and learn.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;He he. Not just yet, Dorthe. I need to keep forging, and you need to keep watching.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Patience, Dorthe. You'll get some time at the forge, I promise you. But not right now. You need to keep watching me. That's how you'll learn.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|'''Dorthe'''||''&amp;quot;Don't worry, I am.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;All right. But I am getting a bit tired of waiting.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Yes, sir.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
{| class=hiddentable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
[[File:SR-qico-Main.png|left]]&lt;br /&gt;
===Before the Storm===&lt;br /&gt;
|}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
If you escaped [[Skyrim:Helgen|Helgen]] with [[Skyrim:Imperial Legion|Imperial Legion]] soldier [[Skyrim:Hadvar|Hadvar]], you will be pointed towards Alvor in Riverwood, who turns out to be Hadvar's uncle. You can choose to run ahead and talk to Alvor before Hadvar reaches him, or you can wait for Hadvar to catch up. If you run ahead and tell Alvor that Hadvar sent you:&lt;br /&gt;
:'''Hadvar said you could help me out.'''&lt;br /&gt;
:''&amp;quot;Hadvar? How do you know him?&amp;quot;'' &lt;br /&gt;
::'''He's a friend. He promised you could help.'''&lt;br /&gt;
::''&amp;quot;I'd be glad to help a friend of Hadvar. But you didn't answer my question - how do you know him?&amp;quot;'' &lt;br /&gt;
::'''He helped me escape from prison.'''&lt;br /&gt;
::''&amp;quot;Did he, now? That doesn't sound like my nephew at all. I doubt he'd be mixed up with the likes of you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Then you can tell him the [[SR:Dragon|dragon]] attack on Helgen and your heroic escape along with [[SR:Hadvar|Hadvar]] or end the conversation by selecting &amp;quot;Never mind&amp;quot;:&lt;br /&gt;
:'''A dragon attacked Helgen and destroyed it. Hadvar and I escaped together.'''&lt;br /&gt;
:''&amp;quot;What? A dragon? In Helgen? That explains what I saw earlier... flying down the valley from the south... I was hoping I was wrong about what I thought it was...&amp;quot;''&lt;br /&gt;
:'''Never mind.''' (only available if the player talks to Alvor before Hadvar arrives, not available if the player intercept the conversation)&lt;br /&gt;
:''&amp;quot;Suit yourself. I hate to turn away any friend of Hadvar, but in times like these... you understand if I can't just take your word for it.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
The first option leads to:&lt;br /&gt;
:'''It was a dragon. Hadvar will tell you the same thing.'''&lt;br /&gt;
:'''That dragon flew off this way. You must have seen it.'''&lt;br /&gt;
:''&amp;quot;You're right, I saw it. Didn't want to believe my own eyes, is all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Either option leads to Alvor's same rest response:&lt;br /&gt;
:''&amp;quot;A dragon... here in Skyrim. What's this world coming to? First the war, now dragons... trouble loves company, they say... The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless... We need to get word to [[Skyrim:Balgruuf_the_Greater|Jarl Balgruuf]] in [[Skyrim:Whiterun|Whiterun]] to send whatever soldiers he can. If you'll do that for me, I'll be in your debt.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
This will provide your next objective of the quest.&lt;br /&gt;
&lt;br /&gt;
In either case, when Hadvar finally reaches Riverwood, they will have a brief conversation near Alvor's forge. Some of the dialogue lines will differ if you already told Alvor everything before Hadvar arrived:&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Alvor_04.jpg|thumb|right|''&amp;quot;Shor's bones, what happened to you, boy?&amp;quot;'']]&lt;br /&gt;
[[File:SR-npc-Alvor_05.jpg|thumb|right|''&amp;quot;A dragon? That's... ridiculous. You aren't drunk, are you boy?&amp;quot;'']]&lt;br /&gt;
'''Hadvar''': ''&amp;quot;Uncle Alvor! Hello!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Hadvar? What are you doing here? Are you on leave from...&amp;quot;'' '''OR''' ''&amp;quot;Hadvar, thank Talos! Your friend told me about Helgen...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Shor's bones, what happened to you, boy? Are you in some kind of trouble?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hadvar''': ''&amp;quot;Shh.. Uncle, please. Keep your voice down. I'm fine. But we should go inside to talk.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;What's going on? And who's this?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hadvar''': ''&amp;quot;He's/ She's a friend. Saved my life in fact. Come on, I'll explain everything, but we need to go inside.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Okay, okay. Come inside, then. Sigrid will get you something to eat and you can tell me all about it.&amp;quot;'' '''OR''' ''&amp;quot;Come on inside. Sigrid will get you something to eat and you can tell us what happened.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
There's another case if you talk to Alvor before Hadvar finishes his conversation with Alvor:&lt;br /&gt;
:'''Do you have any supplies I could take?'''&lt;br /&gt;
:''&amp;quot;Of course. Take what you need. But what's all this about? What are you two doing here?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
then open the item swapping interface, after the player closes the interface, the dialogues are almost the same as talking to Alvor before Hadvar arrives except the option &amp;quot;Never mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Hadvar finishes his conversation with Alvor without player's interception, and the player follows them inside, Alvor will summon his wife with the words ''&amp;quot;Sigrid! We have company!&amp;quot;'' and will then take a seat opposite Hadvar.&lt;br /&gt;
&lt;br /&gt;
'''Sigrid''': ''&amp;quot;Hadvar! We've been so worried about you! Come, you two must be hungry. Sit down and I'll get you something to eat.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Now, then, boy. What's the big mystery? What are you doing here, looking like you lost an argument with a cave bear?&amp;quot;'' '''OR''' ''&amp;quot;Now, then, boy. Helgen was destroyed? How did you get away?&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hadvar''': ''&amp;quot;I don't know where to start. You know I was assigned to General Tullius's guard. We were stopped in Helgen when we were attacked... by a dragon.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;A dragon? That's... ridiculous. You aren't drunk, are you boy?&amp;quot;'' '''OR''' ''&amp;quot;When your friend told me, I didn't believe it at first either.&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Sigrid''': ''&amp;quot;Husband. Let him tell his story.&amp;quot;'' '''OR''' ''&amp;quot;Mara's mercy! A dragon... in Helgen? Why, it could be here at any moment!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;I'm sure Riverwood will be all right, dear. When the Jarl learns what's happened, he's sure to send soldiers. Go on, Hadvar. Let's hear the rest of it.&amp;quot;'' (only show up if the player told Alvor about the dragon ahead of Hadvar)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hadvar''': ''&amp;quot;Not much more to tell. This dragon flew over and just wrecked the whole place. Mass confusion. I don't know if anyone else got out alive. I doubt I'd have made it out myself if not for my friend here. I need to get back to Solitude and let them know what's happened. I thought you could help us out. Food, supplies, a place to stay.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alvor''': ''&amp;quot;Of course! Any friend of Hadvar's is a friend of mine. I'm glad to help however I can.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Alvor will then seek you out and repeat: ''&amp;quot;Like I said, I'm glad to help in any way I can. Help yourself to whatever you need, within reason. But I need your help. We need your help.&amp;quot;'' You can then look through his inventory for supplies; once you're done, he will continue: ''&amp;quot;The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless... We need to get word to Jarl Balgruuf in Whiterun to send whatever soldiers he can. If you'll do that for me, I'll be in your debt.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will then provide a wealth of information, including the easiest route to [[Skyrim:Whiterun|Whiterun]]: ''&amp;quot;Cross the river and then head north. You'll see it, just past the falls. When you get to Whiterun just keep going up. When you get to the top of the hill, you're at Dragonsreach, the Jarl's palace.&amp;quot;'' He will also tell you about [[Skyrim:Balgruuf the Greater|Jarl Balgruuf]]: ''&amp;quot;Jarl Balgruuf? He rules Whiterun Hold. A good man, perhaps a bit over-cautious, but these are dangerous times. So far he's managed to stay out of the war. I'm afraid it can't last, though.&amp;quot;'' He will then introduce the [[Skyrim:Civil War|civil war]] by explaining the jarl's political stance: ''&amp;quot;I don't think he likes either Ulfric or Elisif much. Who can blame him? But I've no doubt he'll prove loyal to the Empire in the end. He's no traitor.&amp;quot;'' When asked about his own stance on the conflict, Alvor will reply: ''&amp;quot;Of course. Skyrim has always been part of the Empire. That doesn't mean I support everything the Empire's been doing lately, but Nords have never been fair-weather friends.&amp;quot;'' He will also explain about [[Skyrim:Elisif the Fair|Elisif]]: ''&amp;quot;Ah, I forget you're new to Skyrim. Jarl Elisif, I should say, although only because she was married to Jarl Torryg when he was murdered. Ulfric murdered Torygg, you know. Walked right into his palace in Solitude and killed him. Shouted him to death, if you believe the stories. That's what started this whole war. The Empire couldn't ignore that. Once the jarls start killing each other, we're back to the bad old days.&amp;quot;'' On the civil war as a whole, he will provide his personal opinion: ''&amp;quot;People are rightly stirred up about the damn Thalmor being allowed to roam around arresting people, just for worshipping Talos. But was it worth tearing Skyrim apart, and maybe destroying the Empire? No, Ulfric will have a lot to answer for in the end. Nords have always supported the Empire, and the Empire has always been good for Skyrim.&amp;quot;'' When you ask him why the [[Skyrim:Thalmor|Thalmor]] have a right to arrest [[Lore:Talos|Talos]] worshippers, he will say: ''&amp;quot;It's from that treaty that ended the Great War, remember, when the Emperor was forced by the Thalmor to outlaw Talos worship. We didn't pay much attention to it when I was a boy - everyone still had their little shrine to Talos. But then Ulfric and his &amp;quot;Sons of Skyrim&amp;quot; started agitating about it, and sure enough the Emperor had to crack down. Dragging people off in the middle of the night... one of the main causes of this war, if you ask me.&amp;quot;'' With these words, he will leave the house and return to his regular duties again.&lt;br /&gt;
&lt;br /&gt;
==Standard Merchandise==&lt;br /&gt;
This is the merchandise found in Alvor's [[Skyrim:Merchant Chest|merchant chest]]. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count !! Item !! Details&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best possible) ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of light armor (unmatched, unenchanted; Glass is best possible) ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Complete leveled set of weapons (one of each type incl. bow except dagger; unenchanted; Ebony is best possible) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Skyrim:Iron Arrow|Iron Arrow]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Iron Ingot|Iron Ingot]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Leather|Leather]]s ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Skyrim:Leather Strips|Leather Strips]] ||&lt;br /&gt;
|-&lt;br /&gt;
| ~2 || Leveled [[Skyrim:Armor|Armor]] (unenchanted) || Max 3 (3@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Arrows|Arrows]] (batches of 15) || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~0 || Leveled [[Skyrim:Dagger|Dagger]]s (enchanted) || Max 2 (2@15%)&lt;br /&gt;
|-&lt;br /&gt;
| ~3 || Leveled [[Skyrim:Generic Magic Apparel|Enchanted Armor]] || Max 4 (1@75% + 1@75% + 1@100% + 1@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~0 || Leveled [[Skyrim:Generic Magic Apparel|Enchanted Jewelry]] || Max 2 (2@15%)&lt;br /&gt;
|-&lt;br /&gt;
| ~3 || Leveled [[Skyrim:Generic Magic Weapons|Enchanted Weapons]] || Max 4 (1@75% + 1@75% + 1@100% + 1@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Ingots|Ingots]] || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~4 || Leveled [[Skyrim:Ore|Ore]]s/[[Skyrim:Charcoal|Charcoal]] || Max 5 (5@75%)&lt;br /&gt;
|-&lt;br /&gt;
| ~2 || Leveled [[Skyrim:Weapons|Weapons]] (unenchanted) || Max 3 (3@75%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Skyrim:Pickaxe|Pickaxe]] ||&lt;br /&gt;
|-&lt;br /&gt;
| ~1 || Special items (armor or weapons; 33% chance of being enchanted) || Max 4 (1@100% + 3@10%)&lt;br /&gt;
|-&lt;br /&gt;
| ~19 || [[Skyrim:Leather|Leather]] or [[Skyrim:Leather Strips|Leather Strips]] || Max 25 (25@75%)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alvide&amp;diff=3560439</id>
		<title>Skyrim:Alvide</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alvide&amp;diff=3560439"/>
		<updated>2026-05-17T11:00:14Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560381 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Dawnguard}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|loc=[[Skyrim:Dayspring Canyon|Dayspring Canyon]]&lt;br /&gt;
|house=&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Dremora (class)|Dremora Class]]&lt;br /&gt;
|refid=xx0198B7&lt;br /&gt;
|baseid=xx0198B6&lt;br /&gt;
|image=SR-npc-Alvide.jpg&lt;br /&gt;
|imgdesc=Alvide&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|health=50&lt;br /&gt;
|level=1&lt;br /&gt;
|magicka=50&lt;br /&gt;
|mod=[[Skyrim:Dawnguard|Dawnguard]]&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|stamina=50&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}} [[Category:Skyrim-Dawnguard-NPCs]] [[Category:Skyrim-Dawnguard]]&lt;br /&gt;
'''Alvide''' is a [[Skyrim:Nord|Nord]] camped out in [[Skyrim:Dayspring Canyon|Dayspring Canyon]]. She came to [[Skyrim:Fort Dawnguard|Fort Dawnguard]] for protection from the [[Skyrim:Vampire|vampires]] but the [[Skyrim:Dawnguard (faction)|Dawnguard]] won't let her in. She came with her husband [[Skyrim:Barknar (Dawnguard)|Barknar]] who also lives in the camp.&lt;br /&gt;
&lt;br /&gt;
Like the other refugees, Alvide will show up in Dayspring Canyon during the quest [[Skyrim:Beyond_Death|Beyond Death]]. With no access to the fort, she will do very little but wander around, at times chopping some firewood or use the [[Skyrim:Cooking Pot|cooking pot]]. She never sleeps. She wears a [[Skyrim:Belted Tunic#0001be1a|belted tunic]] and [[Skyrim:Boots#0001be1b|boots]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
She is worried about her situation, potentially saying: &lt;br /&gt;
:''&amp;quot;What if the vampires come here, after the Dawnguard? We'll be stuck right in the middle.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Barknar insisted we come here, said we'd be safe. He also said we'd be inside the walls.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;At least Barknar and I are here together.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;I hope we can go home soon. I don't like it here.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Bug|Strangely, Alvide lacks any kind of schedule. She will simply idle where she was put.|UDGP|1.2.3|She has been given a default sandbox package.}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alva&amp;diff=3560438</id>
		<title>Skyrim:Alva</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alva&amp;diff=3560438"/>
		<updated>2026-05-17T11:00:09Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560380 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|house=[[Skyrim:Alva's House|Alva's House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Vampire (class)|Vampire]]&lt;br /&gt;
|faction={{Faction|CrimeFactionHjaalmarch}}; {{Faction|MS14AlvaAndHroggar}}; {{Faction|MorthalAlvasHouseFaction}}; {{Faction|TownMorthalFaction}}&lt;br /&gt;
|refid=0001AA5C&lt;br /&gt;
|baseid=000135E6&lt;br /&gt;
|image=SR-npc-Alva.jpg&lt;br /&gt;
|imgdesc=Alva&lt;br /&gt;
|skills='''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Conjuration|Conjuration]], [[Skyrim:Light Armor|Light Armor]], [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-15)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=200+(PC-1)&amp;amp;times;9&lt;br /&gt;
|magicka=150+(PC-1)&amp;amp;times;4&lt;br /&gt;
|stamina=100+(PC-1)&amp;amp;times;2&lt;br /&gt;
|voicetype=FemaleSultry&lt;br /&gt;
}}&lt;br /&gt;
'''Alva''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Vampire|vampire]] sent by [[Skyrim:Movarth Piquine|Movarth Piquine]] to [[Skyrim:Morthal|Morthal]] to transform some of the townsfolk into vampires while using the rest as cattle.&lt;br /&gt;
&lt;br /&gt;
She is good friends with [[Skyrim:Lami|Lami]] (the proprietor of the [[Skyrim:Thaumaturgist's Hut|Thaumaturgist's Hut]]), and is the lover of [[Skyrim:Hroggar|Hroggar]], who is also her thrall (and therefore may not willingly love her).&lt;br /&gt;
&lt;br /&gt;
Normally, she will spend her day at either the [[Skyrim:Moorside Inn|Moorside Inn]] or the lumber mill. This changes once you talk to [[Skyrim:Thonnir|Thonnir]] during [[Skyrim:Laid to Rest|Laid To Rest]], as she will begin sleeping in a coffin in the basement of her house during the day (from 6am to 10pm) while Hroggar guards the house. At that point, Alva will leave her house only at night and wander around, most likely looking for people to turn.&lt;br /&gt;
&lt;br /&gt;
She wears a set of [[Skyrim:Tavern Clothes|tavern clothes]] and a pair of [[Skyrim:Clothing#000d1921|boots]], and is equipped with a [[Skyrim:Steel Dagger|steel dagger]]. She carries a [[Skyrim:Key to Alva's House|key]] to [[Skyrim:Alva's House|her house]], at least one leveled [[Skyrim:Soul Gems|soul gem]] with a small chance of up to four, and a significant amount of leveled gold, ranging from 50 to 250 gold.&lt;br /&gt;
&lt;br /&gt;
She knows the spells [[Skyrim:Vampiric Drain|Vampiric Drain]] and [[Skyrim:Reanimate Corpse|Reanimate Corpse]], which she will use when in combat.&lt;br /&gt;
&lt;br /&gt;
During the quest [[Skyrim:Laid to Rest|Laid to Rest]], she is normally killed by you if she is in the house when you break in to get [[Skyrim:Alva's Journal|her journal]]. If she is not in the house, it is not necessary to kill her to complete the quest. If she is not killed she will be found in [[Skyrim:Movarth's Lair|Movarth's Lair]] later on.&lt;br /&gt;
&lt;br /&gt;
Some other town members in Morthal will mention Hroggar's love for her and say they suspect he killed his wife and child to be with her, as he got together with her almost right after his house burned down.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Laid to Rest}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
If you have not yet discovered her secret, Alva will be quite flirtatious towards you if you are male, saying: &lt;br /&gt;
:''&amp;quot;Well, aren't you the handsome one. You and I should spend some time together.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you are female, she will instead remark: &lt;br /&gt;
:''&amp;quot;Well, aren't you the pretty one. I bet all the men chase after you.&amp;quot;'' &lt;br /&gt;
However, if you have [[Skyrim:Vampirism|vampirism]], she will drop all pretense and try to warn you off with &lt;br /&gt;
:''&amp;quot;I know you for what you are. This town's blood is ours. Leave it! Now we must return to our roles lest the sheep suspect the wolves.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
She may also make ominous comments about the town's fate, saying: &lt;br /&gt;
:''&amp;quot;The people here work so hard, and they never allow themselves a moment of fun. It's such a pity. It won't last forever though.&amp;quot;''&lt;br /&gt;
:''&amp;quot;These people are like cattle. All they do is work, sleep and eat.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Gathering plants, picking mushrooms, brewing potions. It all gets so dreary after a while. This town needs something exciting to happen.&amp;quot;''&lt;br /&gt;
==Conversations==&lt;br /&gt;
She can be seen having this conversation with Hroggar in her house if you sneak inside:&lt;br /&gt;
:'''Hroggar''': ''&amp;quot;How are you feeling?&amp;quot;''&lt;br /&gt;
:'''Alva''': ''&amp;quot;I feel wonderful, just like every night.&amp;quot;''&lt;br /&gt;
:'''Hroggar''': ''&amp;quot;Do you need anything? Are you hungry?&amp;quot;''&lt;br /&gt;
:'''Alva''': ''&amp;quot;Oh Hroggar, you know I'm always hungry. Don't worry, I'll eat when I need to.&amp;quot;''&lt;br /&gt;
:'''Alva''': ''&amp;quot;Oh, look! We have company!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When at the Moorside Inn, Alva will often try to seduce locals, likely with dubious intentions. [[Skyrim:Benor|Benor]] is one of these unlucky few:&lt;br /&gt;
:'''Alva''': ''&amp;quot;I'm bored, Benor. Nobody wants to have any fun with me.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Benor''': ''&amp;quot;If you leave that kinslayer Hroggar, I would be happy to keep your company.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Alva''': ''&amp;quot;Hroggar doesn't have to know if we sit together. Or drink together. I doubt he would even care.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Benor''': ''&amp;quot;You tempt me mightily, Alva. But I won't {{sic|cuckhold|cuckold}} another man, even {{sic|on|a}} murderer like Hroggar.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Benor's friend and resident housecarl [[Skyrim:Gorm|Gorm]] will get a similar offer:&lt;br /&gt;
&lt;br /&gt;
:'''Alva''': ''&amp;quot;Would you like to buy a lady a drink?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Gorm''': ''&amp;quot;What would Hroggar say if he heard I was drinking with you?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Alva''': ''&amp;quot;Forget about Hroggar. He's always so tired lately. I need someone with a little fire in their blood.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Gorm''': ''&amp;quot;After all you've put that man through. You should be more loyal to him.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She will even try to seduce the innkeeper, [[Skyrim:Jonna|Jonna]]:&lt;br /&gt;
&lt;br /&gt;
:'''Alva''': ''&amp;quot;Why, good evening Jonna!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;What can I getcha, Alva?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Alva''': ''&amp;quot;What can't you get me, sweetie?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;Umm... Did you want somethin' to eat?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Alva''': ''&amp;quot;Eat? No, I don't think I'm... hungry. Not now, at least.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jonna''': ''&amp;quot;Right. Okay, tell me if you change yer mind.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Bug|If Alva is not killed before raiding [[Skyrim:Movarth's Lair|Movarth's Lair]], she will be found there, fighting against other vampires, and will not be hostile toward you. Attacking her there will be considered a crime.|USKP|2.0.6|She is no longer hostile towards the other vampires and is hostile towards you instead.}}&lt;br /&gt;
{{Bug|After the end of Laid to Rest, Alva is supposed to be removed from the Morthal crime faction, but isn't.|USKP|2.0.8|The script call was doing it wrong.}}&lt;br /&gt;
{{Bug|If she is not killed in Movarth's Lair at the end of Laid to Rest, she will be found back in Morthal a few days later. Attacking her is considered a crime at this point.|USKP|2.0.9|She will no longer return to Morthal once she goes to Movarth's Lair.}}&lt;br /&gt;
{{Bug|Both [[Skyrim:Lami|Lami]] and [[Skyrim:Hroggar|Hroggar]] have a high disposition towards Alva. If she is killed, their disposition towards the player will be reduced to -2.|USKP|2.1.3|Their disposition towards Alva will be reset to 0, but only after the player picks up the journal in the basement.}}&lt;br /&gt;
*Alva is one of the few NPCs to recognize you as a vampire regardless of the stage of vampirism.&lt;br /&gt;
*She is not actually a vampire by race, and her race is instead that of a normal Nord. This means that her appearance will not change with [[Skyrim:Dawnguard|Dawnguard]] installed. However, she will still use the Vampiric Drain spell, and the [[Skyrim:Sun Damage|Sun Damage]] and [[Skyrim:Turn Undead (effect)|Turn Undead]] effects do work on her.&lt;br /&gt;
*If you have already killed [[Skyrim:Laelette the Vampire|Laelette]], Alva will comment ''&amp;quot;I hear you put Laelette out of her misery.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alfhild_Battle-Born&amp;diff=3560437</id>
		<title>Skyrim:Alfhild Battle-Born</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alfhild_Battle-Born&amp;diff=3560437"/>
		<updated>2026-05-17T11:00:03Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560379 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|house=[[Skyrim:House of Clan Battle-Born|House of Clan Battle-Born]]&lt;br /&gt;
|loc=[[Skyrim:Battle-Born Farm|Battle-Born Farm]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Farmer (class)|Farmer]]&lt;br /&gt;
|faction={{Faction|CrimeFactionWhiterun}}; {{Faction|FavorJobsGatherWheatFaction}}; {{Faction|TownWhiterunFaction}}; {{Faction|Whiterun House Battle-Born Faction}}&lt;br /&gt;
|refid=0001A68B&lt;br /&gt;
|baseid=00013BB0&lt;br /&gt;
|image=SR-npc-Alfhild_Battle-Born.jpg&lt;br /&gt;
|imgdesc=Alfhild Battle-Born&lt;br /&gt;
|skills=[[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=60&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Alfhild Battle-Born''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Farmer (class)|farmer]] and a member of [[Skyrim:Battle-Born|Clan Battle-Born]] living in [[Skyrim:Whiterun|Whiterun]]. [[Skyrim:Jon Battle-Born|Jon Battle-Born]] is her brother, and her parents are [[Skyrim:Olfrid Battle-Born|Olfrid]] and [[Skyrim:Bergritte Battle-Born|Bergritte]]. She is married to [[Skyrim:Idolaf Battle-Born|Idolaf]], with whom she has a son, [[Skyrim:Lars Battle-Born|Lars]]. She maintains [[Skyrim:Battle-Born Farm|Battle-Born Farm]] outside Whiterun and will buy [[Skyrim:Leek|leeks]], [[Skyrim:Wheat|wheat]], and [[Skyrim:Gourd|gourds]] for a [[Skyrim:Gather_Wheat|harvesting job]] well done.&lt;br /&gt;
&lt;br /&gt;
At 6am, she goes to the [[Skyrim:Temple of Kynareth|Temple of Kynareth]], and then goes to the farm at 10am. She stays there until 8pm when she goes home, and goes to sleep at midnight. On Tirdas and Turdas, she goes to listen to [[Skyrim:Heimskr|Heimskr's]] sermon at 3pm.&lt;br /&gt;
&lt;br /&gt;
Alfhid wears a set of farm [[Skyrim:Clothes#000209a6|clothes]] and a pair of [[Skyrim:Boots#000209a5|boots]], and is equipped with an [[Skyrim:Iron Dagger|iron dagger]]. She carries a [[Skyrim:Key to House Battle-Born|key]] to the [[Skyrim:House of Clan Battle-Born|House of Clan Battle-Born]], a [[Skyrim:Key to Battle-Born Farmhouse|key]] to Battle-Born Farm, and a selection of [[Skyrim:Leveled Lists#Common|common loot and gold]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Gather Wheat}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
When approached, she will often comment on the ongoing feud between the Battle-Born and [[Skyrim:Gray-Mane|Gray-Mane]] clans but takes a different view of the feud than her husband and father, saying: &lt;br /&gt;
:''&amp;quot;This war's as stupid as our feud with Clan Gray-Mane.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Need something? Unlike the rest of my family, I've got work to do.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
She may also reveal that her son [[Skyrim:Lars Battle-Born|Lars]] often gets bullied: &lt;br /&gt;
:''&amp;quot;My boy Lars has been getting beat senseless, and by a [[Skyrim:Braith|girl]], no less!&amp;quot;'' &lt;br /&gt;
She will also tell you about her brother Jon's interests:&lt;br /&gt;
:''&amp;quot;My brother Jon's got the right of it - join the [[Skyrim:Bards_College|Bards College]] and avoid this pointless war.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;My brother Jon had the right of it - join the Bards College and avoid this pointless war. Too bad he died before he had the chance.&amp;quot;'' (if Jon is dead) &lt;br /&gt;
&lt;br /&gt;
She exits conversation with either: &lt;br /&gt;
:''&amp;quot;I'll see you.&amp;quot;''&lt;br /&gt;
:''&amp;quot;It's back to work, then.&amp;quot;''&lt;br /&gt;
==Conversations==&lt;br /&gt;
Alfhild and her mother, Bergritte, can be heard discussing reading material:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|'''Alfhild''':||''&amp;quot;So, what book should I read to you tonight?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Bergritte''':||''&amp;quot;How about '[[SR:The Lusty Argonian Maid|The Lusty Argonian Maid]]'?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alfhild''':||''&amp;quot;Mother!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Bergritte''':||''&amp;quot;You've got no sense of humor, you know that? Why don't you pick up where you left off with '[[Skyrim:The Real Barenziah|The Real Barenziah]]'.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Alfhild may say both ''&amp;quot;My brother Jon's got the right of it - join the Bards College and avoid this pointless war.&amp;quot;'' and ''&amp;quot;My brother Jon had the right of it - join the Bards College and avoid this pointless war. Too bad he died before he had the chance.&amp;quot;'' regardless if Jon is alive or dead.&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alfarinn&amp;diff=3560436</id>
		<title>Skyrim:Alfarinn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alfarinn&amp;diff=3560436"/>
		<updated>2026-05-17T10:59:59Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560378 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|protected=Yes&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|city=[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|store=[[Skyrim:Windhelm Stables|Windhelm Stables]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction={{Faction|BanditFriendFaction}}; {{Faction|Blood-Kin of the Orcs}}; {{Faction|Carriage System Vendors}}; {{Faction|CrimeFactionEastmarch}}; {{Faction|Faction that is friends with all Creatures}}; {{Faction|Friends with PredatorFaction}}&lt;br /&gt;
|refid=0009B7C8&lt;br /&gt;
|baseid=0009B7AB&lt;br /&gt;
|image=SR-npc-Alfarinn.jpg&lt;br /&gt;
|imgdesc=Alfarinn&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', [[Skyrim:Block|Block]], [[Skyrim:Heavy Armor|Heavy Armor]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=108&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=67&lt;br /&gt;
|voicetype=MaleCommonerAccented&lt;br /&gt;
}}&lt;br /&gt;
'''Alfarinn''' is a [[Skyrim:Nord|Nord]] [[Skyrim:CombatWarrior1H|warrior]], and the [[Skyrim:Windhelm|Windhelm]] [[Skyrim:carriage|carriage]] driver.&lt;br /&gt;
&lt;br /&gt;
Alfarinn wears a set of farm [[Skyrim:Clothes#000261c0|clothes]], a pair of [[Skyrim:Gloves#000261c1|gloves]], and a pair of [[Skyrim:Boots#000261bd|boots]]. He is equipped with an [[Skyrim:Iron War Axe|iron war axe]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests ==&lt;br /&gt;
* {{Quest Link|Prophet (Dawnguard)|Prophet (Dawnguard)}}&lt;br /&gt;
* {{Quest Link|Prophet (Vampire)|Prophet (Vampire)}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
:'''What do you know about Windhelm?'''&lt;br /&gt;
:''&amp;quot;It's an old city, I can tell you that. The Palace of the Kings is ancient. It's not the friendliest place for outsiders. The [[Skyrim:Dark Elf|Dark Elves]] were all forced to live in a slum called the {{sic|Grey|Gray}} Quarter. The [[sr:Argonian|Argonian]]s can't even live inside the walls. They're all stuck out on the docks. Still, [[sr:Candlehearth Hall|Candlehearth Hall]]'s got decent food and cheap bunks. You could do worse.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alea_Quintus&amp;diff=3560434</id>
