<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77BeTa77</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77BeTa77"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/77BeTa77"/>
	<updated>2026-06-09T14:01:44Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283284</id>
		<title>Oblivion talk:Vampire Cure</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283284"/>
		<updated>2008-04-29T01:36:57Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving Comment ==&lt;br /&gt;
Shouldn't those comments on the first page be moved over here?&lt;br /&gt;
[[User:Jbfballrb|Jbfballrb]] 20:32, 8 May 2006 (EDT)&lt;br /&gt;
: Done! --[[User:MiSP|MiSP]] 14:27, 9 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Exploit ==&lt;br /&gt;
yeah it does work. just made 300 golds just by keep asking for rewards. That's how I like my employers!!!&lt;br /&gt;
- Johan&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Hey the glitch happened to me where since I didnt give her the items in the right order I can;t hand everything over to her. saw that I can type that phrase once I've given her all the items I could, but I have no idea where to type it...anyone know?..i have 360&lt;br /&gt;
-Nate&lt;br /&gt;
&lt;br /&gt;
: Sorry, no console for the Xbox 360 (as far as I know). Load an earlier savegame. --[[User:MiSP|MiSP]] 09:38, 6 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Comments moved from article ==&lt;br /&gt;
I am currentley busy with the quest *allies for bruma* I hate it To close all of those gates&lt;br /&gt;
for evry city, Although it's made alot easier since i have many conjuration,destruction&lt;br /&gt;
and chameleon spells, I have alot of money after i completed the cure vampirism qeust&lt;br /&gt;
I could go to Janus hassildor and click endlessley on reward to keep getting about&lt;br /&gt;
10.000 per 2 seconds, although now i do not have to be a merchant and pick up evrything i need.&lt;br /&gt;
But it is getting boring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Hmmm... I couldn't find any Atronius character at the Arcane University, but I did find this, which worked fine on the Xbox 360 version: &amp;quot;There are a number of ways to initiate this quest. Here is how I did it: I went to Cheydinhal's Chapel of Arkay, though any chapel should do. Talk to someone in there about a cure. They will start you on the quest. The first step in the quest is to talk to Raminus Polus about a cure. You can find him in the Arcane University located in Imperial City. He will tell you a bit about it, and refer you to Count Hassildor. You can find him in Skingrad. Talk to his steward, then eventually he will talk to you.&amp;quot; Source: [http://boards.1up.com/zd/board/message?board.id=oblivion&amp;amp;message.id=67&amp;amp;view=by_date_ascending&amp;amp;page=1 EVERYTHING to know about vampirism and i mean EVERYTHING]''&lt;br /&gt;
&lt;br /&gt;
:: ''Everything about vampirism? UESP has far more info (and a far better and more well-arranged layout) [[Oblivion:Vampires|here]]. --[[User:MiSP|MiSP]] 16:03, 21 April 2006 (EDT)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''I discovered a bug here: after he gives you some gold as reward (the actual amount depends on the characters level, see the table below), mention reward to him again and he'll give you the same amount again. You can do this repeatedly. I thought there may be a limit but there isn't unless its more than 200,000 gold.''&lt;br /&gt;
&lt;br /&gt;
:''*I tested this to see how much money I could amass. In 30 minutes I had over 1 million gold. It seems you can also do this at any time (after recieving your intial reward), even after completing the quest. I travelled to the Imperial City to do some quests and then returned to Skingrad, and the Count was still willing to give me more gold.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Bug 4: I discoverd that sometimes when you talk to her the option of handing in the bloddgrass doesnt appear I handed in everthing else and bloodgrass isnt their, and yes i did have them in my inventory. So watch out for that.''&lt;br /&gt;
&lt;br /&gt;
: This is the same as the already mentioned bug 1. --[[User:MiSP|MiSP]] 15:47, 31 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;''Update: The patch fixes the Unlimited Money bug. If you were hoping for it, then you must not download the Patch. Of course, if you do dl it, then you fix many headaches, but you can't get unlimited money. So, if you want more money, Do the two Money Glitch quests before downloading the Patch. However, Milk them each for as much as you can possibly get to. I was able to get to 1,000,000,000 in one day, taking a small break here and there to let my fingers rest.''&lt;br /&gt;
&lt;br /&gt;
: A small note is more than enough. This comment belongs here at the talk page. --[[User:MiSP|MiSP]] 08:43, 27 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Apparently there is a bug which may occur if you hand in the items in the wrong order which prevents you from completing the quest.''&lt;br /&gt;
** ''Your options then would be to reload a previous game or to type &amp;lt;code&amp;gt;set MS40.cureready to 1&amp;lt;/code&amp;gt; into the console after you have given the ingredients to the witch. This will cause a new topic to appear and allows you to complete the quest properly.''&lt;br /&gt;
** ''Just hand in the items in the order I named them and this shouldn't happen.''&lt;br /&gt;
&lt;br /&gt;
: Is this the same bug as the next in the list (now #1)? I've heard a lot about the &amp;quot;Bloodgrass&amp;quot; topic disappearing when you complete the main quest, but I've never heard of this bug elsewhere. Need someone to verify. Sounds like they might just be the same glitch. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''There have been problems with the witch accepting bloodgrass. This is because the witch only takes bloodgrass harvested from Oblivion as opposed to bloodgrass bought in shops. If you are already finished the main quest and cannot go into Oblivion to obtain bloodgrass, you will need to advance the quest via the console, seek bloodgrass by remains of closed Oblivion gates or pick one growing in [[Oblivion:Frostcrag Spire (place)|Frostcrag Spire]] if you have the plugin. Have seen bloodgrass growing outside the Chorrol, Cheydinhal and Leyawiin &amp;quot;Allies for Bruma&amp;quot; Oblivion gates. (Edit: This is not the case. Verified in an unpatched first-edition-pressing install that there is and only ever has been one variety of Bloodgrass. The bug was caused by the Bloodgrass topic disappearing after completion of the Main Quest.)''&lt;br /&gt;
&lt;br /&gt;
: Cleaned this up, moved it here just in case. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Count's Reward==&lt;br /&gt;
After Rona Hassildor is cured and dies, you wait 24 hours and return to speak to Janus.  He says, something like, &amp;quot;Given your present condition, the gift I would offer you would be useless.&amp;quot;  I have always been a vampire during this conversation.&lt;br /&gt;
&lt;br /&gt;
My question is:&lt;br /&gt;
* Is the reward different if you are not a vampire during the conversation?  Like, offering to turn you into a vampire, or anything?&lt;br /&gt;
&lt;br /&gt;
[[User:GuildKnight|GuildKnight]] 18:45, 13 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, the gift Janus is referring to is indeed the gift of vampirism.  However, that reward is only available if you have never been a vampire.  If you were a vampire and have already used the cure on yourself, the dialogue is &amp;quot;It seems you've been cured of vampirism yourself, so I can offer no help in that regard.  I can, however, present you with a sum of money.&amp;quot;  And since a cured vampire can not become a vampire again, Janus re-infecting you with porphyric hemophilia would be pointless.  The only problem is that the only way to start this quest is if you have already been a vampire; the make-me-a-vampire reward is not available in game.  I've added the information on this unavailable reward to the notes section in case anyone else is curious about this. --[[User:Nephele|Nephele]] 13:14, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
D*** it!  I can't remember where, but I know I read somewhere that someone in the Mage's Guild can start the quest by telling you that Janus Hassildor's wife needs help.  Anyone seen this anywhere? [[User:GuildKnight|GuildKnight]] 15:39, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Good tip!  It looks when you complete [[Oblivion:Information at a Price|Information at a Price]], the Vampire Cure quest is started.  This is based just on the construction set... it would be interesting if there's anyone who has gotten that far in the Mages Guild without becoming a vampire who could doublecheck what happens at that point.  My guess is that if you then try talking to some of the people with Vampire Cure dialogues (chapel healers? Hannibal Traven? Janus Hassildor?) you may be able to start in on the quest.  --[[User:Nephele|Nephele]] 14:41, 6 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::This time around, I'm deliberately not planning on becoming a Vampire until later in the game, so I'll post back here on what happens when I get there.  I'm still just starting out, though, so it may be a while yet. --[[User:RobinHood70|Robin Hood]] 15:38, 8 July 2007 (EDT)&lt;br /&gt;
::I see what you're talking about (or what you ''were'' talking about way back when!) in the CS, but it's actually misleading.  The CureforVampirism topic only gets enabled in the VampireScript script, so the various people who have it won't actually show the topic, even if you've completed the Information at a Price quest.  I suspect the start for it after Information at a Price is just left over from a pre-release incarnation of the quests. --[[User:RobinHood70|Robin Hood]] 00:34, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I am not a member of the Mages Guild nor a Vampire nor ever was one, or was offered to be one.  I gained an insane amount of fame, and SOMEHOW Hassildor was just walking around and gave me the quest.  OUTSIDE.  He was walking around outside on the brightest day possible.&lt;br /&gt;
&lt;br /&gt;
If you have installed the plug-in [[Oblivion:Vile Lair|Vile Lair]], you can start the [[Oblivion:vampire cure|vampire cure]] quest by talking to Raminus Polus, then going to the Font of Renewal, and curing yourself. After getting the cure for the Count's wife, then I think he makes you a vampire. (Not confirmed) (Probably not possible either, as you have already been cured once) --[[User:Merco|Merco]] 05:06, 13 August 2007 (EDT)&lt;br /&gt;
*I'm trying this method now, I'll let you know what happens. I just happen to have saved right at that point (after starting the quest with Raminus but not yet going to Skingrad) and I have the Vile Lair, so this should be interesting. --[[User:M2pt5|M2pt5]] 20:30, 17 January 2008 (EST)&lt;br /&gt;
*Nope. I got the &amp;quot;you're already cured&amp;quot; line, but the whole quest went through just fine. --[[User:M2pt5|M2pt5]] 01:20, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crayfish Cave ==&lt;br /&gt;
&lt;br /&gt;
This comment was added to article (in the discussion of Grand Soul Gem locations):&lt;br /&gt;
* There are five in [[Oblivion:Crayfish_Cave|Crayfish Cave]], which is due south of [[Oblivion:Drakelowe|Drakelowe]] and west/southwest of [[Oblivion:Fort_Facian|Fort Facian]].  Typically they are guarded by a Minotaur.&lt;br /&gt;
Could the editor who added this please provide details on where these five soul gems are supposed to be located?  I only know of the location of one grand soul gem in Crayfish Cave, as documented on the Crayfish Cave page.  When I explored the cave myself, I only found one; when I check the construction set I can only find one grand soul gem listed anywhere in the cave.  If additional ones were found in chests, for example, they are probably random loot rather than items that can be found repeatedly.  In the meantime, I've changed the article to state that only one grand soul gem can be found in Crayfish Cave.  --[[User:Nephele|Nephele]] 04:15, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry-- I didn't keep track of where I was finding them.  The cave is quite large and they were mostly in chests guarded by various enemies, with the exception of the one you mentioned, which was on a small platform.  They may not have all been in chests, but I don't recall.  I won't be able to go back through the cave until I've completed my quest.  Perhaps the Crayfish Cave item should mention something about Grand Soul Gems showing up in random loot there.  I did edit the entry again thinking I had forgotten to save last night.&lt;br /&gt;
&lt;br /&gt;
--Ognolman (yeah: I'll set up an account shortly...) 21:17 EST, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried revising this text once more, after another even more thorough check of the construction set.  I added to the intro some general comments that most dungeon chests have a small chance of randomly containing an empty grand soul gem (there's nothing particularly unusual about the chests in Crayfish Cave).  And started the list of locations by specifying that these are supposed to be locations where you are '''guaranteed''' to find an empty grand soul gem.  And finally, changed Crayfish Cave to state that there is one soul gem there, because only the one is guaranteed.  I feel that this is a more accurate way to summarize the facts, especially since for low level characters (less than level 11), there will only be the one grand soul gem in the entire cave.   I hope this makes sense to everybody else. --[[User:Nephele|Nephele]] 22:45, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just to add to this, I just did Crayfish Cave at about level 34, I think, and found no grand soul gems other than the expected one.  That said, I did notice a suspiciously high incidence of magic items and soul gems in that cave, so if there's something that biases the treasure generation towards those types of items, that might account for why Ognolman found five of them just through random chance.--[[User:RobinHood70|Robin Hood]] 03:07, 15 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Face Changes?==&lt;br /&gt;
I just took the cure, and for some reason, my character's face didn't change back to normal, she looked more like a guy. She hadn't fed on anyone for at least a week.&lt;br /&gt;
&lt;br /&gt;
Is this normal? Should I have fed on a person before taking the cure? [[User:80.195.249.202|80.195.249.202]] 22:28, 15 February 2007 (EST)&lt;br /&gt;
:You may have hit a common bug with the cure for vampirism.  Try loading an old game where your character looked normal, then re-load your current game where your character ''should'' have looked normal, but didn't.--[[User:RobinHood70|Robin Hood]] 01:34, 14 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Bug==&lt;br /&gt;
Ive got a new bug can someone tell me how to fix it im playing on 360 and when i have to give the potion to the count and his steward says follow me, i follow her and we go to the courtyard up the steps near the dungeon and she just keeps walking into the wall forever unless i wait or sleep.&lt;br /&gt;
&lt;br /&gt;
I think the count has glitched into the wall and i cannot get to him.{{unsigned|72.128.124.206}}&lt;br /&gt;
&lt;br /&gt;
:It sounds like Hal-Liurz is trying to take you where she's supposed to: to the secret 'Chamber of the Lost'.  So the problem isn't that the count is in the wrong place, it's just that Hal-Liurz is forgetting to open the door for some reason.  You may want to try leaving Skingrad castle for a few hours then come back and see whether or not things have been reset.  Also try talking to her again maybe... there's another bit of dialogue that's supposed to happen right before she opens the door. --[[User:Nephele|Nephele]] 21:12, 19 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ive figured it out all you gotta do for this problem is knock that lizard unconsious and drag her to tht door then talk to her and walah.!  It cost me 14k bounty but oh darn i guess.  And no i did not read this off a site i figured it out myself. :) im proud&lt;br /&gt;
&lt;br /&gt;
::Knock her out? Can you explain this more? I have both the vampirism-cure and the Information at a Price quest pending but I can't get Count Hassildor to show up. I waited for a LONG time. I'm on an xbox.   (anoymous 4-2-2007)&lt;br /&gt;
&lt;br /&gt;
:::I'm guessing the suggestion was to basically kill Hal-Liurz.  As long as she is marked [[Oblivion:Essential NPCs|essential]], she should only be knocked unconscious instead of actually being killed.  Before going to that extreme, though, you might want to try just casting a spell like [[Oblivion:Charm|Charm]] or [[Oblivion:Fortify Health]] on her.  In another similar situation just casting a enhancement spell on the character was reportedly sufficient to reset the character's behaviour.  If either solution works (or doesn't work), let us know, just so that we can provide a more definitive recommendation on what to do in this situation. --[[User:Nephele|Nephele]] 17:32, 2 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::K I've tried charming her and killing her neither of which seem to help. It seems that my game is stuck on the vampire cure quest since when I talk to Hal-liurz she says &amp;quot;the count awaits within. don't delay.&amp;quot; When I activate the Main quest &amp;quot;Allies for Bruma&amp;quot;, which I'm glad to learn is optional, you have to go and talk to all the counts. There's a red mark for Count Hassildor in the Castle Skingrad Courtyard where his secret room is. I can't get him to come out probably because of that. However I can't get Hal-liurz to let me back in there or to talk to me about something else. When I activate the Information at a Price quest I imagine the Count gets confused waiting for me in his secret room, and trying to meet with me in the Castle since those would both happen at the same time. Either way, I can't advance more in the Mages Guild&lt;br /&gt;
&lt;br /&gt;
== Curing vamparism on xbox 360 ==&lt;br /&gt;
&lt;br /&gt;
i have read up on the cure for vamparism and realised how i went about it wrong. i gave her blood grass not from oblivion and now she keeps telling me that i cant rush this sort of thing. is there anything i can do to get the cure from this position? -- Sam&lt;br /&gt;
:Do you have the [[Oblivion:Patch|Patch]] installed?  What you're describing sounds like the glitch that occurs (only without the patch) if you try to do this quest after finishing the main quest.  If so, I don't know of any fix other than the patch. --[[User:Nephele|Nephele]] 13:55, 23 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
After completeing the quest I drank the potion. Later I wanted to become a vampire again but the game would not let me. Is the potion permanent? Can I ever become a vampire again? HELP! {{unsigned|75.28.12.48}}&lt;br /&gt;
:Yes, the cure is permanent.  It's only possible to become a vampire again using PC-only cheats, see [[Oblivion:Vampires#Curing Vampirism]]. --[[User:Nephele|Nephele]] 01:02, 30 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Darkness Eternal Bug ==&lt;br /&gt;
&lt;br /&gt;
Along with the Cure Vampirism quest, I received a Darkness Eternal quest from Vicente Valtieri, which seems to relate to the same thing.  However even after finishing the Cure Vampirism quest, the Darkness Eternal quest remains, telling me I should speak to Raminus Polus (who no longer has any Vampirism-related quest topics to discuss).  The quest code from the ''sqt'' console command is DarkVamp, and the Stage is currently 110.--[[User:RobinHood70|Robin Hood]] 01:23, 16 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I had the same problem on the 360. Killing Vicente completes the quest though, saying &amp;quot;I'll need to find another way to cure vampirism&amp;quot;. --[[User:Sundaroct131088|Sundaroct131088]] 07:08, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Calindil's Soul Gem ==&lt;br /&gt;
&lt;br /&gt;
:'' Return a few days later and he should have replenished his stock.''&lt;br /&gt;
I know that the quantity for the Grand Soul Gem in Calindil's inventory is -1 which means that it should restock.  But I have tried many many times to go back and get a second Grand Soul Gem from Calindil and never been able to.  I've checked with different characters, after leveling up, after doing other quests and coming back days later... and always after waiting the standard three days for items to respawn.  Has anyone in fact been able to get this soul gem to respawn?  (And with a character who is less than 12, so it's clear that the soul gem is the one in Calindil's pocket, rather than a randomly spawned one from his merchant chest).  Without confirmation that this can definitely happen, I don't think the comment should be in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:10, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it was me who made that amendment. I definately got four of my five gems that way (and the other one in random loot). I just kept on going back to Calindil until I got my four. I guess you're right though. One player's experience is hardly conclusive, so maybe it's best to leave that out until further confirmation. {{unsigned|80.177.48.3}}&lt;br /&gt;
&lt;br /&gt;
::Were you level 12 or higher at the time?  And did you buy the soul gems from Calindil or pickpocket him?  Because once you reach level 12 he will randomly stock empty grand soul gems, and those random ones will restock.  But at that point, Calindil is no different from any of the other merchants in the game who stock magical equipment.  Calindil is singled out in the list only because it is possible to get a soul gem from him even at low levels.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:34, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I bought the gems, not pickpocket. I don't recall my level, but it's possible it was more than 12.&lt;br /&gt;
&lt;br /&gt;
== How do you know if you are infected with Vampirism? ==&lt;br /&gt;
Besides the quick text message telling me that I am infected (this in the middle of a fight where I'm getting my butt handed to me), how do you know when you are infected with Vampirism, or anything for that matter.&lt;br /&gt;
I didn't know I had Vampirism until I started getting the extra skills.&lt;br /&gt;
I try to quaf a CURE DISEASE potion frequently because I never know when I am infected.&lt;br /&gt;
Any suggestions?&lt;br /&gt;
Playing on a PC. {{unsigned|69.1.59.67}}&lt;br /&gt;
&lt;br /&gt;
:Check your fatigue in the menu listing your character's stats.  If your fatigue is listed in red, then it's been damaged, and porphyric hemophilia is the most likely culprit.  If it's in green, you haven't been infected.&lt;br /&gt;
:In general, checking your stats pages periodically to see if there are any values listed in red is a good idea to check for various types of possible damage (to attributes or skills).  Other negative effects are listed on the active effects menu page.  As for how to cure anything unusual that you notice, check [[Oblivion:Magical Effects#Options for Healing|Options for Healing]].  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:44, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vampirism on 360 ==&lt;br /&gt;
&lt;br /&gt;
On my 360 I have become a vampire but want to be cured. I read on this page that I must talk to a healer to start the Quest however everyone I talk to just says things like &amp;quot;you won't get any of my blood&amp;quot; or &amp;quot;Get away from me&amp;quot; i have no idea wot is happening please help --[[User:Lavadragon|Lavadragon]] 15:40, 18 July 2007 (EDT)&lt;br /&gt;
:Sometimes NPCs will refuse to talk to you if your vampirism has progressed. Try feeding, or charming them. --[[User:Saruuk|Saruuk]] 20:18, 18 July 2007 (EDT)&lt;br /&gt;
ty --[[User:Lavadragon|Lavadragon]] 06:54, 19 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Go ==&lt;br /&gt;
 &lt;br /&gt;
Ok, so I've done the Vampire Cure, given the Count the potion, his wife is dead.  The thing is after many more than 24 hours of waiting he still will not give me the reward, saying &amp;quot;Please, Go&amp;quot; as if he were still greiving.  Normally I'd be ok with this, as I am fine without the money, however I also started the quest Ulterior Motives, which means I cannot talk to Hal-Liurz because she is not there.  So, after I fought the Necromancers in the quest, I talked to the Count like I'm supposed to, but he says &amp;quot;Please, Go&amp;quot; because of the vampirism quest.  Basically, I can't progress in the Mages Guild because of this.  Anyone have ideas?  I really need help.&lt;br /&gt;
&lt;br /&gt;
Yes, I have the same exact problem. Hal-Liurz says the same thing, and doesn't give me any dialogue options and the Count of Skingrad keeps saying &amp;quot;Please go.&amp;quot; In fact, the strangest thing happened to me. I was inside a cave (I had wiped the cave clean of all monsters), and suddenly, I see a silhouette in the cave and I prepare for a fight. It turns out that the person was the Count of Skingrad!!!! He  just comes up to me and says &amp;quot;Please go,&amp;quot; and walks away. And I am standing there thinking what the hell... and the cave was near Bravil, which is quite far away from Skingrad. I do have a save before I tell Hal-Liurz that I have the cure, but that is the earliest I have. Please, someone, help us both!!! Oh, btw, I play on the Xbox 360 so there is no console, unfortunately. SO PLEASE HELP!!!!!!! - Partystarter69&lt;br /&gt;
&lt;br /&gt;
*I finally got it.  I found Hal Liurz on the balcony above the courtyard.  I used a command humanoid spell to bring her to the grand hall.  Then I talked to her.  She found the count and I talked to him, and finished this quest.  Then, I killed the necromancers (I had spared them) and the count came up to me and told me how he saved my life.&lt;br /&gt;
&lt;br /&gt;
== Hal-Liurz (moved from main article) ==&lt;br /&gt;
&lt;br /&gt;
Hal-Liurz mabye dont take you to the chamber of the lost, when she is in the great hall she said somthing about the Count are inside. But i Dont know what to do now. {{unsigned|80.212.160.71}}&lt;br /&gt;
&lt;br /&gt;
Damnit, I've got a bug; Raminus Pullo tells me to go to Count Hasildor, I arrive there and all he says is &amp;quot;I have nothing left to say to you''&lt;br /&gt;
&lt;br /&gt;
==  Permanent changes to the player's face ==&lt;br /&gt;
&lt;br /&gt;
After you've consumed the Vampirism cure potion, and your vampirism has been cured, it seems as though the face of your character is older, and more yellow than before you became a vampire. Is this possible, and is there a way to fix this? (Note that I have Oblivion on PS3, so I cannot use the console to alter my character's face)--[[User:Merco|Merco]] 05:11, 13 August 2007 (EDT)&lt;br /&gt;
:Load a save game from before you became a vampire, then load your most recent save.  Your appearance should return to normal.  See [[#Face Changes?|Face Changes?]], for example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:11, 13 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cure for Vampirism ==&lt;br /&gt;
&lt;br /&gt;
So I'm on Xbox360, I did this quest. I got to the end where I give him the potion and he takes it. Well there was a bounty on my head and right as the other lady tried to revive the Countess the guard stepped in the way. I cant interact with any of them for any quest, cause I figured that ohh I can just leave it be and move to a different one for the Mage's Guild. Well he does come out and help me in the second quest for them but I still cant interact with him to finish that quest. Anyone got any idea's to help me out.&lt;br /&gt;
&lt;br /&gt;
== UMM........glitch? ==&lt;br /&gt;
&lt;br /&gt;
I think i have a glitch on my 360.... i finished the quest ages ago, and am now looking to buy a house in skingrad. although, the count is always in his quarters, even when talking to Hai-Lurz she just says &amp;quot;please wait in the hall, the count will be here soon&amp;quot;. I tried going into his quarters, but he just calls the guards and tells me to go away. umm, can anyone help?&lt;br /&gt;
&lt;br /&gt;
:Well, your main problem would appear to be that the Count does not sell you the house in Skingrad, whether or not you've done the Vampire Cure quest or any other quest involving [[Oblivion:Janus Hassildor|Count Hassildor]].  You need to talk to [[Oblivion:Shum gro-Yarug|Shum gro-Yarug]] in order to buy [[Oblivion:Rosethorn Hall|Rosethorn Hall]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:54, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Already killed the Vampire ==&lt;br /&gt;
&lt;br /&gt;
I already killed whatever his name is the powerful vampire and i havnt started the quest yet... does he respawn or am i screwed {{unsigned|24.128.47.198}}&lt;br /&gt;
:I'm assuming from the detailed information you provided that you mean you already killed [[Oblivion:Hindaril|Hindaril]].  In which case, as it already states in the article, &amp;quot;You can kill Hindaril before starting the Vampire Cure quest; if so, you will already have the Ashes of Hindaril in your inventory&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:20, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
Deleted from main article:&lt;br /&gt;
:''There have been reports of the bloodgrass bug appearing in the Playstation 3 version (including the Game of the Year edition) regardless of the status of the main quest.  At present there is no fix available.''&lt;br /&gt;
There are no other reports of gameplay differences between the PS3 and other versions of the game, so I don't understand why a bug fixed on all other platforms with version 1.1.511 patch would appear on the PS3.  Can anyone confirm that this is happening?  And provide details on whether it is the same bloodgrass bug that is already described on the page; if not, what really is the cause of the bug and does it happen on other platforms? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:25, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
-This is happening, it's making me insane.  I have not completed the quest before, the only thing I have done in the game is the complete Dark Brotherhood series.  I'm now the listener and I want a cure.  I have bought blood grass and went to oblivion.  She's not taking it. - Anonymous&lt;br /&gt;
&lt;br /&gt;
It's happening to me as well. I just hope when I reutnr with the ashes it resolves itself.&lt;br /&gt;
Even a previous save does not suffice.&lt;br /&gt;
I only got infected just to do this quest.&lt;br /&gt;
My bloodgrass as duped though. -Some Dude&lt;br /&gt;
&lt;br /&gt;
:I've seen over a dozen threads on this on the official forums, but it only affects the GoTY edition. I guess when Bethesda was pre-applying the patch changes to it so it doesn't need patching this one was left out. It definitely does not affect the non-GoTY one, because I've seen independent confirmation from at least three people stuck with incurable GoTY vampirism that they rented/bought the non-GoTY Oblivion disc and finished the quest (the Bloodgrass topic was back.) [[User:Kivan|Kivan]] 10:10, 29 January 2008 (EST)&lt;br /&gt;
:I also removed the bad info &amp;quot;it is advisable that you harvest the bloodgrass from Oblivion&amp;quot; in the Bloodgrass section. The corresponding bad entry in the Bugs section must have already been purged. A while ago when the official patch had been released for a few months already that fixed the real cause (the main quest removing the Bloodgrass topic) I kept seeing this rumor, so I installed my first-pressing T-rated Oblivion bought the week it was released didn't patch it, and checked in the Construction Set. There was only one Bloodgrass ingredient present, and Oblivion Bloodgrass plants and shops both pointed to it. So this was just a bad guess by someone who couldn't give Melisande the Bloodgrass prior to the official patch addressing the real problem. [[User:Kivan|Kivan]] 11:11, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The glitch as it appears does not prevent the bloodgrass topic from apearing in Melisandes dialog options.  The topic appears but only the initial response (&amp;quot;a most interesting plant... etc&amp;quot;) will result from selecting this topic even with the required amount of blood grass in your inventory.[[User:Rhomphaia|Rhomphaia]] 12:58, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:(''Following comment moved here since this seems to be the most relevant discussion'')&lt;br /&gt;
:Just wanted to let you know that I was having the same issue as everyone else regarding the vampire cure glitch on the Oblivion: GoTY edition for PS3, but I figured out a way to get it to work.&lt;br /&gt;
&lt;br /&gt;
:I tried renting a regular edition like you said and load my saved game from the GoTY edition on it so the witch would accept the bloodgrass but it kept freezing on the load screen.&lt;br /&gt;
&lt;br /&gt;
:Then, I read what you said about taking anything out of my inventory from Shimmering Isles and putting it in a box.  Well I haven't gone to SI yet, but I thought it might be worth a shot to take everything out of my inventory and put it in a chest and save and try again.&lt;br /&gt;
&lt;br /&gt;
:And loe and behold, it worked.  I got my saved game to load on the regular edition and it worked fine as far as getting the witch to accept the bloodgrass and giving me the cure.&lt;br /&gt;
&lt;br /&gt;
:I was at a level 27 at the time&lt;br /&gt;
&lt;br /&gt;
:Just wanted to let you know so you can spread the word since your site seems to be the most visited.&lt;br /&gt;
&lt;br /&gt;
:dchilders20@gmail.com&lt;br /&gt;
&lt;br /&gt;
:[[User:76.181.237.226|76.181.237.226]] 21:38, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
''(Following discussion moved here from inappropriate talk pages)''&lt;br /&gt;
:For the cure for vampirism the witch will not take my blood grass, this is for the PS3, would there maybe be some kind of cheat for this. What I’m I to do? [[User:Missy|Missy]] 10:44, 18 April 2008 (EDT)&lt;br /&gt;
::I'm afraid there's no solid workaround for this bug on the PS3 GoTY edition, but you may want to check [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|these notes out]]. Hope it helps.--[[User:Willyhead|Willyhead]] 11:00, 18 April 2008 (EDT)&lt;br /&gt;
:::The same thing happened to me, though it was on the 360... this was before i traded in the consol for the pc... but i kept on trying until i was able to give it to her.--[[User:Ahnaz31|Ahnaz31]] 11:30, 18 April 2008 (EDT)&lt;br /&gt;
::::Try reading the [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|article]] and the preceeding discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:08, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== reward  ==&lt;br /&gt;
&lt;br /&gt;
hey, I played on 360 and i was able to get the reward of the count over and over again by just talking about it. Is that normal? [[User:81.69.203.77|81.69.203.77]] 13:52, 2 January 2008 (EST)&lt;br /&gt;
:Yes! The information is already mentioned on the quest page and several times on this one. This is fixed by one of the patches. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:57, 2 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Face Bug ==&lt;br /&gt;
&lt;br /&gt;
After reading this page during the quest, I became concerned about the face bug. while I did set up a pre-vampirism save file, I ended up not having to use it. In order to prevent my face from looking old after the cure was administered, I fed on the witch herself before I took the cure. I had gathered all the ingredients for her, and returned to her house at night. I trespassed and found her asleep in her bed. I promptly fed on her, then woke her up, got the cure and left with a fresh young face. This isn't always going to be possible to do, but if the opportunity presents itself I suggest you take it. --[[User:Mole126|Mole126]]&amp;lt;sup&amp;gt;[[User_Talk:Mole126|Talk]]&amp;lt;/sup&amp;gt; 00:19, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems in Chorrol ==&lt;br /&gt;
&lt;br /&gt;
There have been various different reports of the number of empty grand soul gems in the Chorrol mages guild ('a few', five, and one). Can anybody confirm how many ''empty'' ones there are? I remember 'borrowing' all of the soul gems in all of the display cases in the mages guild, including several grand ones, but I can't remember how many were empty. --[[User:Gaebrial|Gaebrial]] 09:23, 9 April 2008 (EDT)&lt;br /&gt;
:I confirmed the number of ''empty'' Grand Soul Gems in the editor and in the game, just to be safe.  There are several ''filled'' Grand Soul Gems (which, of course, are not obvious without picking them up or using a mod) in the Mages' Guild, which may be the source of the confusion. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:55, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PS3 Oblivion GoTY Bug -- weird fix ==&lt;br /&gt;
&lt;br /&gt;
Okay so I just hit the 'Bloodgrass Bug', and due to sheer boredom I decided I might just try to play around with the language options... so I changed the language to 'French' in the PS3 Menu, reloaded and - lo and behold - mellisande took the bloodgrass!&lt;br /&gt;
&lt;br /&gt;
Just figured I'd share this tidbit.. strange solution alright, but hey, as long as it worked...--[[User:84.161.65.95|84.161.65.95]] 20:19, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just tried it and it didn't work. You sure you didn't have the org. in the disk reader? [[User:77BeTa77|77BeTa77]] 20:55, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::yeah, pretty sure because i don't have an original disk. then again, this is the european version of the game, maybe yours is the US version ;). on a sidenote, this really f***ed up my shivering isles quests.... darn {{unsigned|84.161.65.95}}&lt;br /&gt;
&lt;br /&gt;
::: That explains it. We need someone else with the european version to try it out to confirm it. [[User:77BeTa77|77BeTa77]] 21:36, 28 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283283</id>
		<title>Oblivion talk:Vampire Cure</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283283"/>
		<updated>2008-04-29T01:36:33Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* PS3 Oblivion GoTY Bug -- weird fix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving Comment ==&lt;br /&gt;
Shouldn't those comments on the first page be moved over here?&lt;br /&gt;
[[User:Jbfballrb|Jbfballrb]] 20:32, 8 May 2006 (EDT)&lt;br /&gt;
: Done! --[[User:MiSP|MiSP]] 14:27, 9 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Exploit ==&lt;br /&gt;
yeah it does work. just made 300 golds just by keep asking for rewards. That's how I like my employers!!!&lt;br /&gt;
- Johan&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Hey the glitch happened to me where since I didnt give her the items in the right order I can;t hand everything over to her. saw that I can type that phrase once I've given her all the items I could, but I have no idea where to type it...anyone know?..i have 360&lt;br /&gt;
-Nate&lt;br /&gt;
&lt;br /&gt;
: Sorry, no console for the Xbox 360 (as far as I know). Load an earlier savegame. --[[User:MiSP|MiSP]] 09:38, 6 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Comments moved from article ==&lt;br /&gt;
I am currentley busy with the quest *allies for bruma* I hate it To close all of those gates&lt;br /&gt;
for evry city, Although it's made alot easier since i have many conjuration,destruction&lt;br /&gt;
and chameleon spells, I have alot of money after i completed the cure vampirism qeust&lt;br /&gt;
I could go to Janus hassildor and click endlessley on reward to keep getting about&lt;br /&gt;
10.000 per 2 seconds, although now i do not have to be a merchant and pick up evrything i need.&lt;br /&gt;
But it is getting boring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Hmmm... I couldn't find any Atronius character at the Arcane University, but I did find this, which worked fine on the Xbox 360 version: &amp;quot;There are a number of ways to initiate this quest. Here is how I did it: I went to Cheydinhal's Chapel of Arkay, though any chapel should do. Talk to someone in there about a cure. They will start you on the quest. The first step in the quest is to talk to Raminus Polus about a cure. You can find him in the Arcane University located in Imperial City. He will tell you a bit about it, and refer you to Count Hassildor. You can find him in Skingrad. Talk to his steward, then eventually he will talk to you.&amp;quot; Source: [http://boards.1up.com/zd/board/message?board.id=oblivion&amp;amp;message.id=67&amp;amp;view=by_date_ascending&amp;amp;page=1 EVERYTHING to know about vampirism and i mean EVERYTHING]''&lt;br /&gt;
&lt;br /&gt;
:: ''Everything about vampirism? UESP has far more info (and a far better and more well-arranged layout) [[Oblivion:Vampires|here]]. --[[User:MiSP|MiSP]] 16:03, 21 April 2006 (EDT)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''I discovered a bug here: after he gives you some gold as reward (the actual amount depends on the characters level, see the table below), mention reward to him again and he'll give you the same amount again. You can do this repeatedly. I thought there may be a limit but there isn't unless its more than 200,000 gold.''&lt;br /&gt;
&lt;br /&gt;
:''*I tested this to see how much money I could amass. In 30 minutes I had over 1 million gold. It seems you can also do this at any time (after recieving your intial reward), even after completing the quest. I travelled to the Imperial City to do some quests and then returned to Skingrad, and the Count was still willing to give me more gold.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Bug 4: I discoverd that sometimes when you talk to her the option of handing in the bloddgrass doesnt appear I handed in everthing else and bloodgrass isnt their, and yes i did have them in my inventory. So watch out for that.''&lt;br /&gt;
&lt;br /&gt;
: This is the same as the already mentioned bug 1. --[[User:MiSP|MiSP]] 15:47, 31 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;''Update: The patch fixes the Unlimited Money bug. If you were hoping for it, then you must not download the Patch. Of course, if you do dl it, then you fix many headaches, but you can't get unlimited money. So, if you want more money, Do the two Money Glitch quests before downloading the Patch. However, Milk them each for as much as you can possibly get to. I was able to get to 1,000,000,000 in one day, taking a small break here and there to let my fingers rest.''&lt;br /&gt;
&lt;br /&gt;
: A small note is more than enough. This comment belongs here at the talk page. --[[User:MiSP|MiSP]] 08:43, 27 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Apparently there is a bug which may occur if you hand in the items in the wrong order which prevents you from completing the quest.''&lt;br /&gt;
** ''Your options then would be to reload a previous game or to type &amp;lt;code&amp;gt;set MS40.cureready to 1&amp;lt;/code&amp;gt; into the console after you have given the ingredients to the witch. This will cause a new topic to appear and allows you to complete the quest properly.''&lt;br /&gt;
** ''Just hand in the items in the order I named them and this shouldn't happen.''&lt;br /&gt;
&lt;br /&gt;
: Is this the same bug as the next in the list (now #1)? I've heard a lot about the &amp;quot;Bloodgrass&amp;quot; topic disappearing when you complete the main quest, but I've never heard of this bug elsewhere. Need someone to verify. Sounds like they might just be the same glitch. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''There have been problems with the witch accepting bloodgrass. This is because the witch only takes bloodgrass harvested from Oblivion as opposed to bloodgrass bought in shops. If you are already finished the main quest and cannot go into Oblivion to obtain bloodgrass, you will need to advance the quest via the console, seek bloodgrass by remains of closed Oblivion gates or pick one growing in [[Oblivion:Frostcrag Spire (place)|Frostcrag Spire]] if you have the plugin. Have seen bloodgrass growing outside the Chorrol, Cheydinhal and Leyawiin &amp;quot;Allies for Bruma&amp;quot; Oblivion gates. (Edit: This is not the case. Verified in an unpatched first-edition-pressing install that there is and only ever has been one variety of Bloodgrass. The bug was caused by the Bloodgrass topic disappearing after completion of the Main Quest.)''&lt;br /&gt;
&lt;br /&gt;
: Cleaned this up, moved it here just in case. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Count's Reward==&lt;br /&gt;
After Rona Hassildor is cured and dies, you wait 24 hours and return to speak to Janus.  He says, something like, &amp;quot;Given your present condition, the gift I would offer you would be useless.&amp;quot;  I have always been a vampire during this conversation.&lt;br /&gt;
&lt;br /&gt;
My question is:&lt;br /&gt;
* Is the reward different if you are not a vampire during the conversation?  Like, offering to turn you into a vampire, or anything?&lt;br /&gt;
&lt;br /&gt;
[[User:GuildKnight|GuildKnight]] 18:45, 13 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, the gift Janus is referring to is indeed the gift of vampirism.  However, that reward is only available if you have never been a vampire.  If you were a vampire and have already used the cure on yourself, the dialogue is &amp;quot;It seems you've been cured of vampirism yourself, so I can offer no help in that regard.  I can, however, present you with a sum of money.&amp;quot;  And since a cured vampire can not become a vampire again, Janus re-infecting you with porphyric hemophilia would be pointless.  The only problem is that the only way to start this quest is if you have already been a vampire; the make-me-a-vampire reward is not available in game.  I've added the information on this unavailable reward to the notes section in case anyone else is curious about this. --[[User:Nephele|Nephele]] 13:14, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
D*** it!  I can't remember where, but I know I read somewhere that someone in the Mage's Guild can start the quest by telling you that Janus Hassildor's wife needs help.  Anyone seen this anywhere? [[User:GuildKnight|GuildKnight]] 15:39, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Good tip!  It looks when you complete [[Oblivion:Information at a Price|Information at a Price]], the Vampire Cure quest is started.  This is based just on the construction set... it would be interesting if there's anyone who has gotten that far in the Mages Guild without becoming a vampire who could doublecheck what happens at that point.  My guess is that if you then try talking to some of the people with Vampire Cure dialogues (chapel healers? Hannibal Traven? Janus Hassildor?) you may be able to start in on the quest.  --[[User:Nephele|Nephele]] 14:41, 6 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::This time around, I'm deliberately not planning on becoming a Vampire until later in the game, so I'll post back here on what happens when I get there.  I'm still just starting out, though, so it may be a while yet. --[[User:RobinHood70|Robin Hood]] 15:38, 8 July 2007 (EDT)&lt;br /&gt;
::I see what you're talking about (or what you ''were'' talking about way back when!) in the CS, but it's actually misleading.  The CureforVampirism topic only gets enabled in the VampireScript script, so the various people who have it won't actually show the topic, even if you've completed the Information at a Price quest.  I suspect the start for it after Information at a Price is just left over from a pre-release incarnation of the quests. --[[User:RobinHood70|Robin Hood]] 00:34, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I am not a member of the Mages Guild nor a Vampire nor ever was one, or was offered to be one.  I gained an insane amount of fame, and SOMEHOW Hassildor was just walking around and gave me the quest.  OUTSIDE.  He was walking around outside on the brightest day possible.&lt;br /&gt;
&lt;br /&gt;
If you have installed the plug-in [[Oblivion:Vile Lair|Vile Lair]], you can start the [[Oblivion:vampire cure|vampire cure]] quest by talking to Raminus Polus, then going to the Font of Renewal, and curing yourself. After getting the cure for the Count's wife, then I think he makes you a vampire. (Not confirmed) (Probably not possible either, as you have already been cured once) --[[User:Merco|Merco]] 05:06, 13 August 2007 (EDT)&lt;br /&gt;
*I'm trying this method now, I'll let you know what happens. I just happen to have saved right at that point (after starting the quest with Raminus but not yet going to Skingrad) and I have the Vile Lair, so this should be interesting. --[[User:M2pt5|M2pt5]] 20:30, 17 January 2008 (EST)&lt;br /&gt;
*Nope. I got the &amp;quot;you're already cured&amp;quot; line, but the whole quest went through just fine. --[[User:M2pt5|M2pt5]] 01:20, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crayfish Cave ==&lt;br /&gt;
&lt;br /&gt;
This comment was added to article (in the discussion of Grand Soul Gem locations):&lt;br /&gt;
* There are five in [[Oblivion:Crayfish_Cave|Crayfish Cave]], which is due south of [[Oblivion:Drakelowe|Drakelowe]] and west/southwest of [[Oblivion:Fort_Facian|Fort Facian]].  Typically they are guarded by a Minotaur.&lt;br /&gt;
Could the editor who added this please provide details on where these five soul gems are supposed to be located?  I only know of the location of one grand soul gem in Crayfish Cave, as documented on the Crayfish Cave page.  When I explored the cave myself, I only found one; when I check the construction set I can only find one grand soul gem listed anywhere in the cave.  If additional ones were found in chests, for example, they are probably random loot rather than items that can be found repeatedly.  In the meantime, I've changed the article to state that only one grand soul gem can be found in Crayfish Cave.  --[[User:Nephele|Nephele]] 04:15, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry-- I didn't keep track of where I was finding them.  The cave is quite large and they were mostly in chests guarded by various enemies, with the exception of the one you mentioned, which was on a small platform.  They may not have all been in chests, but I don't recall.  I won't be able to go back through the cave until I've completed my quest.  Perhaps the Crayfish Cave item should mention something about Grand Soul Gems showing up in random loot there.  I did edit the entry again thinking I had forgotten to save last night.&lt;br /&gt;
&lt;br /&gt;
--Ognolman (yeah: I'll set up an account shortly...) 21:17 EST, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried revising this text once more, after another even more thorough check of the construction set.  I added to the intro some general comments that most dungeon chests have a small chance of randomly containing an empty grand soul gem (there's nothing particularly unusual about the chests in Crayfish Cave).  And started the list of locations by specifying that these are supposed to be locations where you are '''guaranteed''' to find an empty grand soul gem.  And finally, changed Crayfish Cave to state that there is one soul gem there, because only the one is guaranteed.  I feel that this is a more accurate way to summarize the facts, especially since for low level characters (less than level 11), there will only be the one grand soul gem in the entire cave.   I hope this makes sense to everybody else. --[[User:Nephele|Nephele]] 22:45, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just to add to this, I just did Crayfish Cave at about level 34, I think, and found no grand soul gems other than the expected one.  That said, I did notice a suspiciously high incidence of magic items and soul gems in that cave, so if there's something that biases the treasure generation towards those types of items, that might account for why Ognolman found five of them just through random chance.--[[User:RobinHood70|Robin Hood]] 03:07, 15 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Face Changes?==&lt;br /&gt;
I just took the cure, and for some reason, my character's face didn't change back to normal, she looked more like a guy. She hadn't fed on anyone for at least a week.&lt;br /&gt;
&lt;br /&gt;
Is this normal? Should I have fed on a person before taking the cure? [[User:80.195.249.202|80.195.249.202]] 22:28, 15 February 2007 (EST)&lt;br /&gt;
:You may have hit a common bug with the cure for vampirism.  Try loading an old game where your character looked normal, then re-load your current game where your character ''should'' have looked normal, but didn't.--[[User:RobinHood70|Robin Hood]] 01:34, 14 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Bug==&lt;br /&gt;
Ive got a new bug can someone tell me how to fix it im playing on 360 and when i have to give the potion to the count and his steward says follow me, i follow her and we go to the courtyard up the steps near the dungeon and she just keeps walking into the wall forever unless i wait or sleep.&lt;br /&gt;
&lt;br /&gt;
I think the count has glitched into the wall and i cannot get to him.{{unsigned|72.128.124.206}}&lt;br /&gt;
&lt;br /&gt;
:It sounds like Hal-Liurz is trying to take you where she's supposed to: to the secret 'Chamber of the Lost'.  So the problem isn't that the count is in the wrong place, it's just that Hal-Liurz is forgetting to open the door for some reason.  You may want to try leaving Skingrad castle for a few hours then come back and see whether or not things have been reset.  Also try talking to her again maybe... there's another bit of dialogue that's supposed to happen right before she opens the door. --[[User:Nephele|Nephele]] 21:12, 19 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ive figured it out all you gotta do for this problem is knock that lizard unconsious and drag her to tht door then talk to her and walah.!  It cost me 14k bounty but oh darn i guess.  And no i did not read this off a site i figured it out myself. :) im proud&lt;br /&gt;
&lt;br /&gt;
::Knock her out? Can you explain this more? I have both the vampirism-cure and the Information at a Price quest pending but I can't get Count Hassildor to show up. I waited for a LONG time. I'm on an xbox.   (anoymous 4-2-2007)&lt;br /&gt;
&lt;br /&gt;
:::I'm guessing the suggestion was to basically kill Hal-Liurz.  As long as she is marked [[Oblivion:Essential NPCs|essential]], she should only be knocked unconscious instead of actually being killed.  Before going to that extreme, though, you might want to try just casting a spell like [[Oblivion:Charm|Charm]] or [[Oblivion:Fortify Health]] on her.  In another similar situation just casting a enhancement spell on the character was reportedly sufficient to reset the character's behaviour.  If either solution works (or doesn't work), let us know, just so that we can provide a more definitive recommendation on what to do in this situation. --[[User:Nephele|Nephele]] 17:32, 2 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::K I've tried charming her and killing her neither of which seem to help. It seems that my game is stuck on the vampire cure quest since when I talk to Hal-liurz she says &amp;quot;the count awaits within. don't delay.&amp;quot; When I activate the Main quest &amp;quot;Allies for Bruma&amp;quot;, which I'm glad to learn is optional, you have to go and talk to all the counts. There's a red mark for Count Hassildor in the Castle Skingrad Courtyard where his secret room is. I can't get him to come out probably because of that. However I can't get Hal-liurz to let me back in there or to talk to me about something else. When I activate the Information at a Price quest I imagine the Count gets confused waiting for me in his secret room, and trying to meet with me in the Castle since those would both happen at the same time. Either way, I can't advance more in the Mages Guild&lt;br /&gt;
&lt;br /&gt;
== Curing vamparism on xbox 360 ==&lt;br /&gt;
&lt;br /&gt;
i have read up on the cure for vamparism and realised how i went about it wrong. i gave her blood grass not from oblivion and now she keeps telling me that i cant rush this sort of thing. is there anything i can do to get the cure from this position? -- Sam&lt;br /&gt;
:Do you have the [[Oblivion:Patch|Patch]] installed?  What you're describing sounds like the glitch that occurs (only without the patch) if you try to do this quest after finishing the main quest.  If so, I don't know of any fix other than the patch. --[[User:Nephele|Nephele]] 13:55, 23 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
After completeing the quest I drank the potion. Later I wanted to become a vampire again but the game would not let me. Is the potion permanent? Can I ever become a vampire again? HELP! {{unsigned|75.28.12.48}}&lt;br /&gt;
:Yes, the cure is permanent.  It's only possible to become a vampire again using PC-only cheats, see [[Oblivion:Vampires#Curing Vampirism]]. --[[User:Nephele|Nephele]] 01:02, 30 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Darkness Eternal Bug ==&lt;br /&gt;
&lt;br /&gt;
Along with the Cure Vampirism quest, I received a Darkness Eternal quest from Vicente Valtieri, which seems to relate to the same thing.  However even after finishing the Cure Vampirism quest, the Darkness Eternal quest remains, telling me I should speak to Raminus Polus (who no longer has any Vampirism-related quest topics to discuss).  The quest code from the ''sqt'' console command is DarkVamp, and the Stage is currently 110.--[[User:RobinHood70|Robin Hood]] 01:23, 16 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I had the same problem on the 360. Killing Vicente completes the quest though, saying &amp;quot;I'll need to find another way to cure vampirism&amp;quot;. --[[User:Sundaroct131088|Sundaroct131088]] 07:08, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Calindil's Soul Gem ==&lt;br /&gt;
