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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.108.18.5</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.108.18.5"/>
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	<updated>2026-06-10T05:15:16Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Barenziah&amp;diff=801730</id>
		<title>Lore talk:Barenziah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Barenziah&amp;diff=801730"/>
		<updated>2011-12-04T20:57:16Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: /* Karliah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just couldn't stand the miscariage in inverted commas, it is wrong, and not wikistyle. - Hartmut&lt;br /&gt;
&lt;br /&gt;
== Mistakes? ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that Barenziah was born In mornhold and was Queen of same.&lt;br /&gt;
&lt;br /&gt;
[http://www.uesp.net/wiki/Lore:The_Real_Barenziah,_Part_I Lore:The Real Barenziah, Part I]&lt;br /&gt;
In Symmachus' thirtieth year there was great rejoicing in Mournhold for a girl child was born to their lord and his lady. A queen, the people sang, a queen is born to us! For among the people of Mournhold, the birth of a female heir is a sure sign of peace and prosperity to come.&lt;br /&gt;
:The article says she was born in Morrowind, so I don't see the problem. And she was queen of Wayrest... just play Daggerfall. –[[User:Elliot|Elliot]]&amp;amp;#32;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 07:07, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Karliah ==&lt;br /&gt;
&lt;br /&gt;
Is it definite that Karliah is her daughter? If so isnt it worth adding to the bio?&lt;br /&gt;
:Is there a book citing this information before you add it? --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:Kiz|&amp;lt;span style=&amp;quot;color:#B8860B&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:Kiz|Talk]] ·•· [[Special:Contributions/Kiz|Contribs]] ·•· [[Special:EmailUser/Kiz|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 18:03, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.uesp.net/wiki/Skyrim:The_Nightingales_Vol._2 link to the book its confirmed in.&lt;br /&gt;
&lt;br /&gt;
:Read it again - she's her granddaughter, not daughter. In any case, I've added the information to Karliah's page&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801722</id>
		<title>Skyrim:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801722"/>
		<updated>2011-12-04T20:52:57Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlink to book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Snow Veil Sanctum|Snow Veil Sanctum]]&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Thief&lt;br /&gt;
|faction={{Faction|FavorExcludedFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|Thieves' Guild|0}}&lt;br /&gt;
|refid=00058F1A&lt;br /&gt;
|baseid=0001B07F&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
'''Karliah''' is a female [[Skyrim:Dunmer|Dark Elf]] exile of the [[Skyrim:Thieves Guild (faction)|Thieves Guild]] and has spent the last twenty-five years on the run for the assumed murder of the former Guildmaster, her lover, Gallus. She will become a quest giver to the [[Skyrim:Dragonborn|Dragonborn]], and later companion, after advancing in the Thieves' Guild questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is the only [[Skyrim:Dunmer|Dunmer]] in the game with purple, instead of the standard Dark Elf red, eyes. This, combined with her light brown hair (at present only viewable through [[Skyrim:console|console]] commands) has led to speculation that she might be only part Dark Elf.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to the in-game book [[Skyrim:The_Nightingales_Vol._2|&amp;quot;The Nightingales Vol.2&amp;quot;]], Karliah's maternal grandparents were Queen Barenziah and a Nightingale thief named Dreyven Indoril. They had a daughter, Dralsi, who were taught the ways of the Nightingales by her father. Dralsi eventually got married and had a child she named Karliah. There is no further information on Karliah's father in the book.&lt;br /&gt;
&lt;br /&gt;
Like Dralsi's father did for her, Dralsi taught Karliah the art of thievery and how to survive in Skyrim living as a rogue. Dralsi did not, however, induct Karliah into the Nightingales before her death - this was done by [[Skyrim:Gallus Desidenius|Gallus Desidenius]], an acquaintance of Dralsi and later Karliah's husband.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Hard Answers}}&lt;br /&gt;
* {{Quest Link|The Pursuit}}&lt;br /&gt;
* {{Quest Link|Trinity Restored}}&lt;br /&gt;
* {{Quest Link|Blindsighted}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801698</id>
		<title>Skyrim:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801698"/>
		<updated>2011-12-04T20:29:22Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Snow Veil Sanctum|Snow Veil Sanctum]]&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Thief&lt;br /&gt;
|faction={{Faction|FavorExcludedFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|Thieves' Guild|0}}&lt;br /&gt;
|refid=00058F1A&lt;br /&gt;
|baseid=0001B07F&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
'''Karliah''' is a female [[Skyrim:Dunmer|Dark Elf]] exile of the [[Skyrim:Thieves Guild (faction)|Thieves Guild]] and has spent the last twenty-five years on the run for the assumed murder of the former Guildmaster, her lover, Gallus. She will become a quest giver to the [[Skyrim:Dragonborn|Dragonborn]], and later companion, after advancing in the Thieves' Guild questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is the only [[Skyrim:Dunmer|Dunmer]] in the game with purple, instead of the standard Dark Elf red, eyes. This, combined with her light brown hair (at present only viewable through [[Skyrim:console|console]] commands) has led to speculation that she might be only part Dark Elf.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to the in-game book &amp;quot;The Nightingales vol.2&amp;quot;, Karliah's maternal grandparents were Queen Barenziah and a Nightingale thief named Dreyven Indoril. They had a daughter, Dralsi, who were taught the ways of the Nightingales by her father. Dralsi eventually got married and had a child she named Karliah. There is no further information on Karliah's father in the book.&lt;br /&gt;
&lt;br /&gt;
Like Dralsi's father did for her, Dralsi taught Karliah the art of thievery and how to survive in Skyrim living as a rogue. Dralsi did not, however, induct Karliah into the Nightingales before her death - this was done by Gallus Desidenius, an acquaintance of Dralsi and later Karliah's husband.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Hard Answers}}&lt;br /&gt;
* {{Quest Link|The Pursuit}}&lt;br /&gt;
* {{Quest Link|Trinity Restored}}&lt;br /&gt;
* {{Quest Link|Blindsighted}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801697</id>
		<title>Skyrim:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801697"/>
		<updated>2011-12-04T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Snow Veil Sanctum|Snow Veil Sanctum]]&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Thief&lt;br /&gt;
|faction={{Faction|FavorExcludedFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|Thieves' Guild|0}}&lt;br /&gt;
|refid=00058F1A&lt;br /&gt;
|baseid=0001B07F&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
'''Karliah''' is a female [[Skyrim:Dunmer|Dark Elf]] exile of the [[Skyrim:Thieves Guild (faction)|Thieves Guild]] and has spent the last twenty-five years on the run for the assumed murder of the former Guildmaster, her lover, Gallus. She will become a quest giver to the [[Skyrim:Dragonborn|Dragonborn]], and later companion, after advancing in the Thieves' Guild questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is the only [[Skyrim:Dunmer|Dunmer]] in the game with purple, instead of the standard Dark Elf red, eyes. This, combined with her light brown hair (at present only viewable through [[Skyrim:console|console]] commands) has led to speculation that she might be only part Dark Elf.&lt;br /&gt;
&lt;br /&gt;
According to the in-game book &amp;quot;The Nightingales vol.2&amp;quot;, Karliah's maternal grandparents were Queen Barenziah and a Nightingale thief named Dreyven Indoril. They had a daughter, Dralsi, who were taught the ways of the Nightingales by her father. Dralsi eventually got married and had a child she named Karliah. There is no further information on Karliah's father in the book.&lt;br /&gt;
&lt;br /&gt;
Like Dralsi's father did for her, Dralsi taught Karliah the art of thievery and how to survive in Skyrim living as a rogue. Dralsi did not, however, induct Karliah into the Nightingales before her death - this was done by Gallus Desidenius, an acquaintance of Dralsi and later Karliah's husband.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Hard Answers}}&lt;br /&gt;
* {{Quest Link|The Pursuit}}&lt;br /&gt;
* {{Quest Link|Trinity Restored}}&lt;br /&gt;
* {{Quest Link|Blindsighted}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Trinity_Restored&amp;diff=801562</id>
		<title>Skyrim:Trinity Restored</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Trinity_Restored&amp;diff=801562"/>
		<updated>2011-12-04T19:16:17Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks again - limiting them to once per paragraph this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|Reward=[[Skyrim:Nightingale Armor|Nightingale Armor]], [[Skyrim:Powers#Nightingale's_Aegis|Nightingale's Aegis]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Blindsighted|Blindsighted]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Trinity_restored.jpg&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Become one of the Nightingales, [[Skyrim:Nocturnal|Nocturnal]]'s guardians.&lt;br /&gt;