		<title>Skyrim:Alea Quintus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alea_Quintus&amp;diff=3560434"/>
		<updated>2026-05-17T10:59:55Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560377 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|loc=[[Skyrim:Abandoned Shack|Abandoned Shack]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction=&lt;br /&gt;
|refid=0002E3F2&lt;br /&gt;
|baseid=0002E3EF&lt;br /&gt;
|image=SR-npc-Alea Quintus.jpg&lt;br /&gt;
|imgdesc=Alea Quintus&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=1&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=1&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50&lt;br /&gt;
|voicetype=FemaleShrill&lt;br /&gt;
|permacorpse=1&lt;br /&gt;
}}[[File:SR-npc-Alea Quintus Unmasked.jpg|thumb|Alea unmasked]]&lt;br /&gt;
'''Alea Quintus''', a [[Skyrim:Nord|Nord]] [[Skyrim:CombatWarrior1H|warrior]], is one of the three people that may be selected from and killed to gain entry into the [[Skyrim:Dark Brotherhood|Dark Brotherhood]] during the [[Skyrim:With_Friends_Like_These...|related quest]]. She is the mother of six children. She does not act scared when spoken with; rather, she says that she has no time to deal with this and demands to be released. Furthermore, Alea states that she may have made enemies with the take-no-nonsense attitude she has had to adopt in order to raise her children.&lt;br /&gt;
&lt;br /&gt;
She wears a [[Skyrim:Clothes#0001be1a|belted tunic]] and [[Skyrim:Clothes#0001be1b|boots]]. She, like the other two captives, also wears an [[Skyrim:Execution Hood|execution hood]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|With Friends Like These...}}&lt;br /&gt;
==Quest-Related Dialogue==&lt;br /&gt;
When approached for the first time:&lt;br /&gt;
:''&amp;quot;I don't have time for this nonsense. I've got a home to keep and children to feed. Now let me out of here!&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Cowards! Stealing a woman from her home! For shame!&amp;quot;''&lt;br /&gt;
:''&amp;quot;Get these things off of me!&amp;quot;''&lt;br /&gt;
:''&amp;quot;By the gods, when I get out of here you're dead! You hear me? Dead!&amp;quot;''&lt;br /&gt;
:''&amp;quot;Aggghh! Re...lease me!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you kill another captive and talk to Alea, she will say: &lt;br /&gt;
:''&amp;quot;What's happening? Damn it, what are you doing?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Speaking to her: &lt;br /&gt;
:'''Who are you?'''&lt;br /&gt;
:''&amp;quot;None of your damned business who I am! If you're going to kill me, just do it already! As [[Lore:Mara|Mara]] is my witness, if I didn't have this damned hood on right now I would spit right in your face...&amp;quot;'' &lt;br /&gt;
:'''Would someone pay to have you killed?'''&lt;br /&gt;
:''&amp;quot;Excuse me? What kind of question is that?&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
::'''One last time: Would. Someone. Pay. To. Have. You. Killed? (Intimidate)''' &lt;br /&gt;
::''&amp;quot;I'm kneeling here with my hands bound and a sack over my head, and you have the gall to ask me that? What do you think, genius?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''It's all right. Just tell me what I need to know. (Persuade)''' &lt;br /&gt;
::''&amp;quot;I'm a woman living in Skyrim with six children and no husband. I don't have the time or patience to be 'nice.' Do some people look down on me? Have I made some enemies? You're damn right.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you kill Astrid, you can initiate conversation with Alea to free her:&lt;br /&gt;
:''&amp;quot;You cut these bindings this minute! You hear me? You cut these bindings right now!&amp;quot;'' &lt;br /&gt;
:'''(Cut the captive's bonds)'''&lt;br /&gt;
:''&amp;quot;Well it's about damn time. Capturing a woman from her home, keeping her bound like an animal. Ridiculous...&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Talking to her after this will have her respond: &lt;br /&gt;
:''&amp;quot;I don't know who you are, or what's going on here, but you ought to be ashamed of yourself.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you kill her, [[Skyrim:Astrid|Astrid]] will remark:&lt;br /&gt;
:''&amp;quot;Ah,  the feisty goodwife. Quite the mouth on her. Someone must have wanted her dead... right?&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Hmm. The fearless wife and mother, and the [[Skyrim:Vasha|underhanded Khajiit]]. Had to be one of them, right? Interesting choice.&amp;quot;''&lt;br /&gt;
:''&amp;quot;The [[Skyrim:Fultheim the Fearless|blubbering barbarian]] and the tenacious mother. Must have been one of them, right?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Well, well, aren't we the over-achiever? Three possibilities, three victims. Must have been one of them, right? So why take chances...&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Alding&amp;diff=3560433</id>
		<title>Skyrim:Alding</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Alding&amp;diff=3560433"/>
		<updated>2026-05-17T10:59:50Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560376 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Dawnstar|Dawnstar]]&lt;br /&gt;
|loc=[[Skyrim:Windpeak Inn|Windpeak Inn]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction={{Faction|MS10BloodHorkerFaction}}&lt;br /&gt;
|refid=0005226A&lt;br /&gt;
|baseid=00052268&lt;br /&gt;
|image=SR-npc-Alding.jpg&lt;br /&gt;
|imgdesc=Alding&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=1&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=50&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50&lt;br /&gt;
|voicetype=MaleDrunk&lt;br /&gt;
}}&lt;br /&gt;
'''Alding''' is a [[Skyrim:Nord|Nord]] [[Skyrim:CombatWarrior1H|warrior]]. Along with [[Skyrim:Gjuk|Gjuk]] and [[Skyrim:Irlof|Irlof]], he forms the crew of [[Skyrim:Blood Horker|Blood Horker]] Captain [[Skyrim:Stig Salt-Plank|Stig Salt-Plank]]. He and the rest of the crew only exist during [[Skyrim:Rise in the East|Rise in the East]], after you give the logbook to [[Skyrim:Orthus Endario|Orthus Endario]], where they are found in the [[Skyrim:Windpeak Inn|Windpeak Inn]], partaking in their regular &amp;quot;festivities&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After the initial scene plays out, he will be found sitting in place at a bench inside of the inn, enjoying a tankard of mead or eating bread.&lt;br /&gt;
&lt;br /&gt;
He only wears a [[Skyrim:Roughspun Tunic|roughspun tunic]] with some [[Skyrim:Footwraps|footwraps]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Rise in the East}}&lt;br /&gt;
==Conversations==&lt;br /&gt;
When you enter the inn, you will find him and Stig harassing the local bard and barmaid, [[Skyrim:Karita (bard)|Karita]]:&lt;br /&gt;
&lt;br /&gt;
'''Karita''': ''&amp;quot;You beasts are the worst.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stig''': ''&amp;quot;Come now, dearie, surely we aren't all that bad.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karita''': ''&amp;quot;Just... leave me alone! I've brought your mead, now drink it and shut your filthy mouths.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alding''': ''&amp;quot;Oh, we've got other things in mind for our mouths, sweetie.&amp;quot;''&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug| While Stig mentions he and his crew will be retreating to Hammerfell, they actually remain in the Windpeak Inn for the rest of the game.|USKP|1.3.1}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Akar&amp;diff=3560431</id>
		<title>Skyrim:Akar</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Akar&amp;diff=3560431"/>
		<updated>2026-05-17T10:59:46Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560375 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Dragonborn}}{{NPC Summary&lt;br /&gt;
|loc=[[Skyrim:Frostmoon Crag|Frostmoon Crag]]&lt;br /&gt;
|refid=xx01F9CA&lt;br /&gt;
|baseid=xx01F9C3&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=PC×0.75 (range=10-50)&lt;br /&gt;
|class=[[Skyrim:Werewolf (class)|Werewolf]]&lt;br /&gt;
|class_details=[[Skyrim:EncClassWerewolf|EncClassWerewolf]]&lt;br /&gt;
|health={{hover|40+level×10|140-540}}&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina={{hover|45+level×5|95-295}}&lt;br /&gt;
|faction={{Faction|DLC2dunFrostmoonWerewolvesFaction}}&lt;br /&gt;
|image=SR-npc-Akar.jpg&lt;br /&gt;
|imgdesc=Akar sitting on his bed&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|respawn=&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]]&lt;br /&gt;
|leveled=Yes&lt;br /&gt;
|voicetype=MaleBrute&lt;br /&gt;
|mod=[[Skyrim:Dragonborn|Dragonborn]]&lt;br /&gt;
}}&lt;br /&gt;
'''Akar''' is a [[Skyrim:Nord|Nord]] [[Skyrim:EncClassWerewolf|werewolf]] living under [[Skyrim:Frostmoon Crag|Frostmoon Crag]]. He is a member of the Frostmoon Pack and brother to [[Skyrim:Majni|Majni]], the pack leader.&lt;br /&gt;
&lt;br /&gt;
Akar wears [[Skyrim:Fur Armor|fur armor]] with matching [[Skyrim:Fur Bracers|bracers]] and [[Skyrim:Fur Shoes|shoes]]. He wields a leveled [[Skyrim:Weapons|weapon]] in combat which can be up to [[Skyrim:Elven|elven]] in quality.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
When you approach him, he can greet you with: &lt;br /&gt;
:''&amp;quot;Grr...&amp;quot;''&lt;br /&gt;
:''&amp;quot;What?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Hmph.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to directly:&lt;br /&gt;
:'''Who are you?'''&lt;br /&gt;
:''&amp;quot;Akar. Majni's brother. I hunt. He talks. Go talk to him.&amp;quot;'' &lt;br /&gt;
:'''You hunt? What do you hunt?'''&lt;br /&gt;
:''&amp;quot;[[Skyrim:Deer|Deer]]. [[Skyrim:Sabre_Cat|Sabers]]. [[Skyrim:Riekling|Rieks]]. [[Skyrim:Bristleback|Boar]]. [[Skyrim:Bear|Bear]]. I hunt soon. Go bother Majni.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Agnis&amp;diff=3560430</id>
		<title>Skyrim:Agnis</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Agnis&amp;diff=3560430"/>
		<updated>2026-05-17T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560374 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:Fort Greymoor|Fort Greymoor]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Citizen (class)|Citizen]]&lt;br /&gt;
|faction={{Faction|BanditFriendFaction}}; {{Faction|DarkBrotherhoodFaction}}; {{Faction|FavorExcludedFaction}}&lt;br /&gt;
|refid=00020045&lt;br /&gt;
|baseid=00020044&lt;br /&gt;
|image=SR-npc-Agnis.jpg&lt;br /&gt;
|imgdesc=Agnis&lt;br /&gt;
|skills=[[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=60&lt;br /&gt;
|voicetype=FemaleOldKindly&lt;br /&gt;
}}&lt;br /&gt;
'''Agnis''', a [[Skyrim:Nord|Nord]] [[Skyrim:Citizen (class)|citizen]], can be found inside [[Skyrim:Fort Greymoor|Fort Greymoor]]. She acts as the joyful  maid to whoever holds Fort Greymoor, although she gives the fort commander a hard time in her ''[[Skyrim:Complaint Letter|Complaint Letter]]''.  [[Skyrim:Nazir|Nazir]] will give you a [[Skyrim:Dark Brotherhood|Dark Brotherhood]] contract to assassinate her.&lt;br /&gt;
&lt;br /&gt;
She has her own quarters in the fort, in the northeastern wing, and she sleeps there every night between midnight and 8am. The rest of her time is spent cleaning the surrounding area and neighboring dinner hall, occasionally resting on a chair, eating or taking a nap. &lt;br /&gt;
&lt;br /&gt;
Agnis wears a set of [[Skyrim:Clothes#000261c0|clothes]], [[Skyrim:Boots#000261bd|boots]], and [[Skyrim:Gloves#000261c1|gloves]]. She also keeps a [[Skyrim:Steel Dagger|steel dagger]] on her person, to defend herself in case Fort Greymoor's many masters and visitors prove to be less than friendly.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Kill Agnis}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Agnis lives a strange existence of a servant to whoever holds Fort Greymoor, with her not caring about who that may be. Attempting to speak to her before starting the [[Skyrim:Dark_Brotherhood|Dark Brotherhood]] quest [[Skyrim:Kill Agnis|Kill Agnis]] will have her offer some comments on her peculiar life:&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;I just cook, and clean, and do whatever it is they ask of me.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;I can't even keep track of all the people who have been in and out of this fort. They come, they go. I barely notice.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Hard enough to keep up with who owns this fort. One side takes over, the other runs away. I tell them, &amp;quot;I ain't leaving! I come with the place!&amp;quot; Ha!&amp;quot;''&lt;br /&gt;
:''&amp;quot;I remember one morning, long time ago, I woke up and the place was run by some [[Skyrim:Orc|Orcs]]. Went to bed that night, it was all [[Skyrim:Vampire|vampires]]. Don't matter to me.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Now, then. I been gabbin' long enough. Too much cleanin' to do.&amp;quot;'' &lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Kill Agnis===&lt;br /&gt;
If you come to her to fulfill the Brotherhood's contract, speaking to her will have her say:&lt;br /&gt;
:''&amp;quot;You fighter types are always underfoot. You want me to clean? Then scat!&amp;quot;'' &lt;br /&gt;
Which will give you the opportunity to respond from three topics: &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=30%|Topic&lt;br /&gt;
!width=45%|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;You've cleaned your last room, servant.&amp;quot;'''||''&amp;quot;But I have many more rooms to clean. Fort Greymoor is quite large, and rather filthy if I do say.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;Sleep now, old woman. Embrace the Void.&amp;quot;'''||''&amp;quot;Sleep? I can't sleep now! There's too much to be done. And what's this Void you're rambling on about?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;(Remain silent)&amp;quot;'''||''&amp;quot;I swear, you people are an odd bunch. Please, just step aside, that I may return to my duties!&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If she is nearby when bandits occupying the fort are engaged in combat she will fight the bandits with you.&lt;br /&gt;
{{Bug|Agnis belonging to the Dark Brotherhood faction can cause you to get expelled from the Dark Brotherhood if she gets attacked at the wrong time.|USLEEP|3.0.7}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Agni&amp;diff=3560429</id>
		<title>Skyrim:Agni</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Agni&amp;diff=3560429"/>
		<updated>2026-05-17T10:59:38Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560373 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|city=[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|house=[[Skyrim:Falion's House|Falion's House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Child (class)|Child]]&lt;br /&gt;
|faction={{Faction|CrimeFactionHjaalmarch}}; {{Faction|MorthalFalionsHouseFaction}}; {{Faction|TownMorthalFaction}}&lt;br /&gt;
|refid=0001AA5F&lt;br /&gt;
|baseid=000135E5&lt;br /&gt;
|image=SR-npc-Agni.jpg&lt;br /&gt;
|imgdesc=Agni sitting in [[Skyrim:Falion's House|Falion's House]]&lt;br /&gt;
|child=1&lt;br /&gt;
|skills=[[Skyrim:Smithing|Smithing]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=65&lt;br /&gt;
|magicka=0&lt;br /&gt;
|stamina=80&lt;br /&gt;
|voicetype=FemaleChild&lt;br /&gt;
}}&lt;br /&gt;
'''Agni''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Child|child]] living in [[Skyrim:Morthal|Morthal]]. She was taken in by the resident wizard [[Skyrim:Falion|Falion]] after the loss of both her parents, and is currently training to be his apprentice. Due to this, she doesn't share the same opinion of him as the rest of the town. She can be seen running around with the other children early in the morning, but mostly stays with Falion in his house during the day. &lt;br /&gt;
&lt;br /&gt;
She gets up at 7am and stays home until 8am, when she goes outside to play with [[Skyrim:Virkmund|Virkmund]]. At 1pm, she returns to Falion's house and wanders around the place, sometimes [[#Conversations|conversing]] with him. Agni heads to bed at 9pm.&lt;br /&gt;
&lt;br /&gt;
She wears [[Skyrim:Child's Clothes|child's clothes]] and a pair of [[Skyrim:Clothing#000e80a8|shoes]], and is equipped with an [[Skyrim:Iron Dagger|iron dagger]]. She carries a [[Skyrim:Key to Falion's House|key]] to [[Skyrim:Falion's House|Falion's house]], a selection of [[Skyrim:Leveled Lists#Child|food and toys]], and a small amount of gold. &lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
When she is spoken to she can potentially say: &lt;br /&gt;
:''&amp;quot;Do you like magic? Falion says I'm good at learning. I like learning about magic.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;My mother and father died years ago. Falion takes care of me now.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;I asked Falion if someday I could learn from the [[Skyrim:College of Winterhold (faction)|mages]] in [[Skyrim:Winterhold|Winterhold]], but he doesn't like that idea.&amp;quot;''&lt;br /&gt;
==Conversations==&lt;br /&gt;
Agni may be seen having some random conversations with Falion in his house, as outlined below:&lt;br /&gt;
&lt;br /&gt;
:'''Agni''': ''&amp;quot;When I grow up, will I go to the College in Winterhold?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;No, I don't think that will be necessary.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;But I'm learning about magic, and that's what they do there. Shouldn't I go?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;The College is not the only place to learn about magic.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;But you went there, didn't you? Isn't that where you learned?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;I was there only for a short time. Much of what I have learned has been on my own. And I will teach you. You have no reason to go there.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;But...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;That is enough.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Falion''': ''&amp;quot;Have you been working on your concentration?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;Yes sir, I have.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Good. Concentration is paramount when dealing with magical forces.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;Why?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Because an unfocused mind will almost certainly be obliterated. Destroyed by the forces you attempt to control and yield.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;Oh.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Have no fear. I believe it is within you to excel in your studies. But you must learn to concentrate!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;Yes, sir.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Agni''': ''&amp;quot;I had a bad dream again last night.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Oh?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;I dreamt that you went away. You made monsters.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;It's just a dream, child. Nothing more.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;It was scary. It was like it was real!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Hush now. Think no more of it.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Agni''': ''&amp;quot;Is it true that you kill [[Skyrim:Deer|deer]] and eat their hearts?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;What? Where did you hear such a thing?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;I don't know. Someone in town said it.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;It's not true, I assure you.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Agni''': ''&amp;quot;Okay.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Falion''': ''&amp;quot;Don't believe everything you hear, child.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Agna&amp;diff=3560427</id>
		<title>Skyrim:Agna</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Agna&amp;diff=3560427"/>
		<updated>2026-05-17T10:59:33Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560372 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:Hillgrund's Tomb|Hillgrund's Tomb]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|level=1&lt;br /&gt;
|faction=&lt;br /&gt;
|refid=000A737F&lt;br /&gt;
|baseid=000A9599&lt;br /&gt;
|image=SR-npc-Agna.jpg&lt;br /&gt;
|imgdesc=Agna lying dead in [[Skyrim:Hillgrund's Tomb|Hillgrund's Tomb]]&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Agna''' is a dead [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] and [[Skyrim:Golldir|Golldir]]'s aunt, whom you help look for if you accept the side quest he offers, [[Skyrim:Ancestral Worship|Ancestral Worship]], outside [[Skyrim:Hillgrund's Tomb|Hillgrund's Tomb]]. She went into the tomb in attempt to stop the necromancer [[Skyrim:Vals Veran|Vals Veran]] from defiling her ancestors, but met her untimely end before reaching him.&lt;br /&gt;
&lt;br /&gt;
She wears a leveled [[Skyrim:Armor#light|light cuirass]] with light boots, and may also wear light gauntlets and/or a light shield. She would have wielded a leveled [[Skyrim:One-Handed Weapons|one-handed weapon]] and carries a random selection of [[Skyrim:Food#Beverages|beverages]], [[Skyrim:Food|food]], [[Skyrim:Lockpick|lockpicks]], [[Skyrim:Jewelry|jewelry]], [[Skyrim:Gems|gems]], [[Skyrim:Ingots|ingots]], tools, and gold. &lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Ancestral Worship}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Agmaer&amp;diff=3560425</id>
		<title>Skyrim:Agmaer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Agmaer&amp;diff=3560425"/>
		<updated>2026-05-17T10:59:29Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560371 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|loc=[[Skyrim:Fort Dawnguard|Fort Dawnguard]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|refid=xx003474&lt;br /&gt;
|baseid=xx00336E&lt;br /&gt;
|image=SR-npc-Agmaer.jpg&lt;br /&gt;
|imgdesc=Agmaer&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|faction={{Faction|CrimeFactionRift}}; {{Faction|DLC1HunterFaction}}; {{Faction|Gets dialogue pointing player to radiant quests}}; {{Faction|PotentialFollowerFaction}}&lt;br /&gt;
|follower=Yes&lt;br /&gt;
|health=50+(PC-1)&amp;amp;times;11&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-25)&lt;br /&gt;
|magicka=50&lt;br /&gt;
|mod=[[Skyrim:Dawnguard|Dawnguard]]&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Two-handed|Two-handed]]''', [[Skyrim:Block|Block]], [[Skyrim:Light Armor|Light Armor]]&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;4&lt;br /&gt;
|steward=Yes&lt;br /&gt;
|voicetype=MaleYoungEager&lt;br /&gt;
|permacorpse=1&lt;br /&gt;
}}&lt;br /&gt;
[[File:SR-npc-Agmaer_04.jpg|thumb|right|Agmaer as a Dawnguard member]]&lt;br /&gt;
'''Agmaer''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] initially found in [[Skyrim:Dayspring Canyon|Dayspring Canyon]] on his way to join the [[Skyrim:Dawnguard_(faction)|Dawnguard]]. He wants to become a [[Skyrim:Vampire|vampire]] hunter but is too nervous to enter [[Skyrim:Fort Dawnguard|Fort Dawnguard]] alone and will instead accompany you to see [[Skyrim:Isran|Isran]]. He will move on to become one of the first recruits of the Dawnguard and will, after completing the quest [[Skyrim:Prophet_(Dawnguard)|Prophet]], be available as a [[Skyrim:Followers|follower]].&lt;br /&gt;
&lt;br /&gt;
Before becoming a member of the Dawnguard, Agmaer wears a set of farm [[Skyrim:Clothes#000261c0|clothes]] with a pair of [[Skyrim:Hide Bracers|hide bracers]] and a pair of [[Skyrim:Hide Boots|hide boots]]. He carries random [[Skyrim:Leveled Lists|leveled bandit loot]] and a [[Skyrim:Torch|torch]], and also has a 25% chance of carrying 1-9 gold. He is equipped with an [[Skyrim:Iron War Axe|iron war axe]] which he refers to as his Pa's axe.&lt;br /&gt;
&lt;br /&gt;
When you return from Dimhollow Crypt after the quest [[Skyrim:Awakening|Awakening]], Agmaer will be a full-fledged member of the Dawnguard and don the clothes to match the position, including brown [[Skyrim:Dawnguard_Heavy_Armor|Dawnguard heavy armor]] with [[Skyrim:Dawnguard_Boots|Dawnguard boots]] and [[Skyrim:Dawnguard_Gauntlets|Dawnguard gauntlets]], and is now equipped with a [[Skyrim:Dawnguard War Axe|Dawnguard war axe]] and a [[Skyrim:Crossbow|crossbow]]. He will also have a new routine in Fort Dawnguard. He owns one of the cots in the northern section on the ground floor and sleeps there between 8pm and 4am. After he wakes up he walks over to the western dining area where he hangs out all day long, eating, relaxing, or wandering around.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Dawnguard (quest)}}&lt;br /&gt;
* {{Quest Link|Kindred Judgment}}&lt;br /&gt;
* {{Quest Link|Destroying the Dawnguard}}&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Dawnguard===&lt;br /&gt;
[[File:SR-npc-Agmaer 03.jpg|thumb|right|''&amp;quot;I'm, uh... my name is Agmaer, sir.&amp;quot;'']]&lt;br /&gt;
[[File:SR-npc-Agmaer_02.jpg|thumb|right|''&amp;quot;Uh, crossbow? I've never...&amp;quot;'']]&lt;br /&gt;
As you enter Dayspring Canyon, you will find the young farmer standing near the central lake, obviously undecided on whether to see Isran or not. When he notices you he will say: &lt;br /&gt;
:''&amp;quot;Oh, hey there! You here to join the Dawnguard, too? Truth is, I'm a little nervous. I've never done anything like this before. I hope you don't mind if I walk up with you. Hey, uh, don't tell Isran I was afraid to meet him by myself. Not the best first impression for a new vampire hunter, I guess. You've probably killed lots of vampires, huh? I'm sure Isran will sign you right up. Not sure he'll take me. I hope so.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you talk to Agmaer on the way to Fort Dawnguard, he will say: &lt;br /&gt;
:''&amp;quot;I heard what's going on. The vampires, the Dawnguard, all of it. I wanted to help, so here I am.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When he arrives at the foot of the fort, he will stop and admire the view: &lt;br /&gt;
:''&amp;quot;That must be it. Fort Dawnguard... Wow. Bigger than I expected. Where is everybody? This place looks almost deserted.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Just before reaching the entrance, he will say: &lt;br /&gt;
:''&amp;quot;I guess this is it. Wish me luck.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Once inside, you will find Agmaer respectfully waiting while Isran has a discussion with [[Skyrim:Vigilant Tolan|Vigilant Tolan]] about the destruction of the [[Skyrim:Hall of the Vigilant|Hall of the Vigilants]]. If you approach Agmaer he will only whisper: &lt;br /&gt;
:''&amp;quot;You go ahead. I'll talk to Isran in a minute.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
He will then stay in the background while you talk to Isran and he sends you to [[Skyrim:Dimhollow Crypt|Dimhollow Crypt]]. Isran will then turn to Agmaer:&lt;br /&gt;
&lt;br /&gt;
'''Isran''': ''&amp;quot;You there, boy. Stop skulking in the shadows and step up here. What's your name?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agmaer''': ''&amp;quot;I'm, uh... my name is Agmaer, sir.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Isran''': ''&amp;quot;Do I look like a 'sir' to you, boy? I'm not a soldier, and you're not joining the army.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agmaer''': ''&amp;quot;Yes, si... Isran.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Isran''': ''&amp;quot;Didn't I tell you to step forward? Hmm... Farm boy, eh? What's your weapon?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agmaer''': ''&amp;quot;Uh, my weapon? I mostly just use my pa's axe, when wolves are attacking the goats or something.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Isran''': ''&amp;quot;'My pa's axe', Stendarr preserve us. Don't worry, I think we can make a Dawnguard out of you. Here, take this crossbow and let's see how you shoot.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agmaer''': ''&amp;quot;Uh, crossbow? I've never...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Isran''': ''&amp;quot;Yes, a crossbow. Best thing for killing vampires. Just take a few shots at those crates over there.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking with Agmaer at this point, he will explain why he wants to join the Dawnguard: &lt;br /&gt;
:'''Why did you join the Dawnguard?'''&lt;br /&gt;
:''&amp;quot;I've heard the rumors around Skyrim. I know something's going on. And I've seen the vampires. I felt I had two choices. I could either live in fear of the night, or I could help do something to help protect my people.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When exiting conversation he will say either:&lt;br /&gt;
:''&amp;quot;Keep your neck covered!&amp;quot;''&lt;br /&gt;
:''&amp;quot;Take care.&amp;quot;''&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Kindred Judgment===&lt;br /&gt;
When it is time to confront [[Skyrim:Lord Harkon|Lord Harkon]] during the quest [[Skyrim:Kindred Judgment|Kindred Judgement]], Agmaer will listen to Isran's speech in the main hall along with the other Dawnguard members. When Isran gives the order, he will travel halfway across [[Lore:Skyrim|Skyrim]] to [[Skyrim:Volkihar_Keep|Castle Volkihar]] and will participate in the joint effort to kill all residing vampires, while shouting: &lt;br /&gt;
:''&amp;quot;Victory to the Dawnguard!&amp;quot;'' &lt;br /&gt;
:''&amp;quot;We'll secure the castle. You just get to their master!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When all is said and done, he will sheathe his weapon and walk all the way back to Fort Dawnguard and live there indefinitely with the other members. If you interact with him at this time he will state, &amp;quot;Isran will never admit it, but I'm sure he's proud of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* When Agmaer shoots the steel bolts at the targets during his initial training, they never disappear. Agmaer will continue to shoot bolts until you return from any Dawnguard quest. This is a good way to get a lot of steel bolts early.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If the [[Skyrim:Dragonborn|Dragonborn]] [[Skyrim:Add-ons|add-on]] is installed, when asking him to follow you, Agmaer may have the same dialogue as [[Skyrim:Talvas Fathryon|Talvas Fathryon]].|UDBP|1.0.2}}&lt;br /&gt;
{{Bug|Agmaer may not regenerate after entering bleedout because he inherited stats from the bandit templates where the bleedout override checkbox was enabled.|USSEP|4.0.8}}&lt;br /&gt;
{{Bug|If you have killed [[Skyrim:Durak|Durak]] before entering [[Skyrim:Dayspring Canyon|Dayspring Canyon]], when you first meet Agmaer, he will be hostile to you.|confirmed=1}}&lt;br /&gt;
[[Category:Skyrim-Dawnguard-NPCs]] [[Category:Skyrim-Dawnguard]]&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Aeri&amp;diff=3560419</id>
		<title>Skyrim:Aeri</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Aeri&amp;diff=3560419"/>
		<updated>2026-05-17T10:59:02Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560369 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:The Pale|The Pale]]&lt;br /&gt;
|house=[[Skyrim:Aeri's House|Aeri's House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Lumberjack&lt;br /&gt;
|faction={{Faction|AngasMillAerisHouseFaction}}; {{Faction|CrimeFactionPale}}; {{Faction|Favor001QuestGiverFaction}}; {{Faction|FavorJobsChopWoodFaction}}; {{Faction|JobLumberjackFaction}}; {{Faction|PotentialMarriageFaction}}; {{Faction|TownAngasMillFaction}}&lt;br /&gt;
|refid=0001A6D2&lt;br /&gt;
|baseid=0001360B&lt;br /&gt;
|image=SR-npc-Aeri.jpg&lt;br /&gt;
|imgdesc=Aeri&lt;br /&gt;
|marry=Yes&lt;br /&gt;
|skills=[[Skyrim:Smithing|Smithing]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=91&lt;br /&gt;
|magicka=67&lt;br /&gt;
|stamina=67&lt;br /&gt;
|sells=[[Skyrim:Sawn_Log|Lumber]] {{HF|1}}&lt;br /&gt;
