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		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Purification&amp;diff=694964</id>
		<title>Oblivion talk:The Purification</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Purification&amp;diff=694964"/>
		<updated>2011-07-22T03:36:44Z</updated>

		<summary type="html">&lt;p&gt;76.121.166.255: /* For Shadowmere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rufio's Ghost==&lt;br /&gt;
Rufio's ghost proved to be the most useless summoning I've ever had. {{unsigned|Klash72|7 August 2006}}&lt;br /&gt;
&lt;br /&gt;
:I second this as well, I figure with the way Lucien described it this would be a manslaughter. Rufio's Ghost floated about for a few minutes in a room of three, really just bumping into everyone like a drunken sailor. A huge disappointment in every aspect. --[[User:AlbinoMudcrab|AlbinoMudcrab]] 11:39, 13 August 2006 (EDT)&lt;br /&gt;
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::Rufio's Ghost won't attack on his own, he'll only attack to defend you or himself. Use him AFTER you're in combat with one or more Dark Brothers or Sisters. [[User:Deadlykris|Deadlykris]] 14:03, 29 May 2009 (EDT)&lt;br /&gt;
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== The Purification ==&lt;br /&gt;
&amp;quot;Of Secret and Shadow&amp;quot; is the short quest in which you have to go to Fort Farragut and meet Luciene Lachante. The main task you need to complete is named &amp;quot;The Purification&amp;quot;.&lt;br /&gt;
All the short quests in DB line (interludes like &amp;quot;Welcome to the Family&amp;quot;, &amp;quot;Blood of the Damned&amp;quot; etc.) are not described, so why this one is? --[[User:Den|Den]] 01:11, 31 October 2006 (EST)&lt;br /&gt;
:Yes that's correct the really quest name is &amp;quot;The Purification&amp;quot; not &amp;quot;of Secert and Shadow&amp;quot; this article should renamed to &amp;quot;The Purification&amp;quot;.--[[User:71.170.41.7|71.170.41.7]] 21:46, 2 March 2007 (EST)&lt;br /&gt;
::This has confused me a few times as well.  I agree with the above comment.  Does anyone disagree?  --[[User:GuildKnight|GuildKnight]] 12:45, 12 March 2007 (EDT)&lt;br /&gt;
:::Yep, looks like it should really be The Purification, if someone is up for renaming the page and fixing all the links to the page. --[[User:Nephele|Nephele]] 18:51, 14 March 2007 (EDT)&lt;br /&gt;
:::Sorry, I should have been clearer ;) It's best to move a page (using the move tab at the top of the page) than to cut and paste all the contents into a new page.  By using the move function, all of the page history gets preserved.  Also the quest name is &amp;quot;The Purification&amp;quot;, not just &amp;quot;Purification&amp;quot;, so I went ahead and did a move to &amp;quot;The Purification&amp;quot;... which means all the links need to be changed again :| --[[User:Nephele|Nephele]] 21:07, 14 March 2007 (EDT)&lt;br /&gt;
::::Figures... And here I was thinking, &amp;quot;Wow, that was quick and easy!&amp;quot;  Well, it's done now.  Nothing links to &amp;quot;Purification&amp;quot;.  --[[User:GuildKnight|GuildKnight]] | [[User_talk:GuildKnight|Talk]] ([[Special:Contributions/GuildKnight|contribs]]) 21:37, 14 March 2007 (EDT)&lt;br /&gt;
:::::Quick and easy?  Around here?  ;)&lt;br /&gt;
:::::Thanks for taking care of all the links again... and thanks for putting up with my obsessions over details ;) --[[User:Nephele|Nephele]] 23:16, 14 March 2007 (EDT)&lt;br /&gt;
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== Telaendril ==&lt;br /&gt;
I killed telaendril a little early this quest, and during the fight she was going through the motions of shooting at me, but nothing was coming out of her bow amd when i looted her she had 189 arrows {{unsigned|71.170.219.95|04:13, 17 July 2007}}&lt;br /&gt;
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:A little out of place for this comment. I've seen this happen with many various NPC archers. Not sure what causes it. [[User:Deadlykris|Deadlykris]] 21:58, 11 July 2009 (UTC)&lt;br /&gt;
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== Who Was It? ==&lt;br /&gt;
&lt;br /&gt;
I've done this quest twice now with different characters, and I am yet to follow the plot of it. It was my original understanding that the purification was part of Ballimont's plan to destroy the DB; by claiming there is a traitor within it. But that doesn't sit right with Luciene's involvement. So is there some sort of clue or evidence as to who it actually is? Or am I just being really dumb and missing something very obvious? ;) {{unsigned|87.127.79.8|22:04, 1 October 2007}}&lt;br /&gt;
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:It was Mathieu Bellamont. As I read it, various DB members have been getting killed and it's happening because of information only the Black Hand and the Cheydinhal Sanctuary dwellers possess. The BH consider themselves above suspicion so assume it's the sanctuary people - hence the Purification. Lucien is simply the speaker in charge of that particular sanctuary; doubtless Bellamont is trying to deflect blame onto somebody else. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 00:20, 2 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Bellamont ''used to be'' a member of the Cheydinhal Sanctuary, he was promoted to Silencer and subsequently sent to serve another Speaker somewhere else. So while the taint of betrayal (and the blood trail that the Black Hand picked up on, apparently) did originate at Cheydinhal, the fact that you didn't get the traitor during the Purification is blamed solely on grievously poor timing.—[[User:Dark Spark|Dark Spark]] 20:13, 4 January 2008 (EST)&lt;br /&gt;
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== Dark Minion ==&lt;br /&gt;
&lt;br /&gt;
I recall reading something about that you don't have to kill the Dark Minion, but that it WILL attack you if you assault a sanctuary dweller in it's presence (since the minion is in the same faction as the NPC's needing sudden death).&lt;br /&gt;
Would it be useful to mention that in the article (providing I read and recalled it right)? - [[User:Korunox|Korunox]] 19:53, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: You probably read about it here, as it's already in the article: &amp;quot;''Just be careful not to attack one while the Dark Guardian (the skeleton that patrols the entrance hall) is nearby, as it will turn hostile toward you.''&amp;quot; --[[User:Gaebrial|Gaebrial]] 08:06, 25 February 2008 (EST)&lt;br /&gt;
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::Awww, awkward.. Sorry to waste your time then ;) - [[User:Korunox|Korunox]] 11:58, 25 February 2008 (EST)&lt;br /&gt;
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== Bizarre Occurrence ~ Explanation Needed ==&lt;br /&gt;
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When I did this quest, I decided to poison Gogron with a poisoned apple, putting it in his inventory after removing all other food and drink sources. I waited until he went to eat, but Ocheeva suddenly attacked him! Gogron retaliated, but eventually died. I suspected that Ocheeva may have killed Gogron for the apple, the only food source available, but she did not remove it from his inventory. Does anybody have any idea what happened? --[[User:Merco|Merco]] 08:02, 15 March 2008 (EDT)&lt;br /&gt;
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: Not really, but when my character joined the DB and spoke to Ocheeva, once Telaendril and Gorgon had finished their conversation, Ocheeva and Telaendril started fighting. I think Ocheeva started it, which is odd given her aggression rating of 30. Mind you, my game is heavily modded, so something else may have modified her. Are you running any major mods, such as OOO? --[[User:Gaebrial|Gaebrial]] 09:52, 17 March 2008 (EDT)&lt;br /&gt;
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::I can't run any mods, as I have Oblivion on PS3. I was using the GOTY edition, though, so this may have affected the situation. --[[User:Merco|Merco]] 12:40, 17 March 2008 (EDT)&lt;br /&gt;
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::: This also occurred in my game under similar circumstances. Once I began killing off members (I believe Antoinetta was first), i return to the main hall a few moments later and Ocheeva is attacking Gogron. Perhaps this is meant to suggest that Ocheeva suspects Gogron of the murder, perhaps due to a low disposition. In my version, Ocheeva is easily killed by Gogron. These little unexplained bits of the AI perhaps are meant to make the game feel more dynamic. {{unsigned|209.134.75.234|07:01, 15 May 2008}}&lt;br /&gt;
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:::: I think it's because there is no other food. I gave Antoinetta a poison apple and Ocheeva attacked her. I took all of the food from the sanctuary earlier, so I believe that's what she was after.--[[User:gooden001|gooden001]] December 2009&lt;br /&gt;
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::::: I had the same thing happen but my situation leads me to believe there may be suspicion of a purfication? Because when Ocheeva randomly attacted Gorgon there was no placing of an apple of taking of food on my part. I was just chilling waiting for a good time to cut him to ribbons when ocheeva just pounced on him. Gorgon was an easy kill after the fight but this is still very strange. - Jakeh56 12:19 13 Jan 2010. {{unsigned|Jakeh56|01:20, 13 January 2010}}&lt;br /&gt;
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== Feeling Lonely? ==&lt;br /&gt;
&lt;br /&gt;
Once you're finished with all the Dark Brotherhood quests, the sanctuary is pretty void and bare. A thing I like to do is, during this purification quest, kill one of the members, and then use the resurrect command to bring them back. This means they'll go about their daily business like nothing has happened, and will still technically count as dead. Sometimes when resurrected they will still be auto-aggressive towards you, so be sure to kill them properly the first time.&lt;br /&gt;
This also allows you to purchase Mraaj-Dar's stuff whenever you want. {{unsigned|121.44.75.12|01:57, 18 April 2008}}&lt;br /&gt;
&lt;br /&gt;
:Ha Ha! I never would have thought of that. Perhaps you should add it to the notes section of the quest? --[[User:Ocylith|Ocylith]] 22:14, 17 April 2008 (EDT)&lt;br /&gt;
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:: As much as I like the occasional plot twists, I'd prefer if there were alternatives to killing everyone. Making personal decisions (such as disobeying orders) and solving the mystery of the killer and perhaps sparing certain characters (as you  may do for Scar-tail). The empty sanctuary doesnt feel quite the same. On a related note, anyone know if the Sanctuary containers are safe once the deed is done? {{unsigned|209.134.75.234|06:52, 15 May 2008}}&lt;br /&gt;
&lt;br /&gt;
:::I only checked some of them, but looking at the Construction Set, it appears as though any of the containers that belong to someone (like Vincente's desk) will not respawn.  The obvious method to check this out for yourself, since scripts and the like could concievably alter behaviour, is to empty everything out after the Sanctuary is yours, save the game, then just wait three days to see which ones respawn and which ones don't.  You can re-load to avoid the 3-day skip, though it's almost never really a concern anyway. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 12:36, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Voranil, what a fighter!==&lt;br /&gt;
Obscure... I was in the Cheydinhal Bridge Inn waiting for Telaendril to return to the sanctuary. Suddenly, after I waited a few hours, Telaendril gets into a fight with, as unlikely as it may sound, the pompous owner of Riverview, none other than Voranil. I just watched and waited until the were done fighting. Eventually, Voranil kills Telaendril with his bare fists! I must have underestimated him. Anyway, why did this happen? I'm not sure which one started the fight or whether this happened due to Telaendril becoming hostile torwards someone else and Voranil rushing to help that someone else.[[User:Nifhelton|Nifhelton]] 18:54, 6 June 2008 (EDT)&lt;br /&gt;
: Telaendril was probably just another victim of Oblivion's AI system. She tried to steal something to eat (because she has low [[Oblivion:Responsibility|Responsibility]]) and Voranil turned hostile on her because he had a low disposition towards her. Best guess. [[User:Vesna|Vesna]] 13:37, 7 June 2008 (EDT)&lt;br /&gt;