&lt;br /&gt;
:'' Return a few days later and he should have replenished his stock.''&lt;br /&gt;
I know that the quantity for the Grand Soul Gem in Calindil's inventory is -1 which means that it should restock.  But I have tried many many times to go back and get a second Grand Soul Gem from Calindil and never been able to.  I've checked with different characters, after leveling up, after doing other quests and coming back days later... and always after waiting the standard three days for items to respawn.  Has anyone in fact been able to get this soul gem to respawn?  (And with a character who is less than 12, so it's clear that the soul gem is the one in Calindil's pocket, rather than a randomly spawned one from his merchant chest).  Without confirmation that this can definitely happen, I don't think the comment should be in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:10, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it was me who made that amendment. I definately got four of my five gems that way (and the other one in random loot). I just kept on going back to Calindil until I got my four. I guess you're right though. One player's experience is hardly conclusive, so maybe it's best to leave that out until further confirmation. {{unsigned|80.177.48.3}}&lt;br /&gt;
&lt;br /&gt;
::Were you level 12 or higher at the time?  And did you buy the soul gems from Calindil or pickpocket him?  Because once you reach level 12 he will randomly stock empty grand soul gems, and those random ones will restock.  But at that point, Calindil is no different from any of the other merchants in the game who stock magical equipment.  Calindil is singled out in the list only because it is possible to get a soul gem from him even at low levels.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:34, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I bought the gems, not pickpocket. I don't recall my level, but it's possible it was more than 12.&lt;br /&gt;
&lt;br /&gt;
== How do you know if you are infected with Vampirism? ==&lt;br /&gt;
Besides the quick text message telling me that I am infected (this in the middle of a fight where I'm getting my butt handed to me), how do you know when you are infected with Vampirism, or anything for that matter.&lt;br /&gt;
I didn't know I had Vampirism until I started getting the extra skills.&lt;br /&gt;
I try to quaf a CURE DISEASE potion frequently because I never know when I am infected.&lt;br /&gt;
Any suggestions?&lt;br /&gt;
Playing on a PC. {{unsigned|69.1.59.67}}&lt;br /&gt;
&lt;br /&gt;
:Check your fatigue in the menu listing your character's stats.  If your fatigue is listed in red, then it's been damaged, and porphyric hemophilia is the most likely culprit.  If it's in green, you haven't been infected.&lt;br /&gt;
:In general, checking your stats pages periodically to see if there are any values listed in red is a good idea to check for various types of possible damage (to attributes or skills).  Other negative effects are listed on the active effects menu page.  As for how to cure anything unusual that you notice, check [[Oblivion:Magical Effects#Options for Healing|Options for Healing]].  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:44, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vampirism on 360 ==&lt;br /&gt;
&lt;br /&gt;
On my 360 I have become a vampire but want to be cured. I read on this page that I must talk to a healer to start the Quest however everyone I talk to just says things like &amp;quot;you won't get any of my blood&amp;quot; or &amp;quot;Get away from me&amp;quot; i have no idea wot is happening please help --[[User:Lavadragon|Lavadragon]] 15:40, 18 July 2007 (EDT)&lt;br /&gt;
:Sometimes NPCs will refuse to talk to you if your vampirism has progressed. Try feeding, or charming them. --[[User:Saruuk|Saruuk]] 20:18, 18 July 2007 (EDT)&lt;br /&gt;
ty --[[User:Lavadragon|Lavadragon]] 06:54, 19 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Go ==&lt;br /&gt;
 &lt;br /&gt;
Ok, so I've done the Vampire Cure, given the Count the potion, his wife is dead.  The thing is after many more than 24 hours of waiting he still will not give me the reward, saying &amp;quot;Please, Go&amp;quot; as if he were still greiving.  Normally I'd be ok with this, as I am fine without the money, however I also started the quest Ulterior Motives, which means I cannot talk to Hal-Liurz because she is not there.  So, after I fought the Necromancers in the quest, I talked to the Count like I'm supposed to, but he says &amp;quot;Please, Go&amp;quot; because of the vampirism quest.  Basically, I can't progress in the Mages Guild because of this.  Anyone have ideas?  I really need help.&lt;br /&gt;
&lt;br /&gt;
Yes, I have the same exact problem. Hal-Liurz says the same thing, and doesn't give me any dialogue options and the Count of Skingrad keeps saying &amp;quot;Please go.&amp;quot; In fact, the strangest thing happened to me. I was inside a cave (I had wiped the cave clean of all monsters), and suddenly, I see a silhouette in the cave and I prepare for a fight. It turns out that the person was the Count of Skingrad!!!! He  just comes up to me and says &amp;quot;Please go,&amp;quot; and walks away. And I am standing there thinking what the hell... and the cave was near Bravil, which is quite far away from Skingrad. I do have a save before I tell Hal-Liurz that I have the cure, but that is the earliest I have. Please, someone, help us both!!! Oh, btw, I play on the Xbox 360 so there is no console, unfortunately. SO PLEASE HELP!!!!!!! - Partystarter69&lt;br /&gt;
&lt;br /&gt;
*I finally got it.  I found Hal Liurz on the balcony above the courtyard.  I used a command humanoid spell to bring her to the grand hall.  Then I talked to her.  She found the count and I talked to him, and finished this quest.  Then, I killed the necromancers (I had spared them) and the count came up to me and told me how he saved my life.&lt;br /&gt;
&lt;br /&gt;
== Hal-Liurz (moved from main article) ==&lt;br /&gt;
&lt;br /&gt;
Hal-Liurz mabye dont take you to the chamber of the lost, when she is in the great hall she said somthing about the Count are inside. But i Dont know what to do now. {{unsigned|80.212.160.71}}&lt;br /&gt;
&lt;br /&gt;
Damnit, I've got a bug; Raminus Pullo tells me to go to Count Hasildor, I arrive there and all he says is &amp;quot;I have nothing left to say to you''&lt;br /&gt;
&lt;br /&gt;
==  Permanent changes to the player's face ==&lt;br /&gt;
&lt;br /&gt;
After you've consumed the Vampirism cure potion, and your vampirism has been cured, it seems as though the face of your character is older, and more yellow than before you became a vampire. Is this possible, and is there a way to fix this? (Note that I have Oblivion on PS3, so I cannot use the console to alter my character's face)--[[User:Merco|Merco]] 05:11, 13 August 2007 (EDT)&lt;br /&gt;
:Load a save game from before you became a vampire, then load your most recent save.  Your appearance should return to normal.  See [[#Face Changes?|Face Changes?]], for example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:11, 13 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cure for Vampirism ==&lt;br /&gt;
&lt;br /&gt;
So I'm on Xbox360, I did this quest. I got to the end where I give him the potion and he takes it. Well there was a bounty on my head and right as the other lady tried to revive the Countess the guard stepped in the way. I cant interact with any of them for any quest, cause I figured that ohh I can just leave it be and move to a different one for the Mage's Guild. Well he does come out and help me in the second quest for them but I still cant interact with him to finish that quest. Anyone got any idea's to help me out.&lt;br /&gt;
&lt;br /&gt;
== UMM........glitch? ==&lt;br /&gt;
&lt;br /&gt;
I think i have a glitch on my 360.... i finished the quest ages ago, and am now looking to buy a house in skingrad. although, the count is always in his quarters, even when talking to Hai-Lurz she just says &amp;quot;please wait in the hall, the count will be here soon&amp;quot;. I tried going into his quarters, but he just calls the guards and tells me to go away. umm, can anyone help?&lt;br /&gt;
&lt;br /&gt;
:Well, your main problem would appear to be that the Count does not sell you the house in Skingrad, whether or not you've done the Vampire Cure quest or any other quest involving [[Oblivion:Janus Hassildor|Count Hassildor]].  You need to talk to [[Oblivion:Shum gro-Yarug|Shum gro-Yarug]] in order to buy [[Oblivion:Rosethorn Hall|Rosethorn Hall]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:54, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Already killed the Vampire ==&lt;br /&gt;
&lt;br /&gt;
I already killed whatever his name is the powerful vampire and i havnt started the quest yet... does he respawn or am i screwed {{unsigned|24.128.47.198}}&lt;br /&gt;
:I'm assuming from the detailed information you provided that you mean you already killed [[Oblivion:Hindaril|Hindaril]].  In which case, as it already states in the article, &amp;quot;You can kill Hindaril before starting the Vampire Cure quest; if so, you will already have the Ashes of Hindaril in your inventory&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:20, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
Deleted from main article:&lt;br /&gt;
:''There have been reports of the bloodgrass bug appearing in the Playstation 3 version (including the Game of the Year edition) regardless of the status of the main quest.  At present there is no fix available.''&lt;br /&gt;
There are no other reports of gameplay differences between the PS3 and other versions of the game, so I don't understand why a bug fixed on all other platforms with version 1.1.511 patch would appear on the PS3.  Can anyone confirm that this is happening?  And provide details on whether it is the same bloodgrass bug that is already described on the page; if not, what really is the cause of the bug and does it happen on other platforms? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:25, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
-This is happening, it's making me insane.  I have not completed the quest before, the only thing I have done in the game is the complete Dark Brotherhood series.  I'm now the listener and I want a cure.  I have bought blood grass and went to oblivion.  She's not taking it. - Anonymous&lt;br /&gt;
&lt;br /&gt;
It's happening to me as well. I just hope when I reutnr with the ashes it resolves itself.&lt;br /&gt;
Even a previous save does not suffice.&lt;br /&gt;
I only got infected just to do this quest.&lt;br /&gt;
My bloodgrass as duped though. -Some Dude&lt;br /&gt;
&lt;br /&gt;
:I've seen over a dozen threads on this on the official forums, but it only affects the GoTY edition. I guess when Bethesda was pre-applying the patch changes to it so it doesn't need patching this one was left out. It definitely does not affect the non-GoTY one, because I've seen independent confirmation from at least three people stuck with incurable GoTY vampirism that they rented/bought the non-GoTY Oblivion disc and finished the quest (the Bloodgrass topic was back.) [[User:Kivan|Kivan]] 10:10, 29 January 2008 (EST)&lt;br /&gt;
:I also removed the bad info &amp;quot;it is advisable that you harvest the bloodgrass from Oblivion&amp;quot; in the Bloodgrass section. The corresponding bad entry in the Bugs section must have already been purged. A while ago when the official patch had been released for a few months already that fixed the real cause (the main quest removing the Bloodgrass topic) I kept seeing this rumor, so I installed my first-pressing T-rated Oblivion bought the week it was released didn't patch it, and checked in the Construction Set. There was only one Bloodgrass ingredient present, and Oblivion Bloodgrass plants and shops both pointed to it. So this was just a bad guess by someone who couldn't give Melisande the Bloodgrass prior to the official patch addressing the real problem. [[User:Kivan|Kivan]] 11:11, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The glitch as it appears does not prevent the bloodgrass topic from apearing in Melisandes dialog options.  The topic appears but only the initial response (&amp;quot;a most interesting plant... etc&amp;quot;) will result from selecting this topic even with the required amount of blood grass in your inventory.[[User:Rhomphaia|Rhomphaia]] 12:58, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:(''Following comment moved here since this seems to be the most relevant discussion'')&lt;br /&gt;
:Just wanted to let you know that I was having the same issue as everyone else regarding the vampire cure glitch on the Oblivion: GoTY edition for PS3, but I figured out a way to get it to work.&lt;br /&gt;
&lt;br /&gt;
:I tried renting a regular edition like you said and load my saved game from the GoTY edition on it so the witch would accept the bloodgrass but it kept freezing on the load screen.&lt;br /&gt;
&lt;br /&gt;
:Then, I read what you said about taking anything out of my inventory from Shimmering Isles and putting it in a box.  Well I haven't gone to SI yet, but I thought it might be worth a shot to take everything out of my inventory and put it in a chest and save and try again.&lt;br /&gt;
&lt;br /&gt;
:And loe and behold, it worked.  I got my saved game to load on the regular edition and it worked fine as far as getting the witch to accept the bloodgrass and giving me the cure.&lt;br /&gt;
&lt;br /&gt;
:I was at a level 27 at the time&lt;br /&gt;
&lt;br /&gt;
:Just wanted to let you know so you can spread the word since your site seems to be the most visited.&lt;br /&gt;
&lt;br /&gt;
:dchilders20@gmail.com&lt;br /&gt;
&lt;br /&gt;
:[[User:76.181.237.226|76.181.237.226]] 21:38, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
''(Following discussion moved here from inappropriate talk pages)''&lt;br /&gt;
:For the cure for vampirism the witch will not take my blood grass, this is for the PS3, would there maybe be some kind of cheat for this. What I’m I to do? [[User:Missy|Missy]] 10:44, 18 April 2008 (EDT)&lt;br /&gt;
::I'm afraid there's no solid workaround for this bug on the PS3 GoTY edition, but you may want to check [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|these notes out]]. Hope it helps.--[[User:Willyhead|Willyhead]] 11:00, 18 April 2008 (EDT)&lt;br /&gt;
:::The same thing happened to me, though it was on the 360... this was before i traded in the consol for the pc... but i kept on trying until i was able to give it to her.--[[User:Ahnaz31|Ahnaz31]] 11:30, 18 April 2008 (EDT)&lt;br /&gt;
::::Try reading the [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|article]] and the preceeding discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:08, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== reward  ==&lt;br /&gt;
&lt;br /&gt;
hey, I played on 360 and i was able to get the reward of the count over and over again by just talking about it. Is that normal? [[User:81.69.203.77|81.69.203.77]] 13:52, 2 January 2008 (EST)&lt;br /&gt;
:Yes! The information is already mentioned on the quest page and several times on this one. This is fixed by one of the patches. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:57, 2 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Face Bug ==&lt;br /&gt;
&lt;br /&gt;
After reading this page during the quest, I became concerned about the face bug. while I did set up a pre-vampirism save file, I ended up not having to use it. In order to prevent my face from looking old after the cure was administered, I fed on the witch herself before I took the cure. I had gathered all the ingredients for her, and returned to her house at night. I trespassed and found her asleep in her bed. I promptly fed on her, then woke her up, got the cure and left with a fresh young face. This isn't always going to be possible to do, but if the opportunity presents itself I suggest you take it. --[[User:Mole126|Mole126]]&amp;lt;sup&amp;gt;[[User_Talk:Mole126|Talk]]&amp;lt;/sup&amp;gt; 00:19, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems in Chorrol ==&lt;br /&gt;
&lt;br /&gt;
There have been various different reports of the number of empty grand soul gems in the Chorrol mages guild ('a few', five, and one). Can anybody confirm how many ''empty'' ones there are? I remember 'borrowing' all of the soul gems in all of the display cases in the mages guild, including several grand ones, but I can't remember how many were empty. --[[User:Gaebrial|Gaebrial]] 09:23, 9 April 2008 (EDT)&lt;br /&gt;
:I confirmed the number of ''empty'' Grand Soul Gems in the editor and in the game, just to be safe.  There are several ''filled'' Grand Soul Gems (which, of course, are not obvious without picking them up or using a mod) in the Mages' Guild, which may be the source of the confusion. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:55, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PS3 Oblivion GoTY Bug -- weird fix ==&lt;br /&gt;
&lt;br /&gt;
Okay so I just hit the 'Bloodgrass Bug', and due to sheer boredom I decided I might just try to play around with the language options... so I changed the language to 'French' in the PS3 Menu, reloaded and - lo and behold - mellisande took the bloodgrass!&lt;br /&gt;
&lt;br /&gt;
Just figured I'd share this tidbit.. strange solution alright, but hey, as long as it worked...--[[User:84.161.65.95|84.161.65.95]] 20:19, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just tried it and it didn't work. You sure you didn't have the org. in the disk reader? [[User:77BeTa77|77BeTa77]] 20:55, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::yeah, pretty sure because i don't have an original disk. then again, this is the european version of the game, maybe yours is the US version ;). on a sidenote, this really f***ed up my shivering isles quests.... darn {{unsigned|84.161.65.95}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: That explains it. We need someone else with the european version to try it out to confirm it. [[User:77BeTa77|77BeTa77]] 21:36, 28 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283258</id>
		<title>Oblivion talk:Vampire Cure</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Vampire_Cure&amp;diff=283258"/>
		<updated>2008-04-29T00:55:17Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving Comment ==&lt;br /&gt;
Shouldn't those comments on the first page be moved over here?&lt;br /&gt;
[[User:Jbfballrb|Jbfballrb]] 20:32, 8 May 2006 (EDT)&lt;br /&gt;
: Done! --[[User:MiSP|MiSP]] 14:27, 9 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Exploit ==&lt;br /&gt;
yeah it does work. just made 300 golds just by keep asking for rewards. That's how I like my employers!!!&lt;br /&gt;
- Johan&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Hey the glitch happened to me where since I didnt give her the items in the right order I can;t hand everything over to her. saw that I can type that phrase once I've given her all the items I could, but I have no idea where to type it...anyone know?..i have 360&lt;br /&gt;
-Nate&lt;br /&gt;
&lt;br /&gt;
: Sorry, no console for the Xbox 360 (as far as I know). Load an earlier savegame. --[[User:MiSP|MiSP]] 09:38, 6 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Comments moved from article ==&lt;br /&gt;
I am currentley busy with the quest *allies for bruma* I hate it To close all of those gates&lt;br /&gt;
for evry city, Although it's made alot easier since i have many conjuration,destruction&lt;br /&gt;
and chameleon spells, I have alot of money after i completed the cure vampirism qeust&lt;br /&gt;
I could go to Janus hassildor and click endlessley on reward to keep getting about&lt;br /&gt;
10.000 per 2 seconds, although now i do not have to be a merchant and pick up evrything i need.&lt;br /&gt;
But it is getting boring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Hmmm... I couldn't find any Atronius character at the Arcane University, but I did find this, which worked fine on the Xbox 360 version: &amp;quot;There are a number of ways to initiate this quest. Here is how I did it: I went to Cheydinhal's Chapel of Arkay, though any chapel should do. Talk to someone in there about a cure. They will start you on the quest. The first step in the quest is to talk to Raminus Polus about a cure. You can find him in the Arcane University located in Imperial City. He will tell you a bit about it, and refer you to Count Hassildor. You can find him in Skingrad. Talk to his steward, then eventually he will talk to you.&amp;quot; Source: [http://boards.1up.com/zd/board/message?board.id=oblivion&amp;amp;message.id=67&amp;amp;view=by_date_ascending&amp;amp;page=1 EVERYTHING to know about vampirism and i mean EVERYTHING]''&lt;br /&gt;
&lt;br /&gt;
:: ''Everything about vampirism? UESP has far more info (and a far better and more well-arranged layout) [[Oblivion:Vampires|here]]. --[[User:MiSP|MiSP]] 16:03, 21 April 2006 (EDT)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''I discovered a bug here: after he gives you some gold as reward (the actual amount depends on the characters level, see the table below), mention reward to him again and he'll give you the same amount again. You can do this repeatedly. I thought there may be a limit but there isn't unless its more than 200,000 gold.''&lt;br /&gt;
&lt;br /&gt;
:''*I tested this to see how much money I could amass. In 30 minutes I had over 1 million gold. It seems you can also do this at any time (after recieving your intial reward), even after completing the quest. I travelled to the Imperial City to do some quests and then returned to Skingrad, and the Count was still willing to give me more gold.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Bug 4: I discoverd that sometimes when you talk to her the option of handing in the bloddgrass doesnt appear I handed in everthing else and bloodgrass isnt their, and yes i did have them in my inventory. So watch out for that.''&lt;br /&gt;
&lt;br /&gt;
: This is the same as the already mentioned bug 1. --[[User:MiSP|MiSP]] 15:47, 31 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;''Update: The patch fixes the Unlimited Money bug. If you were hoping for it, then you must not download the Patch. Of course, if you do dl it, then you fix many headaches, but you can't get unlimited money. So, if you want more money, Do the two Money Glitch quests before downloading the Patch. However, Milk them each for as much as you can possibly get to. I was able to get to 1,000,000,000 in one day, taking a small break here and there to let my fingers rest.''&lt;br /&gt;
&lt;br /&gt;
: A small note is more than enough. This comment belongs here at the talk page. --[[User:MiSP|MiSP]] 08:43, 27 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Apparently there is a bug which may occur if you hand in the items in the wrong order which prevents you from completing the quest.''&lt;br /&gt;
** ''Your options then would be to reload a previous game or to type &amp;lt;code&amp;gt;set MS40.cureready to 1&amp;lt;/code&amp;gt; into the console after you have given the ingredients to the witch. This will cause a new topic to appear and allows you to complete the quest properly.''&lt;br /&gt;
** ''Just hand in the items in the order I named them and this shouldn't happen.''&lt;br /&gt;
&lt;br /&gt;
: Is this the same bug as the next in the list (now #1)? I've heard a lot about the &amp;quot;Bloodgrass&amp;quot; topic disappearing when you complete the main quest, but I've never heard of this bug elsewhere. Need someone to verify. Sounds like they might just be the same glitch. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''There have been problems with the witch accepting bloodgrass. This is because the witch only takes bloodgrass harvested from Oblivion as opposed to bloodgrass bought in shops. If you are already finished the main quest and cannot go into Oblivion to obtain bloodgrass, you will need to advance the quest via the console, seek bloodgrass by remains of closed Oblivion gates or pick one growing in [[Oblivion:Frostcrag Spire (place)|Frostcrag Spire]] if you have the plugin. Have seen bloodgrass growing outside the Chorrol, Cheydinhal and Leyawiin &amp;quot;Allies for Bruma&amp;quot; Oblivion gates. (Edit: This is not the case. Verified in an unpatched first-edition-pressing install that there is and only ever has been one variety of Bloodgrass. The bug was caused by the Bloodgrass topic disappearing after completion of the Main Quest.)''&lt;br /&gt;
&lt;br /&gt;
: Cleaned this up, moved it here just in case. --[[User:MiSP|MiSP]] 17:03, 19 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Count's Reward==&lt;br /&gt;
After Rona Hassildor is cured and dies, you wait 24 hours and return to speak to Janus.  He says, something like, &amp;quot;Given your present condition, the gift I would offer you would be useless.&amp;quot;  I have always been a vampire during this conversation.&lt;br /&gt;
&lt;br /&gt;
My question is:&lt;br /&gt;
* Is the reward different if you are not a vampire during the conversation?  Like, offering to turn you into a vampire, or anything?&lt;br /&gt;
&lt;br /&gt;
[[User:GuildKnight|GuildKnight]] 18:45, 13 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, the gift Janus is referring to is indeed the gift of vampirism.  However, that reward is only available if you have never been a vampire.  If you were a vampire and have already used the cure on yourself, the dialogue is &amp;quot;It seems you've been cured of vampirism yourself, so I can offer no help in that regard.  I can, however, present you with a sum of money.&amp;quot;  And since a cured vampire can not become a vampire again, Janus re-infecting you with porphyric hemophilia would be pointless.  The only problem is that the only way to start this quest is if you have already been a vampire; the make-me-a-vampire reward is not available in game.  I've added the information on this unavailable reward to the notes section in case anyone else is curious about this. --[[User:Nephele|Nephele]] 13:14, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
D*** it!  I can't remember where, but I know I read somewhere that someone in the Mage's Guild can start the quest by telling you that Janus Hassildor's wife needs help.  Anyone seen this anywhere? [[User:GuildKnight|GuildKnight]] 15:39, 26 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Good tip!  It looks when you complete [[Oblivion:Information at a Price|Information at a Price]], the Vampire Cure quest is started.  This is based just on the construction set... it would be interesting if there's anyone who has gotten that far in the Mages Guild without becoming a vampire who could doublecheck what happens at that point.  My guess is that if you then try talking to some of the people with Vampire Cure dialogues (chapel healers? Hannibal Traven? Janus Hassildor?) you may be able to start in on the quest.  --[[User:Nephele|Nephele]] 14:41, 6 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::This time around, I'm deliberately not planning on becoming a Vampire until later in the game, so I'll post back here on what happens when I get there.  I'm still just starting out, though, so it may be a while yet. --[[User:RobinHood70|Robin Hood]] 15:38, 8 July 2007 (EDT)&lt;br /&gt;
::I see what you're talking about (or what you ''were'' talking about way back when!) in the CS, but it's actually misleading.  The CureforVampirism topic only gets enabled in the VampireScript script, so the various people who have it won't actually show the topic, even if you've completed the Information at a Price quest.  I suspect the start for it after Information at a Price is just left over from a pre-release incarnation of the quests. --[[User:RobinHood70|Robin Hood]] 00:34, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I am not a member of the Mages Guild nor a Vampire nor ever was one, or was offered to be one.  I gained an insane amount of fame, and SOMEHOW Hassildor was just walking around and gave me the quest.  OUTSIDE.  He was walking around outside on the brightest day possible.&lt;br /&gt;
&lt;br /&gt;
If you have installed the plug-in [[Oblivion:Vile Lair|Vile Lair]], you can start the [[Oblivion:vampire cure|vampire cure]] quest by talking to Raminus Polus, then going to the Font of Renewal, and curing yourself. After getting the cure for the Count's wife, then I think he makes you a vampire. (Not confirmed) (Probably not possible either, as you have already been cured once) --[[User:Merco|Merco]] 05:06, 13 August 2007 (EDT)&lt;br /&gt;
*I'm trying this method now, I'll let you know what happens. I just happen to have saved right at that point (after starting the quest with Raminus but not yet going to Skingrad) and I have the Vile Lair, so this should be interesting. --[[User:M2pt5|M2pt5]] 20:30, 17 January 2008 (EST)&lt;br /&gt;
*Nope. I got the &amp;quot;you're already cured&amp;quot; line, but the whole quest went through just fine. --[[User:M2pt5|M2pt5]] 01:20, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crayfish Cave ==&lt;br /&gt;
&lt;br /&gt;
This comment was added to article (in the discussion of Grand Soul Gem locations):&lt;br /&gt;
* There are five in [[Oblivion:Crayfish_Cave|Crayfish Cave]], which is due south of [[Oblivion:Drakelowe|Drakelowe]] and west/southwest of [[Oblivion:Fort_Facian|Fort Facian]].  Typically they are guarded by a Minotaur.&lt;br /&gt;
Could the editor who added this please provide details on where these five soul gems are supposed to be located?  I only know of the location of one grand soul gem in Crayfish Cave, as documented on the Crayfish Cave page.  When I explored the cave myself, I only found one; when I check the construction set I can only find one grand soul gem listed anywhere in the cave.  If additional ones were found in chests, for example, they are probably random loot rather than items that can be found repeatedly.  In the meantime, I've changed the article to state that only one grand soul gem can be found in Crayfish Cave.  --[[User:Nephele|Nephele]] 04:15, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry-- I didn't keep track of where I was finding them.  The cave is quite large and they were mostly in chests guarded by various enemies, with the exception of the one you mentioned, which was on a small platform.  They may not have all been in chests, but I don't recall.  I won't be able to go back through the cave until I've completed my quest.  Perhaps the Crayfish Cave item should mention something about Grand Soul Gems showing up in random loot there.  I did edit the entry again thinking I had forgotten to save last night.&lt;br /&gt;
&lt;br /&gt;
--Ognolman (yeah: I'll set up an account shortly...) 21:17 EST, 27 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried revising this text once more, after another even more thorough check of the construction set.  I added to the intro some general comments that most dungeon chests have a small chance of randomly containing an empty grand soul gem (there's nothing particularly unusual about the chests in Crayfish Cave).  And started the list of locations by specifying that these are supposed to be locations where you are '''guaranteed''' to find an empty grand soul gem.  And finally, changed Crayfish Cave to state that there is one soul gem there, because only the one is guaranteed.  I feel that this is a more accurate way to summarize the facts, especially since for low level characters (less than level 11), there will only be the one grand soul gem in the entire cave.   I hope this makes sense to everybody else. --[[User:Nephele|Nephele]] 22:45, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just to add to this, I just did Crayfish Cave at about level 34, I think, and found no grand soul gems other than the expected one.  That said, I did notice a suspiciously high incidence of magic items and soul gems in that cave, so if there's something that biases the treasure generation towards those types of items, that might account for why Ognolman found five of them just through random chance.--[[User:RobinHood70|Robin Hood]] 03:07, 15 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Face Changes?==&lt;br /&gt;
I just took the cure, and for some reason, my character's face didn't change back to normal, she looked more like a guy. She hadn't fed on anyone for at least a week.&lt;br /&gt;
&lt;br /&gt;
Is this normal? Should I have fed on a person before taking the cure? [[User:80.195.249.202|80.195.249.202]] 22:28, 15 February 2007 (EST)&lt;br /&gt;
:You may have hit a common bug with the cure for vampirism.  Try loading an old game where your character looked normal, then re-load your current game where your character ''should'' have looked normal, but didn't.--[[User:RobinHood70|Robin Hood]] 01:34, 14 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Bug==&lt;br /&gt;
Ive got a new bug can someone tell me how to fix it im playing on 360 and when i have to give the potion to the count and his steward says follow me, i follow her and we go to the courtyard up the steps near the dungeon and she just keeps walking into the wall forever unless i wait or sleep.&lt;br /&gt;
&lt;br /&gt;
I think the count has glitched into the wall and i cannot get to him.{{unsigned|72.128.124.206}}&lt;br /&gt;
&lt;br /&gt;
:It sounds like Hal-Liurz is trying to take you where she's supposed to: to the secret 'Chamber of the Lost'.  So the problem isn't that the count is in the wrong place, it's just that Hal-Liurz is forgetting to open the door for some reason.  You may want to try leaving Skingrad castle for a few hours then come back and see whether or not things have been reset.  Also try talking to her again maybe... there's another bit of dialogue that's supposed to happen right before she opens the door. --[[User:Nephele|Nephele]] 21:12, 19 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ive figured it out all you gotta do for this problem is knock that lizard unconsious and drag her to tht door then talk to her and walah.!  It cost me 14k bounty but oh darn i guess.  And no i did not read this off a site i figured it out myself. :) im proud&lt;br /&gt;
&lt;br /&gt;
::Knock her out? Can you explain this more? I have both the vampirism-cure and the Information at a Price quest pending but I can't get Count Hassildor to show up. I waited for a LONG time. I'm on an xbox.   (anoymous 4-2-2007)&lt;br /&gt;
&lt;br /&gt;
:::I'm guessing the suggestion was to basically kill Hal-Liurz.  As long as she is marked [[Oblivion:Essential NPCs|essential]], she should only be knocked unconscious instead of actually being killed.  Before going to that extreme, though, you might want to try just casting a spell like [[Oblivion:Charm|Charm]] or [[Oblivion:Fortify Health]] on her.  In another similar situation just casting a enhancement spell on the character was reportedly sufficient to reset the character's behaviour.  If either solution works (or doesn't work), let us know, just so that we can provide a more definitive recommendation on what to do in this situation. --[[User:Nephele|Nephele]] 17:32, 2 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::K I've tried charming her and killing her neither of which seem to help. It seems that my game is stuck on the vampire cure quest since when I talk to Hal-liurz she says &amp;quot;the count awaits within. don't delay.&amp;quot; When I activate the Main quest &amp;quot;Allies for Bruma&amp;quot;, which I'm glad to learn is optional, you have to go and talk to all the counts. There's a red mark for Count Hassildor in the Castle Skingrad Courtyard where his secret room is. I can't get him to come out probably because of that. However I can't get Hal-liurz to let me back in there or to talk to me about something else. When I activate the Information at a Price quest I imagine the Count gets confused waiting for me in his secret room, and trying to meet with me in the Castle since those would both happen at the same time. Either way, I can't advance more in the Mages Guild&lt;br /&gt;
&lt;br /&gt;
== Curing vamparism on xbox 360 ==&lt;br /&gt;
&lt;br /&gt;
i have read up on the cure for vamparism and realised how i went about it wrong. i gave her blood grass not from oblivion and now she keeps telling me that i cant rush this sort of thing. is there anything i can do to get the cure from this position? -- Sam&lt;br /&gt;
:Do you have the [[Oblivion:Patch|Patch]] installed?  What you're describing sounds like the glitch that occurs (only without the patch) if you try to do this quest after finishing the main quest.  If so, I don't know of any fix other than the patch. --[[User:Nephele|Nephele]] 13:55, 23 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
After completeing the quest I drank the potion. Later I wanted to become a vampire again but the game would not let me. Is the potion permanent? Can I ever become a vampire again? HELP! {{unsigned|75.28.12.48}}&lt;br /&gt;
:Yes, the cure is permanent.  It's only possible to become a vampire again using PC-only cheats, see [[Oblivion:Vampires#Curing Vampirism]]. --[[User:Nephele|Nephele]] 01:02, 30 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Darkness Eternal Bug ==&lt;br /&gt;
&lt;br /&gt;
Along with the Cure Vampirism quest, I received a Darkness Eternal quest from Vicente Valtieri, which seems to relate to the same thing.  However even after finishing the Cure Vampirism quest, the Darkness Eternal quest remains, telling me I should speak to Raminus Polus (who no longer has any Vampirism-related quest topics to discuss).  The quest code from the ''sqt'' console command is DarkVamp, and the Stage is currently 110.--[[User:RobinHood70|Robin Hood]] 01:23, 16 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I had the same problem on the 360. Killing Vicente completes the quest though, saying &amp;quot;I'll need to find another way to cure vampirism&amp;quot;. --[[User:Sundaroct131088|Sundaroct131088]] 07:08, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Calindil's Soul Gem ==&lt;br /&gt;
&lt;br /&gt;
:'' Return a few days later and he should have replenished his stock.''&lt;br /&gt;
I know that the quantity for the Grand Soul Gem in Calindil's inventory is -1 which means that it should restock.  But I have tried many many times to go back and get a second Grand Soul Gem from Calindil and never been able to.  I've checked with different characters, after leveling up, after doing other quests and coming back days later... and always after waiting the standard three days for items to respawn.  Has anyone in fact been able to get this soul gem to respawn?  (And with a character who is less than 12, so it's clear that the soul gem is the one in Calindil's pocket, rather than a randomly spawned one from his merchant chest).  Without confirmation that this can definitely happen, I don't think the comment should be in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:10, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it was me who made that amendment. I definately got four of my five gems that way (and the other one in random loot). I just kept on going back to Calindil until I got my four. I guess you're right though. One player's experience is hardly conclusive, so maybe it's best to leave that out until further confirmation. {{unsigned|80.177.48.3}}&lt;br /&gt;
&lt;br /&gt;
::Were you level 12 or higher at the time?  And did you buy the soul gems from Calindil or pickpocket him?  Because once you reach level 12 he will randomly stock empty grand soul gems, and those random ones will restock.  But at that point, Calindil is no different from any of the other merchants in the game who stock magical equipment.  Calindil is singled out in the list only because it is possible to get a soul gem from him even at low levels.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:34, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I bought the gems, not pickpocket. I don't recall my level, but it's possible it was more than 12.&lt;br /&gt;
&lt;br /&gt;
== How do you know if you are infected with Vampirism? ==&lt;br /&gt;
Besides the quick text message telling me that I am infected (this in the middle of a fight where I'm getting my butt handed to me), how do you know when you are infected with Vampirism, or anything for that matter.&lt;br /&gt;
I didn't know I had Vampirism until I started getting the extra skills.&lt;br /&gt;
I try to quaf a CURE DISEASE potion frequently because I never know when I am infected.&lt;br /&gt;
Any suggestions?&lt;br /&gt;
Playing on a PC. {{unsigned|69.1.59.67}}&lt;br /&gt;
&lt;br /&gt;
:Check your fatigue in the menu listing your character's stats.  If your fatigue is listed in red, then it's been damaged, and porphyric hemophilia is the most likely culprit.  If it's in green, you haven't been infected.&lt;br /&gt;
:In general, checking your stats pages periodically to see if there are any values listed in red is a good idea to check for various types of possible damage (to attributes or skills).  Other negative effects are listed on the active effects menu page.  As for how to cure anything unusual that you notice, check [[Oblivion:Magical Effects#Options for Healing|Options for Healing]].  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:44, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vampirism on 360 ==&lt;br /&gt;
&lt;br /&gt;
On my 360 I have become a vampire but want to be cured. I read on this page that I must talk to a healer to start the Quest however everyone I talk to just says things like &amp;quot;you won't get any of my blood&amp;quot; or &amp;quot;Get away from me&amp;quot; i have no idea wot is happening please help --[[User:Lavadragon|Lavadragon]] 15:40, 18 July 2007 (EDT)&lt;br /&gt;
:Sometimes NPCs will refuse to talk to you if your vampirism has progressed. Try feeding, or charming them. --[[User:Saruuk|Saruuk]] 20:18, 18 July 2007 (EDT)&lt;br /&gt;
ty --[[User:Lavadragon|Lavadragon]] 06:54, 19 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Go ==&lt;br /&gt;
 &lt;br /&gt;
Ok, so I've done the Vampire Cure, given the Count the potion, his wife is dead.  The thing is after many more than 24 hours of waiting he still will not give me the reward, saying &amp;quot;Please, Go&amp;quot; as if he were still greiving.  Normally I'd be ok with this, as I am fine without the money, however I also started the quest Ulterior Motives, which means I cannot talk to Hal-Liurz because she is not there.  So, after I fought the Necromancers in the quest, I talked to the Count like I'm supposed to, but he says &amp;quot;Please, Go&amp;quot; because of the vampirism quest.  Basically, I can't progress in the Mages Guild because of this.  Anyone have ideas?  I really need help.&lt;br /&gt;
&lt;br /&gt;
Yes, I have the same exact problem. Hal-Liurz says the same thing, and doesn't give me any dialogue options and the Count of Skingrad keeps saying &amp;quot;Please go.&amp;quot; In fact, the strangest thing happened to me. I was inside a cave (I had wiped the cave clean of all monsters), and suddenly, I see a silhouette in the cave and I prepare for a fight. It turns out that the person was the Count of Skingrad!!!! He  just comes up to me and says &amp;quot;Please go,&amp;quot; and walks away. And I am standing there thinking what the hell... and the cave was near Bravil, which is quite far away from Skingrad. I do have a save before I tell Hal-Liurz that I have the cure, but that is the earliest I have. Please, someone, help us both!!! Oh, btw, I play on the Xbox 360 so there is no console, unfortunately. SO PLEASE HELP!!!!!!! - Partystarter69&lt;br /&gt;
&lt;br /&gt;
*I finally got it.  I found Hal Liurz on the balcony above the courtyard.  I used a command humanoid spell to bring her to the grand hall.  Then I talked to her.  She found the count and I talked to him, and finished this quest.  Then, I killed the necromancers (I had spared them) and the count came up to me and told me how he saved my life.&lt;br /&gt;
&lt;br /&gt;
== Hal-Liurz (moved from main article) ==&lt;br /&gt;
&lt;br /&gt;
Hal-Liurz mabye dont take you to the chamber of the lost, when she is in the great hall she said somthing about the Count are inside. But i Dont know what to do now. {{unsigned|80.212.160.71}}&lt;br /&gt;
&lt;br /&gt;
Damnit, I've got a bug; Raminus Pullo tells me to go to Count Hasildor, I arrive there and all he says is &amp;quot;I have nothing left to say to you''&lt;br /&gt;
&lt;br /&gt;
==  Permanent changes to the player's face ==&lt;br /&gt;
&lt;br /&gt;
After you've consumed the Vampirism cure potion, and your vampirism has been cured, it seems as though the face of your character is older, and more yellow than before you became a vampire. Is this possible, and is there a way to fix this? (Note that I have Oblivion on PS3, so I cannot use the console to alter my character's face)--[[User:Merco|Merco]] 05:11, 13 August 2007 (EDT)&lt;br /&gt;
:Load a save game from before you became a vampire, then load your most recent save.  Your appearance should return to normal.  See [[#Face Changes?|Face Changes?]], for example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:11, 13 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cure for Vampirism ==&lt;br /&gt;
&lt;br /&gt;
So I'm on Xbox360, I did this quest. I got to the end where I give him the potion and he takes it. Well there was a bounty on my head and right as the other lady tried to revive the Countess the guard stepped in the way. I cant interact with any of them for any quest, cause I figured that ohh I can just leave it be and move to a different one for the Mage's Guild. Well he does come out and help me in the second quest for them but I still cant interact with him to finish that quest. Anyone got any idea's to help me out.&lt;br /&gt;
&lt;br /&gt;
== UMM........glitch? ==&lt;br /&gt;
&lt;br /&gt;
I think i have a glitch on my 360.... i finished the quest ages ago, and am now looking to buy a house in skingrad. although, the count is always in his quarters, even when talking to Hai-Lurz she just says &amp;quot;please wait in the hall, the count will be here soon&amp;quot;. I tried going into his quarters, but he just calls the guards and tells me to go away. umm, can anyone help?&lt;br /&gt;
&lt;br /&gt;
:Well, your main problem would appear to be that the Count does not sell you the house in Skingrad, whether or not you've done the Vampire Cure quest or any other quest involving [[Oblivion:Janus Hassildor|Count Hassildor]].  You need to talk to [[Oblivion:Shum gro-Yarug|Shum gro-Yarug]] in order to buy [[Oblivion:Rosethorn Hall|Rosethorn Hall]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:54, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Already killed the Vampire ==&lt;br /&gt;
&lt;br /&gt;
I already killed whatever his name is the powerful vampire and i havnt started the quest yet... does he respawn or am i screwed {{unsigned|24.128.47.198}}&lt;br /&gt;
:I'm assuming from the detailed information you provided that you mean you already killed [[Oblivion:Hindaril|Hindaril]].  In which case, as it already states in the article, &amp;quot;You can kill Hindaril before starting the Vampire Cure quest; if so, you will already have the Ashes of Hindaril in your inventory&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:20, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
Deleted from main article:&lt;br /&gt;
:''There have been reports of the bloodgrass bug appearing in the Playstation 3 version (including the Game of the Year edition) regardless of the status of the main quest.  At present there is no fix available.''&lt;br /&gt;
There are no other reports of gameplay differences between the PS3 and other versions of the game, so I don't understand why a bug fixed on all other platforms with version 1.1.511 patch would appear on the PS3.  Can anyone confirm that this is happening?  And provide details on whether it is the same bloodgrass bug that is already described on the page; if not, what really is the cause of the bug and does it happen on other platforms? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:25, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
-This is happening, it's making me insane.  I have not completed the quest before, the only thing I have done in the game is the complete Dark Brotherhood series.  I'm now the listener and I want a cure.  I have bought blood grass and went to oblivion.  She's not taking it. - Anonymous&lt;br /&gt;
&lt;br /&gt;
It's happening to me as well. I just hope when I reutnr with the ashes it resolves itself.&lt;br /&gt;
Even a previous save does not suffice.&lt;br /&gt;
I only got infected just to do this quest.&lt;br /&gt;
My bloodgrass as duped though. -Some Dude&lt;br /&gt;
&lt;br /&gt;
:I've seen over a dozen threads on this on the official forums, but it only affects the GoTY edition. I guess when Bethesda was pre-applying the patch changes to it so it doesn't need patching this one was left out. It definitely does not affect the non-GoTY one, because I've seen independent confirmation from at least three people stuck with incurable GoTY vampirism that they rented/bought the non-GoTY Oblivion disc and finished the quest (the Bloodgrass topic was back.) [[User:Kivan|Kivan]] 10:10, 29 January 2008 (EST)&lt;br /&gt;
:I also removed the bad info &amp;quot;it is advisable that you harvest the bloodgrass from Oblivion&amp;quot; in the Bloodgrass section. The corresponding bad entry in the Bugs section must have already been purged. A while ago when the official patch had been released for a few months already that fixed the real cause (the main quest removing the Bloodgrass topic) I kept seeing this rumor, so I installed my first-pressing T-rated Oblivion bought the week it was released didn't patch it, and checked in the Construction Set. There was only one Bloodgrass ingredient present, and Oblivion Bloodgrass plants and shops both pointed to it. So this was just a bad guess by someone who couldn't give Melisande the Bloodgrass prior to the official patch addressing the real problem. [[User:Kivan|Kivan]] 11:11, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The glitch as it appears does not prevent the bloodgrass topic from apearing in Melisandes dialog options.  The topic appears but only the initial response (&amp;quot;a most interesting plant... etc&amp;quot;) will result from selecting this topic even with the required amount of blood grass in your inventory.[[User:Rhomphaia|Rhomphaia]] 12:58, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:(''Following comment moved here since this seems to be the most relevant discussion'')&lt;br /&gt;
:Just wanted to let you know that I was having the same issue as everyone else regarding the vampire cure glitch on the Oblivion: GoTY edition for PS3, but I figured out a way to get it to work.&lt;br /&gt;
&lt;br /&gt;
:I tried renting a regular edition like you said and load my saved game from the GoTY edition on it so the witch would accept the bloodgrass but it kept freezing on the load screen.&lt;br /&gt;
&lt;br /&gt;
:Then, I read what you said about taking anything out of my inventory from Shimmering Isles and putting it in a box.  Well I haven't gone to SI yet, but I thought it might be worth a shot to take everything out of my inventory and put it in a chest and save and try again.&lt;br /&gt;
&lt;br /&gt;
:And loe and behold, it worked.  I got my saved game to load on the regular edition and it worked fine as far as getting the witch to accept the bloodgrass and giving me the cure.&lt;br /&gt;
&lt;br /&gt;
:I was at a level 27 at the time&lt;br /&gt;
&lt;br /&gt;
:Just wanted to let you know so you can spread the word since your site seems to be the most visited.&lt;br /&gt;
&lt;br /&gt;
:dchilders20@gmail.com&lt;br /&gt;
&lt;br /&gt;
:[[User:76.181.237.226|76.181.237.226]] 21:38, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
''(Following discussion moved here from inappropriate talk pages)''&lt;br /&gt;
:For the cure for vampirism the witch will not take my blood grass, this is for the PS3, would there maybe be some kind of cheat for this. What I’m I to do? [[User:Missy|Missy]] 10:44, 18 April 2008 (EDT)&lt;br /&gt;
::I'm afraid there's no solid workaround for this bug on the PS3 GoTY edition, but you may want to check [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|these notes out]]. Hope it helps.--[[User:Willyhead|Willyhead]] 11:00, 18 April 2008 (EDT)&lt;br /&gt;
:::The same thing happened to me, though it was on the 360... this was before i traded in the consol for the pc... but i kept on trying until i was able to give it to her.--[[User:Ahnaz31|Ahnaz31]] 11:30, 18 April 2008 (EDT)&lt;br /&gt;
::::Try reading the [[Oblivion:Vampire Cure#PS3 GoTY Vampirism Cure Notes|article]] and the preceeding discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:08, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== reward  ==&lt;br /&gt;
&lt;br /&gt;
hey, I played on 360 and i was able to get the reward of the count over and over again by just talking about it. Is that normal? [[User:81.69.203.77|81.69.203.77]] 13:52, 2 January 2008 (EST)&lt;br /&gt;
:Yes! The information is already mentioned on the quest page and several times on this one. This is fixed by one of the patches. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:57, 2 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Face Bug ==&lt;br /&gt;
&lt;br /&gt;
After reading this page during the quest, I became concerned about the face bug. while I did set up a pre-vampirism save file, I ended up not having to use it. In order to prevent my face from looking old after the cure was administered, I fed on the witch herself before I took the cure. I had gathered all the ingredients for her, and returned to her house at night. I trespassed and found her asleep in her bed. I promptly fed on her, then woke her up, got the cure and left with a fresh young face. This isn't always going to be possible to do, but if the opportunity presents itself I suggest you take it. --[[User:Mole126|Mole126]]&amp;lt;sup&amp;gt;[[User_Talk:Mole126|Talk]]&amp;lt;/sup&amp;gt; 00:19, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems in Chorrol ==&lt;br /&gt;
&lt;br /&gt;
There have been various different reports of the number of empty grand soul gems in the Chorrol mages guild ('a few', five, and one). Can anybody confirm how many ''empty'' ones there are? I remember 'borrowing' all of the soul gems in all of the display cases in the mages guild, including several grand ones, but I can't remember how many were empty. --[[User:Gaebrial|Gaebrial]] 09:23, 9 April 2008 (EDT)&lt;br /&gt;
:I confirmed the number of ''empty'' Grand Soul Gems in the editor and in the game, just to be safe.  There are several ''filled'' Grand Soul Gems (which, of course, are not obvious without picking them up or using a mod) in the Mages' Guild, which may be the source of the confusion. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:55, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PS3 Oblivion GoTY Bug -- weird fix ==&lt;br /&gt;
&lt;br /&gt;
Okay so I just hit the 'Bloodgrass Bug', and due to sheer boredom I decided I might just try to play around with the language options... so I changed the language to 'French' in the PS3 Menu, reloaded and - lo and behold - mellisande took the bloodgrass!&lt;br /&gt;
&lt;br /&gt;
Just figured I'd share this tidbit.. strange solution alright, but hey, as long as it worked...--[[User:84.161.65.95|84.161.65.95]] 20:19, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just tried it and it didn't work. You sure you didn't have the org. in the disk reader? [[User:77BeTa77|77BeTa77]] 20:55, 28 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Great_Gate&amp;diff=282857</id>
		<title>Oblivion talk:Great Gate</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Great_Gate&amp;diff=282857"/>
		<updated>2008-04-28T02:17:41Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Signing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lost==&lt;br /&gt;
Perhaps I am just being ignorant, but the layout presented is not at all what I see when I play this mission. I see a great (war, not oblivion) gate, which opens at once, revealing the siege engine advancing towards the (oblivion) gate. Going through the open gate, I see doors to towers on both sides of the plain before the sea of lava. Entering one of them and going to the top presents doors to adjascent towers on two sides. There are four towers, all interlinked, like a square. None of these towers have any sort of mechanism, top or bottom, except for a cage control which releases a dead prisoner. Going half way down one of the far towers I get out onto a bridge with a gap too far to jump. I guess this is the gap I am somehow supposed to be able to close. Anyone else have problems with this mission? Anyone able to tell me how to find the bridge closing mechanism? /FreddaH&lt;br /&gt;
&lt;br /&gt;
:The only thing that I could think of that would hinder you from jumping across that gap is your encumberance. If it's anything greater than say, 200, then you may not make it unless you have a relatively high Acrobatics; so try doing the mission with only the bare essentials - a full suit of armor, a one-handed and a two-handed weapon, and emergency potions. If you still can't make it, then bring some potions that do either Feather or Fortify Speed (or mix yourself a potion that does both) or go buy some spells with the desired effect. - [[User:Magra7hea|Magra7hea]]&lt;br /&gt;
&lt;br /&gt;
