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		<id>https://en.uesp.net/w/index.php?title=Oblivion:Containers&amp;diff=383413</id>
		<title>Oblivion:Containers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Containers&amp;diff=383413"/>
		<updated>2008-12-07T04:10:13Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Safe Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Hints Trail}}&lt;br /&gt;
A container is an object that a player can activate, opening an [[Oblivion:Controls#Inventory, Sell/Buy Mode|inventory]] list of its contents. Using this definition, [[Oblivion:NPCs|NPCs]] and [[Oblivion:Creatures|creatures]], alive or dead, can be viewed as just another type of container, just like the more [[#Traditional Containers|traditional containers]], such as boxes, barrels and chests. &lt;br /&gt;
&lt;br /&gt;
After opening a container you will be able to transfer items from your personal inventory to the container's inventory and vice versa. Storing your items in a container is a great way to deposit the items that you don't want to always carry with you, as well as prevent misplacing some of the smaller items like rings. Although most containers are only good for short term storage, a few containers are safe for long term storage. If you are just looking for a place to leave items, you can just drop them on the ground. They will typically be left there until you come back to collect them unless the cell they are in resets.&lt;br /&gt;
&lt;br /&gt;
Unlike people, containers do not have a weight limit, allowing you to place many items within them, but be careful. There is a glitch with inventory lists which causes [[Oblivion:Glitches#Items_Disappearing_from_Containers|items to disappear from containers]] that have a large number of items stored in them. Saving and reloading can clear the glitch or you can keep removing items until the 'lost' items re-appear.&lt;br /&gt;
&lt;br /&gt;
==Container Regeneration==&lt;br /&gt;
In Cyrodill, most of the containers are reset as part of the cell reset event. This event resets many things back to their original state, and that includes containers. This makes the majority of the containers in Cyrodiil unsafe to store items in. After your character has been absent from the cell/area/zone for a minimum of 72 to 73 hours, the cell reset procedure will be triggered. The article on [[Oblivion:Dungeons#Loot|Dungeons - Loot]] provides a more detailed explanation of the timing for the cell reset trigger. &lt;br /&gt;
&lt;br /&gt;
== Using NPCs and Creatures as Containers==&lt;br /&gt;
&lt;br /&gt;
=== Alive ===&lt;br /&gt;
A living NPC, either awake or asleep, is effectively a container. When you are using the [[Oblivion:Sneak|Sneak]] skill to [[Oblivion:Sneak#Picking_pockets|pick their pocket]], it opens up the same list you would get if you opened a regular container. When pickpocketing an NPC, you typically remove items from their inventory, and place them in yours.  However, it is also possible to [[Oblivion:Reverse Pickpocketing|reverse pickpocket]] [[:Category:Oblivion-Items-Zero Weight|zero weight]] items, placing the item into the NPC's inventory. However, this method is impractical if you wish to store items, because NPCs move, and it's not guaranteed you will always be able to find them again.&lt;br /&gt;
&lt;br /&gt;
You cannot pickpocket creatures, making storing items while they're alive impossible. However, [[Oblivion:Shadowmere|Shadowmere]] can be used as a traveling container. Simply knock her unconscious by killing her, then store your items on her. She will then wake up, and your items will still be in her inventory. If you ever need to access it again, just kill her.&lt;br /&gt;
&lt;br /&gt;
=== Dead ===&lt;br /&gt;
Although it may sound strange, corpses can be useful as a temporary container. They can be [[Oblivion:Controls#Grab|moved]] to a place and positioned so they become a very useful container. Moving the corpse into an awkward position is a useful way to indicate the corpse is being used as a container, so when you go running past the corpse on the way out of an area, its position will remind you that it has stored loot on it. In areas that your horse can access, place the body slightly elevated above the ground, like on a rock. This allows you to access them from horseback, move items to your inventory and [[Oblivion:Getting_Around#Moving_Lots_of_Items_with_your_Horse|move a lot of items]] at one time that would typically overburden your character. Just be sure you have another place you can drop your items because once you dismount your steed, you will be overencumbered.&lt;br /&gt;
&lt;br /&gt;
A dismembered corpse with multiple separate parts, such as the corpse of a [[Oblivion:Skeleton|Skeleton]] or [[Oblivion:Storm Atronach|Storm Atronach]], has an extra advantage.  Activating any one of the components provides you with access to the entire corpse's inventory.  Parts such as the skull can be moved (using &amp;quot;Grab&amp;quot;) more easily than entire corpses.  You can load up the corpse with many heavy items then carry the skull to another location, thus circumventing the [[Oblivion:Encumbrance|Encumbrance]] limit.  Or you can move each separate part of the corpse to a separate location (one at home, one outside the dungeon, etc.).&lt;br /&gt;
&lt;br /&gt;
Other creatures with lightweight corpses can also be used as portable containers.  The [[Oblivion:Slaughterfish|Slaughterfish]] corpses located outside [[Oblivion:Miscarcand (place)|Miscarcand]], for example, are lightweight and non-respawning containers.&lt;br /&gt;
&lt;br /&gt;
*Using the corpse of an NPC or creature as a container must be done with caution because the corpse and its contents will disappear when the cell reset event is triggered. When reset, the corpses of generic NPCs and creatures will be removed and another one will replace it. For named NPCs, their corpse will be removed and they will not respawn. An exception to this is for the corpses of an NPC related to a quest. In this case, the corpse and its contents will disappear only after you have completed the quest in which that NPC participates (e.g. [[Oblivion:Jearl|Jearl]] in the [[Oblivion:Spies|Spies]] quest). Furthermore some NPCs, such as [[Oblivion:Glarthir|Glarthir]], are tagged as &amp;quot;Quest items&amp;quot; so their bodies will never disappear, making them permanent containers.&lt;br /&gt;
&lt;br /&gt;
==Traditional Containers==&lt;br /&gt;
Traditional containers are what you would normally expect a container to be; a box, chest, or barrel. A list of the types and where you would expect to find them is presented below. Traditional containers can be safe or unsafe for you to store items in. Remember that many traditional containers may be locked. To open a locked container will require you to successfully [[Oblivion:Security#Picking_Locks|pick the lock]] or use an [[Oblivion:Open|Open]] spell.&lt;br /&gt;
&lt;br /&gt;
===Unsafe Containers===&lt;br /&gt;
The majority of containers in Cyrodiil are unsafe to store items in because they are routinely reset. When the cell reset has been triggered, the contents of all traditional containers in that cell will be reset to the items assigned it.  Pages such as [[Oblivion:Monster Dungeons|Monster Dungeons]] and [[Oblivion:Undead Dungeons|Undead Dungeons]] provide information on the default contents of containers.  When the container resets, everything in the container is removed and replaced by a new set of random, leveled loot.  One advantage is that you can return to a dungeon multiple times and obtain a new set of loot each time.  However, longterm storage is not possible in these containers.&lt;br /&gt;
&lt;br /&gt;
===Safe Containers===&lt;br /&gt;
Few containers in Cyrodiil are safe containers and are not reset. Items placed in a safe container will remain there, even if you do not visit that zone for a long period of time. Additionally, NPC characters will not remove items from safe containers, with two exceptions:&lt;br /&gt;
*[[Oblivion:Mazoga the Orc (person)|Mazoga the Orc]] will eat food out of the containers in the [[Oblivion:White Stallion Lodge|White Stallion Lodge]]. &lt;br /&gt;
*There is an [[Oblivion:Alchemy Acquisitions#Enchanted Chest|enchanted chest]] in the Arch-Mage's Quarters of the [[Oblivion:Arcane University|Arcane University]]. Once you put a compatible ingredient in, after one day 10 more of those ingredients will be added. Remember that although this chest multiplies ingredients, it is '''not''' a safe container. After one week everything in it will disappear.&lt;br /&gt;
&lt;br /&gt;
There are a few types of containers that are safe, no matter where you find them:&lt;br /&gt;
* '''Clams'''--  There are 321 clams in the game, found underwater in various bodies of water.  Six can be found just outside the entrance to the [[Oblivion:Imperial Prison Sewers|Imperial Prison Sewers]], when you first finish the [[Oblivion:Tutorial|Tutorial]].&lt;br /&gt;
* '''Torn Sacks of Grain'''-- Labeled &amp;quot;A Torn Sack of Grain&amp;quot;, there are 91 that exist in the game.&lt;br /&gt;
* '''Open-topped Grain Sacks'''-- There are 520 such containers, all labeled &amp;quot;Sack&amp;quot;. When you first find them they will either contain 5 identical samples of a grain ([[Oblivion:Corn|Corn]], [[Oblivion:Flour|Flour]], [[Oblivion:Rice|Rice]], or [[Oblivion:Wheat Grain|Wheat Grain]]) or be empty.  A large number of other sacks are also safe containers, but cannot be safely identified visually.&lt;br /&gt;
&lt;br /&gt;
Two quests will result in a previously-safe container being removed, leading to the loss of everything inside it.&lt;br /&gt;
;[[Oblivion:A Plot Revealed|A Plot Revealed]]: an open-topped Grain Sack in Bruma Mages Guild&lt;br /&gt;
;[[Oblivion:Goblin Trouble|Goblin Trouble]]: an open-topped Grain Sack in [[Oblivion:Crestbridge Camp|Crestbridge Camp]]&lt;br /&gt;
&lt;br /&gt;
====[[Oblivion:Houses|Houses]]====&lt;br /&gt;
All houses that you officially acquire have safe containers, with the exception of the house in [[Oblivion:Houses#Anvil|Anvil]]. Since you can enter the house before you complete the related quest in which you acquire ownership of the house, [[Oblivion:Where_Spirits_Have_Lease|Where Spirits Have Lease]], some of the containers found inside are not initially safe. Containers that have been identified as unsafe are the overturned drawers near the entrance and the cupboard in the southwest corner of the dining room. These containers disappear when Velwyn cleans up the house at the end of the quest. Take caution, as there may be other containers that disappear or reset. The cupboard in the north west corner of the sitting area is safe. &lt;br /&gt;
&lt;br /&gt;
====Quest Related====&lt;br /&gt;
*[[Oblivion:Aleswell|Aleswell]]-- The drawer in your room. ''Related quest'': [[Oblivion:Zero Visibility|Zero Visibility]] quest.&lt;br /&gt;
*[[Oblivion:White Stallion Lodge|White Stallion Lodge]]-- All barrels and crates inside the Lodge (except [[Oblivion:Mazoga_the_Orc_%28person%29|Mazoga the Orc]] eats the food). ''Related quest'': [[Oblivion:Knights of the White Stallion_(quest)|Knights of the White Stallion]]&lt;br /&gt;
*[[Oblivion:Houses#Arcane_University|Arcane University]]--The night stand in the Arch-Mage's private quarters. ''Related quest'': [[Oblivion:Misdirection|Misdirection]]&lt;br /&gt;
*[[Oblivion:Weynon Priory_(place)|Weynon Priory]]-- Jauffre's chest. ''Related quest'': [[Oblivion:Deliver the Amulet|Deliver the Amulet]]&lt;br /&gt;
*[[Oblivion:Fort Farragut|Fort Farragut]]-- The jewelry box on the bookshelf. ''Related quest'': [[Oblivion:The Purification|The Purification]]&lt;br /&gt;
*[[Oblivion:Wellspring Grove|Wellspring Grove]]-- The stone chest at location C. ''Related quest'': [[Oblivion:A Mage's Staff|A Mage's Staff]]&lt;br /&gt;
*[[Oblivion:Sandstone_Cavern#Zone_2:_Sandstone_Big_Rooms|Sandstone Cavern - Big Rooms]]-- The Offering. ''Related quest'': [[Oblivion:The Sunken One|The Sunken One]]&lt;br /&gt;
*[[Oblivion:Greyland|Greyland]]-- The chest in the building that initially contains Skooma. ''Related quest'': [[Oblivion:Raid on Greyland|Raid on Greyland]]&lt;br /&gt;
*[[Oblivion:Chorrol|Chorrol]]-- In the Chorrol Mages Guild-- The chest in [[Oblivion:Teekeeus|Teekeeus']] room where he places the book &amp;quot;Fingers of the Mountain&amp;quot;. ''Related Quest'': [[Oblivion:Fingers_of_the_Mountain|Fingers of the Mountain]]&lt;br /&gt;
*[[Oblivion:Swampy Cave|Swampy Cave]]-- The chest at location H. ''Related quest'': [[Oblivion:Mystery at Harlun's Watch|Mystery at Harlun's Watch]]&lt;br /&gt;
*[[Oblivion:Lost_Boy_Cavern#Zone_4:_Lost_Boy.27s_Hidden_Bastion|Lost Boy's Cavern - Hidden Bastion]]-- The wooden chest at location K. ''Related quest'': [[Oblivion:Lich of Lost Boy Cavern|Lich of Lost Boy Cavern]]&lt;br /&gt;
&lt;br /&gt;
Also check the discussion notes for [[Oblivion_Talk:Containers#Other_.27Safe.27_Containers|Other Safe Containers]] that are under investigation.&lt;br /&gt;
&lt;br /&gt;
===Types of Traditional Containers===&lt;br /&gt;
These are the different kinds of containers you will see around Cyrodiil and the Planes of Oblivion. For the sake of being general, common loot is divided into Food, Books, Clothes, Treasure, and Clutter.&lt;br /&gt;
&lt;br /&gt;
*'''Ayleid Casks, Coffers and Reliquaries'''&amp;lt;br&amp;gt;&lt;br /&gt;
Found only in Ayleid Ruins.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Treasure&lt;br /&gt;
&lt;br /&gt;
*'''Barrels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Come in different sizes. Usually found everywhere in Cyrodiil.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clutter&lt;br /&gt;
&lt;br /&gt;
*'''Cabinets'''&amp;lt;br&amp;gt;&lt;br /&gt;
Comes in Middle-class and Upper-class. Most commonly seen in houses and shops, but forts occasionally contain cabinets.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Food, Clothes&lt;br /&gt;
&lt;br /&gt;
*'''Chests'''&amp;lt;br&amp;gt;&lt;br /&gt;
Come in rounded-(Middle-class) and flat-(Upper-class) top versions. Most commonly seen in houses and shops, but ruins, caves, forts and mines often contain chests.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clutter, Treasure&lt;br /&gt;
&lt;br /&gt;
*'''Coffins'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most commonly seen in caves, but forts and ruins occasionally contain coffins.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Treasure&lt;br /&gt;
&lt;br /&gt;
*'''Counters'''&amp;lt;br&amp;gt;&lt;br /&gt;
Found in most Mage's guilds and some shops&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clutter (Alchemical tools)&lt;br /&gt;
&lt;br /&gt;
*'''Covered Pots'''&amp;lt;br&amp;gt;&lt;br /&gt;
Easily overlooked since there is a Covered Pot item. Most commonly seen in houses and shops.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Food, Clutter&lt;br /&gt;
&lt;br /&gt;
*'''Crates'''&amp;lt;br&amp;gt;&lt;br /&gt;
Come in different sizes. Usually found everywhere in Cyrodiil.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clutter, Food&lt;br /&gt;
&lt;br /&gt;
*'''Desks'''&amp;lt;br&amp;gt;&lt;br /&gt;
Comes in a close Middle-class and open Upper-class version. Only found in houses and shops.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clutter, Books&lt;br /&gt;
&lt;br /&gt;
*'''Drawers/Dressers'''&amp;lt;br&amp;gt;&lt;br /&gt;
Comes in Lower-, Middle- and Upper-class versions. Sometimes two drawers are stacked on each other, consequentially giving them two inventory lists.  Most commonly seen in houses, but forts occasionally contain drawers.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Clothes&lt;br /&gt;
&lt;br /&gt;
*'''Fleshy Pods'''&amp;lt;br&amp;gt;&lt;br /&gt;
Found only in the Planes of Oblivion.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Treasure&lt;br /&gt;
&lt;br /&gt;
*'''Jewelry Boxes'''&amp;lt;br&amp;gt;&lt;br /&gt;
Small boxes generally seen on bookshelves. Most commonly seen in houses, shops and forts.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Treasure&lt;br /&gt;
&lt;br /&gt;
*'''Sacks'''&amp;lt;br&amp;gt;&lt;br /&gt;
Come in Torn, Open or Closed versions. Usually found everywhere in Cyrodiil.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Food&lt;br /&gt;
&lt;br /&gt;
*'''The Punished'''&amp;lt;br&amp;gt;&lt;br /&gt;
Found only in the Planes of Oblivion.&amp;lt;br&amp;gt;&lt;br /&gt;
Common Loot: Treasure&lt;br /&gt;
&lt;br /&gt;
==Static Containers==&lt;br /&gt;
Static containers may or may not look like containers, and you can't bring up their inventory list. You can, however, place items in or on them by [[Oblivion:Controls#Grab|moving]] them.&lt;br /&gt;
&lt;br /&gt;
*Barrels (Broken or opened)&lt;br /&gt;
*Baskets (An exception is the one in [[Oblivion:Glarthir|Glarthir's]] house).&lt;br /&gt;
*Bookcases&lt;br /&gt;
*Crates (Broken or opened)&lt;br /&gt;
*Display Cases (The glass casing opens)&lt;br /&gt;
*Weapon Racks&lt;br /&gt;
*Wine Racks&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:The_Collector&amp;diff=376228</id>
		<title>Oblivion:The Collector</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:The_Collector&amp;diff=376228"/>
		<updated>2008-11-13T02:07:07Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Locations of Statues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Quests Imperial City Trail}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:Jollring|Jollring]] or [[Oblivion:Umbacano|Umbacano]]&lt;br /&gt;
|Start=the [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
|Reward=500 gold per statue; 5000 extra gold when the tenth statue is delivered&lt;br /&gt;
|Fame=Fame +1&lt;br /&gt;
|ID=MS21&lt;br /&gt;
|Prev=None&lt;br /&gt;
|Next=[[Oblivion:Nothing You Can Possess|Nothing You Can Possess]]&lt;br /&gt;
|Loc=[[Oblivion:Talos Plaza District|Talos Plaza District]], Ayleid Ruins&lt;br /&gt;
|Image=The_Collector.jpg&lt;br /&gt;
|ImgDesc=An [[Oblivion:Miscellaneous Items#Quest Items|Ayleid Statue]] in [[Oblivion:Fanacas|Fanacas]].&lt;br /&gt;
|Icon=OB-qico-General1.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# After selling an Ayleid Statue to a merchant, a messenger will approach you with a message from Umbacano. Or you can go straight to Umbacano's manor and directly sell him the first statue.&lt;br /&gt;
# Continue by finding the nine remaining statues and returning them to Umbacano.&lt;br /&gt;
&lt;br /&gt;
While doing this quest, Umbacano will offer you two followup quests, [[Oblivion:Nothing You Can Possess|Nothing You Can Possess]] and [[Oblivion:Secrets of the Ayleids|Secrets of the Ayleids]].  Be sure to the finish ''The Collector'' before finishing ''Secrets of the Ayleids'', or you will never be able to finish ''The Collector'' (losing out on at least 5500 gold).&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Ayleid Artifacts===&lt;br /&gt;
[[Image:Oblivion_AyleidStatue.jpg|thumb|100px|Ayleid Statue]]&lt;br /&gt;
To begin this quest, find an Ayleid Statue. There are ten in total, one in each of the Ayleid ruins listed in the section below. Perhaps the easiest statue to find is located in [[Oblivion:Vilverin|Vilverin]], as it is the Ayleid ruin directly across [[Oblivion:Lake Rumare|Lake Rumare]], which is next to the Imperial Prison sewer exit. The Ayleid statue is worth 250 septims when sold to any merchant. After selling the statue, expect to be approached by a messenger. Alternatively, take the first statue directly to Umbacano at his home in the [[Oblivion:Talos Plaza District|Talos Plaza District]]. Enter his manor and show the statue to his butler, [[Oblivion:Jollring|Jollring]] who will act as an escort and introduce Umbacano. Umbacano will then buy the statue for 500 gold, which is double its base value.&lt;br /&gt;
&lt;br /&gt;
===The Collector===&lt;br /&gt;
After being requested and given the message to speak with [[Oblivion:Umbacano|Umbacano]], follow the messenger to Umbacano's Manor in the Talos Plaza District. Umbacano will have purchased the statue from the merchant. While meeting with Umbacano in his home (either after receiving a message or from already speaking directly to him), Umbacano will say that the statue is one of the ''Ten Ancestors'', statues that once resided in the Temple of the Ancestors, now known as [[Oblivion:White Gold Tower|White Gold Tower]]. Before the fall of the Temple to the rebellious Cyrodiil, the statues were removed for safekeeping and held within ten different Ayleid cities. He wishes to acquire the full set of ten, but he lacks a resourceful treasure hunter.&lt;br /&gt;
&lt;br /&gt;
To continue this quest, search Ayleid ruins until another statue is found - see the section below for locations. When the second statue is sold to Umbacano, he will say that his research has discovered five Ayleid settlements he believes statues were taken to - Moranda, Mackamentain, Wenyandawik, Ninendava, and Fanacas. Map markers for all of these will appear on the journal, but manual travel is needed for the first visit to any previously undiscovered location (the map icon will switch from a light brown to a darker shade once a location is manually discovered).&lt;br /&gt;
&lt;br /&gt;
===Next Assignment===&lt;br /&gt;
Once the third statue is sold to him, he will give you another assignment as well: the quest [[Oblivion:Nothing You Can Possess|Nothing You Can Possess]]. He will pay 5500 gold when the tenth statue is delivered (500 for the statue, plus a 5000 bonus for completing the set).&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' It is recommended to find and sell all ten statues to Umbacano before starting '''[[Oblivion:Secrets of the Ayleids|Secrets of the Ayleids]]''' which follows '''[[Oblivion:Nothing You Can Possess|Nothing You Can Possess]].''' After the completion of '''Secrets of the Ayleids''', '''The Collector''' cannot be completed successfully, and uncollected statues shall disappear from their respective Ayleid ruins.&lt;br /&gt;
&lt;br /&gt;
==Locations of Statues==&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Culotte}}:''&lt;br /&gt;
&lt;br /&gt;
Find the words “The Yellow Road” on your map. It’s the road running from The Red Ring Road (around the Imperial City) to the eastern side of Leyawiin. Now, see the letter “T” in words “The Yellow Road”? That’s where this ruin is located.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Fanacas}}:''&lt;br /&gt;
&lt;br /&gt;
North of the “Ch” in “Cheydinhal” on your map. Mostly vampires inhabit this ruin, invest in a cure disease potion if you wish to prevent becoming a vampire yourself.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Mackamentain}}:''&lt;br /&gt;
&lt;br /&gt;
There is a small lake located just to the left of the word “Basin” in “The Nibenay Basin”. On the northwestern shore of this lake is your ruin.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Moranda}}:''&lt;br /&gt;
&lt;br /&gt;
Just south of &amp;quot;The&amp;quot; in &amp;quot;The Orange Road&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Ninendava}}:''&lt;br /&gt;
&lt;br /&gt;
If you’ve visited Sancre Tor in the Main Quest, just fast travel there and head east. If you haven’t, head directly northwest from Moranda and it is about half-way to Hermaeus Mora's Shrine.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Vilverin}}:''&lt;br /&gt;
&lt;br /&gt;
Remember that ruin on the island across the water when you exited the Imperial Prison sewers? This is that ruin.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Welke}}:''&lt;br /&gt;
&lt;br /&gt;
There should be a smaller river southwest of the words “Panther River” on your map, follow that body of water up to the actual Panther River and where they meet is Welke.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Wendelbek}}:''&lt;br /&gt;
&lt;br /&gt;
If you look at your map, right above the “P” in “Panther River” and right above the “Ri” of the same words are two smaller river systems. You’re interested in the one above the “P”. About halfway between the end of that system and where it meets the main river is Wendelbek, containing Necromancers.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Wendir}}:''&lt;br /&gt;
&lt;br /&gt;
Find “The Black Road” just south of Chorrol. South from the “c” in “Black” is Wendir.&lt;br /&gt;
&lt;br /&gt;
''{{Place Link|game=Oblivion|place=Wenyandawik}}:''&lt;br /&gt;
&lt;br /&gt;
South of the “R” in the “Road” portion of “The Green Road” which is northwest of Bravil.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the unpatched version of the game, be careful with the Ayleid statues. If you place them on the floor of a house, especially Rosethorn Hall in Skingrad, they tend to fall through the ground after some time. Keep in mind that the statues are perfectly safe once placed in Umbacano's cabinet.  In the patched version of the game, there seems to be no problems storing the statues in houses.  &lt;br /&gt;
* The first statue that is sold to Umbacano is placed on his desk.  When you find a second statue, the first one is moved from his desk to the ''Ayleid Statue Display'' cabinet, on the northeast side of his Private Quarters (the room where he always meets with treasure hunters).  Thereafter, every statue sold to Umbacano is placed directly into the display cabinet after you leave the room and give him a chance to deposit the statue.  Normally, at the end of the quest all ten statues end up in the display cabinet.  However, if you find all ten statues ''before'' selling any or giving any to Umbacano, the first statue will stay on his desk and only nine statues ever make into the display cabinet.&lt;br /&gt;
* If you are a sneaky character you can steal the statues back from Umbacano at any time.  You cannot sell them back to Umbacano, but you can sell them to a fence.&lt;br /&gt;
* It is NOT possible to clone the Ayleid Statues via the duplication glitch.&lt;br /&gt;
* The Ayleid Statues are not affected by Telekinesis spells, but you can use &amp;quot;grab&amp;quot; to place them for display.&lt;br /&gt;
* The first edition of the Prima Official Game Guide lists [[Oblivion:Sardavar Leed|Sardavar Leed]] as a location containing an Ayleid Statue.  However, there is no statue in Sardavar Leed.&lt;br /&gt;
* If you sell the first statue to a merchant, it will disappear from their inventory as soon as Jollring begins seeking you out. This makes it impossible for you to buy the statue back from the merchant and deliver it to Umbacano after receiving the invitation.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=3| The Collector (MS21)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|5||||&lt;br /&gt;
|-&lt;br /&gt;
|10||||I've received a note from a man called Umbacano; he's interested in the Ayleid statue I found and sold. I should find him in the Imperial City and see what he wants.&lt;br /&gt;
|-&lt;br /&gt;
|15||||I've spoken to a collector of Ayleid artifacts named Umbacano. He has offered to pay me handsomely for any Ayleid Ancestor statues that I bring him.&lt;br /&gt;
|-&lt;br /&gt;
|20||||Umbacano has offered to pay well for any more statues I find. I should look for more of them in Ayleid ruins, and bring them to him. If I can find all ten of the statues, he will pay me a large bonus.&lt;br /&gt;
|-&lt;br /&gt;
|40||||Umbacano's research has uncovered evidence that some of the Ayleid statues he is looking for may be hidden in these ruins: Moranda, Mackamentain, Wenyandawik, Ninendava, Fanacas.&lt;br /&gt;
|-&lt;br /&gt;
|52||||I have brought Umbacano a second Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|53||||I have brought Umbacano a third Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|54||||I have brought Umbacano a fourth Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|55||||I have brought Umbacano a fifth Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|56||||I have brought Umbacano a sixth Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|57||||I have brought Umbacano a seventh Ayleid statue.&lt;br /&gt;
|-&lt;br /&gt;
|58||||I have brought Umbacano a eighth Ayleid statue. Only two more to go.&lt;br /&gt;
|-&lt;br /&gt;
|59||||I have brought Umbacano a ninth Ayleid statue. If I bring him one more he will pay {{sic|be|me}} a bonus of 5,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|60||align=&amp;quot;center&amp;quot;|{{Yes}}||I have brought Umbacano all ten of the Ayleid statues. He was very pleased and rewarded me well.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||&lt;br /&gt;
|}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Prev=None|Next=[[Oblivion:Nothing You Can Possess|Nothing You Can Possess]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oblivion-Quests|Collector, The]]&lt;br /&gt;
[[Category:Oblivion-Quests-Imperial City Quests|Collector, The]]&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind_for_Oblivion_Players&amp;diff=352426</id>
		<title>Morrowind talk:Morrowind for Oblivion Players</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind_for_Oblivion_Players&amp;diff=352426"/>
		<updated>2008-08-18T20:57:01Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bias==&lt;br /&gt;
I find this article pro-morrowind, anti-oblivion. ANyone else find that?&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
The problem I think we're going to have with this article is that each person's list of &amp;quot;main differences&amp;quot; is going to be different.  While the points mentioned right now are definitely all valid differences, several of them are not ones that I'd consider important.  I'd say they belong on the article, but not highlighted at the top.  For example, the point about leveling up: it doesn't affect general gameplay (e.g., what happens when you &amp;quot;act&amp;quot; in the game, whether combat or spells or dialogue); players who aren't into efficient leveling won't care; &amp;quot;Oblivion-style&amp;quot; training still works, so you won't go wrong if you stick to your old habits.  Off the top of my head, the things that I'd immediately think of are:&lt;br /&gt;
* Almost all actions have a chance of failing.  When you start out, weapon hits and spell-casting (just to mention a few of the actions) will fail more often than not.  When you first try to hit a creature and there's no visible effect, it's probably not that you're aiming at the wrong location, it's that the hit failed.&lt;br /&gt;
* Magicka does not regenerate (already mentioned)&lt;br /&gt;
* The game is not leveled.  Until your character is stronger, large parts of the map are effectively off-limits.  Exploring random caves is likely to get you killed; pay attention when NPCs warn that an area is dangerous.&lt;br /&gt;
* (Perhaps) Fatigue affects nearly all actions.  For example, spell-casting is more likely to fail if your fatigue is low.&lt;br /&gt;
But I don't know how we come up with general guidelines to say what's important and what's not.  I tend to focus on things that ''qualitatively'' change how you play the game, and in particular ones that make a noticeable difference for low-level characters (i.e., things that you'll notice when you're first trying to start the game).  But other people might prefer to know right off the bat how to create the perfect custom class, in which case the list would probably be completely different.&lt;br /&gt;
&lt;br /&gt;
Any other thoughts? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:38, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, one of the major differences is the concept that you can do most things from the beginning in Morrowind, but it is very hard to actually succeed doing it. A few more differences which alter gameplay considerably:&lt;br /&gt;
:* Magic skill profiency does '''not''' reduce Magicka cost.&lt;br /&gt;
:* You need a fixed amount of skill uses for a levelup. Linear, instead of Oblivion where higher skills were harder to level.&lt;br /&gt;
:* No AI dynamics. NPC locations are almost always fixed. &lt;br /&gt;
:As for &amp;quot;no leveling&amp;quot;. This is not entirely true. The game is partially leveled in that creatures and items may still be selected from a leveled list. Various creatures and items also have fixed locations, but most are from leveled list. The main difference is that Morrowind doesn't know the the concept of the increase in power of creatures/NPCs/items as you levelup. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 10:44, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
like to point out a flaw with page. youve said non goty of morrowind will not display enemies helf bar yet i have a very early copy of morrowind and seperate copies of both expansions loaded and i have it. this may be caused due to expansion or the offical patch i do not know but fact is its a non goty edition with a enemy health bar {{unsigned|203.26.16.68}}&lt;br /&gt;
====Security====&lt;br /&gt;
A minor detail that affects my gameplay is security. In oblivion the minigame-style security is possible even for non-stealth characters. Not so in morrowind. Based on your intelligence and luck (and lockpick quality) you only have a chance of unlocking the item in question. Because of this, I suggest that a &amp;quot;good&amp;quot; custom character will have security as a major skill. Another possibility is Alteration. With an Alteration of 30 (lowest possible major skill value) you can go straight to Balmora, get an open spell, then make your own spell to open a level 100 lock. The catch is that a combat character may not have enough magicka to use this without a magicka bonus, and there is around 70-80% chance that the spell will fail at this low level. However, with enough restore magkica potions, it is possible. In conclusion, I hate going through a game missing out on loot cause I can't open any chests, so i figured it was worth mentioning. {{unsigned|76.28.170.174}}&lt;br /&gt;
:Not sure if this warrants Security as a major, unless you want the skill for controlled leveling. A expensive ring fits a 50 pt open, 100 pt. Open is only a 30 pt Enchantment, and there are rewards such as [[Morrowind:Ondusi's Key|Ondusi's Key]]. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 04:08, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== opinion  ==&lt;br /&gt;
&lt;br /&gt;
i think this is a gd atrticle it pursuaded to me to play morrowind&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
This article is rapidly getting out of control.  I don't think having an exhaustive list of every trivial difference between the two games is useful to anyone.  I also don't think that this article should try to replace every other Morrowind article on the site.  I think it should only summarize important differences (ones that are likely to cause new players to make mistakes; ones that are likely to discourage new players from continuing the game; ones that are not immediately obvious when you get to the appropriate place in the game).  I also think that any piece of information should be accompanied by a link to the Morrowind article that discusses the information in more detail, instead of encouraging information from other articles to be copied here.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:12, 21 July 2008 (EDT)&lt;br /&gt;
:Agree, I just whacked most of the recent edits and added a link to Level instead. Removing the incomplete tag would help, too ;) Otherwise, if the guide lines could be refined, it seems to be a helpful and popular article. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 11:23, 21 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Morrowind_for_Oblivion_Players&amp;diff=352424</id>
		<title>Morrowind:Morrowind for Oblivion Players</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Morrowind_for_Oblivion_Players&amp;diff=352424"/>
		<updated>2008-08-18T20:53:31Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Morrowind-Hints| Hints]]&lt;br /&gt;
{{Morrowind Trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Guideline:&lt;br /&gt;
This article should only contain the major differences between the two games accompanied with links to relevant articles in the Morrowind namespace, and provide useful tips for adopting. &lt;br /&gt;
&lt;br /&gt;
This is a list of differences to help you start your adventures in [[Morrowind:Vvardenfell|Vvardenfell]] on a good note. For more tips, see [[Morrowind:Hints|Hints]] and [[Morrowind:Starting out|Starting out]].&lt;br /&gt;
&lt;br /&gt;
===Main Characteristics===&lt;br /&gt;
* [[Morrowind:Fatigue|Fatigue]] and [[Morrowind:Luck|Luck]] play a role in almost anything you do: Combat, spell casting, creating potions, even trading goods.&lt;br /&gt;
*Travel is quite different, as there are no horses or fast-traveling. There are various means to get you from A to Z quickly but is limited in destinations, see [[Morrowind:Transport|Transport]] for information.&lt;br /&gt;
* All rewards in form of gold, [[Morrowind:Artifacts|Artifacts]] and [[Morrowind:Items|Items]] are level-independent, and therefore fixed.&lt;br /&gt;
* Many caves and ruins have fixed-level inhabitants. Exceptions are [[Morrowind:Creatures|Creatures]], [[Morrowind:Daedra|Daedra]], [[Morrowind:Undead|Undead]], [[Morrowind:Guards|Guards]] and [[Morrowind:Ash Creatures|Ash Creatures]], which are level-dependent.&lt;br /&gt;
* No AI dynamics and schedules. NPC locations are almost always fixed within a limited radius, and NPCs, even ones in combat with the player, cannot leave their cell unless they are following.&lt;br /&gt;
* [[Morrowind:Disposition|Disposition]] affects the prices you'll get from merchants, rumors you'll hear or if a given [[Morrowind:Guards|Guard]] or NPC will attack you on sight. &lt;br /&gt;
* Unlike Oblivion, [[Morrowind:guilds|guilds]] and other factions tend to play to a more esoteric group of heroes.  Due to level requirements for advancement through factions, advancing through a guild uncharacteristic to your playing style may be very difficult without a large dependency on [[Morrowind:trainers|trainers]].  For example, an [[Morrowind:Orc|Orc]] Warrior would have a very difficult time advancing through the [[Morrowind:Thieves Guild|Thieves Guild]], where as in Oblivion one could become leader of all the factions with relatively little difficulty no matter what race and class you were.&lt;br /&gt;
* [[Oblivion:Skill_Perks|Skill Perks]] are absent, though stat/skill increases in general are worth more.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Combat|Combat]]===&lt;br /&gt;
* There are more types of weapons and armor (and there's an unarmored skill, too).  For example, daggers and longswords are not governed by the same skill.&lt;br /&gt;
* Combat is more random: you are not guaranteed to hit your opponent; when you do land a hit, the amount of damage is variable.&lt;br /&gt;
* In unpatched versions of Morrowind, there is no health bar indicating your opponent's health. &lt;br /&gt;
* Random encounters with hostile monsters, particularly low-level ones such as cliff racers, are much more common. Conflicts with multiple creatures are common. At low levels, this can be particularly troublesome. &lt;br /&gt;
* Blocking attacks occurs automatically; it is not controlled with a button as in Oblivion, although your position affects the rate of blocking. You cannot block with a weapon, you must have a shield equipped.&lt;br /&gt;
* You can perform 3 different attacks, depending on which way you are moving when you hit the attack button. Each attack does different amounts of damage depending on the weapon. There is also an option to always use the best attack for your weapon, set under &amp;quot;Options&amp;quot;.&lt;br /&gt;
* There are no power attacks, holding the attack button will simply cause a successful hit to reach the higher damage range of your weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Level|Leveling]] and Training===&lt;br /&gt;
* The skills are different, and even for skills that appear in both games, the governing attribute is frequently not the same.&lt;br /&gt;
* [[Morrowind:Trainers|Trainers]] are much more common (although a larger fraction of the trainers only offer services to guild members)&lt;br /&gt;
* In Morrowind you choose 5 Major Skills, which receive a large bonus and 5 Minor skills, which receive a smaller bonus. You get a level by getting 10 skill ups in any combination of major and minor skills.&lt;br /&gt;
* Skill increases after you reach ten major+minor skills continue to count towards that level's attribute bonuses, making it easier to get high multipliers. You can train an unlimited number of times per level. For details, see [[Morrowind:Level|Level]].&lt;br /&gt;
* You restore your health/magicka by sleeping, not waiting. You do not need to use a bed to rest, you may do so simply by resting outside city limits and out of range of hostile enemies. The amount of health and magicka restored is determined by how long you sleep and your stats. While resting out in the wild, your sleep may be interrupted by a hostile creature attacking you.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Spell Effects|Magic]]===&lt;br /&gt;
