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		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Followers&amp;diff=480440</id>
		<title>Oblivion talk:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Followers&amp;diff=480440"/>
		<updated>2009-10-16T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;24.90.197.125: /* Anarchy at the Arcane University */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Knights Of The Nine==&lt;br /&gt;
Do the generic &amp;quot;Knights Of The Nine&amp;quot; respawn? {{unsigned|Bambobo}}&lt;br /&gt;
:Unfortunately I don't have the means to check this, but based on what I'm seeing [[Oblivion:Knights of the Nine#Creatures and NPCs|here]], I would say yes. --[[User:Eshe|Eshe]] 18:45, 24 September 2007 (EDT)&lt;br /&gt;
::Yes, they do.  I've added it to the table. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:54, 29 September 2007 (EDT)&lt;br /&gt;
:::Thanks.Could someone(If its possible) add a statistics page for the generic &amp;quot;knights of the nine&amp;quot; please. Id try myself but id make a mess of it plus I dont know how to get the infomation.--[[User:Bambobo|Bambobo]] 19:38, 13 October 2007 (EDT)&lt;br /&gt;
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==Followers equipment?==&lt;br /&gt;
Who can I give zero weight items to (and they will keep it forever). for example the &amp;quot;adoring fan&amp;quot;. I gave him new enchanted clothes. And some days after, they are all gone. Will that happend to all followers or just him?&lt;br /&gt;
:Chances are the adoring fan died and respawned 3 days later as he does.&lt;br /&gt;
== Maybe ==&lt;br /&gt;
&lt;br /&gt;
..You should just * the ones who can't be used as allies outside their designated quests? There are quite a few which you can not use as allies up at the top currently.--[[User:Hicky|Hicky]] 14:50, 3 March 2007 (EST)&lt;br /&gt;
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:It seems to me that having two separate lists would be more convenient.  I think most people probably use this page to find out which NPCs can be used as general allies, so having a list that just provides that info seems easier than forcing readers to pay attention to whether or not there's an asterisk next to a name.  At the moment there are probably alot of non-useful NPCs in the top list.  The list was created by extraction from the construction set in order to ensure that it was complete, but it basically takes someone checking in-game to figure out exactly when and where each NPC is useful, and whether that really can be used to your advantage.  So as people check them, some are being moved to the bottom.  If you know of more NPCs that need to be moved, any help is always appreciated :) --[[User:Nephele|Nephele]] 21:57, 5 March 2007 (EST)&lt;br /&gt;
::I'll move some obviously useless allies down to the list below. It is alright to use ditto, right? :S--[[User:Hicky|Hicky]] 14:59, 7 March 2007 (EST)&lt;br /&gt;
:::Perhaps something a bit longer than just &amp;quot;ditto&amp;quot; (especially since with the entries being in alphabetical order, it's unlikely that the similar entry is the one right before it), such as &amp;quot;Same as Dar-Ma&amp;quot;. --[[User:Nephele|Nephele]] 15:25, 7 March 2007 (EST)&lt;br /&gt;
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== Atronach ==&lt;br /&gt;
&lt;br /&gt;
I think having the atronach familiars listed on this page is useful, since many readers come to this page to find out about anyone who can be used to help them fight in battles... I doubt the readers particularly care whether the ally is a NPC or a creature.  I'd suggest either reword the intro to say that the page is not only NPCs or add another section for non-NPCs. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:29, 8 April 2007 (EDT)&lt;br /&gt;
:Question is - if you include these, then why not the Everscamps from that quest in Leyawiin?  Or the sheep that follow you around if you carry apples?  Or for that matter, why not include every summonable creature you can create with spells?  Or anybody you can get to follow you with a Command spell?  Sure, they're temporary, but you can always make another one, so hence they could be described as &amp;quot;respawning&amp;quot;.  (Also I believe there's a glitch that can result in permanent summons, though I may be thinking of Morrowind again.)  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 16:35, 8 April 2007 (EDT)&lt;br /&gt;
::Sheep follow if you carry apples? COOL!.--[[User:Bambobo|Bambobo]] 19:40, 13 October 2007 (EDT)&lt;br /&gt;
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== Mage Apprentices ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know why when you're the ArchMage and you ask more than one Apprentice to follow you sometimes up to five will follow and other times only one, no matter who you ask? I think it may have something to do with the time of day or something. [[User:Grandmaster z0b|Grandmaster z0b]] 20:54, 15 April 2007 (EDT)&lt;br /&gt;
*Is there also a finite number?  Two have died following me, and there's 2 empty beds at night in the room where they all sleep.&lt;br /&gt;
*I've been wandering the same thing, i've heard that sometimes 5 apprentices will follow you, and at others 1, for me it's always been 1. Anyone know how to get 5 follow you? (if you can)&lt;br /&gt;
&lt;br /&gt;
On the xbox ive discovered a way to get 5 apprentices to follow you. All though it takes slot of waiting if you get one to follow and have him get killed (battlemages or guards work well for me) then get another and repeat the process until all five are dead then wait for quite a few days eventually they respawn but their AI is still set to follow you. So they will all respawn and come running to find you! And does anybody know their respawn rate? Thanks :D&lt;br /&gt;
&lt;br /&gt;
==Adoring Fan==&lt;br /&gt;
It says that it is a list of all the NPCs that follow and fight for you and the adoring fan doesn't fight instead he will just run away does this mean that it should be reworded to suit the Adoring Fan?--[[User:Obliv4PS3|Most Honored Listener]] 00:54, 2 August 2007 (EDT)&lt;br /&gt;
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:No, it's okay with me, =).  Seriously, I think the mention in his description is sufficient since all of the other characters do.  Perhaps a more experienced user can help you to be certain, but I really wouldn't worry about it. --[[User:Adoring Fan|Adoring Fan]] 23:30, 27 March 2008 (EDT)&lt;br /&gt;
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== Ulrich Leland ==&lt;br /&gt;
&lt;br /&gt;
Why is Ulrich Leland listed? He's not essential when he starts following you(I tried it) and getting him killed that way affects the quest. --[[User:Sundaroct131088|Sundaroct131088]] 11:32, 10 September 2007 (EDT)&lt;br /&gt;
:Because he's a guard captain and 15 levels above you. If you did this quest early, say... level 1? Well, I doubt a level 16 guard captain will be killed by level 1 goblins... --[[User:Saruuk|Saruuk]] 19:47, 10 September 2007 (EDT)&lt;br /&gt;
::Modryn Oreyn's a much better choice but I see your point. Thanks. --[[User:Sundaroct131088|Sundaroct131088]] 22:27, 10 September 2007 (EDT)&lt;br /&gt;
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== Maximum Number of Followers? ==&lt;br /&gt;