|ID=TG08A&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
#Speak with [[Skyrim:Brynjolf|Brynjolf]] and [[Skyrim:Karliah|Karliah]] at the [[Skyrim:Thieves' Guild|Thieves' Guild]].&lt;br /&gt;
#Meet Karliah at the standing stone just outside [[Skyrim:Riften|Riften]].&lt;br /&gt;
#Enter the Nightingales' Cave and follow Karliah's instructions.&lt;br /&gt;
#Equip the [[Skyrim:Nightingale Armor|Nightingale Armor]].&lt;br /&gt;
#Proceed further into the cave and follow Karliah's instructions.&lt;br /&gt;
#Speak to Brynjolf about the leadership of the Guild.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
Return to the [[Skyrim:Thieves' Guild|Thieves' Guild]] and show [[Skyrim:Brynjolf|Brynjolf]] what you found at [[Skyrim:Riftweald Manor|Riftweald Manor]]. He will explain the significance of your findings, and tell you to speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
&lt;br /&gt;
When you speak to Karliah, she makes a reference to being at full strength before pursuing [[Skyrim:Mercer Frey|Mercer]], and asks you and Brynjolf to meet her at the standing stone outside of [[Skyrim:Riften|Riften]]. Nearby is the entrance to the Nightingales' Cave.  Proceed inside, but don't get too far ahead - Karliah tells you more about the [[Skyrim:Nightingales|Nightingales]] and their role. &lt;br /&gt;
&lt;br /&gt;
Your first stop is the armor chamber. Activate the stone; the [[Skyrim:Nightingale Armor|Nightingale Armor]] is placed in your inventory. You must don it before continuing. Follow Karliah further into the cave; side passages lead to sleeping quarters and living spaces. She will later remark that this was the Nightingales' base, and that she will return here once done with Mercer. Karliah is the only one who can operate the pull chain for the gate leading into the next area.&lt;br /&gt;
&lt;br /&gt;
You are directed to stand on a specific platform. If you have a companion with you, their presence does not affect the outcome in any way. Karliah summons Nocturnal and asks to resume her role as a Nightingale as well as induct you and Brynjolf into their ranks. Nocturnal agrees. If asked, Karliah will explain the role of the Nightingales, and also how Mercer got into the vault without having the necessary keys. Brynjolf will address the issue of the leadership of the Thieves' Guild, saying that he and Karliah think you would be the right person for the job. If you have done all the theives guild additional jobs.&lt;br /&gt;
&lt;br /&gt;
But you still have to find Mercer and stop him ...&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*If Brynjolf does not follow you, or continues to exit the halls after you are told to don the Nightingale armor, it is impossible to start the oath.&lt;br /&gt;
*Karliah may just walk away and disappear, not opening the gate. Stand on the side near the gate when Karliah is speaking, this causes her to walk towards the gate not away from it.&lt;br /&gt;
*Karliah can sometimes not meet you there making the quest impossible to finish&lt;br /&gt;
&lt;br /&gt;
'''Solution''': Karliah will sometimes go back to the [[Skyrim:Winterhold Inn|Winterhold Inn]] where you have met to decrypt Gallus' journal. It's related to the bug in the quest [[Skyrim: Hard Answers | Hard Answers]] where the stages will not update. To solve this problem simply redo the quest step by step. The quest will reactivate an has to be solved again. On the PC you can use the console and type 'setStage TG06 60' and go to the cellar in the Winterhold Inn and talk again to Enthir and Karliah. After this Karliah and Brynjolf will be at the entrance of the Nightingale Hall. (On the PC you can check if this is the problem by typing 'getStage TG06' in the console. If the Stage is smaller then 200 then this is the cause of Karliah's disappearance). For some users, stage 60 will not fix the quest bug as Karliah will remain unresponsive and continue to stand in the Inn's basement. A workaround for this is to enter 'setstage TG06 200' which complete the quest Hard Answers. Karliah will then begin her long trek to Nightingale Hall. Fast travel to the hall and then wait for 24 hours and she will show up.&lt;br /&gt;
&lt;br /&gt;
Alternatively, on the PC, another way to remedy this problem is to use the console commands: &amp;lt;code&amp;gt;prid 00020545&amp;lt;/code&amp;gt; (for Brynjolf) or &amp;lt;code&amp;gt;prid 00058F1A&amp;lt;/code&amp;gt; (for Karliah), followed by the command &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;. Use the latter command as many times as necessary to lead the selected NPC to the stones; you may need to activate the stone multiple times in order to get Brynjolf and/or Karliah to equip their Nightingale armors. You may still be required to use the command as you continue further down the halls. Do '''NOT''' use the &amp;lt;code&amp;gt;placeatme&amp;lt;/code&amp;gt; commands unless either NPC has completely disappeared from the game (i.e. not stuck or lost), otherwise you will create a clone of the NPC which may cause undesirable results in-game.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||Before intercepting Mercer Frey, Karliah wishes to speak to both Brynjolf and myself.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Listen to Karliah&lt;br /&gt;
|20||Karliah has indicated Brynjolf and I are to meet her at an old standing stone just outside the Southwest Gate of Riften. Her motivations for doing so are mysterious, but I suspect it has something to do with the Nightingales.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Meet Karliah at the standing stone&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Follow Karliah&lt;br /&gt;
|40||Karliah has informed Brynjolf and I that we're to join the elite ranks of the Nightingales and assist in reforming the trinity that was disrupted over twenty-five years ago when Mercer Frey murdered Gallus.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Activate the Armor Stone&lt;br /&gt;
|42||{{Quest Comment|Objective is assigned}}: Equip the Nightingale Armor&lt;br /&gt;
|45||{{Quest Comment|Objective is assigned}}: Follow Karliah&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Stand on vacant floor glyph&lt;br /&gt;
|57||I've undertaken the Oath and I'm now a Nightingale, guardian of the Twilight Sepulcher and a dedicated sentinel of the goddess Nocturnal.&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Speak to Karliah&lt;br /&gt;
|70||{{Quest Comment|Objective is assigned}}: Speak to Brynjolf&lt;br /&gt;
|200|Yes|Karliah has finally revealed the fundamental mission of the Nightingales... the guardianship of the Skeleton Key of Nocturnal. This powerful artifact, normally kept safely within the Twilight Sepulcher, has been stolen by Mercer Frey. As a Nightingale, the duty to recover the Skeleton Key falls squarely upon my shoulders.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 15, 25, 35, 47, 52, 55&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
-You may find you stand on the marker to summon Nocturnal and nothing happens. Move around a little till the Cinematic begins.&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:The Pursuit|The Pursuit]]|Next=[[Skyrim:Blindsighted|Blindsighted]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Blindsighted&amp;diff=801558</id>
		<title>Skyrim:Blindsighted</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Blindsighted&amp;diff=801558"/>
		<updated>2011-12-04T19:11:02Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks again - limiting them to once per paragraph this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver= [[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|Reward= [[Skyrim:Nightingale Bow|Nightingale Bow]], Right and Left Eyes of the Falmer&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Trinity Restored|Trinity Restored]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Darkness Returns|Darkness Returns]]&lt;br /&gt;
|Loc= [[Skyrim:Irkngthand|Irkngthand]]&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description= Stop Mercer Frey.&lt;br /&gt;
|ID=TG08B&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
# Travel to [[Skyrim:Irkngthand|Irkngthand]].&lt;br /&gt;
# Speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
# Locate [[Skyrim:Mercer Frey|Mercer Frey]].&lt;br /&gt;
# Slay Mercer Frey.&lt;br /&gt;
# Retrieve the [[Skyrim:Skeleton Key|Skeleton Key]].&lt;br /&gt;
# Escape from Irkngthand.&lt;br /&gt;
# Speak with Karliah.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
After becoming a [[Skyrim:Nightingale|Nightingale]], speak to [[Skyrim:Brynjolf|Brynjolf]].  You learn that he and [[Skyrim:Karliah|Karliah]] decided that you should be the one to replace Mercer once you deal with him.  After you accept, he tells you to meet them at [[Skyrim:Irkngthand|Irkngthand]] to stop Mercer Frey from stealing the Eyes of the Falmer and escaping with the [[Skyrim:Skeleton Key|Skeleton  Key of Nocturnal.&lt;br /&gt;
]]&lt;br /&gt;
There are some bandits camped outside Irkngthand, but they're okay to kill or sneak past.  The entrance is at the very top of the ruins. Once inside, it is recommended you sneak everywhere because there are irises on the walls which will drop out Dwemer Sphere Guardians that you'll have to fight.  After getting past the first rooms, you'll come to a room with several spinning flamethrower traps.  Just follow in the same direction they're spinning, and you can make it through without being hurt.  After that, you will come to a [[Skyrim:Dwemer|Dwemer]] lift to take you to the level where Karliah and Brynjolf wait.&lt;br /&gt;