Although the magic in Oblivion is very similar to that of Morrowind, some spells and effects have been changed a bit. Key differences include:&lt;br /&gt;
*Significant [[Morrowind:Spells|spells]] that are not present in Oblivion: Mark/Recall, Levitation, Jump, and Divine/Almsivi Intervention.&lt;br /&gt;
*Magicka doesn't regenerate constantly, it is replenished by sleeping, potions or absorption, making pure magic a less viable alternative to physical combat. Playing a Mage depending solely on [[Morrowind:Destruction|Destruction]] for killing will take careful planning. See [http://www.xs4all.nl/~dleijen/mage.html here] for a detailed strategy and helpful balancing mods.&lt;br /&gt;
*Casting spells can fail, unlike in Oblivion, failure rate is influenced by your skill rating in the relevant school of magic, your [[Morrowind:Willpower|Willpower]] and your [[Morrowind:Fatigue|Fatigue]]. Instead of the cost of spells, skill level influences the chance of spell failure, using the following formula:&lt;br /&gt;
&lt;br /&gt;
: ( [Luck / 8] + [Willpower / 4] + [Spell Skill * 2.5] - [Magic Cost * 1.25] ) * ( 0.6 + [0.4 * Current Fatigue / Max Fatigue] )&lt;br /&gt;
&lt;br /&gt;
* Spell effectiveness is not decreased by wearing armor.&lt;br /&gt;
* Spells are available to anyone that is willing to pay their price, largely independent of Rank or Faction. See [[Morrowind:Spell Merchants|Spell Merchants]], some of which are Spell makers for custom spells.&lt;br /&gt;
* Spells take ''much'' longer to cast.  They must be readied just as a weapon must be drawn, and they must cast just as a weapon must attack.&lt;br /&gt;
* [[Morrowind:Enchant|Enchant]] is a skill which you can use yourself anytime, anywhere and for free, but with a chance to fail. You can also pay [[Morrowind:Enchanter|Enchanter]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Potions|Potions]]===&lt;br /&gt;
Overall, potions and [[Morrowind:alchemy|alchemy]] can be far more powerful in Morrowind than Oblivion&lt;br /&gt;
* You can drink an unlimited number of potions at the same time, in &amp;quot;Inventory Time&amp;quot;. These potions stack as well.&lt;br /&gt;
* Potion strength is influenced by your Intelligence; boosting Intelligence past 100 is a well-known exploit that can be used to create super-powerful potions&lt;br /&gt;
* Potion creation can fail in Morrowind.&lt;br /&gt;
* You can make potions using the unknown effects of ingredients.&lt;br /&gt;
* Similarly to Oblivion, you can collect samples from plants and animals. Restocking Merchants can be pushed to have unlimited supplies.&lt;br /&gt;
* Poisons affect the player, and can't be used to dip weapons.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
* There are no red icons warning you that you are about to commit a [[Morrowind:Crime|Crime]].  &lt;br /&gt;
* No minigame-style security, lock-picking chances are based on your agility, security level, luck and [[Morrowind:Thieves Tools|lockpick]] quality. Many options for use of spells, scrolls and enchanted jewelry to open locked areas and chests, as well as many [[Morrowind:Keys|Keys]]. Doors/containers can be trapped as well as locked; you need a probe or telekinesis to remove traps. &lt;br /&gt;
* [[Morrowind:Sneak|Sneak]] is toggled on/off differently. Xbox: double-click the left control stick. PC: You cannot toggle sneaking - hold down the Ctrl key instead. There is no sneaking &amp;quot;eye&amp;quot; that tells you whether or not you are being observed, instead there is a sneak icon. The icon is placed directly to the right of the magic icon on the HUD.&lt;br /&gt;
* Stolen goods can be sold to any merchants -- but trying to sell an item to the merchant from whom you stole it will get you arrested.&lt;br /&gt;
* Trespassing is not illegal, you may sleep in any bed, provided you are not seen attempting to do so.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Transport|Transport]]===&lt;br /&gt;
There is no Oblivion-style fast travel in Morrowind: it is not possible to freely travel instantaneously in real time between any two known exterior locations.  There are also no horses.  Therefore, you'll potentially spend more time walking in Morrowind.  However, there are several alternative means of transportation:&lt;br /&gt;
* Paid travel services between fixed locations: silt striders, boats, gondolas.&lt;br /&gt;
* Instant travel between [[Morrowind:Mages Guild|Mages Guild]]s is available through  [[Morrowind:Guild Guide|Guild Guide]]s.&lt;br /&gt;
* Instant travel from any location to nearby &amp;quot;safe&amp;quot; spots: Almsivi Intervention, Divine Intervention (these work from interior locations, too).&lt;br /&gt;
* Mark and Recall, instant travel to chosen spots.&lt;br /&gt;
* A network of [[Morrowind:Propylon Chamber|Propylon Chamber]]s surrounds the island, with instant travel, if you have the right index.&lt;br /&gt;
* Custom Jump and Levitation [[Morrowind:Spells|Spells]] can make for ''very'' fast travel.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Speechcraft|Speechcraft]]===&lt;br /&gt;
&lt;br /&gt;
Persuasion is very different in Morrowind compared to Oblivion. First of all, there is no persuasion mini game. Second, it is much more dependent on your speechcraft skill. With a speechcraft skill of 5, you are not going to successfully admire anyone. When you want to persuade someone, you have 4 choices:&lt;br /&gt;
&lt;br /&gt;
* You can admire an NPC. If done successfully, this will permanently raise his disposition. If it fails however, the NPC will like you less.&lt;br /&gt;
* You can intimidate an NPC. Just like Admire, successfully doing this will raise his disposition. The NPC will pretend to like you because you are intimidating him. The stronger you are, the better is the chance of success. However, once the conversation is over and you talk to this NPC again, his disposition will have dropped to even less than what it was before you intimidated him.&lt;br /&gt;
*You can taunt an NPC, to anger him. Taunting, no matter if you fail or succeed, will lower the NPC's disposition towards you. If you manage to do several successful taunts the NPC will end the conversation and attack you. Because the NPC attacked you first, you will not get a bounty for killing him. The guards won't come to help you however.&lt;br /&gt;
* Bribing is similar to Oblivion's bribing, but there are some differences. Instead of a fixed amount, you can choose between 10, 100 and 1000 gold. Also, there is still a chance that the NPC won't accept your bribe, and his disposition will drop. You can bribe an NPC as often as you like, as long as you have the money.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Merchants|Merchants]]===&lt;br /&gt;
&lt;br /&gt;
* Merchant's gold is not a fixed amount, it goes up and down when you buy and sell, respectively.  So if you sell an item that is worth 600 to a merchant that has 600 gold, you will be unable to sell anything to them without first buying something or waiting for the gold to reset.&lt;br /&gt;
* Merchant's gold resets every 24 hours.&lt;br /&gt;
* All items will appear in the sell window, but if you attempt to sell an item that the merchant doesn't buy (such as ingredients to a smith), you will get the text &amp;quot;I don't buy that item&amp;quot;.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Morrowind_for_Oblivion_Players&amp;diff=349203</id>
		<title>Morrowind:Morrowind for Oblivion Players</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Morrowind_for_Oblivion_Players&amp;diff=349203"/>
		<updated>2008-08-07T22:30:02Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Morrowind-Hints| Hints]]&lt;br /&gt;
{{Morrowind Trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Guideline:&lt;br /&gt;
This article should only contain the major differences between the two games accompanied with links to relevant articles in the Morrowind namespace, and provide useful tips for adopting. &lt;br /&gt;
&lt;br /&gt;
This is a list of differences to help you start your adventures in [[Morrowind:Vvardenfell|Vvardenfell]] on a good note. For more tips, see [[Morrowind:Hints|Hints]] and [[Morrowind:Starting out|Starting out]].&lt;br /&gt;
&lt;br /&gt;
===Main Characteristics===&lt;br /&gt;
* [[Morrowind:Fatigue|Fatigue]] and [[Morrowind:Luck|Luck]] play a role in almost anything you do: Combat, spell casting, creating potions, even trading goods.&lt;br /&gt;
*Travel is quite different, as there are no horses or fast-traveling. There are various means to get you from A to Z quickly, see [[Morrowind:Transport|Transport]] for information.&lt;br /&gt;
* All rewards in form of gold, [[Morrowind:Artifacts|Artifacts]] and [[Morrowind:Items|Items]] are level-independent, and therefore fixed.&lt;br /&gt;
* Many caves and ruins have fixed-level inhabitants. Exceptions are [[Morrowind:Creatures|Creatures]], [[Morrowind:Daedra|Daedra]], [[Morrowind:Undead|Undead]], [[Morrowind:Guards|Guards]] and [[Morrowind:Ash Creatures|Ash Creatures]], which are level-dependent.&lt;br /&gt;
* No AI dynamics and schedules. NPC locations are almost always fixed within a limited radius, and NPCs, even ones in combat with the player, cannot leave their cell unless they are following.&lt;br /&gt;
* [[Morrowind:Disposition|Disposition]] affects the prices you'll get from merchants, rumors you'll hear or if a given [[Morrowind:Guards|Guard]] or NPC will attack you on sight. &lt;br /&gt;
* Unlike Oblivion, [[Morrowind:guilds|guilds]] and other factions tend to play to a more esoteric group of heroes.  Due to level requirements for advancement through factions, advancing through a guild uncharacteristic to your playing style may be very difficult without a large dependency on [[Morrowind:trainers|trainers]].  For example, an [[Morrowind:Orc|Orc]] Warrior would have a very difficult time advancing through the [[Morrowind:Thieves Guild|Thieves Guild]], where as in Oblivion one could become leader of all the factions with relatively little difficulty no matter what race and class you were.&lt;br /&gt;
* [[Oblivion:Skill_Perks|Skill Perks]] are absent, though stat/skill increases in general are worth more.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Combat|Combat]]===&lt;br /&gt;
* There are more types of weapons and armor (and there's an unarmored skill, too).  For example, daggers and longswords are not governed by the same skill.&lt;br /&gt;
* Combat is more random: you are not guaranteed to hit your opponent; when you do land a hit, the amount of damage is variable.&lt;br /&gt;
* In unpatched versions of Morrowind, there is no health bar indicating your opponent's health. &lt;br /&gt;
* Random encounters with hostile monsters, particularly low-level ones such as cliff racers, are much more common. Conflicts with multiple creatures are common. At low levels, this can be particularly troublesome. &lt;br /&gt;
* Blocking attacks occurs automatically; it is not controlled with a button as in Oblivion, although your position affects the rate of blocking. You cannot block with a weapon, you must have a shield equipped.&lt;br /&gt;
* You can perform 3 different attacks, depending on which way you are moving when you hit the attack button. Each attack does different amounts of damage depending on the weapon. There is also an option to always use the best attack for your weapon, set under &amp;quot;Options&amp;quot;.&lt;br /&gt;
* There are no power attacks, holding the attack button will simply cause a successful hit to reach the higher damage range of your weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Level|Leveling]] and Training===&lt;br /&gt;
* The skills are different, and even for skills that appear in both games, the governing attribute is frequently not the same.&lt;br /&gt;
* [[Morrowind:Trainers|Trainers]] are much more common (although a larger fraction of the trainers only offer services to guild members)&lt;br /&gt;
* In Morrowind you choose 5 Major Skills, which receive a large bonus and 5 Minor skills, which receive a smaller bonus. You get a level by getting 10 skill ups in any combination of major and minor skills.&lt;br /&gt;
* Skill increases after you reach ten major+minor skills continue to count towards that level's attribute bonuses, making it easier to get high multipliers. You can train an unlimited number of times per level. For details, see [[Morrowind:Level|Level]].&lt;br /&gt;
* You restore your health/magicka by sleeping, not waiting. You do not need to use a bed to rest, you may do so simply by resting outside city limits and out of range of hostile enemies. The amount of health and magicka restored is determined by how long you sleep and your stats. While resting out in the wild, your sleep may be interrupted by a hostile creature attacking you.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Spell Effects|Magic]]===&lt;br /&gt;
Although the magic in Oblivion is fairly different to that of Morrowind, some spells and effects have been changed a bit. Key differences include:&lt;br /&gt;
*Significant [[Morrowind:Spells|spells]] that are not present in Oblivion: Mark/Recall, Levitation, Jump, and Divine/Almsivi Intervention.&lt;br /&gt;
*Magicka doesn't regenerate constantly, it is replenished by sleeping, potions or absorption, making pure magic a less viable alternative to physical combat. Playing a Mage depending solely on [[Morrowind:Destruction|Destruction]] for killing will take careful planning. See [http://www.xs4all.nl/~dleijen/mage.html here] for a detailed strategy and helpful balancing mods.&lt;br /&gt;
*Casting spells can fail, unlike in Oblivion, failure rate is influenced by your skill rating in the relevant school of magic, your [[Morrowind:Willpower|Willpower]] and your [[Morrowind:Fatigue|Fatigue]]. Instead of the cost of spells, skill level influences the chance of spell failure, using the following formula:&lt;br /&gt;
&lt;br /&gt;
: ( [Luck / 8] + [Willpower / 4] + [Spell Skill * 2.5] - [Magic Cost * 1.25] ) * ( 0.6 + [0.4 * Current Fatigue / Max Fatigue] )&lt;br /&gt;
&lt;br /&gt;
* Spell effectiveness is not decreased by wearing armor.&lt;br /&gt;
* Spells are available to anyone that is willing to pay their price, largely independent of Rank or Faction. See [[Morrowind:Spell Merchants|Spell Merchants]], some of which are Spell makers for custom spells.&lt;br /&gt;
* Spells take ''much'' longer to cast.  They must be readied just as a weapon must be drawn, and they must cast just as a weapon must attack.&lt;br /&gt;
* [[Morrowind:Enchant|Enchant]] is a skill which you can use yourself anytime, anywhere and for free, but with a chance to fail. You can also pay [[Morrowind:Enchanter|Enchanter]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Potions|Potions]]===&lt;br /&gt;
Overall, potions and [[Morrowind:alchemy|alchemy]] can be far more powerful in Morrowind than Oblivion&lt;br /&gt;
* You can drink an unlimited number of potions at the same time, in &amp;quot;Inventory Time&amp;quot;. These potions stack as well.&lt;br /&gt;
* Potion strength is influenced by your Intelligence; boosting Intelligence past 100 is a well-known exploit that can be used to create super-powerful potions&lt;br /&gt;
* Potion creation can fail in Morrowind.&lt;br /&gt;
* You can make potions using the unknown effects of ingredients.&lt;br /&gt;
* Similarly to Oblivion, you can collect samples from plants and animals. Restocking Merchants can be pushed to have unlimited supplies.&lt;br /&gt;
* Poisons affect the player, and can't be used to dip weapons.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
* There are no red icons warning you that you are about to commit a [[Morrowind:Crime|Crime]].  &lt;br /&gt;
* No minigame-style security, lock-picking chances are based on your agility, security level, luck and [[Morrowind:Thieves Tools|lockpick]] quality. Many options for use of spells, scrolls and enchanted jewelry to open locked areas and chests, as well as many [[Morrowind:Keys|Keys]]. Doors/containers can be trapped as well as locked; you need a probe or telekinesis to remove traps. &lt;br /&gt;
* [[Morrowind:Sneak|Sneak]] is toggled on/off differently. Xbox: double-click the left control stick. PC: You cannot toggle sneaking - hold down the Ctrl key instead. There is no sneaking &amp;quot;eye&amp;quot; that tells you whether or not you are being observed, instead there is a sneak icon. The icon is placed directly to the right of the magic icon on the HUD.&lt;br /&gt;
* Stolen goods can be sold to any merchants -- but trying to sell an item to the merchant from whom you stole it will get you arrested.&lt;br /&gt;
* Trespassing is not illegal, you may sleep in any bed, provided you are not seen attempting to do so.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Transport|Transport]]===&lt;br /&gt;
There is no Oblivion-style fast travel in Morrowind: it is not possible to freely travel instantaneously in real time between any two known exterior locations.  There are also no horses.  Therefore, you'll potentially spend more time walking in Morrowind.  However, there are several alternative means of transportation:&lt;br /&gt;
* Paid travel services between fixed locations: silt striders, boats, gondolas.&lt;br /&gt;
* Instant travel between [[Morrowind:Mages Guild|Mages Guild]]s is available through  [[Morrowind:Guild Guide|Guild Guide]]s.&lt;br /&gt;
* Instant travel from any location to nearby &amp;quot;safe&amp;quot; spots: Almsivi Intervention, Divine Intervention (these work from interior locations, too).&lt;br /&gt;
* Mark and Recall, instant travel to chosen spots.&lt;br /&gt;
* A network of [[Morrowind:Propylon Chamber|Propylon Chamber]]s surrounds the island, with instant travel, if you have the right index.&lt;br /&gt;
* Custom Jump and Levitation [[Morrowind:Spells|Spells]] can make for ''very'' fast travel.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Speechcraft|Speechcraft]]===&lt;br /&gt;
&lt;br /&gt;
Persuasion is very different in Morrowind compared to Oblivion. First of all, there is no persuasion mini game. Second, it is much more dependent on your speechcraft skill. With a speechcraft skill of 5, you are not going to successfully admire anyone. When you want to persuade someone, you have 4 choices:&lt;br /&gt;
&lt;br /&gt;
* You can admire an NPC. If done successfully, this will permanently raise his disposition. If it fails however, the NPC will like you less.&lt;br /&gt;
* You can intimidate an NPC. Just like Admire, successfully doing this will raise his disposition. The NPC will pretend to like you because you are intimidating him. The stronger you are, the better is the chance of success. However, once the conversation is over and you talk to this NPC again, his disposition will have dropped to even less than what it was before you intimidated him.&lt;br /&gt;
*You can taunt an NPC, to anger him. Taunting, no matter if you fail or succeed, will lower the NPC's disposition towards you. If you manage to do several successful taunts the NPC will end the conversation and attack you. Because the NPC attacked you first, you will not get a bounty for killing him. The guards won't come to help you however.&lt;br /&gt;
* Bribing is similar to Oblivion's bribing, but there are some differences. Instead of a fixed amount, you can choose between 10, 100 and 1000 gold. Also, there is still a chance that the NPC won't accept your bribe, and his disposition will drop. You can bribe an NPC as often as you like, as long as you have the money.&lt;br /&gt;
&lt;br /&gt;
===[[Morrowind:Merchants|Merchants]]===&lt;br /&gt;
&lt;br /&gt;
* Merchant's gold is not a fixed amount, it goes up and down when you buy and sell, respectively.  So if you sell an item that is worth 600 to a merchant that has 600 gold, you will be unable to sell anything to them without first buying something or waiting for the gold to reset.&lt;br /&gt;
* Merchant's gold resets every 24 hours.&lt;br /&gt;
* All items will appear in the sell window, but if you attempt to sell an item that the merchant doesn't buy (such as ingredients to a smith), you will get the text &amp;quot;I don't buy that item&amp;quot;.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=330348</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=330348"/>
		<updated>2008-07-26T05:40:40Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page is for discussion of this article or for general organization of articles in the Morrowind area of this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gripes==&lt;br /&gt;
&lt;br /&gt;
On the oblivion page there is a gripes section. Maybe there should be one for morrowind as well, that way all the problems people have complained about can all go to one place&lt;br /&gt;
:But then that would mean that there would have to be one for every game? I think that the one Gripes page is fine, and that you can still talk about the problems in any other game.--[[User:Ahnaz31|Ahnaz31]] 14:49, 17 April 2008 (EDT)&lt;br /&gt;
::However there is only one gripe section... and it is oblivion ONLY {{unsigned|24.70.95.204}}&lt;br /&gt;
::: The Oblivion gripes section does not have a place for other games so there '''needs''' to be one for every game&lt;br /&gt;
== Grand Soul Gems ==&lt;br /&gt;
&lt;br /&gt;
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.&lt;br /&gt;
&lt;br /&gt;
: Grand Soul Gems are random loot in some of the containers scattered throughout the game.  It is a game of chance on whether you will have a grand soul gem in these containers when you open them.  There are a number of fixed locations of grand soul gems also; these are listed below for your information:&lt;br /&gt;
&lt;br /&gt;
:* Ald Redaynia, Tower&lt;br /&gt;
:* Ald Sotha, Shrine&lt;br /&gt;
:* Bal Fell, Inner Shrine&lt;br /&gt;
:* Balmora, Guild of Mages&lt;br /&gt;
:* Derelict Shipwreck, Cabin&lt;br /&gt;
:* Dren Plantation, Dren's Villa&lt;br /&gt;
:* Dun-Ahhe&lt;br /&gt;
:* Hanud&lt;br /&gt;
:* Kora-Dur&lt;br /&gt;
:* Maelkashishi, Shrine&lt;br /&gt;
:* Sadrith Mora, Gateway Inn: West Wing&lt;br /&gt;
:* Sadrith Mora, Tel Naga Great Hall&lt;br /&gt;
:* Salmantu, Shrine&lt;br /&gt;
:* Tel Branora, Upper Tower: Therana's Chamber-&amp;gt;Felen Maryon&lt;br /&gt;
:* Tel Fyr, Tower of Tell Fyr: Hall of Fyr&lt;br /&gt;
:* Tel Mora, Tower Services&lt;br /&gt;
:* Tel Uvirith, Menas' House&lt;br /&gt;
:* Tel Uvirith, Omavel's House&lt;br /&gt;
:* Tel Uvirith, Seleth's House&lt;br /&gt;
:* Tel Vos, Aryon's Chambers&lt;br /&gt;
:* Ules Manor-&amp;gt;Nevena Ules&lt;br /&gt;
:* Venim Ancestral Tomb-&amp;gt;Goris the Maggot King&lt;br /&gt;
:* Vivec, Redoran Trader&lt;br /&gt;
:* Vivec, Telvanni Vault&lt;br /&gt;
:* Zebabi&lt;br /&gt;
&lt;br /&gt;
:Hope this helps. --[[User:Hoggwild5|Hoggwild5]] 00:02, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Okay, but would have been better to post on an article page, eh? --[[User:Wrye|Wrye]] 19:55, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I appended this to the list on the [[Morrowind:Enchant|enchanting]] page. --[[User:Cdevine|Cdevine]] 19:14, 30 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Thank you [[User:Cdevine|Cdevine]] for incorporating the above information on an appropriate page.  I appreciate your efforts in that.  I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.&lt;br /&gt;
&lt;br /&gt;
::::Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added '''nothing''' constructive to the subject matter.  A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided.  That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with.  Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions.  My polite suggestion to you going forward is that if you can't contribute '''something constructive''', refrain from contributing.--[[User:Hoggwild5|Hoggwild5]] 05:29, 4 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
If it is not already there, i would like permission to copy paste the above list to the [[Morrowind:Enchant|enchanting]] page. --[[User:Jesus lover|Jesus lover]] 14:41, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Technical Hacks Section or Incorporate with Mod Section? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...&lt;br /&gt;
&lt;br /&gt;
Should this be in the mod section? Or in it's own section?&lt;br /&gt;
:I think this goes in the Mod category, but gets its own article (page).--[[User:Hoggwild5|Hoggwild5]] 12:49, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it &amp;quot;Mod Resources and Technical Information&amp;quot; or something along those lines. --[[User:Cdevine|Cdevine]] 16:57, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to [[Tes3Mod:Mod Management]]. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --[[User:Wrye|Wrye]] 17:24, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --[[User:Cdevine|Cdevine]] 17:41, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --[[User:Wrye|Wrye]] 02:15, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks Wrye! --[[User:Cdevine|Cdevine]] 02:59, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Plugins and info ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[http://www.elderscrolls.com/downloads/updates_plugins.htm]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.&lt;br /&gt;
&lt;br /&gt;
Thxs&lt;br /&gt;
--[[User:Satomi|Satomi]] 18:54, 1 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Mark &amp;amp; Recall==&lt;br /&gt;
Where do I buy Mark and recall?&lt;br /&gt;
&lt;br /&gt;
I might need it for a quest--[[User:ShakenMike|ShakenMike]] 22:03, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:See [[Morrowind:Spells#Mark|Mark]].  (Recall is just below.) ----[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:20, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--[[User:ShakenMike|ShakenMike]] 18:29, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any class or race can use any spell in the game.  Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors.  See [[Morrowind:Classes|Classes]] for a nice chart showing which classes have what skills, [[Morrowind:Races|Races]] for a similar chart for the races, or see [[Morrowind:Skills|Skills]], and click on the skill in question to see which classes and races receive bonuses in that skill. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 18:57, 19 February 2007 (EST)&lt;br /&gt;
::I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! [[User:Somercy|Somercy]] 19:14, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll try the Argonian Bard race first.What sign should I be?--[[User:ShakenMike|ShakenMike]] 01:08, 20 February 2007 (EST)&lt;br /&gt;
:Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. [[User:Somercy|Somercy]] 12:16, 20 February 2007 (EST)&lt;br /&gt;
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--[[User:ShakenMike|ShakenMike]] 12:32, 20 February 2007 (EST)&lt;br /&gt;
:Pick from class list--Bard is one of the choices. Good luck, keep me updated! [[User:Somercy|Somercy]] 12:34, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Should I have another memory card for the xbox if I restart this game?&lt;br /&gt;
I just don't want to save over stuff thats all.--[[User:ShakenMike|ShakenMike]] 15:12, 20 February 2007 (EST)&lt;br /&gt;
:I don't know memory cards...I leave that to my brother. [[User:Somercy|Somercy]] 16:01, 20 February 2007 (EST)&lt;br /&gt;
Is it best to save to the harddrive of xbox system?&lt;br /&gt;
&lt;br /&gt;
How many save spots do you have for each faction join/quest completed?--[[User:ShakenMike|ShakenMike]] 18:11, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --[[User:Jesus lover|Jesus lover]] 14:51, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next Generation Consoles ==&lt;br /&gt;
Will Morrowind work on the 360? [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
:I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360.  Just like PS and PS2 games still work on the PS3.  The only console company that doesn't seem to have figured that out yet is Nintendo... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:29, 19 April 2007 (EDT)&lt;br /&gt;
::Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of  [http://news.teamxbox.com/xbox/9736/Xbox-360-Backward-Compatible-Xbox-Games-List/ backwards compatible games].  My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:33, 19 April 2007 (EDT)&lt;br /&gt;
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Morrowind is not playable on the XBox 360.&lt;br /&gt;
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Morrowind ''Can'' be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. ''See the article directly above this one''.&lt;br /&gt;
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They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! {{unsigned|74.242.224.137}}&lt;br /&gt;
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:To confirm, yes, the [http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm latest list] of backwards compatible games, updated July 2007, does now include Morrowind &amp;lt;s&amp;gt;(listed at T under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;)&amp;lt;/s&amp;gt; (Now listed at E under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;.) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 13 July 2007 (EDT)&lt;br /&gt;
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Are you ''sure'' that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. [[User:Robed Dawnbringer|Robed Dawnbringer]] 14:37, 29 December 2007 (EST)&lt;br /&gt;
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:You realize that you have to the latest updates for your Xbox 360 in order for it to work?  If you're not connected to Xbox Live, there are instructions [http://www.xbox.com/en-US/games/backwardscompatibility.htm here] on other ways to get the updates.  You may also want to read the [http://www.xbox.com/en-US/games/backwardcompatibilityfaq.htm FAQs].  As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure.  It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:01, 29 December 2007 (EST)&lt;br /&gt;
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::I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. [[User:Robed Dawnbringer|Robed Dawnbringer]] 15:40, 29 December 2007 (EST)&lt;br /&gt;
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:::''(following comment moved here from [[User talk:Daveh]])''&lt;br /&gt;
:::Hello,&lt;br /&gt;
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:::In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.&lt;br /&gt;
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:::Thanks for your time.&lt;br /&gt;
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:::Future member of this site, Game Lord&lt;br /&gt;
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::::The original version of Morrowind is definitely backwards compatible.  I have successfully been able to play it on my Xbox 360.  I am uncertain, though, about the GOTY edition.  See previous discussion and links for details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 29 January 2008 (EST)&lt;br /&gt;
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== Can't play some quests ==&lt;br /&gt;
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I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it?  Thanks.&lt;br /&gt;
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:Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction.  In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank.  If you want to do all the quests for a faction, you should avoid asking for your final &amp;quot;Advancement&amp;quot; until you've done every available quest.&lt;br /&gt;
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[http://www.bethsoft.com/bgsforums/ TES Forums]&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 9 May 2007 (EDT)&lt;br /&gt;
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Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.&lt;br /&gt;
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Skink was still giving me quests after I made Arch-Mage... --[[User:Brf|Brf]] 14:16, 23 April 2008 (EDT)&lt;br /&gt;
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== Bad Links to textures and world replacers ==&lt;br /&gt;
The links to most of the sites are bad. Someone needs to fix them.&lt;br /&gt;
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I got denied as a Patroller, but I will look out for those and fix them if I can.&lt;br /&gt;
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If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.&lt;br /&gt;
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== CenterOnCell ==&lt;br /&gt;
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well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player-&amp;gt;coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?&lt;br /&gt;
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:Have a look at [[Tes3Mod:CenterOnCell]]. --[[User:DrPhoton|DrPhoton]] 03:27, 31 May 2007 (EDT)&lt;br /&gt;
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== An argument with the introduction ==&lt;br /&gt;
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&amp;quot;The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity.&amp;quot;&lt;br /&gt;
This inplies that the reason it continues to be sold is the modability which I dispute, taking away the '','' and the ''due'' and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is ''modability'' but that alone is not the key to its survival. --Unsigned&lt;br /&gt;
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:There was a large edit introduced [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 here] which was essentially all editorializing, and IMO ought to be removed. &lt;br /&gt;
:* While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.&lt;br /&gt;
:* Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire. &lt;br /&gt;
:I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --[[User:Wrye|Wrye]] 05:12, 2 June 2007 (EDT)&lt;br /&gt;
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== New mod yet unnamed ==&lt;br /&gt;
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests,  and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) {{unsigned|Lord Valarian}}&lt;br /&gt;
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:You'd probably have better luck if you asked either [http://www.bethsoft.com/bgsforums/index.php?showforum=11 here] or [http://www.bethsoft.com/bgsforums/index.php?showforum=12 here]. --[[User:Ratwar|Ratwar]] 01:48, 13 June 2007 (EDT)&lt;br /&gt;
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== Created Spells ==&lt;br /&gt;
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I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--[[User:Obliv4PS3|Most Honored Listener]] 20:08, 25 July 2007 (EDT)&lt;br /&gt;
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:Hmm, I didn't realize it was a nonexistent page.  I probably acted too quickly on that one.  Anybody know more about why it's there? --[[User:Eshe|Eshe]] 20:11, 25 July 2007 (EDT)&lt;br /&gt;
::mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--[[User:Obliv4PS3|Most Honored Listener]] 20:14, 25 July 2007 (EDT)&lt;br /&gt;
:::Probably a good idea to go ahead and take it off.  It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now.  I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now.  Sorry about that, I should have looked into it more before acting. --[[User:Eshe|Eshe]] 20:19, 25 July 2007 (EDT)&lt;br /&gt;
::::Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind.  I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:13, 26 July 2007 (EDT)&lt;br /&gt;
:::: Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--[[User:Obliv4PS3|Most Honored Listener]] 12:11, 26 July 2007 (EDT)&lt;br /&gt;
:::::That's true, but people who never go to the forums should have access to the information too.  With that line of thinking, this site wouldn't even exist at all ;). --[[User:Eshe|Eshe]] 12:38, 26 July 2007 (EDT)&lt;br /&gt;
::::::I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--[[User:Obliv4PS3|Most Honored Listener]] 13:34, 26 July 2007 (EDT)&lt;br /&gt;
:::::::I'm perfectly aware that anyone ''can'' go to the forums, but my point was that some people don't ''want'' to. --[[User:Eshe|Eshe]] 13:56, 26 July 2007 (EDT)&lt;br /&gt;
: Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--[[User:Obliv4PS3|Most Honored Listener]] 14:07, 26 July 2007 (EDT)&lt;br /&gt;
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== Morrowind Theme Song ==&lt;br /&gt;
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Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!&lt;br /&gt;
:you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)[[User:69.14.33.214|69.14.33.214]] 11:31, 5 August 2007 (EDT)&lt;br /&gt;
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== Morrowind's combat system ==&lt;br /&gt;
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I'm having trouble learning it.&lt;br /&gt;
it's like...&lt;br /&gt;
miss miss (half health left) miss miss one damage! enemy hits, dead.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 12:58, 9 August 2007 (EDT)&lt;br /&gt;
:Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D [[User:82.17.107.186|82.17.107.186]] 13:48, 26 August 2007 (EDT)&lt;br /&gt;
::I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) [[User:Hecerinde|Hecerinde]] 00:28, 27 August 2007 (EDT)&lt;br /&gt;
:::haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.&lt;br /&gt;
Which is one reason Arena is a better game (I unfortunately haven't played Daggerfall or Oblivion, but they also look better. Especially Daggerfall). [[User:AlcaeusTheWizard|AlcaeusTheWizard]] 15:57, 14 April 2008 (EDT)&lt;br /&gt;
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== Morrowind's 'Principles' ==&lt;br /&gt;
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I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding. &lt;br /&gt;
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If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.&lt;br /&gt;
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A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.&lt;br /&gt;
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:As I've said before, I think that it is widely accepted that the game is ''intended'' to be open-ended and widely explored, among other things.  Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of [http://www.elderscrolls.com/games/morrowind_overview.htm this page], which clearly describes ''what the game was made for''.  While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions.  I am certain that many other such statements can be found, should anyone choose to look.&lt;br /&gt;
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:I disagree that &amp;quot;the principles are determined by each separate player.&amp;quot;  While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind.  Creators are not the sole arbiters of truth, but it ''is'' true that there were solid principles behind the company and creation of the game.  In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.&lt;br /&gt;
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:I would agree to a compromise in this case because, again, it seems that this debate will go nowhere.  In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --[[User:Eshe|Eshe]] 20:50, 27 August 2007 (EDT)&lt;br /&gt;
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::I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --[[User:Ratwar|Ratwar]] 22:31, 27 August 2007 (EDT)&lt;br /&gt;
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:::I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --[[User:DrPhoton|DrPhoton]] 04:22, 28 August 2007 (EDT)&lt;br /&gt;
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:Looks to me like the starting comment her is largely in agreement with [[Morrowind_Talk:Morrowind#An_argument_with_the_introduction|my earlier comment]]. I.e., in my opinion, [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 the edit] that introduced all that editorializing ought to be reverted entirely. --[[User:Wrye|Wrye]] 20:05, 28 August 2007 (EDT)&lt;br /&gt;
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::Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. [[User:Hecerinde|Hecerinde]] 22:35, 29 August 2007 (EDT)&lt;br /&gt;
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== 5 Years Later ==&lt;br /&gt;
After 5 years, this is still my favorite game.  It never seems to get outdated with all the mods and upgrades from users.  I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion?&lt;br /&gt;
[[User:Smeagol3|Smeagol3]] 11:39, 25 November 2007 (EDT)&lt;br /&gt;
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I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.&lt;br /&gt;
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== Backwards compatible? ==&lt;br /&gt;