:I also had problems doing this quest, mostly because it's not well explained how to get to the Main Tower. Let me try something that could help.&lt;br /&gt;
''You have 15 minutes to get the Great Sigil Stone before all is lost. Go inside World Breaker Guard through the door on the right [it doesn't matter which side you choose, but this &amp;quot;guide&amp;quot; is written as if you went to the right door]. Get on the corpse masher and go up. Get to the top and leave through the door. Cross the bridge to another tower, go down to the middle level and then go out. Jump across the broken bridge. There is a path on the right that’ll lead you to the next tower. If you can't jump across, go left to enter a short dungeon. Either way you’ll eventually end up in of the two identical towers. Go to the top of one of them and use the lever to open the gate. Go outside (through the middle-level door) and run to the main tower.''&lt;br /&gt;
&lt;br /&gt;
I think it's WAY better like this, maybe it could even substitute the one currently in the page.&lt;br /&gt;
Also, the article could be benefit from this image:&lt;br /&gt;
[[:Image:OB_GreatGate.jpg]]&lt;br /&gt;
[[User:Daimore|Daimore]] 10:29, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree that this article needs some work; I'm just in the process of thoroughly exploring this world at which point I'd been planning to make some changes to it.  In the meantime, though, feel free to make any edits you think would help the article.  As for images, if you've taken any screenshots that you'd like to add to pages, just upload it the wiki (use the &amp;quot;Upload Page&amp;quot; link at the left of any wiki page) and then insert it where you'd like.  [[Help:Images]] provides more details on how to do that if you're interested.  --[[User:Nephele|Nephele]] 15:41, 28 October 2006 (EDT)&lt;br /&gt;
:Thanks for the help. Sorry for what I did before, I really didn't mean to. Now it's okay. [[User:Daimore|Daimore]] 07:56, 29 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Failure? ==&lt;br /&gt;
What happens if you fail to complete the quest in 13 minutes?&lt;br /&gt;
Could be quite interesting (if you don't automatically die, that is)...?&lt;br /&gt;
: The Siege Engine goes completely through the gate. You get a quest update saying that it got in Cyrodill. After a while, another quest update says Martin died and you failed. That's it. [[User:Daimore|Daimore]] 10:19, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NPC Deaths related to Time? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if there was some link to how long it takes the player to complete this quest to the amount of NPC's that get killed in battle. Like if there is some formula running in the background of the game where maybe 10 minutes = 4 NPC's dead. Or is it just totally random? Or are the forces actually fighting in real-time (if Radient AI is all that it's cracked up to be) as the PC is in Oblivion doing the quest?&lt;br /&gt;
&amp;lt;br&amp;gt;-Also, does it matter if Jauffre, Baurus, and/or Burd dies at the conclusion of the quest? - [[User:Magra7hea|Magra7hea]]&lt;br /&gt;
: I finished it in, like, 2 minutes and when I went out, there were only 2 random survivor guards. More likely it depends on your level, that is, the higher your level, the greater chance the daedra will kick the guards' ass.--[[User:Vook|Vook]] 07:58, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: When I did the quest Jauffre and Burd died, and it didn't affect the main quest (or any other). Baurus got killed when I first met Camoran in the subways, and all I lost was some training he'd give at the Cloud Ruler Temple. So it's not really important to keep them alive. [[User:Daimore|Daimore]] 10:17, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a way to speed up in this quest and getting a game over? ==&lt;br /&gt;
&lt;br /&gt;
15 mintues isn't enough and I might be screwed.--[[User:ShakenMike|ShakenMike]] 19:12, 25 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
It's plenty --[[User:Kantor|Kantor]] 01:40, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Try invisibility. With a 30 sec. spell I rushed trough the Oblivion World in like... 2 minutes.--[[User:LordDagon|LordDagon]] 05:13, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crash when saving after finishing quest (possible statue related) ==&lt;br /&gt;
&lt;br /&gt;
I'm having strange issue about this quest. After finishing it, I can go into Bruma and see the statue is not there yet. I can save normally. But after I enter the cloud ruler temple, every attempt to save game causes crash, and the crash before even save game file is created, just as I pick up the save place! I turned off crash-causing autosave, entered cloud temple, exited and walked back tu Bruma, to see the statue. Game crashed the same way. I went from cloud ruler temple to Camoran Paradise. Game crashed when trying to save. Do anyone had any similar issue with this part of game? [[User:83.24.175.77|83.24.175.77]] 18:44, 20 July 2007 (EDT)mav&lt;br /&gt;
&lt;br /&gt;
== delete: appearance is always set when you give Great Sigil Stone to Martin ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if I'm the only one, but the appearance of my statue is NOT set when I give the stone to Martin.&lt;br /&gt;
After talking to Martin and gave him the stone, I fast traveled to Imperial water front to unload gears. Then when I fast traveled to Bruma, the statue was not there. I read this page and found out that I may have to go to Cloud temple first, so I did. Then fast traveled back to Bruma , and the statue had a hood which was what I picked up at Water front.&lt;br /&gt;
More testing: in my case, fast traveling to the Cloud temple will have the statue appearance set. I didn't have to talk to Martin there.&lt;br /&gt;
:I can corroborate. After one such battle, when I handed the Sigil Stone to Martin, my character had no helmet in the inventory. Immediately after the battle she returned to her Bruma house and retreived the helmet she left behind prior to this quest. The statue ended up with the helmet. It's more likely that the statue's appearance is set when Martin places the Great Sigil Stone at Cloud Ruler Temple, seeing as the delay between his walk from Bruma to Cloud Ruler could account for the changes to character inventory and appearance.—[[User:Dark Spark|Dark Spark]] 16:25, 28 December 2007 (EST)&lt;br /&gt;
:I can also confirm that the statue is not set when you give the stone to Martin. Dropped most of my gear before giving him the stone then picked all of it back up and fast traveled to the temple then back to bravil to find the statue wearing full deadric+skull of corruption. Reloaded a save just prior, gave him the stone and stored my gear at my house, then fast traveled to the temple and back to find my statue wearing the gear I wanted it to. So the time the statue is set is either when you fast travel to the temple(perhaps just simple travel to the temple) or when Martin does.&lt;br /&gt;
&lt;br /&gt;
== The statue ==&lt;br /&gt;
&lt;br /&gt;
Somehing bizarre has happened to the saviour of Bruma statue on my Oblivion save- When I first completed the Great Gate quest, the statue was wearing armour such as Oreyn Bearclaw's helm, and was carrying a mace. When I returned after completing the KotN expansion, it was wearing the Divine Crusader's armour, and carrying the Crusader's sword. I returned even later, and it had changed back to it's original state. The ''fourth'' time that I went back, it was wearing the Crusader's armour, but had a Dwarven longsword! What has happened?--[[User:Merco|Merco]] 13:05, 21 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I believe that what has happened here is that the game engine has failed to close the statue command (which is to wear the best armor and weapon you have in your possession when you give the stone to Martin)therefore the statue changes to your best armor and weapon when you for example enter Bruma. -- Syko&lt;br /&gt;
&lt;br /&gt;
== Opening Cutscene? ==&lt;br /&gt;
Does anyone else agree that the opening cutscene shows this quest?  [[User:83.104.37.31|83.104.37.31]] 06:50, 23 December 2007 (EST)&lt;br /&gt;
:More likely than not, the Siege Engine in the opening scene was Uriel Septim's premonition of the fall of Kvatch. If you play the Main Quest as fast as you can, then timescale of the attack has it occurring right before (or during) your encounter with the Emperor in prison.[[User:Dark Spark|Dark Spark]] 16:25, 28 December 2007 (EST)&lt;br /&gt;
::There's an opening cutscene? Not on the PS3 version *rushes to Youtube* --[[User:Kantor|Kantor]] 002, 20 January 2008 (EST)&lt;br /&gt;
:::Is too on the PS3. I've seen it several times. Maybe you just hit X too many times. {{Unsigned|172.132.21.252}}&lt;br /&gt;
&lt;br /&gt;
==Savior of Bruma Statue Location==&lt;br /&gt;
Where exactly is the statue? If it is the one inside the Castle courtyard, why does it show my Dunmer as an Orc (or at least looks like it). According to the article, he should be wearing the Black Hand robe and armor, not a Battle Raiment (which I don't even have). If not, could someone give a screenshot of the City Map, showing where it is please? --[[User:Kantor|Kantor]] 01:39, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately the statue has not been marked on the [[Oblivion:Bruma#Maps|Bruma city map]] although it probably should be.  However, on that map, the statue is the circle visible just inside the gate at &amp;quot;1&amp;quot; (i.e., just south of the western end of the gate).  It is '''not''' the statue inside the castle courtyard (closer to '''7''').  If your statue has not yet appeared, then you still need to visit Cloud Ruler Temple. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:53, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Went to Cloud Ruler, came back, the staue's there! Not wearing Black Hand Robes as I expected, rather my miscellaneous Heavy Armor set that I was wearing when I closed the gate. Thank god. It looks way better. [[User:Kantor|Kantor]] 20:45, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Statue Question ==&lt;br /&gt;
&lt;br /&gt;
Can the statue display items and/or armour/clothing from any expansions/plug-ins? {{unsigned|Merco}}&lt;br /&gt;
:Missed this one... Yes. The statue of one of my characters has things like the Blade Turn Hood, Morag Tong Cuirass and a sword from a third-party mod, so it's a definite Yes. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:58, 28 January 2008 (EST)&lt;br /&gt;
:I can corroborate from the Xbox 360 side. One of my characters had the statue made in her image wearing the Golden Saints armor from the Shivering Isles. —[[User:Dark Spark|Dark Spark]] 03:09, 8 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing sigil stone ==&lt;br /&gt;
&lt;br /&gt;
For people trying to change the attributes of the sigil stone left outside the great gate after getting the great sigil stone, this may happen. If you save whilst looking at it (may be just around it), it seems to have disappeared when you reload the save. It is not gone however, simply fast-traveling to another location and back solves this issue. [[User:Dark Adro|Dark Adro]] 04:18, 19 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New bug?==&lt;br /&gt;
&lt;br /&gt;
Copypasta from the person that reported it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok....Has anyone heard of this? I am at the end of the Defense of Bruma quest and I have gotten the great sigil stone which closes the great gate. Once I appear outside the great gate the siege crawler crumbles and a message appears stating that I should bring the great sigil stone to Martin. So I do that only to find him and everyone else just standing around. Martin is bald and when I try to talk to him I'm told that he is unconscious. As a matter of fact everyone is unconscious. They are all standing on their feet but are unconscious. I have tried going to an earlier save and doing the mission over and I get the same results. Thoughts?.......&amp;quot; [[User:77BeTa77|77BeTa77]] 22:17, 27 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Great_Gate&amp;diff=282855</id>
		<title>Oblivion talk:Great Gate</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Great_Gate&amp;diff=282855"/>
		<updated>2008-04-28T02:15:26Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Adding new topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lost==&lt;br /&gt;
Perhaps I am just being ignorant, but the layout presented is not at all what I see when I play this mission. I see a great (war, not oblivion) gate, which opens at once, revealing the siege engine advancing towards the (oblivion) gate. Going through the open gate, I see doors to towers on both sides of the plain before the sea of lava. Entering one of them and going to the top presents doors to adjascent towers on two sides. There are four towers, all interlinked, like a square. None of these towers have any sort of mechanism, top or bottom, except for a cage control which releases a dead prisoner. Going half way down one of the far towers I get out onto a bridge with a gap too far to jump. I guess this is the gap I am somehow supposed to be able to close. Anyone else have problems with this mission? Anyone able to tell me how to find the bridge closing mechanism? /FreddaH&lt;br /&gt;
&lt;br /&gt;
:The only thing that I could think of that would hinder you from jumping across that gap is your encumberance. If it's anything greater than say, 200, then you may not make it unless you have a relatively high Acrobatics; so try doing the mission with only the bare essentials - a full suit of armor, a one-handed and a two-handed weapon, and emergency potions. If you still can't make it, then bring some potions that do either Feather or Fortify Speed (or mix yourself a potion that does both) or go buy some spells with the desired effect. - [[User:Magra7hea|Magra7hea]]&lt;br /&gt;
&lt;br /&gt;
:I also had problems doing this quest, mostly because it's not well explained how to get to the Main Tower. Let me try something that could help.&lt;br /&gt;
''You have 15 minutes to get the Great Sigil Stone before all is lost. Go inside World Breaker Guard through the door on the right [it doesn't matter which side you choose, but this &amp;quot;guide&amp;quot; is written as if you went to the right door]. Get on the corpse masher and go up. Get to the top and leave through the door. Cross the bridge to another tower, go down to the middle level and then go out. Jump across the broken bridge. There is a path on the right that’ll lead you to the next tower. If you can't jump across, go left to enter a short dungeon. Either way you’ll eventually end up in of the two identical towers. Go to the top of one of them and use the lever to open the gate. Go outside (through the middle-level door) and run to the main tower.''&lt;br /&gt;
&lt;br /&gt;
I think it's WAY better like this, maybe it could even substitute the one currently in the page.&lt;br /&gt;
Also, the article could be benefit from this image:&lt;br /&gt;
[[:Image:OB_GreatGate.jpg]]&lt;br /&gt;
[[User:Daimore|Daimore]] 10:29, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree that this article needs some work; I'm just in the process of thoroughly exploring this world at which point I'd been planning to make some changes to it.  In the meantime, though, feel free to make any edits you think would help the article.  As for images, if you've taken any screenshots that you'd like to add to pages, just upload it the wiki (use the &amp;quot;Upload Page&amp;quot; link at the left of any wiki page) and then insert it where you'd like.  [[Help:Images]] provides more details on how to do that if you're interested.  --[[User:Nephele|Nephele]] 15:41, 28 October 2006 (EDT)&lt;br /&gt;
:Thanks for the help. Sorry for what I did before, I really didn't mean to. Now it's okay. [[User:Daimore|Daimore]] 07:56, 29 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Failure? ==&lt;br /&gt;
What happens if you fail to complete the quest in 13 minutes?&lt;br /&gt;
Could be quite interesting (if you don't automatically die, that is)...?&lt;br /&gt;
: The Siege Engine goes completely through the gate. You get a quest update saying that it got in Cyrodill. After a while, another quest update says Martin died and you failed. That's it. [[User:Daimore|Daimore]] 10:19, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NPC Deaths related to Time? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if there was some link to how long it takes the player to complete this quest to the amount of NPC's that get killed in battle. Like if there is some formula running in the background of the game where maybe 10 minutes = 4 NPC's dead. Or is it just totally random? Or are the forces actually fighting in real-time (if Radient AI is all that it's cracked up to be) as the PC is in Oblivion doing the quest?&lt;br /&gt;
&amp;lt;br&amp;gt;-Also, does it matter if Jauffre, Baurus, and/or Burd dies at the conclusion of the quest? - [[User:Magra7hea|Magra7hea]]&lt;br /&gt;
: I finished it in, like, 2 minutes and when I went out, there were only 2 random survivor guards. More likely it depends on your level, that is, the higher your level, the greater chance the daedra will kick the guards' ass.--[[User:Vook|Vook]] 07:58, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: When I did the quest Jauffre and Burd died, and it didn't affect the main quest (or any other). Baurus got killed when I first met Camoran in the subways, and all I lost was some training he'd give at the Cloud Ruler Temple. So it's not really important to keep them alive. [[User:Daimore|Daimore]] 10:17, 28 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a way to speed up in this quest and getting a game over? ==&lt;br /&gt;
&lt;br /&gt;
15 mintues isn't enough and I might be screwed.--[[User:ShakenMike|ShakenMike]] 19:12, 25 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
It's plenty --[[User:Kantor|Kantor]] 01:40, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Try invisibility. With a 30 sec. spell I rushed trough the Oblivion World in like... 2 minutes.--[[User:LordDagon|LordDagon]] 05:13, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crash when saving after finishing quest (possible statue related) ==&lt;br /&gt;
&lt;br /&gt;
I'm having strange issue about this quest. After finishing it, I can go into Bruma and see the statue is not there yet. I can save normally. But after I enter the cloud ruler temple, every attempt to save game causes crash, and the crash before even save game file is created, just as I pick up the save place! I turned off crash-causing autosave, entered cloud temple, exited and walked back tu Bruma, to see the statue. Game crashed the same way. I went from cloud ruler temple to Camoran Paradise. Game crashed when trying to save. Do anyone had any similar issue with this part of game? [[User:83.24.175.77|83.24.175.77]] 18:44, 20 July 2007 (EDT)mav&lt;br /&gt;
&lt;br /&gt;
== delete: appearance is always set when you give Great Sigil Stone to Martin ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if I'm the only one, but the appearance of my statue is NOT set when I give the stone to Martin.&lt;br /&gt;
After talking to Martin and gave him the stone, I fast traveled to Imperial water front to unload gears. Then when I fast traveled to Bruma, the statue was not there. I read this page and found out that I may have to go to Cloud temple first, so I did. Then fast traveled back to Bruma , and the statue had a hood which was what I picked up at Water front.&lt;br /&gt;
More testing: in my case, fast traveling to the Cloud temple will have the statue appearance set. I didn't have to talk to Martin there.&lt;br /&gt;
:I can corroborate. After one such battle, when I handed the Sigil Stone to Martin, my character had no helmet in the inventory. Immediately after the battle she returned to her Bruma house and retreived the helmet she left behind prior to this quest. The statue ended up with the helmet. It's more likely that the statue's appearance is set when Martin places the Great Sigil Stone at Cloud Ruler Temple, seeing as the delay between his walk from Bruma to Cloud Ruler could account for the changes to character inventory and appearance.—[[User:Dark Spark|Dark Spark]] 16:25, 28 December 2007 (EST)&lt;br /&gt;
:I can also confirm that the statue is not set when you give the stone to Martin. Dropped most of my gear before giving him the stone then picked all of it back up and fast traveled to the temple then back to bravil to find the statue wearing full deadric+skull of corruption. Reloaded a save just prior, gave him the stone and stored my gear at my house, then fast traveled to the temple and back to find my statue wearing the gear I wanted it to. So the time the statue is set is either when you fast travel to the temple(perhaps just simple travel to the temple) or when Martin does.&lt;br /&gt;
&lt;br /&gt;
== The statue ==&lt;br /&gt;
&lt;br /&gt;
Somehing bizarre has happened to the saviour of Bruma statue on my Oblivion save- When I first completed the Great Gate quest, the statue was wearing armour such as Oreyn Bearclaw's helm, and was carrying a mace. When I returned after completing the KotN expansion, it was wearing the Divine Crusader's armour, and carrying the Crusader's sword. I returned even later, and it had changed back to it's original state. The ''fourth'' time that I went back, it was wearing the Crusader's armour, but had a Dwarven longsword! What has happened?--[[User:Merco|Merco]] 13:05, 21 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I believe that what has happened here is that the game engine has failed to close the statue command (which is to wear the best armor and weapon you have in your possession when you give the stone to Martin)therefore the statue changes to your best armor and weapon when you for example enter Bruma. -- Syko&lt;br /&gt;
&lt;br /&gt;
== Opening Cutscene? ==&lt;br /&gt;
Does anyone else agree that the opening cutscene shows this quest?  [[User:83.104.37.31|83.104.37.31]] 06:50, 23 December 2007 (EST)&lt;br /&gt;
:More likely than not, the Siege Engine in the opening scene was Uriel Septim's premonition of the fall of Kvatch. If you play the Main Quest as fast as you can, then timescale of the attack has it occurring right before (or during) your encounter with the Emperor in prison.[[User:Dark Spark|Dark Spark]] 16:25, 28 December 2007 (EST)&lt;br /&gt;
::There's an opening cutscene? Not on the PS3 version *rushes to Youtube* --[[User:Kantor|Kantor]] 002, 20 January 2008 (EST)&lt;br /&gt;
:::Is too on the PS3. I've seen it several times. Maybe you just hit X too many times. {{Unsigned|172.132.21.252}}&lt;br /&gt;
&lt;br /&gt;
==Savior of Bruma Statue Location==&lt;br /&gt;
Where exactly is the statue? If it is the one inside the Castle courtyard, why does it show my Dunmer as an Orc (or at least looks like it). According to the article, he should be wearing the Black Hand robe and armor, not a Battle Raiment (which I don't even have). If not, could someone give a screenshot of the City Map, showing where it is please? --[[User:Kantor|Kantor]] 01:39, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately the statue has not been marked on the [[Oblivion:Bruma#Maps|Bruma city map]] although it probably should be.  However, on that map, the statue is the circle visible just inside the gate at &amp;quot;1&amp;quot; (i.e., just south of the western end of the gate).  It is '''not''' the statue inside the castle courtyard (closer to '''7''').  If your statue has not yet appeared, then you still need to visit Cloud Ruler Temple. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:53, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Went to Cloud Ruler, came back, the staue's there! Not wearing Black Hand Robes as I expected, rather my miscellaneous Heavy Armor set that I was wearing when I closed the gate. Thank god. It looks way better. [[User:Kantor|Kantor]] 20:45, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Statue Question ==&lt;br /&gt;
&lt;br /&gt;
Can the statue display items and/or armour/clothing from any expansions/plug-ins? {{unsigned|Merco}}&lt;br /&gt;
:Missed this one... Yes. The statue of one of my characters has things like the Blade Turn Hood, Morag Tong Cuirass and a sword from a third-party mod, so it's a definite Yes. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:58, 28 January 2008 (EST)&lt;br /&gt;
:I can corroborate from the Xbox 360 side. One of my characters had the statue made in her image wearing the Golden Saints armor from the Shivering Isles. —[[User:Dark Spark|Dark Spark]] 03:09, 8 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing sigil stone ==&lt;br /&gt;
&lt;br /&gt;
For people trying to change the attributes of the sigil stone left outside the great gate after getting the great sigil stone, this may happen. If you save whilst looking at it (may be just around it), it seems to have disappeared when you reload the save. It is not gone however, simply fast-traveling to another location and back solves this issue. [[User:Dark Adro|Dark Adro]] 04:18, 19 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New bug?==&lt;br /&gt;
&lt;br /&gt;
Copypasta from the person that reported it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok....Has anyone heard of this? I am at the end of the Defense of Bruma quest and I have gotten the great sigil stone which closes the great gate. Once I appear outside the great gate the siege crawler crumbles and a message appears stating that I should bring the great sigil stone to Martin. So I do that only to find him and everyone else just standing around. Martin is bald and when I try to talk to him I'm told that he is unconscious. As a matter of fact everyone is unconscious. They are all standing on their feet but are unconscious. I have tried going to an earlier save and doing the mission over and I get the same results. Thoughts?.......&amp;quot;&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274696</id>
		<title>Lore talk:Astronomy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274696"/>
		<updated>2008-04-10T18:29:04Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Signing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Serpent- an Ophiuchus reference? ==&lt;br /&gt;
&lt;br /&gt;
Does anybody think that the Serpent Birthsign is based on the Starsign of Ophiuchus [http://en.wikipedia.org/wiki/Ophiuchus]? Since it is the 13th birthsign and the sign of Ophiuchus is the 13th zodiac symbol I thought there could be a link. Also the sign of Ophiuchus is apparently a man supporting a serpent- another reference to Tamriels serpent birthsign.--[[User:Willyhead|Willyhead]] 14:59, 15 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gender Identity? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I can almost see why the Shadow's referenced as a &amp;quot;her,&amp;quot; by looking at the Redguard picture, but the Steed and Thief? Arguable. Can we neutralize the gender on those? [[User:Somercy|Somercy]] 10:28, 5 October 2007 (EDT)&lt;br /&gt;
: On the theif, you can see larger breasts than most males would have.....&lt;br /&gt;
As for steed, there is no way of telling, so I will make it, &amp;quot;it&amp;quot;. [[User:77BeTa77|77BeTa77]]&lt;br /&gt;
:Personally, I can really tell much of the Redguard pictures (most of them kind of look like dwemner robots or something), and on Morrowinds theif, I can see the resembleance of breasts, however not in Oblivion's version.  Actually, I think the constellations aren't supposed to have genders, or rather they represent, in this case, a theif, nothing more, nothing less, or more precisely, all thieves, and the picture is just a representation of the people of those aspects - for example, a lover is more in tune in their feelings, or a lady is strong in aspects that are common in women or considered related to women.  Also, I think the Redguard picture for the shadow is a ghost or some kind of spirit, without any sort of resembleance, male or female. --[[User:Adoring Fan|Adoring Fan]] 22:40, 28 March 2008 (EDT)&lt;br /&gt;
: Reading a book in a Oblivion, it would seem that bethsda thinks the steed as a female. I have edited it accordingly. [[User:77BeTa77|77BeTa77]] 13:53, 10 April 2008 (EDT)&lt;br /&gt;
:: And I've changed it back. Which book do you mean? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:12, 10 April 2008 (EDT)&lt;br /&gt;
::: The Firmament [[User:77BeTa77|77BeTa77]] 14:29, 10 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274695</id>
		<title>Lore talk:Astronomy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274695"/>
		<updated>2008-04-10T18:28:46Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Serpent- an Ophiuchus reference? ==&lt;br /&gt;
&lt;br /&gt;
Does anybody think that the Serpent Birthsign is based on the Starsign of Ophiuchus [http://en.wikipedia.org/wiki/Ophiuchus]? Since it is the 13th birthsign and the sign of Ophiuchus is the 13th zodiac symbol I thought there could be a link. Also the sign of Ophiuchus is apparently a man supporting a serpent- another reference to Tamriels serpent birthsign.--[[User:Willyhead|Willyhead]] 14:59, 15 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gender Identity? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I can almost see why the Shadow's referenced as a &amp;quot;her,&amp;quot; by looking at the Redguard picture, but the Steed and Thief? Arguable. Can we neutralize the gender on those? [[User:Somercy|Somercy]] 10:28, 5 October 2007 (EDT)&lt;br /&gt;
: On the theif, you can see larger breasts than most males would have.....&lt;br /&gt;
As for steed, there is no way of telling, so I will make it, &amp;quot;it&amp;quot;. [[User:77BeTa77|77BeTa77]]&lt;br /&gt;
:Personally, I can really tell much of the Redguard pictures (most of them kind of look like dwemner robots or something), and on Morrowinds theif, I can see the resembleance of breasts, however not in Oblivion's version.  Actually, I think the constellations aren't supposed to have genders, or rather they represent, in this case, a theif, nothing more, nothing less, or more precisely, all thieves, and the picture is just a representation of the people of those aspects - for example, a lover is more in tune in their feelings, or a lady is strong in aspects that are common in women or considered related to women.  Also, I think the Redguard picture for the shadow is a ghost or some kind of spirit, without any sort of resembleance, male or female. --[[User:Adoring Fan|Adoring Fan]] 22:40, 28 March 2008 (EDT)&lt;br /&gt;
: Reading a book in a Oblivion, it would seem that bethsda thinks the steed as a female. I have edited it accordingly. [[User:77BeTa77|77BeTa77]] 13:53, 10 April 2008 (EDT)&lt;br /&gt;
:: And I've changed it back. Which book do you mean? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:12, 10 April 2008 (EDT)&lt;br /&gt;
::: The Firmament&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274673</id>
		<title>Lore talk:Astronomy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=274673"/>
		<updated>2008-04-10T17:53:57Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Signing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Serpent- an Ophiuchus reference? ==&lt;br /&gt;
&lt;br /&gt;
Does anybody think that the Serpent Birthsign is based on the Starsign of Ophiuchus [http://en.wikipedia.org/wiki/Ophiuchus]? Since it is the 13th birthsign and the sign of Ophiuchus is the 13th zodiac symbol I thought there could be a link. Also the sign of Ophiuchus is apparently a man supporting a serpent- another reference to Tamriels serpent birthsign.--[[User:Willyhead|Willyhead]] 14:59, 15 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gender Identity? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I can almost see why the Shadow's referenced as a &amp;quot;her,&amp;quot; by looking at the Redguard picture, but the Steed and Thief? Arguable. Can we neutralize the gender on those? [[User:Somercy|Somercy]] 10:28, 5 October 2007 (EDT)&lt;br /&gt;
: On the theif, you can see larger breasts than most males would have.....&lt;br /&gt;
As for steed, there is no way of telling, so I will make it, &amp;quot;it&amp;quot;. [[User:77BeTa77|77BeTa77]]&lt;br /&gt;
:Personally, I can really tell much of the Redguard pictures (most of them kind of look like dwemner robots or something), and on Morrowinds theif, I can see the resembleance of breasts, however not in Oblivion's version.  Actually, I think the constellations aren't supposed to have genders, or rather they represent, in this case, a theif, nothing more, nothing less, or more precisely, all thieves, and the picture is just a representation of the people of those aspects - for example, a lover is more in tune in their feelings, or a lady is strong in aspects that are common in women or considered related to women.  Also, I think the Redguard picture for the shadow is a ghost or some kind of spirit, without any sort of resembleance, male or female. --[[User:Adoring Fan|Adoring Fan]] 22:40, 28 March 2008 (EDT)&lt;br /&gt;
: Reading a book in a Oblivion, it would seem that bethsda thinks the steed as a female. I have edited it accordingly. [[User:77BeTa77|77BeTa77]] 13:53, 10 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Wabbajack&amp;diff=273807</id>
		<title>Oblivion talk:Wabbajack</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Wabbajack&amp;diff=273807"/>
		<updated>2008-04-09T02:07:39Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: editing for indents, signing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've noticed some strange things with the Wabbajack. It's not supposed to work on NPCs, but it seems to turn them into aggressive wolves for a short time; when the wolf is killed, it changes back and the NPC dies. Also, it seems to work on objects. (I've used it on the shrine statue of Sheogorath, and on the pillar in the Ayleid ruin that you have to cast several specific spells on (I forget the quest name.) Both vanished, only to have a wolf appear in their place. (I think these were with the Wabbajack staff itself; they may have been with the Wabbajack Spell I was tinkering with, and it may also be because I had god mode on at the time.) I'm fairly sure I've also had it work on non-loading doors.&lt;br /&gt;
&lt;br /&gt;
My conclusion: The Wabbajack (or at least the spell) is quite buggy and possibly broken. --[[User:M2pt5|M2pt5]] 17:35, 2 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just tried it, and I'm making the following observations:&lt;br /&gt;
&lt;br /&gt;
* Everything I Wabbajacked (with the staff) turned into a &amp;quot;Polymorphed Wolf&amp;quot;. This includes:&lt;br /&gt;
** NPCs of the playable races&lt;br /&gt;
** rats&lt;br /&gt;
** shop signs (the ones that can swing)&lt;br /&gt;
** a bench&lt;br /&gt;
** Nocturnal's Shrine (the statue)&lt;br /&gt;
** gate doors (the Ayleid ruin gates)&lt;br /&gt;
** a rising floor trap&lt;br /&gt;
* When killed, every Polymorphed Wolf reverts to the object it originally was, at the location the wolf was when it died.&lt;br /&gt;
** This can lead to very unusual circumstances (a large hole in the floor, the Nocturnal statue on the wrong side of the bridge and half sunken in the ground, half-sunken and moved gates, etc.)&lt;br /&gt;
**If whatever was Wabbajacked was previously alive (an NPC, a monster) the creature will reappear, then go through its death animation.&lt;br /&gt;
&lt;br /&gt;
Update of my previous conclusion: The Wabbajack staff is ''very'' broken. --[[User:M2pt5|M2pt5]] 18:11, 2 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Are you sure this isn't being caused by some mod?  There is no &amp;quot;Polymorphed Wolf&amp;quot; anywhere in the Construction Set.  The complete list of things that can be created by Wabbajack is as follows: Daedroth, Troll, Skeleton Champion, Sheep, Rat, Ogre, Goblin Skirmisher, and Deer.  Anything else that you get must be from some other source.  Has anybody else experienced anything like this?  (Particularly X-box people, since there's no chance of a mod-related issue for them.)  --[[User:TheRealLurlock|TheRealLurlock]] 22:43, 3 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I just did some tests, and could not reproduce any of these behaviors.  I tried zapping several NPCs, several swinging signs, and Nocturnal's statue: nothing happened.  When zapping animals (unicorn, horses, scamps, flame atronachs) I always got one of the beasts in Lurlock's list.  After 30 seconds, the wabbajacked creature would turn back into its original form at full health.&lt;br /&gt;
::There does seem to be a preference for the aggressive creatures showing up.  In 29 tests, I got 8 daedroth, 7 skeleton champions, 4 goblin skirmishers, 3 ogres, 3 trolls, 2 sheep, 1 rat, and 1 deer.  (This was with a level 16 character).  Also, these tests were all done on an XBox, so definitely no mods in play.  --[[User:Nephele|Nephele]] 23:08, 3 August 2006 (EDT)&lt;br /&gt;
:::I got, if I'm counting correctly, 1 skeleton champion, 1 goblin skirmisher, 3 ogres, 3 sheet, 2 rat.  In most cases this was a decided improvement (e.g. Nether Lich into sheep).  This is at level 18.  I couldn't wabbajack Adoring Fan (but he got mad). [[User:Zompist|Zompist]] 19:29, 22 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Final conclusion: I am a complete idiot, and Mezlo needs to mention things he changes in his Ultimate Cheat Mod. It has a &amp;quot;polymorph wolf&amp;quot; spell, and for some reason, he hijacked the Wabbajack's ability to make it. I just copy/pasted the original WabbajackSpell script from Oblivion.esm and fixed it. Sorry if I caused any confusion. --[[User:M2pt5|M2pt5]] 01:03, 7 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shivering Isles ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if Sheogorath reacts if you have completed the Wabbajack quest before going to shivering isles? --[[User:193.71.103.180|193.71.103.180]] 13:03, 21 May 2007 (EDT)&lt;br /&gt;
:He doesn't say anything after you get it. If you want to see what he says before you get it, but have been in the SI, look in [[Oblivion:Sheogorath|Sheogorath]] [[User:77BeTa77|77BeTa77]] 22:07, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shivering isles ==&lt;br /&gt;
&lt;br /&gt;
I was also supprised that Sheogorath didn't react in a different way when I met him, as his shrine quest was the last quest I compleated before I downloaded the Shivering Isles. I was also supprised that being in possesion of this item would not count as having Sheogorath's blessing, thus you could go through the gate.&lt;br /&gt;
&lt;br /&gt;
== Souls ==&lt;br /&gt;
&lt;br /&gt;
Can this item be used to, for example, turn a rat into a Daedroth and get a greater soul? [[User:203.33.161.223|203.33.161.223]] 05:03, 9 March 2008 (EDT)&lt;br /&gt;
: Yes. You have a 1 in 8 chance of getting a Daedroth when you use it on anything. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:19, 9 March 2008 (EDT)&lt;br /&gt;
:: I realise that - the question was mostly about whether you get the soul from the original creature or the soul from the new creature.  But all in all it's not very efficient even if you do get the soul of the new creature; you have a 3/8 (37.5%) chance of getting a creature with a greater soul, so on average you'll use just less than 900 Magicka from the staff to get a greater soul, which will replenish 1200 Magicka.  Would be very slow, and would require being able to kill the new, harder creature within 30 seconds. [[User:203.33.161.223|203.33.161.223]] 03:43, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 30 seconds? ==&lt;br /&gt;
&lt;br /&gt;
Where did you get this number from? On 360 it works for about half that time. I'm guessing that's maybe on PC? Or you got it from the construction set and never bothered to check the game itself? I've hustled to chase down and kill enough Xivilai/Ogres turned deer to realize it's nowhere near 30 seconds. [[User:68.166.64.187|68.166.64.187]] 00:12, 4 April 2008 (EDT)&lt;br /&gt;
: It's 30 game seconds. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:37, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How many actual seconds is that? That should be mentioned on the page. Sanguine's Rose and the Skull of Corruption seem to work in real time as do all other staffs. [[User:68.166.65.62|68.166.65.62]] 15:00, 8 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Wabbajack&amp;diff=273806</id>
		<title>Oblivion talk:Wabbajack</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Wabbajack&amp;diff=273806"/>
		<updated>2008-04-09T02:07:09Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Shivering Isles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've noticed some strange things with the Wabbajack. It's not supposed to work on NPCs, but it seems to turn them into aggressive wolves for a short time; when the wolf is killed, it changes back and the NPC dies. Also, it seems to work on objects. (I've used it on the shrine statue of Sheogorath, and on the pillar in the Ayleid ruin that you have to cast several specific spells on (I forget the quest name.) Both vanished, only to have a wolf appear in their place. (I think these were with the Wabbajack staff itself; they may have been with the Wabbajack Spell I was tinkering with, and it may also be because I had god mode on at the time.) I'm fairly sure I've also had it work on non-loading doors.&lt;br /&gt;
&lt;br /&gt;
My conclusion: The Wabbajack (or at least the spell) is quite buggy and possibly broken. --[[User:M2pt5|M2pt5]] 17:35, 2 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just tried it, and I'm making the following observations:&lt;br /&gt;
&lt;br /&gt;
* Everything I Wabbajacked (with the staff) turned into a &amp;quot;Polymorphed Wolf&amp;quot;. This includes:&lt;br /&gt;
** NPCs of the playable races&lt;br /&gt;
** rats&lt;br /&gt;
** shop signs (the ones that can swing)&lt;br /&gt;
** a bench&lt;br /&gt;
** Nocturnal's Shrine (the statue)&lt;br /&gt;
** gate doors (the Ayleid ruin gates)&lt;br /&gt;
** a rising floor trap&lt;br /&gt;
* When killed, every Polymorphed Wolf reverts to the object it originally was, at the location the wolf was when it died.&lt;br /&gt;
** This can lead to very unusual circumstances (a large hole in the floor, the Nocturnal statue on the wrong side of the bridge and half sunken in the ground, half-sunken and moved gates, etc.)&lt;br /&gt;
**If whatever was Wabbajacked was previously alive (an NPC, a monster) the creature will reappear, then go through its death animation.&lt;br /&gt;
&lt;br /&gt;
Update of my previous conclusion: The Wabbajack staff is ''very'' broken. --[[User:M2pt5|M2pt5]] 18:11, 2 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Are you sure this isn't being caused by some mod?  There is no &amp;quot;Polymorphed Wolf&amp;quot; anywhere in the Construction Set.  The complete list of things that can be created by Wabbajack is as follows: Daedroth, Troll, Skeleton Champion, Sheep, Rat, Ogre, Goblin Skirmisher, and Deer.  Anything else that you get must be from some other source.  Has anybody else experienced anything like this?  (Particularly X-box people, since there's no chance of a mod-related issue for them.)  --[[User:TheRealLurlock|TheRealLurlock]] 22:43, 3 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I just did some tests, and could not reproduce any of these behaviors.  I tried zapping several NPCs, several swinging signs, and Nocturnal's statue: nothing happened.  When zapping animals (unicorn, horses, scamps, flame atronachs) I always got one of the beasts in Lurlock's list.  After 30 seconds, the wabbajacked creature would turn back into its original form at full health.&lt;br /&gt;
::There does seem to be a preference for the aggressive creatures showing up.  In 29 tests, I got 8 daedroth, 7 skeleton champions, 4 goblin skirmishers, 3 ogres, 3 trolls, 2 sheep, 1 rat, and 1 deer.  (This was with a level 16 character).  Also, these tests were all done on an XBox, so definitely no mods in play.  --[[User:Nephele|Nephele]] 23:08, 3 August 2006 (EDT)&lt;br /&gt;
:::I got, if I'm counting correctly, 1 skeleton champion, 1 goblin skirmisher, 3 ogres, 3 sheet, 2 rat.  In most cases this was a decided improvement (e.g. Nether Lich into sheep).  This is at level 18.  I couldn't wabbajack Adoring Fan (but he got mad). [[User:Zompist|Zompist]] 19:29, 22 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Final conclusion: I am a complete idiot, and Mezlo needs to mention things he changes in his Ultimate Cheat Mod. It has a &amp;quot;polymorph wolf&amp;quot; spell, and for some reason, he hijacked the Wabbajack's ability to make it. I just copy/pasted the original WabbajackSpell script from Oblivion.esm and fixed it. Sorry if I caused any confusion. --[[User:M2pt5|M2pt5]] 01:03, 7 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shivering Isles ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if Sheogorath reacts if you have completed the Wabbajack quest before going to shivering isles? --[[User:193.71.103.180|193.71.103.180]] 13:03, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
He doesn't say anything after you get it. If you want to see what he says before you get it, but have been in the SI, look in [[Oblivion:Sheogorath|Sheogorath]]&lt;br /&gt;
&lt;br /&gt;
== Shivering isles ==&lt;br /&gt;
&lt;br /&gt;
I was also supprised that Sheogorath didn't react in a different way when I met him, as his shrine quest was the last quest I compleated before I downloaded the Shivering Isles. I was also supprised that being in possesion of this item would not count as having Sheogorath's blessing, thus you could go through the gate.&lt;br /&gt;
&lt;br /&gt;
== Souls ==&lt;br /&gt;
&lt;br /&gt;
Can this item be used to, for example, turn a rat into a Daedroth and get a greater soul? [[User:203.33.161.223|203.33.161.223]] 05:03, 9 March 2008 (EDT)&lt;br /&gt;
: Yes. You have a 1 in 8 chance of getting a Daedroth when you use it on anything. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:19, 9 March 2008 (EDT)&lt;br /&gt;
:: I realise that - the question was mostly about whether you get the soul from the original creature or the soul from the new creature.  But all in all it's not very efficient even if you do get the soul of the new creature; you have a 3/8 (37.5%) chance of getting a creature with a greater soul, so on average you'll use just less than 900 Magicka from the staff to get a greater soul, which will replenish 1200 Magicka.  Would be very slow, and would require being able to kill the new, harder creature within 30 seconds. [[User:203.33.161.223|203.33.161.223]] 03:43, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 30 seconds? ==&lt;br /&gt;
&lt;br /&gt;
Where did you get this number from? On 360 it works for about half that time. I'm guessing that's maybe on PC? Or you got it from the construction set and never bothered to check the game itself? I've hustled to chase down and kill enough Xivilai/Ogres turned deer to realize it's nowhere near 30 seconds. [[User:68.166.64.187|68.166.64.187]] 00:12, 4 April 2008 (EDT)&lt;br /&gt;
: It's 30 game seconds. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:37, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How many actual seconds is that? That should be mentioned on the page. Sanguine's Rose and the Skull of Corruption seem to work in real time as do all other staffs. [[User:68.166.65.62|68.166.65.62]] 15:00, 8 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Unique_Items&amp;diff=270992</id>
		<title>Oblivion talk:Unique Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Unique_Items&amp;diff=270992"/>
		<updated>2008-04-03T18:42:07Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Languorwine Blade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I can tell, this seems to be the right place to provide info on the&lt;br /&gt;
Frostwyrm Bow (I only know of one in the game, and based on the stats being&lt;br /&gt;
identical for a level 9 and a level 28 character, it seems to be non-levelled).&lt;br /&gt;
But I'm on an XBox, so I can't figure out most of the stats needed for this&lt;br /&gt;
table.  It looks like an Elven bow, but the weight is more than an Elven bow,&lt;br /&gt;
so I don't even dare to guess at numbers.  Any PCers who could help me out? --[[User:Nephele|Nephele]] 22:59, 1 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Brusef Amelion's Armor ==&lt;br /&gt;
&lt;br /&gt;
Will someone please add the Brusef Amelion Armor, as I have found all of it in-game, and it is not in here, as far as I can tell. I would do it myself, but I have found it only recently, and do not know the statistics, or if it is leveled or not.&lt;br /&gt;
:Not levelled.  I think it should maybe be all on it's own page or something, considering it's all found in the same location.  Thinking of creating a seperate location for Quest-related unique items like this, not sure. -- [[User:TheRealLurlock|TheRealLurlock]] 22:00, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quest Items? ==&lt;br /&gt;
&lt;br /&gt;
Do unique non-levelled items that are specifically related to quests belong here?  Thinking about the Grey Cowl of Nocturnal, Boots of Springheel Jak, stuff like that.  -- [[User:TheRealLurlock|TheRealLurlock]] 19:23, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Response to both Brusef, and Quest: We were having a discussion on the [[Oblivion:Artifacts]] page about what items are considered &amp;quot;artifacts.&amp;quot; Your excellent working definition was the items with unique appearances (w/o falling into another category like leveled items). So in that sense I compiled a list of those items, and both Brusef's armor and the Cowl are there. Other minor quest items can be safely covered on the individual quest pages. There shouldn't be too many of these that people are genuinely interested in, if any. Boots of Springheel Jak I'd say belong here with a note as to what quest they are found in, just like Calliben's Retort. --[[User:Thehankerchief|Thehankerchief]] 19:13, 4 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Values of Items? ==&lt;br /&gt;
I was wondering where the values for the items listed on this page came from, because they're very different from the values I'm seeing in the game - at least for both of the items I just checked.  ''Apron of the Master Artisan'' was listed at 1900; I get 4000. ''Cowl of the Druid'' was listed at 2200; I get 3800.  Both of my values are for the items after I've purchased them and they are listed in my inventory.  In other words, they're not the marked-up prices that the vendors sold them to me for.  The properties are identical to those listed on the page, so it doesn't appear to be levelling.  Is there any other reason why the prices of these unique items would differ so much?--[[User:Nephele|Nephele]] 21:09, 24 June 2006 (EDT)&lt;br /&gt;
:In most cases, the value of the items here are probably those listed in the Construction Set, which unfortunately does not include the price of the enchantments on the item.  To calculate the actual value, check out the chart here: [[Oblivion:Spell_Effects|Spell Effects]].  Whatever value you get should be added to the value listed in the CS.  I've been meaning to go through and do this one of these days, but it's a bunch of work.  I've already done it for many of the weapons, but that's a much easier calculation.  (See: [[Oblivion_Talk:Magic_Items#Value|Magic Items Value]] for that.)  Alternatively, you could go into the game, see what the values are and just write them down, also a bit of work.  (Might be worth it to print out the list with all the item IDs on them, and then just use the console to give yourself the items so you don't have to actually find the items when you're doing this.)  Anyhow, if you want to take it on, be my guest.  I wasn't looking forward to that particular task. --[[User:TheRealLurlock|TheRealLurlock]] 22:51, 24 June 2006 (EDT)&lt;br /&gt;
::Since I'm playing on an XBox, I can't take advantage of any console shortcuts.  And I've already got a few things on my Oblivion todo list (e.g., this came up as part of investigating ''Fortify Alchemy'', which happens to be a worthless enchantment).  So I won't be volunteering to take on the task of figuring out all the values any time soon.  But as I come across items, I'll try to fill in their values.--[[User:Nephele|Nephele]] 01:56, 25 June 2006 (EDT)&lt;br /&gt;
:::I have just added '''Parentheses of Uncertainty'''&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; to all of the items on this page whose listed prices I know to be incorrect.  Basically, I went through the CS, and if the prices listed were the same as what the CS, I know they're wrong, because this listing does not take enchantments into account.  For those numbers that didn't match, I assume that somebody got those numbers from actual experience, (or else where did they come from?) so hopefully they're correct.  As for all the Merhunes Razor stuff, I don't have that plug-in, so I know nothing about those.  Somebody else needs to complete those.  (They're also missing IDs and other info in most cases.) --[[User:TheRealLurlock|TheRealLurlock]] 18:59, 2 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Voltag ==&lt;br /&gt;
&lt;br /&gt;
Not sure where this item goes, Unique, Leveled, Special/Random (etc.), but I found no mention of it any where here except for its Item Code and name: &amp;quot;0003BF62 - Voltag&amp;quot;. At any rate, I'll let you all determine where it goes.  It's an Ebony Mace, and when I found it on a Golin Warlord in Exhausted Mine at Level 39 while doing the Harm's Folly Misc Quest, it had the following:&lt;br /&gt;
#Value 2154&lt;br /&gt;
#Weight 39&lt;br /&gt;
#Shock Damage 16 pts on Strike&lt;br /&gt;
#Weakness to Shock 35% for 10 secs on Strike&lt;br /&gt;
#1600 Charges @ 44 Uses&lt;br /&gt;
&lt;br /&gt;
== Ring of Vitality ==&lt;br /&gt;
&lt;br /&gt;
Here's another one to add, and I didn't even find the Item Code here, let alone the item name. Taken at Level 39 from a Dremora Valkynaz within the Rending Halls of the main tower in the Oblivion Gate north of Meridia's Shrine:&lt;br /&gt;
#Code 000489DD&lt;br /&gt;
#Value 6100&lt;br /&gt;
#Weight 0.1&lt;br /&gt;
#Resist Disease 100% on Self&lt;br /&gt;
#Resist Poison 100% on Self&lt;br /&gt;
#Resist Paralysis 100% on Self&lt;br /&gt;
&lt;br /&gt;
:Both this and Voltag belong under Magic Items.  They're random loot, so it's possible to get more than one.  Thus, they're not unique.  I will be working on that page as soon as I finish the Generic Magic Items page. --[[User:TheRealLurlock|TheRealLurlock]] 20:16, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Lurlock, I guess you can remove them from here then if you're already aware of them. ~&amp;lt;}:^&amp;gt; --[[User:GreyElf|GreyElf]] 20:48, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Just so you know, there's a list of the items that belong on the Magic Items page on [[Oblivion Talk:Magic Items]].  So if you find something you're not sure of, check there, check here, check [[Oblivion:Generic Magic Items]] (complete in names, some stats are still missing), and check [[Oblivion:Leveled Items]] (almost certainly complete).  If it's not in any of those places, then you may have found something. --[[User:TheRealLurlock|TheRealLurlock]] 22:05, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spectre Ring ==&lt;br /&gt;
&lt;br /&gt;
Re: It may not be possible to acquire this ring, since the container it's in is mistakenly labelled as belonging to [[Oblivion:Ris Fralmoton|Ris Fralmoton]], a horse-seller who I'm not sure is in the game. If anyone can confirm/refute this, please do so. {{unsigned|TheRealLurlock}}&lt;br /&gt;
&lt;br /&gt;
I can confirm that I've gone to Hamlof to try to buy this ring a few times, and never had any luck.  I've never seen it appear in his inventory of items he'll sell.  So seems like this may indeed be another glitch. --[[User:Nephele|Nephele]] 14:17, 29 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
*'''How to acquire the ring:'''&lt;br /&gt;
:There are two ways, but both require console codes, so won't work for X-Boxers.  The first is to simply give it to yourself:&lt;br /&gt;
 addItem 000CA12A 1&lt;br /&gt;
:Sure, that was easy, but it just doesn't feel right.  So instead, you can try this.  Go to Red Diamond Jewelery, open console and type:&lt;br /&gt;
 tcl&lt;br /&gt;
:then &amp;quot;walk&amp;quot; underneath the floor of the store and look for a floating chest under the stairs.  Unfortunately, it's locked, and needs a key.  However, such a key does not exist in the game, so you'll have to fake it.  Open console again, and click on the chest.  Type:&lt;br /&gt;
 unlock&lt;br /&gt;
:You can now open the chest and take the ring inside it.  To ease your conscience, leave whatever you feel an appropriate amount of gold is in the chest.  Walk back above the floor and type&lt;br /&gt;
 tcl&lt;br /&gt;
:again, and leave with a nice new ring.  Hey, I figure it's not cheating if the devs made a mistake and you're just correcting it.&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] 23:49, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, there's a third way - I took pity upon the poor unassigned Spectre Ring and Councillor's Hood, and created two separate fixes for each of these items. They're available [http://elderscrolls.filefront.com/file/Spectre_Ring_Fix;72641 here] --[[User:Lovykar|Lovykar]] 02:32, 16 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
I swear I've been offered this ring when in the Imperial City Market Jewelery Shop. I remember not buying it on account of my warrior not wanting lowered strength. This ought to be investigated, because I remember seeing it before reading that it didn't exist. Unfortunately, as an xboxer, I can no longer find it. Curious.&lt;br /&gt;
