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		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Blades&amp;diff=1082069</id>
		<title>Skyrim talk:Blades</title>
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		<updated>2012-12-25T02:52:40Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: /* Blades Helmet and LOTR */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thalmor ==&lt;br /&gt;
Should it talk about the Thalmor hunting them, I think for worshipping talos, in the article?--[[User:Br3admax|Br3admax]] 04:42, 28 November 2011 (UTC)&lt;br /&gt;
:The Thalmor are hunting them because the leaders of the Blades thought the Thalmor would be a threat to the world and to the next Dragonborn (should one appear), so the Blades went up against them directly, and in a very large way. Religious issues have nothing to do with it, at least from everything Delphine has said thus far. --[[User:Thiafy|Thiafy]] 20:17, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Blades in the Beginning&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This section is inaccurate, as the Blades began as the Akaviri Dragonguard. This is why they use Akaviri weapons and fortresses. I believe this section should be rewritten by someone knowledgeable on Blades lore. [[User:Pengepi|CMH]] 19:06, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:From Reman Cyrodil right?--[[User:Br3admax|Br3admax]] 03:47, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::From '{{Lore Link|The Book of the Dragonborn}}' (found in the basement of Delphine's Inn)&lt;br /&gt;
::&amp;quot;''We know that the Blades, usually thought of as the Emperor's bodyguards originated in Akaviri crusaders who invaded Tamriel for obscure reasons in the late First Era. They appear to have been searching for a Dragonborn - the events at {{Lore Link|Pale Pass}} bear this out - and the Akaviri were the first to proclaim Reman Cyrodiil as Dragonborn.''&amp;quot;&lt;br /&gt;
::&amp;quot;''...Indeed, it is well known that the Akaviri sought out and killed many dragons during their invasion, and there is some evidence that this continued after they became Reman Cyrodiil's Dragonguard (again, the connection to dragons) - the direct predecessor to the Blades of today.''&amp;quot; [[User:Literat|Literat]] 13:33, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::From the book: '{{Lore Link|The Rise and Fall of the Blades}}' (found in the basement of Delphine's Inn):&lt;br /&gt;
:::&amp;quot;''Dragons have long been legend in Akavir, and many believe that their brief appearance in Tamriel's history are those that escaped Akaviri, for it was there they were hunted and killed off by the Dragonguard. The Dragonguard would follow those that fled to Tamriel in the late 1st Era.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Invading from the north, the Dragonguard met not only dragons, but the men of Skyrim, who didn't meet invasions with pitchers of mead. The Dragonguard cut a path through Skyrim, and it was not until they were stopped by Reman Cyrodiil during the battle of Pale Pass that the invasion came to an end. It was Reman who united the human lands of Cyrodiil and defeated the Akaviri invaders.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''...the remaining Dragonguard, upon hearing the voice of Reman Cyrodiil knelt and swore their lives to him, their conqueror and savior.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::: So Penqepi and Br3admax, I think you are right. The Akaviri Dragonguard (are said to have) hunted down dragons in Akavir. The dragons flew to Tamriel, and the Akaviri followed, and invaded Skyrim. The Akaviri were also searching for the Dragonborn. Reman Cyrodiil defeated them, and the surviving Dragonguard declared he was the person they had been looking for and became his bodyguard. This, in my opinion, seems to be the beginning of the Blades, more or less although it is not clear when they acquired that name.[[User:Literat|Literat]] 13:58, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::oh right, 'The Rise and Fall of the Blades' continues:&lt;br /&gt;
::::&amp;quot;''They protected Reman with their lives, as well as his descendants, as the Reman Dynasty ushered in Tamriel's 2nd era. It was through these years that their reach extended, and their order grew to become the Blades. Their conquest of the dragons complete, they only sought to protect the Dragonborn, and through him, the Empire.''&amp;quot; [[User:Literat|Literat]] 13:59, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blades slaying dragons along side Tiber Septim ==&lt;br /&gt;
&lt;br /&gt;
Unless i'm mistaken dragons were long gone by the time of Tiber Septim, possibly this should be referring to Reman Cyrodiil instead?&lt;br /&gt;
&lt;br /&gt;
:In game they say they never saw Tiber Septim kill a dragon during dragon rising, next a NPC said there were not any dragons then, so you're right.--[[User:Br3admax|Br3admax]] 16:30, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Where is this said in the game, please? Do you mean Oblivion or Skyrim? [[User:Literat|Literat]] 13:32, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Skyrim. One of the Whiterun guards says it after you absorb the dragon soul during the quest [[Skyrim:Dragon_Rising|Dragon Rising]]. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 14:03, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Thank you.&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''That's right! My grandfather used to tell stories about the Dragonborn. Those born with the Dragon Blood in 'em. Like old Tiber Septim himself.''&amp;quot;&lt;br /&gt;
::::Other guard: &amp;quot;''I never heard of Tiber Septim killing any dragons.''&amp;quot;&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''There weren't any dragons then, idiot. They're just coming back now for the first time in... forever. But the old tales tell of the Dragonborn who could kill dragons and steal their power. You must be one!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::So looking at the time line described at: http://www.uesp.net/wiki/Lore:First_Era&lt;br /&gt;
&lt;br /&gt;
::::1st era 28th century - Reman Cyrodiil (aka Reman I ) defeats the Akaviri and unites Tamriel&lt;br /&gt;
&lt;br /&gt;
::::1st era 2762 Reman I passes away&lt;br /&gt;
&lt;br /&gt;
::::1st era 2920 The last year of the 1st era - Reman III is assassinated (I guess the Blades could be said to have failed on that occasion)&lt;br /&gt;
&lt;br /&gt;
::::and then nearly a millenia goes by, when, in the 9th century of the 2nd era: Tiber Septim conquers Tamriel and ascends to godhood and changes the weather etc.&lt;br /&gt;
&lt;br /&gt;
::::And somewhere inbetween the dragons were wiped out by the Blades.[[User:Literat|Literat]] 16:09, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Followers from the Blades ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use PC console command codes to permanently remove followers from the Blades faction that you had brought to Delphine, thus returning them to their normal locations and equipment?  I had tried it with Aela, and she returned to Jorrvaskr, but she still wears the Blades armor.[[User:Voraxith|Voraxith]] 01:18, 19 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&amp;lt;br/&amp;gt;&lt;br /&gt;
How did you do that? Even with the faction code I learnt via help command didn't help. I tried both &amp;quot;removefac [code]&amp;quot; and &amp;quot;addfac [code] -1&amp;quot; methods. Lydia is still a Blades member. I don't want to kill Paarthurnax, and I don't want my Lydia to be a part of them :) [[User:Schlingel|Schlingel]] 17:54, 15 January 2012 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
== The Blades weren't the 1st dragonslayers? ==&lt;br /&gt;
&lt;br /&gt;
Article currently says they are the 1st dragonslayers but I doubt this, although so far I am finding it hard to locate something that conclusively nails it.&lt;br /&gt;
&lt;br /&gt;
One difficulty is establishing exactly when the Blades were formed - I'm assuming the 2nd era - around the time of Tiber Septim (edit: no I'm wrong it was roughly 900-1100 years before Tiber Septim)&lt;br /&gt;
&lt;br /&gt;
My feeling is that Alduin was banished by the Elder Scroll before this. At the time he was banished, many dragons were slain (the female warrior Gormlaith Golden-Hilt claimed to have killed 4 that very day). So a question is: when was Alduin banished? [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Paarthurnax seems to claim that Gormlaith and her companions were the first humans to learn the Voice. Meanwhile, Arngeir says Jurgen Windcaller contemplated the &amp;quot;disaster&amp;quot; at Red Mountain and realised that the humans should have used the Voice for the glory of the gods. So if 1) the disaster at Red Mountain is before Reman Cyrodiil and 2) Gormlaith was before Red Mountain, then 3) Gormlaith is before Reman Cyrodiil and the Blades, and therefore the Blades weren't the first dragonslayers. Sorry it's so convoluted - I'll try and find something better. [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well I'm completely ignorant about what the &amp;quot;disaster at Red Mountain&amp;quot; was (edit: it's probably {{Lore Link|The War of the First Council}}, i.e. when the Dwarves disappeared 1E 700 or perhaps an event 300 years earlier, either way it seems to be well before the Blades), but I did find a book called '{{Lore Link|The Dragon War}}', which, apparently, &lt;br /&gt;
:::refers to the battle between dragons and men, which led the 3 heroes and Alduin to fight at the Throat of the World:&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;''When the populace rebelled, the dragon priests retaliated. When the dragon priests could not collect the tribute or control the masses, the dragons' response was swift and brutal. So it was the Dragon War began. At first, men died by the thousands. The ancient texts reveal that a few dragons took the side of men. Why they did this is not known. The priests of the Nine Divines claim it was Akatosh himself that intervened. From these dragons men learned magics to use against dragons. The tide began to turn and dragons began to die too. The war was long and bloody. The dragon priests were overthrown and dragons were slaughtered in large numbers. The surviving dragons scattered, choosing to live in remote places away from men.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::And at the beginning of this book it talks about the Merethic Era, (which is before the 1st era):&lt;br /&gt;
:::&amp;quot;''In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods...Foremost among them were the dragons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::However, that doesn't necessarily mean the Dragon War took place in the Merethic era. Non-the-less, given that the Blades predecessors, the Akaviri Dragonguard, didn't appear in Tamriel until the 28th century of the 1st era, I feel it is safe to assume that men were killing dragons way, way before the Blades were formed. [[User:Literat|Literat]] 15:21, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::When Esbern examines Alduin's Wall: &amp;quot;''Look, here is Alduin! This panel goes back to the beginning of Time, when Alduin and the Dragon Cult ruled over Skyrim. ... Here, the humans rebel against their dragon overlords - the legendary Dragon War. ... Alduin's defeat is the centrepiece of the Wall.''&amp;quot; which suggests the rebellion was a very long time ago but it's not conclusive, (especially since Esbern says the other end of Alduin's Wall depicts the end of time).&lt;br /&gt;
&lt;br /&gt;
::::Perhaps more conclusive is how, when the player then goes to speak to Paarthurnax to learn Dragonrend, Paarthurnax says he has been waiting for Alduin's return for &amp;quot;thousands of years&amp;quot;. [[User:Literat|Literat]] 15:07, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What did the Thalmor message (right before the Great War began) say: ==&lt;br /&gt;
&lt;br /&gt;
Yes this page is wrong on a few accounts, gramaticly being one of the biggest.  From what I heard ingame was not that the Thalmor had a messanger deliver 100 heads of the blades but the messanger delivered an ultimatum demanding the heads of every blades member, this led to war between the emoire and the dominion.  Can anyone confirm or deny this? --[[User:Zar Pof|Zar Pof]] 09:35, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Esbern says that the ultimatum demanded the death of every Blade agent operating inside Thalmor territory/organisations:&lt;br /&gt;
&lt;br /&gt;
:Dragonborn: &amp;quot;''What happened on the 30th of Frostfall?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Esbern: &amp;quot;''It was a cold day. The end of Frostfall is nearly winter in the Jeralll Mountains. We heard the news at Cloud Ruler by courier, riding hard from the Imperial City. 30th of Frostfall, 171. Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:(btw I took the liberty of creating a new section to deal with your question since it seemed to be quite a good one) [[User:Literat|Literat]] 21:05, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::However, we cannot rule out that the ultimatum was delivered with a hundred heads of Blade members - (after all, it would be the Thalmor style, in my opinion), and there is a source of information that we are yet not taking into consideration:&lt;br /&gt;
::http://www.uesp.net/wiki/Lore:Fourth_Era_Major#4E_175 says:&lt;br /&gt;
::&amp;quot;''Titus negotiates with the Thalmor and signs the White-Gold Concordat, a treaty that gives the Thalmor free rein to stamp out the worship of Talos in Tamriel, disbands the Blades, and cedes a large part of southern Hammerfell to the Aldmeri Dominion. Critics note that the terms of the Concordat are almost identical to those of the original ultimatum presented by the Thalmor prior to the war.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Did the writer just make this up about the original ultimatum? i would think it more likely that there's some more information on the ultimatum out there somewhere - maybe a book in the Skyrim game?&lt;br /&gt;
::On the other hand, why didn't Esbern say to the Dragonborn &amp;quot;the ultimatum was delivered with 100 Blades heads&amp;quot;? [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Read http://www.uesp.net/wiki/Skyrim:The_Great_War It says &amp;quot;On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a gift in a covered cart and an ultimatum for the new Emperor. '''The long list of demands included staggering tributes, disbandment of the Blades, outlawing the worship of Talos, and ceding large sections of Hammerfell to the Dominion.''' Despite the warnings of his generals of the Empire's military weakness, Emperor Titus Mede II rejected the ultimatum. '''The Thalmor ambassador upended the cart, spilling over a hundred heads on the floor: every Blades agent in Summerset and Valenwood.''' And so began the Great War which would consume the Empire and the Aldmeri Dominion for the next five years.&amp;quot;[[Special:Contributions/74.215.200.49|74.215.200.49]] 07:49, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Add it to the article, too much non-skyrim on the page right now.--[[User:Br3admax|Br3admax]] 07:51, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That's really good - a quote from an actual virtual book in the Skyrim game, thank you. (Summerset Isle + Valenwood = Aldmeri Dominion.) However it does seem to conflict with Esbern's account (he says that they only demanded the heads of the Blades agents?), to the point that I must now consider whether I have made an error and quoted Esbern incorrectly. I'll just find the save game and check exactly what he says. [[User:Literat|Literat]] 14:29, 21 December 2011 (UTC)&lt;br /&gt;
:::::Ok I quoted Esbern accurately (with one slight error) but I interpreted him incorrectly:&lt;br /&gt;
:::::&amp;quot;''....Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot;&lt;br /&gt;
:::::It's a bit strange that he says the ultimatum is the cart of heads, itself, but it's difficult to argue against the virtual book: {{Lore Link|The Great War}}. I conclude: there were heads. [[User:Literat|Literat]] 14:57, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Blades wiped the dragons out ==&lt;br /&gt;
&lt;br /&gt;
There are reasons for thinking the Blades wiped the dragons out in Tamriel (and surely the article on the Blades should mention this):&lt;br /&gt;
&lt;br /&gt;
After reading the Elder Scroll at the Time-Wound, if you speak with Paarthurnax:&lt;br /&gt;
&lt;br /&gt;
Dragonborn: &amp;quot;''Dragonreach was built to hold a dragon?''&amp;quot;&lt;br /&gt;
Paarthurnax: &amp;quot;''Yes. This was ages ago, you understand. There were more of us then. Before the brunikke - the akaviri - came and killed all my zeymoh.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(presumably 'zeymoh' = brothers)&lt;br /&gt;
&lt;br /&gt;
Arngeir seems to agree with this more or less, for, if you go to speak with him instead:&lt;br /&gt;
Arngeir: &amp;quot;''Do you know Dragonsreach? The Jarl of Whiterun's palace? It's name is no accident. The palace was originally built to hold a captive dragon.''&amp;quot;&lt;br /&gt;
Dragonborn: &amp;quot;''But I thought there weren't any dragons until Alduin came back.''&amp;quot;&lt;br /&gt;
Arngeir: &amp;quot;''Oh, this was back in the days of {{Lore Link|Olaf_One-Eye}}, thousands of years ago. In those days, dragons could still be found among the remote mountain peaks. Before the blades wiped them all out.''&amp;quot; [[User:Literat|Literat]] 13:30, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also the book '{{Lore Link|The Rise and Fall of the Blades}}' backs this up. However, it says the dragon cull began with the Akaviri Dragonguard (possibly before they came to Tamriel), and before they found the Dragonborn Reman Cyrodiil, swore to protect him and thereby formed (the organization that became) the Blades.&lt;br /&gt;
&lt;br /&gt;
== Do the Blades serve the Emperor? ==&lt;br /&gt;
&lt;br /&gt;
The article currently says they do. However, I feel it is more accurate to say they serve the Emperor/Empress, but only if he/she is the Dragonborn. After Martin Septim turned into a big statue in the Oblivion game, there weren't any Dragonborn left, and I think the Blades at that point didn't have much to do with the Emperor. Instead the role of bodyguard was assumed by the {{Lore Link|Penitus Oculatus}}. This is why Delphine says something like &amp;quot;for 200 years the Blades had been searching for a purpose&amp;quot; (maybe). [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:However, it may be that {{Lore Link|Penitus Oculatus}} are the bodyguard simply because the Blades were officially dissolved at the end of the Great War, and that the Blades never gave up their duties as servants of the Emperor? [[User:Literat|Literat]] 15:32, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The book 'Anals of the Dragonguard' is a diary which describes how, shortly after the time of Reman Cyrodiil, the Akaviri Dragonguard at Sky Haven Temple completely ignored direct orders from Emperor Kastav, probably on humanitarian grounds i.e. Kastav was a moron. [[User:Literat|Literat]]&lt;br /&gt;
&lt;br /&gt;
== Redo ==&lt;br /&gt;
&lt;br /&gt;
This page has become to much of a lore page, I think it should be like the faction page for the blades in oblivion, with most of this page(anything before 4E 01) moved to the lore page, while this page discusses the benefits and the faction in skyrim only, it's not lore:blades, it's skyrim:blades. Should they page be redone.--[[User:Br3admax|Br3admax]] 06:58, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see what you are saying: at the moment about half the page on Skyrim:Blades is dedicated to lore before/during the Oblivion crisis. The [http://www.uesp.net/wiki/Oblivion:Blades Oblivion:Blades] page has a bit of history but it's mainly about what the Blades are like as you encounter them in the game (and there is a link to the lore page &amp;quot;for more general information&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
:Delphine and Esbern i.e. the Blades (that's all that's left) seem to be very loyal to *some* of the Blades lore: the Avakiri Dragonguard relentlessly hunting down dragons, the Blades completing the cull/genocide (if I may use so strong a term)&lt;br /&gt;
:but they ignore the lore about being the bodyguard for the emperor &amp;quot;the Blades are the Eyes and Ears of the Emperor&amp;quot; (presumably this is because the Emperor is no longer Dragonborn).&lt;br /&gt;
&lt;br /&gt;
:and, in my opinion, they don't really pay much reverence to the Dragonborn either (&amp;quot;kill Parthanax or we won't help you&amp;quot;). In contrast, the lore says the Akaviri Dragonguard reverred the Dragonborn, (as Esbern says at the entrance to Sky Haven temple in the game). But I guess the Parthanax stance is more of a game mechanic - social/moral dilemma for the player sort of thing - and really the Blades exist for the Dragonborn.&lt;br /&gt;
&lt;br /&gt;
:So I suppose the lore should perhaps mainly be about explaining the mentality of the Blades as they are encountered in Skyrim. They use to be great dragonslayers, they are here to protect the Dragonborn, and they have a big enmity with the Thalmor. And the rest (main bit) of the page should be like the Oblivion:Blades page? Then it is practical - for the gameplayer (the majority). &amp;quot;This happens in the game and then you can do this and do that&amp;quot; sort of thing. [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, if you look at the pages it'n not even the same lore, no daggerfall at all. It's all based on the end of oblivion, the blades were not really looking for attacks on the emperor only.--[[User:Br3admax|Br3admax]] 15:06, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah good point - there's Blades lore on a golem called {{Lore Link|Numidium}} that seems to be related to Daggerfall, but it doesn't make the article at the moment, so why should Oblivion stuff about e.g. serving the Elder Council - which also seems a bit dated?&lt;br /&gt;
&lt;br /&gt;
:Also, if you look at the [http://www.uesp.net/wiki/Skyrim:Dark_Brotherhood Skyrim:Dark Brotherhood] page they have virtually no lore whatsoever. It's all about playing the game, what happens, what you can do etc. Which is great. Very practical and helpful.&lt;br /&gt;
:However I wonder perhaps that isn't a bit too much like a wiki stub i.e. not enough information because with the Dark Brotherhood, even without a Listener, there is a strong influence from the Daedra: the Night Mother slaughtered her own children. Isn't that lore really quite relevant to the character of the organization? They are brutal killers, after all.&lt;br /&gt;
&lt;br /&gt;
:Also, I talked about the importance of accuracy before but reading http://www.uesp.net/wiki/UESPWiki:Getting_Started it says perfection isn't required: &amp;quot;''If you have something to contribute, you should add it. Don't worry too much about making mistakes. Mistakes on the wiki are pretty easy to fix, and we would rather have editors who contribute plenty of information and make a few mistakes than have editors who never add their information because they are too worried about not being able to do it perfectly.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:So with that in mind, I feel we should make changes:&lt;br /&gt;