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== Sigh ==&lt;br /&gt;
&lt;br /&gt;
*Sigh, Teinaava was my friend. Any suggestions on how to bring him back?&lt;br /&gt;
mabye like, an out-of-the Dark Brotherhood kinda mod. wearing normal clothing... (same dialogue)^^&lt;br /&gt;
--[[User:Ptowery|Ptowery]] 23:36, 13 October 2008 (EDT)&lt;br /&gt;
:I'm not sure about any mods, but you can resurrect him with the console. --&amp;lt;sup&amp;gt;[[User:Darkle|Darkle]]&amp;lt;/sup&amp;gt; ~ &amp;lt;sub&amp;gt;[[User talk:Darkle|Talk]]&amp;lt;/sub&amp;gt; 23:48, 13 October 2008 (EDT)&lt;br /&gt;
::on the Xbox 360? how? the xbl messenger? --[[User:Ptowery|Ptowery]] 00:46, 14 October 2008 (EDT)&lt;br /&gt;
:::Oh, on the 360? No, he's dead for good. You said something about mods, so I assumed you were asking if there was something for the PC. Sorry about that. --&amp;lt;sup&amp;gt;[[User:Darkle|Darkle]]&amp;lt;/sup&amp;gt; ~ &amp;lt;sub&amp;gt;[[User talk:Darkle|Talk]]&amp;lt;/sub&amp;gt; 00:49, 14 October 2008 (EDT)&lt;br /&gt;
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== Bug Confirmation ==&lt;br /&gt;
&lt;br /&gt;
I've moved this bug here from the article:&lt;br /&gt;
:*''Ensure that you wait for the quest cue to appear before leaving the sanctuary, after having read the note from Lucien. If you don't, the quest will not update, Lucien will not appear at Fort Farragut and the Dark Brotherhood quest line cannot be completed.''&lt;br /&gt;
I can't see anything in the scripting that would require you to be in the sanctuary after reading the note.  Furthermore, I'm pretty sure that one of my characters didn't read the note until half-way to Fort Farragut.  So it's not clear to me that this bug description is providing accurate information on what happened, nor accurate advice on how to avoid having a problem.  Before being moved back on to the article these inaccuracies need to be fixed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:36, 25 February 2009 (EST)&lt;br /&gt;
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== Special Reward ==&lt;br /&gt;
&lt;br /&gt;
{{Good Question|Jun 2009}}After that quest i dont get this magical horse, can someone help me? {{unsigned|Saradomin|25 June 2009}}&lt;br /&gt;
: I'm adding a Good Question tag because this has already been flagged up as a console problem and obviously affects more than one person. I can't see an obvious reason why it should happen but it's worth looking into. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 20:06, 25 June 2009 (UTC)&lt;br /&gt;
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::I also did not recieve the horse. Looked around the fort but could not find it.{{unsigned|82.30.71.207|27 June 2009}}&lt;br /&gt;
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:::Hmm, if you are on a Console then I now what is happening, thats a bug that randomly makes shaadowmere dissapear, when I was playing In Xbox that happened to me and never reappeared in Fort Farragurt, If it dosent appear, load a earlier save game and that should fix the problem.[[User:Sayonara|Sayonara]] 21:30, 15 June 2010 (UTC)&lt;br /&gt;
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== Shadowmere Not Appearing ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
Shadowmere will not appear if you already have a horse, and killing your horse will not make Shadowmere appear.&lt;br /&gt;
&lt;br /&gt;
[http://www.uesp.net/w/index.php?title=Oblivion:The_Purification&amp;amp;diff=prev&amp;amp;oldid=445371 This] edit added that information, which was subsequently VNed by Gaebrial. I'm moving the whole thing here because a look at the scripts tells me it's not true. The trigger for giving the player ownership of Shadowmere is Lachance's line &amp;quot;From this moment forward, you will walk the shadows as my Silencer&amp;quot;, which also advances the player to Silencer rank. The line that enables Shadowmere (&amp;quot;Now go, and may Sithis guide you in this new stage of your life's dark journey.&amp;quot;) also sets stage 100 on the quest, completing it. There are no checks for other horses at any point. I suggest the original poster simply hadn't finished the quest properly. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:30, 29 June 2009 (UTC)&lt;br /&gt;
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:I had a horse when I finished the quest and I still got Shadowmere. My old horse just hangs around Fort Farragut. {{unsigned|121.79.1.12|3 February 2010}}&lt;br /&gt;
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::Wanted to add a point - Multiple people I know have claimed this bug, only to have me point them to look inside the circle/walls of the ruined tower. it's not waiting outside the secret side entrance where one would expect it to be. {{uns|219.90.213.186|16:53, 27 May 2011 (UTC)}}&lt;br /&gt;
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== Helpfull hint ==&lt;br /&gt;
&lt;br /&gt;
go look on the arcain unvirsety page for a helpfull way to kill the cat dude and everybody there {{unsigned|Allgreto|20:45, 24 August 2009}}&lt;br /&gt;
:It would be more helpful if you could provide a link of some sort so we could know what you were talking about. Does it have to do with spellmaking? Enchanting? {{unsigned|24.233.128.66|23:05, 23 September 2009}}&lt;br /&gt;
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::I think they're talking about how the mages kill anyone who attacks you once you're in the AU. {{unsigned|Adin Oresus|05:27, 24 September 2009}}&lt;br /&gt;
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== Still no hourse after completly completing the quest. Help needed ==&lt;br /&gt;
&lt;br /&gt;
The only hourse there when I come out is my bay hourse. I just want to know here this magick hourse is. What am I doing wrong. I reveied what others said but didnt help me. Thanks to anyone who can help. -Chelsea/ {{unsigned|66.82.9.74|11:52, 16 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:Did you look in front of the gate that leads to the interior of Fort Farragut (not the shortcut in the hollow tree). {{unsigned|112.213.212.174|14:22, 29 May 2010}}&lt;br /&gt;
&lt;br /&gt;
== For Shadowmere ==&lt;br /&gt;
&lt;br /&gt;
Shadowmere doesn't appear if you have a horse, killing will not help, as stated in the article on the quest. I traveled a bit and did a quest, Shadowmere then appeared next to the main entrance, not the tree entrance. ~William~ {{unsigned|68.58.44.170|22 June 2010}}&lt;br /&gt;
: It's nothing to do with already owning a horse. I've always owned a horse by the time I've done this quest and never had this problem. To double-check, I reloaded an old save, made sure I had a horse (I actually had 7) and completed the quest. Sure enough, Shadowmere appeared. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 12:02, 23 June 2010 (UTC)&lt;br /&gt;
::That's interesting, I wonder what randomly does it? ~William~ {{unsigned|68.58.44.170|23 June 2010}}&lt;br /&gt;
:::Or if people just don't look enough... ~William~ {{unsigned|68.58.44.170|23 June 2010}}&lt;br /&gt;
&lt;br /&gt;
::::that is not true about shadowmere not appearing when you already have a horse. i played a game before and had a horse and it just dissappeared when shadowmere came. then i restarted and got to the quest without using a horse and shadowmere never showed up. {{unsigned|71.55.139.183|July 4 2010}}&lt;br /&gt;
&lt;br /&gt;
:::::It could either be a fault with the game or people just dont look in the right pkace {{unsigned|82.40.166.196|10:40, 12 July 2010}}&lt;br /&gt;
&lt;br /&gt;
::::::I've had Shadowmere not appear for me even when I didn't have a horse. I looked everywhere around the fort, and near the entrances. She wasn't anywhere. This was on 360.[[Special:Contributions/76.121.166.255|76.121.166.255]] 03:36, 22 July 2011 (UTC)&lt;br /&gt;
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== Lucien Lachance in his own blood ==&lt;br /&gt;
&lt;br /&gt;
Hi... i went to fort farrugut after murdering all the members of the sanctuary and Lucien was dead. i tried rebooting, reloading everything but he just sits there is blood... any help please this has stunted Shadow the Assassins Career! {{unsigned|82.40.166.196|10:58, 12 July 2010}}&lt;br /&gt;
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:I don't really see how this could happen without any mods. Lucien is essential from after killing Rufio until his scrptied off screen death. --&amp;lt;font color=mediumpurple&amp;gt;[[User:DKong27|DKong27]] &amp;lt;sup&amp;gt;[[User_talk:DKong27|Talk]] [[Special:Contributions/DKong27|Cont]]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 02:36, 19 July 2010 (UTC)&lt;br /&gt;
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== Antoinetta Marie? wtf? ==&lt;br /&gt;
&lt;br /&gt;
Well, long before Ive got this far into BHs quest line, I had robbed a few items from the sanctuary, and Marie just rushed attacking me on sight after that, even after killing the Sithis Wrath. But once I have run away through the city, leaving her there attacking the flies, and a guard I crossed just rushed to kill her, anyway, I went back to check that out, they were stuck outside the temple by the Sithis door, I left and kept doing my things, then I noticed she was lying dead right under the stairs to the alternative exit for the sanctuary, figures...&lt;br /&gt;
&lt;br /&gt;
The problem is, she is dead, and I cannot complete this fucking quest due to her early death, it seems the quest wont end... I guess I must use the fucking command on the console...&lt;br /&gt;
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== Another tip ==&lt;br /&gt;
&lt;br /&gt;
When M'raaj-Dar was training spellcasting my sister pushed Vicente Valtieri in front of him. Vicente evetually died.&lt;br /&gt;
==Advance quest but actually keep the sanctuary and its NPCs alive==&lt;br /&gt;
Instead of using the Kill and Resurrect console commands so to advance in the quest without turning the Sanctuary into a barren and lifless place, (as the Kill and resurrect commands are still having a risk of the killed NPC being registered in the game's engine as -permanently- dead before you resurrect them, despite you was fast). For this reason, I highly recommend the much better and simple SetStage command. Simplier and yet, less risky. --[[User:SilentResident|SilentResident]] 04:19, 10 April 2011 (UTC)&lt;br /&gt;
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==Can I get the stuff?==&lt;br /&gt;
If I kill the khajiit merchant, can I loot his body for his merchandise? [[User:Apollo Quinn|Apollo Quinn]] 19:48, 9 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Nope. It's all kept in his vendor chest, not on his body. The chest is inaccessible without console cheats. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 19:54, 9 May 2011 (UTC)&lt;br /&gt;
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== Gave away lucien lachance letter, havent read yet. ps3 help! ==&lt;br /&gt;
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any way to activate or find the letter after accidentally giving it to a merchant?  {{unsigned|216.139.18.113|28 May 2011}}&lt;br /&gt;
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: Nope, it's gone. You don't need the letter though. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:46, 28 May 2011 (UTC)&lt;br /&gt;
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== Third purification ==&lt;br /&gt;
&lt;br /&gt;
Supposedly, this is the third purification. I believe one of the other times is something about vampires wanting to take over but ultimately failing. What was the other time?&lt;/div&gt;</summary>
		<author><name>76.121.166.255</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Purification&amp;diff=694963</id>
		<title>Oblivion talk:The Purification</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Purification&amp;diff=694963"/>
		<updated>2011-07-22T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;76.121.166.255: /* For Shadowmere */&lt;/p&gt;
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&lt;div&gt;==Rufio's Ghost==&lt;br /&gt;
Rufio's ghost proved to be the most useless summoning I've ever had. {{unsigned|Klash72|7 August 2006}}&lt;br /&gt;
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:I second this as well, I figure with the way Lucien described it this would be a manslaughter. Rufio's Ghost floated about for a few minutes in a room of three, really just bumping into everyone like a drunken sailor. A huge disappointment in every aspect. --[[User:AlbinoMudcrab|AlbinoMudcrab]] 11:39, 13 August 2006 (EDT)&lt;br /&gt;