|voicetype=FemaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Aeri''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Lumberjack|lumberjack]] who lives in [[Skyrim:Aeri's House|Aeri's House]] at [[Skyrim:Anga's Mill|Anga's Mill]]. She [[Skyrim:Chop_Wood|pays]] for chopped firewood, and will also sell [[Skyrim:Sawn_Log|lumber]]{{HF}} if [[Skyrim:Hearthfire|Hearthfire]] is installed. If her [[Skyrim:Disposition|disposition]] is raised high enough, she becomes a potential candidate for [[Skyrim:Marriage|marriage]] and will also allow you to cut your own lumber for free.  &lt;br /&gt;
&lt;br /&gt;
She wears a set of farm [[Skyrim:Clothing#000261c0|clothes]], a pair of [[Skyrim:Clothing#000261bd|boots]], and a [[Skyrim:Cowl|cowl]]. She is equipped with an [[Skyrim:Iron Dagger|iron dagger]], and carries a [[Skyrim:Key to Aeri's House|key]] to her house as well as a selection of [[Skyrim:Leveled Lists#Common|common loot and gold]].&lt;br /&gt;
&lt;br /&gt;
She wakes up at 7am and goes outside, sits on the bench by her house and eats breakfast until 8am. She then goes to work at the mill until 7pm. At 7pm she eats dinner sitting on the same bench for one hour, then moves to her house and goes to sleep at midnight.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|The Bonds of Matrimony}}&lt;br /&gt;
* {{Quest Link|Chop Wood}}&lt;br /&gt;
* {{Quest Link|Delivery}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Her potential greetings:&lt;br /&gt;
:''&amp;quot;I run the mill, so I'm a busy woman. What is it?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Always something going wrong. Mill needs more lumber or the saw needs sharpening.&amp;quot;''&lt;br /&gt;
:''&amp;quot;A good lumberjack is quiet, hard-working, and honest.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Here for work? Get an axe and bring me all the wood you can chop.&amp;quot;''&lt;br /&gt;
She can be asked about the mill:&lt;br /&gt;
:'''So you're in charge of Anga's Mill?'''&lt;br /&gt;
:''&amp;quot;That I am. My father left it to me after he died in that [[Lore:Great War|Great War]] against the Elves. I don't care what's going on in the world. [[Skyrim:Civil War|Rebellion]]. [[Skyrim:Dragon|Dragons]] awakening. The mill is enough trouble for me to worry about.&amp;quot;''&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Delivery===&lt;br /&gt;
She will greet you with: &lt;br /&gt;
:''&amp;quot;If you're one of the Jarl's men, you'll get your lumber. Anga's Mill pays its debts.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;One of the Jarl's men&amp;quot;?'''&lt;br /&gt;
:''&amp;quot;Sorry, I thought [[Skyrim:Skald|Skald the Elder]] sent you. We've got an order to fill, and he's not known for patience. Look, if you're heading towards [[Skyrim:Dawnstar|Dawnstar]] anytime soon, can you give the Jarl this note? Let him know he'll get his lumber.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
::'''Sure. I'd be glad to help.'''&lt;br /&gt;
::''&amp;quot;Thanks.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''I don't have time.'''&lt;br /&gt;
::''&amp;quot;Fair enough.&amp;quot;''&lt;br /&gt;
===Chop Wood===&lt;br /&gt;
:'''I'm looking for a job.'''&lt;br /&gt;
:''&amp;quot;If you've got an axe, you can always make gold chopping wood. Just bring me everything you cut.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Aeri also [[Castles:Aeri|appears]] in ''[[Castles:Castles|Castles]]'' as a [[Castles:Unique NPCs|Unique NPC]].&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Aela_the_Huntress&amp;diff=3560418</id>
		<title>Skyrim:Aela the Huntress</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Aela_the_Huntress&amp;diff=3560418"/>
		<updated>2026-05-17T10:58:56Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560368 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=Yes, until [[Skyrim:Glory_of_the_Dead|Glory of the Dead]] is completed&lt;br /&gt;
|city=[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|loc=[[Skyrim:Jorrvaskr|Jorrvaskr]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|faction={{Faction|CompanionsCirclePlusKodlak}}; {{Faction|CompanionsCircle}}; {{Faction|CompanionsFactionMinusBrillAndVignar}}; {{Faction|GuardFaction (makes an actor a guard)}}; {{Faction|Marksman Trainer}}; {{Faction|PotentialFollowerFaction}}; {{Faction|PotentialMarriageFaction}}; {{Faction|The Companions|0}}; {{Faction|TownWhiterunFaction}}; {{Faction|WIAdditem03ExclusionFaction}}&lt;br /&gt;
|refid=0001A697&lt;br /&gt;
|baseid=0001A696&lt;br /&gt;
|image=SR-npc-Aela the Huntress.jpg&lt;br /&gt;
|imgdesc=Aela the Huntress&lt;br /&gt;
|class=[[Skyrim:Thief (class)|Thief]]&lt;br /&gt;
|follower=Yes&lt;br /&gt;
|marry=Yes&lt;br /&gt;
|train=Archery, Expert&lt;br /&gt;
|class_details=[[Skyrim:TrainerMarksmanExpert|TrainerMarksmanExpert]]&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;8-50)&lt;br /&gt;
|skills='''[[Skyrim:Archery|Archery]]''', '''[[Skyrim:Light Armor|Light Armor]]''', '''[[Skyrim:Sneak|Sneak]]''', [[Skyrim:One-handed|One-handed]], [[Skyrim:Speech|Speech]]&lt;br /&gt;
|perks=None&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=50+(PC-1)&amp;amp;times;8.3&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;6.7&lt;br /&gt;
|steward=Yes&lt;br /&gt;
|voicetype=FemaleCommander&lt;br /&gt;
}}&lt;br /&gt;
'''Aela the Huntress''', a [[Skyrim:Nord|Nord]] [[Skyrim:TrainerMarksmanExpert|thief]], is one of the elite members of the legendary [[Skyrim:Companions|Companions]] who reside in [[Skyrim:Jorrvaskr|Jorrvaskr]], the overturned ship and mead hall in the Wind District of [[Skyrim:Whiterun|Whiterun]]. Aela is one of the highest-ranking members and as such, is a member of the secret group, the [[Skyrim:The Circle|Circle]], along with [[Skyrim:Skjor|Skjor]], [[Skyrim:Farkas|Farkas]], and [[Skyrim:Vilkas|Vilkas]]. She is a passionate hunter but does not always hunt for game, as a group of [[Skyrim:Silver Hand|werewolf hunters]] have attracted her attention, for reasons you will discover as you progress through the [[Skyrim:Companions#Primary_Quests|Companions quest line]], where she plays a huge part. She will also provide a variety of [[Skyrim:Companions#Radiant_Quests|radiant quests]], some of which you will have to complete to advance in rank. She will join you on many adventures and can be hired as your [[Skyrim:Followers|follower]] once the Companions quest line is [[Skyrim:Glory of the Dead|completed]]. At that point, it is possible to ask for her hand, as she will be available for [[Skyrim:Marriage|marriage]]. She is also an expert [[Skyrim:Trainers|trainer]] in the art of [[Skyrim:Archery|Archery]], a service she only provides when you have joined the Companions by completing the [[Skyrim:Take Up Arms|initiation quest]].&lt;br /&gt;
&lt;br /&gt;
Although the majority of Skyrim's citizens make fun of the amount of [[Skyrim:Nord Mead|mead]] being downed in the hall, especially by the newcomers, Aela takes great pride in the team of warriors and spends all of her time in or around Jorrvaskr. Her room is located in the [[Skyrim:Jorrvaskr#Jorrvaskr Private Quarters|private quarters]] downstairs, adjacent to Skjor's room, and she sleeps there every night between midnight and 8am. When she wakes up she heads upstairs and spends most of her day there, either wandering around [[#Conversations|chatting to the other members]] or relaxing in one of the chairs. At 10am she sits down for a three-hour breakfast and at 3pm she heads out to the training court behind the building where she strolls around or relaxes on the ground next to the target pads. The rest of the time is spent in the mead hall until she heads back to her quarters and goes to bed at midnight. There are numerous exceptions to this routine, all described in [[#Quest-Related Events|this section]].&lt;br /&gt;
&lt;br /&gt;
Aela wears a set of [[Skyrim:Ancient Nord Armor|ancient Nord armor]], with matching pairs of [[Skyrim:Ancient Nord Gauntlets|gauntlets]] and [[Skyrim:Ancient Nord Boots|boots]]. She is equipped with a [[Skyrim:Skyforge Steel Dagger|Skyforge steel dagger]] and a [[Skyrim:Hunting Bow|hunting bow]] supplemented with 100 [[Skyrim:Iron Arrow|iron arrows]]. She carries a [[Skyrim:Torch|torch]] and a [[Skyrim:Whiterun Gate Key|key]] to Whiterun's main gates.&lt;br /&gt;
&lt;br /&gt;
Aela will readily provide lots of background information, including why she joined the Companions: ''&amp;quot;My mother was a Companion. And her mother. And all the women in my family, back to Hrotti Blackblade. I stayed with my father in the woods until I was old enough for my Trial. We hunted everything there was to hunt. Good training. Ma didn't live long enough to see me join, but I fight to honor her and all my Shield-Sisters through time.&amp;quot;'' She will also tell you what it means to be a Companion: ''&amp;quot;It means resting your haunches in Whiterun more than I care to, for one. But when it comes time to draw blood, there's no one in Skyrim I'd rather have at my back. It means waking up every day knowing that you could die, and having to earn your life by clawing for every breath. I don't know how those cozy lords manage to drag themselves out of bed every day. Why bother if you're not living?&amp;quot;'' Lastly, she will share her thoughts on the [[Skyrim:Civil War|civil war]]: ''&amp;quot;Kodlak says not to worry about it. I worry that a bunch of snowberries are out there earning glory while we stay out of it. But I will follow the old man's lead. As ever.&amp;quot;''&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
'''Companions Questline'''&lt;br /&gt;
*{{Quest Link|Take Up Arms}}&lt;br /&gt;
*{{Quest Link|The Silver Hand}}&lt;br /&gt;
*{{Quest Link|Glory of the Dead}}&lt;br /&gt;
&lt;br /&gt;
'''Companion [[Skyrim:Radiant|Radiant Quests]]'''&lt;br /&gt;
{{#define:radiantlinks|false}}&lt;br /&gt;
*{{Quest Link|Animal Extermination (A)|Animal Extermination (A)}}&lt;br /&gt;
*{{Quest Link|Animal Extermination (B)|Animal Extermination (B)}}&lt;br /&gt;
*{{Quest Link|Striking the Heart}}&lt;br /&gt;
*{{Quest Link|Stealing Plans}}&lt;br /&gt;
*{{Quest Link|Retrieval}}&lt;br /&gt;
*{{Quest Link|Totems of Hircine}}&lt;br /&gt;
&lt;br /&gt;
'''Other Quests'''&lt;br /&gt;
*{{Quest Link|The Bonds of Matrimony}}&lt;br /&gt;
* {{Quest Link|Rebuilding the Blades}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Meet the Companions===&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_04.jpg|thumb|right|right|Aela fights the [[Skyrim:Giant|giant]]]]&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_05.jpg|thumb|right|''&amp;quot;Ysgramor himself wouldn't have the patience to deal with all the rabble around here.&amp;quot;'']]&lt;br /&gt;
Once you have survived the unexpected [[Skyrim:Unbound|dragon attack]] on [[Skyrim:Helgen|Helgen]], and have talked with either [[Skyrim:Alvor|Alvor]] or [[Skyrim:Gerdur|Gerdur]] in [[Skyrim:Riverwood|Riverwood]], you are supposed to go warn Jarl [[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]. Balgruuf rules [[Skyrim:Whiterun|Whiterun]], so the map marker will point you there. However, if you happen to pass by [[Skyrim:Pelagia Farm|Pelagia Farm]] on your way, you will witness three Companions battling a [[Skyrim:Giant|giant]] amid the crops. You can participate in the battle or you can watch from a distance, as the giant will always be defeated.&lt;br /&gt;
&lt;br /&gt;
After the battle, Aela will seek you out and introduce herself, her greeting differing depending on whether or not you chose to help them out: ''&amp;quot;Well, that's taken care of. No thanks to you.&amp;quot;'' or ''&amp;quot;You handle yourself well. You could make for a decent Shield-Brother/Sister.&amp;quot;'' If you didn't help them battle the giant, two options are now available. Answering Aela by saying they didn't look like they needed help will make her respond: ''&amp;quot;Certainly not. But a true warrior would have relished the opportunity to take on a giant. That's why I'm here with my Shield-Brothers.&amp;quot;'' Answering by saying you tried your best will net you another lesson: ''&amp;quot;Ha. Another milk drinker crying about his effort. Glory only awaits those who triumph. And as Companions, our glory must always be hard-fought.&amp;quot;'' This will land you in the exact same spot in the conversation as if you've helped them, so ask the next question and Aela will explain: ''&amp;quot;An outsider, eh? Never heard of the Companions? An order of warriors. We are brothers and sisters in honor. And we show up to solve problems if the coin is good enough.&amp;quot;'' If you tell her that it 'sounds like a waste of time' she will respond: ''&amp;quot;Well nobody asked you. If you think you're better than we are, go talk to [[Skyrim:Kodlak Whitemane|Kodlak Whitemane]]. See what a warrior of true mettle is like.&amp;quot;'' If you ask her if it is possible to join the Companions, she will point you towards Harbinger Kodlak Whitemane: ''&amp;quot;Not for me to say. You'll have to talk to Kodlak Whitemane up in Jorrvaskr. The old man's got a good sense for people. He can look in your eyes and tell your worth. If you go to him, good luck.&amp;quot;'' This triggers the objective [[Skyrim: Speak_with_the_leader_of_the_Companions|Speak with the leader of the Companions]] and a map marker will point you towards [[Skyrim:Whiterun|Whiterun]]. At this point, the three warriors will leave Pelagius Farm and head towards Whiterun, the other two members being [[Skyrim:Farkas|Farkas]] and newcomer [[Skyrim:Ria|Ria]].&lt;br /&gt;
&lt;br /&gt;
Whether or not you met Aela and her fellow Companions near the farm, locate the legendary mead hall [[Skyrim:Jorrvaskr|Jorrvaskr]] in Whiterun and enter to the unexpected sight of a typical day for the proud, but thirsty, warriors. All of them will be gathered around a drunken brawl between [[Skyrim:Njada Stonearm|Njada Stonearm]] and [[Skyrim:Athis |Athis]], Aela included, shouting encouraging words at the two youngsters. Once the fight is over, everybody will go their separate ways and Aela will do the same, although she will greet you with: ''&amp;quot;If you wish to hunt with me, your feet need to be quick, and your eyes quicker.&amp;quot;'' She will also comment on the current members and their lack of respect: ''&amp;quot;[[Lore:Ysgramor|Ysgramor]] himself wouldn't have the patience to deal with all the rabble around here.&amp;quot;'' Lastly, she may say: ''&amp;quot;Blood running hot?&amp;quot;'' or ''&amp;quot;Are you on the hunt?&amp;quot;'' Whether or not you met her near Pelagia Farm, asking her if you can join the Companions while she is inside Jorrvaskr will net you: ''&amp;quot;We don't just take in any milk drinker who stumbles in. Talk to Kodlak if you think you have what it takes to be a Companion.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Take Up Arms===&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_07.jpg|thumb|right|''&amp;quot;So the old man thinks you've got some heart, I guess.&amp;quot;'']]&lt;br /&gt;
During the Companions initiation quest [[Skyrim:Take Up Arms|Take Up Arms]], [[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]] will ask you to give Aela a [[Skyrim: Aela's Shield|shield]]: ''&amp;quot;I've been working on a shield for Aela. My wife is in mourning and I need to get back to her soon. I'd be much obliged if you could take this to Aela for me.&amp;quot;'' At this point, Aela will be in her room in the [[Skyrim:Jorrvaskr Living Quarters|living quarters]], along with fellow hunter [[Skyrim:Skjor|Skjor]]. When you hand her the shield, her reply will differ depending on whether or not you met her back at Pelagia Farm. If you didn't meet her she will say: ''&amp;quot;Ah, good. I've been waiting for this. Are you new here?&amp;quot;'' If you met her but refused to initiate the quest she will instead say: ''&amp;quot;Ah, good. I've been waiting for this. Good to see you made it up here.&amp;quot;'' If you accepted her quest, she will say: ''&amp;quot;Ah, good. I've been waiting for this. Wait... I remember you. So the old man thinks you've got some heart, I guess.&amp;quot;'' At this point, Skjor will chime in, and his opening statement will also differ:&lt;br /&gt;
&lt;br /&gt;
'''Skjor''': ''&amp;quot;You know this one? I saw him/her training in the yard with Vilkas.&amp;quot;'' '''OR''' ''&amp;quot;I told you, this is the whelp that Vilkas mentioned.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Ah, yes. I heard you gave him quite a thrashing.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skjor''': ''&amp;quot;Don't let Vilkas catch you saying that.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Aela will then turn around and ask a surprising question: ''&amp;quot;Do you think you could handle Vilkas in a real fight?&amp;quot;'' Two options are available; either say you don't care for boasting or tell her that you could kill him before he could even draw his sword. The former option will make her respond: ''&amp;quot;Ah, a man of action.&amp;quot;'' or, if you play as a female: ''&amp;quot;Ah, a woman who lets her actions speak for her. I knew there was something I liked about you.&amp;quot;'' The latter option will make her say: ''&amp;quot;Woah, ease up there. We're rough, but there's no need to kill a Shield-Brother over a dispute. I like your fire, though. You'll make a fierce Companion. Let us hunt together sometime.&amp;quot;'' Both responses will lead to this: ''&amp;quot;Here, let's have Farkas show you where you'll be resting your head.&amp;quot;'' Skjor will then shout after Farkas, who will come rushing into the room and participate in the conversation, again with different dialogue depending on your actions at the farm:&lt;br /&gt;
&lt;br /&gt;
'''Farkas''': ''&amp;quot;Did you call me?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Of course we did, icebrain. Show this new blood where the rest of the whelps sleep.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Farkas''': ''&amp;quot;New blood? Oh, I remember you. Come on, follow me.&amp;quot;'' '''OR''' ''&amp;quot;New blood? Oh, hello. I'm Farkas. Come, follow me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When he walks you to the quarters for the new whelps, he will explain: ''&amp;quot;Skjor and Aela like to tease me, but they are good people. They challenge us to be our best.&amp;quot;'' After showing you to your room, he will say: ''&amp;quot;Come to me or Aela if you're looking for work.&amp;quot;'' When approaching Aela, she will now greet you with: ''&amp;quot;I've heard you may actually be stronger than you look. Perhaps we can hunt together someday.&amp;quot;'' Finishing Take Up Arms starts the first wave of radiant quests and you are required to complete at least one to progress further in the Companions quest line:&lt;br /&gt;
&lt;br /&gt;
===Radiant Quests I===&lt;br /&gt;
This starts the first wave of radiant quests and you are required to complete at least one to progress further in the Companions quest line. Aela will be able to provide the following two quests, and will comment accordingly:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Quest&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Task&lt;br /&gt;
!Aela's response&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Upon returning (three variants)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|[[Skyrim:Animal_Extermination_(A)|Animal Extermination A]]}}&lt;br /&gt;
| ''&amp;quot;A citizen of [town]/Skyrim has asked for our help. It seems that a predator has invaded their home, and someone needs to clear the beast out.&amp;quot;''&lt;br /&gt;
| '''NO''': ''&amp;quot;You're not afraid, are you? Of animals? Come back when you find your spine.&amp;quot;''&amp;lt;br&amp;gt;'''YES''': ''&amp;quot;Be cautious. Beasts are not nearly as predictable as men. Give the thing a quick death.&amp;quot;''&lt;br /&gt;
| ''&amp;quot;Good work. A simple job, but it keeps the coin rolling in. Here's your share.&amp;quot;'' '''or'''&amp;lt;br&amp;gt; ''&amp;quot;I'm sure that the owner of that place is relieved. They certainly came through with the coin.&amp;quot;'' '''or'''&amp;lt;br&amp;gt; ''&amp;quot;Well done. Here's your gold.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|[[Skyrim:Animal_Extermination_(B)|Animal Extermination B]]}}&lt;br /&gt;
| ''&amp;quot;The Jarl of [hold name] has asked for our help. It seems that predators have taken up residence and have been attacking farmers and travelers. Someone's got to head out there and take care of the beasts.&amp;quot;''&lt;br /&gt;
| '''NO''': ''&amp;quot;Unfortunate, but someone else will take care of it.&amp;quot;''&amp;lt;br&amp;gt;'''YES''': ''&amp;quot;Good. I knew that we could count on you. It's simply a beast, but be cautious. The beasts of Skyrim are made of sterner stuff than most.&amp;quot;''&lt;br /&gt;
| ''&amp;quot;Good work. The mindless cretins didn't stand a chance.&amp;quot;'' '''or'''&amp;lt;br&amp;gt; ''&amp;quot;Not bad, not bad. The intensity of the hunt is special, isn't it?&amp;quot;'' '''or'''&amp;lt;br&amp;gt; ''&amp;quot;Good to hear. Have your share of the pay.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have completed a radiant quest, Aela will point you towards [[Skyrim:Skjor|Skjor]]. When asked what he wants, Aela will reply: ''&amp;quot;He didn't say, but you'd better move fast. There's probably something I could find for you to do, but best to check with him.&amp;quot;'' This starts the next quest in the Companions quest line, namely [[Skyrim:Proving Honor|Proving Honor]]. Aela is not involved with the quest (although she was intended to be, see [[#Unused Dialogue|this section]]), but will stand in the Circle when you return from [[Skyrim:Dustman's Cairn|Dustman's Cairn]], ready to participate in your formal initiation into the Companions. However, she will return full-force for the quest [[Skyrim:The Silver Hand|The Silver Hand]].&lt;br /&gt;
&lt;br /&gt;
===The Silver Hand===&lt;br /&gt;
[[File:SR-quest-The_Silver_Hand.jpg|thumb|right|[[Skyrim:Skjor|Skjor]] shares the blood of the wolf]]&lt;br /&gt;
When asked for more jobs at this time, Aela will have no more [[#Radiant Quests I|radiant quests]] and will instead say: ''&amp;quot;Still eager to please. This is good. Skjor may be right about you. He has something special planned for you. Better talk to him.&amp;quot;'' When you talk to [[Skyrim:Skjor|Skjor]], he will ask you to meet him at [[Skyrim:The Underforge|the Underforge]] in the evening. At 6pm both Aela and Skjor will head towards the secret entrance to the Underforge, patiently awaiting your arrival. If Aela has yet to arrive, Skjor will inform you that: ''&amp;quot;Aela will be joining us shortly. Once she's inside, we can follow.&amp;quot;'' Aela will then disappear into the rock underneath the [[Skyrim:Skyforge|Skyforge]] and you can follow Skjor inside. In the Underforge, a [[Skyrim:Werewolf|werewolf]] will stand next to a huge fountain, and Skjor will start to explain what is going on: ''&amp;quot;I'm glad you came. It's been a long time since we had a heart like yours among our numbers. That pitiful ceremony behind the hall does not befit warriors like us. You are due more honor than some calls and feasting.&amp;quot;'' He will then point towards the werewolf and reveal that it is, in fact, Aela: ''&amp;quot;I would hope you recognize Aela, even in this form. She's agreed to be your forebear.&amp;quot;'' He will then proceed to explain: ''&amp;quot;We do this in secret because Kodlak is too busy trying to throw away this great gift we've been granted. He thinks we've been cursed. But we've been blessed. How can something that gives this kind of prowess be a curse? So we take matters into our own hands. To reach the heights of the Companions, you must join with us in the shared blood of the wolf.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Once you accept the blood ritual, Skjor will draw his weapon, grab Aela's paw, and cut into it while holding it over the fountain. When it is filled with blood, you will have no choice but to activate it, which will make you lose consciousness and wake up as a werewolf, with [[Skyrim:Beast Form|Beast Form]] added. After a bit of time, you will wake up in an entirely different location and Aela will be standing next to you, worried: ''&amp;quot;Are you awake? I was starting to think you might never come back. Yours was not an easy transformation. But you're still alive, so congratulations. We even have a celebration planned for you. There's a pack of werewolf hunters camped nearby, at Gallows Rock. The Silver Hand. I think you've met them before. We're going to slaughter them. All of them. Lead on. Skjor's already scouting ahead.&amp;quot;'' At this point, you can choose from among no fewer than five questions to make her explain:&lt;br /&gt;
:'''What just happened?'''&lt;br /&gt;
:''&amp;quot;You were born into the pack, brother/sister. I almost envy you. That first time is always the most... intense. You gave us even more trouble than Farkas did at his first turning.&amp;quot;''&lt;br /&gt;
:'''Am I a werewolf now?'''&lt;br /&gt;
:''&amp;quot;You have the blood of the wolf in you. You'll need to build up your strength before you can call on it again, though.. Just be careful where you do it. Some cowards in this land can't stand the sight of glory before them.&amp;quot;''&lt;br /&gt;
:'''What does it mean to be a werewolf?'''&lt;br /&gt;
:''&amp;quot;Nothing, until you choose to use it. Then, well... you got a taste. Stronger, faster. It doesn't last long, though. The blood of your foes can sustain you. If you're willing to feed.&amp;quot;''&lt;br /&gt;
:'''Is there a cure?'''&lt;br /&gt;
:''&amp;quot;Cure? Hah. You're sounding like the old man. I... shouldn't say that. I love Kodlak. I respect and follow him. But he's wrong on this. It's no curse. We're made into the greatest hunters in the land. If he's worried about some mead-swilling afterlife in Sovngarde, he's free to pursue it. I'll take the glories of the hunt right here.&amp;quot;''&lt;br /&gt;
:'''Where are we going?'''&lt;br /&gt;
:''&amp;quot;The Silver Hand have taken over the old fort at Gallows Rock. They always make such easy prey.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_08.jpg|thumb|left|''&amp;quot;This poor sod could have been anyone.&amp;quot;'']]&lt;br /&gt;
As you enter [[Skyrim:Gallows Rock|Gallows Rock]], Aela will take a look around the first room and comment on the iron gate blocking the path ahead: ''&amp;quot;Look at this. Cowards must have locked the place down after Skjor charged in. You can taste the fear.&amp;quot;'' You can now ask her what this place is, and she will explain: ''&amp;quot;Old fort. Abandoned for years. They're like jackals, making their home anywhere they can find.&amp;quot;'' In the second room, examine the small chamber to the east and find a dead werewolf nailed to the wall. Aela will comment: ''&amp;quot;There's a dead one, isn't there. Thought so. Nobody we know, by the smell. Some can't separate the animal from themselves. Go feral. This poor sod could have been anyone. We should keep moving.&amp;quot;'' In the next area are several cells with more dead werewolves: ''&amp;quot;Nothing we can do for these ones now. Don't even want to think about what those cretins did to them before they died.&amp;quot;'' She may also comment: ''&amp;quot;No surprise they keep vermin around. Filthy squalor.&amp;quot;''&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_09.jpg|thumb|right|Aela vs. [[Skyrim:Krev the Skinner|Krev the Skinner]]]]&lt;br /&gt;
As you are about to enter the final room, Aela will start to warn you about what is ahead: ''&amp;quot;We're getting close now. Be careful. Their leader is a tricky one. They call him/her 'the Skinner.' I don't think I need to tell you why.&amp;quot;'' When [[Skyrim:Krev the Skinner|Krev the Skinner]] attacks, along with his/her compatriots, Aela will help you fight him/her. After the battle, she realizes what is wrong as [[Skyrim:Skjor|Skjor]] lies dead on the floor: ''&amp;quot;The bastards... somehow they managed to kill Skjor. He was one of the strongest we had, but numbers can overwhelm. He should not have come without a Shield-Brother. Get out of here. I'm going to make sure we got the last of them, and see if there's any information to be gotten from the bodies. You and I have work to do. The Silver Hand will tremble at our sight.&amp;quot;'' You can either ask her for a job right away or follow her order and leave Gallows Rock. Three new [[Skyrim:Companions#Radiant Quests|radiant quests]] are now available back in [[Skyrim:Jorrvaskr|Jorrvaskr]] and you will have to complete two of them before you can initiate the next quest, [[Skyrim:Blood's Honor|Blood's Honor]].&lt;br /&gt;
&lt;br /&gt;
When Aela gets back to Jorrvaskr, she will greet you in new ways, ensuring you that the secret is safe: ''&amp;quot;I've been running interference for you around here. I don't think anyone's caught on to our little campaign. Yet.&amp;quot;'', ''&amp;quot;Have you been bringing the battle to the Silver Hand, friend? I wish I could be there with you. Soon enough.&amp;quot;'', ''&amp;quot;I hope the hunting goes well, brother/sister. We've got the cowards on their heels now.&amp;quot;'' Her [[#Radiant Quests II|second wave of radiant quests]] will also be available, both of them including her arch-enemies, the [[Skyrim:Silver Hand|Silver Hand]]:&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Radiant Quests II===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Quest&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Task&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Upon returning&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|[[Skyrim:Retrieval|Retrieval]]}}&lt;br /&gt;
| ''&amp;quot;The Silver Hand has been scouring the world for more pieces of Wuuthrad. One group has hidden out in [hold name]. Get it back, for the honor of us all.&amp;quot;''&lt;br /&gt;
| ''&amp;quot;Another piece of glory. Good work, Shield-Brother/Shield-Sister.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|[[Skyrim:Stealing Plans|Stealing Plans]]}}&lt;br /&gt;
| ''&amp;quot;Good that you're so eager. I've caught wind that one of the brighter Silver Hand has been sniffing around [hold name]. If you can sneak into their camp and steal his/her [[Skyrim:Silver Hand Stratagem|plans]], we'll have the advantage.&amp;quot;''&lt;br /&gt;
| ''&amp;quot;Perfect. Hopefully this will let us know more about their movement. I think we've got them on the run!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|[[Skyrim:Striking the Heart|Striking the Heart]]}}&lt;br /&gt;
| ''&amp;quot;I've been hearing rumors of Silver Hand activity. A group of them has holed up in [hold name]. Run fast, my friend.&amp;quot;''&lt;br /&gt;
| ''&amp;quot;Excellent. Looks like you've really driven them into hiding. Keep this up. We'll wipe them out, yet.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blood's Honor===&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_06.jpg|thumb|right|''&amp;quot;Make 'em bleed.&amp;quot;'']]&lt;br /&gt;
When you ask her for more work, she will reveal that Companions Harbinger [[Skyrim:Kodlak Whitemane|Kodlak Whitemane]] wants to have a word with you. Aela is understandably worried: ''&amp;quot;And there is more work to be done, but I fear that Kodlak's gotten wind of our recent efforts. He's asked to see you. My advice? Always be honest with the old man, but don't tell him anything he doesn't need to know.&amp;quot;'' This starts the quest [[Skyrim:Blood's Honor|Blood's Honor]] and Aela will walk away, forcing you to go talk to Kodlak on your own. As it turns out, Aela was correct and Kodlak will imply that you have been busy lately. While he will ask you to stop avenging Skjor's death, he also has something else on his mind, namely to rid him of his lycanthropy by claiming a [[Skyrim:Glenmoril Witch Head|Glenmoril Witch Head]] (see [[Skyrim:Kodlak_Whitemane#Blood.27s_Honor|this article]] for details).&lt;br /&gt;
&lt;br /&gt;
