<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.167.222.147</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.167.222.147"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/80.167.222.147"/>
	<updated>2026-06-10T11:29:24Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Denel&amp;diff=431373</id>
		<title>Oblivion:Denel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Denel&amp;diff=431373"/>
		<updated>2009-05-14T14:22:22Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Undo revision 431372 by 80.167.222.147 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|quests=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|services=N/A (doesn't offer any)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|spells=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|house=N/A (doesn't own one)&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|rumors=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|faction=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=00035F53&lt;br /&gt;
|baseid=00035F52&lt;br /&gt;
|loc=[[Oblivion:Vahtacen|Vahtacen]]&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=PC-1&lt;br /&gt;
|health=40 + (3+0.6)x(PC-2), PC=6-102&lt;br /&gt;
|magicka=113 + 7.5x(PC-2) (max=250)&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|essential=Always&lt;br /&gt;
|faction=None&lt;br /&gt;
|image=Denel.jpg&lt;br /&gt;
|imgdesc=Denel&lt;br /&gt;
}}&lt;br /&gt;
'''Denel''', an [[Oblivion:Imperial|Imperial]] [[Oblivion:Mage|mage]], is a member of the [[Oblivion:Mages Guild|Mages Guild]] and is currently working under [[Oblivion:Skaleel|Skaleel]] on a research project at [[Oblivion:Vahtacen|Vahtacen]]. In particular, he has been trying to decipher the strange, magical code of a column in the ruin.&lt;br /&gt;
&lt;br /&gt;
He is peculiar in that he has absolutely no schedule whatsoever. He will therefore simply stand still close to the column in the final chamber of Vahtacen's first zone.&lt;br /&gt;
&lt;br /&gt;
He wears middle-class attire consisting of a [[Oblivion:Burgundy Linens|burgundy linens]] and [[Oblivion:Burgundy Linen Shirt|shirt]] and a pair of [[Oblivion:Thick Cowhide Shoes|thick cowhide shoes]]. His only other possession is a leveled amount of gold. He doesn't wield any weapons, relying instead on a set of leveled spells from all of the magical schools.&lt;br /&gt;
&lt;br /&gt;
Even though Denel doesn't share Skaleel's frustration on Irlav Jarol, he shares her feelings on their project in Vahtacen: ''&amp;quot;I’ve had my fill of the place, that’s for sure. And I’ve got the scars to prove it.&amp;quot;'' And as he was unconscious for at least an hour after his last attempt at cracking the mysterious &amp;quot;pillar&amp;quot;, he will declare; ''&amp;quot;I’m trying to help Skaleel the best I can, but I’m not going near the thing again.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
In the other end of the ruin, Skaleel will comment on him and his numerous attempts; ''&amp;quot;Why Denel stays down there, I have no idea. He’s just asking to get killed.&amp;quot;'' And she's pessimistic about the whole affair; ''&amp;quot;I don’t know why Denel is even trying. This is doomed to fail.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Denel will be key to cracking the code of the column thanks to his extensive knowledge of the Ayleid language. When asked to translate the various tablets he will say:&lt;br /&gt;
;'''&amp;quot;av mafre nagaia&amp;quot;''': '' 'mafre' seems to translate to frost. So a spell with frost damage should work for it. Anything else?''&lt;br /&gt;
;'''&amp;quot;av molag anyammis&amp;quot;''': ''According to this, it translates to &amp;quot;From Fire. Life.&amp;quot; Fire it is, then. Anything else?''&lt;br /&gt;
;'''&amp;quot;magicka loria&amp;quot;''': ''It means &amp;quot;Magicka Darkens.&amp;quot; Considering the other inscription, it could be translated to mean &amp;quot;Magicka wanes,&amp;quot; along with &amp;quot;Magicka waxes.&amp;quot; Perhaps a spell that damages Magicka is what you're looking for.'' '''or''' ''Here we are: &amp;quot;Magicka Darkens.&amp;quot; Hmm, that's an odd one. Perhaps it's not a literal translation, then... is there another inscription like it?''&lt;br /&gt;
;'''&amp;quot;magicka sila&amp;quot;''': ''It means &amp;quot;Magicka Shines.&amp;quot; Taken in context with the other inscription about Magicka Darkening, perhaps there's an alternate translation. If we assume it means &amp;quot;Magicka Waxes,&amp;quot; then a spell increasing magicka might be what we need. Something that fortifies it, perhaps.'' '''or''' ''It translates directly to &amp;quot;Magicka Shines.&amp;quot; That doesn't seem right. Perhaps it makes more sense in context; you should look at the others.''&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|quest=Vahtacen's Secret}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Denel&amp;diff=431372</id>
		<title>Oblivion:Denel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Denel&amp;diff=431372"/>
		<updated>2009-05-14T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: quests, schedule, services and house contents checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|quests=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|questsChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|scheduleChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|services=N/A (doesn't offer any)&lt;br /&gt;
|servicesChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|spells=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|house=N/A (doesn't own one)&lt;br /&gt;
|houseChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|rumors=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|faction=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=00035F53&lt;br /&gt;
|baseid=00035F52&lt;br /&gt;
|loc=[[Oblivion:Vahtacen|Vahtacen]]&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=PC-1&lt;br /&gt;
|health=40 + (3+0.6)x(PC-2), PC=6-102&lt;br /&gt;
|magicka=113 + 7.5x(PC-2) (max=250)&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|essential=Always&lt;br /&gt;
|faction=None&lt;br /&gt;
|image=Denel.jpg&lt;br /&gt;
|imgdesc=Denel&lt;br /&gt;
}}&lt;br /&gt;
'''Denel''', an [[Oblivion:Imperial|Imperial]] [[Oblivion:Mage|mage]], is a member of the [[Oblivion:Mages Guild|Mages Guild]] and is currently working under [[Oblivion:Skaleel|Skaleel]] on a research project at [[Oblivion:Vahtacen|Vahtacen]]. In particular, he has been trying to decipher the strange, magical code of a column in the ruin.&lt;br /&gt;
&lt;br /&gt;
He is peculiar in that he has absolutely no schedule whatsoever. He will therefore simply stand still close to the column in the final chamber of Vahtacen's first zone.&lt;br /&gt;
&lt;br /&gt;
He wears middle-class attire consisting of a [[Oblivion:Burgundy Linens|burgundy linens]] and [[Oblivion:Burgundy Linen Shirt|shirt]] and a pair of [[Oblivion:Thick Cowhide Shoes|thick cowhide shoes]]. His only other possession is a leveled amount of gold. He doesn't wield any weapons, relying instead on a set of leveled spells from all of the magical schools.&lt;br /&gt;
&lt;br /&gt;
Even though Denel doesn't share Skaleel's frustration on Irlav Jarol, he shares her feelings on their project in Vahtacen: ''&amp;quot;I’ve had my fill of the place, that’s for sure. And I’ve got the scars to prove it.&amp;quot;'' And as he was unconscious for at least an hour after his last attempt at cracking the mysterious &amp;quot;pillar&amp;quot;, he will declare; ''&amp;quot;I’m trying to help Skaleel the best I can, but I’m not going near the thing again.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
In the other end of the ruin, Skaleel will comment on him and his numerous attempts; ''&amp;quot;Why Denel stays down there, I have no idea. He’s just asking to get killed.&amp;quot;'' And she's pessimistic about the whole affair; ''&amp;quot;I don’t know why Denel is even trying. This is doomed to fail.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Denel will be key to cracking the code of the column thanks to his extensive knowledge of the Ayleid language. When asked to translate the various tablets he will say:&lt;br /&gt;
;'''&amp;quot;av mafre nagaia&amp;quot;''': '' 'mafre' seems to translate to frost. So a spell with frost damage should work for it. Anything else?''&lt;br /&gt;
;'''&amp;quot;av molag anyammis&amp;quot;''': ''According to this, it translates to &amp;quot;From Fire. Life.&amp;quot; Fire it is, then. Anything else?''&lt;br /&gt;
;'''&amp;quot;magicka loria&amp;quot;''': ''It means &amp;quot;Magicka Darkens.&amp;quot; Considering the other inscription, it could be translated to mean &amp;quot;Magicka wanes,&amp;quot; along with &amp;quot;Magicka waxes.&amp;quot; Perhaps a spell that damages Magicka is what you're looking for.'' '''or''' ''Here we are: &amp;quot;Magicka Darkens.&amp;quot; Hmm, that's an odd one. Perhaps it's not a literal translation, then... is there another inscription like it?''&lt;br /&gt;
;'''&amp;quot;magicka sila&amp;quot;''': ''It means &amp;quot;Magicka Shines.&amp;quot; Taken in context with the other inscription about Magicka Darkening, perhaps there's an alternate translation. If we assume it means &amp;quot;Magicka Waxes,&amp;quot; then a spell increasing magicka might be what we need. Something that fortifies it, perhaps.'' '''or''' ''It translates directly to &amp;quot;Magicka Shines.&amp;quot; That doesn't seem right. Perhaps it makes more sense in context; you should look at the others.''&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|quest=Vahtacen's Secret}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Skaleel&amp;diff=430845</id>
		<title>Oblivion:Skaleel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Skaleel&amp;diff=430845"/>
		<updated>2009-05-11T18:13:42Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Added unique dialogue and &amp;quot;rumors&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|quests=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|scheduleChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|services=N/A (doesn't offer any)&lt;br /&gt;
|servicesChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|spells=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|house=N/A (doesn't own one)&lt;br /&gt;
|faction=N/A (isn't part of any)&lt;br /&gt;
|factionChecked=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|rumors=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=00035F4A&lt;br /&gt;
|baseid=00035F43&lt;br /&gt;
|loc=[[Oblivion:Vahtacen|Vahtacen]] &lt;br /&gt;
|race=Argonian&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=PC+1&lt;br /&gt;
|health=35 + (3+0.6)x(PC+0), PC=4-100&lt;br /&gt;
|magicka=138 + 7.5x(PC+0) (max=250)&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|essential=Always&lt;br /&gt;
|faction=None&lt;br /&gt;
|image=OB-Skaleel.jpg&lt;br /&gt;
|imgdesc=Skaleel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Skaleel''', an [[Oblivion:Argonian|Argonian]] [[Oblivion:Mage|mage]], is a member of the [[Oblivion:Mages Guild|Mages Guild]] who is currently running a research project at [[Oblivion:Vahtacen|Vahtacen]]. She will be your contact from [[Oblivion:Irlav Jarol|Irlav Jarol]] and will send you to [[Oblivion:Denel|Denel]] once you arrive.&lt;br /&gt;
&lt;br /&gt;
She lives a very simple life: between 11pm and 6am she sleeps on a bedroll in the first large chamber of Vahtacen and will then spend the rest of the day wandering around it. She and Denel have also set up a table where copies of [[Oblivion:The Wild Elves|The Wild Elves]] and Jarol's book on the [[Oblivion:Ayleids|Ayleids]], [[Oblivion:Magic from the Sky|Magic from the Sky]] can be found.&lt;br /&gt;
&lt;br /&gt;
She wears middle-class attire consisting of a [[Oblivion:Russet Felt Outfit|russet felt outfit]] and a pair of matching [[Oblivion:Russet Felt Shoes|shoes]]. She also carries a leveled amount of gold and a torch. She doesn't wield any weapons, relying instead on a set of leveled spells from all of the magical schools.&lt;br /&gt;
&lt;br /&gt;
When you meet her for the first time, Skaleel is far from happy with the whole situation in Vertachen; ''”This place has been nothing but trouble, as far as I’m concerned. Since we disposed of the creatures that had taken up residence here, it’s been nothing but a fight to figure out how the place works.”'' And she feels ignored by Irlav Jarol, the very person who sent her down into the ruin to explore, especially when she sees you for the first time; ''&amp;quot;Irlav sent you, did he? Figures. He can't be bothered to come check on his own project, so he sends someone who knows nothing about it. And this is supposed to help?&amp;quot;'' She will end every conversation with a depressing remark; ''”What a waste of my talents...”'' After you have solved the puzzle, it's a different matter; ''”That’s fantastic! Not only can I tell Irlav, we’re back on track, but I can happily say we did it without his help!”'' &lt;br /&gt;
&lt;br /&gt;