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::Rufio's Ghost won't attack on his own, he'll only attack to defend you or himself. Use him AFTER you're in combat with one or more Dark Brothers or Sisters. [[User:Deadlykris|Deadlykris]] 14:03, 29 May 2009 (EDT)&lt;br /&gt;
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== The Purification ==&lt;br /&gt;
&amp;quot;Of Secret and Shadow&amp;quot; is the short quest in which you have to go to Fort Farragut and meet Luciene Lachante. The main task you need to complete is named &amp;quot;The Purification&amp;quot;.&lt;br /&gt;
All the short quests in DB line (interludes like &amp;quot;Welcome to the Family&amp;quot;, &amp;quot;Blood of the Damned&amp;quot; etc.) are not described, so why this one is? --[[User:Den|Den]] 01:11, 31 October 2006 (EST)&lt;br /&gt;
:Yes that's correct the really quest name is &amp;quot;The Purification&amp;quot; not &amp;quot;of Secert and Shadow&amp;quot; this article should renamed to &amp;quot;The Purification&amp;quot;.--[[User:71.170.41.7|71.170.41.7]] 21:46, 2 March 2007 (EST)&lt;br /&gt;
::This has confused me a few times as well.  I agree with the above comment.  Does anyone disagree?  --[[User:GuildKnight|GuildKnight]] 12:45, 12 March 2007 (EDT)&lt;br /&gt;
:::Yep, looks like it should really be The Purification, if someone is up for renaming the page and fixing all the links to the page. --[[User:Nephele|Nephele]] 18:51, 14 March 2007 (EDT)&lt;br /&gt;
:::Sorry, I should have been clearer ;) It's best to move a page (using the move tab at the top of the page) than to cut and paste all the contents into a new page.  By using the move function, all of the page history gets preserved.  Also the quest name is &amp;quot;The Purification&amp;quot;, not just &amp;quot;Purification&amp;quot;, so I went ahead and did a move to &amp;quot;The Purification&amp;quot;... which means all the links need to be changed again :| --[[User:Nephele|Nephele]] 21:07, 14 March 2007 (EDT)&lt;br /&gt;
::::Figures... And here I was thinking, &amp;quot;Wow, that was quick and easy!&amp;quot;  Well, it's done now.  Nothing links to &amp;quot;Purification&amp;quot;.  --[[User:GuildKnight|GuildKnight]] | [[User_talk:GuildKnight|Talk]] ([[Special:Contributions/GuildKnight|contribs]]) 21:37, 14 March 2007 (EDT)&lt;br /&gt;
:::::Quick and easy?  Around here?  ;)&lt;br /&gt;
:::::Thanks for taking care of all the links again... and thanks for putting up with my obsessions over details ;) --[[User:Nephele|Nephele]] 23:16, 14 March 2007 (EDT)&lt;br /&gt;
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== Telaendril ==&lt;br /&gt;
I killed telaendril a little early this quest, and during the fight she was going through the motions of shooting at me, but nothing was coming out of her bow amd when i looted her she had 189 arrows {{unsigned|71.170.219.95|04:13, 17 July 2007}}&lt;br /&gt;
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:A little out of place for this comment. I've seen this happen with many various NPC archers. Not sure what causes it. [[User:Deadlykris|Deadlykris]] 21:58, 11 July 2009 (UTC)&lt;br /&gt;
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== Who Was It? ==&lt;br /&gt;
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I've done this quest twice now with different characters, and I am yet to follow the plot of it. It was my original understanding that the purification was part of Ballimont's plan to destroy the DB; by claiming there is a traitor within it. But that doesn't sit right with Luciene's involvement. So is there some sort of clue or evidence as to who it actually is? Or am I just being really dumb and missing something very obvious? ;) {{unsigned|87.127.79.8|22:04, 1 October 2007}}&lt;br /&gt;
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:It was Mathieu Bellamont. As I read it, various DB members have been getting killed and it's happening because of information only the Black Hand and the Cheydinhal Sanctuary dwellers possess. The BH consider themselves above suspicion so assume it's the sanctuary people - hence the Purification. Lucien is simply the speaker in charge of that particular sanctuary; doubtless Bellamont is trying to deflect blame onto somebody else. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 00:20, 2 October 2007 (EDT)&lt;br /&gt;
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::Bellamont ''used to be'' a member of the Cheydinhal Sanctuary, he was promoted to Silencer and subsequently sent to serve another Speaker somewhere else. So while the taint of betrayal (and the blood trail that the Black Hand picked up on, apparently) did originate at Cheydinhal, the fact that you didn't get the traitor during the Purification is blamed solely on grievously poor timing.—[[User:Dark Spark|Dark Spark]] 20:13, 4 January 2008 (EST)&lt;br /&gt;
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== Dark Minion ==&lt;br /&gt;
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I recall reading something about that you don't have to kill the Dark Minion, but that it WILL attack you if you assault a sanctuary dweller in it's presence (since the minion is in the same faction as the NPC's needing sudden death).&lt;br /&gt;
Would it be useful to mention that in the article (providing I read and recalled it right)? - [[User:Korunox|Korunox]] 19:53, 23 February 2008 (EST)&lt;br /&gt;
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: You probably read about it here, as it's already in the article: &amp;quot;''Just be careful not to attack one while the Dark Guardian (the skeleton that patrols the entrance hall) is nearby, as it will turn hostile toward you.''&amp;quot; --[[User:Gaebrial|Gaebrial]] 08:06, 25 February 2008 (EST)&lt;br /&gt;
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::Awww, awkward.. Sorry to waste your time then ;) - [[User:Korunox|Korunox]] 11:58, 25 February 2008 (EST)&lt;br /&gt;
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== Bizarre Occurrence ~ Explanation Needed ==&lt;br /&gt;
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When I did this quest, I decided to poison Gogron with a poisoned apple, putting it in his inventory after removing all other food and drink sources. I waited until he went to eat, but Ocheeva suddenly attacked him! Gogron retaliated, but eventually died. I suspected that Ocheeva may have killed Gogron for the apple, the only food source available, but she did not remove it from his inventory. Does anybody have any idea what happened? --[[User:Merco|Merco]] 08:02, 15 March 2008 (EDT)&lt;br /&gt;
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: Not really, but when my character joined the DB and spoke to Ocheeva, once Telaendril and Gorgon had finished their conversation, Ocheeva and Telaendril started fighting. I think Ocheeva started it, which is odd given her aggression rating of 30. Mind you, my game is heavily modded, so something else may have modified her. Are you running any major mods, such as OOO? --[[User:Gaebrial|Gaebrial]] 09:52, 17 March 2008 (EDT)&lt;br /&gt;
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::I can't run any mods, as I have Oblivion on PS3. I was using the GOTY edition, though, so this may have affected the situation. --[[User:Merco|Merco]] 12:40, 17 March 2008 (EDT)&lt;br /&gt;
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::: This also occurred in my game under similar circumstances. Once I began killing off members (I believe Antoinetta was first), i return to the main hall a few moments later and Ocheeva is attacking Gogron. Perhaps this is meant to suggest that Ocheeva suspects Gogron of the murder, perhaps due to a low disposition. In my version, Ocheeva is easily killed by Gogron. These little unexplained bits of the AI perhaps are meant to make the game feel more dynamic. {{unsigned|209.134.75.234|07:01, 15 May 2008}}&lt;br /&gt;
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:::: I think it's because there is no other food. I gave Antoinetta a poison apple and Ocheeva attacked her. I took all of the food from the sanctuary earlier, so I believe that's what she was after.--[[User:gooden001|gooden001]] December 2009&lt;br /&gt;
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::::: I had the same thing happen but my situation leads me to believe there may be suspicion of a purfication? Because when Ocheeva randomly attacted Gorgon there was no placing of an apple of taking of food on my part. I was just chilling waiting for a good time to cut him to ribbons when ocheeva just pounced on him. Gorgon was an easy kill after the fight but this is still very strange. - Jakeh56 12:19 13 Jan 2010. {{unsigned|Jakeh56|01:20, 13 January 2010}}&lt;br /&gt;
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== Feeling Lonely? ==&lt;br /&gt;
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Once you're finished with all the Dark Brotherhood quests, the sanctuary is pretty void and bare. A thing I like to do is, during this purification quest, kill one of the members, and then use the resurrect command to bring them back. This means they'll go about their daily business like nothing has happened, and will still technically count as dead. Sometimes when resurrected they will still be auto-aggressive towards you, so be sure to kill them properly the first time.&lt;br /&gt;
This also allows you to purchase Mraaj-Dar's stuff whenever you want. {{unsigned|121.44.75.12|01:57, 18 April 2008}}&lt;br /&gt;
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:Ha Ha! I never would have thought of that. Perhaps you should add it to the notes section of the quest? --[[User:Ocylith|Ocylith]] 22:14, 17 April 2008 (EDT)&lt;br /&gt;
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:: As much as I like the occasional plot twists, I'd prefer if there were alternatives to killing everyone. Making personal decisions (such as disobeying orders) and solving the mystery of the killer and perhaps sparing certain characters (as you  may do for Scar-tail). The empty sanctuary doesnt feel quite the same. On a related note, anyone know if the Sanctuary containers are safe once the deed is done? {{unsigned|209.134.75.234|06:52, 15 May 2008}}&lt;br /&gt;
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:::I only checked some of them, but looking at the Construction Set, it appears as though any of the containers that belong to someone (like Vincente's desk) will not respawn.  The obvious method to check this out for yourself, since scripts and the like could concievably alter behaviour, is to empty everything out after the Sanctuary is yours, save the game, then just wait three days to see which ones respawn and which ones don't.  You can re-load to avoid the 3-day skip, though it's almost never really a concern anyway. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 12:36, 22 May 2008 (EDT)&lt;br /&gt;
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==Voranil, what a fighter!==&lt;br /&gt;
Obscure... I was in the Cheydinhal Bridge Inn waiting for Telaendril to return to the sanctuary. Suddenly, after I waited a few hours, Telaendril gets into a fight with, as unlikely as it may sound, the pompous owner of Riverview, none other than Voranil. I just watched and waited until the were done fighting. Eventually, Voranil kills Telaendril with his bare fists! I must have underestimated him. Anyway, why did this happen? I'm not sure which one started the fight or whether this happened due to Telaendril becoming hostile torwards someone else and Voranil rushing to help that someone else.[[User:Nifhelton|Nifhelton]] 18:54, 6 June 2008 (EDT)&lt;br /&gt;
: Telaendril was probably just another victim of Oblivion's AI system. She tried to steal something to eat (because she has low [[Oblivion:Responsibility|Responsibility]]) and Voranil turned hostile on her because he had a low disposition towards her. Best guess. [[User:Vesna|Vesna]] 13:37, 7 June 2008 (EDT)&lt;br /&gt;
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== Sigh ==&lt;br /&gt;
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*Sigh, Teinaava was my friend. Any suggestions on how to bring him back?&lt;br /&gt;
mabye like, an out-of-the Dark Brotherhood kinda mod. wearing normal clothing... (same dialogue)^^&lt;br /&gt;
--[[User:Ptowery|Ptowery]] 23:36, 13 October 2008 (EDT)&lt;br /&gt;