When you return from the [[Skyrim:Glenmoril Coven|Glenmoril Coven]], there will be an uproar in [[Skyrim:Whiterun|Whiterun]], as [[Skyrim:Jorrvaskr|Jorrvaskr]] has been attacked by the Silver Hand in your absence. You will find Aela outside, along with [[Skyrim:Torvar|Torvar]], both of them with dead [[Skyrim:Silver Hand Warrior|Silver Hand warriors]] at their feet. Aela will comment: ''&amp;quot;These two aren't a problem anymore.&amp;quot;'' When you enter Jorrvaskr, it turns out that Kodlak Whitemane was killed during the attack. This starts the next quest, [[Skyrim:Purity of Revenge|Purity of Revenge]]. When you head down the stairs, Aela only has one request: ''&amp;quot;Make 'em bleed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Glory of the Dead===&lt;br /&gt;
Once you return to Whiterun, [[Skyrim:Vilkas|Vilkas]] will tell you to head up to the [[Skyrim:Skyforge|Skyforge]] and participate in Kodlak's funeral. Up there, all Companions, as well as many of the townsfolk, will be gathered around the forge where Kodlak's body lies, ready to be burned the traditional way. After a bit of silence, [[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]] will say: ''&amp;quot;Who will start?&amp;quot;'' and Aela will volunteer: ''&amp;quot;I'll do it.&amp;quot;''&lt;br /&gt;
{| class=hiddentable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:5%&amp;quot;|[[File:SR-npc-Aela_the_Huntress_12.jpg|''&amp;quot;Before the ancient flame...&amp;quot;''|thumb|center]]||style=&amp;quot;width:50%&amp;quot;|'''Aela:''' ''&amp;quot;Before the ancient flame...&amp;quot;''&amp;lt;br&amp;gt;'''Everyone:''' ''&amp;quot;We grieve.&amp;quot;''&amp;lt;br&amp;gt;'''Eorlund:''' ''&amp;quot;At this loss...&amp;quot;''&amp;lt;br&amp;gt;'''Everyone:''' ''&amp;quot;We weep.&amp;quot;''&amp;lt;br&amp;gt;'''Vilkas:''' ''&amp;quot;For the fallen...&amp;quot;''&amp;lt;br&amp;gt;'''Everyone:''' ''&amp;quot;We shout.&amp;quot;''&amp;lt;br&amp;gt;'''Farkas:''' ''&amp;quot;And for ourselves...&amp;quot;''&amp;lt;br&amp;gt;'''Everyone:''' ''&amp;quot;We take our leave.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the ritual is over, Aela will approach the forge and use a [[Skyrim:Torch|torch]] to light the fire and stand for a moment, staring into the flames. She will then turn around and speak: ''&amp;quot;His spirit is departed. Members of the Circle, let us withdraw to the Underforge, to grieve our last together.&amp;quot;'' After you have spoken to Eorlund, Aela will turn around and head towards the [[Skyrim:The Underforge|Underforge]] along with the other members of the Circle and will only say: ''&amp;quot;Not now.&amp;quot;'' when approached. Once you have delivered the last of the fragments to Eorlund, enter the Underforge.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Aela the Huntress 13.jpg|thumb|right|''&amp;quot;Just because something is, doesn't mean it must be.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
'''Vilkas''': ''&amp;quot;The old man had one wish before he died. And he didn't get it. It's as simple as that.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Being moon-born is not so much of a curse as you might think, Vilkas.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vilkas''': ''&amp;quot;That's fine for you. But he wanted to be clean. He wanted to meet Ysgramor and know the glories of Sovngarde. But all that was taken from him.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;And you avenged him.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Farkas''': ''&amp;quot;Kodlak did not care for vengeance.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vilkas''': ''&amp;quot;No, Farkas, he didn't. And that's not what this is about. We should be honoring Kodlak, no matter our own thoughts on the blood.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;You're right. It's what he wanted, and he deserved to have it.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vilkas''': ''&amp;quot;Kodlak used to speak of a way to cleanse his soul, even in death. You know the legends of the Tomb of Ysgramor.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;There the souls of the Harbingers will heed the call of northern steel. We can't even enter the tomb without Wuuthrad, and it's in pieces, like it has been for a thousand years.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
At this point, Eorlund Gray-Mane will enter and say:&lt;br /&gt;
&lt;br /&gt;
'''Eorlund''': ''&amp;quot;And dragons were just stories. And the elves once ruled Skyrim. Just because something is, doesn't mean it must be. The blade is a weapon. A tool. Tools are meant to be broken. And repaired.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vilkas''': ''&amp;quot;Is that? Did you repair the blade?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eorlund''': ''&amp;quot;This is the first time I've had all the pieces, thanks to our Shield-Brother/Shield-Sister here. &amp;quot;The flames of a hero can reforge the shattered.&amp;quot; The flames of Kodlak shall fuel the rebirth of Wuuthrad. And now it will take you to meet him once more.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_10.jpg|thumb|left|Aela faces [[Skyrim:Kodlak's Wolf Spirit|Kodlak's Wolf Spirit]]]]&lt;br /&gt;
Eorlund will then trust you with [[Skyrim:Wuuthrad|Wuuthrad]] and tell the three members of the Circle to head to [[Skyrim:Ysgramor's Tomb|Ysgramor's Tomb]] immediately. Aela will set off at a running pace and yell: ''&amp;quot;For Kodlak!&amp;quot;'' She will then run all the way to Ysgramor's Tomb, a journey that will take her an entire in-game day. After exiting Whiterun, she heads east and passes all the farms and the watchtower, then turns east and north towards [[Skyrim:Dawnstar|Dawnstar]]. After running through the main street of Dawnstar, she will take the eastern path past [[Skyrim:Nightcaller Temple|Nightcaller Temple]] and cross the snowy tundra all the way to the entrance of Ysgramor's Tomb, where she will enter right away. When you arrive, you will find Aela, Farkas, and Vilkas gathered in the first chamber near the Ysgramor statue. Once you have returned Wuuthrad to Ysgramor, Aela will draw her weapon and follow you through the many tunnels, determined to do what is right and ensure Kodlak will have the afterlife he wanted. She will help you fight the numerous [[Skyrim:Companion Ghost|Companion ghosts]], even after Farkas admits to a bad case of arachnophobia as soon as you enter a huge den filled with [[Skyrim:Frostbite Spider|frostbite spiders]]. Once you activate the Flame of the Harbinger, she will help you fight the [[Skyrim:Kodlak's Wolf Spirit|wolf spirit]], thus helping Kodlak to get free from Hircine and enter [[Lore:Sovngarde|Sovngarde]].&lt;br /&gt;
&lt;br /&gt;
Afterwards, the quest will be complete and a happy Aela will start to greet you differently: ''&amp;quot;You're someone who can get things done. I like that.&amp;quot;'' She will then be puzzled about Kodlak's last words: ''&amp;quot;Did I hear right? Did he say you were to lead the Companions?&amp;quot;'' If asked if that upsets her, she will apologize: ''&amp;quot;I'm just surprised. But your strength and honor are apparent to all.&amp;quot;'' If you tell her that she heard right, she will say: ''&amp;quot;You've earned the right. Your strength and honor are apparent to all.&amp;quot;'' Both options will end with her saying: ''&amp;quot;And it's my honor to be first to address you as Harbinger. Let's go tell the others.&amp;quot;'' She will, however, stay in the room a bit longer. Three options are available to you:&lt;br /&gt;
&lt;br /&gt;
:'''Kodlak said I should lead the Companions now.'''&lt;br /&gt;
:''&amp;quot;I'll be honest, I wouldn't have expected it. But that may just be because I remember when you were just a whelp who was begging to join. The old man trusted you, so I'll trust you.&amp;quot;''&lt;br /&gt;
:'''Are you going back to Jorrvaskr?'''&lt;br /&gt;
:''&amp;quot;Eventually. But this... this is the Tomb of Ysgramor. I think I'm just going to... commune for a bit. This place is worthy of some time. You go on ahead. I'll see you back there.&amp;quot;''&lt;br /&gt;
:'''I cured Kodlak.'''&lt;br /&gt;
:''&amp;quot;And that's exactly what the old man wanted. I'm glad we could give it to him.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Aela will then stay behind in the tomb, but will now be available as a [[Skyrim:Followers|follower]], as well as a potential [[Skyrim:Spouse|spouse]]. She will now add the last set of new greetings: ''&amp;quot;Do you have guidance for me, Harbinger?&amp;quot;'' and ''&amp;quot;Blood on the wind today. Good hunt ahead of us.&amp;quot;'' She will, however, have one final quest ready for you, as well as randomly offering you all her old radiant quests for some extra gold. The new quest is called [[Skyrim:Totems_of_Hircine|Totems of Hircine]].&lt;br /&gt;
&lt;br /&gt;
===Totems of Hircine===&lt;br /&gt;
[[File:SR-npc-Aela_the_Huntress_14.jpg|thumb|right|Aela prays to the Totem]]&lt;br /&gt;
When she finally returns from Ysgramor's Tomb, all her radiant quests will be available, although it is up to Aela which one you get. If you get the unique option 'Is there any work to be done?', her final radiant quest will be available and she will say: ''&amp;quot;Harbinger, I'd be honored if you joined me in my search. I had once heard Skjor and Kodlak talking about the Totems of Hircine. Simple-looking objects that could channel the powers of the werewolf in new directions. Once Kodlak began looking for his cure, I'd wager Skjor didn't bring it up again. But I was going through his things and found a book I had never seen before. All about the Totems. I've been talking to my sources around the holds, and think I may have heard where one of them lives. Want to come along?&amp;quot;'' If you refuse, she will be overly disappointed, saying: ''&amp;quot;And here I figured you as one who enjoyed our special gifts. I guess I was wrong.&amp;quot;'' If you accept she will say, ''&amp;quot;We hunt together.&amp;quot;'', starting the [[Skyrim:Totems of Hircine|Totems of Hircine]] quest. As you travel together, she will greet you with: ''&amp;quot;The spirit of Skjor is with us on this errand. I feel him.&amp;quot;'', ''&amp;quot;Hircine will bless us for finding his Totem.&amp;quot;'' or ''&amp;quot;Let's find that Totem, Shield-Brother/Shield-Sister.&amp;quot;'' Once you have picked up the [[Skyrim:Werewolf Totem|Werewolf Totem]], Aela will immediately ask: ''&amp;quot;Do you have it?&amp;quot;'' When you show it to her, she will be happy: ''&amp;quot;That definitely matches the description of the totem from Skjor's old book. Let's get it to the Underforge.&amp;quot;'' If you try and talk to her on the way back, she will reject you: ''&amp;quot;This is not the time for talk. Let's get to the Underforge and see what this can do.&amp;quot;'' Back in the Underforge, place the [[Skyrim:Totem of the Hunt|Totem of the Hunt]] in the receptacle, and watch as Aela starts to pray in front of it. This completes the first part of the quest.&lt;br /&gt;
&lt;br /&gt;
The second part of the quest can be initiated through the same dialogue option as described above. When asked for work, Aela will say: ''&amp;quot;Harbinger, I'd be honored if you joined me in my search. I think I've located another one of the Totems. Come with me, and we'll write ourselves into their history. Want to come along?&amp;quot;'' Once again, travel to a radiant location and claim the Totem. Return to Whiterun and the Underforge and place the [[Skyrim:Totem of Brotherhood|Totem of Brotherhood]] on the receptacle. Once again, Aela will kneel down before it and start praying.&lt;br /&gt;
&lt;br /&gt;
The third and final part of the quest is initiated as usual. Aela will say: ''&amp;quot;Harbinger, I'd be honored if you joined me in my search. I've finally tracked down the last of the Totems, I think. The information wasn't easy to come by, but everyone has a price. And a pain threshold. Want to come along?&amp;quot;'' Travel to the radiant place and claim the last Totem, then return to the Underforge and place it on the receptacle. This turns it into the [[Skyrim:Totem of Fear|Totem of Fear]], Aela will pray as always, and the quest will be completed.&lt;br /&gt;
&lt;br /&gt;
==Unused Dialogue==&lt;br /&gt;
According to the game files, Aela was supposed to be an alternative shield-sister on your venture through [[Skyrim:Dustman's Cairn|Dustman's Cairn]] during the quest [[Skyrim:Proving Honor|Proving Honor]]. Why she was skipped is unknown, but [[Skyrim:Farkas|Farkas]] will always tag along for the journey. Aela was supposed to have different, and slightly more informative, dialogue than Farkas:&lt;br /&gt;
&lt;br /&gt;
:'''Who was this scholar?'''&lt;br /&gt;
:''&amp;quot;One of those icebrains who wanders the land getting people's hopes up. From my view, I don't think we'll find anything here. You'd better hope there's still a chance for you to prove yourself, though, or this Trial might last longer than you'd like.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What was that?'''&lt;br /&gt;
:''&amp;quot;Come on now, you're a sharp one. You must have heard of werewolves before. It's a blessing given to the most honored of the Companions. Now let's move. I think that was the last of the Silver Hand, but still plenty of draugr for the both of us.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''You're going to make me a werewolf?'''&lt;br /&gt;
:''&amp;quot;No, only members of the Circle get this blessing. Right now we're just seeing if you're worth keeping around.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''The Companions are werewolves?'''&lt;br /&gt;
:''&amp;quot;Not all of us, just the members of the Circle. We shouldn't be talking about this anyway.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''You're going to be my Shield-Sister?'''&lt;br /&gt;
:''&amp;quot;So I'm told. Try and keep up.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'll meet you at Dustman's Cairn.'''&lt;br /&gt;
:''&amp;quot;Don't delay, Shield-Brother/Shield-Sister.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Who are the Silver Hand?'''&lt;br /&gt;
:''&amp;quot;A group of werewolf hunters who have gotten wise to our little secret. They've made it their mission to hunt us down, but we are hunters ourselves.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''What is Wuuthrad?'''&lt;br /&gt;
:''&amp;quot;It was the blade hefted by Ysgramor when he returned to drive the elves out of the old Skyrim. Without that axe, this whole land would be overrun still.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Why did Skjor call this my Trial?'''&lt;br /&gt;
:''&amp;quot;I would hope that's obvious. Do well here, and you'll be a full member of the Companions. Fail, and it won't matter anyway.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous Lines''':&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;I hope you've readied yourself.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;Shor's bones... how did they find this place?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;This looks like the guardian chamber. The key to that door has to be around here somewhere.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;You're going to regret this.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;We should keep moving.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;Looks like someone's been digging here. And recently.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;Be careful around the burial stones. I don't want to haul you back to Jorrvaskr on my back.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;Ah, the ceremonial juncture. The old Nords used to do sacrifices here. Look around for a way to open those bars.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;&amp;quot;Every door has a key,&amp;quot; says Vilkas. Sometimes he is wrong, but look around anyway.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;Now look what you've gotten yourself into. No worries. Just sit tight. I'll find the release.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;None of you will be alive to tell it.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;I'm... I'm sorry you had to see that.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:''&amp;quot;We need to get back to Jorrvaskr.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Conversations==&lt;br /&gt;
Outside her quest involvement, a normal day in Jorrvaskr also includes a few random conversations with the other members, assuming they are still alive:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0.5em&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#f5deb3; padding-right: 1em; -webkit-border-bottom-left-radius: 1.5em; -moz-border-radius-bottom-left: 1.5em; border-bottom-left-radius: 1.5em;&amp;quot;|[[File:SR-npc-Aela_the_Huntress_11.jpg|frameless|]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Aela and Skjor'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#f5deb3; padding-right: 1em;&amp;quot;|&lt;br /&gt;
'''Skjor''': ''&amp;quot;All these younglings scampering around.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Worried one of them is going to take your place?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skjor''': ''&amp;quot;Some of them might try. But that's not what I'm worried about.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;What then?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skjor''': ''&amp;quot;That they might get themselves killed.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;By you?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skjor''': ''&amp;quot;They should be so lucky.&amp;quot;''&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;width:40%; background:#f5deb3; padding-right: 1em; -webkit-border-top-right-radius: 3em; -moz-border-radius-top-right: 3em; border-top-right-radius: 3em; -webkit-border-bottom-right-radius: 3em; -moz-border-radius-bottom-right: 3em; border-bottom-right-radius: 3em;&amp;quot;|&lt;br /&gt;
'''Skjor''': ''&amp;quot;Are you prepared for tonight's hunt?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;I've been thinking we need to be more... discreet.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skjor''': ''&amp;quot;There's nothing wrong with what we're doing.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;You know the old man doesn't like it. Let's just not be too obvious.&amp;quot;''&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;width:40%; background:#ccbb88; padding-left: 2em; -webkit-border-top-left-radius: 3em; -moz-border-radius-top-left: 3em; border-top-left-radius: 3em;-webkit-border-bottom-left-radius: 3em; -moz-border-radius-bottom-left 3em; border-bottom-left-radius: 3em;&amp;quot;|&lt;br /&gt;
'''Aela''': ''&amp;quot;You wanted to see me?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kodlak''': ''&amp;quot;I worry that you've been spending too many nights out.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Where I go is my business. If you have a concern about my honor, bring it before the Circle.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kodlak''': ''&amp;quot;You forget yourself, young one.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;I'm sorry. I didn't mean to snap. Just... these hunters. We're all on edge.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kodlak''': ''&amp;quot;That's why it's best to not mistake foolhardiness for bravery.&amp;quot;''&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#ccbb88; padding-left: 1em&amp;quot;|&lt;br /&gt;
'''Kodlak''': ''&amp;quot;How goes the hunt?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Skjor's heard rumors of a bear the size of a mammoth in Hammerfell. We're going to seek it out.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kodlak''': ''&amp;quot;What glorious prey. Come back alive, and with stories to tell!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;Always.&amp;quot;''&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#ccbb88&amp;quot;|&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#ccbb88; -webkit-border-bottom-right-radius: 1.5em; -moz-border-radius-bottom-right: 1.5em; border-bottom-right-radius: 1.5em;&amp;quot;|[[File:SR-npc-Aela_the_Huntress_16.jpg|frameless|]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Aela and Kodlak'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#f5deb3; padding-left: 1em; -webkit-border-bottom-left-radius: 1.5em; -moz-border-radius-bottom-left: 1.5em; border-bottom-left-radius: 1.5em;&amp;quot;|[[File:SR-npc-Aela_the_Huntress_15.jpg|frameless|]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Aela and Njada'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#f5deb3; padding-left: 1em&amp;quot;|&lt;br /&gt;
'''Njada''': ''&amp;quot;I've heard some rumors... about you and Skjor.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;And if you want to keep having ears, you'll pretend you didn't.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Njada''': ''&amp;quot;Is it not allowed?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;It's not exactly forbidden, but even so... it's not true. So that's that.&amp;quot;''&lt;br /&gt;
|id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background:#f5deb3; padding-right: 1em; -webkit-border-top-right-radius: 3em; -moz-border-radius-top-right: 3em; border-top-right-radius: 3em;-webkit-border-bottom-right-radius: 3em; -moz-border-radius-bottom-right: 3em; border-bottom-right-radius: 3em;&amp;quot;|&lt;br /&gt;
'''Aela''': ''&amp;quot;How do you manage to hold your ground like that?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Njada''': ''&amp;quot;You have to remember, it's not about strength. It's about leverage.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Aela''': ''&amp;quot;But strength doesn't hurt.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Njada''': ''&amp;quot;Well, no. I'm just saying there's more to defense than muscle.&amp;quot;''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dawnguard==&lt;br /&gt;
If you have cured yourself of lycanthropy, there is no way to regain it in the base game. However, the [[Skyrim:Dawnguard|Dawnguard]] add-on provides a one-time opportunity to restore your lycanthropy by speaking to Aela.&lt;br /&gt;
&lt;br /&gt;
After being cured of lycanthropy, simply find Aela and speak with her. You will have the option to tell her you wish to regain the gift of beast blood. She will respond, ''&amp;quot;Do you, now? Hircine doesn't usually bestow his favor on the fickle. But you've proven your worth. I'm willing to try. Are you ready now?&amp;quot;'' If you tell her you need more time to prepare yourself, she will end the conversation by answering, ''&amp;quot;Go. Reconsider your plight.&amp;quot;'' If you then return to her you can go through the conversation again, and it will continue as before. When you choose to tell her you are ready, she simply says ''&amp;quot;Hold still, then.&amp;quot;'' Your screen will turn black for a second, then a magical aura will circle around you and a message will appear on the top left of your screen stating &amp;quot;Beast Blood Added&amp;quot;. The conversation is now over, and if you choose to cure your lycanthropy again, there will not be another chance for Aela to restore it.&lt;br /&gt;
* It's possible to make the option to regain the gift of beast blood reappear by typing &amp;lt;code&amp;gt;resetquest {{ID|xx00F899}}&amp;lt;/code&amp;gt; in the console.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Outside the Companions quest line, Aela can be met [[Skyrim:World Interactions# Companions Hunting (Skjor Aela Njada)|randomly]] in the wilderness of [[Skyrim:Eastmarch|Eastmarch]], hunting for game. If you have yet to initiate [[Skyrim:Take Up Arms|Take Up Arms]], she will hunt along with [[Skyrim:Skjor|Skjor]] and [[Skyrim:Njada Stonearm|Njada Stonearm]]. After completing [[Skyrim:Glory of the Dead|Glory of the Dead]], Aela will only hunt with Njada.&lt;br /&gt;
* She is the only member of the Circle that won't cure her lycanthropy after the quest line.&lt;br /&gt;
{{Bug|Although her default gear is governed by the Heavy Armor skill, Aela is actually more proficient in Light Armor.|USKP|1.2|it changes the [[Skyrim:TrainerMarksmanExpert|TrainerMarksmanExpert]] class to have its armor skill as heavy instead of light.}}&lt;br /&gt;
* Aela is in the faction {{Faction|GuardFaction (makes an actor a guard)}}. This makes her chase you on sight when you have a high bounty in any given [[Skyrim:Holds|hold]].&lt;br /&gt;
* She would have also given you the radiant quest [[Skyrim:Unfinished_Quests#Animal_Pelt_Collection|Animal Pelt Collection]] but this quest was ultimately omitted from the final game.&lt;br /&gt;
* Aela has a rare dialogue choice that can occur if Proving Honor is completed to the point where you witness Farkas become a werewolf, but then leave Dustman's Cairn before completing the quest, and then talk to her, where she can be asked &amp;quot;What's it like being a werewolf?&amp;quot; and she replies &amp;quot;You shouldn't even know about that. Remember, you're not a full Companion yet, whelp. Know your place.&amp;quot; In the [[Skyrim:Legendary_Edition|base game]], it is impossible to speak to Aela both after knowing Farkas is a werewolf and before becoming a full-member of the companions. This dialogue can occur in the [[Skyrim:Special_Edition|Special Edition]].&lt;br /&gt;
*Aela the Huntress appears in both [[Legends:Aela the Huntress (Nord)|human]] and [[Legends:Aela the Huntress (Werewolf)|werewolf form]] in the ''[[Legends:Heroes of Skyrim|Heroes of Skyrim]]'' card expansion for ''[[Legends:Legends|Legends]]''. She also appears as a daily quest giver for the Companions.&lt;br /&gt;
**For more information on recurring characters, see the [[General:Recurring Characters|associated page]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:SR-npc-Aela the Huntress 02.jpg|thumb|right]|Aela standing over [[Skyrim:Skjor|Skjor's]] corpse]]&lt;br /&gt;
{{Bug|Aela was supposed to have different dialogue as you progress through the Totems of Hircine quest, specifically ''&amp;quot;That's it! That's the second Totem. Quickly, let's put it back with the other one.&amp;quot;'' and ''&amp;quot;At last... the final Totem is ours. Let's go complete our set.&amp;quot;'' Due to an oversight, she will always use the dialogue meant for the first Totem.|USKP|2.0.4}}&lt;br /&gt;
{{Bug|Aela's line, &amp;quot;Another milk drinker crying about his effort&amp;quot; is unchanged if the player character is female.|USKP|2.0.5|fixdetail=&amp;quot;His effort&amp;quot; is changed to &amp;quot;their effort.&amp;quot;}}&lt;br /&gt;
{{Bug|If you pickpocket Aela's Shield after giving it to her, it may stack with other regular Steel Shields, essentially causing the entire stack to become her shield.|USKP|4.3.4}}&lt;br /&gt;
{{Bug|With [[Skyrim:Dawnguard|Dawnguard]] installed and after having completed the first stage of [[Skyrim:Blood's Honor|Blood's Honor]], she should introduce you to the werewolf perk tree, but instead repeats the first bit of dialogue (''&amp;quot;Something has shifted in the moons, brother/sister.&amp;quot;'') as you walk nearby.|UDGP|1.2.2}}&lt;br /&gt;
**{{pc22}} This can by fixed by typing &amp;lt;code&amp;gt;stopquest {{ID|xx00f711}}&amp;lt;/code&amp;gt; in the console.&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Adventurer&amp;diff=3560416</id>
		<title>Skyrim:Adventurer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Adventurer&amp;diff=3560416"/>
		<updated>2026-05-17T10:58:49Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560367 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Adventurers''' can be found in various locations and, with one exception, are all found dead.&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer1}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|image=SR-npc-Adventurer (Harmugstahl).jpg&lt;br /&gt;
|imgdesc=Harmugstahl&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|follower=&lt;br /&gt;
|city=&lt;br /&gt;
|town=&lt;br /&gt;
|house=&lt;br /&gt;
|loc=[[Skyrim:Harmugstahl|Harmugstahl]]&lt;br /&gt;
|race=Radiant&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level={{Hover|Values: 1, 5, 9, 14, 19, 25|[[Skyrim:Radiant|Radiant]] (1-25)}}&lt;br /&gt;
|leveled=1&lt;br /&gt;
|class=Radiant&lt;br /&gt;
|health={{Hover|Values: 35, 109, 238, 318, 398, 489|35-489}}&lt;br /&gt;
|magicka=25&lt;br /&gt;
|faction={{Faction|Player Ally Faction}}&lt;br /&gt;
|refid=00055BEF&lt;br /&gt;
|baseid=00055BA7&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', '''[[Skyrim:Two-handed|Two-handed]]''', [[Skyrim:Block|Block]], [[Skyrim:Light Armor|Light Armor]]&lt;br /&gt;
|stamina={{Hover|Values: 70, 86, 107, 152, 172, 246|70-246}}&lt;br /&gt;
|aggress=Very Aggressive&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is alive and can be initially encountered in [[Skyrim:Harmugstahl|Harmugstahl]] fighting an enchanted [[Skyrim:Frostbite Spider|frostbite spider]]. When he exits Harmugstahl he disappears from the game. &lt;br /&gt;
&lt;br /&gt;
He wears a set of regular [[Skyrim:Leather Armor|leather armor]], while his gauntlets and boots are leveled [[Skyrim:Armor#Heavy Armor|heavy armor]] of the best possible quality. He wields a randomly determined weapon (up to elven quality at level 22), either a [[Skyrim:Battle Axe|battle axe]], a [[Skyrim:Greatsword|greatsword]], or a [[Skyrim:Warhammer|warhammer]]. Additionally, he carries a small amount of gold.&lt;br /&gt;
===Dialogue===&lt;br /&gt;
After the battle he will sheath his weapon and say: &lt;br /&gt;
:''&amp;quot;That was a close one!&amp;quot;''&lt;br /&gt;
:'''What was going on with that spider?'''&lt;br /&gt;
:''&amp;quot;I don't know, but this place is full of them. Every one I've encountered has been enchanted or the like. Look, I'm getting out of here. Normally, spiders make my skin crawl, but magic spiders? Blech.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
He will then head for the entrance, but will add: &lt;br /&gt;
:''&amp;quot;Is there anything more revolting than spiders? Too many legs...&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*This adventurer has no crime faction assigned and will therefore talk to [[Skyrim:Werewolf|werewolves]] and [[Skyrim:Vampire Lord|Vampire Lords]]{{DG}}.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}} &lt;br /&gt;
{{Anchor| |Adventurer2}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Folgunthur|Folgunthur]]&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=Bandit Wizard&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=000860F1&lt;br /&gt;
|baseid=000860C3&lt;br /&gt;
|image=SR-npc-Adventurer-Folgunthur.jpg&lt;br /&gt;
|imgdesc=Folgunthur&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=100&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is the first of an entire group of curious individuals who died inside [[Skyrim:Folgunthur|Folgunthur]] in an attempt to solve the [[Skyrim:Forbidden Legend|Forbidden Legend]]. He is a [[Skyrim:Breton|Breton]] [[Skyrim:Bandit_Wizard|bandit wizard]] and can be found immediately after entering the ruin, where he obviously triggered the [[Skyrim:Traps#Pressure Plate|pressure plate]] and the corresponding [[Skyrim:Traps#Spear Trap|spear trap]]. &lt;br /&gt;
&lt;br /&gt;
He wears [[Skyrim:Fur Armor|fur armor]] with leveled light boots; there is a 50% chance they will be [[Skyrim:Fur Shoes|fur shoes]] and a 50% chance it will be [[Skyrim:Hide Boots|hide boots]] (up to level 6), [[Skyrim:Leather Boots|leather boots]] (up to level 19) or [[Skyrim:Scaled Boots|scaled boots]] (level 19+). He carries an [[Skyrim:Iron Dagger|iron dagger]], with a slim chance of carrying one or two potions, a [[Skyrim:Lockpick|lockpick]] and/or a small amount of gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer3}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=Folgunthur&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Female&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=00086160&lt;br /&gt;
|baseid=000860C4&lt;br /&gt;
|image=SR-npc-Adventurer-Folgunthur2.jpg&lt;br /&gt;
|imgdesc=Folgunthur&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=FemaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''', an [[Skyrim:Imperial|Imperial]] [[Skyrim:Bandit (class)|bandit]], is found in the very first chamber of [[Skyrim:Folgunthur|Folgunthur]], at the foot of the [[Skyrim:Traps#Puzzle Door|puzzle door]]. Somehow she succeeded in solving the puzzle, but lost the fight to a [[Skyrim:Draugr|draugr]] when the nearby gate was released. &lt;br /&gt;
