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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.152.211.243</id>
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	<updated>2026-06-09T15:33:39Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Thonnir%27s_House&amp;diff=825991</id>
		<title>Skyrim talk:Thonnir's House</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Thonnir%27s_House&amp;diff=825991"/>
		<updated>2011-12-21T06:59:38Z</updated>

		<summary type="html">&lt;p&gt;75.152.211.243: Created page with ' == Pickpocket Skill Book Location == Upon entering, turn left. It's in the corner on the bottom shelf under a basket.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pickpocket Skill Book Location ==&lt;br /&gt;
Upon entering, turn left. It's in the corner on the bottom shelf under a basket.&lt;/div&gt;</summary>
		<author><name>75.152.211.243</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Way_of_the_Voice&amp;diff=760512</id>
		<title>Skyrim talk:The Way of the Voice</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Way_of_the_Voice&amp;diff=760512"/>
		<updated>2011-11-16T22:13:42Z</updated>

		<summary type="html">&lt;p&gt;75.152.211.243: /* Glitch with demonstration targets */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Voice of the Sky ==&lt;br /&gt;
&lt;br /&gt;
Reading all ten Emblems (in order?) on the way up appears to give you the blessing &amp;quot;Voice of the Sky&amp;quot;, which prevents animals from either attacking or fleeing from you for 24h. [[Special:Contributions/124.170.15.129|124.170.15.129]] 07:18, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch with demonstration targets ==&lt;br /&gt;
&lt;br /&gt;
So I encountered this glitch. When the greybeards step up and summon the targets, the effects are shown but the target doesn't actually appear. I figured out that in order for them to appear, just wait for the blue effect to appear then just go to the menu. The target will then appear.&lt;/div&gt;</summary>
		<author><name>75.152.211.243</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Leveling&amp;diff=759748</id>
		<title>Skyrim talk:Leveling</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Leveling&amp;diff=759748"/>
		<updated>2011-11-16T11:15:47Z</updated>

		<summary type="html">&lt;p&gt;75.152.211.243: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe the perk count is 251&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Level==&lt;br /&gt;
Everything written in this section at the moment totally contradicts itself. 1 perk per level is correct, but max level of 70 and then 90 perks while also saying that one could unlock almost all perks even though there is 250(+) of them. Needs facts and rewriting.&lt;br /&gt;
:And skill point math. [[Special:Contributions/81.233.217.129|81.233.217.129]] 07:59, 13 November 2011 (UTC)&lt;br /&gt;
::Shouldn't it be possible to get all perks by having your skills reduced through going to jail?&lt;br /&gt;
:::No, because only your skills decrease, not your actual level. Not to mention, they skills aren't reduced past their current level, the only thing you can lose is progress towards your next level for that skill.&lt;br /&gt;
The reason for this is because if you unlocked a perk at say, 50 Destruction, and then lost a level of Destruction in jail. It's also to prevent exploiting/super character building. I already know I'm just NOT going to be crafting a lot with this character. I won't be maxing out Sneak [I find the non-multiplier skills sort of useless].&lt;br /&gt;
&lt;br /&gt;
I think the Theorethical Level Cap is about 150. This is because there are 18 Skill with 1800 possible skill points. Each player starts with 305 skill points, thus 1495 skills points are possible to earn, resulting in 149 Level-Ups. Please correct me, if I am wrong.&lt;br /&gt;
&lt;br /&gt;
==Alteration and Restoration==&lt;br /&gt;
Does anyone know precisely when you get xp for the armor spells (e.g. Oakflesh), or for the Ward spells? When those damage shields mitigate damage? Do you get more xp for mitigating more damage, or is it per hit? As far as I can tell, they don't give any xp out of combat, and given the somewhat chaotic nature of combat, I'm having trouble nailing down how xp is awarded. [[Special:Contributions/68.74.68.206|68.74.68.206]] 20:44, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know the answer to your question, but I can tell you that the best way to train alteration is by using the detect life spell. Just stand out in the middle of a city and keep casting it on both hands (not dual cast) until your magicka completely drains. Rinse and repeat.&lt;/div&gt;</summary>
		<author><name>75.152.211.243</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=749170</id>
		<title>Skyrim talk:Restoration</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=749170"/>
		<updated>2011-11-12T09:43:09Z</updated>

		<summary type="html">&lt;p&gt;75.152.211.243: /* Skill Training */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==so it seems we can use healing spells on death things now==&lt;br /&gt;
&lt;br /&gt;
This sentence stuck out to me &amp;quot;Restoration spells are now more effective against the undead&amp;quot; do you think we will be able to do this in the final release of the game?----'''''[[User:Candc4|Candc4]], Also known as the Man Inside the Sexy Leather Pants [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 20:57, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What do you mean? Are you questioning if the information is accurate? From what we currently know, that information is correct. I can speculate what it means (undead allies are healed more from Restoration spells, Restoration spells injure the undead), but we can't know for sure as we don't have access to the game. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:06, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::(e/c) Really, you're probably better off asking speculative questions like this on the forums.  That said, however, there are Restoration effects that specifically target undead, such as Turn Undead, which have nothing to do with healing.  Therefore, I don't think the presence of this perk necessarily implies anything about healing-related spells. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:07, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I entirely forgot about Turn Undead. Though, to be fair, I never use it (I think it's worthless). Either way, as I said, we can only guess at what most of the information we have access to means. Once the game is released, you'll get an answer. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:12, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figure people would know this by now but that perk discussed here basically just means that spells from other schools are more effective on undead.&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
&lt;br /&gt;
One of the differences from Oblivion is that in order for the restoration skill to gain experience, your restoration spells actually need to heal something. This is so you can't just repeatedly cast your spell and grind up your level.&lt;br /&gt;
&lt;br /&gt;
However, in Ustengrav, there are those floors that spit fire at you when you stand on them.&lt;br /&gt;
You can use these floors to continually drain your health then restore it with your healing spell, thus effectively training your restoration skill. It'd help to have an item with a high magicka regeneration effect equipped.&lt;/div&gt;</summary>
		<author><name>75.152.211.243</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=749147</id>
		<title>Skyrim talk:Restoration</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=749147"/>
		<updated>2011-11-12T09:38:18Z</updated>

		<summary type="html">&lt;p&gt;75.152.211.243: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==so it seems we can use healing spells on death things now==&lt;br /&gt;
&lt;br /&gt;
This sentence stuck out to me &amp;quot;Restoration spells are now more effective against the undead&amp;quot; do you think we will be able to do this in the final release of the game?----'''''[[User:Candc4|Candc4]], Also known as the Man Inside the Sexy Leather Pants [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 20:57, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What do you mean? Are you questioning if the information is accurate? From what we currently know, that information is correct. I can speculate what it means (undead allies are healed more from Restoration spells, Restoration spells injure the undead), but we can't know for sure as we don't have access to the game. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:06, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::(e/c) Really, you're probably better off asking speculative questions like this on the forums.  That said, however, there are Restoration effects that specifically target undead, such as Turn Undead, which have nothing to do with healing.  Therefore, I don't think the presence of this perk necessarily implies anything about healing-related spells. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:07, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I entirely forgot about Turn Undead. Though, to be fair, I never use it (I think it's worthless). Either way, as I said, we can only guess at what most of the information we have access to means. Once the game is released, you'll get an answer. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:12, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figure people would know this by now but that perk discussed here basically just means that spells from other schools are more effective on undead.&lt;/div&gt;</summary>
		<author><name>75.152.211.243</name></author>
		
	</entry>
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