&lt;br /&gt;
Karliah and Brynjolf will follow you now.  Karliah believes Mercer knows that you're following and plans to ambush you down here.  Go through the door and continue down the hall.  You will see a scene of Mercer sneak attacking a [[Skyrim:Falmer|Falmer]], but you're unable to get to him.  To open the door in the next room, you have to activate the levers on either side of the room overlooking the camp - these levers activate gears to either side of the gate, so you must reach the second lever before the gears activated by the first stop turning.&lt;br /&gt;
&lt;br /&gt;
Brynjolf will tell you that you have a choice between sneaking or fighting, but both he and Karliah will react to sounds from Falmer. (Brynjolf even triggered the Dwemer Centurion standing guard in one area.) Both of them are essential and cannot be killed, but the hazards can reduce them to non-fighting status and leave you facing a pack of angry Falmer. Shoot the Dwemer Centurion with an arrow while still standing on the steps, the Falmer will fight and destroy him.&lt;br /&gt;
&lt;br /&gt;
In the sanctuary, you'll see a short scene of Mercer prying out the eyes of the Falmer statue.  Mercer will then collapse the ledge you're standing on, and after a short conversation, you will have to fight him.  During the fight, he will mind control Brynjolf which will keep Brynjolf and Karliah out of the fight.  Mercer will turn invisible occasionally during the fight.  (Position yourself on the stairs and let Mercer come to you; for whatever reasons, he doesn't sneak up behind you.) (Tip: one easy way to end the battle quickly and effortlessly is to climb up to the ledge behind the statue. When Mercer comes to you, use Unrelenting Force to blow him off the ledge, a fall from this height will kill him instantly) Once Mercer dies, a pipe at the top of the room will burst, flooding the room.  Take the Skeleton Key and the Eyes from Mercer's body, and wait for the water to rise.  Once it gets high enough, a hole will appear in the roof above the statue's head. Be sure to talk to Karliah first before exiting as a glitch can occur and both Karliah and Brynjolf will be stuck underwater.  At this point you will not be able to talk to her, essentially breaking the quest. After this run out the short passage to escape.&lt;br /&gt;
&lt;br /&gt;
Talk to Karliah to complete the quest, and she will give you her bow.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; Karliah and Brynjolf are waiting for me within. Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Travel to Irkngthand&lt;br /&gt;
|20||I've entered Irkngthand, a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; Karliah and Brynjolf are waiting for me within. Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to Karliah&lt;br /&gt;
|30||Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Locate Mercer Frey&lt;br /&gt;
|40||I've finally located Mecer Frey within the ruins of Irkngthand. He seemed to be expecting us, and I'm afraid he led us here with the express purpose of eliminating the Nightingales once and for all.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Slay Mercer Frey&lt;br /&gt;
|45||Mercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead. Upon his death, a wave of magic issued from his body and has caused the already crumbling chamber to collapse and fill with water.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Retrieve the Skeleton Key&lt;br /&gt;
|50||Mercer Frey is dead and I've recovered the Skeleton Key of Nocturnal from his corpse. I need to escape Irkngthand before the place collapses around me.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Escape from Irkngthand&lt;br /&gt;
|60||Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. Mecer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to Karliah&lt;br /&gt;
|200|Yes|Karliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key. All that remains is returning the artifact to the Twilight Sepulcher where it belongs; a journey I must undertake alone.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 1, 32, 33, 35, 37, 41, 47&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:Trinity Restored|Trinity Restored]]|Next=[[Skyrim:Darkness Returns|Darkness Returns]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=801552</id>
		<title>Skyrim talk:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=801552"/>
		<updated>2011-12-04T19:07:06Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So at the end of the final thieves guild quest, Karliah is supposed to go to Nightingale Hall but for some weird reason, she goes back to Snow Veil Sanctum.  I'm guessing this is a bug?  She shows up once you restore the guild to its former glory, and then goes all the way back to Snow Veil Sanctum, where the cinematic occurred.  Even if you use console commands to place her at the player, she just walks back to Snow Veil Sanctum.&lt;br /&gt;
&lt;br /&gt;
::- I get this as well.&lt;br /&gt;
&lt;br /&gt;
::Is there any way to un-glitch her and get her to return back to where she belongs? ([[Special:Contributions/129.21.137.153|129.21.137.153]] 07:15, 25 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
At the end of the Thieves guild quest Karliah does not return to the Nightingale HQ but heads to the basement of Frozen Hearth Inn in Winterhold. She will greet you as though you are back in the Nightingale Hall.&lt;br /&gt;
&lt;br /&gt;
Is she a companion/follower after the quests, or is she just a follower for blindsighted?&lt;br /&gt;
::WHY CAN'T WE MARRY HER!? She's so softspoken and attractive for a Dunmer, I am sadface. [[Special:Contributions/69.21.57.54|69.21.57.54]] 23:19, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dark Elf? Her eyes are bright blue....&lt;br /&gt;
&lt;br /&gt;
Is she supposed t be a hybrid?&lt;br /&gt;
&lt;br /&gt;
She doesn't look like a lot of Dunmer, it's possible she has some human blood in her. [[Special:Contributions/110.159.159.81|110.159.159.81]] 07:50, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*If it was up to me, I'd make SURE she'd get some human blood in her. ;) Also - updated the page to reflect the speculation.&lt;br /&gt;
&lt;br /&gt;
::*If anyone bothered to look around Nightingale Hall, you would find her entire history :-/ Otherwise, yeah, She's standing at the back of Snow Veil welcoming me to Nightingale Hall.&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=801551</id>
		<title>Skyrim talk:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Karliah&amp;diff=801551"/>
		<updated>2011-12-04T19:06:30Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So at the end of the final thieves guild quest, Karliah is supposed to go to Nightingale Hall but for some weird reason, she goes back to Snow Veil Sanctum.  I'm guessing this is a bug?  She shows up once you restore the guild to its former glory, and then goes all the way back to Snow Veil Sanctum, where the cinematic occurred.  Even if you use console commands to place her at the player, she just walks back to Snow Veil Sanctum.&lt;br /&gt;
&lt;br /&gt;
::- I get this as well.&lt;br /&gt;
&lt;br /&gt;
::Is there any way to un-glitch her and get her to return back to where she belongs? ([[Special:Contributions/129.21.137.153|129.21.137.153]] 07:15, 25 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
At the end of the Thieves guild quest Karliah does not return to the Nightingale HQ but heads to the basement of Frozen Hearth Inn in Winterhold. She will greet you as though you are back in the Nightingale Hall.&lt;br /&gt;
&lt;br /&gt;
Is she a companion/follower after the quests, or is she just a follower for blindsighted?&lt;br /&gt;
::WHY CAN'T WE MARRY HER!? She's so softspoken and attractive for a Dunmer, I am sadface. [[Special:Contributions/69.21.57.54|69.21.57.54]] 23:19, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dark Elf? Her eyes are bright blue....&lt;br /&gt;
&lt;br /&gt;
Is she supposed t be a hybrid?&lt;br /&gt;
&lt;br /&gt;
She doesn't look like a lot of Dunmer, it's possible she has some human blood in her. [[Special:Contributions/110.159.159.81|110.159.159.81]] 07:50, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*If it was up to me, I'd make SURE she's get some human blood in her. ;) Also - updated the page to reflect the speculation.&lt;br /&gt;
&lt;br /&gt;
::*If anyone bothered to look around Nightingale Hall, you would find her entire history :-/ Otherwise, yeah, She's standing at the back of Snow Veil welcoming me to Nightingale Hall.&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Blindsighted&amp;diff=801499</id>
		<title>Skyrim:Blindsighted</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Blindsighted&amp;diff=801499"/>
		<updated>2011-12-04T18:41:56Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks, corrected spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver= [[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|Reward= [[Skyrim:Nightingale Bow|Nightingale Bow]], Right and Left Eyes of the Falmer&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Trinity Restored|Trinity Restored]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Darkness Returns|Darkness Returns]]&lt;br /&gt;
|Loc= [[Skyrim:Irkngthand|Irkngthand]]&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description= Stop [[Skyrim:Mercer Frey|Mercer Frey]].&lt;br /&gt;