Further into the ruin, her associate Denel are getting more than a bit tired of her bickering; ''”Skaleel might have a book that would be useful, but she’s been sulking over the way Irlav’s been treating her&amp;quot;'' and ''”I’ve given up trying to deal with her for now.”''&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|quest=Vahtacen's Secret}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Orintur&amp;diff=419821</id>
		<title>Oblivion:Orintur</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Orintur&amp;diff=419821"/>
		<updated>2009-04-03T16:05:42Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Added Willow Bank link and removed See Also-note. Corrected service-box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|house=Already Written (separate page)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|quests=N/A (isn't involved in any)&lt;br /&gt;
|services=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|faction=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=0000364B&lt;br /&gt;
|baseid=0002D022&lt;br /&gt;
|city=[[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
|loc=Mages Guild&lt;br /&gt;
|race=Altmer&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Sorcerer&lt;br /&gt;
|level=20&lt;br /&gt;
|avail=8am-5pm&lt;br /&gt;
|merc=7&lt;br /&gt;
|gold=15&lt;br /&gt;
|spell=[[Image:AlterationSpellsIcon_base.png|Alteration Spells]]&lt;br /&gt;
|health=150&lt;br /&gt;
|magicka=200&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Cheydinhal Riverview faction|altname=Cheydinhal Riverview}}; {{Faction|Mages Guild|Magician}}; {{Faction|Cheydinhal Citizens}}&lt;br /&gt;
|image=OB-Orintur.jpg&lt;br /&gt;
|imgdesc=Orintur in the [[Oblivion:Cheydinhal|Cheydinhal]] Mages' Guild&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Orintur, an [[Oblivion:Altmer|Altmer]] [[Oblivion:Sorcerer|Sorcerer]], is a Magician of the [[Oblivion:Mages Guild|Mages Guild]] who sells spells at the [[Oblivion:Cheydinhal|Cheydinhal]] Guild Hall. He is married to fellow guild member and alchemist [[Oblivion:Eilonwy|Eilonwy]].  &lt;br /&gt;
&lt;br /&gt;
In his dialogue he will tell you that he spends half his time in the Mages Guild and the other half conducting his own personal studies in his house, [[Oblivion:Willow Bank|Willow Bank]].&lt;br /&gt;
&lt;br /&gt;
In actual fact, he is never seen home, preferring to spend his time at the Guild Hall. From 6am when he wakes up until 5pm he will be found wandering around the Guild building. He will occasionally break off to study the rare tome ''[[Oblivion:The Last King of the Ayleids|The Last King of the Ayleids]]'' for three hours in one of the available chairs on the second floor. He then leaves for a three-hour sunset walk and can be found admiring the panorama while strolling on the small island in the middle of Cheydinhal's river. At 8pm he returns to the guild, where he eats a two-hour dinner with his fellow guild members in the east-wing dining area. At 10pm he retires to sleep in his bed on the second floor.&lt;br /&gt;
&lt;br /&gt;
Together with his wife, he attends the weekly parties held on a Loredas at [[Oblivion:Riverview|Riverview]], where he will be found eating between 8pm and 10pm and then conversing with the other guests until midnight. The day after the party, he will treat himself with two extra hours of sleep, and will stay in bed until 8am.&lt;br /&gt;
&lt;br /&gt;
He wears upper-class attire consisting of a [[Oblivion:Red Velvet Blouse|red velvet blouse]], [[Oblivion:Red Velvet Garment|red velvet garment]] and a pair of [[Oblivion:Gold Trimmed Shoes|gold trimmed shoes]]. He also carries his book, his [[Oblivion:Willow Bank Key|key]] and a sizable amount of gold.&lt;br /&gt;
&lt;br /&gt;
He doesn't wield any weapons, relying instead on a set of medium-high [[Oblivion:Alteration|Alteration]] spells. These are the same spells that you can buy cheaply from him, since his [[Oblivion:Mercantile|Mercantile]] is a mere 7. He will offer his services only when reading.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{|  class=wikitable style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! '''Spell Name''' || '''Level''' || '''Cost''' || '''Effects'''&lt;br /&gt;
|- {{ALT}}&lt;br /&gt;
|colspan=4|&amp;lt;center&amp;gt;'''[[Oblivion:Alteration|Alteration]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Encumbering Touch}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Burden|Burden]] 50pts for 25sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Guard}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|104&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 30% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Ice Shield}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Frost Shield|Frost Shield]] 20% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Lighten Load}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|75&lt;br /&gt;
|[[Oblivion:Feather|Feather]] 75pts for 300sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Lightning Shield}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Shock Shield|Shock Shield]] 20% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Open Average Lock}}&lt;br /&gt;
|Journeyman&lt;br /&gt;
|72&lt;br /&gt;
|[[Oblivion:Open|Open]] Average Lock on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Fire Shield}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Fire Shield|Fire Shield]] 30% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Glacial Wall}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Frost Shield|Frost Shield]] 30% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Lightning Wall}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Shock Shield|Shock Shield]] 30% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Open Hard Lock}}&lt;br /&gt;
|Expert&lt;br /&gt;
|176&lt;br /&gt;
|[[Oblivion:Open|Open]] Hard Lock on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Oppressing Grasp}}&lt;br /&gt;
|Expert&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Burden|Burden]] 75pts for 30sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Pack Mule}}&lt;br /&gt;
|Expert&lt;br /&gt;
|183&lt;br /&gt;
|[[Oblivion:Feather|Feather]] 150pts for 300sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Shield}}&lt;br /&gt;
|Expert&lt;br /&gt;
|151&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 40% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Weight of the World}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|178&lt;br /&gt;
|[[Oblivion:Burden|Burden]] 60pts for 30sec on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Aegis}}&lt;br /&gt;
|Master&lt;br /&gt;
|403&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 50% for 60sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Flame Shield}}*&lt;br /&gt;
|Master&lt;br /&gt;
|443&lt;br /&gt;
|[[Oblivion:Fire Shield|Fire Shield]] 30% for 60sec on Self&lt;br /&gt;
|}&lt;br /&gt;
{{Unique Spells Notes|1}}&lt;br /&gt;
{{Oblivion:Purchased_Spell_Notes}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Maeva_the_Buxom&amp;diff=418632</id>
		<title>Oblivion:Maeva the Buxom</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Maeva_the_Buxom&amp;diff=418632"/>
		<updated>2009-03-29T10:05:25Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: added correct in-game schedule, inventory and unique dialogue for the ONPCRP. Removed note about DB and added another + several links. Please check with the CS. Rephrase if needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Oblivion-Permanent Corpses|{{PAGENAME}}]]&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=00185FE7&lt;br /&gt;
|baseid=00185FE5&lt;br /&gt;
|loc=[[Oblivion:Whitmond Farm|Whitmond Farm]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=PC+0&lt;br /&gt;
|health=50 + (6+3)x(PC-1), PC=5-15&lt;br /&gt;
|magicka=75 + 1.5x(PC-1) (max=250)&lt;br /&gt;
|resp=65&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction=None&lt;br /&gt;
|image=OB-npc-Maeva the Buxom.jpg&lt;br /&gt;
|imgdesc='''Maeva the Buxom''' on the grounds of [[Oblivion:Whitmond Farm|Whitmond Farm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maeva the Buxom''' is a [[Oblivion:Nord|Nord]] [[Oblivion:Warrior|Warrior]] living at [[Oblivion:Whitmond Farm|Whitmond Farm]] just north of [[Oblivion:Anvil|Anvil]].  Her husband, [[Oblivion:Bjalfi the Contemptible|Bjalfi the Contemptible]], recently ran off with a family heirloom, a leveled mace called [[Oblivion:Rockshatter|Rockshatter]], and she wants you to track him down and get it back.&lt;br /&gt;
&lt;br /&gt;
Since her husband abandoned her, Maeva tries her best to run the farm by herself, which means lots of work out in the open, even though she still manage to find some time to relax; She gets out of bed at 6am, takes her breakfast in the house for two hours and then strolls around for one hour. At 9am, she exits the house, pull out her [[Oblivion:Rake|rake]] and work the land tirelessly until she reenters the house at 6pm for a three hour dinner. The last three hours before bedtime at midnight is spent in a chair in front of the fireplace, where she reads the book [[Oblivion:Beggar Prince|Beggar Prince]].&lt;br /&gt;
&lt;br /&gt;
She wears a set of ordinary lower-class clothing, a [[Oblivion:Brown Shirt|brown shirt]], [[Oblivion:Tan Linens|tan linens]] and [[Oblivion:Thick Cowhide Shoes|cowhide shoes]]. She carries around a [[Oblivion:Cheese Wedge|cheese wedge]], her book, the [[Oblivion:Whitmond Farm Key|key]] to her farm, her rake and a small amount of gold. If you have completed the related quest, she will also be armed with Rockshatter.&lt;br /&gt;
&lt;br /&gt;
Not being particulay impressed with her husband's merits and deeply regretting, that she chose to overhear her fathers warnings about him, the first thing she will say to you is;'' “If you see my good-for-nothing husband, Bjalfi, tell him I want back what he stole from me!”''&lt;br /&gt;
&lt;br /&gt;
The rest of her dialogue is quest-related, but upon completion (with the inevitable result), she will reflect a bit on her now late husband :''“He was a good man when I married him, but greed took a hold of his heart. While I’m not happy he’s dead, I’m glad he’s at peace.”''&lt;br /&gt;
&lt;br /&gt;
And even though she's not grieving, her final words reveal that she is definately ready to move on in life;'' “Now that Bjalfi’s gone, looks like I’m available again. Back to the old dating game.”''&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|When the Vow Breaks}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* At 1pm, Maeva will stop working in the yard, as if she was going to eat lunch. She will however, just find a different spot and work the land once again.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Shagol_gro-Bumph&amp;diff=414754</id>
		<title>Oblivion:Shagol gro-Bumph</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Shagol_gro-Bumph&amp;diff=414754"/>
		<updated>2009-03-15T18:50:22Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Added correct in-game schedule for the ONPCRP - please check with the CS and rephrase. Added a bit of dialogue and several links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=0002F867&lt;br /&gt;
|baseid=0002F861&lt;br /&gt;
|loc=[[Oblivion:Aleswell|Aleswell]]&lt;br /&gt;
|race=Orc&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Farmer&lt;br /&gt;
|level=10&lt;br /&gt;
|health=183&lt;br /&gt;
|magicka=61&lt;br /&gt;
|resp=100&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Aleswell -- people Serethi sisters dislike}}; {{Faction|Aleswell faction|altname=Aleswell}}&lt;br /&gt;
|image=OB-Shagol gro-Bumph.jpg&lt;br /&gt;
|imgdesc=Shagol gro-Bumph farming in [[Oblivion:Aleswell|Aleswell]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shagol gro-Bumph''' is a male [[Oblivion:Orc|Orc]] [[Oblivion:Farmer|Farmer]] who resides in [[Oblivion:Aleswell|Aleswell]].  &lt;br /&gt;
&lt;br /&gt;
Before the related quest, Shagol's hoe is the only visible sign that there are any inhabitants in Aleswell, as it seemingly proceeds to work the land on it's own. In reality, its Shagol, busy hoeing the vegetable garden, as he will do every day between 6am and 6pm. Afterwards, he heads for a drink at the [[Oblivion:Aleswell Inn|Aleswell Inn]], where he spends three hours chatting with his fellow townsfolk. He goes home at 9pm for a little wandering, before he calls it a day at midnight.&lt;br /&gt;
&lt;br /&gt;
He wears [[Oblivion:Breeches|Breeches]], a pair of [[Oblivion:Oiled Linen Shoes|Oiled Linen Shoes]] and a [[Oblivion:Shirt with Suspenders|Shirt with Suspenders]]. Beside his hoe, he carries around a [[Oblivion:Hand Scythe|Hand Scythe]], a [[Oblivion:Repair Hammer|Repair Hammer]] and some gold.&lt;br /&gt;
&lt;br /&gt;
When you approach him for the first time (before the quest is completed and he is invisible), he will not talk to you, excpept for pointing you towards [[Oblivion:Diram Serethi|Diram Sereth]], the Inn-keeper. However, once the related quest is done and everything is back to normal, he will be more talky and won't hesitate to express his honest opinion about the man responsible for the long time of invisibility; ''&amp;quot;Dont get me wrong, some of my best friends are elves. But self-important jerks like Ancotar give them all a bad name.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Zero Visibility}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Glarthir&amp;diff=413539</id>