:Just a quick note. The ownership of the Spectre Ring is one of the many things fixed by the UOP.--[[User:Gaebrial|Gaebrial]] 08:19, 3 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mehrunes Razor ==&lt;br /&gt;
&lt;br /&gt;
Should the Mehrunes Razor items be listed on this page?  I don't have the plugin, so I don't know.  But first of all, the items are all listed on the [[Oblivion:Unearthing Mehrunes Razor|Unearthing Mehrunes Razor]] page, and secondly, they're all leveled, so they probably don't belong here.  Any opinions? --[[User:TheRealLurlock|TheRealLurlock]] 23:38, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:IMHO, all plug-in items could stay on their respective plugin pages, as most readers will not have all (or perhaps) any of the plugins. None of the plugins seems to have so many unique or levelled items that they can't stay on their respective pages. Then the plugin index could be listed as an additional resource for item data. --[[User:Actreal|Actreal]] 23:46, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I agree, plugin items on their own pages. --[[User:Thehankerchief|Thehankerchief]] 02:47, 16 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ring of Wortcraft ==&lt;br /&gt;
&lt;br /&gt;
In response to [[User:I Feel Quilty]]'s comment: &amp;quot;This ring may not show up until a specific level or until a particular quest has been completed, as I have yet to see it in Falanu Hlaalu's inventory&amp;quot;.  I have definitely been able to purchase it from Falanu, so it is available in game.  But I'm not sure offhand what level I was at the time, so it's possible I had met some unknown requirements. --[[User:Nephele|Nephele]] 18:43, 20 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Mystery solved: you need to be journeyman level in mercantile for it to show up. By default, Falanu does not sell clothes/rings, and therefore even though she has the ring in her inventory it won't show up in the buy/sell menus.  You need the Journeyman-level perk, &amp;quot;A Journeyman can sell any goods to any vendor&amp;quot; (which also allows allows to buy any type of good from a vendor).  I tested this with a character who was mercantile=48 (no ring); went and bought two levels of mercantile training; returned to Falanu, and voila, the ring appeared.  In a quick scan of the other unique items for sale, I didn't notice any others that should have the same problem (i.e., they are all types of items that their vendors by default will buy/sell).  --[[User:Nephele|Nephele]] 21:34, 20 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Umbra's Armor Set ==&lt;br /&gt;
&lt;br /&gt;
It is possible to loot the Ebony Armor that Umbra has.  That qualifies for a Unique Set, right? [[User:24.218.57.174|24.218.57.174]] 04:17, 31 January 2007 (EST)&lt;br /&gt;
:This page primarily provides information on unique ''magical'' items.  Umbra's armor is listed on [[Oblivion:Other_Specialty_Gear]], and it's stats are also provided on [[Oblivion:Umbra (person)|Umbra's page]]. --[[User:Nephele|Nephele]] 11:59, 31 January 2007 (EST)&lt;br /&gt;
::If this is a page on ''magical'' items, why are the Honorblade of Chorrol and the Languorwine Blade listed when they both state no magic effects? [[User:76.104.191.151|76.104.191.151]] 17:18, 3 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Where is Fin Gleam?!?==&lt;br /&gt;
&lt;br /&gt;
I have looked underwater on the west coast on the island west of anvil and I cannot find it. Can anyone give me any more specific directions? Please? [[User:Pappasmurf|Pappasmurf]] 17:27, 16 March 2007 (EDT)&lt;br /&gt;
:Try looking [http://www.uesp.net/oblivion/map/obmap.shtml?centeron=Fin+Gleam here]. --[[User:Nephele|Nephele]] 19:02, 16 March 2007 (EDT)&lt;br /&gt;
::Ah, thanks :) [[User:Pappasmurf|Pappasmurf]] 19:22, 22 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Quite the bump here, but Fin Gleam is not listed on the unique item pages. It is also not listed on the artifacts page. Isn't it one/both of those?&lt;br /&gt;
&lt;br /&gt;
::::Ummm, Fin Gleam is listed exactly where it supposed to be, under [[Oblivion:Unique Items#Unique Helmets]].  And there's also a redirect that takes you straight there if you type in [[Oblivion:Fin Gleam|Fin Gleam]].  I'm not sure what you mean by it &amp;quot;is not listed&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:15, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Upon closer inspection, I'm not sure what I mean either. My mistake.&lt;br /&gt;
&lt;br /&gt;
== Boots of the Atronach ==&lt;br /&gt;
&lt;br /&gt;
I don't see this very unique item here. It is a very impressive Heavy Armor:&lt;br /&gt;
* Resist Fire 50% on Self&lt;br /&gt;
* Resist Frost 50% on Self&lt;br /&gt;
* Resist Shock 50% on Self&lt;br /&gt;
&lt;br /&gt;
I found it in a normal, non-boss chest in [[Oblivion:Mongrel's Tooth Cave]] in the northern most chamber. I'm using Xbox Oblivion 1.2.1. Am I just lucky? The item is listed in [[Oblivion:ConsoleItemCodes]]. Should it not be listed on this page? [[User:Therefore|Therefore]] 00:28, 5 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's not a unique item: a unique item is one that you can only ever find a single copy of.  It's possible to find multiple copies of the Boots of the Atronach, because they randomly appear in chests anywhere in the game once you're high enough level.  They're listed at [[Oblivion:Boots of the Atronach]] with other similar items that are randomly found in loot.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:34, 5 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sortable Tables!! ==&lt;br /&gt;
&lt;br /&gt;
A trick I just learned from Wikipedia - not sure if it was possible before the most recent update or not, but thought I'd get people's input before doing all of them like this.  Take a look at the Blades section on this page.  You can now click the little buttons on the headers to order them by name, weight, health, value, or damage.  (The other columns also have buttons, but clicking those sort-buttons seems to have an unusual effect of just jumping you to the top of the page.  I'm trying to determine if there's a way to make some columns not-sortable in order to avoid this.)  Anyhow, feedback?  Love it, hate it?  Let me know. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:32, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, fixed the unsortable columns.  I had to move the sub-headers saying &amp;quot;1-hand&amp;quot;/&amp;quot;2-hand&amp;quot; into chart titles in order to prevent them from being sorted with everything else.  (I'd already split it into 2 charts since it didn't make sense to sort 1- and 2-handed weapons inter-mixed with eachother.  Any thoughts? --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:52, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Very nice...didn't know this was even possible. -- [[User:Daveh|Daveh]] 13:21, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I don't think it was before the latest upgrade.  [http://meta.wikimedia.org/wiki/Help:Sorting This page] says it was added in 1.09.  We were running 1.08 before, right?  Anyhow, I'd been seeing these on some Wikipedia pages for a few months.  Wasn't sure if it was a matter of installing a plugin of some sort or what, but I figured I'd try it out.  If there are no complaints, I'll start doing this to any table I can find that would benefit.  I'll let people test-drive it for a bit, though.  Not sure if it's compatible with all browsers and stuff like that.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 13:51, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::While it's a nice feature to have available, I'm not sure how useful it is on tables that are only three or four lines long.  And if adding &amp;quot;sortable&amp;quot; means that a table like the Unique Blades list has to be split into two, and the headers have to be moved outside of the table where they're much less visible, then my first reaction is that the sortable feature is making the tables harder to use rather than easier to use.  Also, I'd like to know for sure what it's going to do with some of the other table layouts that we have.  For example, the big tables on [[Oblivion:Potions]] seem like a better candidate for sorting, except that it has rowspans, and I have no idea what it would do with those.  Basically, I'm inclined to be somewhat conservative about using &amp;quot;sortable,&amp;quot; i.e., only do it on relatively large tables and in cases where it doesn't require the table to be revamped in order to implement it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:26, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, if the only complaint is splitting the tables and moving the headers, I'm sure we can come up with a way to make the headers more visible.  Splitting the table doesn't really seem like a problem to me, though.  As for the Potions table, that would REALLY require some revamping, due to the rowspans.  This page was simple enough that it's not that big a deal - though I understand your point about it not being that big a deal on such small charts.  Other places I was thinking about would be [[Oblivion:Ingredients]], (though that's got some rowspan/colspan stuff that might complicate it), [[Oblivion:Spells]] and [[Oblivion:Magical Effects]], (add a sortable column for &amp;quot;School&amp;quot;), maybe a few others.  Obviously, in most cases it would involve a severe re-work of how these charts are presented, whereas the Unique Items page requires the least actual change.  Anyhow, it's nice to know the option exists if we can find a good place to take advantage of it... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 15:52, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Languorwine Blade ==&lt;br /&gt;
&lt;br /&gt;
Here's another one to add. I'm Xbox so I can't find the Item Code here. Maybe someone else could add the blade. It's a quest item from [[Oblivion:The Assassinated Man|The Assassinated Man]] --[[User:Robert Smith|Robert Smith]] 11:43, 19 May 2007 (EDT)&lt;br /&gt;
:Done.  Thanks for pointing that out. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:28, 19 May 2007 (EDT)&lt;br /&gt;
::But it's not enchanted. It has a script attached to it that kills the person in the quest with one strike, but that's it, it's just a script. Not a enchantment. [[User:77BeTa77|77BeTa77]] 13:58, 3 April 2008 (EDT)&lt;br /&gt;
::: But it is a unique item. The fact it isn't enchanted doesn't make a difference. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:27, 3 April 2008 (EDT)&lt;br /&gt;
:::: Oh? Umbra's armor is unique too. But I don't see that added. Before you say &amp;quot;it's just ebony armor &amp;quot;, Lagourwine is just a sliver dagger. Before you say &amp;quot;it's not magical&amp;quot;, neither is the Lagourwine blade. [[User:77BeTa77|77BeTa77]] 14:42, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blackwood Ring of Silence ==&lt;br /&gt;
&lt;br /&gt;
Don't know if it needs to be corrected, but it says that if you have at least 100% Fire Resistance you can wear the ring for crazy visuals (but nothing else). I have an unlimited rings mod running, I'm wearing a ring that gives 30 fire resistance, one that gives 20 fire resistance, and I'm a Dark Elf (75% Inherent Fire Resistance), 125% Fire Resistance total. When I put the thing on, it burned through my life in about two seconds. I think this needs testing. --Anonymous 17:54, 28 May 2007 (EDT)&lt;br /&gt;
:Perhaps such things inverse-multiply rather than accumulate, so you can't have more than 100%: So 20%, 30% and 75% would combine to 86% (or a simpler example: two lots of 50% combine to 75%) --nemo&lt;br /&gt;
&lt;br /&gt;
::I've deleted the comment:&lt;br /&gt;
:::''If you manage to get 100% [[Oblivion:Resist Fire|Resist Fire]], the ring provides a nice visual effect, especially combined with Daedric armor. [[Oblivion:Resist Magic|Resist Magic]] and [[Oblivion:Spell Absorption|Spell Absorption]] are not sufficient, as constant effect enchantments ignore both.)''&lt;br /&gt;
::I've been completely unable to reproduce it.  I've tried potions, spells, and enchanted items.  I even used the console to give myself 175% fire resistance as an ability (both Dark Elf fire resistance and Flame Atronach fire resistance ability), since abilities tend to trump all other types of magical effects.  At one point, I had a total of 240% fire resistance, 110% magic resistance, and no weakness to fire, and still took just as much damage from the ring as without any of the effects.  And, FYI, resistances do just add together (see [[Oblivion:Magical Effects#Resistances_and_Weaknesses|Resistances and Weaknesses]]): 20%+30%+75% = 125%.  Even if you're skeptical of that, my tests covered that case, too, since the Flame Atronach fire resistance is by itself a 100% effect. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:28, 20 June 2007 (EDT)&lt;br /&gt;
::::its possible after the 1.2 patch resist magic/fire does not affect what you cast upon yourself, since weakness to magic does not have a effect for spells you cast on yourself either.&lt;br /&gt;
&lt;br /&gt;
The Blackwood ring has a script which ignores fire resistances, just like the poisoned Apples from the Dark brotherhood quest. The poison here bypasses poison resistances, so if an Argonian eats such an apple, he is dead Meat. {{unsigned|84.175.98.151}}&lt;br /&gt;
:Umm, sorry, not really.... The Blackwood ring does not have a script, it just has an enchantment.  And I don't really see the connection to the Poisoned Apples.  Yes, those apples have a script, but the script doesn't make use of a poison effect (it's a magical [[Oblivion:Damage Health|Damage Health]] ability).  So it's not a matter of the poisoned apples bypassing poison resistance; rather, it's that the name is misleading because the apples don't really contain any &amp;quot;poison.&amp;quot;  Whereas the Blackwood ring really does work by causing fire damage.  Although there are clearly still some questions surrounding the Blackwood ring, it really doesn't help the confusion to add incorrect and misleading statements to the discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:21, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Hand robes and hoods ==&lt;br /&gt;
&lt;br /&gt;
Here are two more to add. I'm Xbox so I can't find the Item Code here. Maybe someone else could add the clothes. It's a quest item from [[Oblivion:Honor Thy Mother|Honor Thy Mother]]. --[[User:Robert Smith|Robert Smith]] 16:04, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They're not unique. You can find at least one other set, in J'Ghasta's house first floor in a keg with a very hard lock, and, unless I'm mistaken, you can loot them off the bodies of your fellow Black Hand members. -Pwnzerfaust&lt;br /&gt;
&lt;br /&gt;
::You can definitely loot them, I killed lucien because I didn't want to be bothered by the Dark Brotherhood, and he had them on him. [[User:Zaybertamer|Zaybertamer]] 18:03, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I was wondering if it's possible to get, either via console or mod, unenchanted versions of the Black Hand robe and hood? I love the way it looks - with shoes and gloves included - but I'd like to add my own enchantments to it. I've tried a glove mod, but it didn't work properly. So something which just adds an unenchanted version of these items would be very, very desierable. Thanks.&lt;br /&gt;
&lt;br /&gt;
: Sort of. The [[Oblivion:Black_Hood|Black Hood]] and [[Oblivion:Black Robe|Black Robe]] are similar, or you could use the [[Oblivion:Dark Shirt|Dark Shirt]] and [[Oblivion:Black Wide Pants|Black Wide Pants]] instead of the robe. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 08:03, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hi - I've been using the black robe and hood up until now. But the BH stuff has shoes and gloves included and looks much cooler as a result. That's why I was wondering if the enchantment could be removed...&lt;br /&gt;
&lt;br /&gt;
: I'd never noticed the gloves and boots! Shows how little I use the armor, I suppose. No - there's no way of removing the enchantment, I'm afraid. You'll just have to find the darkest items you can. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 13:14, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drat, looks like I'll have to learn how to use the Construction Set then. I've been lead to believe I can make a clone in that without the enchantments. Cheers.&lt;br /&gt;
&lt;br /&gt;
===Flame Ring===&lt;br /&gt;
&lt;br /&gt;
I couldnt find the ID in the CS...could someone look into this? It has 100% fire resistance. Thanks.&lt;br /&gt;
:Did you try the search box? It works very well and in this case would direct you [[Oblivion:Flame Ring|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:50, 6 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Blades Blades===&lt;br /&gt;
&lt;br /&gt;
Would someone add the blades of the Blades of the first dungeon? Helper Unknown.&lt;br /&gt;
:Done. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:09, 11 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Staves ==&lt;br /&gt;
&lt;br /&gt;
There are unique staves in the game if I am not mistaken, but none are listed here. Is this how you guys wanted it to be? I see most (if not all) other unique stuff on here, but not the staves. {{unsigned|Alaston}}&lt;br /&gt;
&lt;br /&gt;
: Staves are on the [[Oblivion:Staves|Staves]] page. You might want to try using the search function... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:18, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Currently all of the staves are listed on [[Oblivion:Staves]], including unique and leveled ones.  Admittedly, it is somewhat inconsistent with the other weapons.  But the Unique Items article is already overly long, so I'm not sure it's worth making it even longer.  There may perhaps even be a need to split this page up, into Unique Weapons, Unique Armor, and Unique Clothing, similar to what's been done for Morrowind.  But I don't know that such a major reorganization is a high priority right now. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:20, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Rpeh wrote, &amp;quot;Staves are on the [[Oblivion:Staves|Staves]] page. You might want to try using the search function...&amp;quot; While the condescension and sarcasm are appreciated (no, not really, feel free to stick it and stay the Hell away from me), this doesn't address the issue that every type of unique item in the game is listed on the page aptly named &amp;quot;Unique Items.&amp;quot; The title is not &amp;quot;Unique Items except for Staves.&amp;quot; It includes swords, blunts, helms and various other items, so I'm asserting that it's an error that staves are not listed here as well.&lt;br /&gt;
&lt;br /&gt;
:::As for the smart-ass remark itself, I did search and found the items, but they are not where they belong. If you're going to continue to be a jackass, feel free to do so so long as you also continue the trend of making yourself look like a pompous idiot in the process. Otherwise, back the Hell off. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::Okay that was totally uncalled for. You had just asked two questions about items that are perfectly easy to find using the search function and I was suggesting that you used it. I wasn't being sarcastic or condescending, I was trying to be helpful. If you had made your comment about the staves page clearer I would have understood it first time around. Lastly, don't make personal attacks. They are against site policy and will be dealt with accordingly. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:33, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No, what's totally uncalled for is your trollish, unhelpful comment that is obviously meant to provoke a fight and does nothing to help the conversation, along with the fact that it makes no sense that all the other items are on the unique items page except for staves. You obviously saw what you thought was a chance to make me look stupid and tripped over your own two feet going after it. While I appreciate that you made yourself look badly in the process of trying to fight with me, I'd prefer it if you simply kept your distance - or grew up. Whichever comes first is fine with me, I just hope you pick one of the two in the near future. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::::Okay guys, seriously, that's enough.  Rpeh, I understand that you weren't intending to be sarcastic with your comment, but I do see how it could be taken that way.  Regardless of the intent behind the comment, there's no call for either of you to overreact like this.  Remember, when you get right down to it, we're all intelligent, reasonable human beings who share a common goal.  We don't all have to get along, but we ''do'' need to be civil to one another.&lt;br /&gt;
&lt;br /&gt;
::::::Alaston, I really appreciate your interest in the wiki and your insight into some issues other editors may not have noticed yet.  It's always great to get helpful new editors and I hope you'll continue down that path.  My guess as to the reasoning behind rpeh's earlier comment is that sometimes more experienced editors forget that newer users aren't as familiar with the site.  Sometimes we need reminding of that so we don't get frustrated.  &lt;br /&gt;
&lt;br /&gt;
::::::Anyway, like I said, I'm sure rpeh did not mean any offense by his comment.  It's difficult to interpret tone through casual text like this, particularly when we have users from a wide variety of countries and cultures.  Please keep that in mind in the future.  Nobody meant any offense, even if that might be the impression you initially get from a comment.  Alos, rpeh's right--we don't tolerate personal attacks here, so please remember to be civil.  Squabbling isn't going to get us anywhere. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;01:16, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::I understand and appreciate the manner and time it took to make that reply, Eshe. Thank you. That said, I consider an insinuation that I'm an idiot to be a personal attack as well. His actions do not excuse my own, nor would I attempt to portray such a case. I apologize for my actions, and take responsibility for them. I'll do my best not to do it again. All I'm asking for is that if he can't behave with mutual respect, that he find someone else to interact with. If there's an issue he feels needs to be addressed with me, he's quite capable of having an admin do it, as shown in this thread. All I'm looking for his for him to find another target. I'm not interested and would prefer not to deal with it. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::::::I'm not entirely sure what you're getting at here.  Rpeh ''is'' an admin and what's happening here is a case of other community members stepping in to help resolve the situation.  What I was trying to explain to you before is that the comment was almost certainly ''not'' meant to insinuate anything negative about you.  As I've said before, you're clearly an intelligent human being and it would be silly to accuse you of being otherwise.  In any case, I for one would appreciate a civil conclusion to this.  Nothing can be gained from starting a discussion, losing our tempers, and then leaving the issue unresolved.&lt;br /&gt;
&lt;br /&gt;
::::::::Please understand that if you intend to continue being a member of this community you ''will'' have to work with everyone else who is a part of it, directly or otherwise.  Actively avoiding other editors will only cause tension and probably further conflict.  You don't have to like each other, but you should play nice anyway :). --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;11:15, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Understood, Eshe. I think we disagree on the nature of the comment. I can agree to disagree and give your way another try. I don't see any point in us bickering over the two interpretations of his comment. I'll go along with your version of it and time will tell the rest. Thanks again for your time. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
So, back to the issue at hand, can someone explain to me why there is a page of &amp;quot;Unique Items&amp;quot; that lists most (if not all) of the other items in the game including swords, shields, helms and clothing but not staves? Is this an oversight, or is the presence of those items an oversight or what? I'm really just trying to help it make sense, in case someone is looking for one complete list of unique items. Collectors do this often - I know because I am one of them - and I think it'd be a handy page to have. That aside, that's what the title of the page implies it's for, so... I'm asking again, &amp;quot;Shouldn't staves be on this page too? If not, why not?&amp;quot;  --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
:Umm, I thought I already provided a response to this question (see above)....  But let me try again ;)&lt;br /&gt;
:Basically, there is no completely consistent way to organize all of the items in the game.  You can't just put them all on one page, because the page would be hopelessly large.  And any type of system for splitting the items up onto different pages is going to be imperfect, because arbitrary distinctions need to be made in order to divide up the information.&lt;br /&gt;
:This is one of those imperfections.  If we move all of the staves here, then the [[Oblivion:Staves|Staves]] page is wrong, for example, when it states at the top of the page &amp;quot;This page describes the unique staves found in the game&amp;quot;.  And the [[Oblivion:Items|Items]] page would be wrong, for example where it states &amp;quot;All non-generic staves (mages staff, leveled staves, and unique magical staves)&amp;quot;.  A large amount of the information about unique staves would be difficult to condense into a format suitable for the Unique Items page, in particular the unique Mage's Staff that you obtain for joining the Mages Guild.  If some are moved here and not others, then it's inconsistent again.  If the information is copied here, then it leads to inevitable problems with maintaining correct information in both places (e.g., the edits made just this morning to the Staves article would also have to be made to the second copy of the information here).  Plus the aforementioned problem that the Unique Items page is really too large; adding even more information to the page is likely to lead to increased problems with readers trying to view the information that is already provided on the article (and there are very real problems that crop up with large pages just going blank because they are too large; it took the server a couple of minutes to process an edit to the Unique Items page just now, which means this page is very close to the point at which blank pages become a real issue).&lt;br /&gt;
:We have placed the top priority on making sure that all of the items in the game are described somewhere (a task that actually isn't complete), and that every item has a redirect so that readers can easily find the items no matter where the information is provided.  If you want to start picking apart details of the system, there are many problematic pages (for example, all of the articles listed at [[Oblivion:Specialty Gear|Specialty Gear]]).  Any type of reorganization really should take into account all of those pages and come up with a comprehensive solution.  But that is a huge project, that is going to break every item redirect in this namespace, confuse readers who are used to the current system, and have a relatively small payoff.  (And even just moving the staves has all of the same problems: it will force dozens of redirects to be changed, it will confuse many readers, and help relatively few readers IMO). In other words, perhaps it should be done eventually, but at the moment it's something I consider to be a very low priority.&lt;br /&gt;
:In the meantime, I have added a sentence at the very top of the page stating that Staves are not included here.  Anyone who wants a complete list of items should be reading the introduction anyway, since Leveled Items and Artifacts are also listed separately.  Yes, it means you have check four pages instead of three.  But it seems like the easiest solution right now. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:12, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Holy crap, Nephele... I certainly did not expect a response that... Size. For the record, no, I didn't get this answer out of the previous response you offered, so thanks for clarifying.&lt;br /&gt;
&lt;br /&gt;
::Let me just ask one more question then. Why wouldn't it be okay to have the same unique staff listed on two or more pages, such as in the &amp;quot;complete staves&amp;quot; page (whatever name it goes by) &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; in the unique items page? This is the easiest answer, probably makes the most sense, and helps people find the right thing regardless of whether they are staff hunting or unique item hunting.&lt;br /&gt;
&lt;br /&gt;
::Even if we couldn't do that, whichever system it was we applied to all the other items (Swords, shields, helms, etc)... Wouldn't it make sense if we applied that same system to the staves? At least then people would know they're sorted one way universally - &amp;quot;Swords, ALL swords, are on the swords page and no place else. Same with helms. Same with shields. Same with staves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Right now, they look at it and go, &amp;quot;ALL the staves are on the staves page, not the unique items page. ALL the helms... Wait a second, they're not all here. Or they're over on another page too, or what the Hell? This makes no sense. I can't tell if I'm missing items or not because there isn't one organizational system in place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::I'd be willing to help (it'd take some teaching) to re-organize things. Frankly, I don't care which system you guys decide to use, but whatever system it is should be THE system, instead of doing it two or more different ways for essentially the same types of items. That's &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; confusing to people, especially newbs, who by the way are the ones that probably use this the most and are trying to do it right by checking here first. So I'll help if you want me to, but it really would make sense for ONE system to be in place throughout the wiki, don't you agree? --[[User:Alaston|Alaston]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Unique_Items&amp;diff=270984</id>
		<title>Oblivion talk:Unique Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Unique_Items&amp;diff=270984"/>
		<updated>2008-04-03T17:58:15Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Languorwine Blade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I can tell, this seems to be the right place to provide info on the&lt;br /&gt;
Frostwyrm Bow (I only know of one in the game, and based on the stats being&lt;br /&gt;
identical for a level 9 and a level 28 character, it seems to be non-levelled).&lt;br /&gt;
But I'm on an XBox, so I can't figure out most of the stats needed for this&lt;br /&gt;
table.  It looks like an Elven bow, but the weight is more than an Elven bow,&lt;br /&gt;
so I don't even dare to guess at numbers.  Any PCers who could help me out? --[[User:Nephele|Nephele]] 22:59, 1 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Brusef Amelion's Armor ==&lt;br /&gt;
&lt;br /&gt;
Will someone please add the Brusef Amelion Armor, as I have found all of it in-game, and it is not in here, as far as I can tell. I would do it myself, but I have found it only recently, and do not know the statistics, or if it is leveled or not.&lt;br /&gt;
:Not levelled.  I think it should maybe be all on it's own page or something, considering it's all found in the same location.  Thinking of creating a seperate location for Quest-related unique items like this, not sure. -- [[User:TheRealLurlock|TheRealLurlock]] 22:00, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quest Items? ==&lt;br /&gt;
&lt;br /&gt;
Do unique non-levelled items that are specifically related to quests belong here?  Thinking about the Grey Cowl of Nocturnal, Boots of Springheel Jak, stuff like that.  -- [[User:TheRealLurlock|TheRealLurlock]] 19:23, 3 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Response to both Brusef, and Quest: We were having a discussion on the [[Oblivion:Artifacts]] page about what items are considered &amp;quot;artifacts.&amp;quot; Your excellent working definition was the items with unique appearances (w/o falling into another category like leveled items). So in that sense I compiled a list of those items, and both Brusef's armor and the Cowl are there. Other minor quest items can be safely covered on the individual quest pages. There shouldn't be too many of these that people are genuinely interested in, if any. Boots of Springheel Jak I'd say belong here with a note as to what quest they are found in, just like Calliben's Retort. --[[User:Thehankerchief|Thehankerchief]] 19:13, 4 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Values of Items? ==&lt;br /&gt;
I was wondering where the values for the items listed on this page came from, because they're very different from the values I'm seeing in the game - at least for both of the items I just checked.  ''Apron of the Master Artisan'' was listed at 1900; I get 4000. ''Cowl of the Druid'' was listed at 2200; I get 3800.  Both of my values are for the items after I've purchased them and they are listed in my inventory.  In other words, they're not the marked-up prices that the vendors sold them to me for.  The properties are identical to those listed on the page, so it doesn't appear to be levelling.  Is there any other reason why the prices of these unique items would differ so much?--[[User:Nephele|Nephele]] 21:09, 24 June 2006 (EDT)&lt;br /&gt;
:In most cases, the value of the items here are probably those listed in the Construction Set, which unfortunately does not include the price of the enchantments on the item.  To calculate the actual value, check out the chart here: [[Oblivion:Spell_Effects|Spell Effects]].  Whatever value you get should be added to the value listed in the CS.  I've been meaning to go through and do this one of these days, but it's a bunch of work.  I've already done it for many of the weapons, but that's a much easier calculation.  (See: [[Oblivion_Talk:Magic_Items#Value|Magic Items Value]] for that.)  Alternatively, you could go into the game, see what the values are and just write them down, also a bit of work.  (Might be worth it to print out the list with all the item IDs on them, and then just use the console to give yourself the items so you don't have to actually find the items when you're doing this.)  Anyhow, if you want to take it on, be my guest.  I wasn't looking forward to that particular task. --[[User:TheRealLurlock|TheRealLurlock]] 22:51, 24 June 2006 (EDT)&lt;br /&gt;
::Since I'm playing on an XBox, I can't take advantage of any console shortcuts.  And I've already got a few things on my Oblivion todo list (e.g., this came up as part of investigating ''Fortify Alchemy'', which happens to be a worthless enchantment).  So I won't be volunteering to take on the task of figuring out all the values any time soon.  But as I come across items, I'll try to fill in their values.--[[User:Nephele|Nephele]] 01:56, 25 June 2006 (EDT)&lt;br /&gt;
:::I have just added '''Parentheses of Uncertainty'''&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; to all of the items on this page whose listed prices I know to be incorrect.  Basically, I went through the CS, and if the prices listed were the same as what the CS, I know they're wrong, because this listing does not take enchantments into account.  For those numbers that didn't match, I assume that somebody got those numbers from actual experience, (or else where did they come from?) so hopefully they're correct.  As for all the Merhunes Razor stuff, I don't have that plug-in, so I know nothing about those.  Somebody else needs to complete those.  (They're also missing IDs and other info in most cases.) --[[User:TheRealLurlock|TheRealLurlock]] 18:59, 2 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Voltag ==&lt;br /&gt;
&lt;br /&gt;
Not sure where this item goes, Unique, Leveled, Special/Random (etc.), but I found no mention of it any where here except for its Item Code and name: &amp;quot;0003BF62 - Voltag&amp;quot;. At any rate, I'll let you all determine where it goes.  It's an Ebony Mace, and when I found it on a Golin Warlord in Exhausted Mine at Level 39 while doing the Harm's Folly Misc Quest, it had the following:&lt;br /&gt;
#Value 2154&lt;br /&gt;
#Weight 39&lt;br /&gt;
#Shock Damage 16 pts on Strike&lt;br /&gt;
#Weakness to Shock 35% for 10 secs on Strike&lt;br /&gt;
#1600 Charges @ 44 Uses&lt;br /&gt;
&lt;br /&gt;
== Ring of Vitality ==&lt;br /&gt;
&lt;br /&gt;
Here's another one to add, and I didn't even find the Item Code here, let alone the item name. Taken at Level 39 from a Dremora Valkynaz within the Rending Halls of the main tower in the Oblivion Gate north of Meridia's Shrine:&lt;br /&gt;
#Code 000489DD&lt;br /&gt;
#Value 6100&lt;br /&gt;
#Weight 0.1&lt;br /&gt;
#Resist Disease 100% on Self&lt;br /&gt;
#Resist Poison 100% on Self&lt;br /&gt;
#Resist Paralysis 100% on Self&lt;br /&gt;
&lt;br /&gt;
:Both this and Voltag belong under Magic Items.  They're random loot, so it's possible to get more than one.  Thus, they're not unique.  I will be working on that page as soon as I finish the Generic Magic Items page. --[[User:TheRealLurlock|TheRealLurlock]] 20:16, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Lurlock, I guess you can remove them from here then if you're already aware of them. ~&amp;lt;}:^&amp;gt; --[[User:GreyElf|GreyElf]] 20:48, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Just so you know, there's a list of the items that belong on the Magic Items page on [[Oblivion Talk:Magic Items]].  So if you find something you're not sure of, check there, check here, check [[Oblivion:Generic Magic Items]] (complete in names, some stats are still missing), and check [[Oblivion:Leveled Items]] (almost certainly complete).  If it's not in any of those places, then you may have found something. --[[User:TheRealLurlock|TheRealLurlock]] 22:05, 9 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spectre Ring ==&lt;br /&gt;
&lt;br /&gt;
Re: It may not be possible to acquire this ring, since the container it's in is mistakenly labelled as belonging to [[Oblivion:Ris Fralmoton|Ris Fralmoton]], a horse-seller who I'm not sure is in the game. If anyone can confirm/refute this, please do so. {{unsigned|TheRealLurlock}}&lt;br /&gt;
&lt;br /&gt;
I can confirm that I've gone to Hamlof to try to buy this ring a few times, and never had any luck.  I've never seen it appear in his inventory of items he'll sell.  So seems like this may indeed be another glitch. --[[User:Nephele|Nephele]] 14:17, 29 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
*'''How to acquire the ring:'''&lt;br /&gt;
:There are two ways, but both require console codes, so won't work for X-Boxers.  The first is to simply give it to yourself:&lt;br /&gt;
 addItem 000CA12A 1&lt;br /&gt;
:Sure, that was easy, but it just doesn't feel right.  So instead, you can try this.  Go to Red Diamond Jewelery, open console and type:&lt;br /&gt;
 tcl&lt;br /&gt;
:then &amp;quot;walk&amp;quot; underneath the floor of the store and look for a floating chest under the stairs.  Unfortunately, it's locked, and needs a key.  However, such a key does not exist in the game, so you'll have to fake it.  Open console again, and click on the chest.  Type:&lt;br /&gt;
 unlock&lt;br /&gt;
:You can now open the chest and take the ring inside it.  To ease your conscience, leave whatever you feel an appropriate amount of gold is in the chest.  Walk back above the floor and type&lt;br /&gt;
 tcl&lt;br /&gt;
:again, and leave with a nice new ring.  Hey, I figure it's not cheating if the devs made a mistake and you're just correcting it.&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] 23:49, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, there's a third way - I took pity upon the poor unassigned Spectre Ring and Councillor's Hood, and created two separate fixes for each of these items. They're available [http://elderscrolls.filefront.com/file/Spectre_Ring_Fix;72641 here] --[[User:Lovykar|Lovykar]] 02:32, 16 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
I swear I've been offered this ring when in the Imperial City Market Jewelery Shop. I remember not buying it on account of my warrior not wanting lowered strength. This ought to be investigated, because I remember seeing it before reading that it didn't exist. Unfortunately, as an xboxer, I can no longer find it. Curious.&lt;br /&gt;
:Just a quick note. The ownership of the Spectre Ring is one of the many things fixed by the UOP.--[[User:Gaebrial|Gaebrial]] 08:19, 3 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mehrunes Razor ==&lt;br /&gt;
&lt;br /&gt;
Should the Mehrunes Razor items be listed on this page?  I don't have the plugin, so I don't know.  But first of all, the items are all listed on the [[Oblivion:Unearthing Mehrunes Razor|Unearthing Mehrunes Razor]] page, and secondly, they're all leveled, so they probably don't belong here.  Any opinions? --[[User:TheRealLurlock|TheRealLurlock]] 23:38, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:IMHO, all plug-in items could stay on their respective plugin pages, as most readers will not have all (or perhaps) any of the plugins. None of the plugins seems to have so many unique or levelled items that they can't stay on their respective pages. Then the plugin index could be listed as an additional resource for item data. --[[User:Actreal|Actreal]] 23:46, 15 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I agree, plugin items on their own pages. --[[User:Thehankerchief|Thehankerchief]] 02:47, 16 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ring of Wortcraft ==&lt;br /&gt;
&lt;br /&gt;
In response to [[User:I Feel Quilty]]'s comment: &amp;quot;This ring may not show up until a specific level or until a particular quest has been completed, as I have yet to see it in Falanu Hlaalu's inventory&amp;quot;.  I have definitely been able to purchase it from Falanu, so it is available in game.  But I'm not sure offhand what level I was at the time, so it's possible I had met some unknown requirements. --[[User:Nephele|Nephele]] 18:43, 20 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Mystery solved: you need to be journeyman level in mercantile for it to show up. By default, Falanu does not sell clothes/rings, and therefore even though she has the ring in her inventory it won't show up in the buy/sell menus.  You need the Journeyman-level perk, &amp;quot;A Journeyman can sell any goods to any vendor&amp;quot; (which also allows allows to buy any type of good from a vendor).  I tested this with a character who was mercantile=48 (no ring); went and bought two levels of mercantile training; returned to Falanu, and voila, the ring appeared.  In a quick scan of the other unique items for sale, I didn't notice any others that should have the same problem (i.e., they are all types of items that their vendors by default will buy/sell).  --[[User:Nephele|Nephele]] 21:34, 20 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Umbra's Armor Set ==&lt;br /&gt;
&lt;br /&gt;
It is possible to loot the Ebony Armor that Umbra has.  That qualifies for a Unique Set, right? [[User:24.218.57.174|24.218.57.174]] 04:17, 31 January 2007 (EST)&lt;br /&gt;
:This page primarily provides information on unique ''magical'' items.  Umbra's armor is listed on [[Oblivion:Other_Specialty_Gear]], and it's stats are also provided on [[Oblivion:Umbra (person)|Umbra's page]]. --[[User:Nephele|Nephele]] 11:59, 31 January 2007 (EST)&lt;br /&gt;
::If this is a page on ''magical'' items, why are the Honorblade of Chorrol and the Languorwine Blade listed when they both state no magic effects? [[User:76.104.191.151|76.104.191.151]] 17:18, 3 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Where is Fin Gleam?!?==&lt;br /&gt;
&lt;br /&gt;
I have looked underwater on the west coast on the island west of anvil and I cannot find it. Can anyone give me any more specific directions? Please? [[User:Pappasmurf|Pappasmurf]] 17:27, 16 March 2007 (EDT)&lt;br /&gt;
:Try looking [http://www.uesp.net/oblivion/map/obmap.shtml?centeron=Fin+Gleam here]. --[[User:Nephele|Nephele]] 19:02, 16 March 2007 (EDT)&lt;br /&gt;
::Ah, thanks :) [[User:Pappasmurf|Pappasmurf]] 19:22, 22 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Quite the bump here, but Fin Gleam is not listed on the unique item pages. It is also not listed on the artifacts page. Isn't it one/both of those?&lt;br /&gt;
&lt;br /&gt;
::::Ummm, Fin Gleam is listed exactly where it supposed to be, under [[Oblivion:Unique Items#Unique Helmets]].  And there's also a redirect that takes you straight there if you type in [[Oblivion:Fin Gleam|Fin Gleam]].  I'm not sure what you mean by it &amp;quot;is not listed&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:15, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Upon closer inspection, I'm not sure what I mean either. My mistake.&lt;br /&gt;
&lt;br /&gt;
== Boots of the Atronach ==&lt;br /&gt;
&lt;br /&gt;
I don't see this very unique item here. It is a very impressive Heavy Armor:&lt;br /&gt;
* Resist Fire 50% on Self&lt;br /&gt;
* Resist Frost 50% on Self&lt;br /&gt;
* Resist Shock 50% on Self&lt;br /&gt;
&lt;br /&gt;
I found it in a normal, non-boss chest in [[Oblivion:Mongrel's Tooth Cave]] in the northern most chamber. I'm using Xbox Oblivion 1.2.1. Am I just lucky? The item is listed in [[Oblivion:ConsoleItemCodes]]. Should it not be listed on this page? [[User:Therefore|Therefore]] 00:28, 5 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's not a unique item: a unique item is one that you can only ever find a single copy of.  It's possible to find multiple copies of the Boots of the Atronach, because they randomly appear in chests anywhere in the game once you're high enough level.  They're listed at [[Oblivion:Boots of the Atronach]] with other similar items that are randomly found in loot.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:34, 5 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sortable Tables!! ==&lt;br /&gt;
&lt;br /&gt;
A trick I just learned from Wikipedia - not sure if it was possible before the most recent update or not, but thought I'd get people's input before doing all of them like this.  Take a look at the Blades section on this page.  You can now click the little buttons on the headers to order them by name, weight, health, value, or damage.  (The other columns also have buttons, but clicking those sort-buttons seems to have an unusual effect of just jumping you to the top of the page.  I'm trying to determine if there's a way to make some columns not-sortable in order to avoid this.)  Anyhow, feedback?  Love it, hate it?  Let me know. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:32, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, fixed the unsortable columns.  I had to move the sub-headers saying &amp;quot;1-hand&amp;quot;/&amp;quot;2-hand&amp;quot; into chart titles in order to prevent them from being sorted with everything else.  (I'd already split it into 2 charts since it didn't make sense to sort 1- and 2-handed weapons inter-mixed with eachother.  Any thoughts? --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:52, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Very nice...didn't know this was even possible. -- [[User:Daveh|Daveh]] 13:21, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I don't think it was before the latest upgrade.  [http://meta.wikimedia.org/wiki/Help:Sorting This page] says it was added in 1.09.  We were running 1.08 before, right?  Anyhow, I'd been seeing these on some Wikipedia pages for a few months.  Wasn't sure if it was a matter of installing a plugin of some sort or what, but I figured I'd try it out.  If there are no complaints, I'll start doing this to any table I can find that would benefit.  I'll let people test-drive it for a bit, though.  Not sure if it's compatible with all browsers and stuff like that.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 13:51, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::While it's a nice feature to have available, I'm not sure how useful it is on tables that are only three or four lines long.  And if adding &amp;quot;sortable&amp;quot; means that a table like the Unique Blades list has to be split into two, and the headers have to be moved outside of the table where they're much less visible, then my first reaction is that the sortable feature is making the tables harder to use rather than easier to use.  Also, I'd like to know for sure what it's going to do with some of the other table layouts that we have.  For example, the big tables on [[Oblivion:Potions]] seem like a better candidate for sorting, except that it has rowspans, and I have no idea what it would do with those.  Basically, I'm inclined to be somewhat conservative about using &amp;quot;sortable,&amp;quot; i.e., only do it on relatively large tables and in cases where it doesn't require the table to be revamped in order to implement it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:26, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, if the only complaint is splitting the tables and moving the headers, I'm sure we can come up with a way to make the headers more visible.  Splitting the table doesn't really seem like a problem to me, though.  As for the Potions table, that would REALLY require some revamping, due to the rowspans.  This page was simple enough that it's not that big a deal - though I understand your point about it not being that big a deal on such small charts.  Other places I was thinking about would be [[Oblivion:Ingredients]], (though that's got some rowspan/colspan stuff that might complicate it), [[Oblivion:Spells]] and [[Oblivion:Magical Effects]], (add a sortable column for &amp;quot;School&amp;quot;), maybe a few others.  Obviously, in most cases it would involve a severe re-work of how these charts are presented, whereas the Unique Items page requires the least actual change.  Anyhow, it's nice to know the option exists if we can find a good place to take advantage of it... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 15:52, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Languorwine Blade ==&lt;br /&gt;
&lt;br /&gt;
Here's another one to add. I'm Xbox so I can't find the Item Code here. Maybe someone else could add the blade. It's a quest item from [[Oblivion:The Assassinated Man|The Assassinated Man]] --[[User:Robert Smith|Robert Smith]] 11:43, 19 May 2007 (EDT)&lt;br /&gt;
:Done.  Thanks for pointing that out. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:28, 19 May 2007 (EDT)&lt;br /&gt;
But it's not enchanted. It has a script attached to it that kills the person in the quest with one strike, but that's it, it's just a script. Not a enchantment. [[User:77BeTa77|77BeTa77]] 13:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blackwood Ring of Silence ==&lt;br /&gt;
&lt;br /&gt;
Don't know if it needs to be corrected, but it says that if you have at least 100% Fire Resistance you can wear the ring for crazy visuals (but nothing else). I have an unlimited rings mod running, I'm wearing a ring that gives 30 fire resistance, one that gives 20 fire resistance, and I'm a Dark Elf (75% Inherent Fire Resistance), 125% Fire Resistance total. When I put the thing on, it burned through my life in about two seconds. I think this needs testing. --Anonymous 17:54, 28 May 2007 (EDT)&lt;br /&gt;
:Perhaps such things inverse-multiply rather than accumulate, so you can't have more than 100%: So 20%, 30% and 75% would combine to 86% (or a simpler example: two lots of 50% combine to 75%) --nemo&lt;br /&gt;
&lt;br /&gt;
::I've deleted the comment:&lt;br /&gt;
:::''If you manage to get 100% [[Oblivion:Resist Fire|Resist Fire]], the ring provides a nice visual effect, especially combined with Daedric armor. [[Oblivion:Resist Magic|Resist Magic]] and [[Oblivion:Spell Absorption|Spell Absorption]] are not sufficient, as constant effect enchantments ignore both.)''&lt;br /&gt;
::I've been completely unable to reproduce it.  I've tried potions, spells, and enchanted items.  I even used the console to give myself 175% fire resistance as an ability (both Dark Elf fire resistance and Flame Atronach fire resistance ability), since abilities tend to trump all other types of magical effects.  At one point, I had a total of 240% fire resistance, 110% magic resistance, and no weakness to fire, and still took just as much damage from the ring as without any of the effects.  And, FYI, resistances do just add together (see [[Oblivion:Magical Effects#Resistances_and_Weaknesses|Resistances and Weaknesses]]): 20%+30%+75% = 125%.  Even if you're skeptical of that, my tests covered that case, too, since the Flame Atronach fire resistance is by itself a 100% effect. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:28, 20 June 2007 (EDT)&lt;br /&gt;
::::its possible after the 1.2 patch resist magic/fire does not affect what you cast upon yourself, since weakness to magic does not have a effect for spells you cast on yourself either.&lt;br /&gt;
&lt;br /&gt;
The Blackwood ring has a script which ignores fire resistances, just like the poisoned Apples from the Dark brotherhood quest. The poison here bypasses poison resistances, so if an Argonian eats such an apple, he is dead Meat. {{unsigned|84.175.98.151}}&lt;br /&gt;
:Umm, sorry, not really.... The Blackwood ring does not have a script, it just has an enchantment.  And I don't really see the connection to the Poisoned Apples.  Yes, those apples have a script, but the script doesn't make use of a poison effect (it's a magical [[Oblivion:Damage Health|Damage Health]] ability).  So it's not a matter of the poisoned apples bypassing poison resistance; rather, it's that the name is misleading because the apples don't really contain any &amp;quot;poison.&amp;quot;  Whereas the Blackwood ring really does work by causing fire damage.  Although there are clearly still some questions surrounding the Blackwood ring, it really doesn't help the confusion to add incorrect and misleading statements to the discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:21, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Hand robes and hoods ==&lt;br /&gt;
&lt;br /&gt;
Here are two more to add. I'm Xbox so I can't find the Item Code here. Maybe someone else could add the clothes. It's a quest item from [[Oblivion:Honor Thy Mother|Honor Thy Mother]]. --[[User:Robert Smith|Robert Smith]] 16:04, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They're not unique. You can find at least one other set, in J'Ghasta's house first floor in a keg with a very hard lock, and, unless I'm mistaken, you can loot them off the bodies of your fellow Black Hand members. -Pwnzerfaust&lt;br /&gt;
&lt;br /&gt;
::You can definitely loot them, I killed lucien because I didn't want to be bothered by the Dark Brotherhood, and he had them on him. [[User:Zaybertamer|Zaybertamer]] 18:03, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I was wondering if it's possible to get, either via console or mod, unenchanted versions of the Black Hand robe and hood? I love the way it looks - with shoes and gloves included - but I'd like to add my own enchantments to it. I've tried a glove mod, but it didn't work properly. So something which just adds an unenchanted version of these items would be very, very desierable. Thanks.&lt;br /&gt;
&lt;br /&gt;
: Sort of. The [[Oblivion:Black_Hood|Black Hood]] and [[Oblivion:Black Robe|Black Robe]] are similar, or you could use the [[Oblivion:Dark Shirt|Dark Shirt]] and [[Oblivion:Black Wide Pants|Black Wide Pants]] instead of the robe. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 08:03, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hi - I've been using the black robe and hood up until now. But the BH stuff has shoes and gloves included and looks much cooler as a result. That's why I was wondering if the enchantment could be removed...&lt;br /&gt;
&lt;br /&gt;
: I'd never noticed the gloves and boots! Shows how little I use the armor, I suppose. No - there's no way of removing the enchantment, I'm afraid. You'll just have to find the darkest items you can. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 13:14, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drat, looks like I'll have to learn how to use the Construction Set then. I've been lead to believe I can make a clone in that without the enchantments. Cheers.&lt;br /&gt;
&lt;br /&gt;
===Flame Ring===&lt;br /&gt;
&lt;br /&gt;
I couldnt find the ID in the CS...could someone look into this? It has 100% fire resistance. Thanks.&lt;br /&gt;
:Did you try the search box? It works very well and in this case would direct you [[Oblivion:Flame Ring|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:50, 6 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Blades Blades===&lt;br /&gt;
&lt;br /&gt;
Would someone add the blades of the Blades of the first dungeon? Helper Unknown.&lt;br /&gt;
:Done. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:09, 11 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Staves ==&lt;br /&gt;
&lt;br /&gt;