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I've not seen this message a maximum number of followers mentioned anywhere before, and I can't generate it after a quick test. Has anybody else seen this? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:58, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've encountered this one during the battle for castle kvatch at lv. 50. I brought a lot of followers ( Mage Apprentice, Avita Vesnia, Battlehorn-man-at-arms, atronantch familiar ) just to give the guards some chance of surviving. I also told Martin to follow me ( same reason ), plus the three legion soldiers. Ten i got the message 'You've got too many folllowers'. In total, their're were indeed eight followers...[[User:LordDagon|LordDagon]] 05:00, 12 January 2008 (EST)&lt;br /&gt;
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:Same here, except I was level 24 and had Modryn Oren, Mazoga the Orc, The Jemayne bros, Berich Inian (the guy who has to unlock the guardhouse tunnel) and the legion soldiers. The message at the top left hand of the screen simply read &amp;quot;You have too many followers&amp;quot;. [[User:124.169.210.13|124.169.210.13]] 03:59, 25 January 2008 (EST)&lt;br /&gt;
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== Large entourage ==&lt;br /&gt;
&lt;br /&gt;
(''Comment moved from article'') --[[User:Gaebrial|Gaebrial]] 03:14, 5 March 2008 (EST)&lt;br /&gt;
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As of now, I have Erthor, Brother Martin, a Strom Atronach, Adoring Fan, Ulrich Leland, Velwyn Benirus, Mazorga the Orc, Reynald and Guilbert Jemane, a Dark Brotherhood Murderer, Jauffre, and a Men-at-Arms, when I enter Cheydinhal, they all attack the Men-at-Arms, including the Cheydinhal guards, so things like this may occur also, and if you have too many, when walking across bridges in oblivon relams, most will fall off and die {{unsigned|24.151.115.208}}&lt;br /&gt;
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== Followers Who Fight Each Other ==&lt;br /&gt;
&lt;br /&gt;
The statement that says that followers may sometimes attck each other a completely true. I've seen it happen on numerous occasions, a few including a gaurd fight in Cheydinhal in which I had a Battlehorn Man-at-arms and a the Dark brotherhood female merchant (the one who becomes available after completing the Dark Brotherhood storyline). During the fight, the man-at-arms attacked and killed the Dark brotherhood follower. Another time, more recently, Ushnar's Skinned Hound, which was folowing me, and a storm atronach familiar, whom after fighting and defeating a mountain lion (with my help) started to attck each other. I had to load, because I knew the the Skinned Hound would die, and I have a serious sentimental attachment to it. But anyway, followers can indeed fight each other. -[[User:Nemicide|Nemicide]] 20:49, 20 March 2008 (EDT)&lt;br /&gt;
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:I'm not completely sure, but doesn't a follower switch to the player's faction? If not, the most likely reason this happened is because one of your followers was accidentally attacked in the brawl, and then fought after. [[User:Figgy|Figgy]] 19:39, 26 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder if it could ever happen that two following NPCs who were both marked essential would fight each other after accidentally hitting each other in a prior combat fighting by your side?  The fight would never end![[User:169.145.3.12|169.145.3.12]] 11:53, 5 June 2008 (EDT)&lt;br /&gt;
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::I don't see why not.  Just the right combination of accidentally hitting each other or something similar could probably trigger such an event. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:19, 5 June 2008 (EDT)&lt;br /&gt;
:::This would be too obvious an oversight. There is probably some failsafe code that prevents this from happening.  Sort of like when you cast frenzy on an NPC inside a building and then the other NPCs inside attack him.  The frenzied NPC will run outside and the others will follow.  When you go outside to see what has happened, one of the parties has mysteriously yielded and the battle is over.[[User:169.145.3.12|169.145.3.12]] 16:32, 5 June 2008 (EDT)&lt;br /&gt;
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:::: Let's not forget that essential NPCs can still be knocked out. --[[User:Debatra|Debatra]] 02:00, 10 July 2008 (EDT)&lt;br /&gt;
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::::: Because they can be knocked out, the fight should stop when one gets knocked out (I saw [[Oblivion:Janus Hassildor|Janus Hassildor]] accidentally get in a fight with a [[Oblivion:Skingrad Guard|Skingrad Guard]], and the fight stopped after he fell unconscious).--[[Special:Contributions/69.61.228.206|69.61.228.206]] 17:08, 31 August 2009 (UTC)&lt;br /&gt;
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== Too many followers ==&lt;br /&gt;
&lt;br /&gt;
Bold part moved from main article: == Notes ==&lt;br /&gt;
* If you have eight followers and try to acquire a ninth, a message will pop up telling you &amp;quot;You have too many followers.&amp;quot; This will continue to appear every so often, but won't make any difference, and more will continue to follow you. &lt;br /&gt;
&lt;br /&gt;
;--(ive seen this happen with as few as 5. it seems to happen easily with the battlehorn man-at-arms since theres no you already have a follower response. so it seems several follow you for a while but quickly, such as changing areas, you only have 1 of each type again. to get this i had night of nine, mage apprentice, murderer, adoring fan, and shadowmere parked outside while telling the men at arms to follow)-- {{unsigned|99.130.18.73}}&lt;br /&gt;
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&lt;br /&gt;
== Imperial Legion Followers ==&lt;br /&gt;
&lt;br /&gt;
Under the latest patch I wasn't be able to get the 3 Imperial Legion Soldiers after me during the Breaking the Siege quest. They would go as far as the encampment but as soon as I went further they just neglected me and walked back to the encampment. I tried numerous ways out of the area, but it seems there's a magic wall preventing them from following me further then the Kvatch area. It seems like a reasonable fix because having them for the rest of your adventure would give a serious advantage. I don't know if this is related to the fact that I finished Breaking the Siege untill the part you can hand in the Ring and thereby lose the Imperial Guards. [[User:83.119.201.237|83.119.201.237]] 08:10, 9 July 2008 (EDT)&lt;br /&gt;
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== Equipping Followers ==&lt;br /&gt;
&lt;br /&gt;
I've been having trouble equipping followers with enchanted bound armor.  They appear to be selecting their original armor even if the stats on the bound equipment are significantly better.  I think this may be due to the fact that bound equipment always has a gold value of zero, is this the case?&lt;br /&gt;
&lt;br /&gt;
Also, the battlehorn men-at-arms appear to respawn their weapons and armor (essentially making it impossible to equip all your castle guards with magically armor).  I found [http://www.gamespot.com/xbox360/rpg/theelderscrollsivoblivion/show_msgs.php?topic_id=m-1-43267296&amp;amp;pid=927345 this] that implies that generic named followers will respawn their equipment on fast travel or perhaps another load event; can someone confirm this?&lt;br /&gt;