		<title>Oblivion talk:Glarthir</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Glarthir&amp;diff=413539"/>
		<updated>2009-03-11T19:18:29Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: /* Schedule before quest? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers may follow, stop reading now if you don't want to read them...&lt;br /&gt;
&lt;br /&gt;
Once the guards kill Glarthir (provided you show them the note), you take his key and loot his house.  The gold you get there is great, but I have a different question.&lt;br /&gt;
&lt;br /&gt;
Since you now have the key to a house where the owner is now dead, can you safely keep stuff there to lighten your load?&lt;br /&gt;
&lt;br /&gt;
Thanks! --[[User:Harry349|Harry349]] 20:43, 7 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Short answer: nope.  Long answer: You need to purchase a [[Oblivion:Houses|house]] yourself to safely store items.  Most chests and other containers throughout Oblivion will periodically reset themselves, causing anything that was left there to disappear.  Using the construction set to look through the chests in Glarthir's house confirms that almost all of them are set to regularly respawn.  If you really want to gamble, there is one cupboard on the second floor (the one that was initially locked and contained three weapons) that will not respawn.  I'd recommend testing it first with something disposable... wait at least a week, come back and see if it's still there.  --[[User:Nephele|Nephele]] 22:55, 7 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I'm pretty new to Oblivion, but what about just throwing stuff down all over the floor?  It's not my place, I hadn't planned to keep it tidy.  ;) --[[User:Harry349|Harry349]] 11:59, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm not totally sure on that one, but I know that things dropped on the floor in the street will eventually disappear, so I wouldn't be too confident about the house. --[[User:Ratwar|Ratwar]] 12:31, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I did this at one point, with Glarthir's house, because I didn't know any better, and if you wait long enough (probably about a week or so, I'd guess), when you go to take your items back out of the chests, they get marked as stolen.  This appears to be an easy (maybe not completely reliable) way to achieve your independent thievery goals. --[[User:AnitsirK|AnitsirK]] 20:41, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have another question.  I've played 3 different characters in Oblivion now, each to different degrees of completion.  Each time Glarthir meets his demise (either because I killed him myself, or the guards took care of him) his body never disappears.  The first time his body was near the east gate for months (real time).  This time his body had been outside the church for about a week in real time.  So now I have completed the Mage's guild and have the Staff of Worms.  My plan, since Glarthir's body seems to persist, is to use him as a mule, hauling my loot around for me. This thought occurred to me because I was milking the Mehrune's Razor quest dungeon for as much loot as I could and had to make so many trips that the NPCs would respawn.  If everything goes as I plan then I'll just drop my Glarthir inside the front door and ferry the loot to his dead body, then when I've finally completed the quest I'll reanimate him and have him haul it to the marketplace and sell the stuff off.  '''Does anyone have any experience in regard to my idea above?''' [[User:McGrude|McGrude]] 15:07, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Rats.  Glarthir neither fast travels with me, nor does he go through the Skingrad city gates.  Oh well.  At least I can use him to ferry loot between my house in Skingrad and the vendors. [[User:McGrude|McGrude]] 16:08, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== synonyms for paranoid ==&lt;br /&gt;
&lt;br /&gt;
Instead of Obsessive I was thinking paranoid but this being redundant. I began thinking of synonyms of Paranoid.&lt;br /&gt;
I concluded with psychotic best matching his behavior because, an Obsessive person wouldn't generally be homicidal.--[[User:Obliv4PS3|Most Honored Listener]] 18:07, 27 July 2007 (EDT)&lt;br /&gt;
:I'm not going to launch into a full-fledged essay about this, but there is absolutely nothing wrong with saying Glarthir is obsessive.  I'm not a doctor, but I do know that &amp;quot;obsessive&amp;quot; is a perfectly accurate description of his behavior.  In any case, this is too nitpicky of a point to argue over.  This is all valuable time that could be spent improving things that actually need to be improved. --[[User:Eshe|Eshe]] 18:21, 27 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glarthir..stupid crazy man,. ==&lt;br /&gt;
&lt;br /&gt;
This happened to me in the mission whodun it for the dark brother hood. I had avoided him up till this point and he was right near the door to summerset mannor. I heard him say hey you I need to talk to you so I booked it into to the mannor after I got the key. About three seconds later he appears in the mannor to talk to me and is now stuck in there after I finish the quest. I tried to give him the key so he could get out but its a quest item. Is this a xbox only bug?&lt;br /&gt;
&lt;br /&gt;
:I remember him following me INTO an Oblivion gate once when I was closing the Skingrad gate as part of Allies for Bruma. You can try using a Command spell and get him out. --[[User:Sundaroct131088|Sundaroct131088]] 06:09, 30 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's a bug involved with this house that prevents NPC's from leaving once they enter.  I think this is on the [[Oblivion:Glitches|GLitches]] page somewhere.  I'm sure it has something to do with the NPC's in the Dark Brotherhood mission not being able to leave.  What I usually do here is get the town guard to chase me in there and then there aren't any guards in Skingrad!  Except for the ones at the castle.--[[User:Imperial Scum|Imperial Scum]] 00:47, 21 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Killed Outside a City ==&lt;br /&gt;
&lt;br /&gt;
''If you killl him outside a town his body will never disappear''&lt;br /&gt;
&lt;br /&gt;
This doesn't seem very likely to me... I know the bodies of essential characters don't disappear but Glarthir isn't essential, and surely the location doesn't matter. Thoughts? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:37, 25 October 2007 (EDT)&lt;br /&gt;
:While the location almost certainly doesn't matter, could it be the fact that he is flagged as a 'quest item' be what is preventing his body from disappearing?--[[User:Gaebrial|Gaebrial]] 12:13, 25 October 2007 (EDT)&lt;br /&gt;
::Oh dear - that's what comes of trying to post before I've woken up properly. I meant Quest Item, and yes he is one of those, but his body definitely disappears inside the city so why would it be different outside? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:34, 25 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I wouldn't use the word definitely. I've got a game where his body remained for the rest of the game. After Glarthir being killed, I noticed his body was still there (inside the city) after several days. I moved it around several times after that (AoE spells) and his body still remained. A possible clue is that I didn't kill, or attack, him myself. The guards killed him. I have another game where I myself killed him, I could check if the body in that game disappeared. --[[User:Timenn|Timenn]] 12:46, 25 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Yes, Glarthir is definitely one of those NPCs whose corpses never disappear. Prior Maborel, Jauffre, Brother Piner, The Mythic Dawn Assassins that attack Weynon Priory, Kurdan's Hunters, Alval Uvani, Eletta, Zahrasha and Irlav Jarol are the others. I've actually used Glarthir's corpse to store my items(all corpses are safe containers). --[[User:Sundaroct131088|Sundar]] 09:25, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Is there a full list somewhere on this site? I know you at least missed Arnora. --[[User:Debatra|Debatra]] 19:32, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Okay, the body has definitely disappeared in my games but then I do run the Unofficial Oblivion Patch these days, which may have something to do with it. In any case, if the body doesn't disappear inside OR outside a city, is there really any point in keeping the statement there? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:31, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would alter the statement to a just a note that his body does not dissappear. Most bodies dissappear, but Glarthir's is an exception, so it wouldn't be trivial. --[[User:Timenn|Timenn]] 15:49, 27 October 2007 (EDT)&lt;br /&gt;
:Done. Thanks, everyone! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:00, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Glarthir, the human lockpick==&lt;br /&gt;
'''Things Required'''&lt;br /&gt;
*100 Acrobatics (really helps with this)&lt;br /&gt;
*Permanent Bound Helmet, Gauntlets, Boots, Cuirass and Greaves, plus 2 rings (Weightlessness helps)&lt;br /&gt;
*7 Grand Soul Gems filled with Grand level souls. To easily obtain this, train to level 13, get Frostcrag spire, then soultrap and kill the Vault Guardians. Below level 13, their souls will be petty/lesser.&lt;br /&gt;
*Enchant the bound armour and 2 rings with Fortify Acrobatics, the result will be &amp;quot;Fortify Acrobatics 10 pts&amp;quot;. This should bring you up to 170 Acrobatics.&lt;br /&gt;
*'''DO NOT BUY ROSETHORN HALL!'''&lt;br /&gt;
*'''DO NOT INITIATE THE PARANOIA QUEST!'''&lt;br /&gt;
&lt;br /&gt;
Ok, this is quite a neat trick, note, I did this on the XBOX 360. I walked into Skingrad, hadn't spoken to Glarthir, so basically, whenever he saw me, he'd say his line about needing to speak to me, and he'd follow me....everywhere....&lt;br /&gt;
&lt;br /&gt;
I was messing about near Rosethorn Hall and I hopped up on the balcony of the house beside Rosethorn Hall on the right side, &amp;quot;Hammer and Tongs&amp;quot;. From that balcony (you may have to slide along the edge until you can hop up), I hopped to the balcony of Rosethorn Hall.&lt;br /&gt;
&lt;br /&gt;
Miraculously, Glarthir walked right into Rosethorn Hall, and came out onto the balcony. Turns out he unlocked the front door and balcony door, without a key. I was amazed because I did not own Rosethorn Hall and I did not have a key, and both doors were locked.&lt;br /&gt;
&lt;br /&gt;
Because of Glarthir, I was able to freely walk about inside Rosethorn Hall and use it as a loot stash without having to purchase it.&lt;br /&gt;
&lt;br /&gt;
If you meet all the requirements as listed above, feel free to try this. It's quite neat to see that Glarthir has in-game permissions that allow him to open &amp;quot;Needs a key&amp;quot; doors. [[User:ImmortalKaine|ImmortalKaine]] 23:54, 16 January 2008 (EST)&lt;br /&gt;
::Almost forgot to mention. Technically, the game thinks you are trespassing. You can't use the bed in the bedroom, but you can initiate the &amp;quot;The Rosethorn Cache&amp;quot; sidequest and obtain your reward this way. Glarthir may have trouble getting off the balcony, just walk inside the house and he should follow you and exit the house safely. [[User:ImmortalKaine|ImmortalKaine]] 23:59, 16 January 2008 (EST)&lt;br /&gt;
:::Third note: I have not tested the 4-day-item-reset thing, to make sure that items dropped inside the not-yet-owned but unlocked-by-Glarthir Rosethorn Hall would or would not disappear, so until I check everything out, please do not attempt to store items, as there is a chance that the game could reset the house.....if that's even possible... [[User:ImmortalKaine|ImmortalKaine]] 00:04, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marukati Selectives? ==&lt;br /&gt;
&lt;br /&gt;
''Marukati''...did i spell it right?&lt;br /&gt;
&lt;br /&gt;
Ehmmm anyway i have a question... what hell is Marukati Selectives? {{unsigned|85.139.13.34|10 March 2009}}&lt;br /&gt;
:Read the [http://www.imperial-library.info/obscure_text/complete_dragonbroke.shtml complete version of ''Where Were You When the Dragon Broke'']. --'''[[User:Michaeldsuarez|Michaeldsuarez]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|Talk]]) ([[Special:Contributions/Michaeldsuarez|Deeds]])&amp;lt;/sup&amp;gt;''' 11:17, 11 March 2009 (EDT)&lt;br /&gt;
::Just so you know, the Selective isn't found or mentioned inside the game, so whether they're considered canon is questionable, but they're interesting to think about. --'''[[User:Michaeldsuarez|Michaeldsuarez]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|Talk]]) ([[Special:Contributions/Michaeldsuarez|Deeds]])&amp;lt;/sup&amp;gt;''' 11:19, 11 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Schedule before quest? ==&lt;br /&gt;