:I'm not sure about any mods, but you can resurrect him with the console. --&amp;lt;sup&amp;gt;[[User:Darkle|Darkle]]&amp;lt;/sup&amp;gt; ~ &amp;lt;sub&amp;gt;[[User talk:Darkle|Talk]]&amp;lt;/sub&amp;gt; 23:48, 13 October 2008 (EDT)&lt;br /&gt;
::on the Xbox 360? how? the xbl messenger? --[[User:Ptowery|Ptowery]] 00:46, 14 October 2008 (EDT)&lt;br /&gt;
:::Oh, on the 360? No, he's dead for good. You said something about mods, so I assumed you were asking if there was something for the PC. Sorry about that. --&amp;lt;sup&amp;gt;[[User:Darkle|Darkle]]&amp;lt;/sup&amp;gt; ~ &amp;lt;sub&amp;gt;[[User talk:Darkle|Talk]]&amp;lt;/sub&amp;gt; 00:49, 14 October 2008 (EDT)&lt;br /&gt;
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== Bug Confirmation ==&lt;br /&gt;
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I've moved this bug here from the article:&lt;br /&gt;
:*''Ensure that you wait for the quest cue to appear before leaving the sanctuary, after having read the note from Lucien. If you don't, the quest will not update, Lucien will not appear at Fort Farragut and the Dark Brotherhood quest line cannot be completed.''&lt;br /&gt;
I can't see anything in the scripting that would require you to be in the sanctuary after reading the note.  Furthermore, I'm pretty sure that one of my characters didn't read the note until half-way to Fort Farragut.  So it's not clear to me that this bug description is providing accurate information on what happened, nor accurate advice on how to avoid having a problem.  Before being moved back on to the article these inaccuracies need to be fixed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:36, 25 February 2009 (EST)&lt;br /&gt;
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== Special Reward ==&lt;br /&gt;
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{{Good Question|Jun 2009}}After that quest i dont get this magical horse, can someone help me? {{unsigned|Saradomin|25 June 2009}}&lt;br /&gt;
: I'm adding a Good Question tag because this has already been flagged up as a console problem and obviously affects more than one person. I can't see an obvious reason why it should happen but it's worth looking into. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 20:06, 25 June 2009 (UTC)&lt;br /&gt;
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::I also did not recieve the horse. Looked around the fort but could not find it.{{unsigned|82.30.71.207|27 June 2009}}&lt;br /&gt;
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:::Hmm, if you are on a Console then I now what is happening, thats a bug that randomly makes shaadowmere dissapear, when I was playing In Xbox that happened to me and never reappeared in Fort Farragurt, If it dosent appear, load a earlier save game and that should fix the problem.[[User:Sayonara|Sayonara]] 21:30, 15 June 2010 (UTC)&lt;br /&gt;
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== Shadowmere Not Appearing ==&lt;br /&gt;
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:''(moved from the article)''&lt;br /&gt;
Shadowmere will not appear if you already have a horse, and killing your horse will not make Shadowmere appear.&lt;br /&gt;
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[http://www.uesp.net/w/index.php?title=Oblivion:The_Purification&amp;amp;diff=prev&amp;amp;oldid=445371 This] edit added that information, which was subsequently VNed by Gaebrial. I'm moving the whole thing here because a look at the scripts tells me it's not true. The trigger for giving the player ownership of Shadowmere is Lachance's line &amp;quot;From this moment forward, you will walk the shadows as my Silencer&amp;quot;, which also advances the player to Silencer rank. The line that enables Shadowmere (&amp;quot;Now go, and may Sithis guide you in this new stage of your life's dark journey.&amp;quot;) also sets stage 100 on the quest, completing it. There are no checks for other horses at any point. I suggest the original poster simply hadn't finished the quest properly. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:30, 29 June 2009 (UTC)&lt;br /&gt;
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:I had a horse when I finished the quest and I still got Shadowmere. My old horse just hangs around Fort Farragut. {{unsigned|121.79.1.12|3 February 2010}}&lt;br /&gt;
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::Wanted to add a point - Multiple people I know have claimed this bug, only to have me point them to look inside the circle/walls of the ruined tower. it's not waiting outside the secret side entrance where one would expect it to be. {{uns|219.90.213.186|16:53, 27 May 2011 (UTC)}}&lt;br /&gt;
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== Helpfull hint ==&lt;br /&gt;
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go look on the arcain unvirsety page for a helpfull way to kill the cat dude and everybody there {{unsigned|Allgreto|20:45, 24 August 2009}}&lt;br /&gt;
:It would be more helpful if you could provide a link of some sort so we could know what you were talking about. Does it have to do with spellmaking? Enchanting? {{unsigned|24.233.128.66|23:05, 23 September 2009}}&lt;br /&gt;
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::I think they're talking about how the mages kill anyone who attacks you once you're in the AU. {{unsigned|Adin Oresus|05:27, 24 September 2009}}&lt;br /&gt;
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== Still no hourse after completly completing the quest. Help needed ==&lt;br /&gt;
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The only hourse there when I come out is my bay hourse. I just want to know here this magick hourse is. What am I doing wrong. I reveied what others said but didnt help me. Thanks to anyone who can help. -Chelsea/ {{unsigned|66.82.9.74|11:52, 16 May 2010}}&lt;br /&gt;
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:Did you look in front of the gate that leads to the interior of Fort Farragut (not the shortcut in the hollow tree). {{unsigned|112.213.212.174|14:22, 29 May 2010}}&lt;br /&gt;
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== For Shadowmere ==&lt;br /&gt;
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Shadowmere doesn't appear if you have a horse, killing will not help, as stated in the article on the quest. I traveled a bit and did a quest, Shadowmere then appeared next to the main entrance, not the tree entrance. ~William~ {{unsigned|68.58.44.170|22 June 2010}}&lt;br /&gt;
: It's nothing to do with already owning a horse. I've always owned a horse by the time I've done this quest and never had this problem. To double-check, I reloaded an old save, made sure I had a horse (I actually had 7) and completed the quest. Sure enough, Shadowmere appeared. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 12:02, 23 June 2010 (UTC)&lt;br /&gt;
::That's interesting, I wonder what randomly does it? ~William~ {{unsigned|68.58.44.170|23 June 2010}}&lt;br /&gt;
:::Or if people just don't look enough... ~William~ {{unsigned|68.58.44.170|23 June 2010}}&lt;br /&gt;
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::::that is not true about shadowmere not appearing when you already have a horse. i played a game before and had a horse and it just dissappeared when shadowmere came. then i restarted and got to the quest without using a horse and shadowmere never showed up. {{unsigned|71.55.139.183|July 4 2010}}&lt;br /&gt;
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:::::It could either be a fault with the game or people just dont look in the right pkace {{unsigned|82.40.166.196|10:40, 12 July 2010}}&lt;br /&gt;
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::::::I've had Shadowmere not appear for me even when I didn't have a horse. I looked everywhere around the fort, and near the entrances. She wasn't anywhere. This was on 360.&lt;br /&gt;
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== Lucien Lachance in his own blood ==&lt;br /&gt;
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Hi... i went to fort farrugut after murdering all the members of the sanctuary and Lucien was dead. i tried rebooting, reloading everything but he just sits there is blood... any help please this has stunted Shadow the Assassins Career! {{unsigned|82.40.166.196|10:58, 12 July 2010}}&lt;br /&gt;
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:I don't really see how this could happen without any mods. Lucien is essential from after killing Rufio until his scrptied off screen death. --&amp;lt;font color=mediumpurple&amp;gt;[[User:DKong27|DKong27]] &amp;lt;sup&amp;gt;[[User_talk:DKong27|Talk]] [[Special:Contributions/DKong27|Cont]]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 02:36, 19 July 2010 (UTC)&lt;br /&gt;
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== Antoinetta Marie? wtf? ==&lt;br /&gt;
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Well, long before Ive got this far into BHs quest line, I had robbed a few items from the sanctuary, and Marie just rushed attacking me on sight after that, even after killing the Sithis Wrath. But once I have run away through the city, leaving her there attacking the flies, and a guard I crossed just rushed to kill her, anyway, I went back to check that out, they were stuck outside the temple by the Sithis door, I left and kept doing my things, then I noticed she was lying dead right under the stairs to the alternative exit for the sanctuary, figures...&lt;br /&gt;
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The problem is, she is dead, and I cannot complete this fucking quest due to her early death, it seems the quest wont end... I guess I must use the fucking command on the console...&lt;br /&gt;
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== Another tip ==&lt;br /&gt;
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When M'raaj-Dar was training spellcasting my sister pushed Vicente Valtieri in front of him. Vicente evetually died.&lt;br /&gt;
==Advance quest but actually keep the sanctuary and its NPCs alive==&lt;br /&gt;
Instead of using the Kill and Resurrect console commands so to advance in the quest without turning the Sanctuary into a barren and lifless place, (as the Kill and resurrect commands are still having a risk of the killed NPC being registered in the game's engine as -permanently- dead before you resurrect them, despite you was fast). For this reason, I highly recommend the much better and simple SetStage command. Simplier and yet, less risky. --[[User:SilentResident|SilentResident]] 04:19, 10 April 2011 (UTC)&lt;br /&gt;
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==Can I get the stuff?==&lt;br /&gt;
If I kill the khajiit merchant, can I loot his body for his merchandise? [[User:Apollo Quinn|Apollo Quinn]] 19:48, 9 May 2011 (UTC)&lt;br /&gt;
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: Nope. It's all kept in his vendor chest, not on his body. The chest is inaccessible without console cheats. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 19:54, 9 May 2011 (UTC)&lt;br /&gt;
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== Gave away lucien lachance letter, havent read yet. ps3 help! ==&lt;br /&gt;
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any way to activate or find the letter after accidentally giving it to a merchant?  {{unsigned|216.139.18.113|28 May 2011}}&lt;br /&gt;
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: Nope, it's gone. You don't need the letter though. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:46, 28 May 2011 (UTC)&lt;br /&gt;
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== Third purification ==&lt;br /&gt;
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Supposedly, this is the third purification. I believe one of the other times is something about vampires wanting to take over but ultimately failing. What was the other time?&lt;/div&gt;</summary>
		<author><name>76.121.166.255</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Go_Fish&amp;diff=694121</id>
		<title>Oblivion talk:Go Fish</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Go_Fish&amp;diff=694121"/>
		<updated>2011-07-19T00:48:08Z</updated>

		<summary type="html">&lt;p&gt;76.121.166.255: /* Weird post-quest glitch */&lt;/p&gt;
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&lt;div&gt;==Can't Finish Quest==&lt;br /&gt;
