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	<updated>2026-06-09T17:57:45Z</updated>
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		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=777359</id>
		<title>Skyrim talk:Restoration</title>
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		<updated>2011-11-24T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;74.75.143.59: /* so it seems we can use healing spells on death things now */&lt;/p&gt;
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&lt;div&gt;==so it seems we can use healing spells on death things now==&lt;br /&gt;
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This sentence stuck out to me &amp;quot;Restoration spells are now more effective against the undead&amp;quot; do you think we will be able to do this in the final release of the game?----'''''[[User:Candc4|Candc4]], Also known as the Man Inside the Sexy Leather Pants [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 20:57, 25 October 2011 (UTC)&lt;br /&gt;
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:What do you mean? Are you questioning if the information is accurate? From what we currently know, that information is correct. I can speculate what it means (undead allies are healed more from Restoration spells, Restoration spells injure the undead), but we can't know for sure as we don't have access to the game. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:06, 25 October 2011 (UTC)&lt;br /&gt;
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::(e/c) Really, you're probably better off asking speculative questions like this on the forums.  That said, however, there are Restoration effects that specifically target undead, such as Turn Undead, which have nothing to do with healing.  Therefore, I don't think the presence of this perk necessarily implies anything about healing-related spells. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:07, 25 October 2011 (UTC)&lt;br /&gt;
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:::I entirely forgot about Turn Undead. Though, to be fair, I never use it (I think it's worthless). Either way, as I said, we can only guess at what most of the information we have access to means. Once the game is released, you'll get an answer. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:12, 25 October 2011 (UTC)&lt;br /&gt;
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::::With all the undead in dungeons in Skyrim, I find Turn Undead anything but useless. Especially when you can get them to run into swinging blade traps. Even if you can't, you can usually corner them and beat on them while they look at you helplessly. [[User:Aetryn|Aetryn]] 18:05, 23 November 2011 (UTC)&lt;br /&gt;
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I figure people would know this by now but that perk discussed here basically just means that spells from other schools are more effective on undead.&lt;br /&gt;
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Does the Necromage perk have an effect on destruction magic cast though staves? Or only spells cast manually? Unless it does, it's not really worth it for someone not wholly dedicated to the Mage play style.&lt;br /&gt;
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== Skill Training ==&lt;br /&gt;
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One of the differences from Oblivion is that in order for the restoration skill to gain experience, your restoration spells actually need to heal something. This is so you can't just repeatedly cast your spell and grind up your level.&lt;br /&gt;
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However, in Ustengrav, there are those floors that spit fire at you when you stand on them.&lt;br /&gt;
You can use these floors to continually drain your health then restore it with your healing spell, thus effectively training your restoration skill. It'd help to have an item with a high magicka regeneration effect equipped.&lt;br /&gt;
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:You could also get the perk that makes stamina regen with healing spells and then just sprint around and heal yourself.[[User:RIM|RIM]] 18:15, 16 November 2011 (UTC)&lt;br /&gt;
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== Recovery Perk ==&lt;br /&gt;
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It seems to me that this perk is glitched, since Magic Resistance from the alteration school actually counts as an active magic effect while non is listed for Recovery. Furthermore I personally can't see a difference in regeneration with and without this perk, but I've got no numbers to proof it.&lt;br /&gt;
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:Just tested this with a stopwatch. Before the perk, it took about 34 seconds for my magic to regenerate, afterwards roughly 27 seconds. So, about a 20% increase.--[[User:MountainDrew|MountainDrew]] 06:46, 19 November 2011 (UTC)&lt;br /&gt;
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== Absorb Health ==&lt;br /&gt;
Do weapons with absorb health benefit cost-wise by leveling Restoration? It's not listed under any magic's effects. [[Special:Contributions/98.238.18.85|98.238.18.85]] 20:26, 23 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>74.75.143.59</name></author>
		
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