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Is GOTY backwards compatible? Mine will not read. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:31, 29 December 2007 (EST)&lt;br /&gt;
:Yes, it is.   See [[#Next Generation Consoles]] (and the links there that include instructions on update your Xbox 360). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:45, 29 December 2007 (EST)&lt;br /&gt;
:Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. [[User:58.174.98.29|58.174.98.29]] 17:33, 14 January 2008 (EST)&lt;br /&gt;
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== High graphics? ==&lt;br /&gt;
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Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.&lt;br /&gt;
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*Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
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== Morrowind theme song ==&lt;br /&gt;
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The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?&lt;br /&gt;
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Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!&lt;br /&gt;
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Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. [[User:58.174.98.29|58.174.98.29]] 00:57, 15 January 2008 (EST)&lt;br /&gt;
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I have played Arena (the free one that was given for the ten year aniversary) and it does NOT have the same theme.  Yet I have to agree with you, that theme is AWESOME.--[[User:Juz|Juz]] 20:40, 12 March 2008 (EDT)&lt;br /&gt;
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== Difficulty Option ==&lt;br /&gt;
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I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
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: Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --[[User:Gaebrial|Gaebrial]] 10:12, 23 February 2008 (EST)&lt;br /&gt;
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== Currency ==&lt;br /&gt;
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Hello,&lt;br /&gt;
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I've been meaning to ask this for a while now. While adding Disp values to all the [[Morrowind:Quests|Morrowind Quest Pages]], I saw a large variety as to what the currency in Morrowind was called. Mostly it was Drakes, sometimes Septims, and vary occasionally just Gold. Could someone please tell me which the correct is so I can go through and correct them. Thanks - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:41, 19 April 2008 (EDT)&lt;br /&gt;
:We had this discussion a while back on the Communtity Portal, you can read it [[UESPWiki:Community_Portal/Archive_9#Money|here]]. We came to the conclusion that although septims and drakes are acceptable, most game techniks information (such as amount recieved for completion of a quest) should cite &amp;quot;gold&amp;quot;. Of course, articles about Cyrodiil would better cite &amp;quot;septims&amp;quot;, and articles about Morrowind would better cite &amp;quot;drakes&amp;quot; when talking about game lore. Hope that explains it! --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 05:47, 19 April 2008 (EDT)&lt;br /&gt;
::Ah thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:54, 19 April 2008 (EDT)&lt;br /&gt;
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== Proposed Article: [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]] ==&lt;br /&gt;
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I propose an article that guides Oblivion players to the right path, to enjoy the fabled province of Morrowind. There are people that came late to TES, they shouldn't be left out ;). Style would be a few blurbs, with relevant links pointing to the full articles. Despite my little jabs, this is not a place to discuss which game is better.&lt;br /&gt;
&lt;br /&gt;
Article should contain:&lt;br /&gt;
* Similarities between the two&lt;br /&gt;
* Differences in leveling, combat&lt;br /&gt;
* Transport&lt;br /&gt;
* Important Spells and differences in Magicka&lt;br /&gt;
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I am sure there is lots more, I have only limited experience with the pretty one, Oblivion XD. Feel free to chime in, constructive criticism and additions are very welcome. Any takers? --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 18:52, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure. I would rather see a page listing the notable differences between Oblivion and Morrowind, if one doesn't already exist. That should cover both Morrowind players starting with Oblivion, and vice versa. While various differences are found in the numerous articles, it would help to have a comprehensive guide. It would be something that readers could actually seek out and read (And not like earlier proposed collections of information that were easily covered by categories). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:47, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Started a stub, [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]]. I believe that this can become a great hub for information, with the help of the community. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 17:33, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::At the risk of opening a can of worms, is there an &amp;quot;Oblivion for Morrowind Players&amp;quot; article?  You know, for equal time and all.– [[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]] [[Special:Contributions/KJR1012|Contribs]]&amp;lt;/sup&amp;gt; 05:58, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Really, I think there should just be a single comparison page that does both at once, maybe in the General or Tamriel namespace or something.  It just seems redundant to have one page that says things like &amp;quot;Morrowind has Crossbows&amp;quot; and another that says &amp;quot;Oblivion doesn't have Crossbows&amp;quot;.  To be complete, we could even include comparisons for Arena and Daggerfall on the same page.  I picture some sort of 4-column chart with a brief paragraph in each describing the various differences between the games.  That way we don't need to have &amp;quot;Morrowind for Oblivion Players&amp;quot;, &amp;quot;Morrowind for Daggerfall Players&amp;quot;, &amp;quot;Daggerfall for Oblivion Players&amp;quot;, &amp;quot;Arena for Morrowind Players&amp;quot;, etc., which would all contain essentially the same information anyhow. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 08:55, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I agree with TheRealLurlock. There really should be just one page that states the differences on either both or on all 4, but there also should be links on each of the main pages for the different games to said page. {{unsigned|67.60.187.161}}&lt;br /&gt;
&lt;br /&gt;
== PS3 ==&lt;br /&gt;
Will Morrowind be available for the ps3 soon?&lt;br /&gt;
:Nothing more than fan speculation at this point, as a quick internet search would tell you.--[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 03:59, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Magic is Overpowered?== &lt;br /&gt;
First and foremost, I would like to apologize because i'm sure this belongs somewhere else, i'm just not sure where.  I recently got Morrowind for my 360, and as a player used to Oblivion it seems to me that the opponents using magic are very over-powered compared to more conventional enemies. Has anyone else noticed this, or am I just being a whiner? &lt;br /&gt;
-[[User:Dark Brother92|Dark Brother92]] 01:26, 4 June 2008 (EDT)&lt;br /&gt;
:First and foremost, welcome to Morrowind. There are a few helpful pages for Oblivion players making the switch: [[Morrowind:Hints]], [[:Morrowind:Starting out]] and [[:Morrowind:Morrowind for Oblivion Players]]. There are some strategies involving dodging, birthsigns, artifacts and magic apparel that all help a fledgling adventurer, but the biggest might be the difficult slider. Find a level that fits you, and then raise it as your character progresses. Hope that helps, --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 01:49, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
I'm Australian, and I'm wondering where to get a copy of Morrowind GOTY for the Xbox nowadays. I've looked in all my local game stores, and there are no Morrowind GOTY games in any of them. eBay doesn't have ones that are in format 4 (the standard Australian format). Please help! [[User:ZanderX|&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;]] 09:51, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Main page discrepency==&lt;br /&gt;
Is it just me or are some of the links on the main page differing in size for the &amp;quot;-&amp;quot; such as&lt;br /&gt;
&lt;br /&gt;
* '''[[Morrowind:Skills|Skills]]''' – A definitive guide to character-based skills, with descriptions where applicable.&lt;br /&gt;
* '''[[Morrowind:Level|Level]]''' - Explains how your character gains levels, and how to make the most of each one.&lt;br /&gt;
:It's just you :) Fixed. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 21:01, 27 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=330347</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=330347"/>
		<updated>2008-07-26T05:39:16Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Gripes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page is for discussion of this article or for general organization of articles in the Morrowind area of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems ==&lt;br /&gt;
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.&lt;br /&gt;
&lt;br /&gt;
: Grand Soul Gems are random loot in some of the containers scattered throughout the game.  It is a game of chance on whether you will have a grand soul gem in these containers when you open them.  There are a number of fixed locations of grand soul gems also; these are listed below for your information:&lt;br /&gt;
&lt;br /&gt;
:* Ald Redaynia, Tower&lt;br /&gt;
:* Ald Sotha, Shrine&lt;br /&gt;
:* Bal Fell, Inner Shrine&lt;br /&gt;
:* Balmora, Guild of Mages&lt;br /&gt;
:* Derelict Shipwreck, Cabin&lt;br /&gt;
:* Dren Plantation, Dren's Villa&lt;br /&gt;
:* Dun-Ahhe&lt;br /&gt;
:* Hanud&lt;br /&gt;
:* Kora-Dur&lt;br /&gt;
:* Maelkashishi, Shrine&lt;br /&gt;
:* Sadrith Mora, Gateway Inn: West Wing&lt;br /&gt;
:* Sadrith Mora, Tel Naga Great Hall&lt;br /&gt;
:* Salmantu, Shrine&lt;br /&gt;
:* Tel Branora, Upper Tower: Therana's Chamber-&amp;gt;Felen Maryon&lt;br /&gt;
:* Tel Fyr, Tower of Tell Fyr: Hall of Fyr&lt;br /&gt;
:* Tel Mora, Tower Services&lt;br /&gt;
:* Tel Uvirith, Menas' House&lt;br /&gt;
:* Tel Uvirith, Omavel's House&lt;br /&gt;
:* Tel Uvirith, Seleth's House&lt;br /&gt;
:* Tel Vos, Aryon's Chambers&lt;br /&gt;
:* Ules Manor-&amp;gt;Nevena Ules&lt;br /&gt;
:* Venim Ancestral Tomb-&amp;gt;Goris the Maggot King&lt;br /&gt;
:* Vivec, Redoran Trader&lt;br /&gt;
:* Vivec, Telvanni Vault&lt;br /&gt;
:* Zebabi&lt;br /&gt;
&lt;br /&gt;
:Hope this helps. --[[User:Hoggwild5|Hoggwild5]] 00:02, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Okay, but would have been better to post on an article page, eh? --[[User:Wrye|Wrye]] 19:55, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I appended this to the list on the [[Morrowind:Enchant|enchanting]] page. --[[User:Cdevine|Cdevine]] 19:14, 30 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Thank you [[User:Cdevine|Cdevine]] for incorporating the above information on an appropriate page.  I appreciate your efforts in that.  I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.&lt;br /&gt;
&lt;br /&gt;
::::Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added '''nothing''' constructive to the subject matter.  A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided.  That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with.  Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions.  My polite suggestion to you going forward is that if you can't contribute '''something constructive''', refrain from contributing.--[[User:Hoggwild5|Hoggwild5]] 05:29, 4 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
If it is not already there, i would like permission to copy paste the above list to the [[Morrowind:Enchant|enchanting]] page. --[[User:Jesus lover|Jesus lover]] 14:41, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Technical Hacks Section or Incorporate with Mod Section? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...&lt;br /&gt;
&lt;br /&gt;
Should this be in the mod section? Or in it's own section?&lt;br /&gt;
:I think this goes in the Mod category, but gets its own article (page).--[[User:Hoggwild5|Hoggwild5]] 12:49, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it &amp;quot;Mod Resources and Technical Information&amp;quot; or something along those lines. --[[User:Cdevine|Cdevine]] 16:57, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to [[Tes3Mod:Mod Management]]. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --[[User:Wrye|Wrye]] 17:24, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --[[User:Cdevine|Cdevine]] 17:41, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --[[User:Wrye|Wrye]] 02:15, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks Wrye! --[[User:Cdevine|Cdevine]] 02:59, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Plugins and info ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[http://www.elderscrolls.com/downloads/updates_plugins.htm]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.&lt;br /&gt;
&lt;br /&gt;
Thxs&lt;br /&gt;
--[[User:Satomi|Satomi]] 18:54, 1 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Mark &amp;amp; Recall==&lt;br /&gt;
Where do I buy Mark and recall?&lt;br /&gt;
&lt;br /&gt;
I might need it for a quest--[[User:ShakenMike|ShakenMike]] 22:03, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:See [[Morrowind:Spells#Mark|Mark]].  (Recall is just below.) ----[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:20, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--[[User:ShakenMike|ShakenMike]] 18:29, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any class or race can use any spell in the game.  Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors.  See [[Morrowind:Classes|Classes]] for a nice chart showing which classes have what skills, [[Morrowind:Races|Races]] for a similar chart for the races, or see [[Morrowind:Skills|Skills]], and click on the skill in question to see which classes and races receive bonuses in that skill. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 18:57, 19 February 2007 (EST)&lt;br /&gt;
::I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! [[User:Somercy|Somercy]] 19:14, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll try the Argonian Bard race first.What sign should I be?--[[User:ShakenMike|ShakenMike]] 01:08, 20 February 2007 (EST)&lt;br /&gt;
:Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. [[User:Somercy|Somercy]] 12:16, 20 February 2007 (EST)&lt;br /&gt;
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--[[User:ShakenMike|ShakenMike]] 12:32, 20 February 2007 (EST)&lt;br /&gt;
:Pick from class list--Bard is one of the choices. Good luck, keep me updated! [[User:Somercy|Somercy]] 12:34, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Should I have another memory card for the xbox if I restart this game?&lt;br /&gt;
I just don't want to save over stuff thats all.--[[User:ShakenMike|ShakenMike]] 15:12, 20 February 2007 (EST)&lt;br /&gt;
:I don't know memory cards...I leave that to my brother. [[User:Somercy|Somercy]] 16:01, 20 February 2007 (EST)&lt;br /&gt;
Is it best to save to the harddrive of xbox system?&lt;br /&gt;
&lt;br /&gt;
How many save spots do you have for each faction join/quest completed?--[[User:ShakenMike|ShakenMike]] 18:11, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --[[User:Jesus lover|Jesus lover]] 14:51, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next Generation Consoles ==&lt;br /&gt;
Will Morrowind work on the 360? [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
:I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360.  Just like PS and PS2 games still work on the PS3.  The only console company that doesn't seem to have figured that out yet is Nintendo... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:29, 19 April 2007 (EDT)&lt;br /&gt;
::Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of  [http://news.teamxbox.com/xbox/9736/Xbox-360-Backward-Compatible-Xbox-Games-List/ backwards compatible games].  My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:33, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morrowind is not playable on the XBox 360.&lt;br /&gt;
&lt;br /&gt;
Morrowind ''Can'' be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. ''See the article directly above this one''.&lt;br /&gt;
&lt;br /&gt;
They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! {{unsigned|74.242.224.137}}&lt;br /&gt;
&lt;br /&gt;
:To confirm, yes, the [http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm latest list] of backwards compatible games, updated July 2007, does now include Morrowind &amp;lt;s&amp;gt;(listed at T under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;)&amp;lt;/s&amp;gt; (Now listed at E under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;.) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 13 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are you ''sure'' that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. [[User:Robed Dawnbringer|Robed Dawnbringer]] 14:37, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You realize that you have to the latest updates for your Xbox 360 in order for it to work?  If you're not connected to Xbox Live, there are instructions [http://www.xbox.com/en-US/games/backwardscompatibility.htm here] on other ways to get the updates.  You may also want to read the [http://www.xbox.com/en-US/games/backwardcompatibilityfaq.htm FAQs].  As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure.  It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:01, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. [[User:Robed Dawnbringer|Robed Dawnbringer]] 15:40, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(following comment moved here from [[User talk:Daveh]])''&lt;br /&gt;
:::Hello,&lt;br /&gt;
&lt;br /&gt;
:::In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.&lt;br /&gt;
&lt;br /&gt;
:::Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
:::Future member of this site, Game Lord&lt;br /&gt;
&lt;br /&gt;
::::The original version of Morrowind is definitely backwards compatible.  I have successfully been able to play it on my Xbox 360.  I am uncertain, though, about the GOTY edition.  See previous discussion and links for details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can't play some quests ==&lt;br /&gt;
&lt;br /&gt;
I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it?  Thanks.&lt;br /&gt;
&lt;br /&gt;
:Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction.  In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank.  If you want to do all the quests for a faction, you should avoid asking for your final &amp;quot;Advancement&amp;quot; until you've done every available quest.&lt;br /&gt;
&lt;br /&gt;
[http://www.bethsoft.com/bgsforums/ TES Forums]&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.&lt;br /&gt;
&lt;br /&gt;
Skink was still giving me quests after I made Arch-Mage... --[[User:Brf|Brf]] 14:16, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bad Links to textures and world replacers ==&lt;br /&gt;
The links to most of the sites are bad. Someone needs to fix them.&lt;br /&gt;
&lt;br /&gt;
I got denied as a Patroller, but I will look out for those and fix them if I can.&lt;br /&gt;
&lt;br /&gt;
If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.&lt;br /&gt;
&lt;br /&gt;
== CenterOnCell ==&lt;br /&gt;
&lt;br /&gt;
well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player-&amp;gt;coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?&lt;br /&gt;
&lt;br /&gt;
:Have a look at [[Tes3Mod:CenterOnCell]]. --[[User:DrPhoton|DrPhoton]] 03:27, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An argument with the introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity.&amp;quot;&lt;br /&gt;
This inplies that the reason it continues to be sold is the modability which I dispute, taking away the '','' and the ''due'' and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is ''modability'' but that alone is not the key to its survival. --Unsigned&lt;br /&gt;
&lt;br /&gt;
:There was a large edit introduced [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 here] which was essentially all editorializing, and IMO ought to be removed. &lt;br /&gt;
:* While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.&lt;br /&gt;
:* Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire. &lt;br /&gt;
:I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --[[User:Wrye|Wrye]] 05:12, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New mod yet unnamed ==&lt;br /&gt;
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests,  and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) {{unsigned|Lord Valarian}}&lt;br /&gt;
&lt;br /&gt;
:You'd probably have better luck if you asked either [http://www.bethsoft.com/bgsforums/index.php?showforum=11 here] or [http://www.bethsoft.com/bgsforums/index.php?showforum=12 here]. --[[User:Ratwar|Ratwar]] 01:48, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Created Spells ==&lt;br /&gt;
&lt;br /&gt;
I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--[[User:Obliv4PS3|Most Honored Listener]] 20:08, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, I didn't realize it was a nonexistent page.  I probably acted too quickly on that one.  Anybody know more about why it's there? --[[User:Eshe|Eshe]] 20:11, 25 July 2007 (EDT)&lt;br /&gt;
::mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--[[User:Obliv4PS3|Most Honored Listener]] 20:14, 25 July 2007 (EDT)&lt;br /&gt;
:::Probably a good idea to go ahead and take it off.  It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now.  I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now.  Sorry about that, I should have looked into it more before acting. --[[User:Eshe|Eshe]] 20:19, 25 July 2007 (EDT)&lt;br /&gt;
::::Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind.  I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:13, 26 July 2007 (EDT)&lt;br /&gt;
:::: Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--[[User:Obliv4PS3|Most Honored Listener]] 12:11, 26 July 2007 (EDT)&lt;br /&gt;
:::::That's true, but people who never go to the forums should have access to the information too.  With that line of thinking, this site wouldn't even exist at all ;). --[[User:Eshe|Eshe]] 12:38, 26 July 2007 (EDT)&lt;br /&gt;
::::::I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--[[User:Obliv4PS3|Most Honored Listener]] 13:34, 26 July 2007 (EDT)&lt;br /&gt;
:::::::I'm perfectly aware that anyone ''can'' go to the forums, but my point was that some people don't ''want'' to. --[[User:Eshe|Eshe]] 13:56, 26 July 2007 (EDT)&lt;br /&gt;
: Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--[[User:Obliv4PS3|Most Honored Listener]] 14:07, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind Theme Song ==&lt;br /&gt;
&lt;br /&gt;
Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!&lt;br /&gt;
:you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)[[User:69.14.33.214|69.14.33.214]] 11:31, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's combat system ==&lt;br /&gt;
&lt;br /&gt;
I'm having trouble learning it.&lt;br /&gt;
it's like...&lt;br /&gt;
miss miss (half health left) miss miss one damage! enemy hits, dead.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 12:58, 9 August 2007 (EDT)&lt;br /&gt;
:Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D [[User:82.17.107.186|82.17.107.186]] 13:48, 26 August 2007 (EDT)&lt;br /&gt;
::I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) [[User:Hecerinde|Hecerinde]] 00:28, 27 August 2007 (EDT)&lt;br /&gt;
:::haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.&lt;br /&gt;
Which is one reason Arena is a better game (I unfortunately haven't played Daggerfall or Oblivion, but they also look better. Especially Daggerfall). [[User:AlcaeusTheWizard|AlcaeusTheWizard]] 15:57, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's 'Principles' ==&lt;br /&gt;
&lt;br /&gt;
I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding. &lt;br /&gt;
&lt;br /&gt;
If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.&lt;br /&gt;
&lt;br /&gt;
A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.&lt;br /&gt;
&lt;br /&gt;
:As I've said before, I think that it is widely accepted that the game is ''intended'' to be open-ended and widely explored, among other things.  Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of [http://www.elderscrolls.com/games/morrowind_overview.htm this page], which clearly describes ''what the game was made for''.  While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions.  I am certain that many other such statements can be found, should anyone choose to look.&lt;br /&gt;
&lt;br /&gt;
:I disagree that &amp;quot;the principles are determined by each separate player.&amp;quot;  While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind.  Creators are not the sole arbiters of truth, but it ''is'' true that there were solid principles behind the company and creation of the game.  In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.&lt;br /&gt;
&lt;br /&gt;
:I would agree to a compromise in this case because, again, it seems that this debate will go nowhere.  In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --[[User:Eshe|Eshe]] 20:50, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --[[User:Ratwar|Ratwar]] 22:31, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --[[User:DrPhoton|DrPhoton]] 04:22, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks to me like the starting comment her is largely in agreement with [[Morrowind_Talk:Morrowind#An_argument_with_the_introduction|my earlier comment]]. I.e., in my opinion, [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 the edit] that introduced all that editorializing ought to be reverted entirely. --[[User:Wrye|Wrye]] 20:05, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. [[User:Hecerinde|Hecerinde]] 22:35, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5 Years Later ==&lt;br /&gt;
After 5 years, this is still my favorite game.  It never seems to get outdated with all the mods and upgrades from users.  I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion?&lt;br /&gt;
[[User:Smeagol3|Smeagol3]] 11:39, 25 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.&lt;br /&gt;
&lt;br /&gt;
== Backwards compatible? ==&lt;br /&gt;
&lt;br /&gt;
Is GOTY backwards compatible? Mine will not read. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:31, 29 December 2007 (EST)&lt;br /&gt;
:Yes, it is.   See [[#Next Generation Consoles]] (and the links there that include instructions on update your Xbox 360). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:45, 29 December 2007 (EST)&lt;br /&gt;
:Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. [[User:58.174.98.29|58.174.98.29]] 17:33, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== High graphics? ==&lt;br /&gt;
&lt;br /&gt;
Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.&lt;br /&gt;
&lt;br /&gt;
*Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Morrowind theme song ==&lt;br /&gt;
&lt;br /&gt;
The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?&lt;br /&gt;
&lt;br /&gt;
Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!&lt;br /&gt;
&lt;br /&gt;
Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. [[User:58.174.98.29|58.174.98.29]] 00:57, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I have played Arena (the free one that was given for the ten year aniversary) and it does NOT have the same theme.  Yet I have to agree with you, that theme is AWESOME.--[[User:Juz|Juz]] 20:40, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Difficulty Option ==&lt;br /&gt;
&lt;br /&gt;
I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --[[User:Gaebrial|Gaebrial]] 10:12, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I've been meaning to ask this for a while now. While adding Disp values to all the [[Morrowind:Quests|Morrowind Quest Pages]], I saw a large variety as to what the currency in Morrowind was called. Mostly it was Drakes, sometimes Septims, and vary occasionally just Gold. Could someone please tell me which the correct is so I can go through and correct them. Thanks - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:41, 19 April 2008 (EDT)&lt;br /&gt;
:We had this discussion a while back on the Communtity Portal, you can read it [[UESPWiki:Community_Portal/Archive_9#Money|here]]. We came to the conclusion that although septims and drakes are acceptable, most game techniks information (such as amount recieved for completion of a quest) should cite &amp;quot;gold&amp;quot;. Of course, articles about Cyrodiil would better cite &amp;quot;septims&amp;quot;, and articles about Morrowind would better cite &amp;quot;drakes&amp;quot; when talking about game lore. Hope that explains it! --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 05:47, 19 April 2008 (EDT)&lt;br /&gt;
::Ah thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:54, 19 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Proposed Article: [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]] ==&lt;br /&gt;
&lt;br /&gt;
I propose an article that guides Oblivion players to the right path, to enjoy the fabled province of Morrowind. There are people that came late to TES, they shouldn't be left out ;). Style would be a few blurbs, with relevant links pointing to the full articles. Despite my little jabs, this is not a place to discuss which game is better.&lt;br /&gt;
&lt;br /&gt;
Article should contain:&lt;br /&gt;
* Similarities between the two&lt;br /&gt;
* Differences in leveling, combat&lt;br /&gt;
* Transport&lt;br /&gt;
* Important Spells and differences in Magicka&lt;br /&gt;
&lt;br /&gt;
I am sure there is lots more, I have only limited experience with the pretty one, Oblivion XD. Feel free to chime in, constructive criticism and additions are very welcome. Any takers? --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 18:52, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure. I would rather see a page listing the notable differences between Oblivion and Morrowind, if one doesn't already exist. That should cover both Morrowind players starting with Oblivion, and vice versa. While various differences are found in the numerous articles, it would help to have a comprehensive guide. It would be something that readers could actually seek out and read (And not like earlier proposed collections of information that were easily covered by categories). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:47, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Started a stub, [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]]. I believe that this can become a great hub for information, with the help of the community. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 17:33, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::At the risk of opening a can of worms, is there an &amp;quot;Oblivion for Morrowind Players&amp;quot; article?  You know, for equal time and all.– [[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]] [[Special:Contributions/KJR1012|Contribs]]&amp;lt;/sup&amp;gt; 05:58, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Really, I think there should just be a single comparison page that does both at once, maybe in the General or Tamriel namespace or something.  It just seems redundant to have one page that says things like &amp;quot;Morrowind has Crossbows&amp;quot; and another that says &amp;quot;Oblivion doesn't have Crossbows&amp;quot;.  To be complete, we could even include comparisons for Arena and Daggerfall on the same page.  I picture some sort of 4-column chart with a brief paragraph in each describing the various differences between the games.  That way we don't need to have &amp;quot;Morrowind for Oblivion Players&amp;quot;, &amp;quot;Morrowind for Daggerfall Players&amp;quot;, &amp;quot;Daggerfall for Oblivion Players&amp;quot;, &amp;quot;Arena for Morrowind Players&amp;quot;, etc., which would all contain essentially the same information anyhow. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 08:55, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I agree with TheRealLurlock. There really should be just one page that states the differences on either both or on all 4, but there also should be links on each of the main pages for the different games to said page. {{unsigned|67.60.187.161}}&lt;br /&gt;
&lt;br /&gt;
== PS3 ==&lt;br /&gt;
Will Morrowind be available for the ps3 soon?&lt;br /&gt;
:Nothing more than fan speculation at this point, as a quick internet search would tell you.--[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 03:59, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Magic is Overpowered?== &lt;br /&gt;
First and foremost, I would like to apologize because i'm sure this belongs somewhere else, i'm just not sure where.  I recently got Morrowind for my 360, and as a player used to Oblivion it seems to me that the opponents using magic are very over-powered compared to more conventional enemies. Has anyone else noticed this, or am I just being a whiner? &lt;br /&gt;
-[[User:Dark Brother92|Dark Brother92]] 01:26, 4 June 2008 (EDT)&lt;br /&gt;
:First and foremost, welcome to Morrowind. There are a few helpful pages for Oblivion players making the switch: [[Morrowind:Hints]], [[:Morrowind:Starting out]] and [[:Morrowind:Morrowind for Oblivion Players]]. There are some strategies involving dodging, birthsigns, artifacts and magic apparel that all help a fledgling adventurer, but the biggest might be the difficult slider. Find a level that fits you, and then raise it as your character progresses. Hope that helps, --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 01:49, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
I'm Australian, and I'm wondering where to get a copy of Morrowind GOTY for the Xbox nowadays. I've looked in all my local game stores, and there are no Morrowind GOTY games in any of them. eBay doesn't have ones that are in format 4 (the standard Australian format). Please help! [[User:ZanderX|&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;]] 09:51, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Main page discrepency==&lt;br /&gt;
Is it just me or are some of the links on the main page differing in size for the &amp;quot;-&amp;quot; such as&lt;br /&gt;
&lt;br /&gt;
* '''[[Morrowind:Skills|Skills]]''' – A definitive guide to character-based skills, with descriptions where applicable.&lt;br /&gt;
* '''[[Morrowind:Level|Level]]''' - Explains how your character gains levels, and how to make the most of each one.&lt;br /&gt;
:It's just you :) Fixed. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 21:01, 27 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=297523</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=297523"/>
		<updated>2008-05-27T00:23:14Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Gripes */&lt;/p&gt;
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&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page is for discussion of this article or for general organization of articles in the Morrowind area of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems ==&lt;br /&gt;
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.&lt;br /&gt;
&lt;br /&gt;
: Grand Soul Gems are random loot in some of the containers scattered throughout the game.  It is a game of chance on whether you will have a grand soul gem in these containers when you open them.  There are a number of fixed locations of grand soul gems also; these are listed below for your information:&lt;br /&gt;
&lt;br /&gt;
:* Ald Redaynia, Tower&lt;br /&gt;
:* Ald Sotha, Shrine&lt;br /&gt;
:* Bal Fell, Inner Shrine&lt;br /&gt;
:* Balmora, Guild of Mages&lt;br /&gt;
:* Derelict Shipwreck, Cabin&lt;br /&gt;
:* Dren Plantation, Dren's Villa&lt;br /&gt;
:* Dun-Ahhe&lt;br /&gt;
:* Hanud&lt;br /&gt;
:* Kora-Dur&lt;br /&gt;
:* Maelkashishi, Shrine&lt;br /&gt;
:* Sadrith Mora, Gateway Inn: West Wing&lt;br /&gt;
:* Sadrith Mora, Tel Naga Great Hall&lt;br /&gt;
:* Salmantu, Shrine&lt;br /&gt;
:* Tel Branora, Upper Tower: Therana's Chamber-&amp;gt;Felen Maryon&lt;br /&gt;
:* Tel Fyr, Tower of Tell Fyr: Hall of Fyr&lt;br /&gt;
:* Tel Mora, Tower Services&lt;br /&gt;
:* Tel Uvirith, Menas' House&lt;br /&gt;
:* Tel Uvirith, Omavel's House&lt;br /&gt;
:* Tel Uvirith, Seleth's House&lt;br /&gt;
:* Tel Vos, Aryon's Chambers&lt;br /&gt;
:* Ules Manor-&amp;gt;Nevena Ules&lt;br /&gt;
:* Venim Ancestral Tomb-&amp;gt;Goris the Maggot King&lt;br /&gt;
:* Vivec, Redoran Trader&lt;br /&gt;
:* Vivec, Telvanni Vault&lt;br /&gt;
:* Zebabi&lt;br /&gt;
&lt;br /&gt;
:Hope this helps. --[[User:Hoggwild5|Hoggwild5]] 00:02, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Okay, but would have been better to post on an article page, eh? --[[User:Wrye|Wrye]] 19:55, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I appended this to the list on the [[Morrowind:Enchant|enchanting]] page. --[[User:Cdevine|Cdevine]] 19:14, 30 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Thank you [[User:Cdevine|Cdevine]] for incorporating the above information on an appropriate page.  I appreciate your efforts in that.  I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.&lt;br /&gt;
&lt;br /&gt;
::::Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added '''nothing''' constructive to the subject matter.  A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided.  That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with.  Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions.  My polite suggestion to you going forward is that if you can't contribute '''something constructive''', refrain from contributing.--[[User:Hoggwild5|Hoggwild5]] 05:29, 4 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
If it is not already there, i would like permission to copy paste the above list to the [[Morrowind:Enchant|enchanting]] page. --[[User:Jesus lover|Jesus lover]] 14:41, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Technical Hacks Section or Incorporate with Mod Section? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...&lt;br /&gt;
&lt;br /&gt;
Should this be in the mod section? Or in it's own section?&lt;br /&gt;
:I think this goes in the Mod category, but gets its own article (page).--[[User:Hoggwild5|Hoggwild5]] 12:49, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it &amp;quot;Mod Resources and Technical Information&amp;quot; or something along those lines. --[[User:Cdevine|Cdevine]] 16:57, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to [[Tes3Mod:Mod Management]]. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --[[User:Wrye|Wrye]] 17:24, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --[[User:Cdevine|Cdevine]] 17:41, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --[[User:Wrye|Wrye]] 02:15, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks Wrye! --[[User:Cdevine|Cdevine]] 02:59, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Plugins and info ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[http://www.elderscrolls.com/downloads/updates_plugins.htm]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.&lt;br /&gt;
&lt;br /&gt;
Thxs&lt;br /&gt;
--[[User:Satomi|Satomi]] 18:54, 1 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Mark &amp;amp; Recall==&lt;br /&gt;
Where do I buy Mark and recall?&lt;br /&gt;
&lt;br /&gt;
I might need it for a quest--[[User:ShakenMike|ShakenMike]] 22:03, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:See [[Morrowind:Spells#Mark|Mark]].  (Recall is just below.) ----[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:20, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--[[User:ShakenMike|ShakenMike]] 18:29, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any class or race can use any spell in the game.  Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors.  See [[Morrowind:Classes|Classes]] for a nice chart showing which classes have what skills, [[Morrowind:Races|Races]] for a similar chart for the races, or see [[Morrowind:Skills|Skills]], and click on the skill in question to see which classes and races receive bonuses in that skill. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 18:57, 19 February 2007 (EST)&lt;br /&gt;
::I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! [[User:Somercy|Somercy]] 19:14, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll try the Argonian Bard race first.What sign should I be?--[[User:ShakenMike|ShakenMike]] 01:08, 20 February 2007 (EST)&lt;br /&gt;
:Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. [[User:Somercy|Somercy]] 12:16, 20 February 2007 (EST)&lt;br /&gt;
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--[[User:ShakenMike|ShakenMike]] 12:32, 20 February 2007 (EST)&lt;br /&gt;
:Pick from class list--Bard is one of the choices. Good luck, keep me updated! [[User:Somercy|Somercy]] 12:34, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Should I have another memory card for the xbox if I restart this game?&lt;br /&gt;
I just don't want to save over stuff thats all.--[[User:ShakenMike|ShakenMike]] 15:12, 20 February 2007 (EST)&lt;br /&gt;
:I don't know memory cards...I leave that to my brother. [[User:Somercy|Somercy]] 16:01, 20 February 2007 (EST)&lt;br /&gt;
Is it best to save to the harddrive of xbox system?&lt;br /&gt;
&lt;br /&gt;
How many save spots do you have for each faction join/quest completed?--[[User:ShakenMike|ShakenMike]] 18:11, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --[[User:Jesus lover|Jesus lover]] 14:51, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next Generation Consoles ==&lt;br /&gt;
Will Morrowind work on the 360? [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
:I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360.  Just like PS and PS2 games still work on the PS3.  The only console company that doesn't seem to have figured that out yet is Nintendo... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:29, 19 April 2007 (EDT)&lt;br /&gt;
::Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of  [http://news.teamxbox.com/xbox/9736/Xbox-360-Backward-Compatible-Xbox-Games-List/ backwards compatible games].  My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:33, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morrowind is not playable on the XBox 360.&lt;br /&gt;
&lt;br /&gt;
Morrowind ''Can'' be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. ''See the article directly above this one''.&lt;br /&gt;
&lt;br /&gt;
They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! {{unsigned|74.242.224.137}}&lt;br /&gt;
&lt;br /&gt;
:To confirm, yes, the [http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm latest list] of backwards compatible games, updated July 2007, does now include Morrowind &amp;lt;s&amp;gt;(listed at T under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;)&amp;lt;/s&amp;gt; (Now listed at E under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;.) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 13 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are you ''sure'' that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. [[User:Robed Dawnbringer|Robed Dawnbringer]] 14:37, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You realize that you have to the latest updates for your Xbox 360 in order for it to work?  If you're not connected to Xbox Live, there are instructions [http://www.xbox.com/en-US/games/backwardscompatibility.htm here] on other ways to get the updates.  You may also want to read the [http://www.xbox.com/en-US/games/backwardcompatibilityfaq.htm FAQs].  As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure.  It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:01, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. [[User:Robed Dawnbringer|Robed Dawnbringer]] 15:40, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(following comment moved here from [[User talk:Daveh]])''&lt;br /&gt;
:::Hello,&lt;br /&gt;
&lt;br /&gt;
:::In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.&lt;br /&gt;
&lt;br /&gt;
:::Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
:::Future member of this site, Game Lord&lt;br /&gt;
&lt;br /&gt;
::::The original version of Morrowind is definitely backwards compatible.  I have successfully been able to play it on my Xbox 360.  I am uncertain, though, about the GOTY edition.  See previous discussion and links for details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can't play some quests ==&lt;br /&gt;
&lt;br /&gt;
I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it?  Thanks.&lt;br /&gt;
&lt;br /&gt;
:Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction.  In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank.  If you want to do all the quests for a faction, you should avoid asking for your final &amp;quot;Advancement&amp;quot; until you've done every available quest.&lt;br /&gt;
&lt;br /&gt;
[http://www.bethsoft.com/bgsforums/ TES Forums]&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.&lt;br /&gt;
&lt;br /&gt;
Skink was still giving me quests after I made Arch-Mage... --[[User:Brf|Brf]] 14:16, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bad Links to textures and world replacers ==&lt;br /&gt;
The links to most of the sites are bad. Someone needs to fix them.&lt;br /&gt;
&lt;br /&gt;
I got denied as a Patroller, but I will look out for those and fix them if I can.&lt;br /&gt;
&lt;br /&gt;
If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.&lt;br /&gt;
&lt;br /&gt;
== CenterOnCell ==&lt;br /&gt;
&lt;br /&gt;
well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player-&amp;gt;coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?&lt;br /&gt;
&lt;br /&gt;
:Have a look at [[Tes3Mod:CenterOnCell]]. --[[User:DrPhoton|DrPhoton]] 03:27, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An argument with the introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity.&amp;quot;&lt;br /&gt;
This inplies that the reason it continues to be sold is the modability which I dispute, taking away the '','' and the ''due'' and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is ''modability'' but that alone is not the key to its survival. --Unsigned&lt;br /&gt;
&lt;br /&gt;
:There was a large edit introduced [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 here] which was essentially all editorializing, and IMO ought to be removed. &lt;br /&gt;
:* While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.&lt;br /&gt;
:* Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire. &lt;br /&gt;
:I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --[[User:Wrye|Wrye]] 05:12, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New mod yet unnamed ==&lt;br /&gt;
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests,  and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) {{unsigned|Lord Valarian}}&lt;br /&gt;
&lt;br /&gt;
:You'd probably have better luck if you asked either [http://www.bethsoft.com/bgsforums/index.php?showforum=11 here] or [http://www.bethsoft.com/bgsforums/index.php?showforum=12 here]. --[[User:Ratwar|Ratwar]] 01:48, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Created Spells ==&lt;br /&gt;
&lt;br /&gt;
I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--[[User:Obliv4PS3|Most Honored Listener]] 20:08, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, I didn't realize it was a nonexistent page.  I probably acted too quickly on that one.  Anybody know more about why it's there? --[[User:Eshe|Eshe]] 20:11, 25 July 2007 (EDT)&lt;br /&gt;
::mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--[[User:Obliv4PS3|Most Honored Listener]] 20:14, 25 July 2007 (EDT)&lt;br /&gt;
:::Probably a good idea to go ahead and take it off.  It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now.  I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now.  Sorry about that, I should have looked into it more before acting. --[[User:Eshe|Eshe]] 20:19, 25 July 2007 (EDT)&lt;br /&gt;
::::Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind.  I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:13, 26 July 2007 (EDT)&lt;br /&gt;
:::: Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--[[User:Obliv4PS3|Most Honored Listener]] 12:11, 26 July 2007 (EDT)&lt;br /&gt;
:::::That's true, but people who never go to the forums should have access to the information too.  With that line of thinking, this site wouldn't even exist at all ;). --[[User:Eshe|Eshe]] 12:38, 26 July 2007 (EDT)&lt;br /&gt;
::::::I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--[[User:Obliv4PS3|Most Honored Listener]] 13:34, 26 July 2007 (EDT)&lt;br /&gt;
:::::::I'm perfectly aware that anyone ''can'' go to the forums, but my point was that some people don't ''want'' to. --[[User:Eshe|Eshe]] 13:56, 26 July 2007 (EDT)&lt;br /&gt;
: Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--[[User:Obliv4PS3|Most Honored Listener]] 14:07, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind Theme Song ==&lt;br /&gt;
&lt;br /&gt;
Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!&lt;br /&gt;
:you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)[[User:69.14.33.214|69.14.33.214]] 11:31, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's combat system ==&lt;br /&gt;
&lt;br /&gt;
I'm having trouble learning it.&lt;br /&gt;
it's like...&lt;br /&gt;
miss miss (half health left) miss miss one damage! enemy hits, dead.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 12:58, 9 August 2007 (EDT)&lt;br /&gt;
:Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D [[User:82.17.107.186|82.17.107.186]] 13:48, 26 August 2007 (EDT)&lt;br /&gt;
::I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) [[User:Hecerinde|Hecerinde]] 00:28, 27 August 2007 (EDT)&lt;br /&gt;
:::haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.&lt;br /&gt;
Which is one reason Arena is a better game (I unfortunately haven't played Daggerfall or Oblivion, but they also look better. Especially Daggerfall). [[User:AlcaeusTheWizard|AlcaeusTheWizard]] 15:57, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's 'Principles' ==&lt;br /&gt;
&lt;br /&gt;
I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding. &lt;br /&gt;
&lt;br /&gt;
If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.&lt;br /&gt;
&lt;br /&gt;
A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.&lt;br /&gt;
&lt;br /&gt;
:As I've said before, I think that it is widely accepted that the game is ''intended'' to be open-ended and widely explored, among other things.  Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of [http://www.elderscrolls.com/games/morrowind_overview.htm this page], which clearly describes ''what the game was made for''.  While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions.  I am certain that many other such statements can be found, should anyone choose to look.&lt;br /&gt;
&lt;br /&gt;
:I disagree that &amp;quot;the principles are determined by each separate player.&amp;quot;  While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind.  Creators are not the sole arbiters of truth, but it ''is'' true that there were solid principles behind the company and creation of the game.  In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.&lt;br /&gt;
&lt;br /&gt;
:I would agree to a compromise in this case because, again, it seems that this debate will go nowhere.  In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --[[User:Eshe|Eshe]] 20:50, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --[[User:Ratwar|Ratwar]] 22:31, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --[[User:DrPhoton|DrPhoton]] 04:22, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks to me like the starting comment her is largely in agreement with [[Morrowind_Talk:Morrowind#An_argument_with_the_introduction|my earlier comment]]. I.e., in my opinion, [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 the edit] that introduced all that editorializing ought to be reverted entirely. --[[User:Wrye|Wrye]] 20:05, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. [[User:Hecerinde|Hecerinde]] 22:35, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5 Years Later ==&lt;br /&gt;
After 5 years, this is still my favorite game.  It never seems to get outdated with all the mods and upgrades from users.  I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion?&lt;br /&gt;
[[User:Smeagol3|Smeagol3]] 11:39, 25 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.&lt;br /&gt;
&lt;br /&gt;
== Backwards compatible? ==&lt;br /&gt;
&lt;br /&gt;
Is GOTY backwards compatible? Mine will not read. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:31, 29 December 2007 (EST)&lt;br /&gt;
:Yes, it is.   See [[#Next Generation Consoles]] (and the links there that include instructions on update your Xbox 360). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:45, 29 December 2007 (EST)&lt;br /&gt;
:Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. [[User:58.174.98.29|58.174.98.29]] 17:33, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== High graphics? ==&lt;br /&gt;
&lt;br /&gt;
Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.&lt;br /&gt;
&lt;br /&gt;
*Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Morrowind theme song ==&lt;br /&gt;
&lt;br /&gt;
The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?&lt;br /&gt;
&lt;br /&gt;
Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!&lt;br /&gt;
&lt;br /&gt;
Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. [[User:58.174.98.29|58.174.98.29]] 00:57, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I have played Arena (the free one that was given for the ten year aniversary) and it does NOT have the same theme.  Yet I have to agree with you, that theme is AWESOME.--[[User:Juz|Juz]] 20:40, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Difficulty Option ==&lt;br /&gt;
&lt;br /&gt;
I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --[[User:Gaebrial|Gaebrial]] 10:12, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Gripes==&lt;br /&gt;
&lt;br /&gt;
On the oblivion page there is a gripes section. Maybe there should be one for morrowind as well, that way all the problems people have complained about can all go to one place&lt;br /&gt;
:But then that would mean that there would have to be one for every game? I think that the one Gripes page is fine, and that you can still talk about the problems in any other game.--[[User:Ahnaz31|Ahnaz31]] 14:49, 17 April 2008 (EDT)&lt;br /&gt;
::However there is only one gripe section... and it is oblivion ONLY&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I've been meaning to ask this for a while now. While adding Disp values to all the [[Morrowind:Quests|Morrowind Quest Pages]], I saw a large variety as to what the currency in Morrowind was called. Mostly it was Drakes, sometimes Septims, and vary occasionally just Gold. Could someone please tell me which the correct is so I can go through and correct them. Thanks - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:41, 19 April 2008 (EDT)&lt;br /&gt;
:We had this discussion a while back on the Communtity Portal, you can read it [[UESPWiki:Community_Portal/Archive_9#Money|here]]. We came to the conclusion that although septims and drakes are acceptable, most game techniks information (such as amount recieved for completion of a quest) should cite &amp;quot;gold&amp;quot;. Of course, articles about Cyrodiil would better cite &amp;quot;septims&amp;quot;, and articles about Morrowind would better cite &amp;quot;drakes&amp;quot; when talking about game lore. Hope that explains it! --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 05:47, 19 April 2008 (EDT)&lt;br /&gt;
::Ah thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 05:54, 19 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Proposed Article: [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]] ==&lt;br /&gt;
&lt;br /&gt;
I propose an article that guides Oblivion players to the right path, to enjoy the fabled province of Morrowind. There are people that came late to TES, they shouldn't be left out ;). Style would be a few blurbs, with relevant links pointing to the full articles. Despite my little jabs, this is not a place to discuss which game is better.&lt;br /&gt;
&lt;br /&gt;
Article should contain:&lt;br /&gt;
* Similarities between the two&lt;br /&gt;
* Differences in leveling, combat&lt;br /&gt;
* Transport&lt;br /&gt;
* Important Spells and differences in Magicka&lt;br /&gt;
&lt;br /&gt;
I am sure there is lots more, I have only limited experience with the pretty one, Oblivion XD. Feel free to chime in, constructive criticism and additions are very welcome. Any takers? --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 18:52, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure. I would rather see a page listing the notable differences between Oblivion and Morrowind, if one doesn't already exist. That should cover both Morrowind players starting with Oblivion, and vice versa. While various differences are found in the numerous articles, it would help to have a comprehensive guide. It would be something that readers could actually seek out and read (And not like earlier proposed collections of information that were easily covered by categories). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:47, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Started a stub, [[Morrowind:Morrowind for Oblivion Players|Morrowind for Oblivion Players]]. I believe that this can become a great hub for information, with the help of the community. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 17:33, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PS3 ==&lt;br /&gt;
&lt;br /&gt;
Will Morrowind be available for the ps3 soon?&lt;br /&gt;
:Nothing more than fan speculation at this point, as a quick internet search would tell you.--[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 03:59, 2 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=277413</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=277413"/>
		<updated>2008-04-14T22:17:52Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Chat Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Message Boards|{{PAGENAME}}]] [[Category:Move Protection|{{PAGENAME}}]] __NEWSECTIONLINK__&lt;br /&gt;
This is the '''main discussion forum''' used to discuss the operations, policies, design, and improvement of UESP. &lt;br /&gt;
&lt;br /&gt;
All members of the community are welcome to contribute to this page.  Please sign and date your post by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar.  If you would like to start a new inquiry, please place it at the bottom of the page with a two-tier (==) heading.&lt;br /&gt;
&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
* Existing [[:Category:Policies and Guidelines|policies and guidelines]] have individual pages; their  talk pages are the best place to discuss these policies.&lt;br /&gt;
* If you have a request that requires an [[UESPWiki:Administrators|administrator]], you may want to post your comments on the [[UESPWiki:Administrator Noticeboard|administrator noticeboard]].&lt;br /&gt;
* [[UESPWiki:Reference Desk|The reference desk]] is the best place for questions about how to play Elder Scrolls games.&lt;br /&gt;
&lt;br /&gt;
== Contents  ==&lt;br /&gt;
{| class=&amp;quot;wikitable compress&amp;quot; width=300 style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
! Major Discussions&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Bread Crumb Trail|Bread Crumb Trail]] -- ''Inactive''&lt;br /&gt;
* Utility and formatting of bread crumb trails.&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Curing Stupidity |Curing Stupidity ]] -- ''Inactive''&lt;br /&gt;
* Dealing with very low quality edits.&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Mod Info in Articles |Mod Info in Articles ]] -- ''Inactive''&lt;br /&gt;
* When and where unofficial mods should be included in articles.&lt;br /&gt;
* How to organize PC-specific, Xbox-specific, etc. information.&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Dispute and Wikiscrolls|Dispute and Wikiscrolls]] ([http://wikiscrolls.org/ Wikiscrolls]) -- ''Complete'' &lt;br /&gt;
* A new wiki similar to the UESP. &lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/User Page Warnings|User Page Warnings]] -- ''Complete'' &lt;br /&gt;
* When/how to add/remove warnings to/from user pages&lt;br /&gt;
|-&lt;br /&gt;
! Page Archives&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 1|Archive 1]]: Feb. 2005 – June 2006. ''Archived by [[User:Aristeo|Aristeo]].''&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 2|Archive 2]]: June 2006 - July 2006. ''Archived by [[User:Aristeo|Aristeo]].''&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 3|Archive 3]]: Aug. 2006 - Sep. 2006. '' Archived by [[User:Booyah boy|Booyah boy]]''&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 4|Archive 4]]: October 2006 '' Archived by [[User:Aristeo|Aristeo]]''&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 5|Archive 5]]: Nov. 2006 - Dec. 2006. '' Archived by [[User:Nephele|Nephele]] and [[User:Wrye|Wrye]] ''&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 6|Archive 6]]: Jan-Feb 2007 '' Archived by [[User:Nephele|Nephele]], [[User:Wrye|Wrye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 7|Archive 7]]: March 2007 '' Archived by [[User:Nephele|Nephele]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 8|Archive 8]]: September 2007 '' Archived by [[User:Wrye|Wrye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 9|Archive 9]]: Oct-Nov 2007 '' Archived by [[User:TheRealLurlock|TheRealLurlock]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 10|Archive 10]]: Dec 2007-Jan 2008 '' Archived by [[User:Rpeh|Rpeh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki:Community Portal/Archive 11|Archive 11]]: Nov 2007-Jan 2008 '' Archived by [[User:Rpeh|Rpeh]]&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quicky Editing Question. ==&lt;br /&gt;
&lt;br /&gt;
I can't beleive this. I've been editing for about 7 months and I don't know this. How do you PERFECTLY scale down an image to a userbox scale? Just a real quick question. Thanks.&lt;br /&gt;
:After you have entered the image link, add the parameter &amp;quot;|40px&amp;quot;. That should work, as long as the image is roughly square-shaped. Otherwise, you may have to tweak its size a little further. --[[User:HMSVictory|HMSVictory]] 05:09, 18 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Problems Saving Pages ==&lt;br /&gt;
&lt;br /&gt;
For a while now, we've had an occasional problem where large pages &amp;quot;disappear&amp;quot; for Internet Explorer readers.  The page comes up completely blank when IE people try to view it (and, no, it's not just that the page takes a while to load; IE thinks that the page has been completely loaded but that it is blank).  For whatever strange reason, this does '''not''' happen if you look at the page in Firefox, which means that our editors tend to never know when the problem occurs, and therefore we generally only find out about it when readers take the time to point out the problem.  The pages where this has happened most recently are [[Oblivion:Places]] and [[Oblivion:Merchants]].&lt;br /&gt;
&lt;br /&gt;
Based on some experiences over the last couple days, I am now fairly certain that this problem happens when editors try to save a large page but the site is too busy to fully process the page within the 5 minute window set by our web server.  Generally this only occurs when the page has a large number of templates on the page; see also an earlier discussion on [[UESPWiki:Community Portal/Archive 9#Revamping Templates|Revamping Templates]].  It uses a lot of system CPU and memory to process any templates; when the site is trying to answer 100 other web requests at the same time it sometimes just doesn't have the power necessary to simultaneously do particularly complex work.&lt;br /&gt;
&lt;br /&gt;
The main reason I'm bringing this up is that perhaps if our editors know what to look for, we can catch these problems earlier.  First, if you need to edit a complex page (i.e., one with many templates), it may be best to not do it when the site is busy.  Second, and more importantly, could all editors try to keep an eye out for cases where after saving a page, the site takes a long time to process it, and then displays a '''blank page''' instead of showing the actual page?  If this happens, the chances are that page is now glitched for IE readers and needs to be fixed.  Don't try to do anything right that minute (if the site was busy 5 minutes ago, it's probably still busy).  Instead, perhaps put a note on the talk page saying that your save of the page glitched.  That will let us know to follow up later and try to fix the page.  Hopefully we can then fix these problems a few hours later instead of a few days later.&lt;br /&gt;
&lt;br /&gt;
Finally, and perhaps, most importantly, what to do to fix a glitched page?  What you need to do is &amp;quot;purge&amp;quot; the page.  One way to do this is to click &amp;quot;edit&amp;quot; then in the URL that appears on the edit page replace the word &amp;quot;edit&amp;quot; with &amp;quot;purge&amp;quot;.  For example, the URL might read &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.uesp.net/w/index.php?title=Oblivion:Places&amp;amp;action=purge&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.   Hit return on the URL to make your browser load the purge request.  Then wait and make sure that you are shown the page!  If you don't see the page after it's done processing, the page is still glitched.  Try again later ;)  (N.B. the purge does not show up in the page history or anywhere else, because it's not a page edit.)&lt;br /&gt;
&lt;br /&gt;
Thanks! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:04, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I finally took the time to read this. I will do the &amp;quot;purge&amp;quot; strategy if it ever happens to me. I have IE, and I have never witnessed a '''blank page''' unless an un-registered IP editor blanked it. but yes, purging the page will do. Is there any permanant &amp;quot;cure&amp;quot; (cuz I can't think of another word) to this? Good Job [[User:Nephele|Nephele]], highly appreciated. --[[User:Playjex|Playjex]] 15:43, 24 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::'''Update''': Daveh decreased the apache timeout earlier today from 300 seconds to 60 seconds.  The decreased timeout has suddenly made problems with saving pages a '''very serious problem''' right now on the site.  There are a large number of pages that can no longer be edited, because it is not possible for the server to process the edit within 60 seconds.  I've also brought this problem up at [[UESPWiki talk:Upgrade History#Timeout Too Short]] (and for those who haven't been following the various discussions about site performance problems, the timeout change was largely in response to a discussion at [[UESPWiki:Administrator Noticeboard#Blocking Rogue IPs at the Server]]).  As I stated at the Upgrade History discussion, it's possible that this is a sacrifice we need to make in the short term just so that the site no longer shuts for 6 hours per day (12 hours per day on weekends).  But hopefully we can find some other more viable alternatives.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:10, 24 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::P.S.: Thanks for the feedback, Playjex.  Yes, I would like to come up with a permanent cure :) But it's not something that can be fixed right away, in part because it's tied into the site's various performance problems. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:14, 24 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just for the record, when we say &amp;quot;blank page&amp;quot;, we mean the entire page is blank.  Pure white, without the tan background or the sidebar, header, footer, or anything else.  This is not the same as a page which has had its contents deleted by a vandal or something.  Those will still display the sidebar, background color, top-header, and footer, as well as any other non-wiki elements that display on every page.  The &amp;quot;blank page&amp;quot; we're discussing here is a completely different phenomenon, caused by the server lacking the memory to render the page properly. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:27, 24 January 2008 (EST)&lt;br /&gt;
:::Do you get an IE error saying &amp;quot;Page cannot be displayed&amp;quot; or something like this, or is it '''completely''' blank? I have experienced the former, but not the latter. --[[User:DrPhoton|DrPhoton]] 03:19, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I've seen both, but the completely blank pages are often a side-effect of the server being tied up.  Not sure what causes the &amp;quot;Page cannot be displayed&amp;quot; error, but I've gotten that a few times even when the site '''wasn't''' having any problems.  I think that error usually means there's a problem on your end, or possibly your ISP's, not the site's.  Because usually when I get it, I have the same problem with all other websites as well.  Sometimes if I reset the router, it seems to solve it, too, which makes it even more likely it's a local problem rather than something wrong with the site.  (Or it could be just that in the few minutes it takes me to do a router-restart, the problem has corrected itself elsewhere.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 10:06, 25 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::The problem that I was describing here is one where the pages are completely blank without any type of error message.  It's not a common problem; I've only seen it happen a couple dozen times over the last year.  Now that I'm thinking about it some more, it's also possible that it's not specific to IE, but rather that it's related to whether or not you're logged in.  When I've examined these cases in the past, I've always been logged in on FF, but anonymous on IE.  And tying it to anonymous editors also provides a more satisfactory explanation of what's really going on behind the scenes: anonymous editors see a 100% cached version of the page, whereas users get a tweaked version (to get the personalized links across the top of the page).&lt;br /&gt;
:::::Also, my earlier update has now been made obsolete.  Daveh switched the timeout back to the original 300 second values... along with a few other major changes to the site's setup that mean that performance will hopefully be much better now. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:03, 25 January 2008 (EST)&lt;br /&gt;
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''[Rest of Discussion moved to [[:Morrowind talk:Artifacts]], as it's become specific to that page]'' --[[User:Gaebrial|Gaebrial]] 08:31, 7 February 2008 (EST)&lt;br /&gt;
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== Wiki Glitch, or just my Comp? ==&lt;br /&gt;
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Hello, &lt;br /&gt;
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I recently hit &amp;quot;Random Page,&amp;quot; and it brought me to a quest talk page. Nothing wrong with it. I hit the Random Page link again and it brought me to the same page. I tried about 6 times, and it still didn't budge. Has this happened to any of you besides me? Thanks. --[[User:Playjex|Playjex]] 16:10, 26 January 2008 (EST)&lt;br /&gt;
:Nope, it's not just you.  See [[UESPWiki:Administrator Noticeboard#Random Page Link]] for the discussion. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;16:30, 26 January 2008 (EST)&lt;br /&gt;
::Thanks. Everytime I post something here, it turns out to be on the Admin. Board. I have to get more active on that page. Thanks Eshe. --[[User:Playjex|Playjex]] 17:16, 26 January 2008 (EST)&lt;br /&gt;
:::That has also happened to me, so you're not alone. --[[User:HMSVictory|HMSVictory]] 11:33, 29 January 2008 (EST)&lt;br /&gt;
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== Two Questions: Images and Signatures ==&lt;br /&gt;
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'''Question 1:''' I've read the help page on uploading images and including a thumbnail on a page , so I think I've got a good handle on that.  My question is: Should the original image be resized before uploading it?  My screenshots are at 1024x768.&lt;br /&gt;
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'''Question 2:''' I seem to be having trouble with my signature.  I'm trying to include links to my talk and email, but it doesn't appear to be working.  I've gone to the extent of copying the code from another user's signature (subsituting my user name, of course), to no avail.  My question is: Is this something that gets enabled after the initial three-day probationary period, or will my signature line not show links to me?  Or (to state the obvious) have I got something wrong in the coding?&lt;br /&gt;
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Thanks, [[User:KJR1012|–&amp;amp;#91;&amp;amp;#91;User:KJR1012&amp;amp;#124;KJR1012]] &amp;amp;lt;sup&amp;amp;gt;•&amp;amp;#91;&amp;amp;#91;User_Talk:KJR1012&amp;amp;#124;Talk]]•&amp;amp;#91;&amp;amp;#91;Special:Emailuser/KJR1012&amp;amp;#124;Email]]•&amp;amp;lt;/sup&amp;amp;gt;]] 08:54, 28 January 2008 (EST)&lt;br /&gt;
:1024x768 is a perfectly acceptable size, so don't worry about resizing your images!  Also, as far as your signature goes, I think the only place you've got wrong is with your &amp;lt;nowiki&amp;gt;[[brackets]]&amp;lt;/nowiki&amp;gt;.  Let me see...&lt;br /&gt;
:This should be what you want: –[[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt;•[[User_Talk:KJR1012|Talk]]•[[Special:Emailuser/KJR1012|Email]]•&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Which looks like this when non-wikified: &amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;•[[User_Talk:KJR1012|Talk]]•[[Special:Emailuser/KJR1012|Email]]•&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Hope that helps! --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;09:17, 28 January 2008 (EST)&lt;br /&gt;
::Imitation is the sincerest form of flattery :-) Remember to turn on the &amp;quot;Raw Signatures&amp;quot; option, otherwise the wiki software automatically adds in a partial signature. Also Eshe's right - that's a fine size for images. It's good to be able to get a larger version when clicking on an image. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:21, 28 January 2008 (EST)&lt;br /&gt;
:::&amp;lt;i&amp;gt;Merci, arigatou, danke schoën, gracias, spacibo, grazie&amp;lt;/i&amp;gt;! –[[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]]&amp;lt;/sup&amp;gt; 09:37, 28 January 2008 (EST)&lt;br /&gt;
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== Idea, just an Idea Guys... ==&lt;br /&gt;
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I have seen the &amp;quot;Concept Art&amp;quot; page for Morrowind once before. I had an idea, only an idea, that we should create a &amp;quot;TES Fan Art&amp;quot; page. It could be listed under the default of &amp;quot;Tamriel&amp;quot; I am thinking. We would let anyone contribute. Is this a possibility? Maybe we can take a vote. '''Please''' leave feeback. Thank You. --[[User:Playjex|Playjex]] 14:21, 28 January 2008 (EST)&lt;br /&gt;
:If anything, it'd belong in the General namespace, along with the Fan Fiction.  However, I'm not sure how wise it would be to start allowing that kind of content on the site, as it has the potential to mushroom into something huge, and it takes away from the real focus of the site, which is encyclopedic content.  Personally, I don't think the Fan Fiction belongs on the site either, but at least it's just text and doesn't take up a whole lot of room.  (It does have Daveh's personal blessing, or I'd have proposed the whole section for deletion long ago - no offense to any of the writers who contributed, I just don't feel that this site is the place for that sort of thing.)  There are plenty of other sites for fan art/fan fiction, and if you want to upload some of your stuff to one of the many sites that are designed for this sort of thing and post a link to it from your User page or something, you're more than welcome to. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 14:34, 28 January 2008 (EST)&lt;br /&gt;
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:I'd be against that. The concept art is one thing - it can be interesting to see how the game ideas developed - but fan art is non-encyclopedic in the extreme. I considered putting Somercy's nice picture of me on my user page but didn't even do it there precisely for this reason. I suppose if others want to upload fan art and put it on their user pages that'd be fine, but I'd be against linking it anywhere into the main pages. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:35, 28 January 2008 (EST)&lt;br /&gt;
::I agree.  This kind of thing belongs on the forums, if not some other site altogether. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;14:42, 28 January 2008 (EST)&lt;br /&gt;
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:With a wide range of free options like [http://photobucket.com/ photobucket] that offer ample storage space and bandwidth, I can't really see the logic in using our bandwidth and disk space to support fan art, unless it is for user pages. Now, this is a double stand, as we do allow fan fiction, but writing is much smaller than pictures. Now, in the future we may revisit this, especially if we start hosting plug-ins, something Daveh has said he wants to do. --[[User:Ratwar|Ratwar]] 15:06, 28 January 2008 (EST)&lt;br /&gt;
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::: I agree. I don't think there is a section for fanart on the forums though. You might want to run it by the people there. However, with how slow the site can be... I'm not sure if it will be very popular. Especially with the dial-up gremlins (me). --[[User:Timmeh|Timmeh]] &amp;lt;sup&amp;gt; [[User_Talk:Timmeh|Talk]] &amp;lt;/sup&amp;gt; 17:54, 28 January 2008 (EST)&lt;br /&gt;
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::::This is an encyclopaedia. Our goal is to inform. Official images do this perfectly. Fan art does not. There are plently of websites that offer fan art and, if all else fails, you can just hit &amp;quot;Fan Art&amp;quot; on a Google image search. Why do we need this kind of thing here? --[[User:HMSVictory|HMSVictory]] 11:36, 29 January 2008 (EST)&lt;br /&gt;
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:I apologize for putting out a bad idea HMS? As I recently said and look at the title up there ^ &amp;quot;'''Idea''', just an '''idea'''...&amp;quot; It was just a thought. I do not mean to make a conflict of any sort, I am just here to give ideas, edit, have fun, and help others. I apologize to any who thought the same, but as I mentioned, it was only an idea. Have fun everyone, and all who left feedback, have a great day! --[[User:Playjex|Playjex]] 15:01, 29 January 2008 (EST)&lt;br /&gt;
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::Just trying to make it clear that Fan Art has no place here. Sorry if I came across rather Draconian! --[[User:HMSVictory|HMSVictory]] 11:35, 2 February 2008 (EST)&lt;br /&gt;
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:::Haha, dude relax I was only kidding. Draconian? --[[User:Playjex|Playjex]] 12:07, 2 February 2008 (EST)&lt;br /&gt;
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::::Oh, I thought you would have recognised that. Draco was an ancient Greek ruler who executed citizens for the most menial of crimes. Today, the word, &amp;quot;Draconian&amp;quot; is used to describe something overly strict, such as an extremely demanding teacher in a school (I can't really think of a better example at the moment). --[[User:HMSVictory|HMSVictory]] 06:12, 3 February 2008 (EST)&lt;br /&gt;
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I'd just like to point out that the UESP is not just an encyclopedia, it is a fan site, and our goals as a fan site are to provide for the fans. That is our main goal. Our wiki structure is here to provide services to the fans of the Elder Scrolls series. Among those, providing information in an easy to read fashion is probably our biggest single service, but if there was a large need for a site to host fan art, I'm sure we'd step up to the plate. --[[User:Ratwar|Ratwar]] 15:35, 4 February 2008 (EST)&lt;br /&gt;
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:I don't know what made Ratwar say this. I have always thought of UESP as an Elder Scrolls encyclopaedia. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 06:34, 5 February 2008 (EST)&lt;br /&gt;
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::Mankar, if were were simply an encyclopedia, we wouldn't have a forum, and we wouldn't be investigating avenues of hosting mods on the site. The UESP itself existed for quite awhile before it became a wiki. We are a fan site with an encyclopedia section. --[[User:Ratwar|Ratwar]] 00:31, 6 February 2008 (EST)&lt;br /&gt;
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:::I was actually referring to this section alone when I said &amp;quot;UESP&amp;quot;. I ignored the forums completely! Thanks for correcting me. This concept doesn't belong here, I think. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 08:50, 6 February 2008 (EST)&lt;br /&gt;