There are unique staves in the game if I am not mistaken, but none are listed here. Is this how you guys wanted it to be? I see most (if not all) other unique stuff on here, but not the staves. {{unsigned|Alaston}}&lt;br /&gt;
&lt;br /&gt;
: Staves are on the [[Oblivion:Staves|Staves]] page. You might want to try using the search function... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:18, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Currently all of the staves are listed on [[Oblivion:Staves]], including unique and leveled ones.  Admittedly, it is somewhat inconsistent with the other weapons.  But the Unique Items article is already overly long, so I'm not sure it's worth making it even longer.  There may perhaps even be a need to split this page up, into Unique Weapons, Unique Armor, and Unique Clothing, similar to what's been done for Morrowind.  But I don't know that such a major reorganization is a high priority right now. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:20, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Rpeh wrote, &amp;quot;Staves are on the [[Oblivion:Staves|Staves]] page. You might want to try using the search function...&amp;quot; While the condescension and sarcasm are appreciated (no, not really, feel free to stick it and stay the Hell away from me), this doesn't address the issue that every type of unique item in the game is listed on the page aptly named &amp;quot;Unique Items.&amp;quot; The title is not &amp;quot;Unique Items except for Staves.&amp;quot; It includes swords, blunts, helms and various other items, so I'm asserting that it's an error that staves are not listed here as well.&lt;br /&gt;
&lt;br /&gt;
:::As for the smart-ass remark itself, I did search and found the items, but they are not where they belong. If you're going to continue to be a jackass, feel free to do so so long as you also continue the trend of making yourself look like a pompous idiot in the process. Otherwise, back the Hell off. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::Okay that was totally uncalled for. You had just asked two questions about items that are perfectly easy to find using the search function and I was suggesting that you used it. I wasn't being sarcastic or condescending, I was trying to be helpful. If you had made your comment about the staves page clearer I would have understood it first time around. Lastly, don't make personal attacks. They are against site policy and will be dealt with accordingly. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:33, 21 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No, what's totally uncalled for is your trollish, unhelpful comment that is obviously meant to provoke a fight and does nothing to help the conversation, along with the fact that it makes no sense that all the other items are on the unique items page except for staves. You obviously saw what you thought was a chance to make me look stupid and tripped over your own two feet going after it. While I appreciate that you made yourself look badly in the process of trying to fight with me, I'd prefer it if you simply kept your distance - or grew up. Whichever comes first is fine with me, I just hope you pick one of the two in the near future. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::::Okay guys, seriously, that's enough.  Rpeh, I understand that you weren't intending to be sarcastic with your comment, but I do see how it could be taken that way.  Regardless of the intent behind the comment, there's no call for either of you to overreact like this.  Remember, when you get right down to it, we're all intelligent, reasonable human beings who share a common goal.  We don't all have to get along, but we ''do'' need to be civil to one another.&lt;br /&gt;
&lt;br /&gt;
::::::Alaston, I really appreciate your interest in the wiki and your insight into some issues other editors may not have noticed yet.  It's always great to get helpful new editors and I hope you'll continue down that path.  My guess as to the reasoning behind rpeh's earlier comment is that sometimes more experienced editors forget that newer users aren't as familiar with the site.  Sometimes we need reminding of that so we don't get frustrated.  &lt;br /&gt;
&lt;br /&gt;
::::::Anyway, like I said, I'm sure rpeh did not mean any offense by his comment.  It's difficult to interpret tone through casual text like this, particularly when we have users from a wide variety of countries and cultures.  Please keep that in mind in the future.  Nobody meant any offense, even if that might be the impression you initially get from a comment.  Alos, rpeh's right--we don't tolerate personal attacks here, so please remember to be civil.  Squabbling isn't going to get us anywhere. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;01:16, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::I understand and appreciate the manner and time it took to make that reply, Eshe. Thank you. That said, I consider an insinuation that I'm an idiot to be a personal attack as well. His actions do not excuse my own, nor would I attempt to portray such a case. I apologize for my actions, and take responsibility for them. I'll do my best not to do it again. All I'm asking for is that if he can't behave with mutual respect, that he find someone else to interact with. If there's an issue he feels needs to be addressed with me, he's quite capable of having an admin do it, as shown in this thread. All I'm looking for his for him to find another target. I'm not interested and would prefer not to deal with it. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
::::::::I'm not entirely sure what you're getting at here.  Rpeh ''is'' an admin and what's happening here is a case of other community members stepping in to help resolve the situation.  What I was trying to explain to you before is that the comment was almost certainly ''not'' meant to insinuate anything negative about you.  As I've said before, you're clearly an intelligent human being and it would be silly to accuse you of being otherwise.  In any case, I for one would appreciate a civil conclusion to this.  Nothing can be gained from starting a discussion, losing our tempers, and then leaving the issue unresolved.&lt;br /&gt;
&lt;br /&gt;
::::::::Please understand that if you intend to continue being a member of this community you ''will'' have to work with everyone else who is a part of it, directly or otherwise.  Actively avoiding other editors will only cause tension and probably further conflict.  You don't have to like each other, but you should play nice anyway :). --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;11:15, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Understood, Eshe. I think we disagree on the nature of the comment. I can agree to disagree and give your way another try. I don't see any point in us bickering over the two interpretations of his comment. I'll go along with your version of it and time will tell the rest. Thanks again for your time. --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
So, back to the issue at hand, can someone explain to me why there is a page of &amp;quot;Unique Items&amp;quot; that lists most (if not all) of the other items in the game including swords, shields, helms and clothing but not staves? Is this an oversight, or is the presence of those items an oversight or what? I'm really just trying to help it make sense, in case someone is looking for one complete list of unique items. Collectors do this often - I know because I am one of them - and I think it'd be a handy page to have. That aside, that's what the title of the page implies it's for, so... I'm asking again, &amp;quot;Shouldn't staves be on this page too? If not, why not?&amp;quot;  --[[User:Alaston|Alaston]]&lt;br /&gt;
&lt;br /&gt;
:Umm, I thought I already provided a response to this question (see above)....  But let me try again ;)&lt;br /&gt;
:Basically, there is no completely consistent way to organize all of the items in the game.  You can't just put them all on one page, because the page would be hopelessly large.  And any type of system for splitting the items up onto different pages is going to be imperfect, because arbitrary distinctions need to be made in order to divide up the information.&lt;br /&gt;
:This is one of those imperfections.  If we move all of the staves here, then the [[Oblivion:Staves|Staves]] page is wrong, for example, when it states at the top of the page &amp;quot;This page describes the unique staves found in the game&amp;quot;.  And the [[Oblivion:Items|Items]] page would be wrong, for example where it states &amp;quot;All non-generic staves (mages staff, leveled staves, and unique magical staves)&amp;quot;.  A large amount of the information about unique staves would be difficult to condense into a format suitable for the Unique Items page, in particular the unique Mage's Staff that you obtain for joining the Mages Guild.  If some are moved here and not others, then it's inconsistent again.  If the information is copied here, then it leads to inevitable problems with maintaining correct information in both places (e.g., the edits made just this morning to the Staves article would also have to be made to the second copy of the information here).  Plus the aforementioned problem that the Unique Items page is really too large; adding even more information to the page is likely to lead to increased problems with readers trying to view the information that is already provided on the article (and there are very real problems that crop up with large pages just going blank because they are too large; it took the server a couple of minutes to process an edit to the Unique Items page just now, which means this page is very close to the point at which blank pages become a real issue).&lt;br /&gt;
:We have placed the top priority on making sure that all of the items in the game are described somewhere (a task that actually isn't complete), and that every item has a redirect so that readers can easily find the items no matter where the information is provided.  If you want to start picking apart details of the system, there are many problematic pages (for example, all of the articles listed at [[Oblivion:Specialty Gear|Specialty Gear]]).  Any type of reorganization really should take into account all of those pages and come up with a comprehensive solution.  But that is a huge project, that is going to break every item redirect in this namespace, confuse readers who are used to the current system, and have a relatively small payoff.  (And even just moving the staves has all of the same problems: it will force dozens of redirects to be changed, it will confuse many readers, and help relatively few readers IMO). In other words, perhaps it should be done eventually, but at the moment it's something I consider to be a very low priority.&lt;br /&gt;
:In the meantime, I have added a sentence at the very top of the page stating that Staves are not included here.  Anyone who wants a complete list of items should be reading the introduction anyway, since Leveled Items and Artifacts are also listed separately.  Yes, it means you have check four pages instead of three.  But it seems like the easiest solution right now. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:12, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Holy crap, Nephele... I certainly did not expect a response that... Size. For the record, no, I didn't get this answer out of the previous response you offered, so thanks for clarifying.&lt;br /&gt;
&lt;br /&gt;
::Let me just ask one more question then. Why wouldn't it be okay to have the same unique staff listed on two or more pages, such as in the &amp;quot;complete staves&amp;quot; page (whatever name it goes by) &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; in the unique items page? This is the easiest answer, probably makes the most sense, and helps people find the right thing regardless of whether they are staff hunting or unique item hunting.&lt;br /&gt;
&lt;br /&gt;
::Even if we couldn't do that, whichever system it was we applied to all the other items (Swords, shields, helms, etc)... Wouldn't it make sense if we applied that same system to the staves? At least then people would know they're sorted one way universally - &amp;quot;Swords, ALL swords, are on the swords page and no place else. Same with helms. Same with shields. Same with staves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Right now, they look at it and go, &amp;quot;ALL the staves are on the staves page, not the unique items page. ALL the helms... Wait a second, they're not all here. Or they're over on another page too, or what the Hell? This makes no sense. I can't tell if I'm missing items or not because there isn't one organizational system in place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::I'd be willing to help (it'd take some teaching) to re-organize things. Frankly, I don't care which system you guys decide to use, but whatever system it is should be THE system, instead of doing it two or more different ways for essentially the same types of items. That's &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; confusing to people, especially newbs, who by the way are the ones that probably use this the most and are trying to do it right by checking here first. So I'll help if you want me to, but it really would make sense for ONE system to be in place throughout the wiki, don't you agree? --[[User:Alaston|Alaston]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Guardian&amp;diff=268933</id>
		<title>Oblivion talk:Ayleid Guardian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Guardian&amp;diff=268933"/>
		<updated>2008-03-31T02:45:49Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Signing talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page not needed==&lt;br /&gt;
Just looking at the page will tell you why it's not needed. I have no idea how to do that &amp;quot;report page&amp;quot; thing. [[User:77BeTa77|77BeTa77]] 22:45, 30 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Guardian&amp;diff=268931</id>
		<title>Oblivion talk:Ayleid Guardian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Guardian&amp;diff=268931"/>
		<updated>2008-03-31T02:45:17Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: New page: ==Page not needed== Just looking at the page will tell you why it's not needed. I have no idea how to do that &amp;quot;report page&amp;quot; thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page not needed==&lt;br /&gt;
Just looking at the page will tell you why it's not needed. I have no idea how to do that &amp;quot;report page&amp;quot; thing.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Clavicus_Vile&amp;diff=268928</id>
		<title>Oblivion:Clavicus Vile</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Clavicus_Vile&amp;diff=268928"/>
		<updated>2008-03-31T02:41:18Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: Grammar tweak.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Oblivion Quests Daedric Trail}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Icon=OB-qico-Daedric.png&lt;br /&gt;
|Giver=[[Oblivion:Ma'Raska|Ma'Raska]]&lt;br /&gt;
|Start=the Shrine of Clavicus Vile {{Map Link|Clavicus Vile's Shrine (Daedric)}}&lt;br /&gt;
|Reward=[[Oblivion:Masque of Clavicus Vile|Masque of Clavicus Vile]]&lt;br /&gt;
|Fame=[[Oblivion:Fame|Fame]] +1&lt;br /&gt;
|Loc=[[Oblivion:Vindasel|Vindasel]]&lt;br /&gt;
|ReqLevel=20&lt;br /&gt;
|ReqItem=500 gold&lt;br /&gt;
|Image=OB-Img-ShrineofClavicusVile.JPG&lt;br /&gt;
|ImgDesc=The Shrine of Clavicus Vile&lt;br /&gt;
|ID=DAClavicusVile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Present [[Tamriel:Clavicus Vile|Clavicus Vile]] with 500 gold once you reach level 20.&lt;br /&gt;
# Clavicus will tell you that he wants the sword containing the soul of the warrior Umbra.&lt;br /&gt;
# Retrieve the [[Oblivion:Umbra (sword)|Umbra]] sword from the NPC named [[Oblivion:Umbra (person)|Umbra]], located in the Ayleid ruin [[Oblivion:Vindasel|Vindasel]].&lt;br /&gt;
# Return to the shrine for your reward, the [[Oblivion:Masque of Clavicus Vile|Masque of Clavicus Vile]]. Alternatively, you can refuse to give Umbra to Clavicus Vile, and you get to keep the sword as your reward.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Location===&lt;br /&gt;
'''See the {{Map Link|Clavicus Vile's Shrine (Daedric)|oblivion map}} for the location of this shrine.''' The shrine is located in [[Oblivion:West_Weald|The West Weald]], a bit off the east of [[Oblivion:Gold_Road|The Gold Road]] as it travels south, near [[Oblivion:Lake Rumare|Lake Rumare]], and between [[Oblivion:Fort Virtue|Fort Virtue]] and the Ayleid ruin, [[Oblivion:Ceyatatar|Ceyatatar]].  You must find the shrine on your own; no one will tell you where it is. &lt;br /&gt;
&lt;br /&gt;
Once at the shrine, talk to [[Oblivion:Ma'Raska|Ma'Raska]], a Khajiit. He will tell you that you need to make an offering of 500 gold to speak with the daedra. Once you offer the 500 gold, Clavicus Vile will say:&lt;br /&gt;
:''A mortal! Wonderful. Always a pleasure. Perhaps you'll do a service for me, mortal. And I'll reward you. A fair bargain, don't you think? You will retrieve for me a sword, a very special sword. It contains the soul of Umbra, a hero I have had dealings with in the past. Bring the sword to me, and I'll reward you with my Masque. You'll not find a better bargain, mortal. Begin your search in Pell's Gate.''&lt;br /&gt;
&lt;br /&gt;
To make things interesting, a talking statue of a dog, Barbas, decided to follow you. He spends most of his time trying to convince you that returning the sword to Clavicus Vile is a mistake.  (After he travels to your inventory, the dog statue will disappear from the Shrine; it will re-appear at the end of the quest.) His introductionary speech goes like this:&lt;br /&gt;
:''Hello? Hey! Pay attention! In your pack. The dog. I swear, you heroes aren't particularly quick on the uptake.... Good. Got your attention. I'm Barbas, the Hound of Clavicus Vile. Not that I've always been a hound, or always been called Barbas. I've also been a Redguard. For a while I was a scamp, making deals with Orcs. But, for now, I am His Hound, and I serve the Lord Clavicus. A word of advice here. You've made a bad deal. This Umbra -- bad business. Things always end badly where that one's concerned. Clavicus has always been a little blind to that. And it'll end badly this time, too. So, just leave things be. Walk away. It's your best bet, really.''&lt;br /&gt;
&lt;br /&gt;
===Finding Umbra===&lt;br /&gt;
Clavicus Vile initially directs you to ask about Umbra in [[Oblivion:Pell's Gate|Pell's Gate]], which is a short distance east of the shrine south of the [[Oblivion:Red Ring Road|Red Ring Road]].  The most knowledgeable villager in Pell's Gate is [[Oblivion:Irroke the Wide|Irroke the Wide]], to whom [[Oblivion:Umbra (person)|Umbra]], formerly called '''Lenwin''', had been apprenticed. You learn that Lenwin had found the sword Umbra, and went on a murdering rampage because Umbra (probably the sword) hungered for souls. Irroke directs you to the nearby Ayleid ruin, [[Oblivion:Vindasel|Vindasel]], to start your search. Vindasel is easy to find if you follow the Red Ring Road west from the village.&lt;br /&gt;
&lt;br /&gt;
When you encounter Umbra, if you are on the quest, she will give you a choice of staying and fighting or leaving in peace:&lt;br /&gt;
* '''Leaving''' - If you choose to leave be sure to continue through Umbra's dialogues until you get to tell her &amp;quot;I'll leave in peace&amp;quot;. Then, either return to Vile's shrine or turn around and sneak attack Umbra and take the sword. Barbas thinks leaving is a good idea, and when Umbra offers to let you leave, he will say:&lt;br /&gt;
:''This is your out, friend. Leave it alone. How about we just march on back to the shrine and tell Clavicus the deal is off? Sure, he'll be a bit put off, but you won't be dead. At least, you probably won't. That's better odds than you're getting here.''&lt;br /&gt;
If you choose to leave in peace, Barbas will say:&lt;br /&gt;
:''Good move, kid. Some things are better left alone. Let's get back to the Shrine. I'll smooth things over with the big guy. I'm sure he'll understand.''&lt;br /&gt;
&lt;br /&gt;
* '''Fighting'''.  Umbra is a very tough adversary and you had better be prepared for a hard fight.  [[Oblivion:Umbra (person)#Killing Umbra|Many strategies]] have been developed to kill her.  If you survive the fight, you get to take possession of not only the sword, but a full suit of (leveled) [[Oblivion:Umbra_(person)#Umbra's_Ebony_Armor|ebony armor]]. After you have the sword, Barbas will plead again for you to forget the whole thing:&lt;br /&gt;
:''I'm telling you: don't bring that sword back to Clavicus. It'll ruin him, I'm sure. I mean, not completely: He's still a Daedra Prince and all that. Look, keep the sword if you want. That's your decision. But don't give it back to Clavicus. He doesn't know what's good for him sometimes.''&lt;br /&gt;
&lt;br /&gt;
Although the standard quest procedure would be to wait until you get the assignment from Vile, then go after Umbra, there are several good reasons to tackle Umbra much earlier in the game.  You can kill NPC Umbra at any point, take the Umbra sword, which will be a zero-weight quest item, and keep it in your inventory until you want to do this quest.  The main disadvantage is that killing Umbra before the quest starts will count as assault and murder.  Some of the reasons to kill Umbra prematurely are:&lt;br /&gt;
* The sword and her armor are both very powerful; having them in your possession early in the game is a great advantage.&lt;br /&gt;
* It bypasses a serious [[#Bug|glitch]] that occurs in unpatched versions of the game.&lt;br /&gt;
* You can complete the quest well before level 20, and avoid paying the 500 gold offering.  If you approach the Shrine at any time with Umbra already in your possession, you can trigger the entire end-of-quest dialogue and the quest will be marked as done.  Just be sure to talk to Ma'Raska first to make sure the quest updates properly.&lt;br /&gt;
** This is the only way to obtain a Daedric [[Oblivion:Artifacts|artifact]] for the [[Oblivion:Blood of the Daedra|Blood of the Daedra]] quest at level 1, and therefore it allows you to complete the [[Oblivion:Main Quest|Main Quest]] at level 1.&lt;br /&gt;
* It's a [[Oblivion:Bounty|bounty]]-free introduction to the [[Oblivion:Dark Brotherhood|Dark Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
===Returning to the Shrine===&lt;br /&gt;
If you want to keep Umbra as a zero-weight quest item, simply never return to Clavicus Vile's shrine.  If you wish to officially end this quest, however, you must return to the shrine.  When you talk to Vile there are three options in all:&lt;br /&gt;
* '''You don't have the sword'''.  If you chose not to fight Umbra, and return to the shrine without the sword, the quest is complete.  You don't get any reward, but you also aren't penalized. Clavicus will say:&lt;br /&gt;
:''You would break our bargain? You dare to trifle with me? Take care, mortal. Clavicus Vile watches you now. And waits.''&lt;br /&gt;
If you have the sword in your inventory, Clavicus will first say:&lt;br /&gt;
:''You've brought the sword! Now give it to me, as we agreed. Umbra and I have unfinished business.''&lt;br /&gt;
* '''Turn over the sword'''.  In exchange you receive the [[Oblivion:Masque of Clavicus Vile|Masque of Clavicus Vile]], a helmet with +20 [[Oblivion:Personality|Personality]]. In this case, Clavicus says:&lt;br /&gt;
:''Excellent! A pitiful sword with a pitiful soul in exchange for a Masque fit for a god. You've gotten the better of this bargain, mortal. Now, I have business to attend to. Run along. Perhaps I'll be looking for you again....''&lt;br /&gt;
* '''Keep the sword'''.  The main disadvantages to this approach are:&lt;br /&gt;
** Clavicus Vile's followers do not like you.&lt;br /&gt;
** You do not have a Daedric artifact to use for the [[Oblivion:Blood of the Daedra|Blood of the Daedra]] quest (although any of the other 14 artifacts can be used instead).&lt;br /&gt;
** Umbra ceases to be a quest item, in particular it is now 45 pounds in weight instead of 0.&lt;br /&gt;
** Clavicus will become outraged with you, but although he threatens you, there are no visible repricussions in-game.&lt;br /&gt;
:''You would dare?!?! We had a bargain, little hero. You would risk my wrath for a pitiful little sword? I will be watching you mortal. And waiting.''&lt;br /&gt;
&lt;br /&gt;
Whichever route you choose, this quest is officially complete, and you are rid of Barbas.  Keeping Umbra does not prevent you from doing [[Oblivion:Hermaeus Mora|Hermaeus Mora]]'s quest.&lt;br /&gt;
&lt;br /&gt;
If you never killed Umbra, it is now possible to return to Vindasel, kill her, and get the sword.  The advantage is that the sword is now a permanent quest item, with zero weight.  One disadvantage is that you can't do this until after level 20. Barbas will now finally leave your inventory, but not without a few last words.&lt;br /&gt;
:''Oh, well. Been good knowing you, kid. Back to being His Hound for me. As for you... good luck, I guess. I've met worse.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Clavicus' dog, Barbas, may be [[Morrowind:Creeper|Creeper]] from Morrowind. Listen to him when he talks about what he used to be. Amongst other things, he has been &amp;quot;A scamp dealing with orcs&amp;quot;.&lt;br /&gt;
* If you wish to achieve [[Oblivion:100% Completion|100% completion]], you must return the sword Umbra to Clavicus.  This is the only way to obtain the Masque of Clavicus Vile, which is one of the 15 items that count towards the &amp;quot;Artifacts Found&amp;quot; statistic.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
In non-patched versions of the game, there is a serious bug that causes the game to crash on exiting after you return Umbra to Clavicus Vile.  The easiest way to fix this is to install the [[Oblivion:Patch|v.1.1.511 patch]].  This glitch occurs on both the PC and XBox 360.  After Clavicus Vile has asked you to give him the sword, the game will crash, whether you opt to return it to him or keep it for yourself.  The glitch is related to the dog statue that appears in your inventory after you receive the quest, through which the Hound of Clavicus Vile speaks to you and tries to convince you not to complete the quest.  If you do not want to install the patch, a few workarounds are:&lt;br /&gt;
* You can keep Umbra forever, and never return to talk to Clavicus Vile.  The quest will remain forever &amp;quot;active&amp;quot; in your journal.  Also, you will be unable to complete [[Oblivion:Hermaeus Mora|Hermaeus Mora]]'s quest.&lt;br /&gt;
* You can get Umbra before Clavicus Vile ever gives you the quest, and thus prevent the dog statue from ever appearing in your inventory.  Be sure to first talk to [[Oblivion:Ma'Raska|Ma'Raska]] at Clavicus Vile's shrine, causing the quest to update, telling you that you've found the sword and can speak to Clavicus Vile.  Talk to the shrine and the quest will be completed without any glitches.  Note that in this case killing Umbra counts as murder.  On the other hand, you do not have to pay the 500 gold offering.&lt;br /&gt;
* Other workarounds are less reliable and require very good timing.  Return to Clavicus Vile's shrine with Umbra and the dog statuette and talk to Clavicus Vile.  As soon as he finishes talking you need to immediately fast travel somewhere else.  When the dog then starts to talk to you, open your journal.  The timing is critical; it must be as soon as the dog starts talking.  If you go to your menu too early, the game will crash when you exit; if you press it too late the game will already be frozen.  Repeatedly fast travelling has also been reported to work: as soon as the screen loads, open your journal and fast-travel again, until the notification area in the corner of the screen tells you that the Statuette of a Dog has been removed.  Note that if you attempt the repeated fast traveling method, there is still a possibility that the game will crash when you have traveled a certain number of times.&lt;br /&gt;
* The final possible workaround is to load an earlier saved game from before you started this quest, and retrieve the Umbra sword before speaking to Clavicus Vile.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| Clavicus Vile (DAClavicusVile)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||||One of Clavicus Vile's worshippers has told me that in order to summon the Daedra, an offering of 500 gold must be given to the statue. [You must be level 20 to begin this quest.]&lt;br /&gt;
|-&lt;br /&gt;
|20||||When I gave my offering at the Shrine of Clavicus Vile, the Daedra Lord told me about Umbra, and how he wishes me to return to him the Umbra Sword. I should start my search in Pell's Gate.&lt;br /&gt;
|-&lt;br /&gt;
|30||||Barbas, the Hound of Clavicus Vile, has spoken to me through the figurine that appeared in my pack. He tells me that returning the Umbra Sword to Clavicus Vile is a mistake, likely to cause great ruin to Vile's domain.&lt;br /&gt;
|-&lt;br /&gt;
|40||||I've been told that Umbra was once a resident of Pell's Gate, but now has left. Some claim to have seen her recently near the Vindasel Ruins.&lt;br /&gt;
|-&lt;br /&gt;
|45||||I have met the one called Umbra and been offered a choice: stay and fight, or leave in peace.&lt;br /&gt;
|-&lt;br /&gt;
|47||||I have chosen to leave Umbra in peace. I should return to the Shrine of Clavicus Vile and make my decision known to the Daedra Lord.&lt;br /&gt;
|-&lt;br /&gt;
|50||||I have retrieved the Umbra Sword.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||Clavicus Vile appreciated my efforts. He has taken the Umbra Sword and rewarded me with the Masque of Clavicus Vile.&lt;br /&gt;
|-&lt;br /&gt;
|105||align=&amp;quot;center&amp;quot;|{{Yes}}||Clavicus Vile was not pleased that I elected not to return to him the Umbra Sword.&lt;br /&gt;
|}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Astronomy&amp;diff=267933</id>
		<title>Lore:Astronomy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Astronomy&amp;diff=267933"/>
		<updated>2008-03-29T01:31:36Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* The Steed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tamriel:Appendices}}&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
[[Image:Mfull Sfull.jpg|thumb|left|Nirn's two moons, both full]]&lt;br /&gt;
Above Nirn, there are two moons, [[Tamriel:Masser|Masser]] and [[Tamriel:Secunda|Secunda]].  (Also known as [[Tamriel:Gods J#Jode|Jode]] and [[Tamriel:Gods J#Jone|Jone]], or [[Tamriel:Gods M#Mara|Mara's]] Tear and [[Tamriel:Gods S#Stendarr|Stendarr's]] Sorrow.)  Masser is the larger of the two, over twice as large by appearance.  (Since Secunda is sometimes seen to transit Masser, it is clear that Masser is indeed larger, not just closer.)  The phases of these moons are known as the Lunar Lattice, or ja'Kha'jay to the [[Tamriel:Khajiit|Khajiit]]i.  Khajiits are born in differing forms depending on the current phases of the moons.  See [[Tamriel:Khajiit#Morphology|Khajiit Morphology]] for details.&lt;br /&gt;
&lt;br /&gt;
[[Image:VivecMoon.jpg|thumb|right|The Vivec Moonlet]]&lt;br /&gt;
===Notes===&lt;br /&gt;
*Masser is clearly a color-modified version of real-life photos of [http://images.google.com/images?hl=en&amp;amp;q=mars&amp;amp;btnG=Search+Images Mars].  Secunda is likely based on an actual heavenly body as well, but which one is uncertain at this time although it greatly resembles Triton, one of Neptune's moons.&lt;br /&gt;
&lt;br /&gt;
===Baar Dau===&lt;br /&gt;
The city of Vivec has a moonlet hovering over it, named Baar Dau. The Ministry of Truth is built upon this object.  According to legend, [[Tamriel:Gods_V#Vivec|Vivec]] stopped the moon from crashing into and destroying the city, and it is only the faith of the people in their local god that prevents this disaster from occuring even today.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Constellations==&lt;br /&gt;
There are thirteen named constellations in the sky.  These are most familiar to players of [[Morrowind:Birthsigns|Morrowind]] or [[Oblivion:Birthsigns|Oblivion]] as the Birthsigns.  There are three Guardian signs; [[#The Warrior|The Warrior]], [[#The Mage|The Mage]], and [[#The Thief|The Thief]], each of which protects three charges.  Each of these twelve signs corresponds to one of the twelve [[Tamriel:Calendar|months]] in the Tamrielic year.  The thirteenth sign, [[#The Serpent|The Serpent]], has no guardian or month and moves around the sky, usually threatening the other signs.  The [[Tamriel:Dwemer|Dwemer]] have symbols for these constellations, which (except for The Serpent) correspond to letters in the [[Tamriel:Dwemer Alphabet|Dwemer Alphabet]].&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable style=white-space:nowrap&lt;br /&gt;
!Guardian&lt;br /&gt;
!&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_warrior.jpg|left|The Dwemer Symbol for the Warrior]]&lt;br /&gt;
|rowspan=2 width=100%|[[#The Warrior|The Warrior]]&amp;lt;br&amp;gt;{{ID|Last Seed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_K.GIF|K]]||'''K'''&lt;br /&gt;
|}&lt;br /&gt;
!&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_mage.jpg|left|The Dwemer Symbol for the Mage]]&lt;br /&gt;
|rowspan=2 width=100%|[[#The Mage|The Mage]]&amp;lt;br&amp;gt;{{ID|Rain's Hand}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_F.GIF|F]]||'''F'''&lt;br /&gt;
|}&lt;br /&gt;
!&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_thief.jpg|left|The Dwemer Symbol for the Thief]]&lt;br /&gt;
|rowspan=2 width=100%|[[#The Thief|The Thief]]&amp;lt;br&amp;gt;{{ID|Evening Star}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_A.GIF|A]]||'''A'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Charges&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_lady.jpg|left|The Dwemer Symbol for the Lady]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Lady|The Lady]]'''&amp;lt;br&amp;gt;{{ID|Heartfire}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_N.GIF|N]]||'''N'''&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_apprentice.jpg|left|The Dwemer Symbol for the Apprentice]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Apprentice|The Apprentice]]'''&amp;lt;br&amp;gt;{{ID|Sun's Height}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_I.GIF|I]]||'''I'''&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_lover.jpg|left|The Dwemer Symbol for the Lover]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Lover|The Lover]]'''&amp;lt;br&amp;gt;{{ID|Sun's Dawn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_%%.GIF|?]]||'''D'''*&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_steed.jpg|left|The Dwemer Symbol for the Steed]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Steed|The Steed]]'''&amp;lt;br&amp;gt;{{ID|Mid Year}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_%%%%%%%.GIF|?]]||'''H'''*&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_atronach.jpg|left|The Dwemer Symbol for the Atronach]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Atronach|Atronach]]'''&amp;lt;br&amp;gt;{{ID|Sun's Dusk}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_R.GIF|R]]||'''R'''&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_shadow.jpg|left|The Dwemer Symbol for the Shadow]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Shadow|The Shadow]]'''&amp;lt;br&amp;gt;{{ID|Second Seed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_G.GIF|G]]||'''G'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_lord.jpg|left|The Dwemer Symbol for the Lord]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Lord|The Lord]]'''&amp;lt;br&amp;gt;{{ID|First Seed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_E.GIF|E]]||'''E'''&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_ritual.jpg|left|The Dwemer Symbol for the Ritual]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Ritual|The Ritual]]'''&amp;lt;br&amp;gt;{{ID|Morning Star}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_%%%.GIF|?]]||'''?'''&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|colspan=2|[[Image:Rg_dwemersymbol_tower.jpg|left|The Dwemer Symbol for the Tower]]&lt;br /&gt;
|rowspan=2 width=100%|'''[[#The Tower|The Tower]]'''&amp;lt;br&amp;gt;{{ID|Frost Fall}}&lt;br /&gt;
|-&lt;br /&gt;
|[[IMAGE:DWEMER_%%%%.GIF|?]]||'''?'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|[[Image:Rg_dwemersymbol_serpent.jpg|The Dwemer Symbol for the Serpent]] [[#The Serpent|The Serpent]]&amp;lt;br&amp;gt;{{ID|no season}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Unconfirmed characters.&lt;br /&gt;
&lt;br /&gt;
===The Apprentice===&lt;br /&gt;
[[Image:Rg_telescope_apprentice.jpg|thumb|left|The Apprentice as depicted in Redguard]]&lt;br /&gt;
[[Image:Apprentice.jpg|thumb|left|The Apprentice as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Apprentice.jpg|thumb|left|The Apprentice as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Apprentice's Season is Sun's Height. Those born under the sign of the apprentice have a special affinity for magick of all kinds, but are more vulnerable to magick as well.&lt;br /&gt;
&lt;br /&gt;
===The Atronach===&lt;br /&gt;
[[Image:Rg_telescope_atronach.jpg|thumb|left|The Atronach as depicted in Redguard]]&lt;br /&gt;
[[Image:Atronach.jpg|thumb|left|The Atronach as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Atronach.jpg|thumb|left|The Atronach as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Atronach (often called the Golem) is one of the Mage's Charges. Its season is Sun's Dusk. Those born under this sign are natural sorcerers with deep reserves of magicka, but they cannot generate magicka of their own.&lt;br /&gt;
&lt;br /&gt;
===The Lady===&lt;br /&gt;
[[Image:Rg_telescope_lady.jpg|thumb|left|The Lady as depicted in Redguard]]&lt;br /&gt;
[[Image:Lady.jpg|thumb|left|The Lady as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Lady.jpg|thumb|left|The Lady as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Lady is one of the Warrior's Charges and her Season is Heartfire. Those born under the sign of the Lady are kind and tolerant.&lt;br /&gt;
&lt;br /&gt;
===The Lord===&lt;br /&gt;
[[Image:Rg_telescope_lord.jpg|thumb|left|The Lord as depicted in Redguard]]&lt;br /&gt;
[[Image:Lord.jpg|thumb|left|The Lord as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Lord.jpg|thumb|left|The Lord as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Lord's Season is First Seed and he oversees all of Tamriel during the planting. Those born under the sign of the Lord are stronger and healthier than those born under other signs.&lt;br /&gt;
&lt;br /&gt;
===The Lover===&lt;br /&gt;
[[Image:Rg_telescope_lover.jpg|thumb|left|The Lover as depicted in Redguard]]&lt;br /&gt;
[[Image:Lover.jpg|thumb|left|The Lover as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Lover.jpg|thumb|left|The Lover as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Lover is one of the Thief's Charges and her season is Sun's Dawn. Those born under the sign of the Lover are graceful and passionate.&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
[[Image:Rg_telescope_mage.jpg|thumb|left|The Mage as depicted in Redguard]]&lt;br /&gt;
[[Image:Mage.jpg|thumb|left|The Mage as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Mage.jpg|thumb|left|The Mage as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Mage (Sometimes known as the Mechanist) is a Guardian Constellation whose Season is Rain's Hand when magicka was first used by men. His Charges are the Apprentice, the Golem, and the Ritual. Those born under the Mage have more magicka and talent for all kinds of spellcasting, but are often arrogant and absent-minded. This constellation contains the Planet Julianos, which is also called the Eye of the Sage.&lt;br /&gt;
&lt;br /&gt;
===The Ritual===&lt;br /&gt;
[[Image:Rg_telescope_ritual.jpg|thumb|left|The Ritual as depicted in Redguard]]&lt;br /&gt;
[[Image:Ritual.jpg|thumb|left|The Ritual as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Ritual.jpg|thumb|left|The Ritual as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Ritual is one of the Mage's Charges and its Season is Morning Star. Those born under this sign have a variety of abilities depending on the aspects of the moons and the Divines.&lt;br /&gt;
&lt;br /&gt;
===The Serpent===&lt;br /&gt;
[[Image:Rg_telescope_serpent.jpg|thumb|left|The Serpent as depicted in Redguard]]&lt;br /&gt;
[[Image:Serpent.jpg|thumb|left|The Serpent as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Serpent.jpg|thumb|left|The Serpent as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree, alone of the constellations it is said to be formed of Unstars, rather than stars and planets. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.&lt;br /&gt;
&lt;br /&gt;
===The Shadow===&lt;br /&gt;
[[Image:Rg_telescope_shadow.jpg|thumb|left|The Shadow as depicted in Redguard]]&lt;br /&gt;
[[Image:Shadow.jpg|thumb|left|The Shadow as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Shadow.jpg|thumb|left|The Shadow as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Shadow's Season is Second Seed. The Shadow grants those born under her sign the ability to hide in shadows.&lt;br /&gt;
&lt;br /&gt;
===The Steed===&lt;br /&gt;
[[Image:Rg_telescope_steed.jpg|thumb|left|The Steed as depicted in Redguard]]&lt;br /&gt;
[[Image:Steed.jpg|thumb|left|The Steed as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Steed.jpg|thumb|left|The Steed as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Steed is one of the Warrior's Charges, and it's Season is Mid Year. Those born under the sign of the Steed are impatient and always hurrying from one place to another.&lt;br /&gt;
&lt;br /&gt;
===The Thief===&lt;br /&gt;
[[Image:Rg_telescope_thief.jpg|thumb|left|The Thief as depicted in Redguard]]&lt;br /&gt;
[[Image:Thief.jpg|thumb|left|The Thief as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Thief.jpg|thumb|left|The Thief as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Thief is the last Guardian Constellation, and her Season is the darkest month of Evening Star. Her Charges are the Lover, the Shadow, and the Tower. Those born under the sign of the Thief are not typically thieves, though they take risks more often and only rarely come to harm. They will run out of luck eventually, however, and rarely live as long as those born under other signs. This constellation contains the Planet Arkay , which is also called the Eye of the Thief.&lt;br /&gt;
&lt;br /&gt;
===The Tower===&lt;br /&gt;
[[Image:Rg_telescope_tower.jpg|thumb|left|The Tower as depicted in Redguard]]&lt;br /&gt;
[[Image:Tower.jpg|thumb|left|The Tower as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Tower.jpg|thumb|left|The Tower as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Tower is one of the Thief's Charges and its Season is Frostfall. Those born under the sign of the Tower have a knack for finding gold and can open locks of all kinds.&lt;br /&gt;
&lt;br /&gt;
===The Warrior===&lt;br /&gt;
[[Image:Rg_telescope_warrior.jpg|thumb|left|The Warrior as depicted in Redguard]]&lt;br /&gt;
[[Image:Warrior.jpg|thumb|left|The Warrior as depicted in Morrowind]]&lt;br /&gt;
[[Image:OBbsign_Warrior.jpg|thumb|left|The Warrior as depicted in Oblivion]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
The Warrior is the first Guardian Constellation and he protects his charges during their Seasons. The Warrior's own season is Last Seed when his Strength is needed for the harvest. His Charges are the Lady, the Steed, and the Lord. Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers. This constellation contains the Planet Akatosh, which is also called the Eye of the Warrior.&lt;br /&gt;
&lt;br /&gt;
==Starmaps and the Orrery==&lt;br /&gt;
&lt;br /&gt;
Many cultures follow the passage of the stars.&lt;br /&gt;
===The Dwemer===&lt;br /&gt;
[[Image:Rg_dwemerstarmap.jpg|thumb|right|A Dwemer Starmap]]&lt;br /&gt;
Undoubtedly the most advanced knowledge of the heavens comes via the relics of the [[Tamriel:Dwemer|Dwemer]]. &lt;br /&gt;
&lt;br /&gt;
Of particular importance is the [[Oblivion:Repairing the Orrery|Orrery]] found in the [[Oblivion:Arcane_University|Arcane University]] at the [[Oblivion:The Imperial City|Imperial City]] in [[Oblivion:Cyrodiil|Cyrodiil]] which shows all the various planets and can even draw upon the power of Nirn's twin moons. &lt;br /&gt;
&lt;br /&gt;
A second place of importance is upon the isle of [[Redguard:Map|Stros M'Kai]] where a [[Redguard:Saving Hayle's Soul|Dwemer observatory]] lies.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===The Yokuda===&lt;br /&gt;
[[Image:Rg_yokudanstarmap.jpg|thumb|right|A Yokuda Starmap]]&lt;br /&gt;
The Pre-Redguard [[Tamriel:Yokuda|Yokudan]] culture in particular was noted for its astrologers, who would make crude starmaps in their camps.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===The Elder Scrolls===&lt;br /&gt;
[[Image:Elder_scroll.jpg|thumb|right|An Elder Scroll]]&lt;br /&gt;
Finally the elder scrolls themselves would seem to depict some sort of starmap, with various glyphs of unknown purpose adorning both the foreground and background.  &lt;br /&gt;
&lt;br /&gt;
Upon careful examination of the particular Elder Scroll depicted here, one can see an outline of The Thief constellation; revealing that this Elder Scroll's readings reveal something possibly pertaining to the Thieves' Guilds, or some other such event where unlawful acquisition is significantly involved.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=267931</id>
		<title>Lore talk:Astronomy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Astronomy&amp;diff=267931"/>
		<updated>2008-03-29T01:31:00Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Gender Identity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Serpent- an Ophiuchus reference? ==&lt;br /&gt;
&lt;br /&gt;
Does anybody think that the Serpent Birthsign is based on the Starsign of Ophiuchus [http://en.wikipedia.org/wiki/Ophiuchus]? Since it is the 13th birthsign and the sign of Ophiuchus is the 13th zodiac symbol I thought there could be a link. Also the sign of Ophiuchus is apparently a man supporting a serpent- another reference to Tamriels serpent birthsign.--[[User:Willyhead|Willyhead]] 14:59, 15 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gender Identity? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I can almost see why the Shadow's referenced as a &amp;quot;her,&amp;quot; by looking at the Redguard picture, but the Steed and Thief? Arguable. Can we neutralize the gender on those? [[User:Somercy|Somercy]] 10:28, 5 October 2007 (EDT)&lt;br /&gt;
: On the theif, you can see larger breasts than most males would have.....&lt;br /&gt;
As for steed, there is no way of telling, so I will make it, &amp;quot;it&amp;quot;. [[User:77BeTa77|77BeTa77]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Matthewest&amp;diff=267799</id>
		<title>User talk:Matthewest</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Matthewest&amp;diff=267799"/>
		<updated>2008-03-28T20:16:41Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Matthewest! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:25, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
Hello, and thanks for your interest in UESPWiki!  I hope you enjoy the site and find it useful, however, concerning your recent edits to [[Oblivion:Houses]]; Most of the information you've added is already available through the links provided in the table or in the text.  Please do not add redundant information.  ''(I'm sorry if this sound harsh, I don't mean it to, I just want to catch you before you do too much more; you're going so fast!)''  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 22:56, 20 January 2008 (EST)&lt;br /&gt;
:No problem at all.  The great thing about a wiki, I can just change it back, and there are a couple of things I'll probably incorporate into the page.  Let me know if there's anything I can help with.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 23:02, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Help? ==&lt;br /&gt;
&lt;br /&gt;
Just let me know if there's anything you need help with (I ''am'' a [[UESPWiki:Mentor Program|Mentor]], after all).  Check out [[Oblivion:Houses]] page when I'm done changing it.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 23:10, 20 January 2008 (EST)&lt;br /&gt;
:And you tick the &amp;quot;This is a minor edit&amp;quot; box when the edit you're making is only a spelling or link correction, or something that doesn't change the ''content'' of the page. Oh, and sign your name with --~ ~ ~ ~ without the spaces to get your &amp;quot;signature&amp;quot; when you edit a talk page.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 23:12, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Second Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hi, Matthewest, welcome to UESPWiki.  I noticed one of your comments on GuildKnight's talk page, and wanted to let you know that you already are an &amp;quot;official editor&amp;quot; of UESP.  There isn't much more to it than just setting up an account and starting to edit :)&lt;br /&gt;
&lt;br /&gt;
Also, I noticed that your signature always says &amp;quot;Oblivion and Morrowind player. Xbox user only.&amp;quot;  I'm guessing that have edited your preferences to make that text appear.  If you click on the &amp;quot;my preferences&amp;quot; link that appears at the top of every wiki page, on the &amp;quot;User Profile&amp;quot; tab that comes up there is a &amp;quot;Signature&amp;quot; box.  The text in that box appears every time you sign a wiki talk page.  It's best to have your name appear in whatever signature that you use, so that other editors can easily see who made the comment.  For example, just having your name alone, e.g. &amp;quot;Matthewest&amp;quot;, in the &amp;quot;Signature&amp;quot; box would be perfectly acceptable.  If you want other editors to know additional information about you, the best place to provide that information is on your user page, e.g. at [[User:Matthewest]], rather than adding it to every one of your posts. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:59, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to let you know that the proper way to put images on the site is to upload them, using the &amp;quot;Upload File&amp;quot; link on the sidebar on the left.  While it is possible to have images hosted off-site, we do not generally do this as a matter of course, because it is more difficult to control things like size and placement when you do it that way (as you noticed on [[User talk:Rpeh|Rpeh's talk page]]).  See the [[Help:Images]] page for more detailed instructions on the best way to put images on the site, and let me or any of the other staff-[[:Category:Artists|artists]] on the site know if you have any further questions about this. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:01, 25 January 2008 (EST)&lt;br /&gt;
:I fixed the images so that they're not being displayed on Rpeh's talk page any more (the choices with offsite images are either full-sized image or just a link; I opted for links).  However, neither of the two grave image links work: is there a typo in the link names?  Also, if you would like to help with providing images there's a very long list of Morrowind pages that need images at [[:Category:Morrowind Pages Needing Images]].  Thanks :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:39, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Three of the images look good but the first two get Not Found errors. Also, I haven't got to that point in the quests so don't know which image would be best, so why not add it yourself? Now that Lurlock has posted the help link you're best off following the advice on that and picking your favourite image. Thanks for the help! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:20, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Your enthusiasm for helping to improve the site is appreciated.  However, [http://www.bethsoft.com/bgsforums/index.php?showtopic=800376 spamming] the official forums with requests for other people to supply images for minor pages really isn't the best way to go about helping the site.  We flag pages on UESP with requests like [[Template:NeedsImage|NeedsImage]] for the benefit of our editors and contributors, to help them find pages to work on. But that doesn't mean that the request is an emergency requiring us to go and annoy non-contributors demanding that they provide an image.  There are [[:Category:Morrowind Pages Needing Images|hundreds]] of pages that need images; starting to post a request on the forums for each of those pages is pointless.  And then there's the problem of how to use the images you were provided in that forum post.  We would prefer that editors upload screenshots that they have created themselves.  That ensures that the correct person is given credit for the screenshot and prevents problems with plagiarism and copyright.  Therefore, you can't upload the images that other editors provide you through forum requests, and therefore the images can't be used on the site.&lt;br /&gt;
:::If you would like to help the site by providing screenshots, please try reading the [[Help:Images|help page]] and learn how to create screenshots yourself.  But please don't misrepresent the situation on UESP by making unnecessary posts on the official forums. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:31, 27 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creating New Pages ==&lt;br /&gt;
&lt;br /&gt;
Could you please stop creating articles that contain nothing more than stub tags, and perhaps take the time to read [[Help:Starting New Pages]]?  In particular, the guideline there that says '''start a new page only if ... you are ready to create the page, and you are planning to add more than just one or two sentences.''' The wanted pages list (and red links on pages) are tools used to identify pages that need content.  Adding a stub tag to the page does not address the problem, i.e., it does not add any useful content to the site.  But it makes it impossible to now identify that page as one that contains no content.  In other words, we'd rather have red links for empty pages rather than make readers waste their time following a link, just to find out that the page contains absolutely nothing.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:02, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the welcome ==&lt;br /&gt;
&lt;br /&gt;
Hi mate, thanks for welcoming me to this glorious wiki. I have Oblivion: GOTY on PS3 right now and I'm on it now lol.&lt;br /&gt;
&lt;br /&gt;
Do you need any help with the shops freind? I'm going to make an account.&lt;br /&gt;
&lt;br /&gt;
[[User:172.213.199.50|172.213.199.50]] 10:34, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Made an account yesterday mate. What shops should I start off with man?&lt;br /&gt;
&lt;br /&gt;
[[User:Redguard Elite|Redguard Elite]] 08:22, 11 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Little help ==&lt;br /&gt;
I have noticed that some users put a reason for a edit....how do I do this? [[User:77BeTa77|77BeTa77]] 16:16, 28 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Mystery_at_Harlun%27s_Watch&amp;diff=267798</id>
		<title>Oblivion:Mystery at Harlun's Watch</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Mystery_at_Harlun%27s_Watch&amp;diff=267798"/>
		<updated>2008-03-28T20:10:44Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Quick Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Fighters Guild Trail}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:Burz_gro-Khash|Burz gro-Khash]]&lt;br /&gt;
|Icon=OB-qico-FightersGuild.png&lt;br /&gt;
|Start=[[Oblivion:Cheydinhal|Cheydinhal]] Fighters Guild&lt;br /&gt;
|Reward=[[Oblivion:Mind and Body Ring|Mind and Body Ring]]; level-dependent gold;  possible promotion in Fighters Guild&lt;br /&gt;
|Fame=[[Oblivion:Fame|Fame]] +1&lt;br /&gt;
|ID=FGC10Swamp&lt;br /&gt;
|Prev=[[Oblivion:The Noble's Daughter|The Noble's Daughter]]&lt;br /&gt;
|Next=[[Oblivion:The Stone of St. Alessia|The Stone of St. Alessia]] or [[Oblivion:Information Gathering|Information Gathering]]&lt;br /&gt;
|Loc=[[Oblivion:Harlun's Watch|Harlun's Watch]] and [[Oblivion:Swampy Cave|Swampy Cave]]&lt;br /&gt;
|AddAbove=&lt;br /&gt;
|AddBelow=&lt;br /&gt;
|Image=OB-FG-HarlunsWatch.jpg&lt;br /&gt;
|ImgDesc=The concerned residents of Harlun's Watch&lt;br /&gt;
}}&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Speak to [[Oblivion:Burz gro-Khash|Burz gro-Khash]] in [[Oblivion:Cheydinhal|Cheydinhal]] to receive this contract. &lt;br /&gt;
#Travel to [[Oblivion:Harlun's Watch|Harlun's Watch]] and speak to [[Oblivion:Drarana Thelis|Drarana Thelis]] for more information.&lt;br /&gt;
#Check out the nearby swamps for the source of the mysterious &amp;quot;strange lights&amp;quot; near '''[[Oblivion:Swampy Cave|Swampy Cave]]&lt;br /&gt;
#Report back to Burz gro-Khash for your reward and further instructions.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Investigate Harlun's Watch===&lt;br /&gt;
Speak to [[Oblivion:Burz gro-Khash|Burz gro-Khash]] in [[Oblivion:Cheydinhal|Cheydinhal]] and he will order you to investigate the disappearance of a group of locals at [[Oblivion:Harlun's Watch|Harlun's Watch]].  Your contact there is [[Oblivion:Drarana Thelis|Drarana Thelis]].  Travel to Harlun's Watch, just south of Cheydinhal and speak with Drarana about the disappearances. She'll tell you about people seeing &amp;quot;strange lights&amp;quot; in the swamps near old [[Oblivion:Swampy Cave|Swampy Cave]], and failing to return after going to investigate.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights===&lt;br /&gt;
