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		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Console&amp;diff=309718</id>
		<title>Oblivion talk:Console</title>
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		<summary type="html">&lt;p&gt;68.193.151.35: Is it possible to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comments and discussion of console commands goes here. [[User:Jbrians|Jbrians]] 17:41, 28 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 with keyboard ==&lt;br /&gt;
Are you guys sure the console can't be accessed on the PS3, even if you have a USB keyboard plugged in?  If so, that'd be worth specifying -- otherwise, the reader may suspect that the true story is, you simply can't access the console without a keyboard. {{Unsigned|67.174.121.228}}&lt;br /&gt;
&lt;br /&gt;
== Quest console codes ==&lt;br /&gt;
I would love to see the information at this site [http://tes.ag.ru/oblivion/quests/index_eng.shtml] put here.  I would do it, but I don't want to violate anyone's ownership.&lt;br /&gt;
&lt;br /&gt;
== Dumping Console? ==&lt;br /&gt;
&lt;br /&gt;
Anyone know a way to dump the console output to a file? Would like to get the full quest list into a table and start playing with it. [[User:Endareth|Endareth]] 20:48, 6 April 2006 (EDT)&lt;br /&gt;
:Can't you just do that with the Construction Set? I doubt it's possible to export the console to a file. [[User:Garrett|Garrett]] 20:57, 6 April 2006 (EDT)&lt;br /&gt;
::Hmm, good idea. Haven't really played around with the Construction Set, since my pc blew up just after I'd got it all installed... :-(  Still, would be useful to have some way of dumping the console output. [[User:Endareth|Endareth]] 21:08, 6 April 2006 (EDT)&lt;br /&gt;
:How about instead of having one centralized list of quest codes, we put the console codes needed for each quest on that quest page. People who are stuck  on a certain quest are going to be looking at the quest page, not the console page. I've already started doing that with the Mage's Staff quest. [[User:Ratwar|Ratwar]] 11:42, 11 April 2006 (EDT)&lt;br /&gt;
::Having any relevant console codes on each quest page is probably the best way...it worked well for Morrowind. You are also welcome to create a page listing the console quest codes but I'm not sure how useful it would be. -- [[User:Daveh|DaveH]] 14:41, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comment moved from article==&lt;br /&gt;
* I wonder if you can find any character this way such as the atronarch familiar from the Frostcrag spire mod that gets lost so easily. -- [[User:Carlcmc|Carlcmc]], moved by [[User:Actreal|Actreal]] 10:02, 4 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can't succeed to add items to myself by using the &amp;quot;additem&amp;quot; command in the console. if anyone knows how to write the command, please write it down here. is it: player.additem&amp;lt;000733d8&amp;gt;&amp;lt;1&amp;gt;?  thanks for any help!&lt;br /&gt;
:The brackets mean that the word is replaced by a value, and neither the word nor the brackets are part of the command.  I added a line to the page that explains this. -- [[User:marbx|marbx]] 07:48, 16 Jul 2006 UTC&lt;br /&gt;
&lt;br /&gt;
so basically it would be &lt;br /&gt;
&amp;lt;code&amp;gt;player.additem 000733d8 1&amp;lt;/code&amp;gt;&lt;br /&gt;
and then you'll see the confirmation at the top of the screen &amp;quot;daedric longsword added&amp;quot; {{unsigned|74.234.50.53}}&lt;br /&gt;
&lt;br /&gt;
*It looks like it is unnecessary to add the front-zeros. &amp;quot;player.additem c 100&amp;quot; seems to be the same as &amp;quot;player.additem 0000000c 100&amp;quot; [[User:203.91.84.7|203.91.84.7]] 08:47, 4 May 2008 (EDT)&lt;br /&gt;
:That's right, they're just hexadecimal numbers (much like 00010 would be a valid decimal number, 0000a is a valid hexadecimal number). Should save you some typing, especially with the single digit form IDs. However, it seems many authors use the prefix zeroes, this seems really inconvenient and slow. [[User:77.161.184.122|77.161.184.122]] 14:27, 3 June 2008 (EDT)&lt;br /&gt;
::Commonly, hex numbers come in groupings of 2, 4, 8, or sometimes 16 characters, representing how much space is used to store them in the computer.  Thus, it's common (though not usually required) in programming to specify numbers using all the digits that would be used by the computer.  8 characters, for example, makes it clear to a programmer that a 32-bit unsigned integer is being used to store the data.  It's much like in science class when you were told to use 1.60 because it signified that there were two significant digits in the number, even though in common usage, the trailing 0 would be redundant.  In terms of the game itself, the leading 0's are indeed redundant in all cases as far as I know. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:47, 5 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dead NPC ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get a dead NPC? Suurootan who's meant to sell furniture at the Bruma house died whilst stealing some items and was killed by a guard I've tried player.placeatme (creating and angry NPC without the inventory) and player.moveto (which takes me to where he died) so was wondering if there's any way to bring him back.&lt;br /&gt;
p.s. his corpse went a long time ago&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Fixed it myself, (prid 00036267 --&amp;gt; resurrect)&lt;br /&gt;
&lt;br /&gt;
I have the same problem on the 360 with Suurootan. Any ideas?&lt;br /&gt;
&lt;br /&gt;
On the 360 you're shafted, as you can't access the console (unless someone perhaps finds away to change the variable that enables the console) [[User:74.69.245.119|74.69.245.119]] 03:22, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Console Codes for Oblivion Gates==&lt;br /&gt;
&lt;br /&gt;
added this part.  --[[User:Arcatus|Arcatus]] 11:10, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sidenote: I used these commands to close all gates during the main quest, but these ammounts are triggered '''''BY''''' the main quests, therefore, if you use this not to encounter random gates in the main quests, it'll change almost every storyline quest you pass.&lt;br /&gt;
&lt;br /&gt;
== Some help reverting some changes? ==&lt;br /&gt;
&lt;br /&gt;
Hi. I have a problem. Recently, my little sister messed with my game. The results are essentially devestating: my only save game now has Rindir, of Rindir's staffs dead, and me with 1 murder and 1 assault (but no bounty, at least I had powerful equipment that allowed her to kill him with one strike). As I am playing a &amp;quot;good&amp;quot; type character, and use Rindir as a merchant, I would like to know how to do the following:&lt;br /&gt;
&lt;br /&gt;
# Remove my Murder and Assault. I assume there is some flag in the CS, but I don't know what it is.&lt;br /&gt;
# Remove the chance of Lucian coming to me in my sleep, if the flag is different.&lt;br /&gt;
# Get Rindir back alive, or at least a clone-like Rindir, if possible. (OK, noticed the resurrect command above, still need to fix Murder/Assult records and DB).&lt;br /&gt;
&lt;br /&gt;
Thanks, --[[User:Dylnuge|Dylnuge]] 20:51, 15 October 2006 (EDT)&lt;br /&gt;
I don't know about resetting your murder statistics, but after lucien talks to you, if you don't do his quest, you'll never see him again. Him merely showing up does not affect your fame/infamy nor does it add you to the Dark Brotherhood faction. [[User:74.69.245.119|74.69.245.119]] 03:20, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hello. Sounds like a right shame.&lt;br /&gt;
&lt;br /&gt;
To remove your murder and assault figure in your statistics, use these console commands:&lt;br /&gt;
:modpcmiscstat 31 0 - reverts your 'Assaults' to 0&lt;br /&gt;
:modpcmiscstat 32 0 - reverts your 'Murders' to &lt;br /&gt;
&lt;br /&gt;
And finally, the way to stop Lucien from coming to you is to sleep, hear what he has to say, and kill him. This will complete the quest and prematurely end the Dark Brotherhood questline. I'm not sure if this will count as a murder or not. [[User:Tentacle|Tentacle]] 15:45, 26 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Command has no effect. I checked the stat menu. I'm making a mod that requires your record be clean and Lucien doesn't appear on sleep. Also, the AI has a skill for getting right in front of you and getting killed. I discovered it too late for backups. setpcinfamy does work. Lord Valarian&lt;br /&gt;
&lt;br /&gt;
::The modpcmiscstat command is a relative command, so you need to enter the amount by which you want the stat adjusted (not the final desired value of the stat).  In other words, you're right, 0 would never do anything ;)  Assuming you just have the one assault and one murder, then the commands would be:&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 31 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 32 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::There's some chance, though, that even if you clean your stat sheet, it won't work.  The Dark Brotherhood scripts check the flag &amp;lt;code&amp;gt;IsPCAMurderer&amp;lt;/code&amp;gt;; hopefully that flag gets reset by modpcmiscstat but I don't know.  Even so, at the same time that you receive the murder warning, several other changes get made, specifically:&lt;br /&gt;
  StartQuest Dark01Knife^M&lt;br /&gt;
  ;Message &amp;quot;You have murdered an innocent in cold blood....&amp;quot;^M&lt;br /&gt;
  Message &amp;quot;Your killing has been observed by forces unknown....&amp;quot;^M&lt;br /&gt;
  LucienLachanceMurderRef.Enable^M&lt;br /&gt;
  set Murderer to 1^M&lt;br /&gt;
  set Dark00General.fQuestDelayTime to 0^M&lt;br /&gt;
::Some of these changes cannot be undone, in particular the &amp;lt;code&amp;gt;StartQuest Dark01Knife&amp;lt;/code&amp;gt;; there is no way to &amp;quot;unstart&amp;quot; a quest.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:44, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
You missed infamy. So, it's:&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 31 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 32 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;setpcinfamy 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::* &amp;lt;code&amp;gt;set Murderer to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;set Dark00General.fQuestDelayTime to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quests make use of local and global variables. If I can't unstart a quest, then I can add code that takes it into account. If character has has been resurected or still alive, don't do dark brotherhood. You get the message, &amp;quot;unseen forces...&amp;quot;. Your marked as a murderer. It just be a matter of clearing flags and/or adding additional code to the dark brotherhood quest. I still have to figure out how the DBC works. Which scripts are involved? There are two luciens in the construction set. Press sig on the buttons isn't working? Lord Valarian   January 25, 2008  4:37pm (PST)&lt;br /&gt;
&lt;br /&gt;
== Missing Console Command ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure why this is the case, but I noticed that a relatively important console command is missing in both this [[Oblivion:Console|Console]] article but also in the Tutorial linked to from this article.&lt;br /&gt;
I'm referring to the command &amp;quot;forceav&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I encountered several bugs while playing, e.g. constant negative effects that were impossible to get rid of or praying at the altar was not restoring anything. But trying the command &amp;quot;player.setav&amp;quot; did not change anything for me, I had to use &amp;quot;player.forceav&amp;quot; to actually achieve a result. Not sure why this is so, but I feel that it's worth adding it to the list.&lt;br /&gt;
&lt;br /&gt;
== Guild Expullsion Commands ==&lt;br /&gt;
&lt;br /&gt;
I was expelled from the fighters guild after accidentally attacking a member during a battle.  Unfortunately I didn't realize it until after I had played for another hour.  Rather than go back and do everything I had just done again, a few minutes of seaching through the CS yielded these commands: SetPCFactionSteal, SetPCFactionMurder, SetPCExpelled.  You'll need the [[Oblivion:Console_Command_Tutorial#Player.SetFactionRank_FactionID_.23|faction ID]].&lt;br /&gt;
&lt;br /&gt;
== Key binding? ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to configure the console to run a particular command every time a certain key is pressed?&lt;br /&gt;
For example, it would be convenient to be able to to &amp;quot;player.additem f 100&amp;quot; everytime I pressed 'g' or &amp;quot;Player.ResetHealth: whenever I pressed 'h'. Is there any way to do this? [[User:70.39.162.14|70.39.162.14]] 20:28, 30 January 2007 (EST)&lt;br /&gt;
:Not without 3rd-party script extenders.  It's not possible to add more keyboard commands for anything without an extender of some sort.  And even with a script extender, you'd need some pretty good knowledge of scripting along with the special new commands added by the extender to deal with key-inputs.  I know of a couple such extenders for Morrowind, but not sure about Oblivion. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:14, 16 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sexchange command ==&lt;br /&gt;
&lt;br /&gt;
I've moved this comment here from main page:&lt;br /&gt;
:''May cause game to crash if you select an npc for a sex change, comfirmation needed''&lt;br /&gt;
Confirmation should be done before posting a note on the main page; the talk page is the more appropriate place for posting speculation/rumors. --[[User:Nephele|Nephele]] 14:24, 10 February 2007 (EST)&lt;br /&gt;
:I can confirm that the command causes a CTD more often than not, whether on the PC or a NPC. --[[User:68.110.235.31|68.110.235.31]] 02:04, 16 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== tfc question ==&lt;br /&gt;
&lt;br /&gt;
When I invoke tfc, I just get stuck with a POV somwhere inside the character's chest, sort of looking out at everything through a shell.  I can look in any direction but I cannot get an external view, regardless of whether I hit r or roll the scroll wheel on the mouse backward, which usually achieves the same effect on my PC.  Is there a bug on the PC console or do I have something set wrong?  I've got the Orrery, Frostcrag, and Horse Armor add-ons.  Can't remember the game rev I am running, offhand. -thanks, [[User:DarkElf|DarkElf]] 23:50, 15 March 2007 (EDT)&lt;br /&gt;
:What happens if you use w/a/s/d to move the camera?  r doesn't do too much when you're using tfc (it just changes what parts of your character are invisible, but it doesn't change the position of the camera at all).  And are you exiting from the console before trying to move?  --[[User:Nephele|Nephele]] 02:12, 16 March 2007 (EDT)&lt;br /&gt;
That was it. Thanks! My--wrong--expectation was for the mouse to move it around. -[[User:DarkElf|DarkElf]] 23:46, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Conversational tone near end of article ==&lt;br /&gt;
&lt;br /&gt;
Noticed that about at the mentions of Harrow the article gains a conversational tone. Will need to look over that. --[[User:Edwin Herdman|Edwin Herdman]] 22:00, 7 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing appearance to an npc's ? ==&lt;br /&gt;
Is there any console command that can allow me to take the appearance of an npc . Lets say I like the emperor's skin , could I have the appearance of the emperor?{{unsigned|65.92.19.244}}&lt;br /&gt;
&lt;br /&gt;
:No, nope there is no console command. But there is a program that can copy the face of another savegame, and paste it in your current savegame. The program is called Wyre Bash. It is located here (http://wrye.ufrealms.net/Wrye%20Bash.html)&lt;br /&gt;
:It is close to your answer, but unfortunately, I do not know any solution to this. (By mrkaki, if you found a solution, you can edit this message)&lt;br /&gt;
&lt;br /&gt;
== Changing your appearance ==&lt;br /&gt;
&lt;br /&gt;
I wanted to change my main (lv. 16 custom-made Argonian Druid) but when I do it resets the character to the starting stats. In the main topic it says to save the game while the &amp;quot;showracemenu&amp;quot; is still up, but how? The &amp;quot;Save&amp;quot; command in ESC key and both the console &amp;quot;save &amp;lt;name&amp;gt;&amp;quot; commands don't work. Is there any way to save?&lt;br /&gt;
&lt;br /&gt;
:Of course there is, you need to open your console before saving, leave the console open and then you'll be able to save.&lt;br /&gt;
(By mrkaki)&lt;br /&gt;
&lt;br /&gt;
No idea what you're talking about, you cannot save it with the race menu open, period. ~Graphic&lt;br /&gt;
&lt;br /&gt;
I've been able to save, so long as I don't close the console during race/face editing. -lf&lt;br /&gt;
&lt;br /&gt;
I have the same problem for changing my major skill (&amp;quot;showclassmenu&amp;quot;). I can save by having the console open, but then it won't save the changes I've just made.&lt;br /&gt;
&lt;br /&gt;
== batch command ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
new to editing wiki so bear with me,&lt;br /&gt;
there is another console command missing from this section, &lt;br /&gt;
namely the bat command.&lt;br /&gt;
i've looked this up on another site,&lt;br /&gt;
 (http://www.tweakguides.com/Oblivion_12.html),&lt;br /&gt;
and it says you can use &amp;quot;bat somefile.txt&amp;quot; in order to execute multiple commands,&lt;br /&gt;
which you saved in a textfile.&lt;br /&gt;
i'll test this later,&lt;br /&gt;
but does anyone know it already?&lt;br /&gt;
&lt;br /&gt;
if im correct you might want to add it to both this article, &lt;br /&gt;
and the command console tutorial.&lt;br /&gt;
::it indeed works, so im going to add it, if someone would edit my writing style into proper wikified stuff, go ahead please, i cant be bothered.&lt;br /&gt;
::: added it, looks like junk :S , anyways, if someone could change it, would be great.&lt;br /&gt;
:::: I've added it in the table (By Mitsos Rogas)&lt;br /&gt;
:::maybe it should be added to command console tutorial as wel?&lt;br /&gt;
&lt;br /&gt;
::::You're right, it does add up batch commands. It is even explained in the page you've entered. (Again, by mrkaki)&lt;br /&gt;
&lt;br /&gt;
== Follow my lead! ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is there a console command to make an NPC, such as a guard or other character, follow you? If there was, then the player (such as myself) could try assembling their own army of guards to fight off the enemy.--[[User:71.112.182.197|71.112.182.197]] 06:14, 27 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Media Center ==&lt;br /&gt;
Sorry I don't have an account, but can someone please tell me why the console doesn't open. I do have windows media center which someone on www.about.com says affects it, but I think its a load of c*#p but if it does have something to do please remove this text and tell me how to fix it. please don't delete it because I will just delete over that with this again I am really annoyed with it not working. {{unsigned|203.212.128.252}}&lt;br /&gt;
&lt;br /&gt;
:From the main article &amp;quot;Note: If you are running Oblivion on Windows XP Media Center Edition, your console may not function properly. In order to restore its functionality, unplug the receiver for your Media Center Remote. This will allow you to use the console, as the receiver interferes with Oblivion's programming.&amp;quot; {{unsigned|66.170.10.117}}&lt;br /&gt;
&lt;br /&gt;
*Sigh of relief* you had me scared there. my new (and pretty competent) PC has media center edition. but i read the last sentence, and *another sigh* i don't have a PC remote. [[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 14:43, 4 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I have the same problem on vista... I have no IR remote/receiver and the console (which worked at one time) no longer works. Anyone have any suggestions?--[[User:7ru7h|~7ru7h]] 01:56, 10 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Make sure you press shift when you press the tilde key.--[[User:Puddle|Puddle]] 10:06, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Resurrect Command.. ==&lt;br /&gt;
&lt;br /&gt;
Just curious, anyone ever resurrected the emperor? and if so... what happened?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lol, tried that :p&lt;br /&gt;
&lt;br /&gt;
I tried the &amp;quot;kill&amp;quot; command on the dude that knifed the emporer, and the &amp;quot;resurrect&amp;quot; command on the emporer once dead, however neither work -&lt;br /&gt;
&lt;br /&gt;
quite ingenious realy, as the door opens up and you see the dude running in, the emporer switches to a pre-animated model, not a &amp;quot;character&amp;quot; (as recognised by the console), so there is no way that the dude knifing the emporer can be averted, as both are not npc's but are preanimated models. But yeah, it would have been fun! ~Doug&lt;br /&gt;
&lt;br /&gt;
I Actualy Selected The Emperor before he started talking to me about the Amulet of Kings so i had his NPC code selected in my console and thus was able to bring him back after... Then i tried it later once i saw this message without preselecting him and was still able to resurrect him and his assassin. I think it might just be your computer that wont let you, or maybe my computer is just special and lets me get away with things ;)&lt;br /&gt;
&lt;br /&gt;
Using tcl to get behind the wall works. kill the assassin,and it's funny baurus says he's dead but he's standing right there.--[[User:Puddle|Puddle]] 10:08, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Just another question regarding resurrection. Alval Uvani is a target for one of the DB Quests. He is usually long dead before I even start this quest, and i know ressurect will not clear the dead tag from the game, which will mean that i wont be able to murder him. Any console command available to fully turn a character from dead to alive so I can do his quest?&lt;br /&gt;
:: yeah, go and search for the quest's name here on UESP. at the bottom of the page you will see a table with the quest stages. SO do this: setstage &amp;lt;questid&amp;gt; &amp;lt;stage&amp;gt;. questid being the actual quest's ID and the stage, write the number that is suppose to initiate the stage right after killing the guy. hope that helps&lt;br /&gt;
:::I don't know if it works or not, but try using Disable and then Enable and see if that helps. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:18, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I ressurected the Emperor, he looked very annoyed, and when I tried talking to him, he just said his &amp;quot;come with us...&amp;quot; line. [[User:Tommo400|Tommo400]] 16:20, 7 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Owner Changes? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use a console command to change the owner of an item or container? I've noticed that especially with Oscuro's there's a lot of chests that are marked that it would be stealing to access them, and carrying stolen goods is always a bother. Any other way around that?&lt;br /&gt;
:Click the object or container, open the console and type 'setownership'. Or you could just be a man about it and accept your punishment for stealing stuff... --[[User:Saruuk|Saruuk]] 07:33, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Fenced Command ==&lt;br /&gt;
&lt;br /&gt;
Is there a way I can enter a command into the console that sets the value of gold that I fenced? I encountered a glitch and instead of having to fence 500 gold, then 750, then 1000, I have to fence 5000, 7500, and then 10000. Any help would be appreciated greatly. [[User:69.116.177.57|69.116.177.57]] 14:50, 6 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm not sure if there is a way to change the fenced gold, but you could use that old bow and arrow item duplication trick on an expensive, stolen item. I wouldn't see the problem with actually getting that much though. Thieve's guild doesn't have that good of a payout anyway...&lt;br /&gt;
&lt;br /&gt;
== Create full actor copy ==&lt;br /&gt;
&lt;br /&gt;
''createfullactorcopy sayys needs a referance when i enter it...'' {{unsigned|67.58.255.158}}&lt;br /&gt;
:Essentially, that means you need to click on the actor so that their ID is selected, before typing in the command. --[[User:Saruuk|Saruuk]] 03:55, 11 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== showclassmenu ==&lt;br /&gt;
&lt;br /&gt;
''WARNING: Using this menu will reset all of your skills to their default initial settings. (If you edit your class, instead of clicking &amp;quot;done&amp;quot; when you are done, leave the class menu open and save your game. When you reload it your Class will be changed like you wanted them to be and your skills will not be reset.)''&lt;br /&gt;
&lt;br /&gt;
Is that confirmed? I know it works with showracemenu, but I don't think it does with showclassmenu. At least I could not get it to work .&lt;br /&gt;
&lt;br /&gt;
:Actually when I played on PC it boosted up some of my skills. I used it on my character to switch blade with illusion on my major skills and I kept alchemy as a major skill. It then went up by about 20 points! But your minor skills '''will''' drop back down to 5.--[[User:Willyhead|Willyhead]] 08:18, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is your horse running at Mach 5? ==&lt;br /&gt;
&lt;br /&gt;
Here is a quick solution for the player whose horse runs at 100 mph when they ride it.  I had a similar problem and this worked.  A couple of things to keep in mind before proceeding:  Make sure you dismount first or weird things will happen.  If you have saddlebags, clean them out as there is no guarantee that your hard won loot will respawn with your horse, and finally save your game (don't rely on the autosave!) beforehand, that way if something goes wrong with your game, you will have the save file to go back to.  &lt;br /&gt;
&lt;br /&gt;
Pull down the console via the tilde key (~), which is located in the upper left hand corner of your keyboard (adjacent to the number 1), then point and click on your horse.  You should see  the horse's object name along with its 8 digit hexadecimal ID number at the top of the screen (example: Black Armored Horse  00C32134).  Then type the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kill ''ID NUMBER'' or ''OBJECT NAME''&lt;br /&gt;
&lt;br /&gt;
resurrect ''ID NUMBER'' or ''OBJECT NAME''&lt;br /&gt;
&lt;br /&gt;
Once you enter the first command and close the console the horse will fall over dead.  Then '''IMMEDIATELY''' reopen the console and type in the second command which will respawn your horse. If you wait too long to resurrect, the game will assume that the horse is out of the game and you will not be able to interact with him after you resurrect him.  Look at the console commands section on this site for further details on kill and resurrect commands.  &lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
Vincenzo&lt;br /&gt;
&lt;br /&gt;
== Can you copy yourself? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you copy yourself then kill yourself will u die 2?&lt;br /&gt;
I need know just in case i got something good then killed my self(my self being the clone)&lt;br /&gt;
Plese help!&lt;br /&gt;
--[[User:Dark Oblivion|Dark Oblivion]] 22:46, 24 September 2007 (EDT)&lt;br /&gt;
:If you kill your clone, your true self will not die. However, it will count as killing a member of whatever guilds you happen to belong to, at which point you will be expelled from those guilds. For example, if you belong to the Fighter's Guild, killing your close will get you banned from that guild. [[User:SubtleCynicism|SubtleCynicism]] 00:17, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will this result in a boundty and if you copy an npc and then kill him/her and since its just the same npc will this result in more than 1 boundty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coping a stolen item ==&lt;br /&gt;
&lt;br /&gt;
if you copy a stolen item via the arrow glitch will all the other copies of items be stolen too?&lt;br /&gt;
just wanted to know --[[User:Dark Oblivion|Dark Oblivion]] 23:44, 26 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As far as I know, the arrow glitch does not work with items marked as stolen. If you try it, the item will simply be dropped but not duplicated. If you have access to a fence you can sell and rebuy an item, clearing the stolen tag.&lt;br /&gt;
&lt;br /&gt;
== Removing item effects? ==&lt;br /&gt;
Hey, everyone. My Oblivion game has long been bugged, with the effects of two quest items stuck on my character long after the items are removed and gone. I had the unfortunate luck of having the Necromancer's Amulet and Ring of the Vipereye equipped when I did the Daedra quest in which you cast a spell to strip a duchess' party (and yourself). The effects (ability/stat drains and bonuses) of the Necromancer's Amulet and the Ring of the Vipereye are now permanantly stuck on my character, and I would like to find a way to remove them. It's the highest leveled versions of those items.&lt;br /&gt;
Thanks in advance if anyone has a way.&lt;br /&gt;
:If it's definitely the highest leveled version then &amp;lt;code&amp;gt;SetQuestObject 0007BE2B 0&amp;lt;/code&amp;gt; will remove quest item status from the Necromancer's Amulet and &amp;lt;code&amp;gt;SetQuestObject 0006B658 0&amp;lt;/code&amp;gt; will do the same for the Ring of the Vipereye. You will then be able to drop the items normally. If it turns out you have a lower level version, you can get the ids to use [[Oblivion:Leveled Items|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:38, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Edit: I'm sorry, I must not have been clear enough in the original statement. I don't have the items anymore, but the game thinks I have them equipped all the time. Even if I spawn new ones with the console, it tells me I can't equip them.&lt;br /&gt;
:No I'm sorry - misread your original. The only thing I can think of would be to install the [http://www.baldurdash.org/TESOblivion/TESOblivion.html Unofficial Oblivion Patch] and hope. It definitely fixes the Permanent Bound glitch so might make a difference here. Good luck! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:29, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing time (Timescale)==&lt;br /&gt;
&lt;br /&gt;
If I use the set timescale to &amp;lt;qty&amp;gt; command to change the rate that time passes in game. When I exit and next load up the game will time still pass at that speed or will it be back to the default? &lt;br /&gt;
-- 216.36.151.217 (anonymous), 25 October 2007&lt;br /&gt;
&lt;br /&gt;
Answer: The value you set (using &amp;lt;code&amp;gt;set timescale to &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;) becomes part of your save. This is true for just loading a save while in-game, or exiting the game completely and then restarting and loading.&amp;lt;br /&amp;gt; Try it yourself: change the value, make a new save game, then change the value again to the default. Exit (or load later), restart and load the saved game in which you changed the value, then issue the console command [~]: &amp;lt;code&amp;gt;show timescale&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
-- [[User:Laisren|Laisren]] 18 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Disappeared Quests ==&lt;br /&gt;
Hi fellow Oblivion Players ? Is there a console command to add quests ?  I have lost my Shivering Isle quests, after a cleanup of my hard disk. I copied my saved games back AFTER reinstalling Oblivion + Shivering Isles. All normal Quests are back, but the Shivering Isle quests not.... Does anyone know how add quests manually in the Console ? I allready tried addquest and player.addquest, but that doesn't help. DOES SOMEONE WANT TO HELP ME ? Show me it makes some sence to ask my questions here instead of my own talk like RPeh recommends. {{unsigned|82.173.100.145}}&lt;br /&gt;
:Have you tried &amp;lt;code&amp;gt;sq&amp;lt;/code&amp;gt;? It's effect is &amp;quot;List all quests in the game, not just ones you're on, along with current stage&amp;quot;. May be it will work. Let us know if it works. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 09:01, 8 November 2007 (EST)&lt;br /&gt;
Well..... The Shivering Isle Quests excisted but don't anymore.... Have you thought about that. I am thankfull for your help, but your help doesn't make any sence....How can quests that disappeared be listed ??? Why are people helping who don't really read what I write ??? That happens VERY often....I just need the command for adding or setting up quests....Does anybody know ????? {{Unsigned|82.173.100.145}}&lt;br /&gt;
I have experienced similar problems with Reinstalling the Shivering Isles expansion.  Part of the problem may reside in the load order of any mods.  Even wyrebash appears to count as a mod as far as the load order and related formids for items.&lt;br /&gt;
My problem is that having juggled the load orders around to match those in previous saves, no quest information from the shivering isles is being displayed.  The related quests are still flagged as complete or in progress in a ess.txt file output and as far as I can see, can be completed.  Seeing these in the journal would be most helpful.   On a related note and interestingly, Shivering Isles items in containers are no longer present in chests and soforth however ARE present in certain cells (for example as ornaments in owned houses).  ALso, ruinous felldew withdrawal is now apparently a permanent stat adjustment.&lt;br /&gt;
I have now advanced the game a further 50 hours so have no particular desire to go back to an older save.  How much of this mess can be fixed via the console? {{unsigned|61.245.116.102}}&lt;br /&gt;
&lt;br /&gt;
:Are you sure that SI is actually installed? Simply activating the DLCShiveringIsles.esp file does nothing because Shivering Isles is not a &amp;quot;true&amp;quot; mod.  The .esp file is a stub containing none of the game information.  The actual game information is all added directly into the main Oblivion.esm file.  If you have reinstalled Oblivion, you need to go through the SI re-installation process to get the SI data back.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:05, 25 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== adding a code ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't setquestobject &amp;lt;formid&amp;gt; 0 be added to the charts?-[[User:Mr. V|Mr. V]] 16:31, 7 November 2007 (EST)&lt;br /&gt;
:Done --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:22, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry if I missing something, but how exactly do you take a screenshot? I've been under the impression that there's a console command to do it, since my normal Printscreen button doesn't work. [[User:Audeuro|Audeuro]] 21:21, 13 November 2007 (EST)&lt;br /&gt;
:See [[Help:Images#Oblivion]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:27, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== SetQuestObject ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that this isn't listed here. The code allows you to get rid of quest items which remain in your inventory long after the end of the quest. SetQuestObject &amp;lt;formid&amp;gt; 0 --[[User:202.7.166.180|202.7.166.180]] 20:53, 16 November 2007 (EST)&lt;br /&gt;
:Done --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:22, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mod Items and the console ==&lt;br /&gt;
&lt;br /&gt;
Is it impossible to player.additem items added to the game by mods?&lt;br /&gt;
:No it's definitely possible. This site lists items added by mods with two &amp;quot;x&amp;quot;s at the start of their ids, for instance, xx011f1e for Lord Kelvyn's Bulwark. You need to replace those xs with the correct number for your installation. See [[Tes4Mod:Mod_Management#In_Game_Formid|this page]] for details of how to find these out. Or you can use good old trial and error. Try the id 01011f1e, 02011f1e etc and don't forget that this is in hex so you have a-f to use as well as 0-9. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:32, 4 December 2007 (EST)&lt;br /&gt;
::Thanks for the speedy response. And in the load-order sequence, the core OBLIVION file is always listed as 01, right? {{unsigned|76.111.51.49}}&lt;br /&gt;
:::The core Oblivion file (Oblivion.esm and therefore all items that exist in the game without mods) is always listed as &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.  On UESP, all items that come from Oblivion.esm are provided with their actual FormIDs (e.g., [[Oblivion:Goldbrand|Goldbrand]] is &amp;lt;code&amp;gt;00027105&amp;lt;/code&amp;gt;, rather than a FormId starting with &amp;lt;code&amp;gt;xx&amp;lt;/code&amp;gt;) since there is a never a need to alter those FormIDs.  If you only have one mod installed, its items will all start with &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:16, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::And if I have 3 mods the first mod will be 01, the second 02, and the third 03? {{unsigned|76.111.51.49}}&lt;br /&gt;
:::::Yes. Up to the 10th, which is &amp;quot;0A&amp;quot;, 11th, &amp;quot;0B&amp;quot; ... 15th &amp;quot;0F&amp;quot;, 16th &amp;quot;10&amp;quot; (hex). But it's about ''load'' order, not necessarily the order in which you installed them. Download one of the tools on the page I originally linked to and they'll help you work out which number to use. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:23, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Savegame Bloating ==&lt;br /&gt;
&lt;br /&gt;
What is savegame bloating and what are the signs of it, because I use the placeatme command a lot, but I dont save after I use it. {{unsigned|75.137.99.153}}&lt;br /&gt;
&lt;br /&gt;
:Save game bloating is caused by objects (including NPCs) being added to the game and later disabled. The reference to the object is not removed from the save game, and can therefore lead to an increased save game size. This can cause slowdowns, most noticeably when loading a saved game, but also when moving to an area with a number of disabled references.&lt;br /&gt;
&lt;br /&gt;
:The biggest culprit appears to be the PlaceAtMe function, which creates a permanent copy of an object. If the object in question is an NPC or creature, the reference is not removed from the save game even after their death and the removal of their corpse.&lt;br /&gt;
&lt;br /&gt;
:--[[User:Gaebrial|Gaebrial]] 03:36, 17 December 2007 (EST)&lt;br /&gt;
:: In case anyone has the problem, the excellent [[Tes4Mod:Wrye Bash Help|Wrye Bash]] tool can remove bloat. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:37, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does it affect me if I don't save after I use it and quit the game? Sometimes in combat certain npc's seem to be frozen, but it doesn't really seem to slow down anything... {{unsigned|72.159.133.22}}&lt;br /&gt;
&lt;br /&gt;
:No, it shouldn't affect you if you don't save after using PlaceAtMe. NPCs 'freezing' or being unresponsive is usually caused by AI overload, rather than bloating. AI overload is where there are too many AI processes and scripts running at the same time for the game to handle in one 'frame', which results in some of the processes not running. Scripts appear to be given priority over AI, so if you have one or more mods that contain substantial scripting, this is likely to be the cause. It's more apparent on slower processors, for obvious reasons. --[[User:Gaebrial|Gaebrial]] 07:59, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh! that makes sense, because it only happens when about 30 people are fighting in the town, no wonder...&lt;br /&gt;