&lt;br /&gt;
Does he have a different schedule before you talk to him about the Paranoia quest? Seems to me, it's almost impossible to avoid him when you first enter Skingrad? [[User:Krusty|Krusty]] 08:33, 11 March 2009 (EDT)&lt;br /&gt;
:This isn't 100% sure, because I haven't checked in the CS, but I think that he's scripted to attempt conversation with you once you enter Skingrad. --[[User:SerCenKing|SerCenKing]] 10:19, 11 March 2009 (EDT)&lt;br /&gt;
::He's scripted to meet the player when he or she first comes to Skingrad, then assuming the quest is accepted, changes one aspect of his schedule, which is to wait behind the chapel from 10pm to 2am every night. If he ends up going on a killing spree there are several other schedules to take into account, but they aren't worth mentioning on this page as they're covered on the quest page instead. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:22, 11 March 2009 (EDT)&lt;br /&gt;
:::All right - since it's nearly impossible to avoid him (and because the quest is added without the option to say no), it must be his schedule during the quest that is relevant... [[User:80.167.222.147|80.167.222.147]] 15:18, 11 March 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Pranal&amp;diff=413533</id>
		<title>Oblivion:Pranal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Pranal&amp;diff=413533"/>
		<updated>2009-03-11T18:50:27Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: /* Notes */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=000389BE&lt;br /&gt;
|baseid=000389BD&lt;br /&gt;
|loc=[[Oblivion:Roxey Inn|Roxey Inn]] &lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=30&lt;br /&gt;
|avail=9am-10am, 12pm-2am every day&lt;br /&gt;
|train=[[Image:Trainicon_red.png|Heavy Armor (Master)]][[Image:HeavyArmoricon_base.png|Heavy Armor (Master)]] [[Oblivion:Heavy_Armor|Heavy Armor]], Master&lt;br /&gt;
|health=274&lt;br /&gt;
|magicka=56&lt;br /&gt;
|resp=100&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction=None&lt;br /&gt;
|image=OB-Pranal.jpg&lt;br /&gt;
|imgdesc=[[Oblivion:Pranal|Pranal]] upstairs in the [[Oblivion:Roxey Inn|Roxey Inn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pranal''' is a [[Oblivion:Redguard|Redguard]] [[Oblivion:Warrior|Warrior]] and the [[Oblivion:Master Training|master]] [[Oblivion:Trainers|trainer]] in [[Oblivion:Heavy Armor|Heavy Armor]].  He can be found at the [[Oblivion:Roxey Inn|Roxey Inn]], north of the [[Oblivion:Imperial City|Imperial City]].&lt;br /&gt;
&lt;br /&gt;
He wanders around the Inn all day long, except when sleeping upstairs between 2am and 9am and when he eats breakfast downstairs between 10am and midday. &lt;br /&gt;
&lt;br /&gt;
He wears a pair of [[Oblivion:Doeskin Shoes|Doeskin Shoes]], [[Oblivion:Tan Linens|Tan Linens]] and a [[Oblivion:Quilted Doublet|Quilted Doublet]]. His only possesion is a small amount of gold.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Heavy Armor Training==&lt;br /&gt;
The only advanced trainer who can give you the master training reference necessary to start this quest is [[Oblivion:Varnado|Varnado]].  [[Oblivion:Valus Odiil|Valus Odiil]], although not a trainer, will also provide the reference.&lt;br /&gt;
&lt;br /&gt;
To receive training, he first asks that you buy [[Oblivion:Malene|Malene]] (the Roxey Inn's publican) a gift. He is her &amp;quot;secret admirer&amp;quot; of sorts, and wants you to find a silver pitcher and 4 silver glasses. He gives you 50 gold to cover the expenses, but there is no requirement that you must buy the items.  You can steal the silver pitcher from almost any home, although the silver glasses can be harder to find.  &lt;br /&gt;
&lt;br /&gt;
Some places to find the items are:&lt;br /&gt;
&amp;lt;!--No more locations, please! There's more than enough here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[Oblivion:Chorrol|Chorrol]] [[Oblivion:Mages Guild|Mages Guild]] has more than needed to meet these quest requirements, and you can grab them without stealing once you've joined the Mages Guild: one of each lies on the table next to the entrance door, 2 of each on a shelf of the second floor library and an additional silver glass on a side table nearby.&lt;br /&gt;
* In the &amp;quot;Chapel Hall&amp;quot; area of each city's chapel (except for Kvatch).&lt;br /&gt;
* One option is to steal the glasses and pitcher from the bedroom of [[Oblivion:Countess Arriana Valga|Countess Arriana Valga]] in [[Oblivion:Castle Chorrol|Castle Chorrol]] which contains 5 silver glasses and 2 silver pitchers. This task is made somewhat easier if the [[Oblivion:Canvas the Castle|Canvas the Castle]] quest is active, as it gives you a key to the private quarters, allowing you to sneak around un-challenged.&lt;br /&gt;
* [[Oblivion:Norbert Lelles|Norbert Lelles]] in Lelles' Quality Mercandise ([[Oblivion:Anvil|Anvil]] Docks) happens to have exactly four silver glasses and one silver pitcher for sale.&lt;br /&gt;
* Novaroma in [[Oblivion:Bruma|Bruma]] has three silver glasses for sale.&lt;br /&gt;
* The Three Brothers in the [[Oblivion:Imperial City|Imperial City]] has a total three silver glasses for sale.&lt;br /&gt;
* Thoronir in [[Oblivion:Imperial City|Imperial City]] has a total three silver glasses for sale.&lt;br /&gt;
* Two silver glasses can be found in the Gweden Farm Basement, the location of the [[Oblivion:The_Siren's_Deception|The Siren's Deception]] quest.&lt;br /&gt;
* These items can be found for free in the ruined Castle [[Oblivion:Kvatch|Kvatch]].&lt;br /&gt;
* [[Oblivion:Rosethorn Hall|Rosethorn Hall]]'s dining room has six silver glasses on a shelf against the south wall and a silver pitcher on the table.&lt;br /&gt;
* In Chorrol, three Silver Glasses and a Silver Pitcher can be found in Francois Motierre's House, while a fourth Silver Glass can be purchased from Northern Goods and Trade.&lt;br /&gt;
* In Skingrad, in the West Weald Inn, there are 2 silver glasses on the counter, 2 silver glasses on a table and 5 silver glasses in the cupboard, that's total of 9 silver glasses, also there is a silver pitcher on each table.&lt;br /&gt;
*The Tiber Septim Hotel also has a large collection of silver glasses and pitchers that could be &amp;quot;borrowed&amp;quot; for this quest.&lt;br /&gt;
&lt;br /&gt;
After you bring back the items, Pranal asks you to give them to Malene.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The [[Tes4Mod:Unofficial Oblivion Patch|Unofficial Oblivion Patch]] renames the &amp;quot;silver glass&amp;quot; to &amp;quot;silver cup&amp;quot;, but doesn't change any of the quest dialogue or stages. This doesn't affect the quest except to make it slightly confusing which items to gather.&lt;br /&gt;
* Before the [[Oblivion:Nothing You Can Possess|Nothing You Can Possess]] quest is initiated, the Roxey Inn is pretty crowded. The room upstairs, first door on the left, initially belongs to Pranal, but one of the other guests will steal it, forcing him to wander around the Inn until 6am, when the bed becomes available.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===Quest Stages===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| Heavy Armor Training (TrainingHeavyArmor)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||||I've been told that if I want additional training in the use of Heavy Armor, I need to find a man named Pranal, who was last seen at the Roxey Inn.&lt;br /&gt;
|-&lt;br /&gt;
|20||||Pranal has asked me to buy a gift for Malene, the owner of the Roxey Inn. I need to find a silver pitcher and four silver glasses and bring them to him.&lt;br /&gt;
|-&lt;br /&gt;
|30||||I need to give Malene the silver pitcher and four silver glasses as a gift.&lt;br /&gt;
|-&lt;br /&gt;
|40||||I should tell Pranal that I've given Malene the gift he wanted her to have.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||I've done all that Pranal has asked of me, and he has agreed to teach me what he knows about Heavy Armor.&lt;br /&gt;
|-&lt;br /&gt;
|200||align=&amp;quot;center&amp;quot;|{{Yes}}||Pranal has died, which means I cannot be taught more about Heavy Armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Glarthir&amp;diff=413490</id>
		<title>Oblivion talk:Glarthir</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Glarthir&amp;diff=413490"/>
		<updated>2009-03-11T14:56:14Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: /* Schedule before quest? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers may follow, stop reading now if you don't want to read them...&lt;br /&gt;
&lt;br /&gt;
Once the guards kill Glarthir (provided you show them the note), you take his key and loot his house.  The gold you get there is great, but I have a different question.&lt;br /&gt;
&lt;br /&gt;
Since you now have the key to a house where the owner is now dead, can you safely keep stuff there to lighten your load?&lt;br /&gt;
&lt;br /&gt;
Thanks! --[[User:Harry349|Harry349]] 20:43, 7 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Short answer: nope.  Long answer: You need to purchase a [[Oblivion:Houses|house]] yourself to safely store items.  Most chests and other containers throughout Oblivion will periodically reset themselves, causing anything that was left there to disappear.  Using the construction set to look through the chests in Glarthir's house confirms that almost all of them are set to regularly respawn.  If you really want to gamble, there is one cupboard on the second floor (the one that was initially locked and contained three weapons) that will not respawn.  I'd recommend testing it first with something disposable... wait at least a week, come back and see if it's still there.  --[[User:Nephele|Nephele]] 22:55, 7 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I'm pretty new to Oblivion, but what about just throwing stuff down all over the floor?  It's not my place, I hadn't planned to keep it tidy.  ;) --[[User:Harry349|Harry349]] 11:59, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm not totally sure on that one, but I know that things dropped on the floor in the street will eventually disappear, so I wouldn't be too confident about the house. --[[User:Ratwar|Ratwar]] 12:31, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I did this at one point, with Glarthir's house, because I didn't know any better, and if you wait long enough (probably about a week or so, I'd guess), when you go to take your items back out of the chests, they get marked as stolen.  This appears to be an easy (maybe not completely reliable) way to achieve your independent thievery goals. --[[User:AnitsirK|AnitsirK]] 20:41, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have another question.  I've played 3 different characters in Oblivion now, each to different degrees of completion.  Each time Glarthir meets his demise (either because I killed him myself, or the guards took care of him) his body never disappears.  The first time his body was near the east gate for months (real time).  This time his body had been outside the church for about a week in real time.  So now I have completed the Mage's guild and have the Staff of Worms.  My plan, since Glarthir's body seems to persist, is to use him as a mule, hauling my loot around for me. This thought occurred to me because I was milking the Mehrune's Razor quest dungeon for as much loot as I could and had to make so many trips that the NPCs would respawn.  If everything goes as I plan then I'll just drop my Glarthir inside the front door and ferry the loot to his dead body, then when I've finally completed the quest I'll reanimate him and have him haul it to the marketplace and sell the stuff off.  '''Does anyone have any experience in regard to my idea above?''' [[User:McGrude|McGrude]] 15:07, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Rats.  Glarthir neither fast travels with me, nor does he go through the Skingrad city gates.  Oh well.  At least I can use him to ferry loot between my house in Skingrad and the vendors. [[User:McGrude|McGrude]] 16:08, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== synonyms for paranoid ==&lt;br /&gt;
&lt;br /&gt;
Instead of Obsessive I was thinking paranoid but this being redundant. I began thinking of synonyms of Paranoid.&lt;br /&gt;
I concluded with psychotic best matching his behavior because, an Obsessive person wouldn't generally be homicidal.--[[User:Obliv4PS3|Most Honored Listener]] 18:07, 27 July 2007 (EDT)&lt;br /&gt;
:I'm not going to launch into a full-fledged essay about this, but there is absolutely nothing wrong with saying Glarthir is obsessive.  I'm not a doctor, but I do know that &amp;quot;obsessive&amp;quot; is a perfectly accurate description of his behavior.  In any case, this is too nitpicky of a point to argue over.  This is all valuable time that could be spent improving things that actually need to be improved. --[[User:Eshe|Eshe]] 18:21, 27 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glarthir..stupid crazy man,. ==&lt;br /&gt;