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: I just did a test on a [[Oblivion:Mage Apprentice|Mage Apprentice]], [[Oblivion:Dark Brotherhood Murderer|Dark Brotherhood Murderer]], and the [[Oblivion:Knight of the Nine|Knight of the Nine]], and all of their armor did reset to their defaults after fast traveling.  I also tried having them wait for a long period of time in [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], and although the murderer did not appear to equip the cuirass or greaves, they did wear the armor for a few days before switching back to their default armor.  &lt;br /&gt;
: I actually found equipping the NPCs like [[Oblivion:Jauffre|Jauffre]] and [[Oblivion:Baurus|Baurus]] with bound armor to be more useful, as they would wear the armor I gave them continually (when making the armor, make sure that you give it a name that starts with the letter &amp;quot;A,&amp;quot; as an NPC will equip whatever is listed alphabetically first).  &lt;br /&gt;
: I also confirmed another point mentioned by the individual from the gamespot forum, regarding the mage apprentice's weapon, it does change and can be an unenchanted or enchanted item.--[[Special:Contributions/69.61.228.206|69.61.228.206]] 17:00, 31 August 2009 (UTC)&lt;br /&gt;
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== Amusei ==&lt;br /&gt;
&lt;br /&gt;
The statement regarding Amusei and Lost Histories quest is incorrect.  Amusei will follow you around indefinitely if you do not walk to a precise spot on the path between Skingrad Castle and Skingrad East Gate about halfway between the two.[[User:75.196.104.223|75.196.104.223]] 10:03, 16 August 2008 (EDT)&lt;br /&gt;
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==Difficulty Question==&lt;br /&gt;
:''(Question moved here from [[:Talk:Main Page]])''&lt;br /&gt;
Im Somewhat new to the Elder Scrolls Oblivion game, So far My strongest character is a Breton, level 31 Mage, Arch-Mage in the Mages guild ( with help from your guide :) ), And well i was just wondering, If i was to put the game on easy, would it make my allys and minions weaker? My friend taught me of the Easy difficulty level and my minions seem to be doing little or no damage at all to enemies, i dont even think of using minions anymore due to this sad fact, should i change the difficulty back to normal and let my minions do more work and recieve more credit? {{unsigned|97.97.91.109|21 August 2008}}&lt;br /&gt;
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Their effectiveness and durability goes down at the same rate as your enemies so they should be doing about the same amount of damage. If not they should be more durable. You're already bending the rules with followers; no need to cheat with the difficulty ;) [[User:66.167.32.222|66.167.32.222]] 04:16, 27 August 2008 (EDT)&lt;br /&gt;
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== Equipping certain followers ==&lt;br /&gt;
&lt;br /&gt;
To make certain followers, whose inventories don't completely respawn (like the Jemane brothers), into better fighters, just do this: 1. Give them a bound cuirass and greaves. 2. Once they wear those, pickpocket their regular clothes. 3. Then reverse-pickpocket some enchanted zero-weight clothes onto them, I usually use the element shield sigil stones for good defense. 4. After their armor eventually breaks, they'll wear the enchanted clothes; it's better than any armor! Guilbert Jemane can beat pretty much any city guard or imperial watchman one on one after that.&lt;br /&gt;
:This has already been mentioned many times all over the site. --[[User:Darth NANAME|Darth NANAME]] 19:28, 4 September 2008 (EDT)&lt;br /&gt;
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== Followers don't want to draw weapons ==&lt;br /&gt;
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I have mazoga the orc and viranus donton following me. I have given them bows, arrows, swords and shields (and a collection of reflect damage items) and used the console to force them to wear it.&lt;br /&gt;
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However, after killing a few daedra, the followers will not engage in battle with more daedra. They stand around crying in pain as they are hit but refuse to fight back. The only way i can make them fight again is to resurrect and add all their items again.&lt;br /&gt;
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Is there a way around this? They seem to realise the are in a fight, as I cannot talk to them while they are being attacked. They just refuse to draw their sword and hit back. [[User:203.91.84.7|203.91.84.7]] 06:14, 19 October 2008 (EDT)&lt;br /&gt;
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: found it. I was saying equipitem (item) 1. Placing 1 at the end confuses them. Removed it and they properly attack. [[User:203.91.84.7|203.91.84.7]] 09:34, 31 October 2008 (EDT)&lt;br /&gt;
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== How is Amusei a Useful Follower ==&lt;br /&gt;
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I tried to make him as a useful follower but he leaves once you leave the castle.  You can't use him for other quests so why is he on the Standard Followers?&lt;br /&gt;
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== Stolen Gear ==&lt;br /&gt;
&lt;br /&gt;
When equipping followers with better weapons, does it matter whether the item you're dropping for them is *stolen*, or will they pick it up regardless?&lt;br /&gt;
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== Bug ==&lt;br /&gt;
&lt;br /&gt;
I've got an annoying bug in my game.If I have any followers with me in combat,my character starts to cast a random spell (on self) even if I'm not actually doing anything.He just keeps on casting it,even when I try to fight or do anything else.Can somebody help? --[[User:Neekerisanni123|Neekerisanni123]] 15:40, 26 March 2009 (EDT)&lt;br /&gt;
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== How long will a follower wait? ==&lt;br /&gt;
{{Good Question|May 2009}}&lt;br /&gt;
Heres a question thats been buggin me. If you tell a follower to wait exactly how long will he wait in that spot before the game resets him? or will he ever reset? I ask because Id like to take a Mage Apprentice to my house in skingrad, and essentially turn him into a live daedric armor stand through reverse pick-pocketing bound armor. is this possible? Or will he reset? [[User:TheKidd84|TheKidd84]] 06:33, 14 May 2009 (EDT)&lt;br /&gt;
:This isn't a completely conclusive answer, but given that the mage apprentices (a) are leveled, and (b) respawn, I would imagine that if you leave your house for more than 3 days (the standard respawn time), they will disappear and respawn back in the Arcane University. They will also be recalculated when you level up, which may or may not cause them to respawn, and may or may not cause them to lose whatever you have given them.&lt;br /&gt;
:The basic rule of thumb is that if they are set to respawn, they will disappear if you leave them alone for an extended time, and if they are leveled they are likely to 'lose' anything you have given them when you level up, regardless of whether they are set to respawn or not.&lt;br /&gt;