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I think that this really isn't a problem, since that because the page is buried under a chain of links that makes it impossible to find unless you know where it is, indirectly protecting it against the problems in the [[Oblivion:Gripes|Gripes]] page.  --[[User:Twentyfists|Twentyfists]] 21:57, 7 March 2008 (EST)&lt;br /&gt;
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== Structure change for [[Help:Images]] ? ==&lt;br /&gt;
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When I read through the [[Help:Images]] page, it seems to me that most topics are sorted the wrong way around. I would prefer to have it in a different -more workflow like- order. Are there any objections if I 'improve' the page to achieve that ?&lt;br /&gt;
I have made my alternative Version in my current '''[[User:Adjego/Sandbox|Sandbox]]''' and like to invite all to give comments. In [[Help_Talk:Images]] [[User:Rpeh|Rpeh]] suggested to wait a week and give the community some time to have a look. Thanks for watching. -- [[User:Adjego|Adjego]] 12:58, 6 February 2008 (EST)&lt;br /&gt;
:I've looked at your version, Adjego, and it seems to have a more logical flow to it.  So chalk up one &amp;quot;yea&amp;quot; vote, I guess. – [[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]] [[Special:Contributions/KJR1012|Contribs]]&amp;lt;/sup&amp;gt; 10:07, 7 February 2008 (EST)&lt;br /&gt;
::Seems alright to me. I did wonder why that format had been chosen in the first place, but this one is much more coherent. --[[User:HMSVictory|HMSVictory]] 11:33, 7 February 2008 (EST)&lt;br /&gt;
::: Thanks for the comments! There have been no negative comments, hence I have now uploaded the version with the changed structure. This version does not contain changes in content (well almost not). This is necessary as this version cannot easily be compared (diffed) to the previous one. -- [[User:Adjego|Adjego]] 10:04, 15 February 2008 (EST)&lt;br /&gt;
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== Apology ==&lt;br /&gt;
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This is with reference to [[UESPWiki:Community_Portal/Archive_9#Tamriel_Dictionary_Content]]. Having volunteered to do it, I should complete the task. But, unfortunately, I don't think I will be able to do it. So I want to apologise to Nephele in particular and to the community in general. --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 11:10, 7 February 2008 (EST)&lt;br /&gt;
:There really wasn't any need to apologise :) Contributing to the wiki is supposed to just be something that you do for fun when you have the time and opportunity to do so, but we all have other (real life) commitments that are higher priority than the site.  One advantage of the wiki is that other people can pick up ''wherever'' you leave off.  Or in other words, you gave someone else looking for a project something to do! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:40, 14 February 2008 (EST)&lt;br /&gt;
::Thanks a lot. You made me feel better :) --[[User:Mankar Camoran|Mankar Camoran]]&amp;lt;sup&amp;gt;•[[User_Talk:Mankar Camoran|T]]•[[Special:Contributions/Mankar Camoran|C]]•[[Special:Emailuser/Mankar Camoran|E]]•&amp;lt;/sup&amp;gt; 08:44, 16 February 2008 (EST)&lt;br /&gt;
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== A new home for TES4 modding information? ==&lt;br /&gt;
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For a good while now the [http://cs.elderscrolls.com/constwiki/index.php/Main_Page CS wiki] has been the home for information on Oblivion modding, but it may be time for a new home. [http://www.bethsoft.com/bgsforums/index.php?s=&amp;amp;showtopic=795927&amp;amp;view=findpost&amp;amp;p=11569127 During last summer Bethesda did a great job of cleaning up a spam bot attack, but their involvement in the site has declined since then]. More recently, we have requested Parser functions and 2 months later, have yet to get them (or hear back from our second request).&lt;br /&gt;
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As well, as expressed in a recent thread on the Bethesda CS forum [http://www.bethsoft.com/bgsforums/index.php?showtopic=795927 &amp;quot;Revitalizing the CS wiki&amp;quot;] there is a great deal of animosity towards the CS wiki due to [http://www.bethsoft.com/bgsforums/index.php?s=&amp;amp;showtopic=795927&amp;amp;view=findpost&amp;amp;p=11584147 navigation limitations], [http://www.bethsoft.com/bgsforums/index.php?s=&amp;amp;showtopic=795927&amp;amp;view=findpost&amp;amp;p=11592648 using the wiki in a non-wiki way] (though it has been out of necessity for the task, see the fifth comment [http://cs.elderscrolls.com/constwiki/index.php/Community_Portal#Category_Overhaul here]), bad information and a [http://www.bethsoft.com/bgsforums/index.php?s=&amp;amp;showtopic=795927&amp;amp;view=findpost&amp;amp;p=11751059 difficulty in centralizing information to keep it updated/good].&lt;br /&gt;
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Hopefully a new face will interest people in the modding wiki (wherever its home) again. More importantly I hope that the navigation issues can be fixed with the extras in the UESP (bread crumb trail, etc.) and that we can get a little more attention than Bethesda is giving us. Also, moving would give us a better chance to filter the information on the CS wiki.&lt;br /&gt;
&lt;br /&gt;
I guess the first two questions are really:&lt;br /&gt;
*Would the users and editors of UESP want the modding stuff over here?&lt;br /&gt;
*Would there be a relatively easy and quick process to move some of the categories to the UESP? For instance, the [http://cs.elderscrolls.com/constwiki/index.php/Category:Functions Functions list] contains a lot of good information (still needs to be standardized, but otherwise good info).--[[User:Haama|Haama]] 15:38, 13 February 2008 (EST)&lt;br /&gt;
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:This is the sort of topic that I usually get involved in, but I've cut back on my wiki time substantially (busy with Cobl, Bash and other projects). A couple of quick comments:&lt;br /&gt;
:* Such a move has been suggested before. The main counterargument has been that CS Wiki was the natural site for tes4 modding information (TESCS itself links to it). However, it appears that the long time argument that Bethsoft has a limited amount of time to devote to the CS Wiki is finally becoming paramount.&lt;br /&gt;
:* The move will likely require a substantial amount of re-organization -- but since the move is growing out of efforts to re-organize and cleanup the information anyway, now is a good time to do it.&lt;br /&gt;
:* Effectively this move would expand our active editors list -- expand it with people who are technically proficient. And its always useful to have a pool of such people given the tendency of admins to come and go. (Speaking as as semi-active admin!)&lt;br /&gt;
:* In moving pages, some automatic text munching would be useful. NepheleBot might help here, or editors might pre-munch pages (if I were doing it, I'd probably do a python function -- something to auto-convert categories as needed).&lt;br /&gt;
:Move specific comments:&lt;br /&gt;
:* The info will fit very naturally here. The only reason that our Tes4Mod section is limited is because of the existence of the CS Wiki. So, the space is reserved, it's just a matter of filling it out.&lt;br /&gt;
:* Re categories. I've always been more than a little wary of them, and I think that CS Wiki has demonstrated some of their limitations (e.g. splitting lists into groups of 200). Hence, while we've used categories, we've also tended strongly to use manually created indices. E.g [[Tes3Mod:Alphabetical Function List]], [[Tes3Mod:Categorical_Function_List]], [[Tes4Mod:Mod_File_Format]]. Newer index pages have tended to make more use of tables (more work to create, but easier to navigate).&lt;br /&gt;
:* With the move, the [[Tes4Mod:Modding]] page would end up being restructured. A structure like [[Tes3Mod:Modding]] would probably be better, though even that is probably too simple given the large expansion in number of articles.&lt;br /&gt;
:* Many of the current articles on  [[Tes4Mod:Modding]] are rather outdated (e.g. [[Tes4Mod:Mod_Merging]] and even [[Tes4Mod:Programmers]]). Such articles might be updated, or moved to an Historical selection and/or flagged on the page themselves as outdated.&lt;br /&gt;
:* One thing that might be used a bit more is subpaging. Some of the previous objections against using it have been removed, and I've been using it on the Cobl pages (e.g. [[Tes4Mod:Cobl/Modders/Death_Handling|Cobl/Modders/Death_Handling]]). Combining that with navigation templates (nee crumb trails) is quite useful. So, we might have pages like Scripting/SetFactionRank, Scripting/Functions, Scripting/OBSE Functions, etc.&lt;br /&gt;
:Those are my initial thoughts. Back to other projects... --[[User:Wrye|Wrye]] 17:27, 13 February 2008 (EST)&lt;br /&gt;
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::Thanks Wrye. You hit the hammer on the nail there.&lt;br /&gt;
::Anyone else have a comment? I haven't discussed this with the other major CS wiki editors or placed the suggestion on the Bethesda Forums thread - for now I'm just trying to find out if it would be welcome and feasible.&lt;br /&gt;
::Oh, and to be clear - by moving the category I mean all of the articles in the category, not necessarily the category itself (good info anyway, Wrye).--[[User:Haama|Haama]] 12:48, 14 February 2008 (EST)&lt;br /&gt;
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:::For reference, the previous discussion on this topic was at [[Tes4Mod talk:Modding#Migrate CS Wiki?]].  And my contribution there probably still summarizes my reaction ;) In particular, my primary concern would simply be that it's what the majority of the CS Wiki community wants.  I don't think there are any real issues on the UESP side: the content is definitely compatible with UESP; we have tools such as bots (both [[User:NepheleBot|NepheleBot]] and [[User:RoBoT|RoBoT]] now) that can facilitate any batch-type jobs.&lt;br /&gt;
:::Just to state the obvious, though: the move would be a move from one wiki to another ;) Some objections to wikis in general were raised in the forum thread; although I personally don't think those objections outweigh the advantages of a wiki, it might be hard to convince some contributors.  Also, any useful components that may be making UESP attractive (parser functions, bread crumb trails, redirects, patrollers, bots, etc.) could in theory be installed on CS Wiki.  So the factors that seem relevant are those that reflect fundamental differences between the two wikis:&lt;br /&gt;
:::* Bethsoft vs. Daveh.  The driving factor here seems to be lack of trust in Bethsoft's commitment (in particular future commitment) to the site, despite the fact that Bethsoft has money (e.g., no ads on the site) and promotional power (e.g., links from the CS).  But even at UESP there are tasks that can only be done by the site's owner, in our case, [[User:Daveh|Daveh]].  Daveh has doubtlessly been far more responsive than Bethsoft at providing upgrades and new features, but the bottom line is that we're just as dependent on Daveh as CS Wiki is on Bethsoft.&lt;br /&gt;
:::* Size and scope of site.  At UESP, CS Wiki would just be one part of a larger site.  The larger site and larger community would have advantages (better integration with UESP would probably increase use of CS Wiki content; modders involved in both sites wouldn't have to &amp;quot;divide&amp;quot; their time; more people could help with basic maintenance and with advanced tasks such as templates; etc.).  But there are some possible downsides, too.  CS Wiki articles would only be one part of the site, and therefore would not dictate overall site design issues; in other words, CS Wiki articles and editors would have to adapt to UESP standards rather than the other way around ;) And the modding community would not be its own community here.  For example, Haama and the other &amp;quot;sheriffs&amp;quot; would just be regular editors here (at least initially!).&lt;br /&gt;
:::I'm not bringing these points up to discourage the idea.  I'd just like to make sure that any decision to make such a dramatic change is based upon full consideration of the factors, both positive and negative.  But if CS Wiki wants to migrate, I would welcome the new articles and new editors at UESP :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:52, 14 February 2008 (EST)&lt;br /&gt;
I am aware that I shouldn't be commenting here, not being an admin and so forth, but I feel I must get some points across. Nephele has evaluated the situation perfectly, but I believe that before anything occurs, Daveh and the admins should visit the CS Wiki to see just how different things are there (Syntax, Namespaces, site policy, etc.), and to come to a conclusion on exactly ''how'' difficult the move would be. This is certainly not a small matter, and I think Daveh should certainly be heading the final decision. Sorry for butting in! --[[User:HMSVictory|HMSVictory]] 15:03, 14 February 2008 (EST)&lt;br /&gt;
:I've got a few reservations about this but probably nothing that can't be assuaged. At the moment, the modding sections are a fairly small part of the site and 95% of the contributions (outside the dreadful ideas page) are made by Wrye and he clearly knows what he's talking about so I don't bother to check them. If we're going to start getting a lot of edits in these areas, we're going to need people who can make the usual checks for accuracy, redundancy etc etc. We either leave it all to Wrye (something I doubt he'd want to do!), learn about it ourselves (Personally, I'm not sure I'd want to) or push the existing &amp;quot;sheriffs&amp;quot; through our patroller nomination process to get them doing the same job here. I wouldn't want to do that until we'd seen the same ability we expect from any other candidate.&lt;br /&gt;
:That's only going to be a problem for so long, but the bigger problem is one of compatibility. If the modding community had an interest in UESP they'd already be here, and vice versa. I don't believe that's the case given the lack of activity in UESP's modding section. Thus we run the risk of creating two communities, each with its own editors and needs. If that's going to happen I'd say it's better to keep things as two wikis, possibly by creating a new one for modding on Wikia.com or something similar.&lt;br /&gt;
:These aren't deal-breaking concerns and at the end of the day, new editors = good; new articles = good; more Elder Scrolls information = good. If those minor problems can be addressed then I don't see any problem. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:45, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Re &amp;quot;need to train existing patrollers to handle modding pages&amp;quot;. There's no such need. Editors and patrollers patrol what they know. The expectation is that people watch the parts of the wiki that they're familiar with/interested in and ignore the rest. Hence editors coming in to add modding content, will also watch modding content pages. &lt;br /&gt;
&lt;br /&gt;
::&amp;quot;If the modding community had an interest in UESP they'd already be here...&amp;quot; Ummm, no. Because wikis are a type of social software, it's best to concentrate contributors on one wiki instead of splitting them across multiple wikis. Hence when two different wikis try to cover the same subject matter, typically one wins and the other loses. So far, UESP has been on the losing side of the contest over modding content; but that's now be reconsidered. If we win, our modding content will explode (and if not, we'll stay the same size). --[[User:Wrye|Wrye]] 18:47, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I think you've missed my point but accidentally reinforced it! What I meant was that there's no evidence that the modding community is interested in contributing to the UESP articles either inside ''or outside'' the modding section - if there was any such interest I'd have expected ''some'' updates to the modding articles. That's what will lead to two communities - one group concentrating solely on modding and one leaving it alone. That leads to my other point; if we have some people interested ''only'' in modding, we can't very well make them patrollers as there's no way of enforcing a &amp;quot;You patrol that bit, I'll patrol this bit&amp;quot; system - and neither would we want to. I wouldn't be prepared to vote in favour of making new editors into patrollers until they'd demonstrated the same skills as everyone else with that role. I also think you're wrong about people only patrolling parts of the site they know about and are interested in. As trivial examples, I have responded to queries in the Tes4Mod namespace and regularly fix errors in the Oblivion:Roleplaying set of articles despite having an interest in neither.&lt;br /&gt;
:::Let me say clearly that I'm not against this idea; I simply have a couple of concerns that I would like to see addressed. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:32, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::To be honest the CS wiki editors will probably be busy for a few months with the move/cleanup. Also, hopefully this will get some more modding contributors so we'll be busy patrolling those. There are only 3 regulars on the CS wiki - DragoonWraith (who disappears around the middle of the semester as school gets busy), Qazaaq, and I. We've had a few people help us with some rather daunting tasks (Werewolf, Red Fault, and Fella come to mind), but they tend to disappear afterwards. Otherwise, we have maybe 5 semi-regulars. In short, we won't allow your workload to increase, but nor would we be likely to decrease your workload.&lt;br /&gt;
::::As time goes on and we get more acquainted with the UESP this will change, and you'll probably be asking us to stop mentioning game settings, OBSE, and mods in the normal articles (another issue for when it comes up?).&lt;br /&gt;
::::As for your example - the articles in the UESP were written initially by Wrye, and you have a good reason to trust him! I have looked at a few of them and don't know of anything to add to them.&lt;br /&gt;
::::I've brought it up on the CS wiki, let me see what their reactions are.--[[User:Haama|Haama]] 12:43, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::'''Rpeh,''' I understood your point(s) perfectly. Perhaps you misundertood my reply. &lt;br /&gt;
::::* You argued that if modders were interested, we would have seen more participation. My counter was that this was not the case because participation at wikis is typically either all or nothing. I.e., if two wikis are competing for an editors attention, then the editor will usually pick one, and stick with it exclusively, no matter how close the decision was. In any case, this is a moot issue. If modders decide to be more active here, then obviously they're interested.&lt;br /&gt;
::::* You're suggesting that we would end up with different communities (one focussed primarily on modding, and another focussed primarily on the sort of game-info issues that most of the site is about). I agree, that would pretty much happen. Our disagreement was that you see this is a bad thing, while I see it as a normal, even good thing. It's a natural consequence of the wiki expanding that you end up with different groups that focus on different things.&lt;br /&gt;
::::* Re patrollers, it's never been a requirement for patrollers that they be able to patrol the whole site, nor is that even a &amp;quot;good to have&amp;quot;. What's important for patrollers is that their edits be reliable, quality edits. Lack of expertise in a given area is not a problem so long as the patrollers don't try to fix pages which they're not expert enough to fix.&lt;br /&gt;
&lt;br /&gt;
::::But enough of that, I don't think the above considerations are substantial issues. '''What I'm most concerned with is performance.''' UESP still has significant peformance problems. Several hours ago, I found the site to be effectively unusuable (page wait times went over a minute, and then the server started returning odd page cache complaint pages). It's my understanding that these problems are particularly a problem on Sundays (peak load time). But if that's the case, UESP may be effectively unusable as a CS Wiki replacement (Sundays is when it would be hardest hit by weekend modders looking for info). &lt;br /&gt;
&lt;br /&gt;
::::Nor is this a new problem. Server performance has long been a problem. I had hoped that with the server upgrade, lightened load (less Oblivion players), a second person with server access, that these problems had been resolved, but it seems that they're not.&lt;br /&gt;
::::In contrast, while there are a number of problems at CS wiki, I've never seen performance be an issue. While generally speaking, I would like to see CS Wiki content moved here; low server/page performance will trump any other annoyances associated with CS Wiki.&lt;br /&gt;
::::--[[User:Wrye|Wrye]] 20:19, 15 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks for the comments everyone - it's good to know that such a move would be possible. I've brought it up on the CS wiki - the two major editors mentioned before (DragoonWraith and Qazaaq) don't seem to be very keen on the idea. We've also mentioned it on the Revitalization thread, but barring a massive call for the move, I believe the issue is dead.--[[User:Haama|Haama]] 21:31, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction ==&lt;br /&gt;
&lt;br /&gt;
Hmm... I'm not sure if this is really the right place to put this, but anyway, here goes. I am sure that you are all aware that [[User:Somercy|Somercy]] has decided to stop writing fanfiction as she was flooded with requests and ideas. I am now (rather idioticly) offering my services here as such, as Somercy's replacement for writing up requests. I am in no way trying to stop Somercy from writing at all, I just want something to do, and I need your ideas, faithful brethren! Please, if you have any requests or ideas about your character, put them on my talk page. Bear in mind that if I do end up with too many, I will eventually collapse like Somercy, so just take it easy guys... :) --[[User:HMSVictory|HMSVictory]] 06:14, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Is it okay though? ==&lt;br /&gt;
&lt;br /&gt;
I remember I was discussing this with Eshe on the IRC one night. I greet EVERY editor/IP I see with the official &amp;quot;Welcome&amp;quot; message. She said it was not very needed, but very curteous. May I still do this? Haha, maybe I'll have to be the town crier, &amp;quot;12:00 PM and all is well!!!!&amp;quot; --[[User:Playjex|Playjex]] 15:21, 25 February 2008 (EST)&lt;br /&gt;
:It'll certainly be a lot of work for you! ;P It's a nice idea but I don't really think it's necessary, after all, one day you might accidentally welcome a vandal.--[[User:Willyhead|Willyhead]] 15:35, 25 February 2008 (EST)&lt;br /&gt;
::Personally, I'd prefer to not have every anonymous IP automatically welcomed.  I think it's problematic in a few ways:&lt;br /&gt;
::* Many people have dynamic IPs so they won't ever see the welcome message.  Or the person who ends up seeing it is someone completely different. Or the person ends up getting barraged with new welcome messages every time their IP address changes.&lt;br /&gt;
::* The presence of a talk page for an anonymous IP is often used by admins as a signal that the IP has been warned.  So when I see a blue link for an anonymous IP's talk page, I tend to assume they've previously done something questionable.&lt;br /&gt;
::* The standard welcome message is not tailored to anonymous IPs.  I think any message welcoming anonymous IPs should at least point out that the person is free to set up an account, and that there are some advantages to doing so.  But that type of information is not provided in the default welcome message, so it's essentially skipping the most important piece of information.&lt;br /&gt;
::* Automatically welcoming an anonymous IP who makes one questionable edit can then make subsequent notices awkward if the IP's next edit is vandalism (and, yes, that has happened in at least one case where an anonymous IP was welcomed).&lt;br /&gt;
::* I see welcoming as a way to reach out to someone who has joined the community.  Anonymous IPs have chosen not to join the community, so should they be welcomed as community members?  And in part this goes back to the dynamic IP issue: if an anonymous IP wants to be anonymous, will that person really want to be welcomed every time he/she is assigned a new IP?  I'd feel more like I was being stalked than welcomed at some point.&lt;br /&gt;
::There are cases where it's appropriate to welcome an anonymous IP, but generally I think it's most useful when the editor has clearly made multiple useful contributions to the site.  At which point, it's good to reach out to the person and suggest that he/she sets up an account.  It's best if such a message is personalized, to make it clear that the person's edits are considered to be valuable.  Sorry if I'm biased here, but I don't consider a dozen edits to our Gripes or Mod Ideas pages to be high-value edits. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:09, 25 February 2008 (EST)&lt;br /&gt;
:::Haha, thanks you two for responding! I know what to and not to do when I am tempted to welcome an IP  .... Go into the fetal position. haha thanks guys! --[[User:Playjex|Playjex]] 17:01, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== -The Hell Is Going On? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I know I've been away for a while, so I have probably missed something big, but suddenly I'm seeing that all place names on articles are now in bold. Is this a new policy, or just something I've never noticed before? I'm sure that under the site guides, they should not be in bold type. What's going on? --[[User:HMSVictory|HMSVictory]] 13:53, 23 March 2008 (EDT)&lt;br /&gt;
: Nothing has changed since you've been away. Which pages in particular do you mean? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:27, 24 March 2008 (EDT)&lt;br /&gt;
::Well, on the [[Morrowind:Therana|Therana]] page, for example, one of the related quests has her name in bold, and I've also seen this on a couple of Oblivion NPC pages. I know that the first mention of the subject should be in bold, but now I'm seeing most place names later in the article in bold. Oh, and the [[Morrowind:Gaeldol|Gaeldol]] page has &amp;quot;The Eight Plates&amp;quot; in bold, even though it's at the end of the article. I don't remember any of this when I was last here (Sorry for the break, by the way.), so why am I seeing this now? Should I change them back to normal text or not? --[[User:HMSVictory|HMSVictory]] 06:14, 24 March 2008 (EDT)&lt;br /&gt;
:::Ah. That's caused by a link in the quest description page. If you link to a page appears on the page itself the wiki software renders it in bold rather than as a link. Thus, [[UESPWiki:Community Portal|Community Portal]] appears in bold even though it's a link. There's nothing we can do about that. It's always been like that though. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:28, 24 March 2008 (EDT)&lt;br /&gt;
::::Really, I've never noticed that. But hang on, the Eight Plates link on the Gaeldol page doesn't link to the same one, and neither do the ones on those Oblivion NPC pages. What's going on there? --[[User:HMSVictory|HMSVictory]] 07:34, 24 March 2008 (EDT)&lt;br /&gt;
:::::Some place names are in bold if there's nothing to link to. It's often done that way. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:46, 24 March 2008 (EDT)&lt;br /&gt;
::::::Alright then. Just seems a little odd. --[[User:HMSVictory|HMSVictory]] 12:39, 24 March 2008 (EDT)&lt;br /&gt;
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== Greetings from Guildknight! ==&lt;br /&gt;
&lt;br /&gt;
She and I have kept in email contact, and she wanted me to pass along &amp;quot;Well, tell everyone I miss 'em, and tell Nephele I said thanks for trying to figure out the official mods thing.  With no TV or Internet, I really need my Oblivion fix!  I miss y'all, and I'll get back on here as soon as I can,&amp;quot; and &amp;quot;Anyway, things are starting to look a little up for me and mine... it's probably gonna be another 2 or 3 weeks before we're really back up on our feet again, but at least there seems to be a light at the end of the tunnel again!&amp;quot; So, we'll have our lady-knight back soon! [[User:Somercy|Somercy]] 13:16, 24 March 2008 (EDT)&lt;br /&gt;
:I wasn't aware she was gone. Why isn't she contributing anymore? --[[User:HMSVictory|HMSVictory]] 13:23, 24 March 2008 (EDT)&lt;br /&gt;
::Real life work issues. Didn't have internet for a while. [[User:Somercy|Somercy]] 13:26, 24 March 2008 (EDT)&lt;br /&gt;
:::I know how that feels. In fact, I've just come back from about a month of in-activity myself - I only started editing again yesterday. it's only when you return that you realise how much you miss contributing. I was expecting GuildKnight's name to be flooding the RecentChanges page when I checked back but no, there's no sign of her! --[[User:HMSVictory|HMSVictory]] 13:30, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question-ia? ==&lt;br /&gt;
I want to cast a vote. I am going to be keeping a somewhat &amp;quot;diary&amp;quot; on UESP about the average life of an Editor and a New Jersian. I need to pick a name; &amp;quot;Tom-nia&amp;quot; (Tom's my name), or &amp;quot;Playjex-ia.&amp;quot; You decide, or make up an even cooler name. I will pst an entry about every 2 days or so. Thanks. --[[User:Playjex|Playjex]] 18:48, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sounds like that belongs on a blog, not on the wiki itself. --[[User:Wrye|Wrye]] 14:54, 25 March 2008 (EDT)&lt;br /&gt;
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::I agree with Wrye, there are plenty of free blog sites which are better suited to the task. --[[User:Ratwar|Ratwar]] 15:09, 25 March 2008 (EDT)&lt;br /&gt;
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:::Yes sir. Thanks. --[[User:Playjex|Playjex]] 16:29, 25 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Wait, may I put a link on my userpage to it? --[[User:Playjex|Playjex]] 13:04, 27 March 2008 (EDT)&lt;br /&gt;
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:::::Of course you can! check out the [[User:HMSVictory#External Links|External Links]] section of my Userpage. That's full of links, some more relveant than others. I know I'm not really in a position to say this, but there's nothing wron with that. No one has ever asked me to take mine down anyway. --[[User:HMSVictory|HMSVictory]] 13:09, 27 March 2008 (EDT)&lt;br /&gt;
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:Haha, thanks dude. --[[User:Playjex|Playjex]] 22:41, 28 March 2008 (EDT)&lt;br /&gt;
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== Dictionary Content ==&lt;br /&gt;
I think I've found a place to keep me busy for awhile. While the [[UESPWiki:Community_Portal/Archive_9#Tamriel_Dictionary_Content]] project looks mostly robust, there are certainly many things left to add, and quite a bit of cleanup left. In addition, I brought this up before, long ago (during the discussions of NPC name pronunciations), but it seems that the pronunciation guide used on the dictionary right now is either very informal or nonexistent. Arbitrary pronunciation guides lead only to confusion, and I'm interested in revamping them to conform to IPA[http://en.wikipedia.org/wiki/International_Phonetic_Alphabet] standards. [[User:Kementari|Kementari]] 15:49, 25 March 2008 (EDT)&lt;br /&gt;
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:Hahahaha, I remember that project. It didn't even go down hill, it fell of a cliff. Well, ''if'' you do so, you'll need a LOT of contributers/ That will take awhile. Good Luck! --[[User:Playjex|Playjex]] 16:31, 25 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, I guess it just needs someone to pick it back up, care for it, and tell it that it's worthwhile. ;) --[[User:Kementari|Kementari]] 16:33, 25 March 2008 (EDT)&lt;br /&gt;
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:::True, but I still think you should run this by an admin. just to make sure. If you get approved, I'll contribute. Good Luck --[[User:Playjex|Playjex]] 21:34, 25 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Honestly, it's not the admins' job to approve projects ;).  Kementari's already gotten a great start on cleaning up the dictionary, and the work is much appreciated!  If ''anyone'' has suggestions or concerns about the project as a whole, they can point them out here.  Major projects should be discussed before they are executed, but it's not necessary for this kind of work, unless the editor is looking for help or suggestions. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;21:45, 25 March 2008 (EDT)&lt;br /&gt;
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:::::I didn't mean it so much it has to be &amp;quot;approved&amp;quot; but it could be good. My project got shot down hahaha. Whatever. Good Luck! --[[User:Playjex|Playjex]] 10:58, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ramblings: TES3 modding and the OblivoWiki ==&lt;br /&gt;
&lt;br /&gt;
So, first of all the [http://oblivion.gamewikis.org/wiki/Main_Page OblivoWiki]. Is that a horribly bad idea or what? Since they're under a NC license, they can't use UESP content... did they fork from here, are they not aware of the UESP, or what? Then again, is keeping them away from here a Good Thing? Hrm...&lt;br /&gt;
&lt;br /&gt;
Secondly, TES3 modding. TES4 has the whole &amp;quot;Elder Scrolls Construction Set Wiki&amp;quot; thing happening, but TES3 has pretty much... well, the UESP and that's it. There's a little bit of technical info on NIFs at the NifTools wiki; if, suppose, I wanted to put some technical info on modelling for Morrowind, where should I put it? Here or the NifTools wiki?&lt;br /&gt;
&lt;br /&gt;
Thanks, [[User:Alphax|Alphax]] 09:49, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm really not sure whether or not OblivioWiki knew about us when they started, but they certainly know about us now :). We've had a few conversations with them in the past, and found them to be reasonable people. There's actually several sites that compete for our audience, ranging from well established multi-game sites like [http://www.gamefaqs.com/ GameFAQs] to much smaller start ups like [http://elderscrolls.wikia.com/wiki/Wikiscrolls The Elder Scrolls Wiki]. It is just that we're probably the best in organization and amount of content. &lt;br /&gt;
&lt;br /&gt;
:As for putting in more information about TES3 modding, we'd love to have more here. We love to expand into areas of the Elder Scrolls world, especially when there's a lack of information, which is definitely true about Morrowind Modding. --[[User:Ratwar|Ratwar]] 11:53, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Right, I had no idea what the situation was :) It'd probably be a good idea if [[Tes3Mod:Tes3Mod]] didn't redirect to [[Morrowind:Morrowind]] - perhaps make it a portal of some sort, so that the extent of content can be measured (and give incentive for adding more)? [[User:Alphax|Alphax]] 10:09, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Good point.  That redirect has been updated to point to a more appropriate page, namely [[Tes3Mod:Main Page]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:38, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:'''Bit of history.''' In spring 2005, several people started looking at doing a wiki for Morrowind mods and modding info. I posted on the forums about the possibility, and Dave H responded that he was about to wikify uesp, so I joined with that effort and ported some of my notes from my personal site over. And of course, some people worked like crazy porting the old uesp to wiki. Incidentally, we weren't the only site. Thelys(?) also put up a wiki (focussed on mods, it died later). &lt;br /&gt;
&lt;br /&gt;
:Anyway, we have a fair chunk of info from the old site (a lot of function stuff originally developed by Dave). Also we have a fair amount of new material (a fair chunk by me). However, at that time the existing standards (Bible, and MW Scripting for dummies, plus a bunch of other scatter resources) were ensconsed in various sites, and authors were missing and/or reluctant to move their info to a wiki. (Many authors don't like the loss of obvious authorship.) There have been concerns about loss of tutorial info as various sites have gone down, and some of it has been archived in whole at places like Mythic Mods. During one of those instances, I suggested moving/copying material here, but again nothing much came of it. &lt;br /&gt;
&lt;br /&gt;
:So, in short, yes good idea to move stuff here and/or expand it. But if copying, original author's permission must be obtained. And adding new stuff is a lot of work. It ''is'' doable, but it's not trivial. (I just spent a chunk of time updating just ''part'' of the Tes4Mod section, and it was pretty time consuming.) --[[User:Wrye|Wrye]] 20:01, 28 March 2008 (EDT)&lt;br /&gt;
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::Hrm. There's pretty much nothing on modelling (the [http://niftools.sf.net NifTools Wiki] seems to be the place), or example scripts/script extenders ([http://cody.erekson.org/cgi-bin/mods/wiki/webappwiki.pl Fliggerty's Morrowind Scripting Wiki]). [[User:Alphax|Alphax]] 12:06, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Another thing to mention is that the TES4Mod namespace is intentionally being kept small, as we've made agreements with the Elder Scrolls Construction Set wiki to avoid duplicating too much content or diluting the editor pool by splitting the community onto two sites.  Any detailed content on modding for Oblivion should be covered on the CS wiki, not here.  No such arrangement exists with the Morrowind modding.  So UESP's TES3Mod namespace is in far more need of a little love given that it's about the only site of its kind out there.  (Barring things like the single-author guides Wrye mentioned).  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:35, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this discussion has apparently resulted in at least one UESP editor concluding that vandalizing other ES-related wikis is somehow justified, and, even worse, that it is appropriate in that vandalism to insult members of those communities for choosing to contribute somewhere other than UESP.&lt;br /&gt;
&lt;br /&gt;
Therefore, I feel that is necessary to emphasize a few points.  For those of you who feel (like me) that some of these points should be self-evident, I apologize for the lecture.  &lt;br /&gt;
* Vandalism is never acceptable.  On any site, for any reason.&lt;br /&gt;
* Other Elder Scrolls-related wikis and websites can coexist (and always have coexisted) with UESP.  Just because those sites are different does not make them &amp;quot;bad ideas.&amp;quot;  &lt;br /&gt;
* Everyone is free to contribute to any and all wikis, according to their own personal preferences.  Insulting people, or in any discriminating way against people, for those personal preferences is inappropriate.&lt;br /&gt;
* Vandalism in the name of UESP does nothing to help our site and ultimately only hurts it, by creating a negative impression of UESP and its editors.  &lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who has been willing to help by contributing constructively to the site.  Hopefully we can all get back to working together as a community and focussing on making UESP a site of which we can all be proud. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:53, 11 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change to the Site ==&lt;br /&gt;
&lt;br /&gt;
I'd like to propose a major change in the way we write articles for the site. At the moment we ban first person usage and personal opinions, but it becomes clear from a brief glance at the Recent Changes page page suggests that many of our users find this an unwarranted restriction on their prose skills. I think the time has come to allow people to write up their own opinions and add them to the site. For instance, I'm thinking of adding this to the Fort Carmala page:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is my favourite dungeon! I like fighting vampires and there are lots here plus you can also find Shadow Banish wine. Also the fort is small enough not to take too long to go through.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This leads me into two other points. First, I used British spelling. I don't think there's a problem with this and we should be able to switch back and forth between different spellings of words, even within the same article. Second, although the correct name is &amp;quot;Shadowbanish&amp;quot;, we should allow people to use whatever spelling they want - after all, we know what they mean. That obviously leads to &amp;quot;Deadric&amp;quot; becoming the preferred spelling for the armour and weapon material.&lt;br /&gt;