&lt;br /&gt;
Ok now it doesn't make sense.... when I fight one npc they freeze and move slowly, so what can I do to fix it?&lt;br /&gt;
&lt;br /&gt;
== Mouse Stops Functioning After Console Is Accessed ==&lt;br /&gt;
&lt;br /&gt;
I recently ran into a save game corruption issue that blanked my character somehow, so I had to start all over... yeah... and was trying to use the console to compensate for at least some of the things lost.  Every time I open the console though, I can type a command line into an invisible box(can't see what I'm typing, not sure if this is normal), and upon entering it will say it worked &amp;quot;Added 10,000 Gold&amp;quot; etc.  However when I exit the console mode, all of my keyboard keys work but my mouse stops working(just the clicking function), so I can't click to change tabs or essentially do anything.  Outside the game mouse works fine.  Don't have windows media center, though my keyboard mouse is Logitech media-accessible wireless, has anyone else experienced this problem or know the answer to it?  Thanks in advance.&lt;br /&gt;
&lt;br /&gt;
== modpcs ==&lt;br /&gt;
Isn't the description bit out of date? The locking of skills using this command was fixed in 1.1. It's not an issue anymore, it's even written on Free_Skill_Boosts page. {{unsigned|Havner}}&lt;br /&gt;
:Good point: it probably does need some rewording.  Some info on the bug probably should be kept (because there are more than a few players who for whatever reason do install the patches), but it should be made clear that for most players it won't be an issue.  Any interest in tackling it? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:29, 15 January 2008 (EST)&lt;br /&gt;
:I'll try to fix it later today. It'll just require modifications of advskill and setav descriptions as well as they comment on modpcs issue. And probably would require changing emphasizing of usability of these commands. For now cause of this bug it's suggested to use advskill/setav combo. Now advskill is IMO obsolete (it does the same as modpcs) so for changing skill without level ups one could use sestav+modpcs combo, for normal leveling modpcs is enough (its used in game scripts for example for Oghma book). Just keep an eye on me as I'm not that familiar with wiki and I'm not native english :-) [[User:Havner|Havner]] 07:52, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wait command ==&lt;br /&gt;
I don't know if this has been covered somewhere else, but i've searched the internet and i can't find a console command that allows me to force a &amp;quot;wait&amp;quot; (normally achieved by pressing &amp;quot;T&amp;quot;)in situations where it normally won't allow me to like when i am trespassing. Does anyone know the command i need to enter?&lt;br /&gt;
&lt;br /&gt;
== Revamp ==&lt;br /&gt;
&lt;br /&gt;
I just did some major rewriting of this page.  In addition to basic stuff like adding linkable entries and starting to (though definitely not finishing) crosslinking entries, I also made a few more substantial changes that may need explanation:&lt;br /&gt;
* I deleted the entire section &amp;quot;Using the Console To&amp;quot;.  It only provided info on NPCs, including some very convoluted suggestions on how to get RefIDs that are now going to be shown on every NPC page.  Furthermore, a more detailed section is instead being added to [[Oblivion:NPCs#Console IDs]] containing all of this info and more.&lt;br /&gt;
* I cleaned up other various references to using placeatme commands for spawning new NPCs.  I really don't think we should ever be recommending spawning duplicates of unique NPCs.&lt;br /&gt;
* I started introducing the terms BaseID and RefID (see [[Tes4Mod:FormId#Reference vs. Base FormIDs|Reference vs. Base FormIDs]]).  Probably more of an explanation of these terms is needed on this page, but I'm running out of steam and have a ton of other pages to update ;)&lt;br /&gt;
&lt;br /&gt;
Other things I think would be useful on this page (just jotting down thoughts that are occurring to me and I know I won't be able to do right now):&lt;br /&gt;
* Make sure that all commands are cross-referenced (e.g.., instead of &amp;quot;see prid below&amp;quot;, have a link: &amp;lt;nowiki&amp;gt;&amp;quot;see [[#prid|prid]]&amp;quot;&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
* Add links to [[Oblivion:Console Command Tutorial|Console Command Tutorial]] (and vice versa?).  Be careful with the linkable entries.  The format needs to be &amp;lt;nowiki&amp;gt;[[Console Command Tutorial#prid|{{Linkable Entry|prid}}]]&amp;lt;/nowiki&amp;gt; '''not''' &amp;lt;nowiki&amp;gt;{{Linkable Entry|[[Console Command Tutorial#prid|prid]]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:38, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== COC not working ==&lt;br /&gt;
&lt;br /&gt;
I don't know what im doing wrong. I Can't COC anywhere. I use window's vista, and use the ring of console mod. As such, i cannot make the &amp;quot; marks. Could that be it? --[[User:Scxe|Scxe]] 01:32, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Same here but I haven't got that mod I have GOTY and windows vista, perhaps vista is the problem... I think this should '''definitely''' be looked into though.&lt;br /&gt;
&lt;br /&gt;
:I have GOTY edition with a few heavy user mods (just to let you know: Last paladin of the devines, Francesco's, myths and legends, etc.) and windows vista and also ring of console (console doesn't work without) so this might be a very close setup to you guys. All you have to do is make sure you type &amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;.coc [location]. i think thats the problem.&lt;br /&gt;
::try player.coc testinghall and see what happens. that the best i can help out, good luck. --[[User:Ganoes Paran|Ganoes Paran]]&lt;br /&gt;
&lt;br /&gt;
== Turning NPCs to Essential ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to turn a Non-essential NPC into a Essential one? If so, what are the console commands, because everything can be done on the console ^_^&lt;br /&gt;
: Yes. See [[Oblivion:Console_Command_Tutorial#SetEssential_BaseID_.23|this]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:52, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Add 'tlb'? ==&lt;br /&gt;
&lt;br /&gt;
tlb - Toggle Lite Brite (sic)&lt;br /&gt;
basically disables all the fancier lighting and lights all textures to the maximum&lt;br /&gt;
&lt;br /&gt;
potentially useful for cheaters to avoid Night-eye stuff&lt;br /&gt;
&lt;br /&gt;
however i find it invaluable, being on the lowest-end system you can Oblivion with (FX 5200, Oldblivion), tlb is amazingly helpful, even if it greatly detracts from the lighting experience&lt;br /&gt;
&lt;br /&gt;
figured i'd throw that out here before adding it to the command page {{Unsigned|76.113.242.5}}&lt;br /&gt;
&lt;br /&gt;
== Editing Weapon Stats ==&lt;br /&gt;
I have guessed every combo of commands I can think of to edit weapons in game to change damage, what is the proper syntax to do so? *I would use the construction set but I don't know where i put the disk*[[User:71.112.198.228|71.112.198.228]]&lt;br /&gt;
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== How do i use COC to move to an specific cell? ==&lt;br /&gt;
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Im trying to move to a cell in the wilderness , but i cant get it to work.&lt;br /&gt;
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I can teleport to 'wilderness' but if i put wilderness -9,19 it doesnt work. {{unsigned|201.230.58.172}}&lt;br /&gt;
: For exterior cells you need to use CenterOnExterior - &amp;lt;code&amp;gt;coe x,y&amp;lt;/code&amp;gt;. So, &amp;lt;code&amp;gt;coe -9,19&amp;lt;/code&amp;gt; would work in this case. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:40, 9 June 2008 (EDT)&lt;br /&gt;
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== How do I... ==&lt;br /&gt;
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Spawn a Deadric Seage Crawler? I see people do it in pictures. Please write back.&lt;br /&gt;
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== Is it possible to ==&lt;br /&gt;
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Spawn a Trap?&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Frostcrag_Spire_(place)&amp;diff=309645</id>
		<title>Oblivion talk:Frostcrag Spire (place)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Frostcrag_Spire_(place)&amp;diff=309645"/>
		<updated>2008-06-15T19:01:52Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: Create an Army&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category==&lt;br /&gt;
Why is Frostcrag Spire in &amp;quot;quests&amp;quot;? Shouldn't it be a location?&lt;br /&gt;
:It is both as quest in my Completed Quests Log and as location in my map. This is why I created an article about its quest. I will create a location article too, … soon. :) [[User:User MXI|User MXI]] 01:39, 19 May 2006 (EDT)&lt;br /&gt;
::Why not move it into a Oblivion:Wizard's Tower? The other official plugins are there, too. And then link it in Quests and Locations? mmh.. maybe there should be an 'Oblivion:Official Plugins' categorie [[User:Mavoss|Mavoss]] 13:36, 9 June 2006&lt;br /&gt;
:::It's also a &amp;quot;House&amp;quot; -- I've added the missing link towards the [[Oblivion:Houses#Frostcrag_Spire|Oblivion Houses]] page in the Upgrades section, because there's no way to find that page and the tips it contains from here otherwise. -- [[User:Basophilous|Basophilous]] 12:58, 4 August 2007 (EDT)&lt;br /&gt;
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==Vault Guardians==&lt;br /&gt;
Weak fireball spell my butt.  At level 2 the vault guardians took me out in 1 punch with shock - now at level 8 I am getting hit with Drain Health 200 and a paralyze spell :P {{unsigned|72.201.15.8}}&lt;br /&gt;
:In fact, I can't see any evidence that the vault guardians can ever cast a fireball spell.  I've filled in a table with the standard creature stats, and cleaned up a few inaccuracies (i.e., they do not always have grand souls).  So now it looks a bit more consistent with your experience, although I can still only see 50 points of Drain Health in the worst case. --[[User:Nephele|Nephele]] 02:46, 31 January 2007 (EST)&lt;br /&gt;
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== Gravestones ==&lt;br /&gt;
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I'm having a lot of difficulty in finding the two gravestones. Perhaps somebody could try to explain where they are in more detail. {{unsigned|74.192.12.146}}&lt;br /&gt;
:Done, see [[Oblivion:Frostcrag Spire (place)#Hard to Find Items]] now.  --[[User:Nephele|Nephele]] 01:13, 27 February 2007 (EST)&lt;br /&gt;
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== Secret Under the Vault Ice? ==&lt;br /&gt;
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Has anyone noticed that there appears to be an underground tunnel under the ice in the vault?  I tricky way of viewing this subterranean level is to cast fireball at the ground.  As the fireball dissipates, you'll see through the floor for only a minute.  I've heard from people that chests have fallen through the floor.  I believe there must be some trick to melting the ice and accessing this lower level.  If you look (I believe) in the direction of the iron girder, you'll see a tunnel entrance.&lt;br /&gt;
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:I went down there once with [[Oblivion:Console|ToggleCollision]], and found nothing out of the ordinary.  The ground you see beneath the ice seemed to be purely decorative. --[[User:JustTheBast|JustTheBast]] 13:04, 27 February 2007 (EST)&lt;br /&gt;
:I just went down there again, to confirm it.  The vault of Frostcrag Spire uses the architectural building block of the ground floor, including the entrance hall (minus the decorative hand) and the ramps up to the altar, but buried under the ice and almost completely concealed by static rocks.  I admit that the parts that do peek out between the rocks look quite intriguing and promising, especially from afar and through the distortion of the ice, but they merely create the ''illusion'' that there is something more down there - which may actually have been the point of leaving them visible. --[[User:JustTheBast|JustTheBast]] 13:26, 27 February 2007 (EST)&lt;br /&gt;
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== New upgrades/furniture gotchas ==&lt;br /&gt;
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If I was the owner of this place I'd say that it looks like the furniture guys put all the stuff down no matter what was there at the time.  I lost a weapon or two under the table to the right of the conjuring altar that I'd stowed on the floor there.  It was probably careless on my part and likely happened as soon as I bought all the upgrades from Aurelinwae.  I'm new to the game and this forum so I ask: would it be in the spirit of this article to include mention of this possibility under &amp;quot;Notes&amp;quot;? -regards.&lt;br /&gt;
:I think such a note would be better placed on the [[Oblivion:Houses|Houses]] page, since it would apply to ''all'' houses where buying upgrades causes initially disabled parts, such as furniture, to be enabled.  -- [[User:JustTheBast|JustTheBast]] 03:50, 3 March 2007 (EST)&lt;br /&gt;
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== How do I make lots of money to upgrade? ==&lt;br /&gt;
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I'm just wondering thats all.--[[User:ShakenMike|ShakenMike]] 15:44, 15 March 2007 (EDT)&lt;br /&gt;
:Sell lots of expensive items or ''great'' lots of inexpensive ones. -- [[User:JustTheBast|JustTheBast]] 15:48, 15 March 2007 (EDT)&lt;br /&gt;
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Ok thanks and I'll do that then.--[[User:ShakenMike|ShakenMike]] 15:51, 15 March 2007 (EDT)&lt;br /&gt;
:My suggestion is to hit Fort Homestead and Fort Alessia, both of which are populated with marauders and right next to Imperial City. Kill them all, and haul all the gear back to town so you can sell it off. It may well take 3-4 trips depending on how much you can carry. At level 1, I've made over 600 gold doing this with iron, and at level 20+ made between 20 and 40 thousand gold in a single clearing.[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 17:57, 15 March 2007 (EDT)&lt;br /&gt;
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Ok thanks and I'll look if I have those places found or not. I'm level 6 at the moment. How do I lower the base price?--[[User:ShakenMike|ShakenMike]] 18:07, 15 March 2007 (EDT)&lt;br /&gt;
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I would suggest trying to duplicate items just go to main pages and go to glitches, or if your a honest player try doing the missions The collecter from Umbacano in the Imperial city, or just massacre everyone in the skooma den my yield of skooma was 38 it'll fetch you a nice 1.4k, and lastly of all try finishing Umbacano's missions you could get 2 item worth 8k/13k.&lt;br /&gt;
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== How to rename Frostcrag Spire? ==&lt;br /&gt;
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Deed to Frostcrag Spire&lt;br /&gt;
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This document is to inform the bearer that the last known owner of the property known as Frostcrag Spire has been declared deceased, and the bearer has been listed as the sole heir and successor to the deceased's ownership of said property. &lt;br /&gt;
&lt;br /&gt;
The bearer has full ownership rights to all of the structures, flora and land within the property borders as defined in the Cyrodiil Construction Charter. The bearer is responsible for all matters pertaining to or occurring on said property. &lt;br /&gt;
&lt;br /&gt;
This document also empowers the bearer transfer rights to reassign the property as he sees fit. The bearer may amend this document to '''rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.'''&lt;br /&gt;
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Where &amp;amp; how to do that?&lt;br /&gt;
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Thx :)&lt;br /&gt;
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Sorry, but I don't think that part's possible.  [[User:Th232|Th232]] 06:32, 20 March 2007 (EDT)&lt;br /&gt;
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Well, I think they should do a patch for that or something. It would be really nice, not to mention ''convenient''. - [[Oblivion:Bahamakat1292|Bahamakat1292]] 10:44, 20 March 2007 (EST)&lt;br /&gt;
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If you would notice, that is also a statement in the deed to Benirus Manor. But, as you can tell, there is no building with that name. (Sorry, but I can't think of the name for the likes of me...) I believe it's there to add &amp;quot;realism&amp;quot;, as in any deed it states you can go through a certain process to change the notified name of your estate. I don't think it's actually possible to do on the game, though. [[User:Lord Baran:Lord Baran]] 08:54, 14 May 2008 (EST)&lt;br /&gt;
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== &amp;quot;Welcome home!&amp;quot; The hard way. ==&lt;br /&gt;
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What the hell?! I just got assaulted in the main room of the spire! I was skilling up detect life in a controlled leveling attempt while I walked in and a hostile of a kind I have never seen before attacks from behind (Possibly a Dremora;It was humanoid in shape). I warp to the bedroom and it follows through the warp soon after. I escape to the Arcane University. I thought the spire was supposed to be secure!&lt;br /&gt;
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It could have possibly followed you in, and you somehow avoided it through the telepads.  Only other possiblity is it just wandered in.&lt;br /&gt;
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:This happened to me as well. I was standing in the bedroom area when a Conjurer teleported up and summoned a Flame Atronach, so I ran into my vault and let the guardians do some work for a change. I can only assume that this is [http://www.uesp.net/wiki/Oblivion:Spell_Tomes THE conjurer] (The one that spawns with a spell tome when you download the Spell Tomes DLC and hunts you relentlessly). This is most likely what happened to you. I wouldn't worry about any other intruders though. As far as I know, that particular conjurer is the only npc in the game undeterred by a three and a half week mountain climb.--[[User:Techercizer|Techercizer]] 15:55, 23 March 2008 (EDT)&lt;br /&gt;
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This is also happened to me, but in a slightly different way. I 'ported down into my vault and (to my great surprise) there was an Imperial Legion Soldier looting my vault chests. Only thing I could really do was kill him and accept the fact that a bounty was placed on my head.&lt;br /&gt;
--[[User:Artemis|Artemis]] 16:10, 25 March 2008 (EDT)&lt;br /&gt;
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:Well it appears this definatly warrents some investigation. Was he looting your chests per say or just looking at them?--[[User:Techercizer|&amp;amp;quot;You wouldn&amp;amp;#39;t like me when I&amp;amp;#39;m bored...&amp;amp;quot; -Sheogorath]] 13:50, 6 April 2008 (EDT)&lt;br /&gt;
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:::I believe it is &amp;quot;The Conjurer&amp;quot; I was in the ground floor of the Spire when a conjurer came at me he summoned an Xivali. I killed him but didnt check the body (how stupid of me) and I still havn't been attacked by &amp;quot;the conjurer&amp;quot; unless that was him, at least I havn't killed a conjurer that had a spell tome I even went to fort Ceridian.&lt;br /&gt;
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== Using the Alchemy Lab. == &lt;br /&gt;
When I installed the Wizard's Tower I used the altars to make enchanted weapons or armor, like 100% Detect Life or Fortify Strength. There are many possible things with the Wizard's Tower. But is it really worth buying the Alchemy Lab if you do not use Alchemy?&lt;br /&gt;
--[[User:The True Knight of Cyrodil|The True Knight of Cyrodil]] 14:15, 31 July 2007 (EDT)The True Knight Of Cyrodil&lt;br /&gt;
:It's worth for the extra 15% alchemy bonus, and it's also worth buying to complete this quest and get the Pentamagic Loop in the Jeweled Box. On a side note, I don't understand why you refuse to use alchemy... triple damage potions are more lethal than anything you'll ever enchant or fortify in this game. -- [[User:Basophilous|Basophilous]] 14:50, 31 July 2007 (EDT)&lt;br /&gt;
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It's not that I refuse to use Alchemey; it's just I don't really know how to make these lethal things while I know how to enchant with the altar. Maybe you can provide some pointers about these Triple damage Potions--[[User:The True Knight of Cyrodil|The True Knight of Cyrodil]] 12:47, 4 August 2007 (EDT)&lt;br /&gt;
:Check out [[Oblivion:Useful_Potions#Triple_Damage|Triple damage potions]].&lt;br /&gt;
:I only use a single mixture concocted with my Expert alchemy gear at the Frostcrag Spire Alchemy Lab: Triple Damage + Silence, to poison a dagger:&lt;br /&gt;
:Silence for 24 seconds + Damage Health 7 points for 26 seconds, Fire Damage 8 points for 32 seconds, Frost Damage 8 points for 32 seconds, for a grand total of 694 points of damage over 30 seconds approx.&lt;br /&gt;
:Cast Invisibility 30 seconds, Sneak behind the final boss in any dungeon, and hit him '''once''' in the back, then cast Invisibility again and wait... he'll be dead meat within 5 or 10 seconds without realizing what's happening, between the Triple damage effect (694 damage not counting the dagger) and the 6 times sneak damage multiplier. According to the Potions page, the sneak multiplier does not apply to the potion induced 694 points of damage, so you could as well poison an arrow and sneak-shoot from a distance (3x) for the same result.&lt;br /&gt;
:My level 20 character just got rid of a Marauder Warlord Boss wearing full daedric armor in a single hit this way. -- [[User:Basophilous|Basophilous]] 13:16, 4 August 2007 (EDT)&lt;br /&gt;
Can All of these ingredient be found in the Alchemy lab or do i have to go out and find them at seperate places like caves or in the wilderness to make these 700 hundred damage potions--[[User:The True Knight of Cyrodil|The True Knight of Cyrodil]] 22:56, 6 August 2007 (EDT)&lt;br /&gt;
:Why? Are you incapable of looking at two lists of ingredients and determining which are present, and which are absent? But no, generally you cannot. Powerful poisons generally require both animal and plant harvested components to create. --[[User:Saruuk|Saruuk]] 00:22, 7 August 2007 (EDT)&lt;br /&gt;
::Harsh but fair... The alchemy lab doesn't hand everything to you on a plate. My own personal favorite potion is the Silence + Fire Damage + Frost Damage + Damage Health one made from Spiddal Stick, Vampire Dust, Frost Salts and Imp Gall. Of those ingredients, only Spiddal Stick can be found in the garden. You'd be best off going for the first potion - Fire Damage + Damage Health + Shock Damage. Of the four ingredients, three (Steel Blue Entoloma Cap, Cairn Bolete Cap, and Spiddal Stick) are found in the garden and Ectoplasm is fairly common (chapel undercrofts, for instance). You need to be at least an Expert in Alchemy to make that one, though. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:26, 7 August 2007 (EDT)&lt;br /&gt;
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== Atronach Altar ==&lt;br /&gt;
It seems to me that if you kill the Atronachs that you summon from the altar in the summoning chamber (to soul trap), the corpses will not disappear. Has anyone else encountered this? Any known way to fix it without disturbing any of the other objects in the room?&lt;br /&gt;
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:Did you try waiting 73 hours for it to reset? Let me know, but I'm gonna go on an say soon actually. Besides, aren't su mmons a lot better for soul trapping? Or use the vault gaurdians..but I guess the frost atronarchs don't fight back. --Jeff&lt;br /&gt;
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::This might be because the Atronachs are marked as quest items. There is a fix for PC users contained in the Unofficial Official Mods Patch, which you can get from [http://www.baldurdash.org/TESOblivion/TESOblivion.html Baldurdash].--[[User:Gaebrial|Gaebrial]] 04:15, 8 November 2007 (EST)&lt;br /&gt;
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== PS3 ==&lt;br /&gt;
Does Frostcrag Spire come with the PS3 version?  I own the PS3 and cannot seem to find the Spire.  The only add on I can find is the Knights of the Nine series of quests.  I thought that all add ons except for the Shiving Isles were on the PS3 version.  Please correct me.--[[User:65.170.158.66|65.170.158.66]] 16:23, 30 August 2007 (EDT)&lt;br /&gt;
:No, Frostcrag Spire does not come with the PS3.  The only official mod that comes with the PS3 version is Knights of the Nine (see [[Oblivion:PS3#Content]]).  Although Shivering Isles will be added by the Game Of The Year edition, the rumours I've seen are that even the GOTY will not add most of these other mods. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:08, 30 August 2007 (EDT)&lt;br /&gt;
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== Question about the Spire ==&lt;br /&gt;
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Well i downloaded it not to long ago, I was able to go on it with my first character, i made a new char and idk how to get the  quest for it, im lvl 13 on my new char and i still havent gotten the quest yet, any suggestions? [[User:70.62.174.194|70.62.174.194]] 10:20, 8 September 2007 (EDT)&lt;br /&gt;
:You should receive the quest early on in the tutorial - as the main page says: &amp;quot;After installing the plugin and loading the game you will receive a deed, telling that you have inherited a property called Frostcrag Spire from a long-lost relative.&amp;quot; If you haven't received that, you could always try visiting Frostcrag Spire and reading the book to see if that will trigger the next step. Let us know what happens. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 13:25, 8 September 2007 (EDT)&lt;br /&gt;
: Its weird if i switch accounts and go to my main account on 360 the spire is tehre and everything, i tried finding it on my new char and its not htere, im gonna try deleting it and reinstaling it if that works [[User:70.62.174.194|70.62.174.194]] 15:02, 8 September 2007 (EDT)&lt;br /&gt;
:: Nope that didnt work :( [[User:70.62.174.194|70.62.174.194]] 22:51, 8 September 2007 (EDT)&lt;br /&gt;
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== Another Question about the Spire ==&lt;br /&gt;
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Ok so I downloaded this app. and everything seems to be going ok... up to a point. I was instructed to go to the Imperial City and talk to whats-her-face. First problem: I couldnt get into the mystic with out picking the lock (i got fined) then once inside I talked to the person I needed to and she wouldnt sell me the upgrades for the Tower. HOW DO I GET THIS TO WORK&lt;br /&gt;
:It sounds like you've got the Battlehorn bug - [[Oblivion:Mystic_Emporium#Bugs|This page]] describes the problem in detail. The only workaround at the moment is to buy the things you need before installing [[Oblivion:Battlehorn Castle|Battlehorn Castle]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:20, 25 October 2007 (EDT)&lt;br /&gt;
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So what do I need to do to get this to work? Uninstall the battlehorn app from the 360 then reload it once I have the tower complete? {{unsigned|Iakopa47}}&lt;br /&gt;
:Yep, that would work.  Uninstalling Battlehorn Castle on the Xbox definitely fixes the Mystic Emporium bug.  See [[Oblivion:Xbox 360|Xbox 360]] for details about uninstalling plugins if you need more info. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:41, 28 October 2007 (EDT)&lt;br /&gt;
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== Page Split ==&lt;br /&gt;
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Most people will probably have seen what has recently happened to the Battlehorn Castle pages - what was one page is now three: [[Oblivion:Battlehorn Castle (quest)]] for the quest, [[Oblivion:Battlehorn Castle (place)]] for the location, and [[Oblivion:Fighter's Stronghold]] for the actual plugin. The suggestion came up during that debate that the same be done to some of the other plugin pages - including this one. The proposal is to create &amp;quot;Frostcrag Spire (quest)&amp;quot;, &amp;quot;Frostcrag Spire (place)&amp;quot; and &amp;quot;Wizard's Tower&amp;quot;. I doubt there'll be much debate but I thought I'd better check. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:54, 28 October 2007 (EDT)&lt;br /&gt;
:I agree that there really isn't any scope for debate considering the wonderful job you have done with Fighters Stronghold. It looks really good now. --[[User:Mankar Camoran|Mankar Camoran]] 15:11, 28 October 2007 (EDT)&lt;br /&gt;
::I'm with Mr. Camoran. --[[User:Playjex|Playjex]] 15:20, 28 October 2007 (EDT)&lt;br /&gt;
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== Atronach Familiar ==&lt;br /&gt;
Are the stats of the familiars the same as regular atronachs?[[User:LordDagon|LordDagon]] 05:03, 12 January 2008 (EST)&lt;br /&gt;
:Okay, the short answer is &amp;quot;No&amp;quot;. The regular atronachs have fixed stats but the familiars are leveled. They have the same level as the player up to level 12 for Flame, 18 for Frost 22 for Storm but I'm not sure how the stats change level by level. There's a &amp;quot;Health Multiplier&amp;quot; for instance which, if you just multiply it by the level would mean that a Storm Atronach has 462 health at level 22 - about a third more than the standard. I'm going to leave the Good Question template on for now in case anyone can shed more light on this. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:25, 13 January 2008 (EST)&lt;br /&gt;
::I've put a tag on the main page instead of using Good Question. I'll try to do this later. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:34, 9 June 2008 (EDT)&lt;br /&gt;
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==New continuance to the Frostcrag Spire glitch==&lt;br /&gt;
'''This was all done on the XBOX 360'''&lt;br /&gt;
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I performed the Frostcrag Spire glitch by standing in the Oblivion world plants section in the Living Area, saving, uninstalling F.S, then reloading. I ended up in the Bruma Test House.&lt;br /&gt;
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I went into the other test house that had the Sigil Stone. I saved the game on the main floor of the house, just in front of the &amp;quot;Door to the Wilderness&amp;quot;.&lt;br /&gt;
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When I re-installed Frostcrag Spire, and reloaded the save where I was in the BrumaTestHouse (Sigil Stone house), i was somewhere else....&lt;br /&gt;
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Didn't quite know where I was until I looked up.&lt;br /&gt;
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'''I WAS BELOW THE ICE IN THE FROSTCRAG SPIRE VAULT AND I WAS STUCK!'''  I could see through the floor, I could see the teleport platform and lemme tell you, it's pretty neat under the ice, but if you've been under the ice using the PC version, anyone will tell you there's nothing interesting down there, and it's true. It's just rocks and stone. [[User:ImmortalKaine|ImmortalKaine]] 02:39, 18 January 2008 (EST)&lt;br /&gt;
:::OOH! NEARLY FORGOT! Interestingly enough, below the ice, there appears to be a ramp hugging the outside wall, and it's got a fancy looking blue carpet on it. It only goes upwards a few inches before being blocked off completely by rocks. Maybe we were supposed to get down there? [[User:ImmortalKaine|ImmortalKaine]] 02:42, 18 January 2008 (EST)&lt;br /&gt;
::::OMG YOU KNOW WHAT IT LOOKS LIKE =O I just looked across the room and saw another remainder of a ramp. Go to the main floor of the spire, and face the altars. It looks exactly like that, except covered in rocks and boulders. It's almost as if the under-the-vault-ice area was meant to be what the main floor looked like before you bought upgrades. I'll try my damndest to get pictures. [[User:ImmortalKaine|ImmortalKaine]] 02:44, 18 January 2008 (EST)&lt;br /&gt;
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== garden ==&lt;br /&gt;
&lt;br /&gt;
Does all the Ingredients and plants in the garden grow back?&lt;br /&gt;
--[[User:Umbacano|Umbacano]] 10:15 , 2 March 2008 (EST)&lt;br /&gt;
: Yes, except the Nirnroot. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:19, 2 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Right now, I have the alchemy upgrade but not the library upgrade... This added the alchemy table and a small bookshelf next to the Main Level teleporter. That bookshelf has 'A Game at Dinner' on it, not the library upgrade shelves. Does the library upgrade then not have any rare books? [[User:Krenn|Krenn]] 00:59, 30 May 2008 (EDT)&lt;br /&gt;
: Nope. The Library adds a large number of books but they're all basic, largely worthless ones. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:17, 30 May 2008 (EDT)&lt;br /&gt;
:: Ah, I finally had enough money and added the library - I moved the skill book location around on the main page to reflect its location. It may be helpful to know that there are nearly 100 copies of the 10 gold books ([[Oblivion:Mysterious Akavir|Mysterious Akavir]], [[Oblivion:Ruins of Kemel-Ze|Ruins of Kemel-Ze]], and [[Oblivion:Darkest Darkness|Darkest Darkness]]) on the shelves, plus about 400 gold worth of Alchemy supplies, so with a bit of patience, it's not quite as bad of a deal as it appears. [[User:Krenn|Krenn]] 15:36, 31 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Create an Army ==&lt;br /&gt;
&lt;br /&gt;
First you need to get the Deadric Lava Whiskey From one of the grave stones. Duplicate using Scrolls(or arrows if your game is un-patched). After Summon an enemy. Before the summons time runs out  Drink four Duplicated Lava whiskeys, this will create four Dremora lords. When your player finally gets un paralyzed drink four more, and then drink four more again. you will have an army! Go to to the IC and wreak Havoc!&lt;br /&gt;
(P.S you do not have to keep summoning a creature after you drink four whiskeys)&lt;br /&gt;
Happy Killing!&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Xbox&amp;diff=309637</id>
		<title>Oblivion talk:Xbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Xbox&amp;diff=309637"/>
		<updated>2008-06-15T18:42:49Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thieve's Den worked fine for me without patches. It wasn't until I downloaded Vile Lair and Mehrune's Razor that I ran into problems. I've made the appropriate edit. --[[User:OGRastamon|OGRastamon]] 23:17, 18 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Wondering about deletion of comment==&lt;br /&gt;
In the early history of the page [http://www.uesp.net/w/index.php?title=Oblivion:Xbox_360&amp;amp;oldid=66491], this line was deleted:&lt;br /&gt;
:On the Xbox 360 it is not possible to drop a selected item in your inventory into grab mode; you can only drop items onto the ground, and then you have to grab it.&lt;br /&gt;
As far as I know, this is true. My assumption is that the user confused it for saying that either it is not possible to drop items or not possible to grab items. However, someone please correct me if I am wrong. Otherwise, I will reinsert it. --[[User:Dylnuge|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&lt;br /&gt;
Dylnuge&amp;lt;/span&amp;gt;]]([[User talk:Dylnuge|talk]] &amp;amp;middot; [[Special:Contributions/Dylnuge|edits]]) 18:50, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:After this comment was originally deleted, I checked my Xbox game manual and realized that it is indeed posible to &amp;quot;drop the selected item in grab mode&amp;quot;, by using the left bumper while in the inventory menu.   I've tested this in game, and does work, just the same way as left click+hold mouse button works on the PC.  --[[User:Nephele|Nephele]] 21:44, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. --[[User:Dylnuge|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&lt;br /&gt;
Dylnuge&amp;lt;/span&amp;gt;]]([[User talk:Dylnuge|talk]] &amp;amp;middot; [[Special:Contributions/Dylnuge|edits]]) 22:04, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Separate Purchases for each account? ==&lt;br /&gt;
&lt;br /&gt;
I have three accounts on my Xbox: One for me, One for my brother, and one for XBL. I just purchased Horse Armour, Wizards Tower, and the Vile Lair, and they work on all three accounts. Why does the article say you need to purchase it seperatly for each one? {{unsigned|71.232.85.127}}&lt;br /&gt;
:That was my experience; the downloads I've made don't seem to be available from my husband's account.  But based on what you've said, I'll try testing it some more (although I won't be able to until at least a week from now). --[[User:Nephele|Nephele]] 03:56, 14 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HERE IS MY DELIMA. I DOWNLOADED SHIVERING ISLES AND PLAYED FOR A LITTLE BIT. I DELETED ALL MY SAVE GAMES BUT NOT THE EXTRA CONTENT. I DID THIS CAUSE IM IN IRAQ AND I WANTED A FRESH START WHEN I GOT HERE. SO NOW THAT I STARTED A NEW GAME SOME OF THE EXTRA CONTENT I DOWNLOADED WILL NOT LOAD ON THE GAME. CAN ANYBODY TELL ME WHATS GOING ON HERE. {{unsigned|214.13.209.200}}&lt;br /&gt;
:What exactly do you mean the content is not loading?  Have you checked under &amp;quot;Downloads&amp;quot; (i.e., hit the &amp;quot;start&amp;quot; button to get the Options menu, and then select &amp;quot;Downloads&amp;quot;)?  That list is the best place to check to find out what mods/expansions are available.  But you shouldn't go by the quests listed for any new characters that you have started.  Any new games you start (i.e., games started at the beginning of the tutorial) will not immediately include the quests from the mods.  The mod quests only appear towards the end of the tutorial or even once you have left the imperial prison sewers.   --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:40, 26 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Help me out here==&lt;br /&gt;
&lt;br /&gt;
I own the 360 version of Oblivion.  I have played it for a year.  The [[Oblivion:Gripes|Gripes]] are getting to me.  I was reading over the [[Oblivion:Must Have Mods|Must Have Mods]] and can't believe how amazing some of them are.  They make Oblivion the perfect game.  I am now depressed about my 360 version that can't use any of the awesome mods out there.&lt;br /&gt;
&lt;br /&gt;