: --[[User:Gaebrial|Gaebrial]] 07:49, 14 May 2009 (EDT)&lt;br /&gt;
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::In order to answer this question i led a mage apprentice (without bound armor, though) into rosethorn hall and told her to wait right in front of the door. I went out into skindgrad and waited for three days, then went back in, and she was left. I then exited again and waited for four days. When i reentered, the apprentice was still there and waiting. (although, for some reason, she had moved about two steps to the right). Unless the respawn time is longer than four days, i guess this means they'll wait forever.&lt;br /&gt;
::--[[Special:Contributions/78.69.109.203|78.69.109.203]] 19:21, 13 September 2009 (UTC)&lt;br /&gt;
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==Inventory respawn==&lt;br /&gt;
We should wright a list over those NPC that their inventory dosen't respawn!!! {{Unsigned|85.164.84.199|10 June 2009}}&lt;br /&gt;
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:I'm not sure what you mean. Inventories themselves don't respawn. It's usually the NPC that respawns, or certain items in the inventory have an infinite loadout (like arrows). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 08:30, 11 June 2009 (EDT)&lt;br /&gt;
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The andoring fan has respawing items! I clothing him up with zero weight items and two days later they where gone! I think the person wants us to write a list over does people who dosen't respawning of the followers you have! ahhh, if only the reverse pickpocet could have been like fallout 3!:D&lt;br /&gt;
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== Missing companions ==&lt;br /&gt;
it seems there is a limit to how many times your Murderer and Adoring fan respawn. this is my second playthrough and just like the first time my murderer no longer spawns and i can't recruit the other two. my adoring fan has also stopped respwning. it might just b me cuz i find nothing on this site or others that even mention it. u got answers World? {{unsigned|63.65.130.18|16 June 2009}}&lt;br /&gt;
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Hm...so you've waited three days and they still don't respawn?  That's odd, the game doesn't have  a limit; they'll always respawn after 3 days.  Are you waiting for three days inside the cell where they're suppose to respawn?  Ex. You wait for 72 hrs inside teh dark brotherhood sanctuary?  That might cause them not to respawn.  You have to wait outside the building.  If not, are you sure they died?  Maybe you just left them somewhere and don't remember?  Or perhaps they ran off during battle?--[[User:Tau434|Tau434]] 18:09, 21 June 2009 (EDT)&lt;br /&gt;
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== Anarchy at the Arcane University ==&lt;br /&gt;
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I don't know what happened at My University But there is a constant war going on between the scholars and the guards there. It all happened one day when i was experimenting with a spell that i made and my scholars and apprentices killed each other then stopped and rested for the rest of the day and started back up the next day and its been going on like that nonstop how would i go about fixing it. should I apply negative effects or try the spell again to see if it reverses?[[User:Tuva551|Tuva551]] 22:34, 18 June 2009 (EDT)&lt;br /&gt;
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        o.o what was the spell?&lt;br /&gt;
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            o.1 The spell was probably a frenzy.  &lt;br /&gt;
I have the same &amp;quot;constant war&amp;quot; going on in my arcane university as well. This problem actually turned out to be great, as the only people to die are the imperial battlemages and the mage apprentices, these characters respawn, so not to worry.  The other important characters are merely knocked unconscious.  This will give you a constant supply of enchanted daedric daggers with elemental damage enchantments.&lt;br /&gt;
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== Shivering Isles ==&lt;br /&gt;
do the Saint and Seducer followers you get after becoming Sheo respawn after 3 days as well? also shouldn't they be included on this page? {{unsigned|66.253.139.64|3 August 2009}}&lt;br /&gt;
: They do respawn, but no they shouldn't be on this page as it's for Oblivion-only information. I've added a [[UESP:Task List|Task]] to create a similar page for the Shivering Isles. Thanks for highlighting the absence. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:48, 4 August 2009 (UTC)&lt;br /&gt;
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== Undead Followers ==&lt;br /&gt;
This guide which I found on another site shows off a complicated - but rewarding - method of getting extra followers. http://www.gamefaqs.com/boards/genmessage.php?board=927345&amp;amp;topic=42082618 Due to the [[Oblivion:Staff_Of_Worms|Staff of Worms]] having a short effect time it's a little impractical to have more than a couple...but what if the follower in question was Umbra? :P I really think this should be included here, if only as an external link on the pages for the Staff of Worms, Reanimate, and followers. Can come in particularly handy for the battle of bruma. -[[User:Mental_Gear|Mental_Gear]]&lt;br /&gt;
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== Ilend Vonius ==&lt;br /&gt;
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Shouldn't he be listed under followers who can't be used outside their quests. If you try to have him follow you out of the gate he acts like as if you told him to leave. {{unsigned|99.145.182.142|01:56, 3 September 2009}}&lt;br /&gt;
:Yeah, it looks like you're right.  I haven't tested it in-game, but from the CS, it looks like he follows you only while you're in Oblivion. —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 02:55, 9 September 2009 (UTC)&lt;br /&gt;
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==Rona (battlehorncastle)==&lt;br /&gt;
The maid in battlehorn castle called Rona (i don't know her second name properly) IS essential this isn't mentioned on the page (there is no tick in her essential box) just thought it would be useful to mention--[[User:VergilSparda|VergilSparda]] 19:50, 27 September 2009 (UTC)&lt;br /&gt;
:Confirmed.  Thanks for spotting it and letting us know! —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 22:15, 27 September 2009 (UTC)&lt;br /&gt;
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your welcome :)--[[User:VergilSparda|VergilSparda]] 17:35, 28 September 2009 (UTC)&lt;br /&gt;
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== Eldamil ==&lt;br /&gt;
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Eldamil only exists in Paradise so, how can he be useful outside his quest?&lt;/div&gt;</summary>
		<author><name>24.90.197.125</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Followers&amp;diff=480435</id>
		<title>Oblivion talk:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Followers&amp;diff=480435"/>
		<updated>2009-10-16T04:45:06Z</updated>

		<summary type="html">&lt;p&gt;24.90.197.125: /* Anarchy at the Arcane University */&lt;/p&gt;