Travel southeast to Swampy Cave, which is located at the northern end of the [[Oblivion:Reed River|Reed River]]. Outside the cave are several [[Oblivion:Monsters#Swampy Cave Will-o-the-Wisp|Will-o-the-Wisps]], the likely source of the mysterious &amp;quot;strange lights&amp;quot;.  However, a perusal of the area yields no information on the whereabout of the missing locals.  Proceed to check out Swampy Cave.&lt;br /&gt;
&lt;br /&gt;
===Investigate Swampy Cave===&lt;br /&gt;
Enter Swampy Cave and fight your way through the [[Oblivion:Swamp Troll|Swamp Trolls]] that inhabit it.  Eventually you will find the missing locals deep inside Swampy Cave. Unfortunately, there's not much you can do for them since the Trolls have had their way. Upon finding what's left of the missing locals, you should receive a message indicating that you need to clear the cave of all the Trolls. Continue through the cave playing the role of Troll-Slayer.  You will need to clear all the trolls from both the first zone of Swampy Cave and from the second zone, ''Swampy Cave Dry Rock Run''. When you have battled all the available Trolls you will get another pop up message telling you to report back to Drarana Thelis.&lt;br /&gt;
&lt;br /&gt;
===Return to Harlun's Watch with News===&lt;br /&gt;
Return to Harlun's Watch and speak with Drarana about the fate of the missing locals.  She will express remorse about their fate, thank you for your assistance and present you with the [[Oblivion:Mind_and_Body_Ring|Mind and Body Ring]], a leveled ring with [[Oblivion:Fortify Strength|Fortify Strength]] and [[Oblivion:Reflect Damage|Reflect Damage]] enchantments, as a token of the gratitude of the remaining residents of Harlun's Watch.&lt;br /&gt;
&lt;br /&gt;
Return to Cheydinhal and report to Burz gro-Khash for the standard [[Oblivion:Fighters Guild#Quest Rewards|level-dependent gold reward]] and one [[Oblivion:Fame|Fame]] point.  This is the last contract from Burz.&lt;br /&gt;
&lt;br /&gt;
If you have already completed [[Oblivion:The Stone of St. Alessia|The Stone of St. Alessia]], Burz will promote you to the rank of Champion.  You will next need to go to [[Oblivion:Modryn Oreyn|Modryn Oreyn]]'s house in [[Oblivion:Chorrol|Chorrol]] for the quest [[Oblivion:Information Gathering|Information Gathering]].  Otherwise, Burz will restore you to the rank of Guardian (if you had ever been demoted) and send you to [[Oblivion:Azzan|Azzan]] in [[Oblivion:Anvil|Anvil]] for the [[Oblivion:The Stone of St. Alessia|Stone of St. Alessia]] quest.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Will-o-the-Wisps can be fairly difficult foes if you are unprepared. They use an absorb health attack and can only be damaged with magic, silver or Daedric weapons. You may be able to bypass a confrontation with the Will-o-the-Wisps using [[Oblivion:Sneak|Sneak]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If you have cleared out the Swampy Cave before receiving the mission, the dead bodies will not appear at the place the green marker points at, preventing you from finishing the quest. This bug is fixed in [[Oblivion:Patch|the 1.1.511 patch]].&lt;br /&gt;
** On the PC, you can use the [[Oblivion:Console|console]] command &amp;lt;code&amp;gt;setstage FGC10Swamp 40&amp;lt;/code&amp;gt; and you will get the message that you found the bodies. The quest will continue normally from there. Warning: You should only do this if you actually have the quest, and ran into the described problem. Using this workaround at a different time may mess up your life in the Fighters Guild. You have been warned.&lt;br /&gt;
* There have been reports of finding the bodies and clearing the cave but never triggering the &amp;quot;all clear&amp;quot; message.&lt;br /&gt;
** On the PC, you can use the [[Oblivion:Console|console]] command &amp;lt;code&amp;gt;set FGC10Swamp.trollsdead to 15&amp;lt;/code&amp;gt;. (If you get this bug on the Xbox 360 version resulting in you not being able to finish the quest, it is still possible to become the guild leader! Just go back to Modryn Oreyn in Chorrol and accept the next quest)&lt;br /&gt;
* The [[Oblivion:Mind and Body Ring|Mind and Body Ring]] is incorrectly leveled, causing it to be a better reward between levels 10-19 than at level 20 or above. The later Fighters Guild quest, [[Oblivion:Information Gathering|Information Gathering]] has a similar glitch, but the object in this quest is better below level 10 than above it. Therefore, it is to your advantage to take a look at both rewards, decide which item you like better, and do the quests either above or below level 10.&lt;br /&gt;
** {{UOP}}&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| Mystery at Harlun's Watch (FGC10Swamp)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||||Burz gro-Khash has given me a contract to go to Harlun's Watch, near Cheydinhal, and investigate the disappearances of some of the local populace. I should speak to Drarana Thelis.&lt;br /&gt;
|-&lt;br /&gt;
|20||||I have spoken to Drarana Thelis in Harlun's Watch. She tells me that folks have been seeing strange lights in the swamps, and when they've gone to investigate, none have returned.&lt;br /&gt;
|-&lt;br /&gt;
|30||||It seems that the strange lights people were seeing over the swamp are will-o-the-wisps. But, there don't seem to be any signs of the townsfolk who disappeared. The Will-o-the-wisps were surrounding a cave, though. I should investigate.&lt;br /&gt;
|-&lt;br /&gt;
|35||||I've killed all of the trolls in Swampy Cave. I should report what I've found to Drarana Thelis. {{Quest Comment|If the player has already found the villagers' corpses}} '''or'''&amp;lt;br&amp;gt;&lt;br /&gt;
I've killed all of the trolls in Swampy Cave. I should look for evidence that these were the creatures responsible for the disappearances at Harlun's Watch. {{Quest Comment|If the player has not yet found the villagers' corpses}}&lt;br /&gt;
|-&lt;br /&gt;
|40||||Inside the Swampy Cave, I've found the corpses of the townsfolk that are missing. It looks like trolls have been feeding on the people weakened by the will-o-the-wisps. I should make sure to clear out all the remaining trolls from the cave complex. {{Quest Comment|If trolls remain to be killed}} '''or'''&lt;br /&gt;
Inside the Swampy Cave, I've found the corpses of the townsfolk that are missing. It looks like trolls have been feeding on the people weakened by the will-o-the-wisps. I should report this to Drarana Thelis. {{Quest Comment|If all the trolls are dead}}&lt;br /&gt;
|-&lt;br /&gt;
|50||||Drarana Thelis was saddened at the fates of the townsfolk, but has rewarded me for my efforts. I should report to Burz gro-Khash for payment of the contract.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||Burz gro-Khash has paid me the balance of the contract. He tells me that he has no further contracts to offer. {{Quest Comment|If the player has finished the [[Oblivion:The Stone of St. Alessia|The Stone of St. Alessia]] quest}} '''or'''&amp;lt;br&amp;gt;&lt;br /&gt;
Burz gro-Khash has paid me the balance of the contract. He tells me that he has no further contracts to offer, but I should speak with Azzan in Sutch{{sic}}, if I have not already. {{Quest Comment|If the player hasn't yet done that quest}}&lt;br /&gt;
|}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer&lt;br /&gt;
|Prev=[[Oblivion:The Noble's Daughter|The Noble's Daughter]]&lt;br /&gt;
|Next=[[Oblivion:The Stone of St. Alessia|The Stone of St. Alessia]] or&amp;lt;br&amp;gt;[[Oblivion:Information Gathering|Information Gathering]]&lt;br /&gt;
|Up=[[Oblivion:Fighters_Guild|Fighters Guild]]}}&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Security&amp;diff=267796</id>
		<title>Oblivion:Security</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Security&amp;diff=267796"/>
		<updated>2008-03-28T20:08:02Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skills Summary&lt;br /&gt;
|Image=SecurityTitle.gif&lt;br /&gt;
|Attrib=Agility&lt;br /&gt;
|Special=Stealth&lt;br /&gt;
}}&lt;br /&gt;
'''Security''' is basically a polite word for lock-picking. Throughout the world you will find lockpicks on creatures (goblins and bandits tend to drop them, for example) and in chests.  These can be used to pick locks on chests and doors that you will find everywhere. &lt;br /&gt;
&lt;br /&gt;
==Mastery==&lt;br /&gt;
===Mastery Perks===&lt;br /&gt;
Security mastery perks determine the maximum number of already-set tumblers that fall when failing to fix a tumbler:&lt;br /&gt;
* A '''Novice''' drops up to four tumblers&lt;br /&gt;
* An '''Apprentice''' drops up to three tumblers&lt;br /&gt;
* A '''Journeyman''' drops up to two tumblers&lt;br /&gt;
* An '''Expert''' only drops one tumbler&lt;br /&gt;
* A '''Master''' drops no tumblers&lt;br /&gt;
&lt;br /&gt;
===Skill Benefits===&lt;br /&gt;
As your Security skill increases, tumblers move less rapidly, giving you more time to fix the tumbler.&lt;br /&gt;
&lt;br /&gt;
===Skill Increases===&lt;br /&gt;
You gain 1.5 experience points each time a tumbler is locked into position, regardless of the lock difficulty.  You gain no experience when you break a lockpick trying to set a tumbler.&lt;br /&gt;
&lt;br /&gt;
To gain experience in security, you should try to pick every lock that you encounter; read the [[#Picking Locks|tips below]] to learn how to become more successful at picking locks.  If you are low on lockpicks, it is possible to purchase more from [[Oblivion:Shady Sam|Shady Sam]], from [[Oblivion:Thieves Guild|Thieves Guild]] fences (if you are a member of the Thieves Guild), or from [[Oblivion:M'raaj-Dar|M'raaj-Dar]] (if you are a member of the [[Oblivion:Dark Brotherhood|Dark Brotherhood]]).&lt;br /&gt;
&lt;br /&gt;
Tricks to increase your security skill somewhat more artificially include:&lt;br /&gt;
* If you join the [[Oblivion:Fighters Guild|Fighters Guild]] or [[Oblivion:Mages Guild|Mages Guild]], there are locked display cases in the guild halls that can be unlocked without it being considered a crime.  If you close the display cases, the lock will reset after a few days, so you can later return and get more practice opening the same locks.&lt;br /&gt;
* You can fix the first 3 or 4 tumblers on a hard/very hard lock and then exit the lockpicking minigame. Pick the lock again and repeat.&lt;br /&gt;
* You can sneak around town at night and pick open the locked doors to people's houses.  A downside to this is that you can not decline to enter the building after successfully picking the lock and the building's inhabitants won't always be happy to see you.&lt;br /&gt;
* The [[Oblivion:Thieves Den|Thieves Den]] [[Oblivion:Official Mods|official plugin]] contains a security training chest, once you hire the Security Expert.  This chest never actually opens; after you pick all the tumblers it refreshes the lockpicking minigame.&lt;br /&gt;
* [[Oblivion:Nocturnal|Nocturnal's Daedric Quest]] provides you with an unbreakable lockpick, the [[Oblivion:Skeleton Key|Skeleton Key]].  However, this key also [[Oblivion:Fortify Skill|fortifies]] your security skill by 40 points, which makes training security take much longer, and limits you to training your skill up to a natural value of 60.  The [[Oblivion:Skeleton Key|Skeleton Key]] page provides more tips on training security when using this key.&lt;br /&gt;
* Obtain the Skeleton Key and create a &amp;quot;[[Oblivion:Drain Skill|Drain Security]] on Self, 100 points, 3 seconds&amp;quot; spell.  Cast the spell, then get to work on a Very Hard lock and repeatedly click &amp;quot;Auto Attempt&amp;quot;.  With an effective zero Security skill, you have no chance of Auto Attempt succeeding, and the Key will keep you from running out of lockpicks.  As mentioned in the previous note, however, this can only be used to get your skill up to a maximum base value of 60.&lt;br /&gt;
* Duplicate lockpicks until you have about 1000, and use the same technique as the previous tip.  Make sure to stop before you run out of lockpicks.  Unlike the Skeleton Key, this can be used to train all the way up to 100.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* '''[[Oblivion:Increasing Skills|Increasing Skills]]''': General tips on how to improve your skills semi-naturally.&lt;br /&gt;
* '''[[Oblivion:Trainers#Security|Trainers]]''': Pay for security lessons.&lt;br /&gt;
* {{Quest Link|quest=Security Training}}&lt;br /&gt;
* '''[[Oblivion:Skill Books#Security|Skill Books]]''': Books that provide lessons in security.&lt;br /&gt;
* '''[[Oblivion:Increasing Attributes#Agility|Increasing Attributes]]''': Tips on training skills to improve the [[Oblivion:Agility|Agility]] attribute.&lt;br /&gt;
* '''[[Oblivion:Free Skill Boosts|Free Skill Boosts]]''': There are a couple free security skill boosts available.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
When your skill reaches 70 or higher, NPCs will start saying: &amp;quot;You've got some nimble fingers.  What have you been getting into?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The following races provide initial skill bonuses in security:&lt;br /&gt;
* +5 bonus: [[Oblivion:Khajiit|Khajiit]]&lt;br /&gt;
* +10 bonus: [[Oblivion:Argonian|Argonian]]&lt;br /&gt;
&lt;br /&gt;
The following standard classes include security as a major skill:&lt;br /&gt;
* [[Oblivion:Classes#Acrobat|Acrobat]], [[Oblivion:Classes#Agent|Agent]], [[Oblivion:Classes#Assassin|Assassin]], [[Oblivion:Classes#Monk|Monk]], [[Oblivion:Classes#Pilgrim|Pilgrim]], [[Oblivion:Classes#Thief|Thief]], [[Oblivion:Classes#Witchhunter|Witchhunter]]&lt;br /&gt;
&lt;br /&gt;
==Picking Locks==&lt;br /&gt;
&lt;br /&gt;
When you find a lock and you have a lockpick,  tap the &amp;quot;use&amp;quot; button and you will activate the lockpicking mini-game.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' when picking a lock, be very careful and look at your cursor. If the cursor is ''red'' instead of the standard yellow or gold, picking the lock is considered a [[Oblivion:Crime|Crime]].  If you are seen picking that lock you will get in trouble (i.e., attacked and have a bounty put on your head).  You can avoid this by being in [[Oblivion:Sneak|Sneak]] mode, as long as the eye on your cursor is translucent instead of solid (indicating that you are not visible to anyone).&lt;br /&gt;
&lt;br /&gt;
===Lockpicking: The Mini-Game===&lt;br /&gt;
&lt;br /&gt;
The lockpicking mini-game is pretty simple, but can be confusing when you first see it.   You will see a lock in profile with a lockpick sliding underneath a set of five tumblers, some of which may already be set in the &amp;quot;up&amp;quot; position.  Using your lockpick, you need to get all five tumblers locked into the &amp;quot;up&amp;quot; position.  You move the lockpick using your mouse (on PC) or your thumbstick (on console versions).  Moving the pick from left to right determines which tumbler you are working on.  Pushing the pick upwards pops the tumbler up.  &lt;br /&gt;
&lt;br /&gt;
Watch the tumbler carefully as it pops up. It goes at two distinct speeds - very fast (almost immediately) and noticeably slower, about the speed the lockpick moves. How often it goes fast or slow is dependent on your character's security skill and the lock difficulty. Seemingly short delays between pushing the tumbler produce more &amp;quot;slow tumbles&amp;quot; than pressing it repeatedly too.&lt;br /&gt;
&lt;br /&gt;
If the tumbler goes up quickly, just let it fall. You can push the tumbler as many times as you want, and the lockpick won't be affected until you press &amp;quot;A&amp;quot; or &amp;quot;X&amp;quot; (console versions) or the mouse button (PC). You can't latch it while it is rising.&lt;br /&gt;
&lt;br /&gt;
If the tumbler pops up at a similar rate to the lockpick popping up, click the left mouse (PC), &amp;quot;A&amp;quot; (Xbox 360), or &amp;quot;X&amp;quot; (PS3) button before the tumbler starts falling (you can click as early as you want, but not too late).  If you time it right, the tumbler will stay at the top of the chamber, and it's time to move on to the next tumbler.  If you don't, the lockpick will break, the tumbler will fall and depending on your skill and the difficulty of the lock, other already-set tumblers may fall. As long as you click the mouse while the tumbler is all the way up (and not a pixel lower) the tumbler will stay up. Depending on the speed the tumbler happens to be traveling at, you may have as little as a tenth of a second, or as much as a whole second to click.&lt;br /&gt;
&lt;br /&gt;
The right timing is easier to achieve for some by using your ears rather than your eyes. When the pin reaches the top of its chamber, you hear a distinct double click, sharper than usual when the pin is ready to be fixed. As soon as you hear that, press the button, and voila, the pin is up. &lt;br /&gt;
&lt;br /&gt;
While this can be frustrating, the other side of the coin is that once you get good enough at lock picking it is possible to pick any lock in the game (except those that require a key), even with low-skill characters.  Keep your cool and take your time.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Time does not pass during the lock-picking minigame, so if nearby NPCs can't see you when you begin, they won't detect you.  Just wait for the eye-symbol to indicate that you're successfully sneaking, and you're safe to pick the lock.&lt;br /&gt;
&lt;br /&gt;
* Locks can also be [[Oblivion:Open|opened magically]], using the [[Oblivion:Alteration|Alteration]] skill.  Higher alteration skill is necessary to open harder locks, and Very Hard Locks can only be opened if you create a [[Oblivion:Spell Making|custom spell]].  Locks opened via alteration spells provide experience toward alteration, not security.  Open spells cannot be cast underwater, however: lockpicks are the only way to open underwater locks.&lt;br /&gt;
&lt;br /&gt;
* There is somewhat of a pattern to how the tumblers drop.  The quickest tumbler drop is always followed by a significantly slower tumbler movement.  If you learn to recognize the quickest tumbler drop, then you can immediately use your pick to set the tumbler at the start of the next pick attempt.  This trick works even for low skill characters picking very hard locks.  The difficult part is recognizing the quickest tumbler drop: on the right one, the tumbler doesn't even pause at the top of its motion and falls more quickly than usual.  Spend some time watching the tumblers rise and fall to become familiar with the patterns for the current lock difficulty.&lt;br /&gt;
&lt;br /&gt;
* The tumblers make different sounds depending upon their speed. If the two clicks are quick and slightly higher pitched, then the tumbler is moving fast; if they are slow and slightly lower pitched, then the tumbler is moving slow.  Distinguishing the difference between the sounds can help in recognising the tumbler's speed.&lt;br /&gt;
&lt;br /&gt;
* On the PC, you can use another trick. When you raise the lock, quickly pause the game. Before the menu opens, you'll see the tumbler at one point in its movement. If the tumbler is not yet at the top of the lock, unpause the game and secure the tumbler. If it is all the way to the top or bottom, exit the menu and try again.&lt;br /&gt;
&lt;br /&gt;
* If you have access to the Arcane University, or Frostcrag Spire, then you can craft a cheap spell that dramatically boosts your Security skill and Agility attribute. If you get locked into jail at a low level, this spell will make that one lockpick count. Make the spell last 1-2 seconds, and you can easily cast it with Novice or Apprentice Restoration skill.&lt;br /&gt;
&lt;br /&gt;
* Once your {{Renown}} reaches 20, you can visit the [[Oblivion:Magical Stones#Sithian Stone|Sithian heaven doomstone]] to receive the greater power ''Sithian Web''.  One of several benefits of this power is that it [[Oblivion:Fortify Skill|fortifies]] your security skill 20 points once a day for 120 seconds.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Security&amp;diff=267795</id>
		<title>Oblivion:Security</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Security&amp;diff=267795"/>
		<updated>2008-03-28T20:07:36Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skills Summary&lt;br /&gt;
|Image=SecurityTitle.gif&lt;br /&gt;
|Attrib=Agility&lt;br /&gt;
|Special=Stealth&lt;br /&gt;
}}&lt;br /&gt;
'''Security''' is basically a polite word for lock-picking. Throughout the world you will find lockpicks on creatures (goblins and bandits tend to drop them, for example) and in chests.  These can be used to pick locks on chests and doors that you will find everywhere. &lt;br /&gt;
&lt;br /&gt;
==Mastery==&lt;br /&gt;
===Mastery Perks===&lt;br /&gt;
Security mastery perks determine the maximum number of already-set tumblers that fall when failing to fix a tumbler:&lt;br /&gt;
* A '''Novice''' drops up to four tumblers&lt;br /&gt;
* An '''Apprentice''' drops up to three tumblers&lt;br /&gt;
* A '''Journeyman''' drops up to two tumblers&lt;br /&gt;
* An '''Expert''' only drops one tumbler&lt;br /&gt;
* A '''Master''' drops no tumblers&lt;br /&gt;
&lt;br /&gt;
===Skill Benefits===&lt;br /&gt;
As your Security skill increases, tumblers move less rapidly, giving you more time to fix the tumbler.&lt;br /&gt;
&lt;br /&gt;
===Skill Increases===&lt;br /&gt;
You gain 1.5 experience points each time a tumbler is locked into position, regardless of the lock difficulty.  You gain no experience when you break a lockpick trying to set a tumbler.&lt;br /&gt;
&lt;br /&gt;
To gain experience in security, you should try to pick every lock that you encounter; read the [[#Picking Locks|tips below]] to learn how to become more successful at picking locks.  If you are low on lockpicks, it is possible to purchase more from [[Oblivion:Shady Sam|Shady Sam]], from [[Oblivion:Thieves Guild|Thieves Guild]] fences (if you are a member of the Thieves Guild), or from [[Oblivion:M'raaj-Dar|M'raaj-Dar]] (if you are a member of the [[Oblivion:Dark Brotherhood|Dark Brotherhood]]).&lt;br /&gt;
&lt;br /&gt;
Tricks to increase your security skill somewhat more artificially include:&lt;br /&gt;
* If you join the [[Oblivion:Fighters Guild|Fighters Guild]] or [[Oblivion:Mages Guild|Mages Guild]], there are locked display cases in the guild halls that can be unlocked without it being considered a crime.  If you close the display cases, the lock will reset after a few days, so you can later return and get more practice opening the same locks.&lt;br /&gt;
* You can fix the first 3 or 4 tumblers on a hard/very hard lock and then exit the lockpicking minigame. Pick the lock again and repeat.&lt;br /&gt;
* You can sneak around town at night and pick open the locked doors to people's houses.  A downside to this is that you can not decline to enter the building after successfully picking the lock and the building's inhabitants won't always be happy to see you.&lt;br /&gt;
* The [[Oblivion:Thieves Den|Thieves Den]] [[Oblivion:Official Mods|official plugin]] contains a security training chest, once you hire the Security Expert.  This chest never actually opens; after you pick all the tumblers it refreshes the lockpicking minigame.&lt;br /&gt;
* [[Oblivion:Nocturnal|Nocturnal's Daedric Quest]] provides you with an unbreakable lockpick, the [[Oblivion:Skeleton Key|Skeleton Key]].  However, this key also [[Oblivion:Fortify Skill|fortifies]] your security skill by 40 points, which makes training security take much longer, and limits you to training your skill up to a natural value of 60.  The [[Oblivion:Skeleton Key|Skeleton Key]] page provides more tips on training security when using this key.&lt;br /&gt;
* Obtain the Skeleton Key and create a &amp;quot;[[Oblivion:Drain Skill|Drain Security]] on Self, 100 points, 3 seconds&amp;quot; spell.  Cast the spell, then get to work on a Very Hard lock and repeatedly click &amp;quot;Auto Attempt&amp;quot;.  With an effective zero Security skill, you have no chance of Auto Attempt succeeding, and the Key will keep you from running out of lockpicks.  As mentioned in the previous note, however, this can only be used to get your skill up to a maximum base value of 60.&lt;br /&gt;
* Duplicate lockpicks until you have about 1000, and use the same technique as the previous tip.  Make sure to stop before you run out of lockpicks.  Unlike the Skeleton Key, this can be used to train all the way up to 100.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* '''[[Oblivion:Increasing Skills|Increasing Skills]]''': General tips on how to improve your skills semi-naturally.&lt;br /&gt;
* '''[[Oblivion:Trainers#Security|Trainers]]''': Pay for security lessons.&lt;br /&gt;
* {{Quest Link|quest=Security Training}}&lt;br /&gt;
* '''[[Oblivion:Skill Books#Security|Skill Books]]''': Books that provide lessons in security.&lt;br /&gt;
* '''[[Oblivion:Increasing Attributes#Agility|Increasing Attributes]]''': Tips on training skills to improve the [[Oblivion:Agility|Agility]] attribute.&lt;br /&gt;
* '''[[Oblivion:Free Skill Boosts|Free Skill Boosts]]''': There are a couple free security skill boosts available.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
When your skill reaches 70 or higher, NPCs will start saying: &amp;quot;You've got some nimble fingers.  What have you been getting into?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The following races provide initial skill bonuses in security:&lt;br /&gt;
* +5 bonus: [[Oblivion:Khajiit|Khajiit]]&lt;br /&gt;
* +10 bonus: [[Oblivion:Argonian|Argonian]]&lt;br /&gt;
&lt;br /&gt;
The following standard classes include security as a major skill:&lt;br /&gt;
* [[Oblivion:Classes#Acrobat|Acrobat]], [[Oblivion:Classes#Agent|Agent]], [[Oblivion:Classes#Assassin|Assassin]], [[Oblivion:Classes#Monk|Monk]], [[Oblivion:Classes#Pilgrim|Pilgrim]], [[Oblivion:Classes#Thief|Thief]], [[Oblivion:Classes#Witchhunter|Witchhunter]]&lt;br /&gt;
&lt;br /&gt;
==Picking Locks==&lt;br /&gt;
&lt;br /&gt;
When you find a lock and you have a lockpick,  tap the &amp;quot;use&amp;quot; button and you will activate the lockpicking mini-game.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' when picking a lock, be very careful and look at your cursor. If the cursor is ''red'' instead of the standard yellow or gold, picking the lock is considered a [[Oblivion:Crime|Crime]].  If you are seen picking that lock you will get in trouble (i.e., attacked and have a bounty put on your head).  You can avoid this by being in [[Oblivion:Sneak|Sneak]] mode, as long as the eye on your cursor is translucent instead of solid (indicating that you are not visible to anyone).&lt;br /&gt;
&lt;br /&gt;
===Lockpicking: The Mini-Game===&lt;br /&gt;
&lt;br /&gt;
The lockpicking mini-game is pretty simple, but can be confusing when you first see it.   You will see a lock in profile with a lockpick sliding underneath a set of five tumblers, some of which may already be set in the &amp;quot;up&amp;quot; position.  Using your lockpick, you need to get all five tumblers locked into the &amp;quot;up&amp;quot; position.  You move the lockpick using your mouse (on PC) or your thumbstick (on console versions).  Moving the pick from left to right determines which tumbler you are working on.  Pushing the pick upwards pops the tumbler up.  &lt;br /&gt;
&lt;br /&gt;
Watch the tumbler carefully as it pops up. It goes at two distinct speeds - very fast (almost immediately) and noticeably slower, about the speed the lockpick moves. How often it goes fast or slow is dependent on your character's security skill and the lock difficulty. Seemingly short delays between pushing the tumbler produce more &amp;quot;slow tumbles&amp;quot; than pressing it repeatedly too.&lt;br /&gt;
&lt;br /&gt;
If the tumbler goes up quickly, just let it fall. You can push the tumbler as many times as you want, and the lockpick won't be affected until you press &amp;quot;A&amp;quot; or &amp;quot;X&amp;quot; (console versions) or the mouse button (PC). You can't latch it while it is rising.&lt;br /&gt;
&lt;br /&gt;
If the tumbler pops up at a similar rate to the lockpick popping up, click the left mouse (PC), &amp;quot;A&amp;quot; (Xbox 360), or &amp;quot;X&amp;quot; (PS3) button before the tumbler starts falling (you can click as early as you want, but not too late).  If you time it right, the tumbler will stay at the top of the chamber, and it's time to move on to the next tumbler.  If you don't, the lockpick will break, the tumbler will fall and depending on your skill and the difficulty of the lock, other already-set tumblers may fall. As long as you click the mouse while the tumbler is all the way up (and not a pixel lower) the tumbler will stay up. Depending on the speed the tumbler happens to be traveling at, you may have as little as a tenth of a second, or as much as a whole second to click.&lt;br /&gt;
&lt;br /&gt;
The right timing is easier to achieve for some by using your ears rather than your eyes. When the pin reaches the top of its chamber, you hear a distinct double click, sharper than usual when the pin is ready to be fixed. As soon as you hear that, press the button, and voila, the pin is up. &lt;br /&gt;
&lt;br /&gt;
While this can be frustrating, the other side of the coin is that once you get good enough at lock picking it is possible to pick any lock in the game (except those that require a key), even with low-skill characters.  Keep your cool and take your time.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Time does not pass during the lock-picking minigame, so if nearby NPCs can't see you when you begin, they won't detect you.  Just wait for the eye-symbol to indicate that you're successfully sneaking, and you're safe to pick the lock.&lt;br /&gt;
&lt;br /&gt;
* Locks can also be [[Oblivion:Open|opened magically]], using the [[Oblivion:Alteration|Alteration]] skill.  Higher alteration skill is necessary to open harder locks, and Very Hard Locks can only be opened if you create a [[Oblivion:Spell Making|custom spell]].  Locks opened via alteration spells provide experience toward alteration, not security.  Open spells cannot be cast underwater, however: lockpicks are the only way to open underwater locks.&lt;br /&gt;
&lt;br /&gt;
* There is somewhat of a pattern to how the tumblers drop.  The quickest tumbler drop is always followed by a significantly slower tumbler movement.  If you learn to recognize the quickest tumbler drop, then you can immediately use your pick to set the tumbler at the start of the next pick attempt.  This trick works even for low skill characters picking very hard locks.  The difficult part is recognizing the quickest tumbler drop: on the right one, the tumbler doesn't even pause at the top of its motion and falls more quickly than usual.  Spend some time watching the tumblers rise and fall to become familiar with the patterns for the current lock difficulty.&lt;br /&gt;
&lt;br /&gt;
* The tumblers make different sounds depending upon their speed. If the two clicks are quick and slightly higher pitched, then the tumbler is moving fast; if they are slow and slightly lower pitched, then the tumbler is moving slow.  Distinguishing the difference between the sounds can help in recognising the tumbler's speed.&lt;br /&gt;
&lt;br /&gt;
* On the PC, you can use another trick. When you raise the lock, quickly pause the game. Before the menu opens, you'll see the tumbler at one point in its movement. If the tumbler is not yet at the top of the lock, unpause the game and secure the tumbler. If it is all the way to the top or bottom, exit the menu and try again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you have access to the Arcane University, or Frostcrag Spire, then you can craft a cheap spell that dramatically boosts your Security skill and Agility attribute. If you get locked into jail at a low level, this spell will make that one lockpick count. Make the spell last 1-2 seconds, and you can easily cast it with Novice or Apprentice Restoration skill.&lt;br /&gt;
&lt;br /&gt;
* Once your {{Renown}} reaches 20, you can visit the [[Oblivion:Magical Stones#Sithian Stone|Sithian heaven doomstone]] to receive the greater power ''Sithian Web''.  One of several benefits of this power is that it [[Oblivion:Fortify Skill|fortifies]] your security skill 20 points once a day for 120 seconds.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Security&amp;diff=267794</id>
		<title>Oblivion talk:Security</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Security&amp;diff=267794"/>
		<updated>2008-03-28T20:07:13Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Effect of Torches? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skeleton Key ==&lt;br /&gt;
&lt;br /&gt;
Skeleton Key is doubtlessly levelled item. Today I did the quest mentioned, as a lvl 2 character, and got a scroll of NightEye for 30s (nominal price 7 gold) for finishing it. (oh, joy! Incredibly generous, wasn't it?) I've also heard of people obtaining it for some daedric shrine quest so likely it's a &amp;quot;random drop&amp;quot; prize item for quests. --[[User:Vook|Vook]] 04:16, 30 May 2006 (EDT)&lt;br /&gt;
: Forget the above. The key you get is from Nocturnal quest and you just don't gain it in &amp;quot;through the nightmare, darkly&amp;quot; - you just recover it together with all the removed items you lose at the start of the quest, and it displays message &amp;quot;Skeleton key added&amp;quot;, giving impression the quest rewards you with it. This is obviously wrong, you won't get the skeleton key back if you didn't get it from Nocturnal in the first place. Therefore on level 2, doing the nightmare quest I obviously didn't get the key, and whoever reported they got the key for that quest, just got confused by the message. They got the key from Nocturnal, and simply recovered it back with the rest of the inventory at the end of Nightmare, not as a reward.--[[User:Vook|Vook]] 04:17, 30 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Effect of skill? ==&lt;br /&gt;
&lt;br /&gt;
this page fails to mention exactly what effect security skill has on the lockpicking mini-game. anyone know? [[User:Sahuagin|Sahuagin]] 16:52, 9 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:My guess has always been that your security skill factors into how quickly the tumblers go up and down.  The guide suggests as much: &amp;quot;The higher your Security skill, the easier it is to lodge a tumbler in its set point&amp;quot;.  If so, presumably there would be a noticeable difference in speed between 5 and 49, but not between 24 and 25 (i.e., the skill is making a difference, not just novice vs apprentice).  But I've never tried to test it. --[[User:Nephele|Nephele]] 17:11, 9 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The speed difference is based on the skill number, and higher skills ive you an eaiser time (even from 5 to 24). It is still nessicary to be good at the mini game to pick the locks though, even with the somewhat better condition at higher levels, rewarding players for being good at a minigame and not high in a skill. This is counter-intuitive, I can pick a very hard lock with a Level 1 Altmer spellsword with a security of 5. [[User:Dylnuge|Dylnuge]] 15:04, 9 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Effect of Torches? ==&lt;br /&gt;
Using torches does give a considerable advantage when lockpicking. Does anyone know the exact value of using a torch? I'm not sure, but I estimate that the effect could be up to 20 points of skill.&lt;br /&gt;
&lt;br /&gt;
:I've never noticed a difference from torches, contrary to what the main page says.  I suspect that the suggestion that torches make it easier makes people perceive them as easier, but they're probably not.  Then again, I won't argue if someone can prove to me that they do make a difference, either.  Does anybody know if there's anything in the Construction Set that indicates that they actually have an effect?--[[User:RobinHood70|Robin Hood]] 19:42, 24 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I haven't tested this effect at all myself.  All I can say is that there isn't anything in the construction set to suggest that torches should have an effect on lockpicking, although something like this could possibly be hardwired into the game. --[[User:Nephele|Nephele]] 23:21, 24 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Torches do not affect lock picking at all. And the CS doesn't say otherwise. Removing. [[User:77BeTa77|77BeTa77]] 16:07, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Patterns when Lockpicking ==&lt;br /&gt;
&lt;br /&gt;
There seems to be some disagreement about whether or not there is a pattern to the speed at which pins drop when you are picking a lock.  The notes originally said:&lt;br /&gt;
:*''There is somewhat of a pattern to how the pins drop. If a pin drops very quickly (almost immediately), then the subsequent &amp;quot;pick&amp;quot; will be significantly longer. So keep picking until the pin drops quickly, then use the next &amp;quot;pick&amp;quot; to attempt to break it.''&lt;br /&gt;
This note was then changed to:&lt;br /&gt;
:* ''Contrary to what many claim, there is no actual pattern to how the pins drop.  The trick is to not pay attention to how the pins drop, but rather to watch how they rise.  Watch for a pin that rises slowly, those are the ones you want to click to lock into place. You can however manage to catch the really fast pins if you time it just right, but that is more luck than anything else, so save your lockpicks and watch for the slow ones.''&lt;br /&gt;
I have changed it back to the original statement, because based on my experience this tip really does work.  When you get to high-level locks, there is not enough time to respond to the speed of a slow pin once it is already rising; you need to guess ahead of time that the pin is about to rise slowly.  And by waiting for very rapid pin drops, I've been very successful at guessing when the pin is going to rise slowly.  For example, with a new character (Security skill&amp;lt;25), I've been able to repeatedly pick very hard locks without breaking any lockpicks.  And I didn't originally add this tip; I learned the tip from reading this page.  So I think that the original tip is very useful and should be kept on the page.  --[[User:Nephele|Nephele]] 11:42, 19 December 2006 (EST)&lt;br /&gt;
:I have to agree with the &amp;quot;Contrary to what many claim...&amp;quot; note.  Like the torches thing, I suspect that it's a matter of suggestion and luck.  Also, let's say (for argument's sake) that this is done on a scale of 10 speeds, with 10 being the fastest.  If a pin randomly drops at speed 8 one time, then chances are it'll be slower the next time.  This gives the appearance that pins rising or dropping slower after they drop quickly.  If you sit there and play with them long enough, you'll get two fast drops in a row quite easily.--[[User:RobinHood70|Robin Hood]] 19:49, 24 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::As I said above, this is a quirk that I'll stand by as being a valid tip.  I'm pretty familiar with statistics and random coincidences, and I'm pretty obsessive about objectively testing tips.  This pattern occurs much too consistently to just be random. &lt;br /&gt;
::Yes, you do occasionally get two fast drops occurring in a row, but if there are 10 speeds then the order of the drops in that case is 9 - 10 - 1.  There is a distinct difference between the second-fastest and the fastest drop: the fastest one doesn't even seem to stick at the top, it just bounces straight back down with a single &amp;quot;click&amp;quot; sound instead of a double &amp;quot;click-click&amp;quot; sound like most of the pin drops.  Learning that difference is the critical step to getting this trip to work.  And it's not just that the subsequent pin drop is slower relative to the fast drop: it is '''always''' slow enough that you can set the pin.&lt;br /&gt;
::The final proof is that it works.  I've picked '''many''' hard and very hard locks without breaking any lockpicks, even with security&amp;lt;25 (i.e., where missing a single pin means starting all over again).  If the speed of the pin after the fastest one was random, there is no way I'd be able to do that. --[[User:Nephele|Nephele]] 22:35, 24 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay, so maybe I'm misunderstanding, then.  Because as I understand it, I've tried hard and very hard locks like you have, and I have to make a point of saving before-hand, since I'll usually break MANY picks in the attempt.  So just to be clear (and maybe this should be outlined as well on the main page to make sure nobody else is confused), are you talking about how long the pin stays up, or the speed at which it actually drops?  As for the sound it makes, I've never heard a difference in sound when pushing the pins up, but since I have hearing difficulties, maybe I just don't have my volume high enough to hear it...I'll give it a try.--[[User:RobinHood70|Robin Hood]] 16:07, 25 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pick Breaking ==&lt;br /&gt;
&lt;br /&gt;
I noticed on the page it said that there is no skill increase when you don't set the pin. I have to disagree with this, as I have had many occurrences of breaking a pick and having my security skill rise, as well as a friend --7ru7h 00:10, 10 August 2007 (EDT)&lt;br /&gt;
:Any chance you've been using the auto-attempt feature?  Because then it is possible that with one click you can simultaneously set one or more pins (increasing your security) but then break the lockpick.  But you're still not gaining security from the broken pick; you're gaining security from the pins that were set.  I know I've tested breaking picks and there was zero increase in security experience.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:36, 10 August 2007 (EDT)&lt;br /&gt;
::I've obviously had those, but I'm pretty sure I remember getting them from regular pick breaking, because I rarely use the auto-attempt, mostly because it makes it too easy--[[User:7ru7h|~7ru7h]] 02:00, 10 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Auto-attempt ==&lt;br /&gt;
&lt;br /&gt;
Anyone know what &amp;quot;auto-attempt&amp;quot; does, exactly? How big is the chance for opening the lock with that given your skill? How big is the chance that you'll raise your security skill?&lt;br /&gt;
&lt;br /&gt;
Like many people, I'm a crack at the mini-game, to the point where Security is irrelevant to my characters, and I was wondering how realistic it is to role-play this better by making the game simulate success for me. Obviously, this only works if &amp;quot;auto-attempt&amp;quot; isn't a complete dud. [[User:JRM|JRM]] 11:25, 10 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Daedric_Princes&amp;diff=267681</id>
		<title>Lore talk:Daedric Princes</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Daedric_Princes&amp;diff=267681"/>
		<updated>2008-03-28T15:36:22Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Daedric Kings/Queens? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sanguine==&lt;br /&gt;
If you follow the link to the Daggerfall artifacts page ([[Daggerfall:Artifacts#Sanguine_Rose|here]]), under the description of Sanguine, it says she. Is that accidental there, or is the portly man really a she? [[User:Somercy|Somercy]] 12:37, 16 March 2007 (EDT)&lt;br /&gt;
:Many of the Daedric Princes have indeterminate gender, or gender that changes from one instance to the next.  They don't reproduce in the same way that we do, so gender is less relevant when referring to them.  The fact that some choose to appear male and some choose to appear female is just to make it easier for our mortal minds to comprehend them.  Some, like Hermaeus Mora or Peryite, don't even bother trying to look humanoid... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 13:09, 16 March 2007 (EDT)&lt;br /&gt;
::Mkay, thanks. I was trying to make analogy to Neil Gaiman's Endless, and couldn't decide who was Desire. [[User:Somercy|Somercy]] 12:15, 19 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Daedric Kings/Queens? ==&lt;br /&gt;
&lt;br /&gt;
Well Daedric Princes exist, so why are there no Kings or Queens?&lt;br /&gt;
: Because 'Daedric King' doesn't sound as cool as 'Daedric Prince'.&lt;br /&gt;
If you are looking for a professional response, I have none. Sorry. [[User:77BeTa77|77BeTa77]] 11:36, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Daedric children ==&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:|Oblivion:]][[Tamriel:|Tamriel:]]Daedra princes can have and have rape or had children with mortal races correct well what about Daedra princes having children with each other whom also have a small role in both thier parents spheres ex. Azura and Hircine becoming Daughter of the rose and the Huntess/Huntsman.&lt;br /&gt;
Is it even Possible?&lt;br /&gt;
:First - Daedra do not reproduce in the way we know it.  They have no gender, and only appear male or female to mortal eyes by their own choosing.  (Some change from one to the other depending on the situation.)  Second - there is to my knowledge nothing in all of the lore to suggest that any Daedric prince has ever produced offspring.  Doesn't mean it couldn't happen, I mean, we don't know everything there is to know about them.  But one would think that if it were possible, there would be stories of it having happened before, and these do not exist as far as I know. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:25, 25 September 2007 (EDT)&lt;br /&gt;
::Daedric Princes do not have children by each other.  However, the Daedra have had children by mortals.  In the Shivering Isles, in the book [[Tamriel:Books#16_Accords_of_Madness%2C_v._XII|16 Accords of Madness, v. XII]], Malacath kills a child he had by an Orc female. --[[User:Twentyfists|Twentyfists]] 15:28, 12 February 2008 (EST)&lt;br /&gt;
Didn't Molag Bal rape Vivec and produce demonspawn in Molag Amur?&lt;br /&gt;
:Seeing as Molag Bal is the King of Rape, this is hardly surprising.  --[[User:Twentyfists|Twentyfists]] 19:24, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ebonarm, the God of War ==&lt;br /&gt;
&lt;br /&gt;
Why haven't the developers of the Elder Scrolls not given this daedric prince an effective role or appearance - I think he would be a real bad ass daedric prince or since he is after the god of war, he maybe the lord of the Redguards/Akaviri inhabitants since they are the most powerfull and gifted warrior race and are not related to the other men races.&lt;br /&gt;
:I'm pretty sure Ebonarm isn't a Daedric Prince, as he is not mentioned in any other book that talks about Daedric Princes.  He might be a manifestation of a god, like [[Morrowind:A_Lucky_Coin|Wulf]]. --[[User:Twentyfists|Twentyfists]] 16:34, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jyggalag and Peryite ==&lt;br /&gt;
&lt;br /&gt;
Both these Deadric Princes seem to be concerned with Order. Obviously Jyggalag is the true Prince of Order, but what is Peryite the prince of? The article says supposedly pestilence, but everything I've seen in-game about him and online suggests he and his followers are much more concerned about things being neat and orderly than they are about pestilence. Anyone know what the deal is with this? Also, I have to say that I was disappointed that the plane of Oblivion I was transported to for Peryite's Shrine quest was all fire and brimstone like Mehrunes Dagon's plane. I was looking forward to seeing what Peryites plane looked like, just as you get to see what Sheogorath's plane of Oblivion looks like in the Shivering Isles expansion and a bit of a glimpse into Jyggalag's when he takes land on the Isles. I suppose I can't get angry at the devs for being lazy though, as this game must have taken an unholy amount of work to complete that most other game devs never put in to their projects. --[[User:Mole126|Mole126]]&amp;lt;sup&amp;gt;[[User_talk:Mole126|Talk]]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Daedric_Princes&amp;diff=267680</id>
		<title>Lore talk:Daedric Princes</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Daedric_Princes&amp;diff=267680"/>
		<updated>2008-03-28T15:36:10Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Daedric Kings/Queens? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sanguine==&lt;br /&gt;
If you follow the link to the Daggerfall artifacts page ([[Daggerfall:Artifacts#Sanguine_Rose|here]]), under the description of Sanguine, it says she. Is that accidental there, or is the portly man really a she? [[User:Somercy|Somercy]] 12:37, 16 March 2007 (EDT)&lt;br /&gt;
:Many of the Daedric Princes have indeterminate gender, or gender that changes from one instance to the next.  They don't reproduce in the same way that we do, so gender is less relevant when referring to them.  The fact that some choose to appear male and some choose to appear female is just to make it easier for our mortal minds to comprehend them.  Some, like Hermaeus Mora or Peryite, don't even bother trying to look humanoid... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 13:09, 16 March 2007 (EDT)&lt;br /&gt;
::Mkay, thanks. I was trying to make analogy to Neil Gaiman's Endless, and couldn't decide who was Desire. [[User:Somercy|Somercy]] 12:15, 19 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Daedric Kings/Queens? ==&lt;br /&gt;
&lt;br /&gt;
Well Daedric Princes exist, so why are there no Kings or Queens?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Because 'Daedric King' doesn't sound as cool as 'Daedric Prince'.&lt;br /&gt;
If you are looking for a professional response, I have none. Sorry. [[User:77BeTa77|77BeTa77]] 11:36, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Daedric children ==&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:|Oblivion:]][[Tamriel:|Tamriel:]]Daedra princes can have and have rape or had children with mortal races correct well what about Daedra princes having children with each other whom also have a small role in both thier parents spheres ex. Azura and Hircine becoming Daughter of the rose and the Huntess/Huntsman.&lt;br /&gt;
Is it even Possible?&lt;br /&gt;
:First - Daedra do not reproduce in the way we know it.  They have no gender, and only appear male or female to mortal eyes by their own choosing.  (Some change from one to the other depending on the situation.)  Second - there is to my knowledge nothing in all of the lore to suggest that any Daedric prince has ever produced offspring.  Doesn't mean it couldn't happen, I mean, we don't know everything there is to know about them.  But one would think that if it were possible, there would be stories of it having happened before, and these do not exist as far as I know. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:25, 25 September 2007 (EDT)&lt;br /&gt;
::Daedric Princes do not have children by each other.  However, the Daedra have had children by mortals.  In the Shivering Isles, in the book [[Tamriel:Books#16_Accords_of_Madness%2C_v._XII|16 Accords of Madness, v. XII]], Malacath kills a child he had by an Orc female. --[[User:Twentyfists|Twentyfists]] 15:28, 12 February 2008 (EST)&lt;br /&gt;
Didn't Molag Bal rape Vivec and produce demonspawn in Molag Amur?&lt;br /&gt;
:Seeing as Molag Bal is the King of Rape, this is hardly surprising.  --[[User:Twentyfists|Twentyfists]] 19:24, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ebonarm, the God of War ==&lt;br /&gt;
&lt;br /&gt;
Why haven't the developers of the Elder Scrolls not given this daedric prince an effective role or appearance - I think he would be a real bad ass daedric prince or since he is after the god of war, he maybe the lord of the Redguards/Akaviri inhabitants since they are the most powerfull and gifted warrior race and are not related to the other men races.&lt;br /&gt;
:I'm pretty sure Ebonarm isn't a Daedric Prince, as he is not mentioned in any other book that talks about Daedric Princes.  He might be a manifestation of a god, like [[Morrowind:A_Lucky_Coin|Wulf]]. --[[User:Twentyfists|Twentyfists]] 16:34, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jyggalag and Peryite ==&lt;br /&gt;
&lt;br /&gt;
Both these Deadric Princes seem to be concerned with Order. Obviously Jyggalag is the true Prince of Order, but what is Peryite the prince of? The article says supposedly pestilence, but everything I've seen in-game about him and online suggests he and his followers are much more concerned about things being neat and orderly than they are about pestilence. Anyone know what the deal is with this? Also, I have to say that I was disappointed that the plane of Oblivion I was transported to for Peryite's Shrine quest was all fire and brimstone like Mehrunes Dagon's plane. I was looking forward to seeing what Peryites plane looked like, just as you get to see what Sheogorath's plane of Oblivion looks like in the Shivering Isles expansion and a bit of a glimpse into Jyggalag's when he takes land on the Isles. I suppose I can't get angry at the devs for being lazy though, as this game must have taken an unholy amount of work to complete that most other game devs never put in to their projects. --[[User:Mole126|Mole126]]&amp;lt;sup&amp;gt;[[User_talk:Mole126|Talk]]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Necromancer%27s_Moon&amp;diff=267664</id>
		<title>Oblivion talk:Necromancer's Moon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Necromancer%27s_Moon&amp;diff=267664"/>
		<updated>2008-03-28T15:06:46Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under the Dark Fissure section the ''handwritten note'' is mentioned. It is branded a quest item and as such not allowed to be dropped. I am using the console to relieve myself of quest items that I do not care for, does anyone know the Form ID for this particular item? Cheers, --[[User:Steve R|Steve R]] 17:30, 9 May 2007 (EDT)&lt;br /&gt;
: Check [[Oblivion:Notes]] for the FormID. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:37, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
One thing that popped up for me -- I can't get rid of the &amp;quot;Hastily Scrawled Note&amp;quot;.  It gives the &amp;quot;can't get rid of a quest item&amp;quot; message and refuses to drop.  Anyone know why?&lt;br /&gt;
:I have this problem with a lot of quests -- I'm left with an unremovable quest item long after the quest has been completed.  It's generally just a really irritating bug (but not too harmful since ''most'' quest items have no weight). - [[User:Zoogie|Zoogie]] 12:59, 22 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, the phenomenon happened for me once on Sunday/Monday, and another time on Saturday/Sunday. So I guess it's random. - [[User:Lumpy|Lumpy]]&lt;br /&gt;
&lt;br /&gt;
I went there on Middas night/Turdas Morning and the ritual did not occur for me. I'm gonna have to agree that it's random.&lt;br /&gt;
:That might explain my experience: since I was in Skingrad on one of the relevant days, I thought I'd be clever and tried both the Fort Istrius and Fort Linchal sites; the astronomical phenomenon occurred, but there was a definite lack of black soul gem creation going on at either site.  Then again, I'm not sure if it was scripted to happen at anywhere other than Dark Fissure, but I really felt for my character sitting there in the darkness and pouring rain for hours on end.--[[User:Cbh|Cbh]] 03:27, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Shade of the Revenant is not random: as detailed on the page it happens once every eight days completely predictably.  It happens at all sites on the same day and any one can be used to make black soul gems yourself.  But to see necromancers making black soul gems you have to go to Dark Fissure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:34, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it's handy that it's at least reliable from that point of view, but on this occasion it was the necromancers I was staking out, or rather the lack thereof at the sites in question--my own fault for not following instructions!--[[User:Cbh|Cbh]] 18:53, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
an add-on on this quest. If you desperately want a black soul gem, the soul trap + soul gem is needed for the quest. But i just went in the cave, killed the worm, read his note, and went back to the university, getting promotion to magician. [[User:Djens|Djens]]&lt;br /&gt;
:This option is already spelled out in the quest description. I've tried to do some rewording to clarify that taking the note back to Raminus is enought to complete the quest.  --[[User:Nephele|Nephele]] 01:17, 8 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
I have sadly discovered that taking the note off the body of the Worm Anchorite ''after'' doing the 'cast soul trap yourself' method will cause you to be unable to drop the note, as it's not acknowledged. Has anyone else seen this? If someone has, I will add it to the bugs list. Or if no one says anything otherwise for a few days. ;) --[[User:Mikekearn|Mikekearn]] 04:50, 13 June 2007 (EDT)&lt;br /&gt;
:This has nothing to do with the order in which you picked up the note.  That note is never changed to be a non-quest item, no matter how you do the quest.  It's a problem that occurs with a fair number of the quest items in the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:20, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Note Bug ==&lt;br /&gt;
&lt;br /&gt;
Will people PLEASE stop going on about the bug with the handwritten note? I've counted at least 3 instances of it and it's rather frustrating! [[User:Volanaro|Volanaro]] 12:18, 14 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black soul gem ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the Worm Anchorite respawns every eight days, he will only ever create a Black Soul Gem once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Are you certain this is correct? Because I could've sworn he made the gems over and over again every eights days. (If I was there)&lt;br /&gt;