&lt;br /&gt;
This happened to me in the mission whodun it for the dark brother hood. I had avoided him up till this point and he was right near the door to summerset mannor. I heard him say hey you I need to talk to you so I booked it into to the mannor after I got the key. About three seconds later he appears in the mannor to talk to me and is now stuck in there after I finish the quest. I tried to give him the key so he could get out but its a quest item. Is this a xbox only bug?&lt;br /&gt;
&lt;br /&gt;
:I remember him following me INTO an Oblivion gate once when I was closing the Skingrad gate as part of Allies for Bruma. You can try using a Command spell and get him out. --[[User:Sundaroct131088|Sundaroct131088]] 06:09, 30 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's a bug involved with this house that prevents NPC's from leaving once they enter.  I think this is on the [[Oblivion:Glitches|GLitches]] page somewhere.  I'm sure it has something to do with the NPC's in the Dark Brotherhood mission not being able to leave.  What I usually do here is get the town guard to chase me in there and then there aren't any guards in Skingrad!  Except for the ones at the castle.--[[User:Imperial Scum|Imperial Scum]] 00:47, 21 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Killed Outside a City ==&lt;br /&gt;
&lt;br /&gt;
''If you killl him outside a town his body will never disappear''&lt;br /&gt;
&lt;br /&gt;
This doesn't seem very likely to me... I know the bodies of essential characters don't disappear but Glarthir isn't essential, and surely the location doesn't matter. Thoughts? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:37, 25 October 2007 (EDT)&lt;br /&gt;
:While the location almost certainly doesn't matter, could it be the fact that he is flagged as a 'quest item' be what is preventing his body from disappearing?--[[User:Gaebrial|Gaebrial]] 12:13, 25 October 2007 (EDT)&lt;br /&gt;
::Oh dear - that's what comes of trying to post before I've woken up properly. I meant Quest Item, and yes he is one of those, but his body definitely disappears inside the city so why would it be different outside? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:34, 25 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I wouldn't use the word definitely. I've got a game where his body remained for the rest of the game. After Glarthir being killed, I noticed his body was still there (inside the city) after several days. I moved it around several times after that (AoE spells) and his body still remained. A possible clue is that I didn't kill, or attack, him myself. The guards killed him. I have another game where I myself killed him, I could check if the body in that game disappeared. --[[User:Timenn|Timenn]] 12:46, 25 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Yes, Glarthir is definitely one of those NPCs whose corpses never disappear. Prior Maborel, Jauffre, Brother Piner, The Mythic Dawn Assassins that attack Weynon Priory, Kurdan's Hunters, Alval Uvani, Eletta, Zahrasha and Irlav Jarol are the others. I've actually used Glarthir's corpse to store my items(all corpses are safe containers). --[[User:Sundaroct131088|Sundar]] 09:25, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Is there a full list somewhere on this site? I know you at least missed Arnora. --[[User:Debatra|Debatra]] 19:32, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Okay, the body has definitely disappeared in my games but then I do run the Unofficial Oblivion Patch these days, which may have something to do with it. In any case, if the body doesn't disappear inside OR outside a city, is there really any point in keeping the statement there? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:31, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would alter the statement to a just a note that his body does not dissappear. Most bodies dissappear, but Glarthir's is an exception, so it wouldn't be trivial. --[[User:Timenn|Timenn]] 15:49, 27 October 2007 (EDT)&lt;br /&gt;
:Done. Thanks, everyone! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:00, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Glarthir, the human lockpick==&lt;br /&gt;
'''Things Required'''&lt;br /&gt;
*100 Acrobatics (really helps with this)&lt;br /&gt;
*Permanent Bound Helmet, Gauntlets, Boots, Cuirass and Greaves, plus 2 rings (Weightlessness helps)&lt;br /&gt;
*7 Grand Soul Gems filled with Grand level souls. To easily obtain this, train to level 13, get Frostcrag spire, then soultrap and kill the Vault Guardians. Below level 13, their souls will be petty/lesser.&lt;br /&gt;
*Enchant the bound armour and 2 rings with Fortify Acrobatics, the result will be &amp;quot;Fortify Acrobatics 10 pts&amp;quot;. This should bring you up to 170 Acrobatics.&lt;br /&gt;
*'''DO NOT BUY ROSETHORN HALL!'''&lt;br /&gt;
*'''DO NOT INITIATE THE PARANOIA QUEST!'''&lt;br /&gt;
&lt;br /&gt;
Ok, this is quite a neat trick, note, I did this on the XBOX 360. I walked into Skingrad, hadn't spoken to Glarthir, so basically, whenever he saw me, he'd say his line about needing to speak to me, and he'd follow me....everywhere....&lt;br /&gt;
&lt;br /&gt;
I was messing about near Rosethorn Hall and I hopped up on the balcony of the house beside Rosethorn Hall on the right side, &amp;quot;Hammer and Tongs&amp;quot;. From that balcony (you may have to slide along the edge until you can hop up), I hopped to the balcony of Rosethorn Hall.&lt;br /&gt;
&lt;br /&gt;
Miraculously, Glarthir walked right into Rosethorn Hall, and came out onto the balcony. Turns out he unlocked the front door and balcony door, without a key. I was amazed because I did not own Rosethorn Hall and I did not have a key, and both doors were locked.&lt;br /&gt;
&lt;br /&gt;
Because of Glarthir, I was able to freely walk about inside Rosethorn Hall and use it as a loot stash without having to purchase it.&lt;br /&gt;
&lt;br /&gt;
If you meet all the requirements as listed above, feel free to try this. It's quite neat to see that Glarthir has in-game permissions that allow him to open &amp;quot;Needs a key&amp;quot; doors. [[User:ImmortalKaine|ImmortalKaine]] 23:54, 16 January 2008 (EST)&lt;br /&gt;
::Almost forgot to mention. Technically, the game thinks you are trespassing. You can't use the bed in the bedroom, but you can initiate the &amp;quot;The Rosethorn Cache&amp;quot; sidequest and obtain your reward this way. Glarthir may have trouble getting off the balcony, just walk inside the house and he should follow you and exit the house safely. [[User:ImmortalKaine|ImmortalKaine]] 23:59, 16 January 2008 (EST)&lt;br /&gt;
:::Third note: I have not tested the 4-day-item-reset thing, to make sure that items dropped inside the not-yet-owned but unlocked-by-Glarthir Rosethorn Hall would or would not disappear, so until I check everything out, please do not attempt to store items, as there is a chance that the game could reset the house.....if that's even possible... [[User:ImmortalKaine|ImmortalKaine]] 00:04, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marukati Selectives? ==&lt;br /&gt;
&lt;br /&gt;
''Marukati''...did i spell it right?&lt;br /&gt;
&lt;br /&gt;
Ehmmm anyway i have a question... what hell is Marukati Selectives? {{unsigned|85.139.13.34|10 March 2009}}&lt;br /&gt;
&lt;br /&gt;
== Schedule before quest? ==&lt;br /&gt;
&lt;br /&gt;
Does he have a different schedule before you talk to him about the Paranoia quest? Seems to me, it's almost impossible to avoid him when you first enter Skingrad? [[User:Krusty|Krusty]] 08:33, 11 March 2009 (EDT)&lt;br /&gt;
:This isn't 100% sure, because I haven't checked in the CS, but I think that he's scripted to attempt conversation with you once you enter Skingrad. --[[User:SerCenKing|SerCenKing]] 10:19, 11 March 2009 (EDT)&lt;br /&gt;
::I have a feeling, they become unavailable after the quest have started. Nevermind, I started a new game, and are watching them at the Inn right now. [[User:80.167.222.147|80.167.222.147]] 10:56, 11 March 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Parwen&amp;diff=412500</id>
		<title>Oblivion:Parwen</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Parwen&amp;diff=412500"/>
		<updated>2009-03-08T14:04:11Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: added correct in-game schedule and inventory for the ONPCRP - please check with the CS and rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|baseid=000293E4&lt;br /&gt;
|refid=000293E3&lt;br /&gt;
|city=[[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|loc=[[Oblivion:Fighters Guild|Fighters Guild]]&lt;br /&gt;
|race=Bosmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Archer&lt;br /&gt;
|level=12&lt;br /&gt;
|health=111&lt;br /&gt;
|magicka=117&lt;br /&gt;
|resp=60&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Fighters Guild|Protector}}; {{Faction|Skingrad Citizen}}&lt;br /&gt;
|image=OB-Parwen.jpg&lt;br /&gt;
|imgdesc=Parwen practicing in the [[Oblivion:Skingrad|Skingrad]] Fighters' Guild&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Parwen''' is a [[Oblivion:Bosmer|Bosmer]][[Oblivion: Archer|Archer]], who resides in the [[Oblivion:Skingrad|Skingrad]] [[Oblivion:Fighters Guild|Fighters Guild]]. &lt;br /&gt;
&lt;br /&gt;
She gets up at 6am, and enters the Guild basement's shooting range, training her bow skills for 4 hours. After that, she enters the upstairs area and wanders around there until lunch-time at 12pm. At 2 pm she enters the basement yet again, this time to test her dagger skills, sparring with fellow Guild member [[Oblivion:Ah-Malz|Ah-Malz]]. At 6pm, she enters the dining area for 6 hours of eating before finally going to bed at midnight. &lt;br /&gt;
&lt;br /&gt;
She does not appear to be directly related to any quests, but she can tell the player some information about Goblin Hunting. &lt;br /&gt;
&lt;br /&gt;
Parwen sports an almost complete suit of [[Oblivion:Chainmail Armor|Chainmail Armor]]; [[Oblivion:Chainmail Boots|Boots]], [[Oblivion:Chainmail Cuirass|Cuirass]], [[Oblivion:Chainmail Gauntlets|Gauntlets]] and [[Oblivion:Chainmail Greaves|Greaves]] and wields a [[Oblivion:Steel Bow|Steel Bow]] and an [[Oblivion:Iron Dagger|Iron Dagger]]. She has a pretty solid amount of [[Oblivion:Steel Arrow|Steel Arrow]]s as well as a few gold coins. At night, she sleeps in regular [[Oblivion:Coarse Linens|Coarse Linens]] and a [[Oblivion:Dark Green Shirt|Dark Green Shirt]].&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Thamriel&amp;diff=408811</id>
		<title>Oblivion talk:Thamriel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Thamriel&amp;diff=408811"/>
		<updated>2009-02-25T15:18:35Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: /* Her behaviour at the 3rd of each month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eight Cities Couriers Customers Faction==&lt;br /&gt;
It says Thamriel is in the '''Eight Cities Couriers Customers''' Faction.  Is this related to the unfinished quest that starts with the pop-up window: &amp;quot;New Topic: Do you need couriers?&amp;quot; --[[User:GuildKnight|GuildKnight]] | [[User_talk:GuildKnight|Talk]] ([[Special:Contributions/GuildKnight|contribs]]) 19:12, 13 March 2007 (EDT)&lt;br /&gt;
:I don't think so, although it's hard to be sure with an unfinished quest ;) That quest appears to be &amp;quot;Imperial Express&amp;quot; (abbreviated ImpEx in many places in the construction set).  The comments for the quest provide the following list of &amp;quot;recipients&amp;quot;&lt;br /&gt;
 1 = Anvil, Counts Arms, Wilbur&lt;br /&gt;
 2 = Anvil, Flowing Bowl, Maelorn&lt;br /&gt;
 11 = Bravil, Lonely Suitor Lodge, Bogrum gor-Galash&lt;br /&gt;
 12 = Bravil, Silverhome on the Water, Gilgondorin&lt;br /&gt;
 21 = Bruma, Olav's Tap and Tack, Olav&lt;br /&gt;
 22 = Bruma, Jerall View, Hafid Hollowleg&lt;br /&gt;
 31 = Cheydinhal, Newlands Lodge, Dervera Romalen&lt;br /&gt;
 32 = Cheydinhal, Cheydinhal Bridge Inn, Mariana Ancharia&lt;br /&gt;
 41 = Chorrol, The Grey Mare, Emfrid&lt;br /&gt;
 42 = Chorrol, The Oak and Crossier, Talasma&lt;br /&gt;
 51 = Leyawiin, Five Claws Lodge, Witseidutsei&lt;br /&gt;
 52 = Leyawiin, The Three Sisters Inn, Shuravi&lt;br /&gt;
 61 = Skingrad, Two Sisters Lodge, Mog gra-Magakh&lt;br /&gt;
 62 = Skingrad, West Weald Inn, Erina Jeranus&lt;br /&gt;
:So Thamriel is not on the list; many people who are on the list aren't in the Eight Cities Courier Customers faction.  I don't see much of anything associated with that faction at the moment. --[[User:Nephele|Nephele]] 02:43, 21 March 2007 (EDT)&lt;br /&gt;
I don't think anyone else has noticed, but after doing the thieves guild quest Misdirection, she comments on it from shouting &amp;quot;RUMORS&amp;quot; at her, and after she says the line, you hear the voice actor quietly say &amp;quot;wait, let me try that one again&amp;quot; and she repeats the line, with the voice synching no longer working.  Just thought this might be worthy of her wiki page, and also something explaining her weird introduction dialogue, about white creatures in the garden.--Odul.&lt;br /&gt;