Does the 360 version have ANY advantage over the PC version?  Is there any conceivable way to get any of these mods on the 360?  I'm just so depressed! :( (My PC is too terrible to run Oblivion and Oldblivion doesn't sound appealing) {{Unsigned|Dio 225}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Well i've played Oblivion on both consoles and i must say i found the 360 version far more reliable. My PC is fairly average (Pretty good but not great) with a fair enough graphics card and system, but when playing Oblivion it sometimes crashed. Although crashings were rare, every time i visited Cheydinhal the game slowed down loads because of the river current! On the 360 the game has not crashed once and has slowed down very rarely. Also the graphics on the 360 are better than on most PCs. One fairly big downer about the 360 version though is not being able to use the console.--[[User:Willyhead|Willyhead]] 11:50, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I also think that this page is being almost totally negative about the 360 version- no wonder you're depressed. Maybe that should be sorted out.--[[User:Willyhead|Willyhead]] 11:52, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modding the 360 ==&lt;br /&gt;
&lt;br /&gt;
there is the article about Transferring Game Saves. Reading through it it looks like this is a full blown modding thing not anything just supported by the 360 thus shouldn't this &amp;quot;article&amp;quot; be moved to the modding and tech support and also seeing as how it has about enough information to be its own page should it?--[[User:Obliv4PS3|Most Honored Listener]] 17:09, 3 August 2007 (EDT)&lt;br /&gt;
:I don't see how transferring game saves qualifies as modding.  In particular it '''cannot''' be used to add mods to the Xbox 360.  The only thing that you can do is copy games off of the Xbox.  The saved games are still vanilla Oblivion and are fundamentally unaltered.  The tools just strip away all of the non-Bethesda content in the saved games but do not change any of the game-related information.  Furthermore, since there are absolutely no mods for Xbox 360, no Xbox readers are ever going to look in the Tes4Mod namespace for information.  I don't think it will help any readers find the information they are looking for if this information is moved elsewhere.&lt;br /&gt;
:As for splitting it off into a separate article, I don't think it's necessary.  Yes, that one section is a large part of the article.  But the article overall isn't so large that it needs to be split up: it's only 10 kB in size, total.  Moving the information elsewhere will just force any readers interested in the information to have download two pages instead of one to get the info they're looking for.  Also, there are a fair number of links to that section of the page, both internally and externally.  Moving the section anywhere else would break all of those links.  Although we could fix the internal links, we can't go and and change all the forum threads, etc., so that they point to the new page.&lt;br /&gt;
:So as far as I can tell there no benefits, just new problems, that come from reorganizing the information. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:45, 3 August 2007 (EDT)&lt;br /&gt;
::I just thought because with all the programs you needed to actually do that you are modding the save file.--[[User:Obliv4PS3|Most Honored Listener]] 17:57, 3 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help on The Boots of Springheel Jak Quest ==&lt;br /&gt;
&lt;br /&gt;
I play on x box 360, I got the boots and in the process of the quest I killed Springheel's servent and I gave gray fox the boots and he wont give me my reward til I pay the blood price so I paid it and went back to the Grey fox and all he says to me is &amp;quot;Not now, I need time to think&amp;quot; How do I get to the next quest with him not talking to me!!!! {{Unsigned|24.197.186.181}}&lt;br /&gt;
:You'd be better off asking on the quest talk page. There's some good information on your problem [[Oblivion:Boots_of_Springheel_Jak|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 05:23, 25 August 2007 (EDT)&lt;br /&gt;
I had that problem, i just had to reload a previous save game, if you dont have one then you introuble i think... sorry [[User:James F|James F]] 10:52, 24 March 2008 (EDT)James F[[User:James F|James F]] 10:52, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I need some info! ==&lt;br /&gt;
&lt;br /&gt;
I need to know what you need for oblivion to work on the pc and how to find out what I already have. Help!&lt;br /&gt;
:The minimum specifications for the PC version of Oblivion are as follows:&lt;br /&gt;
&lt;br /&gt;
::Windows XP, Windows 2000, Windows XP 64-bit &lt;br /&gt;
::512MB System RAM &lt;br /&gt;
::2 Ghz Intel Pentium 4 or equivalent processor &lt;br /&gt;
::128MB Direct3D compatible video card &lt;br /&gt;
::and DirectX 9.0 compatible driver; &lt;br /&gt;
::8x DVD-ROM drive &lt;br /&gt;
::4.6 GB free hard disk space &lt;br /&gt;
::DirectX 9.0c (included) &lt;br /&gt;
::DirectX 8.1 compatible sound card &lt;br /&gt;
::Keyboard, Mouse&lt;br /&gt;
&lt;br /&gt;
:You can check your own hardware in a number of ways. One of the easiest is to run a DirectX Diagnostic Scan, which can be initiated from the &amp;quot;Run&amp;quot; command located on your start menu. Open &amp;quot;Run&amp;quot; and type &amp;quot;dxdiag&amp;quot; in the command line to bring up the program, which will show you a variety of things about your system's hardware (and certain software and drivers). Also, the website &amp;quot;srtest.com&amp;quot; will scan your computer and determine how well it will run Oblivion. Hope that helps. --[[User:SubtleCynicism|SubtleCynicism]] 22:40, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== I broke out of jail and now.... ==&lt;br /&gt;
:''(question moved to [[Oblivion talk:Crime]])'' –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:32, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== News on 360 user mods? ==&lt;br /&gt;
&lt;br /&gt;
Gosh, I bet you guys get a lot of crap threads here.&lt;br /&gt;
&lt;br /&gt;
Anyway, I was wondering, has there been any news on user-created-content (i.e. non-official) becoming available?  I tried looking for myself (a tried and true tactic) but there was so much to sift through (http://bethblog.com/).  So I figure you guys, who know every single polygon of the Elder Scrolls universe, would have some clue.&lt;br /&gt;
&lt;br /&gt;
I'm not only wondering about good news, so if they've said it won't happen, OK, I'd like to know.  Thanks for all of your help.&lt;br /&gt;
&lt;br /&gt;
EDIT BY CREATOR: Has NOBODY though of talking to Bethesda about this?  I mean, come ON!  Bethesda has been completely silent about the whole thing (I just wasted three hours looking for something) and nobody's wondering why? (itsa plot!!111!!1! [bad grammar intentional])&lt;br /&gt;
Another thing is the console.  Why havn't they implemented it for the 360?  I mean, there *is* a keyboard plugin for the controller, why not use it?&lt;br /&gt;
-Frustrated user {{Unsigned|71.161.94.175}}&lt;br /&gt;
:I wonder about this too.  It seems like everyone just accepted that there were no mods and asked no questions.  It's hard to find an article where Bethesda or Microsoft directly address why it isn't there.  All I'd like is an explanation. You'd think that in two years something would have been said. [[User:Unak78|Unak78]] 18:08, 11 June 2008 (EDT)&lt;br /&gt;
::Although it would be awesome, I doubt that will happen soon. At this point, the tech needed to get a construction set on a 360 would cst Microsoft a bundle. For now, unless you can spend $2000 or more on your Xbox, I'd recommend sticking to the pipe welder in your garage.-[[User:Puddle|Puddle]] &amp;lt;sup&amp;gt;[[User Talk:Puddle|Talk]]&amp;lt;font color=Maroon&amp;gt;•&amp;lt;/font&amp;gt;[[Special:Contributions/Puddle|Contribs.]]&amp;lt;/sup&amp;gt; 18:13, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oblivion 360 modding ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to transfer unofficial pc mods with xsata or xport to the 360? While many &amp;quot;oblivion experts&amp;quot; say its impossible, few poeple say that it can be done. I've came across different forums also about this concern and people posted that the esp. cannot be activated. Well, with that being said i believe that still some mods can be transfered to the xbox 360, but they can only be remeshes and retextures of weapons, armors, skins, etc . because those mods are automaticly activated by simply putting the meshes and textures in the apropriate files. Take Umbra restored for example, it is an excelent retexture for the sword Umbra in oblivion. The mod has no esp file (not becuase it is corrupt or a modders resource) but it is a simple, but cool and new retexture of the strongest sword in the game. (other retexures like AlienSlof's Better Khajiit mod can be found on tesnexus)Umbra Restored: Unofficial PC mod I am planning to buy xport or xsata soon but don't want to waste $50 on something that might be useless for modding the 360. Although it might not be able to do this, it can still be used to transfer saved games from the console to the pc. If anyone has an xport or xsata please try this for i am eager to have the very good graphics of the 360 while sitting on my sofa and staring at an hd tv with new retextures of weapons and armor rather than sitting in my uncomfortable desk and playing on a crappy pc.&lt;br /&gt;
&lt;br /&gt;
Thanks {{Unsigned|Oblvion3035}}&lt;br /&gt;
&lt;br /&gt;
:As it already says [[Oblivion:Xbox 360#Unofficial Mods|on the article]]:&lt;br /&gt;
::''While it is possible to access the Xbox 360 with some programs, it is not possible to add mods since doing so would require creating an Xbox 360 container file, which is only possible if you know the encryption method and private key used to generate the hashed security certificates.''&lt;br /&gt;
:In other words, the problem has nothing to do with Oblivion or its ability to recognize or activate new content.  The problem is with the security built into the Xbox 360.  All files must conform to the Xbox 360's required security standards, otherwise the files will be completely unusable and inaccessible by any programs (including Oblivion) running on the Xbox 360.  And critical details necessary for the security, such as the encrpytion method and private key, are secrets that Microsoft is never going to make public and has invested a lot of money into keeping private.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:29, 13 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== quest for a mod. ==&lt;br /&gt;
&lt;br /&gt;
Does the Shivering Isles have &amp;quot;the encryption method and private key used to generate the hashed security certificates&amp;quot; on the disk? Is it possible to dump and edit the files from the disk and have it work? Can an already downloadable piece of content be used for a mod? &lt;br /&gt;
Thanks for any info. NewRed&lt;br /&gt;
:the game data is not editable on the 360 [[User:Volanaro|Volanaro]] 06:02, 18 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  A Xbox Live requirements page==&lt;br /&gt;
&lt;br /&gt;
I think we need to put down what you need to get on Xbox live, it might help alot of people that are not tech familier with it to maybe get some of the offical mods. so what do you think of this idea.--[[User:The Divine Crusader|The Divine Crusader]]&lt;br /&gt;
: It might warrant a brief mention, but this isn't an Xbox help site. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:54, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Idea ==&lt;br /&gt;
&lt;br /&gt;
Can you transfer a file on the 360 to the PC, and then Give the Skull of Corruption to the player. Save. Then transfer the file back? So if this was true, the PC can give the 360 player anything he wants? It sound like it can be done(maybe not). Answer back!&lt;br /&gt;
  Oh,yea im only asking this because i lost my skull of corruption because it fell through the floor. The PC thing is because my friend has it.&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Xbox&amp;diff=309636</id>
		<title>Oblivion talk:Xbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Xbox&amp;diff=309636"/>
		<updated>2008-06-15T18:41:29Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: Idea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thieve's Den worked fine for me without patches. It wasn't until I downloaded Vile Lair and Mehrune's Razor that I ran into problems. I've made the appropriate edit. --[[User:OGRastamon|OGRastamon]] 23:17, 18 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Wondering about deletion of comment==&lt;br /&gt;
In the early history of the page [http://www.uesp.net/w/index.php?title=Oblivion:Xbox_360&amp;amp;oldid=66491], this line was deleted:&lt;br /&gt;
:On the Xbox 360 it is not possible to drop a selected item in your inventory into grab mode; you can only drop items onto the ground, and then you have to grab it.&lt;br /&gt;
As far as I know, this is true. My assumption is that the user confused it for saying that either it is not possible to drop items or not possible to grab items. However, someone please correct me if I am wrong. Otherwise, I will reinsert it. --[[User:Dylnuge|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&lt;br /&gt;
Dylnuge&amp;lt;/span&amp;gt;]]([[User talk:Dylnuge|talk]] &amp;amp;middot; [[Special:Contributions/Dylnuge|edits]]) 18:50, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:After this comment was originally deleted, I checked my Xbox game manual and realized that it is indeed posible to &amp;quot;drop the selected item in grab mode&amp;quot;, by using the left bumper while in the inventory menu.   I've tested this in game, and does work, just the same way as left click+hold mouse button works on the PC.  --[[User:Nephele|Nephele]] 21:44, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. --[[User:Dylnuge|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&lt;br /&gt;
Dylnuge&amp;lt;/span&amp;gt;]]([[User talk:Dylnuge|talk]] &amp;amp;middot; [[Special:Contributions/Dylnuge|edits]]) 22:04, 5 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Separate Purchases for each account? ==&lt;br /&gt;
&lt;br /&gt;
I have three accounts on my Xbox: One for me, One for my brother, and one for XBL. I just purchased Horse Armour, Wizards Tower, and the Vile Lair, and they work on all three accounts. Why does the article say you need to purchase it seperatly for each one? {{unsigned|71.232.85.127}}&lt;br /&gt;
:That was my experience; the downloads I've made don't seem to be available from my husband's account.  But based on what you've said, I'll try testing it some more (although I won't be able to until at least a week from now). --[[User:Nephele|Nephele]] 03:56, 14 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HERE IS MY DELIMA. I DOWNLOADED SHIVERING ISLES AND PLAYED FOR A LITTLE BIT. I DELETED ALL MY SAVE GAMES BUT NOT THE EXTRA CONTENT. I DID THIS CAUSE IM IN IRAQ AND I WANTED A FRESH START WHEN I GOT HERE. SO NOW THAT I STARTED A NEW GAME SOME OF THE EXTRA CONTENT I DOWNLOADED WILL NOT LOAD ON THE GAME. CAN ANYBODY TELL ME WHATS GOING ON HERE. {{unsigned|214.13.209.200}}&lt;br /&gt;
:What exactly do you mean the content is not loading?  Have you checked under &amp;quot;Downloads&amp;quot; (i.e., hit the &amp;quot;start&amp;quot; button to get the Options menu, and then select &amp;quot;Downloads&amp;quot;)?  That list is the best place to check to find out what mods/expansions are available.  But you shouldn't go by the quests listed for any new characters that you have started.  Any new games you start (i.e., games started at the beginning of the tutorial) will not immediately include the quests from the mods.  The mod quests only appear towards the end of the tutorial or even once you have left the imperial prison sewers.   --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:40, 26 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Help me out here==&lt;br /&gt;
&lt;br /&gt;
I own the 360 version of Oblivion.  I have played it for a year.  The [[Oblivion:Gripes|Gripes]] are getting to me.  I was reading over the [[Oblivion:Must Have Mods|Must Have Mods]] and can't believe how amazing some of them are.  They make Oblivion the perfect game.  I am now depressed about my 360 version that can't use any of the awesome mods out there.&lt;br /&gt;
&lt;br /&gt;
Does the 360 version have ANY advantage over the PC version?  Is there any conceivable way to get any of these mods on the 360?  I'm just so depressed! :( (My PC is too terrible to run Oblivion and Oldblivion doesn't sound appealing) {{Unsigned|Dio 225}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Well i've played Oblivion on both consoles and i must say i found the 360 version far more reliable. My PC is fairly average (Pretty good but not great) with a fair enough graphics card and system, but when playing Oblivion it sometimes crashed. Although crashings were rare, every time i visited Cheydinhal the game slowed down loads because of the river current! On the 360 the game has not crashed once and has slowed down very rarely. Also the graphics on the 360 are better than on most PCs. One fairly big downer about the 360 version though is not being able to use the console.--[[User:Willyhead|Willyhead]] 11:50, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I also think that this page is being almost totally negative about the 360 version- no wonder you're depressed. Maybe that should be sorted out.--[[User:Willyhead|Willyhead]] 11:52, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modding the 360 ==&lt;br /&gt;
&lt;br /&gt;
there is the article about Transferring Game Saves. Reading through it it looks like this is a full blown modding thing not anything just supported by the 360 thus shouldn't this &amp;quot;article&amp;quot; be moved to the modding and tech support and also seeing as how it has about enough information to be its own page should it?--[[User:Obliv4PS3|Most Honored Listener]] 17:09, 3 August 2007 (EDT)&lt;br /&gt;
:I don't see how transferring game saves qualifies as modding.  In particular it '''cannot''' be used to add mods to the Xbox 360.  The only thing that you can do is copy games off of the Xbox.  The saved games are still vanilla Oblivion and are fundamentally unaltered.  The tools just strip away all of the non-Bethesda content in the saved games but do not change any of the game-related information.  Furthermore, since there are absolutely no mods for Xbox 360, no Xbox readers are ever going to look in the Tes4Mod namespace for information.  I don't think it will help any readers find the information they are looking for if this information is moved elsewhere.&lt;br /&gt;
:As for splitting it off into a separate article, I don't think it's necessary.  Yes, that one section is a large part of the article.  But the article overall isn't so large that it needs to be split up: it's only 10 kB in size, total.  Moving the information elsewhere will just force any readers interested in the information to have download two pages instead of one to get the info they're looking for.  Also, there are a fair number of links to that section of the page, both internally and externally.  Moving the section anywhere else would break all of those links.  Although we could fix the internal links, we can't go and and change all the forum threads, etc., so that they point to the new page.&lt;br /&gt;
:So as far as I can tell there no benefits, just new problems, that come from reorganizing the information. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:45, 3 August 2007 (EDT)&lt;br /&gt;
::I just thought because with all the programs you needed to actually do that you are modding the save file.--[[User:Obliv4PS3|Most Honored Listener]] 17:57, 3 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help on The Boots of Springheel Jak Quest ==&lt;br /&gt;
&lt;br /&gt;
I play on x box 360, I got the boots and in the process of the quest I killed Springheel's servent and I gave gray fox the boots and he wont give me my reward til I pay the blood price so I paid it and went back to the Grey fox and all he says to me is &amp;quot;Not now, I need time to think&amp;quot; How do I get to the next quest with him not talking to me!!!! {{Unsigned|24.197.186.181}}&lt;br /&gt;
:You'd be better off asking on the quest talk page. There's some good information on your problem [[Oblivion:Boots_of_Springheel_Jak|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 05:23, 25 August 2007 (EDT)&lt;br /&gt;
I had that problem, i just had to reload a previous save game, if you dont have one then you introuble i think... sorry [[User:James F|James F]] 10:52, 24 March 2008 (EDT)James F[[User:James F|James F]] 10:52, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I need some info! ==&lt;br /&gt;
&lt;br /&gt;
I need to know what you need for oblivion to work on the pc and how to find out what I already have. Help!&lt;br /&gt;
:The minimum specifications for the PC version of Oblivion are as follows:&lt;br /&gt;
&lt;br /&gt;
::Windows XP, Windows 2000, Windows XP 64-bit &lt;br /&gt;
::512MB System RAM &lt;br /&gt;
::2 Ghz Intel Pentium 4 or equivalent processor &lt;br /&gt;
::128MB Direct3D compatible video card &lt;br /&gt;
::and DirectX 9.0 compatible driver; &lt;br /&gt;
::8x DVD-ROM drive &lt;br /&gt;
::4.6 GB free hard disk space &lt;br /&gt;
::DirectX 9.0c (included) &lt;br /&gt;
::DirectX 8.1 compatible sound card &lt;br /&gt;
::Keyboard, Mouse&lt;br /&gt;
&lt;br /&gt;
:You can check your own hardware in a number of ways. One of the easiest is to run a DirectX Diagnostic Scan, which can be initiated from the &amp;quot;Run&amp;quot; command located on your start menu. Open &amp;quot;Run&amp;quot; and type &amp;quot;dxdiag&amp;quot; in the command line to bring up the program, which will show you a variety of things about your system's hardware (and certain software and drivers). Also, the website &amp;quot;srtest.com&amp;quot; will scan your computer and determine how well it will run Oblivion. Hope that helps. --[[User:SubtleCynicism|SubtleCynicism]] 22:40, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== I broke out of jail and now.... ==&lt;br /&gt;
:''(question moved to [[Oblivion talk:Crime]])'' –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:32, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== News on 360 user mods? ==&lt;br /&gt;
&lt;br /&gt;
Gosh, I bet you guys get a lot of crap threads here.&lt;br /&gt;
&lt;br /&gt;
Anyway, I was wondering, has there been any news on user-created-content (i.e. non-official) becoming available?  I tried looking for myself (a tried and true tactic) but there was so much to sift through (http://bethblog.com/).  So I figure you guys, who know every single polygon of the Elder Scrolls universe, would have some clue.&lt;br /&gt;
&lt;br /&gt;
I'm not only wondering about good news, so if they've said it won't happen, OK, I'd like to know.  Thanks for all of your help.&lt;br /&gt;
&lt;br /&gt;
EDIT BY CREATOR: Has NOBODY though of talking to Bethesda about this?  I mean, come ON!  Bethesda has been completely silent about the whole thing (I just wasted three hours looking for something) and nobody's wondering why? (itsa plot!!111!!1! [bad grammar intentional])&lt;br /&gt;
Another thing is the console.  Why havn't they implemented it for the 360?  I mean, there *is* a keyboard plugin for the controller, why not use it?&lt;br /&gt;
-Frustrated user {{Unsigned|71.161.94.175}}&lt;br /&gt;
:I wonder about this too.  It seems like everyone just accepted that there were no mods and asked no questions.  It's hard to find an article where Bethesda or Microsoft directly address why it isn't there.  All I'd like is an explanation. You'd think that in two years something would have been said. [[User:Unak78|Unak78]] 18:08, 11 June 2008 (EDT)&lt;br /&gt;
::Although it would be awesome, I doubt that will happen soon. At this point, the tech needed to get a construction set on a 360 would cst Microsoft a bundle. For now, unless you can spend $2000 or more on your Xbox, I'd recommend sticking to the pipe welder in your garage.-[[User:Puddle|Puddle]] &amp;lt;sup&amp;gt;[[User Talk:Puddle|Talk]]&amp;lt;font color=Maroon&amp;gt;•&amp;lt;/font&amp;gt;[[Special:Contributions/Puddle|Contribs.]]&amp;lt;/sup&amp;gt; 18:13, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oblivion 360 modding ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to transfer unofficial pc mods with xsata or xport to the 360? While many &amp;quot;oblivion experts&amp;quot; say its impossible, few poeple say that it can be done. I've came across different forums also about this concern and people posted that the esp. cannot be activated. Well, with that being said i believe that still some mods can be transfered to the xbox 360, but they can only be remeshes and retextures of weapons, armors, skins, etc . because those mods are automaticly activated by simply putting the meshes and textures in the apropriate files. Take Umbra restored for example, it is an excelent retexture for the sword Umbra in oblivion. The mod has no esp file (not becuase it is corrupt or a modders resource) but it is a simple, but cool and new retexture of the strongest sword in the game. (other retexures like AlienSlof's Better Khajiit mod can be found on tesnexus)Umbra Restored: Unofficial PC mod I am planning to buy xport or xsata soon but don't want to waste $50 on something that might be useless for modding the 360. Although it might not be able to do this, it can still be used to transfer saved games from the console to the pc. If anyone has an xport or xsata please try this for i am eager to have the very good graphics of the 360 while sitting on my sofa and staring at an hd tv with new retextures of weapons and armor rather than sitting in my uncomfortable desk and playing on a crappy pc.&lt;br /&gt;
&lt;br /&gt;
Thanks {{Unsigned|Oblvion3035}}&lt;br /&gt;
&lt;br /&gt;
:As it already says [[Oblivion:Xbox 360#Unofficial Mods|on the article]]:&lt;br /&gt;
::''While it is possible to access the Xbox 360 with some programs, it is not possible to add mods since doing so would require creating an Xbox 360 container file, which is only possible if you know the encryption method and private key used to generate the hashed security certificates.''&lt;br /&gt;
:In other words, the problem has nothing to do with Oblivion or its ability to recognize or activate new content.  The problem is with the security built into the Xbox 360.  All files must conform to the Xbox 360's required security standards, otherwise the files will be completely unusable and inaccessible by any programs (including Oblivion) running on the Xbox 360.  And critical details necessary for the security, such as the encrpytion method and private key, are secrets that Microsoft is never going to make public and has invested a lot of money into keeping private.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:29, 13 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== quest for a mod. ==&lt;br /&gt;
&lt;br /&gt;
Does the Shivering Isles have &amp;quot;the encryption method and private key used to generate the hashed security certificates&amp;quot; on the disk? Is it possible to dump and edit the files from the disk and have it work? Can an already downloadable piece of content be used for a mod? &lt;br /&gt;
Thanks for any info. NewRed&lt;br /&gt;
:the game data is not editable on the 360 [[User:Volanaro|Volanaro]] 06:02, 18 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  A Xbox Live requirements page==&lt;br /&gt;
&lt;br /&gt;
I think we need to put down what you need to get on Xbox live, it might help alot of people that are not tech familier with it to maybe get some of the offical mods. so what do you think of this idea.--[[User:The Divine Crusader|The Divine Crusader]]&lt;br /&gt;
: It might warrant a brief mention, but this isn't an Xbox help site. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:54, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Idea ==&lt;br /&gt;
&lt;br /&gt;
Can you transfer a file on the 360 to the PC, and then Give the Skull of Corruption to the player. Save. Then transfer the file back? So if this was true, the PC can give the 360 player anything he wants? It sound like it can be done(maybe not). Answer back!&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Console&amp;diff=309629</id>
		<title>Oblivion talk:Console</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Console&amp;diff=309629"/>
		<updated>2008-06-15T18:27:46Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: How do I...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comments and discussion of console commands goes here. [[User:Jbrians|Jbrians]] 17:41, 28 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS3 with keyboard ==&lt;br /&gt;
Are you guys sure the console can't be accessed on the PS3, even if you have a USB keyboard plugged in?  If so, that'd be worth specifying -- otherwise, the reader may suspect that the true story is, you simply can't access the console without a keyboard. {{Unsigned|67.174.121.228}}&lt;br /&gt;
&lt;br /&gt;
== Quest console codes ==&lt;br /&gt;
I would love to see the information at this site [http://tes.ag.ru/oblivion/quests/index_eng.shtml] put here.  I would do it, but I don't want to violate anyone's ownership.&lt;br /&gt;
&lt;br /&gt;
== Dumping Console? ==&lt;br /&gt;
&lt;br /&gt;
Anyone know a way to dump the console output to a file? Would like to get the full quest list into a table and start playing with it. [[User:Endareth|Endareth]] 20:48, 6 April 2006 (EDT)&lt;br /&gt;
:Can't you just do that with the Construction Set? I doubt it's possible to export the console to a file. [[User:Garrett|Garrett]] 20:57, 6 April 2006 (EDT)&lt;br /&gt;
::Hmm, good idea. Haven't really played around with the Construction Set, since my pc blew up just after I'd got it all installed... :-(  Still, would be useful to have some way of dumping the console output. [[User:Endareth|Endareth]] 21:08, 6 April 2006 (EDT)&lt;br /&gt;
:How about instead of having one centralized list of quest codes, we put the console codes needed for each quest on that quest page. People who are stuck  on a certain quest are going to be looking at the quest page, not the console page. I've already started doing that with the Mage's Staff quest. [[User:Ratwar|Ratwar]] 11:42, 11 April 2006 (EDT)&lt;br /&gt;
::Having any relevant console codes on each quest page is probably the best way...it worked well for Morrowind. You are also welcome to create a page listing the console quest codes but I'm not sure how useful it would be. -- [[User:Daveh|DaveH]] 14:41, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comment moved from article==&lt;br /&gt;
* I wonder if you can find any character this way such as the atronarch familiar from the Frostcrag spire mod that gets lost so easily. -- [[User:Carlcmc|Carlcmc]], moved by [[User:Actreal|Actreal]] 10:02, 4 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can't succeed to add items to myself by using the &amp;quot;additem&amp;quot; command in the console. if anyone knows how to write the command, please write it down here. is it: player.additem&amp;lt;000733d8&amp;gt;&amp;lt;1&amp;gt;?  thanks for any help!&lt;br /&gt;
:The brackets mean that the word is replaced by a value, and neither the word nor the brackets are part of the command.  I added a line to the page that explains this. -- [[User:marbx|marbx]] 07:48, 16 Jul 2006 UTC&lt;br /&gt;
&lt;br /&gt;
so basically it would be &lt;br /&gt;
&amp;lt;code&amp;gt;player.additem 000733d8 1&amp;lt;/code&amp;gt;&lt;br /&gt;
and then you'll see the confirmation at the top of the screen &amp;quot;daedric longsword added&amp;quot; {{unsigned|74.234.50.53}}&lt;br /&gt;
&lt;br /&gt;
*It looks like it is unnecessary to add the front-zeros. &amp;quot;player.additem c 100&amp;quot; seems to be the same as &amp;quot;player.additem 0000000c 100&amp;quot; [[User:203.91.84.7|203.91.84.7]] 08:47, 4 May 2008 (EDT)&lt;br /&gt;
:That's right, they're just hexadecimal numbers (much like 00010 would be a valid decimal number, 0000a is a valid hexadecimal number). Should save you some typing, especially with the single digit form IDs. However, it seems many authors use the prefix zeroes, this seems really inconvenient and slow. [[User:77.161.184.122|77.161.184.122]] 14:27, 3 June 2008 (EDT)&lt;br /&gt;
::Commonly, hex numbers come in groupings of 2, 4, 8, or sometimes 16 characters, representing how much space is used to store them in the computer.  Thus, it's common (though not usually required) in programming to specify numbers using all the digits that would be used by the computer.  8 characters, for example, makes it clear to a programmer that a 32-bit unsigned integer is being used to store the data.  It's much like in science class when you were told to use 1.60 because it signified that there were two significant digits in the number, even though in common usage, the trailing 0 would be redundant.  In terms of the game itself, the leading 0's are indeed redundant in all cases as far as I know. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:47, 5 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dead NPC ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get a dead NPC? Suurootan who's meant to sell furniture at the Bruma house died whilst stealing some items and was killed by a guard I've tried player.placeatme (creating and angry NPC without the inventory) and player.moveto (which takes me to where he died) so was wondering if there's any way to bring him back.&lt;br /&gt;
p.s. his corpse went a long time ago&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Fixed it myself, (prid 00036267 --&amp;gt; resurrect)&lt;br /&gt;
&lt;br /&gt;
I have the same problem on the 360 with Suurootan. Any ideas?&lt;br /&gt;
&lt;br /&gt;
On the 360 you're shafted, as you can't access the console (unless someone perhaps finds away to change the variable that enables the console) [[User:74.69.245.119|74.69.245.119]] 03:22, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Console Codes for Oblivion Gates==&lt;br /&gt;
&lt;br /&gt;
added this part.  --[[User:Arcatus|Arcatus]] 11:10, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sidenote: I used these commands to close all gates during the main quest, but these ammounts are triggered '''''BY''''' the main quests, therefore, if you use this not to encounter random gates in the main quests, it'll change almost every storyline quest you pass.&lt;br /&gt;
&lt;br /&gt;
== Some help reverting some changes? ==&lt;br /&gt;
&lt;br /&gt;
Hi. I have a problem. Recently, my little sister messed with my game. The results are essentially devestating: my only save game now has Rindir, of Rindir's staffs dead, and me with 1 murder and 1 assault (but no bounty, at least I had powerful equipment that allowed her to kill him with one strike). As I am playing a &amp;quot;good&amp;quot; type character, and use Rindir as a merchant, I would like to know how to do the following:&lt;br /&gt;
&lt;br /&gt;
# Remove my Murder and Assault. I assume there is some flag in the CS, but I don't know what it is.&lt;br /&gt;
# Remove the chance of Lucian coming to me in my sleep, if the flag is different.&lt;br /&gt;
# Get Rindir back alive, or at least a clone-like Rindir, if possible. (OK, noticed the resurrect command above, still need to fix Murder/Assult records and DB).&lt;br /&gt;
&lt;br /&gt;
Thanks, --[[User:Dylnuge|Dylnuge]] 20:51, 15 October 2006 (EDT)&lt;br /&gt;
I don't know about resetting your murder statistics, but after lucien talks to you, if you don't do his quest, you'll never see him again. Him merely showing up does not affect your fame/infamy nor does it add you to the Dark Brotherhood faction. [[User:74.69.245.119|74.69.245.119]] 03:20, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hello. Sounds like a right shame.&lt;br /&gt;
&lt;br /&gt;
To remove your murder and assault figure in your statistics, use these console commands:&lt;br /&gt;
:modpcmiscstat 31 0 - reverts your 'Assaults' to 0&lt;br /&gt;
:modpcmiscstat 32 0 - reverts your 'Murders' to &lt;br /&gt;
&lt;br /&gt;
And finally, the way to stop Lucien from coming to you is to sleep, hear what he has to say, and kill him. This will complete the quest and prematurely end the Dark Brotherhood questline. I'm not sure if this will count as a murder or not. [[User:Tentacle|Tentacle]] 15:45, 26 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Command has no effect. I checked the stat menu. I'm making a mod that requires your record be clean and Lucien doesn't appear on sleep. Also, the AI has a skill for getting right in front of you and getting killed. I discovered it too late for backups. setpcinfamy does work. Lord Valarian&lt;br /&gt;
&lt;br /&gt;
::The modpcmiscstat command is a relative command, so you need to enter the amount by which you want the stat adjusted (not the final desired value of the stat).  In other words, you're right, 0 would never do anything ;)  Assuming you just have the one assault and one murder, then the commands would be:&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 31 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 32 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::There's some chance, though, that even if you clean your stat sheet, it won't work.  The Dark Brotherhood scripts check the flag &amp;lt;code&amp;gt;IsPCAMurderer&amp;lt;/code&amp;gt;; hopefully that flag gets reset by modpcmiscstat but I don't know.  Even so, at the same time that you receive the murder warning, several other changes get made, specifically:&lt;br /&gt;
  StartQuest Dark01Knife^M&lt;br /&gt;
  ;Message &amp;quot;You have murdered an innocent in cold blood....&amp;quot;^M&lt;br /&gt;
  Message &amp;quot;Your killing has been observed by forces unknown....&amp;quot;^M&lt;br /&gt;
  LucienLachanceMurderRef.Enable^M&lt;br /&gt;
  set Murderer to 1^M&lt;br /&gt;
  set Dark00General.fQuestDelayTime to 0^M&lt;br /&gt;
::Some of these changes cannot be undone, in particular the &amp;lt;code&amp;gt;StartQuest Dark01Knife&amp;lt;/code&amp;gt;; there is no way to &amp;quot;unstart&amp;quot; a quest.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:44, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
You missed infamy. So, it's:&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 31 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;modpcmiscstat 32 -1&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;setpcinfamy 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::* &amp;lt;code&amp;gt;set Murderer to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
::* &amp;lt;code&amp;gt;set Dark00General.fQuestDelayTime to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quests make use of local and global variables. If I can't unstart a quest, then I can add code that takes it into account. If character has has been resurected or still alive, don't do dark brotherhood. You get the message, &amp;quot;unseen forces...&amp;quot;. Your marked as a murderer. It just be a matter of clearing flags and/or adding additional code to the dark brotherhood quest. I still have to figure out how the DBC works. Which scripts are involved? There are two luciens in the construction set. Press sig on the buttons isn't working? Lord Valarian   January 25, 2008  4:37pm (PST)&lt;br /&gt;
&lt;br /&gt;
== Missing Console Command ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure why this is the case, but I noticed that a relatively important console command is missing in both this [[Oblivion:Console|Console]] article but also in the Tutorial linked to from this article.&lt;br /&gt;
I'm referring to the command &amp;quot;forceav&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I encountered several bugs while playing, e.g. constant negative effects that were impossible to get rid of or praying at the altar was not restoring anything. But trying the command &amp;quot;player.setav&amp;quot; did not change anything for me, I had to use &amp;quot;player.forceav&amp;quot; to actually achieve a result. Not sure why this is so, but I feel that it's worth adding it to the list.&lt;br /&gt;
&lt;br /&gt;
== Guild Expullsion Commands ==&lt;br /&gt;
&lt;br /&gt;