:* Firstly, I'm going to cut out the claim of Blades as 1st dragonslayers because that's probably false, due to the Dragon War taking place &amp;quot;thousands of years&amp;quot; ago. &lt;br /&gt;
:* The page currently says: &amp;quot;''...first fighting dragons at the side of [[Lore:Gods R|Reman Cyrodiil]] because he was [[Skyrim:Dovahkiin|Dragonborn]].''&amp;quot; but that's probably wrong since {{Lore Link|The Rise and Fall of the Blades}} has the Akaviri Dragonguard killing dragons in Akavir before they met Reman.&lt;br /&gt;
:* &amp;quot;''Their main base of operations was [[Lore:Cloud Ruler Temple|Cloud Ruler Temple]] in Cyrodiil.''&amp;quot; doesn't really matter that much, it isn't in Skyrim and I think it was sacked by the Thalmor? [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
:* {{Lore Link|Battle of Sancre Tor}} involved Tiber Septim routing some invaders, I'm guessing it's not &amp;quot;the most notable battle for the Blades&amp;quot; any more. It may well an important part of Blade history but I feel it doesn't meet the criteria we're talking about of &amp;quot;is it relevant to Skyrim the game&amp;quot;&lt;br /&gt;
:* However, I like what the article says about the Blades playing a role in resolving the Oblivion Crisis, because it was a major event, more recent, I played Oblivion and liked it, many other people did too, I guess you could argue the same about Daggerfall and Morrowind though. [[User:Literat|Literat]] 17:05, 21 December 2011 (UTC)&lt;br /&gt;
:* I don't know what to make of the {{Lore Link|Remanada}} with it's flowery, somewhat ambiguous language. The Blades were lead by a pig? Some of them were vampires? Some guy made love to a hillock? A big question I now have is: what's a hillock and how would one make love to it? I'm just struggling with it. Cuhlecain seems to be the Emperor before Tiber Septim? I feel all this should go for now, unless someone wants to make a case for it's inclusion. Certainly, it should be somewhere in the Blades Lore but not, in my opinion, in the Skyrim:Blades page. [[User:Literat|Literat]] 17:48, 21 December 2011 (UTC)&lt;br /&gt;
:* The first paragraph: I want to get any talk of specific Blades members out of there because it started off as an introductory paragraph but then it had the bit about adding new members bolted on to the end. Which is important information but it needs to be moved past the lore (i.m.o.).&lt;br /&gt;
&lt;br /&gt;
::Okay I've rewritten loads. I am really sorry if I've ripped up anyone's hard work. What's needed now, I suppose, is a big addition of what happens with the Blades in the game.&lt;br /&gt;
[[User:Literat|Literat]] 18:52, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;emperor&amp;quot; before Talos was not really emperor, he was killed, also Talos was dragonborn. Talos said he recieved a dream to retrieve the amulet of kings to become the true empeoror to hold the gates of oblivion closed.--[[User:Br3admax|Br3admax]] 20:54, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The massacres at the Blades strongholds. ==&lt;br /&gt;
&lt;br /&gt;
Please can anyone explain:&lt;br /&gt;
When did these massacres occur? I guess they occurred during the Great War and not after? Where does it say they occurred? [[User:Literat|Literat]] 19:43, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should Bleak Falls Burrow be included in the 'Related quests' list? ==&lt;br /&gt;
{{Quest Link|quest=Bleak Falls Barrow (quest)}}&lt;br /&gt;
Although this quest is initiated by Whiterun's court wizard Farengar, at the end of the quest Delphine appears in the palace at Whiterun and takes the Dragonstone back to her inn. I guess she orchestrated the whole thing. There are no Blades in the actual quest, just the end. The Dragonstone is then used by the Blades. [[User:Literat|Literat]] 05:32, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You bring up a good point, but I think its a bit of a stretch. In my opinion, I don't think that we should include it.--[[User:J&amp;amp;#39;ZhirrthePriest|J&amp;amp;#39;ZhirrthePriest]] 23:39, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Being blunt, Delphine is involved so it stays. thats the way the cookie crumbles. [[User:The Silencer|The Silencer has spoken]] 00:34, 4 April 2012 (UTC)&lt;br /&gt;
::Its in the title of the section ''related quests'' she is in the quest, albeit at the end so she is ''related'' to the quest and thus the blades are involved. [[User:The Silencer|The Silencer has spoken]] 02:49, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
Who would some good Blades recruits be? I'm asking because I want to know who can stay alive when they go dragon hunting. [[User:Lucien LachanceDB|Lucien LachanceDB]] 14:18, 7 January 2012 (UTC)&lt;br /&gt;
:Any housecarl spawned later in your leveling up.[[User:Br3admax|Br3admax]] 14:28, 7 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Essential/Inventory/Quests ==&lt;br /&gt;
&lt;br /&gt;
In the game you have the option of training your follower as blades. If you chose an essential follower (such as one of the circle of companions, after you finish the quest line) would they still be essential? Moreover, could you change their equipment or still get radiant quests from them?&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
Someone tell me what this article needs, this is my specialty. Note, I can't get any images, but I can do anything else.--[[User:Br3admax|Br3admax]] 03:39, 12 February 2012 (UTC)&lt;br /&gt;
Any image would also be great.--[[User:Br3admax|Br3admax]] 16:30, 12 February 2012 (UTC)&lt;br /&gt;
:Needs game-ifying, I would say. Condense ''&amp;quot;The Rise and Fall of the Blades&amp;quot;'' into a sentence or two, if that, and expand on the Blades' role in Skyrim, with some mention of what happens in the quests.  --[[User:Velyanthe|Velyanthe]] 16:40, 12 February 2012 (UTC)&lt;br /&gt;
I'm going to make this like the Greybeards page, they are &amp;quot;rival&amp;quot;, any objections.[[User:Br3admax|Br3admax]] 16:57, 12 February 2012 (UTC)&lt;br /&gt;
:::Image: I'm level 40, did &amp;quot;related quests&amp;quot; 1 and 2. Will do 3 ... sometime when I can stop myself from editing. As of now, is there somewhere I can go and take a useful screenshot for you? I'm working on re-writing Way of the Voice quest at the moment, so I am hanging out with the Greybeards. I'll do something that doesn't take too much time, otherwise, I guess I can get a good one from &amp;quot;Blade in the Dark&amp;quot; once I'm doing it. --[[User:Jreynolds2|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 17:13, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just need any follower, with their name, in Blades armor, or the entire team on a dragon hunt. Even get a training session photo, we have nothing.[[User:Br3admax|Br3admax]] 17:40, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I forgot to answer you. I will need to complete some quests before I can see a Blade in Blades armor, I think. It might take me some time. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 06:48, 14 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it ok for tag removal.[[User:Br3admax|Br3admax]] 22:43, 20 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replacement ==&lt;br /&gt;
&lt;br /&gt;
I think this page is pretty lack luster at the moment. As such, for the past few weeks, I have been remaking the page in my [[User:Br3admax/Sandbox1|sandbox]]. What do you guys think, is it okay to replace the Blades page here with it, or what do you think I should change about it?--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 22:48, 16 September 2012 (GMT)&lt;br /&gt;
:Most of my critiques about the existing article, not your changes. I don't know if &amp;quot;rivals&amp;quot; is the best way to describe their relationship with the Greybeards. They are heavily critical of the Greybeards, certainly, but the two don't really compete with each other. A lot of the opening is written like a lore article, with the conclusions of the game being stated up front. It seems to me a gamespace article like this should act more like a guide on their role in the game, like how [[Morrowind:Blades]] is arranged. While the current Blades lore article is pretty, well, not pretty, a lot of their history which is not strictly relevant for this goal can be summarized there and linked to here. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:31, 17 September 2012 (GMT)&lt;br /&gt;
Edit, I've made some changes. If it is the amount of info, i could do some pruning.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:44, 17 September 2012 (GMT)&lt;br /&gt;
:Nah, might as well post it. If someone else thinks it needs pruning, let them worry about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:52, 17 September 2012 (GMT)&lt;br /&gt;
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== &amp;quot;Grandmaster&amp;quot; Delphine ==&lt;br /&gt;
&lt;br /&gt;
When is she referred to as Grandmaster? If anything she and Esbern make decisions together. [[User:ALMSIVI|ALMSIVI]] ([[User talk:ALMSIVI|talk]]) 12:13, 1 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This dialogue line ([http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000e67f1 0x000e67f1]): ''&amp;quot;Then by my right as acting grandmaster, I name you a Blade, with all the privileges, rights, and burdens that brings. Godspeed.&amp;quot;'' ~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;550066&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 13:26, 1 October 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Blades&amp;diff=1082067</id>
		<title>Skyrim talk:Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Blades&amp;diff=1082067"/>
		<updated>2012-12-25T02:52:15Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: /* Blades Helmet and LOTR */ new section&lt;/p&gt;
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&lt;div&gt;== Thalmor ==&lt;br /&gt;
Should it talk about the Thalmor hunting them, I think for worshipping talos, in the article?--[[User:Br3admax|Br3admax]] 04:42, 28 November 2011 (UTC)&lt;br /&gt;
:The Thalmor are hunting them because the leaders of the Blades thought the Thalmor would be a threat to the world and to the next Dragonborn (should one appear), so the Blades went up against them directly, and in a very large way. Religious issues have nothing to do with it, at least from everything Delphine has said thus far. --[[User:Thiafy|Thiafy]] 20:17, 4 December 2011 (UTC)&lt;br /&gt;
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== &amp;quot;The Blades in the Beginning&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This section is inaccurate, as the Blades began as the Akaviri Dragonguard. This is why they use Akaviri weapons and fortresses. I believe this section should be rewritten by someone knowledgeable on Blades lore. [[User:Pengepi|CMH]] 19:06, 2 December 2011 (UTC)&lt;br /&gt;
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:From Reman Cyrodil right?--[[User:Br3admax|Br3admax]] 03:47, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::From '{{Lore Link|The Book of the Dragonborn}}' (found in the basement of Delphine's Inn)&lt;br /&gt;
::&amp;quot;''We know that the Blades, usually thought of as the Emperor's bodyguards originated in Akaviri crusaders who invaded Tamriel for obscure reasons in the late First Era. They appear to have been searching for a Dragonborn - the events at {{Lore Link|Pale Pass}} bear this out - and the Akaviri were the first to proclaim Reman Cyrodiil as Dragonborn.''&amp;quot;&lt;br /&gt;
::&amp;quot;''...Indeed, it is well known that the Akaviri sought out and killed many dragons during their invasion, and there is some evidence that this continued after they became Reman Cyrodiil's Dragonguard (again, the connection to dragons) - the direct predecessor to the Blades of today.''&amp;quot; [[User:Literat|Literat]] 13:33, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::From the book: '{{Lore Link|The Rise and Fall of the Blades}}' (found in the basement of Delphine's Inn):&lt;br /&gt;
:::&amp;quot;''Dragons have long been legend in Akavir, and many believe that their brief appearance in Tamriel's history are those that escaped Akaviri, for it was there they were hunted and killed off by the Dragonguard. The Dragonguard would follow those that fled to Tamriel in the late 1st Era.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Invading from the north, the Dragonguard met not only dragons, but the men of Skyrim, who didn't meet invasions with pitchers of mead. The Dragonguard cut a path through Skyrim, and it was not until they were stopped by Reman Cyrodiil during the battle of Pale Pass that the invasion came to an end. It was Reman who united the human lands of Cyrodiil and defeated the Akaviri invaders.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''...the remaining Dragonguard, upon hearing the voice of Reman Cyrodiil knelt and swore their lives to him, their conqueror and savior.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::: So Penqepi and Br3admax, I think you are right. The Akaviri Dragonguard (are said to have) hunted down dragons in Akavir. The dragons flew to Tamriel, and the Akaviri followed, and invaded Skyrim. The Akaviri were also searching for the Dragonborn. Reman Cyrodiil defeated them, and the surviving Dragonguard declared he was the person they had been looking for and became his bodyguard. This, in my opinion, seems to be the beginning of the Blades, more or less although it is not clear when they acquired that name.[[User:Literat|Literat]] 13:58, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::oh right, 'The Rise and Fall of the Blades' continues:&lt;br /&gt;
::::&amp;quot;''They protected Reman with their lives, as well as his descendants, as the Reman Dynasty ushered in Tamriel's 2nd era. It was through these years that their reach extended, and their order grew to become the Blades. Their conquest of the dragons complete, they only sought to protect the Dragonborn, and through him, the Empire.''&amp;quot; [[User:Literat|Literat]] 13:59, 20 December 2011 (UTC)&lt;br /&gt;
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== Blades slaying dragons along side Tiber Septim ==&lt;br /&gt;
&lt;br /&gt;
Unless i'm mistaken dragons were long gone by the time of Tiber Septim, possibly this should be referring to Reman Cyrodiil instead?&lt;br /&gt;
&lt;br /&gt;
:In game they say they never saw Tiber Septim kill a dragon during dragon rising, next a NPC said there were not any dragons then, so you're right.--[[User:Br3admax|Br3admax]] 16:30, 3 December 2011 (UTC)&lt;br /&gt;
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::Where is this said in the game, please? Do you mean Oblivion or Skyrim? [[User:Literat|Literat]] 13:32, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Skyrim. One of the Whiterun guards says it after you absorb the dragon soul during the quest [[Skyrim:Dragon_Rising|Dragon Rising]]. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 14:03, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Thank you.&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''That's right! My grandfather used to tell stories about the Dragonborn. Those born with the Dragon Blood in 'em. Like old Tiber Septim himself.''&amp;quot;&lt;br /&gt;
::::Other guard: &amp;quot;''I never heard of Tiber Septim killing any dragons.''&amp;quot;&lt;br /&gt;
::::Arnold Swartzeneggar: &amp;quot;''There weren't any dragons then, idiot. They're just coming back now for the first time in... forever. But the old tales tell of the Dragonborn who could kill dragons and steal their power. You must be one!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::So looking at the time line described at: http://www.uesp.net/wiki/Lore:First_Era&lt;br /&gt;
&lt;br /&gt;
::::1st era 28th century - Reman Cyrodiil (aka Reman I ) defeats the Akaviri and unites Tamriel&lt;br /&gt;
&lt;br /&gt;
::::1st era 2762 Reman I passes away&lt;br /&gt;
&lt;br /&gt;
::::1st era 2920 The last year of the 1st era - Reman III is assassinated (I guess the Blades could be said to have failed on that occasion)&lt;br /&gt;
&lt;br /&gt;
::::and then nearly a millenia goes by, when, in the 9th century of the 2nd era: Tiber Septim conquers Tamriel and ascends to godhood and changes the weather etc.&lt;br /&gt;
&lt;br /&gt;
::::And somewhere inbetween the dragons were wiped out by the Blades.[[User:Literat|Literat]] 16:09, 20 December 2011 (UTC)&lt;br /&gt;
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== Removing Followers from the Blades ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use PC console command codes to permanently remove followers from the Blades faction that you had brought to Delphine, thus returning them to their normal locations and equipment?  I had tried it with Aela, and she returned to Jorrvaskr, but she still wears the Blades armor.[[User:Voraxith|Voraxith]] 01:18, 19 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&amp;lt;br/&amp;gt;&lt;br /&gt;
How did you do that? Even with the faction code I learnt via help command didn't help. I tried both &amp;quot;removefac [code]&amp;quot; and &amp;quot;addfac [code] -1&amp;quot; methods. Lydia is still a Blades member. I don't want to kill Paarthurnax, and I don't want my Lydia to be a part of them :) [[User:Schlingel|Schlingel]] 17:54, 15 January 2012 (GMT+2)&lt;br /&gt;
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== The Blades weren't the 1st dragonslayers? ==&lt;br /&gt;
&lt;br /&gt;
Article currently says they are the 1st dragonslayers but I doubt this, although so far I am finding it hard to locate something that conclusively nails it.&lt;br /&gt;
&lt;br /&gt;
One difficulty is establishing exactly when the Blades were formed - I'm assuming the 2nd era - around the time of Tiber Septim (edit: no I'm wrong it was roughly 900-1100 years before Tiber Septim)&lt;br /&gt;
&lt;br /&gt;
My feeling is that Alduin was banished by the Elder Scroll before this. At the time he was banished, many dragons were slain (the female warrior Gormlaith Golden-Hilt claimed to have killed 4 that very day). So a question is: when was Alduin banished? [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Paarthurnax seems to claim that Gormlaith and her companions were the first humans to learn the Voice. Meanwhile, Arngeir says Jurgen Windcaller contemplated the &amp;quot;disaster&amp;quot; at Red Mountain and realised that the humans should have used the Voice for the glory of the gods. So if 1) the disaster at Red Mountain is before Reman Cyrodiil and 2) Gormlaith was before Red Mountain, then 3) Gormlaith is before Reman Cyrodiil and the Blades, and therefore the Blades weren't the first dragonslayers. Sorry it's so convoluted - I'll try and find something better. [[User:Literat|Literat]] 21:46, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well I'm completely ignorant about what the &amp;quot;disaster at Red Mountain&amp;quot; was (edit: it's probably {{Lore Link|The War of the First Council}}, i.e. when the Dwarves disappeared 1E 700 or perhaps an event 300 years earlier, either way it seems to be well before the Blades), but I did find a book called '{{Lore Link|The Dragon War}}', which, apparently, &lt;br /&gt;
:::refers to the battle between dragons and men, which led the 3 heroes and Alduin to fight at the Throat of the World:&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;''When the populace rebelled, the dragon priests retaliated. When the dragon priests could not collect the tribute or control the masses, the dragons' response was swift and brutal. So it was the Dragon War began. At first, men died by the thousands. The ancient texts reveal that a few dragons took the side of men. Why they did this is not known. The priests of the Nine Divines claim it was Akatosh himself that intervened. From these dragons men learned magics to use against dragons. The tide began to turn and dragons began to die too. The war was long and bloody. The dragon priests were overthrown and dragons were slaughtered in large numbers. The surviving dragons scattered, choosing to live in remote places away from men.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::And at the beginning of this book it talks about the Merethic Era, (which is before the 1st era):&lt;br /&gt;
:::&amp;quot;''In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods...Foremost among them were the dragons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::However, that doesn't necessarily mean the Dragon War took place in the Merethic era. Non-the-less, given that the Blades predecessors, the Akaviri Dragonguard, didn't appear in Tamriel until the 28th century of the 1st era, I feel it is safe to assume that men were killing dragons way, way before the Blades were formed. [[User:Literat|Literat]] 15:21, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::When Esbern examines Alduin's Wall: &amp;quot;''Look, here is Alduin! This panel goes back to the beginning of Time, when Alduin and the Dragon Cult ruled over Skyrim. ... Here, the humans rebel against their dragon overlords - the legendary Dragon War. ... Alduin's defeat is the centrepiece of the Wall.''&amp;quot; which suggests the rebellion was a very long time ago but it's not conclusive, (especially since Esbern says the other end of Alduin's Wall depicts the end of time).&lt;br /&gt;
&lt;br /&gt;
::::Perhaps more conclusive is how, when the player then goes to speak to Paarthurnax to learn Dragonrend, Paarthurnax says he has been waiting for Alduin's return for &amp;quot;thousands of years&amp;quot;. [[User:Literat|Literat]] 15:07, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What did the Thalmor message (right before the Great War began) say: ==&lt;br /&gt;
&lt;br /&gt;
Yes this page is wrong on a few accounts, gramaticly being one of the biggest.  From what I heard ingame was not that the Thalmor had a messanger deliver 100 heads of the blades but the messanger delivered an ultimatum demanding the heads of every blades member, this led to war between the emoire and the dominion.  Can anyone confirm or deny this? --[[User:Zar Pof|Zar Pof]] 09:35, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Esbern says that the ultimatum demanded the death of every Blade agent operating inside Thalmor territory/organisations:&lt;br /&gt;
&lt;br /&gt;
:Dragonborn: &amp;quot;''What happened on the 30th of Frostfall?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Esbern: &amp;quot;''It was a cold day. The end of Frostfall is nearly winter in the Jeralll Mountains. We heard the news at Cloud Ruler by courier, riding hard from the Imperial City. 30th of Frostfall, 171. Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:(btw I took the liberty of creating a new section to deal with your question since it seemed to be quite a good one) [[User:Literat|Literat]] 21:05, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::However, we cannot rule out that the ultimatum was delivered with a hundred heads of Blade members - (after all, it would be the Thalmor style, in my opinion), and there is a source of information that we are yet not taking into consideration:&lt;br /&gt;
::http://www.uesp.net/wiki/Lore:Fourth_Era_Major#4E_175 says:&lt;br /&gt;