|ID=TG08B&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
# Travel to [[Skyrim:Irkngthand|Irkngthand]].&lt;br /&gt;
# Speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
# Locate [[Skyrim:Mercer Frey|Mercer Frey]].&lt;br /&gt;
# Slay [[Skyrim:Mercer Frey|Mercer Frey]].&lt;br /&gt;
# Retrieve the [[Skyrim:Skeleton Key|Skeleton Key]].&lt;br /&gt;
# Escape from [[Skyrim:Irkngthand|Irkngthand]].&lt;br /&gt;
# Speak with [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
After becoming a [[Skyrim:Nightingale|Nightingale]], speak to [[Skyrim:Brynjolf|Brynjolf]].  You learn that he and [[Skyrim:Karliah|Karliah]] decided that you should be the one to replace [[Skyrim:Mercer Frey|Mercer]] once you deal with him.  After you accept, he tells you to meet them at [[Skyrim:Irkngthand|Irkngthand]] to stop [[Skyrim:Mercer Frey|Mercer Frey]] from stealing the Eyes of the Falmer and escaping with the [[Skyrim:Skeleton Key|Skeleton Key of Nocturnal]].&lt;br /&gt;
&lt;br /&gt;
There are some bandits camped outside [[Skyrim:Irkngthand|Irkngthand]], but they're okay to kill or sneak past.  The entrance is at the very top of the ruins. Once inside, it is recommended you sneak everywhere because there are irises on the walls which will drop out Dwemer Sphere Guardians that you'll have to fight.  After getting past the first rooms, you'll come to a room with several spinning flamethrower traps.  Just follow in the same direction they're spinning, and you can make it through without being hurt.  After that, you will come to a [[Skyrim:dwemer|dwemer]] lift to take you to the level where [[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] wait.&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] will follow you now.  [[Skyrim:Karliah|Karliah]] believes [[Skyrim:Mercer Frey|Mercer]]knows that you're following and plans to ambush you down here.  Go through the door and continue down the hall.  You will see a scene of [[Skyrim:Mercer Frey|Mercer]]sneak attacking a [[Skyrim:Falmer|Falmer]], but you're unable to get to him.  To open the door in the next room, you have to activate the levers on either side of the room overlooking the camp - these levers activate gears to either side of the gate, so you must reach the second lever before the gears activated by the first stop turning.&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Brynjolf|Brynjolf]] will tell you that you have a choice between sneaking or fighting, but both he and [[Skyrim:Karliah|Karliah]] will react to sounds from [[Skyrim:Falmer|Falmer]]. (Brynjolf even triggered the Dwemer Centurion standing guard in one area.) Both of them are essential and cannot be killed, but the hazards can reduce them to non-fighting status and leave you facing a pack of angry [[Skyrim:Falmer|Falmer]]. Shoot the Dwemer Centurion with an arrow while still standing on the steps, the Falmer will fight and destroy him.&lt;br /&gt;
&lt;br /&gt;
In the sanctuary, you'll see a short scene of Mercer prying out the eyes of the [[Skyrim:Falmer|Falmer]] statue. [[Skyrim:Mercer Frey|Mercer]] will then collapse the ledge you're standing on, and after a short conversation, you will have to fight him.  During the fight, he will mind control [[Skyrim:Brynjolf|Brynjolf]] which will keep [[Skyrim:Brynjolf|Brynjolf]] and [[Skyrim:Karliah|Karliah]] out of the fight. [[Skyrim:Mercer Frey|Mercer]] will turn invisible occasionally during the fight.  (Position yourself on the stairs and let Mercer come to you; for whatever reasons, he doesn't sneak up behind you.) (Tip: one easy way to end the battle quickly and effortlessly is to climb up to the ledge behind the statue. When [[Skyrim:Mercer Frey|Mercer]] comes to you, use Unrelenting Force to blow him off the ledge, a fall from this height will kill him instantly) Once Mercer dies, a pipe at the top of the room will burst, flooding the room.  Take the [[Skyrim:Skeleton Key|Skeleton Key]] and the Eyes from [[Skyrim:Mercer Frey|Mercer]]'s body, and wait for the water to rise.  Once it gets high enough, a hole will appear in the roof above the statue's head. Be sure to talk to [[Skyrim:Karliah|Karliah]] first before exiting as a glitch can occur and both [[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] will be stuck underwater.  At this point you will not be able to talk to her, essentially breaking the quest. After this run out the short passage to escape.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Skyrim:Karliah|Karliah]] to complete the quest, and she will give you her [[Skyrim:Nightingale Bow|bow]].&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||I'm on my way to [[Skyrim:Irkngthand|Irkngthand]], a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; [[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] are waiting for me within. Together we hope to stop [[Skyrim:Mercer Frey|Mercer Frey]] from stealing the Eyes and escaping from [[Skyrim:Skyrim|Skyrim]] with the [[Kyrim:Skeleton Key|Skeleton Key of Nocturnal]].&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Travel to [[Skyrim:Irkngthand|Irkngthand]]&lt;br /&gt;
|20||I've entered [[Skyrim:Irkngthand|Irkngthand]], a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; [[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] are waiting for me within. Together we hope to stop [[Skyrim:Mercer Frey|Mercer Frey]] from stealing the Eyes and escaping from [[Skyrim:Skyrim|Skyrim]] with the [[Skyrim:Skeleton Key|Skeleton Key of Nocturnal]].&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|30||[[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] have joined me in my exploration of [[Skyrim:Irkngthand|Irkngthand]], a vast dwarven ruin that supposedly contains the legendary &amp;quot;Eyes of the Falmer.&amp;quot; Together we hope to stop [[Skyrim:Mercer Frey|Mercer Frey]] from stealing the Eyes and escaping from [[Skyrim:Skyrim|Skyrim]] with the [[SKyrim:Skeleton Key|Skeleton Key of Nocturnal]].&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Locate Mercer Fre[[Skyrim:Link title|Link title]]y&lt;br /&gt;
|40||I've finally located [[Skyrim:Mecer Frey|Mecer Frey]] within the ruins of [[Skyrim:Irkngthand|Irkngthand]]. He seemed to be expecting us, and I'm afraid he led us here with the express purpose of eliminating the [[Skyrim:Nightingales|Nightingales]] once and for all.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Slay [[Skyrim:Mercer Frey|Mercer Frey]]&lt;br /&gt;
|45||[[Skyrim:Mercer Frey|Mercer Frey]], betrayer of the [[Skyrim:Thieves Guild|Thieves Guild]] and Gallus's murderer is finally dead. Upon his death, a wave of magic issued from his body and has caused the already crumbling chamber to collapse and fill with water.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Retrieve the [[Skyrim:Skeleton Key|Skeleton Key]]&lt;br /&gt;
|50||[[Skyrim:Mercer Frey|Mercer Frey]] is dead and I've recovered the [[Skyrim:Skeleton Key|Skeleton Key of Nocturnal]] from his corpse. I need to escape [[Skyrim:Irkngthand|Irkngthand]] before the place collapses around me.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Escape from [[Skyrim:Irkngthand|Irkngthand]]&lt;br /&gt;
|60||Safe from the dangers below, [[Skyrim:Karliah|Karliah]], [[Skyrim:Brynjolf|Brynjolf]] and I finally have a moment to breathe. [[Skyrim:Mercer Frey|Mercer Frey]] is dead, the [[Skyrim:Skeleton Key|Skeleton Key of Nocturnal]] is in my possession and, most importantly, the [[Skyrim:Nightingales|Nightingales]] have survived.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|200|Yes|[[Skyrim:Karliah|Karliah]], [[Skyrim:Brynjolf|Brynjolf]] and I have slain [[Skyrim:Mercer Frey|Mercer Frey]], escaped [[Skyrim:Irkngthand|Irkngthand]] and recovered the [[Skyrim:Skeleton Key|Skeleton Key]]. All that remains is returning the artifact to the [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] where it belongs; a journey I must undertake alone.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 1, 32, 33, 35, 37, 41, 47&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:Trinity Restored|Trinity Restored]]|Next=[[Skyrim:Darkness Returns|Darkness Returns]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Trinity_Restored&amp;diff=801481</id>
		<title>Skyrim:Trinity Restored</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Trinity_Restored&amp;diff=801481"/>
		<updated>2011-12-04T18:28:56Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks, corrected spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|Reward=Nightingale Armor, [[Skyrim:Powers#Nightingale's_Aegis|Nightingale's Aegis]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Blindsighted|Blindsighted]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Trinity_restored.jpg&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Become one of the [[Skyrim:Nightingales|Nightingales]], [[Skyrim:Nocturnal|Nocturnal]]'s guardians.&lt;br /&gt;
|ID=TG08A&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
#Speak with [[Skyrim:Brynjolf|Brynjolf]] and [[Skyrim:Karliah|Karliah]] at the Thieves' Guild.&lt;br /&gt;
#Meet [[Skyrim:Karliah|Karliah]] at the standing stone just outside [[Skyrim:Riften|Riften]].&lt;br /&gt;
#Enter the Nightingales' Cave and follow [[Skyrim:Karliah|Karliah]]'s instructions.&lt;br /&gt;
#Equip the [[Skyrim:Nightingale Armor|Nightingale Armor]].&lt;br /&gt;
#Proceed further into the cave and follow [[Skyrim:Karliah|Karliah]]'s instructions.&lt;br /&gt;
#Speak to [[Skyrim:Brynjolf|Brynjolf]] about the leadership of the Guild.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