&lt;br /&gt;
She wears a randomly determined set of [[Skyrim:Armor#Light Armor|light armor]]; at all levels, there is always a 50% chance she will wear [[Skyrim:Fur Shoes|fur shoes]], and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ for both shoes and armor; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, she has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. Lastly, there is a 20% chance of her carrying a leveled shield, up to elven quality at level 12. &lt;br /&gt;
&lt;br /&gt;
Her weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. She also carries a bit of random loot, food and drink, with a slim chance of a [[Skyrim:Lockpick|lockpick]] and/or some gold.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer4}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=Folgunthur&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=00086166&lt;br /&gt;
|baseid=000860C5&lt;br /&gt;
|image= SR-npc-Adventurer-Folgunthur3.jpg&lt;br /&gt;
|imgdesc=Folgunthur&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
The third dead '''Adventurer''' in [[Skyrim:Folgunthur|Folgunthur]] is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] who died in the same chamber as [[Skyrim:Daynas_Valen|Daynas Valen]]. His body lies amidst the many oil slicks in the second chamber, one level below Daynas. &lt;br /&gt;
&lt;br /&gt;
He wears a randomly determined set of [[Skyrim:Armor#Light Armor|light armor]]; at all levels, there is always a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. &lt;br /&gt;
&lt;br /&gt;
His weapon of choice is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He also carries a bit of random loot, food and drink, with a slim chance of a [[Skyrim:Lockpick|lockpick]] and/or some gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer5}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=Folgunthur&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=00086165&lt;br /&gt;
|baseid=000860C6&lt;br /&gt;
|image=SR-npc-Adventurer-Folgunthur4.jpg&lt;br /&gt;
|imgdesc=Folgunthur&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
The last '''Adventurer''' found in [[Skyrim:Folgunthur|Folgunthur]] is an [[Skyrim:Imperial|Imperial]] [[Skyrim:Bandit (class)|bandit]]. He can be found close to the body of expedition leader [[Skyrim:Daynas Valen|Daynas Valen]] on the wooden structure with the dragon puzzle keyhole.&lt;br /&gt;
&lt;br /&gt;
He wears a random set of [[Skyrim:Armor#Light Armor|light armor]]; at all levels, there is always a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He also carries a bit of random loot, food and drink, with a slim chance of a [[Skyrim:Lockpick|lockpick]] and/or some gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer6}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Geirmund's Hall|Geirmund's Hall]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=10&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=0010474F&lt;br /&gt;
|baseid=00104750&lt;br /&gt;
|image=SR-npc-Adventurer-GeirmundsHall.jpg&lt;br /&gt;
|imgdesc=Geirmund's Hall&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] whose dead body can be found in the very first chamber of [[Skyrim:Geirmund's Hall|Geirmund's Hall]], another victim of the [[Skyrim:Forbidden Legend|Forbidden Legend]]. &lt;br /&gt;
&lt;br /&gt;
He is clad in randomly determined, leveled, [[Skyrim:Armor#Light Armor|light armor]]. At all levels, there is a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. He carries a copy of the book ''[[Skyrim:Lost Legends|Lost Legends]]'', two leveled [[Skyrim:Potion of Healing|healing potions]] and some gold. &lt;br /&gt;
&lt;br /&gt;
If you initiate the [[Skyrim:Forbidden Legend|related quest]] by defeating [[Skyrim:Sigdis_Gauldurson|Sigdis Gauldurson]] in Geirmund's Hall, The Adventurer's copy of the Lost Legends book will become quest-related and a map marker will point you to the dead body. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer7}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Reachwater Rock|Reachwater Rock]]&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=000ED576&lt;br /&gt;
|baseid=000ED575&lt;br /&gt;
|image=SR-npc-Adventurer-ReachwaterRock.jpg&lt;br /&gt;
|imgdesc=Reachwater Rock&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is an [[Skyrim:Imperial|Imperial]] [[Skyrim:Bandit (class)|bandit]] who died in the first chamber of [[Skyrim:Reachwater Rock|Reachwater Rock]] while trying to figure out the mystery of the [[Skyrim:Forbidden Legend|Forbidden Legend]]. &lt;br /&gt;
&lt;br /&gt;
He wears leveled [[Skyrim:Armor#Heavy Armor|heavy armor]]; up to level 6 he will wear [[Skyrim:Iron Armor|iron armor]] or [[Skyrim:Banded Iron Armor|banded iron armor]] and [[Skyrim:Iron Boots|iron boots]]. Up to level 18 he wears [[Skyrim:Steel Armor|steel armor]] and [[Skyrim:Steel Cuffed Boots|steel cuffed boots]] or [[Skyrim:Steel Shin Boots|steel shin boots]]. From level 18 onward, he wears [[Skyrim:Steel Plate Armor|steel plate armor]] and [[Skyrim:Steel Plate Boots|steel plate boots]]. Additionally, there is a 50% chance he will wear gauntlets and/or a helmet, also leveled; up to level 6 they can be [[Skyrim:Iron Gauntlets|iron gauntlets]] and/or an [[Skyrim:Iron Helmet|iron helmet]]. Up to level 18, there are two variations of each item, specifically [[Skyrim:Steel Nordic Gauntlets|steel Nordic gauntlets]] or [[Skyrim:Steel Imperial Gauntlets|steel imperial gauntlets]] for the hands, and a [[Skyrim:Steel Helmet|steel helmet]] or a [[Skyrim:Steel Horned Helmet|steel horned helmet]]. From level 18 onward, he can wear [[Skyrim:Steel Plate Gauntlets|steel plate gauntlets]] and/or a [[Skyrim:Steel Plate Helmet|Steel Plate Helmet]]. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He always carries three [[Skyrim:Potion of Health|health potions]] and some random loot. He also has a slim chance of carrying a [[Skyrim:Lockpick|lockpick]] and/or some gold. Lastly, he carries the book ''[[Skyrim:Lost Legends|Lost Legends]]''. &lt;br /&gt;
&lt;br /&gt;
If you initiate the [[Skyrim:Forbidden Legend|related quest]] by reading the ''[[Skyrim:Ancient Edict|Ancient Edict]]'' on the pedestal next to him, his copy of the book will become quest-related and a map marker will point you to the Adventurer. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer8}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Chillwind Depths|Chillwind Depths]]&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=00079C17&lt;br /&gt;
|baseid=00074BC0&lt;br /&gt;
|image=SR-npc-Adventurer-ChillwindDepths.jpg&lt;br /&gt;
|imgdesc=Chillwind Depths&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is an [[Skyrim:Imperial|Imperial]] [[Skyrim:Bandit (class)|bandit]] who can be found dead in an alcove immediately after entering [[Skyrim:Chillwind Depths|Chillwind Depths]]. He is the first of two adventurers in the cave and is possibly the author of the [[Skyrim:Adventurer's Journal|Adventurer's Journal]], a note found in an abandoned camp outside Chillwind Depths. &lt;br /&gt;
&lt;br /&gt;
He is clad in randomly determined, leveled, [[Skyrim:Armor#Light Armor|light armor]]. At all levels, there is a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He also carries a bit of random loot, food and drink, with a slim chance of a [[Skyrim:Lockpick|lockpick]] and/or some gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer9}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=Chillwind Depths&lt;br /&gt;
|race=Orc&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=0007B778&lt;br /&gt;
|baseid=00083279&lt;br /&gt;
|image=SR-npc-Adventurer-ChillwindDepths2.jpg&lt;br /&gt;
|imgdesc=Chillwind Depths&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleOrc&lt;br /&gt;
}}&lt;br /&gt;
The second dead '''Adventurer''' in [[Skyrim:Chillwind Depths|Chillwind Depths]] is an [[Skyrim:Orc|Orc]] [[Skyrim:Bandit (class)|bandit]] who lost the fight to the many residing [[Skyrim:Frostbite Spider|frostbite spiders]] in the central chamber of the cave. &lt;br /&gt;
&lt;br /&gt;
He wears randomly determined, leveled, [[Skyrim:Armor#Light Armor|light armor]]. At all levels, there is a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Battleaxe|battleaxe]], a [[Skyrim:Greatsword|greatsword]] or a [[Skyrim:Warhammer|warhammer]]. He carries a leveled [[Skyrim:Potion of Stamina|potion of stamina]], and a bit of random loot, food and drink, with a slim chance of a [[Skyrim:Lockpick|lockpick]] and/or some gold. &lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer10}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Deepwood Redoubt|Deepwood Redoubt]]&lt;br /&gt;
|race=Orc&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=0009A9AA&lt;br /&gt;
|baseid=000A4CB5&lt;br /&gt;
|image=SR-npc-Adventurer-DeepwoodRedoubt.jpg&lt;br /&gt;
|imgdesc=Deepwood Redoubt&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleOrc&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is an [[Skyrim:Orc|Orc]] [[Skyrim:Bandit (class)|bandit]] who can be found in the very first chamber of [[Skyrim:Deepwood Redoubt|Deepwood Redoubt]]. His dead body can be found hidden on a rock formation in the northern part of the chamber, lying next to a locked chest and a [[Skyrim:Potion of Healing|potion of healing]]. &lt;br /&gt;
&lt;br /&gt;
He wears a randomly determined set of [[Skyrim:Armor#Light Armor|light armor]]; at all levels, there is always a 50% chance he will wear a pair of [[Skyrim:Fur Shoes|fur shoes]], and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ for both shoes and armor; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. He also carries a leveled light [[Skyrim:Light Armor#Shield|shield]], up to elven quality at level 15 and has a 50% chance of wearing a set of leveled bracers, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He carries a bit of random loot, food and drink and some gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer11}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Rebel's Cairn|Rebel's Cairn]]&lt;br /&gt;
|race=Orc&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=000C176C&lt;br /&gt;
|baseid=000C176B&lt;br /&gt;
|image=SR-npc-Adventurer-RebelsCairn.jpg&lt;br /&gt;
|imgdesc=Rebel's Cairn&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleOrc&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is an [[Skyrim:Orc|Orc]] [[Skyrim:Bandit (class)|bandit]] who died in the first chamber of [[Skyrim:Rebel's Cairn|Rebel's Cairn]] in his attempt to solve the mystery behind [[Skyrim:The Legend of Red Eagle|The Legend of Red Eagle]]. He is lying behind a pillar in the center of the chamber, still clutching the book in his hand. &lt;br /&gt;
&lt;br /&gt;
He wears leveled [[Skyrim:Armor#Heavy Armor|heavy armor]]; up to level 6 he will wear [[Skyrim:Iron Armor|iron armor]] with [[Skyrim:Iron Boots|iron boots]] and an [[Skyrim:Iron Helmet|iron helmet]]. Up to level 18 he wears [[Skyrim:Steel Armor|steel armor]], [[Skyrim:Steel Cuffed Boots|steel cuffed boots]] and either a [[Skyrim:Steel Helmet|steel helmet]] or a [[Skyrim:Steel Horned Helmet|steel horned helmet]]. From level 18 onward, he wears [[Skyrim:Steel Plate Armor|steel plate armor]] with [[Skyrim:Steel Plate Boots|steel plate boots]] and a [[Skyrim:Steel Plate Helmet|steel plate helmet]]. Additionally, there is a 50% chance he will wear gauntlets, also leveled; up to level 6 they can be [[Skyrim:Iron Gauntlets|iron gauntlets]], up to level 15, they can be either [[Skyrim:Steel Nordic Gauntlets|steel Nordic gauntlets]] or [[Skyrim:Steel Imperial Gauntlets|steel imperial gauntlets]]. From level 15 onward, he can wear a set of [[Skyrim:Steel Plate Gauntlets|steel plate gauntlets]]. &lt;br /&gt;
&lt;br /&gt;
His weapon is random and leveled as well (up to elven quality at level 22) and can be either a [[Skyrim:Battleaxe|battleaxe]], a [[Skyrim:Greatsword|greatsword]] or a [[Skyrim:Warhammer|warhammer]]. He carries some random bandit loot and has a slim chance of carrying a [[Skyrim:Lockpick|lockpick]] and/or some gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor| |Adventurer12}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=yes&lt;br /&gt;
|loc=[[Skyrim:Skyborn Altar|Skyborn Altar]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=10&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|refid=000E4A1C&lt;br /&gt;
|baseid=000E4D2D&lt;br /&gt;
|image=SR-npc-Adventurer (Skyborn Altar).jpg&lt;br /&gt;
|imgdesc=Skyborn Altar&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Bandit (class)|bandit]] who can be found at the [[Skyrim:Skyborn Altar|Skyborn Altar]] where he obviously lost the fight against the residing [[Skyrim:Dragon|dragon]]. He is leaned against the word wall where you can learn one of the words for the [[Skyrim:Frost_Breath|Frost Breath]] shout. &lt;br /&gt;
&lt;br /&gt;
He is clad in randomly determined, leveled, [[Skyrim:Armor#Light Armor|light armor]]. At all levels, there is a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. &lt;br /&gt;
&lt;br /&gt;
Next to his body lies his [[Skyrim:Iron Sword|iron sword]] and [[Skyrim:Iron Shield|iron shield]]. He carries a two [[Skyrim:Potion of Healing|healing potions]] and a leveled amount of gold.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Mod Note|Dawnguard}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer13}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|mod=[[Skyrim:Dawnguard|Dawnguard]]&lt;br /&gt;
|image=SR-npc-Adventurer_Mzulft.jpg&lt;br /&gt;
|imgdesc=Mzulft&lt;br /&gt;
|refid=xx00B631&lt;br /&gt;
|baseid=xx00CFBD&lt;br /&gt;
|race=Khajiit&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|level=5&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|stamina=&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|aggress=&lt;br /&gt;
|moral=&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|skills=&lt;br /&gt;
|city=&lt;br /&gt;
|town=&lt;br /&gt;
|house=&lt;br /&gt;
|loc=[[Skyrim:Mzulft|Mzulft]] Exterior&lt;br /&gt;
|voicetype=MaleKhajiit&lt;br /&gt;
}} &lt;br /&gt;
This '''Adventurer''' is a [[Skyrim:Khajiit|Khajiit]] [[Skyrim:Bandit (class)|bandit]] who died outside [[Skyrim:Mzulft|Mzulft]]; his dead body can be found under a small arch with a roof. &lt;br /&gt;
&lt;br /&gt;
He wears [[Skyrim:Studded Armor|studded armor]] and [[Skyrim:Hide Boots|hide boots]] and his weapon of choice is randomly determined and leveled (up to elven quality at level 22) and can be either a [[Skyrim:Mace|mace]], a [[Skyrim:Sword|sword]] or a [[Skyrim:War Axe|war axe]]. He carries a bit of gold and has a chance of carrying some random loot, food, drink and jewelry. &lt;br /&gt;
&lt;br /&gt;
If you have claimed the 'Glowing Chrystal Shard' from the [[Skyrim:Dwarven Storeroom|Dwarven Storeroom]], without having read the book ''[[Skyrim:The Aetherium Wars|The Aetherium Wars]]'', he will also carry a copy of said book that will send you to [[Skyrim:Arkngthamz|Arkngthamz]] for the quest [[Skyrim:Lost to the Ages|Lost to the Ages]]. &lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Mod Note|Dawnguard}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer14}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|mod=[[Skyrim:Dawnguard|Dawnguard]]&lt;br /&gt;
|image=SR-npc-Adventurer DeepFolkCrossing.jpg&lt;br /&gt;
|imgdesc=Deep Folk Crossing&lt;br /&gt;
|refid=xx00B632&lt;br /&gt;
|baseid=xx0146D7&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Conjurer (class)|Conjurer]]&lt;br /&gt;
|level=1&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=100&lt;br /&gt;
|stamina=&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|aggress=&lt;br /&gt;
|moral=&lt;br /&gt;
|faction={{Faction|WarlockFaction}}&lt;br /&gt;
|skills=&lt;br /&gt;
|city=&lt;br /&gt;
|town=&lt;br /&gt;
|house=&lt;br /&gt;
|loc=[[Skyrim:Deep Folk Crossing|Deep Folk Crossing]] Exterior&lt;br /&gt;
|voicetype=FemaleCondescending&lt;br /&gt;
}} &lt;br /&gt;
This '''Adventurer''' is a [[Skyrim:Breton|Breton]] [[Skyrim:Conjurer (class)|conjurer]] lying outside [[Skyrim:Deep Folk Crossing|Deep Folk Crossing]], lying half in the river.&lt;br /&gt;
&lt;br /&gt;
She wears [[Skyrim:Hooded Blue Robes|hooded blue robes]] with a pair of [[Skyrim:Boots#000c5d12|boots]]. She carries a leveled [[Skyrim:Dagger|dagger]] (up to glass quality at level 18) and a chance of some random wizard loot, like [[Skyrim:Soul Gems|soul gems]], spell tomes, [[Skyrim:Potions|potions]] and/or ingredients. She always carries a small amount of gold. Despite her condition, she knows a few spells as well, specifically [[Skyrim:Lesser Ward|Lesser Ward]], [[Skyrim:Flames|Flames]], [[Skyrim:Oakflesh|Oakflesh]] and [[Skyrim:Conjure Familiar|Conjure Familiar]]. &lt;br /&gt;
&lt;br /&gt;
If you have claimed the 'Glowing Chrystal Shard' from the podium south of Deep Folk Crossing, without having read the book ''[[Skyrim:The Aetherium Wars|The Aetherium Wars]]'', she will also carry a copy of said book that will send you to [[Skyrim:Arkngthamz|Arkngthamz]] for the quest [[Skyrim:Lost to the Ages|Lost to the Ages]]. &lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Mod Note|Dawnguard}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer15}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|mod=[[Skyrim:Dawnguard|Dawnguard]]&lt;br /&gt;
|image=SR-npc-Adventurer_Arkngathmz.jpg&lt;br /&gt;
|imgdesc=Arkngathmz&lt;br /&gt;
|refid=xx0146DD&lt;br /&gt;
|baseid=xx0146DC&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|level=1&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|stamina=&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|aggress=&lt;br /&gt;
|moral=&lt;br /&gt;
|faction={{Faction|BanditFaction}}&lt;br /&gt;
|skills=&lt;br /&gt;
|loc=[[Skyrim:Arkngthamz|Arkngathmz]]&lt;br /&gt;
|voicetype=MaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is an [[Skyrim:Imperial|Imperial]] [[Skyrim:Bandit (class)|bandit]] who can be found inside [[Skyrim:Arkngthamz|Arkngthamz]], next to an arch in the middle of a room, with a skeleton and a few Dwarven arrows nearby.&lt;br /&gt;
&lt;br /&gt;
He wears randomly determined, leveled, [[Skyrim:Armor#Light Armor|light armor]]. At all levels, there is a 50% chance he will wear [[Skyrim:Fur Shoes|fur shoes]] and a set of [[Skyrim:Fur Armor|fur armor]],  while the other 50% can differ; at level 1-5 it can be [[Skyrim:Hide Boots|hide boots]] and/or [[Skyrim:Hide Armor|hide armor]], at level 6-18, it can be [[Skyrim:Leather Boots|leather boots]] and/or [[Skyrim:Leather Armor|leather armor]], and at level 19-28 it can be [[Skyrim:Scaled Boots|scaled boots]] and/or [[Skyrim:Scaled Armor|scaled armor]] or [[Skyrim:Scaled Horn Armor|scaled horn armor]]. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be [[Skyrim:Fur Bracers|fur bracers]] but, at level 1-5, there is a 50% chance it can be [[Skyrim:Hide Bracers|hide bracers]], at level 6-18 it can be [[Skyrim:Leather Bracers|leather bracers]] and at level 19, it can be [[Skyrim:Scaled Bracers|scaled bracers]]. &lt;br /&gt;
&lt;br /&gt;
He carries a leveled [[Skyrim:Bow|bow]] and [[Skyrim:Arrow|arrows]] (up to elven quality at level 20) and an additional 22 [[Skyrim:Iron Arrow|iron arrows]]. He also carries a bit of random loot, food and drink and/or jewelry. Most importantly, he carries a ''[[Skyrim:Scrap of Paper|Scrap of Paper]]'' with an important clue on how to solve the [[Skyrim:Lost to the Ages#The Tonal Lock|tonal lock]] that killed him.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Mod Note|Dragonborn}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer16}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|mod=[[Skyrim:Dragonborn|Dragonborn]]&lt;br /&gt;
|loc=[[Skyrim:Gyldenhul Barrow|Gyldenhul Barrow]]&lt;br /&gt;
|refid=xx018D94&lt;br /&gt;
|baseid=xx018D93&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=1&lt;br /&gt;
|class=[[Skyrim:Bandit (class)|Bandit]]&lt;br /&gt;
|class_details=[[Skyrim:EncClassBanditMelee|EncClassBanditMelee]]&lt;br /&gt;
|health=0&lt;br /&gt;
|magicka=25&lt;br /&gt;
|faction={{Faction|BanditFaction|ns_base=Skyrim}}&lt;br /&gt;
|image=SR-npc-Adventurer 2.jpg&lt;br /&gt;
|imgdesc=The dead Adventurer&lt;br /&gt;
|aggress=Very Aggressive&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|respawn=&lt;br /&gt;
|skills=[[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|stamina=0&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}} &lt;br /&gt;
This dead '''Adventurer''', a [[Skyrim:Nord|Nord]] [[Skyrim:EncClassBanditMelee|bandit]], is found in [[Skyrim:Gyldenhul Barrow|Gyldenhul Barrow]]. &lt;br /&gt;
&lt;br /&gt;
He carries a copy of the book ''[[Skyrim:Deathbrand (book)|Deathbrand]]'', as well as a [[Skyrim:Torn Note (Dragonborn)|note]] which reveals that he came to the ruin in search of [[Skyrim:Deathbrand (quest)#A Cursed Trove|treasure]]. He couldn't find anything, but noticed a draft in the room which led him to believe there may be a secret passage. He locked himself in the ruin to continue searching while waiting for bandits outside to clear the area. &lt;br /&gt;
&lt;br /&gt;
He wears [[Skyrim:Leather_Armor|leather armor]] with matching [[Skyrim:Leather_Boots|boots]] and [[Skyrim:Leather_Bracers|bracers]]. He also carries a small amount of gold. &lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Mod Note|The Cause}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Anchor| |Adventurer17}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Rielle|Rielle]]&lt;br /&gt;
|race=Orc&lt;br /&gt;
|gender=Male&lt;br /&gt;
|level=&lt;br /&gt;
|class=&lt;br /&gt;
|faction=&lt;br /&gt;
|refid=&lt;br /&gt;
|baseid=&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=Rielle&lt;br /&gt;
|health=&lt;br /&gt;
|magicka=&lt;br /&gt;
|voicetype=&lt;br /&gt;
}}&lt;br /&gt;
This '''Adventurer''' is a dead [[Skyrim:Orc|Orc]] who can be found in [[Skyrim:Rielle|Rielle]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Deathbrand (quest)}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Adisla&amp;diff=3560415</id>
		<title>Skyrim:Adisla</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Adisla&amp;diff=3560415"/>
		<updated>2026-05-17T10:58:43Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560366 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|house=[[Skyrim:Hlaalu Farm|Hlaalu Farm]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Farmer (class)|Farmer]]&lt;br /&gt;
|faction={{Faction|CrimeFactionEastmarch}}; {{Faction|Hlaalu Farm Faction}}&lt;br /&gt;
|refid=00029970&lt;br /&gt;
|baseid=0001411E&lt;br /&gt;
|image=SR-npc-Adisla.jpg&lt;br /&gt;
|imgdesc=Adisla tending to her crops at [[Skyrim:Hlaalu Farm|Hlaalu Farm]]&lt;br /&gt;
|skills=[[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=60&lt;br /&gt;
|voicetype=FemaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
'''Adisla''' is an aging [[Skyrim:Nord|Nord]] [[Skyrim:Farmer (class)|farmer]] working the land for [[Skyrim:Belyn Hlaalu|Belyn Hlaalu]] at [[Skyrim:Hlaalu Farm|his farm]]  east of [[Skyrim:Windhelm|Windhelm]]. &lt;br /&gt;
&lt;br /&gt;
Adisla crawls out of her bed at 6am and spends the first hour of the day wandering around the [[Skyrim:Hlaalu Farm|farmhouse]], then sits down and enjoys a one-hour breakfast. At 8am she heads outside and starts working the land. She keeps going for twelve hours until 8pm when she heads back inside for a one-hour dinner. She spends the rest of the evening performing miscellaneous tasks in the farmhouse until she finally goes to bed at midnight. &lt;br /&gt;
&lt;br /&gt;
She wears a set of [[Skyrim:Clothing#000209a6|clothes]] and a pair of [[Skyrim:Clothing#000209a5|boots]]. She carries an [[Skyrim:Iron Dagger|iron dagger]] to defend herself and a copy of the [[Skyrim:Hlaalu Farmhouse Key|Hlaalu Farmhouse Key]]. Besides those, she also has a selection of [[Skyrim:Leveled Lists#Poor|lower-class items and gold]] in her inventory.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Speaking to Adisla will have her provide a few comments about herself: &lt;br /&gt;
:''&amp;quot;Starting to get too old to work all day, but hopefully Master Hlaalu will let me slow down a bit.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Every now and then someone from the city comes by. Think they aren't used to seeing a Nord working for a Dark Elf.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Better to work in the cold than in the heat, I say. Though some sun would be nice.&amp;quot;''&lt;br /&gt;
==Conversations==&lt;br /&gt;
[[File:SR-npc-Belyn Hlaalu 02.jpg|thumb|right|Adisla and Belyn]]Adisla will talk with her employer, Belyn, on a few occasions. One will have Adisla ask him about a wheat shipment:&lt;br /&gt;
&lt;br /&gt;
:'''Adisla''': ''&amp;quot;I was wondering if you had ordered the shipment of that frostwheat, sir.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Belyn''': ''&amp;quot;Yes, but that fool [[Skyrim:Orthus Endario|Endario]] can't get it in. I'll thrash him when I get back to the city, don't you worry.&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
:'''Adisla''': ''&amp;quot;I wasn't wanting to get anyone in trouble, sir. Just wanting to get the new planting started, is all.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Belyn''': ''&amp;quot;Yes, wouldn't want to miss the lush summer we have ahead.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
In another conversation between the two, Belyn will order Adisla to perform repairs around the farm, and criticize her resource usage:&lt;br /&gt;
&lt;br /&gt;
:'''Belyn''': ''&amp;quot;Make sure the back fence is repaired. I swear I saw some [[Skyrim:Skeever|skeevers]] in nibbling the leaves yesterday. &amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Adisla''': ''&amp;quot;Oh, no skeevers out here, sir. They can't stand the cold.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Belyn''': ''&amp;quot;Maybe, but the way you burn through all that wood to keep the cabin toasty, they might mistake this place for [[Lore:Elsweyr|Elsweyr]].&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Adisla''': ''&amp;quot;Sorry, sir. These old bones do like a bit of warmth in the evening. There's no need to make fun.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Belyn''': ''&amp;quot;You just need to remember that there's a war on, and firewood isn't cheap these days.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
In another, Belyn will ask her about [[Skyrim:Captain Lonely-Gale|Captain Lonely-Gale]]:&lt;br /&gt;
&lt;br /&gt;
:'''Belyn''': ''&amp;quot;So have you ever actually spoken to Captain Lonely-Gale?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Adisla''': ''&amp;quot;By the gods, he's just a retired ship's captain.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Belyn''': ''&amp;quot;Maybe to you, but he's just so... his story is...&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Adisla''': ''&amp;quot;He's just a guard captain. And not a very good one, at that.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Addvild&amp;diff=3560413</id>
		<title>Skyrim:Addvild</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Addvild&amp;diff=3560413"/>
		<updated>2026-05-17T10:58:26Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560365 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|loc=[[Skyrim:The Rift|The Rift]]&lt;br /&gt;
|house=[[Skyrim:Snow-Shod Farm|Snow-Shod Farm]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Farmer (class)|Farmer]]&lt;br /&gt;
|image=SR-npc-Addvild.jpg&lt;br /&gt;
|imgdesc=Addvild working at Snow-Shod Farm&lt;br /&gt;
|faction={{Faction|CrimeFactionRift}}; {{Faction|FavorJobsGatherWheatFaction}}; {{Faction|JobFarmerFaction}}; {{Faction|Snow-Shod Farm Faction}}; {{Faction|Snow-Shod Farm House Faction}}&lt;br /&gt;
|refid=00019E01&lt;br /&gt;
|baseid=00019DC7&lt;br /&gt;
|skills=[[Skyrim:Smithing|Smithing]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=Any Crime&lt;br /&gt;
|health=91&lt;br /&gt;
|magicka=67&lt;br /&gt;
|stamina=67&lt;br /&gt;
|voicetype=MaleCommonerAccented&lt;br /&gt;
}}&lt;br /&gt;
'''Addvild''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Farmer (class)|farmer]] who works for [[Skyrim:Vulwulf Snow-Shod|Vulwulf Snow-Shod]] at [[Skyrim:Snow-Shod Farm|Snow-Shod Farm]] with his recently married wife, [[Skyrim:Leonara Arius|Leonara Arius]]. He [[Skyrim:Gather Wheat|appreciates]] honest work and will pay a septim each for [[Skyrim:Leek|leeks]] and [[Skyrim:Potato|potatoes]] and five septims each for [[Skyrim:Wheat|wheat]].&lt;br /&gt;
&lt;br /&gt;
He starts his day at 6am with a one-hour breakfast at the farmhouse. At 7am, he goes outside to tend the crops and look after the farm animals until his bedtime at midnight, taking a break at 7pm to dine at the house for one hour.&lt;br /&gt;
&lt;br /&gt;
He wears farm [[Skyrim:Clothes#(000209A6)|clothes]] and [[Skyrim:Boots#000209a5|boots]]. He wields a [[Skyrim:Dagger|leveled dagger]] in combat and carries a [[Skyrim:Belted Tunic|belted tunic]] along with [[Skyrim:Leveled Lists#Common|common items and gold]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Gather Wheat}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Regarding his position, he is extremely appreciative of Vulwulf Snow-Shod for trusting him to take care of the farm without supervision. This is evident in his oft-repeated phrases: &lt;br /&gt;
:''&amp;quot;Vulwulf has been quite generous to let me take care of their farm considering I am not part of their family.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;The {{sic|Snow-Shod's|Snow-Shods|description=erroneous apostrophe}} are very trusting to let me run this place without their supervision.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Also when spoken to:&lt;br /&gt;
:''&amp;quot;I'm glad there are guards outside the farm. I don't think I could defend the place alone.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;If you're looking to purchase goods, I have none to sell. You should head into [[Skyrim:Riften|Riften]] instead.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;Pretty quiet out here on the farm. My wife and I kind of like the solitude.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
If you have cleared out [[Skyrim:Aringoth|Aringoth]]'s safe during the quest [[Skyrim:Loud and Clear|Loud and Clear]] and have not returned to [[Skyrim:Brynjolf|Brynjolf]], Addvild will express concern about the nearby [[Skyrim:Goldenglow Estate|estate]]:&lt;br /&gt;
:''&amp;quot;Did you see the fires from Goldenglow Estate? I was afraid the whole place was going to burn to the ground!&amp;quot;''&lt;br /&gt;
==Conversations==&lt;br /&gt;
He may converse with his Leonara:&lt;br /&gt;
&lt;br /&gt;
:'''Leonara''': ''&amp;quot;My darling, you've made me the happiest woman in all Skyrim.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvild''': ''&amp;quot;It brings me joy to hear that, but what possessed you to say that so suddenly?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Leonara''': ''&amp;quot;I've already lost a family, and we're about to start a new one. I don't want that to happen again.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvild''': ''&amp;quot;My sweet {{sic|Leanora|Leonara}}, I will never let anything happen to us. I promise.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Leonara''': ''&amp;quot;I'm not so sure the few guards they've assigned to the farm are enough.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvild''': ''&amp;quot;It will have to do. Besides, if it came to blows, I'm sure the {{sic|Snow-Shod's|Snow-Shods|description=erroneous apostrophe}} would come out here and assist us.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Leonara''': ''&amp;quot;I suppose so. I just fear they won't make it out here in time.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvild''': ''&amp;quot;Just worry about keeping the fields tended and let the Jarl worry about the war.&amp;quot;''&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Addvild's first greeting sounds ''&amp;quot;Honest pay for honest work.&amp;quot;'', but the text shows ''&amp;quot;We could always use help picking crops if you need a few extra coins.&amp;quot;''|confirmed=1}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Addvar&amp;diff=3560411</id>
		<title>Skyrim:Addvar</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Addvar&amp;diff=3560411"/>