I've noticed a bug where you are directed to speak to him after gathering the rumare scales, but he won't finish the quest. His disposition seems fine and he will merrily volunteer that only his death will let you at his savings. I don't know if practising speecrcraft on him bugged the fish scale quest. {{unsigned|60.229.96.124}}&lt;br /&gt;
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: I am experiencing the same issue. I now have 18 of the useless scales that I cannot get rid of. Did you also laugh at him the first time he asked for help? I'm googling but have not found a mention of a solution yet. {{unsigned|74.39.19.116|6 March 2010}}&lt;br /&gt;
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I've noticed another bug where, while you're killing fish, the quest arrow points to a place where there is no fish at all, it's very hard to find the fishes and this is the quest that took me the longest of all so far and the most boring time so far simply because I have to search the entire lake to find a single fish before the next one comes.{{unsigned|193.190.253.145}}&lt;br /&gt;
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:I and several others have experienced this problem as well.  The fish is usually somewhat close to the marker; Detect Life can be quite helpful here.  I've changed the text of the main article to note the difficulty. --[[User:RobinHood70|Robin Hood]] 14:55, 13 October 2007 (EDT)&lt;br /&gt;
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I have the 360 version of this game and have experienced the glitch where the quest arrow gets stuck on the dead slaughterfish, but whenever I repeatly attack the dead fish corpse with a one-handed blade, it seems to correct the problem and the marker goes to the next fish. I don't know if it works with other weapons, but I suppose it would. [[User:Mystic|Mystic]] 13:02, 4 September 2007 (EDT)Mystic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== High-level recommendation ==&lt;br /&gt;
&lt;br /&gt;
I started this quest at level 17+.  Needless to say, the leveled slaughterfish were lethal.  I was totally able to circumvent damage by Water-Walking in sneak (w/35% Cham. but I don't think it changed anything), and I was able to sneak-attack the fish.  They stay close enough to the surface (normally) to be hit without having to dive.&lt;br /&gt;
&lt;br /&gt;
I also experienced the flying-fish glitch which made two of the twelve fish appear to be suspended in midair by a fine cord which could be attacked.  When the arrow was misplaced, I searched around the intermediate area of the quest (the section above the map text), and found my suspended fish after it appeared out of nowhere.&lt;br /&gt;
&lt;br /&gt;
This is definetly the most problematic quest I've faced.--[[User:FromHereOn|-FromHereOn]] 17:57, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Amulet? ==&lt;br /&gt;
&lt;br /&gt;
How do you get to quest state 110, and what is the amulet you get? --[[User:RobinHood70|Robin Hood]] 14:55, 13 October 2007 (EDT)&lt;br /&gt;
: I don't believe it's possible; at least, I can't see how it would happen from the script. There is, however, something called the Jewel of the Rumare as a [[Oblivion:Unique_Items#Unique_Amulets|unique amulet]], so it might have been in the quest at some point during development. You can use the console command &amp;lt;code&amp;gt;player.additem 000856EF 1&amp;lt;/code&amp;gt; to add it to your inventory if you want to see it. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:40, 14 October 2007 (EDT)&lt;br /&gt;
::Thanks, Rpeh, I'll check it out. --[[User:RobinHood70|Robin Hood]] 12:26, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Markers ==&lt;br /&gt;
&lt;br /&gt;
The markers for the fish are indeed not always correct, and it has nothing to do with delay, or not seeing the fish, or what have you.  I, and others, have confirmed this independently.  For the most part, the markers will be correct, but can be off be a significant amount as well.  If you wish to debate the accuracy of this fact, let's do it here before reverting.&lt;br /&gt;
&lt;br /&gt;
Just to provide more detail on this, in the case that happened to me today, I had killed the previous fish and taken the scales, and the marker had updated to the new fish, which was well away from the previous one, so there was no mistaking it.  When I got there, there was no fish.  I swam around, tried saving &amp;amp; re-loading, fast-travelling and coming back, most of which will usually work to force it to update the marker and/or the fish, if there was any discrepancy.  I even tried TCL to see if the fish had fallen through the bottom of the map.  This process took place over several minutes, and as I say, the marker had visibly updated after the previous fish, so there was no doubt in my mind that it was pointing to the next fish at this point.  Eventually, I found the fish about three or four seconds of swimming away from where the marker was pointing.  Noticeably, once it saw me and it started moving, the marker corrected itself to where the fish actually was.&lt;br /&gt;
&lt;br /&gt;
My suspicion is that the marker is probably off once in a while for other people as well, but because they move, it self-corrects.  Since the fish don't even animate (much less move) until they spot you, there's no self-correction going on.  It's also possible that it has something to do with being underwater, though I've never had any problems with other underwater markers, so I think that's less likely.  Whatever the problem is, though, it clearly IS a problem with the Rumare Slaughterfish in this quest. --[[User:RobinHood70|Robin Hood]] 16:44, 13 October 2007 (EDT)&lt;br /&gt;
:Which version of the game are you playing, and have you updated to the latest patch? I've played through this quest several times and never had a problem. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:35, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's the latest patch on the PC.  In four times doing the quest, I've had one where it occured three or four times, two where everything was flawless, and this most recent time where only one fish was a problem.  So obviously it's something that occurs intermittently, and not all that frequently, but I've seen it reported by others as well over the last year, and some were clearly not experiencing delay issues, so I know it's not just me.  It's possible it's related to a certain setting, or something like that...who knows.  Oh, and I *have* re-installed between one set of those games, so I know it's not a faulty install, and the first time it happened, I was &amp;quot;mod-free&amp;quot;, so it's not a mod doing it, either.  If it happens again this time around (I just restarted from a fresh install due to technical issues), I'll save my game just so I can send it to people and prove it to them. :)  --[[User:RobinHood70|Robin Hood]] 02:59, 14 October 2007 (EDT)&lt;br /&gt;
:::I'm not saying I don't believe you - just that I've never seen it! The fix you've put on the page seems fine so let's leave it there and see if anybody else suggests a solution. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:15, 14 October 2007 (EDT)&lt;br /&gt;
::::It wasn't taken that way at all, sorry if it came across that I did.  I just noticed the &amp;quot;bugs&amp;quot; section on the page, though, and am wondering if we should move it down there so as not to interrupt the flow of the walkthrough section.  If anyone else agrees, feel free to modify as needed. --[[User:RobinHood70|Robin Hood]] 12:23, 14 October 2007 (EDT)&lt;br /&gt;
::::My apologies for removing it in the first place, it's just that I've never seen this happen before. We'll leave the note there for now and see if there are other opinions on the matter. By the way, you said that others had confirmed this also- Could you show us where it's been discussed or was  it someone outside the wiki who discussed it? Thanks.--[[User:Willyhead|Willyhead]] 05:49, 14 October 2007 (EDT)&lt;br /&gt;
::::I've done some web-surfing and found that other players (writing in certain forums) have had the same problem. I dunno how it's caused though...--[[User:Willyhead|Willyhead]] 05:53, 14 October 2007 (EDT)&lt;br /&gt;
:::::Yeah, it was also reported here on one of the centralized Bugs/Glitches pages, but was later removed...this was probably about a year ago, so tracking it down at this point would be an exercise in futility, I suspect. --[[User:RobinHood70|Robin Hood]] 12:24, 14 October 2007 (EDT)&lt;br /&gt;
:::::Okay, so I'm doing it this time, and for the first time (at least that I've noticed), the marker was off ''during'' combat, but not before it started.  See [http://www.rob.patcroteau.com/images/ScreenShot2.jpg Screen Shot 2] (notice the fish to the right of &amp;quot;my&amp;quot; right fist, but the green marker pointing towards Weye); [http://www.rob.patcroteau.com/images/ScreenShot3.jpg Screen Shot 3] (yes, it really is a Rumare); and [http://www.rob.patcroteau.com/images/ScreenShot4.jpg Screen Shot 4] (yes, that really is my active quest &amp;lt;g&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
I think I win - I've tried tcl, hitting the two newest dead Rumare Slaughterfish with a series of weapons (dagger, longsword, claymore, arrow, fists), advancing the quest stage using the console, saving/reloading, sleeping, waiting, fast travelling, and Detect Life. Nothing. Anywhere. I made sure of that by using the clear-underwater-view glitch. Heck, I've even cleaned out all the clams in that portion of the lake. Guess I have to spawn one and see what happens. [[User:71.181.6.169|71.181.6.169]]&lt;br /&gt;
&lt;br /&gt;
I'm running the Unofficial Patch, but managed to work around the marker problem, although a bit indirectly. After killing a slaughterfish and noting that the marker did not move to the next one, I used the console to resurrect the fish I just killed, then killed it again and collected another Scales. At that point, the marker moved to the next fish. I had to do it one more time, but was able to collect all of the Scales. [[User:Marstinson|Marstinson]] 02:15, 19 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am having the same problem on the 360 version, I have all the extra content available for download if that means anything, and the marker will not move no matter what I do. I've managed to find 6 of the fish on my own, but after scouring the entire lake with the highest detect life spell available, I have alot of crab meat but still only the 6 scales needed. Any workarounds? The duplication glitch doesn't work with these scales either, so I'm stuck. [[User:B10Reaper|B10Reaper]] 23:00, 2 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else find it funny the jewel of the rumare is worth more then all the scales and his savings alone? {{Unsigned|Umbacano}}&lt;br /&gt;
:No but I find it painfully ironic that the quest would go a lot easier if he'd given you the ring up front. [[Special:Contributions/71.200.138.188|71.200.138.188]] 04:37, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slaughterfish ==&lt;br /&gt;
&lt;br /&gt;
I'm in &amp;quot;Go fish&amp;quot; and really stucking with it. I followed the green maker on map but see nothing. I searched the terrain, it's same with the map, i used &amp;quot;Detect life&amp;quot; too but see nothing. I searched during day and founded 3, another day was 2, and another day was 1. I'm very tired with this mission. And now i can't find seventh fish although diving all day. Can it a bug? If it is, please tell me method to fix it. Thanks. {{unsigned|118.68.81.12}}&lt;br /&gt;
: Follow the tips on the quest page and on this page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:48, 18 July 2008 (EDT)&lt;br /&gt;
::''What'' tips?  All I see are many many people complaining how bugged this is, and you asking for more details because you clearly don't believe that anyone is really having a problem.  &lt;br /&gt;
::It took me nearly 17 hours of real time (not in-game time) to complete this, and frankly it's not worth the effort.  I've learned that I will not ever take this quest again with any other character, plus the following:&lt;br /&gt;
::* There is only ever ''one'' Rumare Slaughterfish in the entire lake.  Swimming around hunting for it is like looking for a needle in a haystack because visibility is nil.  There isn't a school of them that you are likely to &amp;quot;run into&amp;quot;.  Even with Detect Life, the odds are that the lone fish will be outside the range of the spell the vast majority of the time.&lt;br /&gt;