Return to the Thieves' Guild and show [[Skyrim:Brynjolf|Brynjolf]] what you found at [[Skyrim:Riftweald Manor|Riftweald Manor]]. He will explain the significance of your findings, and tell you to speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
&lt;br /&gt;
When you speak to [[Skyrim:Karliah|Karliah]], she makes a reference to being at full strength before pursuing [[Skyrim:Mercer|Mercer]], and asks you and [[Skyrim:Brynjolf|Brynjolf]] to meet her at the standing stone outside of [[Skyrim:Riften|Riften]]. Nearby is the entrance to the Nightingales' Cave.  Proceed inside, but don't get too far ahead - [[Skyrim:Karliah|Karliah]] tells you more about the [[Skyrim:Nightingales|Nightingales]] and their role. &lt;br /&gt;
&lt;br /&gt;
Your first stop is the armor chamber. Activate the stone; the [[Skyrim:Nightingale Armor|Nightingale Armor]] is placed in your inventory. You must don it before continuing. Follow [[Skyrim:Karliah|Karliah]] further into the cave; side passages lead to sleeping quarters and living spaces. She will later remark that this was the Nightingales' base, and that she will return here once done with [[Skyrim:Mercer|Mercer]]. [[Skyrim:Karliah|Karliah]] is the only one who can operate the pull chain for the gate leading into the next area.&lt;br /&gt;
&lt;br /&gt;
You are directed to stand on a specific platform. If you have a companion with you, their presence does not affect the outcome in any way. [[Skyrim:Karliah|Karliah]] summons [[Skyrim:Nocturnal|Nocturnal]] and asks to resume her role as a Nightingale as well as induct you and [[Skyrim:Brynjolf|Brynjolf]] into their ranks. Nocturnal agrees. If asked, [[Skyrim:Karliah|Karliah]] will explain the role of the Nightingales, and also how [[Skyrim:Mercer|Mercer]] got into the vault without having the necessary keys. [[Skyrim:Brynjolf|Brynjolf]] will address the issue of the leadership of the Thieves' Guild, saying that he and [[Skyrim:Karliah|Karliah]] think you would be the right person for the job. If you have done all the [[Skyrim:Thieves' Guild|Thieves' Guild]] additional jobs.&lt;br /&gt;
&lt;br /&gt;
But you still have to find Mercer and stop him ...&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*If [[Skyrim:Brynjolf|Brynjolf]] does not follow you, or continues to exit the halls after you are told to don the Nightingale armor, it is impossible to start the oath.&lt;br /&gt;
*[[Skyrim:Karliah|Karliah]] may just walk away and disappear, not opening the gate. Stand on the side near the gate when [[Skyrim:Karliah|Karliah]] is speaking, this causes her to walk towards the gate not away from it.&lt;br /&gt;
*[[Skyrim:Karliah|Karliah]] can sometimes not meet you there making the quest impossible to finish&lt;br /&gt;
&lt;br /&gt;
'''Solution''': [[Skyrim:Karliah|Karliah]] will sometimes go back to the [[Skyrim:Winterhold Inn|Winterhold Inn]] where you have met to decrypt Gallus' journal. It's related to the bug in the quest [[Skyrim: Hard Answers | Hard Answers]] where the stages will not update. To solve this problem simply redo the quest step by step. The quest will reactivate an has to be solved again. On the PC you can use the console and type 'setStage TG06 60' and go to the cellar in the Winterhold Inn and talk again to [[Skyrim:Enthir|Enthir]] and [[Skyrim:Karliah|Karliah]]. After this [[Skyrim:Karliah|Karliah]] and [[Skyrim:Brynjolf|Brynjolf]] will be at the entrance of the [[Skyrim:Nightingale Hall|Nightingale Hall]]. (On the PC you can check if this is the problem by typing 'getStage TG06' in the console. If the Stage is smaller then 200 then this is the cause of [[Skyrim:Karliah|Karliah]]'s disappearance). For some users, stage 60 will not fix the quest bug as [[Skyrim:Karliah|Karliah]] will remain unresponsive and continue to stand in the Inn's basement. A workaround for this is to enter 'setstage TG06 200' which complete the quest [[Skyrim:Hard Answers|Hard Answers]]. [[Skyrim:Karliah|Karliah]] will then begin her long trek to [[Skyrim:Nightingale Hall|Nightingale Hall]]. Fast travel to the hall and then wait for 24 hours and she will show up.&lt;br /&gt;
&lt;br /&gt;
Alternatively, on the PC, another way to remedy this problem is to use the console commands: &amp;lt;code&amp;gt;prid 00020545&amp;lt;/code&amp;gt; (for Brynjolf) or &amp;lt;code&amp;gt;prid 00058F1A&amp;lt;/code&amp;gt; (for Karliah), followed by the command &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;. Use the latter command as many times as necessary to lead the selected NPC to the stones; you may need to activate the stone multiple times in order to get Brynjolf and/or Karliah to equip their Nightingale armors. You may still be required to use the command as you continue further down the halls. Do '''NOT''' use the &amp;lt;code&amp;gt;placeatme&amp;lt;/code&amp;gt; commands unless either NPC has completely disappeared from the game (i.e. not stuck or lost), otherwise you will create a clone of the NPC which may cause undesirable results in-game.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||Before intercepting [[Skyrim:Mercer Frey|Mercer Frey]], [[Skyrim:Karliah|Karliah]] wishes to speak to both [[Skyrim:Brynjolf|Brynjolf]] and myself.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Listen to [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|20||[[Skyrim:Karliah|Karliah]] has indicated [[Skyrim:Brynjolf|Brynjolf]] and I are to meet her at an old standing stone just outside the Southwest Gate of Riften. Her motivations for doing so are mysterious, but I suspect it has something to do with the [[Skyrim:Nightingales|Nightingales]].&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Meet [[Skyrim:Karliah|Karliah]] at the standing stone&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Follow [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|40||[[Skyrim:Karliah|Karliah]] has informed [[Skyrim:Brynjolf|Brynjolf]] and I that we're to join the elite ranks of the [[Skyrim:Nightingales|Nightingales]] and assist in reforming the trinity that was disrupted over twenty-five years ago when [[Skyrim:Mercer Frey|Mercer Frey]] murdered Gallus.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Activate the Armor Stone&lt;br /&gt;
|42||{{Quest Comment|Objective is assigned}}: Equip the [[Skyrim:Nightingale Armor|Nightingale Armor]]&lt;br /&gt;
|45||{{Quest Comment|Objective is assigned}}: Follow [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Stand on vacant floor glyph&lt;br /&gt;
|57||I've undertaken the Oath and I'm now a [[Skyrim:Nightingale|Nightingale]], guardian of the [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] and a dedicated sentinel of the goddess [[Skyrim:Nocturnal|Nocturnal]].&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|70||{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|200|Yes|[[Skyrim:Karliah|Karliah]] has finally revealed the fundamental mission of the [[Skyrim:Nightingales|Nightingales]]... the guardianship of the [[Skyrim:Skeleton Key|Skeleton Key of Nocturnal]]. This powerful artifact, normally kept safely within the [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]], has been stolen by [[Skyrim:Mercer Frey|Mercer Frey]]. As a [[Skyrim:Nightingale|Nightingale]], the duty to recover the [[Skyrim:Skeleton Key|Skeleton Key]] falls squarely upon my shoulders.&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 15, 25, 35, 47, 52, 55&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
-You may find you stand on the marker to summon Nocturnal and nothing happens. Move around a little till the Cinematic begins.&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:The Pursuit|The Pursuit]]|Next=[[Skyrim:Blindsighted|Blindsighted]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801475</id>
		<title>Skyrim:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801475"/>
		<updated>2011-12-04T18:20:32Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Removed spoiler... again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Snow Veil Sanctum|Snow Veil Sanctum]]&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Thief&lt;br /&gt;
|faction={{Faction|FavorExcludedFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|Thieves' Guild|0}}&lt;br /&gt;
|refid=00058F1A&lt;br /&gt;
|baseid=0001B07F&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
'''Karliah''' is a female [[Skyrim:Dunmer|Dark Elf]] exile of the [[Skyrim:Thieves Guild (faction)|Thieves Guild]] and has spent the last twenty-five years on the run for the assumed murder of the former Guildmaster, her lover, Gallus. She will become a quest giver to the Dragonborn, and later companion, after advancing in the Thieves' Guild questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is the only [[Skyrim:Dunmer|Dunmer]] in the game with purple, instead of the standard Dark Elf red, eyes. This, combined with her light brown hair (at present only viewable through [[Skyrim:console|console]] commands) has led to speculation that she might be only part Dark Elf.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* [[Skyrim:Hard Answers|Hard Answers]]&lt;br /&gt;
* [[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
* [[Skyrim:Trinity Restored|Trinity Restored]]&lt;br /&gt;
* [[Skyrim:Blindsighted|Blindsighted]]&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_Pursuit&amp;diff=801473</id>
		<title>Skyrim:The Pursuit</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_Pursuit&amp;diff=801473"/>