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&lt;div&gt;==Knights Of The Nine==&lt;br /&gt;
Do the generic &amp;quot;Knights Of The Nine&amp;quot; respawn? {{unsigned|Bambobo}}&lt;br /&gt;
:Unfortunately I don't have the means to check this, but based on what I'm seeing [[Oblivion:Knights of the Nine#Creatures and NPCs|here]], I would say yes. --[[User:Eshe|Eshe]] 18:45, 24 September 2007 (EDT)&lt;br /&gt;
::Yes, they do.  I've added it to the table. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:54, 29 September 2007 (EDT)&lt;br /&gt;
:::Thanks.Could someone(If its possible) add a statistics page for the generic &amp;quot;knights of the nine&amp;quot; please. Id try myself but id make a mess of it plus I dont know how to get the infomation.--[[User:Bambobo|Bambobo]] 19:38, 13 October 2007 (EDT)&lt;br /&gt;
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==Followers equipment?==&lt;br /&gt;
Who can I give zero weight items to (and they will keep it forever). for example the &amp;quot;adoring fan&amp;quot;. I gave him new enchanted clothes. And some days after, they are all gone. Will that happend to all followers or just him?&lt;br /&gt;
:Chances are the adoring fan died and respawned 3 days later as he does.&lt;br /&gt;
== Maybe ==&lt;br /&gt;
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..You should just * the ones who can't be used as allies outside their designated quests? There are quite a few which you can not use as allies up at the top currently.--[[User:Hicky|Hicky]] 14:50, 3 March 2007 (EST)&lt;br /&gt;
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:It seems to me that having two separate lists would be more convenient.  I think most people probably use this page to find out which NPCs can be used as general allies, so having a list that just provides that info seems easier than forcing readers to pay attention to whether or not there's an asterisk next to a name.  At the moment there are probably alot of non-useful NPCs in the top list.  The list was created by extraction from the construction set in order to ensure that it was complete, but it basically takes someone checking in-game to figure out exactly when and where each NPC is useful, and whether that really can be used to your advantage.  So as people check them, some are being moved to the bottom.  If you know of more NPCs that need to be moved, any help is always appreciated :) --[[User:Nephele|Nephele]] 21:57, 5 March 2007 (EST)&lt;br /&gt;
::I'll move some obviously useless allies down to the list below. It is alright to use ditto, right? :S--[[User:Hicky|Hicky]] 14:59, 7 March 2007 (EST)&lt;br /&gt;
:::Perhaps something a bit longer than just &amp;quot;ditto&amp;quot; (especially since with the entries being in alphabetical order, it's unlikely that the similar entry is the one right before it), such as &amp;quot;Same as Dar-Ma&amp;quot;. --[[User:Nephele|Nephele]] 15:25, 7 March 2007 (EST)&lt;br /&gt;
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== Atronach ==&lt;br /&gt;
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I think having the atronach familiars listed on this page is useful, since many readers come to this page to find out about anyone who can be used to help them fight in battles... I doubt the readers particularly care whether the ally is a NPC or a creature.  I'd suggest either reword the intro to say that the page is not only NPCs or add another section for non-NPCs. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:29, 8 April 2007 (EDT)&lt;br /&gt;
:Question is - if you include these, then why not the Everscamps from that quest in Leyawiin?  Or the sheep that follow you around if you carry apples?  Or for that matter, why not include every summonable creature you can create with spells?  Or anybody you can get to follow you with a Command spell?  Sure, they're temporary, but you can always make another one, so hence they could be described as &amp;quot;respawning&amp;quot;.  (Also I believe there's a glitch that can result in permanent summons, though I may be thinking of Morrowind again.)  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 16:35, 8 April 2007 (EDT)&lt;br /&gt;
::Sheep follow if you carry apples? COOL!.--[[User:Bambobo|Bambobo]] 19:40, 13 October 2007 (EDT)&lt;br /&gt;
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== Mage Apprentices ==&lt;br /&gt;
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Does anyone know why when you're the ArchMage and you ask more than one Apprentice to follow you sometimes up to five will follow and other times only one, no matter who you ask? I think it may have something to do with the time of day or something. [[User:Grandmaster z0b|Grandmaster z0b]] 20:54, 15 April 2007 (EDT)&lt;br /&gt;
*Is there also a finite number?  Two have died following me, and there's 2 empty beds at night in the room where they all sleep.&lt;br /&gt;
*I've been wandering the same thing, i've heard that sometimes 5 apprentices will follow you, and at others 1, for me it's always been 1. Anyone know how to get 5 follow you? (if you can)&lt;br /&gt;
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On the xbox ive discovered a way to get 5 apprentices to follow you. All though it takes slot of waiting if you get one to follow and have him get killed (battlemages or guards work well for me) then get another and repeat the process until all five are dead then wait for quite a few days eventually they respawn but their AI is still set to follow you. So they will all respawn and come running to find you! And does anybody know their respawn rate? Thanks :D&lt;br /&gt;
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==Adoring Fan==&lt;br /&gt;
It says that it is a list of all the NPCs that follow and fight for you and the adoring fan doesn't fight instead he will just run away does this mean that it should be reworded to suit the Adoring Fan?--[[User:Obliv4PS3|Most Honored Listener]] 00:54, 2 August 2007 (EDT)&lt;br /&gt;
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:No, it's okay with me, =).  Seriously, I think the mention in his description is sufficient since all of the other characters do.  Perhaps a more experienced user can help you to be certain, but I really wouldn't worry about it. --[[User:Adoring Fan|Adoring Fan]] 23:30, 27 March 2008 (EDT)&lt;br /&gt;
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== Ulrich Leland ==&lt;br /&gt;
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Why is Ulrich Leland listed? He's not essential when he starts following you(I tried it) and getting him killed that way affects the quest. --[[User:Sundaroct131088|Sundaroct131088]] 11:32, 10 September 2007 (EDT)&lt;br /&gt;
:Because he's a guard captain and 15 levels above you. If you did this quest early, say... level 1? Well, I doubt a level 16 guard captain will be killed by level 1 goblins... --[[User:Saruuk|Saruuk]] 19:47, 10 September 2007 (EDT)&lt;br /&gt;
::Modryn Oreyn's a much better choice but I see your point. Thanks. --[[User:Sundaroct131088|Sundaroct131088]] 22:27, 10 September 2007 (EDT)&lt;br /&gt;
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== Maximum Number of Followers? ==&lt;br /&gt;
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I've not seen this message a maximum number of followers mentioned anywhere before, and I can't generate it after a quick test. Has anybody else seen this? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:58, 19 November 2007 (EST)&lt;br /&gt;