::* The map marker/compass pointer only ever points within a small area in the cove on the Weye side of the lake, northwest of the village between the wooden dock and the large rocks.  However, the fish can actually appear anywhere from an imaginary line drawn due west across the lake from Dzonot Cave, to the narrows due west of the Hestra Rune Stone on City Isle.  This area is about 15 times as large as the area where the map marker appears, and the fish is almost always in motion, especially if it detects your presence.&lt;br /&gt;
::* The fish does not spawn if it's raining.  The game rolled rain for multiple in-game days, and I did not see a single fish between hour six (when the rain started) and hour 15 (when the rain stopped).&lt;br /&gt;
::* The wiki article on [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]] does not mention it, but in addition to Greenspore the fish bite carries a chance of Disintegrate Armor.  I received three bites from one fish and my freshly repaired cuirass was reduced to zero.  If it doesn't have a chance of Disintegrate Armor, it's doing a darned convincing impression of it. [[Special:Contributions/71.200.138.188|71.200.138.188]] 05:17, 23 August 2009 (UTC)&lt;br /&gt;
:::I have never had such problems with this quest. The Detect Life alone was enough to get the job done in a rather easy manner. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 07:12, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant find fish ==&lt;br /&gt;
&lt;br /&gt;
i keep going to the markers but theres no fish at all its been days (in the game) ive been all around the lake to I cant find any fish [[Special:Contributions/70.56.19.225|70.56.19.225]] 23:23, 10 October 2009 (UTC)&lt;br /&gt;
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== Duplicating scales in the enchanter's chest at the Arcane University ==&lt;br /&gt;
&lt;br /&gt;
It should be possible to duplicate the scales in the Archmage's Enchanter's chest, because they are defined as ingredients, which is the only type of item the chest accepts. I really didn't feel like swimming for hours, searching for those damn fish, especially because the script seems to be buggy and the fish are not enabled (spawned) properly. I only found 4, after that, nada, was using a very powerful detect life spell, no fish, anywhere. So I wrote a little mod that allowed me to duplicate the scales at the Archmage's quarters. Here's what you need to change through the CS:&lt;br /&gt;
&lt;br /&gt;
Item -&amp;gt;uncheck the &amp;quot;Quest item&amp;quot; box&lt;br /&gt;
&lt;br /&gt;
Enchanter's chest script-&amp;gt;add the scales item to the list of items to be duplicated. There are also some other minor errors in the script, check for errors&lt;br /&gt;
&lt;br /&gt;
Fisherman dialog-&amp;gt;remove the &amp;quot;Quest stage==90&amp;quot; condition&lt;br /&gt;
&lt;br /&gt;
That's it! Kill just one fish (reflect damage is nice, lol). Take the scales, go to the university, duplicate, go to the fisherman, give him the stuff, quest over! [[User:WRFan|WRFan]] 02:38, 18 October 2009 (UTC)&lt;br /&gt;
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:Uh, why not simply add the items through console? Or even better, spawn the Slaughterfish by console? --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 12:12, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scales Stuck in Inventory ==&lt;br /&gt;
&lt;br /&gt;
After I finished the quest I killed him and took the scales and I can't drop them because it says that it's a quest item. Is there any way I can get rid of them?(I use Xbox360 and don't have my game patched).&lt;br /&gt;
:No there isn't unless you use one of the glitch methods [[Oblivion:Glitches|here.]]--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:50, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moved notes ==&lt;br /&gt;
&lt;br /&gt;
* These fish are very strong at higher levels, so you might need a lot of healing potions, especially if you have low endurance like a mage or thief.&lt;br /&gt;
* Any Rumare Slaughterfish in the western section of [[Oblivion:Lake Rumare|Lake Rumare]] will work (although not the regular [[Oblivion:Slaughterfish|Slaughterfish]] that are found elsewhere).  It is possible to complete this quest without using the compass at all by just looking around the lake for fish.  This is easiest with a [[Oblivion:Detect Life|Detect Life]] spell.  It is even easier if you also can use a constant effect [[Oblivion:Water Walking|Water Walking]] enchantment to walk across the lake. Besides making it faster to search for the fish, you can then safely attack those that are near the surface without them attacking back.&lt;br /&gt;
* The Rumare Slaughterfish are [[Oblivion:Rumare Slaughterfish|leveled]].&lt;br /&gt;
** Doing this quest at low levels means that the fish are the easiest to kill, and you receive the exact same reward as if you wait until later.&lt;br /&gt;
** If you leave this quest until you are high level (16+), the quest fish are possible kills for trapping Grand Souls.&lt;br /&gt;
* The [[Oblivion:Fin Gleam|Fin Gleam]] helmet can be helpful for this quest as it contains the enchantments Night Eye, Water Breathing and Detect Life (20ft).&lt;br /&gt;
&lt;br /&gt;
I've been pruning notes, feel free to re-add these if you disagree about their relavance. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]]&amp;lt;/sup&amp;gt; 05:51, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== marker leads to already dead fish ==&lt;br /&gt;
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my quest marker points me to a fish that is already dead (as i got near the vicinity, the fish's body floated up to the surface) and i've tried everything, fast travel, do another quest, reload the game but nothing seems to work.. and i really rather not resort to mods/cheats anyone else run into this problem? {{unsigned|71.170.134.151|08:08, 9 April 2011}}&lt;br /&gt;
: This is a pretty common problem. See the [[Oblivion:Go Fish#Bugs|bug section]] for details. Save often. --[[User:Krusty|Krusty]] 08:13, 9 April 2011 (UTC)&lt;br /&gt;
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== Weird post-quest glitch ==&lt;br /&gt;
&lt;br /&gt;
So... I have no idea what just went on.&lt;br /&gt;
I completed the quest, but he didn't trust me enough to tell me where he put his money, and I couldn't raise his disposition at all through persuading. I pickpocketed him anyway, and the key wasn't there, but he had around 502 gold on him. Yes, 502 gold. And the rumare slaughterfish scale things. I took both just because I could, but I couldn't get rid of the scales because it said it was a quest item. A few days later I went back and for some reason he finally trusted me enough to tell me where his gold was, so I took his key and the chest had around 50 or so gold in it.&lt;br /&gt;
I'm confused... can anyone shed some light on this? Not that I'm complaining except for the stuck scales. [[Special:Contributions/76.121.166.255|76.121.166.255]] 00:48, 19 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>76.121.166.255</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Go_Fish&amp;diff=694119</id>
		<title>Oblivion talk:Go Fish</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Go_Fish&amp;diff=694119"/>
		<updated>2011-07-19T00:45:35Z</updated>

		<summary type="html">&lt;p&gt;76.121.166.255: bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Can't Finish Quest==&lt;br /&gt;
I've noticed a bug where you are directed to speak to him after gathering the rumare scales, but he won't finish the quest. His disposition seems fine and he will merrily volunteer that only his death will let you at his savings. I don't know if practising speecrcraft on him bugged the fish scale quest. {{unsigned|60.229.96.124}}&lt;br /&gt;
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: I am experiencing the same issue. I now have 18 of the useless scales that I cannot get rid of. Did you also laugh at him the first time he asked for help? I'm googling but have not found a mention of a solution yet. {{unsigned|74.39.19.116|6 March 2010}}&lt;br /&gt;
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I've noticed another bug where, while you're killing fish, the quest arrow points to a place where there is no fish at all, it's very hard to find the fishes and this is the quest that took me the longest of all so far and the most boring time so far simply because I have to search the entire lake to find a single fish before the next one comes.{{unsigned|193.190.253.145}}&lt;br /&gt;
&lt;br /&gt;
:I and several others have experienced this problem as well.  The fish is usually somewhat close to the marker; Detect Life can be quite helpful here.  I've changed the text of the main article to note the difficulty. --[[User:RobinHood70|Robin Hood]] 14:55, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have the 360 version of this game and have experienced the glitch where the quest arrow gets stuck on the dead slaughterfish, but whenever I repeatly attack the dead fish corpse with a one-handed blade, it seems to correct the problem and the marker goes to the next fish. I don't know if it works with other weapons, but I suppose it would. [[User:Mystic|Mystic]] 13:02, 4 September 2007 (EDT)Mystic&lt;br /&gt;
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&lt;br /&gt;
== High-level recommendation ==&lt;br /&gt;
&lt;br /&gt;
I started this quest at level 17+.  Needless to say, the leveled slaughterfish were lethal.  I was totally able to circumvent damage by Water-Walking in sneak (w/35% Cham. but I don't think it changed anything), and I was able to sneak-attack the fish.  They stay close enough to the surface (normally) to be hit without having to dive.&lt;br /&gt;
&lt;br /&gt;
I also experienced the flying-fish glitch which made two of the twelve fish appear to be suspended in midair by a fine cord which could be attacked.  When the arrow was misplaced, I searched around the intermediate area of the quest (the section above the map text), and found my suspended fish after it appeared out of nowhere.&lt;br /&gt;
&lt;br /&gt;
This is definetly the most problematic quest I've faced.--[[User:FromHereOn|-FromHereOn]] 17:57, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Amulet? ==&lt;br /&gt;
&lt;br /&gt;
How do you get to quest state 110, and what is the amulet you get? --[[User:RobinHood70|Robin Hood]] 14:55, 13 October 2007 (EDT)&lt;br /&gt;
: I don't believe it's possible; at least, I can't see how it would happen from the script. There is, however, something called the Jewel of the Rumare as a [[Oblivion:Unique_Items#Unique_Amulets|unique amulet]], so it might have been in the quest at some point during development. You can use the console command &amp;lt;code&amp;gt;player.additem 000856EF 1&amp;lt;/code&amp;gt; to add it to your inventory if you want to see it. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:40, 14 October 2007 (EDT)&lt;br /&gt;
::Thanks, Rpeh, I'll check it out. --[[User:RobinHood70|Robin Hood]] 12:26, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Markers ==&lt;br /&gt;
&lt;br /&gt;
The markers for the fish are indeed not always correct, and it has nothing to do with delay, or not seeing the fish, or what have you.  I, and others, have confirmed this independently.  For the most part, the markers will be correct, but can be off be a significant amount as well.  If you wish to debate the accuracy of this fact, let's do it here before reverting.&lt;br /&gt;
&lt;br /&gt;
Just to provide more detail on this, in the case that happened to me today, I had killed the previous fish and taken the scales, and the marker had updated to the new fish, which was well away from the previous one, so there was no mistaking it.  When I got there, there was no fish.  I swam around, tried saving &amp;amp; re-loading, fast-travelling and coming back, most of which will usually work to force it to update the marker and/or the fish, if there was any discrepancy.  I even tried TCL to see if the fish had fallen through the bottom of the map.  This process took place over several minutes, and as I say, the marker had visibly updated after the previous fish, so there was no doubt in my mind that it was pointing to the next fish at this point.  Eventually, I found the fish about three or four seconds of swimming away from where the marker was pointing.  Noticeably, once it saw me and it started moving, the marker corrected itself to where the fish actually was.&lt;br /&gt;
&lt;br /&gt;