		<updated>2026-05-17T10:57:43Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560364 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|house=[[SR:Addvar's House|Addvar's House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Food Vendor&lt;br /&gt;
|faction={{Faction|CrimeFactionHaafingar}}; {{Faction|Fish vendor}}; {{Faction|SolitudeAddvarsHouseFaction}}; {{Faction|TownSolitudeFaction}}&lt;br /&gt;
|refid=000198D4&lt;br /&gt;
|baseid=00013255&lt;br /&gt;
|image=SR-npc-Addvar.jpg&lt;br /&gt;
|imgdesc=Addvar selling fish at his stand in Solitude&lt;br /&gt;
|store=Stall in Solitude's marketplace&lt;br /&gt;
|buys=Innkeeper ([[Skyrim:Food|Food]], [[Skyrim:Raw Food|Raw Food]])&lt;br /&gt;
|city=[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|gold=50 (+1000 [[Skyrim:Master Trader|Master Trader]])&lt;br /&gt;
|sells=Random drinks, 2 [[Skyrim:Salmon Meat|Salmon Meat]], 6 [[Skyrim:Salmon Steak|Salmon Steak]], [[Skyrim:Salt Pile|Salt Pile]], 20 [[Skyrim:Seared Slaughterfish|Seared Slaughterfish]]&lt;br /&gt;
|mercnote=&amp;lt;sup&amp;gt;{{hover|If Addvar dies, Greta takes over running the marketplace stall|‡}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|skills='''[[Skyrim:Speech|Speech]]''', [[Skyrim:One-handed|One-handed]], [[Skyrim:Pickpocket|Pickpocket]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=91&lt;br /&gt;
|magicka=67&lt;br /&gt;
|stamina=67&lt;br /&gt;
|voicetype=MaleCommonerAccented&lt;br /&gt;
}}&lt;br /&gt;
'''Addvar''' is a [[Skyrim:Nord|Nord]] fishmonger selling his wares from the market in [[Skyrim:Solitude|Solitude]]. He is the husband of [[Skyrim:Greta|Greta]] and father of [[Skyrim:Svari|Svari]].  His wife will take over running their marketplace stall if he dies.&lt;br /&gt;
&lt;br /&gt;
While his wife lost all hope following the execution of her brother [[Skyrim:Roggvir|Roggvir]], Addvar seems focused on providing his family a proper income during tough times. He gets out of bed at 6am and heads to the market, where he sells his produce for a whopping fourteen hours in a row. At 8pm he returns to [[Skyrim:Addvar's House|his house]] and spends the evening enjoying the cooking of his wife and the company of his daughter. At midnight, he heads upstairs and goes to bed. While he will promote his services around the clock, you can only trade with him from his stall.&lt;br /&gt;
&lt;br /&gt;
Like the rest of his family, Addvar is quite poor and his attire reflects that. He wears a set of cheap merchant's [[Skyrim:Clothes#0004223c|clothes]] along with a pair of [[Skyrim:Boots#0004223d|boots]]. Due to a bug he doesn't carry his house key, but a [[Skyrim:Cage Key|key]] to one of the prison cells in [[Skyrim:Karthspire|the Karthspire]]. He wields an [[Skyrim:Iron Dagger|iron dagger]] and carries a selection of [[Skyrim:Leveled Lists#Poor|lower-class items and gold]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
At all times, Addvar will promote his fish business around the clock, saying: &lt;br /&gt;
:''&amp;quot;Plenty of fresh fish for ya.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;I've got some salmon to sell.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You shouldn't leave Solitude without trying our fish. Best in Skyrim.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Fresh fish! Fresh fish!&amp;quot;''&lt;br /&gt;
:''&amp;quot;Fresh Fish! Straight from the Fjords!&amp;quot;''&lt;br /&gt;
:''&amp;quot;The finest fish, here! Caught daily!&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When spoken to:&lt;br /&gt;
:'''Where do you catch the fish?'''&lt;br /&gt;
:''&amp;quot;Down at the docks. There are a few good spots, if you can avoid the East Empire Company workers and those Red Wave thugs.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''You and your daughter were at the execution.''' &lt;br /&gt;
:''&amp;quot;Svari, yes. It's been hard on her. The girl misses her uncle. I've tried to explain that Roggvir did something bad and that we all have to be accountable for our actions but... a child feels what she will.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Upon exiting conversation he can say: &lt;br /&gt;
:''&amp;quot;These are troubled times. Be on your guard out there.&amp;quot;'' &lt;br /&gt;
:''&amp;quot;May the gods speed your journeys... and steady your sword arm.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Conversations==&lt;br /&gt;
[[File:SR-npc-Addvar 2.jpg|right|thumb|Addvar tells Svari to go home]]When you first arrive in Solitude, you will witness Roggvir being executed and Addvar mercifully asking his daughter to go home. [[Skyrim:Vivienne Onis|Vivienne Onis]] will be present as well, and the following scene will play out:&lt;br /&gt;
&lt;br /&gt;
'''Svari:''' ''&amp;quot;They can't hurt uncle Roggvir. Tell them he didn't do it.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Addvar:''' ''&amp;quot;Svari, you need to go home. Go home and stay there until your mother comes.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vivienne:''' ''&amp;quot;You should tell her that her uncle is scum that betrayed his High King. Best she know now, Addvar.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Addvar:''' ''&amp;quot;You're all heart, Vivienne.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Also, if you visit Addvar's house in the evening, these conversations can be heard:&lt;br /&gt;
&lt;br /&gt;
'''Addvar:''' ''&amp;quot;Svari, Jala said you stole an apple from her cart yesterday. Is this true?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Svari''': ''&amp;quot;Just a little one! I was hungry!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greta''': ''&amp;quot;I'll talk with Jala, dear. I'm sure she'll accept a potato as repayment.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Addvar''': ''&amp;quot;I suppose. But Svari, we don't steal. We're better than that. Understand?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Svari''': ''&amp;quot;Yes, papa.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Greta''': ''&amp;quot;Eat up, Svari.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Svari''': ''&amp;quot;Fish? Again?&amp;quot;'' or ''&amp;quot;Potatoes? Again?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Addvar''': ''&amp;quot;It's all we've got for today. Don't be greedy.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greta''': ''&amp;quot;Maybe we'll have better luck tomorrow.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Addvar''': ''&amp;quot;We'll make it, Greta. We always have so far...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While most merchants who deal in food (such as inn and barkeepers) have one or two seared slaughterfish for sale, Addvar can have upwards of 30 for sale at a time, as well as the same amount of salmon meat, or steaks.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Addvar was accidentally given a [[Skyrim:Cage Key|key]] to one of the cages in [[Skyrim:Karthspire|Karthspire]] instead of his regular [[Skyrim:Key to Addvar's House|house key]].|USKP|1.2.5}} &lt;br /&gt;
{{Bug|Considerable dialogue was written for Addvar and his various customers. Unfortunately, they were recorded in [[Skyrim:Jala|Jala]]'s voice. Some are improbable for Jala, and conditions are set to prevent them. The rest are rarely heard, as they are mixed with Jala's other dialogue.|confirmed=1}}&lt;br /&gt;
:'''Addvar''': ''&amp;quot;A little late in the day for your rounds Sorex.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Sorex''': ''&amp;quot;I seem to have more chores for the Winking Skeever each day. I still have a delivery to do too.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Silana''': ''&amp;quot;Fresh fish sounds like just the thing today, Addvar.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;I've been pushing the Salmon but I'll tell you the Slaughterfish is a bit better today.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Silana''': ''&amp;quot;Thank you, Addvar, I am picky about what I eat these days.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Aia''': ''&amp;quot;Salmon sounds good today.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Speaking of sounding good, I've heard a couple of your classmates on the street recently.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aia''': ''&amp;quot;As long as they're playing instruments they're passable. You don't want to hear them sing.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Rorlund''': ''&amp;quot;I wish we could have absolved your brother-in-law of his sins before his execution.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;I don't think he would have wanted your absolution, Rorlund. He worshiped Talos. I appreciate the thought though.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Jawanan, I don't see you here often.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jawanan''': ''&amp;quot;I do not like fish.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Okay. Well. That's all I've got.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jawanan''': ''&amp;quot;I am buying a fish for Noster. He likes fish.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;A sale's a sale but I have to know... why are you buying something for Noster?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jawanan''': ''&amp;quot;A war veteran should be respected.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Illdi''': ''&amp;quot;I'm sorry about Roggvir. It's a shame, I liked him.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Greta is taking it hardest. She won't go to the Temple of Divines anymore.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Ataf''': ''&amp;quot;I went out ice fishing a few days ago.&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Brave man, with the Blackbloods out there. Did you catch anything?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Ataf''': ''&amp;quot;Naw, mostly just froze.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Addvar''': ''&amp;quot;Well, keep at it. The fish have to get to know you before they're willing to bite.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Acolyte_Jenssen&amp;diff=3560410</id>
		<title>Skyrim:Acolyte Jenssen</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Acolyte_Jenssen&amp;diff=3560410"/>
		<updated>2026-05-17T10:57:38Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560363 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|loc=[[Skyrim:Temple of Kynareth|Temple of Kynareth]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Priest&lt;br /&gt;
|faction={{Faction|CrimeFactionWhiterun}}; {{Faction|TownWhiterunFaction}}; {{Faction|WhiterunTempleofKynarethFaction}}&lt;br /&gt;
|refid=000D3E7A&lt;br /&gt;
|baseid=000D3E79&lt;br /&gt;
|image=SR-npc-Acolyte_Jenssen.jpg&lt;br /&gt;
|imgdesc=Acolyte Jenssen&lt;br /&gt;
|skills=[[Skyrim:Speech|Speech]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=70&lt;br /&gt;
|voicetype=MaleNord&lt;br /&gt;
}}&lt;br /&gt;
'''Acolyte Jenssen''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Priest|priest]] at the [[Skyrim:Temple of Kynareth|Temple of Kynareth]] in [[Skyrim:Whiterun|Whiterun]]. &lt;br /&gt;
&lt;br /&gt;
Jenssen spends his entire life inside the temple, tending to the sick and injured by using his [[Skyrim:Restore Health|restore health]] and [[Skyrim:Restore Stamina|stamina]] spells to effectively cure them. From midnight to 8am he sleeps in one of the available beds. If Whiterun is attacked as part of the civil war, Jenssen will make an exception and help repair the temple walls, going outside at 1pm and spend three hours using his hammer on the wall near the entrance.  &lt;br /&gt;
&lt;br /&gt;
He wears a set of [[Skyrim:Monk Robes|monk robes]] with a pair of [[Skyrim:Boots#000bacd7|boots]], and carries the [[Skyrim:Key to Wintersand Manor|key to Wintersand Manor]] along with a selection of [[Skyrim:Leveled Lists#Poor|lower-class items and gold]]. He doesn't wield any weapons and instead relies on a selection of spells, specifically [[Skyrim:Healing|Healing]], [[Skyrim:Sparks|Sparks]], [[Skyrim:Lightning Bolt|Lightning Bolt]] and [[Skyrim:Oakflesh|Oakflesh]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
While healing his patients, he will check in on their condition regularly, asking:&lt;br /&gt;
:''&amp;quot;How are you feeling?&amp;quot;''&lt;br /&gt;
:''&amp;quot;How do you feel?&amp;quot;''&lt;br /&gt;
:''&amp;quot;Feeling any better?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He might ask the [[Skyrim:Wounded Soldier|wounded soldier]] specifically:&lt;br /&gt;
:''&amp;quot;How is the pain? Any better?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
And the [[Skyrim:Sickly Farmer|sickly farmer]]:&lt;br /&gt;
:''&amp;quot;Has your fever cooled?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will also reassure them from time to time, saying comforting things such as:&lt;br /&gt;
:''&amp;quot;Patience. The body needs time to mend.&amp;quot;''&lt;br /&gt;
:''&amp;quot;More rest will do you good.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Try to relax. You'll be well soon enough.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He shares these lines with his fellow healers, [[Skyrim:Ahlam|Ahlam]] and [[Skyrim:Danica Pure-Spring|Danica Pure-Spring]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*His colleague Ahlam and her husband [[Skyrim:Nazeem|Nazeem]] were originally meant to live inside their own house, Wintersand Manor. Both of them still carry the key to this nonexistent house, but Jenssen does so as well, although it's unknown as to why exactly this is. He might have been meant to visit there, but it might have also been added to his inventory on mistake. While Nazeem and Ahlam are also part of the house's relevant ownership faction, Jenssen is not.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|He carries the key to Wintersand Manor, but there is no such place to be found in Skyrim.|USKP|1.2.4}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Acolyte_Aldren&amp;diff=3560409</id>
		<title>Skyrim:Acolyte Aldren</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Acolyte_Aldren&amp;diff=3560409"/>
		<updated>2026-05-17T10:57:33Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560362 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CC Header|Bittercup}}[[Category:Skyrim-Bittercup]][[Category:Skyrim-Creation Club-NPCs]]&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|loc=[[SR:Temple of Kynareth|Temple of Kynareth]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Priest&lt;br /&gt;
|refid=&lt;br /&gt;
|baseid=FE00081B&lt;br /&gt;
|level=6&lt;br /&gt;
|image=SR-npc-Acolyte Aldren.jpg&lt;br /&gt;
|imgdesc=Acolyte Aldren&lt;br /&gt;
|faction={{Faction|CrimeFactionWhiterun}}; {{Faction|TownWhiterunFaction}}; {{Faction|WhiterunTempleofKynarethFaction}}&lt;br /&gt;
|class_details=[[Skyrim:TrainerRestorationMaster|TrainerRestorationMaster]]&lt;br /&gt;
|skills=&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=92&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=83&lt;br /&gt;
|voicetype=FemaleEvenToned&lt;br /&gt;
|mod=[[Skyrim:Bittercup|Bittercup]]&lt;br /&gt;
}}&lt;br /&gt;
'''Acolyte Aldren''' is a [[SR:Nord|Nord]] [[Skyrim:TrainerRestorationMaster|acolyte]] of [[Lore:Kynareth|Kynareth]]. She can send you a [[SR:Note from the Temple of Kynareth|note]] during [[SR:A Dying Wish|A Dying Wish]] requesting [[SR:Ironwood Soup|Ironwood Soup]] in order to heal [[SR:Rulnik Wind-Strider|Rulnik Wind-Strider]] from ataxia.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|A Dying Wish}}&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Dialogue==&lt;br /&gt;
===A Dying Wish===&lt;br /&gt;
[[File:SR-quest-A Dying Wish 02.jpg|right|thumb|Acolyte Aldren and Rulnik]]&lt;br /&gt;
:'''I have the Ironwood Soup you're looking for.'''&lt;br /&gt;
:''&amp;quot;You've done well.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''Here you are.'''&lt;br /&gt;
::''&amp;quot;Thank you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::'''I'll give it to you, but not for free.'''&lt;br /&gt;
::''&amp;quot;Okay. Just this once.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Abelone&amp;diff=3560408</id>
		<title>Skyrim:Abelone</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Abelone&amp;diff=3560408"/>
		<updated>2026-05-17T10:57:25Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560361 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|city=[[Skyrim:Dawnstar|Dawnstar]]&lt;br /&gt;
|loc=[[Skyrim:Windpeak Inn|Windpeak Inn]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Citizen (class)|Citizen]]&lt;br /&gt;
|faction={{Faction|CrimeFactionPale}}; {{Faction|DawnstarWindpeakInnFaction}}; {{Faction|TownDawnstarFaction}}&lt;br /&gt;
|refid=00087750&lt;br /&gt;
|baseid=0008774F&lt;br /&gt;
|image=SR-npc-Abelone.jpg&lt;br /&gt;
|imgdesc=Abelone&lt;br /&gt;
|skills=[[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Unaggressive&lt;br /&gt;
|level=4&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=75&lt;br /&gt;
|magicka=60&lt;br /&gt;
|stamina=60&lt;br /&gt;
|voicetype=FemaleCommoner&lt;br /&gt;
}}&lt;br /&gt;
'''Abelone''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Citizen_(class)|citizen]] who lives and works at the [[Skyrim:Windpeak Inn|Windpeak Inn]] in [[Skyrim:Dawnstar|Dawnstar]].&lt;br /&gt;
&lt;br /&gt;
Her workday is divided between carrying firewood and doing various duties outside the Windpeak Inn. At 7am she will carry firewood for two hours and at 9am she will either lean against the fence of the chicken pen, use the [[Skyrim:Grindstone|grindstone]], or chop wood at the [[Skyrim:Wood Chopping Block|wood chopping block]]. At 11am she returns to carrying firewood until she eats a one-hour breakfast on the bench at noon. At 1pm she returns to her random duties until 3pm when she spends another two hours carrying firewood. Her workday ends with yet another two hours of random duties until 7pm when she sits down on the bench for a one-hour dinner. The evening is spent inside the inn, socializing with the regulars. At 11pm she was supposed to go to bed for seven hours, and wake up to a one-hour breakfast at 6am, but doesn't, due to a [[#Bugs|bug]].  &lt;br /&gt;
&lt;br /&gt;
She wears a pair of [[Skyrim:Boots#000261bd|boots]], a set of [[Skyrim:Clothes#000261c0|clothes]], and a [[Skyrim:Cowl|cowl]]. She carries an [[Skyrim:Iron Dagger|iron dagger]] to defend herself.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Speaking to Abelone while she is working outside will have her suggest that you head inside the inn: &lt;br /&gt;
:''&amp;quot;I work for the Windpeak Inn. You should head on inside.&amp;quot;''&lt;br /&gt;
:''&amp;quot;[[Skyrim:Thoring|Thoring]] runs the inn. Speak to him.&amp;quot;''&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Abelone was supposed to eat a one-hour breakfast at 6am but the package was accidentally set to noon.|USKP|1.3.2|trackerid=12478}}&lt;br /&gt;
{{Bug|Abelone was supposed to sleep inside the Windpeak between 11pm and 6am, but her sleep package is not of the correct type.|USKP|2.0.4}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Nord&amp;diff=3560407</id>
		<title>Skyrim:Nord</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Nord&amp;diff=3560407"/>
		<updated>2026-05-17T10:57:04Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3560360 by 209.93.81.41 (talk) rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Races}}{{Old Lore Transclusion}}__NOTOC__&lt;br /&gt;
[[File:SR-race-Nord.jpg|thumb|left|A compilation of the preset Nord faces available in Skyrim]][[File:SR-concept-6877541105.jpg|right|thumb|Female concept art]][[File:SR-concept-6877541355.jpg|right|thumb|Male concept art]]&lt;br /&gt;
The '''Nords''' are the children of the sky, a race of tall and fair-haired humans from [[Skyrim:Skyrim|Skyrim]] who are known for their incredible resistance to cold and magical frost. They are fierce, strong and enthusiastic warriors, and many become renowned warriors, soldiers and mercenaries all over [[Lore:Tamriel|Tamriel]]. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare, and are known as a militant people by their neighbors. Nords were known for a time for their nautical prowess when they migrated from [[Lore:Atmora|Atmora]]. {{FMI}}&lt;br /&gt;
&lt;br /&gt;
Nords are the most common race encountered in Skyrim's  cities, and can be encountered in nearly every aspect - among others, guards, merchants, bandits and Jarls.  [[Skyrim:Stormcloaks|Stormcloaks]] encountered consist almost entirely of Nords, with the Nords also making up the majority in the [[Skyrim:Imperial Legion|Imperial Legion]] as both officers and soldiers.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
''Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee.''&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
* ''{{Anchor|Resist Frost}}'' ability (FormID &amp;lt;code&amp;gt;000aa020&amp;lt;/code&amp;gt;): Your Nord blood gives you 50% [[Skyrim:Resist Frost|resistance to Frost]], constant. &lt;br /&gt;
* ''{{Anchor|Battle Cry}}'' greater power (FormID &amp;lt;code&amp;gt;000e40c3&amp;lt;/code&amp;gt;): Targets flee for 30 seconds, once per day. &lt;br /&gt;
** The power consists of the following effects:&lt;br /&gt;
*** ''Battle Cry'', 99 pts in 60 ft for 30 secs on Self&lt;br /&gt;
*** ''[[Skyrim:Stagger|Stagger Push]]'', 0.05 pts in 40 ft on Self&lt;br /&gt;
** Be warned that this power treats everyone in range as a target, and is considered an attack, so you may want to avoid using it in situations where you have non-follower allies or in the presence of civilians.&lt;br /&gt;
** Despite its similarity to the [[Skyrim:Illusion|Illusion]] [[Skyrim:Fear (effect)|Fear]] effect, it does not benefit from any Illusion perks. It also does not affect undead, Daedra, or machines.&lt;br /&gt;
* [[Skyrim:Fortify Warmth|''{{Anchor|Fortify Warmth}}'']]{{CC|Survival Mode}} (FormID &amp;lt;code&amp;gt;xx00088b&amp;lt;/code&amp;gt;): Your Nord blood improves your [[Skyrim:Warmth|resistance to cold environments]] by 25 points. &lt;br /&gt;
* Height: 1.03.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* + 10 [[Skyrim:Two-handed|Two-Handed]]&lt;br /&gt;
* + 5 [[Skyrim:Block|Block]], [[Skyrim:Light Armor|Light Armor]], [[Skyrim:One-handed|One-handed]], [[Skyrim:Smithing|Smithing]], [[Skyrim:Speech|Speech]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Nord skill bonuses lean toward a more combat-oriented style of play. With both one and two-handed weapons receiving boosts, players are able to choose their favorite weapon(s) with a bit more ease, and boosts to both light armor and blocking provides players both mobility and defense.&lt;br /&gt;
&lt;br /&gt;
The Nord [[#Battle Cry|Battle Cry]] power can be vital at earlier levels, causing enemies to flee long enough for the player to potentially recover.&lt;br /&gt;
&lt;br /&gt;
Their innate resistance to Frost provides them a significant advantage against foes such as the draugr, frost dragons, ice wraiths, and mages who employ Frost magic. If a Nord player decides to [[Skyrim:Vampirism|become a vampire]], they will reach the maximum frost resistance possible. (85%)&lt;br /&gt;
&lt;br /&gt;
==Shared Combat Dialogue==&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
!Situation!!Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Nord opponent||''&amp;quot;You're a disgrace to your own kind!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;You call yourself a Nord!?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Non-Nord opponent||''&amp;quot;Skyrim belongs to the Nords!&amp;quot;'' {{intnote|Imperial Legion|†}}&lt;br /&gt;
|-&lt;br /&gt;
|Non-Human opponent||''&amp;quot;Your kind has no place here!&amp;quot;'' {{intnote|Imperial Legion|†}}&lt;br /&gt;
|-&lt;br /&gt;
|Bosmer opponent||''&amp;quot;You should've stayed in your precious forests, elf!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Orc opponent||''&amp;quot;Die, you Orc filth!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Khajiit opponent||''&amp;quot;You'll make a fine rug, cat!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Argonian opponent||''&amp;quot;I'll use that tail as a belt!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Stormcloak fighting Imperials||''&amp;quot;Imperial dogs!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;A pox on the Empire!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Sighting a dragon||''&amp;quot;Talos save us! It's a dragon!''&lt;br /&gt;
|-&lt;br /&gt;
|Taking damage||''&amp;quot;By Ysmir, you'll pay for that!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|Fighting in a snowy area||''&amp;quot;I'll paint the snow with your blood!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|General||''&amp;quot;I'll mount your head on my wall!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;I'll water the ground with your blood!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;I love a good fight!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Ha! I love a challenge!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;I'll carve you into pieces!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;By Ysmir, you won't leave here alive!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;You won't leave Skyrim alive!&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
{{Note|Imperial Legion|†|Members of the [[Skyrim:Imperial Legion|Imperial Legion]] faction will not use this line.}}&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Races}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:ON-statue-Almalexia_Mother_Morrowind.png&amp;diff=3559912</id>
		<title>File:ON-statue-Almalexia Mother Morrowind.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:ON-statue-Almalexia_Mother_Morrowind.png&amp;diff=3559912"/>
		<updated>2026-05-15T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Alpha Kenny Buddy uploaded a new version of File:ON-statue-Almalexia Mother Morrowind.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mother Morrowind&lt;br /&gt;
[[Category:Online-Statue Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage|ZeniMax Online Studios}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:ON-statue-Almalexia_Mother_Morrowind.png&amp;diff=3559907</id>
		<title>File:ON-statue-Almalexia Mother Morrowind.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:ON-statue-Almalexia_Mother_Morrowind.png&amp;diff=3559907"/>
		<updated>2026-05-15T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Mother Morrowind
Category:Online-Statue Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mother Morrowind&lt;br /&gt;
[[Category:Online-Statue Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage|ZeniMax Online Studios}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:TheDeath246&amp;diff=3558141</id>
		<title>User talk:TheDeath246</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:TheDeath246&amp;diff=3558141"/>
		<updated>2026-05-12T16:08:54Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Spanish Translation */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello TheDeath246! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Images|Uploading Images]]''': guidelines on image standardization&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|user page]], browse a '''[[UESPWiki:Userboxes|list of userboxes]]''' you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]]. If you would like to discuss the games or lore, consider checking out our [[UESPWiki:Discord|Discord]], [[UESPWiki:Forums|forums]], or [https://blog.uesp.net/index.php blog]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Lastly, thanks once again for joining the UESPWiki, and have fun! &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:05, 27 April 2026 (UTC)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spanish Translation ==&lt;br /&gt;
&lt;br /&gt;
Hey, saw you proposed interest in starting a Spanish language version of UESP, and wanted to reach out to you. I see you've started preparing some pages already, has anyone spoken to you yet? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 14:31, 12 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi! Yes, I've starting translating some things, specially names of categories and template pages, for an easier copy-pasting of the code. I'm saving all translations of namespaces and terms in general as well, just in case you needed them. I tried talking to Daveh on his talk page, but he hasn't responded yet. :(&lt;br /&gt;
 [[User:TheDeath246|TheDeath246]] ([[User talk:TheDeath246|talk]]) 15:21, 12 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some people have expressed interest over the years, but the main thing we'd definitely want to see are multiple active editors at the same time. You've definitely made the best showing of actually putting in the groundwork to get this started though. Do you know anyone else who would like to join in on this project with you? I can try reaching out to some people myself, but since it'd be a project you'd be at the heart of it'd be better if you had some people in mind you know? If we can work towards overcoming that obstacle and you want to keep laying down more groundwork, I am certain a Spanish language UESP can be made though. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:08, 12 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:TheDeath246&amp;diff=3558106</id>
		<title>User talk:TheDeath246</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:TheDeath246&amp;diff=3558106"/>
		<updated>2026-05-12T14:31:53Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Spanish Translation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello TheDeath246! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Images|Uploading Images]]''': guidelines on image standardization&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|user page]], browse a '''[[UESPWiki:Userboxes|list of userboxes]]''' you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]]. If you would like to discuss the games or lore, consider checking out our [[UESPWiki:Discord|Discord]], [[UESPWiki:Forums|forums]], or [https://blog.uesp.net/index.php blog]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Lastly, thanks once again for joining the UESPWiki, and have fun! &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:05, 27 April 2026 (UTC)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spanish Translation ==&lt;br /&gt;
&lt;br /&gt;
Hey, saw you proposed interest in starting a Spanish language version of UESP, and wanted to reach out to you. I see you've started preparing some pages already, has anyone spoken to you yet? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 14:31, 12 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Profanity&amp;diff=3557336</id>
		<title>Lore:Profanity</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Profanity&amp;diff=3557336"/>
		<updated>2026-05-11T00:33:57Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Undo revision 3557326 by 64.44.86.156 (talk) no source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Appendices}}{{explicit}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Profanity|Profanity]] refers to a classification of words which are deemed uncouth and vulgar. They are traditionally deemed unfit for use in high society, even rising to the mantle of illegality when used excessively in some regions, such as [[Lore:High Isle|High Isle]].{{ref|name=Timeo|[[ESO:Timeo Dubroc|Timeo Dubroc]]'s dialogue in [[ESO:High Isle (Chapter)|ESO: ''High Isle'']]}} Profane words are typically derogatory,{{ref|name=LABHI}} though they may conversely be used to emphasize familiarity among close friends, family, or respected peers, making a subject light-hearted or intimate.{{ref|name=Llaari|[[ESO:Captain Llaari|Captain Llaari]]'s dialogue in [[ESO:ESO|ESO]]}} In some cases, the direct translations of words are not particularly offensive; rather, it is the connotation which yields the scorn.{{ref|name=Midalmo|[[ESO:Craftreeve Midalmo|Craftreeve Midalmo]]'s dialogue in [[ESO:Summerset (Chapter)|ESO: ''Summerset'']]}}{{ref|name=WotFG|{{Cite Book|Wisdom of the Flying Gods}}}} Profanity was a subject of study of various linguists.{{Ref|name=GCTNP|{{Cite Book|Hoglund's Contributions to Nordic Profanity}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Profanity==&lt;br /&gt;