&lt;br /&gt;
Some people may think this will lead to chaos, with editors continually undoing each other's work and changing favourite dungeons and so on. That can easily be stopped through edit summaries. Putting &amp;quot;STOP CHANGING THIS!!!!!!&amp;quot; as an edit summary will indicate to other editors that they shouldn't change the page without permission from the editor in question.&lt;br /&gt;
&lt;br /&gt;
So that's my idea. Let me know what you think! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:47, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This will lead to chaos. Wikis only work because the ultimate resolution to editing disagreements is objective facts. As soon as you introduce subjective judgements, then there is no correct answer. At which point any person's opinion becomes equally valid. And you get a forum intead of a wiki. --[[User:Wrye|Wrye]] 01:56, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Gotcha :p –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:59, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I gotta agree with Wrye, such things are better left to forums or user pages, and seeing how some forums are, I'd like to keep it that way :). The problem with first person is that we get too many battle stories from non-authoritative sources. --[[User:Ratwar|Ratwar]] 13:13, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry to ruin things, but this seems to be necessary before things progress any further... before reacting, people may want to check the date on which Rpeh posted this.  Ever heard of &amp;quot;April Fool's Day&amp;quot;? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:40, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dark Images ==&lt;br /&gt;
&lt;br /&gt;
I seem to remember seeing a page containing screenshots that were a little too dark to use.  But darned if I can remember where it was.  Anyone know of such a page?  Hell, maybe I dreamt it.  Anyway, I was wondering if I might have a crack at cleaning some of those up.– [[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]] [[Special:Contributions/KJR1012|Contribs]]&amp;lt;/sup&amp;gt; 05:08, 2 April 2008 (EDT)&lt;br /&gt;
:Don't remember any images being too dark, but if you want to get new screenshots, there are a lot of new ones needed, linking at [[Morrowind:Ships|Ships]]... ;) --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 05:39, 2 April 2008 (EDT)&lt;br /&gt;
::I think you mean the list [[:Category:Images Needing Fixing|here]], but there's more on there than just images that are too dark. Help yourself to any or all of them! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:58, 2 April 2008 (EDT)&lt;br /&gt;
:::OK, thanks for the link, Rpeh. I've tested my skillz on the page for [[:Tribunal:Jeanne_Andre|TB:Jeanne Andre]].  Don't really know why I've decided on fixing images, when there are so many pages that don't have images yet.  But oh well; one MORE task to work on. – [[User:KJR1012|KJR1012]] &amp;lt;sup&amp;gt; [[User_Talk:KJR1012|Talk]] [[Special:Emailuser/KJR1012|Email]] [[Special:Contributions/KJR1012|Contribs]]&amp;lt;/sup&amp;gt; 06:56, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I'm Busy Again ==&lt;br /&gt;
&lt;br /&gt;
For all who have may/may not noticed, I have been decreasing my Wiki time. For a second time, I will be taking a very long break for personal reasons (which may be viewed on my User Page). I made a comeback during December as a full throttle editor again, but time has caught up with me. Good Luck to all editors, and thank you. I will be editing minimally here and there. I will be back editing fully during the Summer. Thank You. --[[User:Playjex|Playjex]] 23:18, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This Has Always Been Bugging Me ==&lt;br /&gt;
&lt;br /&gt;
A month or so ago, I edited a page, and chenged the word &amp;quot;NPCs&amp;quot; to NPC's&amp;quot; for I thought I corrected it. [[User:Eshe|Eshe]] undid this edit, for she told me that &amp;quot;NPC's&amp;quot; was the possesive. Well, I was scanning through some pages today when I came across [[Morrowind:Permanent_Corpses#Already_Dead_NPC.27s|these article titles.]] I was quite dumbfounded. Which is the correct grammar; &amp;quot;NPCs&amp;quot; (as in plural) or &amp;quot;NPC's&amp;quot; (as in plural)? Thanks. --[[User:Playjex|Playjex]] 12:09, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Eshe was right. If you want to designate a plural you just add an &amp;quot;s&amp;quot;, with no apostrophe. Thus: Bandits, Marauders, NPCs. Using an apostrophe designates the possessive: the bandit's axe, the marauder's sword, the NPC's house. Of course that changes again with &amp;quot;its&amp;quot; but we don't need to worry about that right now. So yes, those titles are wrong. Shall I leave you to fix them? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:13, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Alright, it's done. Thanks. I was confused with reality's grammar and the grammar of an NPC. I don't know. I understand now. THANK YOU A LOT! --[[User:Playjex|Playjex]] 12:20, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Incidentally, this and other common spelling oddities are discussed on the [[UESPWiki:Spelling|Spelling]] page.  You might want to look over the list there and see if there's any others you were wondering about. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:40, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
* Do you think [[User:Adorlin/Template:Daedra|this]] is a waste of time and effort, or is there a possible use for it? --{{User:Adorlin/sig}} 18:54, 8 April 2008 (EDT)&lt;br /&gt;
:: I like the idea. It's something I've had at the back of my mind for some time now because I think the one thing the site doesn't do well is classify information. We've got categories and breadcrumb trails but neither have the power to perform the broader grouping you can achieve with that sort of template. One thing I'd say is that before any such project could begin, we would need to plan as many of the templates as possible so that there's no need to change everything when it's halfway through. Also, the thought of each page having 20 such templates on it is horrifying so we'd need to think about which areas really need them. Anyway, the discussion is open now so let's see what others think. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:00, 9 April 2008 (EDT)&lt;br /&gt;
*Right now I'm trying to figure out what the hell is different between stock wikimedia and UESP, because the collapse code isn't working... o_O --{{User:Adorlin/sig}} 10:51, 9 April 2008 (EDT)&lt;br /&gt;
:: Check out [[:Template:Hide]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:51, 9 April 2008 (EDT)&lt;br /&gt;
*Not quite the same thing, but I suppose I can work with that... thanks --{{User:Adorlin/sig}} 19:18, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==IRC==&lt;br /&gt;
As many of you may know, the UESP has an [[UESPWiki:IRC|IRC chatroom]] located on Chatspike.net known as #UESPwiki. We moved to our current channel last summer, and since then, we have had phenomenal growth, going from a small channel with about 5 people at maximum to a channel that usually sees about 15 people during peak hours. We’ve also seen a steady decline in the number of administrator in the channel, with [[User:Lurlock|Lurlock]], [[User:Nephele|Nephele]], and myself being there for substantially less time. Also, we’ve had a lack of patrollers coming into the channel. These two things have started to cause large gaps in our coverage of the channel. Of course, these gaps have existed before, but now that we are a larger more trafficked place, people notice, which reflects badly on us as both a site and a channel. &lt;br /&gt;
&lt;br /&gt;
====Concerns====&lt;br /&gt;
#I’d really like to see more ops and half ops, preferably coming from the wiki. Now, we need people who know how to use IRC (like banning, kicking, etc.), so if there’s people like that who currently come to the channel, and who wish to become a half-op, let me know, and we’ll discuss it.&lt;br /&gt;
#Piracy. We’ve had problems with pirates coming into the channel. It is just simply people that they pirated the game. There’s been a disagreement over how to deal with such things. Some think there should be a warning before a kick/ban. Personally, I think that a straight ban is in order.&lt;br /&gt;
#*Piracy is illegal. Them not talking about it doesn’t mean they didn’t do something illegal. Allowing them to stay in the channel does, in some way condone the activity.&lt;br /&gt;
#*As a fan site, we’ve got a ton of Bethesda’s property here. Now, it is used under fair use, but none of us really want to have to deal with Bethesda getting mad at us, if they see our actions as condoning piracy.&lt;br /&gt;
#Ops/Half-Ops that aren’t wiki people. We’ve had trouble with this before, but if we don’t get more Ops or more activity out of the ones we have, I’m going to need to start bring others on to help look after the channel. &lt;br /&gt;
&lt;br /&gt;
====Feedback====&lt;br /&gt;
Really, at this point, I’m looking for feedback on all of this, and what direction y’all want to take this in, especially the piracy thing. I plan on making a decision on what directions I’m going to take in about a week, but until then, let me know your thoughts. --[[User:Ratwar|Ratwar]] 13:48, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Chat Community====&lt;br /&gt;
&lt;br /&gt;
Although I haven't had the time or energy to contribute to the wiki as much as I would like to, I really admire the amount of work that goes into the Wiki and really think that DaveH and company are amazing.&lt;br /&gt;
&lt;br /&gt;
I've been helping with the ES chat community since 2001 and have also spent 4 years moderating the official Eldrerscrolls forums, so I am pretty familiar with Bethesdas stance on piracy. Ratwar is really being put in a spot about this because he is now moderating ESF and as the channel founder of #uespwiki this reflects on him, so he is under some pressure because he could be directly accountable to Bethsoft on this. He is also an OP in my channel, #elderscrolls, and Freddo and I brought the Elderscrolls community to Chatspike server in 2004. The piracy issue puts me in a spot with Ratwar because I can't have someone who owns a channel or website that condones piracy as an OP in my channel. That has always been the case.&lt;br /&gt;
&lt;br /&gt;
The reason why warning a pirate doesn’t work, is just because you warn them doesn't make the fact that they have pirated the game disappear. They are still sitting on a stolen copy. Of course, the only way that you can know for sure if someone has pirated the game is if they say so, but anyone who would come into a channel and state that boldfaced like I've seen on two recent occasions, is being very disrespectful to all of UESP, their image and to the admin. &lt;br /&gt;
&lt;br /&gt;
Secondly, providing game help and walkthroughs by hand like that people who have pirated the game only serves people who are stealing from the very company you are representing. &amp;quot;Helping people who pirated&amp;quot; encompasses in game walkthroughs, not just &amp;quot;helping people install a pirated copy&amp;quot; as certain folks seem to think. &lt;br /&gt;
&lt;br /&gt;
Anyway I've seen folks coming in at night and discussing their pirated game and nothing being done about it. The ban list is clean, and these people are returning and talking to channel members with no repercussion. The only way you can be clear that you don't support piracy of Bethesda’s software is to block their access. Wagging a finger at them isn't going to do anything. You can't be wishy-washy about this if you want to maintain good standing in the community.&lt;br /&gt;
&lt;br /&gt;
--[[User:Archeopterix|Archeopterix]] 14:30, 14 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271150</id>
		<title>Oblivion:Nine Divines</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271150"/>
		<updated>2008-04-04T03:15:32Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Stendarr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion KotN Trail}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{|style=&amp;quot;float:right;margin-left:1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-NineDivinesIcon.jpg|right|Nine Divines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-PilgrimIcon.jpg|right|Pilgrim Rank]]&lt;br /&gt;
|}&lt;br /&gt;
The '''Nine Divines''' faction comprises the people working at the Great Chapels in each of the major cities in Cyrodiil.  Normally, the player cannot join this faction.  However, the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official plugin]] makes it possible to join the Nine Divines faction and achieve the rank of ''Pilgrim''.&lt;br /&gt;
&lt;br /&gt;
Each city has a chapel devoted to one of the nine.  Additionally, each of the cities specializes in one of the eight [[Oblivion:Attributes|attributes]] of your character, offering [[Oblivion:Restore Attribute|restore]] and [[Oblivion:Fortify Attribute|fortify]] spells in that attribute, much as the [[Oblivion:Mages Guild|Mages Guilds]] each specialize in a single school of magic.  The exceptions to this are [[Oblivion:Anvil|Anvil]]'s chapel, which specializes in both [[Oblivion:Luck|Luck]] and [[Oblivion:Personality|Personality]], and [[Oblivion:Kvatch|Kvatch]], which does not have any.  (It's possible that due to the destruction of Kvatch, the Anvil chapel was forced to take over their duties.)  Also, [[Tamriel:Gods A#Akatosh|Akatosh]] is represented in two cities, the [[Oblivion:Imperial City|Imperial City]] and [[Oblivion:Kvatch|Kvatch]], and [[Tamriel:Gods K#Kynareth|Kynareth]] is not represented in any cities. The Knights of the Nine adds the [[Oblivion:Shrine of Kynareth|Shrine of Kynareth]], located outside the cities since she is the goddess of all things earthly and natural.&lt;br /&gt;
&lt;br /&gt;
The staff at each chapel consists of at least 3 people:&lt;br /&gt;
*Primate: In charge of all administrative duties at the temples.&lt;br /&gt;
*Healer: Provides healing for the citizens of the city. (Though not for you.)&lt;br /&gt;
*Priest/Priestess: They each sell mostly [[Oblivion:Restoration|Restoration]] spells, though they'll also have a selection of Turn Undead spells from the school of [[Oblivion:Conjuration|Conjuration]].  Aside from standard healing spells, they will each sell spells to restore or fortify the attribute(s) with which their individual temple is associated.&lt;br /&gt;
&lt;br /&gt;
The Primate and Healer do not generally offer any services, though a few of them are trainers.  Additionally, some temples have a Living Saint, or a mortal representative of their respective Divine.&lt;br /&gt;
&lt;br /&gt;
Each chapel contains 10 altars - one to each of the Nine, and a tenth which will [[Oblivion:Cure Disease|Cure Disease]], [[Oblivion:Restore Attribute|Restore all Attributes]] by 100pts, and [[Oblivion:Restore Health|Restore Health]] 200pts.  The individual altars will each [[Oblivion:Fortify Attribute|Fortify an Attribute]] by 5pts for 5 minutes.  (With the exception of Arkay's which will [[Oblivion:Fortify Health|Fortify Health]] 10pts instead.)  Additionally, each divine has 3-4 [[Oblivion:Wayshrines|Wayshrines]] located in the wilderness.  In order to receive blessings from the altars in the chapels, you must first have visited a Wayshrine to the same Divine first.  The Wayshrines themselves offer a blessing similar to the altars, but twice as potent, and with the restorative effects of the main altar as well.  Use them sparingly - you cannot use another shrine to the same Divine again until your [[Oblivion:Fame|Fame]] increases.  Visiting one Wayshrine to each Divine will reward you with a once-a-day power called &amp;quot;Pilgrim's Grace&amp;quot;, which Fortifies all Attributes by 10pts for 5 minutes.  Finally, there is one more altar, located in the Temple of the One in the [[Oblivion:Imperial City|Imperial City]], which provides the blessing ''Favor of Akatosh.''  In addition to the usual restorative powers, it will fortify your [[Oblivion:Fortify Luck|Luck]] and [[Oblivion:Fortify Personality|Personality]] 25pts each for 86400 seconds (one day; as with all effects, it is measured in real time, not game time).  The shrine in the Temple of the One is available only after completing the [[Oblivion:Main Quest|Main Quest]].&lt;br /&gt;
&lt;br /&gt;
When you become part of this faction, you can freely enter the chapel hall and undercroft in each Chapel without it being trespassing.&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=54%|&lt;br /&gt;
===[[Tamriel:Gods A#Akatosh|Akatosh]]===&lt;br /&gt;
*Temple of the One, [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
**Primate: [[Oblivion:Tandilwe|Tandilwe]] [[Image:Trainicon_red.png|Speechcraft (Master)]][[Image:Speechcrafticon_base.png|Speechcraft (Master)]]&lt;br /&gt;
**Healer: [[Oblivion:Jeelius|Jeelius]]&lt;br /&gt;
**Altar (Favor of Akatosh: [[Oblivion:Fortify Luck|Fortify Luck]] &amp;amp; [[Oblivion:Fortify Personality|Personality]] 25pts for 24hrs)&lt;br /&gt;
*Great Chapel of Akatosh, [[Oblivion:Kvatch|Kvatch]]&lt;br /&gt;
**Healer: [[Oblivion:Oleta|Oleta]] [[Image:Trainicon_red.png|Restoration (Master)]][[Image:Restorationicon_base.png|Restoration (Master)]]&lt;br /&gt;
**Altars (Blessings of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Jaws of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.81557331979275&amp;amp;lng=-179.87970560789108&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82577711343765&amp;amp;lng=-179.68909174203873&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.92540776729584&amp;amp;lng=-179.61827471852303&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.89221006631851&amp;amp;lng=-179.4843064248562&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods A#Arkay|Arkay]]===&lt;br /&gt;
*Great Chapel of Arkay, [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
**Primate: [[Oblivion:Gruiand Garrana|Gruiand Garrana]] [[Image:Trainicon_blue.png|Speechcraft (Advanced)]][[Image:Speechcrafticon_base.png|Speechcraft (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Hil the Tall|Hil the Tall]] [[Image:Trainicon_green.png|Illusion (Basic)]][[Image:Illusionicon_base.png|Illusion (Basic)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Errandil|Errandil]]&lt;br /&gt;
**Priestess: [[Oblivion:Ohtesse|Ohtesse]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]] ([[Oblivion:Intelligence|Intelligence]])&lt;br /&gt;
**Altars (Blessings of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 5min)&lt;br /&gt;
*Wayshrines (Breath of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83140170574188&amp;amp;lng=-179.75352376699448&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.8179879784584&amp;amp;lng=-179.70581397414207&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83559869229794&amp;amp;lng=-179.89432632923126&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods D#Dibella|Dibella]]===&lt;br /&gt;
*Great Chapel of Dibella, [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
**Primate:[[Oblivion:Dumania Jirich|Dumania Jirich]]&lt;br /&gt;
**Healer:[[Oblivion:Laralthir|Laralthir]]&lt;br /&gt;
**Priestess: [[Oblivion:Trevaia|Trevaia]] [[Image:Merchanticon_small.png|Potions]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Luck|Luck]], [[Oblivion:Personality|Personality]])&lt;br /&gt;
**Altars (Blessings of Dibella: [[Oblivion:Fortify Personality|Fortify Personality]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Dibella's Kiss: [[Oblivion:Fortify Personality|Fortify Personality]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88493323326111&amp;amp;lng=-179.7281138598919&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86191585659981&amp;amp;lng=-179.65070128440857&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.77137856185436&amp;amp;lng=-179.4708551466465&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods J#Julianos|Julianos]]===&lt;br /&gt;
*Great Chapel of Julianos, [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
**Primate: [[Oblivion:Valandrus Abor|Valandrus Abor]]&lt;br /&gt;
**Healer: [[Oblivion:Marie Palielle|Marie Palielle]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Priest: [[Oblivion:Tumindil|Tumindil]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Willpower|Willpower]])&lt;br /&gt;
**Altars (Blessings of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Scales of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] &amp;amp; [[Oblivion:Fortify Magicka|Magicka]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86961647868156&amp;amp;lng=-179.75522831082344&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88267078995705&amp;amp;lng=-179.63050425052643&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.85811784863472&amp;amp;lng=-179.5412416756153&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90906707942486&amp;amp;lng=-179.4711072742939&amp;amp;zoom=15]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=46%|&lt;br /&gt;
===[[Tamriel:Gods K#Kynareth|Kynareth]]===&lt;br /&gt;
(This is the only one of the Nine Divines without a physical chapel, see [[#Shrine of Kynareth|Shrine of Kynareth]] for more information).&lt;br /&gt;
*Altars (Blessings of Kynareth: [[Oblivion:Fortify Agility|Fortify Agility]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Kynareth's Way: [[Oblivion:Fortify Agility|Fortify Agility]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86878030002117&amp;amp;lng=-179.7715549170971&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83679831027985&amp;amp;lng=-179.71672520041466&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83583271503448&amp;amp;lng=-179.45213735103607&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods M#Mara|Mara]]===&lt;br /&gt;
*Great Chapel of Mara, [[Oblivion:Bravil|Bravil]]&lt;br /&gt;
**Primate: [[Oblivion:Chana Mona|Chana Mona]]&lt;br /&gt;
**Healer: [[Oblivion:Marz|Marz]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Olava the Fair|Olava the Fair]]&lt;br /&gt;
**Priestess:[[Oblivion:Uravasa Othrelas|Uravasa Othrelas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_green.png|Speechcraft (Basic)]][[Image:Speechcrafticon_base.png|Speechcraft (Basic)]] ([[Oblivion:Speed|Speed]])&lt;br /&gt;
**Altars (Blessings of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Wisdom of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82007540762424&amp;amp;lng=-179.92025792598724&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84230488538742&amp;amp;lng=-179.76742699742317&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.76238779723644&amp;amp;lng=-179.48494344949722&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods S#Stendarr|Stendarr]]===&lt;br /&gt;
*Great Chapel of Stendarr, [[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
**Primate: [[Oblivion:Otius Loran|Otius Loran]]&lt;br /&gt;
**Healer: [[Oblivion:Gureryne Selvilo|Gureryne Selvilo]]&lt;br /&gt;
**Priestess: [[Oblivion:Orag gra-Bargol|Orag gra-Bargol]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Strength|Strength]])&lt;br /&gt;
**Altars (Blessings of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Heart of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.87573057413101&amp;amp;lng=-179.82138767838478&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88037683069706&amp;amp;lng=-179.5777827501297&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.7737442702055&amp;amp;lng=-179.53522145748138&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods T#Talos|Talos]]/[[Tamriel:Gods T#Tiber Septim|Tiber Septim]]===&lt;br /&gt;
*Great Chapel of Talos, [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
**Primate: [[Oblivion:Arentus Falvius|Arentus Falvius]] [[Image:Trainicon_blue.png|Conjuration (Advanced)]][[Image:Conjurationicon_base.png|Conjuration (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Cirroc|Cirroc]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Priestess: [[Oblivion:Isa Raman|Isa Raman]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Agility|Agility]])&lt;br /&gt;
**Altars (Blessings of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Fist of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83667761087418&amp;amp;lng=-179.7865055501461&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83184963464737&amp;amp;lng=-179.59457471966743&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84030395746231&amp;amp;lng=-179.57975417375565&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods Z#Zenithar|Zenithar]]===&lt;br /&gt;
*Great Chapel of Zenithar, [[Oblivion:Leyawiin|Leyawiin]]&lt;br /&gt;
**Primate: [[Oblivion:Kantav Cheynoslin|Kantav Cheynoslin]]&lt;br /&gt;
**Healer: [[Oblivion:Silana Blandia|Silana Blandia]]&lt;br /&gt;
**Priest: [[Oblivion:Avrus Adas|Avrus Adas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Endurance|Endurance]])&lt;br /&gt;
**Altars (Blessings of Zenithar: [[Oblivion:Fortify Luck|Fortify Luck]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Zenithar's Ear: [[Oblivion:Fortify Luck|Fortify Luck]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82374131679535&amp;amp;lng=-179.85813796520233&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82354618608952&amp;amp;lng=-179.55954641103745&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83387872576714&amp;amp;lng=-179.61786165833473&amp;amp;zoom=15]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
===[[Oblivion:Cadlew Chapel|Cadlew Chapel]]===&lt;br /&gt;
This place was once a small temple to the Nine, but it has fallen into disrepair, and desecrated by Necromancers.  The significance of this place is not known.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]]===&lt;br /&gt;
While not technically a Nine Divines temple, it is the headquarters of [[Oblivion:The Blades|The Blades]], with whom they are closely allied.&lt;br /&gt;
===Dead Wayshrines===&lt;br /&gt;
There are two Wayshrines which are completely inactive.  You can find them [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90591682493687&amp;amp;lng=-179.7876401245594&amp;amp;zoom=15 here] and [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84446942806244&amp;amp;lng=-179.39690932631493&amp;amp;zoom=15 here].  Their purpose is a complete mystery.&lt;br /&gt;
===[[Oblivion:Gottlefont Priory|Gottlefont Priory]]===&lt;br /&gt;
A small priory, inhabited only by Sisters [[Oblivion:Sister Angrond|Angrond]] and [[Oblivion:Sister Phebe Jeanard|Phebe Jeanard]].  Neither offers any services or is involved in any quests, but the Priory is a good place to find certain alchemical ingredients growing.  There's pretty much nothing else there of interest.&lt;br /&gt;
===[[Oblivion:Shrine of Kynareth|Shrine of Kynareth]]===&lt;br /&gt;
The [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official mod]] adds a Shrine of Kynareth west of the [[Oblivion:The Imperial City|Imperial City]] on the edge of the [[Oblivion:Great Forest|Great Forest]].  It is a small shrine, similar in appearance to one of the [[Oblivion:Daedric Shrines|Daedric Shrines]].&lt;br /&gt;
===[[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]]===&lt;br /&gt;
The retired keepers of the Elder Scrolls live here, tended by younger priests.  What relationship they may have with the Nine Divines has not been specified, but it's probable there is some connection.&lt;br /&gt;
===[[Oblivion:Weynon Priory (place)|Weynon Priory]]===&lt;br /&gt;
In addition to serving as a home for [[Oblivion:Jauffre|Jauffre]], head of [[Oblivion:The Blades|The Blades]], the Priory is also home to a few more traditional members of the Nine Divines, [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Prior Maborel|Prior Maborel]].&lt;br /&gt;
&lt;br /&gt;
==Ranks and Relationships==&lt;br /&gt;
For a full list of ranks and relationships within the Nine Divines, see [[Oblivion:Factions_N#Nine_Divines|this page]].&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271149</id>
		<title>Oblivion:Nine Divines</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271149"/>
		<updated>2008-04-04T03:14:23Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Temples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion KotN Trail}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{|style=&amp;quot;float:right;margin-left:1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-NineDivinesIcon.jpg|right|Nine Divines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-PilgrimIcon.jpg|right|Pilgrim Rank]]&lt;br /&gt;
|}&lt;br /&gt;
The '''Nine Divines''' faction comprises the people working at the Great Chapels in each of the major cities in Cyrodiil.  Normally, the player cannot join this faction.  However, the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official plugin]] makes it possible to join the Nine Divines faction and achieve the rank of ''Pilgrim''.&lt;br /&gt;
&lt;br /&gt;
Each city has a chapel devoted to one of the nine.  Additionally, each of the cities specializes in one of the eight [[Oblivion:Attributes|attributes]] of your character, offering [[Oblivion:Restore Attribute|restore]] and [[Oblivion:Fortify Attribute|fortify]] spells in that attribute, much as the [[Oblivion:Mages Guild|Mages Guilds]] each specialize in a single school of magic.  The exceptions to this are [[Oblivion:Anvil|Anvil]]'s chapel, which specializes in both [[Oblivion:Luck|Luck]] and [[Oblivion:Personality|Personality]], and [[Oblivion:Kvatch|Kvatch]], which does not have any.  (It's possible that due to the destruction of Kvatch, the Anvil chapel was forced to take over their duties.)  Also, [[Tamriel:Gods A#Akatosh|Akatosh]] is represented in two cities, the [[Oblivion:Imperial City|Imperial City]] and [[Oblivion:Kvatch|Kvatch]], and [[Tamriel:Gods K#Kynareth|Kynareth]] is not represented in any cities. The Knights of the Nine adds the [[Oblivion:Shrine of Kynareth|Shrine of Kynareth]], located outside the cities since she is the goddess of all things earthly and natural.&lt;br /&gt;
&lt;br /&gt;
The staff at each chapel consists of at least 3 people:&lt;br /&gt;
*Primate: In charge of all administrative duties at the temples.&lt;br /&gt;
*Healer: Provides healing for the citizens of the city. (Though not for you.)&lt;br /&gt;
*Priest/Priestess: They each sell mostly [[Oblivion:Restoration|Restoration]] spells, though they'll also have a selection of Turn Undead spells from the school of [[Oblivion:Conjuration|Conjuration]].  Aside from standard healing spells, they will each sell spells to restore or fortify the attribute(s) with which their individual temple is associated.&lt;br /&gt;
&lt;br /&gt;
The Primate and Healer do not generally offer any services, though a few of them are trainers.  Additionally, some temples have a Living Saint, or a mortal representative of their respective Divine.&lt;br /&gt;
&lt;br /&gt;
Each chapel contains 10 altars - one to each of the Nine, and a tenth which will [[Oblivion:Cure Disease|Cure Disease]], [[Oblivion:Restore Attribute|Restore all Attributes]] by 100pts, and [[Oblivion:Restore Health|Restore Health]] 200pts.  The individual altars will each [[Oblivion:Fortify Attribute|Fortify an Attribute]] by 5pts for 5 minutes.  (With the exception of Arkay's which will [[Oblivion:Fortify Health|Fortify Health]] 10pts instead.)  Additionally, each divine has 3-4 [[Oblivion:Wayshrines|Wayshrines]] located in the wilderness.  In order to receive blessings from the altars in the chapels, you must first have visited a Wayshrine to the same Divine first.  The Wayshrines themselves offer a blessing similar to the altars, but twice as potent, and with the restorative effects of the main altar as well.  Use them sparingly - you cannot use another shrine to the same Divine again until your [[Oblivion:Fame|Fame]] increases.  Visiting one Wayshrine to each Divine will reward you with a once-a-day power called &amp;quot;Pilgrim's Grace&amp;quot;, which Fortifies all Attributes by 10pts for 5 minutes.  Finally, there is one more altar, located in the Temple of the One in the [[Oblivion:Imperial City|Imperial City]], which provides the blessing ''Favor of Akatosh.''  In addition to the usual restorative powers, it will fortify your [[Oblivion:Fortify Luck|Luck]] and [[Oblivion:Fortify Personality|Personality]] 25pts each for 86400 seconds (one day; as with all effects, it is measured in real time, not game time).  The shrine in the Temple of the One is available only after completing the [[Oblivion:Main Quest|Main Quest]].&lt;br /&gt;
&lt;br /&gt;
When you become part of this faction, you can freely enter the chapel hall and undercroft in each Chapel without it being trespassing.&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=54%|&lt;br /&gt;
===[[Tamriel:Gods A#Akatosh|Akatosh]]===&lt;br /&gt;
*Temple of the One, [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
**Primate: [[Oblivion:Tandilwe|Tandilwe]] [[Image:Trainicon_red.png|Speechcraft (Master)]][[Image:Speechcrafticon_base.png|Speechcraft (Master)]]&lt;br /&gt;
**Healer: [[Oblivion:Jeelius|Jeelius]]&lt;br /&gt;
**Altar (Favor of Akatosh: [[Oblivion:Fortify Luck|Fortify Luck]] &amp;amp; [[Oblivion:Fortify Personality|Personality]] 25pts for 24hrs)&lt;br /&gt;
*Great Chapel of Akatosh, [[Oblivion:Kvatch|Kvatch]]&lt;br /&gt;
**Healer: [[Oblivion:Oleta|Oleta]] [[Image:Trainicon_red.png|Restoration (Master)]][[Image:Restorationicon_base.png|Restoration (Master)]]&lt;br /&gt;
**Altars (Blessings of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Jaws of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.81557331979275&amp;amp;lng=-179.87970560789108&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82577711343765&amp;amp;lng=-179.68909174203873&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.92540776729584&amp;amp;lng=-179.61827471852303&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.89221006631851&amp;amp;lng=-179.4843064248562&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods A#Arkay|Arkay]]===&lt;br /&gt;
*Great Chapel of Arkay, [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
**Primate: [[Oblivion:Gruiand Garrana|Gruiand Garrana]] [[Image:Trainicon_blue.png|Speechcraft (Advanced)]][[Image:Speechcrafticon_base.png|Speechcraft (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Hil the Tall|Hil the Tall]] [[Image:Trainicon_green.png|Illusion (Basic)]][[Image:Illusionicon_base.png|Illusion (Basic)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Errandil|Errandil]]&lt;br /&gt;
**Priestess: [[Oblivion:Ohtesse|Ohtesse]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]] ([[Oblivion:Intelligence|Intelligence]])&lt;br /&gt;
**Altars (Blessings of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 5min)&lt;br /&gt;
*Wayshrines (Breath of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83140170574188&amp;amp;lng=-179.75352376699448&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.8179879784584&amp;amp;lng=-179.70581397414207&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83559869229794&amp;amp;lng=-179.89432632923126&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods D#Dibella|Dibella]]===&lt;br /&gt;
*Great Chapel of Dibella, [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
**Primate:[[Oblivion:Dumania Jirich|Dumania Jirich]]&lt;br /&gt;
**Healer:[[Oblivion:Laralthir|Laralthir]]&lt;br /&gt;
**Priestess: [[Oblivion:Trevaia|Trevaia]] [[Image:Merchanticon_small.png|Potions]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Luck|Luck]], [[Oblivion:Personality|Personality]])&lt;br /&gt;
**Altars (Blessings of Dibella: [[Oblivion:Fortify Personality|Fortify Personality]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Dibella's Kiss: [[Oblivion:Fortify Personality|Fortify Personality]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88493323326111&amp;amp;lng=-179.7281138598919&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86191585659981&amp;amp;lng=-179.65070128440857&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.77137856185436&amp;amp;lng=-179.4708551466465&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods J#Julianos|Julianos]]===&lt;br /&gt;
*Great Chapel of Julianos, [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
**Primate: [[Oblivion:Valandrus Abor|Valandrus Abor]]&lt;br /&gt;
**Healer: [[Oblivion:Marie Palielle|Marie Palielle]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Priest: [[Oblivion:Tumindil|Tumindil]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Willpower|Willpower]])&lt;br /&gt;
**Altars (Blessings of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Scales of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] &amp;amp; [[Oblivion:Fortify Magicka|Magicka]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86961647868156&amp;amp;lng=-179.75522831082344&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88267078995705&amp;amp;lng=-179.63050425052643&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.85811784863472&amp;amp;lng=-179.5412416756153&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90906707942486&amp;amp;lng=-179.4711072742939&amp;amp;zoom=15]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=46%|&lt;br /&gt;
===[[Tamriel:Gods K#Kynareth|Kynareth]]===&lt;br /&gt;
(This is the only one of the Nine Divines without a physical chapel, see [[#Shrine of Kynareth|Shrine of Kynareth]] for more information).&lt;br /&gt;
*Altars (Blessings of Kynareth: [[Oblivion:Fortify Agility|Fortify Agility]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Kynareth's Way: [[Oblivion:Fortify Agility|Fortify Agility]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86878030002117&amp;amp;lng=-179.7715549170971&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83679831027985&amp;amp;lng=-179.71672520041466&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83583271503448&amp;amp;lng=-179.45213735103607&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods M#Mara|Mara]]===&lt;br /&gt;
*Great Chapel of Mara, [[Oblivion:Bravil|Bravil]]&lt;br /&gt;
**Primate: [[Oblivion:Chana Mona|Chana Mona]]&lt;br /&gt;
**Healer: [[Oblivion:Marz|Marz]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Olava the Fair|Olava the Fair]]&lt;br /&gt;
**Priestess:[[Oblivion:Uravasa Othrelas|Uravasa Othrelas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_green.png|Speechcraft (Basic)]][[Image:Speechcrafticon_base.png|Speechcraft (Basic)]] ([[Oblivion:Speed|Speed]])&lt;br /&gt;
**Altars (Blessings of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Wisdom of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82007540762424&amp;amp;lng=-179.92025792598724&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84230488538742&amp;amp;lng=-179.76742699742317&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.76238779723644&amp;amp;lng=-179.48494344949722&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods S#Stendarr|Stendarr]]===&lt;br /&gt;
*Great Chapel of Stendarr, [[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
**Primate: [[Oblivion:Otius Loran|Otius Loran]]&lt;br /&gt;
**Healer: [[Oblivion:Gureryne Selvilo|Gureryne Selvilo]]&lt;br /&gt;
**Priestes: [[Oblivion:Orag gra-Bargol|Orag gra-Bargol]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Strength|Strength]])&lt;br /&gt;
**Altars (Blessings of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Heart of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.87573057413101&amp;amp;lng=-179.82138767838478&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88037683069706&amp;amp;lng=-179.5777827501297&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.7737442702055&amp;amp;lng=-179.53522145748138&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods T#Talos|Talos]]/[[Tamriel:Gods T#Tiber Septim|Tiber Septim]]===&lt;br /&gt;
*Great Chapel of Talos, [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
**Primate: [[Oblivion:Arentus Falvius|Arentus Falvius]] [[Image:Trainicon_blue.png|Conjuration (Advanced)]][[Image:Conjurationicon_base.png|Conjuration (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Cirroc|Cirroc]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Priestess: [[Oblivion:Isa Raman|Isa Raman]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Agility|Agility]])&lt;br /&gt;
**Altars (Blessings of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Fist of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83667761087418&amp;amp;lng=-179.7865055501461&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83184963464737&amp;amp;lng=-179.59457471966743&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84030395746231&amp;amp;lng=-179.57975417375565&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods Z#Zenithar|Zenithar]]===&lt;br /&gt;
*Great Chapel of Zenithar, [[Oblivion:Leyawiin|Leyawiin]]&lt;br /&gt;