My suspicion is that the marker is probably off once in a while for other people as well, but because they move, it self-corrects.  Since the fish don't even animate (much less move) until they spot you, there's no self-correction going on.  It's also possible that it has something to do with being underwater, though I've never had any problems with other underwater markers, so I think that's less likely.  Whatever the problem is, though, it clearly IS a problem with the Rumare Slaughterfish in this quest. --[[User:RobinHood70|Robin Hood]] 16:44, 13 October 2007 (EDT)&lt;br /&gt;
:Which version of the game are you playing, and have you updated to the latest patch? I've played through this quest several times and never had a problem. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:35, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's the latest patch on the PC.  In four times doing the quest, I've had one where it occured three or four times, two where everything was flawless, and this most recent time where only one fish was a problem.  So obviously it's something that occurs intermittently, and not all that frequently, but I've seen it reported by others as well over the last year, and some were clearly not experiencing delay issues, so I know it's not just me.  It's possible it's related to a certain setting, or something like that...who knows.  Oh, and I *have* re-installed between one set of those games, so I know it's not a faulty install, and the first time it happened, I was &amp;quot;mod-free&amp;quot;, so it's not a mod doing it, either.  If it happens again this time around (I just restarted from a fresh install due to technical issues), I'll save my game just so I can send it to people and prove it to them. :)  --[[User:RobinHood70|Robin Hood]] 02:59, 14 October 2007 (EDT)&lt;br /&gt;
:::I'm not saying I don't believe you - just that I've never seen it! The fix you've put on the page seems fine so let's leave it there and see if anybody else suggests a solution. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:15, 14 October 2007 (EDT)&lt;br /&gt;
::::It wasn't taken that way at all, sorry if it came across that I did.  I just noticed the &amp;quot;bugs&amp;quot; section on the page, though, and am wondering if we should move it down there so as not to interrupt the flow of the walkthrough section.  If anyone else agrees, feel free to modify as needed. --[[User:RobinHood70|Robin Hood]] 12:23, 14 October 2007 (EDT)&lt;br /&gt;
::::My apologies for removing it in the first place, it's just that I've never seen this happen before. We'll leave the note there for now and see if there are other opinions on the matter. By the way, you said that others had confirmed this also- Could you show us where it's been discussed or was  it someone outside the wiki who discussed it? Thanks.--[[User:Willyhead|Willyhead]] 05:49, 14 October 2007 (EDT)&lt;br /&gt;
::::I've done some web-surfing and found that other players (writing in certain forums) have had the same problem. I dunno how it's caused though...--[[User:Willyhead|Willyhead]] 05:53, 14 October 2007 (EDT)&lt;br /&gt;
:::::Yeah, it was also reported here on one of the centralized Bugs/Glitches pages, but was later removed...this was probably about a year ago, so tracking it down at this point would be an exercise in futility, I suspect. --[[User:RobinHood70|Robin Hood]] 12:24, 14 October 2007 (EDT)&lt;br /&gt;
:::::Okay, so I'm doing it this time, and for the first time (at least that I've noticed), the marker was off ''during'' combat, but not before it started.  See [http://www.rob.patcroteau.com/images/ScreenShot2.jpg Screen Shot 2] (notice the fish to the right of &amp;quot;my&amp;quot; right fist, but the green marker pointing towards Weye); [http://www.rob.patcroteau.com/images/ScreenShot3.jpg Screen Shot 3] (yes, it really is a Rumare); and [http://www.rob.patcroteau.com/images/ScreenShot4.jpg Screen Shot 4] (yes, that really is my active quest &amp;lt;g&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
I think I win - I've tried tcl, hitting the two newest dead Rumare Slaughterfish with a series of weapons (dagger, longsword, claymore, arrow, fists), advancing the quest stage using the console, saving/reloading, sleeping, waiting, fast travelling, and Detect Life. Nothing. Anywhere. I made sure of that by using the clear-underwater-view glitch. Heck, I've even cleaned out all the clams in that portion of the lake. Guess I have to spawn one and see what happens. [[User:71.181.6.169|71.181.6.169]]&lt;br /&gt;
&lt;br /&gt;
I'm running the Unofficial Patch, but managed to work around the marker problem, although a bit indirectly. After killing a slaughterfish and noting that the marker did not move to the next one, I used the console to resurrect the fish I just killed, then killed it again and collected another Scales. At that point, the marker moved to the next fish. I had to do it one more time, but was able to collect all of the Scales. [[User:Marstinson|Marstinson]] 02:15, 19 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am having the same problem on the 360 version, I have all the extra content available for download if that means anything, and the marker will not move no matter what I do. I've managed to find 6 of the fish on my own, but after scouring the entire lake with the highest detect life spell available, I have alot of crab meat but still only the 6 scales needed. Any workarounds? The duplication glitch doesn't work with these scales either, so I'm stuck. [[User:B10Reaper|B10Reaper]] 23:00, 2 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else find it funny the jewel of the rumare is worth more then all the scales and his savings alone? {{Unsigned|Umbacano}}&lt;br /&gt;
:No but I find it painfully ironic that the quest would go a lot easier if he'd given you the ring up front. [[Special:Contributions/71.200.138.188|71.200.138.188]] 04:37, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slaughterfish ==&lt;br /&gt;
&lt;br /&gt;
I'm in &amp;quot;Go fish&amp;quot; and really stucking with it. I followed the green maker on map but see nothing. I searched the terrain, it's same with the map, i used &amp;quot;Detect life&amp;quot; too but see nothing. I searched during day and founded 3, another day was 2, and another day was 1. I'm very tired with this mission. And now i can't find seventh fish although diving all day. Can it a bug? If it is, please tell me method to fix it. Thanks. {{unsigned|118.68.81.12}}&lt;br /&gt;
: Follow the tips on the quest page and on this page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:48, 18 July 2008 (EDT)&lt;br /&gt;
::''What'' tips?  All I see are many many people complaining how bugged this is, and you asking for more details because you clearly don't believe that anyone is really having a problem.  &lt;br /&gt;
::It took me nearly 17 hours of real time (not in-game time) to complete this, and frankly it's not worth the effort.  I've learned that I will not ever take this quest again with any other character, plus the following:&lt;br /&gt;
::* There is only ever ''one'' Rumare Slaughterfish in the entire lake.  Swimming around hunting for it is like looking for a needle in a haystack because visibility is nil.  There isn't a school of them that you are likely to &amp;quot;run into&amp;quot;.  Even with Detect Life, the odds are that the lone fish will be outside the range of the spell the vast majority of the time.&lt;br /&gt;
::* The map marker/compass pointer only ever points within a small area in the cove on the Weye side of the lake, northwest of the village between the wooden dock and the large rocks.  However, the fish can actually appear anywhere from an imaginary line drawn due west across the lake from Dzonot Cave, to the narrows due west of the Hestra Rune Stone on City Isle.  This area is about 15 times as large as the area where the map marker appears, and the fish is almost always in motion, especially if it detects your presence.&lt;br /&gt;
::* The fish does not spawn if it's raining.  The game rolled rain for multiple in-game days, and I did not see a single fish between hour six (when the rain started) and hour 15 (when the rain stopped).&lt;br /&gt;
::* The wiki article on [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]] does not mention it, but in addition to Greenspore the fish bite carries a chance of Disintegrate Armor.  I received three bites from one fish and my freshly repaired cuirass was reduced to zero.  If it doesn't have a chance of Disintegrate Armor, it's doing a darned convincing impression of it. [[Special:Contributions/71.200.138.188|71.200.138.188]] 05:17, 23 August 2009 (UTC)&lt;br /&gt;
:::I have never had such problems with this quest. The Detect Life alone was enough to get the job done in a rather easy manner. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 07:12, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant find fish ==&lt;br /&gt;
&lt;br /&gt;
i keep going to the markers but theres no fish at all its been days (in the game) ive been all around the lake to I cant find any fish [[Special:Contributions/70.56.19.225|70.56.19.225]] 23:23, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicating scales in the enchanter's chest at the Arcane University ==&lt;br /&gt;
&lt;br /&gt;
It should be possible to duplicate the scales in the Archmage's Enchanter's chest, because they are defined as ingredients, which is the only type of item the chest accepts. I really didn't feel like swimming for hours, searching for those damn fish, especially because the script seems to be buggy and the fish are not enabled (spawned) properly. I only found 4, after that, nada, was using a very powerful detect life spell, no fish, anywhere. So I wrote a little mod that allowed me to duplicate the scales at the Archmage's quarters. Here's what you need to change through the CS:&lt;br /&gt;
&lt;br /&gt;
Item -&amp;gt;uncheck the &amp;quot;Quest item&amp;quot; box&lt;br /&gt;
&lt;br /&gt;
Enchanter's chest script-&amp;gt;add the scales item to the list of items to be duplicated. There are also some other minor errors in the script, check for errors&lt;br /&gt;
&lt;br /&gt;
Fisherman dialog-&amp;gt;remove the &amp;quot;Quest stage==90&amp;quot; condition&lt;br /&gt;
&lt;br /&gt;
That's it! Kill just one fish (reflect damage is nice, lol). Take the scales, go to the university, duplicate, go to the fisherman, give him the stuff, quest over! [[User:WRFan|WRFan]] 02:38, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Uh, why not simply add the items through console? Or even better, spawn the Slaughterfish by console? --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 12:12, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scales Stuck in Inventory ==&lt;br /&gt;
&lt;br /&gt;
After I finished the quest I killed him and took the scales and I can't drop them because it says that it's a quest item. Is there any way I can get rid of them?(I use Xbox360 and don't have my game patched).&lt;br /&gt;
:No there isn't unless you use one of the glitch methods [[Oblivion:Glitches|here.]]--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:50, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moved notes ==&lt;br /&gt;
&lt;br /&gt;
* These fish are very strong at higher levels, so you might need a lot of healing potions, especially if you have low endurance like a mage or thief.&lt;br /&gt;
* Any Rumare Slaughterfish in the western section of [[Oblivion:Lake Rumare|Lake Rumare]] will work (although not the regular [[Oblivion:Slaughterfish|Slaughterfish]] that are found elsewhere).  It is possible to complete this quest without using the compass at all by just looking around the lake for fish.  This is easiest with a [[Oblivion:Detect Life|Detect Life]] spell.  It is even easier if you also can use a constant effect [[Oblivion:Water Walking|Water Walking]] enchantment to walk across the lake. Besides making it faster to search for the fish, you can then safely attack those that are near the surface without them attacking back.&lt;br /&gt;
* The Rumare Slaughterfish are [[Oblivion:Rumare Slaughterfish|leveled]].&lt;br /&gt;
** Doing this quest at low levels means that the fish are the easiest to kill, and you receive the exact same reward as if you wait until later.&lt;br /&gt;
** If you leave this quest until you are high level (16+), the quest fish are possible kills for trapping Grand Souls.&lt;br /&gt;
* The [[Oblivion:Fin Gleam|Fin Gleam]] helmet can be helpful for this quest as it contains the enchantments Night Eye, Water Breathing and Detect Life (20ft).&lt;br /&gt;