::&amp;quot;''Titus negotiates with the Thalmor and signs the White-Gold Concordat, a treaty that gives the Thalmor free rein to stamp out the worship of Talos in Tamriel, disbands the Blades, and cedes a large part of southern Hammerfell to the Aldmeri Dominion. Critics note that the terms of the Concordat are almost identical to those of the original ultimatum presented by the Thalmor prior to the war.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Did the writer just make this up about the original ultimatum? i would think it more likely that there's some more information on the ultimatum out there somewhere - maybe a book in the Skyrim game?&lt;br /&gt;
::On the other hand, why didn't Esbern say to the Dragonborn &amp;quot;the ultimatum was delivered with 100 Blades heads&amp;quot;? [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Read http://www.uesp.net/wiki/Skyrim:The_Great_War It says &amp;quot;On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a gift in a covered cart and an ultimatum for the new Emperor. '''The long list of demands included staggering tributes, disbandment of the Blades, outlawing the worship of Talos, and ceding large sections of Hammerfell to the Dominion.''' Despite the warnings of his generals of the Empire's military weakness, Emperor Titus Mede II rejected the ultimatum. '''The Thalmor ambassador upended the cart, spilling over a hundred heads on the floor: every Blades agent in Summerset and Valenwood.''' And so began the Great War which would consume the Empire and the Aldmeri Dominion for the next five years.&amp;quot;[[Special:Contributions/74.215.200.49|74.215.200.49]] 07:49, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Add it to the article, too much non-skyrim on the page right now.--[[User:Br3admax|Br3admax]] 07:51, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That's really good - a quote from an actual virtual book in the Skyrim game, thank you. (Summerset Isle + Valenwood = Aldmeri Dominion.) However it does seem to conflict with Esbern's account (he says that they only demanded the heads of the Blades agents?), to the point that I must now consider whether I have made an error and quoted Esbern incorrectly. I'll just find the save game and check exactly what he says. [[User:Literat|Literat]] 14:29, 21 December 2011 (UTC)&lt;br /&gt;
:::::Ok I quoted Esbern accurately (with one slight error) but I interpreted him incorrectly:&lt;br /&gt;
:::::&amp;quot;''....Thirty years ago. The Great War started that day. The Thalmor ambassador delivered his ultimatum to the Emperor Titus Mede: the heads of every Blades agent within the Aldmeri Dominion. I knew, that day, that it was truly the beginning of the end.''&amp;quot;&lt;br /&gt;
:::::It's a bit strange that he says the ultimatum is the cart of heads, itself, but it's difficult to argue against the virtual book: {{Lore Link|The Great War}}. I conclude: there were heads. [[User:Literat|Literat]] 14:57, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Blades wiped the dragons out ==&lt;br /&gt;
&lt;br /&gt;
There are reasons for thinking the Blades wiped the dragons out in Tamriel (and surely the article on the Blades should mention this):&lt;br /&gt;
&lt;br /&gt;
After reading the Elder Scroll at the Time-Wound, if you speak with Paarthurnax:&lt;br /&gt;
&lt;br /&gt;
Dragonborn: &amp;quot;''Dragonreach was built to hold a dragon?''&amp;quot;&lt;br /&gt;
Paarthurnax: &amp;quot;''Yes. This was ages ago, you understand. There were more of us then. Before the brunikke - the akaviri - came and killed all my zeymoh.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(presumably 'zeymoh' = brothers)&lt;br /&gt;
&lt;br /&gt;
Arngeir seems to agree with this more or less, for, if you go to speak with him instead:&lt;br /&gt;
Arngeir: &amp;quot;''Do you know Dragonsreach? The Jarl of Whiterun's palace? It's name is no accident. The palace was originally built to hold a captive dragon.''&amp;quot;&lt;br /&gt;
Dragonborn: &amp;quot;''But I thought there weren't any dragons until Alduin came back.''&amp;quot;&lt;br /&gt;
Arngeir: &amp;quot;''Oh, this was back in the days of {{Lore Link|Olaf_One-Eye}}, thousands of years ago. In those days, dragons could still be found among the remote mountain peaks. Before the blades wiped them all out.''&amp;quot; [[User:Literat|Literat]] 13:30, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also the book '{{Lore Link|The Rise and Fall of the Blades}}' backs this up. However, it says the dragon cull began with the Akaviri Dragonguard (possibly before they came to Tamriel), and before they found the Dragonborn Reman Cyrodiil, swore to protect him and thereby formed (the organization that became) the Blades.&lt;br /&gt;
&lt;br /&gt;
== Do the Blades serve the Emperor? ==&lt;br /&gt;
&lt;br /&gt;
The article currently says they do. However, I feel it is more accurate to say they serve the Emperor/Empress, but only if he/she is the Dragonborn. After Martin Septim turned into a big statue in the Oblivion game, there weren't any Dragonborn left, and I think the Blades at that point didn't have much to do with the Emperor. Instead the role of bodyguard was assumed by the {{Lore Link|Penitus Oculatus}}. This is why Delphine says something like &amp;quot;for 200 years the Blades had been searching for a purpose&amp;quot; (maybe). [[User:Literat|Literat]] 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:However, it may be that {{Lore Link|Penitus Oculatus}} are the bodyguard simply because the Blades were officially dissolved at the end of the Great War, and that the Blades never gave up their duties as servants of the Emperor? [[User:Literat|Literat]] 15:32, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The book 'Anals of the Dragonguard' is a diary which describes how, shortly after the time of Reman Cyrodiil, the Akaviri Dragonguard at Sky Haven Temple completely ignored direct orders from Emperor Kastav, probably on humanitarian grounds i.e. Kastav was a moron. [[User:Literat|Literat]]&lt;br /&gt;
&lt;br /&gt;
== Redo ==&lt;br /&gt;
&lt;br /&gt;
This page has become to much of a lore page, I think it should be like the faction page for the blades in oblivion, with most of this page(anything before 4E 01) moved to the lore page, while this page discusses the benefits and the faction in skyrim only, it's not lore:blades, it's skyrim:blades. Should they page be redone.--[[User:Br3admax|Br3admax]] 06:58, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see what you are saying: at the moment about half the page on Skyrim:Blades is dedicated to lore before/during the Oblivion crisis. The [http://www.uesp.net/wiki/Oblivion:Blades Oblivion:Blades] page has a bit of history but it's mainly about what the Blades are like as you encounter them in the game (and there is a link to the lore page &amp;quot;for more general information&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
:Delphine and Esbern i.e. the Blades (that's all that's left) seem to be very loyal to *some* of the Blades lore: the Avakiri Dragonguard relentlessly hunting down dragons, the Blades completing the cull/genocide (if I may use so strong a term)&lt;br /&gt;
:but they ignore the lore about being the bodyguard for the emperor &amp;quot;the Blades are the Eyes and Ears of the Emperor&amp;quot; (presumably this is because the Emperor is no longer Dragonborn).&lt;br /&gt;
&lt;br /&gt;
:and, in my opinion, they don't really pay much reverence to the Dragonborn either (&amp;quot;kill Parthanax or we won't help you&amp;quot;). In contrast, the lore says the Akaviri Dragonguard reverred the Dragonborn, (as Esbern says at the entrance to Sky Haven temple in the game). But I guess the Parthanax stance is more of a game mechanic - social/moral dilemma for the player sort of thing - and really the Blades exist for the Dragonborn.&lt;br /&gt;
&lt;br /&gt;
:So I suppose the lore should perhaps mainly be about explaining the mentality of the Blades as they are encountered in Skyrim. They use to be great dragonslayers, they are here to protect the Dragonborn, and they have a big enmity with the Thalmor. And the rest (main bit) of the page should be like the Oblivion:Blades page? Then it is practical - for the gameplayer (the majority). &amp;quot;This happens in the game and then you can do this and do that&amp;quot; sort of thing. [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, if you look at the pages it'n not even the same lore, no daggerfall at all. It's all based on the end of oblivion, the blades were not really looking for attacks on the emperor only.--[[User:Br3admax|Br3admax]] 15:06, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah good point - there's Blades lore on a golem called {{Lore Link|Numidium}} that seems to be related to Daggerfall, but it doesn't make the article at the moment, so why should Oblivion stuff about e.g. serving the Elder Council - which also seems a bit dated?&lt;br /&gt;
&lt;br /&gt;
:Also, if you look at the [http://www.uesp.net/wiki/Skyrim:Dark_Brotherhood Skyrim:Dark Brotherhood] page they have virtually no lore whatsoever. It's all about playing the game, what happens, what you can do etc. Which is great. Very practical and helpful.&lt;br /&gt;
:However I wonder perhaps that isn't a bit too much like a wiki stub i.e. not enough information because with the Dark Brotherhood, even without a Listener, there is a strong influence from the Daedra: the Night Mother slaughtered her own children. Isn't that lore really quite relevant to the character of the organization? They are brutal killers, after all.&lt;br /&gt;
&lt;br /&gt;
:Also, I talked about the importance of accuracy before but reading http://www.uesp.net/wiki/UESPWiki:Getting_Started it says perfection isn't required: &amp;quot;''If you have something to contribute, you should add it. Don't worry too much about making mistakes. Mistakes on the wiki are pretty easy to fix, and we would rather have editors who contribute plenty of information and make a few mistakes than have editors who never add their information because they are too worried about not being able to do it perfectly.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:So with that in mind, I feel we should make changes:&lt;br /&gt;
:* Firstly, I'm going to cut out the claim of Blades as 1st dragonslayers because that's probably false, due to the Dragon War taking place &amp;quot;thousands of years&amp;quot; ago. &lt;br /&gt;
:* The page currently says: &amp;quot;''...first fighting dragons at the side of [[Lore:Gods R|Reman Cyrodiil]] because he was [[Skyrim:Dovahkiin|Dragonborn]].''&amp;quot; but that's probably wrong since {{Lore Link|The Rise and Fall of the Blades}} has the Akaviri Dragonguard killing dragons in Akavir before they met Reman.&lt;br /&gt;
:* &amp;quot;''Their main base of operations was [[Lore:Cloud Ruler Temple|Cloud Ruler Temple]] in Cyrodiil.''&amp;quot; doesn't really matter that much, it isn't in Skyrim and I think it was sacked by the Thalmor? [[User:Literat|Literat]] 17:04, 21 December 2011 (UTC)&lt;br /&gt;
:* {{Lore Link|Battle of Sancre Tor}} involved Tiber Septim routing some invaders, I'm guessing it's not &amp;quot;the most notable battle for the Blades&amp;quot; any more. It may well an important part of Blade history but I feel it doesn't meet the criteria we're talking about of &amp;quot;is it relevant to Skyrim the game&amp;quot;&lt;br /&gt;
:* However, I like what the article says about the Blades playing a role in resolving the Oblivion Crisis, because it was a major event, more recent, I played Oblivion and liked it, many other people did too, I guess you could argue the same about Daggerfall and Morrowind though. [[User:Literat|Literat]] 17:05, 21 December 2011 (UTC)&lt;br /&gt;
:* I don't know what to make of the {{Lore Link|Remanada}} with it's flowery, somewhat ambiguous language. The Blades were lead by a pig? Some of them were vampires? Some guy made love to a hillock? A big question I now have is: what's a hillock and how would one make love to it? I'm just struggling with it. Cuhlecain seems to be the Emperor before Tiber Septim? I feel all this should go for now, unless someone wants to make a case for it's inclusion. Certainly, it should be somewhere in the Blades Lore but not, in my opinion, in the Skyrim:Blades page. [[User:Literat|Literat]] 17:48, 21 December 2011 (UTC)&lt;br /&gt;
:* The first paragraph: I want to get any talk of specific Blades members out of there because it started off as an introductory paragraph but then it had the bit about adding new members bolted on to the end. Which is important information but it needs to be moved past the lore (i.m.o.).&lt;br /&gt;
&lt;br /&gt;
::Okay I've rewritten loads. I am really sorry if I've ripped up anyone's hard work. What's needed now, I suppose, is a big addition of what happens with the Blades in the game.&lt;br /&gt;
[[User:Literat|Literat]] 18:52, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;emperor&amp;quot; before Talos was not really emperor, he was killed, also Talos was dragonborn. Talos said he recieved a dream to retrieve the amulet of kings to become the true empeoror to hold the gates of oblivion closed.--[[User:Br3admax|Br3admax]] 20:54, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The massacres at the Blades strongholds. ==&lt;br /&gt;
&lt;br /&gt;
Please can anyone explain:&lt;br /&gt;
When did these massacres occur? I guess they occurred during the Great War and not after? Where does it say they occurred? [[User:Literat|Literat]] 19:43, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should Bleak Falls Burrow be included in the 'Related quests' list? ==&lt;br /&gt;
{{Quest Link|quest=Bleak Falls Barrow (quest)}}&lt;br /&gt;
Although this quest is initiated by Whiterun's court wizard Farengar, at the end of the quest Delphine appears in the palace at Whiterun and takes the Dragonstone back to her inn. I guess she orchestrated the whole thing. There are no Blades in the actual quest, just the end. The Dragonstone is then used by the Blades. [[User:Literat|Literat]] 05:32, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You bring up a good point, but I think its a bit of a stretch. In my opinion, I don't think that we should include it.--[[User:J&amp;amp;#39;ZhirrthePriest|J&amp;amp;#39;ZhirrthePriest]] 23:39, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Being blunt, Delphine is involved so it stays. thats the way the cookie crumbles. [[User:The Silencer|The Silencer has spoken]] 00:34, 4 April 2012 (UTC)&lt;br /&gt;
::Its in the title of the section ''related quests'' she is in the quest, albeit at the end so she is ''related'' to the quest and thus the blades are involved. [[User:The Silencer|The Silencer has spoken]] 02:49, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
Who would some good Blades recruits be? I'm asking because I want to know who can stay alive when they go dragon hunting. [[User:Lucien LachanceDB|Lucien LachanceDB]] 14:18, 7 January 2012 (UTC)&lt;br /&gt;
:Any housecarl spawned later in your leveling up.[[User:Br3admax|Br3admax]] 14:28, 7 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Essential/Inventory/Quests ==&lt;br /&gt;
&lt;br /&gt;
In the game you have the option of training your follower as blades. If you chose an essential follower (such as one of the circle of companions, after you finish the quest line) would they still be essential? Moreover, could you change their equipment or still get radiant quests from them?&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
Someone tell me what this article needs, this is my specialty. Note, I can't get any images, but I can do anything else.--[[User:Br3admax|Br3admax]] 03:39, 12 February 2012 (UTC)&lt;br /&gt;
Any image would also be great.--[[User:Br3admax|Br3admax]] 16:30, 12 February 2012 (UTC)&lt;br /&gt;
:Needs game-ifying, I would say. Condense ''&amp;quot;The Rise and Fall of the Blades&amp;quot;'' into a sentence or two, if that, and expand on the Blades' role in Skyrim, with some mention of what happens in the quests.  --[[User:Velyanthe|Velyanthe]] 16:40, 12 February 2012 (UTC)&lt;br /&gt;
I'm going to make this like the Greybeards page, they are &amp;quot;rival&amp;quot;, any objections.[[User:Br3admax|Br3admax]] 16:57, 12 February 2012 (UTC)&lt;br /&gt;
:::Image: I'm level 40, did &amp;quot;related quests&amp;quot; 1 and 2. Will do 3 ... sometime when I can stop myself from editing. As of now, is there somewhere I can go and take a useful screenshot for you? I'm working on re-writing Way of the Voice quest at the moment, so I am hanging out with the Greybeards. I'll do something that doesn't take too much time, otherwise, I guess I can get a good one from &amp;quot;Blade in the Dark&amp;quot; once I'm doing it. --[[User:Jreynolds2|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 17:13, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just need any follower, with their name, in Blades armor, or the entire team on a dragon hunt. Even get a training session photo, we have nothing.[[User:Br3admax|Br3admax]] 17:40, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I forgot to answer you. I will need to complete some quests before I can see a Blade in Blades armor, I think. It might take me some time. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 06:48, 14 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it ok for tag removal.[[User:Br3admax|Br3admax]] 22:43, 20 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replacement ==&lt;br /&gt;
&lt;br /&gt;
I think this page is pretty lack luster at the moment. As such, for the past few weeks, I have been remaking the page in my [[User:Br3admax/Sandbox1|sandbox]]. What do you guys think, is it okay to replace the Blades page here with it, or what do you think I should change about it?--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 22:48, 16 September 2012 (GMT)&lt;br /&gt;
:Most of my critiques about the existing article, not your changes. I don't know if &amp;quot;rivals&amp;quot; is the best way to describe their relationship with the Greybeards. They are heavily critical of the Greybeards, certainly, but the two don't really compete with each other. A lot of the opening is written like a lore article, with the conclusions of the game being stated up front. It seems to me a gamespace article like this should act more like a guide on their role in the game, like how [[Morrowind:Blades]] is arranged. While the current Blades lore article is pretty, well, not pretty, a lot of their history which is not strictly relevant for this goal can be summarized there and linked to here. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:31, 17 September 2012 (GMT)&lt;br /&gt;
Edit, I've made some changes. If it is the amount of info, i could do some pruning.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 00:44, 17 September 2012 (GMT)&lt;br /&gt;
:Nah, might as well post it. If someone else thinks it needs pruning, let them worry about it. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:52, 17 September 2012 (GMT)&lt;br /&gt;
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== &amp;quot;Grandmaster&amp;quot; Delphine ==&lt;br /&gt;
&lt;br /&gt;
When is she referred to as Grandmaster? If anything she and Esbern make decisions together. [[User:ALMSIVI|ALMSIVI]] ([[User talk:ALMSIVI|talk]]) 12:13, 1 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This dialogue line ([http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000e67f1 0x000e67f1]): ''&amp;quot;Then by my right as acting grandmaster, I name you a Blade, with all the privileges, rights, and burdens that brings. Godspeed.&amp;quot;'' ~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;550066&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 13:26, 1 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Blades Helmet and LOTR ==&lt;br /&gt;
&lt;br /&gt;
So, I just recently saw a scene from LOTR.  It's the scene in the giant battle with the gigantic elephant-like animals all over the place. When the woman in the battle(the one that helped the hobbit get into the battle I believe), is by a horse when the &amp;quot;dark person with a spiked helmet?&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=979276</id>
		<title>Skyrim talk:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=979276"/>
		<updated>2012-07-01T21:19:57Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: /* Problems with lagging and freezing (xbox) */&lt;/p&gt;
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&lt;div&gt;{{notice|align=center|message=The wiki is reserved for verifiable facts only, and '''this talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the forums.&amp;lt;br&amp;gt;Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;[http://forums.uesp.net/viewforum.php?f=35 UESP Skyrim Forum]&amp;lt;br&amp;gt;[http://forums.bethsoft.com/index.php?/forum/118-skyrim-general-discussion/ Official Bethesda Skyrim Forum]}}&lt;br /&gt;
&lt;br /&gt;
==Dawnguard's Topic Predictions==&lt;br /&gt;
Why do I get an eerie feeling that this is going to be about zombies in Dawnstar? It's probably not true, but after all of these franchises turning to zombies-You never know. And the glowing eyes...Meh. Hopefully it's something cooler. What do you all think? [[User:SlyKhajiit|SlyKhajiit]] 17:06, 1 May 2012&lt;br /&gt;
:Whatever it's about, any speculation should be avoided, if possible. I only included the note about the potential new content as that is the only genuine hint about what this could be about, besides the name and image (which is less informative). Please discuss this in the [http://forums.uesp.net/ forums] if you wish to speculate on what this could be about. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:15, 1 May 2012 (UTC)&lt;br /&gt;
::Well I don't want to speculate or anything like that but considering that the fans complained immensely about the vampirism and how weak it was this time around and the combination of the glowing RED eyes of the dragonborn and the title &amp;quot;dawnguard&amp;quot; i say vampires or vampirism are going to play a part in this DLC. Question, was there any indication that this may have already be part of the game and locked and hidded within the files?  as some crafty game companies don't make DLC but simply charge people into unlocking &amp;quot;new&amp;quot; content which was already in the game all along but locked. [[User:Mr.Scryer.|Mr.Scryer.]] 17:49, 2 May 2012 (UTC)&lt;br /&gt;
:::I'm fairly sure someone would've discovered it. On the [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr CSList], which lists all of the game data, there is no record whatsoever of Dawnguard, the Snow Prince (besides the [[sr:Fall of the Snow Prince|related book]]), and crossbows (except for one that Dwemer Spheres wield and the player can't use). Anyone can speculate, and I personally think that they will improve vampirism, but that type of discussion belongs on the forums. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:56, 2 May 2012 (UTC)&lt;br /&gt;
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{{od}}I think that Dawnguard is definitely something to do with Vampires, for starters there is the image and the interesting files found in the latest patch... --[[User:Quill and Inkwell|Quill and Inkwell]] 09:26, 5 May 2012 (UTC)&lt;br /&gt;
:Quill, what files would you be talking about? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:33, 5 May 2012 (UTC)&lt;br /&gt;
::They're listed on the [[Skyrim:Patch|Patch]] page in a collapsible table. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:44, 5 May 2012 (UTC)&lt;br /&gt;
:::Ah, thanks for that, Silencer. Of course they're on the Patch page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:50, 5 May 2012 (UTC)&lt;br /&gt;