I was expelled from the fighters guild after accidentally attacking a member during a battle.  Unfortunately I didn't realize it until after I had played for another hour.  Rather than go back and do everything I had just done again, a few minutes of seaching through the CS yielded these commands: SetPCFactionSteal, SetPCFactionMurder, SetPCExpelled.  You'll need the [[Oblivion:Console_Command_Tutorial#Player.SetFactionRank_FactionID_.23|faction ID]].&lt;br /&gt;
&lt;br /&gt;
== Key binding? ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to configure the console to run a particular command every time a certain key is pressed?&lt;br /&gt;
For example, it would be convenient to be able to to &amp;quot;player.additem f 100&amp;quot; everytime I pressed 'g' or &amp;quot;Player.ResetHealth: whenever I pressed 'h'. Is there any way to do this? [[User:70.39.162.14|70.39.162.14]] 20:28, 30 January 2007 (EST)&lt;br /&gt;
:Not without 3rd-party script extenders.  It's not possible to add more keyboard commands for anything without an extender of some sort.  And even with a script extender, you'd need some pretty good knowledge of scripting along with the special new commands added by the extender to deal with key-inputs.  I know of a couple such extenders for Morrowind, but not sure about Oblivion. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:14, 16 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sexchange command ==&lt;br /&gt;
&lt;br /&gt;
I've moved this comment here from main page:&lt;br /&gt;
:''May cause game to crash if you select an npc for a sex change, comfirmation needed''&lt;br /&gt;
Confirmation should be done before posting a note on the main page; the talk page is the more appropriate place for posting speculation/rumors. --[[User:Nephele|Nephele]] 14:24, 10 February 2007 (EST)&lt;br /&gt;
:I can confirm that the command causes a CTD more often than not, whether on the PC or a NPC. --[[User:68.110.235.31|68.110.235.31]] 02:04, 16 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== tfc question ==&lt;br /&gt;
&lt;br /&gt;
When I invoke tfc, I just get stuck with a POV somwhere inside the character's chest, sort of looking out at everything through a shell.  I can look in any direction but I cannot get an external view, regardless of whether I hit r or roll the scroll wheel on the mouse backward, which usually achieves the same effect on my PC.  Is there a bug on the PC console or do I have something set wrong?  I've got the Orrery, Frostcrag, and Horse Armor add-ons.  Can't remember the game rev I am running, offhand. -thanks, [[User:DarkElf|DarkElf]] 23:50, 15 March 2007 (EDT)&lt;br /&gt;
:What happens if you use w/a/s/d to move the camera?  r doesn't do too much when you're using tfc (it just changes what parts of your character are invisible, but it doesn't change the position of the camera at all).  And are you exiting from the console before trying to move?  --[[User:Nephele|Nephele]] 02:12, 16 March 2007 (EDT)&lt;br /&gt;
That was it. Thanks! My--wrong--expectation was for the mouse to move it around. -[[User:DarkElf|DarkElf]] 23:46, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Conversational tone near end of article ==&lt;br /&gt;
&lt;br /&gt;
Noticed that about at the mentions of Harrow the article gains a conversational tone. Will need to look over that. --[[User:Edwin Herdman|Edwin Herdman]] 22:00, 7 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing appearance to an npc's ? ==&lt;br /&gt;
Is there any console command that can allow me to take the appearance of an npc . Lets say I like the emperor's skin , could I have the appearance of the emperor?{{unsigned|65.92.19.244}}&lt;br /&gt;
&lt;br /&gt;
:No, nope there is no console command. But there is a program that can copy the face of another savegame, and paste it in your current savegame. The program is called Wyre Bash. It is located here (http://wrye.ufrealms.net/Wrye%20Bash.html)&lt;br /&gt;
:It is close to your answer, but unfortunately, I do not know any solution to this. (By mrkaki, if you found a solution, you can edit this message)&lt;br /&gt;
&lt;br /&gt;
== Changing your appearance ==&lt;br /&gt;
&lt;br /&gt;
I wanted to change my main (lv. 16 custom-made Argonian Druid) but when I do it resets the character to the starting stats. In the main topic it says to save the game while the &amp;quot;showracemenu&amp;quot; is still up, but how? The &amp;quot;Save&amp;quot; command in ESC key and both the console &amp;quot;save &amp;lt;name&amp;gt;&amp;quot; commands don't work. Is there any way to save?&lt;br /&gt;
&lt;br /&gt;
:Of course there is, you need to open your console before saving, leave the console open and then you'll be able to save.&lt;br /&gt;
(By mrkaki)&lt;br /&gt;
&lt;br /&gt;
No idea what you're talking about, you cannot save it with the race menu open, period. ~Graphic&lt;br /&gt;
&lt;br /&gt;
I've been able to save, so long as I don't close the console during race/face editing. -lf&lt;br /&gt;
&lt;br /&gt;
I have the same problem for changing my major skill (&amp;quot;showclassmenu&amp;quot;). I can save by having the console open, but then it won't save the changes I've just made.&lt;br /&gt;
&lt;br /&gt;
== batch command ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
new to editing wiki so bear with me,&lt;br /&gt;
there is another console command missing from this section, &lt;br /&gt;
namely the bat command.&lt;br /&gt;
i've looked this up on another site,&lt;br /&gt;
 (http://www.tweakguides.com/Oblivion_12.html),&lt;br /&gt;
and it says you can use &amp;quot;bat somefile.txt&amp;quot; in order to execute multiple commands,&lt;br /&gt;
which you saved in a textfile.&lt;br /&gt;
i'll test this later,&lt;br /&gt;
but does anyone know it already?&lt;br /&gt;
&lt;br /&gt;
if im correct you might want to add it to both this article, &lt;br /&gt;
and the command console tutorial.&lt;br /&gt;
::it indeed works, so im going to add it, if someone would edit my writing style into proper wikified stuff, go ahead please, i cant be bothered.&lt;br /&gt;
::: added it, looks like junk :S , anyways, if someone could change it, would be great.&lt;br /&gt;
:::: I've added it in the table (By Mitsos Rogas)&lt;br /&gt;
:::maybe it should be added to command console tutorial as wel?&lt;br /&gt;
&lt;br /&gt;
::::You're right, it does add up batch commands. It is even explained in the page you've entered. (Again, by mrkaki)&lt;br /&gt;
&lt;br /&gt;
== Follow my lead! ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is there a console command to make an NPC, such as a guard or other character, follow you? If there was, then the player (such as myself) could try assembling their own army of guards to fight off the enemy.--[[User:71.112.182.197|71.112.182.197]] 06:14, 27 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Media Center ==&lt;br /&gt;
Sorry I don't have an account, but can someone please tell me why the console doesn't open. I do have windows media center which someone on www.about.com says affects it, but I think its a load of c*#p but if it does have something to do please remove this text and tell me how to fix it. please don't delete it because I will just delete over that with this again I am really annoyed with it not working. {{unsigned|203.212.128.252}}&lt;br /&gt;
&lt;br /&gt;
:From the main article &amp;quot;Note: If you are running Oblivion on Windows XP Media Center Edition, your console may not function properly. In order to restore its functionality, unplug the receiver for your Media Center Remote. This will allow you to use the console, as the receiver interferes with Oblivion's programming.&amp;quot; {{unsigned|66.170.10.117}}&lt;br /&gt;
&lt;br /&gt;
*Sigh of relief* you had me scared there. my new (and pretty competent) PC has media center edition. but i read the last sentence, and *another sigh* i don't have a PC remote. [[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 14:43, 4 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I have the same problem on vista... I have no IR remote/receiver and the console (which worked at one time) no longer works. Anyone have any suggestions?--[[User:7ru7h|~7ru7h]] 01:56, 10 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Make sure you press shift when you press the tilde key.--[[User:Puddle|Puddle]] 10:06, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Resurrect Command.. ==&lt;br /&gt;
&lt;br /&gt;
Just curious, anyone ever resurrected the emperor? and if so... what happened?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lol, tried that :p&lt;br /&gt;
&lt;br /&gt;
I tried the &amp;quot;kill&amp;quot; command on the dude that knifed the emporer, and the &amp;quot;resurrect&amp;quot; command on the emporer once dead, however neither work -&lt;br /&gt;
&lt;br /&gt;
quite ingenious realy, as the door opens up and you see the dude running in, the emporer switches to a pre-animated model, not a &amp;quot;character&amp;quot; (as recognised by the console), so there is no way that the dude knifing the emporer can be averted, as both are not npc's but are preanimated models. But yeah, it would have been fun! ~Doug&lt;br /&gt;
&lt;br /&gt;
I Actualy Selected The Emperor before he started talking to me about the Amulet of Kings so i had his NPC code selected in my console and thus was able to bring him back after... Then i tried it later once i saw this message without preselecting him and was still able to resurrect him and his assassin. I think it might just be your computer that wont let you, or maybe my computer is just special and lets me get away with things ;)&lt;br /&gt;
&lt;br /&gt;
Using tcl to get behind the wall works. kill the assassin,and it's funny baurus says he's dead but he's standing right there.--[[User:Puddle|Puddle]] 10:08, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Just another question regarding resurrection. Alval Uvani is a target for one of the DB Quests. He is usually long dead before I even start this quest, and i know ressurect will not clear the dead tag from the game, which will mean that i wont be able to murder him. Any console command available to fully turn a character from dead to alive so I can do his quest?&lt;br /&gt;
:: yeah, go and search for the quest's name here on UESP. at the bottom of the page you will see a table with the quest stages. SO do this: setstage &amp;lt;questid&amp;gt; &amp;lt;stage&amp;gt;. questid being the actual quest's ID and the stage, write the number that is suppose to initiate the stage right after killing the guy. hope that helps&lt;br /&gt;
:::I don't know if it works or not, but try using Disable and then Enable and see if that helps. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:18, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I ressurected the Emperor, he looked very annoyed, and when I tried talking to him, he just said his &amp;quot;come with us...&amp;quot; line. [[User:Tommo400|Tommo400]] 16:20, 7 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Owner Changes? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use a console command to change the owner of an item or container? I've noticed that especially with Oscuro's there's a lot of chests that are marked that it would be stealing to access them, and carrying stolen goods is always a bother. Any other way around that?&lt;br /&gt;
:Click the object or container, open the console and type 'setownership'. Or you could just be a man about it and accept your punishment for stealing stuff... --[[User:Saruuk|Saruuk]] 07:33, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Fenced Command ==&lt;br /&gt;
&lt;br /&gt;
Is there a way I can enter a command into the console that sets the value of gold that I fenced? I encountered a glitch and instead of having to fence 500 gold, then 750, then 1000, I have to fence 5000, 7500, and then 10000. Any help would be appreciated greatly. [[User:69.116.177.57|69.116.177.57]] 14:50, 6 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm not sure if there is a way to change the fenced gold, but you could use that old bow and arrow item duplication trick on an expensive, stolen item. I wouldn't see the problem with actually getting that much though. Thieve's guild doesn't have that good of a payout anyway...&lt;br /&gt;
&lt;br /&gt;
== Create full actor copy ==&lt;br /&gt;
&lt;br /&gt;
''createfullactorcopy sayys needs a referance when i enter it...'' {{unsigned|67.58.255.158}}&lt;br /&gt;
:Essentially, that means you need to click on the actor so that their ID is selected, before typing in the command. --[[User:Saruuk|Saruuk]] 03:55, 11 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== showclassmenu ==&lt;br /&gt;
&lt;br /&gt;
''WARNING: Using this menu will reset all of your skills to their default initial settings. (If you edit your class, instead of clicking &amp;quot;done&amp;quot; when you are done, leave the class menu open and save your game. When you reload it your Class will be changed like you wanted them to be and your skills will not be reset.)''&lt;br /&gt;
&lt;br /&gt;
Is that confirmed? I know it works with showracemenu, but I don't think it does with showclassmenu. At least I could not get it to work .&lt;br /&gt;
&lt;br /&gt;
:Actually when I played on PC it boosted up some of my skills. I used it on my character to switch blade with illusion on my major skills and I kept alchemy as a major skill. It then went up by about 20 points! But your minor skills '''will''' drop back down to 5.--[[User:Willyhead|Willyhead]] 08:18, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is your horse running at Mach 5? ==&lt;br /&gt;
&lt;br /&gt;
Here is a quick solution for the player whose horse runs at 100 mph when they ride it.  I had a similar problem and this worked.  A couple of things to keep in mind before proceeding:  Make sure you dismount first or weird things will happen.  If you have saddlebags, clean them out as there is no guarantee that your hard won loot will respawn with your horse, and finally save your game (don't rely on the autosave!) beforehand, that way if something goes wrong with your game, you will have the save file to go back to.  &lt;br /&gt;
&lt;br /&gt;
Pull down the console via the tilde key (~), which is located in the upper left hand corner of your keyboard (adjacent to the number 1), then point and click on your horse.  You should see  the horse's object name along with its 8 digit hexadecimal ID number at the top of the screen (example: Black Armored Horse  00C32134).  Then type the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kill ''ID NUMBER'' or ''OBJECT NAME''&lt;br /&gt;
&lt;br /&gt;
resurrect ''ID NUMBER'' or ''OBJECT NAME''&lt;br /&gt;
&lt;br /&gt;
Once you enter the first command and close the console the horse will fall over dead.  Then '''IMMEDIATELY''' reopen the console and type in the second command which will respawn your horse. If you wait too long to resurrect, the game will assume that the horse is out of the game and you will not be able to interact with him after you resurrect him.  Look at the console commands section on this site for further details on kill and resurrect commands.  &lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
Vincenzo&lt;br /&gt;
&lt;br /&gt;
== Can you copy yourself? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you copy yourself then kill yourself will u die 2?&lt;br /&gt;
I need know just in case i got something good then killed my self(my self being the clone)&lt;br /&gt;
Plese help!&lt;br /&gt;
--[[User:Dark Oblivion|Dark Oblivion]] 22:46, 24 September 2007 (EDT)&lt;br /&gt;
:If you kill your clone, your true self will not die. However, it will count as killing a member of whatever guilds you happen to belong to, at which point you will be expelled from those guilds. For example, if you belong to the Fighter's Guild, killing your close will get you banned from that guild. [[User:SubtleCynicism|SubtleCynicism]] 00:17, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will this result in a boundty and if you copy an npc and then kill him/her and since its just the same npc will this result in more than 1 boundty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coping a stolen item ==&lt;br /&gt;
&lt;br /&gt;
if you copy a stolen item via the arrow glitch will all the other copies of items be stolen too?&lt;br /&gt;
just wanted to know --[[User:Dark Oblivion|Dark Oblivion]] 23:44, 26 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As far as I know, the arrow glitch does not work with items marked as stolen. If you try it, the item will simply be dropped but not duplicated. If you have access to a fence you can sell and rebuy an item, clearing the stolen tag.&lt;br /&gt;
&lt;br /&gt;
== Removing item effects? ==&lt;br /&gt;
Hey, everyone. My Oblivion game has long been bugged, with the effects of two quest items stuck on my character long after the items are removed and gone. I had the unfortunate luck of having the Necromancer's Amulet and Ring of the Vipereye equipped when I did the Daedra quest in which you cast a spell to strip a duchess' party (and yourself). The effects (ability/stat drains and bonuses) of the Necromancer's Amulet and the Ring of the Vipereye are now permanantly stuck on my character, and I would like to find a way to remove them. It's the highest leveled versions of those items.&lt;br /&gt;
Thanks in advance if anyone has a way.&lt;br /&gt;
:If it's definitely the highest leveled version then &amp;lt;code&amp;gt;SetQuestObject 0007BE2B 0&amp;lt;/code&amp;gt; will remove quest item status from the Necromancer's Amulet and &amp;lt;code&amp;gt;SetQuestObject 0006B658 0&amp;lt;/code&amp;gt; will do the same for the Ring of the Vipereye. You will then be able to drop the items normally. If it turns out you have a lower level version, you can get the ids to use [[Oblivion:Leveled Items|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:38, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Edit: I'm sorry, I must not have been clear enough in the original statement. I don't have the items anymore, but the game thinks I have them equipped all the time. Even if I spawn new ones with the console, it tells me I can't equip them.&lt;br /&gt;
:No I'm sorry - misread your original. The only thing I can think of would be to install the [http://www.baldurdash.org/TESOblivion/TESOblivion.html Unofficial Oblivion Patch] and hope. It definitely fixes the Permanent Bound glitch so might make a difference here. Good luck! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:29, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing time (Timescale)==&lt;br /&gt;
&lt;br /&gt;
If I use the set timescale to &amp;lt;qty&amp;gt; command to change the rate that time passes in game. When I exit and next load up the game will time still pass at that speed or will it be back to the default? &lt;br /&gt;
-- 216.36.151.217 (anonymous), 25 October 2007&lt;br /&gt;
&lt;br /&gt;
Answer: The value you set (using &amp;lt;code&amp;gt;set timescale to &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;) becomes part of your save. This is true for just loading a save while in-game, or exiting the game completely and then restarting and loading.&amp;lt;br /&amp;gt; Try it yourself: change the value, make a new save game, then change the value again to the default. Exit (or load later), restart and load the saved game in which you changed the value, then issue the console command [~]: &amp;lt;code&amp;gt;show timescale&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
-- [[User:Laisren|Laisren]] 18 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Disappeared Quests ==&lt;br /&gt;
Hi fellow Oblivion Players ? Is there a console command to add quests ?  I have lost my Shivering Isle quests, after a cleanup of my hard disk. I copied my saved games back AFTER reinstalling Oblivion + Shivering Isles. All normal Quests are back, but the Shivering Isle quests not.... Does anyone know how add quests manually in the Console ? I allready tried addquest and player.addquest, but that doesn't help. DOES SOMEONE WANT TO HELP ME ? Show me it makes some sence to ask my questions here instead of my own talk like RPeh recommends. {{unsigned|82.173.100.145}}&lt;br /&gt;
:Have you tried &amp;lt;code&amp;gt;sq&amp;lt;/code&amp;gt;? It's effect is &amp;quot;List all quests in the game, not just ones you're on, along with current stage&amp;quot;. May be it will work. Let us know if it works. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 09:01, 8 November 2007 (EST)&lt;br /&gt;
Well..... The Shivering Isle Quests excisted but don't anymore.... Have you thought about that. I am thankfull for your help, but your help doesn't make any sence....How can quests that disappeared be listed ??? Why are people helping who don't really read what I write ??? That happens VERY often....I just need the command for adding or setting up quests....Does anybody know ????? {{Unsigned|82.173.100.145}}&lt;br /&gt;
I have experienced similar problems with Reinstalling the Shivering Isles expansion.  Part of the problem may reside in the load order of any mods.  Even wyrebash appears to count as a mod as far as the load order and related formids for items.&lt;br /&gt;
My problem is that having juggled the load orders around to match those in previous saves, no quest information from the shivering isles is being displayed.  The related quests are still flagged as complete or in progress in a ess.txt file output and as far as I can see, can be completed.  Seeing these in the journal would be most helpful.   On a related note and interestingly, Shivering Isles items in containers are no longer present in chests and soforth however ARE present in certain cells (for example as ornaments in owned houses).  ALso, ruinous felldew withdrawal is now apparently a permanent stat adjustment.&lt;br /&gt;
I have now advanced the game a further 50 hours so have no particular desire to go back to an older save.  How much of this mess can be fixed via the console? {{unsigned|61.245.116.102}}&lt;br /&gt;
&lt;br /&gt;
:Are you sure that SI is actually installed? Simply activating the DLCShiveringIsles.esp file does nothing because Shivering Isles is not a &amp;quot;true&amp;quot; mod.  The .esp file is a stub containing none of the game information.  The actual game information is all added directly into the main Oblivion.esm file.  If you have reinstalled Oblivion, you need to go through the SI re-installation process to get the SI data back.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:05, 25 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== adding a code ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't setquestobject &amp;lt;formid&amp;gt; 0 be added to the charts?-[[User:Mr. V|Mr. V]] 16:31, 7 November 2007 (EST)&lt;br /&gt;
:Done --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:22, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry if I missing something, but how exactly do you take a screenshot? I've been under the impression that there's a console command to do it, since my normal Printscreen button doesn't work. [[User:Audeuro|Audeuro]] 21:21, 13 November 2007 (EST)&lt;br /&gt;
:See [[Help:Images#Oblivion]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:27, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== SetQuestObject ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that this isn't listed here. The code allows you to get rid of quest items which remain in your inventory long after the end of the quest. SetQuestObject &amp;lt;formid&amp;gt; 0 --[[User:202.7.166.180|202.7.166.180]] 20:53, 16 November 2007 (EST)&lt;br /&gt;
:Done --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:22, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mod Items and the console ==&lt;br /&gt;
&lt;br /&gt;
Is it impossible to player.additem items added to the game by mods?&lt;br /&gt;
:No it's definitely possible. This site lists items added by mods with two &amp;quot;x&amp;quot;s at the start of their ids, for instance, xx011f1e for Lord Kelvyn's Bulwark. You need to replace those xs with the correct number for your installation. See [[Tes4Mod:Mod_Management#In_Game_Formid|this page]] for details of how to find these out. Or you can use good old trial and error. Try the id 01011f1e, 02011f1e etc and don't forget that this is in hex so you have a-f to use as well as 0-9. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:32, 4 December 2007 (EST)&lt;br /&gt;
::Thanks for the speedy response. And in the load-order sequence, the core OBLIVION file is always listed as 01, right? {{unsigned|76.111.51.49}}&lt;br /&gt;
:::The core Oblivion file (Oblivion.esm and therefore all items that exist in the game without mods) is always listed as &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.  On UESP, all items that come from Oblivion.esm are provided with their actual FormIDs (e.g., [[Oblivion:Goldbrand|Goldbrand]] is &amp;lt;code&amp;gt;00027105&amp;lt;/code&amp;gt;, rather than a FormId starting with &amp;lt;code&amp;gt;xx&amp;lt;/code&amp;gt;) since there is a never a need to alter those FormIDs.  If you only have one mod installed, its items will all start with &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:16, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::And if I have 3 mods the first mod will be 01, the second 02, and the third 03? {{unsigned|76.111.51.49}}&lt;br /&gt;
:::::Yes. Up to the 10th, which is &amp;quot;0A&amp;quot;, 11th, &amp;quot;0B&amp;quot; ... 15th &amp;quot;0F&amp;quot;, 16th &amp;quot;10&amp;quot; (hex). But it's about ''load'' order, not necessarily the order in which you installed them. Download one of the tools on the page I originally linked to and they'll help you work out which number to use. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:23, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Savegame Bloating ==&lt;br /&gt;
&lt;br /&gt;
What is savegame bloating and what are the signs of it, because I use the placeatme command a lot, but I dont save after I use it. {{unsigned|75.137.99.153}}&lt;br /&gt;
&lt;br /&gt;
:Save game bloating is caused by objects (including NPCs) being added to the game and later disabled. The reference to the object is not removed from the save game, and can therefore lead to an increased save game size. This can cause slowdowns, most noticeably when loading a saved game, but also when moving to an area with a number of disabled references.&lt;br /&gt;
&lt;br /&gt;
:The biggest culprit appears to be the PlaceAtMe function, which creates a permanent copy of an object. If the object in question is an NPC or creature, the reference is not removed from the save game even after their death and the removal of their corpse.&lt;br /&gt;
&lt;br /&gt;
:--[[User:Gaebrial|Gaebrial]] 03:36, 17 December 2007 (EST)&lt;br /&gt;
:: In case anyone has the problem, the excellent [[Tes4Mod:Wrye Bash Help|Wrye Bash]] tool can remove bloat. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:37, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does it affect me if I don't save after I use it and quit the game? Sometimes in combat certain npc's seem to be frozen, but it doesn't really seem to slow down anything... {{unsigned|72.159.133.22}}&lt;br /&gt;
&lt;br /&gt;
:No, it shouldn't affect you if you don't save after using PlaceAtMe. NPCs 'freezing' or being unresponsive is usually caused by AI overload, rather than bloating. AI overload is where there are too many AI processes and scripts running at the same time for the game to handle in one 'frame', which results in some of the processes not running. Scripts appear to be given priority over AI, so if you have one or more mods that contain substantial scripting, this is likely to be the cause. It's more apparent on slower processors, for obvious reasons. --[[User:Gaebrial|Gaebrial]] 07:59, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh! that makes sense, because it only happens when about 30 people are fighting in the town, no wonder...&lt;br /&gt;
&lt;br /&gt;
Ok now it doesn't make sense.... when I fight one npc they freeze and move slowly, so what can I do to fix it?&lt;br /&gt;
&lt;br /&gt;
== Mouse Stops Functioning After Console Is Accessed ==&lt;br /&gt;
&lt;br /&gt;
I recently ran into a save game corruption issue that blanked my character somehow, so I had to start all over... yeah... and was trying to use the console to compensate for at least some of the things lost.  Every time I open the console though, I can type a command line into an invisible box(can't see what I'm typing, not sure if this is normal), and upon entering it will say it worked &amp;quot;Added 10,000 Gold&amp;quot; etc.  However when I exit the console mode, all of my keyboard keys work but my mouse stops working(just the clicking function), so I can't click to change tabs or essentially do anything.  Outside the game mouse works fine.  Don't have windows media center, though my keyboard mouse is Logitech media-accessible wireless, has anyone else experienced this problem or know the answer to it?  Thanks in advance.&lt;br /&gt;
&lt;br /&gt;
== modpcs ==&lt;br /&gt;
Isn't the description bit out of date? The locking of skills using this command was fixed in 1.1. It's not an issue anymore, it's even written on Free_Skill_Boosts page. {{unsigned|Havner}}&lt;br /&gt;
:Good point: it probably does need some rewording.  Some info on the bug probably should be kept (because there are more than a few players who for whatever reason do install the patches), but it should be made clear that for most players it won't be an issue.  Any interest in tackling it? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:29, 15 January 2008 (EST)&lt;br /&gt;
:I'll try to fix it later today. It'll just require modifications of advskill and setav descriptions as well as they comment on modpcs issue. And probably would require changing emphasizing of usability of these commands. For now cause of this bug it's suggested to use advskill/setav combo. Now advskill is IMO obsolete (it does the same as modpcs) so for changing skill without level ups one could use sestav+modpcs combo, for normal leveling modpcs is enough (its used in game scripts for example for Oghma book). Just keep an eye on me as I'm not that familiar with wiki and I'm not native english :-) [[User:Havner|Havner]] 07:52, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wait command ==&lt;br /&gt;
I don't know if this has been covered somewhere else, but i've searched the internet and i can't find a console command that allows me to force a &amp;quot;wait&amp;quot; (normally achieved by pressing &amp;quot;T&amp;quot;)in situations where it normally won't allow me to like when i am trespassing. Does anyone know the command i need to enter?&lt;br /&gt;
&lt;br /&gt;
== Revamp ==&lt;br /&gt;
&lt;br /&gt;
I just did some major rewriting of this page.  In addition to basic stuff like adding linkable entries and starting to (though definitely not finishing) crosslinking entries, I also made a few more substantial changes that may need explanation:&lt;br /&gt;
* I deleted the entire section &amp;quot;Using the Console To&amp;quot;.  It only provided info on NPCs, including some very convoluted suggestions on how to get RefIDs that are now going to be shown on every NPC page.  Furthermore, a more detailed section is instead being added to [[Oblivion:NPCs#Console IDs]] containing all of this info and more.&lt;br /&gt;
* I cleaned up other various references to using placeatme commands for spawning new NPCs.  I really don't think we should ever be recommending spawning duplicates of unique NPCs.&lt;br /&gt;
* I started introducing the terms BaseID and RefID (see [[Tes4Mod:FormId#Reference vs. Base FormIDs|Reference vs. Base FormIDs]]).  Probably more of an explanation of these terms is needed on this page, but I'm running out of steam and have a ton of other pages to update ;)&lt;br /&gt;
&lt;br /&gt;
Other things I think would be useful on this page (just jotting down thoughts that are occurring to me and I know I won't be able to do right now):&lt;br /&gt;
* Make sure that all commands are cross-referenced (e.g.., instead of &amp;quot;see prid below&amp;quot;, have a link: &amp;lt;nowiki&amp;gt;&amp;quot;see [[#prid|prid]]&amp;quot;&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
* Add links to [[Oblivion:Console Command Tutorial|Console Command Tutorial]] (and vice versa?).  Be careful with the linkable entries.  The format needs to be &amp;lt;nowiki&amp;gt;[[Console Command Tutorial#prid|{{Linkable Entry|prid}}]]&amp;lt;/nowiki&amp;gt; '''not''' &amp;lt;nowiki&amp;gt;{{Linkable Entry|[[Console Command Tutorial#prid|prid]]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:38, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== COC not working ==&lt;br /&gt;
&lt;br /&gt;
I don't know what im doing wrong. I Can't COC anywhere. I use window's vista, and use the ring of console mod. As such, i cannot make the &amp;quot; marks. Could that be it? --[[User:Scxe|Scxe]] 01:32, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Same here but I haven't got that mod I have GOTY and windows vista, perhaps vista is the problem... I think this should '''definitely''' be looked into though.&lt;br /&gt;
&lt;br /&gt;
:I have GOTY edition with a few heavy user mods (just to let you know: Last paladin of the devines, Francesco's, myths and legends, etc.) and windows vista and also ring of console (console doesn't work without) so this might be a very close setup to you guys. All you have to do is make sure you type &amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;.coc [location]. i think thats the problem.&lt;br /&gt;
::try player.coc testinghall and see what happens. that the best i can help out, good luck. --[[User:Ganoes Paran|Ganoes Paran]]&lt;br /&gt;
&lt;br /&gt;
== Turning NPCs to Essential ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to turn a Non-essential NPC into a Essential one? If so, what are the console commands, because everything can be done on the console ^_^&lt;br /&gt;
: Yes. See [[Oblivion:Console_Command_Tutorial#SetEssential_BaseID_.23|this]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:52, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Add 'tlb'? ==&lt;br /&gt;
&lt;br /&gt;
tlb - Toggle Lite Brite (sic)&lt;br /&gt;
basically disables all the fancier lighting and lights all textures to the maximum&lt;br /&gt;
&lt;br /&gt;
potentially useful for cheaters to avoid Night-eye stuff&lt;br /&gt;
&lt;br /&gt;
however i find it invaluable, being on the lowest-end system you can Oblivion with (FX 5200, Oldblivion), tlb is amazingly helpful, even if it greatly detracts from the lighting experience&lt;br /&gt;
&lt;br /&gt;
figured i'd throw that out here before adding it to the command page {{Unsigned|76.113.242.5}}&lt;br /&gt;
&lt;br /&gt;
== Editing Weapon Stats ==&lt;br /&gt;
I have guessed every combo of commands I can think of to edit weapons in game to change damage, what is the proper syntax to do so? *I would use the construction set but I don't know where i put the disk*[[User:71.112.198.228|71.112.198.228]]&lt;br /&gt;
&lt;br /&gt;
== How do i use COC to move to an specific cell? ==&lt;br /&gt;
&lt;br /&gt;
Im trying to move to a cell in the wilderness , but i cant get it to work.&lt;br /&gt;
&lt;br /&gt;
I can teleport to 'wilderness' but if i put wilderness -9,19 it doesnt work. {{unsigned|201.230.58.172}}&lt;br /&gt;
: For exterior cells you need to use CenterOnExterior - &amp;lt;code&amp;gt;coe x,y&amp;lt;/code&amp;gt;. So, &amp;lt;code&amp;gt;coe -9,19&amp;lt;/code&amp;gt; would work in this case. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:40, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How do I... ==&lt;br /&gt;
&lt;br /&gt;
Spawn a Deadric Seage Crawler? I see people do it in pictures. Please write back.&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Sanguine_Rose&amp;diff=309046</id>
		<title>Oblivion talk:Sanguine Rose</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Sanguine_Rose&amp;diff=309046"/>
		<updated>2008-06-14T07:41:33Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Does luck influence the chances of spawning a higher level daedra? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summons Hostile?==&lt;br /&gt;
&lt;br /&gt;
I've noticed the daedra that are summoned by this staff often attack me...bug?&lt;br /&gt;
:From what I understand, the summoned creature is hostile to both you and the target, so it's somewhat random which it attacks. --[[User:68.110.235.31|68.110.235.31]] 00:33, 25 February 2007 (EST)&lt;br /&gt;
::Yes, the creatures that appear using Sanguine Rose are the standard versions of the various creatures, and therefore belong to the Daedra faction and Conjurer faction, which will dictate who/what they attack.  (On the other hand, the creatures that appear when you cast a summon spell are special versions of the creatures that do not belong to any factions).  So I'd guess that using Sanguine Rose when fighting other daedra or conjurers would probably be pretty ineffective, because the summoned creatures would automatically be allied with your enemies. --[[User:Nephele|Nephele]] 00:55, 3 March 2007 (EST)&lt;br /&gt;
:::It does kind of work. With a previous character, I did occasionally use the Rose on daedra, esp. Storm Atronachs. The creature the Rose summoned usually did attack whatever I aimed it at, regardless of what it was, unless I got too close, in which case the summoned creature came after me. --[[User:Gaebrial|Gaebrial]] 04:50, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Duplication==&lt;br /&gt;
&lt;br /&gt;
It is possible to duplicate this item using the arrow glitch. sanguine rose can be used for the main quest as an artifact for martin so it might be possible to complete the main quest and still  not have to pick a artifact to get rid of.- JRM&lt;br /&gt;
&lt;br /&gt;
==Stub??==&lt;br /&gt;
&lt;br /&gt;
How is this article a stub? --[[User:Eshe|Eshe]] 15:55, 1 August 2007 (EDT)&lt;br /&gt;
:It isn't really. There's not much more to say about the Sanguine Rose other than that wich is on the page. The stub box thing may as well be deleted.--[[User:Willyhead|Willyhead]] 16:02, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Huh? ==&lt;br /&gt;
&lt;br /&gt;
The article lacks information whether casting this spell at an NPC constitutes an assault. --[[User:194.251.240.113|194.251.240.113]] 08:23, 16 August 2007 (EDT)&lt;br /&gt;
:Then add it! If something like that is missing from the site it's because nobody's realised it would be useful. If you think it would be, this is your big chance for fame and glory :-) --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 08:59, 16 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Does luck influence the chances of spawning a higher level daedra? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering. --[[User:Sundaroct131088|Sundaroct131088]] 07:16, 19 August 2007 (EDT)&lt;br /&gt;
:I seriously doubt it.  Tests on item leveled lists have found absolutely no effect from luck.  With creature leveled lists it seems less likely that the developers would introduce a dependence on luck, in particular because it's really not clear what effect luck should have (if you're lucky, would you rather have weaker creatures appear and have easier fights?  Or would you rather have stronger creatures appear who may have better loot?).  For Sanguine Rose in particular, there is no preference given to any of the listed creatures: they all spawn starting at level 1 with no difference in weighting.  So there isn't even any way for the game to differentiate between the creatures if there was some adjustment being made to the list probabilities. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:41, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ya that makes sense. Guess it's just completely randomized. Thanks anyway. --[[User:Sundaroct131088|Sundaroct131088]] 15:07, 19 August 2007 (EDT)&lt;br /&gt;