&lt;br /&gt;
== Her behaviour at the 3rd of each month ==&lt;br /&gt;
&lt;br /&gt;
Well, I tried to follow her around on this particular day, and she doesnt spend more than 30 in-game minutes at the Courier. She then appears to get out on some kind of non-existant mission (as already mentioned in her schedule) before she goes back to her routine at 4pm. I tested it on Tirdas, but I can't be sure how she will behave on other days, when the unfinished mission &amp;quot;ends&amp;quot;. I tried to write it down, but further checking is probably nessecary. NOTE: What if Maenlorn is dead - will she just do her normal routine instead? And what does Maenlorn have to do with her, anyway? [[User:Krusty|Krusty]] 05:28, 25 February 2009 (EST)&lt;br /&gt;
:I would suppose that if Maenlorn is dead that part of her schedule is disabled. The reason why you don't see a link between the two is because the courier's quest was left unfinished; for example would you know Claude Maric without the Nothing You Can Possess quest? --[[User:SerCenKing|SerCenKing]] 10:08, 25 February 2009 (EST)&lt;br /&gt;
I see. But I definately think it was a good idea to change the 3rd schedule to notes - she's pretty unpredictable on that exact day! [[User:80.167.222.147|80.167.222.147]] 10:18, 25 February 2009 (EST)&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Thamriel&amp;diff=408789</id>
		<title>Oblivion:Thamriel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Thamriel&amp;diff=408789"/>
		<updated>2009-02-25T10:03:00Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Edited schedule for the 3rd of each month - verification needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|dialogue=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|faction=N/A (no changes)&lt;br /&gt;
|house=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|inventory=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|quests=N/A (none)&lt;br /&gt;
|rumors=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|schedule=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|services=N/A (none)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=0001FDDB&lt;br /&gt;
|baseid=0001FDCB&lt;br /&gt;
|city=[[Oblivion:Imperial City|Imperial City]] &amp;lt;br&amp;gt; [[Oblivion:Talos Plaza District|Talos Plaza District]]&lt;br /&gt;
|house='''Thamriel's House'''&lt;br /&gt;
|race=Bosmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Commoner&lt;br /&gt;
|level=4&lt;br /&gt;
|health=45&lt;br /&gt;
|magicka=110&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Skingrad Citizen}}; {{Faction|IC Citizens}}; {{Faction|Thamriel's House}}; {{Faction|Eight Cities Couriers Customers}}; {{Faction|Talos Plaza Horse}}&lt;br /&gt;
|image=OB-npc-Thamriel.jpg&lt;br /&gt;
|imgdesc=Thamriel in the Imperial City's Market District&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Thamriel''' is a [[Oblivion:Bosmer|Bosmer]] [[Oblivion:Commoner|Commoner]] who lives in the [[Oblivion:Imperial City|Imperial City]]'s [[Oblivion:Talos Plaza District|Talos Plaza District]] with her friend [[Oblivion:Elragail|Elragail]].  At 10am on the 20th of each month, she heads to the [[Oblivion:Two Sisters Lodge|Two Sisters Lodge]] in [[Oblivion:Skingrad|Skingrad]], where she will remain until 10am on the next day. When not on this trip, Thamriel sleeps in her house from 10pm until 6am and then spends four hours wandering around her ground floor. At 10am she heads to [[Oblivion:The Foaming Flask|The Foaming Flask]] for breakfast and spends two hours there before heading home again. At 2pm she walks to the [[Oblivion:Market District|Market District]] and walks around the southern corner for three hours. On Morndas, Middas and Fredas she then heads over to [[Oblivion:Green Emperor Way|Green Emperor Way]] and wanders there until 9pm before returning home; on other days she goes straight home from the Market District. Additionally, Sundas sees her spend 8am to noon praying in the [[Oblivion:Temple of the One|Temple of the One]]. Thamriel was intended to play a role in the [[Oblivion:Unfinished Quests#Imperial City|unfinished]] &amp;quot;Imperial Couriers&amp;quot; quest; at midday on the 3rd of each month, as long as [[Oblivion:Maenlorn|Maenlorn]] is still alive, she will head to [[Oblivion:The Black Horse Courier|The Black Horse Courier]] office in the Market District and spend a brief amount of time there, before taking a stroll between the Green Emperor Way and The Talos Plaza District before going back to the Market District again at 4pm. The other exception to her schedule is during the [[Oblivion:Light the Dragonfires|Light the Dragonfires]] quest, when all residents of the Imperial City are under martial law and confined to their houses.&lt;br /&gt;
&lt;br /&gt;
Thamriel appears to be a little unhinged. When first encountered, she will announce ''&amp;quot;Thamriel of Tamriel. What are all those strange creatures in the garden? Where are all the white birds?&amp;quot;'', and her friend Elragil will tell you that ''&amp;quot;I look after Thamriel. {{sic|He's|She's}} a little strange. 'Touched by the Gods', they say.&amp;quot;'' Other residents of the Imperial City speculate on her strangeness, and will say ''&amp;quot;Thamriel says she hears voices. All the men and women who lived and died here for thousands of years... maybe they left ghosts behind.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She wears a middle-class outfit of burgundy linen [[Oblivion:Burgundy Linens|pants]] and [[Oblivion:Burgundy Linen Shirt|shirt]] with [[Oblivion:Pigskin Shoes|pigskin shoes]]. She also carries a few gold coins and her [[Oblivion:Thamriel's House Key|house key]]. Her house is split into three levels, with a basement and private quarters in addition to the ground floor. All three levels contain several crates and barrels of random clutter. The basement also holds a few bottles of [[Oblivion:Cheap Wine|cheap wine]]; the highlight on the ground floor is the silver cutlery, and the upstairs is similarly bare, with a few books and some more silver the only items of interest.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Thamriel is one of the characters affected by an [[Oblivion:Glitches#Let me do that one again|audio glitch]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Thamriel was originally designed as a man. Elragil still refers to her as a &amp;quot;he&amp;quot;, and the dialogue has a note in the CS that says &amp;quot;changed &amp;quot;He's' to 'She's' -- our sex change error&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oblivion-NPCs-Traveling]]&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Marc_Gulitte&amp;diff=408477</id>
		<title>Oblivion:Marc Gulitte</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Marc_Gulitte&amp;diff=408477"/>
		<updated>2009-02-24T07:37:05Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: schedule and inventory checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|scheduleChecked=[[User:Krusty|Krusty]]&lt;br /&gt;
|house=N/A (doesn't have one)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|inventoryChecked=[[User:Krusty|Krusty]]&lt;br /&gt;
|quests=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|services=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|faction=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|pron=Mahrc Gooh-liht&lt;br /&gt;
|refid=0002D06D&lt;br /&gt;
|baseid=0002D01A&lt;br /&gt;
|city=[[Oblivion:Anvil|Anvil]]&lt;br /&gt;
|loc='''Mages Guild'''&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=17&lt;br /&gt;
|avail=8am-12pm, 3pm-9pm every day&lt;br /&gt;
|train=[[Image:Trainicon_blue.png|Destruction (Advanced)]][[Image:Destructionicon_base.png|Destruction (Advanced)]] [[Oblivion:Destruction|Destruction]], Advanced&lt;br /&gt;
|recharge=Yes&lt;br /&gt;
|merc=7&lt;br /&gt;
|gold=10&lt;br /&gt;
|spell=[[Image:RestorationSpellsIcon_base.png|Restoration Spells]]&lt;br /&gt;
|health=108&lt;br /&gt;
|magicka=150&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Anvil Citizen}}; {{Faction|Mages Guild|Evoker}}&lt;br /&gt;
|image=Marc_Gulitte.jpg&lt;br /&gt;
|imgdesc=Marc Gulitte in the [[Oblivion:Anvil|Anvil]] Mages' Guild.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marc Gulitte''', a [[Oblivion:Breton|Breton]] [[Oblivion:NPC Classes#Mage|Mage]], is an Evoker of the [[Oblivion:Mages Guild|Mages Guild]] who offers advanced [[Oblivion:Destruction|Destruction]] [[Oblivion:Trainers|training]] and [[Oblivion:Recharging|Recharging]] services at the [[Oblivion:Anvil|Anvil]] Guildhall.&lt;br /&gt;
&lt;br /&gt;
Similarly to Guild head [[Oblivion:Carahil|Carahil]], he lives a relaxed existance, spending most of his free time reading the cheap text ''[[Oblivion:Brief History of the Empire, v 2|Brief History of the Empire, v 2]]''. He does so every day, starting just after having woken up, from 8am until 9pm; taking a three hour break at midday to eat lunch. At 9pm he eats dinner for two 3 hours, until midnight. At 1am he calls it a day and sleeps for 7 hours. &lt;br /&gt;
&lt;br /&gt;
In his dialogue he will greet himself and tell you about his services. He will also point you to [[Oblivion:Bralsa Andaren|Bralsa Andaren]] for the Destruction Master Trainer quest.&lt;br /&gt;
&lt;br /&gt;
The townsfolk of Anvil can be heard talking about how they hope the Guild will regulate the Destruction spells Marc is casting and how they can make you dangerously powerful.&lt;br /&gt;
&lt;br /&gt;
He wears a middle-class attire consisting of a [[Oblivion:Burgundy Linen Shirt|Burgundy Linen Shirt]], [[Oblivion:Burgundy Linens|Burgundy Linens]] and a pair of [[Oblivion:Thick Cowhide Shoes|Thick Cowhide Shoes]]. He also carries a small amount of gold and his book. &lt;br /&gt;
&lt;br /&gt;
He doesn't wield any weapons, relying instead on a series of medium-high level [[Oblivion:Restoration|Restoration]] spells, ranging from [[Oblivion:Absorb Skill|Absorb Skill]], to [[Oblivion:Fortify Magicka|Fortify Magicka]], to [[Oblivion:Absorb Health|Absorb Health]]. These are also the same spells that you can buy from him for a cheap price, since his [[Oblivion:Mercantile|Mercantile]] is a mere 7. He will always offer his services when not eating or sleeping.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Spells ==&lt;br /&gt;
He sells the following spells :&lt;br /&gt;
&lt;br /&gt;
{|  class=wikitable style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! '''Spell Name''' || '''Level''' || '''Cost''' || '''Effects'''&lt;br /&gt;
|- {{RES}}&lt;br /&gt;
|colspan=4|&amp;lt;center&amp;gt;'''[[Oblivion:Restoration|Restoration]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Alteration}}&lt;br /&gt;
|Journeyman&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Alteration]] 15pts for 10sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Block}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Block]] 15pts for 10sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Conjuration}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Conjuration]] 15pts for 10sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Heavy Armor}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Heavy Armor]] 15pts for 10sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Marksman}}*&lt;br /&gt;
|Journeyman&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Marksman]] 15pts for 10sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Consume Health}}&lt;br /&gt;
|Journeyman&lt;br /&gt;
|74&lt;br /&gt;
|[[Oblivion:Absorb Health|Absorb Health]] 20pts on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Fortify Magicka}}&lt;br /&gt;
|Journeyman&lt;br /&gt;
|69&lt;br /&gt;
|[[Oblivion:Fortify Magicka|Fortify Magicka]] 30 pts for 60sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Blade}}&lt;br /&gt;
|Expert&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Blade]] 25pts for 15sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Blunt}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Blunt]] 25pts for 15sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Destruction}}*&lt;br /&gt;
|Expert&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Destruction]] 25pts for 15sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Absorb Skill: Sneak}}&lt;br /&gt;
|Expert&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Magical_Effects#Absorb Skill|Absorb Sneak]] 25pts for 15sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Devour Health}}&lt;br /&gt;
|Expert&lt;br /&gt;
|179&lt;br /&gt;
|[[Oblivion:Absorb Health|Absorb Health]] 40pts on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Greater Fortify Health}}&lt;br /&gt;
|Expert&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Fortify Health|Fortify Health]] 60pts for 60sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Greater Fortify Magicka}}&lt;br /&gt;
|Expert&lt;br /&gt;
|169&lt;br /&gt;
|[[Oblivion:Fortify Magicka|Fortify Magicka]] 60 pts for 60sec on Self&lt;br /&gt;
|}&lt;br /&gt;
{{Unique Spells Notes|1}}&lt;br /&gt;
{{Oblivion:Purchased_Spell_Notes}}&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Marie_Palielle&amp;diff=408407</id>