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{{od}}Maybe it has something to do with Meridia. Morrowind had an expansion which had stuff related to Hircine and Oblivion had a whole expansion relating to Sheogorath and Jyggalag. Meh, just a thought. -[[User:Malus X|Lord Malus DCLXVI]] 23:07, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have two theories:&lt;br /&gt;
:First Theory&lt;br /&gt;
:Two of the preceding games had DLC focused on a Deadric Lord, Herecine in the Bloodmoon and Sheogorath int he Shivering Ilse. Azura, The Queen of Dusk and Dawn, could be involved in this DLC, hence the name 'Dawnguard'. This is a bit of a long shot considering you can totally piss her off by corrupting her Star during her Deadric quest.&lt;br /&gt;
:Second Theory&lt;br /&gt;
:A screen shot of a Falmer statue has been released. Because the Mer were created first, this could have something to do with the Dawn Era and the creation of Tamriel. This seems more plausible than my first theory, but it's still a little far fetched. I have my doubts that Bethesda will ever give us any real solid information on what exactly happened in the Dawn to Mythic eras. {{uns2|16:55, May 23, 2012|173.225.230.210}}&lt;br /&gt;
&lt;br /&gt;
::Take it to the {{forums}}, please. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:13, 23 May 2012 (UTC)&lt;br /&gt;
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== Minor change in last paragraph  ==&lt;br /&gt;
&lt;br /&gt;
Regarding the purpose of the Vampire Lord (Narrating Character of the trailer) gathering the Elder Scrolls: I hardly doubt he wants to 'destroy' the sun. You can see in the trailer a blood-red like fog blocking the sun. {{uns2|06:58, 1 June 2012|188.25.131.147}}&lt;br /&gt;
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== Semi- the page? ==&lt;br /&gt;
&lt;br /&gt;
I was curious, since I have been seeing plenty of Dawnguard references being reversed (typically of the same things, (Falmer, crossbows, etc.)), whether or not it would be worth while to semi-protect the article with a &amp;lt;s&amp;gt;notice to speculate on the forums or post on the talk page verifiable sources.&amp;lt;/s&amp;gt; ('''Edit''': Exists on talk page) Just a little suggestion to help with the constant reversions of the same type of information. [[User:Eric Snowmane|Eric Snowmane]] ([[User talk:Eric Snowmane|Talk]] | [[Special:Contributions/Eric Snowmane|Contribs]] | [[User:Eric Snowmane/BlockUser|Block]]) 19:17, 1 June 2012 (UTC)&lt;br /&gt;
:It's a bit late now because E3 is only a few days away. However there will be a lot of rumors in those few days, so maybe a Very short protection until then, if thats possible. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 1 June 2012 (UTC)&lt;br /&gt;
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== Dawnguard Beta for Xbox 360 ==&lt;br /&gt;
&lt;br /&gt;
Don't know where to put this, so here: [http://www.gametrailers.com/side-mission/2012/06/01/bethesdas-dawnguard-beta-announced-for-xbox-360-now-accepting-applications/ link]. Bethesda is giving Xbox 360 Skyrim players the chance to gain access to a beta of Dawnguard before its official release. The beta includes the entire Dawnguard expansion and achievements, so if you get accepted you're getting Dawnguard early and for free.[[Special:Contributions/76.181.65.128|76.181.65.128]] 19:47, 1 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New info ==&lt;br /&gt;
Wait wait wait.... wait. Whered all this new info? can someone chuck a link my way? [[User:Vos|Vos]] 22:33, 3 June 2012 (UTC)&lt;br /&gt;
:it comes from the new game informer issue {{uns|108.33.35.140|23:39, 4 June 2012 (GMT)}}&lt;br /&gt;
::Right, that explains a lot, a tip of the hat to you, my unsigned chappie. [[User:Vos|Vos]] 05:02, 5 June 2012 (UTC)&lt;br /&gt;
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== Siding ==&lt;br /&gt;
&lt;br /&gt;
The page says you can side with the vampires. Does that mean you CAN indeed block/destroy the sun as a vampire and block allmost all those annoying disadvantages away? (I said block because you see a red fog BEFORE the sun) {{uns2|17:03, 5 June 2012|77.166.160.62}}&lt;br /&gt;
:In the trailer it looks like you can but nobody can say for sure until it comes out, unless more info is released at E3.[[User:RIM|RIM]] 17:42, 5 June 2012 (UTC)&lt;br /&gt;
::They're supposed to talk about it in the E3 segment starting at 4pm EST today. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:50, 5 June 2012 (UTC)&lt;br /&gt;
:::I forgot that is this week, thanks for reminding me! I guess we should expect a lot of new info soon then... [[User:RIM|RIM]] 17:53, 5 June 2012 (UTC)&lt;br /&gt;
::::TES Online is also tomorrow at 6pm EST, I think. And I'm pretty sure the Dawnguard beta comes out next week... either that or participants are chosen. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:57, 5 June 2012 (UTC)&lt;br /&gt;
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== Previews ==&lt;br /&gt;
&lt;br /&gt;
Here are a couple previews from E3 2012 demos that I found informative:&lt;br /&gt;
&lt;br /&gt;
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim_-_dawnguard/b/pc/archive/2012/06/05/hands-on-with-the-elder-scrolls-v-skyrim-dawnguard.aspx&lt;br /&gt;
&lt;br /&gt;
http://www.ign.com/articles/2012/06/06/e3-2012-skyrim-for-vampires&lt;br /&gt;
&lt;br /&gt;
One of them mentions that Harkan needs Auriel's Bow for his ritual, but I wasn't sure if that was enough to add the bow to the items section.[[Special:Contributions/65.189.34.199|65.189.34.199]] 22:12, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&lt;br /&gt;
Are the werewolf / vampire perks achieved through an overall amount of kills, therefore being there every time u become one again the perks remain? Or is it every kill you get in your current &amp;quot;transformation&amp;quot; adds to the perks, and then resets when you &amp;quot;detransform&amp;quot;? {{uns|Jpalmss|20:26, 8 June 2012}}&lt;br /&gt;
:I don't know, and no one else will until the beta is released, but I'm fairly certain that it goes by overall kills, so you don't have to stay transformed 24/7 to keep your perks (which is very difficult to do). • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:32, 8 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Perks==&lt;br /&gt;
Ive added the perks from The Elder Scrolls 5: Skyrim - Dawnguard Extended E3 Gameplay Preview. ([[User:Darco|Darco]] 01:38, 9 June 2012 (UTC))&lt;br /&gt;
:Shouldnt the perks be listed in the werewolf and vampire lord pages instead? I thought this was supposed to be a hub article, if we list every little thing here it clutters up the page.[[Special:Contributions/65.189.34.199|65.189.34.199]] 17:03, 10 June 2012 (UTC)&lt;br /&gt;
::Since Dawnguard is unrelesed and there is only a little information about it, it would be more conventional to have these things on a page. When dawnguard is relesed and there is much more information we can start categorizing things better... but right now its good to keep things together. On the werewolf page and vampire lord page the perks can be descrbed in detail instead of just being listed.--[[User:Cole1|Cole1]] 20:05, 10 June 2012 (UTC)&lt;br /&gt;
:::I agree, anyway, since DG is out in like 3 weeks it's not a huge deal anyway. [[User:RIM|RIM]] 20:24, 10 June 2012 (UTC)&lt;br /&gt;
::::They both have their own page now, so it is unneccessary to duplicate them here. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:48, 10 June 2012 (UTC)&lt;br /&gt;
:::::My opinion still stands but theres no use in arguing about such petty things.--[[User:Cole1|Cole1]] 20:55, 10 June 2012 (UTC)&lt;br /&gt;
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== removing the sun ==&lt;br /&gt;
&lt;br /&gt;
Well, i am a big fan of vampires... more than i should let you all know... but i want to ask, if you team up with the vampires is the sun REALLY removed from the day? I mean yes the vampires do hate the sun.... but the sun is the thing keeping their meal alive, blood... So can anybody tell me, if you team up with the vampires is the sun removeed from the game? {{uns2|08:54, June 11, 2012|72.182.42.124}}&lt;br /&gt;
:Nobody knows at this point, and nobody will know until Dawnguard is played through. Once it is, that information will be added to the appropriate quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:47, 11 June 2012 (UTC)&lt;br /&gt;
::Nobody even knows yet. --[[User:JIGSAW 4|JIGSAW 4]] 17:31, 11 June 2012 (UTC)&lt;br /&gt;
:::Well here is a little spoiler...if it is true of course, so don't read if you don't want to know (again i am not sure if it is true, just read it from someone who had the privilege of playing some of it) that even if you choose the vampires you still have to kill harken because he plans on sacrificing his daughter, serena. Her mother supposedly tells you something and promises to give you the elder scroll if you deal with him. so either way, the sun still shines. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:26, 11 June 2012 (UTC)&lt;br /&gt;
:How would you know? Do you work for bethesda?--[[User:Cole1|Cole1]] 23:31, 11 June 2012 (UTC)&lt;br /&gt;
::Read it from someone who played it early, bethesda apparently gave a few people a limited time to play it and one person typed about it, again I only said &amp;quot;IF IT&amp;quot;s true and even then, one must have to believe the person played it. I will reserve my opinions on it when I myself actually play it. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:36, 11 June 2012 (UTC)&lt;br /&gt;
:::I have played Dawnguard and you can take out the sun, for a certain amount of time. {{uns2|19:20, 29 June 2012|75.54.86.104}}&lt;br /&gt;
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== Solstheim ==&lt;br /&gt;
&lt;br /&gt;
Where is this information coming from? Beta users?--[[User:Cole1|Cole1]] 23:19, 11 June 2012 (UTC)&lt;br /&gt;
:Beta's not out yet. Nobody online knows the term ''Abriilok''; Google gives four results, none in English. I don't see how Falmer armor could be samurai-like. Nowhere online, except in speculation, do I see mentions of Solstheim with Dawnguard. I very strongly doubt the validity of the information, as much as I would like it to be true. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:25, 11 June 2012 (UTC)&lt;br /&gt;
::Yeah, I searched but i was just making sure i didnt miss anything.--[[User:Cole1|Cole1]] 23:30, 11 June 2012 (UTC)&lt;br /&gt;
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== Release for PC/PS3 ==&lt;br /&gt;
&lt;br /&gt;
Bethesda has a 30-day exclusivity agreement with Microsoft for this content, from what I can see on Google. That means that the ''earliest'' Dawnguard can come out on PC/PS3 is July 26th. This does not mean that we should assume that to be the release date. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:36, 12 June 2012 (UTC)&lt;br /&gt;
:Agreed, the official line is ''at least 30 days later''. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:38, 12 June 2012 (UTC)&lt;br /&gt;
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== Beta Info ==&lt;br /&gt;
&lt;br /&gt;
I assume that no one who edits this site got a beta invitation? I haven't seen anything added about the dlc since the beta went up.{{Unsigned|Jpalmss|11:27, 13 June 2012 (GMT)}}&lt;br /&gt;
:That's because if they release any info they can be sued by Bethesda for breach of the contract they had to sign to be able to get the beta. That is why there is a private forum set up for the beta testers to discuss the DLC. By rights, if anyone posted info from the beta on this site Bethesda would be legally able to either have this site completely disbanded and shut down or no new info being allowed to be posted ever.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 11:33, 13 June 2012 (UTC)&lt;br /&gt;
::There is no way Bethesda could shut this site down for something like that. --[[Special:Contributions/62.49.114.165|62.49.114.165]] 11:08, 14 June 2012 (UTC)&lt;br /&gt;
:::Legally they can for the site disclosing classified information to the public. They fired some guy for leaking information once, and all the person did was post a couple of pictures from an unreleased game. They take things very seriously over there.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 11:14, 14 June 2012 (UTC)&lt;br /&gt;
::::This site has not agreed to anything, so how can it be held liable? The &amp;quot;classified information&amp;quot; isn't government secrets - it's updates about a game. Last time I checked WikiLeaks is still going. If anyone will get into trouble, it would be the beta tester himself. --[[Special:Contributions/62.49.114.165|62.49.114.165]] 11:54, 14 June 2012 (UTC)&lt;br /&gt;
:::::I've seen plenty of cases of such things happening. A company can sue any place that harbours information they do not wish to be released. And then, either the site has to pay a large amount of cash or they have to shut down. The site doesn't have to agree to anything for it to be held liable for releasing private information. As long as Bethesda has a non-disclosure agreement with anyone the information cannot be released except with full consent by the company.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 12:03, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Shouts from wikia leak ==&lt;br /&gt;
I was under the impression we were not adding new info from the beta? Why did RIM add the new shouts?&lt;br /&gt;
--[[Special:Contributions/62.49.114.165|62.49.114.165]] 11:03, 15 June 2012 (UTC)&lt;br /&gt;
:Pretty sure they were seen in some gameplay videos from before the beta was released.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 11:38, 15 June 2012 (UTC)&lt;br /&gt;
::I can absolutely guarantee that Drain Vitality and Summon Durnehviir were not in any of the E3 or preview videos. --[[Special:Contributions/62.49.114.165|62.49.114.165]] 12:07, 15 June 2012 (UTC)&lt;br /&gt;
:::Oh sorry, I didn't know they were from a leaked source, I just read about them in a few different articles. In my opinion, they (along with a lot of other info) are now all over the internet and in many online articles so it's not exactly a secret anymore, but I could have sworn that I read about them in Xbox official magazine online (or whatever it's called). I don't see any point in removing them now. [[User:RIM|RIM]] 12:34, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Durnehviir. ==&lt;br /&gt;
&lt;br /&gt;
I read online that Durnehviir means &amp;quot;Curse&amp;quot; &amp;quot;Never&amp;quot; &amp;quot;Dying&amp;quot; as the words of power for the dragon shout.--[[User:JIGSAW 4|JIGSAW 4]] 21:44, 15 June 2012 (UTC)&lt;br /&gt;
: Also, a bit random, but there is an article online that talks about and shows the new Dragonbone weapons in case anybody didn't know.--[[User:JIGSAW 4|JIGSAW 4]] 13:58, 16 June 2012 (UTC)&lt;br /&gt;
:: We don't want this kind of content on the wiki, as Bethesda is strictly asking for the testers not to release information. Please refrain from posting it until at least June 26th. —[[User:Legoless|Legoless]] 15:04, 16 June 2012 (UTC)&lt;br /&gt;
::: I'm not a tester...--[[User:JIGSAW 4|JIGSAW 4]] 16:19, 16 June 2012 (UTC)&lt;br /&gt;
::::It sounds like something that was release online by a tester. If you can find the article it's from, we could check that better--if it was printed in a magazine or shared at E3, for example. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:27, 16 June 2012 (UTC)&lt;br /&gt;
::::: {{ec}} I wasn't implying that you were. Who do you think released the information publicly? We want to stay on Bethesda's good side, not follow the news outlets. —[[User:Legoless|Legoless]] 16:28, 16 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, whatever but it was from some article that i can't be bothered to look for right now, i'll post a link in the morning sometime...--[[User:JIGSAW 4|JIGSAW 4]] 23:05, 16 June 2012 (UTC)&lt;br /&gt;
:If an article calls it &amp;quot;leaked information&amp;quot; and has Xbox (photographed from a tv) images rather than PC screenshots, it's probably best not to bring that info onto the wiki. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:42, 17 June 2012 (UTC)&lt;br /&gt;
::So, you mean i can't even post it anywhere? it's not like i took the photos is it? --[[User:JIGSAW 4|JIGSAW 4]] 17:02, 17 June 2012 (UTC)&lt;br /&gt;
:::If the information's not supposed to be out--aka anything in the Dawnguard beta that developers haven't told us--we don't want to host it and get in trouble for having any of the content on here, as a site or as individual users. It's legal stuff. I'm pretty sure we've already got everything we're allowed to have on the wiki by now. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:08, 17 June 2012 (UTC)&lt;br /&gt;
:::: Oh well, still good info though...--[[User:JIGSAW 4|JIGSAW 4]] 17:16, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I will confirm that it does mean &amp;quot;Curse&amp;quot; &amp;quot;Never&amp;quot; &amp;quot;Dying&amp;quot;. And he's pretty dool, as dragons go. [[User:Aegis Wolf-Walker|Aegis Wolf-Walker]] 20:40, 27 June 2012 (UTC)&lt;br /&gt;
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== Crossbow access? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the access and use of crossbows will be limited to those who join the Dawnguard faction? As in, if someone joins the vampire lords will they still be able to use crossbows throughout the game? please explain when beta is out. {{uns2|00:53, 22 June 2012|74.45.46.149}}&lt;br /&gt;
:Beta is already out, however no one who has beta will be able to tell you the answer. They all had to sign an NDA. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 01:01, 22 June 2012 (UTC)&lt;br /&gt;
::If you joined the vampire lords you could either kill a dawnguard or raid their base and maybe you can get the crossbow {{uns2|06:31, 26 June 2012|188.222.228.188}}&lt;br /&gt;
::: Dawnguard only, it looks like. Nothing stopping you from looting/pickpocketing though. [[User:Aegis Wolf-Walker|Aegis Wolf-Walker]] 20:52, 27 June 2012 (UTC)&lt;br /&gt;
:::: The Dawnguard will give you a crossbow before you meet the vampires. You can also loot them from dead Dawnguard's that you kill. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 22:45, 27 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Save Compatibility?==&lt;br /&gt;
Does anybody know if existing saves will be compatible?  I.e. if I played original Skyrim (without Dawnguard) on my PS3, saved my game, then installed the Dawnguard expansion; would I then be able to load that save and play Dawnguard with the game I saved?  Or will it require you to start a new game from scratch? [[Special:Contributions/216.243.60.171|216.243.60.171]] 06:24, 22 June 2012 (UTC)&lt;br /&gt;
:Yes you should be able to do that. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 09:10, 22 June 2012 (UTC)&lt;br /&gt;
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== Werewolf/Vampire Overhaul? ==&lt;br /&gt;
&lt;br /&gt;
They're readjusting the previous vampires in skyrim with new powers from dlc, since there is a new werewolf skill tree will we start seeing random werewolf encountings in the wild? {{uns2|20:39, June 23, 2012|74.45.46.149}}&lt;br /&gt;
:You will find out when Dawnguard is officially released on the 360. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:43, 24 June 2012 (UTC)&lt;br /&gt;
::Hopefully, I would love to encounter a werewolf vargr pack, it would make fighting werewolves fun, but we won't know untill people with xbox live (I have an xbox, but no xbox live) find out :D [[User:AlphaArgonian182|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;AlphaArgonian182]] 14:45 24 June 2012&lt;br /&gt;
:::Can you guys continue this discussion on the [http://forums.uesp.net/ forums?] Thanks. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 14:00, 24 June 2012 (UTC)&lt;br /&gt;
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{{od}}Anyone seen any random werewolves yet? Seen some sites where they say they have. {{uns2|03:31, 28 June 2012|74.45.37.25}}&lt;br /&gt;
:There's a post at the end of [[Skyrim_talk:Werewolf#Werewolves_in_the_Wild.3F|this topic]] on the Werewolf discussion page by a user who says they've had two such encounters. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:36, 28 June 2012 (UTC)&lt;br /&gt;
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== Retail Copies ==&lt;br /&gt;
&lt;br /&gt;
Has there been any information released as to whether Dawnguard will be available for purchase in stores like Shivering Isles was?--[[User:Kolensk|Kolensk]] 23:43, 24 June 2012 (UTC)&lt;br /&gt;
:It should be available bundled with the GOTY edition after all the DLC has been produced. So sometime next year. --[[User:Vukodlak|Vukodlak]] 02:07, 25 June 2012 (UTC)&lt;br /&gt;
::Actually, Shivering Isles was released as an expansion independent of Oblivion, along with KOTN. I'm not aware of any plans for Dawnguard to be available in stores after release though, you might have to wait for the GOTY edition or for it to be bundled with different DLC, like Shivering Isles. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 02:35, 25 June 2012 (UTC)&lt;br /&gt;
:::Okay, thanks. I have xbox live anyways so I can just download it, but I was thinking that a retail copy might have extra stuff included in the game's packaging or something like that.--[[User:Kolensk|Kolensk]] 06:26, 25 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Release time ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if the release date is 26th per time-zone or if its just one release world wide regardless? Cause for me it will be the 26th in about 5 hours and if its released on the 26th it technically should be released then.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 07:21, 25 June 2012 (UTC)&lt;br /&gt;
:I believe Xbox Markteplace updates at 3:00am PST. --[[User:Vukodlak|Vukodlak]] 19:33, 25 June 2012 (UTC)&lt;br /&gt;
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== How to Join the Vampires ==&lt;br /&gt;
&lt;br /&gt;
Hi guys, just wandering if anyone knew how to join the vampires? I don't want to start playing Dawnguard and then have no idea what to do and where to go.{{Unsigned|ChaosZeus999}}&lt;br /&gt;
:Well considering the DLC isn't out yet, and the Beta is part of a NDA contract so we won't know. And the fact that, as with all quests in the game, the compass will point out what to do you won't have no clue where to go or what to do.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 08:01, 26 June 2012 (UTC)&lt;br /&gt;
::It is out now. You can join the vampires after doing a mission for the dawnguard, they send you into an area to find out what the vampires are up to and you come across serana. She asks you to take her back to castle volkihar and there you get the choice. [[User:Mr.Scryer.|Mr.Scryer.]] 21:08, 26 June 2012 (UTC)&lt;br /&gt;
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== Out now! ==&lt;br /&gt;
&lt;br /&gt;
The DLC has been released on Xbox.com. The xbox live marketplace via console hasn't updated yet, but its definitely available via website.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 09:46, 26 June 2012 (UTC)&lt;br /&gt;
: Its on Xbox live marketplace now {{uns|193.35.132.31|15:18, 26 June 2012 (UTC)}}&lt;br /&gt;
::You must play through at least the first dawngaurd mission before you will get the option to join the vampire side.&lt;br /&gt;