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: I've encountered this one during the battle for castle kvatch at lv. 50. I brought a lot of followers ( Mage Apprentice, Avita Vesnia, Battlehorn-man-at-arms, atronantch familiar ) just to give the guards some chance of surviving. I also told Martin to follow me ( same reason ), plus the three legion soldiers. Ten i got the message 'You've got too many folllowers'. In total, their're were indeed eight followers...[[User:LordDagon|LordDagon]] 05:00, 12 January 2008 (EST)&lt;br /&gt;
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:Same here, except I was level 24 and had Modryn Oren, Mazoga the Orc, The Jemayne bros, Berich Inian (the guy who has to unlock the guardhouse tunnel) and the legion soldiers. The message at the top left hand of the screen simply read &amp;quot;You have too many followers&amp;quot;. [[User:124.169.210.13|124.169.210.13]] 03:59, 25 January 2008 (EST)&lt;br /&gt;
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== Large entourage ==&lt;br /&gt;
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(''Comment moved from article'') --[[User:Gaebrial|Gaebrial]] 03:14, 5 March 2008 (EST)&lt;br /&gt;
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As of now, I have Erthor, Brother Martin, a Strom Atronach, Adoring Fan, Ulrich Leland, Velwyn Benirus, Mazorga the Orc, Reynald and Guilbert Jemane, a Dark Brotherhood Murderer, Jauffre, and a Men-at-Arms, when I enter Cheydinhal, they all attack the Men-at-Arms, including the Cheydinhal guards, so things like this may occur also, and if you have too many, when walking across bridges in oblivon relams, most will fall off and die {{unsigned|24.151.115.208}}&lt;br /&gt;
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== Followers Who Fight Each Other ==&lt;br /&gt;
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The statement that says that followers may sometimes attck each other a completely true. I've seen it happen on numerous occasions, a few including a gaurd fight in Cheydinhal in which I had a Battlehorn Man-at-arms and a the Dark brotherhood female merchant (the one who becomes available after completing the Dark Brotherhood storyline). During the fight, the man-at-arms attacked and killed the Dark brotherhood follower. Another time, more recently, Ushnar's Skinned Hound, which was folowing me, and a storm atronach familiar, whom after fighting and defeating a mountain lion (with my help) started to attck each other. I had to load, because I knew the the Skinned Hound would die, and I have a serious sentimental attachment to it. But anyway, followers can indeed fight each other. -[[User:Nemicide|Nemicide]] 20:49, 20 March 2008 (EDT)&lt;br /&gt;
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:I'm not completely sure, but doesn't a follower switch to the player's faction? If not, the most likely reason this happened is because one of your followers was accidentally attacked in the brawl, and then fought after. [[User:Figgy|Figgy]] 19:39, 26 May 2008 (EDT)&lt;br /&gt;
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:I wonder if it could ever happen that two following NPCs who were both marked essential would fight each other after accidentally hitting each other in a prior combat fighting by your side?  The fight would never end![[User:169.145.3.12|169.145.3.12]] 11:53, 5 June 2008 (EDT)&lt;br /&gt;
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::I don't see why not.  Just the right combination of accidentally hitting each other or something similar could probably trigger such an event. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:19, 5 June 2008 (EDT)&lt;br /&gt;
:::This would be too obvious an oversight. There is probably some failsafe code that prevents this from happening.  Sort of like when you cast frenzy on an NPC inside a building and then the other NPCs inside attack him.  The frenzied NPC will run outside and the others will follow.  When you go outside to see what has happened, one of the parties has mysteriously yielded and the battle is over.[[User:169.145.3.12|169.145.3.12]] 16:32, 5 June 2008 (EDT)&lt;br /&gt;
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:::: Let's not forget that essential NPCs can still be knocked out. --[[User:Debatra|Debatra]] 02:00, 10 July 2008 (EDT)&lt;br /&gt;
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::::: Because they can be knocked out, the fight should stop when one gets knocked out (I saw [[Oblivion:Janus Hassildor|Janus Hassildor]] accidentally get in a fight with a [[Oblivion:Skingrad Guard|Skingrad Guard]], and the fight stopped after he fell unconscious).--[[Special:Contributions/69.61.228.206|69.61.228.206]] 17:08, 31 August 2009 (UTC)&lt;br /&gt;
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== Too many followers ==&lt;br /&gt;
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Bold part moved from main article: == Notes ==&lt;br /&gt;
* If you have eight followers and try to acquire a ninth, a message will pop up telling you &amp;quot;You have too many followers.&amp;quot; This will continue to appear every so often, but won't make any difference, and more will continue to follow you. &lt;br /&gt;
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;--(ive seen this happen with as few as 5. it seems to happen easily with the battlehorn man-at-arms since theres no you already have a follower response. so it seems several follow you for a while but quickly, such as changing areas, you only have 1 of each type again. to get this i had night of nine, mage apprentice, murderer, adoring fan, and shadowmere parked outside while telling the men at arms to follow)-- {{unsigned|99.130.18.73}}&lt;br /&gt;
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== Imperial Legion Followers ==&lt;br /&gt;
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Under the latest patch I wasn't be able to get the 3 Imperial Legion Soldiers after me during the Breaking the Siege quest. They would go as far as the encampment but as soon as I went further they just neglected me and walked back to the encampment. I tried numerous ways out of the area, but it seems there's a magic wall preventing them from following me further then the Kvatch area. It seems like a reasonable fix because having them for the rest of your adventure would give a serious advantage. I don't know if this is related to the fact that I finished Breaking the Siege untill the part you can hand in the Ring and thereby lose the Imperial Guards. [[User:83.119.201.237|83.119.201.237]] 08:10, 9 July 2008 (EDT)&lt;br /&gt;
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== Equipping Followers ==&lt;br /&gt;
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I've been having trouble equipping followers with enchanted bound armor.  They appear to be selecting their original armor even if the stats on the bound equipment are significantly better.  I think this may be due to the fact that bound equipment always has a gold value of zero, is this the case?&lt;br /&gt;