		<updated>2011-12-04T18:18:39Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|Reward=None&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Hard Answers|Hard Answers]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Trinity Restored|Trinity Restored]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Break into [[Skyrim:Mercer Frey|Mercer Frey]]'s house and search for clues.&lt;br /&gt;
|ID=TG07&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
# (Optional) Speak to [[Skyrim:Vex|Vex]] about [[Skyrim:Vald|Vald]].&lt;br /&gt;
# (Optional) Speak to Maven Black-Briar about Vald's debt.&lt;br /&gt;
# Go to [[Skyrim:Riftweald Manor|Riftweald Manor]] (Mercer's house in Riften). You will need to pick several locks to reach his backyard.&lt;br /&gt;
# You may be confronted by his servant, [[Skyrim:Vald|Vald]].  Bribe (possible only if you've spoken to [[Skyrim:Maven|Maven]]) or kill him.&lt;br /&gt;
# Shoot the contraption underneath the top balcony with an arrow and a ramp will fall down.&lt;br /&gt;
# Head up the ramp and enter Mercer's house.&lt;br /&gt;
# Kill any bandits you find inside or sneak past them.&lt;br /&gt;
# Head downstairs.  You will find a wardrobe with a false back that opens to reveal a secret passage.&lt;br /&gt;
# Follow the underground passage through until you find Mercer's secret office.&lt;br /&gt;
# There, take Mercer's plans off his desk.  Also, pick the lock to the display case and take the sword, 'Chillrend'.  (This sword makes it easier to kill Mercer later in 'Blindsighted': if you hit Mercer with Chillrend, he becomes paralyzed and falls over, making it far easier to kill him.)&lt;br /&gt;
# You will find a hole that you can jump down through to the Ratsway, close to the Ragged Flagon.&lt;br /&gt;
# Return to the [[Skyrim:Ragged Flagon|Ragged Flagon]] and talk to [[Skyrim:Brynjolf|Brynjolf]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===A Thief Among Thieves===&lt;br /&gt;
Head to the [[Skyrim:The Ragged Flagon|Ragged Flagon]] through [[Skyrim:The Ratway|The Ratway]]. Meet [[Skyrim:Karliah|Karliah]] after entering through the door to the Ragged Flaggon and follow her as she leads you to the Ragged Flagon-Cistern where [[Skyrim:Brynjolf|Brynjolf]] is waiting to confront you both. Follow them as they head to the vault then talk to Brynjolf. Tell him everything and he'll instruct you to break into Mercer's home and look for clues. You have a couple options here. Either fight [[Skyrim:Vald|Vald]], sneak past him, or the nonviolent optional way to deal with Vald: Paying the Debt. If you want a nonviolent way to deal with Vald but don't want to pay the debt, you can sneak to the back of the house and shoot the ramp contraption, Vald will become hostile and chase after you. Lead him to a guard and they will kill Vald. Loot his body and take the key.&lt;br /&gt;
&lt;br /&gt;
===Paying the Debt===&lt;br /&gt;
[[File:Vald's_Strongbox_Location.png|400px|thumb|left|Vald's Strongbox Location]]&lt;br /&gt;
&lt;br /&gt;
First, talk to [[Skyrim:Vex|Vex]] in the Ragged Flaggon and learn about her debt to [[Skyrim:Maven Black-Briar|Maven Black-Briar]]. Then head up to the city and locate her. Check at the The [[Skyrim:Bee and Barb|Bee and Barb]] first. She'll agree to forgive his debt if you locate the Quill of Gemination at the bottom of [[Skyrim:Lake Honrich|Lake Honrich]] outside of [[Skyrim:Riften|Riften]].&lt;br /&gt;
&lt;br /&gt;
From the [[Skyrim:Riften Stables|Riften Stables]], head south west till you get to the edge of the lake. Ahead, you should see a large ship docked at Riften. Swim towards the west most end of that ship and look west across the lake to [[Skyrim:Goldenglow Estate|Goldenglow Estate]] to a similar ship docked there. Halfway to the other boat the prow of Vald's sunk row boat can be found at the bottom of the lake. For reference, a small island on the north will mark the halfway point. You'll see half a boat prow sticking out of the ground and the quill is located in a strongbox with an level-dependant lock. Pick it, take the Quill and a leveled amount of gold, then head back to find Maven. She'll hand you a note: Vald's Debt to take to Vald at [[Skyrim:Riftweald Manor|Riftweald Manor]].&lt;br /&gt;
&lt;br /&gt;
Head to the back gate of Riftweald Manor and wait at the back gate until he comes to talk to you. He'll give you a key to the house and open the back gate for you for releasing him from his debt.&lt;br /&gt;
&lt;br /&gt;
===A Plot Revealed=== &lt;br /&gt;
Get a good vantage of the mechanism under the ramp and fire an arrow. The ramp will crash down and you can now head up to the second floor and into the house.&lt;br /&gt;
&lt;br /&gt;
The first room is unguarded. The next, has a single guard who should be stuck facing the west wall so you can sneak past easily. The stairs down are on the north west. At the bottom, another guard will be patrolling.&lt;br /&gt;
&lt;br /&gt;
When you reach the bottom of the stairs, immediately face east and there will be closed doors. Head through them. On the north east kitty corner to the bared front door, you'll see a Suspicious Cabinet. Open it, then open the false back panel. Inside is a stairway down into the cellar and enter the tunnel system.&lt;br /&gt;
&lt;br /&gt;
After avoiding the pressure plate by the metal gate you see when you first start out in the tunnels, make a left and head south which leads to a trap room of circles on the ground. Looking at the tiles, head south 2 squares, west 2 squares, north 2 squares, west 2 squares, then finally south 2 squares.&lt;br /&gt;
&lt;br /&gt;
The hallway after the trap room has a pressure plate trap right around the corner which will launch a series of darts in front of the plate. After this trap, on the right is a chest which was on the other side of the metal gate at the beginning.&lt;br /&gt;
&lt;br /&gt;
Following along the hallway further, you come to the hallway of timed pendulum blades and battering rams. Sprinting is always good here. Once at the other end, head down the ramp and stop at the closed door. There is a dart trap trigger on the left side of the door. On the other side of the door are Mercer's plans, a note: Many Thanks, a copy of Red Kitchen Reader, Chillrend in a case, Amulet of Stendarr, and a few less important items. On the desk is a statue &amp;quot;Bust of the Gray Fox&amp;quot;, which can be sold to Delvin for 600 gold. Continue along the path till you reach the entrance to the Ratway Vaults. &lt;br /&gt;
&lt;br /&gt;
Fall down the hole and you are a right turn away from the Ragged Flagon. Return to Brynjolf and hand over the plans. Quest completed, now on to the next quest: [[Skyrim:Trinity Restored|Trinity Restored]].&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|10||I'm on my way back to the Ragged Flagon to meet up with [[Skyrim:Karliah|Karliah]]. Using the information obtained from Gallus's journal as proof, I hope to convince [[Skyrim:Brynjolf|Brynjolf]] of [[Skyrim:Karliah|Karliah]]'s innocence and [[Skyrim:Mercer Frey|Mercer Frey]]'s betrayal.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Meet [[Skyrim:Karliah|Karliah]] at the [[Skyrim:Ragged Flagon|Ragged Flagon]]&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Follow [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|25||&lt;br /&gt;
|30||[[Skyrim:Brynjolf|Brynjolf]] has been convinced of [[Skyrim:Karliah|Karliah]]'s innocence and Mercer's betrayal after investigating the Guild's treasure vault and finding it empty. Of greater mystery is the fact that the vault can only be opened with two keys and is utterly impervious to lockpicking. How Mercer Frey could have breached it is a mystery to us all.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|40||The hunt is on and I'm on my way to Riftweald Manor, [[Skyrim:Mercer Frey|Mercer Frey]]'s estate in [[Skyrim:Riften|Riften]], to locate a clue as to his current whereabouts.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Infiltrate Mercer's House&lt;br /&gt;
|41||{{Quest Comment|Objective is assigned}}: (Optional) Shoot the mechanism to lower the ramp&lt;br /&gt;
|42||{{Quest Comment|Objective is assigned}}: (Optional) Speak to [[Skyrim:Vex|Vex]] about [[Skyrim:Vald|Vald]]&lt;br /&gt;
|45||&lt;br /&gt;
|48||&lt;br /&gt;
|49||&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Discover evidence of Mercer's location&lt;br /&gt;
|60||I've discovered some plans in Riftweald Manor. This must be where [[Skyrim:Mercer Frey|Mercer Frey]] is headed. I should bring these the [[Skyrim:Brynjolf|Brynjolf]] as soon as possible.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Brynjolf|Brynjolf]]&lt;br /&gt;
|200|Yes|Brynjolf is convinced Mercer Frey intends to perform one final heist before departing [[Skyrim:Skyrim|Skyrim]] for good. According to the plans I discovered in Riftweald Manor, he's after the &amp;quot;Eyes of the Falmer,&amp;quot; two gems of enormous value. If we have any hopes of intercepting Mercer, we need to proceed to their location immediately.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}} &lt;br /&gt;
&lt;br /&gt;
-While in Mercer's Hideout you can find two unique items. [[Skyrim:Chillrend|Chillrend]] and [[Skyrim:The Bust of The Gray Fox|The Bust of The Gray Fox]] which is one the the unique items for [[Skyrim:Delvin|Delvin]] at the Thieves Guild.&lt;br /&gt;
&lt;br /&gt;
Note: Stage 60 is where &amp;quot;Discover edvidence of Mercer's location&amp;quot; occurs in another version.&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:Hard Answers|Hard Answers]]|Next=[[Skyrim:Trinity Restored|Trinity Restored]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&amp;diff=801468</id>