::Also, if your character is a werewolf, don't worry the vampiric blood you get for joining the Vampire side will overrun your werewolf taint. {{uns2|22:43, 26 June 2012|75.137.28.54}}&lt;br /&gt;
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== The Snow elves ==&lt;br /&gt;
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Someone who can should add Arch-Curate Vyrthur and Knight-Paladin Gelebor the two falmer who arent blinded by glowing mushrooms. {{uns2|20:53, 26 June 2012|Thevengeance}}&lt;br /&gt;
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== eye color change  ==&lt;br /&gt;
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After i downloaded Dawnguard this morning i noticed that my vampire character eyes were glowing like Lord Harkons, i then went over to the dawnstar sanctuary to see if the DLC affected Babette but it appearit didnt,so it looks like it effects only the player character and new vampires not preexisting one, [[Special:Contributions/174.253.225.3|174.253.225.3]] 01:42, 27 June 2012 (UTC)&lt;br /&gt;
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== More than meets the eye ==&lt;br /&gt;
&lt;br /&gt;
I haven't played through all of Dawnguard yet but, as I was slaughtering everything in the Reach for werewolf perks, I stumbled onto something. Again, I'm not sure if this is part of the DLC's main quest or not, but I stumbled upon some very high level falmer in Liar's Retreat. I'm level 69 and ran into a bunch of things called Falmer Warlords, which had a two very similar (and awesome) sets of heavy armour called Falmer Hardened Armour and Falmer Heavy Armour (heavy seems to be a bit better, stat-wise). I've never seen anything like them before. I also encountered some sort of unique chaurus which looked like a nightmarish mosquito and dropped a probiscus (which turned out to be an alchemy ingredient). This sounds far-fetched, but Im sure it wont be long before someone else finds em too. Maybe they'll become more important as the story goes on, maybe they were just thrown in as a gift from Bethesda to high level players. Either way, Dawnguard greatly exceeds my expectations. {{uns2|01:58, 27 June 2012|216.211.58.135}}&lt;br /&gt;
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:Don't forget to sign your entries. &lt;br /&gt;
:I haven't seen the high-level falmer yet, but I have noticed a few other little gifties that Bethesda threw in with the DLC, including what seemed to be a ''female'' falmer and the altmer in the Ragged Flagon who will change your face. Vampire armor and the ability to smith your own arrows are a couple of other new benefits.&lt;br /&gt;
:[[User:Whisper292|Whisper292]] 22:39, 29 June 2012 (UTC)&lt;br /&gt;
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::I uploaded a picture of the armour I found (unfortunately, the quality isn't the greatest). I'm very new to this, but I'm happy to be able to help.&lt;br /&gt;
::--[[User:Brandyncannon|Brandyncannon]] 20:14, 30 June 2012 (UTC)&lt;br /&gt;
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== Regaining Lycanthropy ==&lt;br /&gt;
&lt;br /&gt;
So Im one Of The ppl whom got caught up in the older guy from the companions speech and had gotten rid of my lycanthropy... if you happen to know how to regain it and or know about any werewolf areas please let me know at my email (west.d81@gmail.com) and or post below.... thanks in advance...&lt;br /&gt;
&lt;br /&gt;
West {{uns2|02:39, 27 June 2012|98.251.45.35}}&lt;br /&gt;
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:I too have been wanting to know. I'm guessing maybe you can drink the blood from in the Underforge again, but I'm not sure. [[User:Vladashram|Vladashram]] 21:16, 28 June 2012 (UTC)&lt;br /&gt;
::Ask Aela. {{uns2|21:37, 28 June 2012|Jpalmss}}&lt;br /&gt;
:::Sadly you can't regain lycanthropy, if you got rid of it, it's gone. {{uns2|20:22, 30 June 2012|Silentsentinel}}&lt;br /&gt;
::::Sign your posts please and yes you can get it back because i have done it, you talk to aela. [[User:Mr.Scryer.|Mr.Scryer.]] 20:24, 30 June 2012 (UTC)&lt;br /&gt;
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== Vampire Lord ==&lt;br /&gt;
'I read that if your in Vampire Lord Form you can walk on water by hovering over than going into meelee mode. Is that true?''-Iros {{unsigned2|04:17, 27 June 2012|24.147.144.216}}&lt;br /&gt;
:Yes, it is. While in Vampire Lord form you walk and hover above water.--[[Special:Contributions/99.179.127.63|99.179.127.63]] 11:25, 27 June 2012 (UTC)&lt;br /&gt;
:: It is automatic as you cannot swim in that form. [[User:Mr.Scryer.|Mr.Scryer.]] 11:52, 27 June 2012 (UTC)&lt;br /&gt;
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== MAX LV ==&lt;br /&gt;
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is anyone aware if the Max LV increased to get more perk points for the new skill tree. if you have any info please reply {{uns2|06:24, 27 June 2012|Iros220}}&lt;br /&gt;
: The vampire perk trees are completely seperate and don't use your perks, they and the werewolf perks come from successful kills in Vampire Lord form using bites and blood magic, and werewolfy things I haven't seen yet. [[User:Aegis Wolf-Walker|Aegis Wolf-Walker]] 20:45, 27 June 2012 (UTC)&lt;br /&gt;
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== New Book Quest ==&lt;br /&gt;
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Not really sure how to add this to Dawnguard's quests/side quests. But there's a side quest and quest linked to the book 'The Aetherium Wars' called 'Lost to the Ages'. If anyone can help with that I'm more than happy to add to it.[[User:GriffinSentinel|GriffinSentinel]] 18:22, 27 June 2012 (UTC)&lt;br /&gt;
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== new bug in breezehome ==&lt;br /&gt;
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Not sure if its from dawnguard or latest patch but now I cannot purchase the alchemy lab for breezehome. I can pay the 500 gold over and over but the dialogue option never goes away. All the other home upgrades in breezehome work fine. - Zac {{uns2|23:04, 27 June 2012|98.209.197.210}}&lt;br /&gt;
:Having the same issue.  I have the option to buy and can pay the 500gold over and over, but the space is empty in Breezehome.  All other upgrades are fine. {{uns2|03:44, 28 June 2012|64.121.213.179}}&lt;br /&gt;
::I am also have the same problem :( boo! {{uns2|05:38, 30 June 2012|72.228.21.59}}&lt;br /&gt;
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== Add-on MB. ==&lt;br /&gt;
&lt;br /&gt;
How much memory does this require on the xbox's storage space. I've got an older 360 with only 512MB. {{uns2|00:21, 28 June 2012|67.217.192.119}}&lt;br /&gt;
:It is 582MB. =/ &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 00:24, 28 June 2012 (UTC)&lt;br /&gt;
::As Kimi stated it is roughly 582 mb. I suggest you go out and buy a cheap 20-30$ 20GB hard drive from a store like Gamestop. --[[User:Lore Master|Lore Master]] 00:25, 28 June 2012 (UTC)&lt;br /&gt;
::::Damn! Thanks for the info guys!--(forgot to sign) Grelaria {{uns2|00:54, 28 June 2012|67.217.192.119}}&lt;br /&gt;
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== Scroll Scouting [Quest] ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly heads up to whoever has access to the edits of the Dawnguard main page:&lt;br /&gt;
&lt;br /&gt;
During the quest &amp;quot;Seeking Disclosure&amp;quot; you are asked to retrieve two elder scrolls: the &amp;quot;Blood&amp;quot; and &amp;quot;Dragon.&amp;quot; If the player had sold an elder scroll (Dragon) to Urag gro-Shub after it was retrieved in the main quest, the quest log will update with a new quest &amp;quot;Scroll Scouting.&amp;quot; The one and only objective is to &amp;quot;Buy back the Elder Scroll (Dragon) from Urag gro-Shub.&amp;quot; Adding this quest should end any anxiety about whether or not players will be able to complete &amp;quot;Seeking Disclosure.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The other reason I added this to the talk page was because upon entering the Hall of the Elements, where my objective marker was pointing, I found the &amp;quot;leaders&amp;quot; of the college (Tolfdir, Faralda, Urag, Phines, etc.) gathered around the &amp;quot;beam of light&amp;quot;, similar to the gathering when the Eye of Magnus was present. I believe this may be a potential bug.[[User:PrometheusTheElf|PrometheusTheElf]] 04:11, 28 June 2012 (UTC)&lt;br /&gt;
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== Magic ==&lt;br /&gt;
&lt;br /&gt;
The magic section should be updated with the new spells. There's a couple of new undead-damaging restoration spells sold be the Dawnguard and a few new conjuration spells.&lt;br /&gt;
&lt;br /&gt;
These are the ones I remember. &lt;br /&gt;
-Summon Arvak (Summons a flaming horse)&lt;br /&gt;
-Summon Boneman&lt;br /&gt;
-Summon Wrathman&lt;br /&gt;
&lt;br /&gt;
~[[User:Mcfishstick|mcfishstick]] 10:04, 28 June 2012  (UTC)&lt;br /&gt;
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:I just found one not mentioned: Sun Fire. I brought it from Sarine I think.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 05:49, 29 June 2012 (UTC)&lt;br /&gt;
::The spells sold by the Dawnguard that I have now, in addition to those listed above, are Stendarr's Aura and Vampire's Bane. There are also some restoration spells added to the vampire faction, allowing for undead to be healed, including: Necromantic Healing and Heal Undead [[User:Jkarofwild|Jkarofwild]] 20:33, 29 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::These have all been added as redirects to the appropriate articles: &lt;br /&gt;
:::*{{LinkList|Summon Arvak|Conjure Boneman|Sun Fire|Stendarr's Aura|Vampire's Bane|Necromantic Healing|Heal Undead|ns_base=Skyrim}}&lt;br /&gt;
:::I can't find the Summon Wrathman one, are you sure of the name? I ask because the Boneman one was a slightly different name, so it's possible the name is different. As for what's on this article, it should have more complete/organized information within the next day or so, since some of the game-data is now available for editors. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:26, 1 July 2012 (UTC)&lt;br /&gt;
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== Guard dialogue (bug?) ==&lt;br /&gt;
&lt;br /&gt;
Ever since I downloaded Dawnguard and I try to talk to a Guard, roughly 10% of the time, there are no dialogue subtitles nor is there any audio for dialogue. However, I can see them gesturing as if they were talking. Anyone else having the same issue? [[User:PrometheusTheElf|PrometheusTheElf]] 03:05, 29 June 2012 (UTC)&lt;br /&gt;
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== Vampires / Werewolves Hybrids..? ==&lt;br /&gt;
&lt;br /&gt;
i've seen the options in Dawnguard and the choice between Vampyrism or Lycanthropy and i was wondering why they do not let a hybrid option in the game...it exists in the RPG'S in Whitewolf, in the Underworld movies and i find it ( like many others ) awesome!!!why the ripp off this choice from the players???it could lift the game in new levels...just my humble opinion...&lt;br /&gt;
i've seen this question in some sites in the net too, does anyone knows if there's been any talking from Bethesda for that??? {{uns2|13:21, 29 June 2012|Misusel}}&lt;br /&gt;
:The simple answer is, because it doesn't exist in the lore. That said, it is possible to have both simple vampirism (not Vampire Lord) at the same time as lycanthropy if you take advantage of some obscure glitches, or you can simply add both abilities to yourself via the [[Skyrim:console|console]] and have the full version of each. [[User:Jkarofwild|Jkarofwild]] 20:35, 29 June 2012 (UTC)&lt;br /&gt;
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== Additions to vanilla dungeons? ==&lt;br /&gt;
&lt;br /&gt;
Recently I had to go through bloodlet throne for a quest and I was attacked by gargoyles. Now I had never actually entered the throne before but as far as I know the throne was in the original game but, which means that there weren't any gargoyles there before the DLC. Are there any more places where the new enemy types have been introduced since the Expansion, If anyone can confirm this is new to the dungeon(or any others) maybe it'd be worth mentioning on the page? Side note, I am trying that 4 tilde thing here, though I don't know how it works [[Special:Contributions/71.251.200.198|71.251.200.198]] 22:30, 29 June 2012 (UTC)&lt;br /&gt;
:I've come across Chaurus Hunter Fledglings in Blackreach in their cocoons --[[User:Sanguine Night|Sanguine Night]] 23:25, 29 June 2012 (UTC)&lt;br /&gt;
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== Snow Elves ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the new Snow Elf characters be addes to the NPCs section? - [[User:Mulsivaas|Mulsivaas]] 23:21, 29 June 2012 (UTC)&lt;br /&gt;
:The amount of new pages makes it hard to keep track of what is and isn't already added. If you're looking for someone, click the dawnguard category at the bottom of the page and you should find them. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:31, 29 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Updates for spell list? Two summon spells that need mentioning. ==&lt;br /&gt;
&lt;br /&gt;
The first is the Summon Arvak spell, which is taught by a soul in the Soul Cairn for locating his hose Arvak's skull.&lt;br /&gt;
A second is Summon Wrathman, which is a spell tome in the Soul Cairn, found among the ruins of that plane.&lt;br /&gt;
&lt;br /&gt;
I have the feeling there are others, and I think I read somewhere that summon spells could be coaxed from the Ideal Masters somehow, though I haven't delved into that puzzle yet.&lt;br /&gt;
&lt;br /&gt;
[[User:Crescentcity|Matt V]] 04:58, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is it possible the name of this &amp;quot;Summon Wrathman&amp;quot; spell or spell tome is different? I'm not finding anything in game data with that name. Also, see [[#Magic|this section]] above for a related topic. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:32, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are too many items in the game to list. Theres a Shellbug helmet, Ring of Erudite, Ring of the Beast, the three rewards from lost to the ages, 3 different variations of vampire armor, vampire boots and gloves, dawnguard heavy and light armor, a new piece of jewellery (necklace made from a bird I think), Falmer armor, vampire variation of clothing. I suggest that the category be moved to a new page? --[[User:SamGhadiali|SamGhadiali]] 06:36, 30 June 2012 (UTC)&lt;br /&gt;
:Yeah, we're still trying to organize all the Dawnguard information, and eventually all items will be on the appropriate pages. The Shellbug Helmet is listed [[Skyrim:Shellbug_Helmet|here]], the Aetherium items each have their own pages for now (which will probably be made into redirects to larger pages), the vampire and Dawnguard equipment is at [[Skyrim:Specialty_Gear|Specialty Gear]], the [[Skyrim:Bone_Hawk_Amulet|Bone Hawk Amulet]] is already where it should be, and [[Skyrim:Vampire_Robes|vampire robes]] are in their respective location as well. It's a work in progress, for sure, but we're getting there! Eventually that section will be removed from this page, but for now, it's kind of a mess. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 06:43, 30 June 2012 (UTC)&lt;br /&gt;
::I can't wait for the PC version to come out so that it gets organised much faster. But I keep itching too add to that list but I'll think I'll hold off for now. --[[User:SamGhadiali|SamGhadiali]] 06:54, 30 June 2012 (UTC)&lt;br /&gt;
:::If you'd like, you can add the items here on the talk page so they don't clutter the article, and I can try to add them to the appropriate locations. Before adding them though, make sure to do a search of the exact name used by the game, as some may have already been added. Or if there's any specific item in particular you're itching to see listed somewhere, you could just mention that. It'll all get placed on the site eventually. Though you're right, it will definitely be much easier once Dawnguard is available on PC, as the access to game-data and the use of the site's bots will make things go much more quickly. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 07:11, 30 June 2012 (UTC)&lt;br /&gt;
:::: I think the most important item would be Auriel's Shield due to it being one of the few Aedra Artifacts in game. Heavy Armor, weigh's 14 (altered the other stats due to smithing), description reads &amp;quot;Stores the energy of blocked attacks. Performing a power bash will release the stored energy.&amp;quot; Can be found in the Forgotten Vale using the Ruby Paragon and is equipped by a Falmer. --[[User:SamGhadiali|SamGhadiali]] 07:55, 30 June 2012 (UTC)&lt;br /&gt;
:::::Okay, I've been going through and making many organizational edits in the Skyrim namespace trying to reach a semi-organized way of doing things for the time being. I think I've covered all the new items that already had pages/redirects, and I'll be going through the other new content (places, NPCs, shouts, etc.) to add the appropriate categories to those pages in the next few hours, and after I'm done with all the existing pages/redirects, I'll take a look at that particular item, and add a few others I've come across as well. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:21, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I added a page for it myself (seeing if I could get the hang of it) although I'm not sure if I did it correctly or not, thought I'd help in the war on chaos. Good luck with the organisation and I'm pretty sure the whole site will thank you if you manage well. --[[User:SamGhadiali|SamGhadiali]] 14:29, 30 June 2012 (UTC)&lt;br /&gt;
:Looks good to me. I added a couple links (one of which still hasn't been created, but will be soon), but other than that it's a great start. Now on to the organization for places, NPCs, quests... :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:40, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problems with lagging and freezing (xbox) ==&lt;br /&gt;
Since I've downloaded Dawnguard, I seems to be having a lot more issues with my xbox lagging and freezing randomly. Maybe it's just coincidence, maybe my xbox is on its last legs, but I figured I'd mention it and see if anyone else is having a similar problem. [[User:Obax|Obax]] 16:38, 30 June 2012 (UTC)&lt;br /&gt;
: I am having similar issues, including freezing, frame severe rate drops and getting stuck on loading screens. Oh and although unrelated I just found a bug regarding Drain Vitality and Marked For Death at Autumnwatch Tower (I already know Krii and Lun if anyone wishes to investigate it further)  --[[Special:Contributions/90.211.88.20|90.211.88.20]] 15:36, 1 July 2012 (UTC)&lt;br /&gt;
:: I'm also getting massive drops in frames and random freezes, having to reload saves many times. Often times the events don't occur in the newcontent area. They still happen there a lot, but they also happen elsewhere is what I should say. Sleeping in a bed for one hour seemed to help SLIGHLTY. I also have the new black Xbox 360 that I purchased about 2 months ago, so I don't think it has to do with the console itself.&lt;br /&gt;
&lt;br /&gt;
== Dawnguard &amp;quot;Lost Relic&amp;quot; side quest ==&lt;br /&gt;
There's a side quest for the Dawnguard, equivalent to the vampires &amp;quot;Rings of Blood Magic,&amp;quot; called &amp;quot;Lost Relic&amp;quot; that requires you to find and retrieve the &amp;quot;Dawnguard Rune Hammer.&amp;quot; Should be listed in the quests section.[[User:Jkarofwild|Jkarofwild]] 07:13, 1 July 2012 (UTC)&lt;br /&gt;
:Out of curiosity what does the hammer do and is it unique in appearence? I wonder because I don't want to do more quest for the Dawnguard to find out myself. --[[User:SamGhadiali|SamGhadiali]] 16:14, 1 July 2012 (UTC)&lt;br /&gt;
::Curiousity got the better of me. Is Moldering Ruins a radiant dungeon or is it just for this quest? Interesting weapon with it's ability to place fire runes. --[[User:SamGhadiali|SamGhadiali]] 16:33, 1 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Werewolf&amp;diff=945558</id>
		<title>Skyrim:Werewolf</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Werewolf&amp;diff=945558"/>
		<updated>2012-05-04T23:45:16Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: A bug that also happens on the 360 (some one fix the note please.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}} [[Category:Skyrim-Souls-Lesser]] [[File:SR-creature-Werewolf.jpg|right|thumb|Werewolf appearance in Skyrim]]&lt;br /&gt;
'''Werewolves''' are playable creatures in Skyrim. They have a muscular build and a monstrous face, in contrast to the more wolflike faces of the [[Bloodmoon:Werewolf|werewolves]] in [[Bloodmoon:Bloodmoon|Bloodmoon]].  They are taller and broader than man and mer, are normally bipedal and become quadrupedal when sprinting. Their only notable weakness is to silver weapons. In human form, they can change at will through the use of a [[Skyrim:Powers|Greater Power]], though they need to constantly feed to maintain their form.&lt;br /&gt;
&lt;br /&gt;
The only way to become a werewolf is to drink werewolf blood, which is available through [[Skyrim:The Companions|The Companions]] questline.&lt;br /&gt;
&lt;br /&gt;
In Skyrim, several named NPCs (including some of the Companions) are werewolves. The [[Skyrim:Silver Hand|Silver Hand]] faction is known to hunt them and werewolves are often found in their encampments locked in cells; you can recognize a Silver Hand base by the presence of werewolf heads on pikes. Hostile werewolves can also be encountered in the wild, where you can occasionally hear their unusually loud wolf howl. They do not appear at any specific time. &lt;br /&gt;
&lt;br /&gt;
== Appearance and Characteristics==&lt;br /&gt;
The Werewolves of Skyrim differ from their relatives in previous Elder Scrolls games in that they can change at will and seem to have control over their own actions. They do not have as much fur as their Bloodmoon counterparts and are more vaguely humanoid in appearance. They are still prone to accidentally killing someone, however, as they live with a constant bloodlust which drives them to kill and devour their enemies. Werewolves in Skyrim are widely feared and hated as in other provinces, and will be attacked on sight if spotted in beast form. They possess deadly armor-piercing claws and incredible strength, capable of easily knocking most creatures they encounter to the ground.&lt;br /&gt;
&lt;br /&gt;
The werewolves belonging to [[Skyrim:The_Circle|The Circle]] were created by the [[Skyrim:Glenmoril_Witch|Glenmoril witches]] that served the Daedric Lord [[Skyrim:Hircine|Hircine]], which may offer an explanation as to why their appearances and abilities differ from those in the other provinces. Skyrim's werewolves can also draw power from Hircine's totems to give them different roars, each of which grants a unique [[Skyrim:Dragon Shouts|Shout]]-like ability.&lt;br /&gt;
&lt;br /&gt;
Becoming a Werewolf adds the ''Beast Blood'' constant effect, which grants a 100% [[sr:Resist Disease|resistance]] to all [[Skyrim:Disease|diseases]], but also prevents you from gaining [[Skyrim:Sleeping|resting bonuses]].&lt;br /&gt;
&lt;br /&gt;
==Beast Form==&lt;br /&gt;