**Primate: [[Oblivion:Kantav Cheynoslin|Kantav Cheynoslin]]&lt;br /&gt;
**Healer: [[Oblivion:Silana Blandia|Silana Blandia]]&lt;br /&gt;
**Priest: [[Oblivion:Avrus Adas|Avrus Adas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Endurance|Endurance]])&lt;br /&gt;
**Altars (Blessings of Zenithar: [[Oblivion:Fortify Luck|Fortify Luck]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Zenithar's Ear: [[Oblivion:Fortify Luck|Fortify Luck]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82374131679535&amp;amp;lng=-179.85813796520233&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82354618608952&amp;amp;lng=-179.55954641103745&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83387872576714&amp;amp;lng=-179.61786165833473&amp;amp;zoom=15]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
===[[Oblivion:Cadlew Chapel|Cadlew Chapel]]===&lt;br /&gt;
This place was once a small temple to the Nine, but it has fallen into disrepair, and desecrated by Necromancers.  The significance of this place is not known.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]]===&lt;br /&gt;
While not technically a Nine Divines temple, it is the headquarters of [[Oblivion:The Blades|The Blades]], with whom they are closely allied.&lt;br /&gt;
===Dead Wayshrines===&lt;br /&gt;
There are two Wayshrines which are completely inactive.  You can find them [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90591682493687&amp;amp;lng=-179.7876401245594&amp;amp;zoom=15 here] and [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84446942806244&amp;amp;lng=-179.39690932631493&amp;amp;zoom=15 here].  Their purpose is a complete mystery.&lt;br /&gt;
===[[Oblivion:Gottlefont Priory|Gottlefont Priory]]===&lt;br /&gt;
A small priory, inhabited only by Sisters [[Oblivion:Sister Angrond|Angrond]] and [[Oblivion:Sister Phebe Jeanard|Phebe Jeanard]].  Neither offers any services or is involved in any quests, but the Priory is a good place to find certain alchemical ingredients growing.  There's pretty much nothing else there of interest.&lt;br /&gt;
===[[Oblivion:Shrine of Kynareth|Shrine of Kynareth]]===&lt;br /&gt;
The [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official mod]] adds a Shrine of Kynareth west of the [[Oblivion:The Imperial City|Imperial City]] on the edge of the [[Oblivion:Great Forest|Great Forest]].  It is a small shrine, similar in appearance to one of the [[Oblivion:Daedric Shrines|Daedric Shrines]].&lt;br /&gt;
===[[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]]===&lt;br /&gt;
The retired keepers of the Elder Scrolls live here, tended by younger priests.  What relationship they may have with the Nine Divines has not been specified, but it's probable there is some connection.&lt;br /&gt;
===[[Oblivion:Weynon Priory (place)|Weynon Priory]]===&lt;br /&gt;
In addition to serving as a home for [[Oblivion:Jauffre|Jauffre]], head of [[Oblivion:The Blades|The Blades]], the Priory is also home to a few more traditional members of the Nine Divines, [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Prior Maborel|Prior Maborel]].&lt;br /&gt;
&lt;br /&gt;
==Ranks and Relationships==&lt;br /&gt;
For a full list of ranks and relationships within the Nine Divines, see [[Oblivion:Factions_N#Nine_Divines|this page]].&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271147</id>
		<title>Oblivion:Nine Divines</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Nine_Divines&amp;diff=271147"/>
		<updated>2008-04-04T03:04:01Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion KotN Trail}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{|style=&amp;quot;float:right;margin-left:1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-NineDivinesIcon.jpg|right|Nine Divines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-KotN-PilgrimIcon.jpg|right|Pilgrim Rank]]&lt;br /&gt;
|}&lt;br /&gt;
The '''Nine Divines''' faction comprises the people working at the Great Chapels in each of the major cities in Cyrodiil.  Normally, the player cannot join this faction.  However, the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official plugin]] makes it possible to join the Nine Divines faction and achieve the rank of ''Pilgrim''.&lt;br /&gt;
&lt;br /&gt;
Each city has a chapel devoted to one of the nine.  Additionally, each of the cities specializes in one of the eight [[Oblivion:Attributes|attributes]] of your character, offering [[Oblivion:Restore Attribute|restore]] and [[Oblivion:Fortify Attribute|fortify]] spells in that attribute, much as the [[Oblivion:Mages Guild|Mages Guilds]] each specialize in a single school of magic.  The exceptions to this are [[Oblivion:Anvil|Anvil]]'s chapel, which specializes in both [[Oblivion:Luck|Luck]] and [[Oblivion:Personality|Personality]], and [[Oblivion:Kvatch|Kvatch]], which does not have any.  (It's possible that due to the destruction of Kvatch, the Anvil chapel was forced to take over their duties.)  Also, [[Tamriel:Gods A#Akatosh|Akatosh]] is represented in two cities, the [[Oblivion:Imperial City|Imperial City]] and [[Oblivion:Kvatch|Kvatch]], and [[Tamriel:Gods K#Kynareth|Kynareth]] is not represented in any cities. The Knights of the Nine adds the [[Oblivion:Shrine of Kynareth|Shrine of Kynareth]], located outside the cities since she is the goddess of all things earthly and natural.&lt;br /&gt;
&lt;br /&gt;
The staff at each chapel consists of at least 3 people:&lt;br /&gt;
*Primate: In charge of all administrative duties at the temples.&lt;br /&gt;
*Healer: Provides healing for the citizens of the city. (Though not for you.)&lt;br /&gt;
*Priest/Priestess: They each sell mostly [[Oblivion:Restoration|Restoration]] spells, though they'll also have a selection of Turn Undead spells from the school of [[Oblivion:Conjuration|Conjuration]].  Aside from standard healing spells, they will each sell spells to restore or fortify the attribute(s) with which their individual temple is associated.&lt;br /&gt;
&lt;br /&gt;
The Primate and Healer do not generally offer any services, though a few of them are trainers.  Additionally, some temples have a Living Saint, or a mortal representative of their respective Divine.&lt;br /&gt;
&lt;br /&gt;
Each chapel contains 10 altars - one to each of the Nine, and a tenth which will [[Oblivion:Cure Disease|Cure Disease]], [[Oblivion:Restore Attribute|Restore all Attributes]] by 100pts, and [[Oblivion:Restore Health|Restore Health]] 200pts.  The individual altars will each [[Oblivion:Fortify Attribute|Fortify an Attribute]] by 5pts for 5 minutes.  (With the exception of Arkay's which will [[Oblivion:Fortify Health|Fortify Health]] 10pts instead.)  Additionally, each divine has 3-4 [[Oblivion:Wayshrines|Wayshrines]] located in the wilderness.  In order to receive blessings from the altars in the chapels, you must first have visited a Wayshrine to the same Divine first.  The Wayshrines themselves offer a blessing similar to the altars, but twice as potent, and with the restorative effects of the main altar as well.  Use them sparingly - you cannot use another shrine to the same Divine again until your [[Oblivion:Fame|Fame]] increases.  Visiting one Wayshrine to each Divine will reward you with a once-a-day power called &amp;quot;Pilgrim's Grace&amp;quot;, which Fortifies all Attributes by 10pts for 5 minutes.  Finally, there is one more altar, located in the Temple of the One in the [[Oblivion:Imperial City|Imperial City]], which provides the blessing ''Favor of Akatosh.''  In addition to the usual restorative powers, it will fortify your [[Oblivion:Fortify Luck|Luck]] and [[Oblivion:Fortify Personality|Personality]] 25pts each for 86400 seconds (one day; as with all effects, it is measured in real time, not game time).  The shrine in the Temple of the One is available only after completing the [[Oblivion:Main Quest|Main Quest]].&lt;br /&gt;
&lt;br /&gt;
When you become part of this faction, you can freely enter the chapel hall and undercroft in each Chapel without it being trespassing.&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=54%|&lt;br /&gt;
===[[Tamriel:Gods A#Akatosh|Akatosh]]===&lt;br /&gt;
*Temple of the One, [[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
**Primate: [[Oblivion:Tandilwe|Tandilwe]] [[Image:Trainicon_red.png|Speechcraft (Master)]][[Image:Speechcrafticon_base.png|Speechcraft (Master)]]&lt;br /&gt;
**Healer: [[Oblivion:Jeelius|Jeelius]]&lt;br /&gt;
**Altar (Favor of Akatosh: [[Oblivion:Fortify Luck|Fortify Luck]] &amp;amp; [[Oblivion:Fortify Personality|Personality]] 25pts for 24hrs)&lt;br /&gt;
*Great Chapel of Akatosh, [[Oblivion:Kvatch|Kvatch]]&lt;br /&gt;
**Healer: [[Oblivion:Oleta|Oleta]] [[Image:Trainicon_red.png|Restoration (Master)]][[Image:Restorationicon_base.png|Restoration (Master)]]&lt;br /&gt;
**Altars (Blessings of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Jaws of Akatosh: [[Oblivion:Fortify Speed|Fortify Speed]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.81557331979275&amp;amp;lng=-179.87970560789108&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82577711343765&amp;amp;lng=-179.68909174203873&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.92540776729584&amp;amp;lng=-179.61827471852303&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.89221006631851&amp;amp;lng=-179.4843064248562&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods A#Arkay|Arkay]]===&lt;br /&gt;
*Great Chapel of Arkay, [[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
**Primate: [[Oblivion:Gruiand Garrana|Gruiand Garrana]] [[Image:Trainicon_blue.png|Speechcraft (Advanced)]][[Image:Speechcrafticon_base.png|Speechcraft (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Hil the Tall|Hil the Tall]] [[Image:Trainicon_green.png|Illusion (Basic)]][[Image:Illusionicon_base.png|Illusion (Basic)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Errandil|Errandil]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Ohtesse|Ohtesse]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]] ([[Oblivion:Intelligence|Intelligence]])&lt;br /&gt;
**Altars (Blessings of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 5min)&lt;br /&gt;
*Wayshrines (Breath of Arkay: [[Oblivion:Fortify Health|Fortify Health]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83140170574188&amp;amp;lng=-179.75352376699448&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.8179879784584&amp;amp;lng=-179.70581397414207&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83559869229794&amp;amp;lng=-179.89432632923126&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods D#Dibella|Dibella]]===&lt;br /&gt;
*Great Chapel of Dibella, [[Oblivion:Anvil|Anvil]]&lt;br /&gt;
**Primate:[[Oblivion:Dumania Jirich|Dumania Jirich]]&lt;br /&gt;
**Healer:[[Oblivion:Laralthir|Laralthir]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Trevaia|Trevaia]] [[Image:Merchanticon_small.png|Potions]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Luck|Luck]], [[Oblivion:Personality|Personality]])&lt;br /&gt;
**Altars (Blessings of Dibella: [[Oblivion:Fortify Personality|Fortify Personality]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Dibella's Kiss: [[Oblivion:Fortify Personality|Fortify Personality]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88493323326111&amp;amp;lng=-179.7281138598919&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86191585659981&amp;amp;lng=-179.65070128440857&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.77137856185436&amp;amp;lng=-179.4708551466465&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods J#Julianos|Julianos]]===&lt;br /&gt;
*Great Chapel of Julianos, [[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
**Primate: [[Oblivion:Valandrus Abor|Valandrus Abor]]&lt;br /&gt;
**Healer: [[Oblivion:Marie Palielle|Marie Palielle]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Tumindil|Tumindil]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Willpower|Willpower]])&lt;br /&gt;
**Altars (Blessings of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Scales of Julianos: [[Oblivion:Fortify Intelligence|Fortify Intelligence]] &amp;amp; [[Oblivion:Fortify Magicka|Magicka]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86961647868156&amp;amp;lng=-179.75522831082344&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88267078995705&amp;amp;lng=-179.63050425052643&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.85811784863472&amp;amp;lng=-179.5412416756153&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90906707942486&amp;amp;lng=-179.4711072742939&amp;amp;zoom=15]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=46%|&lt;br /&gt;
===[[Tamriel:Gods K#Kynareth|Kynareth]]===&lt;br /&gt;
(This is the only one of the Nine Divines without a physical chapel, see [[#Shrine of Kynareth|Shrine of Kynareth]] for more information).&lt;br /&gt;
*Altars (Blessings of Kynareth: [[Oblivion:Fortify Agility|Fortify Agility]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Kynareth's Way: [[Oblivion:Fortify Agility|Fortify Agility]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.86878030002117&amp;amp;lng=-179.7715549170971&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83679831027985&amp;amp;lng=-179.71672520041466&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83583271503448&amp;amp;lng=-179.45213735103607&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods M#Mara|Mara]]===&lt;br /&gt;
*Great Chapel of Mara, [[Oblivion:Bravil|Bravil]]&lt;br /&gt;
**Primate: [[Oblivion:Chana Mona|Chana Mona]]&lt;br /&gt;
**Healer: [[Oblivion:Marz|Marz]] [[Image:Trainicon_blue.png|Restoration (Advanced)]][[Image:Restorationicon_base.png|Restoration (Advanced)]]&lt;br /&gt;
**Living Saint: [[Oblivion:Olava the Fair|Olava the Fair]]&lt;br /&gt;
**Spell Merchant:[[Oblivion:Uravasa Othrelas|Uravasa Othrelas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] [[Image:Trainicon_green.png|Speechcraft (Basic)]][[Image:Speechcrafticon_base.png|Speechcraft (Basic)]] ([[Oblivion:Speed|Speed]])&lt;br /&gt;
**Altars (Blessings of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Wisdom of Mara: [[Oblivion:Fortify Willpower|Fortify Willpower]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82007540762424&amp;amp;lng=-179.92025792598724&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84230488538742&amp;amp;lng=-179.76742699742317&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.76238779723644&amp;amp;lng=-179.48494344949722&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods S#Stendarr|Stendarr]]===&lt;br /&gt;
*Great Chapel of Stendarr, [[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
**Primate: [[Oblivion:Otius Loran|Otius Loran]]&lt;br /&gt;
**Healer: [[Oblivion:Gureryne Selvilo|Gureryne Selvilo]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Orag gra-Bargol|Orag gra-Bargol]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Strength|Strength]])&lt;br /&gt;
**Altars (Blessings of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Heart of Stendarr: [[Oblivion:Fortify Endurance|Fortify Endurance]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.87573057413101&amp;amp;lng=-179.82138767838478&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.88037683069706&amp;amp;lng=-179.5777827501297&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.7737442702055&amp;amp;lng=-179.53522145748138&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods T#Talos|Talos]]/[[Tamriel:Gods T#Tiber Septim|Tiber Septim]]===&lt;br /&gt;
*Great Chapel of Talos, [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
**Primate: [[Oblivion:Arentus Falvius|Arentus Falvius]] [[Image:Trainicon_blue.png|Conjuration (Advanced)]][[Image:Conjurationicon_base.png|Conjuration (Advanced)]]&lt;br /&gt;
**Healer: [[Oblivion:Cirroc|Cirroc]] [[Image:Trainicon_green.png|Restoration (Basic)]][[Image:Restorationicon_base.png|Restoration (Basic)]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Isa Raman|Isa Raman]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Agility|Agility]])&lt;br /&gt;
**Altars (Blessings of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Fist of Talos: [[Oblivion:Fortify Strength|Fortify Strength]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83667761087418&amp;amp;lng=-179.7865055501461&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83184963464737&amp;amp;lng=-179.59457471966743&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84030395746231&amp;amp;lng=-179.57975417375565&amp;amp;zoom=15]&lt;br /&gt;
&lt;br /&gt;
===[[Tamriel:Gods Z#Zenithar|Zenithar]]===&lt;br /&gt;
*Great Chapel of Zenithar, [[Oblivion:Leyawiin|Leyawiin]]&lt;br /&gt;
**Primate: [[Oblivion:Kantav Cheynoslin|Kantav Cheynoslin]]&lt;br /&gt;
**Healer: [[Oblivion:Silana Blandia|Silana Blandia]]&lt;br /&gt;
**Spell Merchant: [[Oblivion:Avrus Adas|Avrus Adas]] [[Image:RestorationSpellsIcon_base.png|Restoration Spells]] ([[Oblivion:Endurance|Endurance]])&lt;br /&gt;
**Altars (Blessings of Zenithar: [[Oblivion:Fortify Luck|Fortify Luck]] 5pts for 5min)&lt;br /&gt;
*Wayshrines (Zenithar's Ear: [[Oblivion:Fortify Luck|Fortify Luck]] 10pts for 10min)&lt;br /&gt;
**Locations: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82374131679535&amp;amp;lng=-179.85813796520233&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.82354618608952&amp;amp;lng=-179.55954641103745&amp;amp;zoom=15], [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.83387872576714&amp;amp;lng=-179.61786165833473&amp;amp;zoom=15]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
===[[Oblivion:Cadlew Chapel|Cadlew Chapel]]===&lt;br /&gt;
This place was once a small temple to the Nine, but it has fallen into disrepair, and desecrated by Necromancers.  The significance of this place is not known.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]]===&lt;br /&gt;
While not technically a Nine Divines temple, it is the headquarters of [[Oblivion:The Blades|The Blades]], with whom they are closely allied.&lt;br /&gt;
===Dead Wayshrines===&lt;br /&gt;
There are two Wayshrines which are completely inactive.  You can find them [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.90591682493687&amp;amp;lng=-179.7876401245594&amp;amp;zoom=15 here] and [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.84446942806244&amp;amp;lng=-179.39690932631493&amp;amp;zoom=15 here].  Their purpose is a complete mystery.&lt;br /&gt;
===[[Oblivion:Gottlefont Priory|Gottlefont Priory]]===&lt;br /&gt;
A small priory, inhabited only by Sisters [[Oblivion:Sister Angrond|Angrond]] and [[Oblivion:Sister Phebe Jeanard|Phebe Jeanard]].  Neither offers any services or is involved in any quests, but the Priory is a good place to find certain alchemical ingredients growing.  There's pretty much nothing else there of interest.&lt;br /&gt;
===[[Oblivion:Shrine of Kynareth|Shrine of Kynareth]]===&lt;br /&gt;
The [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official mod]] adds a Shrine of Kynareth west of the [[Oblivion:The Imperial City|Imperial City]] on the edge of the [[Oblivion:Great Forest|Great Forest]].  It is a small shrine, similar in appearance to one of the [[Oblivion:Daedric Shrines|Daedric Shrines]].&lt;br /&gt;
===[[Oblivion:Temple of the Ancestor Moths|Temple of the Ancestor Moths]]===&lt;br /&gt;
The retired keepers of the Elder Scrolls live here, tended by younger priests.  What relationship they may have with the Nine Divines has not been specified, but it's probable there is some connection.&lt;br /&gt;
===[[Oblivion:Weynon Priory (place)|Weynon Priory]]===&lt;br /&gt;
In addition to serving as a home for [[Oblivion:Jauffre|Jauffre]], head of [[Oblivion:The Blades|The Blades]], the Priory is also home to a few more traditional members of the Nine Divines, [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Prior Maborel|Prior Maborel]].&lt;br /&gt;
&lt;br /&gt;
==Ranks and Relationships==&lt;br /&gt;
For a full list of ranks and relationships within the Nine Divines, see [[Oblivion:Factions_N#Nine_Divines|this page]].&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=253419</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=253419"/>
		<updated>2008-02-26T03:11:49Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for discussion of this article or for general organization of articles in the Morrowind area of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems ==&lt;br /&gt;
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.&lt;br /&gt;
&lt;br /&gt;
: Grand Soul Gems are random loot in some of the containers scattered throughout the game.  It is a game of chance on whether you will have a grand soul gem in these containers when you open them.  There are a number of fixed locations of grand soul gems also; these are listed below for your information:&lt;br /&gt;
&lt;br /&gt;
:* Ald Redaynia, Tower&lt;br /&gt;
:* Ald Sotha, Shrine&lt;br /&gt;
:* Bal Fell, Inner Shrine&lt;br /&gt;
:* Balmora, Guild of Mages&lt;br /&gt;
:* Derelict Shipwreck, Cabin&lt;br /&gt;
:* Dren Plantation, Dren's Villa&lt;br /&gt;
:* Dun-Ahhe&lt;br /&gt;
:* Hanud&lt;br /&gt;
:* Kora-Dur&lt;br /&gt;
:* Maelkashishi, Shrine&lt;br /&gt;
:* Sadrith Mora, Gateway Inn: West Wing&lt;br /&gt;
:* Sadrith Mora, Tel Naga Great Hall&lt;br /&gt;
:* Salmantu, Shrine&lt;br /&gt;
:* Tel Branora, Upper Tower: Therana's Chamber-&amp;gt;Felen Maryon&lt;br /&gt;
:* Tel Fyr, Tower of Tell Fyr: Hall of Fyr&lt;br /&gt;
:* Tel Mora, Tower Services&lt;br /&gt;
:* Tel Uvirith, Menas' House&lt;br /&gt;
:* Tel Uvirith, Omavel's House&lt;br /&gt;
:* Tel Uvirith, Seleth's House&lt;br /&gt;
:* Tel Vos, Aryon's Chambers&lt;br /&gt;
:* Ules Manor-&amp;gt;Nevena Ules&lt;br /&gt;
:* Venim Ancestral Tomb-&amp;gt;Goris the Maggot King&lt;br /&gt;
:* Vivec, Redoran Trader&lt;br /&gt;
:* Vivec, Telvanni Vault&lt;br /&gt;
:* Zebabi&lt;br /&gt;
&lt;br /&gt;
:Hope this helps. --[[User:Hoggwild5|Hoggwild5]] 00:02, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Okay, but would have been better to post on an article page, eh? --[[User:Wrye|Wrye]] 19:55, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I appended this to the list on the [[Morrowind:Enchant|enchanting]] page. --[[User:Cdevine|Cdevine]] 19:14, 30 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Thank you [[User:Cdevine|Cdevine]] for incorporating the above information on an appropriate page.  I appreciate your efforts in that.  I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.&lt;br /&gt;
&lt;br /&gt;
::::Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added '''nothing''' constructive to the subject matter.  A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided.  That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with.  Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions.  My polite suggestion to you going forward is that if you can't contribute '''something constructive''', refrain from contributing.--[[User:Hoggwild5|Hoggwild5]] 05:29, 4 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
If it is not already there, i would like permission to copy paste the above list to the [[Morrowind:Enchant|enchanting]] page. --[[User:Jesus lover|Jesus lover]] 14:41, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Technical Hacks Section or Incorporate with Mod Section? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...&lt;br /&gt;
&lt;br /&gt;
Should this be in the mod section? Or in it's own section?&lt;br /&gt;
:I think this goes in the Mod category, but gets its own article (page).--[[User:Hoggwild5|Hoggwild5]] 12:49, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it &amp;quot;Mod Resources and Technical Information&amp;quot; or something along those lines. --[[User:Cdevine|Cdevine]] 16:57, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to [[Tes3Mod:Mod Management]]. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --[[User:Wrye|Wrye]] 17:24, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --[[User:Cdevine|Cdevine]] 17:41, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --[[User:Wrye|Wrye]] 02:15, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks Wrye! --[[User:Cdevine|Cdevine]] 02:59, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Plugins and info ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[http://www.elderscrolls.com/downloads/updates_plugins.htm]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.&lt;br /&gt;
&lt;br /&gt;
Thxs&lt;br /&gt;
--[[User:Satomi|Satomi]] 18:54, 1 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Mark &amp;amp; Recall==&lt;br /&gt;
Where do I buy Mark and recall?&lt;br /&gt;
&lt;br /&gt;
I might need it for a quest--[[User:ShakenMike|ShakenMike]] 22:03, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:See [[Morrowind:Spells#Mark|Mark]].  (Recall is just below.) ----[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:20, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--[[User:ShakenMike|ShakenMike]] 18:29, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any class or race can use any spell in the game.  Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors.  See [[Morrowind:Classes|Classes]] for a nice chart showing which classes have what skills, [[Morrowind:Races|Races]] for a similar chart for the races, or see [[Morrowind:Skills|Skills]], and click on the skill in question to see which classes and races receive bonuses in that skill. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 18:57, 19 February 2007 (EST)&lt;br /&gt;
::I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! [[User:Somercy|Somercy]] 19:14, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll try the Argonian Bard race first.What sign should I be?--[[User:ShakenMike|ShakenMike]] 01:08, 20 February 2007 (EST)&lt;br /&gt;
:Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. [[User:Somercy|Somercy]] 12:16, 20 February 2007 (EST)&lt;br /&gt;
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--[[User:ShakenMike|ShakenMike]] 12:32, 20 February 2007 (EST)&lt;br /&gt;
:Pick from class list--Bard is one of the choices. Good luck, keep me updated! [[User:Somercy|Somercy]] 12:34, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Should I have another memory card for the xbox if I restart this game?&lt;br /&gt;
I just don't want to save over stuff thats all.--[[User:ShakenMike|ShakenMike]] 15:12, 20 February 2007 (EST)&lt;br /&gt;
:I don't know memory cards...I leave that to my brother. [[User:Somercy|Somercy]] 16:01, 20 February 2007 (EST)&lt;br /&gt;
Is it best to save to the harddrive of xbox system?&lt;br /&gt;
&lt;br /&gt;
How many save spots do you have for each faction join/quest completed?--[[User:ShakenMike|ShakenMike]] 18:11, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --[[User:Jesus lover|Jesus lover]] 14:51, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next Generation Consoles ==&lt;br /&gt;
Will Morrowind work on the 360? [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
:I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360.  Just like PS and PS2 games still work on the PS3.  The only console company that doesn't seem to have figured that out yet is Nintendo... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:29, 19 April 2007 (EDT)&lt;br /&gt;
::Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of  [http://news.teamxbox.com/xbox/9736/Xbox-360-Backward-Compatible-Xbox-Games-List/ backwards compatible games].  My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:33, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morrowind is not playable on the XBox 360.&lt;br /&gt;
&lt;br /&gt;
Morrowind ''Can'' be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. ''See the article directly above this one''.&lt;br /&gt;
&lt;br /&gt;
They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! {{unsigned|74.242.224.137}}&lt;br /&gt;
&lt;br /&gt;
:To confirm, yes, the [http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm latest list] of backwards compatible games, updated July 2007, does now include Morrowind &amp;lt;s&amp;gt;(listed at T under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;)&amp;lt;/s&amp;gt; (Now listed at E under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;.) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 13 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are you ''sure'' that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. [[User:Robed Dawnbringer|Robed Dawnbringer]] 14:37, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You realize that you have to the latest updates for your Xbox 360 in order for it to work?  If you're not connected to Xbox Live, there are instructions [http://www.xbox.com/en-US/games/backwardscompatibility.htm here] on other ways to get the updates.  You may also want to read the [http://www.xbox.com/en-US/games/backwardcompatibilityfaq.htm FAQs].  As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure.  It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:01, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. [[User:Robed Dawnbringer|Robed Dawnbringer]] 15:40, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(following comment moved here from [[User talk:Daveh]])''&lt;br /&gt;
:::Hello,&lt;br /&gt;
&lt;br /&gt;
:::In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.&lt;br /&gt;
&lt;br /&gt;
:::Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
:::Future member of this site, Game Lord&lt;br /&gt;
&lt;br /&gt;
::::The original version of Morrowind is definitely backwards compatible.  I have successfully been able to play it on my Xbox 360.  I am uncertain, though, about the GOTY edition.  See previous discussion and links for details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can't play some quests ==&lt;br /&gt;
&lt;br /&gt;
I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it?  Thanks.&lt;br /&gt;
&lt;br /&gt;
:Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction.  In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank.  If you want to do all the quests for a faction, you should avoid asking for your final &amp;quot;Advancement&amp;quot; until you've done every available quest.&lt;br /&gt;
&lt;br /&gt;
[http://www.bethsoft.com/bgsforums/ TES Forums]&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.&lt;br /&gt;
&lt;br /&gt;
== Bad Links to textures and world replacers ==&lt;br /&gt;
The links to most of the sites are bad. Someone needs to fix them.&lt;br /&gt;
&lt;br /&gt;
I got denied as a Patroller, but I will look out for those and fix them if I can.&lt;br /&gt;
&lt;br /&gt;
If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.&lt;br /&gt;
&lt;br /&gt;
== CenterOnCell ==&lt;br /&gt;
&lt;br /&gt;
well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player-&amp;gt;coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?&lt;br /&gt;
&lt;br /&gt;
:Have a look at [[Tes3Mod:CenterOnCell]]. --[[User:DrPhoton|DrPhoton]] 03:27, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An argument with the introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity.&amp;quot;&lt;br /&gt;
This inplies that the reason it continues to be sold is the modability which I dispute, taking away the '','' and the ''due'' and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is ''modability'' but that alone is not the key to its survival. --Unsigned&lt;br /&gt;
&lt;br /&gt;
:There was a large edit introduced [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 here] which was essentially all editorializing, and IMO ought to be removed. &lt;br /&gt;
:* While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.&lt;br /&gt;
:* Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire. &lt;br /&gt;
:I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --[[User:Wrye|Wrye]] 05:12, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New mod yet unnamed ==&lt;br /&gt;
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests,  and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) {{unsigned|Lord Valarian}}&lt;br /&gt;
&lt;br /&gt;
:You'd probably have better luck if you asked either [http://www.bethsoft.com/bgsforums/index.php?showforum=11 here] or [http://www.bethsoft.com/bgsforums/index.php?showforum=12 here]. --[[User:Ratwar|Ratwar]] 01:48, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Created Spells ==&lt;br /&gt;
&lt;br /&gt;
I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--[[User:Obliv4PS3|Most Honored Listener]] 20:08, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, I didn't realize it was a nonexistent page.  I probably acted too quickly on that one.  Anybody know more about why it's there? --[[User:Eshe|Eshe]] 20:11, 25 July 2007 (EDT)&lt;br /&gt;
::mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--[[User:Obliv4PS3|Most Honored Listener]] 20:14, 25 July 2007 (EDT)&lt;br /&gt;
:::Probably a good idea to go ahead and take it off.  It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now.  I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now.  Sorry about that, I should have looked into it more before acting. --[[User:Eshe|Eshe]] 20:19, 25 July 2007 (EDT)&lt;br /&gt;
::::Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind.  I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:13, 26 July 2007 (EDT)&lt;br /&gt;
:::: Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--[[User:Obliv4PS3|Most Honored Listener]] 12:11, 26 July 2007 (EDT)&lt;br /&gt;
:::::That's true, but people who never go to the forums should have access to the information too.  With that line of thinking, this site wouldn't even exist at all ;). --[[User:Eshe|Eshe]] 12:38, 26 July 2007 (EDT)&lt;br /&gt;
::::::I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--[[User:Obliv4PS3|Most Honored Listener]] 13:34, 26 July 2007 (EDT)&lt;br /&gt;
:::::::I'm perfectly aware that anyone ''can'' go to the forums, but my point was that some people don't ''want'' to. --[[User:Eshe|Eshe]] 13:56, 26 July 2007 (EDT)&lt;br /&gt;
: Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--[[User:Obliv4PS3|Most Honored Listener]] 14:07, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind Theme Song ==&lt;br /&gt;
&lt;br /&gt;
Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!&lt;br /&gt;
:you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)[[User:69.14.33.214|69.14.33.214]] 11:31, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's combat system ==&lt;br /&gt;
&lt;br /&gt;
I'm having trouble learning it.&lt;br /&gt;
it's like...&lt;br /&gt;
miss miss (half health left) miss miss one damage! enemy hits, dead.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 12:58, 9 August 2007 (EDT)&lt;br /&gt;
:Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D [[User:82.17.107.186|82.17.107.186]] 13:48, 26 August 2007 (EDT)&lt;br /&gt;
::I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) [[User:Hecerinde|Hecerinde]] 00:28, 27 August 2007 (EDT)&lt;br /&gt;
:::haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.&lt;br /&gt;
&lt;br /&gt;
== Morrowind's 'Principles' ==&lt;br /&gt;
&lt;br /&gt;
I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding. &lt;br /&gt;
&lt;br /&gt;
If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.&lt;br /&gt;
&lt;br /&gt;
A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.&lt;br /&gt;
&lt;br /&gt;
:As I've said before, I think that it is widely accepted that the game is ''intended'' to be open-ended and widely explored, among other things.  Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of [http://www.elderscrolls.com/games/morrowind_overview.htm this page], which clearly describes ''what the game was made for''.  While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions.  I am certain that many other such statements can be found, should anyone choose to look.&lt;br /&gt;
&lt;br /&gt;
:I disagree that &amp;quot;the principles are determined by each separate player.&amp;quot;  While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind.  Creators are not the sole arbiters of truth, but it ''is'' true that there were solid principles behind the company and creation of the game.  In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.&lt;br /&gt;
&lt;br /&gt;
:I would agree to a compromise in this case because, again, it seems that this debate will go nowhere.  In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --[[User:Eshe|Eshe]] 20:50, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --[[User:Ratwar|Ratwar]] 22:31, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --[[User:DrPhoton|DrPhoton]] 04:22, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks to me like the starting comment her is largely in agreement with [[Morrowind_Talk:Morrowind#An_argument_with_the_introduction|my earlier comment]]. I.e., in my opinion, [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 the edit] that introduced all that editorializing ought to be reverted entirely. --[[User:Wrye|Wrye]] 20:05, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. [[User:Hecerinde|Hecerinde]] 22:35, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5 Years Later ==&lt;br /&gt;
After 5 years, this is still my favorite game.  It never seems to get outdated with all the mods and upgrades from users.  I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion?&lt;br /&gt;
[[User:Smeagol3|Smeagol3]] 11:39, 25 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.&lt;br /&gt;
&lt;br /&gt;
== Backwards compatible? ==&lt;br /&gt;
&lt;br /&gt;
Is GOTY backwards compatible? Mine will not read. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:31, 29 December 2007 (EST)&lt;br /&gt;
:Yes, it is.   See [[#Next Generation Consoles]] (and the links there that include instructions on update your Xbox 360). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:45, 29 December 2007 (EST)&lt;br /&gt;
:Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. [[User:58.174.98.29|58.174.98.29]] 17:33, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== High graphics? ==&lt;br /&gt;
&lt;br /&gt;
Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.&lt;br /&gt;
&lt;br /&gt;
*Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Morrowind theme song ==&lt;br /&gt;
&lt;br /&gt;
The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?&lt;br /&gt;
&lt;br /&gt;
Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!&lt;br /&gt;
&lt;br /&gt;
Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. [[User:58.174.98.29|58.174.98.29]] 00:57, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Difficulty Option ==&lt;br /&gt;
&lt;br /&gt;
I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --[[User:Gaebrial|Gaebrial]] 10:12, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Gripes==&lt;br /&gt;
&lt;br /&gt;
On the oblivion page there is a gripes section. Maybe there should be one for morrowind as well, that way all the problems people have complained about can all go to one place&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=252240</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=252240"/>
		<updated>2008-02-24T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for discussion of this article or for general organization of articles in the Morrowind area of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Grand Soul Gems ==&lt;br /&gt;
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.&lt;br /&gt;
&lt;br /&gt;
: Grand Soul Gems are random loot in some of the containers scattered throughout the game.  It is a game of chance on whether you will have a grand soul gem in these containers when you open them.  There are a number of fixed locations of grand soul gems also; these are listed below for your information:&lt;br /&gt;
&lt;br /&gt;
:* Ald Redaynia, Tower&lt;br /&gt;
:* Ald Sotha, Shrine&lt;br /&gt;
:* Bal Fell, Inner Shrine&lt;br /&gt;
:* Balmora, Guild of Mages&lt;br /&gt;
:* Derelict Shipwreck, Cabin&lt;br /&gt;
:* Dren Plantation, Dren's Villa&lt;br /&gt;
:* Dun-Ahhe&lt;br /&gt;
:* Hanud&lt;br /&gt;
:* Kora-Dur&lt;br /&gt;
:* Maelkashishi, Shrine&lt;br /&gt;
:* Sadrith Mora, Gateway Inn: West Wing&lt;br /&gt;
:* Sadrith Mora, Tel Naga Great Hall&lt;br /&gt;
:* Salmantu, Shrine&lt;br /&gt;
:* Tel Branora, Upper Tower: Therana's Chamber-&amp;gt;Felen Maryon&lt;br /&gt;
:* Tel Fyr, Tower of Tell Fyr: Hall of Fyr&lt;br /&gt;
:* Tel Mora, Tower Services&lt;br /&gt;
:* Tel Uvirith, Menas' House&lt;br /&gt;
:* Tel Uvirith, Omavel's House&lt;br /&gt;
:* Tel Uvirith, Seleth's House&lt;br /&gt;
:* Tel Vos, Aryon's Chambers&lt;br /&gt;
:* Ules Manor-&amp;gt;Nevena Ules&lt;br /&gt;
:* Venim Ancestral Tomb-&amp;gt;Goris the Maggot King&lt;br /&gt;
:* Vivec, Redoran Trader&lt;br /&gt;
:* Vivec, Telvanni Vault&lt;br /&gt;
:* Zebabi&lt;br /&gt;
&lt;br /&gt;