		<title>Skyrim:Hard Answers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&amp;diff=801468"/>
		<updated>2011-12-04T18:14:20Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Enthir|Enthir]]&lt;br /&gt;
|Reward=[[Skyrim:Nightingale Blade|Nightingale Blade]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Speaking With Silence|Speaking with Silence]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Help translate Gallus' journal.&lt;br /&gt;
|ID=TG06&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
#Speak to [[Skyrim:Enthir|Enthir]] at &amp;quot;The Frozen Hearth&amp;quot; in Winterhold.&lt;br /&gt;
#Find and speak to [[Skyrim:Calcelmo|Calcelmo]] in Markarth.&lt;br /&gt;
#Enter Calcelmo's Museum.&lt;br /&gt;
#Copy the Falmer Translation Guide.&lt;br /&gt;
#Bring the copy of the Guide to Enthir.&lt;br /&gt;
#Speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
#Return to the Thieves' Guild.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
First go speak with [[Skyrim:Enthir|Enthir]] at &amp;quot;The Frozen Hearth&amp;quot; in [[Skyrim:Winterhold|Winterhold]]. Note there is a bug that dictates you cannot talk to Enthir if you have started, but not completed the quest [[Skyrim:The_Staff_of_Magnus|The Staff of Magnus]], as Enthir believes Winterhold to be in danger and will continually repeat &amp;quot;This is going to be terrible for business&amp;quot;. After talking to Enthir, go speak to the wizard, [[Skyrim:Calcelmo|Calcelmo]], at [[Skyrim:Understone Keep|Understone Keep]] in [[Skyrim:Markarth|Markarth]]. He won't give you what your looking for so you will have to steal it. From here you have several options:&lt;br /&gt;
&lt;br /&gt;
*You can go straight to the museum if you wish to pick the lock.&lt;br /&gt;
**Using this method causes the guards in the museum to be hostile, and as they are city guards you will incur a bounty if you kill them.&lt;br /&gt;
*You can simply grab his key; which should be right next to him on the table.&lt;br /&gt;
**This option will also cause the guards to be hostile.&lt;br /&gt;
*If you ask to visit the archaeological site, you will be asked to kill Nimhe (a stronger frostbite spider). After you have done this task you will be given the key to the museum, and can walk past the city guards without sneaking.&lt;br /&gt;
*Solving Calcelmo's love problems during a Temple of Mara quest will add additional dialog where he will hand over the key to the museum, and allow you passage (the guard at the door will still tell you you can't enter, but the guards inside won't bother you).&lt;br /&gt;
&lt;br /&gt;
Continue past the guards and enter the lab. The guards here will be hostile regardless of the method you chose to enter the museum, but they are Calcelmo's personal guards and therefore will not give you a bounty. It is, however, possible to sneak past them anyway, if you desire to do so. If you don't, employing the various traps around the lab using pull levers and valves will make this section far easier. The shortest route to Calcelmo's quarters is barred from the other side, so you have to go through the lab, out onto the Wizard's Balcony (just before the door to exit to the balcony you can find a Dwemer puzzle cube to sell to Delvin), and up the stairs to the right into Calcelmo's Tower. Move down a short hall, turn left, and go up the stairs to a room which contains charcoal and rolls of paper, which you will need to copy the Guide; a massive stone tablet that cannot be moved. After copying the text; two guards, the city captain, and Calcemo's nephew enter to hunt you down. You may fight them if you wish, but if you have high sneak you can simply sneak past them after they split up (distracting the remaining guard by killing Calcelmo's nephew with an arrow is a good way to go). Note that if you choose to fight them, Calcelmo's nephew may reanimate the slain guards, so be sure to take him out first. If you feel you like running, you ''can'' simply dash forward and exit back to the Wizards Balcony. A waypoint will indicate an exit route: hugging the right edge of the balcony will lead you into a small hole to the waterfall. If you carefully fall into the waterfall you will take no damage, and then you can just fast travel to Winterhold. (By using the Ethereal shout, you can become invulnerable for 20 seconds or more.) You can always proceed back through the museum - avoiding any guards you didn't kill earlier. &lt;br /&gt;
&lt;br /&gt;
Return to Winterhold, where [[Skyrim:Karliah|Karliah]] and [[Skyrim:Enthir|Enthir]] are waiting in the basement of the Frozen Hearth. Speak to each of them; [[Skyrim:Karliah|Karliah]] will tell you that Gallus, Mercer, and she were the Nightingales - a secret faction of the Thieves' Guild sworn to protect the Shrine of Nocturnal.&lt;br /&gt;
&lt;br /&gt;
Return to [[Skyrim:Riften|Riften]] and head to the Thieves' Guild through the [[Skyrim:Ratway|Ratway]]. The graveyard entrance will be inaccessible until the end of the quest. Meet with [[Skyrim:Karliah|Karliah]], then enter the Ragged Flagon Cistern to speak with [[Skyrim:Brynjolf|Brynjolf]]. [[Skyrim:Karliah|Karliah]] shows Gallus' journal to Brynjolf, and he checks the vault to find it empty. [[Skyrim:Karliah|Karliah]] presents you with the [[Skyrim:Nightingale Blade|Nightingale Blade]]; Brynjolf briefs you on your next task.&lt;br /&gt;
&lt;br /&gt;
==Guild Trinket==&lt;br /&gt;
The trinket in this quest is the [[Skyrim:Dwemer Puzzle Cube|Dwemer Puzzle Cube]]. It can be found in the Calcelmo's Laboratory zone, in the room where [[Skyrim:Aicantar|Aicantar]] is reading. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
In Calcelmo's Lab there might be a buggy &amp;quot;markarth city guard&amp;quot; who gives you a bounty regardless of your standing towards Reach faction. All talk options except going to prison or fight fail. You won't be able to erase that bounty via console afterwards.&lt;br /&gt;
Workaround, if you play on PC: locate that guard, enter the console, click him and type &amp;quot;kill&amp;quot;. Leave console. The other guards won't give you a bounty as described above.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|10||[[Skyrim:Karliah|Karliah]] believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Unfortunately, the journal is written in some sort of code that needs to be deciphered. Our only hope is Enthir, one of [[Skyrim:Karliah|Karliah]] and Gallus's former acquaintances who is a wizard at the [[Skyrim:College of Winterhold|College of Winterhold]].&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak with [[Skyrim:Enthir|Enthir]]&lt;br /&gt;
|20||Enthir has informed me that Gallus's Journal is written in Falmer. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak with Calcelmo&lt;br /&gt;
|25||{{Quest Comment|Objective is assigned}}: Gain entry to Calcelmo's Museum&lt;br /&gt;
|27||{{Quest Comment|Objective is assigned}}: (Optional) Obtain the key to Calcelmo's Museum&lt;br /&gt;
|30||Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. I'm left with little choice other than taking matters into my own hands and stealing his notes.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Obtain Calcelmo's Falmer Translating Guide&lt;br /&gt;
|40||Calcelmo's &amp;quot;notes&amp;quot; on the Falmer language are actually derived from a massive stone slab in his tower! It will be impossible to bring this item to Enthir to have him translate Gallus's Journal. I'll have to discover a way to make the information more portable.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Duplicate the writing on Calcelmo's Stone&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Return to [[Skyrim:Enthir|Enthir]]&lt;br /&gt;
|55||&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Enthir|Enthir]]&lt;br /&gt;
|70||{{Quest Comment|Objective is assigned}}: Speak to [[Skyrim:Karliah|Karliah]]&lt;br /&gt;
|200|Yes|After [[Skyrim:Enthir|Enthir]] successfully translated Gallus's journal, I've discovered that Mercer's  motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the [[Skyrim:Temple of Nocturnal|Temple of Nocturnal]]. According to Gallus, he defiled the temple and betrayed the Thieves Guild. [[Skyrim:Karliah|Karliah]] insists we bring this information to [[Skyrim:Brynjolf|Brynjolf]] immediately.&lt;br /&gt;
}}&lt;br /&gt;
This quest seems to have a bug between stages 40 and 60. If you have duplicated the writing and returned to Enthir, he may continuously say &amp;quot;This is going to be terrible for business&amp;quot; similar to the bug on [[Skyrim:Onmund's Request|Onmund's Request]].&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=AETYIuo1Cxo&amp;lt;/ref&amp;gt; Advancing to Stage 60 should solve the issue.&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:Speaking With Silence|Speaking With Silence]]|Next=[[Skyrim:The Pursuit|The Pursuit]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&amp;diff=801463</id>
		<title>Skyrim:Hard Answers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&amp;diff=801463"/>
		<updated>2011-12-04T18:11:16Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Thieves Guild}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Enthir|Enthir]]&lt;br /&gt;
|Reward=[[Skyrim:Nightingale Blade|Nightingale Blade]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Speaking With Silence|Speaking with Silence]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Help translate Gallus' journal.&lt;br /&gt;
|ID=TG06&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
#Speak to [[Skyrim:Enthir|Enthir]] at &amp;quot;The Frozen Hearth&amp;quot; in Winterhold.&lt;br /&gt;