After becoming a werewolf, you possess the [[Skyrim:Powers|Greater Power]] '''Beast Form''', which lets you transform into a werewolf at will.  Like other greater powers, this effect can only be used once per day (although the [[#Ring of Hircine|Ring of Hircine]] provides an alternate unlimited means of transformation). Once transformed, you are in werewolf form for 180 seconds. You can keep Beast Form active longer by feeding on humanoid corpses. Doing so restores 50 points of health and adds an additional 30 seconds of time in Beast Form.&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Max health and stamina increases by 100&lt;br /&gt;
* Very fast sprint (faster than horses)&lt;br /&gt;
* Slight vertical/horizontal leap increase&lt;br /&gt;
* Sprinting power attacks cause all enemies smaller than dragons (including mammoths) to ragdoll&lt;br /&gt;
* Frenzied attack (holding down attack similar to a flourish)&lt;br /&gt;
* No [[Skyrim:Carry Weight|carry weight]] encumbrance (though you also cannot pick up anything)&lt;br /&gt;
* Crimes committed as a werewolf are not attributed to your character (no bounty)&lt;br /&gt;
* Wolves do not attack you&lt;br /&gt;
* Werewolf-specific Shouts:&lt;br /&gt;
** Howl of Terror: the default shout; causes others to flee in fear for 60 seconds&lt;br /&gt;
** [[Skyrim:Totems of Hircine|Totem of Brotherhood]] shout summons two red wolf spirits to aid you in combat for a limited time&lt;br /&gt;
** [[Skyrim:Totems of Hircine|Totem of The Hunt]] is equivalent to a Detect Life spell&lt;br /&gt;
** [[Skyrim:Totems of Hircine|Totem of Fear]] grants a higher-level fear shout&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
* No longer able to obtain any sleeping bonuses (this disadvantage is a result of the ''Beast Blood'' effect and thus applies to any player with lycanthropy, even if the player chooses not to transform)&lt;br /&gt;
* All armor, weapons, equipment, etc. are unequipped and cannot be used while in Beast Form&lt;br /&gt;
* Cannot pick up any items or open any containers (including loot from kills)&lt;br /&gt;
* Cannot use Spells, Shouts, or Powers (other than the werewolf-specific shouts)&lt;br /&gt;
* Cannot initiate dialogue with anyone, although you can talk to someone if they confront you&lt;br /&gt;
* Health recovers very slowly, though it can also be regained by feeding on humanoid corpses&lt;br /&gt;
* Transformation takes a few seconds, during which you can be injured or killed&lt;br /&gt;
* Almost all NPCs will become hostile (exceptions include other werewolves, [[Skyrim:Maiq_the_Liar|Maiq The Liar]], members of the [[Skyrim:Dark_Brotherhood|Dark Brotherhood]], followers, housecarls, and members of the Thieves Guild{{VN|Is this true?}}, but ''not'' your spouse, unless your spouse is one of these)&lt;br /&gt;
* Being seen transforming by anyone other than the above exceptions adds 1000 gold to your bounty&lt;br /&gt;
* Cannot access the character menu&lt;br /&gt;
* Forced third-person view&lt;br /&gt;
{{newLeft}}&lt;br /&gt;
&lt;br /&gt;
==Cure==&lt;br /&gt;
It is possible to cure lycanthropy; however there is no way to regain it after being cured. Doing so also removes your access to the [[Skyrim:The Underforge|Underforge]].  Purifying yourself will also cut you off from completing the [[Skyrim:Totems of Hircine|Totems of Hircine]] quest if you have not completed them already.&lt;br /&gt;
&lt;br /&gt;
During the quest [[Skyrim:Blood's Honor|Blood's Honor]], the player will be tasked to claim one [[Skyrim:Glenmoril Witch|Glenmoril Witch]] Head. While you have the option to kill all five and collect their heads, it is not necessary to do so all at once.&lt;br /&gt;
&lt;br /&gt;
After curing [[Skyrim:Kodlak Whitemane|Kodlak]]'s spirit using the Flame of the Harbinger during the [[Skyrim:Glory of the Dead|Glory of the Dead]] quest, you may also cure yourself of lycanthropy. If you possess at least one additional Glenmoril Witch head, you can activate the Flame again; doing so will expend another witch head and sunder your own wolf spirit from your soul, which you will have to defeat like you did your guildmate's before.  You must do this before leaving Ysgramor's tomb; if you leave the tomb without curing yourself, you will have to complete the [[Skyrim:Purity|Purity]] quests before the Flame will work for you again.&lt;br /&gt;
&lt;br /&gt;
After purifying Kodlak, certain other werewolf guild-mates may express a desire to [[Skyrim:Purity|purify themselves]] as well; doing so will require one more witch's head for each person.  Travel with them back to Ysgramor's Tomb and the Flame of the Harbinger, and battle with their sundered beast spirits as well.  Once you have cured your two guild-mates, you will once again have the opportunity to cure yourself.&lt;br /&gt;
&lt;br /&gt;
==Ring of Hircine==&lt;br /&gt;
[[File:SR-item-Ring of Hircine.jpg|right|thumb|Ring of Hircine]]&lt;br /&gt;
There are two different rings of [[Lore:Hircine|Hircine]] that affect werewolves, both of which are gained during the quest [[Skyrim:Ill_Met_By_Moonlight|Ill Met By Moonlight]].  Neither ring has any effect if you do not have ''Beast Blood''.&lt;br /&gt;
&lt;br /&gt;
Starting the quest gives you the [[Skyrim:Cursed_Ring_of_Hircine_(item)#Cursed_Ring_of_Hircine|Cursed Ring of Hircine]]. This ring can cause you to randomly change into a werewolf, with the same properties as if you had transformed yourself.  The other is the cleansed [[Skyrim:Ring_of_Hircine#Ring_of_Hircine|Ring of Hircine]], which is gained by an '''optional''' way to complete the quest and in fact is disobeying [[Skyrim:Hircine|Hircine]]'s request.  Read the quest carefully if you wish to obtain this.  &lt;br /&gt;
&lt;br /&gt;
The cleansed ring gives you the ability '''Ring of Hircine''' which is the same as the Beast Form ability but unlimited in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolves in Skyrim==&lt;br /&gt;
===NPC Werewolves===&lt;br /&gt;
*[[Skyrim:Aela the Huntress|Aela the Huntress]]&lt;br /&gt;
*[[Skyrim:Arnbjorn|Arnbjorn]]&lt;br /&gt;
*[[Skyrim:Farkas|Farkas]] &lt;br /&gt;
*[[Skyrim:Kodlak Whitemane|Kodlak Whitemane]] &lt;br /&gt;
*[[Skyrim:Sinding|Sinding]] &lt;br /&gt;
*[[Skyrim:Skjor|Skjor]] &lt;br /&gt;
*[[Skyrim:Vilkas|Vilkas]]&lt;br /&gt;
&lt;br /&gt;
===Wild Werewolves===&lt;br /&gt;
Werewolves already in Beast Form can be found in [[sr:Silver Hand|Silver Hand]] bases. They are usually kept in locked cages, and if set free will attack you, unless you are also in Beast Form.&lt;br /&gt;
&lt;br /&gt;
The following are types of generic Werewolves you can encounter in the wild as hostile creatures:&lt;br /&gt;
&lt;br /&gt;
*Werewolf Beastmaster&lt;br /&gt;
*Werewolf Brute&lt;br /&gt;
*Werewolf Savage&lt;br /&gt;
*Werewolf Skinwalker&lt;br /&gt;
*Werewolf Vargr&lt;br /&gt;
&lt;br /&gt;
===Related Lore===&lt;br /&gt;
* ''[[Skyrim:Lycanthropic Legends of Skyrim|Lycanthropic Legends of Skyrim]]''&lt;br /&gt;
* ''[[Skyrim:Physicalities of Werewolves|Physicalities of Werewolves]]''&lt;br /&gt;
* ''[[Skyrim:The Totems of Hircine|The Totems of Hircine]]''&lt;br /&gt;
&lt;br /&gt;
===Related Quests===&lt;br /&gt;
* {{Quest Link|The Silver Hand}}&lt;br /&gt;
* {{Quest Link|Ill Met By Moonlight}}&lt;br /&gt;
* {{Quest Link|Totems of Hircine}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* While a werewolf, the player's armor rating will change, and can decrease dramatically; players relying solely on armor for protection may find themselves '''much''' more vulnerable in werewolf form.&lt;br /&gt;
* Armor rating in Werewolf form is affected by their skill level in [[Skyrim:Light Armor|Light Armor]] and all five ranks of the Light Armor perk ''Agile Defender''.&lt;br /&gt;
** As of patch 1.3.10 (Earlier reports in the talk page), this is no longer true and Werewolf form has 0 base armor.  This may or may not be intended; it has not been mentioned in the patch notes.  &lt;br /&gt;
** However, (also as of 1.3.10) you do count as Unarmored for the purposes of the ''Mage Armor'' perk.&lt;br /&gt;
* Upon transforming into a Werewolf for the first time, you automatically cure all the diseases you may have acquired. It will even cure you at ANY stage of [[Skyrim:Vampirism|vampirism]]. This means you cannot be a vampire and a werewolf at the same time. You also become immune to all diseases in your werewolf and human form, meaning you cannot contract Sanguinare Vampiris until you are cured of lycanthropy. &lt;br /&gt;
* Though racial abilities don't carry over after a transformation, existing spell effects do.&lt;br /&gt;
* You cannot consciously choose to deactivate Beast Form once active.  The quickest way to do so is simply to wait until it has worn off.&lt;br /&gt;
* Using the Howl of Terror counts toward your &amp;quot;Times Shouted&amp;quot; counter in the General Stats page.&lt;br /&gt;
* Being in werewolf form grants you four executions. Pressing a single attack button may have you leaping on your enemy and savagely slashing their chests, or biting their throats. Pressing both attack buttons simultaneously may have you throwing your enemy a great distance, or lifting them off their feet and decapitating them.&lt;br /&gt;
* After using the cleansed Ring of Hircine, both the ring and power must be re-equipped, due to the transformation removing the ring.&lt;br /&gt;
* Transforming into a Werewolf in view of the guards of a Hold is a handy way to quickly achieve the [[File:SR-achievement-Master Criminal.jpg|30px]] [[Skyrim:Crime#Achievements|Master Criminal]] achievement.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* {{Bug|Sometimes receiving a new divine blessing will cure lycanthropy.|vn=1}}&lt;br /&gt;
* {{Bug|After a finishing move, the body sometimes disappears.}}&lt;br /&gt;
* {{Bug|Some players do not experience the ''Beast Blood'' (100% Resist Disease) effect, even if it is displayed as an active effect in the menu.}}&lt;br /&gt;
* {{Bug|Sometimes equipment is not fully unequipped after transforming. With weapons, this can cause you to be unable to attack with the weapon-equipped hand and causes strange animations as werewolves do not have animations for wielding weapons.}}&lt;br /&gt;
* {{Bug|If you are dual-wielding a spell when you transform, you will be unable to use the dual attack. This is fixed by unequipping the spell from both hands before transforming.|vn=1}}&lt;br /&gt;
* {{Bug|After being cured of lycanthropy, you may not receive the message after sleeping that says ''&amp;quot;You awaken feeling (well) rested&amp;quot;''; however, the &amp;quot;(well) rested&amp;quot; bonus will still show up in the &amp;quot;Active Effects&amp;quot; menu.|vn=1}}&lt;br /&gt;
* {{Bug|After reverting back to human form, the forced third-person camera sometimes persists.}}&lt;br /&gt;
* {{Bug|Interrupting the feeding animation (such as by roaring) will successfully complete the feeding immediately.}}&lt;br /&gt;
* {{Bug|Similar to the horse-mounting bug, if you transform back into human form while underwater, you can walk on the river bed.}}&lt;br /&gt;
* {{Bug|NPCs may still make mention of your &amp;quot;wolfish grin&amp;quot; or the &amp;quot;fur growing out of your ears&amp;quot; even after you are cured of lycanthropy.  Similarly, in the statistics section of the menu, the &amp;quot;days as a werewolf&amp;quot; statistic may continue to increase even after lycanthropy is cured. }}&lt;br /&gt;
* {{Bug|When reentering Underforge after you gain Beast Form, sometimes any time transforming into a werewolf afterwards lasts only a few seconds (like the first time).|vn=1}}&lt;br /&gt;
* {{Bug|Occasionally, you are unable to cure yourself using the blue flame immediately after curing Kodlak. It can sometimes be fixed by doing radiant quests for the Companions until a Purity mission comes up, after which you can use the flame again. You may need to complete both Purity quests (for both Farkas and Vilkas) before you can cure yourself.}}&lt;br /&gt;
* {{Bug|During the quest [[Skyrim:A Daedra's Best Friend|A Daedra's Best Friend]], any summoned wolf spirits may attack [[Skyrim:Barbas|Barbas]] after you clear out all hostile enemies.|vn=1}}&lt;br /&gt;
* {{Bug|If you have received the Ring of Hircine, sometimes a werewolf transformation will be extremely long or permanent.|vn=1}}&lt;br /&gt;
* {{Bug|Sometimes two of the four executions do not work (the dual power attack executions), but simply equipping your fists and performing a dual power attack before you transform may help.}}&lt;br /&gt;
* {{Bug|You can jump during your transformation.}}&lt;br /&gt;
* {{Bug|If holding a torch or a weapon with fire enchantment while transforming, the werewolf's tail will appear to be on fire.}}&lt;br /&gt;
* {{Bug|If a non-werewolf contracts Sanguinare Vampiris but has not become a vampire yet, becoming a werewolf will not cure vampirism. This will progress to the player being both vampire and werewolf at the same time. Since the werewolf feeding ability overrides that of the vampire, the player cannot feed and there will be no way to prevent progressing to Stage Four vampirism.}}&lt;br /&gt;
* {{Bug|{{Xbox}} {{ps22}} No wild, unnamed werewolves will be encountered except for those in Silver Hand bases.|vn=1}}&lt;br /&gt;
* {{Bug|If you are dual wielding swords when you transform, the sword may not disappear from your waist.|vn=1}}&lt;br /&gt;
* {{Bug|If you are dual wielding weapons (daggers, swords, war axes, or maces) that are enchanted when you transform, your claw attacks will have the enchant effect of whatever your weapons were enchanted with and not use up any of the magicka of the enchanted weapon in the process, making your werewolf form much stronger.|vn=1}}&lt;br /&gt;
* {{Bug|If you are dual wielding swords) when you transform into a werewolf and then transform back and equip a bow without messing with the swords, the sword that was in your right hand will still show up as equipped and when you draw your bow, your sword is still on your waist while you are using your bow.|vn=1}}&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Houses&amp;diff=824268</id>
		<title>Skyrim:Houses</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Houses&amp;diff=824268"/>
		<updated>2011-12-19T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: revised my workaround for floating items for 360 a tiny bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Services}}&lt;br /&gt;
'''Houses''' in [[Skyrim:Skyrim|Skyrim]] are buildings in which the player may sleep and safely store items in [[Skyrim:Containers#Safe_Containers|non-respawning containers]]. Several [[Skyrim:Cities|major cities]] have a house, of varying size, quality and cost, available for the player to purchase.  There is no limit to how many homes the player may own, only a limit on how many houses are available.  If you get [[Skyrim:Marriage|married]], you have the option of having your spouse move in with you.&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Sleeping|Sleeping]] in your house provides the [[Skyrim:Well Rested|Well Rested]] bonus, a 10% boost to skill increases for 8 hours. [[Skyrim:Sleeping|Sleeping]] in your house with your lover provides the [[Skyrim:Lover's Comfort|Lover's Comfort]] bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have [[Skyrim:The Lover Stone|The Lover Stone]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== City Houses ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Location!!Name!!Housecarl!![[Image:OBValueIcon_small.png|Cost (no upgrades)]]!!Full Upgrade Cost!!Bookshelves!!Shield Plaques!!Weapon Plaques!!Display Cases!!Mannequins!!width=&amp;quot;75px&amp;quot;|Weapon Racks!!Storage Spaces!!width=&amp;quot;130px&amp;quot;|Features&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Whiterun|Whiterun]]||style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Breezehome|Breezehome]]||[[Skyrim:Lydia|Lydia]]||5,000||1,800||4||1||2||0||0||1 (2 slots)||18||Alchemy Lab&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Riften|Riften]]||style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Honeyside|Honeyside]]||[[Skyrim:Iona|Iona]]||5,000 or 8,000'''†'''||4,300||4||1||4||0||2||1 (4 slots)||12||Alchemy Lab&amp;lt;br&amp;gt;Arcane Enchanter&amp;lt;br&amp;gt;Tanning Rack&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Markarth|Markarth]]||style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Vlindrel Hall|Vlindrel Hall]]||[[Skyrim:Argis the Bulwark|Argis]]||8,000||4,200||3||3||2||4||1||2 (2 slots)||28||Alchemy Lab&amp;lt;br&amp;gt;Arcane Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Windhelm|Windhelm]]||style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Hjerim|Hjerim]]||[[Skyrim:Calder|Calder]]||8,000 or 12,000'''†'''||9,000||12||2||7||7||3||1 (5 slots)||29||Alchemy Lab&amp;lt;br&amp;gt;Arcane Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Solitude|Solitude]]||style=&amp;quot;text-align: left;&amp;quot;|[[Skyrim:Proudspire Manor|Proudspire Manor]]||[[Skyrim:Jordis the Sword-Maiden|Jordis]]||25,000||11,000||10||2||2||0||2||2 (5 slots and 2 slots)||15||Alchemy Lab&amp;lt;br&amp;gt;Arcane Enchanter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''†''' If you do not have enough gold in your inventory to pay the larger amount, you can pay the smaller amount.&lt;br /&gt;
&lt;br /&gt;
===Breezehome===&lt;br /&gt;
[[File:Breezehome.jpg|thumb|Breezehome, in Whiterun.]]&lt;br /&gt;
Located in [[Skyrim:Whiterun|Whiterun]], right next [[Skyrim:Warmaiden's|Warmaiden's]] and near the main gate, is [[Skyrim:Breezehome|Breezehome]]. The house is two-stories, but very small and does not feature mannequins. However, Breezehome is the cheapest of all purchasable houses in the game and makes for an excellent starter home. The home's proximity to a blacksmith is very convenient for players who need [[Skyrim:Smithing|Smithing]] amenities nearby. It features more storage space than [[#Honeyside|Honeyside]] and [[#Proudspire Manor|Proudspire Manor]]. The house can be upgraded with an [[Skyrim:Alchemy Lab|Alchemy Lab]], but it is the only house that cannot contain an [[Skyrim:Arcane Enchanter|Arcane Enchanter]].&lt;br /&gt;
{{Skyrim:Breezehome}}&lt;br /&gt;
&lt;br /&gt;
===Honeyside===&lt;br /&gt;
[[File:Honeyside1.jpg|thumb|Honeyside, in Riften.]]&lt;br /&gt;
[[Skyrim:Honeyside|Honeyside]] is a two-story house located in the north-west corner of [[Skyrim:Riften|Riften]]. The house is small, but much larger than Breezehome. It is also unique in that it features access from both within the city, and from a dock outside the city walls. This makes Honeyside a useful home for [[Skyrim:Vampirism|Vampires]] as the house can be entered without attracting any attention or even venturing into the city. Another unique feature of Honeyside is that it can be upgraded to have a large garden, with many harvestable plants. Coupled with the home's close proximity to [[Skyrim:Elgrim's Elixirs|Elgrim's Elixirs]], this makes Honeyside a useful house for alchemists. However, the house has the least amount of storage of any of the properties. The house can be upgraded to feature an [[Skyrim:Alchemy Lab|Alchemy Lab]], [[Skyrim:Arcane Enchanter|Arcane Enchanter]] and a [[Skyrim:Tanning Rack|Tanning Rack]].&lt;br /&gt;
{{Skyrim:Honeyside}}&lt;br /&gt;
&lt;br /&gt;
===Vlindrel Hall===&lt;br /&gt;
[[File:Vlindrel Hall.jpg|thumb|Vlindrel Hall, in Markarth.]]&lt;br /&gt;
[[Skyrim:Vlindrel Hall|Vlindrel Hall]] is located high above [[Skyrim:Markarth|Markarth]], in the north-east corner of the city. The house is spacious and, like the rest of the city, features [[Lore:Dwemer|Dwemer]] architecture. The house can be upgraded to contain harvestable plants, display cases and mannequins, and also an [[Skyrim:Alchemy Lab|Alchemy Lab]] and [[Skyrim:Arcane Enchanter|Arcane Enchanter]].&lt;br /&gt;
{{Skyrim:Vlindrel Hall}}&lt;br /&gt;
&lt;br /&gt;
===Hjerim===&lt;br /&gt;
[[File:SR-place-Hjerim.jpg|thumb|Hjerim, in Windhelm.]]&lt;br /&gt;
Situated in the north-west corner of [[Skyrim:Windhelm|Windhelm]] is [[Skyrim:Hjerim|Hjerim]]. Purchasing the house before completing [[Skyrim:Blood on the Ice|Blood on the Ice]] will begin that quest as soon as the house is entered for the first time. In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably the most desirable house in the game, featuring the most amount of storage space, a large armory with several display cases, plaques and mannequins, and the most bookshelf space. Hjerim also features a secret chamber, which can be turned into an [[Skyrim:Alchemy|Alchemy]] and [[Skyrim:Enchanting|Enchanting]] room.&lt;br /&gt;
{{Skyrim:Hjerim}}&lt;br /&gt;
&lt;br /&gt;
===Proudspire Manor===&lt;br /&gt;
[[File:SR-Place-ProudspireManor Exterior.jpg|thumb|Proudspire Manor, in Solitude]]&lt;br /&gt;
Next to the [[Skyrim:Bard's College|Bard's College]] in [[Skyrim:Solitude|Solitude]] stands [[Skyrim:Proudspire Manor|Proudspire Manor]]. Featuring three stories, it is by far the most expensive house in the game. It's closest fast travel point is not Solitude itself but [[Skyrim:Blue Palace|Blue Palace]]. Despite its mammoth cost and grand design, however, the house is in many ways inferior to the other houses, featuring little storage space and no display cases. However, it is situated in Solitude it is close to merchants and other important buildings in Skyrim and also comes with a semi-unique container - a safe(the other safe being in the Arch-mage quarters).&lt;br /&gt;
&amp;lt;!--{{Skyrim:Proudspire Manor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Available rooms ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Location!!Name!!Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Dawnstar|Dawnstar]]||[[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]]||Available after completing the [[Skyrim:Dark Brotherhood|Dark Brotherhood]] quest [[Skyrim:Hail Sithis!|Hail Sithis!]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Riften|Riften]]||[[Skyrim:The Ragged Flagon|The Ragged Flagon Cistern]]||Chest and Bed available when joining the [[Skyrim:Thieves Guild (faction)|Thieves Guild]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:The Rift|The Rift]]||[[Skyrim:Nightingale Hall|Nightingale Hall]]||Available upon completing [[Skyrim:Darkness Returns|Darkness Returns]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]||Companion Quarters||Available upon joining the [[Skyrim:Companions|Companions]], located in the basement of [[Skyrim:Jorrvaskr|Jorrvaskr]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Winterhold|Winterhold]]||Hall of Attainment||Available upon enrolling in the [[Skyrim:College of Winterhold|College of Winterhold]]. Be advised that while the wardrobes in the room are safe, the barrels are not.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Winterhold|Winterhold]]||[[Skyrim:Arch-Mage's Quarters|Arch-Mage's Quarters]]||Available upon completing [[Skyrim:The Eye of Magnus|The Eye of Magnus]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Free Shacks==&lt;br /&gt;
There are several empty shacks around Skyrim, which contain a bed and a few non respawning containers.&lt;br /&gt;
* [[Skyrim:Alchemist's Shack|Alchemist's Shack]], has two barrels and an endtable for containers. Also has the benefit of an alchemy lab.&lt;br /&gt;
* [[Skyrim:Meeko's Shack|Meeko's Shack]], has a barrel and an endtable for containers. However, the barrel respawns and so do the shelves, regularly filling the house with junk.&lt;br /&gt;
* [[Skyrim:Riverside Shack|Riverside Shack]], has one safe wardrobe and a bed. See [[Skyrim:Containers#Safe_Containers|this page]] for more details on safe containers.&lt;br /&gt;
* [[Skyrim:Abandoned Shack|Abandoned Shack]], this is where you take part in the initiation of the dark brotherhood&lt;br /&gt;