:::Really, im level 36 and i usually get Xilivi and Storm Atronachs. Hmm pretty wierd&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Skull_of_Corruption&amp;diff=309024</id>
		<title>Oblivion talk:Skull of Corruption</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Skull_of_Corruption&amp;diff=309024"/>
		<updated>2008-06-14T06:12:26Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Reflection? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reflection?==&lt;br /&gt;
What happens if Corruption is reflected? --[[User:66.23.133.52|66.23.133.52]] 18:47, 19 February 2007 (EST)&lt;br /&gt;
: Interesting thought - I think it turns into the scene from Army of Darkness - Evil Dead III with Good Ash and Bad Ash - Good..bad...i'm the guy with the gun... :) --[[User:MacFodder|MacFodder]] 18:56, 19 February 2007 (EST)&lt;br /&gt;
::It looks like the answer is incredibly boring: nothing.  The corruption script will not work on anyone who possesses the Skull of Corruption.  As part of its general sanity checks before corrupting someone (the same place where it checks that the target is a NPC and isn't already corrupted) it has a check to make sure that the target is not carrying the Skull of Corruption.  So the developers seem to have closed that potential loophole/source of chaos. --[[User:Nephele|Nephele]] 02:45, 22 February 2007 (EST)&lt;br /&gt;
:::Poop.  Although, it should be possible to drop the SoC and let a hostile NPC pick it up and blast you, shouldn't it?  I'll try to test this myself if I get the chance. --[[User:68.110.235.31|68.110.235.31]] 00:45, 25 February 2007 (EST)&lt;br /&gt;
::::Uhhh... yes it can! Just make a custom spell on target for spell reflection,cast it then use the skull.&lt;br /&gt;
&lt;br /&gt;
==Reanimating and clones==&lt;br /&gt;
This staff provides much entertainment when combined with the [[Oblivion:Staff_of_Worms|Staff of Worms]] and [[Oblivion:Glarthir|Glarthir]]'s dead body. Just equip Glathir's corpse with the equipment you'd like him to use and then re-animate his dead body, clone him with the Skull of Corruption and watch the ensuing battle.  --[[User:McGrude|McGrude]] 22:11, 22 July 2007 (EDT)&lt;br /&gt;
: Ok this is strange.  I've managed to duplicate a Greater [[Oblivion:Staff_of_Ruin|Staff of Ruin]] using the above.  Interestingly the staff shows the red hand indicating that it'll be a stolen item if I pick it up.  Glarthir's body contained a Greater Staff of Ruin and had previously equipped it during previous re-animations.  After re-animating Glarthir I cloned him.  The re-animated Glarthir immediately invokes the Greater Staff of Ruin on his clone, thus destroying the clone's copy of the staff.   The clone then drops the Greater Staff of Ruin on the floor and equips another weapon.   After the fight the clone's Greater Staff of Ruin remained on the floor.   I believe this was after the second or third battle I staged between the re-animated Glarthir and his clone.  I wonder if it is possible to clone other objects in a similar manner. --[[User:McGrude|McGrude]] 22:29, 22 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Essential NPCs ==&lt;br /&gt;
&lt;br /&gt;
I used the staff on Countess Alessia Caro and a few guards came to the countess' aid and knocked the clone unconscious. So I'm guessing that the clone of an essential NPC is also essential, of course it still disappears in 30 secs, so it may/may not be significant enough to add. --[[User:Sundaroct131088|Sundaroct131088]] 12:25, 21 August 2007 (EDT)&lt;br /&gt;
:Well, while it may not be much, I believe that it could be added as a small note. It's worthwhile enough to mention.&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
When the Skull of Corruption is used on the player, does the clone use the player's classes's favourites? Translation: If you are a warrior, will it only use weapons, or if you are a mage etc. --[[User:Merco|Merco]] 12:07, 26 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It depends on what your equiped with when you were hit, if you were using fist's, then it will stay using fist. --[[User:Umbacano|Umbacano]] 08:14, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Comment moved from main article ==&lt;br /&gt;
&lt;br /&gt;
(added by Colidien) I have used this staff on the PS3 version of oblivion and have not had the formentioned effect occur at all , on any enemy what so ever, all that happens is a red cloud ring surronds the target and then disapears, and nothing else happens {{unsigned|142.163.74.67}}&lt;br /&gt;
&lt;br /&gt;
== Who Should One Corrupt? ==&lt;br /&gt;
&lt;br /&gt;
So I just got this baby, and so far I've wreaked a little havoc in the IC Market District (and revealed a Mythic Dawn agent in the process), but I'm wondering who the best NPCs are to corrupt.  Anybody have favorites?  Anyone who guarantees hilarity and/or lots of violence? [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 17:56, 19 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I haven't had a chance but I'd love to try it on mehrunes dagon in the last quest. He's affected by the wabbajack and sanguine rose so theres hopes for this dadreic staff too :D&lt;br /&gt;
&lt;br /&gt;
By gofre&lt;br /&gt;
&lt;br /&gt;
I'm afraid you can't corrupt Mehrunes Dagon, because he is classified as a creature. The script for the Skull of Corruption only works on humans.&lt;br /&gt;
[[User:C Garrison|C_Garrison]] 16:57, 21 November 2007 (EST)&lt;br /&gt;
:And lizards and cats. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 01:51, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quest item duplicate ==&lt;br /&gt;
&lt;br /&gt;
Im wondering if its possible to drop the skull of corruption let someone else pick it up, use it on you, and the clone would have the same items?(including quest items)... im trying to get the bloodworm helm and necromancers amulet.&lt;br /&gt;
:From the article:  ''It is possible to drop the staff and attack an unarmed NPC. They will pick it up and use it against you, creating a clone of yourself which will attempt to kill you. Your clone may equip your best items (not taking into account enchantments), and seems to be not able to use your custom spells. If you are involved in/head of any factions, the clone will shout lines about that faction whilst fighting you.''  That said, I don't know if you can get those quest items from them. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 21:05, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The clone will have duplicates of all of the target's equipment with only a few exceptions, namely the Skull of Corruption, Umbra, and Wabbajack. These three artifacts are explicitly removed from the clone's equipment. Im pretty sure that you can duplicate the Bloodworm helm then because its listed as artifact. --[[User:Umbacano|Umbacano]] 08:10, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== I can't loot corrupted bodies! ==&lt;br /&gt;
&lt;br /&gt;
After killing a corrupt clone, the body just vanishes. I can see the container icon but no matter how many times I bash the use key in the limited seconds before it dissappears, I can't get anything. I guess the article should be changed so it says that only the staff of ruin (Or any other weapon with a &amp;quot;Damage weapon&amp;quot; enchantment) can be duplicated. [[User:60.50.76.61|60.50.76.61]] 04:39, 5 March 2008 (EST)&lt;br /&gt;
:Save while the clone is falling, unpuase, repause, then reloa the save you made, and you can loot the clone. Infact, that should added. [[User:77BeTa77|77BeTa77]] 19:23, 22 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If you kill the clone with the Deadric Bashing effect on Mehrunes Razor then the corpse will not immediately vanish, and after saving/reloading you are able to loot it; however the body still vanishes after the spell is over. Killing my clone with Deadric Bashing also caused me to get expelled from the Mages and Thieves Guilds, but I was able to avoid that another time by saving/reloading before the expelled quest was added. --[[User:Shalley303|Shalley303]] 21:23, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick Guide to Cloning Yourself ==&lt;br /&gt;
&lt;br /&gt;
Most experienced players will know how to do this, so this is more for anyone wanting to follow a quick guide to duplicate their items. This should only be used to duplicate items that cannot be duplicated with the scroll trick since that is much easier to accomplish. Items that cannot be duplicated with the scroll trick are any items with scripts attached to them, any quest item you cannot drop, any unique weapon, armor, or clothing item that you cannot obtain more than one copy of, and gold.&lt;br /&gt;
&lt;br /&gt;
The trick to this is basically finding any sleeping NPC, but you don't want to do this in town and have to deal with guards running to aid the NPC. You can also do this with any unarmed NPC, but need to get them away from guards to make this hassle free. I picked Walker Camp for this guide because the thugs respawn, and take turns sleeping making it pretty easy to pull off any time you want to. This is a little better than using the Staff of Worms trick since you can duplicate your quest items and gold which you cannot put on a corpse.&lt;br /&gt;
&lt;br /&gt;
# Go to Walker Camp.&lt;br /&gt;
# Wait until one of the two thugs goes to sleep (10am to 4pm, Midnight to 8am).&lt;br /&gt;
# Kill the thug that isn't asleep.&lt;br /&gt;
# Cast charm 100 on the other thug now attacking you, and then yield to them.&lt;br /&gt;
# When they go back to sleep make sure that charm 100 is still active (recast if needed).&lt;br /&gt;
# Pick-pocket all of their weapons. If you cannot steal their weapons you will have three chances to do so before the thug wakes up (because they have 100 disposition to you). Once the thug wakes up they will stand up, but will not equip their gear or attack you. While in sneak cast paralyze on them, and then do the same keystrokes for you would to yield. This will open their inventory and allow you to take all of their weapons. It works the same way as looting unconscious essential NPCs.&lt;br /&gt;
# Drop the Skull of Corruption on the ground.&lt;br /&gt;
# The thug will come out of paralysis, pick up the staff, and begin using it on you.&lt;br /&gt;
# Kill your clone with the Deadric Bashing effect from Mehrunes Razor. You don't need to do it this way, but it makes it much easier to loot the corpse if they die from the instant death effect rather than from weapon damage.&lt;br /&gt;
# Once your clone dies immediately save and reload your game. This is important because you may get kicked out of the Mages and Thieves Guilds if you don't save quickly enough.&lt;br /&gt;
# Loot the corpse, wait for the clone to vanish, let the thug hit you with the staff again, and repeat.&lt;br /&gt;
# Once the staff is used up the thug will come attack you with his fists. Charm, yield, and paralyze him to take the staff back, or just kill him.&lt;br /&gt;
&lt;br /&gt;
I was able to kill five clones before the thug had to go to hand-to-hand combat. Be careful if you decide to do this as the thugs will run from you if you damage them too much. During one testing a thug ran all the way to Rugdumph's house, and as soon as he entered the house his inventory respawned which caused the staff to be lost. &lt;br /&gt;
&lt;br /&gt;
This was all done on the 360 with all patches and mods applied, so it should work on the PS3 as well. Unfortunately on the PS3 you will not have Mehrunes Razor, making it more difficult to get the timing right for saving and reloading so that you can loot your corpse. --[[User:Shalley303|Shalley303]] 14:12, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Perma-Cloning Yourself ==&lt;br /&gt;
&lt;br /&gt;
I am not sure if this belongs on this page or the glitches page, but you can make a permanent clone of yourself by following these steps:&lt;br /&gt;
# Find a cave with a non-archer NPC at the beginning. I use Capstone Cave. IMPORTANT NOTE: You will not be able to return to this cave, or clone will disappear.&lt;br /&gt;
# Kill all enemies in the cave except your NPC at the start.  100% Chameleon greatly helps here.&lt;br /&gt;
# Move all dropped weapons into a storage container or dead bodies.&lt;br /&gt;
# Drop the Skull near the NPC at the start.  Save here in case something goes wrong.&lt;br /&gt;
# Initiate combat with him and Disintegrate or disarm his weapon.  If you disarm it, you must pick it up before he does.&lt;br /&gt;
# He should now pick up the Skull and hit you with it.&lt;br /&gt;
# Kill the NPC quickly.&lt;br /&gt;
# Pick up and drop the Skull so it won't disappear.&lt;br /&gt;
# Run out of the cave before the Corruption effect wears off. Your clone should follow you outside, he is now permanent.  As long as you never return to the cave and you followed step 8, he will always be there.&lt;br /&gt;
&lt;br /&gt;
If you want to kill your clone, you must use poison or you will get kicked out of all of your guilds. Your clone's body will last forever, making him the perfect minion to lead around with the Staff of Worms.&lt;br /&gt;
&lt;br /&gt;
In order to loot your clone, you must save and reload in the same cell.  All items except Umbra, the Oghma Infinium, Wabbajack and scrolls will be duplicated.&lt;br /&gt;
&lt;br /&gt;
If you do not want to kill your clone, casting a custom Command Humanoid spell at him, fast-traveling away and walking back manually will permanently pacify him. --[[User:66.183.229.164|66.183.229.164]] 15:25, 25 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This seems too interesting to be true. Anyone care to try this out? --[[User:Darth NANAME|Darth NANAME]] 20:49, 8 June 2008 (EDT)&lt;br /&gt;
::Okay, I've tried this out, but I'm getting inconsistent results, namely my clone won't follow me out of the cave.&lt;br /&gt;
&lt;br /&gt;
== Save and reload ==&lt;br /&gt;
For the duping glitch with the Skull of Corruption, I've noticed and heard other people say that you have to save and reload for the corrupted clone's body to become lootable.  However, this is not mentioned in the article.  Before I/someone else add/s it, I'd like to make sure it isn't just a few games being wierd. {{unsigned|70.253.99.2}}&lt;br /&gt;
&lt;br /&gt;
:I believe that if you repeatedly tap the activate key as you are killing it, you can access the clone's inventory immediatly upon its death.  Otherwise, you must save and reload.--[[User:Xyntfos|Xyntfos]] 20:26, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another Way To Clone Yourself ==&lt;br /&gt;
&lt;br /&gt;
This is also on youtube if you want to watch it first summon a creature give them reflect spell &lt;br /&gt;
and use the staff of corruption you may need to do it more times if you  gave them just 1 to 99 percent reflect spell&lt;br /&gt;
:I don't see why not this wouldn't work, maybe I'll try to verify it. --[[User:Darth NANAME|Darth NANAME]] 20:50, 8 June 2008 (EDT)&lt;br /&gt;
::I guess it helps if I read the beginning of the page first. It seems the Skull has a script on it to check if the target has the Skull. If so, then they won't get corrupted. The person in the video I guess must have a modded copy.--[[User:Darth NANAME|Darth NANAME]] 20:52, 8 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308472</id>
		<title>Oblivion talk:The Ultimate Heist</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308472"/>
		<updated>2008-06-12T19:10:00Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Howcome... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== If you're a vampire ==&lt;br /&gt;
&lt;br /&gt;
The Countess of Anvil refuses to talk to me due to my vampire condition.&lt;br /&gt;
Disregard that, I had 100% vampirism and that was the reasen she refused to talk to me. In order to have a conversation with the contess, you need to feed. Can somebody put this in the article?&lt;br /&gt;
:Why? Many people won't talk to you if you are at 100% vampirism. There is no real need to explicitly state that feeding is a necessity to complete the quest, as such would be true for many quests. --[[User:Saruuk|Saruuk]] 23:14, 15 July 2007 (EDT)&lt;br /&gt;
::Indeed. A lot of information doesn't get put on every page because it would result in massive duplication. If you need more information on vampires and vampirism, you should look [[Oblivion:Vampires|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 09:44, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bug getting quest from Amusei ==&lt;br /&gt;
&lt;br /&gt;
I ran into Amusei who said, without clicking on him, that he had a message for me.  So the chat options came up but there weren't any.  I had just the little square with the 'X' to exit out of the conversation.  So I x out and try talking to him again but it's just the usual that he has to say.  I went to Othrelo's house and the Grey Fox wasn't there.  I have 15,000+ fenced and I've waited many days after finishing the last thieves guild quest.  I would try an earlier save but I don't have any pre-bug saves.  Any ideas?&lt;br /&gt;
&lt;br /&gt;
:I got that on my last playthrough. It seems related to the Independent Thievery Quest not properly starting the Heist quest. Load a save before Amusei talks to you, console 'setstage TG11Heist 1', and then talk to him. It seems that 1 for this quest means that it has started. [[User:59.167.101.251|59.167.101.251]] 03:09, 4 January 2008 (EST)&lt;br /&gt;
::Sorry, I meant 'startquest TG11Heist' ''then'' 'setstage TG11Heist 1'. Don't know if the startquest is necessary, but that's what worked for me. Also, if you don't have any pre-bug saves, try it with the earliest one anyway. [[User:59.167.101.251|59.167.101.251]] 03:47, 4 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::This solution worked like a charm! Thanks a lot. - Thisn2s&lt;br /&gt;
&lt;br /&gt;
Same thing is happening to me, except the 'Independent Thievery' quest isn't coming up and Amusei isn't coming at all and I have 2,000+ gold fenced. There is no console on the PS3 version, so I'm stuck completely. Any ideas?{{unsigned|2008 222.126.93.42}}&lt;br /&gt;
&lt;br /&gt;
:I've noticed this in the PC version as well; sometimes Amusei comes while quickly, other times he doesn't.  Sometimes he'll interrupt your &amp;quot;wait&amp;quot; cycle, other times he won't.  And even if you find him and talk to him, nothing special happens.  Ultimately, he has always come to me, just not always in a timely fashion.  If all else fails, either proceed with your game and hope he comes to you at some point later on, or just sit in the Imperial City somewhere and wander away from the game for an hour or so, leaving it running.  So far, these two methods have always worked eventually for me, though it's sometimes been days before he found me. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:42, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Im stuck as well i am a levl 23 and done all the guilds and main quest theirfore i am not willing to start again but the thing is the last fence will just now allow me to fence, the option is just not their.. i need help im on the XBox 360 consle&lt;br /&gt;
&lt;br /&gt;
== stuck ==&lt;br /&gt;
&lt;br /&gt;
heya.&lt;br /&gt;
i'm stuck under the palace in the sewers right at the start at the gate that apparently you 'need the key' for but the gate wont open for me and I don't know where to obtain the key. in one of the walkthroughs that I read it stated that Gray Fox is supposed to give it to you as he has already pickpocketed it from Ocato but I don't seem to have it in my inventory. Little help please!?!? :)&lt;br /&gt;
&lt;br /&gt;
Press the tilde key (right under esc). Click the door. Type &amp;quot;unlock&amp;quot; and press enter.&lt;br /&gt;
&lt;br /&gt;
== Guards room ==&lt;br /&gt;
&lt;br /&gt;
Yea well i got through the Arrow Of Extrication fine but when i came back to the statues no living thing was there figuring i had it made i went in the guards room only to find a massive fight going on between the guards and Undead so i am kinda wondering wat to do without haviing to start the whole quest over because every time i go in it seems that somthing kills me instantly. Im an expert at sneak so it cant be that&lt;br /&gt;
I tried running though it but when i got to the moths room the music started getting angry again and it wouldnt let me in the seat weird&lt;br /&gt;
&lt;br /&gt;
== Activating Final Thieves Guild Quest ==&lt;br /&gt;
I've obtained Jack-be-nimble's boots, and took them to the Gray Fox.  He said &amp;quot;capitol&amp;quot;, took the boots, and gave me my gold.  After that, nothing happened.  Meaning, my journal didn't tell me to fence any more gold.  I've already reached 1,000.  Nor, did my journal say that I should wait for anyone.  I waited, and waited, and waited, and waited some more.  No dice.  I changed locations, from my house in Anvil, to the Talos Plaza District, even at the Waterfrong where Amusei was right there in plain site, and still nothing.  The Gray Fox is still sitting in the house in Chaydennal, and all that he says is something like &amp;quot;Not now, I'm thinking,&amp;quot; and that's it.  I've already completed the Fighters, Mages, and Dark Bros quests, so I'm not willing to start again.  Anyone have an idea why this is (or is not), happening?  I have it on 360 if that helps.&lt;br /&gt;
:try waiting around for a few days, maybe that will help. [[User:Irishguy42|Irishguy42]] 11:05, 15 April 2007 (EDT)&lt;br /&gt;
:I've currently having the same problem on the PC. Any way to force the quest?&lt;br /&gt;
&lt;br /&gt;
::I had the same problem, but follow this 'fix' &amp;amp; it may work for you, it certainly worked for me: [[#Bug getting quest from Amusei]]&lt;br /&gt;
::Click the link - 'bug getting quest from Amusei' - &amp;amp; follow the 'console' instructions&lt;br /&gt;
::The bug seems to be related to the 'Independant Thievery' quest &amp;amp; the gold received from fencing.......&lt;br /&gt;
::Hope this helps&lt;br /&gt;
::Regards&lt;br /&gt;
::Felfy Swine&lt;br /&gt;
&lt;br /&gt;
== Thief and Vampire ==&lt;br /&gt;
&lt;br /&gt;
Caution : As a player has become the Guild Master, wearing the Nocturnal's Cowl does not hide Vampire condition !&lt;br /&gt;
&lt;br /&gt;
== Buttons In The Hall (statue area) ==&lt;br /&gt;
&lt;br /&gt;
I found a button but it doesnt seem to make a difference like the walls don't go down or anything. &lt;br /&gt;
Can someone be more specific on were the blue buttons are?&lt;br /&gt;
&lt;br /&gt;
== These directions are horrible ==&lt;br /&gt;
&lt;br /&gt;
Especially #7, I helped out with #6, I'm not up for another, I might do it later, but all I'm saying is that you need to learn how to communicate properly.  &amp;quot;Thingy&amp;quot;?! --[[User:Shaymus22|Shaymus22]] 20:21, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ayleid Weapons ==&lt;br /&gt;
&lt;br /&gt;
I don't understand why anyone would want/have to go through the ordeal described on the page. I simply killed them, the weapons (they had Ayleid in their name, alright) were there on the floor, but I didn't bother picking them up. I won't edit the page yet tho, I want somebody else to confirm this. Maybe it was a freaky bug, I don't know.&lt;br /&gt;
&lt;br /&gt;
-If you try to pick them up, you get a message that says they turned to dust in your hands.  So the only way to get them is the way described on the page.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
This was the first quest I sought a guide for and thought I could suggest a few changes:&lt;br /&gt;
&lt;br /&gt;
Firstly, my PC version had a lot of issues with this quest. I was stuck in the large room before the Hall of Epochs (with the two buttons) for well over an hour before giving up (even after reading this guide and trying every possible speed and combination). When I started the game up again, I pressed the button on the right only and the door opened. So... nasty bug there.&lt;br /&gt;
&lt;br /&gt;
The second bug was in the actual Hall of Epochs. After pressing the first button through the door, travelling down a few levels and pressing the big button at the bottom... nothing happened! In the end I managed to jump to the pressure plate from one of the columns.&lt;br /&gt;
&lt;br /&gt;
Basically, I thought it would be nice for these two bugs to be mentioned on the page so that other people don't waste time running from button to button.&lt;br /&gt;
&lt;br /&gt;
My last point is a suggested shorten point 5. The part after &amp;quot;If this explanation leaves you confused&amp;quot; was more confusing than the bits before it ;)&lt;br /&gt;
&lt;br /&gt;
Also, point 6 reads &amp;quot;Go up on the platform behind you. Go to the left (facing the shrine-thing) and follow the path.&amp;quot;... Wouldn't this read better as &amp;quot;Face the statue and turn almost 180 degrees to your right. Go through the door in the distance near the back corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since I'm new here, I didn't want to annoy anyone by making unwelcome changes ;)&lt;br /&gt;
- [[User:Wite Noiz|Wite Noiz]] 14:51, 15 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sitting Down In The Blind Moth Room ==&lt;br /&gt;
&lt;br /&gt;
Well I am up to the bit where the you sit down and the blind moths give you the elder scroll but I can't sit down.  The problem might be that guards are chasing me because I didn't sneak but i'm not sure so can someone please help me.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I completed the quest eventually. When I entered the sewers I didn't actually kill anything I just ran through the whole thing, until I came to the last room where I had to kill everything. I suggest taking any items you have with fortify sneak, and also Chameleon or Invisibility. Personaly I had the Lesser Robe of Chameleon and two Chameleon rings. Also if you have it the Dark Brotherhood's outfit is quite usefull for gaining sneak points. With regards to the drop through the shoot I was quite high level when I actually attempted the quest (37 infact!), but I found that with an Amulet I had aquired earlier ( The Acrobat's Amulet) i was able to survive the fall without using the boots at all, only sacrificing around 30% of my health. &lt;br /&gt;
&lt;br /&gt;
I have to say I was very disappointed to find nothing of interest in the Imperial Battle Mage's quarters! What a loser! :p&lt;br /&gt;
&lt;br /&gt;
== Final Cutscene glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm having the problem with the Grey Fox just walking away after the final cutscene instead of giving me the Cowl, leaving me stuck in Cutscene mode. Seeing how I'm playing on the 360 version, I can't use the console to fix it. Luckily, I had a save directly before talking to the Countess, and loaded it back up and tried again later, but still have had no luck. Is there any way to fix it, either by doing something special or waiting a while, or will I be unable to complete the quest forever? [[User:RvB Pivate Caboose|RvB Private Caboose]] 19:53, 29 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Ditto. Been having the glitch for several months now. I keep going back every now and again, but it never seems to work itself out. The whole TG storyline has been buggy for me. --[[User:Xangelusx|Xangelusx]] 18:05, 25 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
The uploads for Methunes Razor and perhaps Deepscorn Hollow will glitch the final cutscene. Use the memory clearing method from the Xbox navagation tabs to clear the downloads from your harddrive--'Y' and then XX-L-Bumper, R-Bumper XX. You can delete them other ways also. When you start the game after this deleting, NO NOT ALLOW the suggested upload until after the cutscene finishes and you save and restart. You will have to complete these quests again, but it's kinda fun anyway. I'm not sure if both or just one of these Xbox live items are at fault, but after wiping them from my hard drive, the cutscene ran perfectly. I then saved and reloaded and did the quests again. This was the last Guild quest and maxed my achievements at 1000, so I REALLY wanted to find a solution for this! I found it on the web after a long search....&lt;br /&gt;
&lt;br /&gt;
===PS3 update, hunting for a fix===&lt;br /&gt;
I'm having the same problem, but on a PS3. Thus, unloading patches, clearing caches etc. are not options. I've had some further quirks with the Thives Guild quest, and will try to summarize them here. If any of them are related to this bug, it might help us understand what is going on and eventually find a fix.&lt;br /&gt;
&lt;br /&gt;
====Quests given out of order, GL problems====&lt;br /&gt;
Fist off, I did the &amp;quot;may the best thief win&amp;quot; quest with a lot of fortify speed, and thus finished very quickly. As I made my way back from Armand to the Imperial City after being accepted, I bumped into Methredhel, which proceeded to give me the first Gray Fox quest. Normally I wouldn't be offered this so early on, so this must have been a glitch.&lt;br /&gt;
*From here on, I kept being offered Gray Fox quests while working my way through the Doyan quests.&lt;br /&gt;
*This messed up my guildlevel. Finishing the Arrow of Extrication brought me up to &amp;quot;Master Thief&amp;quot;, then Misdirection bumped me down to &amp;quot;Cat Burglar&amp;quot;. Finishing Taking Care of Lex brought me up to &amp;quot;Shadowfoot&amp;quot;, my current guildlevel.&lt;br /&gt;
*All this GL stuff also brought me some trouble with using fences, but I don't think that affects the bug we're discussing here.&lt;br /&gt;
====Turbo-thievery====&lt;br /&gt;
*Ignoring the warnings, I went out on a burglar-rampage, and racked up 2-3k fenced gold in a relative short period of time. This, I suspect, _could_ have something to do with the bug, as it could also cause problems with quest order.&lt;br /&gt;
&lt;br /&gt;
====Fathis====&lt;br /&gt;
* Another quirk with my character is that I decided to return the Honorblade of Chorrol, thus cutting off any fence dealings with Fathis. Again, I do not think this relates to the bug in question.&lt;br /&gt;
&lt;br /&gt;
====The Big Fall====&lt;br /&gt;
* Rather than loose the Boots of Springheel Jak, I fortified my acrobatics and health for the big fall, and remove the boots. Not sure if this is relevant either.&lt;br /&gt;
&lt;br /&gt;
====The Living Statues====&lt;br /&gt;
Having 100% chameleon, I went through the quest at top speed, Ignoring most monsters. As it happens, I also blazed past the living statues without waking them. Didn't even remember them before I hit the bug and started searching for a fix.&lt;br /&gt;
&lt;br /&gt;
====Bug walkthrough====&lt;br /&gt;
I'll finish with a description of the the final cut scene itself, as I'm not quite sure if it is normal:&lt;br /&gt;
&lt;br /&gt;
*GF approaches Lady Umbranox as &amp;quot;The Stranger&amp;quot;.&lt;br /&gt;
*then changes into the Gray Fox gear, not waring the Cowl.&lt;br /&gt;
*Turns around, walkes 4-5 m away from the countess, puts on the Cowl.&lt;br /&gt;
*Returns to the Countess, making his first declaration.&lt;br /&gt;
*The rest of the conversation plays out normally.&lt;br /&gt;
*GF removes his cowl, talking about his friend taking over.&lt;br /&gt;
*The Stranger walkes on out of the castle, wearing the GF gear, but not the Cowl.&lt;br /&gt;
*The Countess walkes over to her throne, and sits down backwards in front of it.&lt;br /&gt;
*Then nothing, I'm just stuck with nothing to do except load (or save/exit)&lt;br /&gt;
&lt;br /&gt;
Comments on abnormalities in this list are welcome.&lt;br /&gt;
&lt;br /&gt;
====Things to test====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Steal the cowl off from GF.&amp;lt;/s&amp;gt; It is possible to steal the Cowl when delivering the Elder Scroll, but that doesn't help with the bug. Curiously enough the stranger is still able to wear it in the cutscene.&lt;br /&gt;
*&amp;lt;s&amp;gt;Get thrown out of the guild, re-enter, see if anything changed.&amp;lt;/s&amp;gt; Re-enlisted as &amp;quot;Shadowfoot&amp;quot;, not &amp;quot;Master Thief&amp;quot;. Bugs as before.&lt;br /&gt;
*&amp;lt;s&amp;gt;Dropping ring before talking to the Countess.&amp;lt;/s&amp;gt; Unable to do so. Tried disintegrate spells, in order to repair/drop, but it is indestructible.&lt;br /&gt;
&lt;br /&gt;
Feel free to test possible solitions, and add them to til section.&lt;br /&gt;
&lt;br /&gt;
====Questions &amp;amp; Feedback====&lt;br /&gt;
&lt;br /&gt;
Could anyone else having this bug please check for similarities with my game, and post them here?&lt;br /&gt;
Also, any differences would be valuable in order to exclude possible causes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Pjallabais|Pjallabais]] 00:22, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It sounds like you must have explored the [[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]] before starting the Thieves Guild quest.  That is known to cause a [[Oblivion:Temple of the Ancestor Moths#Bugs|bug]] that triggers the Gray Fox quests as soon as you join the Thieves Guild.  It's also discussed at [[Oblivion Talk:Thieves Guild#Update on Bugged Methredhel]].  However, it is possible to complete the rest of the Thieves Guild quests even if you have triggered that bug.&lt;br /&gt;
:Unfortunately, I don't really have any information about what causes this cutscene bug or how to fix it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:11, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Indeed, I did. Looks like you found what triggers this bug. It might be worth mentioning this in the bug section of the [[Oblivion:The_Ultimate_Heist#Bugs|The Ultimate Heist bug section]].[[User:Pjallabais|Pjallabais]] 01:25, 23 October 2007 (EDT)&lt;br /&gt;
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==Big chamber before the hall of epochs==&lt;br /&gt;
&lt;br /&gt;
i am currently stuck in the big chamber with the decintegrated steps, have been for hours. i press the button and nothing hapens, the grate does NOT move. can someone please solve this glitch for me. I have tried restarting the game, didnt fix it&lt;br /&gt;
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This happened to me so after trying for at least am hour I typed in movetoquestarget to get to the Reading Chair part. This could freeze your game or take the fun out of the game. I couldn't find anything else so this was a desperate measure. This is the part after in the Hall, sorry, I don't know how to made a new haeding.&lt;br /&gt;
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== Stuck at last door ==&lt;br /&gt;
&lt;br /&gt;
Hi ive been playing for a while now. I got upto the ultimate heist and i did pretty much everything upto the door which leads into the guards room however it says that i need a key to pass through this Ayelied door. This shouldn't happen is there a way around this, can you steal a key from one of the guards to get to the 3rd floor from entering the imperial palace way ???? &lt;br /&gt;
&lt;br /&gt;
If anyone knows how to overcome this please email me at Robertflip_55@hotmail.com&lt;br /&gt;
&lt;br /&gt;
no&lt;br /&gt;
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== Giant Furniture: explanation?==&lt;br /&gt;
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Hey I always wondered why there were giant furnitures in the basement. Is it lore-based? Were there &amp;quot;giant&amp;quot; emperors in the past? --[[User:Vartan|Vartan]] 14:55, 21 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
In arkveds tower there was a room with a daedroth and giant furniture for it. {{unsigned|207.199.196.90}}&lt;br /&gt;
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==Strategy==&lt;br /&gt;
This mission is hard to beat, it is not Easy to get past this mission in a fighting way.&lt;br /&gt;
I suggest You should need an enchantment That Makes you Invisable (Or a spell) at least for 15%&lt;br /&gt;
And sneak past anything (Be very patient make sure you dont sneak-run) That should make it easier, Watch out for liches if you encounter one, They carry a staff and they can somehow sense&lt;br /&gt;
you For quite a range, The range of their ''Sense'' is decrease when you Sneak-walk&lt;br /&gt;
if you get in trouble atleast make sure you have quite a few Conjuration spells available&lt;br /&gt;
(Atleast one that holds up for 2 minutes *120 seconds*) then quickley run away and get back into shadow,Most people are inpatient and i am sure some will try to take it on a fight with&lt;br /&gt;
evrything they encounter, Not wise i'd say I didn't died once during this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personally, I think you should get 100% chamelean (if you don't consider it cheating) and just kill the liches. You can get some nice staffs, and it's very time consuming to kill all the enemies. Even though your basically unbeatable with 100% chamelean, it still takes a while.&lt;br /&gt;
&lt;br /&gt;
== Deleted Text ==&lt;br /&gt;
&lt;br /&gt;
:''When your about to get the scroll, and you set of the guards, the quest guide will automatically change itself into the next step. This can cause player to go through the fireplace and not obtain the scroll due to misleading. There is no way to get back up to get the scroll.''&lt;br /&gt;
If someone can clean up this note so that readers can figure out what it means, then it can be moved back to the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:19, 15 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Arrow Of Extrication ==&lt;br /&gt;
&lt;br /&gt;
I got to the part where you I need to fire the Arrow of extrication but I always get a message saying that you cant fire this quest item. So I'm kinda stuck down there. A bug? Thank for any help :)&lt;br /&gt;
&lt;br /&gt;
: You have to stand on the plate in the center between where two blocks stood to be able to fire.&lt;br /&gt;
:: hey guys, i did this quest a long time ago, and only found this site now.  I accidentally picked up the arrow of extrication while picking up my fallen test-shots with regular arrows.  This was after i had opened the door.  While sneaking down into the chamber, behind the backs of the living statues, I accidentally grabbed the arrow and now I can't get rid of it.  It's not really a problem because it doesn't weigh anything, but it's just annoying when I always try to drop it and it tells me that I can't remove &amp;quot;this quest item.&amp;quot;  I can't use console to remove it because I'm playing on XBOX.   Perhaps you guys should add a bug - for xbox - where if you pick it up after you've opened the chamber, you'll never be able to let go of the arrow ever again.  Similarly, I can't drop the Ring of Viper Eye because it thinks that it's still a quest item - even though I just recieved it from the countess.&lt;br /&gt;
&lt;br /&gt;
== MONK PROBLEM ==&lt;br /&gt;
&lt;br /&gt;
i went and talked to the monk instead of activating the lever by mistake i have no previous saves, and i am using an Xbox 360... how can i fix this? please help.&lt;br /&gt;
: what about your autosave?  i would just do it quickly - if you're fast enough.  just run for the scroll, grab it and run out of there as fast as you can. the monks will probably tear you to pieces if you try and fight them.&lt;br /&gt;
&lt;br /&gt;
== queen of anvil ==&lt;br /&gt;
&lt;br /&gt;
when i try to talk to teh quee of anvil right when i get to her throne it frezzes.  I have tried lots of things and would like some help? :(&lt;br /&gt;
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== Hall of Epochs ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know of a detailed list of loot in the Hall of Epochs, for once you leave you can never return. Or so I have heard.&lt;br /&gt;