#Find and speak to [[Skyrim:Calcelmo|Calcelmo]] in Markarth.&lt;br /&gt;
#Enter Calcelmo's Museum.&lt;br /&gt;
#Copy the Falmer Translation Guide.&lt;br /&gt;
#Bring the copy of the Guide to Enthir.&lt;br /&gt;
#Speak to [[Skyrim:Karliah|Karliah]].&lt;br /&gt;
#Return to the Thieves' Guild.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
First go speak with [[Skyrim:Enthir|Enthir]] at &amp;quot;The Frozen Hearth&amp;quot; in [[Skyrim:Winterhold|Winterhold]]. Note there is a bug that dictates you cannot talk to Enthir if you have started, but not completed the quest [[Skyrim:The_Staff_of_Magnus|The Staff of Magnus]], as Enthir believes Winterhold to be in danger and will continually repeat &amp;quot;This is going to be terrible for business&amp;quot;. After talking to Enthir, go speak to the wizard, [[Skyrim:Calcelmo|Calcelmo]], at [[Skyrim:Understone Keep|Understone Keep]] in [[Skyrim:Markarth|Markarth]]. He won't give you what your looking for so you will have to steal it. From here you have several options:&lt;br /&gt;
&lt;br /&gt;
*You can go straight to the museum if you wish to pick the lock.&lt;br /&gt;
**Using this method causes the guards in the museum to be hostile, and as they are city guards you will incur a bounty if you kill them.&lt;br /&gt;
*You can simply grab his key; which should be right next to him on the table.&lt;br /&gt;
**This option will also cause the guards to be hostile.&lt;br /&gt;
*If you ask to visit the archaeological site, you will be asked to kill Nimhe (a stronger frostbite spider). After you have done this task you will be given the key to the museum, and can walk past the city guards without sneaking.&lt;br /&gt;
*Solving Calcelmo's love problems during a Temple of Mara quest will add additional dialog where he will hand over the key to the museum, and allow you passage (the guard at the door will still tell you you can't enter, but the guards inside won't bother you).&lt;br /&gt;
&lt;br /&gt;
Continue past the guards and enter the lab. The guards here will be hostile regardless of the method you chose to enter the museum, but they are Calcelmo's personal guards and therefore will not give you a bounty. It is, however, possible to sneak past them anyway, if you desire to do so. If you don't, employing the various traps around the lab using pull levers and valves will make this section far easier. The shortest route to Calcelmo's quarters is barred from the other side, so you have to go through the lab, out onto the Wizard's Balcony (just before the door to exit to the balcony you can find a Dwemer puzzle cube to sell to Delvin), and up the stairs to the right into Calcelmo's Tower. Move down a short hall, turn left, and go up the stairs to a room which contains charcoal and rolls of paper, which you will need to copy the Guide; a massive stone tablet that cannot be moved. After copying the text; two guards, the city captain, and Calcemo's nephew enter to hunt you down. You may fight them if you wish, but if you have high sneak you can simply sneak past them after they split up (distracting the remaining guard by killing Calcelmo's nephew with an arrow is a good way to go). Note that if you choose to fight them, Calcelmo's nephew may reanimate the slain guards, so be sure to take him out first. If you feel you like running, you ''can'' simply dash forward and exit back to the Wizards Balcony. A waypoint will indicate an exit route: hugging the right edge of the balcony will lead you into a small hole to the waterfall. If you carefully fall into the waterfall you will take no damage, and then you can just fast travel to Winterhold. (By using the Ethereal shout, you can become invulnerable for 20 seconds or more.) You can always proceed back through the museum - avoiding any guards you didn't kill earlier. &lt;br /&gt;
&lt;br /&gt;
Return to Winterhold, where Karliah and Enthir are waiting in the basement of the Frozen Hearth. Speak to each of them; Karliah will tell you that Gallus, Mercer, and she were the Nightingales - a secret faction of the Thieves' Guild sworn to protect the Shrine of Nocturnal.&lt;br /&gt;
&lt;br /&gt;
Return to Riften and head to the Thieves' Guild through the Ratway. The graveyard entrance will be inaccessible until the end of the quest. Meet with Karliah, then enter the Ragged Flagon Cistern to speak with Brynjolf. Karliah shows Gallus' journal to Brynjolf, and he checks the vault to find it empty. Karliah presents you with the [[Skyrim:Nightingale Blade|Nightingale Blade]]; Brynjolf briefs you on your next task.&lt;br /&gt;
&lt;br /&gt;
==Guild Trinket==&lt;br /&gt;
The trinket in this quest is the [[Skyrim:Dwemer Puzzle Cube|Dwemer Puzzle Cube]]. It can be found in the Calcelmo's Laboratory zone, in the room where [[Skyrim:Aicantar|Aicantar]] is reading. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
In Calcelmo's Lab there might be a buggy &amp;quot;markarth city guard&amp;quot; who gives you a bounty regardless of your standing towards Reach faction. All talk options except going to prison or fight fail. You won't be able to erase that bounty via console afterwards.&lt;br /&gt;
Workaround, if you play on PC: locate that guard, enter the console, click him and type &amp;quot;kill&amp;quot;. Leave console. The other guards won't give you a bounty as described above.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|10||Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Unfortunately, the journal is written in some sort of code that needs to be deciphered. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak with Enthir&lt;br /&gt;
|20||Enthir has informed me that Gallus's Journal is written in Falmer. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak with Calcelmo&lt;br /&gt;
|25||{{Quest Comment|Objective is assigned}}: Gain entry to Calcelmo's Museum&lt;br /&gt;
|27||{{Quest Comment|Objective is assigned}}: (Optional) Obtain the key to Calcelmo's Museum&lt;br /&gt;
|30||Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. I'm left with little choice other than taking matters into my own hands and stealing his notes.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Obtain Calcelmo's Falmer Translating Guide&lt;br /&gt;
|40||Calcelmo's &amp;quot;notes&amp;quot; on the Falmer language are actually derived from a massive stone slab in his tower! It will be impossible to bring this item to Enthir to have him translate Gallus's Journal. I'll have to discover a way to make the information more portable.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Duplicate the writing on Calcelmo's Stone&lt;br /&gt;
|50||{{Quest Comment|Objective is assigned}}: Return to Enthir&lt;br /&gt;
|55||&lt;br /&gt;
|60||{{Quest Comment|Objective is assigned}}: Speak to Enthir&lt;br /&gt;
|70||{{Quest Comment|Objective is assigned}}: Speak to Karliah&lt;br /&gt;
|200|Yes|After Enthir successfully translated Gallus's journal, I've discovered that Mercer's  motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal. According to Gallus, he defiled the temple and betrayed the Thieves Guild. Karliah insists we bring this information to Brynjolf immediately.&lt;br /&gt;
}}&lt;br /&gt;
This quest seems to have a bug between stages 40 and 60. If you have duplicated the writing and returned to Enthir, he may continuously say &amp;quot;This is going to be terrible for business&amp;quot; similar to the bug on [[Skyrim:Onmund's Request|Onmund's Request]].&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=AETYIuo1Cxo&amp;lt;/ref&amp;gt; Advancing to Stage 60 should solve the issue.&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;br /&gt;
{{Quest Footer|Prev=[[Skyrim:Speaking With Silence|Speaking With Silence]]|Next=[[Skyrim:The Pursuit|The Pursuit]]|Up=[[Skyrim:Thieves_Guild_(faction)#Quests|Thieves Guild]]}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801456</id>
		<title>Skyrim:Karliah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karliah&amp;diff=801456"/>
		<updated>2011-12-04T18:10:03Z</updated>

		<summary type="html">&lt;p&gt;83.108.18.5: Added new info - removed spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=[[Skyrim:Snow Veil Sanctum|Snow Veil Sanctum]]&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Thief&lt;br /&gt;
|faction={{Faction|FavorExcludedFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|Thieves' Guild|0}}&lt;br /&gt;
|refid=00058F1A&lt;br /&gt;
|baseid=0001B07F&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
'''Karliah''' is a female [[Skyrim:Dunmer|Dark Elf]] exile of the [[Skyrim:Thieves Guild (faction)|Thieves Guild]] and has spent the last twenty-five years on the run for the assumed murder of the former Guildmaster, her lover, Gallus. She will become a quest giver to the Dragonborn, and later companion, after [[Skyrim:Mercer Frey|Mercer Frey's]] betrayal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is the only [[Skyrim:Dunmer|Dunmer]] in the game with purple, instead of the standard Dark Elf red, eyes. This, combined with her light brown hair (at present only viewable through [[Skyrim:console|console]] commands) has led to speculation that she might be only part Dark Elf.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this NPC is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* [[Skyrim:Hard Answers|Hard Answers]]&lt;br /&gt;
* [[Skyrim:The Pursuit|The Pursuit]]&lt;br /&gt;
* [[Skyrim:Trinity Restored|Trinity Restored]]&lt;br /&gt;
* [[Skyrim:Blindsighted|Blindsighted]]&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>83.108.18.5</name></author>
		
	</entry>
</feed>