		<title>Oblivion:Marie Palielle</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Marie_Palielle&amp;diff=408407"/>
		<updated>2009-02-23T08:50:29Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Inventory checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|scheduleChecked=[[User:Krusty|Krusty]] &lt;br /&gt;
|dialogue=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|rumors=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|house=N/A (none)&lt;br /&gt;
|inventory=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|inventoryChecked=[[User:Krusty|Krusty]]&lt;br /&gt;
|faction=N/A (no changes)&lt;br /&gt;
|quests=N/A (none)&lt;br /&gt;
|services=[[User:Rpeh|Rpeh]]&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=00028F9E&lt;br /&gt;
|baseid=00028F9F&lt;br /&gt;
|city=[[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|house='''Great Chapel of Julianos'''&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Healer&lt;br /&gt;
|level=13&lt;br /&gt;
|avail=12am-10am, 4pm-12am every day&lt;br /&gt;
|train=[[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]] [[Oblivion:Restoration|Restoration]], Basic&lt;br /&gt;
|health=74&lt;br /&gt;
|magicka=130&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Nine Divines|4}}; {{Faction|Skingrad Citizen}}&lt;br /&gt;
|image=OB-Marie Palielle.jpg&lt;br /&gt;
|imgdesc=Marie Palielle in the Great Chapel of Julianos in [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marie Palielle''', a [[Oblivion:Breton|Breton]], is the resident [[Oblivion:Healer|Healer]] at the Great Chapel of [[Lore:Julianos|Julianos]] in [[Oblivion:Skingrad|Skingrad]].&lt;br /&gt;
&lt;br /&gt;
She is something of a night-owl, sleeping from 10am until 4pm in her bed in the chapel's hall before heading towards the central aisle in the chapel, where she spends the rest of her time. During her time in the main chapel, Marie offers her services as a basic [[Oblivion:Trainers|trainer]] of [[Oblivion:Restoration|Restoration]].  She is so devoted to her duties that she never eats.&lt;br /&gt;
&lt;br /&gt;
Rumors around Skingrad show that other residents admire her dedication: ''&amp;quot;Marie Palielle seems very happy working at the chapel. She's always working, but she's always got a smile on her face.&amp;quot;'' is one such rumor, and ''&amp;quot;Marie Palielle is quite a hard worker. She's in the chapel day and night, tending to the sick and injured.&amp;quot;'' is another. Two shorter rumors convey real affection: ''&amp;quot;No one works harder than Marie.&amp;quot;'' and ''&amp;quot;The world needs more folks like Marie.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
On first meeting the player Marie will say ''&amp;quot;Hello. We haven't met, have we? I'm Sister Marie Palielle, the chapel healer, and trainer in the Restoration Arts.&amp;quot;'' and when asked about Skingrad, ''&amp;quot;The town is very nice, but I advise you get out and see the countryside... the vineyards and farms, pastures and sheepfolds. Lovely mountain country.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Her only possessions are the clothes she wears, a [[Oblivion:Blue &amp;amp; Green Outfit|blue and green outfit]] with a pair of [[Oblivion:Quilted Shoes|quilted shoes]], and a few gold coins.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Marie has an AI package that should cause her to take a walk to the gate up to Skingrad Castle from 2pm to 4pm, but her sleep package overrides it meaning she spends her entire life in the chapel.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Undena_Orethi&amp;diff=407744</id>
		<title>Oblivion talk:Undena Orethi</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Undena_Orethi&amp;diff=407744"/>
		<updated>2009-02-21T13:47:19Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: Bump for Rpeh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it safe to assume that if I haven't see her in ages, she died while out on the road? xoxo [[User:Coryl|Coryl]]&lt;br /&gt;
: I just did her schedule, and while I was waiting she was suddenly attacked by Goblins - so I dont think it's impossible she could be killed out on the road. (I have no idea, how old that question is, but I figured the Goblin-attack could be relevant to the update). And mod's remember, that I did an inventory check on her - and wrote it on her page without any links. You should consider that an in-game verification. [[User:Krusty|Krusty]] 17:39, 20 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's also worth noting, that her house never seems to be locked.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Adrian_Decanius&amp;diff=406867</id>
		<title>Oblivion:Adrian Decanius</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Adrian_Decanius&amp;diff=406867"/>
		<updated>2009-02-18T00:36:51Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: minor corrections to prevent confusion about the 8pm trip and sleeping time reduced by 1 hour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp|scheduleChecked=[[User:Krusty|Krusty]]&lt;br /&gt;
|quests=N/A (Not involved in any)&lt;br /&gt;
|schedule=[[User:Timenn|Timenn]]&lt;br /&gt;
|inventory=[[User:Timenn|Timenn]]&lt;br /&gt;
|house=[[User:Timenn|Timenn]]&lt;br /&gt;
|services=N/A (Doesn't provide any)&lt;br /&gt;
|dialogue=N/A (No own dialogue, no dialogue about him)&lt;br /&gt;
|rumors=N/A (Generic IC rumors)&lt;br /&gt;
|faction=N/A (No noteworthy factions)}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=0001C4BF&lt;br /&gt;
|baseid=00016057&lt;br /&gt;
|city=[[Oblivion:Imperial City|Imperial City]], [[Oblivion:Elven Gardens District|Elven Gardens District]]&lt;br /&gt;
|house=Adrian Decanius's House&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Commoner&lt;br /&gt;
|level=4&lt;br /&gt;
|health=53&lt;br /&gt;
|magicka=110&lt;br /&gt;
|resp=80&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Adrian Decanius Faction|altname=Adrian Decanius}}; {{Faction|IC Citizens}}&lt;br /&gt;
|image=OB-NPC-Adrian_Decanius.jpg&lt;br /&gt;
|imgdesc=Adrian Decanius in the Arboretum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Adrian Decanius''' is an [[Oblivion:Imperial|Imperial]] commoner.  He is at his home in the [[Oblivion:Imperial City|Imperial City's]] [[Oblivion:Elven Gardens District|Elven Gardens District]] from 9pm to 9am, sleeping from 10pm to 5am.  At 9am, he leaves for the [[Oblivion:Arboretum|Arboretum]], and stays there, until he returns home to eat dinner at 6pm. At 8pm, he will leave his house once more, but will only make it to about halfway to the [[Oblivion:Arboretum|Arboretum]] before heading back home at 9pm. During the [[Oblivion:Light the Dragonfires|Light the Dragonfires]] quest, he and all other Imperial City residents are confined to their homes.&lt;br /&gt;
&lt;br /&gt;
Adrian's garment is of a medium standard, but he is noteworthy for wearing a [[Oblivion:Chainmail Cuirass|Chainmail Cuirass]] most of the time.  He is armed with an [[Oblivion:Iron Mace|Iron Mace]] and an [[Oblivion:Iron Dagger|Iron Dagger]] but carries little else, apart from his [[Oblivion:Keys#Adrian Decanius' House|house key]] and some gold.&lt;br /&gt;
&lt;br /&gt;
His house is a typical three-story Imperial City building.  The ground floor holds little of interest, except for an archery practice target which Adrian doesn't use.  A few bottles of [[Oblivion:Skooma|Skooma]], a nice collection of wines and a chest containing some weapons and armor can be found upstairs in the Private Quarters.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Bernadette_Peneles&amp;diff=405996</id>
		<title>Oblivion:Bernadette Peneles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Bernadette_Peneles&amp;diff=405996"/>
		<updated>2009-02-12T20:46:33Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp|scheduleChecked=[[User:Krusty|Krusty]]&lt;br /&gt;
|dialogue=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|rumors=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|house=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|inventory=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|quests=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|schedule=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|services=N/A (none offered)&lt;br /&gt;
|faction=N/A (no changes)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Oblivion-Permanent Corpses|{{PAGENAME}}]]&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=000294B6&lt;br /&gt;
|baseid=000294AF&lt;br /&gt;
|city=[[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|house=Bernadette Peneles' House&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Farmer&lt;br /&gt;
|level=8&lt;br /&gt;
|health=90&lt;br /&gt;
|magicka=185&lt;br /&gt;
|resp=100&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Skingrad Citizen}}; {{Faction|Tamika Winery Faction|altname=Tamika Winery}}&lt;br /&gt;
|image=Bernadette_Peneles.jpg&lt;br /&gt;
|imgdesc=Bernadette Peneles&lt;br /&gt;
}}&lt;br /&gt;
'''Bernadette Peneles''' is a [[Oblivion:Breton|Breton]] viticulturist living in [[Oblivion:Skingrad|Skingrad]] and is employed at [[Oblivion:Tamika|Tamika]]'s Vineyards.&lt;br /&gt;
&lt;br /&gt;
She sleeps in her house between midnight and 6am before walking the short distance to the Great Chapel of [[Lore:Julianos|Julianos]], where she prays in a pew for an hour. She then heads off to work, hoeing Tamika's vineyard to the west of the city until 11am before taking lunch in the shelter to the southeast of the fields. At 1pm she finishes her lunch and goes back to work, this time in the yard behind Tamika's house. She eats dinner in the yard from 7pm until 9pm and then returns home, where she wanders around until bedtime.&lt;br /&gt;
&lt;br /&gt;
Bernadette is happy in her life. When she greets you she will announce, ''&amp;quot;I'm Bernadette Peneles. I work for Tamika. I grow grapes. For her wines.&amp;quot;'' and when asked about the city in which she lives, her response is ''&amp;quot;I've lived here all my life. Grown grapes. It's all I know. Fresh air, mountains, the grapes on the vine. It's just... beautiful.&amp;quot;'' Other residents of Skingrad appreciate her efforts on Tamika's behalf: they will tell you that ''&amp;quot;I think Bernadette Peneles seems like a nice woman. I know she works tirelessly over at the Tamika Vineyards.&amp;quot;'' and ''&amp;quot;Bernadette Peneles works over at the Tamika Winery. They make a quality wine there.&amp;quot;'' but alas, there is trouble brewing in her life as a [[Oblivion:Glarthir|paranoid wood elf]] is convinced she is [[Oblivion:Paranoia|plotting]] against him. Bernadette has realised that something is amiss, and when asked about Glarthir will tell you that ''&amp;quot;I think maybe he's been following me.  I see him every morning on my way to Chapel.  I've tried to say hello but he always pretends not to hear me.&amp;quot;'' The situation is left for the player to resolve.&lt;br /&gt;
&lt;br /&gt;
Her house, a short walk west from the chapel, is a standard low-class Skingrad affair. It contains a small amount of food, cheap books and clothing, and the most valuable items are two bottles of [[Oblivion:Tamika's West Weald Wine|Tamika's West Weald Wine]], and in a locked chest in the attic, 1 [[Oblivion:iron Dagger|iron dagger]] and 1 [[Oblivion:Iron War Axe|Iron War Axe]]. Bernadette wears normal lower-class clothing and carries a tiny amount of gold.  The only other item of interest on her person is [[Oblivion:Bernadette Peneles' Key|her key]], although she does carry a respawning [[Oblivion:Bread Loaf|bread loaf]], which means she always has food with her for her meals.&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Paranoia}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Her afternoon stint in Tamika's yard sees her hoeing the path because her action marker is not in the right place.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Bernadette_Peneles&amp;diff=405995</id>
		<title>Oblivion:Bernadette Peneles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Bernadette_Peneles&amp;diff=405995"/>
		<updated>2009-02-12T20:38:08Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImage|Correctly-named, square image}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|dialogue=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|rumors=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|house=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|inventory=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|quests=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|schedule=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|services=N/A (none offered)&lt;br /&gt;
|faction=N/A (no changes)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Oblivion-Permanent Corpses|{{PAGENAME}}]]&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=000294B6&lt;br /&gt;
|baseid=000294AF&lt;br /&gt;
|city=[[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|house=Bernadette Peneles' House&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Farmer&lt;br /&gt;
|level=8&lt;br /&gt;