Or maybe I dreamed it...... :| [[User:77BeTa77|77BeTa77]] 11:06, 28 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering:Staff_of_Sheogorath&amp;diff=267263</id>
		<title>Shivering:Staff of Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering:Staff_of_Sheogorath&amp;diff=267263"/>
		<updated>2008-03-27T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Shivering Weapons Trail}} [[Category:Shivering-Weapons-Staves|Shivering-Weapons-Staves]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Artifact Summary&lt;br /&gt;
|PageName=Staff of Sheogorath&lt;br /&gt;
|Image=StaffofSheogorath.jpg&lt;br /&gt;
|Weight=10&lt;br /&gt;
|Health=100&lt;br /&gt;
|Value=8400&lt;br /&gt;
|Enchant=20000/1000=20&amp;lt;br&amp;gt;Voice of Sheogorath in 75ft for 15 secs on Target&lt;br /&gt;
|Type=Staff&lt;br /&gt;
|EditorID=SE12StaffofSheogorath&lt;br /&gt;
|ObjectID=0004FD09&lt;br /&gt;
}}&lt;br /&gt;
The '''Staff of Sheogorath''' &amp;quot;freezes&amp;quot; all characters and creatures within the radius of 75ft for 15 seconds and is functional both inside and outside the Shivering Isles. It can be recharged using the Font of Madness. It causes all affected targets to become paralyzed, but in a manner that is different from traditional [[Oblivion:paralyze|Paralyze]] spells; rather than physically paralyzing them, the staff renders all targets unconscious and frozen in place. When the spell is activated, Jyggalag's voice yells &amp;quot;Hold&amp;quot;, and once the spell has deactivated, Jyggalag's voice yells &amp;quot;Release&amp;quot;. In addition, no target affected by the staff can be damaged by attacks. Using the Staff is not considered a hostile act.&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Symbols of Office}}&lt;br /&gt;
*{{Quest Link|The Roots of Madness}}&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=267262</id>
		<title>Shivering talk:Staff of Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=267262"/>
		<updated>2008-03-27T18:40:24Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* The Voice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Daedric Artifact? ==&lt;br /&gt;
&lt;br /&gt;
Since Sheogorath is the [[Tamriel:Daedric Princes|Daedric Prince]] of Madness, then his staff should be considered a Daedric Artifact. So it raises the question why it cant be given to Martin in the Blood of the Daedra quest, sure this would not be the smartest thing to do but non the less should ''technically'' be possible.&lt;br /&gt;
&lt;br /&gt;
Considering the fact that the shivering isles was created long after the the main oblivion storyline was written and programmed, it is understandable that the developers did not bother adding it as a daedric artifact, also sean bean might get a bit irritated having to come back to voice one line! [[User:Volanaro|Volanaro]] 10:27, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fun With The Staff ==&lt;br /&gt;
&lt;br /&gt;
If you can get a large group of people in a small location to start fighting the Staff will turn it into DVR television. You can basically watch a battle frame by frame and it's actually quite funny when projectiles get involved such an archer shooting an arrow the arrow will freeze in the air. I've yet to see if you can grab it. I also assume works with magic castings.&lt;br /&gt;
&lt;br /&gt;
== Sanguine's Daedric Quest ==&lt;br /&gt;
&lt;br /&gt;
As far as I understand from reading of this staff's abilities, could this be used for Sanguine's quest? Or does the spell used count as &amp;quot;hitting&amp;quot; the character, and so, not work?&lt;br /&gt;
&lt;br /&gt;
== Freezings ==&lt;br /&gt;
&lt;br /&gt;
When you fire the Staff, do NPCs that are dying freeze as well? (If someone is killed just as they freeze, do you see the body floating in midair, as it falls?)&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Should it be noted that the characters you wish to freeze need to be combat ready (ie. battle music going off, and they're charging at you)? Right now it isn't. [[User:Shadownet Ninja|Shadownet Ninja]] 23:48, 25 August 2007 (EDT)&lt;br /&gt;
:Might be helpful if that were mentioned. I just completed the Symbols of Office quest for the first time (I didn't get Shivering until very recently) and was playing around with the staff before going out to beat the tar out of Jyggalag and was wondering why it wasn't using Sheogorath's voice to yell anything and wasn't actually freezing anyone. I guess now I know it was because Dark Seducers and Golden Saints patrolling the palace don't count because they're passive. Haha. --[[User:Skogul|Skogul]] 04:20, 30 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creatures? ==&lt;br /&gt;
&lt;br /&gt;
Does the staff affect creaatures? --[[User:Merco|Merco]] 12:23, 2 November 2007 (EDT)&lt;br /&gt;
:It certainly does affect creatures. --[[User:Mankar Camoran|Mankar Camoran]] 13:04, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Range? ==&lt;br /&gt;
&lt;br /&gt;
What is the effective range of the Staff? --[[User:Merco|Merco]] 05:29, 3 November 2007 (EDT)&lt;br /&gt;
:It's range is 75ft. I'll add it to the article. --[[User:Mankar Camoran|Mankar Camoran]] 09:12, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Voice ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the article say that Jygallag's voice says HOLD, and RELEASE? That's who's voice it sounds like.&lt;br /&gt;
&lt;br /&gt;
They are both the same person, but it does sound like the Jygallag part of him saying it. Consider it added. [[User:77BeTa77|77BeTa77]] 14:40, 27 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=267261</id>
		<title>Shivering talk:Staff of Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=267261"/>
		<updated>2008-03-27T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* The Voice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Daedric Artifact? ==&lt;br /&gt;
&lt;br /&gt;
Since Sheogorath is the [[Tamriel:Daedric Princes|Daedric Prince]] of Madness, then his staff should be considered a Daedric Artifact. So it raises the question why it cant be given to Martin in the Blood of the Daedra quest, sure this would not be the smartest thing to do but non the less should ''technically'' be possible.&lt;br /&gt;
&lt;br /&gt;
Considering the fact that the shivering isles was created long after the the main oblivion storyline was written and programmed, it is understandable that the developers did not bother adding it as a daedric artifact, also sean bean might get a bit irritated having to come back to voice one line! [[User:Volanaro|Volanaro]] 10:27, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fun With The Staff ==&lt;br /&gt;
&lt;br /&gt;
If you can get a large group of people in a small location to start fighting the Staff will turn it into DVR television. You can basically watch a battle frame by frame and it's actually quite funny when projectiles get involved such an archer shooting an arrow the arrow will freeze in the air. I've yet to see if you can grab it. I also assume works with magic castings.&lt;br /&gt;
&lt;br /&gt;
== Sanguine's Daedric Quest ==&lt;br /&gt;
&lt;br /&gt;
As far as I understand from reading of this staff's abilities, could this be used for Sanguine's quest? Or does the spell used count as &amp;quot;hitting&amp;quot; the character, and so, not work?&lt;br /&gt;
&lt;br /&gt;
== Freezings ==&lt;br /&gt;
&lt;br /&gt;
When you fire the Staff, do NPCs that are dying freeze as well? (If someone is killed just as they freeze, do you see the body floating in midair, as it falls?)&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Should it be noted that the characters you wish to freeze need to be combat ready (ie. battle music going off, and they're charging at you)? Right now it isn't. [[User:Shadownet Ninja|Shadownet Ninja]] 23:48, 25 August 2007 (EDT)&lt;br /&gt;
:Might be helpful if that were mentioned. I just completed the Symbols of Office quest for the first time (I didn't get Shivering until very recently) and was playing around with the staff before going out to beat the tar out of Jyggalag and was wondering why it wasn't using Sheogorath's voice to yell anything and wasn't actually freezing anyone. I guess now I know it was because Dark Seducers and Golden Saints patrolling the palace don't count because they're passive. Haha. --[[User:Skogul|Skogul]] 04:20, 30 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creatures? ==&lt;br /&gt;
&lt;br /&gt;
Does the staff affect creaatures? --[[User:Merco|Merco]] 12:23, 2 November 2007 (EDT)&lt;br /&gt;
:It certainly does affect creatures. --[[User:Mankar Camoran|Mankar Camoran]] 13:04, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Range? ==&lt;br /&gt;
&lt;br /&gt;
What is the effective range of the Staff? --[[User:Merco|Merco]] 05:29, 3 November 2007 (EDT)&lt;br /&gt;
:It's range is 75ft. I'll add it to the article. --[[User:Mankar Camoran|Mankar Camoran]] 09:12, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Voice ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the article say that Jygallag's voice says HOLD, and RELEASE? That's who's voice it sounds like.&lt;br /&gt;
&lt;br /&gt;
They are both the same person, but it does sound like the Jygallag part of him saying it. Consider it added.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Skull_of_Corruption&amp;diff=264728</id>
		<title>Oblivion talk:Skull of Corruption</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Skull_of_Corruption&amp;diff=264728"/>
		<updated>2008-03-22T23:23:33Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* I can't loot corrupted bodies! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens if Corruption is reflected? --[[User:66.23.133.52|66.23.133.52]] 18:47, 19 February 2007 (EST)&lt;br /&gt;
: Interesting thought - I think it turns into the scene from Army of Darkness - Evil Dead III with Good Ash and Bad Ash - Good..bad...i'm the guy with the gun... :) --[[User:MacFodder|MacFodder]] 18:56, 19 February 2007 (EST)&lt;br /&gt;
::It looks like the answer is incredibly boring: nothing.  The corruption script will not work on anyone who possesses the Skull of Corruption.  As part of its general sanity checks before corrupting someone (the same place where it checks that the target is a NPC and isn't already corrupted) it has a check to make sure that the target is not carrying the Skull of Corruption.  So the developers seem to have closed that potential loophole/source of chaos. --[[User:Nephele|Nephele]] 02:45, 22 February 2007 (EST)&lt;br /&gt;
:::Poop.  Although, it should be possible to drop the SoC and let a hostile NPC pick it up and blast you, shouldn't it?  I'll try to test this myself if I get the chance. --[[User:68.110.235.31|68.110.235.31]] 00:45, 25 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
This staff provides much entertainment when combined with the [[Oblivion:Staff_of_Worms|Staff of Worms]] and [[Oblivion:Glarthir|Glarthir]]'s dead body. Just equip Glathir's corpse with the equipment you'd like him to use and then re-animate his dead body, clone him with the Skull of Corruption and watch the ensuing battle.  --[[User:McGrude|McGrude]] 22:11, 22 July 2007 (EDT)&lt;br /&gt;
: Ok this is strange.  I've managed to duplicate a Greater [[Oblivion:Staff_of_Ruin|Staff of Ruin]] using the above.  Interestingly the staff shows the red hand indicating that it'll be a stolen item if I pick it up.  Glarthir's body contained a Greater Staff of Ruin and had previously equipped it during previous re-animations.  After re-animating Glarthir I cloned him.  The re-animated Glarthir immediately invokes the Greater Staff of Ruin on his clone, thus destroying the clone's copy of the staff.   The clone then drops the Greater Staff of Ruin on the floor and equips another weapon.   After the fight the clone's Greater Staff of Ruin remained on the floor.   I believe this was after the second or third battle I staged between the re-animated Glarthir and his clone.  I wonder if it is possible to clone other objects in a similar manner. --[[User:McGrude|McGrude]] 22:29, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Essential NPCs ==&lt;br /&gt;
&lt;br /&gt;
I used the staff on Countess Alessia Caro and a few guards came to the countess' aid and knocked the clone unconscious. So I'm guessing that the clone of an essential NPC is also essential, of course it still disappears in 30 secs, so it may/may not be significant enough to add. --[[User:Sundaroct131088|Sundaroct131088]] 12:25, 21 August 2007 (EDT)&lt;br /&gt;
:Well, while it may not be much, I believe that it could be added as a small note. It's worthwhile enough to mention.&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
When the Skull of Corruption is used on the player, does the clone use the player's classes's favourites? Translation: If you are a warrior, will it only use weapons, or if you are a mage etc. --[[User:Merco|Merco]] 12:07, 26 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It depends on what your equiped with when you were hit, if you were using fist's, then it will stay using fist. --[[User:Umbacano|Umbacano]] 08:14, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Comment moved from main article ==&lt;br /&gt;
&lt;br /&gt;
(added by Colidien) I have used this staff on the PS3 version of oblivion and have not had the formentioned effect occur at all , on any enemy what so ever, all that happens is a red cloud ring surronds the target and then disapears, and nothing else happens {{unsigned|142.163.74.67}}&lt;br /&gt;
&lt;br /&gt;
== Who Should One Corrupt? ==&lt;br /&gt;
&lt;br /&gt;
So I just got this baby, and so far I've wreaked a little havoc in the IC Market District (and revealed a Mythic Dawn agent in the process), but I'm wondering who the best NPCs are to corrupt.  Anybody have favorites?  Anyone who guarantees hilarity and/or lots of violence? [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 17:56, 19 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I haven't had a chance but I'd love to try it on mehrunes dagon in the last quest. He's affected by the wabbajack and sanguine rose so theres hopes for this dadreic staff too :D&lt;br /&gt;
&lt;br /&gt;
By gofre&lt;br /&gt;
&lt;br /&gt;
I'm afraid you can't corrupt Mehrunes Dagon, because he is classified as a creature. The script for the Skull of Corruption only works on humans.&lt;br /&gt;
[[User:C Garrison|C_Garrison]] 16:57, 21 November 2007 (EST)&lt;br /&gt;
:And lizards and cats. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 01:51, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quest item duplicate ==&lt;br /&gt;
&lt;br /&gt;
Im wondering if its possible to drop the skull of corruption let someone else pick it up, use it on you, and the clone would have the same items?(including quest items)... im trying to get the bloodworm helm and necromancers amulet.&lt;br /&gt;
:From the article:  ''It is possible to drop the staff and attack an unarmed NPC. They will pick it up and use it against you, creating a clone of yourself which will attempt to kill you. Your clone may equip your best items (not taking into account enchantments), and seems to be not able to use your custom spells. If you are involved in/head of any factions, the clone will shout lines about that faction whilst fighting you.''  That said, I don't know if you can get those quest items from them. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 21:05, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The clone will have duplicates of all of the target's equipment with only a few exceptions, namely the Skull of Corruption, Umbra, and Wabbajack. These three artifacts are explicitly removed from the clone's equipment. Im pretty sure that you can duplicate the Bloodworm helm then because its listed as artifact. --[[User:Umbacano|Umbacano]] 08:10, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== I can't loot corrupted bodies! ==&lt;br /&gt;
&lt;br /&gt;
After killing a corrupt clone, the body just vanishes. I can see the container icon but no matter how many times I bash the use key in the limited seconds before it dissappears, I can't get anything. I guess the article should be changed so it says that only the staff of ruin (Or any other weapon with a &amp;quot;Damage weapon&amp;quot; enchantment) can be duplicated. [[User:60.50.76.61|60.50.76.61]] 04:39, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Save while the clone is falling, unpuase, repause, then reloa the save you made, and you can loot the clone.&lt;br /&gt;
&lt;br /&gt;
Infact, that should added. [[User:77BeTa77|77BeTa77]] 19:23, 22 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Legacy_Lost&amp;diff=261691</id>
		<title>Oblivion talk:Legacy Lost</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Legacy_Lost&amp;diff=261691"/>
		<updated>2008-03-15T15:08:11Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missing Ogres ==&lt;br /&gt;
I'm level 15 right now, trying to do this quest.  I went to Weatherleah, hadn't been there before, got the message on how there are ogres there, looked around, none showed, went to Chorrol, got sent back.  I have hung around and roamed the farm for several game hours, and still no sign of any ogres.  What is this? {{unsigned|Jbfballrb}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I have also the same problem with this quest. As soon as I show up at Weatherleah, the Ogres are not there. Even though I tried reloading and resting, even sleeping doesn't help. After searching a wide area, appart from wolves, no Ogres were to be found&lt;br /&gt;
&lt;br /&gt;
I have checked other pages on the net and it seems that there is no fix yet.&lt;br /&gt;
Lets hope that the next update from Bethesda will include a fix for that quest?&lt;br /&gt;
&lt;br /&gt;
[[User:Wenlay|Wenlay]] - The truth is the way!&lt;br /&gt;
&lt;br /&gt;
Im also having the same problem with the lack of ogres at the red marker! :-( {{unsigned|203.214.2.198}}&lt;br /&gt;
&lt;br /&gt;
:The Ogres have a habit of wandering off. The longer you leave the quest after getting it, the more likely they are to have wandered away from the building. Having mods such as OOO and MMM may exacerbate this problem, as they add behaviours to creatures that makes them find water, hunt deer, etc.&lt;br /&gt;
:You're all just going to have to keep looking, I'm afraid. --[[User:Gaebrial|Gaebrial]] 10:21, 14 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 2 Allies that cannot be killed ==&lt;br /&gt;
&lt;br /&gt;
I didn't see anyone mentioning this, but these 2 guys never die.  They are that type that just fall to the ground and get back up.  And! if you never lead them back to their birthplace, they will follow you everywhere, fight with you, LEVEL with you etc.  I hooked them up with some fixed-up bound armor, and there has not been a quest or dungeon we did not handily clean out in short order, and i'm just a wood elf thief who never payed enough attention to strength to make a difference.  I just toss a few arrows to kick things off.. maybe conjur up something to help these 2 out, and these 2 run off in their deadric armor and weapons and just pummel the heck out of everything.  It's almost like haveing 2 permanently conjurred fighters.  Reynald is a mage of sorts and casts protect on himself prior to every encounter even.  They both will drop degraded weapons and pick up new ones when they need them, so with or without the bound weight 0 items that i pickpocket ONTO their bodies, they always fight with leveled weapons - preference for clubs and longswords i've noticed, and they will always use the MOST powerful weapon in their inventory.&lt;br /&gt;
&lt;br /&gt;
:Somewhere I was thinking of compiling a list of invincible NPCs, in particular the ones who will follow you and fight alongside you.  Might be considered pretty spoilerish, so it shouldn't be on a general page like [[Oblivion:People]], but still a good idea to have it somewhere.  (Some characters also start un-killable and become killable later on, so this would have to be noted.) --[[User:TheRealLurlock|TheRealLurlock]] 14:18, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I added a few things to this section of the article. A few questions: 1) Is there any way to permanently charm an NPC? This seems like the only way to keep Reynald happy. 2) Does anyone know specifically how their weapons work? Their leveled weapons seem to respawn every now and then (ex. Guilbert suddenly getting his glass warhammer back, instead of the crappy mace he was using), but I couldn't tell why or when. Their broken weapons never go back into their inventory, unless they're glitched bound weapons you placed on them yourself. Seems like Guilbert always picks up Blunt weapons and Reynald usually gets 1-handed Blades, although I've seen him pick up and use a Staff. 3) Anybody have good enchantments to put on Bound Armor/Weapons and give to them? I'm never sure which enchantments NPCs can use. 4) Has anyone tried getting them to use quest items, like 0-weight Umbra (before you talk to Clavicus Vile) or Rockshatter? I would try this, but I don't have the weapons anymore. I've been trying to figure out all the different ways to use the Jemane bros. lately, just because it's so weird to go through Oblivion with a &amp;quot;party&amp;quot; on your side -- even if one of them is an angry drunk who never helps out. I love how Guilbert keeps saying pathetically &amp;quot;...you have but to lead us to Weatherleah...&amp;quot;, like he thinks we're on the way there even while we're fighting Daedra in Oblivion. My favorite glitch in the game.&lt;br /&gt;
&lt;br /&gt;
:::I've been using the Jemane brothers and Martin, Jauffre and Erthor for a while now and from my experience their weapons DO NOT level. At higher levels better weapons start appearing so they pick them up after killing enemies. It's not that their iron weapons just get replaced by daedric ones. Their spells and stats still level though. Also Guilbert has a lower responsibility so if guards are chasing you, he will help you whereas Reynald will side with the law(shouldn't it be the other way round?). This often results in the two brothers fighting each other. Also they pick up all sorts of weapons. I've seen both wield all sorts of blunts, blades, bows and staves. However they don't always drop their weapons if they break so if their encumbrance limit is reached they'll stop picking up weapons and fight bare fisted. The only way to make them pick up weapons again is to pickpocket some items from them. The same applies for all followers. Yielding to Reynald is as easy as yielding to Guilbert, it all depends on how much you pissed him off(disposition). --[[User:Sundaroct131088|Sundaroct131088]] 07:03, 21 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Their weapons do level up. You have to leave them somewhere, fast travel for a bit, and come back after awhile. This restores their weapons each level up too. --[[User:Barfightbob|Barfightbob]] 08:41, 1 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== List of followers ==&lt;br /&gt;
&lt;br /&gt;
I made a list of them once: ((SPOILERS))&lt;br /&gt;
&lt;br /&gt;
Unkillable: &lt;br /&gt;
&lt;br /&gt;
Reynald &amp;amp; Guilbert Jemane, Martin &amp;amp; Jauffre (until you bring them to Cloud Ruler Temple), Viranus Donton (can't make him wait somewhere though), Erthor (during the Skingrad Recommendation quest, until you drop him off), Maglir (during the Den of Thieves quest in and around Anvil), Modryn Oreyn (during the Azani Blackheart quest, can't make him wait), Lady Rogbut gra-Shurgak (during the Noble's Daughter quest, can't make her wait either)&lt;br /&gt;
&lt;br /&gt;
I can't think of anymore...anyone else know of any? (That can't die.) {{unsigned|Barfightbob}}&lt;br /&gt;
&lt;br /&gt;
:You might want to check the page [[Oblivion:Followers]] --[[User:Nephele|Nephele]] 13:18, 24 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: After a while only Guilbert keeps following me. Reynald will fast travel but will never actually follow me around to fight monsters.  Talking to him says he's going to go and celebrate and to speak with Guilbert.  Does anyone know of a way to make him start following me again? {{unsigned|Andrew}}&lt;br /&gt;
&lt;br /&gt;
== Killing The Ogres ==&lt;br /&gt;
&lt;br /&gt;
''Killing the ogres without first reporting back will break the quest. Guilbert will ask you kill the ogres (which are already dead; thus, you cannot complete the task).'' &lt;br /&gt;
&lt;br /&gt;
I am 98% certain this isn't correct! I have written a number of walkthroughs about Oblivion and I actually advise people to kill the Ogres before reporting back, to save two trips. I've done this quest many times and never encountered a problem with that method, but I can't edit the front page without discussing it first, so here ya go. If I'm wrong, feel free to correct me. --{{unsigned|83.217.168.185}}&lt;br /&gt;
&lt;br /&gt;
: Well, I'm the one that reverted your contribution, since I didn't know your experience level. I've never killed the Ogres first, but I'm usually suspicious about anonymous edits that don't have any explanation attached to them (especially when they delete content). If you aren't running any mods, feel free to delete that passage. Thanks for taking the time to explain that on the Talk Page, and if you've spent a lot of time writing walkthroughs, we'd love to have your help on the UESP more often. --[[User:Ratwar|Ratwar]] 02:12, 25 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sabine Laul ==&lt;br /&gt;
&lt;br /&gt;
Nothing much but if you go to Sabine Laul and ask her about Weatherleah before asking anyone else about it she will say the same thing other townsfolk say(I've heard of the place but ask Sabine Laul at the Fighters' Guild). Then you'll get the quest update and if you speak to her again she'll tell you where it is. --[[User:Sundaroct131088|Sundaroct131088]] 08:10, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yielding to Reynald ==&lt;br /&gt;
&lt;br /&gt;
I don't think it gets any harder to yield to Reynald, which is what the article currently says; in my experience you can yield to him as easily as Guilbert. The only time you can't is if another NPC, like a guard, is angry at you, and Reynald sides with them. In that case, if you yield to Reynald, he and the guard will both sheath their weapons for a second, and then pull them out and attack you again. The problem isn't that it's hard to ''yield'' to Reynald, it's that his disposition gets low and he stops charging into fights to help you out and starts siding with innocent NPCs against you. This is sort of an assumption on my part, as I'm playing on 360 and don't have console commands to check his disposition, but I'm pretty certain this is why he tends to get less helpful the longer he follows you.&lt;br /&gt;
&lt;br /&gt;
== Possible Quest Break ==&lt;br /&gt;
&lt;br /&gt;
After reuniting the brothers, I didn't ask Jemane about Weatherleah. Instead I just wondered around town for a bit. Then I accidentally asked about Weatherleah, and it added the quest. I did go to Weatherleah pretty quickly after that, but the Ogres were nowhere to be found. (I forget how fast, but I might have waited a day of in-game time.) Will getting the quest from random townsfolk break this quest? Or is one day long enough to send the Ogres exploring? [[User:Ong elvin|Ong elvin]] 20:09, 23 January 2008 (EST)&lt;br /&gt;
:No, not at all. You just have to talk to the brothers before you go to Weatherleah, regardless of whether or not you heard the rumor first or afterwards. The ogres there only spawn after you reach a certain stage in the quest (I believe it is either after you talk to the brothers or after you find out the location of the farm from a fighters guild member). Only then can you kill them and finish the quest. Simply follow the journal prompts until they specifically tell you to travel to Weatherleah. [[User:Vesna|Vesna]] 21:37, 23 January 2008 (EST)&lt;br /&gt;
::Ah, okay, thanks. Looks like I'm completely screwed then. xD Damn Ogres must've gone exploring, and I'm playing Xbox 360. [[User:Ong elvin|Ong elvin]] 01:25, 24 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sabine Stuck? ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
*Sometimes, Sabine Laul gets permanently stuck in her house with the door locked. This can be fixed though by breaking into the house.&lt;br /&gt;
This to me sounds like a temporary AI glitch, or even a case of just not waiting until the correct time before trying to find Sabine. In either case that would disqualify it from the article. Has anybody else had Sabine get stuck permanently? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:29, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
The part where it mentions the ogres wondering off needs to be in bugs, not notes. [[User:77BeTa77|77BeTa77]] 11:08, 15 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Shadowrend&amp;diff=260318</id>
		<title>Shivering talk:Shadowrend</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Shadowrend&amp;diff=260318"/>
		<updated>2008-03-12T02:09:24Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this item actually need its own page?  Seems to me like it should be included on the [[Shivering:Weapons]] page.  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 20:00, 5 April 2007 (EDT)&lt;br /&gt;
:[[Shivering:Weapons]] is already quite lengthy. That, combined with the fact that this is a leveled weapon that assumes either a blunt or blade form depending on the player's stats when they perform the quest that rewards it, makes this weapon notable enough to warant an entry page of its own, IMO. --{{unsigned|65.14.2.104}}&lt;br /&gt;
::Actually, I was looking at this earlier, and I'm starting to think we should be dividing the Shivering Items weapons (and armor and clothing for that matter) the same way we do the Oblivion ones.  Leveled on one page, unique on another page, generic on another.  (There's actually a fair number of new generic weapons which use pre-expansion models with new enchantments that haven't even been mentioned on the site yet.)  So, let's consider: [[Shivering:Unique Weapons]], [[Shivering:Leveled Weapons]], [[Shivering:Generic Weapons]], just to start with? --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:26, 5 April 2007 (EDT)&lt;br /&gt;
:::Sounds Sensible. [[User:65.14.2.104|65.14.2.104]] 23:29, 5 April 2007 (EDT)&lt;br /&gt;
:::Okay, I'm starting to grasp the breadth of the weapons... still, if this weapon keeps a page of its own, shouldn't it be a subpage of leveled weapons, like [[Shivering:Leveled Weapons/Shadowrend]].  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 18:43, 11 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Overall, I think the existing page name is more useful than a subpage, such as Shivering:Leveled_Weapons/Shadowrend.  The subpage structure tells you what type of page it is, but that can be done just as efficiently with categories and bread crumb trails.  And keeping the page name simple means less work for editors to add links, and means that the &amp;quot;Go&amp;quot; button on the search menu has a chance of finding the page if someone is looking for Shadowrend (or at least it will once some tweaks to the search engine have been implemented).  We've been slowly moving away from using subpages for organization, although there are obviously some sections that would talk a lot of work to fix (such as Tamriel Books), and therefore have been left for now with the old organization.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:24, 11 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have both skills at 100, which do you get?&lt;br /&gt;
&lt;br /&gt;
I keep getting a shield instead when I defeat my clone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can confirm that you get the claymore version if both skills are at 100. [[User:77BeTa77|77BeTa77]] 22:09, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Console Codes==&lt;br /&gt;
What is the console command to add shadowrend to your inventory??&lt;br /&gt;
: I've added the &amp;lt;code&amp;gt;incomplete&amp;lt;/code&amp;gt; tag to the page, which will hopefully prompt somebody to fill in the missing console codes. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 08:45, 3 July 2007 (EDT)&lt;br /&gt;
:: There, I did it. Now someone else can clean it up, make it look all pretty-like, because I have no idea how to do that. --[[User:Saruuk|Saruuk]] 08:58, 3 July 2007 (EDT)&lt;br /&gt;
:::By gum that was fast work! I think it looks fine already, but I imagine somebody with better taste will tidy it up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 09:23, 3 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What happens if both skills are at 100? ==&lt;br /&gt;
&lt;br /&gt;
Which version would you receive? {{unsigned|82.31.32.197}}&lt;br /&gt;
:In the case of a tie, you get the Claymore version. (I think) --[[User:Saruuk|Saruuk]] 18:57, 9 September 2007 (EDT)&lt;br /&gt;
::Yes, confirmed.  I've changed the article's text accordingly. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:38, 12 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260170</id>
		<title>Oblivion talk:Mehrunes' Razor Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260170"/>
		<updated>2008-03-11T21:51:26Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Level bug? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page seems to state that Iron Ore is found throughout caves in Cyrodil, however, I believe that to be incorrect. I haven't opened up the editor or anything, but I haven't seen these anywhere but in the Sundercliff Watch (and attached areas). Can anyone confirm if that is the only location for them? {{unsigned|Scxe}}&lt;br /&gt;
&lt;br /&gt;
:You're right. I checked in the Construction Set and Iron Ore doesn't even exist outside the plugin. And even the plugin only adds it to the [[Oblivion:Sundercliff Watch|Sundercliff Watch]] dungeon. Article has been updated. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:51, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level bug? ==&lt;br /&gt;
&lt;br /&gt;
I swore I was level 20 when I went on this crawl, but someone I got the level 15 version of the bladeturn hood and maybe the razor itself. What happen?&lt;br /&gt;
: You need to read the first paragraph of the article. The items in this quest are not leveled in the usual sense... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:48, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh I see.&lt;br /&gt;
It doesn't make much sense, but whatever. [[User:77BeTa77|77BeTa77]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260169</id>
		<title>Oblivion talk:Mehrunes' Razor Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260169"/>
		<updated>2008-03-11T21:51:13Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Level bug? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page seems to state that Iron Ore is found throughout caves in Cyrodil, however, I believe that to be incorrect. I haven't opened up the editor or anything, but I haven't seen these anywhere but in the Sundercliff Watch (and attached areas). Can anyone confirm if that is the only location for them? {{unsigned|Scxe}}&lt;br /&gt;
&lt;br /&gt;
:You're right. I checked in the Construction Set and Iron Ore doesn't even exist outside the plugin. And even the plugin only adds it to the [[Oblivion:Sundercliff Watch|Sundercliff Watch]] dungeon. Article has been updated. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:51, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level bug? ==&lt;br /&gt;
&lt;br /&gt;
I swore I was level 20 when I went on this crawl, but someone I got the level 15 version of the bladeturn hood and maybe the razor itself. What happen?&lt;br /&gt;
: You need to read the first paragraph of the article. The items in this quest are not leveled in the usual sense... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:48, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Oh I see.&lt;br /&gt;
It doesn't make much sense, but whatever. [[User:77BeTa77|77BeTa77]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260168</id>
		<title>Oblivion talk:Mehrunes' Razor Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260168"/>
		<updated>2008-03-11T21:50:57Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Level bug? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page seems to state that Iron Ore is found throughout caves in Cyrodil, however, I believe that to be incorrect. I haven't opened up the editor or anything, but I haven't seen these anywhere but in the Sundercliff Watch (and attached areas). Can anyone confirm if that is the only location for them? {{unsigned|Scxe}}&lt;br /&gt;
&lt;br /&gt;
:You're right. I checked in the Construction Set and Iron Ore doesn't even exist outside the plugin. And even the plugin only adds it to the [[Oblivion:Sundercliff Watch|Sundercliff Watch]] dungeon. Article has been updated. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:51, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level bug? ==&lt;br /&gt;
&lt;br /&gt;
I swore I was level 20 when I went on this crawl, but someone I got the level 15 version of the bladeturn hood and maybe the razor itself. What happen?&lt;br /&gt;
: You need to read the first paragraph of the article. The items in this quest are not leveled in the usual sense... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:48, 11 March 2008 (EDT)&lt;br /&gt;
: Oh I see.&lt;br /&gt;
It doesn't make much sense, but whatever. [[User:77BeTa77|77BeTa77]]&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=260164</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=260164"/>
		<updated>2008-03-11T21:48:30Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it's enchanted....[[User:77BeTa77|77BeTa77]] 17:48, 11 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260163</id>
		<title>Oblivion talk:Mehrunes' Razor Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mehrunes%27_Razor_Items&amp;diff=260163"/>
		<updated>2008-03-11T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page seems to state that Iron Ore is found throughout caves in Cyrodil, however, I believe that to be incorrect. I haven't opened up the editor or anything, but I haven't seen these anywhere but in the Sundercliff Watch (and attached areas). Can anyone confirm if that is the only location for them? {{unsigned|Scxe}}&lt;br /&gt;
&lt;br /&gt;
:You're right. I checked in the Construction Set and Iron Ore doesn't even exist outside the plugin. And even the plugin only adds it to the [[Oblivion:Sundercliff Watch|Sundercliff Watch]] dungeon. Article has been updated. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 07:51, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level bug? ==&lt;br /&gt;
&lt;br /&gt;
I swore I was level 20 when I went on this crawl, but someone I got the level 15 version of the bladeturn hood and maybe the razor itself. What happen?&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Rona_Benanius&amp;diff=259484</id>
		<title>Oblivion talk:Rona Benanius</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Rona_Benanius&amp;diff=259484"/>
		<updated>2008-03-10T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Stealing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Limits of Following? ==&lt;br /&gt;
At one point, I read somewhere on the wiki here that Rona will not follow you if you leave the grounds of the castle. If this is the case, it might be a good thing to add to the article, so people don't get the idea that they can take her along as an unkillable meatshield on their adventures. [[User:72.28.170.64|72.28.170.64]] 14:41, 4 November 2007 (EST)&lt;br /&gt;
:I just did a quick test and can't get her to follow me outside the Private Quarters, let along the castle. Any more details anybody? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:21, 4 November 2007 (EST)&lt;br /&gt;
::They designed a wall for her I guess around the castle, so you don't lose her in a dungeon or something, Someone can add this to her article if it already hasn't. --[[User:Western3589|Western3589]] 16:25, 4 November 2007 (EST)&lt;br /&gt;
:::I just found her at [[Oblivion:Sideways Cave|Sideways Cave]].  After clearing out the cave, on my way out, I found Rona on her way in.  Her only dialog option was &amp;quot;Rumors.&amp;quot;  Now, at one point inside Battlehorn Castle I asked her to follow me, but then dismissed her before even moving.  I never noticed her following me.  After speaking with her, she left in the general direction of Battlehorn Castle, though I didn't follow her, and it's a long way.  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 23:58, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I had not asked her to follow me, but I just found her in Memorial Cave. She had none of her usual dialog options, only the generic ones, and she didn't sound like she liked me much. --moiety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stealing? ==&lt;br /&gt;
There have been discussions concerning her hobby of stealing valuable items from display cases.  It isn't confirmed so probably not worth adding to the article yet, but something to keep in mind.&lt;br /&gt;
&lt;br /&gt;
Whenever I come into the private Quarters she is standing over the display case. One time the case was open and the items were on the floor --[[User:Cheap Thean|Cheap Thean]] 22:52, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
She is doing the same to me. I'll watch her the next time she is in my quaters and see if she'll take anything. [[User:77BeTa77|77BeTa77]] 15:16, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Update. She didn't take anything. Though it seemed like she wanted to. She opened the case, but never took my armors. [[User:77BeTa77|77BeTa77]] 16:38, 10 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Rona_Benanius&amp;diff=259463</id>
		<title>Oblivion talk:Rona Benanius</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Rona_Benanius&amp;diff=259463"/>
		<updated>2008-03-10T19:16:09Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Stealing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Limits of Following? ==&lt;br /&gt;
At one point, I read somewhere on the wiki here that Rona will not follow you if you leave the grounds of the castle. If this is the case, it might be a good thing to add to the article, so people don't get the idea that they can take her along as an unkillable meatshield on their adventures. [[User:72.28.170.64|72.28.170.64]] 14:41, 4 November 2007 (EST)&lt;br /&gt;
:I just did a quick test and can't get her to follow me outside the Private Quarters, let along the castle. Any more details anybody? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:21, 4 November 2007 (EST)&lt;br /&gt;
::They designed a wall for her I guess around the castle, so you don't lose her in a dungeon or something, Someone can add this to her article if it already hasn't. --[[User:Western3589|Western3589]] 16:25, 4 November 2007 (EST)&lt;br /&gt;
:::I just found her at [[Oblivion:Sideways Cave|Sideways Cave]].  After clearing out the cave, on my way out, I found Rona on her way in.  Her only dialog option was &amp;quot;Rumors.&amp;quot;  Now, at one point inside Battlehorn Castle I asked her to follow me, but then dismissed her before even moving.  I never noticed her following me.  After speaking with her, she left in the general direction of Battlehorn Castle, though I didn't follow her, and it's a long way.  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 23:58, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I had not asked her to follow me, but I just found her in Memorial Cave. She had none of her usual dialog options, only the generic ones, and she didn't sound like she liked me much. --moiety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stealing? ==&lt;br /&gt;
There have been discussions concerning her hobby of stealing valuable items from display cases.  It isn't confirmed so probably not worth adding to the article yet, but something to keep in mind.&lt;br /&gt;
&lt;br /&gt;
Whenever I come into the private Quarters she is standing over the display case. One time the case was open and the items were on the floor --[[User:Cheap Thean|Cheap Thean]] 22:52, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
She is doing the same to me. I'll watch her the next time she is in my quaters and see if she'll take anything. [[User:77BeTa77|77BeTa77]] 15:16, 10 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258335</id>
		<title>Oblivion talk:Oghma Infinium</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258335"/>
		<updated>2008-03-08T02:55:52Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* PS3 Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, I got this book and read it went for the path of steel. Afterwards my xombat level went to 26, and my blade is only level 93, I've killed many demons and it has not shown any sign of experience on the bar next to blade...what can I do? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Installing the patch would fix this problem.  Otherwise, just keep playing and eventually you will start to gain experience again (at the point when you would reached blade skill 93 without reading the Oghma).  It means that the Oghma ends up really just being a temporary perk, giving you the benefits of skill=93 earlier than you would have got them otherwise, but longterm not helping you to get to skill&amp;gt;93 any faster. --[[User:Nephele|Nephele]] 18:04, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks....So I just keep playing until it's as I just got 93 without the book? So the book is only good if you are within 10 levels from 100 blade correct? I was about to start my game all over again because of this problem...but I have the 360 version of the game, anythign different because of that?&lt;br /&gt;
&lt;br /&gt;
Alright, so If I just keep fighting I'll get back up to original blade level? what abotu rings that fortify it? Or skill books? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Without the patch, the Oghma is definitely less useful than it is supposed to be.  Being on Xbox 360 doesn't make a difference; the same problem occurs in the unpatched PC version of the game (although on the PC there are a few more cheats available to make up for the glitch).  Rings and other types of fortify blade enchantments/spells will work as normal, and will have no effect upon the amount of time it takes to train your natural skill up to 94.  Skill books and purchased training will increase your skill as expected, but your skill will still not start going up naturally until you've made up for all the fighting you skipped. --[[User:Nephele|Nephele]] 18:38, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Quick question, is it possible to fix this with the console rather than installing the patch? By setting your skill level or doing an advskill or something? --[[User:Vilhazarog|Vilhazarog]] 13:32, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think it should be possible, although I've never experimented with it myself and the various console commands that alter skill levels are somewhat confusing.  If I understand [[Oblivion:Console|Console]] correctly, then you should be able to use &amp;lt;code&amp;gt;setav&amp;lt;/code&amp;gt;.  So if you were at blade=62 before using the Oghma and got a ten point increase to blade=72, then using &amp;lt;code&amp;gt;player.setav blade 72&amp;lt;/code&amp;gt; should set your experience to the right level.  If you feel like experimenting with it, let us know what happens ;) --[[User:Nephele|Nephele]] 01:21, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I'll definitely be giving it a shot if I ever get all the shrine quests done and let you know. --[[User:Vilhazarog|Vilhazarog]] 11:07, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:''An exception is to train yourself between level ups.  Training appears to be related to your numerical level, thus allowing you to gain some skill boosts above +1 for the second and third level ups.''&lt;br /&gt;
Can anyone confirm this note (added in relation to &amp;quot;if you obtain a 2nd or 3rd level increase, those level increases only permit a +1 stat adjustment each&amp;quot;)?  In tests that I've done, attribute bonuses from training are ''not'' applied to your numerical level.  Rather, those bonuses are applied to the level that you should have if you have slept enough to remove all level-up icons.  (So if you're at level 10, but have trained major skills enough that you should be at level 15, any training will affect attribute bonuses when you level from 15 to 16).  --[[User:Nephele|Nephele]] 03:22, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Less than three minutes ago I read the book, which gave me 20 major skill points (2 levels). After having slept off one level I went to a trainer and paid for 5 levels of athletics. Upon sleeping for the second level I had the option of taking a +3 to speed. I am under the opinion that skills bought from trainers are likely handled as an exception to the general system you described above. Thus I returned a similar (&amp;quot;some players have been able to...&amp;quot;) statement to the main page. Whoever removed it needs to keep in mind that with a variety of patches and situations, that if you do not observe the same effect as another player has noted, it does not mean that player was ''wrong'' -Anon&lt;br /&gt;
:I've removed it again. The official patches don't cause this effect and if it is caused by a mod, we don't mention it. Nephele doesn't just remove text on a whim. A few minutes' looking around the site will demonstrate to you that she is arguably the most knowledgeable user on the site. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:53, 28 October 2007 (EDT)&lt;br /&gt;
::Could you provide more details on your leveling?  Where were you in gaining experience for your new level when you read the book (how many major skill increases had you had since your last level up)?  When you got the training, was the level-up icon already displayed on your screen?  What other skill increases happened during these levelups, and when?&lt;br /&gt;
::My comments about leveling are based on keeping track of nearly every detail of my characters' skill levels for three characters now (70+ level ups in all).  I specifically tested whether the method of gaining skill levels makes a difference.  From my tests, skill books, paid training, and natural experience are treated as equivalent for experience, attribute bonuses, and level-ups.  And the original comment that I deleted was not completely accurate.  In the example I used above (you're at level 10 but should be at level 15), I seriously doubt that any training that you do at that point is going to affect your attribute bonuses for level 10, whether or not you read the Oghma.&lt;br /&gt;
::On the other hand, there aren't many situations where your character gains 20 skill levels instantaneously, so it is possible that there are some quirks in the code that get triggered when using the Oghma for two major skills.  It would just be nice to have enough information to know what to test before experimenting more with the Oghma.  That is the basic reason for moving comments like this to the talk page: to be able to gather enough information to figure out what really happened in these individual cases and therefore be able to make an accurate statement that does apply to all readers.  I never said that the player was ''wrong''.  I'm just of the opinion that adding comments saying &amp;quot;sometimes X happens for unknown reasons&amp;quot; is not too useful to readers.  I'd rather wait until it's possible to add a statement saying &amp;quot;if you do A and B, X will always happen.&amp;quot;  In the meantime, I try to use the talk page to gather relevant information.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:36, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I just had something similar happening to me. Out of curiosity I used the Oghma Infinium near the marksmanship trainer and received +10 for three major skills. As far as I remember, I was only missing one skillup for the next level. I bought five points in marksmanship before sleeping, slept, leveled and did it again and again. After I was finished, I raised from level 5 to level 10. I was able to buy +5 points inbetween every sleeping session, although it seemingly messed up the attributes a bit. --[[User:84.174.232.43|84.174.232.43]]&lt;br /&gt;
&lt;br /&gt;
== Unable to Read Book ==&lt;br /&gt;
&lt;br /&gt;
My game crashes every time I try and read the book - no matter what path I choose. I've changed the data files loaded to see if it was a clash with any mods and it works fine with all my mods except Oscuro's Oblivion Overhaul (version 1.3 I think).&lt;br /&gt;
I had to manually increase the stats and skills via the console. --{{unsigned|80.7.16.161}}&lt;br /&gt;
:I would think this would be something you'd want to report to Oscuro.  We don't general deal with 3rd-party mods on this site. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:22, 22 April 2007 (EDT)&lt;br /&gt;
::Does the same thing to me. I'm really beginning to hate OOO&lt;br /&gt;
&lt;br /&gt;
==Over 100==&lt;br /&gt;
soo.. the only advantage to raising skills/attributes above 100 is increasing your level? 110 speed is no faster than 100 speed? because that's what i'm hearing.&lt;br /&gt;
:SKILLS don't do much over 100, but ATTRIBUTES do.  Speed, Strength, Endurance, etc. can all gain additional benefits from being raised above 100.  Skills, with only two known exceptions (Acrobatics and Athletics) do not improve beyond 100. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 14:08, 17 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skills over 100? ==&lt;br /&gt;
&lt;br /&gt;
If i read the book will my skills go over 100? I know they won't actually improve but it will allow me to raise my overall level, which would be handy seeing as ive maxed my major skills out. {{unsigned|90.196.8.158}}&lt;br /&gt;
:As it already says in the article: &amp;quot;Skills can be increased above the usual maximum of 100 points. This is of limited use, however, because skill increases over 100 do not grant special abilities and in general they do not increase damage/armor rating/spell effectiveness/etc.  One advantage is that you are able to gain extra levels if the Oghma Infinium raises major skills.&amp;quot;.  I don't see that there's any information missing from the article requiring a discussion on the talk page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just found a mistake in my own question lol. instead of &amp;quot;it will raise my overall level&amp;quot; i meant &amp;quot;will it raise my overall level?&amp;quot; so say i have blunt and blade as major skills and read the path of steel, will i gain 20 skill points and therefore 2 levels? or does it stick at 49?&lt;br /&gt;
&lt;br /&gt;
:OK, I'm still having a hard time figuring what you're asking that wasn't already answered in the article and in my previous answer.  &amp;quot;...'''you are able to gain extra levels if the Oghma Infinium raises major skills.'''&amp;quot;  Where's the confusion or lack of information?? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:01, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
:''On the PS3, you will need to use a shortcut (see notes), else the game will freeze. This is caused by the PS3 needing to load all the images you have in your inventory, and all the stuff's ID's, making it overload, by using shortcuts the inventory isn't displayed.''&lt;br /&gt;
I moved the previous text here from the main article to find out whether it could be confirmed by other PS3 users.  I find it hard to believe that every single PS3 player has to use a workaround or else the game freezes up here.  And the explanation provided doesn't really make any sense to me either: how is the PS3 any different in terms of needing to load images?  And how does loading images make the game overload?  The game doesn't overload every other time you open your inventory, so what's different when you activate the Oghma?   If most of this information is not PS3 specific it needs to be rewritten (and/or incorporated into the existing note).  And clear information on what is different between the PS3 version and other versions is really needed (especially since so far there is no evidence that glitches on the PS3 are fundamentally different from those on any other platform). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:25, 8 January 2008 (EST)&lt;br /&gt;
: I have tried. I am on the PS3, this bug never happened. DENIED.  [[User:Kantor|Kantor]] 01:07, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug happened to me too. [[User:77BeTa77|77BeTa77]] 21:55, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Bug patched?==&lt;br /&gt;
&lt;br /&gt;
''Taking the Path of Spirit does not properly increase Willpower, because the script tries to raise it as a skill. This was not fixed by the v. 1.1.511 patch. On the PC, you can use a console cheat to get the willpower you deserve: modpca willpower 10''&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm whether this is fixed by 1.2, so I know whether it is safe to take? I am on PS3. [[User:Kantor|Kantor]] 23:30, 2 February 2008 (EST)&lt;br /&gt;
::It is still there be warned, your willpower will stay the same. [[User:Kantor|Kantor]] 01:06, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duping? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have been wondering if you were to permaclone yourself and then made the clone lootable, would you be able to get a (droppable) copy? [[User:77BeTa77|77BeTa77]] 18:51, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258294</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258294"/>