&lt;br /&gt;
I've been pruning notes, feel free to re-add these if you disagree about their relavance. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]]&amp;lt;/sup&amp;gt; 05:51, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== marker leads to already dead fish ==&lt;br /&gt;
&lt;br /&gt;
my quest marker points me to a fish that is already dead (as i got near the vicinity, the fish's body floated up to the surface) and i've tried everything, fast travel, do another quest, reload the game but nothing seems to work.. and i really rather not resort to mods/cheats anyone else run into this problem? {{unsigned|71.170.134.151|08:08, 9 April 2011}}&lt;br /&gt;
: This is a pretty common problem. See the [[Oblivion:Go Fish#Bugs|bug section]] for details. Save often. --[[User:Krusty|Krusty]] 08:13, 9 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weird post-quest glitch ==&lt;br /&gt;
&lt;br /&gt;
So... I have no idea what just went on.&lt;br /&gt;
I completed the quest, but he didn't trust me enough to tell me where he put his money, and I couldn't raise his disposition at all through persuading. I pickpocketed him anyway, and the key wasn't there, but he had around 502 gold on him. Yes, 502 gold. And the rumare slaughterfish scale things. I took both just because I could, but I couldn't get rid of the scales because it said it was a quest item. A few days later I went back and for some reason he finally trusted me enough to tell me where his gold was, so I took his key and the chest had around 50 or so gold in it.&lt;br /&gt;
I'm confused... can anyone shed some light on this? Not that I'm complaining except for the stuck scales.&lt;/div&gt;</summary>
		<author><name>76.121.166.255</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Go_Fish&amp;diff=694084</id>
		<title>Oblivion:Go Fish</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Go_Fish&amp;diff=694084"/>
		<updated>2011-07-18T22:48:15Z</updated>

		<summary type="html">&lt;p&gt;76.121.166.255: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Miscellaneous}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:Aelwin Merowald|Aelwin Merowald]] in [[Oblivion:Weye|Weye]]&lt;br /&gt;
|Icon=OB-qico-General2.png&lt;br /&gt;
|Reward=[[Oblivion:Jewel_of_the_Rumare|Jewel of the Rumare]]&lt;br /&gt;
|ID=SQ09&lt;br /&gt;
|Prev=None&lt;br /&gt;
|Next=None&lt;br /&gt;
|Loc=[[Oblivion:Weye|Weye]]&lt;br /&gt;
|AddAbove=&lt;br /&gt;
|AddBelow=&lt;br /&gt;
|image=OB-quest-Go Fish.jpg&lt;br /&gt;
|imgdesc=A fresh Rumare Slaughterfish&lt;br /&gt;
|description=Help [[Oblivion:Aelwin Merowald|Aelwin]] contribute to his retirement savings by obtaining the scales from some [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]] for him to sell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Find [[Oblivion:Aelwin Merowald|Aelwin]] pacing around his house and speak to him.&lt;br /&gt;
# He will ask you to obtain a dozen [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]] scales.&lt;br /&gt;
# Dispose of the Slaughterfish and return to him for the [[Oblivion:Jewel_of_the_Rumare|Jewel of the Rumare]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Slaughterfish Problem===&lt;br /&gt;
[[Oblivion:Aelwin Merowald|Aelwin Merowald]] can be found walking around his house in Weye after about 7 or 8 in the morning. Talk to him and go through his dialogue in order to receive a quest to kill twelve [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]].  When talking to him, it is advisable to not select the option to laugh at him, since laughing will decrease his disposition towards you by 60 points and end the conversation.  If you lower his disposition below 20, he will not even start a conversation with you; a [[Oblivion:Charm|Charm]] spell will be necessary to get his disposition over 20 and receive the quest.&lt;br /&gt;
&lt;br /&gt;
===Gone Fishing===&lt;br /&gt;
Follow the green arrow on the compass and kill the fish. While the marker is normally accurate, it will sometimes be quite far off. If in doubt, look around or use life detection magic; sometimes you will have to swim away from the marked spot for several seconds in order to find the fish. It will also be much easier to find the fish during the day.&lt;br /&gt;
&lt;br /&gt;
Once you've killed and looted the first fish, the marker should point to the next one (there might be a short delay). Continue this until you have 12 scales. You appear to have an unlimited amount of time and the fish don't move, so you can swim to the shore and rest if necessary.  If the green marker arrows don't move on, try hitting the fish's floating corpse, or leaving and waiting for a few hours, then coming back.&lt;br /&gt;
&lt;br /&gt;
Talk to Aelwin again and he will give you a unique ring called the [[Oblivion:Jewel of the Rumare|Jewel of the Rumare]] that gives you constant effect [[Oblivion:Water Breathing|Water Breathing]] and [[Oblivion:Fortify Skill|Fortify Athletics]] 4 points, a rather nice reward for such a simple task.&lt;br /&gt;
&lt;br /&gt;
===Retirement Savings===&lt;br /&gt;
Aelwin mentions that the fish scales will be sold to an alchemist and the money made will contribute to his savings for his retirement. If you are the thieving type, select the ''Where are your savings?'' dialogue option.  If you increase his disposition to at least 70, he'll mention that his savings are locked in a box in his house and he has the [[Oblivion:Aelwin's Key|key]]. After Aelwin tells you this, you can pick his pocket for the key or kill him and take it. The chest is located to the left of the fireplace in his house, though there is only a small amount of gold in the chest. Note that the key will not appear in his inventory if you do not successfully ask him about his savings.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The following two Journal discrepancies occur:&lt;br /&gt;
:* Although the quest journal says that the Weye settlement is southwest of the Imperial City, it is actually due west.&lt;br /&gt;
:* The quest journal states that Aelwin is getting too old, therefore you need to do the legwork for him. Aelwin however says the reason he can't get the scales is because a slaughterfish injured his leg.&lt;br /&gt;
* After you finish the quest, you can pickpocket Aelwin and take back the Rumare Slaughterfish Scales, but it's not advisable to do so as you can't sell them or remove them from your inventory, as they are still classed as quest items. They will also be stuck in your inventory if you happen to collect the scales, but Aelwin dies before you can hand them over.&lt;br /&gt;
** {{UOP}}&lt;br /&gt;
** {{Pc22}} You can remove the Quest Item status of the scales yourself with the following command: &amp;lt;code&amp;gt;setquestobject 00185FE2 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Aelwin is located very close to the wilderness, so he might wander off and feed the local wolves. If that happens, you will have to resurrect him using the console, using the command ''Resurrect 00185FE1'', but on Xbox or PS3 you cannot complete the quest.&lt;br /&gt;
* The only way to get the Jewel of Rumare is if Aelwin hands it to you; the ring will not be on his corpse if you kill him.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* There seems to be a problem for some users where one of the fish is stuck inside a rock in the pond. There is also a problem with the marker pointing at the location of the fish that has just been killed.  There appears to be no direct fix to either problem using the console or otherwise. The &amp;lt;code&amp;gt;TCL&amp;lt;/code&amp;gt; command via console shows no fish inside the rock and &amp;lt;code&amp;gt;movetoqt&amp;lt;/code&amp;gt; places the player hovering a few feet above the water. Creating the scales in your inventory using the console doesn't make the quest continue. &lt;br /&gt;
** {{UOP}}&lt;br /&gt;
* Resurrecting a slaughterfish with the &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt; command and then killing it can be used to finish the quest if the player has already killed one fish but the next one is stuck or cannot be found.&lt;br /&gt;
* Alternatively, simply search the lake for other Rumare Slaughterfish (see next tip). Unfortunately, this can be a slow and frustrating business.  However, it is possible to use the console to spawn new fish directly in front of you: &amp;lt;code&amp;gt;player.placeatme &amp;lt;formid&amp;gt;&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;&amp;lt;formid&amp;gt;&amp;lt;/code&amp;gt; ranges from &amp;lt;code&amp;gt;00068825&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;00068829&amp;lt;/code&amp;gt; (see [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]] for details).&lt;br /&gt;
* These fish sometimes spawn above the water, above the rocks, and above the shorelines. It's best to save after every kill. If you run into a problem with the fish spawning like that and you are unable to attack them, first try an area of effect spell. This sometimes &amp;quot;knocks&amp;quot; the fish back into the water where you can attack it. Otherwise, you will have to reload to correct the Slaughterfish's location.&lt;br /&gt;
** {{UOP}}&lt;br /&gt;
** Not all instances of fish mis-spawns have been fixed in the Unofficial Oblivion Patch. For instance, the fish can spawn inside the tower that supports the bridge (the fish can be seen swimming inside the tower using a Detect Life spell).&lt;br /&gt;
* Some of the Rumare Slaughterfish spawns are not initially disabled properly which can lead to the quest incorrectly updating stages if the player picks up the scales from the corpses. This will then cause other stages to misfire, leading to the quest not enabling new targets when it should.&lt;br /&gt;
**{{UOPS}}&lt;br /&gt;
* Each time you ask Aelwin &amp;quot;Where are your savings?&amp;quot; a copy of his key is added to his inventory, meaning he can end up with several copies.&lt;br /&gt;
* Aelwin might not trust you enough to tell you where his savings are even after you have completed the quest, making the key never appear on his body, but his gold will be available by pickpocketing instead.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||Aelwin Merowald at the Weye Settlement southwest of the Imperial City is looking to acquire 12 Rumare Slaughterfish Scales to sell to a customer. He's asked me to do the legwork, as he's getting quite old and can't handle the difficult task. The Rumare slaughterfish is a special breed of slaughterfish that can only be found in Lake Rumare, directly north of Weye.&lt;br /&gt;
|15||{{Quest Comment|First slaughterfish is dead. Enable the second}}&lt;br /&gt;
|20||{{Quest Comment|Second slaughterfish is dead. Disable the first and enable the third}}&lt;br /&gt;
|25||{{Quest Comment|Third slaughterfish is dead. Disable the second and enable the fourth}}&lt;br /&gt;
|30||{{Quest Comment|Fourth slaughterfish is dead. Disable the third and enable the fifth}}&lt;br /&gt;
|35||{{Quest Comment|Fifth slaughterfish is dead. Disable the fourth and enable the sixth}}&lt;br /&gt;
|40||{{Quest Comment|Sixth slaughterfish is dead. Disable the fifth and enable the seventh}}&lt;br /&gt;
|45||{{Quest Comment|Seventh slaughterfish is dead. Disable the sixth and enable the eighth}}&lt;br /&gt;
|50||{{Quest Comment|Eighth slaughterfish is dead. Disable the seventh and enable the ninth}}&lt;br /&gt;
|55||{{Quest Comment|Ninth slaughterfish is dead. Disable the eighth and enable the tenth}}&lt;br /&gt;
|60||{{Quest Comment|Tenth slaughterfish is dead. Disable the ninth and enable the eleventh}}&lt;br /&gt;
|65||{{Quest Comment|Eleventh slaughterfish is dead. Disable the tenth and enable the twelfth}}&lt;br /&gt;
|90||I've acquired 12 Rumare Slaughterfish Scales. I should bring them to Aelwin Merowald at the Weye Settlement as soon as I can.&lt;br /&gt;
|100|fin|I've given the 12 Rumare Slaughterfish Scales to Aelwin Merowald and he's rewarded me with a magical ring. {{Quest Comment|Disable the eleventh and twelfth slaughterfish}}&lt;br /&gt;
|110|fin|Aelwin Merowald at the Weye Settlement needed 12 Rumare Slaughterfish Scales. After berating me for fishing &amp;quot;his&amp;quot; waters, he traded me an amulet for the scales.&lt;br /&gt;
|200|fin|With Aelwin's death, it is impossible to complete this quest.&lt;br /&gt;
}}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;/div&gt;</summary>
		<author><name>76.121.166.255</name></author>
		
	</entry>
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