&lt;br /&gt;
u can return to the hall of epochs, it's the palace u can't enter again after the quest.&lt;br /&gt;
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== Staff of Chaos ==&lt;br /&gt;
&lt;br /&gt;
I know that talk pages are meant to discuss improvements to the page, but I just have to ask why they didn't put in the Staff of Chaos hidden in the Battlemage's Quarters?  I know it probably wouldn't make sense but it would be extremely cool to shoot it at a guy and have you look like him temporarily.  Or at least a reference to the games!  It just seems like it is a great idea to me, even though they might still say &amp;quot;Greetings, Dunmer/Khajiit/Whatever&amp;quot; even though you look like the emperor. [[User:CRACK-A-BACK|CRACK-A-BACK]] 00:57, 28 June 2007 (EDT)&lt;br /&gt;
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== Arrow wont hit ==&lt;br /&gt;
&lt;br /&gt;
Im at the final part of the Hall of Epochs and for some reason it wont register that the arrow is hitting the blue door unlocking thing, ive fired three practice arrows before and they all hit, but then i fire the arrow of extrication and it doesnt register that it hits. Any advice? [[User:Acheeze|Acheeze]] 01:57, 8 July 2007 (EDT)&lt;br /&gt;
:I found the problem it turns out i wasnt holding the trigger down for long enough and it was shooting it a split second before the arrow was fully drawn and landing under the blue thing [[User:Acheeze|Acheeze]] 02:27, 8 July 2007 (EDT)&lt;br /&gt;
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== Sneak back in? ==&lt;br /&gt;
&lt;br /&gt;
After completing the main questline, i decided i might want to go back and steal some things from the display cases in the palace. I entered teh sewers and the Old Way and came to the eroded stairs. After equipping some fully acrobatics enchanted gear and pressign both buttons i went in and, luckily, the extrication platform was still open. But the door to the palace guardsroom was locked. What key can i use to open this door and how do i get it? {{unsigned|24.162.235.201}}&lt;br /&gt;
:That door is locked by a script once you get far enough in the Ultimate Heist.  There is no key to open the door.  Other than using [[Oblivion:console|console]] cheats, there is no way to go back through it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:47, 19 July 2007 (EDT)&lt;br /&gt;
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::Hi, do you know if there is a key available to get through the door leading to the 3rd floor of the palace? Thanks [[User:81.69.203.77|81.69.203.77]] 18:19, 1 January 2008 (EST) (''question moved from [[User_talk:Nephele]]'')&lt;br /&gt;
&lt;br /&gt;
:::If you mean the &amp;quot;Needs a Key&amp;quot; door that leads from the Imperial Guard Quarters to the Elder Council Chambers: no.  There is no key for that door, in either direction. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:34, 1 January 2008 (EST)&lt;br /&gt;
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== Screwed ==&lt;br /&gt;
&lt;br /&gt;
I may have run into a bit of a problem.  I seem to have not remembered that I wasn't supposed to kill the monks, and I did.  And now, I don't know how to get the scrolls.  My marker on the map keeps on taking me to the house where the Grey Fox is in, but I can't say anything to him.  And, I've went back to that room several times to search for the scrolls, but nothing.  I also have not made a previous save, and I really don't know what to do.  If anyone has any suggestions, or they know what to do, please tell me.  I can't do anything right now.&lt;br /&gt;
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== Glass of Time bug ==&lt;br /&gt;
&lt;br /&gt;
User [[User:71.219.9.113|71.219.9.113]] removed the note about activating the Glass of Time not being necessary. As this note was originally added by [[User:Nephele|Nephele]], I thought it prudent to reinstate the note, pending further confirmation. --[[User:Gaebrial|Gaebrial]] 12:12, 6 September 2007 (EDT)&lt;br /&gt;
:Thanks for your blind confidence, even though I have been known to make mistakes ;)&lt;br /&gt;
:As for this particular case, I know I was able to get into the Old Way without ever even going into the Imperial Palace (at least not with this character).  And as I mentioned in the article, I double-checked the scripts and confirmed that the script doesn't effectively do anything.  The one thing I can't be 100% sure of is whether it's possible to finish the quest without activating the Glass of Time.  My character's gotten as far as shooting the Arrow of Extrication... then I got distracted by playing Shivering Isles with another character ;) But I can't see anything in the scripts that would suggest that the Glass of Time has any effect other than to enable a (already enabled) door into the Old Way.&lt;br /&gt;
:Another possibility is that the person who made the edit has installed the Unofficial Oblivion Patch, which may well have fixed the glitch.  But in that case, at most a note should be added that UOP has fixed it; the glitch would still be relevant to vanilla Oblivion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:12, 6 September 2007 (EDT)&lt;br /&gt;
::OK, I'll have a look and see if I can spot any differences in the scripts with and without the UOP. --[[User:Gaebrial|Gaebrial]] 01:58, 7 September 2007 (EDT)&lt;br /&gt;
::OK, I've checked, and I can confirm that the UOP does indeed 'fix' the door to the Old Way, so that you have to activate the Glass of Time in order for it to appear. I can't see anything else in the scripts that would prevent the player from completing the game without activating the Glass of Time if they haven't got the UOP installed. --[[User:Gaebrial|Gaebrial]] 04:55, 8 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ayleid Guardians ==&lt;br /&gt;
&lt;br /&gt;
If their disposition is high enough they will be friendly and you can talk to them, though they don't have anything interesting to say. You can't even persuade them or ask for rumors. One of them is male and the other is female. The voices are same as those of male and female elves. --[[User:Sundaroct131088|Sundaroct131088]] 12:02, 30 September 2007 (EDT)&lt;br /&gt;
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== Sitting in Chair ==&lt;br /&gt;
I can not sit down in the reading chair. What can I do when I don't want to do this quest over again violentless ? {{unsigned|Ronald69}}&lt;br /&gt;
:It sounds like you have the sitting bug that gets triggered by completing [[Oblivion:Umaril the Unfeathered (quest)|Umaril the Unfeathered]]; see that page's [[Oblivion:Umaril the Unfeathered (quest)#Bugs|bugs]] section for details.  In that case, the problem is just that the animation doesn't show that you've sat down but the game does in fact recognize that you're sitting.  In other words, after you try to sit just wait as if you were sitting down and see whether or not the quest updates. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:36, 26 October 2007 (EDT)&lt;br /&gt;
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No I have never done the Unfeathered Umaril... I also don't sit and wait for the animation. That animation never comes. Can anyone tell me what I can do without doing the quest over again ?&lt;br /&gt;
&lt;br /&gt;
Do someone know the ID number of that Elder Scroll that the Grey Fox askes. I don't want to do this quest a third time. I can in the console manage then by typing player.additem 000ItemIDnumber and then deliver to the Gray Fox. Does anyone know the ID number ?&lt;br /&gt;
&lt;br /&gt;
== Help? ==&lt;br /&gt;
&lt;br /&gt;
I've come across a problem during this quest and this article doesn't mention anything about. Well, I'm stuck at the Gate just outside the entrance to the South East Tunnel (the one you need to go through to get to the Palace sewers. It continues to say, &amp;quot;this gate is opened remotely&amp;quot;. Does anyone know anything about this, or can anyone help?&lt;br /&gt;
&lt;br /&gt;
P.s. I'm playing Oblivion on the 360, so I won't be able to use the &amp;quot;console&amp;quot;. [[User:Darth mavoc|Darth mavoc]] 22:52, 17 December 2007 (EST)&lt;br /&gt;
:Ummm... stuck?  What does that mean?  Do you mean stuck as in trapped behind a rock?  If so, see [[Oblivion:Getting Around#Getting Unstuck|Getting Unstuck]] for hints.  Or if you're experiencing some type of strange game behaviour, I'd recommend [[Oblivion:Xbox 360#Xbox 360 Fixes|defragmenting your game cache]].  Many other unusual, inexplicable problems have been resolved by simplying defragmenting the cache.  If neither of those helps, could you provide more specific information on what you mean by &amp;quot;stuck&amp;quot;? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 17 December 2007 (EST)&lt;br /&gt;
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Well I'm not stuck in the literal sense. I just can't get past a door which seems to have no way of opening it. I'll checkout that page you suggested and come back if it hasn't worked. [[User:Darth mavoc|Darth mavoc]] 23:07, 17 December 2007 (EST)&lt;br /&gt;
: I had a look at that page and well... I don't think that's the problem... [[User:Darth mavoc|Darth mavoc]] 23:10, 17 December 2007 (EST)&lt;br /&gt;
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::BTW, do you need a more detailed walkthrough to know where I'm stuck? I'd be happy to. I really want to finish this, so yeah... &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:20, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Oops, sorry, I didn't previously see the update that you made to your original post explaining what you meant by stuck. :) &lt;br /&gt;
:::Unfortunately, it sounds like a symptom of a more serious problem.  I'm not aware of any reason normally why that door should not open.  Which means that any problems with the door are more likely to be triggered by some type of corruption in your save game rather than by normal gameplay.  There are other entrances you can use to get into the sewer system (e.g, there's a grate into the [[Oblivion:South East Tunnel|South East Tunnel]] in the [[Oblivion:Arboretum|Arboretum]] District; or you can go through the [[Oblivion:Market Sewers|Market Sewers]] or [[Oblivion:The North Tunnel|The North Tunnel]]).  But if there are problems with your save file then you may just keep running into more and more problems... :| --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, that's not exactly where the problem is. So here's a runthrough: I've entered the South East Tunnel and went thourgh it to Beneath the Bloodworks. I've gone through the gate marked &amp;quot;G&amp;quot; on the map [[Oblivion:Beneath the Bloodworks#Zone 1: Beneath the Bloodworks|here]]. I've gone directly ahead to the gate before the curved tunnel (with a red dot in front). Does that help? Sorry for being vague, by the way. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:31, 17 December 2007 (EST)&lt;br /&gt;
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I feel stupid. I found put what the problem was - actually it wasn't much of a problem. Its just that I missed a turnwheel, the which happened to open the closed gate. Though I'm sure it wasn't there before... Anyway, sorry for bothering you, and thanks for your help. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:38, 17 December 2007 (EST)&lt;br /&gt;
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==Celia Camoran==&lt;br /&gt;
Just a question. Who is Celia Camoran? Is she releted to Mankar Camoran? Is she someone from Morrowind or Arena or Daggerfall? Or maybe from Battlespire? {{unsigned|68.104.192.49}}&lt;br /&gt;
&lt;br /&gt;
:From what I know, she has nothing to do with Mankar Camoran, and I don't think she appears in any other game either. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 14:54, 24 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dark Brotherhood ==&lt;br /&gt;
&lt;br /&gt;
I planned to join the Dark Brotherhood after becoming the guildmaster for the Theive's Guild.  But now that I have the Gray Fox's cowl, I can't seem to commit murder with or without it on.&lt;br /&gt;
&lt;br /&gt;
I'm going to go back to a previous save and try it before I do the ring part of the quest and receive the cowl. {{unsigned|Tkemory}}&lt;br /&gt;
:What do you mean by unable to commit murder? That it only registers as assault and you don't get the &amp;quot;your killing has been observed by forces unseen&amp;quot; message? I seriously doubt that the Grey Cowl does something to the script. Perhaps you need to check who you are killing and how. [[User:Vesna|Vesna]] 22:38, 26 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== GETTING INTO THE IMPERIAL BATTLEMAGES AREA VIA THE OLD WAY! ==&lt;br /&gt;
&lt;br /&gt;
I have finished the Thieves Guild Questline and am trying to use paintbrushes to ascend the chute that you fall down during the near its completion. However with 3 quarters of my body inside the chute, I am trying to place paintbrushes inside the  but they end up at the very bottom of it! Has anyone ever gotten back into the Battlemage quarters, or attempted it. Even more importantly does anyone know if you would still be able to access the room using the fireplace door?&lt;br /&gt;
&lt;br /&gt;
== Picklocks ==&lt;br /&gt;
&lt;br /&gt;
I'm out of them and I need them to get out, any suggestions?&lt;br /&gt;
: You can find them randomly in most minor loot (sacks etc) but the best place are the Thieves Guild fences - they have 100 each for sale. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:43, 20 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I know but I'm stuck in the elder scrolls room where you get it and there's none in here.&lt;br /&gt;
:::Reload from an earlier save and make sure you take enough with you next time! If you've got the necessary Open spell, use that. If you're on the PC you can use the console cheat: &amp;lt;code&amp;gt;player.additem A, 10&amp;lt;/code&amp;gt; to give yourself 10 lock picks. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:21, 20 January 2008 (EST)&lt;br /&gt;
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&lt;br /&gt;
== Undone Edits ==&lt;br /&gt;
&lt;br /&gt;
:''(Question moved here from [[User talk:Nephele]])''&lt;br /&gt;
Why did you delete some of my edits to the Ultimate Heist page? The paint brush thing was not an untested theory and the blind moth thing had to be mentioned. Please inform me of your reasons. --[[User:Matthewest|Matthewest]] 00:49, 9 February 2008 (EST)&lt;br /&gt;
:* The warning.  Red, all-caps, bold-face &amp;quot;WARNING&amp;quot; messages are not used anywhere on the site, even in cases where there are bugs with serious consequences (e.g., they freeze the game, kill your character, etc.).  So it seemed completely inappropriate when mentioning something that isn't even a bug.  And I know it's not an intentional part of gameplay (i.e., not a bug) because it's in the instructions for the quest: The ''[[Oblivion:Plan for the Big Heist|Plan for the Big Heist]]'' says &amp;quot;You must not speak, or they will know it is not her.&amp;quot;  Furthermore, the fact that you need to sneak and avoid being seen is already stated dozens of times in the section.  If you feel that more information is needed in the walkthrough, integrate it into the existing text instead of making it unnecessarily stand out like a sore thumb.  &lt;br /&gt;
:* The paint brushes.  The way your addition was phrased it definitely sounded like an untested theory. &amp;quot;You could also try&amp;quot; sounds like nobody has tried this yet and that you are telling the reader that they should try it for the first time.  In addition, it's far from clear what you're even suggesting that  a reader should do.  I can't imagine that just placing one or two paint brushes on the floor will have any effect, so the information needs to be far less vague than just &amp;quot;placing some paint brushes in the 'drop area.'&amp;quot;  Especially given that readers who follow this advice then have to play through another half hour of the game before getting a chance to see whether it's enough to save their character's life, I think readers will want to be pretty confident that whatever actions they take are the correct ones.  Otherwise, readers will just ignore the advice, in which case why even add it to the site?&lt;br /&gt;
:Hopefully that provides sufficient explanation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:31, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hall of Epoch &amp;amp; Imperial palace ==&lt;br /&gt;
&lt;br /&gt;
Can you enter the hall of Epoch or the higher levels of the imperial palace without doing the thieves guild quest? [[User:Marleysexton|Marleysexton]] 13:36, 26 February 2008 (EST)&lt;br /&gt;
: No, you need the key the Grey Fox gives you.&lt;br /&gt;
&lt;br /&gt;
==I accidently killed the Monks==&lt;br /&gt;
&lt;br /&gt;
I killed everyone and the scroll never appeared. I go to the Grey Fox and he says that we have nothing to talk about because I don't have the scroll. I don't have any saves that can take me back to before I killed everyone. Is there any way I can get the scrolls another way? Please email me at heartagram17@gmail.com thanks. {{unsigned|HXC Fish}}&lt;br /&gt;
:Sometimes completely ignoring the quest instructions has permanent consequences.  It's definitely not the game's fault if you don't bother to keep any save games yet still play the game recklessly. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:16, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trouble getting quest ==&lt;br /&gt;
&lt;br /&gt;
For some reason I am not being contacted for this quest, Amusei will not give me the message. He simply waits in the imperial water front near where Armand spawns at midnight. He stays there all day every day and when I talk to him its just the normal. I have fenced over 9,000 gold and completed the other neccesary quests. Unfortunetly, I have the Xbox360 Version and cannot use the &amp;quot;console&amp;quot; feature. What should I do?{{unsigned|George}}&lt;br /&gt;
&lt;br /&gt;
:First, make sure you do not have the quest in your journal, make sure you don't have a blood price owed to the guild, and if those fail, wait 24 hours by using the select button. If these don't work, then you should re-post with more information on mods installed, and other special features that not all players may have.-[[User:Puddle|Puddle]] 13:55, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::As I expected, the suggestions did not work. The mods I have installed are Fighter's Stronghold, Mehrune's Razor, Thieves Den, and Knights of the Nine. In my Active/Current quest log it says &amp;quot;I've reached my goal. I have fenced over 800 gold worth of goods. When I'm in the cities, I'll have to keep an eye out for another messenger from the Gray Fox. He could call for me at anytime. I should wait in the Imperial City if I want them to find me quickly.&amp;quot; I'm not able to use Fathis Ules as a fence because all he tells me is &amp;quot;Our business is done&amp;quot; and dismisses me. Because of that I use Orrin in Anvil. I noticed that Amusei stays at the bedroll near Armad's spawn point at midnight. He sits at the bedroll all day. I thought he was stuck so I pushed him out onto the street. He stood on the street for about two minutes and then casually walked back to his bedroll. I'm puzzled by this. What should I do now? {{unsigned|George}}&lt;br /&gt;
&lt;br /&gt;
:::i cannot get the ultimate heist quest i am using a 360 i have waited a long time still no sign and i have only downloaded knights of the nine, the shivering isles, spell tomes and frostcrag spire. i honestly have no idea wat 2 do can some one help me&amp;gt; oh it wont let me fence more than 1,000 gold peices worth so im stumped please help me if u can help contact me on this email adress chunklikesqueen@hotmail.co.uk or on this xbox live gamer tag 'Richard Myatt' {{unsigned|89.242.165.181}}&lt;br /&gt;
&lt;br /&gt;
::::I'm not sure about the not fencing more than 1,000 gp, but see if my other suggestions under [[Oblivion_talk:The_Ultimate_Heist#Bug_getting_quest_from_Amusei|Bug getting quest from Amusei]] help out at all. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:45, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howcome... ==&lt;br /&gt;
&lt;br /&gt;
OK, i finished The boots of jak and the gray fox just sits there saying &amp;quot;Not now, i need to think.&amp;quot; After i realized i got no message saying i need 1,000 gold to contact the gray fox. But i went anyway to go fence more gold. I got 1,200 fenced, but no journal update. So i went Amusai. He just said the normal: hello, And then the usual may shadow hide you. So after i thought to steal the gray cowl because that is why i started the guild. So I have it , but can someone tell me how to start the heist, or just clear the stolen flag off the Cowl? I did all the ways on the website. Please write soon :) {{unsigned|Moop}}&lt;br /&gt;
&lt;br /&gt;
:It sounds to me like you haven't actually defeated Jakben, or at least that you didn't grab the boots from his corpse.  Try going back to Jakben's house and double-check that you've killed Jakben and looted his corpse. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:26, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, I double checked, but still no boots! I remembered i gave them so just tell me how to clear the stolen flag. i did all the three ways already on the site. {{unsigned|Moop}}&lt;br /&gt;
&lt;br /&gt;
:::In that case, you can start the quest manually by using the [[Oblivion:Console|Console]] and entering &amp;lt;code&amp;gt;setstage TG11Heist 10&amp;lt;/code&amp;gt;...at least I believe that will work.  I'm not sure how to clear the stolen flag, but there's probably something in the Console page. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:21, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I Use The 360 *sniff* *sniff* Damn glitches :( {{unsigned|68.193.151.35}}&lt;br /&gt;
&lt;br /&gt;
:::::In that case, I believe you're out of luck! --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:48, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::That sucks for me :(&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Umaril_the_Unfeathered_(person)&amp;diff=308294</id>
		<title>Oblivion talk:Umaril the Unfeathered (person)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Umaril_the_Unfeathered_(person)&amp;diff=308294"/>
		<updated>2008-06-12T02:59:36Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, is there a cheat code to enter into the console so i can fight Umaril again? I want to test myself against 3 or 4 of him ;) thx [[User:Wolf wanna-be|Wolf wanna-be]] 03:59, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, it should be on the bottom of umarils page {{unsigned|Moop}}&lt;br /&gt;
::We don't document cheats like that, which is why it's not at the bottom of his page and neither is there anything similar on any other page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:01, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually its under his name on the statistics chart.&lt;br /&gt;
:::(P.S the xx is the amount of mods you have)&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308289</id>
		<title>Oblivion talk:The Ultimate Heist</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308289"/>
		<updated>2008-06-12T02:37:14Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Howcome... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== If you're a vampire ==&lt;br /&gt;
&lt;br /&gt;
The Countess of Anvil refuses to talk to me due to my vampire condition.&lt;br /&gt;
Disregard that, I had 100% vampirism and that was the reasen she refused to talk to me. In order to have a conversation with the contess, you need to feed. Can somebody put this in the article?&lt;br /&gt;
:Why? Many people won't talk to you if you are at 100% vampirism. There is no real need to explicitly state that feeding is a necessity to complete the quest, as such would be true for many quests. --[[User:Saruuk|Saruuk]] 23:14, 15 July 2007 (EDT)&lt;br /&gt;
::Indeed. A lot of information doesn't get put on every page because it would result in massive duplication. If you need more information on vampires and vampirism, you should look [[Oblivion:Vampires|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 09:44, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bug getting quest from Amusei ==&lt;br /&gt;
&lt;br /&gt;
I ran into Amusei who said, without clicking on him, that he had a message for me.  So the chat options came up but there weren't any.  I had just the little square with the 'X' to exit out of the conversation.  So I x out and try talking to him again but it's just the usual that he has to say.  I went to Othrelo's house and the Grey Fox wasn't there.  I have 15,000+ fenced and I've waited many days after finishing the last thieves guild quest.  I would try an earlier save but I don't have any pre-bug saves.  Any ideas?&lt;br /&gt;
&lt;br /&gt;
:I got that on my last playthrough. It seems related to the Independent Thievery Quest not properly starting the Heist quest. Load a save before Amusei talks to you, console 'setstage TG11Heist 1', and then talk to him. It seems that 1 for this quest means that it has started. [[User:59.167.101.251|59.167.101.251]] 03:09, 4 January 2008 (EST)&lt;br /&gt;
::Sorry, I meant 'startquest TG11Heist' ''then'' 'setstage TG11Heist 1'. Don't know if the startquest is necessary, but that's what worked for me. Also, if you don't have any pre-bug saves, try it with the earliest one anyway. [[User:59.167.101.251|59.167.101.251]] 03:47, 4 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::This solution worked like a charm! Thanks a lot. - Thisn2s&lt;br /&gt;
&lt;br /&gt;
Same thing is happening to me, except the 'Independent Thievery' quest isn't coming up and Amusei isn't coming at all and I have 2,000+ gold fenced. There is no console on the PS3 version, so I'm stuck completely. Any ideas?{{unsigned|2008 222.126.93.42}}&lt;br /&gt;
&lt;br /&gt;
:I've noticed this in the PC version as well; sometimes Amusei comes while quickly, other times he doesn't.  Sometimes he'll interrupt your &amp;quot;wait&amp;quot; cycle, other times he won't.  And even if you find him and talk to him, nothing special happens.  Ultimately, he has always come to me, just not always in a timely fashion.  If all else fails, either proceed with your game and hope he comes to you at some point later on, or just sit in the Imperial City somewhere and wander away from the game for an hour or so, leaving it running.  So far, these two methods have always worked eventually for me, though it's sometimes been days before he found me. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:42, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Im stuck as well i am a levl 23 and done all the guilds and main quest theirfore i am not willing to start again but the thing is the last fence will just now allow me to fence, the option is just not their.. i need help im on the XBox 360 consle&lt;br /&gt;
&lt;br /&gt;
== stuck ==&lt;br /&gt;
&lt;br /&gt;
heya.&lt;br /&gt;
i'm stuck under the palace in the sewers right at the start at the gate that apparently you 'need the key' for but the gate wont open for me and I don't know where to obtain the key. in one of the walkthroughs that I read it stated that Gray Fox is supposed to give it to you as he has already pickpocketed it from Ocato but I don't seem to have it in my inventory. Little help please!?!? :)&lt;br /&gt;
&lt;br /&gt;
Press the tilde key (right under esc). Click the door. Type &amp;quot;unlock&amp;quot; and press enter.&lt;br /&gt;
&lt;br /&gt;
== Guards room ==&lt;br /&gt;
&lt;br /&gt;
Yea well i got through the Arrow Of Extrication fine but when i came back to the statues no living thing was there figuring i had it made i went in the guards room only to find a massive fight going on between the guards and Undead so i am kinda wondering wat to do without haviing to start the whole quest over because every time i go in it seems that somthing kills me instantly. Im an expert at sneak so it cant be that&lt;br /&gt;
I tried running though it but when i got to the moths room the music started getting angry again and it wouldnt let me in the seat weird&lt;br /&gt;
&lt;br /&gt;
== Activating Final Thieves Guild Quest ==&lt;br /&gt;
I've obtained Jack-be-nimble's boots, and took them to the Gray Fox.  He said &amp;quot;capitol&amp;quot;, took the boots, and gave me my gold.  After that, nothing happened.  Meaning, my journal didn't tell me to fence any more gold.  I've already reached 1,000.  Nor, did my journal say that I should wait for anyone.  I waited, and waited, and waited, and waited some more.  No dice.  I changed locations, from my house in Anvil, to the Talos Plaza District, even at the Waterfrong where Amusei was right there in plain site, and still nothing.  The Gray Fox is still sitting in the house in Chaydennal, and all that he says is something like &amp;quot;Not now, I'm thinking,&amp;quot; and that's it.  I've already completed the Fighters, Mages, and Dark Bros quests, so I'm not willing to start again.  Anyone have an idea why this is (or is not), happening?  I have it on 360 if that helps.&lt;br /&gt;
:try waiting around for a few days, maybe that will help. [[User:Irishguy42|Irishguy42]] 11:05, 15 April 2007 (EDT)&lt;br /&gt;
:I've currently having the same problem on the PC. Any way to force the quest?&lt;br /&gt;
&lt;br /&gt;
::I had the same problem, but follow this 'fix' &amp;amp; it may work for you, it certainly worked for me: [[#Bug getting quest from Amusei]]&lt;br /&gt;
::Click the link - 'bug getting quest from Amusei' - &amp;amp; follow the 'console' instructions&lt;br /&gt;
::The bug seems to be related to the 'Independant Thievery' quest &amp;amp; the gold received from fencing.......&lt;br /&gt;
::Hope this helps&lt;br /&gt;
::Regards&lt;br /&gt;
::Felfy Swine&lt;br /&gt;
&lt;br /&gt;
== Thief and Vampire ==&lt;br /&gt;
&lt;br /&gt;
Caution : As a player has become the Guild Master, wearing the Nocturnal's Cowl does not hide Vampire condition !&lt;br /&gt;
&lt;br /&gt;
== Buttons In The Hall (statue area) ==&lt;br /&gt;
&lt;br /&gt;
I found a button but it doesnt seem to make a difference like the walls don't go down or anything. &lt;br /&gt;
Can someone be more specific on were the blue buttons are?&lt;br /&gt;
&lt;br /&gt;
== These directions are horrible ==&lt;br /&gt;
&lt;br /&gt;
Especially #7, I helped out with #6, I'm not up for another, I might do it later, but all I'm saying is that you need to learn how to communicate properly.  &amp;quot;Thingy&amp;quot;?! --[[User:Shaymus22|Shaymus22]] 20:21, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ayleid Weapons ==&lt;br /&gt;
&lt;br /&gt;
I don't understand why anyone would want/have to go through the ordeal described on the page. I simply killed them, the weapons (they had Ayleid in their name, alright) were there on the floor, but I didn't bother picking them up. I won't edit the page yet tho, I want somebody else to confirm this. Maybe it was a freaky bug, I don't know.&lt;br /&gt;
&lt;br /&gt;
-If you try to pick them up, you get a message that says they turned to dust in your hands.  So the only way to get them is the way described on the page.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
This was the first quest I sought a guide for and thought I could suggest a few changes:&lt;br /&gt;
&lt;br /&gt;
Firstly, my PC version had a lot of issues with this quest. I was stuck in the large room before the Hall of Epochs (with the two buttons) for well over an hour before giving up (even after reading this guide and trying every possible speed and combination). When I started the game up again, I pressed the button on the right only and the door opened. So... nasty bug there.&lt;br /&gt;
&lt;br /&gt;
The second bug was in the actual Hall of Epochs. After pressing the first button through the door, travelling down a few levels and pressing the big button at the bottom... nothing happened! In the end I managed to jump to the pressure plate from one of the columns.&lt;br /&gt;
&lt;br /&gt;
Basically, I thought it would be nice for these two bugs to be mentioned on the page so that other people don't waste time running from button to button.&lt;br /&gt;
&lt;br /&gt;
My last point is a suggested shorten point 5. The part after &amp;quot;If this explanation leaves you confused&amp;quot; was more confusing than the bits before it ;)&lt;br /&gt;
&lt;br /&gt;
Also, point 6 reads &amp;quot;Go up on the platform behind you. Go to the left (facing the shrine-thing) and follow the path.&amp;quot;... Wouldn't this read better as &amp;quot;Face the statue and turn almost 180 degrees to your right. Go through the door in the distance near the back corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since I'm new here, I didn't want to annoy anyone by making unwelcome changes ;)&lt;br /&gt;
- [[User:Wite Noiz|Wite Noiz]] 14:51, 15 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sitting Down In The Blind Moth Room ==&lt;br /&gt;
&lt;br /&gt;
Well I am up to the bit where the you sit down and the blind moths give you the elder scroll but I can't sit down.  The problem might be that guards are chasing me because I didn't sneak but i'm not sure so can someone please help me.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I completed the quest eventually. When I entered the sewers I didn't actually kill anything I just ran through the whole thing, until I came to the last room where I had to kill everything. I suggest taking any items you have with fortify sneak, and also Chameleon or Invisibility. Personaly I had the Lesser Robe of Chameleon and two Chameleon rings. Also if you have it the Dark Brotherhood's outfit is quite usefull for gaining sneak points. With regards to the drop through the shoot I was quite high level when I actually attempted the quest (37 infact!), but I found that with an Amulet I had aquired earlier ( The Acrobat's Amulet) i was able to survive the fall without using the boots at all, only sacrificing around 30% of my health. &lt;br /&gt;
&lt;br /&gt;
I have to say I was very disappointed to find nothing of interest in the Imperial Battle Mage's quarters! What a loser! :p&lt;br /&gt;
&lt;br /&gt;
== Final Cutscene glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm having the problem with the Grey Fox just walking away after the final cutscene instead of giving me the Cowl, leaving me stuck in Cutscene mode. Seeing how I'm playing on the 360 version, I can't use the console to fix it. Luckily, I had a save directly before talking to the Countess, and loaded it back up and tried again later, but still have had no luck. Is there any way to fix it, either by doing something special or waiting a while, or will I be unable to complete the quest forever? [[User:RvB Pivate Caboose|RvB Private Caboose]] 19:53, 29 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Ditto. Been having the glitch for several months now. I keep going back every now and again, but it never seems to work itself out. The whole TG storyline has been buggy for me. --[[User:Xangelusx|Xangelusx]] 18:05, 25 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
The uploads for Methunes Razor and perhaps Deepscorn Hollow will glitch the final cutscene. Use the memory clearing method from the Xbox navagation tabs to clear the downloads from your harddrive--'Y' and then XX-L-Bumper, R-Bumper XX. You can delete them other ways also. When you start the game after this deleting, NO NOT ALLOW the suggested upload until after the cutscene finishes and you save and restart. You will have to complete these quests again, but it's kinda fun anyway. I'm not sure if both or just one of these Xbox live items are at fault, but after wiping them from my hard drive, the cutscene ran perfectly. I then saved and reloaded and did the quests again. This was the last Guild quest and maxed my achievements at 1000, so I REALLY wanted to find a solution for this! I found it on the web after a long search....&lt;br /&gt;
&lt;br /&gt;
===PS3 update, hunting for a fix===&lt;br /&gt;
I'm having the same problem, but on a PS3. Thus, unloading patches, clearing caches etc. are not options. I've had some further quirks with the Thives Guild quest, and will try to summarize them here. If any of them are related to this bug, it might help us understand what is going on and eventually find a fix.&lt;br /&gt;
&lt;br /&gt;
====Quests given out of order, GL problems====&lt;br /&gt;
Fist off, I did the &amp;quot;may the best thief win&amp;quot; quest with a lot of fortify speed, and thus finished very quickly. As I made my way back from Armand to the Imperial City after being accepted, I bumped into Methredhel, which proceeded to give me the first Gray Fox quest. Normally I wouldn't be offered this so early on, so this must have been a glitch.&lt;br /&gt;
*From here on, I kept being offered Gray Fox quests while working my way through the Doyan quests.&lt;br /&gt;
*This messed up my guildlevel. Finishing the Arrow of Extrication brought me up to &amp;quot;Master Thief&amp;quot;, then Misdirection bumped me down to &amp;quot;Cat Burglar&amp;quot;. Finishing Taking Care of Lex brought me up to &amp;quot;Shadowfoot&amp;quot;, my current guildlevel.&lt;br /&gt;
*All this GL stuff also brought me some trouble with using fences, but I don't think that affects the bug we're discussing here.&lt;br /&gt;
====Turbo-thievery====&lt;br /&gt;
*Ignoring the warnings, I went out on a burglar-rampage, and racked up 2-3k fenced gold in a relative short period of time. This, I suspect, _could_ have something to do with the bug, as it could also cause problems with quest order.&lt;br /&gt;
&lt;br /&gt;
====Fathis====&lt;br /&gt;
* Another quirk with my character is that I decided to return the Honorblade of Chorrol, thus cutting off any fence dealings with Fathis. Again, I do not think this relates to the bug in question.&lt;br /&gt;
&lt;br /&gt;
====The Big Fall====&lt;br /&gt;
* Rather than loose the Boots of Springheel Jak, I fortified my acrobatics and health for the big fall, and remove the boots. Not sure if this is relevant either.&lt;br /&gt;
&lt;br /&gt;
====The Living Statues====&lt;br /&gt;
Having 100% chameleon, I went through the quest at top speed, Ignoring most monsters. As it happens, I also blazed past the living statues without waking them. Didn't even remember them before I hit the bug and started searching for a fix.&lt;br /&gt;
&lt;br /&gt;
====Bug walkthrough====&lt;br /&gt;
I'll finish with a description of the the final cut scene itself, as I'm not quite sure if it is normal:&lt;br /&gt;
&lt;br /&gt;
*GF approaches Lady Umbranox as &amp;quot;The Stranger&amp;quot;.&lt;br /&gt;
*then changes into the Gray Fox gear, not waring the Cowl.&lt;br /&gt;
*Turns around, walkes 4-5 m away from the countess, puts on the Cowl.&lt;br /&gt;
*Returns to the Countess, making his first declaration.&lt;br /&gt;
*The rest of the conversation plays out normally.&lt;br /&gt;
*GF removes his cowl, talking about his friend taking over.&lt;br /&gt;
*The Stranger walkes on out of the castle, wearing the GF gear, but not the Cowl.&lt;br /&gt;
*The Countess walkes over to her throne, and sits down backwards in front of it.&lt;br /&gt;
*Then nothing, I'm just stuck with nothing to do except load (or save/exit)&lt;br /&gt;
&lt;br /&gt;
Comments on abnormalities in this list are welcome.&lt;br /&gt;
&lt;br /&gt;
====Things to test====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Steal the cowl off from GF.&amp;lt;/s&amp;gt; It is possible to steal the Cowl when delivering the Elder Scroll, but that doesn't help with the bug. Curiously enough the stranger is still able to wear it in the cutscene.&lt;br /&gt;