* [[Skyrim:Traitor's Post|Traitor's Post]], has two wardrobes and a cupboard that you can store items in. The chest there resets along with the            bandits.&lt;br /&gt;
* [[Skyrim:Lund's Hut|Lund's Hut]], NNW of Rorikstead. Farm house with non-functioning bed. Only the chest and end table are safe containers.&lt;br /&gt;
&lt;br /&gt;
== Spouse Houses==&lt;br /&gt;
&lt;br /&gt;
In addition, if you [[Skyrim:Marriage|marry]]; certain NPCs have houses you can live, sleep and store items in.  Please see the [[Skyrim:Marriage|Marriage Page]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Females owning property:'''&lt;br /&gt;
* [[Skyrim:Aeri|Aeri]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Camilla Valerius|Camilla Valerius]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Dravynea the Stoneweaver|Dravynea the Stoneweaver]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Mjoll the Lioness|Mjoll the Lioness]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Muiri|Muiri]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Sylgja|Sylgja]] &lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Uthgerd the Unbroken|Uthgerd the Unbroken]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Ysolda|Ysolda]]&lt;br /&gt;
&lt;br /&gt;
'''Males owning property'''&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Ainethach|Ainethach]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Balimund|Balimund]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Filnjar|Filnjar]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Moth gro-Bagol|Moth gro-Bagol]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Quintus Navale|Quintus Navale]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Revyn Sadri|Revyn Sadri]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Romlyn Dreth|Romlyn Dreth]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Sorex Vinius|Sorex Vinius]]&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Wilhelm|Wilhelm]]&lt;br /&gt;
&lt;br /&gt;
==Other shelters==&lt;br /&gt;
*'''[[Skyrim:Helgen|Helgen Inn]]:''' The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, both of which do not reset. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, however the fort may spawn bandits if not visited for some time.&lt;br /&gt;
*'''[[Skyrim:Abandoned House|Abandoned House]]:''' The Abandoned House in Markarth can be lived in, as the containers do not reset and no other characters will enter the house.{{VN|One report about not working correctly (in some way)}}&lt;br /&gt;
*'''[[Skyrim:Ivarstead|Vilemyr Inn]]:''' After completing [[Skyrim:Lifting the Shroud|Lifting the Shroud]] there is a bed that can slept in for a Well Rested bonus.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
* [[File:SR-achievement-Citizen.jpg|30px]] '''Citizen''' -- Buy a house.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*Items placed manually throughout houses may have their location re-set upon the next time you enter, generally being found where they were dropped off your inventory. If you want them safe to move, there are several ways to make the game remember their exact placement. One workaround would be to drop items off your inventory you want to decorate your house with, then step outside your house, get bounty, and submit to paying the fine. Next time you visit your house, every item you dropped prior to being fined or taken to prison, will be safe to move, their location will save. (confirmed for PC, PS3)&lt;br /&gt;
*Workaround for the 360: Place the item desired down in the house, pick it up, and drop it. Leave the house, come back, and move it once more, this time in a different spot(doesn't need to be even a few steps away). Leave one final time, then come back and put the item where you wish, the next time(and all other times) you come back, the item will be where you put them. Unknown if able to do this with multiple items at once,or if there is a refined way of doing this, but all items tried, work. Few notable items tried are a gold Statue of Dibella, Void Salts, Chillrend, an Ebony Helmet, and a Daedric Helmet.&lt;br /&gt;
*Barrels in Apprentice's Quarters are not safe containers, wardrobes are all safe.&lt;br /&gt;
*The weapons rack in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Manor may not work. (known for all platforms)&lt;br /&gt;
*The bookshelves and weapon plaques in Breezehome may not work. (PS3)(360)&lt;br /&gt;
*The Dagger cases, display cases, weapon plaques, and bookshelves in Hjerim may not work. (360)&lt;br /&gt;
* For the mannequins, items freshly placed into the mannequins will make that part of the mannequin becomes invisible. For example, putting a helmet will make the head invisible. It will become visible again if you remove any other part from the mannequin. Players can put the whole set of armour into the mannequin with an extra ring, then exit the activation, enter again, remove the ring from the mannequin. The body parts will be visible again.&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Glitches&amp;diff=771578</id>
		<title>Skyrim:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Glitches&amp;diff=771578"/>
		<updated>2011-11-22T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: comment on a glitch, that may not be a glitch. Line of sight is obstructed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}{{quality}}{{TOCright|limit=3}}&lt;br /&gt;
This article documents general '''glitches''' that have been discovered in Skyrim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Quest-specific glitches do ''not'' belong on this page but on the appropriate quest page'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is not an exhaustive list of every anomaly that may possibly occur.  There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger them; if you choose to do a bizarre and unpredictable set of actions, it is likely that the game's response will also be bizarre and unpredictable.  Rather, these articles only document glitches that other readers are likely to be interested in learning about: i.e., those that have serious consequences; those that can be exploited to your advantage; those that most players are likely to uncover during standard gameplay.&lt;br /&gt;
&lt;br /&gt;
Furthermore, these articles focus on '''general''' glitches.  Glitches that are only encounter under very specific situations are documented on other articles: problems during a quest will be documented on that quest's article; problems that only occur in a given location will be described on that place's article; etc.  If you are looking for information on a problem that you've encountered, you should start by searching the same way as non-problem-related information by looking at the wiki article on that topic.  This article is the place to look if there is an inexplicable problem whose source is not obvious, or for problems that don't fit into one of the site's other articles.&lt;br /&gt;
&lt;br /&gt;
==Guidelines for Adding Glitches==&lt;br /&gt;
The following are guidelines for adding glitches. Please adhere to these before submitting.&lt;br /&gt;
* '''Entries must describe a glitch''', i.e., some type of game malfunction that results from normal play.  &lt;br /&gt;
** Therefore, any potential glitch must meet '''all''' of the following criteria:&lt;br /&gt;
*** It must be a ''mistake in the game mechanics''.  Any event that is a logical consequence of an intended game feature (no matter how extreme) is '''not''' a glitch.&lt;br /&gt;
*** It must not be triggered by ''using the console, cheating, or another glitch''.  The source of the problem in such a situation is the console command, or the original glitch; the developers cannot be held responsible for the consequences of events that they clearly did not add into gameplay.&lt;br /&gt;
*** It must not be caused by ''third-party mods''.  Such glitches should be reported to the mod creator, and not here.&lt;br /&gt;
*** It must be ''reproducible''.  If the problem does not recur after reloading a save game, then the problem is '''not''' a reproducible glitch.  If the problem is specific to a single save game, and does not happen to anyone else, it is '''not''' a reproducible glitch.  If there is any chance the problem is caused by a bad sector on your hard drive, defective computer memory, or a power surge then it is '''not''' a glitch.&lt;br /&gt;
** In addition, all glitches must meet '''at least one''' of the following criteria:&lt;br /&gt;
*** ''Crash the game'', or somehow make it impossible to continue playing (unavoidable death, frozen in a cutscene, game enters an infinite loop, etc.)&lt;br /&gt;
*** ''Make it impossible to complete a quest''.  However, such glitches generally do not belong here (see &amp;quot;Entries must belong on the main Glitches series of articles&amp;quot; below).&lt;br /&gt;
*** ''Cause a permanent change to game data''.  For example, glitches that reproduce items, provide unlimited amounts of gold, or permanently change your character's attributes.&lt;br /&gt;
*** ''Be a common problem''.  For any minor game anomalies to belong here, they must be problems that most players encounter while playing the game, and must be anomalies that most players will recognize as a mistake in the game.&lt;br /&gt;
** Examples of problems that do '''not''' qualify as glitches are:&lt;br /&gt;
*** Items that are reproduced as a consequence of standard game features.  For example, in Oblivion the [[Oblivion:Skull of Corruption|Skull of Corruption]] is a standard game feature that reproduces a character and all of his/her belongings. Therefore obtaining duplicate items using the Skull is not a glitch.  Similarly, other exploits that are based on standard game features, and not mistakes in the game engine, do not belong here.&lt;br /&gt;
*** Unexpected animation or physics that only occur if a player does a specific sequence of unusual actions; such anomalies will not be encountered by players as part of regular gameplay.&lt;br /&gt;
*** Minor problems that have been fixed by an official patch do not belong on the article.  Since most players have installed the official patches, any pre-patch problems are by definition no longer common problems.  Furthermore, any non-minor problems that are significant enough to still be documented on the article must clearly state that the problem has been fixed by a patch (for example, by using an appropriate template).&lt;br /&gt;
* Entries must belong on the ''main Glitches series of articles''.  This series is only supposed to provide information on ''general'' glitches: i.e., ones where the source of the glitch is not clear, or that can be encountered under a variety of conditions.&lt;br /&gt;
** In particular, glitches specific to a single quest belong on the quest page.  The only quest-specific glitches that belong here are ones which make it impossible to continue the game (i.e., players need forewarning about a serious problem) or glitches which are not obviously attributable to a quest (i.e., players are more likely to look for information here than on the quest article).  Even in such cases, the main glitch description (causes, workarounds, fixes) belongs on the quest page.  Only a brief summary and link to the quest page belong here.&lt;br /&gt;
** Similarly, glitches specific to a single location or a single NPC belong on the appropriate location page or NPC page.&lt;br /&gt;
&lt;br /&gt;
* Entries ''must be useful for other readers''.  The entire purpose of UESPWiki is to help other readers; all entries must address the site's audience and take into account the needs and interests of other people who use the site.&lt;br /&gt;
** The entry must try to ''describe what causes the glitch''. For example, just saying &amp;quot;The game crashed.&amp;quot; is not enough.  Some attempt must be made to explain what caused it or how the glitch can be reproduced.  Adding solutions or workarounds (other than &amp;quot;Reload an earlier save.&amp;quot;) will further provide constructive information that will help players.  Entries that just tell a story about what happened to you are not relevant to other readers and do not belong on the site.&lt;br /&gt;
** The topic of the entry must ''identify the glitch at a glance''.  Titles of sections should be concise yet clearly identify the topic of the glitch.  &amp;quot;Goof or a sign?&amp;quot; or &amp;quot;Raindrops keep falling on my head&amp;quot; are examples of poor titles. &lt;br /&gt;
** Entries should use ''good grammar and proper spelling''.  Readers should not have to struggle to decode illegible sentences, and should not have to guess at the intended meaning.  If the site's patrollers can't understand an entry, it will be deleted.&lt;br /&gt;
** Both console and PC glitches belong on this page.  There is no need to document the platform on which the glitch occurred, because almost all glitches are common to all platforms.  The fact that you're on a PC, Xbox 360, or PS3 is only relevant if there is clear evidence that the glitch is platform-specific.  However, possible remedies may need to be separated into console and PC sections.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* {{Xbox22}} In Riften if you speak to '''Ungrien''' who works at the black briar meadery. Ask him about the black briar meadery, persuade him to tell you what it is like to work there. You can constantly re-do that conversation for your speech skill to reach 100 very quickly.&lt;br /&gt;
* {{Xbox22}} Dual wielding any two spells will normally decrease your magic to zero. When the blue bar hits zero, you stop casting the spell. If you were to instantly recast the spell, your magic would be at zero, but you would have an infinite spell duration. With spells like detect life, this can increase your alteration skill to 100 very quickly.&lt;br /&gt;
* {{Xbox22}} When going to the Greybeards, when I try to switch my shout, the game stalls.&lt;br /&gt;
&lt;br /&gt;
* {{Ps22}} When favorited, identical improved weapons cannot be dual-wielded (two fine scimitars, for example). &lt;br /&gt;
&lt;br /&gt;
*{{Xbox22}} The house &amp;quot;Hjerim&amp;quot; in Windhelm has no working weapon placements and the display cases do not completely work. Dagger cases do work though.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} {{Ps22}} {{Xbox22}} Equipping the Ancient Shrouded Cowl will not appear on your character. You can then equip a second head armor which will appear.  Both pieces are considered equipped. If both objects are enchanted, the player will receive both effects.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Movable objects tend to disappear when they stop moving when pushed in-game. They still exist in the game, but are invisible until pushed again.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Some players may find that the effects for spells such as Flames and such do not have any streaming effects, merely the air around them, even from Dragons.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Players might find that their game's version of Vampirism does not change their Player character's eyes to black with a red iris, merely a red spot in the center, curiously NPC Vampires still have the black/red effect on their eyes.&lt;br /&gt;
&lt;br /&gt;
*{{Xbox22}} Occasionally when dropping a weapon from your inventory the discarded weapon will strike the player causing loss of health.&lt;br /&gt;
&lt;br /&gt;
*{{Xbox22}} Equipping a sword in the left hand instead of the right plays a simpler - and shorter - animation when drawing the sword.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Frequently, and seemingly at random, sound effects lag for as much as 5 or 6 seconds, then will occur all at once. Don't know why this happens- I haven't been playing in an irregular manner.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}}{{Ps22}}{{Xbox22}} when dismounting a horse and pressing move forward the horse will move forward a little bit instead of the player right after the dismount animation is finished.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} when attempting to examine items in game, you cannot rotate or zoom on the objects unless you are using the Xbox 360 controller.  Some say that disabling the &amp;quot;gamepad&amp;quot; option in the settings menu will fix this, but for others, this problem still persists.&lt;br /&gt;
 * To examine items on PC, using the default control setup&lt;br /&gt;
  1) hover the mouse over the item in the inventory screen and scroll up using the mouse wheel&lt;br /&gt;
  2) press and hold the left mouse button. left/right mouse movement will rotate, up/down zooms in and out&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Some users have discovered that if you bind a spell into your right hand (using keyboard controls), it will remain fixed to that hand and can only be removed/changed with the left mouse button.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} {{Xbox22}} {{Ps22}} Some spells are capable of launching dragon corpses hundreds of feet if the spell is cast at the corpse. Some spells that work include [[Skyrim:Raise Zombie|Raise Zombie]], [[Skyrim:Magelight|Magelight]], [[Skyrim:Fury|Fury]], and the [[Skyrim:Wabbajack|Wabbajack]] spell. ([http://www.youtube.com/watch?v=imvKWqXl-vg Video])&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} When you leave a horse (nearly) vertically on a small cliff, dismount it, and mount it again, there is a possibility that you will get stuck in an infinite loading glitch.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} If you initiate a conversation with an NPC while holding the walk/run button, the button will invert upon leaving the conversation. (For Example, if you use hold shift to walk, you will now have to hold shift to run) This can be remedied by press CAPS lock on PC.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} If you are in a conversation with an NPC, and open the Steam In-game Interface using Shift+Tab, you will no longer be able to use Tab to end the conversation upon returning to the game, and will need to click on the exit button in the lower right of the screen; alternatively, you can press the shift key again before pressing tab.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Certain types of weapons when bound to a hotkey they will become unbound if more than one is in a players inventory when the key is used, this only occurs for weapons that cannot be equipped to each hand through hotkeys (i.e. daggers do not glitch like this but swords and greatswords do).&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}} When moving items between to/from a container, if an item which has multiple copies (but less than the amount for the quantity selection box to appear) is moved the entire menu will jump up one line while still having the item selected, moving the selected line up one, done enough times this can take the selection off the screen. May be corrected by moving out and back into that section.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} If an NPC changes location (via doorway) while you are in conversation with them you will be unable to finish the conversation with them, when talked to they will repeat the first line of conversation but will have no conversation options&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}} Water does not render correctly in occasional chunks. The water still exists, but is invisible. In these instances, there may be a rectangular patch missing from the screen. Reloading a save file may fix this issue.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Wolves and dogs run up and down (in the vertical plane) on doors while attempting to pass through, as though ignoring gravity.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}}{{Ps22}} Characters that are killed by a Giant are often catapulted into the air.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Ps22}} Characters that are killed by a sneak attack while sitting or laying down will disappear, or may even turn up somewhere else laying on the ground (this can become a problem for certain quests that you need to receive an object from the body)&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} If you cast any shock-based spells on physics objects, they will be catapulted in the air. (Certain objects can damage the player and NPC's this way.)&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Occasionally when reanimated corpses die while being on a bridge, their dust will be on the bridge and directly under the bridge. Making 1 dust lootable the other dust not (while still saying it is not empty)&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} When a torch is equipped in your left hand and you double tap the sprint button, your character will endlessly sprint, stopping only if you tap the sprint button again or fall from a small height (even if your stamina runs out, you won't stop running).&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}} Characters hit by frost icicles and arrows may have it stuck to them. For companions, it should go away eventually. For the player character, unequipping everything, saving, then reloading has been reported to solve the issue. Having the icicle stick inside is part of the animation, but it sometimes persists until the player unequippes and reloads.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Ps22}} NPCs may continue to comment on how sickly you look, even after having a disease cured.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}}{{Ps22}} Get anything purchasable from direct conversation for free. Make sure the seller is right next to a container (any drawer, chest, etc.). Buy the item from the seller through conversation and right after selecting &amp;quot;I'll take it&amp;quot;, exit the conversation and quickly place all of your money inside of the container before it is removed from inventory. Exit from container and you'll have the item you purchased (this works expecially good for buying houses). Retreive your money from container and you'll have all of your money.&lt;br /&gt;