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Also, the battlehorn men-at-arms appear to respawn their weapons and armor (essentially making it impossible to equip all your castle guards with magically armor).  I found [http://www.gamespot.com/xbox360/rpg/theelderscrollsivoblivion/show_msgs.php?topic_id=m-1-43267296&amp;amp;pid=927345 this] that implies that generic named followers will respawn their equipment on fast travel or perhaps another load event; can someone confirm this?&lt;br /&gt;
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: I just did a test on a [[Oblivion:Mage Apprentice|Mage Apprentice]], [[Oblivion:Dark Brotherhood Murderer|Dark Brotherhood Murderer]], and the [[Oblivion:Knight of the Nine|Knight of the Nine]], and all of their armor did reset to their defaults after fast traveling.  I also tried having them wait for a long period of time in [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], and although the murderer did not appear to equip the cuirass or greaves, they did wear the armor for a few days before switching back to their default armor.  &lt;br /&gt;
: I actually found equipping the NPCs like [[Oblivion:Jauffre|Jauffre]] and [[Oblivion:Baurus|Baurus]] with bound armor to be more useful, as they would wear the armor I gave them continually (when making the armor, make sure that you give it a name that starts with the letter &amp;quot;A,&amp;quot; as an NPC will equip whatever is listed alphabetically first).  &lt;br /&gt;
: I also confirmed another point mentioned by the individual from the gamespot forum, regarding the mage apprentice's weapon, it does change and can be an unenchanted or enchanted item.--[[Special:Contributions/69.61.228.206|69.61.228.206]] 17:00, 31 August 2009 (UTC)&lt;br /&gt;
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== Amusei ==&lt;br /&gt;
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The statement regarding Amusei and Lost Histories quest is incorrect.  Amusei will follow you around indefinitely if you do not walk to a precise spot on the path between Skingrad Castle and Skingrad East Gate about halfway between the two.[[User:75.196.104.223|75.196.104.223]] 10:03, 16 August 2008 (EDT)&lt;br /&gt;
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==Difficulty Question==&lt;br /&gt;
:''(Question moved here from [[:Talk:Main Page]])''&lt;br /&gt;
Im Somewhat new to the Elder Scrolls Oblivion game, So far My strongest character is a Breton, level 31 Mage, Arch-Mage in the Mages guild ( with help from your guide :) ), And well i was just wondering, If i was to put the game on easy, would it make my allys and minions weaker? My friend taught me of the Easy difficulty level and my minions seem to be doing little or no damage at all to enemies, i dont even think of using minions anymore due to this sad fact, should i change the difficulty back to normal and let my minions do more work and recieve more credit? {{unsigned|97.97.91.109|21 August 2008}}&lt;br /&gt;
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Their effectiveness and durability goes down at the same rate as your enemies so they should be doing about the same amount of damage. If not they should be more durable. You're already bending the rules with followers; no need to cheat with the difficulty ;) [[User:66.167.32.222|66.167.32.222]] 04:16, 27 August 2008 (EDT)&lt;br /&gt;
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== Equipping certain followers ==&lt;br /&gt;
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To make certain followers, whose inventories don't completely respawn (like the Jemane brothers), into better fighters, just do this: 1. Give them a bound cuirass and greaves. 2. Once they wear those, pickpocket their regular clothes. 3. Then reverse-pickpocket some enchanted zero-weight clothes onto them, I usually use the element shield sigil stones for good defense. 4. After their armor eventually breaks, they'll wear the enchanted clothes; it's better than any armor! Guilbert Jemane can beat pretty much any city guard or imperial watchman one on one after that.&lt;br /&gt;
:This has already been mentioned many times all over the site. --[[User:Darth NANAME|Darth NANAME]] 19:28, 4 September 2008 (EDT)&lt;br /&gt;
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== Followers don't want to draw weapons ==&lt;br /&gt;
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I have mazoga the orc and viranus donton following me. I have given them bows, arrows, swords and shields (and a collection of reflect damage items) and used the console to force them to wear it.&lt;br /&gt;
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However, after killing a few daedra, the followers will not engage in battle with more daedra. They stand around crying in pain as they are hit but refuse to fight back. The only way i can make them fight again is to resurrect and add all their items again.&lt;br /&gt;
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Is there a way around this? They seem to realise the are in a fight, as I cannot talk to them while they are being attacked. They just refuse to draw their sword and hit back. [[User:203.91.84.7|203.91.84.7]] 06:14, 19 October 2008 (EDT)&lt;br /&gt;
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: found it. I was saying equipitem (item) 1. Placing 1 at the end confuses them. Removed it and they properly attack. [[User:203.91.84.7|203.91.84.7]] 09:34, 31 October 2008 (EDT)&lt;br /&gt;
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== How is Amusei a Useful Follower ==&lt;br /&gt;
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I tried to make him as a useful follower but he leaves once you leave the castle.  You can't use him for other quests so why is he on the Standard Followers?&lt;br /&gt;
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== Stolen Gear ==&lt;br /&gt;
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When equipping followers with better weapons, does it matter whether the item you're dropping for them is *stolen*, or will they pick it up regardless?&lt;br /&gt;
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== Bug ==&lt;br /&gt;
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I've got an annoying bug in my game.If I have any followers with me in combat,my character starts to cast a random spell (on self) even if I'm not actually doing anything.He just keeps on casting it,even when I try to fight or do anything else.Can somebody help? --[[User:Neekerisanni123|Neekerisanni123]] 15:40, 26 March 2009 (EDT)&lt;br /&gt;
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== How long will a follower wait? ==&lt;br /&gt;
{{Good Question|May 2009}}&lt;br /&gt;
Heres a question thats been buggin me. If you tell a follower to wait exactly how long will he wait in that spot before the game resets him? or will he ever reset? I ask because Id like to take a Mage Apprentice to my house in skingrad, and essentially turn him into a live daedric armor stand through reverse pick-pocketing bound armor. is this possible? Or will he reset? [[User:TheKidd84|TheKidd84]] 06:33, 14 May 2009 (EDT)&lt;br /&gt;
:This isn't a completely conclusive answer, but given that the mage apprentices (a) are leveled, and (b) respawn, I would imagine that if you leave your house for more than 3 days (the standard respawn time), they will disappear and respawn back in the Arcane University. They will also be recalculated when you level up, which may or may not cause them to respawn, and may or may not cause them to lose whatever you have given them.&lt;br /&gt;