*&amp;lt;s&amp;gt;Get thrown out of the guild, re-enter, see if anything changed.&amp;lt;/s&amp;gt; Re-enlisted as &amp;quot;Shadowfoot&amp;quot;, not &amp;quot;Master Thief&amp;quot;. Bugs as before.&lt;br /&gt;
*&amp;lt;s&amp;gt;Dropping ring before talking to the Countess.&amp;lt;/s&amp;gt; Unable to do so. Tried disintegrate spells, in order to repair/drop, but it is indestructible.&lt;br /&gt;
&lt;br /&gt;
Feel free to test possible solitions, and add them to til section.&lt;br /&gt;
&lt;br /&gt;
====Questions &amp;amp; Feedback====&lt;br /&gt;
&lt;br /&gt;
Could anyone else having this bug please check for similarities with my game, and post them here?&lt;br /&gt;
Also, any differences would be valuable in order to exclude possible causes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Pjallabais|Pjallabais]] 00:22, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It sounds like you must have explored the [[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]] before starting the Thieves Guild quest.  That is known to cause a [[Oblivion:Temple of the Ancestor Moths#Bugs|bug]] that triggers the Gray Fox quests as soon as you join the Thieves Guild.  It's also discussed at [[Oblivion Talk:Thieves Guild#Update on Bugged Methredhel]].  However, it is possible to complete the rest of the Thieves Guild quests even if you have triggered that bug.&lt;br /&gt;
:Unfortunately, I don't really have any information about what causes this cutscene bug or how to fix it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:11, 23 October 2007 (EDT)&lt;br /&gt;
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Indeed, I did. Looks like you found what triggers this bug. It might be worth mentioning this in the bug section of the [[Oblivion:The_Ultimate_Heist#Bugs|The Ultimate Heist bug section]].[[User:Pjallabais|Pjallabais]] 01:25, 23 October 2007 (EDT)&lt;br /&gt;
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==Big chamber before the hall of epochs==&lt;br /&gt;
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i am currently stuck in the big chamber with the decintegrated steps, have been for hours. i press the button and nothing hapens, the grate does NOT move. can someone please solve this glitch for me. I have tried restarting the game, didnt fix it&lt;br /&gt;
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This happened to me so after trying for at least am hour I typed in movetoquestarget to get to the Reading Chair part. This could freeze your game or take the fun out of the game. I couldn't find anything else so this was a desperate measure. This is the part after in the Hall, sorry, I don't know how to made a new haeding.&lt;br /&gt;
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== Stuck at last door ==&lt;br /&gt;
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Hi ive been playing for a while now. I got upto the ultimate heist and i did pretty much everything upto the door which leads into the guards room however it says that i need a key to pass through this Ayelied door. This shouldn't happen is there a way around this, can you steal a key from one of the guards to get to the 3rd floor from entering the imperial palace way ???? &lt;br /&gt;
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If anyone knows how to overcome this please email me at Robertflip_55@hotmail.com&lt;br /&gt;
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no&lt;br /&gt;
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== Giant Furniture: explanation?==&lt;br /&gt;
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Hey I always wondered why there were giant furnitures in the basement. Is it lore-based? Were there &amp;quot;giant&amp;quot; emperors in the past? --[[User:Vartan|Vartan]] 14:55, 21 March 2007 (EDT)&lt;br /&gt;
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In arkveds tower there was a room with a daedroth and giant furniture for it. {{unsigned|207.199.196.90}}&lt;br /&gt;
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==Strategy==&lt;br /&gt;
This mission is hard to beat, it is not Easy to get past this mission in a fighting way.&lt;br /&gt;
I suggest You should need an enchantment That Makes you Invisable (Or a spell) at least for 15%&lt;br /&gt;
And sneak past anything (Be very patient make sure you dont sneak-run) That should make it easier, Watch out for liches if you encounter one, They carry a staff and they can somehow sense&lt;br /&gt;
you For quite a range, The range of their ''Sense'' is decrease when you Sneak-walk&lt;br /&gt;
if you get in trouble atleast make sure you have quite a few Conjuration spells available&lt;br /&gt;
(Atleast one that holds up for 2 minutes *120 seconds*) then quickley run away and get back into shadow,Most people are inpatient and i am sure some will try to take it on a fight with&lt;br /&gt;
evrything they encounter, Not wise i'd say I didn't died once during this mission.&lt;br /&gt;
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Personally, I think you should get 100% chamelean (if you don't consider it cheating) and just kill the liches. You can get some nice staffs, and it's very time consuming to kill all the enemies. Even though your basically unbeatable with 100% chamelean, it still takes a while.&lt;br /&gt;
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== Deleted Text ==&lt;br /&gt;
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:''When your about to get the scroll, and you set of the guards, the quest guide will automatically change itself into the next step. This can cause player to go through the fireplace and not obtain the scroll due to misleading. There is no way to get back up to get the scroll.''&lt;br /&gt;
If someone can clean up this note so that readers can figure out what it means, then it can be moved back to the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:19, 15 April 2007 (EDT)&lt;br /&gt;
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== Arrow Of Extrication ==&lt;br /&gt;
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I got to the part where you I need to fire the Arrow of extrication but I always get a message saying that you cant fire this quest item. So I'm kinda stuck down there. A bug? Thank for any help :)&lt;br /&gt;
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: You have to stand on the plate in the center between where two blocks stood to be able to fire.&lt;br /&gt;
:: hey guys, i did this quest a long time ago, and only found this site now.  I accidentally picked up the arrow of extrication while picking up my fallen test-shots with regular arrows.  This was after i had opened the door.  While sneaking down into the chamber, behind the backs of the living statues, I accidentally grabbed the arrow and now I can't get rid of it.  It's not really a problem because it doesn't weigh anything, but it's just annoying when I always try to drop it and it tells me that I can't remove &amp;quot;this quest item.&amp;quot;  I can't use console to remove it because I'm playing on XBOX.   Perhaps you guys should add a bug - for xbox - where if you pick it up after you've opened the chamber, you'll never be able to let go of the arrow ever again.  Similarly, I can't drop the Ring of Viper Eye because it thinks that it's still a quest item - even though I just recieved it from the countess.&lt;br /&gt;
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== MONK PROBLEM ==&lt;br /&gt;
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i went and talked to the monk instead of activating the lever by mistake i have no previous saves, and i am using an Xbox 360... how can i fix this? please help.&lt;br /&gt;
: what about your autosave?  i would just do it quickly - if you're fast enough.  just run for the scroll, grab it and run out of there as fast as you can. the monks will probably tear you to pieces if you try and fight them.&lt;br /&gt;
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== queen of anvil ==&lt;br /&gt;
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when i try to talk to teh quee of anvil right when i get to her throne it frezzes.  I have tried lots of things and would like some help? :(&lt;br /&gt;
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== Hall of Epochs ==&lt;br /&gt;
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Does anyone know of a detailed list of loot in the Hall of Epochs, for once you leave you can never return. Or so I have heard.&lt;br /&gt;
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u can return to the hall of epochs, it's the palace u can't enter again after the quest.&lt;br /&gt;
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== Staff of Chaos ==&lt;br /&gt;
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I know that talk pages are meant to discuss improvements to the page, but I just have to ask why they didn't put in the Staff of Chaos hidden in the Battlemage's Quarters?  I know it probably wouldn't make sense but it would be extremely cool to shoot it at a guy and have you look like him temporarily.  Or at least a reference to the games!  It just seems like it is a great idea to me, even though they might still say &amp;quot;Greetings, Dunmer/Khajiit/Whatever&amp;quot; even though you look like the emperor. [[User:CRACK-A-BACK|CRACK-A-BACK]] 00:57, 28 June 2007 (EDT)&lt;br /&gt;
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== Arrow wont hit ==&lt;br /&gt;
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Im at the final part of the Hall of Epochs and for some reason it wont register that the arrow is hitting the blue door unlocking thing, ive fired three practice arrows before and they all hit, but then i fire the arrow of extrication and it doesnt register that it hits. Any advice? [[User:Acheeze|Acheeze]] 01:57, 8 July 2007 (EDT)&lt;br /&gt;
:I found the problem it turns out i wasnt holding the trigger down for long enough and it was shooting it a split second before the arrow was fully drawn and landing under the blue thing [[User:Acheeze|Acheeze]] 02:27, 8 July 2007 (EDT)&lt;br /&gt;
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== Sneak back in? ==&lt;br /&gt;
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After completing the main questline, i decided i might want to go back and steal some things from the display cases in the palace. I entered teh sewers and the Old Way and came to the eroded stairs. After equipping some fully acrobatics enchanted gear and pressign both buttons i went in and, luckily, the extrication platform was still open. But the door to the palace guardsroom was locked. What key can i use to open this door and how do i get it? {{unsigned|24.162.235.201}}&lt;br /&gt;
:That door is locked by a script once you get far enough in the Ultimate Heist.  There is no key to open the door.  Other than using [[Oblivion:console|console]] cheats, there is no way to go back through it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:47, 19 July 2007 (EDT)&lt;br /&gt;
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::Hi, do you know if there is a key available to get through the door leading to the 3rd floor of the palace? Thanks [[User:81.69.203.77|81.69.203.77]] 18:19, 1 January 2008 (EST) (''question moved from [[User_talk:Nephele]]'')&lt;br /&gt;
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:::If you mean the &amp;quot;Needs a Key&amp;quot; door that leads from the Imperial Guard Quarters to the Elder Council Chambers: no.  There is no key for that door, in either direction. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:34, 1 January 2008 (EST)&lt;br /&gt;
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== Screwed ==&lt;br /&gt;
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I may have run into a bit of a problem.  I seem to have not remembered that I wasn't supposed to kill the monks, and I did.  And now, I don't know how to get the scrolls.  My marker on the map keeps on taking me to the house where the Grey Fox is in, but I can't say anything to him.  And, I've went back to that room several times to search for the scrolls, but nothing.  I also have not made a previous save, and I really don't know what to do.  If anyone has any suggestions, or they know what to do, please tell me.  I can't do anything right now.&lt;br /&gt;
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== Glass of Time bug ==&lt;br /&gt;
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User [[User:71.219.9.113|71.219.9.113]] removed the note about activating the Glass of Time not being necessary. As this note was originally added by [[User:Nephele|Nephele]], I thought it prudent to reinstate the note, pending further confirmation. --[[User:Gaebrial|Gaebrial]] 12:12, 6 September 2007 (EDT)&lt;br /&gt;
:Thanks for your blind confidence, even though I have been known to make mistakes ;)&lt;br /&gt;
:As for this particular case, I know I was able to get into the Old Way without ever even going into the Imperial Palace (at least not with this character).  And as I mentioned in the article, I double-checked the scripts and confirmed that the script doesn't effectively do anything.  The one thing I can't be 100% sure of is whether it's possible to finish the quest without activating the Glass of Time.  My character's gotten as far as shooting the Arrow of Extrication... then I got distracted by playing Shivering Isles with another character ;) But I can't see anything in the scripts that would suggest that the Glass of Time has any effect other than to enable a (already enabled) door into the Old Way.&lt;br /&gt;
:Another possibility is that the person who made the edit has installed the Unofficial Oblivion Patch, which may well have fixed the glitch.  But in that case, at most a note should be added that UOP has fixed it; the glitch would still be relevant to vanilla Oblivion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:12, 6 September 2007 (EDT)&lt;br /&gt;
::OK, I'll have a look and see if I can spot any differences in the scripts with and without the UOP. --[[User:Gaebrial|Gaebrial]] 01:58, 7 September 2007 (EDT)&lt;br /&gt;
::OK, I've checked, and I can confirm that the UOP does indeed 'fix' the door to the Old Way, so that you have to activate the Glass of Time in order for it to appear. I can't see anything else in the scripts that would prevent the player from completing the game without activating the Glass of Time if they haven't got the UOP installed. --[[User:Gaebrial|Gaebrial]] 04:55, 8 September 2007 (EDT)&lt;br /&gt;
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== Ayleid Guardians ==&lt;br /&gt;
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If their disposition is high enough they will be friendly and you can talk to them, though they don't have anything interesting to say. You can't even persuade them or ask for rumors. One of them is male and the other is female. The voices are same as those of male and female elves. --[[User:Sundaroct131088|Sundaroct131088]] 12:02, 30 September 2007 (EDT)&lt;br /&gt;
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== Sitting in Chair ==&lt;br /&gt;
I can not sit down in the reading chair. What can I do when I don't want to do this quest over again violentless ? {{unsigned|Ronald69}}&lt;br /&gt;
:It sounds like you have the sitting bug that gets triggered by completing [[Oblivion:Umaril the Unfeathered (quest)|Umaril the Unfeathered]]; see that page's [[Oblivion:Umaril the Unfeathered (quest)#Bugs|bugs]] section for details.  In that case, the problem is just that the animation doesn't show that you've sat down but the game does in fact recognize that you're sitting.  In other words, after you try to sit just wait as if you were sitting down and see whether or not the quest updates. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:36, 26 October 2007 (EDT)&lt;br /&gt;
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No I have never done the Unfeathered Umaril... I also don't sit and wait for the animation. That animation never comes. Can anyone tell me what I can do without doing the quest over again ?&lt;br /&gt;
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Do someone know the ID number of that Elder Scroll that the Grey Fox askes. I don't want to do this quest a third time. I can in the console manage then by typing player.additem 000ItemIDnumber and then deliver to the Gray Fox. Does anyone know the ID number ?&lt;br /&gt;
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== Help? ==&lt;br /&gt;
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I've come across a problem during this quest and this article doesn't mention anything about. Well, I'm stuck at the Gate just outside the entrance to the South East Tunnel (the one you need to go through to get to the Palace sewers. It continues to say, &amp;quot;this gate is opened remotely&amp;quot;. Does anyone know anything about this, or can anyone help?&lt;br /&gt;
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P.s. I'm playing Oblivion on the 360, so I won't be able to use the &amp;quot;console&amp;quot;. [[User:Darth mavoc|Darth mavoc]] 22:52, 17 December 2007 (EST)&lt;br /&gt;
:Ummm... stuck?  What does that mean?  Do you mean stuck as in trapped behind a rock?  If so, see [[Oblivion:Getting Around#Getting Unstuck|Getting Unstuck]] for hints.  Or if you're experiencing some type of strange game behaviour, I'd recommend [[Oblivion:Xbox 360#Xbox 360 Fixes|defragmenting your game cache]].  Many other unusual, inexplicable problems have been resolved by simplying defragmenting the cache.  If neither of those helps, could you provide more specific information on what you mean by &amp;quot;stuck&amp;quot;? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 17 December 2007 (EST)&lt;br /&gt;
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Well I'm not stuck in the literal sense. I just can't get past a door which seems to have no way of opening it. I'll checkout that page you suggested and come back if it hasn't worked. [[User:Darth mavoc|Darth mavoc]] 23:07, 17 December 2007 (EST)&lt;br /&gt;
: I had a look at that page and well... I don't think that's the problem... [[User:Darth mavoc|Darth mavoc]] 23:10, 17 December 2007 (EST)&lt;br /&gt;
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::BTW, do you need a more detailed walkthrough to know where I'm stuck? I'd be happy to. I really want to finish this, so yeah... &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:20, 17 December 2007 (EST)&lt;br /&gt;
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:::Oops, sorry, I didn't previously see the update that you made to your original post explaining what you meant by stuck. :) &lt;br /&gt;
:::Unfortunately, it sounds like a symptom of a more serious problem.  I'm not aware of any reason normally why that door should not open.  Which means that any problems with the door are more likely to be triggered by some type of corruption in your save game rather than by normal gameplay.  There are other entrances you can use to get into the sewer system (e.g, there's a grate into the [[Oblivion:South East Tunnel|South East Tunnel]] in the [[Oblivion:Arboretum|Arboretum]] District; or you can go through the [[Oblivion:Market Sewers|Market Sewers]] or [[Oblivion:The North Tunnel|The North Tunnel]]).  But if there are problems with your save file then you may just keep running into more and more problems... :| --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 17 December 2007 (EST)&lt;br /&gt;
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Okay, that's not exactly where the problem is. So here's a runthrough: I've entered the South East Tunnel and went thourgh it to Beneath the Bloodworks. I've gone through the gate marked &amp;quot;G&amp;quot; on the map [[Oblivion:Beneath the Bloodworks#Zone 1: Beneath the Bloodworks|here]]. I've gone directly ahead to the gate before the curved tunnel (with a red dot in front). Does that help? Sorry for being vague, by the way. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:31, 17 December 2007 (EST)&lt;br /&gt;
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I feel stupid. I found put what the problem was - actually it wasn't much of a problem. Its just that I missed a turnwheel, the which happened to open the closed gate. Though I'm sure it wasn't there before... Anyway, sorry for bothering you, and thanks for your help. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:38, 17 December 2007 (EST)&lt;br /&gt;
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==Celia Camoran==&lt;br /&gt;
Just a question. Who is Celia Camoran? Is she releted to Mankar Camoran? Is she someone from Morrowind or Arena or Daggerfall? Or maybe from Battlespire? {{unsigned|68.104.192.49}}&lt;br /&gt;
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:From what I know, she has nothing to do with Mankar Camoran, and I don't think she appears in any other game either. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 14:54, 24 December 2007 (EST)&lt;br /&gt;
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== Dark Brotherhood ==&lt;br /&gt;
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I planned to join the Dark Brotherhood after becoming the guildmaster for the Theive's Guild.  But now that I have the Gray Fox's cowl, I can't seem to commit murder with or without it on.&lt;br /&gt;
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I'm going to go back to a previous save and try it before I do the ring part of the quest and receive the cowl. {{unsigned|Tkemory}}&lt;br /&gt;
:What do you mean by unable to commit murder? That it only registers as assault and you don't get the &amp;quot;your killing has been observed by forces unseen&amp;quot; message? I seriously doubt that the Grey Cowl does something to the script. Perhaps you need to check who you are killing and how. [[User:Vesna|Vesna]] 22:38, 26 December 2007 (EST)&lt;br /&gt;
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== GETTING INTO THE IMPERIAL BATTLEMAGES AREA VIA THE OLD WAY! ==&lt;br /&gt;
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I have finished the Thieves Guild Questline and am trying to use paintbrushes to ascend the chute that you fall down during the near its completion. However with 3 quarters of my body inside the chute, I am trying to place paintbrushes inside the  but they end up at the very bottom of it! Has anyone ever gotten back into the Battlemage quarters, or attempted it. Even more importantly does anyone know if you would still be able to access the room using the fireplace door?&lt;br /&gt;
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== Picklocks ==&lt;br /&gt;
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I'm out of them and I need them to get out, any suggestions?&lt;br /&gt;
: You can find them randomly in most minor loot (sacks etc) but the best place are the Thieves Guild fences - they have 100 each for sale. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:43, 20 January 2008 (EST)&lt;br /&gt;
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::I know but I'm stuck in the elder scrolls room where you get it and there's none in here.&lt;br /&gt;
:::Reload from an earlier save and make sure you take enough with you next time! If you've got the necessary Open spell, use that. If you're on the PC you can use the console cheat: &amp;lt;code&amp;gt;player.additem A, 10&amp;lt;/code&amp;gt; to give yourself 10 lock picks. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:21, 20 January 2008 (EST)&lt;br /&gt;
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== Undone Edits ==&lt;br /&gt;
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:''(Question moved here from [[User talk:Nephele]])''&lt;br /&gt;
Why did you delete some of my edits to the Ultimate Heist page? The paint brush thing was not an untested theory and the blind moth thing had to be mentioned. Please inform me of your reasons. --[[User:Matthewest|Matthewest]] 00:49, 9 February 2008 (EST)&lt;br /&gt;
:* The warning.  Red, all-caps, bold-face &amp;quot;WARNING&amp;quot; messages are not used anywhere on the site, even in cases where there are bugs with serious consequences (e.g., they freeze the game, kill your character, etc.).  So it seemed completely inappropriate when mentioning something that isn't even a bug.  And I know it's not an intentional part of gameplay (i.e., not a bug) because it's in the instructions for the quest: The ''[[Oblivion:Plan for the Big Heist|Plan for the Big Heist]]'' says &amp;quot;You must not speak, or they will know it is not her.&amp;quot;  Furthermore, the fact that you need to sneak and avoid being seen is already stated dozens of times in the section.  If you feel that more information is needed in the walkthrough, integrate it into the existing text instead of making it unnecessarily stand out like a sore thumb.  &lt;br /&gt;
:* The paint brushes.  The way your addition was phrased it definitely sounded like an untested theory. &amp;quot;You could also try&amp;quot; sounds like nobody has tried this yet and that you are telling the reader that they should try it for the first time.  In addition, it's far from clear what you're even suggesting that  a reader should do.  I can't imagine that just placing one or two paint brushes on the floor will have any effect, so the information needs to be far less vague than just &amp;quot;placing some paint brushes in the 'drop area.'&amp;quot;  Especially given that readers who follow this advice then have to play through another half hour of the game before getting a chance to see whether it's enough to save their character's life, I think readers will want to be pretty confident that whatever actions they take are the correct ones.  Otherwise, readers will just ignore the advice, in which case why even add it to the site?&lt;br /&gt;
:Hopefully that provides sufficient explanation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:31, 9 February 2008 (EST)&lt;br /&gt;
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== Hall of Epoch &amp;amp; Imperial palace ==&lt;br /&gt;
&lt;br /&gt;
Can you enter the hall of Epoch or the higher levels of the imperial palace without doing the thieves guild quest? [[User:Marleysexton|Marleysexton]] 13:36, 26 February 2008 (EST)&lt;br /&gt;
: No, you need the key the Grey Fox gives you.&lt;br /&gt;
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==I accidently killed the Monks==&lt;br /&gt;
&lt;br /&gt;
I killed everyone and the scroll never appeared. I go to the Grey Fox and he says that we have nothing to talk about because I don't have the scroll. I don't have any saves that can take me back to before I killed everyone. Is there any way I can get the scrolls another way? Please email me at heartagram17@gmail.com thanks. {{unsigned|HXC Fish}}&lt;br /&gt;
:Sometimes completely ignoring the quest instructions has permanent consequences.  It's definitely not the game's fault if you don't bother to keep any save games yet still play the game recklessly. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:16, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trouble getting quest ==&lt;br /&gt;
&lt;br /&gt;
For some reason I am not being contacted for this quest, Amusei will not give me the message. He simply waits in the imperial water front near where Armand spawns at midnight. He stays there all day every day and when I talk to him its just the normal. I have fenced over 9,000 gold and completed the other neccesary quests. Unfortunetly, I have the Xbox360 Version and cannot use the &amp;quot;console&amp;quot; feature. What should I do?{{unsigned|George}}&lt;br /&gt;
&lt;br /&gt;
:First, make sure you do not have the quest in your journal, make sure you don't have a blood price owed to the guild, and if those fail, wait 24 hours by using the select button. If these don't work, then you should re-post with more information on mods installed, and other special features that not all players may have.-[[User:Puddle|Puddle]] 13:55, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::As I expected, the suggestions did not work. The mods I have installed are Fighter's Stronghold, Mehrune's Razor, Thieves Den, and Knights of the Nine. In my Active/Current quest log it says &amp;quot;I've reached my goal. I have fenced over 800 gold worth of goods. When I'm in the cities, I'll have to keep an eye out for another messenger from the Gray Fox. He could call for me at anytime. I should wait in the Imperial City if I want them to find me quickly.&amp;quot; I'm not able to use Fathis Ules as a fence because all he tells me is &amp;quot;Our business is done&amp;quot; and dismisses me. Because of that I use Orrin in Anvil. I noticed that Amusei stays at the bedroll near Armad's spawn point at midnight. He sits at the bedroll all day. I thought he was stuck so I pushed him out onto the street. He stood on the street for about two minutes and then casually walked back to his bedroll. I'm puzzled by this. What should I do now? {{unsigned|George}}&lt;br /&gt;
&lt;br /&gt;
:::i cannot get the ultimate heist quest i am using a 360 i have waited a long time still no sign and i have only downloaded knights of the nine, the shivering isles, spell tomes and frostcrag spire. i honestly have no idea wat 2 do can some one help me&amp;gt; oh it wont let me fence more than 1,000 gold peices worth so im stumped please help me if u can help contact me on this email adress chunklikesqueen@hotmail.co.uk or on this xbox live gamer tag 'Richard Myatt' {{unsigned|89.242.165.181}}&lt;br /&gt;
&lt;br /&gt;
::::I'm not sure about the not fencing more than 1,000 gp, but see if my other suggestions under [[Oblivion_talk:The_Ultimate_Heist#Bug_getting_quest_from_Amusei|Bug getting quest from Amusei]] help out at all. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:45, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howcome... ==&lt;br /&gt;
&lt;br /&gt;
OK, i finished The boots of jak and the gray fox just sits there saying &amp;quot;Not now, i need to think.&amp;quot; After i realized i got no message saying i need 1,000 gold to contact the gray fox. But i went anyway to go fence more gold. I got 1,200 fenced, but no journal update. So i went Amusai. He just said the normal: hello, And then the usual may shadow hide you. So after i thought to steal the gray cowl because that is why i started the guild. So I have it , but can someone tell me how to start the heist, or just clear the stolen flag off the Cowl? I did all the ways on the website. Please write soon :) {{unsigned|Moop}}&lt;br /&gt;
&lt;br /&gt;
:It sounds to me like you haven't actually defeated Jakben, or at least that you didn't grab the boots from his corpse.  Try going back to Jakben's house and double-check that you've killed Jakben and looted his corpse. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:26, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, I double checked, but still no boots! I remembered i gave them so just tell me how to clear the stolen flag. i did all the three ways already on the site. {{unsigned|Moop}}&lt;br /&gt;
&lt;br /&gt;
:::In that case, you can start the quest manually by using the [[Oblivion:Console|Console]] and entering &amp;lt;code&amp;gt;setstage TG11Heist 10&amp;lt;/code&amp;gt;...at least I believe that will work.  I'm not sure how to clear the stolen flag, but there's probably something in the Console page. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:21, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::I Use The 360 *sniff* *sniff* Damn glitches :(&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308270</id>
		<title>Oblivion talk:The Ultimate Heist</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Ultimate_Heist&amp;diff=308270"/>
		<updated>2008-06-11T23:08:07Z</updated>

		<summary type="html">&lt;p&gt;68.193.151.35: /* Howcome... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== If you're a vampire ==&lt;br /&gt;
&lt;br /&gt;
The Countess of Anvil refuses to talk to me due to my vampire condition.&lt;br /&gt;
Disregard that, I had 100% vampirism and that was the reasen she refused to talk to me. In order to have a conversation with the contess, you need to feed. Can somebody put this in the article?&lt;br /&gt;
:Why? Many people won't talk to you if you are at 100% vampirism. There is no real need to explicitly state that feeding is a necessity to complete the quest, as such would be true for many quests. --[[User:Saruuk|Saruuk]] 23:14, 15 July 2007 (EDT)&lt;br /&gt;
::Indeed. A lot of information doesn't get put on every page because it would result in massive duplication. If you need more information on vampires and vampirism, you should look [[Oblivion:Vampires|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 09:44, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bug getting quest from Amusei ==&lt;br /&gt;
&lt;br /&gt;
I ran into Amusei who said, without clicking on him, that he had a message for me.  So the chat options came up but there weren't any.  I had just the little square with the 'X' to exit out of the conversation.  So I x out and try talking to him again but it's just the usual that he has to say.  I went to Othrelo's house and the Grey Fox wasn't there.  I have 15,000+ fenced and I've waited many days after finishing the last thieves guild quest.  I would try an earlier save but I don't have any pre-bug saves.  Any ideas?&lt;br /&gt;
&lt;br /&gt;
:I got that on my last playthrough. It seems related to the Independent Thievery Quest not properly starting the Heist quest. Load a save before Amusei talks to you, console 'setstage TG11Heist 1', and then talk to him. It seems that 1 for this quest means that it has started. [[User:59.167.101.251|59.167.101.251]] 03:09, 4 January 2008 (EST)&lt;br /&gt;
::Sorry, I meant 'startquest TG11Heist' ''then'' 'setstage TG11Heist 1'. Don't know if the startquest is necessary, but that's what worked for me. Also, if you don't have any pre-bug saves, try it with the earliest one anyway. [[User:59.167.101.251|59.167.101.251]] 03:47, 4 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::This solution worked like a charm! Thanks a lot. - Thisn2s&lt;br /&gt;
&lt;br /&gt;
Same thing is happening to me, except the 'Independent Thievery' quest isn't coming up and Amusei isn't coming at all and I have 2,000+ gold fenced. There is no console on the PS3 version, so I'm stuck completely. Any ideas?{{unsigned|2008 222.126.93.42}}&lt;br /&gt;
&lt;br /&gt;
:I've noticed this in the PC version as well; sometimes Amusei comes while quickly, other times he doesn't.  Sometimes he'll interrupt your &amp;quot;wait&amp;quot; cycle, other times he won't.  And even if you find him and talk to him, nothing special happens.  Ultimately, he has always come to me, just not always in a timely fashion.  If all else fails, either proceed with your game and hope he comes to you at some point later on, or just sit in the Imperial City somewhere and wander away from the game for an hour or so, leaving it running.  So far, these two methods have always worked eventually for me, though it's sometimes been days before he found me. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:42, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== stuck ==&lt;br /&gt;
&lt;br /&gt;
heya.&lt;br /&gt;
i'm stuck under the palace in the sewers right at the start at the gate that apparently you 'need the key' for but the gate wont open for me and I don't know where to obtain the key. in one of the walkthroughs that I read it stated that Gray Fox is supposed to give it to you as he has already pickpocketed it from Ocato but I don't seem to have it in my inventory. Little help please!?!? :)&lt;br /&gt;
&lt;br /&gt;
Press the tilde key (right under esc). Click the door. Type &amp;quot;unlock&amp;quot; and press enter.&lt;br /&gt;
&lt;br /&gt;
== Guards room ==&lt;br /&gt;
&lt;br /&gt;
Yea well i got through the Arrow Of Extrication fine but when i came back to the statues no living thing was there figuring i had it made i went in the guards room only to find a massive fight going on between the guards and Undead so i am kinda wondering wat to do without haviing to start the whole quest over because every time i go in it seems that somthing kills me instantly. Im an expert at sneak so it cant be that&lt;br /&gt;
I tried running though it but when i got to the moths room the music started getting angry again and it wouldnt let me in the seat weird&lt;br /&gt;
&lt;br /&gt;
== Activating Final Thieves Guild Quest ==&lt;br /&gt;
I've obtained Jack-be-nimble's boots, and took them to the Gray Fox.  He said &amp;quot;capitol&amp;quot;, took the boots, and gave me my gold.  After that, nothing happened.  Meaning, my journal didn't tell me to fence any more gold.  I've already reached 1,000.  Nor, did my journal say that I should wait for anyone.  I waited, and waited, and waited, and waited some more.  No dice.  I changed locations, from my house in Anvil, to the Talos Plaza District, even at the Waterfrong where Amusei was right there in plain site, and still nothing.  The Gray Fox is still sitting in the house in Chaydennal, and all that he says is something like &amp;quot;Not now, I'm thinking,&amp;quot; and that's it.  I've already completed the Fighters, Mages, and Dark Bros quests, so I'm not willing to start again.  Anyone have an idea why this is (or is not), happening?  I have it on 360 if that helps.&lt;br /&gt;
:try waiting around for a few days, maybe that will help. [[User:Irishguy42|Irishguy42]] 11:05, 15 April 2007 (EDT)&lt;br /&gt;
:I've currently having the same problem on the PC. Any way to force the quest?&lt;br /&gt;
&lt;br /&gt;
::I had the same problem, but follow this 'fix' &amp;amp; it may work for you, it certainly worked for me: [[#Bug getting quest from Amusei]]&lt;br /&gt;
::Click the link - 'bug getting quest from Amusei' - &amp;amp; follow the 'console' instructions&lt;br /&gt;
::The bug seems to be related to the 'Independant Thievery' quest &amp;amp; the gold received from fencing.......&lt;br /&gt;
::Hope this helps&lt;br /&gt;
::Regards&lt;br /&gt;
::Felfy Swine&lt;br /&gt;
&lt;br /&gt;
== Thief and Vampire ==&lt;br /&gt;
&lt;br /&gt;
Caution : As a player has become the Guild Master, wearing the Nocturnal's Cowl does not hide Vampire condition !&lt;br /&gt;
&lt;br /&gt;
== Buttons In The Hall (statue area) ==&lt;br /&gt;
&lt;br /&gt;
I found a button but it doesnt seem to make a difference like the walls don't go down or anything. &lt;br /&gt;
Can someone be more specific on were the blue buttons are?&lt;br /&gt;
&lt;br /&gt;
== These directions are horrible ==&lt;br /&gt;
&lt;br /&gt;
Especially #7, I helped out with #6, I'm not up for another, I might do it later, but all I'm saying is that you need to learn how to communicate properly.  &amp;quot;Thingy&amp;quot;?! --[[User:Shaymus22|Shaymus22]] 20:21, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ayleid Weapons ==&lt;br /&gt;
&lt;br /&gt;
I don't understand why anyone would want/have to go through the ordeal described on the page. I simply killed them, the weapons (they had Ayleid in their name, alright) were there on the floor, but I didn't bother picking them up. I won't edit the page yet tho, I want somebody else to confirm this. Maybe it was a freaky bug, I don't know.&lt;br /&gt;
&lt;br /&gt;
-If you try to pick them up, you get a message that says they turned to dust in your hands.  So the only way to get them is the way described on the page.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
This was the first quest I sought a guide for and thought I could suggest a few changes:&lt;br /&gt;
&lt;br /&gt;