|health=90&lt;br /&gt;
|magicka=185&lt;br /&gt;
|resp=100&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Skingrad Citizen}}; {{Faction|Tamika Winery Faction|altname=Tamika Winery}}&lt;br /&gt;
|image=Bernadette_Peneles.jpg&lt;br /&gt;
|imgdesc=Bernadette Peneles&lt;br /&gt;
}}&lt;br /&gt;
'''Bernadette Peneles''' is a [[Oblivion:Breton|Breton]] viticulturist living in [[Oblivion:Skingrad|Skingrad]] and is employed at [[Oblivion:Tamika|Tamika]]'s Vineyards.&lt;br /&gt;
&lt;br /&gt;
She sleeps in her house between midnight and 6am before walking the short distance to the Great Chapel of [[Lore:Julianos|Julianos]], where she prays in a pew for an hour. She then heads off to work, hoeing Tamika's vineyard to the west of the city until 11am before taking lunch in the shelter to the southeast of the fields. At 1pm she finishes her lunch and goes back to work, this time in the yard behind Tamika's house. She eats dinner in the yard from 7pm until 9pm and then returns home, where she wanders around until bedtime.&lt;br /&gt;
&lt;br /&gt;
Bernadette is happy in her life. When she greets you she will announce, ''&amp;quot;I'm Bernadette Peneles. I work for Tamika. I grow grapes. For her wines.&amp;quot;'' and when asked about the city in which she lives, her response is ''&amp;quot;I've lived here all my life. Grown grapes. It's all I know. Fresh air, mountains, the grapes on the vine. It's just... beautiful.&amp;quot;'' Other residents of Skingrad appreciate her efforts on Tamika's behalf: they will tell you that ''&amp;quot;I think Bernadette Peneles seems like a nice woman. I know she works tirelessly over at the Tamika Vineyards.&amp;quot;'' and ''&amp;quot;Bernadette Peneles works over at the Tamika Winery. They make a quality wine there.&amp;quot;'' but alas, there is trouble brewing in her life as a [[Oblivion:Glarthir|paranoid wood elf]] is convinced she is [[Oblivion:Paranoia|plotting]] against him. Bernadette has realised that something is amiss, and when asked about Glarthir will tell you that ''&amp;quot;I think maybe he's been following me.  I see him every morning on my way to Chapel.  I've tried to say hello but he always pretends not to hear me.&amp;quot;'' The situation is left for the player to resolve.&lt;br /&gt;
&lt;br /&gt;
Her house, a short walk west from the chapel, is a standard low-class Skingrad affair. It contains a small amount of food, cheap books and clothing, and the most valuable items are two bottles of [[Oblivion:Tamika's West Weald Wine|Tamika's West Weald Wine]], and in a locked chest in the attic, 1 [[Oblivion:iron Dagger|iron dagger]] and 1 [[Oblivion:Iron War Axe|Iron War Axe]]. Bernadette wears normal lower-class clothing and carries a tiny amount of gold.  The only other item of interest on her person is [[Oblivion:Bernadette Peneles' Key|her key]], although she does carry a respawning [[Oblivion:Bread Loaf|bread loaf]], which means she always has food with her for her meals.&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Paranoia}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Her afternoon stint in Tamika's yard sees her hoeing the path because her action marker is not in the right place.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Rpeh&amp;diff=405993</id>
		<title>User talk:Rpeh</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Rpeh&amp;diff=405993"/>
		<updated>2009-02-12T18:47:29Z</updated>

		<summary type="html">&lt;p&gt;80.167.222.147: /* What was inaccurate in my updated Marana Rian schedule? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|Please feel free to add a comment - just click the &amp;quot;+&amp;quot; at the top of the page}}&lt;br /&gt;
{|style=&amp;quot;float:right; background-color: #ddddff; border:solid 3px #9999cc&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddffdd&amp;quot; colspan=2 align=&amp;quot;center&amp;quot;|'''[[User_talk:Rpeh/Cookie_Jar|Cookie Jar]]'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable compress&amp;quot;&lt;br /&gt;
!colspan=3|Archive&lt;br /&gt;
|-&lt;br /&gt;
!2007||2008||2009&lt;br /&gt;
|-&lt;br /&gt;
|Jan&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200801|Jan]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200901|Jan]]&lt;br /&gt;
|-&lt;br /&gt;
|Feb&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200802|Feb]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200902|Feb]]&lt;br /&gt;
|-&lt;br /&gt;
|Mar&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200803|Mar]]&lt;br /&gt;
|Mar&lt;br /&gt;
|-&lt;br /&gt;
|Apr&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200804|Apr]]&lt;br /&gt;
|Apr&lt;br /&gt;
|-&lt;br /&gt;
|May&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200805|May]]&lt;br /&gt;
|May&lt;br /&gt;
|-&lt;br /&gt;
|Jun&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200806|Jun]]&lt;br /&gt;
|Jun&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200707|Jul]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200807|Jul]]&lt;br /&gt;
|Jul&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200708|Aug]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200808|Aug]]&lt;br /&gt;
|Aug&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200709|Sep]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200809|Sep]]&lt;br /&gt;
|Sep&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200710|Oct]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200810|Oct]]&lt;br /&gt;
|Oct&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200711|Nov]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200811|Nov]]&lt;br /&gt;
|Nov&lt;br /&gt;
|-&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200712|Dec]]&lt;br /&gt;
|[[User_talk:Rpeh/Arc_200812|Dec]]&lt;br /&gt;
|Dec&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Were you the one who proposed that the page on the Avatar of Akatosh should be deleted?==&lt;br /&gt;
&lt;br /&gt;
I wrote that page, and I agree wholeheartedly. It should be deleted. A friend of mine who is new to the wiki wrote it originally, and I tried to help her out, but she kept changing stuff. Some of it is mine (such as the reference to &amp;quot;Heaven&amp;quot; that you criticized), but still, I suppose you're right. There doesn't really need to be an article on the Avatar in the first place. So, yeah, let's just let it get deleted. [[User:62 Misfit|62 Misfit]] 17:03, 2 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Thanks, but it'll be deleted in a few days, in line with our [[UESPWiki:Deletion Policy|Deletion Policy]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:41, 3 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== NPC Image ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that [[Oblivion:Laralthir|Laralthir]]'s image is absolutely horrendous pixel-wise! I've added an image tag and, since I noticed you're quite skilled at imaging, just felt like pointing that out in case you could get a better one up. --[[User:SerCenKing|SerCenKing]] 15:42, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yeah that's not good. Looks like it was one of my early images when I didn't know what I was doing and although [[User:Eshe|Eshe]] did her best to clean it up, it was beyond repair. A NeedsImage tag was right. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:27, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Problem with the Book Summary template ==&lt;br /&gt;
&lt;br /&gt;
The changes you made to the template to recognize the Tamriel Rebuilt subspaces have had an unfortunate side-effect.  Two new categories have shown up now for the two PGE's: [[:Category:Lore-Pocket Guide to the Empire, 1st Edition-Books|Lore-Pocket Guide to the Empire, 1st Edition-Books]] and [[:Category:Lore-Pocket Guide to the Empire, 3rd Edition-Books|Lore-Pocket Guide to the Empire, 3rd Edition-Books]].  Since these books are using subspaces to distinguish the sections, the template is treating them the same way it treats TR books.  I'm not sure what to do about this - maybe move all the PGE subpages to use some other format - say a hyphen instead of a slash, maybe?  Either that or add some sort of option to the Book Summary template to make it not use the ModName template when you don't want it to.  Other books affected by this are those which use the Daedric font and have a /Daedric subpage using the graphic version for people who don't have the font installed.  Not sure if there's others, that's all I can find at the moment. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 19:04, 10 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Ah, good spot. There's always an exception to prove a rule. Now fixed. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:25, 11 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== What was inaccurate in my updated Marana Rian schedule? ==&lt;br /&gt;
&lt;br /&gt;
I spent 4 hours following her around - and I could off course narrow it down to exact minutes, but isn't the point of the new schedules to be able to find her no matter what time a day it is? {{Unsigned|Krusty|12 February 2009}}&lt;br /&gt;
: Yes, but unfortunately you have to look in the CS to do a schedule and then verify it in-game rather than starting with the game. For instance, several of the times are out by an hour because you've gone for arrival times. It's more important to know when she starts to move to another place as that determines the AI package she's using, which can in turn affect the services she offers. One example is that she starts heading to the Arboretum at 10pm rather than 11. The schedule also failed to mention the Light the Dragonfires exception.&lt;br /&gt;
: I dithered quite a bit before undoing your edit because it was ''nearly'' right. It would be great to have you on board the project, perhaps as a schedule checker rather than a writer, if you don't have CS access. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:43, 12 February 2009 (EST)&lt;br /&gt;
Ahh, I see - funny thing is, I had all the transportation written down in my first draft of the schedule, but decided it was a bit too long for it's own good. Anyway, as I don't have acces to CS (PS3 user), I guess I cannot participate as a writer - but I would like to be a part of the project in any way I can. Let me know, if something needs to be checked - and let me add this weird little anecdote I experienced the other day, and that I couldnt find anywhere on here: While I was doing the &amp;quot;The Noble Daughter&amp;quot;-quest, after I killed the two Orc's, I met master trainer Tobern figting a bear in front of the cave, where Lady Rogbut was hiding. Very weird!&lt;br /&gt;
&lt;br /&gt;
And again, as I find this page extremely fascinating, let me know if theres anything I can do to help! {{Unsigned|Krusty|12 February 2009}}&lt;br /&gt;
&lt;br /&gt;
: I have just the page for you! [[:Category:Oblivion-ONPCRP-Schedule-Unchecked|This]] is a list of pages where schedules have been written but that still need to be checked. Somebody willing to follow NPCs around and make sure they follow the advertised schedule would be really useful. Once you've done one, add &amp;quot;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|scheduleChecked=[[User:Krusty|Krusty]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;quot; to the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cleanup-obnpcrp}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag and it'll list you as the checker for that page and move it into [[:Category:Oblivion-ONPCRP-Schedule-Checked|this]] category. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:01, 12 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
You got it! Can't promise I can do all of them, but I'll give it a shot! What should I do in case I find a mistake or something like that?&lt;br /&gt;
And btw, in case you should need it someday, here's my complete list on Marana:&lt;br /&gt;
&lt;br /&gt;
7am-12pm: at home sleeping&lt;br /&gt;
12.30pm: she leaves the house&lt;br /&gt;
1pm: eating at The All-Saints Inn&lt;br /&gt;
2pm: leaving the All Saints-Inn&lt;br /&gt;
3pm: back in the house, unlocked&lt;br /&gt;
6pm: leaving the house&lt;br /&gt;
7pm: the alley next to the All Saints Inn for a date with Ancus Alfranius&lt;br /&gt;
10pm: leaving the alley&lt;br /&gt;
11pm: City Isle Arboretum&lt;br /&gt;
2am: taking off from the Arboretum&lt;br /&gt;
2.25-2.50am: Walking through the Temple District (the walk takes approx 25mins) (the start and end time here depends on, where she is at the Arboretum when the time reaches 2am.)&lt;br /&gt;
3am: City Isle Waterfront lighthouse&lt;br /&gt;
4am: Standing behind Armand Christophes House&lt;br /&gt;
6am: leaving Christophes House&lt;br /&gt;
7am: Home again.&lt;br /&gt;
&lt;br /&gt;
Carries: Her house Key and some gold.&lt;br /&gt;
&lt;br /&gt;
House Items: &lt;br /&gt;
Living Room: Lockpick. &lt;br /&gt;
Second floor: Tamika’s West Weald Wine,  Surille Brothers Wine &lt;br /&gt;
Basement: torch, repair hammer, Tamika’s West Weald Wine.&lt;/div&gt;</summary>
		<author><name>80.167.222.147</name></author>
		
	</entry>
</feed>