:The basic rule of thumb is that if they are set to respawn, they will disappear if you leave them alone for an extended time, and if they are leveled they are likely to 'lose' anything you have given them when you level up, regardless of whether they are set to respawn or not.&lt;br /&gt;
: --[[User:Gaebrial|Gaebrial]] 07:49, 14 May 2009 (EDT)&lt;br /&gt;
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::In order to answer this question i led a mage apprentice (without bound armor, though) into rosethorn hall and told her to wait right in front of the door. I went out into skindgrad and waited for three days, then went back in, and she was left. I then exited again and waited for four days. When i reentered, the apprentice was still there and waiting. (although, for some reason, she had moved about two steps to the right). Unless the respawn time is longer than four days, i guess this means they'll wait forever.&lt;br /&gt;
::--[[Special:Contributions/78.69.109.203|78.69.109.203]] 19:21, 13 September 2009 (UTC)&lt;br /&gt;
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==Inventory respawn==&lt;br /&gt;
We should wright a list over those NPC that their inventory dosen't respawn!!! {{Unsigned|85.164.84.199|10 June 2009}}&lt;br /&gt;
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:I'm not sure what you mean. Inventories themselves don't respawn. It's usually the NPC that respawns, or certain items in the inventory have an infinite loadout (like arrows). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 08:30, 11 June 2009 (EDT)&lt;br /&gt;
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The andoring fan has respawing items! I clothing him up with zero weight items and two days later they where gone! I think the person wants us to write a list over does people who dosen't respawning of the followers you have! ahhh, if only the reverse pickpocet could have been like fallout 3!:D&lt;br /&gt;
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== Missing companions ==&lt;br /&gt;
it seems there is a limit to how many times your Murderer and Adoring fan respawn. this is my second playthrough and just like the first time my murderer no longer spawns and i can't recruit the other two. my adoring fan has also stopped respwning. it might just b me cuz i find nothing on this site or others that even mention it. u got answers World? {{unsigned|63.65.130.18|16 June 2009}}&lt;br /&gt;
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Hm...so you've waited three days and they still don't respawn?  That's odd, the game doesn't have  a limit; they'll always respawn after 3 days.  Are you waiting for three days inside the cell where they're suppose to respawn?  Ex. You wait for 72 hrs inside teh dark brotherhood sanctuary?  That might cause them not to respawn.  You have to wait outside the building.  If not, are you sure they died?  Maybe you just left them somewhere and don't remember?  Or perhaps they ran off during battle?--[[User:Tau434|Tau434]] 18:09, 21 June 2009 (EDT)&lt;br /&gt;
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== Anarchy at the Arcane University ==&lt;br /&gt;
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I don't know what happened at My University But there is a constant war going on between the scholars and the guards there. It all happened one day when i was experimenting with a spell that i made and my scholars and apprentices killed each other then stopped and rested for the rest of the day and started back up the next day and its been going on like that nonstop how would i go about fixing it. should I apply negative effects or try the spell again to see if it reverses?[[User:Tuva551|Tuva551]] 22:34, 18 June 2009 (EDT)&lt;br /&gt;
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        o.o what was the spell?&lt;br /&gt;
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            o.1 The spell was probably a frenzy.  I have the same &amp;quot;constant war&amp;quot; going on in my arcane university as well.  This problem actually turned out to be great, as the only people to die are the imperial battlemages and the mage apprentices, these characters respawn, so not to worry.  The other important characters are merely knocked unconscious.  This will give you a constant supply of enchanted daedric daggers with elemental damage enchantments.&lt;br /&gt;
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== Shivering Isles ==&lt;br /&gt;
do the Saint and Seducer followers you get after becoming Sheo respawn after 3 days as well? also shouldn't they be included on this page? {{unsigned|66.253.139.64|3 August 2009}}&lt;br /&gt;
: They do respawn, but no they shouldn't be on this page as it's for Oblivion-only information. I've added a [[UESP:Task List|Task]] to create a similar page for the Shivering Isles. Thanks for highlighting the absence. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:48, 4 August 2009 (UTC)&lt;br /&gt;
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== Undead Followers ==&lt;br /&gt;
This guide which I found on another site shows off a complicated - but rewarding - method of getting extra followers. http://www.gamefaqs.com/boards/genmessage.php?board=927345&amp;amp;topic=42082618 Due to the [[Oblivion:Staff_Of_Worms|Staff of Worms]] having a short effect time it's a little impractical to have more than a couple...but what if the follower in question was Umbra? :P I really think this should be included here, if only as an external link on the pages for the Staff of Worms, Reanimate, and followers. Can come in particularly handy for the battle of bruma. -[[User:Mental_Gear|Mental_Gear]]&lt;br /&gt;
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== Ilend Vonius ==&lt;br /&gt;
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Shouldn't he be listed under followers who can't be used outside their quests. If you try to have him follow you out of the gate he acts like as if you told him to leave. {{unsigned|99.145.182.142|01:56, 3 September 2009}}&lt;br /&gt;
:Yeah, it looks like you're right.  I haven't tested it in-game, but from the CS, it looks like he follows you only while you're in Oblivion. —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 02:55, 9 September 2009 (UTC)&lt;br /&gt;
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==Rona (battlehorncastle)==&lt;br /&gt;
The maid in battlehorn castle called Rona (i don't know her second name properly) IS essential this isn't mentioned on the page (there is no tick in her essential box) just thought it would be useful to mention--[[User:VergilSparda|VergilSparda]] 19:50, 27 September 2009 (UTC)&lt;br /&gt;
:Confirmed.  Thanks for spotting it and letting us know! —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 22:15, 27 September 2009 (UTC)&lt;br /&gt;
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your welcome :)--[[User:VergilSparda|VergilSparda]] 17:35, 28 September 2009 (UTC)&lt;br /&gt;
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== Eldamil ==&lt;br /&gt;
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Eldamil only exists in Paradise so, how can he be useful outside his quest?&lt;/div&gt;</summary>
		<author><name>24.90.197.125</name></author>
		
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