** {{Pc22}}Does not work when buying a horse. Gold is removed as soon as the buy dialog option is selected, leaving no time to select the container.&lt;br /&gt;
** {{Xbox22}}Does not work when buying house decorations. Gold is removed as soon as the buy dialogue option is selected. &lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Dragons landing on stairs can get stuck causing them not to be able to attack until enough damage is done they then fly up into the air crashing into the ground shortly afterwards, this can be abused to make dragon fights much easier.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Ps22}} Pausing during dialogue whilst an NPC is talking will sometimes cause the NPC to skip to their next line.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} If the player has the Heavy Armor perk Conditioning and equips one armor from a stack of identical armors the weight of all armors in the stack is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Italian language: some alchemical components has the property of &amp;quot;fortifica Magicka&amp;quot; and other &amp;quot;fortifica magicka&amp;quot;, the different capital letter cause that two right ingredients cannot be mixed. (fortifica is the translation of fortify)&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Equip and remove an object providing fortify magicka, generate the infinite magicka glitch: ([http://www.youtube.com/watch?v=c-jUZjQJM0g Video])&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} {{Xbox22}} {{Ps22}} DovahLupin glitch: If you put a basket on top of a bystander's head, they will not notice you commit crimes. ([http://www.youtube.com/watch?v=rt5aUdijAN8 Video])-May be an unintended side effect of a purposely put in place game code.(The NPC's line of sight has been obstructed which is basically what determines a good steal). They can't see you, so how can they stop you?&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}}{{Ps22}} Magicka regeneration will occasionally glitch out, giving the player an extremely high rate of magicka regeneration that continues while in combat and while casting spells (the rate being fast enough to constantly maintain virtually any channeled spell, including Wards). This state persists after saving and reloading. The cause appears to have something to do with effects that modify the magicka regeneration rate, especially the Restoration perk, but a consistent cause has not been identified. On the PC version, this glitch can be terminated by using the console to open the race selection menu; even if no changes are made, this has been shown to fix the issue.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Using a floor hatch while having a zombie companion will cause the zombie to turn to dust over the hatch and make it unusable in the future.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}} Curiously, if you choose to decorate your home/anywhere by dropping props and items from your inventory, if you re-enter the zone or reload a save you will find the items you positioned are not in their final location (where you put it after grabbing and moving them) but in the exact place where you dropped it from your inventory. Curiouslier, this seems to occur only when you load a save from that same area then immediately drop and rearrange the item before leaving. Loading the save, leaving the area, coming back, then drop/rearrange gets it to stick.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Requires Steady Hand 2/2, that I am currently aware of. Walk through a door crouched and with a bow out. Once through, draw an arrow so that time slows down and then reload the auto-save. When the game reloads the whole world will be in slow motion, as if you had the arrow drawn all of the time. Drawing another arrow will turn off the slow time, but it is possible to change weapon and use magic without restoring normal time. Menus appear to work at normal speed.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} It is possible to obtain extra ore from veins while mining. If a player presses 'A' to start mining and once the third swing completes an ore is taken the player then immediately presses 'A' to stop mining, you can gain up to 3 ores this way as opposed to the normal 2. This is more beneficial in large mines such as [[Skyrim:Gloombound Mine|Gloombound Mine]].&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}{{Pc22}}{{Ps22}} After brawling with certain NPC's and putting them in the 'wounded/limping' state, they may not recover back to normal without fast-travelling elsewhere &amp;amp; back.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}}{{Xbox22}} Skeletons of dragons may sometimes not be present when returning to the place they were killed, but will instead reappear somewhere else in town when fast travelling to there.  For example, a dragon killed at in the courtyard of the College of Winterhold may instead appear in the center of the town of Winterhold, or a dragon killed in the center of Solitude may instead appear in the courtyard of the Blue Palace.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Enemies may occasionally get stuck on the scenery and animate incorrectly (extremely fast and jerky).  Sometimes this may result in them catapulting high into the air and then falling to their deaths.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} When on a trade screen with a merchant or follower, sometimes clicking on a particular menu item (such as Weapons or Misc) will exit the trade screen. (This usually happens because the selection doesn't always change when you mouse over a new option, when you left click, it actually registers it as a click on the previously selected menu item, so it closes the UI Pane)&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Sometimes in conversations with an NPC, you will need to mouseover a option multiple times before it actually highlights the option. If you click the left mouse button, no matter where the mouse is positioned, it will always select the highlighted item. (This is especially a pain when long conversations are repeated, when exiting conversation is not an option.)&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} When an enemy would normally run a script upon spotting the player, killing the enemy with a sneak attack may prevent the script from running, often with gamebreaking consequences.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Transforming into a werewolf sometimes equips your sword (even if it wasn't equipped before activating beast mode). Attacking raises your 1 handed skill and does substantially less damage than a normal werewolf attack.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Occasionally when casting Bound Axe, the player may have no weapon or spells show up as equppied but will constantly have the animations of carrying the bound axe. The player cannot draw any weapons or spells even if he changes equipment, and cannot sheathe this phantom axe. This effect does not seem to wear off when the spell would have ended.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Augmented Flames/Frost/Shock perks do not increase the damage of Flame/Frost/Lightning Cloak spells.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} A bizarre and seemingly random glitch occasioanlly occurs with mammoths and giants.  Around rocky areas, mammoths may have difficulty chasing the player when hostile.  If killed, the mammoth/ nearby giants may sink through the ground.  This does not seem to affect the player apart from not being able to loot the corpses.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Occasionally, when using the &amp;quot;Take All&amp;quot; option in a container, the item (usually gold) will duplicate. If you then attempt to take the object, the game will immediately crash.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}  When in Markarth, being arrested by a guard the only option to choose is to go to Jail, but when chosen the conversation stops but the player doesnt go to Jail, making it impossible for the player to loose his bounty in Markarth.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}}  Occasionally when creating a new game from a previous game where you had an off hand spell, that spell can rare transition to that new character and be used to level said skill during the initial portion of game play. The spell name will not be shown in spell listing. (Found playing an unpatched game)&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} After an unusual companion death, they may reanimate, and walk backwards on the spot: ([http://www.youtube.com/watch?v=dm9VE04M7j8 Video])&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} In a certain areas after looting a necromancers body, you may start to lost health almost instantaneously and nothing can be done to prevent it as it seems no enemy is visible. Tried it with 2 separate characters and saves.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Soul gems do not increase in value after filled with a soul.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Dropping a player-filled soul gem on the ground will clear it of its soul. Occurs with containers as well but not consistently, i.e. some or none or all gems will be cleared seemingly randomly. Does not apply to bought or found gems which already contain a soul.&lt;br /&gt;
&lt;br /&gt;
* {{Ps22}} When doing the Stormcloak mission to take Whiterun the buildings and map reset, because of this the house becomes locked after the mission, if you deposited your key in your house you have no way to get back in the house and everything in it.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Dropping a large number of books at once (not notes) causes the books to fuse.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} Possible Easter Egg/Glitch: If you open the storage with remaining page from Mysterium Xerxes and burn it/freeze it... It will turn into a bucket.&lt;br /&gt;
&lt;br /&gt;
* {{Pc22}} {{Xbox22}} {{Ps22}} Mill workers don't seem to go to work everyday, if a Mill worker isn't at the mill at 8:00am break into his house, he should leave his house and head to the mill.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} It is impossible to cure yourself from lycantropy&lt;br /&gt;
&lt;br /&gt;
*{{Xbox22}} While attempting a power attack with a dagger(s), it begins as a normal attack, immediately interrupted by the said power attack. Both hits will connect. Makes dagger precision difficult. Tested on two new game saves.&lt;br /&gt;
&lt;br /&gt;
* {{Xbox22}} Occasionally, while wearing the dragon priest masks, they will cause your head and face to disappear. (I've only noticed this so far while wearing the Arch-Mage robes from Winterhold) To fix it, you will have to go to dashboard and restart Skyrim or reset your xbox.&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Fourth_Era&amp;diff=723777</id>
		<title>Lore:Fourth Era</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Fourth_Era&amp;diff=723777"/>
		<updated>2011-09-19T01:57:24Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: Without  '(city)' after Vivec, it sound as if the island crashed into Vivec the being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lore History Trail}}{{Lore History|evtsw=yes|botline=yes}}&lt;br /&gt;
&lt;br /&gt;
==First Century==&lt;br /&gt;
{{History Entry&lt;br /&gt;
|4E 0|End of the [[Lore:Oblivion Crisis|Oblivion Crisis]]|The banishing of [[Lore:Mehrunes Dagon|Mehrunes Dagon]]  from [[Lore:Tamriel|Tamriel]] by the Champion of [[Lore:Cyrodiil|Cyrodiil]], [[Lore:Martin Septim|Martin Septim]], and the avatar of [[Lore:Akatosh|Akatosh]] ends the Oblivion Crisis. The [[Lore:Septim Dynasty|Septim bloodline]] ends and the [[Lore:Amulet of Kings|Amulet of Kings]] is destroyed. The [[Lore:Third Era|Third Era]] ends, marking the beginning of the Fourth.&lt;br /&gt;
*The Fourth Era begins with no Emperor on the throne of Tamriel. [[Oblivion:High Chancellor Ocato|High Chancellor Ocato]], the [[Lore:Elder Council|Elder Council]], and the [[Lore:Blades|Blades]] try to maintain order. The provinces start to take advantage of the Empire's weakened state.}}{{History Entry&lt;br /&gt;
|4E ??|[[Lore:Red Mountain|Red Mountain]] erupts; [[Lore:Vvardenfell|Vvardenfell]] is destroyed.|In [[Lore:Vivec (god)|Vivec]]'s absence, the [[mw:Ministry of Truth|Ministry of Truth]] becomes unstable.  [[Books:Vuhon|Vuhon]] creates an [[Books:Ingenium|Ingenium]] that uses at first dozens of dying souls, then a small number of living ones to stabilize the rock. The soul of [[Books:Sul|Sul]]'s wife [[Books:Ilzheven|Ilzheven]] was among them. In a fight to free her, the Ingenium is destroyed and the rock crashes into [[Lore:Vivec (city)|Vivec]](city) with all the energy it originally had.  The impact causes Red Mountain to erupt and destroys the entire island of Vvardenfell, as well as causing massive destruction to the rest of the province.}}{{History Entry&lt;br /&gt;
|4E ??|The Empire Collapses|[[Lore:Black Marsh|Black Marsh]] secedes from the Empire; it is soon followed by [[Lore:Elsweyr|Elsweyr]].&lt;br /&gt;
*The [[Lore:Thalmor|Thalmor]] seize control of the old Aldmeri Dominion ([[Lore:Valenwood|Valenwood]] and the [[Lore:Summerset Isle|Summerset Isle]]).&lt;br /&gt;
*The [[Lore:Argonian|Argonian]]s invade and conquer Morrowind after the eruption of Red Mountain.}}{{History Entry&lt;br /&gt;
|4E ??|[[Lore:Titus Mede|Titus Mede]] is crowned the new emperor by conquest.}}{{History Entry&lt;br /&gt;
|4E 18|[[Lore:Attrebus Mede|Prince Attrebus Mede]] is born.}}{{History Entry&lt;br /&gt;
|4E 23|[[Books:Annaïg Hoïnart|Annaïg Hoïnart]] is born.}}{{History Entry&lt;br /&gt;
|4E 40s|[[Books:The Infernal City|The Infernal City]]|[[Books:Umbriel|Umbriel]], a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, [[Lore:Black Marsh|Black Marsh]], the home of Annaïg, is destroyed in the process.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Third Century==&lt;br /&gt;
{{History Entry&lt;br /&gt;
|4E 201|The High King of [[Lore:Skyrim|Skyrim]] dies.}}{{History Entry&lt;br /&gt;
|4E 201|The [[Lore:Nord|Nord]]s of Skyrim engage in a civil war.}}&lt;/div&gt;</summary>
		<author><name>67.142.163.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Vvardenfell&amp;diff=723773</id>
		<title>Lore:Vvardenfell</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Vvardenfell&amp;diff=723773"/>
		<updated>2011-09-19T01:33:25Z</updated>

		<summary type="html">&lt;p&gt;67.142.163.26: without 'city' at the end of Vivec, the sentence was VERY misleading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Places Trail}}{{cleanup|make this more MW neutral and historical, history, short notes on eruption, Chimer/Dwemer}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:MW-map-Great_House_Influence.jpg|thumb|300px|Vvardenfell districts]]&lt;br /&gt;
The island of [[{{NAMESPACE}}:Vvardenfell|Vvardenfell]] is one of six Imperial administrative districts of the [[Lore:Morrowind|Morrowind]] province. It serves as the setting for the game [[Morrowind:Morrowind|The Elder Scrolls III: Morrowind]]. Vvardenfell is an island subcontinent located inside the bay-like [[{{NAMESPACE}}:Inner Sea|Inner Sea]] and is almost completely surrounded by land except for its northern coast, which meets the Sea of Ghosts.  The district is dominated by the great volcano, {{Lore Link|Red Mountain}}, that formed the island; the Inner Sea is likely to be a gigantic crater. The district is characterized by arid wastes, rocky highlands and coastal wetlands filled with unusual flora and fauna unique to Vvardenfell. Early in the [[Lore:Fourth Era|Fourth Era]], Vvardenfell was destroyed after the Ministry of Truth crashed into Vivec City causing Red Mountain to erupt. Most of the island was covered in ash, forcing the population to leave for the island of [[Lore:Solstheim|Solstheim]].&amp;lt;noinclude&amp;gt;&amp;lt;ref&amp;gt;[[Books:The Infernal City|The Infernal City]] p213, ''Greg Keyes''&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#ifeq:{{PAGENAME}}|Places V||__TOC__}}&lt;br /&gt;
&lt;br /&gt;
Previously a [[{{NAMESPACE}}:Tribunal Temple|Temple]] preserve under Imperial protection, Vvardenfell Territory was reorganized in {{Year|3E 414}} as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the [[Lore:Armistice|Armistice]] in {{Year|2E 896}}, and except for the independent Ashland tribes and a few [[{{NAMESPACE}}:Great Houses|Great House]] settlements sanctioned by the Temple, Vvardenfell was previously undeveloped. The region was host to large populations before the [[Lore:War of the First Council|War of the First Council]]; few remained by the time of the reorganization. perhaps due to [[Lore:The Blight|the Blight]]. When the centuries-old Temple ban on trade and settlement of Vvardenfell was revoked by King [[Lore:Llethan|Llethan]] of Morrowind, a flood of Imperial colonists and Great House Dunmer came to Vvardenfell, expanding old settlements and building new ones.&lt;br /&gt;
&lt;br /&gt;
The new District was divided into [[{{NAMESPACE}}:House Redoran|Redoran]], [[{{NAMESPACE}}:House Hlaalu|Hlaalu]], [[{{NAMESPACE}}:House Telvanni|Telvanni]], and Temple Districts, each separately administered by local House Councils or Temple Priesthoods, and all under the advice and consent of [[{{NAMESPACE}}:Vedam Dren|Vedam Dren]] and the District Council in [[{{NAMESPACE}}:Ebonheart|Ebonheart]].&amp;lt;noinclude&amp;gt; &lt;br /&gt;
===Political===&lt;br /&gt;
Since the reorganization, Vvardenfell is ruled by the Grand Council in Ebonheart, which consists of representatives from the main powers present on Vvardenfell: The three Great Houses Hlaalu, Redoran and Telvanni, the Tribunal Temple, the Imperial Commission and the Imperial Magistrate. Duke Vedam Dren of House Hlaalu is the head of the council, representative of the Emperor and leader of the Vvardenfell district.&lt;br /&gt;
&lt;br /&gt;
Local law became a mixture of House Law and Imperial Law in House Districts, jointly enforced by House guards and Legion guards, with Temple law and Imperial law enforced in the Temple district by Ordinators. The Temple was still recognized as the majority religion, but worship of the [[Lore:Nine Divines|Nine Divines]] was protected by the legions and encouraged by Imperial cult missions.&lt;br /&gt;
&lt;br /&gt;
===Commerce===&lt;br /&gt;
Imports and exports are tightly-controlled by the [[Lore:East Empire Company|East Empire Company]], which deals largely with Imperial-friendly House Hlaalu. The company mines raw ebony and glass on the island. It holds exclusive charters on these items and most other native commodities, such as  local spirits and agricultural products. Outside these official channels, the Empire forbids the trading of {{Lore Link|Moon Sugar|moon sugar}}, {{Lore Link|skooma}}, and Dwemer artifacts. As such, [[{{NAMESPACE}}:Smuggling|Smuggling]] is big business. [[{{NAMESPACE}}:Slavery|Slavery]] is legal in Morrowind, and  [[Lore:House Dres|House Dres]] competes with smugglers to supply the market with forced labor.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
Created by the last giant eruption of Red Mountain, Vvardenfell has several regions: [[{{NAMESPACE}}:Ascadian Isles|Ascadian Isles]], [[{{NAMESPACE}}:Ashlands|Ashlands]], [[{{NAMESPACE}}:Azura's Coast|Azura's Coast]], [[{{NAMESPACE}}:Bitter Coast|Bitter Coast]], [[{{NAMESPACE}}:Grazelands|Grazelands]], [[{{NAMESPACE}}:Molag Amur|Molag Amur]], [[{{NAMESPACE}}:Red Mountain|Red Mountain]], [[{{NAMESPACE}}:Sheogorad|Sheogorad]], [[{{NAMESPACE}}:West Gash|West Gash]] and [[{{NAMESPACE}}:Zafirbel Bay|Zafirbel Bay]]. The central and southeastern regions are mountainous wastes regularly scoured by Ash storms. &lt;br /&gt;
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The biggest [[Morrowind:Places#Cities and Settlements|towns]] are [[{{NAMESPACE}}:Balmora|Balmora]], [[{{NAMESPACE}}:Vivec (city)|Vivec]], [[{{NAMESPACE}}:Ald'ruhn|Ald'ruhn]] and [[{{NAMESPACE}}:Sadrith Mora|Sadrith Mora]]. Also on the island, various remains of distant times are found in form of [[Morrowind:Daedric Shrines|Daedric Shrines]], ancient [[Morrowind:Velothi Towers|Velothi Towers]], [[Morrowind:Dwemer Ruins|Dwemer Ruins]], and post-Velothi [[Morrowind:Dunmer Strongholds|Dunmer Strongholds]].&lt;br /&gt;
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===People===&lt;br /&gt;
Native to Vvardenfell since the [[Lore:First Era|First Era]] are the dark-skinned, red-eyed {{Lore Link|Dunmer}} (known as the Chimer ages ago), which make about half of the population. The other half are divided roughly equally among the other nine {{Lore Link|races}} of Tamriel. Inhabitants of Vvardenfell include members of three of the five Great Houses, Velothi commoners, nomadic {{Lore Link|Ashlanders|Ashlanders}} and members of the Tribunal Temple, to which all wilderness areas ostensibly belong. Outlanders are not particularly welcome, especially in Telvanni-controlled areas. The {{Lore Link|Imperial Legion}} and Imperial guilds are well established though and accept foreigners openly. House Hlaalu is also rather welcoming to them, as evidenced by their two non-Dunmer Councilors.&lt;br /&gt;
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Dunmer inhabitants of Vvardenfell have a keenly-developed sense of identity, as they live in a sacred place that has been host to many of the defining moments in Dunmeri history. The common people regard themselves as servants of the Living Gods and the heirs of the Velothi movement. Saint Veloth is credited with bringing the Chimer and by extension, the Dunmer to their proper place in the world. Daedra worship has long-since fallen out of favor with most of the population, but it still holds a valued place in culture and tradition, as the Tribunal are regarded as either complementing or amicably replacing the worship of the Lord of Misrule.&lt;br /&gt;
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Central to the psyche of the Vvardenfell Dunmer is Red Mountain, whose geography and silhouette dominates the region. Constant storms dictate the course of everyday life and give the different environments their distinctive characters. The volcano also keeps the island in a constant state of flux, as evidenced by old maps showing the entire island made up of Ashlands, lava rivers running to the sea, and accounts of ash falling on the streets of Vivec.&lt;br /&gt;
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===[[Morrowind:Transport|Transportation]]===&lt;br /&gt;
Inhabitants of Vvardenfell rely on beasts of burden, such as [[Morrowind:Guar|Guar]] or [[Morrowind:Silt Strider|Silt Striders]] (giant insects), or make use of various seagoing vessels to transport people and cargo.  [[Morrowind:Guild Guide|Guild Guides]] provided by the Mages Guild can also provide transportation.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Traditionally {{Lore Link|Ancestors|Ancestor}} and [[Lore:Daedra|Daedra]] Worshippers, the people here now have two main religions, the Imperial Cult of the [[Lore:Nine Divines|Nine Divines]] and the [[{{NAMESPACE}}:Tribunal Temple|Tribunal Temple]], who worship the Almsivi. Additionally, the Ashlanders have their [[Lore:Nerevarine Cult|Nerevarine Cult]], as well as the older Velothi beliefs (ancestor and Daedra worship). The Temple's Ordinators traditionally outlaw and persecute religious sects other than their own, but the Imperial presence has brought a certain amount of freedom of religion; nevertheless, religions deemed damaging to the Empire are unprotected and the Ordinators pursue their members mercilessly. Cults devoted to the House of Troubles, despite being banned by the Temple, have drawn a cosmopolitan following in the wilderness regions.&lt;br /&gt;
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===Red Mountain Eruption===&lt;br /&gt;
In the absence of Vivec, the Ministry of Truth became unstable. The Dunmer Vuhon created a device known as The Ingenium that kept the Ministry of Truth floating over Vivec by consuming souls. While only undesirables and criminals were originally used, eventually it used souls which could continue to feed the Ingenium without causing immediate death. When the Dunmer woman Ilzheven was taken to power the machine, her former lover Sul rescued her from the machine. This caused the Ministry of Truth to crash into Vivec City, which led to Red Mountain erupting. The eruption led to most of the island being covered in ash, leading to a mass exodus to the nearby island of Solstheim.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*For more information, see the [[Morrowind:Vvardenfell|Morrowind Vvardenfell article]].&lt;br /&gt;
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==References==&lt;br /&gt;
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&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
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