		<updated>2008-03-08T00:35:34Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258292</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258292"/>
		<updated>2008-03-08T00:34:04Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
I am not sure about that. It doesn't seem that anyone added by a plug in are mentioned in &amp;quot;normal&amp;quot; pages. [[User:77BeTa77|77BeTa77]] 19:34, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258290</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258290"/>
		<updated>2008-03-08T00:32:47Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Done. [[User:77BeTa77|77BeTa77]] 19:32, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258287</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258287"/>
		<updated>2008-03-08T00:27:37Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
I am not sure about that. It doesn't seem that anyone added by a plug in are mentioned in &amp;quot;normal&amp;quot; pages. [[User:77BeTa77|77BeTa77]] 19:26, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258286</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258286"/>
		<updated>2008-03-08T00:27:08Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  I am not sure about that. It doesn't seem that anyone added by a plug in are mentioned in &amp;quot;normal&amp;quot; pages. [[User:77BeTa77|77BeTa77]] 19:26, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How did that happen? [[User:77BeTa77|77BeTa77]] 19:27, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258285</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258285"/>
		<updated>2008-03-08T00:26:43Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  I am not sure about that. It doesn't seem that anyone added by a plug in are mentioned in &amp;quot;normal&amp;quot; pages. [[User:77BeTa77|77BeTa77]] 19:26, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258284</id>
		<title>Oblivion talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Clothing&amp;diff=258284"/>
		<updated>2008-03-08T00:26:32Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Red Silk Robes and Hood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Misc. Discussion==&lt;br /&gt;
Not sure who is interested in mundane clothing items, but this page is a stub in case someone wants to fill it up.&lt;br /&gt;
&lt;br /&gt;
--[[User:Thehankerchief|Thehankerchief]] 23:44, 25 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've added 'trousers' in the previous 'Pants' etc. sections, so as to remove confusion for UK/European players (where pants are regarded as underwear). I've left the actual names of the clothing alone obviously, as that's exactly how they are named in the game. Just wanted to make the description a little clearer. &lt;br /&gt;
&lt;br /&gt;
--[[User:Insomnious|Insomnious]] 00:34, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose.  I just figured use the name the game calls them.  Now it looks a little bulky (especially &amp;quot;Pants/Trousers/Skirts&amp;quot;.  You could change it to just trousers, maybe.  Most Americans do know what that means.  Or we could go completely neutral and just say &amp;quot;Upper Body&amp;quot; and &amp;quot;Lower Body&amp;quot;.  Of course then the distinction between clothes that become skirts on female characters and those that don't is lost.  Anyhow, I doubt enough people care about this page for it to matter either way.  I just started it because I'm really bored... -- [[User:TheRealLurlock|TheRealLurlock]] 00:50, 11 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
After a lot of clothing it says &amp;quot;there is only that many of them&amp;quot;, however I belief most of them can also be found on bandits and stuff. For example the shirt with suspenders. Im quit sure that i found one and I'm very sure I didn't kill any of the people written down. {{unsigned|Caius Clujix}}&lt;br /&gt;
&lt;br /&gt;
:The items that say &amp;quot;there is only that many of them&amp;quot; are not included in any of the random lists, such as those used to equip bandits.  So there really are only that many of them.  Often, however, there can be other items with the same name that are much more common.  For example, there are two types of &amp;quot;shirt with suspenders&amp;quot;; only the one is rare (00064F77), so you likely found the other one (0002858B) that is described as &amp;quot;common lower class clothing&amp;quot;.  Note the differences in weight and value. --[[User:Nephele|Nephele]] 10:35, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
does somebody want to add the plug-in clothes and details? I know Mehrunes razor plug-in adds at least one shirt (Drothmeri shirt) and is an easy place to get green robe hoods (all the recruits wear them)--[[User:MastaC|MastaC]] 04:37, 3 October 2006 (EDT)&lt;br /&gt;
:Such an addition would belong on the Mehrunes Razor page, as this is the policy we've been using for any items added by plug-ins. --[[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
&lt;br /&gt;
I've noticed that the mage's robes were listed to be worn by many mages and necromancers. I changed necromancers to conjurers. All of the necros I met wore their favorite necro robes. Has anyone seen one wear mage's robes? --[[User:Vesna|Vesna]] 19:31, 30 June 2007 (EDT)&lt;br /&gt;
:Yep, it should have been conjurers.  The only necros to wear Mage's Robes are the ones in [[Oblivion:Fort Ontus|Fort Ontus]], who are at first pretending to be mages.  Regular necros are all wearing Necromancer's Robes, surprisingly enough ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:48, 30 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
This comment was moved from main page:&lt;br /&gt;
* Note from Mattz: I actually found some leather Bracer somewhere on the 360 version, can't remember where though, has anyone else found these? Oh and i don't know hoe to code the forms so could someone add this in please. Thankyou.&lt;br /&gt;
The leather Bracers are just leather Gauntlets (the name in the inventory says bracers, but the details describe them as light armor, gauntlets). --[[User:Nephele|Nephele]] 15:58, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
i found 1 set of wrist iron(before upgrading) in the Cattle Cage in Deepscorn Hollow at lvl.40&lt;br /&gt;
&lt;br /&gt;
== Apprentice Hood ==&lt;br /&gt;
&lt;br /&gt;
It's been a while since I played as a Mage character, but I'm almost positive that when I got the Apprentice Robes I also found a matching hood in a shop somewhere. It wasn't matching in name, but it was either green or brown and matched the colours perfectly.&lt;br /&gt;
:The only hood that is identical in appearance to the non-existent Hood of the Apprentice is the &amp;quot;Grey Robe Hood&amp;quot;.  But probably a better match for the Robe of the Apprentice is &amp;quot;Green Robe Hood&amp;quot; that can be found in a few different places. --[[User:Nephele|Nephele]] 22:49, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, that's the one. I just found it in one of my character's cupboards.&lt;br /&gt;
&lt;br /&gt;
== Grey Robe Hood ==&lt;br /&gt;
&lt;br /&gt;
Only one in the game? I've found several on Hedge Wizard bandit types. My game's fairly heavily patched but I can't imagine that having an effect! [[User:Rpeh|Rpeh]] 14:56, 4 June 2007 (EDT)&lt;br /&gt;
:As far as I can tell, there's only the one.  It's definitely not included in any of the leveled lists used to outfit random NPCs.  The robe is much more widely available, but not the hood.  As for Bandit Hedge Wizards wearing the hoods, I can't see any Hedge Wizards who are even equipped with a hood.  So if you're finding hoods on Bandit Hedge Wizards, they must be coming from a mod. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:42, 4 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weightless Clothing ==&lt;br /&gt;
&lt;br /&gt;
Are weightless clothing items a bug?  They make for reasonable clothes for enchanting though so I'm not complaining --[[User:McGrude|McGrude]] 20:01, 22 July 2007 (EDT)&lt;br /&gt;
:Given that the only clothing with zero weight is fairly obscure stuff, I'd say probably &amp;quot;Yes&amp;quot;, but I did once own a silk shirt that was practically weightless so you never know... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:27, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because Wrist Irons are weightless, is it reasonable to reverse-pickpocket a pair of enchanted wrist irons, like 200 fire damage on self, onto someone that you want dead? --[[User:Ducksox|Ducksox]] 09:55, 15 August 2007 (EDT)&lt;br /&gt;
:Of course, if you don't like the up close and personal way. And since you can just take them off the body when they're dead, you could kill as many people as you wanted with them. --[[User:Darkle|Darkle]]&lt;br /&gt;
&lt;br /&gt;
== About rings... ==&lt;br /&gt;
&lt;br /&gt;
''(exceptions: Shrouded Armor and elven gauntlets both allow rings to remain visible).''&lt;br /&gt;
&lt;br /&gt;
I'm sure that Blades Gauntlets allow rings to be visible... {{unsigned|82.18.238.99}}&lt;br /&gt;
&lt;br /&gt;
:Correct, Blades Gauntlets also do not hide rings.  And it's likely there are other exceptions, too, if somebody wanted to spend the time going through and checking every type of gauntlets found in the game.  So instead of trying to provide an exhaustive list, I opted to try tweaking the wording to make it make clear that Shrouded Armor and Elven Gauntlets are not the only exceptions. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:20, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Hood ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that the Black Hood is visually identical to the Necromancer's Hood.  The only difference is the Necromancer's Hood weighs 4 pounds and is worth 8 gold. - Some Random Person Obsessed with Oblivion {{unsigned|71.247.7.134}}&lt;br /&gt;
&lt;br /&gt;
:So... apart from the weight, the price, the name and the availability, they're almost identical? Methinks not... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:17, 29 August 2007 (EDT)&lt;br /&gt;
::They aren't physically identical either. According to the CS, they use different models too. The only thing that's the same is the inventory icon. --[[User:Saruuk|Saruuk]] 07:30, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Notice I said VISUALLY identical.  - People really should observe what they're contributing to before they rush at the first chance to try to be witty and sarcastic.  Also, I acquired a Black Hood and equipped it, then I equipped a Necromancer's Hood thereafter and NOTHING changed...EXACTLY the same.  Try it for yourself... - Some Random Person Obsessed with Oblivion.&lt;br /&gt;
:No, no; I checked the CS. They definitely use different models. Just because ''you'' can't tell the difference, doesn't mean that they aren't different... --[[User:Saruuk|Saruuk]] 18:01, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure, can you describe the difference, then?  Or are you just trying to stubbornly stand by your argument? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:Well... they use a different model... I don't know how much more specific you would like it. For one thing, the Black Hood models are called RobeMCBlack. The Necromancer Hood models are called RobeNecromancer. And if you are arrogant and conceited enough to believe that you are the only one who has the right to adopt a cynical and disparaging tone to your arguments, you've got a lot to learn about life. --[[User:Saruuk|Saruuk]] 02:32, 30 August 2007 (EDT)&lt;br /&gt;
::Alright, alright. Everyone calm down. Random Person, while it may be true that the models look alike (after checking this myself, I do see how identical they appear to be), the fact that they are given different model names in the construction set is enough to warrant that they are different models, regardless of their apperance. Even if they happened to be the same model that had been named differently, for the sake of consistency, we will continue to list them as separate models.&lt;br /&gt;
::And as for the conduct displayed within this topic, you two need to learn to play nice. As you are not editing under an account, Random Person, I do not know how experienced you are with the conduct of the UESP; because of this, your actions are more forgivable. However, I would appreciate it if you were more civil, regardless of the comments made by others. And Saruuk, I would especially like you to ease up on the insults, as you are a regular contributor and have been chided for this before. I don't mean to preach, but let's all try to get along, okay?[[User:SubtleCynicism|SubtleCynicism]] 03:23, 30 August 2007 (EDT)&lt;br /&gt;
:The Necromancer's Hood is slightly darker if it comes to that - I just checked. And whilst your original post did indeed say &amp;quot;visually&amp;quot; you then went on to mention the weight and price so I don't think my reply was sarcastic. SubtleCynicism: you're right about being polite but this anonymous user already has a [[Special:Contributions/71.247.7.134|history]] of winding people up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:34, 30 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I don't.  People on this site just seem to get ticked off easily.  Post simple questions or statements and get replies akin to: &amp;quot;Heh, why are you bothering to type that sentence?! Tsk, tsk, tsk, I don't think so!  You are WRONG!!!&amp;quot;  What, just because they've spent a lot of time on here making edits and contributions, that gives them the right to be condescending towards me?  But anyway, Subtle is right, and I don't feel the need to go back and forth with pointless arguments.  No hard feelings to anyone, by the way.  - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Robe and Cuirass ==&lt;br /&gt;
&lt;br /&gt;
Moved from article:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Note: Some NPC's, (e.g., the vampires in [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]]), can wear a robe and cuirass together!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I doubt that's true. They might be ''carrying'' both but only wearing one at a time. This seems fairly clear-cut to me so I've moved it rather than putting a verification tag on, but can anybody justify its going back? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:06, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wrist Irons ==&lt;br /&gt;
&lt;br /&gt;
It says wrist irons are the only article that can be waorn on the wrists, but the Bands of Kwang Lao are worn on the wrists as well. [[User:68.166.66.223|68.166.66.223]] 12:49, 21 December 2007 (EST)&lt;br /&gt;
:The [[Oblivion:Clothing#Wrists|article]] says &amp;quot;There is only one article of '''clothing''' worn on the wrists&amp;quot; and that's true.  The Bands of Kwang Lao are armor, not clothing; all other bracers and gauntlets in the game are also armor items that are worn on the wrists, as already explained in the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor Robe Female Mesh ==&lt;br /&gt;
&lt;br /&gt;
Could you create a female character, use the console to give her the robes, and put them on her, Rpeh? --[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 22:43, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Red Silk Robes and Hood ==&lt;br /&gt;
&lt;br /&gt;
Frathen Drothan wears both maybe someone should add that.&lt;br /&gt;
  :I am not sure about that. It doesn't seem that anyone added by a plug in are mentioned in &amp;quot;normal&amp;quot; pages. [[User:77BeTa77|77BeTa77]] 19:26, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258276</id>
		<title>Oblivion talk:Oghma Infinium</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258276"/>
		<updated>2008-03-07T23:51:08Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Duping? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, I got this book and read it went for the path of steel. Afterwards my xombat level went to 26, and my blade is only level 93, I've killed many demons and it has not shown any sign of experience on the bar next to blade...what can I do? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Installing the patch would fix this problem.  Otherwise, just keep playing and eventually you will start to gain experience again (at the point when you would reached blade skill 93 without reading the Oghma).  It means that the Oghma ends up really just being a temporary perk, giving you the benefits of skill=93 earlier than you would have got them otherwise, but longterm not helping you to get to skill&amp;gt;93 any faster. --[[User:Nephele|Nephele]] 18:04, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks....So I just keep playing until it's as I just got 93 without the book? So the book is only good if you are within 10 levels from 100 blade correct? I was about to start my game all over again because of this problem...but I have the 360 version of the game, anythign different because of that?&lt;br /&gt;
&lt;br /&gt;
Alright, so If I just keep fighting I'll get back up to original blade level? what abotu rings that fortify it? Or skill books? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Without the patch, the Oghma is definitely less useful than it is supposed to be.  Being on Xbox 360 doesn't make a difference; the same problem occurs in the unpatched PC version of the game (although on the PC there are a few more cheats available to make up for the glitch).  Rings and other types of fortify blade enchantments/spells will work as normal, and will have no effect upon the amount of time it takes to train your natural skill up to 94.  Skill books and purchased training will increase your skill as expected, but your skill will still not start going up naturally until you've made up for all the fighting you skipped. --[[User:Nephele|Nephele]] 18:38, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Quick question, is it possible to fix this with the console rather than installing the patch? By setting your skill level or doing an advskill or something? --[[User:Vilhazarog|Vilhazarog]] 13:32, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think it should be possible, although I've never experimented with it myself and the various console commands that alter skill levels are somewhat confusing.  If I understand [[Oblivion:Console|Console]] correctly, then you should be able to use &amp;lt;code&amp;gt;setav&amp;lt;/code&amp;gt;.  So if you were at blade=62 before using the Oghma and got a ten point increase to blade=72, then using &amp;lt;code&amp;gt;player.setav blade 72&amp;lt;/code&amp;gt; should set your experience to the right level.  If you feel like experimenting with it, let us know what happens ;) --[[User:Nephele|Nephele]] 01:21, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I'll definitely be giving it a shot if I ever get all the shrine quests done and let you know. --[[User:Vilhazarog|Vilhazarog]] 11:07, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:''An exception is to train yourself between level ups.  Training appears to be related to your numerical level, thus allowing you to gain some skill boosts above +1 for the second and third level ups.''&lt;br /&gt;
Can anyone confirm this note (added in relation to &amp;quot;if you obtain a 2nd or 3rd level increase, those level increases only permit a +1 stat adjustment each&amp;quot;)?  In tests that I've done, attribute bonuses from training are ''not'' applied to your numerical level.  Rather, those bonuses are applied to the level that you should have if you have slept enough to remove all level-up icons.  (So if you're at level 10, but have trained major skills enough that you should be at level 15, any training will affect attribute bonuses when you level from 15 to 16).  --[[User:Nephele|Nephele]] 03:22, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Less than three minutes ago I read the book, which gave me 20 major skill points (2 levels). After having slept off one level I went to a trainer and paid for 5 levels of athletics. Upon sleeping for the second level I had the option of taking a +3 to speed. I am under the opinion that skills bought from trainers are likely handled as an exception to the general system you described above. Thus I returned a similar (&amp;quot;some players have been able to...&amp;quot;) statement to the main page. Whoever removed it needs to keep in mind that with a variety of patches and situations, that if you do not observe the same effect as another player has noted, it does not mean that player was ''wrong'' -Anon&lt;br /&gt;
:I've removed it again. The official patches don't cause this effect and if it is caused by a mod, we don't mention it. Nephele doesn't just remove text on a whim. A few minutes' looking around the site will demonstrate to you that she is arguably the most knowledgeable user on the site. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:53, 28 October 2007 (EDT)&lt;br /&gt;
::Could you provide more details on your leveling?  Where were you in gaining experience for your new level when you read the book (how many major skill increases had you had since your last level up)?  When you got the training, was the level-up icon already displayed on your screen?  What other skill increases happened during these levelups, and when?&lt;br /&gt;
::My comments about leveling are based on keeping track of nearly every detail of my characters' skill levels for three characters now (70+ level ups in all).  I specifically tested whether the method of gaining skill levels makes a difference.  From my tests, skill books, paid training, and natural experience are treated as equivalent for experience, attribute bonuses, and level-ups.  And the original comment that I deleted was not completely accurate.  In the example I used above (you're at level 10 but should be at level 15), I seriously doubt that any training that you do at that point is going to affect your attribute bonuses for level 10, whether or not you read the Oghma.&lt;br /&gt;
::On the other hand, there aren't many situations where your character gains 20 skill levels instantaneously, so it is possible that there are some quirks in the code that get triggered when using the Oghma for two major skills.  It would just be nice to have enough information to know what to test before experimenting more with the Oghma.  That is the basic reason for moving comments like this to the talk page: to be able to gather enough information to figure out what really happened in these individual cases and therefore be able to make an accurate statement that does apply to all readers.  I never said that the player was ''wrong''.  I'm just of the opinion that adding comments saying &amp;quot;sometimes X happens for unknown reasons&amp;quot; is not too useful to readers.  I'd rather wait until it's possible to add a statement saying &amp;quot;if you do A and B, X will always happen.&amp;quot;  In the meantime, I try to use the talk page to gather relevant information.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:36, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I just had something similar happening to me. Out of curiosity I used the Oghma Infinium near the marksmanship trainer and received +10 for three major skills. As far as I remember, I was only missing one skillup for the next level. I bought five points in marksmanship before sleeping, slept, leveled and did it again and again. After I was finished, I raised from level 5 to level 10. I was able to buy +5 points inbetween every sleeping session, although it seemingly messed up the attributes a bit. --[[User:84.174.232.43|84.174.232.43]]&lt;br /&gt;
&lt;br /&gt;
== Unable to Read Book ==&lt;br /&gt;
&lt;br /&gt;
My game crashes every time I try and read the book - no matter what path I choose. I've changed the data files loaded to see if it was a clash with any mods and it works fine with all my mods except Oscuro's Oblivion Overhaul (version 1.3 I think).&lt;br /&gt;
I had to manually increase the stats and skills via the console. --{{unsigned|80.7.16.161}}&lt;br /&gt;
:I would think this would be something you'd want to report to Oscuro.  We don't general deal with 3rd-party mods on this site. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:22, 22 April 2007 (EDT)&lt;br /&gt;
::Does the same thing to me. I'm really beginning to hate OOO&lt;br /&gt;
&lt;br /&gt;
==Over 100==&lt;br /&gt;
soo.. the only advantage to raising skills/attributes above 100 is increasing your level? 110 speed is no faster than 100 speed? because that's what i'm hearing.&lt;br /&gt;
:SKILLS don't do much over 100, but ATTRIBUTES do.  Speed, Strength, Endurance, etc. can all gain additional benefits from being raised above 100.  Skills, with only two known exceptions (Acrobatics and Athletics) do not improve beyond 100. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 14:08, 17 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skills over 100? ==&lt;br /&gt;
&lt;br /&gt;
If i read the book will my skills go over 100? I know they won't actually improve but it will allow me to raise my overall level, which would be handy seeing as ive maxed my major skills out. {{unsigned|90.196.8.158}}&lt;br /&gt;
:As it already says in the article: &amp;quot;Skills can be increased above the usual maximum of 100 points. This is of limited use, however, because skill increases over 100 do not grant special abilities and in general they do not increase damage/armor rating/spell effectiveness/etc.  One advantage is that you are able to gain extra levels if the Oghma Infinium raises major skills.&amp;quot;.  I don't see that there's any information missing from the article requiring a discussion on the talk page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just found a mistake in my own question lol. instead of &amp;quot;it will raise my overall level&amp;quot; i meant &amp;quot;will it raise my overall level?&amp;quot; so say i have blunt and blade as major skills and read the path of steel, will i gain 20 skill points and therefore 2 levels? or does it stick at 49?&lt;br /&gt;
&lt;br /&gt;
:OK, I'm still having a hard time figuring what you're asking that wasn't already answered in the article and in my previous answer.  &amp;quot;...'''you are able to gain extra levels if the Oghma Infinium raises major skills.'''&amp;quot;  Where's the confusion or lack of information?? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:01, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
:''On the PS3, you will need to use a shortcut (see notes), else the game will freeze. This is caused by the PS3 needing to load all the images you have in your inventory, and all the stuff's ID's, making it overload, by using shortcuts the inventory isn't displayed.''&lt;br /&gt;
I moved the previous text here from the main article to find out whether it could be confirmed by other PS3 users.  I find it hard to believe that every single PS3 player has to use a workaround or else the game freezes up here.  And the explanation provided doesn't really make any sense to me either: how is the PS3 any different in terms of needing to load images?  And how does loading images make the game overload?  The game doesn't overload every other time you open your inventory, so what's different when you activate the Oghma?   If most of this information is not PS3 specific it needs to be rewritten (and/or incorporated into the existing note).  And clear information on what is different between the PS3 version and other versions is really needed (especially since so far there is no evidence that glitches on the PS3 are fundamentally different from those on any other platform). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:25, 8 January 2008 (EST)&lt;br /&gt;
: I have tried. I am on the PS3, this bug never happened. DENIED.  [[User:Kantor|Kantor]] 01:07, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Bug patched?==&lt;br /&gt;
&lt;br /&gt;
''Taking the Path of Spirit does not properly increase Willpower, because the script tries to raise it as a skill. This was not fixed by the v. 1.1.511 patch. On the PC, you can use a console cheat to get the willpower you deserve: modpca willpower 10''&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm whether this is fixed by 1.2, so I know whether it is safe to take? I am on PS3. [[User:Kantor|Kantor]] 23:30, 2 February 2008 (EST)&lt;br /&gt;
::It is still there be warned, your willpower will stay the same. [[User:Kantor|Kantor]] 01:06, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duping? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have been wondering if you were to permaclone yourself and then made the clone lootable, would you be able to get a (droppable) copy? [[User:77BeTa77|77BeTa77]] 18:51, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258273</id>
		<title>Oblivion talk:Oghma Infinium</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oghma_Infinium&amp;diff=258273"/>
		<updated>2008-03-07T23:48:22Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, I got this book and read it went for the path of steel. Afterwards my xombat level went to 26, and my blade is only level 93, I've killed many demons and it has not shown any sign of experience on the bar next to blade...what can I do? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Installing the patch would fix this problem.  Otherwise, just keep playing and eventually you will start to gain experience again (at the point when you would reached blade skill 93 without reading the Oghma).  It means that the Oghma ends up really just being a temporary perk, giving you the benefits of skill=93 earlier than you would have got them otherwise, but longterm not helping you to get to skill&amp;gt;93 any faster. --[[User:Nephele|Nephele]] 18:04, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks....So I just keep playing until it's as I just got 93 without the book? So the book is only good if you are within 10 levels from 100 blade correct? I was about to start my game all over again because of this problem...but I have the 360 version of the game, anythign different because of that?&lt;br /&gt;
&lt;br /&gt;
Alright, so If I just keep fighting I'll get back up to original blade level? what abotu rings that fortify it? Or skill books? {{unsigned|74.70.251.228}}&lt;br /&gt;
&lt;br /&gt;
:Without the patch, the Oghma is definitely less useful than it is supposed to be.  Being on Xbox 360 doesn't make a difference; the same problem occurs in the unpatched PC version of the game (although on the PC there are a few more cheats available to make up for the glitch).  Rings and other types of fortify blade enchantments/spells will work as normal, and will have no effect upon the amount of time it takes to train your natural skill up to 94.  Skill books and purchased training will increase your skill as expected, but your skill will still not start going up naturally until you've made up for all the fighting you skipped. --[[User:Nephele|Nephele]] 18:38, 28 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Quick question, is it possible to fix this with the console rather than installing the patch? By setting your skill level or doing an advskill or something? --[[User:Vilhazarog|Vilhazarog]] 13:32, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think it should be possible, although I've never experimented with it myself and the various console commands that alter skill levels are somewhat confusing.  If I understand [[Oblivion:Console|Console]] correctly, then you should be able to use &amp;lt;code&amp;gt;setav&amp;lt;/code&amp;gt;.  So if you were at blade=62 before using the Oghma and got a ten point increase to blade=72, then using &amp;lt;code&amp;gt;player.setav blade 72&amp;lt;/code&amp;gt; should set your experience to the right level.  If you feel like experimenting with it, let us know what happens ;) --[[User:Nephele|Nephele]] 01:21, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I'll definitely be giving it a shot if I ever get all the shrine quests done and let you know. --[[User:Vilhazarog|Vilhazarog]] 11:07, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:''An exception is to train yourself between level ups.  Training appears to be related to your numerical level, thus allowing you to gain some skill boosts above +1 for the second and third level ups.''&lt;br /&gt;
Can anyone confirm this note (added in relation to &amp;quot;if you obtain a 2nd or 3rd level increase, those level increases only permit a +1 stat adjustment each&amp;quot;)?  In tests that I've done, attribute bonuses from training are ''not'' applied to your numerical level.  Rather, those bonuses are applied to the level that you should have if you have slept enough to remove all level-up icons.  (So if you're at level 10, but have trained major skills enough that you should be at level 15, any training will affect attribute bonuses when you level from 15 to 16).  --[[User:Nephele|Nephele]] 03:22, 13 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Less than three minutes ago I read the book, which gave me 20 major skill points (2 levels). After having slept off one level I went to a trainer and paid for 5 levels of athletics. Upon sleeping for the second level I had the option of taking a +3 to speed. I am under the opinion that skills bought from trainers are likely handled as an exception to the general system you described above. Thus I returned a similar (&amp;quot;some players have been able to...&amp;quot;) statement to the main page. Whoever removed it needs to keep in mind that with a variety of patches and situations, that if you do not observe the same effect as another player has noted, it does not mean that player was ''wrong'' -Anon&lt;br /&gt;
:I've removed it again. The official patches don't cause this effect and if it is caused by a mod, we don't mention it. Nephele doesn't just remove text on a whim. A few minutes' looking around the site will demonstrate to you that she is arguably the most knowledgeable user on the site. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:53, 28 October 2007 (EDT)&lt;br /&gt;
::Could you provide more details on your leveling?  Where were you in gaining experience for your new level when you read the book (how many major skill increases had you had since your last level up)?  When you got the training, was the level-up icon already displayed on your screen?  What other skill increases happened during these levelups, and when?&lt;br /&gt;
::My comments about leveling are based on keeping track of nearly every detail of my characters' skill levels for three characters now (70+ level ups in all).  I specifically tested whether the method of gaining skill levels makes a difference.  From my tests, skill books, paid training, and natural experience are treated as equivalent for experience, attribute bonuses, and level-ups.  And the original comment that I deleted was not completely accurate.  In the example I used above (you're at level 10 but should be at level 15), I seriously doubt that any training that you do at that point is going to affect your attribute bonuses for level 10, whether or not you read the Oghma.&lt;br /&gt;
::On the other hand, there aren't many situations where your character gains 20 skill levels instantaneously, so it is possible that there are some quirks in the code that get triggered when using the Oghma for two major skills.  It would just be nice to have enough information to know what to test before experimenting more with the Oghma.  That is the basic reason for moving comments like this to the talk page: to be able to gather enough information to figure out what really happened in these individual cases and therefore be able to make an accurate statement that does apply to all readers.  I never said that the player was ''wrong''.  I'm just of the opinion that adding comments saying &amp;quot;sometimes X happens for unknown reasons&amp;quot; is not too useful to readers.  I'd rather wait until it's possible to add a statement saying &amp;quot;if you do A and B, X will always happen.&amp;quot;  In the meantime, I try to use the talk page to gather relevant information.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:36, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I just had something similar happening to me. Out of curiosity I used the Oghma Infinium near the marksmanship trainer and received +10 for three major skills. As far as I remember, I was only missing one skillup for the next level. I bought five points in marksmanship before sleeping, slept, leveled and did it again and again. After I was finished, I raised from level 5 to level 10. I was able to buy +5 points inbetween every sleeping session, although it seemingly messed up the attributes a bit. --[[User:84.174.232.43|84.174.232.43]]&lt;br /&gt;
&lt;br /&gt;
== Unable to Read Book ==&lt;br /&gt;
&lt;br /&gt;
My game crashes every time I try and read the book - no matter what path I choose. I've changed the data files loaded to see if it was a clash with any mods and it works fine with all my mods except Oscuro's Oblivion Overhaul (version 1.3 I think).&lt;br /&gt;
I had to manually increase the stats and skills via the console. --{{unsigned|80.7.16.161}}&lt;br /&gt;
:I would think this would be something you'd want to report to Oscuro.  We don't general deal with 3rd-party mods on this site. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:22, 22 April 2007 (EDT)&lt;br /&gt;
::Does the same thing to me. I'm really beginning to hate OOO&lt;br /&gt;
&lt;br /&gt;
==Over 100==&lt;br /&gt;
soo.. the only advantage to raising skills/attributes above 100 is increasing your level? 110 speed is no faster than 100 speed? because that's what i'm hearing.&lt;br /&gt;
:SKILLS don't do much over 100, but ATTRIBUTES do.  Speed, Strength, Endurance, etc. can all gain additional benefits from being raised above 100.  Skills, with only two known exceptions (Acrobatics and Athletics) do not improve beyond 100. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 14:08, 17 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skills over 100? ==&lt;br /&gt;
&lt;br /&gt;
If i read the book will my skills go over 100? I know they won't actually improve but it will allow me to raise my overall level, which would be handy seeing as ive maxed my major skills out. {{unsigned|90.196.8.158}}&lt;br /&gt;
:As it already says in the article: &amp;quot;Skills can be increased above the usual maximum of 100 points. This is of limited use, however, because skill increases over 100 do not grant special abilities and in general they do not increase damage/armor rating/spell effectiveness/etc.  One advantage is that you are able to gain extra levels if the Oghma Infinium raises major skills.&amp;quot;.  I don't see that there's any information missing from the article requiring a discussion on the talk page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just found a mistake in my own question lol. instead of &amp;quot;it will raise my overall level&amp;quot; i meant &amp;quot;will it raise my overall level?&amp;quot; so say i have blunt and blade as major skills and read the path of steel, will i gain 20 skill points and therefore 2 levels? or does it stick at 49?&lt;br /&gt;
&lt;br /&gt;
:OK, I'm still having a hard time figuring what you're asking that wasn't already answered in the article and in my previous answer.  &amp;quot;...'''you are able to gain extra levels if the Oghma Infinium raises major skills.'''&amp;quot;  Where's the confusion or lack of information?? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:01, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 Glitch ==&lt;br /&gt;
&lt;br /&gt;
:''On the PS3, you will need to use a shortcut (see notes), else the game will freeze. This is caused by the PS3 needing to load all the images you have in your inventory, and all the stuff's ID's, making it overload, by using shortcuts the inventory isn't displayed.''&lt;br /&gt;
I moved the previous text here from the main article to find out whether it could be confirmed by other PS3 users.  I find it hard to believe that every single PS3 player has to use a workaround or else the game freezes up here.  And the explanation provided doesn't really make any sense to me either: how is the PS3 any different in terms of needing to load images?  And how does loading images make the game overload?  The game doesn't overload every other time you open your inventory, so what's different when you activate the Oghma?   If most of this information is not PS3 specific it needs to be rewritten (and/or incorporated into the existing note).  And clear information on what is different between the PS3 version and other versions is really needed (especially since so far there is no evidence that glitches on the PS3 are fundamentally different from those on any other platform). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:25, 8 January 2008 (EST)&lt;br /&gt;
: I have tried. I am on the PS3, this bug never happened. DENIED.  [[User:Kantor|Kantor]] 01:07, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Bug patched?==&lt;br /&gt;
&lt;br /&gt;
''Taking the Path of Spirit does not properly increase Willpower, because the script tries to raise it as a skill. This was not fixed by the v. 1.1.511 patch. On the PC, you can use a console cheat to get the willpower you deserve: modpca willpower 10''&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm whether this is fixed by 1.2, so I know whether it is safe to take? I am on PS3. [[User:Kantor|Kantor]] 23:30, 2 February 2008 (EST)&lt;br /&gt;
::It is still there be warned, your willpower will stay the same. [[User:Kantor|Kantor]] 01:06, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duping? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have been wondering if you were to permaclone yourself and then made the clone lootable, would you be able to get a (droppable) copy?&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Umbra_(sword)&amp;diff=258265</id>
		<title>Oblivion talk:Umbra (sword)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Umbra_(sword)&amp;diff=258265"/>
		<updated>2008-03-07T22:09:26Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Keeping Umbra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchantment==&lt;br /&gt;
This comment was added to the main page:&lt;br /&gt;
:''Umbra's enchantment reads as a normal soul trap (120 secs) enchantment, but it actually has a second function. As Umbra's charge lowers, its attack power rises. The more people Umbra kills, therefore, the more power it has.''&lt;br /&gt;
However, I can't see any evidence for this.  In particular, in the construction set, the only enchantment listed is a standard soul trap enchantment, and there is no script with the sword that would make this happen.  Is there any chance that the person who added this was just noticing the damage increase as their character's strength and blade skill increased (see [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]])?  Or else could someone provide the details supporting this statement? --[[User:Nephele|Nephele]] 10:50, 19 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just checked this out, again, because the comment had been added back in, this time reading:&lt;br /&gt;
::''While Umbra's enchantment reads as a normal 120 second [[Oblivion:Soul Trap|soul trap]] enchantment, it actually has a second function. Umbra, fully charged, has an attack rating of 28. However, as the charge lowers, Umbra becomes stronger. With a charge of zero, Umbra's attack rating shoots up to a whopping 33, making it more powerful than [[Oblivion:Goldbrand|Goldbrand]].''&lt;br /&gt;
&lt;br /&gt;
:This time I used Umbra in-game, and twice drained Umbra of charge completely and there was absolutely no change in the attack damage done by Umbra (my [[Oblivion:Blade|Blade]] skill started out at 51 and got up to 53 by the time I was done; strength=100 the whole time; health at 125%; the damage was 21 the whole time).  '''All''' weapons in the game can have attack damages that are larger than their quoted baseline damage.  For strength=100 and skill=100, the weapon will do 6.25% more damage than the baseline damage.  Furthermore, if the weapon is repaired to 125%, it will also do more damage.  So I'm pretty sure that all that is going on here is that the player's skill and strength are increasing, and the weapon at some point got repaired past 100% health.  --[[User:Nephele|Nephele]] 23:09, 22 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Nephele, I'm playing the PS3 Version of the game (which I'm assuming is identical to the unpached game+No9 mod).  The sword damage registers at 18, 100% health, with a blade skill of 67.  I've obtained the sword at levels 19 and 20.  I've emptied the sword of soul charge, and returned to Clav. to keep it and finish the quest.  The damage stays the same on all occasions.&lt;br /&gt;
&lt;br /&gt;
I have three ideas:&lt;br /&gt;
*Umbra is leveled&lt;br /&gt;
*28 base damage is part of an Oblivion patch&lt;br /&gt;
*The PS3 version of the game has a modified base damage for Umbra&lt;br /&gt;
&lt;br /&gt;
What do you think?  Anyone please chime in to discuss. --[[User:FromHereOn|-FromHereOn]] 22:05, 2 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The damage you will do with any weapon in game depends upon your character's skill and strength.  See [[Oblivion:Weapons#Damage Calculations]] or [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]].  18 damage for Umbra is completely consistent with a blade skill of 67 and a strength of about 65.  Until your blade skill is 100 and your strength is 100 (or until you can repair the weapon past 100% health), you will never be able to do the 28 base damage quoted for the weapon.  No new theories are needed to explain what you're seeing while playing the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:10, 2 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That makes perfect sense.  I had an inverse idea of what the base damage represented.  Thanks.--[[User:FromHereOn|-FromHereOn]] 22:05, 2 September 2007 (EDT)&lt;br /&gt;
:Is it possible to raise Umbras base damage with either a 'fortify blade' or 'fortify strength' enchantment? I have 100 blade and strength and it states that the base damage for Umbra is 33, although I thought the extra 5 was from enchantments.[[User:124.169.114.152|124.169.114.152]] 13:47, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Handed?==&lt;br /&gt;
&lt;br /&gt;
A minor point here:  My Umbra sword is two-handed.  I am playing with OOO, though, which could account for the difference. {{unsigned|Skyfire}}&lt;br /&gt;
:Yep, it's probably a change made by OOO.  OOO is, after all, an &amp;quot;overhaul&amp;quot; of the game and therefore intentionally made to be different across the board from vanilla Oblivion, which is what is documented on this wiki.  In vanilla Oblivion, Umbra is one-handed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:29, 12 July 2007 (EDT)&lt;br /&gt;
::I can confirm that this is a change made by OOO (as well as a number of other mods). --[[User:Gaebrial|Gaebrial]] 05:17, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keeping Umbra ==&lt;br /&gt;
&lt;br /&gt;
:''(Discussion moved from [[UESPWiki:Reference Desk]])''&lt;br /&gt;
Is there a way to keep Umbra and get and get the Masque of Clavicus Vile? I made a new file so I could try to duplicate Umbra and get two of them so could give one Clavicus Vile and keep one. I didn't give up an artifact to Martin I just duplicated Azura's Star so I could have all of the artifacts. But I need to get both of the artifacts from the Clavicus Vile quest. {{unsigned|Cloud strife}}&lt;br /&gt;
: You can try duplicating Umbra using the [[Oblivion:Glitches#Duplicate_Items_Using_Scrolls|scroll glitch]] if the arrow one isn't working. Hand one of those in at the shrine and see what happens. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:27, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: But it's a quest item. You can't drop it.{{unsigned|Cloud strife}}&lt;br /&gt;
&lt;br /&gt;
:::Then I suppose you can't duplicate it.&lt;br /&gt;
:::You do realize that the game is designed to force you to make a choice here about which artifact you would rather have?  You are not supposed to be able to simultaneously collect every item that exists in the game.  And the duplication glitch is just that: a glitch.  You are not supposed to be able to create copies of every item in the game.  If you really want the freedom to completely ignore every rule that exists in the game, then you'd be better off playing on the PC where you can completely rewrite the entire game if that's what suits you.  But on the Xbox 360, it's not possible. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:52, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seem pretty much impossible to do without commands. I have tried time and time again to dupe the sword in anyway possible, by cloning myself VIA Skull of corruption to keeping the sword until the SI quest where you fight your self. I have failed no matter what way I tried to dupe it. [[User:77BeTa77|77BeTa77]] 12:22, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It says pretty clearly on the [[Oblivion:Skull of Corruption#Notes|Skull of Corruption]] page that a corrupt clone will '''not''' get a copy of Umbra.  Similarly, the SI doppelganger has a (somewhat long) set of quest-related items that will never be copied onto the doppelganger, one of which is Umbra.  So it's no surprise that you haven't been able to get a copy of Umbra either of these ways. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:41, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:It was worth a shot anyway I guess. [[User:77BeTa77|77BeTa77]] 17:09, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creator ==&lt;br /&gt;
&lt;br /&gt;
Who created Umbra? Mehrune Dagon, Clav. Vile or Azura? [[User:124.181.248.118|124.181.248.118]] 20:21, 1 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember reading somewhere that it was made by a (mortal) witch.Can't rememeber where, though. [[User:77BeTa77|77BeTa77]] 12:32, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Umbra_(sword)&amp;diff=258212</id>
		<title>Oblivion talk:Umbra (sword)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Umbra_(sword)&amp;diff=258212"/>
		<updated>2008-03-07T17:32:21Z</updated>

		<summary type="html">&lt;p&gt;77BeTa77: /* Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchantment==&lt;br /&gt;
This comment was added to the main page:&lt;br /&gt;
:''Umbra's enchantment reads as a normal soul trap (120 secs) enchantment, but it actually has a second function. As Umbra's charge lowers, its attack power rises. The more people Umbra kills, therefore, the more power it has.''&lt;br /&gt;
However, I can't see any evidence for this.  In particular, in the construction set, the only enchantment listed is a standard soul trap enchantment, and there is no script with the sword that would make this happen.  Is there any chance that the person who added this was just noticing the damage increase as their character's strength and blade skill increased (see [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]])?  Or else could someone provide the details supporting this statement? --[[User:Nephele|Nephele]] 10:50, 19 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just checked this out, again, because the comment had been added back in, this time reading:&lt;br /&gt;
::''While Umbra's enchantment reads as a normal 120 second [[Oblivion:Soul Trap|soul trap]] enchantment, it actually has a second function. Umbra, fully charged, has an attack rating of 28. However, as the charge lowers, Umbra becomes stronger. With a charge of zero, Umbra's attack rating shoots up to a whopping 33, making it more powerful than [[Oblivion:Goldbrand|Goldbrand]].''&lt;br /&gt;
&lt;br /&gt;
:This time I used Umbra in-game, and twice drained Umbra of charge completely and there was absolutely no change in the attack damage done by Umbra (my [[Oblivion:Blade|Blade]] skill started out at 51 and got up to 53 by the time I was done; strength=100 the whole time; health at 125%; the damage was 21 the whole time).  '''All''' weapons in the game can have attack damages that are larger than their quoted baseline damage.  For strength=100 and skill=100, the weapon will do 6.25% more damage than the baseline damage.  Furthermore, if the weapon is repaired to 125%, it will also do more damage.  So I'm pretty sure that all that is going on here is that the player's skill and strength are increasing, and the weapon at some point got repaired past 100% health.  --[[User:Nephele|Nephele]] 23:09, 22 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Nephele, I'm playing the PS3 Version of the game (which I'm assuming is identical to the unpached game+No9 mod).  The sword damage registers at 18, 100% health, with a blade skill of 67.  I've obtained the sword at levels 19 and 20.  I've emptied the sword of soul charge, and returned to Clav. to keep it and finish the quest.  The damage stays the same on all occasions.&lt;br /&gt;
&lt;br /&gt;
I have three ideas:&lt;br /&gt;
*Umbra is leveled&lt;br /&gt;
*28 base damage is part of an Oblivion patch&lt;br /&gt;
*The PS3 version of the game has a modified base damage for Umbra&lt;br /&gt;
&lt;br /&gt;
What do you think?  Anyone please chime in to discuss. --[[User:FromHereOn|-FromHereOn]] 22:05, 2 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The damage you will do with any weapon in game depends upon your character's skill and strength.  See [[Oblivion:Weapons#Damage Calculations]] or [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]].  18 damage for Umbra is completely consistent with a blade skill of 67 and a strength of about 65.  Until your blade skill is 100 and your strength is 100 (or until you can repair the weapon past 100% health), you will never be able to do the 28 base damage quoted for the weapon.  No new theories are needed to explain what you're seeing while playing the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:10, 2 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That makes perfect sense.  I had an inverse idea of what the base damage represented.  Thanks.--[[User:FromHereOn|-FromHereOn]] 22:05, 2 September 2007 (EDT)&lt;br /&gt;
:Is it possible to raise Umbras base damage with either a 'fortify blade' or 'fortify strength' enchantment? I have 100 blade and strength and it states that the base damage for Umbra is 33, although I thought the extra 5 was from enchantments.[[User:124.169.114.152|124.169.114.152]] 13:47, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Handed?==&lt;br /&gt;
&lt;br /&gt;
A minor point here:  My Umbra sword is two-handed.  I am playing with OOO, though, which could account for the difference. {{unsigned|Skyfire}}&lt;br /&gt;
:Yep, it's probably a change made by OOO.  OOO is, after all, an &amp;quot;overhaul&amp;quot; of the game and therefore intentionally made to be different across the board from vanilla Oblivion, which is what is documented on this wiki.  In vanilla Oblivion, Umbra is one-handed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:29, 12 July 2007 (EDT)&lt;br /&gt;
::I can confirm that this is a change made by OOO (as well as a number of other mods). --[[User:Gaebrial|Gaebrial]] 05:17, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keeping Umbra ==&lt;br /&gt;
&lt;br /&gt;
:''(Discussion moved from [[UESPWiki:Reference Desk]])''&lt;br /&gt;
Is there a way to keep Umbra and get and get the Masque of Clavicus Vile? I made a new file so I could try to duplicate Umbra and get two of them so could give one Clavicus Vile and keep one. I didn't give up an artifact to Martin I just duplicated Azura's Star so I could have all of the artifacts. But I need to get both of the artifacts from the Clavicus Vile quest. {{unsigned|Cloud strife}}&lt;br /&gt;
: You can try duplicating Umbra using the [[Oblivion:Glitches#Duplicate_Items_Using_Scrolls|scroll glitch]] if the arrow one isn't working. Hand one of those in at the shrine and see what happens. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:27, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: But it's a quest item. You can't drop it.{{unsigned|Cloud strife}}&lt;br /&gt;
&lt;br /&gt;
:::Then I suppose you can't duplicate it.&lt;br /&gt;
:::You do realize that the game is designed to force you to make a choice here about which artifact you would rather have?  You are not supposed to be able to simultaneously collect every item that exists in the game.  And the duplication glitch is just that: a glitch.  You are not supposed to be able to create copies of every item in the game.  If you really want the freedom to completely ignore every rule that exists in the game, then you'd be better off playing on the PC where you can completely rewrite the entire game if that's what suits you.  But on the Xbox 360, it's not possible. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:52, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seem pretty much impossible to do without commands. I have tried time and time again to dupe the sword in anyway possible, by cloning myself VIA Skull of corruption to keeping the sword until the SI quest where you fight your self. I have failed no matter what way I tried to dupe it. [[User:77BeTa77|77BeTa77]] 12:22, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creator ==&lt;br /&gt;
&lt;br /&gt;
Who created Umbra? Mehrune Dagon, Clav. Vile or Azura? [[User:124.181.248.118|124.181.248.118]] 20:21, 1 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember reading somewhere that it was made by a (mortal) witch.Can't rememeber where, though. [[User:77BeTa77|77BeTa77]] 12:32, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>77BeTa77</name></author>
		
	</entry>
</feed>