;Milk-finger: A term for a penis,{{ref|name=36Lessons|{{Cite Book|The 36 Lessons of Vivec}}}} people found unpleasant are described with it{{ref|name=Berrek|[[ESO:Sergeant Berrek|Sergeant Berrek]]'s dialogue in [[ESO:ESO|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
===Racial Slurs===&lt;br /&gt;
;Blunt-eared ape: A term used toward [[Lore:Man|Men]] derogatorily{{ref|[[MW:Suryn Athones|Suryn Athones]]' dialogue in ''[[Morrowind:Morrowind|Morrowind]]''}}&lt;br /&gt;
;[[Lore:Cat|Cat]], housecat, furlicker: Terms used toward [[Lore:Khajiit|Khajiit]] derogatorily{{ref|name=Stormcloak|[[Skyrim:Guard Dialogue#Reactions to Player's Race|Stormcloack Guard]] dialogue in ''[[SR:Skyrim|Skyrim]]''}}{{ref|name=MUT|{{Cite Book|Mixed Unit Tactics}}}}{{Ref|name=OBRaceGreetingsJiit|Low disposition [[Oblivion:Khajiit#Race-specific Dialogue|Khajiit]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
;Dungmer, dungheap: Terms used toward Orcs derogatorily,{{ref|name=KyneC|{{Cite Book|ns_base=Books|Kyne's Challenge: A Hunter's Companion}}}}{{Ref|name=OBRaceGreetingsOrc|Low disposition [[Oblivion:Orc#Race-specific Dialogue|Orc]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}} likely in reference to their [[Lore:Orc#Origins|supposed origins]]&lt;br /&gt;
;Fish Elf, fish-Elf: A term used toward [[Lore:Maormer|Maormer]] derogatorily{{ref|name=AJ|{{Cite Book|Adwig's Journal|ns_base=ON}}}}{{ref|[[Online:Za'ji|Za'ji]]'s dialogue in [[ON:Online|ESO]]}}&lt;br /&gt;
;Goblin-meat: A term used toward [[Lore:Redguard|Redguards]] derogatorily,{{ref|[[Morrowind:Generic Dialogue Voiced|Generic Voiced Dialogue]] about [[MW:Redguard|Redguards]] in ''[[MW:Morrowind|Morrowind]]''}} likely in reference to [[Lore:Goblin Gate|their history]]&lt;br /&gt;
;Goldenrod: A term used toward [[Lore:Altmer|Altmer]] derogatorily{{Ref|name=OBRaceGreetingsAlt|Low disposition [[Oblivion:High Elf#Race-specific Dialogue|High Elf]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
;Gray-skin, dustman, ashborn: Terms used toward [[Lore:Dunmer|Dunmer]] derogatorily{{ref|[[Skyrim:Rolff Stone-Fist|Rolff Stone-Fist]]'s and [[Skyrim:Angrenor Once-Honored|Angrenor Once-Honored]]'s dialogue in ''[[SR:Skyrim|Skyrim]]''}}{{ref|[[Online:Rigurt the Brash|Rigurt the Brash]]'s dialogue in [[Online:Online|ESO]]}}{{ref|[[MW:Ahnassi|Ahnassi]]'s dialogue in ''[[Morrowind:Morrowind|Morrowind]]''}}{{Ref|name=OBRaceGreetingsDun|Low disposition [[Oblivion:Dark Elf#Race-specific Dialogue|Dark Elf]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
;Knife-ear: A term used toward [[Lore:Mer|Mer]] derogatorily{{ref|name=TSoCW5|{{Cite Book|The Saga of Captain Wereshark, Part 5}}}}&lt;br /&gt;
;[[Lore:Lizard|Lizard]], scaleback, scaleskin: Terms used toward [[Lore:Argonian|Argonians]] derogatorily{{ref|name=Stormcloak}}{{ref|name=Vulwulf|[[SR:Vulwulf Snow-Shod|Vulwulf Snow-Shod]]'s dialogue in ''[[SR:Skyrim|Skyrim]]''}}{{ref|name=Motif11|{{Cite Book|Crafting Motif 11: Ancient Elf Style}}}}&lt;br /&gt;
;[[Lore:Pig|Pig]]-Man, pig child, pig-face, bear-pig: Terms used toward [[Lore:Orcs|Orcs]] derogatorily{{ref|{{Cite Book|Watcher's Report}}}}{{ref|[[ON:Drago Auberdine|Drago Auberdine]]'s dialogue in [[ON:Online|ESO]]}}{{ref|[[Online:Roguzog|Roguzog]]'s dialogue in [[ON:Online|ESO]]}}{{ref|[[Blades:Jena Matius|Jena Matius]]' dialogue in ''[[BL:Blades|Blades]]''}}&lt;br /&gt;
;Pondscum: A term used toward [[Lore:Argonian|Argonians]] derogatorily{{Ref|name=OBRaceGreetingsArg|Low disposition [[Oblivion:Argonian#Race-specific Dialogue|Argonian]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
;Sea snake: A term used toward Maormer derogatorily{{ref|[[Online:Kinlady Helenaere|Kinlady Helenaere]]'s dialogue in [[ON:Online|ESO]]}}{{ref|[[Online:Khavid|Khavid]]'s dialogue in [[ON:Online|ESO]]}}&lt;br /&gt;
;Smoothskin: Term used by Argonians and Khajiit toward Men and Mer{{ref|[[ON:Vara-Zeen|Vara-Zeen]]'s dialogue in [[ESO:ESO|ESO]]}}{{ref|[[ON:Tarazka|Tarazka]]'s dialogue in [[ESO:ESO|ESO]]}}&lt;br /&gt;
;Snowman, snowback: Terms used toward [[Lore:Nord|Nords]] derogatorily{{ref|[[Morrowind:Generic Dialogue Voiced|Generic Voiced Dialogue]] about [[MW:Nord|Nords]] in ''[[MW:Morrowind|Morrowind]]''}}{{Ref|name=OBRaceGreetingsNord|Low disposition [[Oblivion:Nord#Race-specific Dialogue|Nord]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
;Treehugger: A term used toward [[Lore:Bosmer|Bosmer]] derogatorily{{Ref|name=OBRaceGreetingsBos|Low disposition [[Oblivion:Wood Elf#Race-specific Dialogue|Wood Elf]]-specific greetings in ''[[OB:Oblivion|Oblivion]]''}}&lt;br /&gt;
&lt;br /&gt;
==Profanity by Predominant Race==&lt;br /&gt;
&lt;br /&gt;
===Altmer===&lt;br /&gt;
;De'nt: Unknown; usage suggests some form of an insult{{ref|name=ONVarious|[[ON:Justice Dialogue#Altmer|Altmer Justice Dialogue]] in [[Online:Online|ESO]]: ''[[ON:Summerset (Chapter)|Summerset]]''}}&lt;br /&gt;
;Nebarra: Foreigner{{ref|name=Midalmo}}&lt;br /&gt;
&lt;br /&gt;
===Argonian===&lt;br /&gt;
;Dryskin, softskin: Non-Argonian&lt;br /&gt;
;Kaoc: An exclamation of frustration{{ref|name=Kloxu|[[ESO:Kloxu|Kloxu]]'s dialogue in [[ESO:Murkmire (DLC)|ESO: ''Murkmire'']]}}&lt;br /&gt;
;Limp-fin{{Ref|name=ONMeerTa|[[Online:Meer-Ta, the Zephyr Eternal|Meer-Ta]]'s dialogue in [[Online:Online|ESO]]}}&lt;br /&gt;
;Lukiul: Assimilated Argonian{{ref|name=TST:AJP|{{Cite Book|The Sharper Tongue: A Jel Primer}}}}{{ref|[[ON:Pujeerish|Pujeerish]]'s dialogue in [[ON:Online|ESO]]}}&lt;br /&gt;
;Mammal-licker{{Ref|name=ONMeerTa|[[Online:Meer-Ta, the Zephyr Eternal|Meer-Ta]]'s dialogue in [[Online:Online|ESO]]}}&lt;br /&gt;
;Thtachalxan: Drykiller, when used toward a foreigner{{ref|name=Words}}&lt;br /&gt;
;Waxhutil, Waxhuthi: Dammit{{ref|name=Words|{{Cite Book|The Infernal City}}}}&lt;br /&gt;
;Xuth, Xhuth{{ref|name=Noyei|[[ESO:Noyei-Heem|Noyei-Heem]]'s dialogue in [[ESO:ESO|ESO]]}}{{ref|name=Talen|[[SR:Talen-Jei|Talen-Jei]]'s dialogue in ''[[SR:Skyrim|Skyrim]]''}}&lt;br /&gt;
&lt;br /&gt;
===Breton===&lt;br /&gt;
;Draigh: Impolite curse originating from Druid language{{ref|name=LABHI|{{Cite Book|Loremaster's Archive - Bretons &amp;amp; High Isle}}}}{{ref|name=Isobel|[[ON:Isobel Veloise|Isobel Veloise]]'s dialogue in [[ON:High Isle (Chapter)|ESO: ''High Isle'']]}}&lt;br /&gt;
;[[Lore:Sandpiper|Sandpiper]]: Derogatory term for &amp;quot;a person from off the isles&amp;quot;, used by the people of the [[Lore:Systres|Systres]]{{ref|name=LABHI}}&lt;br /&gt;
&lt;br /&gt;
===Daedra===&lt;br /&gt;
;Skrid: Unknown, usage suggests some form of an insult by Fargravians{{ref|name=AwSkrid|[[ON:Guard Dialogue/Dremora|Dremora guards]], [[ON:Eorda|Eorda]] and [[ON:Vri|Vri]]'s dialogue in [[Online:Online|ESO]]&amp;amp;#58; ''[[Online:The Deadlands (DLC)|The Deadlands]]''}}&lt;br /&gt;
;Zzavfa: Unknown, used for cussing by Fargravians{{ref|name=Zzavfa|[[ON:Nass|Nass]], [[ON:Luna Beriel|Luna Berie]], [[ON:Severius Rutilus|Severius Rutilus]], [[ON:Skrix|Skrix]], and [[ON:Verdam Sedri|Verdam Sedri]]'s dialogue in [[Online:Online|ESO]]&amp;amp;#58; ''[[Online:The Deadlands (DLC)|The Deadlands]]''}}&lt;br /&gt;
&lt;br /&gt;
===Dunmer===&lt;br /&gt;
;Ashhole{{Ref|name=ME}}&lt;br /&gt;
;Fetch/Fetcher/Fetching: A word with multiple uses that can also be used for profanity{{ref|name=GangL|[[Blades:Gang Lieutenant|Gang Lieutenant]]'s dialogue in ''[[Blades:Blades|Blades]]''}}&lt;br /&gt;
;N'wah: Foreigner, slave{{ref|name=Hassour|[[MW:Hassour Zainsubani|Hassour Zainsubani]]'s dialogue in ''[[MW:Morrowind|Morrowind]]''}}&lt;br /&gt;
;Nchow{{ref|[[Legends:Talym Rend|Talym Rend]]'s dialogue during [[Legends:Bthardamz Dungeon|Bthardamz Dungeon]] in ''[[Legends:Isle of Madness (story)|Legends: Isle of Madness]]''}}&lt;br /&gt;
;S'wit{{ref|name=Vals|[[SR:Vals Veran|Vals Veran]]'s dialogue in ''[[SR:Skyrim|Skyrim]]''}}&lt;br /&gt;
&lt;br /&gt;
===Khajiit===&lt;br /&gt;
;Clawless, unclawed: Non-Khajiit, or, when used on a Khajiit, a general insult{{ref|name=Renaku|[[ESO:Renaku|Renaku]]'s dialogue in [[ESO:Morrowind|ESO: ''Morrowind'']]}}&lt;br /&gt;
;Jekosiit{{ref|name=Narazda|[[ESO:Narazda|Narazda]]'s dialogue in [[ESO:Wolfhunter|ESO: ''Wolfhunter'']]}}&lt;br /&gt;
;Muskarse{{ref|name=Rideza|[[ESO:Rideza|Rideza]]'s dialogue in [[ESO:Elsweyr|ESO: ''Elsweyr'']]}}&lt;br /&gt;
&lt;br /&gt;
===Nord===&lt;br /&gt;
;Milk-drinker: Coward{{ref|name=Yeveth|[[ESO:General Yeveth Noramil|General Yeveth Noramil]]'s dialogue in [[ESO:ESO|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
;Tusk/Tusker/Tusking: A word with multiple uses that can also be used for profanity. An example is &amp;quot;Tusk you!&amp;quot; &amp;quot;Who gives a tusk?&amp;quot;{{Ref|name=OTT|{{Cite Book|Orcs and Their Tusks}}}}&lt;br /&gt;
&lt;br /&gt;
===Reachmen===&lt;br /&gt;
;[[Lore:Reeker|Reeker]]{{ref|name=ONM|[[ON:Malkor|Malkor]]'s dialogue in [[ON:Markarth (DLC)|ESO: ''Markarth'']]}}{{ref|name=ONG|[[ON:Gwenyfe|Gwenyfe]]'s dialogue in [[ON:Markarth (DLC)|ESO: ''Markarth'']]}}&lt;br /&gt;
;Thinblood: Commonly used towards outsiders,{{ref|name=ONAod|[[ON:Aeodfaern|Aeodfaern]]'s dialogue in [[ON:Markarth (DLC)|ESO: ''Markarth'']]}}{{ref|name=ONTay|[[ON:Tayfaern|Tayfaern]]'s dialogue in [[ON:Markarth (DLC)|ESO: ''Markarth'']]}} but not always the case.{{ref|name=RBS|{{Cite Book|Reach Bedtime Stories}}}}  &lt;br /&gt;
===Redguard===&lt;br /&gt;
;Tobr'a: Useless{{ref|{{Cite Book|Pocket Guide to the Empire, 1st Edition/Hammerfell}}}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Several instances of [[wikipedia:Profanity|real world profanity]] exist in ''[[General:The Elder Scrolls|The Elder Scrolls]]''. These include shit,{{ref|name=MWF3|{{Cite Book|Feyfolken III|ns_base=MW}}}} bitch,{{ref|name=Ulfric|[[SR:Ulfric Stormcloak|Ulfric Stormcloak]]'s dialogue in [[SR:Skyrim|''Skyrim'']]}} son-of-a-bitch,{{Ref|name=RBG|[[Shivering:Raven Biter|Raven Biter]]'s gravestone in the [[Shivering:New Sheoth Graveyard|New Sheoth Graveyard]] in ''[[SI:Shivering Isles|Shivering Isles]]''}} retarded,{{ref|name=Fools|{{Cite Book|Fools' Ebony}}}} dammit,{{ref|name=Glenroy|[[OB:Glenroy|Glenroy]]'s dialogue in ''[[OB:Oblivion|Oblivion]]''}} arse,{{Ref|name=ME|[[ON:Mirri Elendis|Mirri Elendis]]' dialogue in [[ON:Blackwood (Chapter)|ESO: ''Blackwood'']]}} ass,{{ref|name=Erasmo|[[RG:Erasmo|Erasmo]]'s dialogue in ''[[RG:Redguard|Redguard]]''}} asshole,{{ref|name=Tobias|[[RG:Tobias|Tobias]]' dialogue in ''[[RG:Redguard|Redguard]]''}} bastard,{{ref|name=Ragjar|[[ESO:Ragjar|Ragjar]]'s dialogue in [[ESO:ESO|ESO]]}} whore,{{ref|name=Ilnori|[[Tribunal:Ilnori Faustus|Ilnori Faustus]]' dialogue in [[Tribunal:Tribunal|''Morrowind: Tribunal'']]}} and slut.{{ref|name=Erikur|[[SR:Erikur|Erikur]]'s dialogue in ''[[SR:Skyrim|Skyrim]]''}} There is an allusion to the word fuck,{{ref|[[Redguard:Gerrick|Gerrick]] and [[Redguard:Orsone|Orsone]]'s dialogue in ''[[Redguard:Redguard|Redguard]]''}} but the full word has never been used in the series. Instead, it is often substituted with setting-related profanity such as &amp;quot;fetch&amp;quot; (e.g. &amp;quot;fetcher&amp;quot; or &amp;quot;fetching&amp;quot;){{Ref|name=ME|[[ON:Mirri Elendis|Mirri Elendis]]' dialogue in [[ON:Blackwood (Chapter)|ESO: ''Blackwood'']]}} or &amp;quot;tusk&amp;quot; (e.g. &amp;quot;tusker&amp;quot; or &amp;quot;tusking&amp;quot;).{{Ref|name=OTT}}{{Ref|name=Arushna|[[ON:Arushna|Arushna]]'s dialogue in [[ON:ESO|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Appendices}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:The_True_Nature_of_the_Night_Market&amp;diff=3553219</id>
		<title>Online:The True Nature of the Night Market</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:The_True_Nature_of_the_Night_Market&amp;diff=3553219"/>
		<updated>2026-05-05T15:50:29Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Book&lt;br /&gt;
|lorename=none&lt;br /&gt;
|author=Tosmar&lt;br /&gt;
|description=A discussion of the aurbic mechanics behind the Night Market&lt;br /&gt;
|icon=ON-icon-book-Generic 422.png&lt;br /&gt;
|id=8663&lt;br /&gt;
|quest=&lt;br /&gt;
|collection=Night Market Miscellanea&lt;br /&gt;
|loc=*[[Online:Starlit Plaza|Starlit Plaza]], on a bench outside the [[Online:Opulent Ordeal|Opulent Ordeal]] Trial&lt;br /&gt;
}}&lt;br /&gt;
Thoughts on the nature of the {{Lore Link|Night Market}} and its place in the cosmos by esteemed scholar Tosmar.&lt;br /&gt;
&lt;br /&gt;
The Night Market, simply put, is a coalescence of events, places, and heretofore unexplained phenomena the likes of which defy logic and reason. When—colloquially speaking—the market is closed, the doors are shut and for all intents and purposes impregnable. But as soon as the mystic forces align, the doors unbar themselves and the market opens. Who or what controls the doors? That, I do not know. But after extensive research I believe I discovered the underlying means and function behind the Night Market's erratic behavior, district organization, and penchant for planar anomalies.&lt;br /&gt;
&lt;br /&gt;
One of the defining features of the Night Market is its unique capability to contain objects, items, and curios the {{sic|province|provenance}} of which are unknown to even the most educated experts of {{Lore Link|Fargrave}}. Rumors abound of what the districts contain, or what they could contain. One market opened with a district made entirely of fire and burnt husks, but when we dug a meter into the ash, we confronted an army of miniscule {{Lore Link|Mantikora}} who made their nests in the soot. In another opening, the market contained a district filled with light so bright, adventurers had to don tinted spectacles in order to navigate at all. Infuriatingly, the market spurns any attempt to study or predict the nature of a district before it opens. &lt;br /&gt;
&lt;br /&gt;
So how do we conflate all these disparate terms? How can the Night Market exist when the districts that accompany each opening are not guaranteed? How do these districts contain puzzling items? And where do they all come from?&lt;br /&gt;
&lt;br /&gt;
The answer may lie in the first sentence of this {{sic|assay|essay}}. The Night Market appears to be a coalescence of factors. When out of alignment, the distinguishable elements for the night market do not appear and are therefore hidden from experience. But when they overlap in a particular, as of yet unstudied, order these elements become visible. It is through the convalescence of factors that the Night Market opens. This explains why the districts are so different from each other and why they are filled with strange items that seem to defy explanation by the orders in which we live. They are a function of these unseeable elements made manifest by the strange sequence of events that opens the Night Market. &lt;br /&gt;
&lt;br /&gt;
In short, the Night Market is the functional name for a crossing of spells, or a knot in the fabric of the [[Lore:Aurbis|Aurbis]]. Fargrave itself exists as a multiplanar realm—an ungoverned hole in the fabric of the [[Lore:void|void]]. Therefore, it follows that the experiences and manifestations of all that exists in Fargrave could exist outside the boundaries of [[Lore:creatia|creatia]]. Simply put, they are not from our plane or our reality. How this can be, I do not know. But I will dedicate my next study to discern whether the districts of the market hail from the same plane of existence or, as I assume is far more likely, whether they are separate from each other in every way and only brought together by the machinations of some power unknown to us.&lt;br /&gt;
{{Book End}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Elder_Scrolls&amp;diff=3552372</id>
		<title>Lore:Elder Scrolls</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Elder_Scrolls&amp;diff=3552372"/>
		<updated>2026-05-04T06:16:37Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Reading an Elder Scroll */  adding info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Artifacts Trail}}[[File:LG-misc-Trailer Scroll.png|right|thumb|The opening of an Elder Scroll]]{{Quote Box|style=float:none; max-width:none; margin-left:0|''Past, present, future. The Elder Scrolls hold all of Tamriel's history. That which has transpired, and that which is yet to be. They speak of heroes and their quests, of challenges yet to be faced, and prophecies yet to be fulfilled. But they do not tell us your role, for your destiny is your own to craft. Will you fade into memory? Or will you carve your name into myth? And join those who have become... Legends.''{{ref|name=LegendsE3|1=[https://www.youtube.com/watch?v=X7VQa-sOlz4 ''The Elder Scrolls: Legends - E3 2015 Teaser Trailer'']}}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The [[Lore:Elder Scrolls|Elder Scrolls]] ('''Kelle''' in the [[Lore:Dragon Language|Dragon Language]]),{{ref|name=Paarthurnax|[[Lore:Paarthurnax|Paarthurnax]]'s dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}} also called the '''Aedric Prophecies''' (a name of questionable accuracy), are scrolls of unknown origin which archive both past and future events.{{ref|name=LHOT|{{Cite Book|Lost Histories of Tamriel}}}} Some sources claim the [[Lore:Eye of Magnus|Eye of Magnus]], which is said to have possibly crashed into [[Lore:Nirn|Nirn]] like a [[Lore:Astronomy|meteor]] eons before the {{Year|Fourth Era}}, has a similar origin to the Elder Scrolls.{{ref|name=DFCN|[[Books:The Art of Skyrim|''The Art of Skyrim'']]}}{{rp|160}}&lt;br /&gt;
&lt;br /&gt;
The exact number of Scrolls in the world is unknowable. They &amp;quot;do not exist in countable form&amp;quot;, and they may disappear and reappear from moment to moment and place to place.{{ref|name=AAOTS|{{Cite Book|An Accounting of the Scrolls}}}}{{ref|name=Dexion|[[Skyrim:Dexion Evicus|Dexion Evicus]]' dialogue in ''[[Skyrim:Skyrim|Skyrim]]: [[Skyrim:Dawnguard|Dawnguard]]''}} There exist [[Lore:The Elder Scrolls (books)|books]] that seemingly transcribe portions of the Elder Scrolls.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reading an Elder Scroll==&lt;br /&gt;
[[File:SR-quest-Prophet (Dawnguard) 05.jpg|right|thumb|A Moth Priest reading an Elder Scroll]]{{Quote Box|style=float:none; max-width:none; margin-left:0|''The clothes of the broken map are worn only by fools and heretics. The map is an exit for laziness. It is the dusty tongue, which is to say the given chart that most take as a story that is complete. No word is true until it is eaten.''|[[Lore:Vivec|Vivec]]{{Ref|name=Sermon27|{{Cite Book|36 Lessons of Vivec, Sermon 27}}}}}}&lt;br /&gt;
Elder Scrolls contain [[Lore:Elder Alphabet|writing in an unknown script]] and what seem to be star charts depicting [[Lore:Constellations|Constellations]]. According to one scholar, for an individual with &amp;quot;no training in the history or knowledge of the Scrolls&amp;quot;, there is nothing revelatory about them and there are no adverse side affects from reading them.{{ref|name=EOTES|{{Cite Book|Effects of the Elder Scrolls}}}} &lt;br /&gt;
&lt;br /&gt;
Without preparation, a Scroll will take the sight or sanity of a reader who understands its importance. They will, however, get a glimpse of the Scroll's contents, which may include insight into the future, the past, or the nature of reality.{{ref|name=Dexion}}{{ref|name=EOTES|}}{{ref|name=Urag|[[Skyrim:Urag gro-Shub|Urag gro-Shub]]'s dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}}{{Ref|name=Septimus|[[Skyrim:Septimus Signus|Septimus Signus]]' dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}}{{ref|name=DTES|{{Cite Book|Divining the Elder Scolls}}}} When the Scrolls are attuned to the timeless time of a [[Lore:Dragon Break|Dragon Break]] in an attempt to see what happened during the Middle Dawn, their glyphs always disappear.{{ref|name=WWY|{{Cite Book|Where Were You ... Dragon Broke}}}} &lt;br /&gt;
&lt;br /&gt;
Due to the risks involved, the task of storing, cataloging and reading the Elder Scrolls has traditionally fallen on the [[Lore:Cult of the Ancestor Moth|Cult of the Ancestor Moth]]. The Cult had devised a method of reading them, known as the [[Lore:Ritual of the Ancestor Moth|Ritual of the Ancestor Moth]], that used the aid of the sacred [[Lore:Ancestor Moth|Ancestor Moths]] themselves to dampen the Scrolls' effect on the Moth Priests' sight and mind. Reading a Scroll still blinds them temporarily. The dark spots that begin to develop in vision as Elder Scrolls are read are known as &amp;quot;Lepicalcos&amp;quot;.{{ref|name=ONMelandir|Dialogue with [[ON:Melandir|Melandir]] in [[Online:Online|ESO]]}} This blindness lasts longer and longer with each reading,{{ref|name=POTAM|{{Cite Book|Pension of the Ancestor Moth}}}} and their returned eyesight degrades until it is gone for good.{{ref|name=EOTES|}}{{ref|name=Terran|[[ON:Sister Terran Arminus|Sister Terran Arminus]]' dialogue in [[ESO:Online|ESO]]}} [[Lore:Urag gro-Shub|Urag gro-Shub]], an experienced scholar of the [[Lore:College of Winterhold|College of Winterhold]], believed that the blindness afflicted by the Scrolls was a &amp;quot;price&amp;quot; taken by the Divines in return for their knowledge.{{ref|name=Urag}} Though blindness is a common outcome of reading the Elder Scrolls, there are those within the cult who believe it's not inevitable but rather the result of a lack of patience, as Moth Priests that wait months between readings have been known to retain their sight for decades.{{Ref|name=LAESMP}} Those who read Elder Scrolls regularly begin to see the inscrutable script within as the letters of their own first language.{{ref|name=MSTAAYQ|{{Cite Book|Moth Sister Terran Arminus Answers Your Questions}}}} If an Elder Scroll was blank, a Moth Priest could also cut themselves and dribble their blood onto the Scroll, causing a prophecy to be revealed. The more blood a Scroll was given, the more words and letters it would spell out.{{ref|name=TPFrozenTears|group=UOL|[[General:Ted Peterson|Ted Peterson]]'s posts in [[General:Loranna's RP#Campaign 5: Trail of Frozen Tears|''Trail of Frozen Tears'']]}}&lt;br /&gt;
&lt;br /&gt;
Certain individuals such as the [[Lore:Last Dragonborn|Last Dragonborn]] have managed to read an Elder Scroll without permanent blindness or madness, despite knowing their importance, gaining knowledge from them and having little to no training on how to avoid their side effects. Some believe that the Scrolls themselves allow these individuals to read them.{{ref|name=Skyrim|Events of ''[[Skyrim:Skyrim|Skyrim]]''}}{{ref|name=Dexion}} The lich Corelian claimed he could read the Elder Scroll in his possession, though doing so was difficult.{{ref|name=ONCD|{{Cite Book|Corelian's diary}}}}&lt;br /&gt;
&lt;br /&gt;
The [[Lore:Dwemer|Dwemer]] invented a machine which could transcribe an Elder Scroll, and the transcription could be read safely.{{Ref|name=Septimus}} It is unclear whether this transcription reveals all of the Scroll's revelatory content, or only a fraction of it.&lt;br /&gt;
&lt;br /&gt;
[[Lore:Daedra|Daedra]] are unable to read Elder Scrolls, as ancestor moths refuse to communicate with them.{{Ref|name=LAESMP|{{Cite Book|Loremaster's Archive - Elder Scrolls &amp;amp; Moth Priests}}}}&lt;br /&gt;
&lt;br /&gt;
If the knowledge contained within an Elder Scroll is of the future, it may change from reader to reader, and from reading to reading. Until a prophecy is fulfilled, the true contents of an Elder Scroll are hazy, malleable, and uncertain, reflecting the changing nature of [[Lore:Aurbis|reality]].{{ref|name=MSTAAYQ}}{{Ref|name=MKP|group=UOL|{{Cite Book|Michael Kirkbride's Posts|ns_base=General}}}}{{ref|name=Chana|[[ON:Sister Chana Nirine|Sister Chana Nirine]]'s dialogue in [[ESO:Online|ESO]]}} Once the events within come to pass, its contents become fixed, identical to all who read it.{{ref|name=LHOT}}{{ref|name=Terran}}{{ref|name=MSTAAYQ}} Through the actions of a [[Lore:Hero|Hero]], the contents of a Scroll are made history and become &amp;quot;true&amp;quot;. For this reason, a Hero can be considered the scribe of the next Elder Scroll, the one in which the prophecy has been fulfilled into a fixed point, negating its precursor.{{ref|name=OBLight|[[Oblivion:Light the Dragonfires|Light the Dragonfires]] epilogue in ''[[Oblivion:Oblivion|Oblivion]]''}}{{Ref|name=MKP|group=UOL}}&lt;br /&gt;
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==Origin &amp;amp; Nature of the Scrolls==&lt;br /&gt;
[[File:Elder Scroll.jpg|right|thumb|125px|Contents of an Elder Scroll, as seen in ''[[Oblivion:Oblivion|TES IV: Oblivion]]'']]&lt;br /&gt;
The Scrolls are fragments of creation from outside time and space.{{ref|[[BL:Elder Scroll|Description]] in [[Blades:Blades|''Blades'']]}} They have been variously described as &amp;quot;bits of the divine made substance&amp;quot; with no author,{{ref|name=Urag}} &amp;quot;gods-built/created&amp;quot;,{{ref|name=Paarthurnax}} &amp;quot;blasphemies&amp;quot; which &amp;quot;the gods would fear to tamper with&amp;quot;,{{ref|name=Arngeir|[[Skyrim:Arngeir|Arngeir]]'s dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}} and as points of light in a knowledgeless void.{{ref|name=RotES|{{Cite Book|Ruminations on the Elder Scrolls}}}} They are also said to be indestructible.{{ref|name=Dexion}} While many Scrolls that have been collected are small enough to be held by two hands, it is suggested that the Scrolls can also reach enormous sizes, with the smooth cylindrical metal core of the [[Lore:Adamantine Tower|Adamantine Tower]] itself said to be a container for a massive Elder Scroll.{{ref|name=PGE1HR|{{Cite Book|PGE|1|High Rock}}}}{{Ref|name=MKP|group=UOL}}{{Ref|name=mkirc|group=UOL}}&lt;br /&gt;
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The term &amp;quot;Aedric Prophecies&amp;quot; is disputed by some scholars,{{ref|name=LHOT}} and the Moth Sister [[Online:Sister Terran Arminus|Terran Arminus]] asserts that &amp;quot;prophecy&amp;quot; is an inaccurate word for what amounts to a side-effect of the Scrolls' intrinsic nature. According to her, the Scrolls are &amp;quot;woven into&amp;quot; the future, &amp;quot;as well as the present, and the past, and every other aspect of this reality we call the [[Lore:Mundus|Mundus]]&amp;quot;.{{ref|name=MSTAAYQ}} Like the Scrolls themselves, the prophecies within are not created, but rather have always been and will always be. {{Ref|name=LAESMP}} While any connection the Scrolls have to the Aedra are still unclear, the Scrolls are in no way fragments of [[Lore:Akatosh|Aka]].{{Ref|name=mkirc|group=UOL}}&lt;br /&gt;
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While it is impossible for magic to affect the contents of an Elder Scroll that has come to pass,{{ref|name=LHOT}} the Ayleid king [[Blades:Valentis|Valentis]] developed an incantation which binds his [[Lore:Celemaril|brother]] to a specific future described in an Elder Scroll. It is uncertain whether this incantation causes the future in the scroll to come to pass immediately, or if the scroll's contents and Celemaril truly become bound together in some way.{{ref|name=Blades|Events of ''[[Blades:Blades|Blades]]''}} The dragon Shulkunaak explains that the Scrolls can ''affect'' all possible futures.{{Ref|name=Shulkunaak|[[Blades:Shulkunaak|Shulkunaak]]'s dialogue in ''[[Blades:Blades|Blades]]''}} The scholar [[Lore:Urag gro-Shub|Urag gro-Shub]] claimed that the Scrolls are a reflection of all possible futures and pasts, and that even falsehoods one might read within them are true.{{ref|name=Urag}}&lt;br /&gt;
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According to the dragon [[Lore:Paarthurnax|Paarthurnax]], the Scrolls do not exist, yet always have existed. He believed that the Last Dragonborn's carrying of an Elder Scroll was irrefutable proof that the Last Dragonborn was [[Lore:Hero|Doom-Driven]], blessed by [[Lore:Akatosh|Akatosh]], and had the &amp;quot;very [[Lore:Ehlnofey|bones of the earth&amp;quot;]] at their disposal.{{ref|name=Paarthurnax}}&lt;br /&gt;
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The Cult of the Ancestor Moth believes that the contents of the Elder Scrolls &amp;quot;exceed even the gods, both aedra and daedra.&amp;quot; The Cult implies some connection between the Scrolls and the &amp;quot;dissipated&amp;quot; [[Lore:Souls|souls]] of mortals, claiming that both exist in a state where time is irrelevant.{{ref|name=POTAM}}{{ref|name=TDS|{{Cite Book|The Distributed Soul}}}}{{ref|name=MSTAAYQ}} The Moth Priest [[Skyrim:Dexion Evicus|Dexion Evicus]] insists that the Scrolls &amp;quot;have a mind of their own&amp;quot;, and can appear, disappear, and allow themselves to be read at will.{{ref|name=Dexion}} The Scrolls cannot be reliably counted at all, because their number is not fixed.{{ref|name=AAOTS}}{{Ref|name=LEoERZI|group=UOL|{{Cite Book|Loremaster's Episode of ESO-RP ZOS Interview|ns_base=GEN}}}}&lt;br /&gt;
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The scholar [[Lore:Septimus Signus|Septimus Signus]], who is claimed to have been driven mad by the Scrolls, argues to the contrary that the knowledge Scrolls grant &amp;quot;is a passing awareness when compared to the encompassing mind of divinity.&amp;quot; He similarly claims that the Scrolls see &amp;quot;left and right in the stream of time. The future and past are as one: Sometimes they even look up. What do they see then? What if they dive in? Then the madness begins.&amp;quot;{{Ref|name=Septimus}} He also was the author of a book titled [[Lore:Ruminations on the Elder Scrolls|Ruminations on the Elder Scrolls]], a &amp;quot;philosophical view&amp;quot; on their role.{{ref|name=RotES}}&lt;br /&gt;
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Some texts accredit [[Lore:Mnemo-Li|Mnemo-Li]] with collecting &amp;quot;all the [[Lore:Music|songs]]&amp;quot; made by mortals and the keeping of the Elder Scrolls.{{Ref|name=mkirc|group=UOL|{{TIL|Michael Kirkbride - IRC Q&amp;amp;A Sessions|michael-kirkbride-irc-quotes}}}}&lt;br /&gt;
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==History==&lt;br /&gt;
According to ''Herma-Mora and the Moth'', [[Lore:Hermaeus Mora|Hermaeus Mora]], the [[Lore:Daedric Princes|Daedric Prince]] of Forbidden Knowledge, long ago sought the secrets of ancestor moths and their connections to the [[Lore:Fjyron|fjyrons]] of mortal souls, so that he may access the secrets of the Elder Scrolls. He encountered a lone moth who refused to give away any confidential information but managed to bargain with the Great Eye a deal. To showcase that the Daedric Prince was wise and merciful despite greatly wanting to obtain the secrets behind the Elder Scrolls, ancestor moths from then on would wear his eyes on their wings, branded on them by the Prince himself.{{Ref|name=LAESMP}}&lt;br /&gt;
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In the [[Lore:Udhendra Nibenu|Udhendra Nibenu]] it is said that, when [[Lore:Topal the Pilot|Topal the Pilot]] encountered the &amp;quot;[[Lore:Argonian|Two-legged reptiles]]&amp;quot;, he was gifted an Elder Scroll which he placed in his ship's cargo hold. When that one Scroll became many, the ship's [[Lore:Enchanting|enchanter]] realized the gift's importance and instructed the crew to bring aboard all the Scrolls they could find. This event resulted in the [[Lore:White-Gold Tower|White-Gold Tower]] becoming the largest known repository of Elder Scrolls.{{Ref|name=LAESMP}}&lt;br /&gt;
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An Elder Scroll was used by [[Lore:Felldir the Old|Felldir the Old]] to cast [[Lore:Alduin|Alduin]] forward in time, ending his reign in that age. This use of the Elder Scroll shattered time at the spot where Alduin was banished, creating a [[Lore:Time Wound|Time Wound]] on the [[Lore:Throat of the World|Throat of the World]].{{ref|name=SkyrimAB|[[Skyrim:Alduin's Bane|Alduin's Bane]] quest in ''[[Skyrim:Skyrim|Skyrim]]''}}{{ref|name=Paarthurnax}}&lt;br /&gt;