Firstly, my PC version had a lot of issues with this quest. I was stuck in the large room before the Hall of Epochs (with the two buttons) for well over an hour before giving up (even after reading this guide and trying every possible speed and combination). When I started the game up again, I pressed the button on the right only and the door opened. So... nasty bug there.&lt;br /&gt;
&lt;br /&gt;
The second bug was in the actual Hall of Epochs. After pressing the first button through the door, travelling down a few levels and pressing the big button at the bottom... nothing happened! In the end I managed to jump to the pressure plate from one of the columns.&lt;br /&gt;
&lt;br /&gt;
Basically, I thought it would be nice for these two bugs to be mentioned on the page so that other people don't waste time running from button to button.&lt;br /&gt;
&lt;br /&gt;
My last point is a suggested shorten point 5. The part after &amp;quot;If this explanation leaves you confused&amp;quot; was more confusing than the bits before it ;)&lt;br /&gt;
&lt;br /&gt;
Also, point 6 reads &amp;quot;Go up on the platform behind you. Go to the left (facing the shrine-thing) and follow the path.&amp;quot;... Wouldn't this read better as &amp;quot;Face the statue and turn almost 180 degrees to your right. Go through the door in the distance near the back corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since I'm new here, I didn't want to annoy anyone by making unwelcome changes ;)&lt;br /&gt;
- [[User:Wite Noiz|Wite Noiz]] 14:51, 15 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sitting Down In The Blind Moth Room ==&lt;br /&gt;
&lt;br /&gt;
Well I am up to the bit where the you sit down and the blind moths give you the elder scroll but I can't sit down.  The problem might be that guards are chasing me because I didn't sneak but i'm not sure so can someone please help me.&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I completed the quest eventually. When I entered the sewers I didn't actually kill anything I just ran through the whole thing, until I came to the last room where I had to kill everything. I suggest taking any items you have with fortify sneak, and also Chameleon or Invisibility. Personaly I had the Lesser Robe of Chameleon and two Chameleon rings. Also if you have it the Dark Brotherhood's outfit is quite usefull for gaining sneak points. With regards to the drop through the shoot I was quite high level when I actually attempted the quest (37 infact!), but I found that with an Amulet I had aquired earlier ( The Acrobat's Amulet) i was able to survive the fall without using the boots at all, only sacrificing around 30% of my health. &lt;br /&gt;
&lt;br /&gt;
I have to say I was very disappointed to find nothing of interest in the Imperial Battle Mage's quarters! What a loser! :p&lt;br /&gt;
&lt;br /&gt;
== Final Cutscene glitch ==&lt;br /&gt;
&lt;br /&gt;
I'm having the problem with the Grey Fox just walking away after the final cutscene instead of giving me the Cowl, leaving me stuck in Cutscene mode. Seeing how I'm playing on the 360 version, I can't use the console to fix it. Luckily, I had a save directly before talking to the Countess, and loaded it back up and tried again later, but still have had no luck. Is there any way to fix it, either by doing something special or waiting a while, or will I be unable to complete the quest forever? [[User:RvB Pivate Caboose|RvB Private Caboose]] 19:53, 29 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Ditto. Been having the glitch for several months now. I keep going back every now and again, but it never seems to work itself out. The whole TG storyline has been buggy for me. --[[User:Xangelusx|Xangelusx]] 18:05, 25 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
The uploads for Methunes Razor and perhaps Deepscorn Hollow will glitch the final cutscene. Use the memory clearing method from the Xbox navagation tabs to clear the downloads from your harddrive--'Y' and then XX-L-Bumper, R-Bumper XX. You can delete them other ways also. When you start the game after this deleting, NO NOT ALLOW the suggested upload until after the cutscene finishes and you save and restart. You will have to complete these quests again, but it's kinda fun anyway. I'm not sure if both or just one of these Xbox live items are at fault, but after wiping them from my hard drive, the cutscene ran perfectly. I then saved and reloaded and did the quests again. This was the last Guild quest and maxed my achievements at 1000, so I REALLY wanted to find a solution for this! I found it on the web after a long search....&lt;br /&gt;
&lt;br /&gt;
===PS3 update, hunting for a fix===&lt;br /&gt;
I'm having the same problem, but on a PS3. Thus, unloading patches, clearing caches etc. are not options. I've had some further quirks with the Thives Guild quest, and will try to summarize them here. If any of them are related to this bug, it might help us understand what is going on and eventually find a fix.&lt;br /&gt;
&lt;br /&gt;
====Quests given out of order, GL problems====&lt;br /&gt;
Fist off, I did the &amp;quot;may the best thief win&amp;quot; quest with a lot of fortify speed, and thus finished very quickly. As I made my way back from Armand to the Imperial City after being accepted, I bumped into Methredhel, which proceeded to give me the first Gray Fox quest. Normally I wouldn't be offered this so early on, so this must have been a glitch.&lt;br /&gt;
*From here on, I kept being offered Gray Fox quests while working my way through the Doyan quests.&lt;br /&gt;
*This messed up my guildlevel. Finishing the Arrow of Extrication brought me up to &amp;quot;Master Thief&amp;quot;, then Misdirection bumped me down to &amp;quot;Cat Burglar&amp;quot;. Finishing Taking Care of Lex brought me up to &amp;quot;Shadowfoot&amp;quot;, my current guildlevel.&lt;br /&gt;
*All this GL stuff also brought me some trouble with using fences, but I don't think that affects the bug we're discussing here.&lt;br /&gt;
====Turbo-thievery====&lt;br /&gt;
*Ignoring the warnings, I went out on a burglar-rampage, and racked up 2-3k fenced gold in a relative short period of time. This, I suspect, _could_ have something to do with the bug, as it could also cause problems with quest order.&lt;br /&gt;
&lt;br /&gt;
====Fathis====&lt;br /&gt;
* Another quirk with my character is that I decided to return the Honorblade of Chorrol, thus cutting off any fence dealings with Fathis. Again, I do not think this relates to the bug in question.&lt;br /&gt;
&lt;br /&gt;
====The Big Fall====&lt;br /&gt;
* Rather than loose the Boots of Springheel Jak, I fortified my acrobatics and health for the big fall, and remove the boots. Not sure if this is relevant either.&lt;br /&gt;
&lt;br /&gt;
====The Living Statues====&lt;br /&gt;
Having 100% chameleon, I went through the quest at top speed, Ignoring most monsters. As it happens, I also blazed past the living statues without waking them. Didn't even remember them before I hit the bug and started searching for a fix.&lt;br /&gt;
&lt;br /&gt;
====Bug walkthrough====&lt;br /&gt;
I'll finish with a description of the the final cut scene itself, as I'm not quite sure if it is normal:&lt;br /&gt;
&lt;br /&gt;
*GF approaches Lady Umbranox as &amp;quot;The Stranger&amp;quot;.&lt;br /&gt;
*then changes into the Gray Fox gear, not waring the Cowl.&lt;br /&gt;
*Turns around, walkes 4-5 m away from the countess, puts on the Cowl.&lt;br /&gt;
*Returns to the Countess, making his first declaration.&lt;br /&gt;
*The rest of the conversation plays out normally.&lt;br /&gt;
*GF removes his cowl, talking about his friend taking over.&lt;br /&gt;
*The Stranger walkes on out of the castle, wearing the GF gear, but not the Cowl.&lt;br /&gt;
*The Countess walkes over to her throne, and sits down backwards in front of it.&lt;br /&gt;
*Then nothing, I'm just stuck with nothing to do except load (or save/exit)&lt;br /&gt;
&lt;br /&gt;
Comments on abnormalities in this list are welcome.&lt;br /&gt;
&lt;br /&gt;
====Things to test====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Steal the cowl off from GF.&amp;lt;/s&amp;gt; It is possible to steal the Cowl when delivering the Elder Scroll, but that doesn't help with the bug. Curiously enough the stranger is still able to wear it in the cutscene.&lt;br /&gt;
*&amp;lt;s&amp;gt;Get thrown out of the guild, re-enter, see if anything changed.&amp;lt;/s&amp;gt; Re-enlisted as &amp;quot;Shadowfoot&amp;quot;, not &amp;quot;Master Thief&amp;quot;. Bugs as before.&lt;br /&gt;
*&amp;lt;s&amp;gt;Dropping ring before talking to the Countess.&amp;lt;/s&amp;gt; Unable to do so. Tried disintegrate spells, in order to repair/drop, but it is indestructible.&lt;br /&gt;
&lt;br /&gt;
Feel free to test possible solitions, and add them to til section.&lt;br /&gt;
&lt;br /&gt;
====Questions &amp;amp; Feedback====&lt;br /&gt;
&lt;br /&gt;
Could anyone else having this bug please check for similarities with my game, and post them here?&lt;br /&gt;
Also, any differences would be valuable in order to exclude possible causes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Pjallabais|Pjallabais]] 00:22, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It sounds like you must have explored the [[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]] before starting the Thieves Guild quest.  That is known to cause a [[Oblivion:Temple of the Ancestor Moths#Bugs|bug]] that triggers the Gray Fox quests as soon as you join the Thieves Guild.  It's also discussed at [[Oblivion Talk:Thieves Guild#Update on Bugged Methredhel]].  However, it is possible to complete the rest of the Thieves Guild quests even if you have triggered that bug.&lt;br /&gt;
:Unfortunately, I don't really have any information about what causes this cutscene bug or how to fix it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:11, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Indeed, I did. Looks like you found what triggers this bug. It might be worth mentioning this in the bug section of the [[Oblivion:The_Ultimate_Heist#Bugs|The Ultimate Heist bug section]].[[User:Pjallabais|Pjallabais]] 01:25, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Big chamber before the hall of epochs==&lt;br /&gt;
&lt;br /&gt;
i am currently stuck in the big chamber with the decintegrated steps, have been for hours. i press the button and nothing hapens, the grate does NOT move. can someone please solve this glitch for me. I have tried restarting the game, didnt fix it&lt;br /&gt;
&lt;br /&gt;
This happened to me so after trying for at least am hour I typed in movetoquestarget to get to the Reading Chair part. This could freeze your game or take the fun out of the game. I couldn't find anything else so this was a desperate measure. This is the part after in the Hall, sorry, I don't know how to made a new haeding.&lt;br /&gt;
&lt;br /&gt;
== Stuck at last door ==&lt;br /&gt;
&lt;br /&gt;
Hi ive been playing for a while now. I got upto the ultimate heist and i did pretty much everything upto the door which leads into the guards room however it says that i need a key to pass through this Ayelied door. This shouldn't happen is there a way around this, can you steal a key from one of the guards to get to the 3rd floor from entering the imperial palace way ???? &lt;br /&gt;
&lt;br /&gt;
If anyone knows how to overcome this please email me at Robertflip_55@hotmail.com&lt;br /&gt;
&lt;br /&gt;
no&lt;br /&gt;
&lt;br /&gt;
== Giant Furniture: explanation?==&lt;br /&gt;
&lt;br /&gt;
Hey I always wondered why there were giant furnitures in the basement. Is it lore-based? Were there &amp;quot;giant&amp;quot; emperors in the past? --[[User:Vartan|Vartan]] 14:55, 21 March 2007 (EDT)&lt;br /&gt;
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In arkveds tower there was a room with a daedroth and giant furniture for it. {{unsigned|207.199.196.90}}&lt;br /&gt;
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==Strategy==&lt;br /&gt;
This mission is hard to beat, it is not Easy to get past this mission in a fighting way.&lt;br /&gt;
I suggest You should need an enchantment That Makes you Invisable (Or a spell) at least for 15%&lt;br /&gt;
And sneak past anything (Be very patient make sure you dont sneak-run) That should make it easier, Watch out for liches if you encounter one, They carry a staff and they can somehow sense&lt;br /&gt;
you For quite a range, The range of their ''Sense'' is decrease when you Sneak-walk&lt;br /&gt;
if you get in trouble atleast make sure you have quite a few Conjuration spells available&lt;br /&gt;
(Atleast one that holds up for 2 minutes *120 seconds*) then quickley run away and get back into shadow,Most people are inpatient and i am sure some will try to take it on a fight with&lt;br /&gt;
evrything they encounter, Not wise i'd say I didn't died once during this mission.&lt;br /&gt;
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Personally, I think you should get 100% chamelean (if you don't consider it cheating) and just kill the liches. You can get some nice staffs, and it's very time consuming to kill all the enemies. Even though your basically unbeatable with 100% chamelean, it still takes a while.&lt;br /&gt;
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== Deleted Text ==&lt;br /&gt;
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:''When your about to get the scroll, and you set of the guards, the quest guide will automatically change itself into the next step. This can cause player to go through the fireplace and not obtain the scroll due to misleading. There is no way to get back up to get the scroll.''&lt;br /&gt;
If someone can clean up this note so that readers can figure out what it means, then it can be moved back to the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:19, 15 April 2007 (EDT)&lt;br /&gt;
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== Arrow Of Extrication ==&lt;br /&gt;
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I got to the part where you I need to fire the Arrow of extrication but I always get a message saying that you cant fire this quest item. So I'm kinda stuck down there. A bug? Thank for any help :)&lt;br /&gt;
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: You have to stand on the plate in the center between where two blocks stood to be able to fire.&lt;br /&gt;
:: hey guys, i did this quest a long time ago, and only found this site now.  I accidentally picked up the arrow of extrication while picking up my fallen test-shots with regular arrows.  This was after i had opened the door.  While sneaking down into the chamber, behind the backs of the living statues, I accidentally grabbed the arrow and now I can't get rid of it.  It's not really a problem because it doesn't weigh anything, but it's just annoying when I always try to drop it and it tells me that I can't remove &amp;quot;this quest item.&amp;quot;  I can't use console to remove it because I'm playing on XBOX.   Perhaps you guys should add a bug - for xbox - where if you pick it up after you've opened the chamber, you'll never be able to let go of the arrow ever again.  Similarly, I can't drop the Ring of Viper Eye because it thinks that it's still a quest item - even though I just recieved it from the countess.&lt;br /&gt;
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== MONK PROBLEM ==&lt;br /&gt;
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i went and talked to the monk instead of activating the lever by mistake i have no previous saves, and i am using an Xbox 360... how can i fix this? please help.&lt;br /&gt;
: what about your autosave?  i would just do it quickly - if you're fast enough.  just run for the scroll, grab it and run out of there as fast as you can. the monks will probably tear you to pieces if you try and fight them.&lt;br /&gt;
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== queen of anvil ==&lt;br /&gt;
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when i try to talk to teh quee of anvil right when i get to her throne it frezzes.  I have tried lots of things and would like some help? :(&lt;br /&gt;
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== Hall of Epochs ==&lt;br /&gt;
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Does anyone know of a detailed list of loot in the Hall of Epochs, for once you leave you can never return. Or so I have heard.&lt;br /&gt;
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u can return to the hall of epochs, it's the palace u can't enter again after the quest.&lt;br /&gt;
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== Staff of Chaos ==&lt;br /&gt;
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I know that talk pages are meant to discuss improvements to the page, but I just have to ask why they didn't put in the Staff of Chaos hidden in the Battlemage's Quarters?  I know it probably wouldn't make sense but it would be extremely cool to shoot it at a guy and have you look like him temporarily.  Or at least a reference to the games!  It just seems like it is a great idea to me, even though they might still say &amp;quot;Greetings, Dunmer/Khajiit/Whatever&amp;quot; even though you look like the emperor. [[User:CRACK-A-BACK|CRACK-A-BACK]] 00:57, 28 June 2007 (EDT)&lt;br /&gt;
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== Arrow wont hit ==&lt;br /&gt;
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Im at the final part of the Hall of Epochs and for some reason it wont register that the arrow is hitting the blue door unlocking thing, ive fired three practice arrows before and they all hit, but then i fire the arrow of extrication and it doesnt register that it hits. Any advice? [[User:Acheeze|Acheeze]] 01:57, 8 July 2007 (EDT)&lt;br /&gt;
:I found the problem it turns out i wasnt holding the trigger down for long enough and it was shooting it a split second before the arrow was fully drawn and landing under the blue thing [[User:Acheeze|Acheeze]] 02:27, 8 July 2007 (EDT)&lt;br /&gt;
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== Sneak back in? ==&lt;br /&gt;
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After completing the main questline, i decided i might want to go back and steal some things from the display cases in the palace. I entered teh sewers and the Old Way and came to the eroded stairs. After equipping some fully acrobatics enchanted gear and pressign both buttons i went in and, luckily, the extrication platform was still open. But the door to the palace guardsroom was locked. What key can i use to open this door and how do i get it? {{unsigned|24.162.235.201}}&lt;br /&gt;
:That door is locked by a script once you get far enough in the Ultimate Heist.  There is no key to open the door.  Other than using [[Oblivion:console|console]] cheats, there is no way to go back through it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:47, 19 July 2007 (EDT)&lt;br /&gt;
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::Hi, do you know if there is a key available to get through the door leading to the 3rd floor of the palace? Thanks [[User:81.69.203.77|81.69.203.77]] 18:19, 1 January 2008 (EST) (''question moved from [[User_talk:Nephele]]'')&lt;br /&gt;
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:::If you mean the &amp;quot;Needs a Key&amp;quot; door that leads from the Imperial Guard Quarters to the Elder Council Chambers: no.  There is no key for that door, in either direction. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:34, 1 January 2008 (EST)&lt;br /&gt;
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== Screwed ==&lt;br /&gt;
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I may have run into a bit of a problem.  I seem to have not remembered that I wasn't supposed to kill the monks, and I did.  And now, I don't know how to get the scrolls.  My marker on the map keeps on taking me to the house where the Grey Fox is in, but I can't say anything to him.  And, I've went back to that room several times to search for the scrolls, but nothing.  I also have not made a previous save, and I really don't know what to do.  If anyone has any suggestions, or they know what to do, please tell me.  I can't do anything right now.&lt;br /&gt;
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== Glass of Time bug ==&lt;br /&gt;
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User [[User:71.219.9.113|71.219.9.113]] removed the note about activating the Glass of Time not being necessary. As this note was originally added by [[User:Nephele|Nephele]], I thought it prudent to reinstate the note, pending further confirmation. --[[User:Gaebrial|Gaebrial]] 12:12, 6 September 2007 (EDT)&lt;br /&gt;
:Thanks for your blind confidence, even though I have been known to make mistakes ;)&lt;br /&gt;
:As for this particular case, I know I was able to get into the Old Way without ever even going into the Imperial Palace (at least not with this character).  And as I mentioned in the article, I double-checked the scripts and confirmed that the script doesn't effectively do anything.  The one thing I can't be 100% sure of is whether it's possible to finish the quest without activating the Glass of Time.  My character's gotten as far as shooting the Arrow of Extrication... then I got distracted by playing Shivering Isles with another character ;) But I can't see anything in the scripts that would suggest that the Glass of Time has any effect other than to enable a (already enabled) door into the Old Way.&lt;br /&gt;
:Another possibility is that the person who made the edit has installed the Unofficial Oblivion Patch, which may well have fixed the glitch.  But in that case, at most a note should be added that UOP has fixed it; the glitch would still be relevant to vanilla Oblivion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:12, 6 September 2007 (EDT)&lt;br /&gt;
::OK, I'll have a look and see if I can spot any differences in the scripts with and without the UOP. --[[User:Gaebrial|Gaebrial]] 01:58, 7 September 2007 (EDT)&lt;br /&gt;
::OK, I've checked, and I can confirm that the UOP does indeed 'fix' the door to the Old Way, so that you have to activate the Glass of Time in order for it to appear. I can't see anything else in the scripts that would prevent the player from completing the game without activating the Glass of Time if they haven't got the UOP installed. --[[User:Gaebrial|Gaebrial]] 04:55, 8 September 2007 (EDT)&lt;br /&gt;
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== Ayleid Guardians ==&lt;br /&gt;
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If their disposition is high enough they will be friendly and you can talk to them, though they don't have anything interesting to say. You can't even persuade them or ask for rumors. One of them is male and the other is female. The voices are same as those of male and female elves. --[[User:Sundaroct131088|Sundaroct131088]] 12:02, 30 September 2007 (EDT)&lt;br /&gt;
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== Sitting in Chair ==&lt;br /&gt;
I can not sit down in the reading chair. What can I do when I don't want to do this quest over again violentless ? {{unsigned|Ronald69}}&lt;br /&gt;
:It sounds like you have the sitting bug that gets triggered by completing [[Oblivion:Umaril the Unfeathered (quest)|Umaril the Unfeathered]]; see that page's [[Oblivion:Umaril the Unfeathered (quest)#Bugs|bugs]] section for details.  In that case, the problem is just that the animation doesn't show that you've sat down but the game does in fact recognize that you're sitting.  In other words, after you try to sit just wait as if you were sitting down and see whether or not the quest updates. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:36, 26 October 2007 (EDT)&lt;br /&gt;
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No I have never done the Unfeathered Umaril... I also don't sit and wait for the animation. That animation never comes. Can anyone tell me what I can do without doing the quest over again ?&lt;br /&gt;
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Do someone know the ID number of that Elder Scroll that the Grey Fox askes. I don't want to do this quest a third time. I can in the console manage then by typing player.additem 000ItemIDnumber and then deliver to the Gray Fox. Does anyone know the ID number ?&lt;br /&gt;
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== Help? ==&lt;br /&gt;
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I've come across a problem during this quest and this article doesn't mention anything about. Well, I'm stuck at the Gate just outside the entrance to the South East Tunnel (the one you need to go through to get to the Palace sewers. It continues to say, &amp;quot;this gate is opened remotely&amp;quot;. Does anyone know anything about this, or can anyone help?&lt;br /&gt;
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P.s. I'm playing Oblivion on the 360, so I won't be able to use the &amp;quot;console&amp;quot;. [[User:Darth mavoc|Darth mavoc]] 22:52, 17 December 2007 (EST)&lt;br /&gt;
:Ummm... stuck?  What does that mean?  Do you mean stuck as in trapped behind a rock?  If so, see [[Oblivion:Getting Around#Getting Unstuck|Getting Unstuck]] for hints.  Or if you're experiencing some type of strange game behaviour, I'd recommend [[Oblivion:Xbox 360#Xbox 360 Fixes|defragmenting your game cache]].  Many other unusual, inexplicable problems have been resolved by simplying defragmenting the cache.  If neither of those helps, could you provide more specific information on what you mean by &amp;quot;stuck&amp;quot;? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 17 December 2007 (EST)&lt;br /&gt;
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Well I'm not stuck in the literal sense. I just can't get past a door which seems to have no way of opening it. I'll checkout that page you suggested and come back if it hasn't worked. [[User:Darth mavoc|Darth mavoc]] 23:07, 17 December 2007 (EST)&lt;br /&gt;
: I had a look at that page and well... I don't think that's the problem... [[User:Darth mavoc|Darth mavoc]] 23:10, 17 December 2007 (EST)&lt;br /&gt;
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::BTW, do you need a more detailed walkthrough to know where I'm stuck? I'd be happy to. I really want to finish this, so yeah... &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:20, 17 December 2007 (EST)&lt;br /&gt;
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:::Oops, sorry, I didn't previously see the update that you made to your original post explaining what you meant by stuck. :) &lt;br /&gt;
:::Unfortunately, it sounds like a symptom of a more serious problem.  I'm not aware of any reason normally why that door should not open.  Which means that any problems with the door are more likely to be triggered by some type of corruption in your save game rather than by normal gameplay.  There are other entrances you can use to get into the sewer system (e.g, there's a grate into the [[Oblivion:South East Tunnel|South East Tunnel]] in the [[Oblivion:Arboretum|Arboretum]] District; or you can go through the [[Oblivion:Market Sewers|Market Sewers]] or [[Oblivion:The North Tunnel|The North Tunnel]]).  But if there are problems with your save file then you may just keep running into more and more problems... :| --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 17 December 2007 (EST)&lt;br /&gt;
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Okay, that's not exactly where the problem is. So here's a runthrough: I've entered the South East Tunnel and went thourgh it to Beneath the Bloodworks. I've gone through the gate marked &amp;quot;G&amp;quot; on the map [[Oblivion:Beneath the Bloodworks#Zone 1: Beneath the Bloodworks|here]]. I've gone directly ahead to the gate before the curved tunnel (with a red dot in front). Does that help? Sorry for being vague, by the way. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:31, 17 December 2007 (EST)&lt;br /&gt;
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I feel stupid. I found put what the problem was - actually it wasn't much of a problem. Its just that I missed a turnwheel, the which happened to open the closed gate. Though I'm sure it wasn't there before... Anyway, sorry for bothering you, and thanks for your help. &amp;lt;span style=&amp;quot;color:#660066&amp;quot;&amp;gt;'''[[User:Darth mavoc|Darth Mavoc]]'''&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#550077&amp;quot;&amp;gt;[[User talk:Darth mavoc|My Talk Page]]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:#440088&amp;quot;&amp;gt;''[[Special:Contributions/Darth mavoc|My Contributions]]''&amp;lt;/span&amp;gt; 23:38, 17 December 2007 (EST)&lt;br /&gt;
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==Celia Camoran==&lt;br /&gt;
Just a question. Who is Celia Camoran? Is she releted to Mankar Camoran? Is she someone from Morrowind or Arena or Daggerfall? Or maybe from Battlespire? {{unsigned|68.104.192.49}}&lt;br /&gt;
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:From what I know, she has nothing to do with Mankar Camoran, and I don't think she appears in any other game either. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 14:54, 24 December 2007 (EST)&lt;br /&gt;
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== Dark Brotherhood ==&lt;br /&gt;
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I planned to join the Dark Brotherhood after becoming the guildmaster for the Theive's Guild.  But now that I have the Gray Fox's cowl, I can't seem to commit murder with or without it on.&lt;br /&gt;
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I'm going to go back to a previous save and try it before I do the ring part of the quest and receive the cowl. {{unsigned|Tkemory}}&lt;br /&gt;
:What do you mean by unable to commit murder? That it only registers as assault and you don't get the &amp;quot;your killing has been observed by forces unseen&amp;quot; message? I seriously doubt that the Grey Cowl does something to the script. Perhaps you need to check who you are killing and how. [[User:Vesna|Vesna]] 22:38, 26 December 2007 (EST)&lt;br /&gt;
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== GETTING INTO THE IMPERIAL BATTLEMAGES AREA VIA THE OLD WAY! ==&lt;br /&gt;
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I have finished the Thieves Guild Questline and am trying to use paintbrushes to ascend the chute that you fall down during the near its completion. However with 3 quarters of my body inside the chute, I am trying to place paintbrushes inside the  but they end up at the very bottom of it! Has anyone ever gotten back into the Battlemage quarters, or attempted it. Even more importantly does anyone know if you would still be able to access the room using the fireplace door?&lt;br /&gt;
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== Picklocks ==&lt;br /&gt;
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I'm out of them and I need them to get out, any suggestions?&lt;br /&gt;
: You can find them randomly in most minor loot (sacks etc) but the best place are the Thieves Guild fences - they have 100 each for sale. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:43, 20 January 2008 (EST)&lt;br /&gt;
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::I know but I'm stuck in the elder scrolls room where you get it and there's none in here.&lt;br /&gt;
:::Reload from an earlier save and make sure you take enough with you next time! If you've got the necessary Open spell, use that. If you're on the PC you can use the console cheat: &amp;lt;code&amp;gt;player.additem A, 10&amp;lt;/code&amp;gt; to give yourself 10 lock picks. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:21, 20 January 2008 (EST)&lt;br /&gt;
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== Undone Edits ==&lt;br /&gt;
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:''(Question moved here from [[User talk:Nephele]])''&lt;br /&gt;
Why did you delete some of my edits to the Ultimate Heist page? The paint brush thing was not an untested theory and the blind moth thing had to be mentioned. Please inform me of your reasons. --[[User:Matthewest|Matthewest]] 00:49, 9 February 2008 (EST)&lt;br /&gt;
:* The warning.  Red, all-caps, bold-face &amp;quot;WARNING&amp;quot; messages are not used anywhere on the site, even in cases where there are bugs with serious consequences (e.g., they freeze the game, kill your character, etc.).  So it seemed completely inappropriate when mentioning something that isn't even a bug.  And I know it's not an intentional part of gameplay (i.e., not a bug) because it's in the instructions for the quest: The ''[[Oblivion:Plan for the Big Heist|Plan for the Big Heist]]'' says &amp;quot;You must not speak, or they will know it is not her.&amp;quot;  Furthermore, the fact that you need to sneak and avoid being seen is already stated dozens of times in the section.  If you feel that more information is needed in the walkthrough, integrate it into the existing text instead of making it unnecessarily stand out like a sore thumb.  &lt;br /&gt;
:* The paint brushes.  The way your addition was phrased it definitely sounded like an untested theory. &amp;quot;You could also try&amp;quot; sounds like nobody has tried this yet and that you are telling the reader that they should try it for the first time.  In addition, it's far from clear what you're even suggesting that  a reader should do.  I can't imagine that just placing one or two paint brushes on the floor will have any effect, so the information needs to be far less vague than just &amp;quot;placing some paint brushes in the 'drop area.'&amp;quot;  Especially given that readers who follow this advice then have to play through another half hour of the game before getting a chance to see whether it's enough to save their character's life, I think readers will want to be pretty confident that whatever actions they take are the correct ones.  Otherwise, readers will just ignore the advice, in which case why even add it to the site?&lt;br /&gt;
:Hopefully that provides sufficient explanation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:31, 9 February 2008 (EST)&lt;br /&gt;
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== Hall of Epoch &amp;amp; Imperial palace ==&lt;br /&gt;
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Can you enter the hall of Epoch or the higher levels of the imperial palace without doing the thieves guild quest? [[User:Marleysexton|Marleysexton]] 13:36, 26 February 2008 (EST)&lt;br /&gt;
: No, you need the key the Grey Fox gives you.&lt;br /&gt;
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==I accidently killed the Monks==&lt;br /&gt;
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I killed everyone and the scroll never appeared. I go to the Grey Fox and he says that we have nothing to talk about because I don't have the scroll. I don't have any saves that can take me back to before I killed everyone. Is there any way I can get the scrolls another way? Please email me at heartagram17@gmail.com thanks. {{unsigned|HXC Fish}}&lt;br /&gt;
:Sometimes completely ignoring the quest instructions has permanent consequences.  It's definitely not the game's fault if you don't bother to keep any save games yet still play the game recklessly. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:16, 27 April 2008 (EDT)&lt;br /&gt;
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== Trouble getting quest ==&lt;br /&gt;
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For some reason I am not being contacted for this quest, Amusei will not give me the message. He simply waits in the imperial water front near where Armand spawns at midnight. He stays there all day every day and when I talk to him its just the normal. I have fenced over 9,000 gold and completed the other neccesary quests. Unfortunetly, I have the Xbox360 Version and cannot use the &amp;quot;console&amp;quot; feature. What should I do?{{unsigned|George}}&lt;br /&gt;
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:First, make sure you do not have the quest in your journal, make sure you don't have a blood price owed to the guild, and if those fail, wait 24 hours by using the select button. If these don't work, then you should re-post with more information on mods installed, and other special features that not all players may have.-[[User:Puddle|Puddle]] 13:55, 23 May 2008 (EDT)&lt;br /&gt;
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::As I expected, the suggestions did not work. The mods I have installed are Fighter's Stronghold, Mehrune's Razor, Thieves Den, and Knights of the Nine. In my Active/Current quest log it says &amp;quot;I've reached my goal. I have fenced over 800 gold worth of goods. When I'm in the cities, I'll have to keep an eye out for another messenger from the Gray Fox. He could call for me at anytime. I should wait in the Imperial City if I want them to find me quickly.&amp;quot; I'm not able to use Fathis Ules as a fence because all he tells me is &amp;quot;Our business is done&amp;quot; and dismisses me. Because of that I use Orrin in Anvil. I noticed that Amusei stays at the bedroll near Armad's spawn point at midnight. He sits at the bedroll all day. I thought he was stuck so I pushed him out onto the street. He stood on the street for about two minutes and then casually walked back to his bedroll. I'm puzzled by this. What should I do now? {{unsigned|George}}&lt;br /&gt;
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:::i cannot get the ultimate heist quest i am using a 360 i have waited a long time still no sign and i have only downloaded knights of the nine, the shivering isles, spell tomes and frostcrag spire. i honestly have no idea wat 2 do can some one help me&amp;gt; oh it wont let me fence more than 1,000 gold peices worth so im stumped please help me if u can help contact me on this email adress chunklikesqueen@hotmail.co.uk or on this xbox live gamer tag 'Richard Myatt' {{unsigned|89.242.165.181}}&lt;br /&gt;
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::::I'm not sure about the not fencing more than 1,000 gp, but see if my other suggestions under [[Oblivion_talk:The_Ultimate_Heist#Bug_getting_quest_from_Amusei|Bug getting quest from Amusei]] help out at all. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 11:45, 4 June 2008 (EDT)&lt;br /&gt;
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== Howcome... ==&lt;br /&gt;
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OK, i finished The boots of jak and the gray fox just sits there saying &amp;quot;Not now, i need to think.&amp;quot; After i realized i got no message saying i need 1,000 gold to contact the gray fox. But i went anyway to go fence more gold. I got 1,200 fenced, but no journal update. So i went Amusai. He just said the normal: hello, And then the usual may shadow hide you. So after i thought to steal the gray cowl because that is why i started the guild. So I have it , but can someone tell me how to start the heist, or just clear the stolen flag off the Cowl? I did all the ways on the website. Please write soon :) {{unsigned|Moop}}&lt;br /&gt;
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:It sounds to me like you haven't actually defeated Jakben, or at least that you didn't grab the boots from his corpse.  Try going back to Jakben's house and double-check that you've killed Jakben and looted his corpse. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:26, 10 June 2008 (EDT)&lt;br /&gt;
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    Ok, I double checked, but still no boots! I remembered i gave them so just tell me how to clear the stolen flag. i did all the three ways already on the site.&lt;/div&gt;</summary>
		<author><name>68.193.151.35</name></author>
		
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