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Some [[Lore:Nedic|Nedic]] texts suggest the methods used by the Cult of the Ancestor Moth to read the Scrolls might've originated from the [[Lore:Ayleids|Ayleids]]. The Nedic slaves were tasked to tend to the reading rooms within the White Gold-Tower, where the elves made use of the Ancestor Moths and [[Lore:Canticle Tree|Canticle Trees]] to learn how to master the world from the Elder Scrolls in their possession. When the Ayleids realized their slaves could also hear the song of the moths, they decided to teach them the secrets of how to read the Scrolls, so as to have them perform the readings and bear the burden in their stead. In secret these Nedic moth tenders spirited away the components of the reading ritual and established their own sacred glades, beginning the tradition that gave rise to the Cult of the Ancestor Moth. There are those within the Cult that believe the secrets of reading the Scrolls were taught by [[Lore:Akatosh|Akatosh]], or that the moths were first stolen from the [[Lore:Hunting Grounds|Hunting Grounds]].The Tradition of naming the Elder Scrolls is said to have also started with the Ayleids, though some within the Cult of the Ancestor Moth are skeptical of this claim.{{Ref|name=LAESMP}} &lt;br /&gt;
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Long ago, the [[Lore:Dwemer|Dwemer]] devised a means to extract knowledge from the Scrolls without requiring someone to sacrifice their sight. Complex machinery interfaces with the Scroll and draws out information, inscribing it onto a metal Lexicon which can then be read by those with the requisite knowledge.{{Ref|name=Septimus|[[Skyrim:Septimus Signus|Septimus Signus]]' dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}} It is unknown how the quality or quantity of the information gained this way compares to that when read directly from a Scroll.&lt;br /&gt;
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===Second Era===&lt;br /&gt;
Hermaeus Mora was known to possess a number of Elder Scrolls circa {{Year|2E 582}}. They can sometimes be seen floating within vats in his infinite realm of [[Lore:Apocrypha|Apocrypha]].{{ref|name=ESApoc|[[ON:The Feral Gallery|The Feral Gallery]], [[ON:The Underweave|The Underweave]] and elsewhere in [[ON:Apocrypha|Apocrypha]] in [[Online:Online|ESO]]: ''[[Online:Necrom (Chapter)|Necrom]]''}}&lt;br /&gt;
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Numerous Elder Scrolls were stored at the White-Gold Tower within a chamber known variously as the Imperial Library, the Hall of Records, and the Elder Library.{{ref|name=AAOTS}}{{ref|name=TWQ|{{Cite Book|The Wolf Queen}}}}{{ref|name=Oblivion|Events of ''[[Oblivion:Oblivion|Oblivion]]''}} During the [[Lore:Three Banners War|Three Banners War]] in the [[Lore:Second Era|Second Era]], the Imperial City fell to hordes of Daedra. To protect the scrolls, the Cult of the Ancestor Moth hid several of them around the grounds of the {{Lore Link|Temple of the Ancestor Moths}} in northeastern Cyrodiil. Eventually, troops from each alliance found the scrolls and stole them from the moth priests.{{ref|name=ONSA|[[Online:Sandana Axius|Sandana Axius]]' dialogue in [[Online:Online|ESO]]}} Across Cyrodiil, each alliance built vast holy temples to house the scrolls they had stolen. The temples were built close enough to the battlefields to bestow the scrolls' blessing onto the troops. It is theorized by Moth Priest Euclidius, that the real reason the Scrolls bestowed &amp;quot;blessings&amp;quot; on the troops possessing them was that, in holding them, the troops performed a collective osmotic absorption of the prophecies therein, and were unwittingly influenced to make the decisions that would coincide with the probability of events that would lead them to victory. Unknowingly influenced to make the choices that would help them triumph by the prophecies of the Scrolls.{{ref|name=ONPA|[[Online:Protector Arfire|Protector Arfire]]'s dialogue in [[Online:Online|ESO]]}}{{ref|name=GWD|{{Cite Book|Grand Warlord Dortene, overheard at a Daggerfall Covenant camp}}}}{{ref|name=Arminus|{{Cite Book|Moth Sister Terran Arminus Answers Your Questions}}}} After the war ended, many scrolls were re-housed within the Imperial Library.&lt;br /&gt;
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During this time the [[Lore:Daedra|Daedric]] minions of [[Lore:Molag Bal|Molag Bal]] used an Elder Scroll housed within the [[Lore:White-Gold Tower|White-Gold Tower]] in an attempt to enact the [[Lore:Planemeld|Planemeld Obverse]], a process which would result in [[Lore:Coldharbour|Coldharbour]] being pulled into [[Lore:Nirn|Nirn]], bringing the mortal world under the control of Molag Bal. This plan was ultimately foiled by [[Lore:The Vestige|The Vestige]].{{ref|[[ON:Planemeld Obverse|Planemeld Obverse]] quest in [[ESO:Online|ESO]]}}{{ref|name=Terran|[[ON:Sister Terran Arminus|Sister Terran Arminus]]' dialogue in [[ESO:Online|ESO]]}}{{ref|name=Kena|[[ON:Molag Kena|Molag Kena]]'s dialogue in [[ESO:Online|ESO]]}} The same year, the warlord [[Lore:Orpheon the Tactician|Orpheon]] and his army attacked the monastery of [[Lore:Lep Seclusa|Lep Seclusa]], believing the Scroll inside held a prophecy which would force the alliances to bend the knee to him, but he was slain before he could achieve his goal.{{ref|name=UE|Events of [[ON:Upstart Emperor|Upstart Emperor]] in [[Online:Online|ESO]]}}{{ref|name=Chana}}&lt;br /&gt;
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===Third Era===&lt;br /&gt;
While the Cult of the Ancestor Moth would report information to the [[Lore:Elder Council|Elder Council]], [[Lore:Ocato|Ocato]] had stated that neither the Elder Scrolls nor the ancestor moths had ever provided them with much &amp;quot;practical information&amp;quot;.{{ref|name=NMI|group=UOL|{{Cite Book|Nu-Mantia Intercept|ns_base=General}}}} It is alleged that the rise of Emperor [[Lore:Pelagius Septim III|Pelagius Septim III]] was foretold within the Elder Scrolls.{{ref|name=TWQ}} During the [[Lore:Imperial Simulacrum|Imperial Simulacrum]] in the late Third Era, many organizations across the provinces attempted to decipher an Elder Scroll with an artifact, usually a tablet that was key in the process. These included the [[Lore:Mages Guild|Mages Guild]] of [[Lore:Winterhold (city)|Winterhold]]{{Ref|name=ARThelen|[[Arena:Thelen Kaarn|Thelen Kaarn]]'s dialogue in ''[[Arena:Arena|Arena]]''}} and  [[Lore:Corinthe|Corinthe]].{{Ref|name=ARTuramane|[[Arena:Turamane ap' Kolthis|Turamane ap' Kolthis]]' dialogue in ''[[Arena:Arena|Arena]]''}} The [[Lore:Brotherhood of Seth|Brotherhood of Seth]] used a code from an ancient map to locate the [[Lore:Crypt of Hearts|Crypt of Hearts]] on an Elder Scroll, so that the [[Lore:Eternal Champion|Eternal Champion]] could acquire a piece of the [[Lore:Staff of Chaos|Staff of Chaos]].{{Ref|name=ARHalfas|[[Arena:Halfas Varn|Halfas Varn]]'s dialogue in ''[[Arena:Arena|Arena]]''}} Queen Blubamka of [[Lore:Rihad|Rihad]] tasked the Champion with retrieving a special parchment that was stolen band of [[Lore:Goblin|goblin]]s led by [[Lore:Golthog the Dark|Golthog the Dark]]. The parchment was able to decipher an Elder Scroll that would in turn reveal [[Lore:Fang Lair|Fang Lair]]'s location. The Eternal Champion returned with the parchment from the goblins in [[Lore:Stonekeep|Stonekeep]] and traveled north into Fang Lair, where they found their first piece of the Staff.{{Ref|name=ARFang|[[Arena:Fang Lair|Fang Lair]] story quest in ''[[Arena:Arena|Arena]]''}}&lt;br /&gt;
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Circa {{Year|3E 422}},{{ref|name=OBGrayFox|[[OB:The Gray Fox|The Gray Fox]]'s dialogue in ''[[Oblivion:Oblivion|Oblivion]]''}} Count [[Lore:Corvus Umbranox|Corvus Umbranox]] wished to retire from his position as leader of the [[Lore:Thieves Guild|Thieves Guild]] and return to his wife, Countess Millona Umbranox of [[Lore:Anvil|Anvil]]. However, he had been cursed upon donning the [[Lore:Gray Cowl of Nocturnal|Gray Cowl of Nocturnal]]: his previous identity had been erased from the minds of others, forcing him to assume the identity of the infamous [[Lore:Gray Fox|Gray Fox]].{{ref|{{Cite Book|Instructions: the Gray Cowl}}}} This curse had been placed upon the Cowl by [[Lore:Nocturnal|Nocturnal]] herself when it was stolen from her by the first Gray Fox, [[Lore:Emer Dareloth|Emer Dareloth]]. Umbranox found himself unable to reveal his true identity to anyone, instead simply appearing to them as a stranger.{{ref|name=OBGrayFox}} Undeterred, Umbranox spent the next eleven years planning a heist to steal a particular Elder Scroll from the [[Lore:Imperial Palace|Imperial Palace]] in order to break the curse. Circa {{Year|3E 433}}, he enlisted the aid of the [[Lore:Hero of Kvatch|Hero of Kvatch]] to plan and execute the heist. With the Elder Scroll in his possession, Umbranox invoked its powers to rewrite history as if Dareloth had never stolen the Cowl from Nocturnal, thereby breaking the curse, and allowing the Thieves Guild to benefit from an altered history where their first Guild Master was still able to operate in the normal world of business and society.{{Ref|name=TUH|[[OB:The Ultimate Heist|The Ultimate Heist]] quest in ''[[Oblivion:Oblivion|Oblivion]]''}}{{ref|name=OBGrayFox|[[OB:The Gray Fox|The Gray Fox]]'s dialogue in ''[[Oblivion:Oblivion|Oblivion]]''}}&lt;br /&gt;
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Following the Palace break-in, rumors circulated that a Scroll had been stolen by a master thief.{{ref|{{Cite Book|Palace Break-In?}}}} In response to these rumors, an Imperial Librarian attempted to take a complete inventory of the Scrolls, but the effort proved fruitless as their numbers and placement seemed to fluctuate for no discernible reason.{{ref|name=AAOTS}}&lt;br /&gt;
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During that same year, the Hero of Kvatch was recruited by [[Lore:Order of the Hour|Order of the Hour]] priest [[Lore:Ilav Dralgoner|Ilav Dralgoner]] of [[Lore:Kvatch|Kvatch]] to investigate [[Lore:Beldaburo|Beldaburo]], believing it was the source of disappearances in the [[Lore:Gold Coast|Gold Coast]]. When the Hero discovered a powerful magical barrier there, the priest concluded that such a barrier could only be the result of a Time Wound. Ilav surmised that a Time Would was actively being opened at Beldaburo through the use of an [[Lore:Elder Scroll|Elder Scroll]] that had been stolen from the Order just years prior, and provided the Hero with a blessing that would allow them to bypass the barrier. The culprit was revealed to be the [[Lore:Lich|lich]] Corelian, who had been experimenting on the kidnap victims using their newfound power. However, Corelian had gradually gone mad from their unnatural existence, and sought to use the Elder Scrolls to travel back in time and prevent themselves from ever becoming a lich. The Hero of Kvatch slew the lich before the Time Wound could be fully opened. This destroyed the Time Wound and restored the flow of time, allowing it to move in accordance with Akatosh's rules once more and thereby saving reality from collapsing. With the threat ended, the Hero was made a Paladin of the Hour by the grateful priest, who could sense time had indeed been healed.{{ref|[[Oblivion:A Wound In Time|A Wound In Time]] quest in ''[[Oblivion:Oblivion Remastered|Oblivion Remastered]]''}}{{ref|[[Oblivion:Saving Time Itself|Saving Time Itself]] quest in ''[[Oblivion:Oblivion Remastered|Oblivion Remastered]]''}}{{ref|name=ONCD|{{Cite Book|Corelian's diary}}}}{{ref|[[Oblivion:Ilav Dralgoner|Ilav Dralgoner]]'s dialogue in ''[[Oblivion:Oblivion Remastered|Oblivion Remastered]]''}}&lt;br /&gt;
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===Fourth Era===&lt;br /&gt;
Around {{Year|4E 175}}, the Elder Scrolls mysteriously vanished from the Library, and were scattered across Tamriel.{{ref|name=Dexion}}&lt;br /&gt;
Circa {{Year|4E 180}}, a previously undiscovered Elder Scroll was found within the statue of the founder of the town of [[Lore:Rivercrest|Rivercrest]], Cyrodiil. As an Elder Scroll can affect all possible futures, the [[Lore:Hero|Warrior]] used this Elder Scroll under the guidance of the [[Lore:Dragon|dragon]] Shulkunaak, to bind the immortal sorcerer-king [[Lore:Celemaril|Celemaril]] to the one future where he failed to escape the spell that was used to imprison him anew, ensuring the end of his threat to the world despite his unkillable nature.{{Ref|name=Shulkunaak|[[Blades:Shulkunaak|Shulkunaak]]'s dialogue in ''[[Blades:Blades|Blades]]''}}{{ref|name=Blades}} At some point following the [[Lore:Great War|Great War]], the Moth Priest [[Lore:Kellen|Kellen]] secured an Elder Scroll amidst an unspecified conflict, and told the story of the Forgotten Hero to his comrades Isha and Nagh to inspire them to follow in the Hero's footsteps.{{ref|name=Forgotten|Events of [[Legends:The Forgotten Hero|The Forgotten Hero]] story in ''[[Legends:Legends|Legends]]''}}&lt;br /&gt;
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The year {{Year|4E 201}} saw the discovery of three Elder Scrolls. Two Elder Scrolls were discovered in [[Lore:Skyrim|Skyrim]] itself, one hidden in the Dwemer city [[Lore:Blackreach|Blackreach]] and the other in the ancient ruin of {{Lore Link|Dimhollow Crypt}}. The third was located in the [[Lore:Soul Cairn|Soul Cairn]]. One of these Scrolls was used by the [[Lore:Last Dragonborn|Last Dragonborn]] to cast himself back to the moment of the creation of the Throat of the World Time Wound and learn the [[Lore:Thu'um|Shout]] Dragonrend. The three Scrolls were also used by the Dragonborn to divine the location of [[Lore:Auriel's Bow|Auriel's Bow]].{{ref|name=Skyrim}}{{ref|name=Paarthurnax}}{{ref|name=Dawnguard|Events of ''[[Skyrim:Skyrim|Skyrim]]: [[Skyrim:Dawnguard|Dawnguard]]''}}&lt;br /&gt;
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==Known Elder Scrolls==&lt;br /&gt;
* ''Elder Scroll (Blood)''&lt;br /&gt;
* ''Elder Scroll (Celemaril Light-Bringer)''&lt;br /&gt;
* ''Elder Scroll (Dragon)''&lt;br /&gt;
* ''Elder Scroll (Nocturnal's Curse)''&lt;br /&gt;
* ''Elder Scroll (Order of the Hour)''&lt;br /&gt;
* ''Elder Scroll (Planemeld Obverse)''&lt;br /&gt;
* ''Elder Scroll (Sun)''&lt;br /&gt;
* ''Elder Scroll of Alma Ruma''&lt;br /&gt;
* ''Elder Scroll of Altadoon''&lt;br /&gt;
* ''Elder Scroll of Chim''&lt;br /&gt;
* ''Elder Scroll of Ghartok''&lt;br /&gt;
* ''Elder Scroll of Mnem''&lt;br /&gt;
* ''Elder Scroll of Ni-Mohk''&lt;br /&gt;
* ''[[Lore:Ruminations on the Elder Scrolls|Elder Scroll of Rhunen]]''&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-ElderScroll-PageTexture.png|Page of an Elder Scroll (Skyrim)&lt;br /&gt;
File:OB-quest-The Ultimate Heist.jpg|The Elder Scrolls inside the Imperial Palace, as seen in Oblivion&lt;br /&gt;
File:OB-quest-The Ultimate Heist 03.jpg|An Elder Scroll (Oblivion)&lt;br /&gt;
OBR-item-Elder Scroll.jpg|An Elder Scroll (Oblivion Remastered)&lt;br /&gt;
File:SR-quest-Elder Knowledge.jpg|An Elder Scroll (Skyrim)&lt;br /&gt;
File:SR-item-Elder Scroll.jpg|Contents of an Elder Scroll (Skyrim)&lt;br /&gt;
File:LG-playmat-Old.png|A blank unrolled Elder Scroll (Legends)&lt;br /&gt;
File:ON-item-Elder Scroll.jpg|An Elder Scroll in use during the Alliance War (ESO)&lt;br /&gt;
File:ON-item-Elder Scroll (The Forbidden Exhibit).jpg|An Elder Scroll stored within a vat in Apocrypha (ESO)&lt;br /&gt;
File:LO-misc-Tu'whacca Door.png|Tu'whacca to the left depicted with an Elder Scroll&lt;br /&gt;
File:ON-render-Moth Priests.jpg|Moth Priests and an Elder Scroll&lt;br /&gt;
File:BL-quest-The Haunted Forest 02.jpg|Celemaril Light-Bringer with an Elder Scroll (Blades)&lt;br /&gt;
File:SR-concept-Elder Scroll.jpg|Concept art (Skyrim)&lt;br /&gt;
File:LG-art-Gauntlet Leaderboard.png|An Elder Scroll (Legends)&lt;br /&gt;
File:BL-icon-banner-Guild Banner 04.png|Elder Scroll heraldry (Blades)&lt;br /&gt;
File:BL-icon-banner-Guild Banner 05.png|Elder Scroll heraldry (Blades)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Elder Scrolls are retroactively the namesake of ''[[General:The Elder Scrolls|The Elder Scrolls]]'' franchise. When [[Arena:Arena|''Arena'']] transitioned from an action combat game into an RPG, &amp;quot;''The Elder Scrolls: Chapter I''&amp;quot; was added to the title, not only to better advertise that it was an RPG (which was a prerogative), but also to evoke a sort of tome like novel, something that new ''Chapters'' could be written into down the line. The team eventually picked &amp;quot;The Elder Scrolls&amp;quot;, which took its name from Tamriel's mystical tomes of knowledge that told of its past, present, and future.{{ref|name=VijayInterview|group=UOL|1=[https://audioboom.com/posts/7102926-everyone-is-a-hero-of-their-own-story-with-vijay-lakshman The First Podcast: ''Everyone is a Hero of Their Own Story (with Vijay Lakshman)'']}}{{ref|name=10thAni|[[General:Elderscrolls.com Archive/The Elder Scrolls - 10th Anniversary|The Elder Scrolls - 10th Anniversary article]]}}  In ''Arena'', the Elder Scrolls were established as artifacts that could be used to locate lost locations. Certain messages would also speak of the Elder Scrolls foretelling the hero's adventure begins in the Imperial Dungeons, their fate will be written in the Elder Scrolls, and upon the conclusion of the main quest that the adventure &amp;quot;was but a chapter in the story of the Elder Scrolls&amp;quot;. In ''Daggerfall'', it is further expanded that the Elder Scrolls have predicted major events.{{ref|name=DFUG|{{Cite Book|Daggerfall User's Guide|ns_base=Books}} - [[Books:Daggerfall User's Guide/History|History]]}} For many years the scrolls had only been mentioned and described, and the first physical appearance of an Elder Scroll in the games was in ''Oblivion''.{{Ref|name=TUH}}&lt;br /&gt;
* In the late 1990s, Bethesda had a plan to make a website with a lot of content about where they had &amp;quot;really&amp;quot; got the ''Elder Scrolls'' stories, involving fictional accounts of finding them in the three physical Elder Scroll replicas in the basement (two perfectly preserved, one broken, the latter of which was never used). The developers would get to &amp;quot;play&amp;quot; with the Scrolls and mull over the stories within, such as how they &amp;quot;found&amp;quot; the tale of Cyrus and &amp;quot;adapted&amp;quot; it into ''[[RG:Redguard|The Elder Scrolls Adventures: Redguard]]''. The developer diaries would contain &amp;quot;conversations&amp;quot; of how they would need to change the stories found within the Scrolls to make it them playable products, ultimately &amp;quot;compromising&amp;quot; to streamline the esoteric stories into easily digestible video games. It would have also given the developers a way of saying that they knew all future games were going to have discrepancies.{{Ref|name=mkirc|group=UOL}} The website ultimately never came to fruition, though [[General:Michael Kirkbride|Michael Kirkbride]] referenced this plan by jokingly saying all the Elder Scrolls seen in the games are copies of the &amp;quot;real&amp;quot; Elder Scrolls, found in the form of three giant cylinders kept in the vaults beneath [[Lore:White-Gold Tower|White-Gold Tower]].{{Ref|name=MKP|group=UOL}} &amp;lt;!--There remains replicas that have made public appearances: one in Bethesda's trophy case, one that makes convention rounds with ZOS (ie. E3 2011, ESO 10th anniversary event in Netherlands), and one kept in [[General:Emil Pagliarulo|Emil Pagliarulo]]'s house.--&amp;gt;&lt;br /&gt;
*[[Lore:Elder Alphabet|Runes]] written on the Elder Scrolls and their covers seem to be the same kind of runes that are found on the amulets of the Elder Council, which seem to be made of a metal similar to that of the Elder Scrolls' covers and crimped with a similar purple gem.&lt;br /&gt;
* The names of the Elder Scrolls that were fought over during the Three Banners War (Alma Ruma, Altadoon, Chim, Ghartok, Mnem, Ni-Mohk) are all [[Lore:Ehlnofex|Ehlnofex]] words mentioned in [[Lore:Mankar Camoran|Mankar Camoran]]'s ''[[Lore:Mythic Dawn Commentaries|Commentaries on the Mysterium Xarxes]]''.{{ref|name=MDC|{{Cite Book|Mythic Dawn Commentaries}}}}&lt;br /&gt;
* According to some legends, the [[Lore:Druids of Galen|Druids of Galen]] were in possession of an Elder Scroll, and followed its guidance to arrive to their new home on [[Lore:Y'ffelon|Y'ffelon]].{{ref|name=SHV1|{{Cite Book|Systres History: Volume 1}}}}&lt;br /&gt;
* A Moth Priest's interpretation of the contents of an Elder Scroll can be seen in [[Online:Terran's Notes|Terran's Notes]].&lt;br /&gt;
*It is said that prophecies revolving around [[Lore:Man|Man]] and [[Lore:Mer|Mer]] tend to be the most common among accounts in the Elder Scrolls but, according to the elders of the Cult of the Ancestor Moth, this was not always so. [[Lore:Sload|Sload]], [[Lore:Imga|Imga]], [[Lore:Faun|Fauns]], and [[Lore:Goblin|Goblins]] have all been referenced in the prophecies of the Scrolls.{{Ref|name=LAESMP}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{GSI|Oblivion:Elder Scroll|Skyrim:Elder Scroll|Online:Elder Scrolls|Blades:Elder Scroll}}&lt;br /&gt;
{{Bullet Link|Elder Alphabet|The unknown script the Scrolls are written in}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|An Accounting of the Scrolls}}&lt;br /&gt;
* {{Book Link|Divining the Elder Scolls}}&lt;br /&gt;
* {{Book Link|Effects of the Elder Scrolls}}&lt;br /&gt;
* {{Book Link|Elder Scroll}}&lt;br /&gt;
* {{Book Link|Lost Histories of Tamriel}}&lt;br /&gt;
* {{Book Link|Moth Sister Terran Arminus Answers Your Questions}}&lt;br /&gt;
* {{Book Link|Pension of the Ancestor Moth}}&lt;br /&gt;
* {{Book Link|Ruminations on the Elder Scrolls}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{UOL}}&lt;br /&gt;
&amp;lt;references group=UOL/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:ON-npc-Korlunda.jpg&amp;diff=3549799</id>
		<title>File:ON-npc-Korlunda.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:ON-npc-Korlunda.jpg&amp;diff=3549799"/>
		<updated>2026-04-30T19:42:04Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: Alpha Kenny Buddy uploaded a new version of File:ON-npc-Korlunda.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Online-NPC Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage|ZeniMax Online Studios}}&lt;/div&gt;</summary>
		<author><name>Alpha Kenny Buddy</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Redguard_talk:Easter_Eggs&amp;diff=3542826</id>
		<title>Redguard talk:Easter Eggs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Redguard_talk:Easter_Eggs&amp;diff=3542826"/>
		<updated>2026-04-17T01:40:16Z</updated>

		<summary type="html">&lt;p&gt;Alpha Kenny Buddy: /* Anti-perverts feature */  Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ultima Series==&lt;br /&gt;
The [[Redguard:Bull|bull]] at the Yokudan camp appears to reference the Ultima games. The line &amp;quot;Blonde hair, ankh on his chest, been poking around that wagon...&amp;quot; is a clear reference to the Avatar of Virtue, the hero of that series, who was commonly depicted as a blonde guy with an ankh on his armor.&lt;br /&gt;
&lt;br /&gt;
Additionally, talking to a farm animal may be a reference to Smith the Horse from Ultima 6 and later games (although Smith talks back). [[User:Echo|Echo]] ([[User talk:Echo|talk]]) 01:14, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think you're right about the reference to the Avatar of Virtue. The game was released before Redguard and that line makes no sense in context. Coyle doesn't have blond hair or wear an ankh, and the only people on Stros M'Kai I can think of with blond hair are Tobias and Urik. I'm not so sure about Smith the Horse, but it's from the same series so certainly possible. If any of the dialogue is similar, then that would strengthen the argument. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 01:34, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trailer Egg==&lt;br /&gt;
In the trailer there is a bookshelf containing names of the games. There is &amp;quot;The Elder Scrolls Arena&amp;quot;, Daggerfall, Morrowind, Oblivion, and apparently &amp;quot;The Elder Scrolls Romanella.&amp;quot; This was years before Oblivion's release, and obviously Romanella was given a different name. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:00, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Confirmed, and I think you're right about the spelling of &amp;quot;Romanella&amp;quot;. It's very difficult to see that one. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 23:02, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Romanella&amp;quot; aside, the cinematic clearly shows Morrowind and Oblivion. Not sure if this counts as a series reference or easter egg though. But it's worth mentioning somewhere [[User:Echo|Echo]] ([[User talk:Echo|talk]]) 23:18, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Magnificent Mariah==&lt;br /&gt;
Some places consider there to be an egg with Mariah. Apparently you can light her on fire with a torch, resulting in her exploding, to which Cyrus exclaims &amp;quot;Magnificent,&amp;quot; all because she is &amp;quot;the most annoying person in the game.&amp;quot; [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:00, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm this is possible and wow, was I surprised! I'll add this to her NPC page under notes, but it definitely deserves a spot here as well. There's also a [[Morrowind:A scroll written in blood|reference]] to her &amp;quot;beautiful voice&amp;quot; in Morrowind. We should probably have historical references pages for all the games except Arena. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 23:02, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This sounds like a perfect easter egg candidate then. And definitely note somewhere about the Morrowind reference (possibly on the MW easter eggs page, since there doesn't seem to be a separate historical reference page in the namespace). [[User:Echo|Echo]] ([[User talk:Echo|talk]]) 23:18, 2 August 2017 (UTC) &lt;br /&gt;
&lt;br /&gt;
:::Apparently [[General:Ken Rolston|Ken Rolston]] and [[General:Todd Howard|Todd Howard]] have apologized for this in the past ([https://www.imperial-library.info/content/general-elder-scrolls-weaseling according to TIL]) [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 03:13, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tobias==&lt;br /&gt;
Tobias is a quoter, he has three quotes in his dialogue that have been mentioned so far (see [[Lore talk:Frandar Hunding]]). &lt;br /&gt;
:&amp;quot;War is the continuation of politics.&amp;quot; is part of a very well-known longer line from Carl von Clausewitz's ''On War''.&lt;br /&gt;
:&amp;quot;Political power grows along the blade of a sword.&amp;quot; is a localised version of &amp;quot;Political power grows out of the barrel of a gun.&amp;quot; by Mao Zedong&lt;br /&gt;
:&amp;quot;Be resolute, fear no sacrifice and surmount every difficulty to win victory.&amp;quot; is taken straight from Mao Zedong. &lt;br /&gt;
[[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:00, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nice find! No opposition from me. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 23:02, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Same, there's always at least one NPC/book/whatever that steals quotations from the real world. [[User:Echo|Echo]] ([[User talk:Echo|talk]]) 23:18, 2 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shady Grove==&lt;br /&gt;
From The Imperial Library's &amp;quot;[https://www.imperial-library.info/content/general-elder-scrolls-weaseling Dog Ate My Homework]&amp;quot; page, the town of &amp;quot;Shady Grove&amp;quot; in southwest Hammerfell is named Shady Grove Road, a highway that runs very close to Bethesda's office at . The town can be seen on [[:File:RG-map-West Tamriel-1024x768.png|this map]], but a clearer version is seen on the TIL page. I would say that this should be added to the page, but rather in a new section called &amp;quot;In-Jokes&amp;quot;, which is also used on the [[Oblivion:Easter Eggs|Oblivion Easter eggs]] page. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 03:13, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shady Grove is no doubt a reference to that road. I will wait a few days for anyone else to comment on this, and then add it to the page assuming there is no opposition. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 11:52, 31 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Secret path maybe? ==&lt;br /&gt;
&lt;br /&gt;
I saw this in redguards files look&lt;br /&gt;
Log opened.&lt;br /&gt;
&lt;br /&gt;
Breadth first search, start 38, end 43.&lt;br /&gt;
&lt;br /&gt;
Breadth first&lt;br /&gt;
&lt;br /&gt;
{{Uns2|06:15, 16 June 2018|72.241.234.245}}&lt;br /&gt;
&lt;br /&gt;
:That is very vague, what is the egg, and what is it a reference to? [[Wikipedia:Breadth-first search|Breadth-first search]] is an algorithm for searching data structures. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:58, 16 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This appears in PATH.LOG in the main Redguard directory along with a number of other similar statements. The game's executable file includes the template &amp;lt;code&amp;gt;Breadth first search, start %d, end %d&amp;lt;/code&amp;gt;. I'm not completely sure what this means, but I think it has something to do with NPC pathfinding, which seems to be based on nodes that they walk between. There is no Easter egg here. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 18:41, 16 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Romanelli&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can anyone verify that the name that appeared alongside Morrowind and Oblivion under &amp;quot;Future Games&amp;quot; was &amp;quot;Romanelli&amp;quot;, and not something else (i.e. &amp;quot;Redfall&amp;quot;)? Romanelli just sounds completely out of place in a series like The Elder Scrolls. [[Special:Contributions/24.167.247.114|24.167.247.114]] 23:08, 18 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We originally added it as Romanella but I later changed that to Romanelli after more carefully looking at the last letter. Several people over at Tamriel Rebuilt had come to that conclusion even before this page was created. The &amp;quot;Romanell&amp;quot; part I am very confident is correct; Redfall is impossible for sure. If you want to check, I suggest using the game itself. The version on the Elder Scrolls site and versions on YouTube are even blurrier than the real thing.&lt;br /&gt;
&lt;br /&gt;
:I agree it sounds out of place, but it is what it is, up to Romanell at least. My best guess is something to do with the fall of the Empire, since it has similarities to the Roman Empire, and the title contains the word Roman. Better discussed on Discord though. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 01:17, 19 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Star Wars Krayt Dragon ==&lt;br /&gt;
&lt;br /&gt;
The [[Redguard:Sea Serpent Skeleton|Sea Serpent Skeleton]] found in the sand is based on the [https://starwars.fandom.com/wiki/Greater_krayt_dragon krayt dragon] skeleton found buried in the sand dunes of Tatooine from ''Star Wars: A New Hope''. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:49, 12 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mesopotamian Bas-reliefs==&lt;br /&gt;
*The bas-relief in the Catacombs is based off the Mušḫuššu dragon bas-relief seen on [[wikipedia:Ishtar Gate|Ishtar Gate]].&lt;br /&gt;
*The [[:File:RG-quest-Raze the Palace 06.jpg|bas-relief]] in the Palace Throne Room is based off the Striding Lions bas-relief seen on the Processional Way of [[wikipedia:Ishtar Gate|Ishtar Gate]].&lt;br /&gt;
[[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:49, 12 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anti-perverts feature==&lt;br /&gt;
idk how appropriate this is, but as it turns out... if you try to look up the skirts of the female characters, there's literally a smiley face emoji; ''which will forever tarnish your honor, for the sin that you have just attempted to commit''&lt;br /&gt;
&lt;br /&gt;
It's pretty easy to extract this emoji textures from the files, but again, the question is whether this is even appropriate as an Easter egg; cause, strictly speaking, even mentioning to players that they can repeat this for self-checking seems like a flawed approach&lt;br /&gt;
&lt;br /&gt;
– Maxandkon 00:04, 17 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's an easter egg for sure. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:40, 17 April 2026 (UTC)&lt;/div&gt;</summary>
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