:Hope this helps. --[[User:Hoggwild5|Hoggwild5]] 00:02, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Okay, but would have been better to post on an article page, eh? --[[User:Wrye|Wrye]] 19:55, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I appended this to the list on the [[Morrowind:Enchant|enchanting]] page. --[[User:Cdevine|Cdevine]] 19:14, 30 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Thank you [[User:Cdevine|Cdevine]] for incorporating the above information on an appropriate page.  I appreciate your efforts in that.  I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.&lt;br /&gt;
&lt;br /&gt;
::::Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added '''nothing''' constructive to the subject matter.  A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided.  That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with.  Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions.  My polite suggestion to you going forward is that if you can't contribute '''something constructive''', refrain from contributing.--[[User:Hoggwild5|Hoggwild5]] 05:29, 4 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
If it is not already there, i would like permission to copy paste the above list to the [[Morrowind:Enchant|enchanting]] page. --[[User:Jesus lover|Jesus lover]] 14:41, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Technical Hacks Section or Incorporate with Mod Section? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...&lt;br /&gt;
&lt;br /&gt;
Should this be in the mod section? Or in it's own section?&lt;br /&gt;
:I think this goes in the Mod category, but gets its own article (page).--[[User:Hoggwild5|Hoggwild5]] 12:49, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it &amp;quot;Mod Resources and Technical Information&amp;quot; or something along those lines. --[[User:Cdevine|Cdevine]] 16:57, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to [[Tes3Mod:Mod Management]]. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --[[User:Wrye|Wrye]] 17:24, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --[[User:Cdevine|Cdevine]] 17:41, 20 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --[[User:Wrye|Wrye]] 02:15, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks Wrye! --[[User:Cdevine|Cdevine]] 02:59, 21 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Plugins and info ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[http://www.elderscrolls.com/downloads/updates_plugins.htm]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.&lt;br /&gt;
&lt;br /&gt;
Thxs&lt;br /&gt;
--[[User:Satomi|Satomi]] 18:54, 1 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Mark &amp;amp; Recall==&lt;br /&gt;
Where do I buy Mark and recall?&lt;br /&gt;
&lt;br /&gt;
I might need it for a quest--[[User:ShakenMike|ShakenMike]] 22:03, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:See [[Morrowind:Spells#Mark|Mark]].  (Recall is just below.) ----[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:20, 18 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--[[User:ShakenMike|ShakenMike]] 18:29, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any class or race can use any spell in the game.  Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors.  See [[Morrowind:Classes|Classes]] for a nice chart showing which classes have what skills, [[Morrowind:Races|Races]] for a similar chart for the races, or see [[Morrowind:Skills|Skills]], and click on the skill in question to see which classes and races receive bonuses in that skill. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 18:57, 19 February 2007 (EST)&lt;br /&gt;
::I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! [[User:Somercy|Somercy]] 19:14, 19 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll try the Argonian Bard race first.What sign should I be?--[[User:ShakenMike|ShakenMike]] 01:08, 20 February 2007 (EST)&lt;br /&gt;
:Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. [[User:Somercy|Somercy]] 12:16, 20 February 2007 (EST)&lt;br /&gt;
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--[[User:ShakenMike|ShakenMike]] 12:32, 20 February 2007 (EST)&lt;br /&gt;
:Pick from class list--Bard is one of the choices. Good luck, keep me updated! [[User:Somercy|Somercy]] 12:34, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Should I have another memory card for the xbox if I restart this game?&lt;br /&gt;
I just don't want to save over stuff thats all.--[[User:ShakenMike|ShakenMike]] 15:12, 20 February 2007 (EST)&lt;br /&gt;
:I don't know memory cards...I leave that to my brother. [[User:Somercy|Somercy]] 16:01, 20 February 2007 (EST)&lt;br /&gt;
Is it best to save to the harddrive of xbox system?&lt;br /&gt;
&lt;br /&gt;
How many save spots do you have for each faction join/quest completed?--[[User:ShakenMike|ShakenMike]] 18:11, 20 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --[[User:Jesus lover|Jesus lover]] 14:51, 14 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next Generation Consoles ==&lt;br /&gt;
Will Morrowind work on the 360? [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
:I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360.  Just like PS and PS2 games still work on the PS3.  The only console company that doesn't seem to have figured that out yet is Nintendo... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 22:29, 19 April 2007 (EDT)&lt;br /&gt;
::Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of  [http://news.teamxbox.com/xbox/9736/Xbox-360-Backward-Compatible-Xbox-Games-List/ backwards compatible games].  My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:33, 19 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morrowind is not playable on the XBox 360.&lt;br /&gt;
&lt;br /&gt;
Morrowind ''Can'' be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. ''See the article directly above this one''.&lt;br /&gt;
&lt;br /&gt;
They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! {{unsigned|74.242.224.137}}&lt;br /&gt;
&lt;br /&gt;
:To confirm, yes, the [http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm latest list] of backwards compatible games, updated July 2007, does now include Morrowind &amp;lt;s&amp;gt;(listed at T under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;)&amp;lt;/s&amp;gt; (Now listed at E under &amp;quot;The Elder Scrolls III: Morrowind&amp;quot;.) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 13 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are you ''sure'' that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. [[User:Robed Dawnbringer|Robed Dawnbringer]] 14:37, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You realize that you have to the latest updates for your Xbox 360 in order for it to work?  If you're not connected to Xbox Live, there are instructions [http://www.xbox.com/en-US/games/backwardscompatibility.htm here] on other ways to get the updates.  You may also want to read the [http://www.xbox.com/en-US/games/backwardcompatibilityfaq.htm FAQs].  As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure.  It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:01, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. [[User:Robed Dawnbringer|Robed Dawnbringer]] 15:40, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(following comment moved here from [[User talk:Daveh]])''&lt;br /&gt;
:::Hello,&lt;br /&gt;
&lt;br /&gt;
:::In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.&lt;br /&gt;
&lt;br /&gt;
:::Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
:::Future member of this site, Game Lord&lt;br /&gt;
&lt;br /&gt;
::::The original version of Morrowind is definitely backwards compatible.  I have successfully been able to play it on my Xbox 360.  I am uncertain, though, about the GOTY edition.  See previous discussion and links for details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can't play some quests ==&lt;br /&gt;
&lt;br /&gt;
I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it?  Thanks.&lt;br /&gt;
&lt;br /&gt;
:Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction.  In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank.  If you want to do all the quests for a faction, you should avoid asking for your final &amp;quot;Advancement&amp;quot; until you've done every available quest.&lt;br /&gt;
&lt;br /&gt;
[http://www.bethsoft.com/bgsforums/ TES Forums]&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.&lt;br /&gt;
&lt;br /&gt;
== Bad Links to textures and world replacers ==&lt;br /&gt;
The links to most of the sites are bad. Someone needs to fix them.&lt;br /&gt;
&lt;br /&gt;
I got denied as a Patroller, but I will look out for those and fix them if I can.&lt;br /&gt;
&lt;br /&gt;
If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.&lt;br /&gt;
&lt;br /&gt;
== CenterOnCell ==&lt;br /&gt;
&lt;br /&gt;
well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player-&amp;gt;coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?&lt;br /&gt;
&lt;br /&gt;
:Have a look at [[Tes3Mod:CenterOnCell]]. --[[User:DrPhoton|DrPhoton]] 03:27, 31 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An argument with the introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity.&amp;quot;&lt;br /&gt;
This inplies that the reason it continues to be sold is the modability which I dispute, taking away the '','' and the ''due'' and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is ''modability'' but that alone is not the key to its survival. --Unsigned&lt;br /&gt;
&lt;br /&gt;
:There was a large edit introduced [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 here] which was essentially all editorializing, and IMO ought to be removed. &lt;br /&gt;
:* While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.&lt;br /&gt;
:* Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire. &lt;br /&gt;
:I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --[[User:Wrye|Wrye]] 05:12, 2 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New mod yet unnamed ==&lt;br /&gt;
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests,  and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) {{unsigned|Lord Valarian}}&lt;br /&gt;
&lt;br /&gt;
:You'd probably have better luck if you asked either [http://www.bethsoft.com/bgsforums/index.php?showforum=11 here] or [http://www.bethsoft.com/bgsforums/index.php?showforum=12 here]. --[[User:Ratwar|Ratwar]] 01:48, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Created Spells ==&lt;br /&gt;
&lt;br /&gt;
I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--[[User:Obliv4PS3|Most Honored Listener]] 20:08, 25 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, I didn't realize it was a nonexistent page.  I probably acted too quickly on that one.  Anybody know more about why it's there? --[[User:Eshe|Eshe]] 20:11, 25 July 2007 (EDT)&lt;br /&gt;
::mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--[[User:Obliv4PS3|Most Honored Listener]] 20:14, 25 July 2007 (EDT)&lt;br /&gt;
:::Probably a good idea to go ahead and take it off.  It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now.  I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now.  Sorry about that, I should have looked into it more before acting. --[[User:Eshe|Eshe]] 20:19, 25 July 2007 (EDT)&lt;br /&gt;
::::Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind.  I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:13, 26 July 2007 (EDT)&lt;br /&gt;
:::: Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--[[User:Obliv4PS3|Most Honored Listener]] 12:11, 26 July 2007 (EDT)&lt;br /&gt;
:::::That's true, but people who never go to the forums should have access to the information too.  With that line of thinking, this site wouldn't even exist at all ;). --[[User:Eshe|Eshe]] 12:38, 26 July 2007 (EDT)&lt;br /&gt;
::::::I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--[[User:Obliv4PS3|Most Honored Listener]] 13:34, 26 July 2007 (EDT)&lt;br /&gt;
:::::::I'm perfectly aware that anyone ''can'' go to the forums, but my point was that some people don't ''want'' to. --[[User:Eshe|Eshe]] 13:56, 26 July 2007 (EDT)&lt;br /&gt;
: Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--[[User:Obliv4PS3|Most Honored Listener]] 14:07, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind Theme Song ==&lt;br /&gt;
&lt;br /&gt;
Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!&lt;br /&gt;
:you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)[[User:69.14.33.214|69.14.33.214]] 11:31, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind's combat system ==&lt;br /&gt;
&lt;br /&gt;
I'm having trouble learning it.&lt;br /&gt;
it's like...&lt;br /&gt;
miss miss (half health left) miss miss one damage! enemy hits, dead.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 12:58, 9 August 2007 (EDT)&lt;br /&gt;
:Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D [[User:82.17.107.186|82.17.107.186]] 13:48, 26 August 2007 (EDT)&lt;br /&gt;
::I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) [[User:Hecerinde|Hecerinde]] 00:28, 27 August 2007 (EDT)&lt;br /&gt;
:::haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.&lt;br /&gt;
&lt;br /&gt;
== Morrowind's 'Principles' ==&lt;br /&gt;
&lt;br /&gt;
I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding. &lt;br /&gt;
&lt;br /&gt;
If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.&lt;br /&gt;
&lt;br /&gt;
A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.&lt;br /&gt;
&lt;br /&gt;
:As I've said before, I think that it is widely accepted that the game is ''intended'' to be open-ended and widely explored, among other things.  Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of [http://www.elderscrolls.com/games/morrowind_overview.htm this page], which clearly describes ''what the game was made for''.  While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions.  I am certain that many other such statements can be found, should anyone choose to look.&lt;br /&gt;
&lt;br /&gt;
:I disagree that &amp;quot;the principles are determined by each separate player.&amp;quot;  While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind.  Creators are not the sole arbiters of truth, but it ''is'' true that there were solid principles behind the company and creation of the game.  In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.&lt;br /&gt;
&lt;br /&gt;
:I would agree to a compromise in this case because, again, it seems that this debate will go nowhere.  In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --[[User:Eshe|Eshe]] 20:50, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --[[User:Ratwar|Ratwar]] 22:31, 27 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --[[User:DrPhoton|DrPhoton]] 04:22, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks to me like the starting comment her is largely in agreement with [[Morrowind_Talk:Morrowind#An_argument_with_the_introduction|my earlier comment]]. I.e., in my opinion, [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind&amp;amp;diff=prev&amp;amp;oldid=112116 the edit] that introduced all that editorializing ought to be reverted entirely. --[[User:Wrye|Wrye]] 20:05, 28 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. [[User:Hecerinde|Hecerinde]] 22:35, 29 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5 Years Later ==&lt;br /&gt;
After 5 years, this is still my favorite game.  It never seems to get outdated with all the mods and upgrades from users.  I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion?&lt;br /&gt;
[[User:Smeagol3|Smeagol3]] 11:39, 25 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.&lt;br /&gt;
&lt;br /&gt;
== Backwards compatible? ==&lt;br /&gt;
&lt;br /&gt;
Is GOTY backwards compatible? Mine will not read. [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:31, 29 December 2007 (EST)&lt;br /&gt;
:Yes, it is.   See [[#Next Generation Consoles]] (and the links there that include instructions on update your Xbox 360). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:45, 29 December 2007 (EST)&lt;br /&gt;
:Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. [[User:58.174.98.29|58.174.98.29]] 17:33, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== High graphics? ==&lt;br /&gt;
&lt;br /&gt;
Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.&lt;br /&gt;
&lt;br /&gt;
*Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Morrowind theme song ==&lt;br /&gt;
&lt;br /&gt;
The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?&lt;br /&gt;
&lt;br /&gt;
Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!&lt;br /&gt;
&lt;br /&gt;
Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. [[User:58.174.98.29|58.174.98.29]] 00:57, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Difficulty Option ==&lt;br /&gt;
&lt;br /&gt;
I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - [[User:BretonRock|BretonRock]] 19:48, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --[[User:Gaebrial|Gaebrial]] 10:12, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==morrowind sucks==&lt;br /&gt;
it is boring the combat sux, everything is ugly, the plot is non existent, and only nerds with no life play it&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=252214</id>
		<title>Morrowind talk:Morrowind</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Morrowind&amp;diff=252214"/>
		<updated>2008-02-24T00:49:13Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
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		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Janus_Hassildor&amp;diff=242430</id>
		<title>Oblivion talk:Janus Hassildor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Janus_Hassildor&amp;diff=242430"/>
		<updated>2008-02-05T11:16:33Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Typo in top section==&lt;br /&gt;
Sorry to inflict my newbie-ness upon the talk pages, however, I can't figure out how to edit that very top paragraph.  It should read &amp;lt;nowiki&amp;gt;&amp;quot;vampires are &amp;lt;/nowiki&amp;gt;''a''&amp;lt;nowiki&amp;gt; problem for Janus Hassildor&amp;quot;&amp;lt;/nowiki&amp;gt;.  I'm a stickler for spelling and grammar, what can I say.  --[[User:CharmSpell|CharmSpell]] 09:05, 19 June 2007 (EDT)&lt;br /&gt;
:Figured it out, I was so used to seeing the little text &amp;quot;Edit&amp;quot; next to all the titles, I forgot about the little &amp;quot;edit&amp;quot; tab at the top. --[[User:CharmSpell|CharmSpell]] 09:09, 19 June 2007 (EDT)&lt;br /&gt;
::Just too quick for me! The other benefit of the edit tab at the top is that you can edit the whole page. That's very useful if you want to fix the spelling and grammar on an entire article rather than having to do one paragraph at a time. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 09:12, 19 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Janus ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that Janus was a Roman god with two faces? It seems an appropriate name for the Count, given his vampirism. [http://en.wikipedia.org/wiki/Janus_%28mythology%29 Wikipedia] has more, of course. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:28, 11 August 2007 (EDT)&lt;br /&gt;
:It's been discussed at [[Oblivion Talk:Easter Eggs#Janus Hassildor]], where the conclusion seemed to be that Janus is a common Romanian name and therefore there is not a clear connection to the roman god. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:39, 11 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bruma? ==&lt;br /&gt;
&lt;br /&gt;
I just saw him exiting Castle Bruma, something I have never seen before. Does he have business there or was it just a bug? [[User:Dark Echo|Dark Echo]] 20:06, 21 December 2007 (EST)&lt;br /&gt;
:There have been several cases where players have seen the Count in odd places; I've personally had him approach me at the bottom of a couple of cave systems, say &amp;quot;Please go&amp;quot; and walk off. His standard AI doesn't take him outside his castle (except on the one MG quest) so what you've seen is definitely a bug, just nothing out of the ordinary. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:35, 29 December 2007 (EST)&lt;br /&gt;
i have seen him in the arena sewers and he had dialog for the imperial city&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
I have found a glitch while doing the vampire cure quest and imformation at a price at the same time. While I was in bloodcrust looking for a vampire that seemed to have dissapeared, Janus walked into the cave and told me to go. Now I looked for the other vampire for a while but quit after about 30 minutes. There was then an update over xbox live after which i went to the cave and found the last vampire (after I killed him the quest update came up) and went to the castle. When I speak with Hal-Liurz she tells me to wait while she gets the count but then just stands there. I have searched the whole castle in vain trying to find the count but he is nowhere to be found. This predicament is halting my progress with both quests. If anyone has info on how to solve this without restarting my game(as i have no saves previous to this event)please contact me at mjbeier@shaw.ca&lt;br /&gt;
&lt;br /&gt;
P.S. I believe i used the font of renewal during these quests as well which may have caused teh glitch but i still was able to drink the cure.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:High_Chancellor_Ocato&amp;diff=230447</id>
		<title>Oblivion:High Chancellor Ocato</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:High_Chancellor_Ocato&amp;diff=230447"/>
		<updated>2008-01-19T03:55:57Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|id=00014699&lt;br /&gt;
|city=[[Oblivion:Imperial City|Imperial City]]&lt;br /&gt;
|house='''Imperial Palace'''&lt;br /&gt;
|race=Altmer&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Battlemage&lt;br /&gt;
|level=32&lt;br /&gt;
|health=172&lt;br /&gt;
|magicka=350&lt;br /&gt;
|resp=100&lt;br /&gt;
|aggress=5&lt;br /&gt;
|essential=Always&lt;br /&gt;
|follower=[[Oblivion:Light the Dragonfires|Light the Dragonfires]]&lt;br /&gt;
|faction={{Faction|IC Citizens}}; {{Faction|Mages Guild|Master-Wizard}}; {{Faction|IC Palace faction|altname=IC Palace}}; {{Faction|Nobility|0}}&lt;br /&gt;
|image=High_Chancellor_Ocato.jpg&lt;br /&gt;
|imgdesc=High Chancellor Ocato&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''High Chancellor Ocato''' is a male [[Oblivion:Altmer|Altmer]] Battlemage and a leading member of the Elder Council. He is currently the de-facto ruler of [[Tamriel:Cyrodiil|Cyrodiil]] in the absence of a Emperor.  He stays in the [[Oblivion:Imperial City|Imperial City]] Palace. Whether or not he is actually an effective ruler is a subject of debate, as he seems more concerned with protecting interests in other provinces than taking action against the forces of Oblivion amassing on his doorstep. While several of the Counts applaud his efforts in holding the Empire together, others feel he is merely using the crisis as  a means of securing more power for himself.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Allies for Bruma}}&lt;br /&gt;
*{{Quest Link|Light the Dragonfires}}&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Fanacasecul&amp;diff=228716</id>
		<title>Oblivion talk:Fanacasecul</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Fanacasecul&amp;diff=228716"/>
		<updated>2008-01-15T02:50:54Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: New page: Where is the detail map of the exterior? I only see the interior map (zone 1) and a legend.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where is the detail map of the exterior? I only see the interior map (zone 1) and a legend.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:Glitches&amp;diff=224890</id>
		<title>Bloodmoon:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:Glitches&amp;diff=224890"/>
		<updated>2008-01-07T01:36:33Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Halo Northern Lights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bloodmoon Trail}}&lt;br /&gt;
==Thirsk Disappearance==&lt;br /&gt;
If you sometimes go to see [[Bloodmoon:Thirsk|Thirsk]] on [[Bloodmoon:Solstheim|Solstheim]] during the Totem quest, the trees and Thirsk itself will vanish, leaving only a large amount of hills with snow.&lt;br /&gt;
&lt;br /&gt;
==Thirsk Non-Entry==&lt;br /&gt;
Sometimes, [[Bloodmoon:Thirsk|Thirsk]] will not load properly and you will be stuck outside of the hall permanently.&lt;br /&gt;
&lt;br /&gt;
==Disappearing Doors==&lt;br /&gt;
Sometime in the Game of the Year Edition, the doors to [[Bloodmoon:The Castle Karstaag|Castle Karstaag]] and the [[Bloodmoon:Cave of Hidden Music|Cave of Hidden Music]] are not there and entrance into them is impossible.&lt;br /&gt;
&lt;br /&gt;
==Disappearing Fort Frostmoth==&lt;br /&gt;
It isn’t exactly clear why this happens, but sometimes on the Xbox version, Fort Frostmoth will disappear completely, making the main quest rather impossible. It is not confirmed whether this happens on the PC version, or if there is any fix for this.&lt;br /&gt;
&lt;br /&gt;
==No Werewolves==&lt;br /&gt;
During [[Bloodmoon:The Siege of the Skaal Village|The Siege of the Skaal Village]] quest the werewolves that are suppossed to attack the town don't show up leaving the player unable to complete the rest of the main quest.&lt;br /&gt;
note: only happens if you kill the honor guard in the main hall because he does not respawn.&lt;br /&gt;
&lt;br /&gt;
==No Estate==&lt;br /&gt;
During the Raven Rock colony quests you get to build your own house. When Falco asks you to speak with the builder he will not follow you and instead walk in the competely different direction?????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Halo Northern Lights==&lt;br /&gt;
Sometimes, if you look at the northern sky from on top of Halfhand's house on Solstheim, you get killed by a nude grunt from half life 2&lt;br /&gt;
&lt;br /&gt;
==Call Bear / Wolf Cheat==&lt;br /&gt;
When you have received the the call bear / wolf ability, you can turn into a 2-year-old virgin, but if you use the smelly head spell you can kill a free loader storn atronch! &amp;lt;sub&amp;gt;weeha!&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;i dont acually play this ****ing game!&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:Glitches&amp;diff=224889</id>
		<title>Bloodmoon:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:Glitches&amp;diff=224889"/>
		<updated>2008-01-07T01:35:28Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Call Bear / Wolf Cheat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bloodmoon Trail}}&lt;br /&gt;
==Thirsk Disappearance==&lt;br /&gt;
If you sometimes go to see [[Bloodmoon:Thirsk|Thirsk]] on [[Bloodmoon:Solstheim|Solstheim]] during the Totem quest, the trees and Thirsk itself will vanish, leaving only a large amount of hills with snow.&lt;br /&gt;
&lt;br /&gt;
==Thirsk Non-Entry==&lt;br /&gt;
Sometimes, [[Bloodmoon:Thirsk|Thirsk]] will not load properly and you will be stuck outside of the hall permanently.&lt;br /&gt;
&lt;br /&gt;
==Disappearing Doors==&lt;br /&gt;
Sometime in the Game of the Year Edition, the doors to [[Bloodmoon:The Castle Karstaag|Castle Karstaag]] and the [[Bloodmoon:Cave of Hidden Music|Cave of Hidden Music]] are not there and entrance into them is impossible.&lt;br /&gt;
&lt;br /&gt;
==Disappearing Fort Frostmoth==&lt;br /&gt;
It isn’t exactly clear why this happens, but sometimes on the Xbox version, Fort Frostmoth will disappear completely, making the main quest rather impossible. It is not confirmed whether this happens on the PC version, or if there is any fix for this.&lt;br /&gt;
&lt;br /&gt;
==No Werewolves==&lt;br /&gt;
During [[Bloodmoon:The Siege of the Skaal Village|The Siege of the Skaal Village]] quest the werewolves that are suppossed to attack the town don't show up leaving the player unable to complete the rest of the main quest.&lt;br /&gt;
note: only happens if you kill the honor guard in the main hall because he does not respawn.&lt;br /&gt;
&lt;br /&gt;
==No Estate==&lt;br /&gt;
During the Raven Rock colony quests you get to build your own house. When Falco asks you to speak with the builder he will not follow you and instead walk in the competely different direction?????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Halo Northern Lights==&lt;br /&gt;
Sometimes, if you look at the northern sky from on top of Halfhand's house on Solstheim, you will see something that looks a lot like a horizontal version of the Halo ring seen on the Halo game.&lt;br /&gt;
&lt;br /&gt;
==Call Bear / Wolf Cheat==&lt;br /&gt;
When you have received the the call bear / wolf ability, you can turn into a 2-year-old virgin, but if you use the smelly head spell you can kill a free loader storn atronch! &amp;lt;sub&amp;gt;weeha!&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;i dont acually play this ****ing game!&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;diff=224888</id>
		<title>UESPWiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;diff=224888"/>
		<updated>2008-01-07T01:27:41Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lol. im a 2 year old virgin!!!!!!!!!!!!!!!!!!!!!!!!whoohoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooyaooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooogehooooooooooooooooooooooooooooooooooooooehooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooohalaoulahooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! uhhuh!&amp;lt;sup&amp;gt;sup±&amp;lt;/sup&amp;gt; 24535656¢&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Elven_Maiden&amp;diff=157222</id>
		<title>Oblivion talk:The Elven Maiden</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Elven_Maiden&amp;diff=157222"/>
		<updated>2007-08-23T00:49:15Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(PC edition, with patch)&lt;br /&gt;
&lt;br /&gt;
I got this quest and got the journal entry saying where it was, but I was busy doing other things and neglected to steal the bust (I actually entered the temple (but not the crypt), read the UESP walkthrough, and purposely avoided getting the bust because I wanted to face neither the guard or the ghost at the time).&lt;br /&gt;
&lt;br /&gt;
But when I returned to the Waterfront after some time, all the guards were asking me if I knew where Armand was hiding. Methredhel came up to me and told me that I had to frame somebody. I haven't explored the quest further, so I don't know if I screwed it up. All I know is that I still don't have the bust and having a guard ask where Armand is ever 6 seconds is annoying.&lt;br /&gt;
&lt;br /&gt;
Does anyone know anything about this glitch?&lt;br /&gt;
&lt;br /&gt;
:In case any one is still interested in an answer six monhs later, it doesn't sound to me like this is a glitch, just the usual way the quest plays out.  If you want to get the guards to stop asking you about Armand, you probably just need to proceed with the quest: steal the bust, etc. --[[User:Nephele|Nephele]] 01:24, 6 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Needs Clarification==&lt;br /&gt;
The following text was added to the notes section:&lt;br /&gt;
:''BUG: Sometimes Armand will NOT appear in the Garden of Daelroth.''&lt;br /&gt;
It's not clear what about this is supposed to be a bug.  First, Armand will only ever appear in the Garden of Dareloth near midnight: what time of day are you trying to find him?  Second, once you've stolen the bust, Armand will definitely not appear in the Garden until you've finished the quest.  That's not a bug, but the way that the quest is supposed to play out.  So where in the quest are you when you hit this problem? --[[User:Nephele|Nephele]] 01:24, 6 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Needs Help==&lt;br /&gt;
My girlfriend is currently having an issue also with this quest. She's completed most of the quest but in a glitchy way. After she initiated the quest, she got thrown out of the theives guild because she killed a guild member. So she paid Armand the fine, was reinstated and then tried to continue the quest.&lt;br /&gt;
&lt;br /&gt;
The problem is that the guards are swarming the area looking for Armand, tried to speak with Methedryl to find Armand and MEthedryl wouldn't tell her anything, and also wasn't in hiding. So she spoke ot a beggar, got the busts location, stole it, placed it in the cupboard to frame the argonian and lex took her away. However, Armand, doesn't show up at midnight at the garden making the quest unable to complete. Anyone know where he's hiding?&lt;br /&gt;
&lt;br /&gt;
:During this quest, Armand is supposed to be in hiding in a basement in one of the Imperial Trading Company Warehouses along the waterfront (cell ICWaterfrontImpTradingCo02Basement), although I've never looked for him there myself.  From what you say, though, I don't see any reason why he should still be in hiding (once the quest reaches stage 70, the instructions to stay in the basement expire.  If your quest log has the update &amp;quot;Hieronymous Lex found the bust I planted&amp;quot;, you're past stage 70).&lt;br /&gt;
:So if you don't have any luck in warehouse basements, you might want to wait another day and try the garden at midnight again.  Or check his standard haunts: most of the time in his house in the waterfront, 5pm-7pm weekdays at the All Saint's Inn, noon-6pm Sunday in the Market District.  Good luck finding him! --[[User:Nephele|Nephele]] 18:50, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Addition notes==&lt;br /&gt;
The guard in the undercroft has a set route - map pic with arrows will help - or just mention route? self-evident if you observe her for around 30 seconds - to assist with sneaking route for completion&lt;br /&gt;
&lt;br /&gt;
==Llathasa's Spirit==&lt;br /&gt;
This article makes it seem like the spirit will appear when you take the bust. It only appears for me when I search her coffin, and I talked to the beggars for the location and just heading straight to the chapel...  [[User:24.70.95.204|24.70.95.204]] 20:49, 22 August 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering:Forces_of_Order&amp;diff=157191</id>
		<title>Shivering:Forces of Order</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering:Forces_of_Order&amp;diff=157191"/>
		<updated>2007-08-22T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: Small typo fix'd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shivering Trail}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Forces of Order come at the end of every era in the Shivering Isles, roughly about every 2000 years. The [[Shivering:Greymarch|Greymarch]], essentially their coming, begins as Jyggalag grows in power.  Eventually, [[Shivering:Sheogorath|Sheogorath]] leaves the realm to be consumed by Jyggalag and his armies, only to return afterwards and rebuild it piece-by-piece. As the Greymarch progresses, more and more [[Shivering:Obelisks|Obelisks]] become active or rise from the ground, resulting in the Knights becoming more numerous, and culminating when Jyggalag himself arrives. The Forces then proceed to entirely annihilate the realm of the Shivering Isles in the name of order. Other than Jyggalag himself, the Forces of Order consist of only two different enemies, Knights and Priests.&lt;br /&gt;
&lt;br /&gt;
== Knights of Order ==&lt;br /&gt;
[[Image:Shivering-Koo.jpg|thumb|right|A Knight of Order]]&lt;br /&gt;
&lt;br /&gt;
Knights who serve under the command of the Daedric Prince of Order, [[Shivering:Jyggalag|Jyggalag]], are essentially his soldiers in a massive and unyielding army.  They are easily discernible, as they are literally made from, or consist of, a crystal armor that mirrors the Obelisks they spawn from. These same Obelisks can be shut down by placing three [[Shivering:Ingredients#Heart of Order|Hearts of Order]] into them, causing it to overload. Beside every active Obelisk is usually a Priest of Order, summoning the Knights through. The Knights are first encountered during the main story quest [[Shivering:Baiting_the_Trap|Baiting the Trap]] as you are leaving [[Shivering:Xedilian|Xedilian]]. Unfortunately their armor can't be taken as it is part of their body, although you can recover their fairly nice swords and of course hearts.&lt;br /&gt;
&lt;br /&gt;
Knights of Order are considered to be NPCs when pertaining to soul collection, a [[Oblivion:Black_Soul_Gem|Black Soul Gem]] is required to pull it off.&lt;br /&gt;
&lt;br /&gt;
Interestingly, if you can somehow make the Knights friendly/passive to you (either by cheating, or mods) and talk to them, you will find that they speak in a normal, very human voice. As opposed to the metallic &amp;quot;grinding&amp;quot; noises that you otherwise hear them &amp;quot;yell&amp;quot; in whenever you hurt or kill them. They have a unique greeting, which is always the same: &amp;quot;I prepare the way for my lord Jyggalag!&amp;quot;. Why they would have this line if the player was not meant to talk to them is unknown however, as it is never experienced during the &amp;quot;normal&amp;quot; play-through of the game. Perhaps there was once a possible quest/line where you played as the Forces of Order that got scrapped? Or perhaps they were at one time supposed to be human like the Priests of Order? We may never know. One possible solution is to eat the heart of order and then talk to them.&lt;br /&gt;
&lt;br /&gt;
If you were to catch the attention of a Knight of Order then turn yourself invisible, it would say 'Where are you?' and 'He was here a second ago...', just like humans.&lt;br /&gt;
&lt;br /&gt;
== Priests of Order ==&lt;br /&gt;
Citizens that have betrayed and left Sheogorath to join [[Shivering:Jyggalag|Jyggalag]] become Priests of Order. They are not truly dead until the nearby obelisks have been deactivated. Trying to loot one before deactivating the obelisk will cause the player to be magically shocked. After a short period of time, the priest will revive if the obelisk is not shut down. These priests can reactivate deactivated obelisks if they are still alive. Unlike the knights, the priests' clothing can be looted off their corpses.  These priests sometime have unusual amounts of Heart's of Order.  They have been noted having +80.  They also either have multiple soul gems or a piece of enchanted jewerly.&lt;br /&gt;
&lt;br /&gt;
http://i87.photobucket.com/albums/k142/Ghostlogic/th_addict.jpg&lt;br /&gt;
&lt;br /&gt;
==[[Shivering:Jyggalag|Jyggalag]]==&lt;br /&gt;
[[Image:Jyggalag.jpg|Jyggalag|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Jyggalag is the Daedric Prince of Order and leader of the Forces of Order. For fear of his magnificent and powerful army, the other Daedric Princes of the realms cursed Jyggalag's mind to become [[Shivering:Sheogorath|Sheogorath]], the Daedric Prince of Madness.  Essentially standing as two extreme opposites of each other, order and chaos, the overlying theme that makes the Isles and every form of its inhabitants what it is. He is only allowed (more-or-less cursed) to return as his true self, Jyggalag, at the end of every set era.  Where the inescapable invasion and proceeding destruction of his own realm, [[Shivering:Shivering Isles|The Shivering Isles]], takes place during an event called [[Shivering:Greymarch|The Greymarch]].&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Unearthing_Mehrunes_Razor&amp;diff=154896</id>
		<title>Oblivion talk:Unearthing Mehrunes Razor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Unearthing_Mehrunes_Razor&amp;diff=154896"/>
		<updated>2007-08-14T19:58:28Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, the enchantment does level, then. My level 3 whimp got the Razor with 5 points/3 seconds.&lt;br /&gt;
&lt;br /&gt;
I wish the dark brotherhood armour was anywhere near as good as the morag tong armour...&lt;br /&gt;
&lt;br /&gt;
Is the Tong armour leveled?&lt;br /&gt;
&lt;br /&gt;
==Beating Heart==&lt;br /&gt;
&lt;br /&gt;
2 questions about Beating Heart. 1) Is it a quest item (I assume it's not as you can eat it...) 2) can you duplicate it via Enchanted Chest? [[User:Lisan al Gaib|Lisan al Gaib]] 15:27, 12 January 2007 (EST)&lt;br /&gt;
: Not a quest item.  And it can't be duplicated... the enchanted chest has a hard-coded list of items it will duplicate, so '''no''' new items added by mods can be duplicated (although I don't see that duplicating would do much... you can only become a vampire once, even using the beating heart).  --[[User:Nephele|Nephele]] 16:24, 12 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
However, it IS possible to duplicate the Beating Heart with the duping trick (punch, equip arrows and attempt to unequip, drop item, you know the drill). While you'll only catch the diseases once, your Infamy will continue to rise. If, for whatever reason, you'd like to raise your Infamy to ludicrous levels easily, the Beating Heart makes it simple. --[[User:Kurai-sama|Kurai-sama]] 15:52, 15 March 2007 (GMT +3)&lt;br /&gt;
&lt;br /&gt;
== Mehrunes Razor random deaths ==&lt;br /&gt;
&lt;br /&gt;
Since getting Mehrunes Razor, on two occasions my character has randomly died.  Is Daedric banishing reflectable?&lt;br /&gt;
&lt;br /&gt;
Also, does Daedric banishing fire off even if the weapon has no charges?&lt;br /&gt;
&lt;br /&gt;
Yes, no&lt;br /&gt;
&lt;br /&gt;
== StryderOmega's Guide to Morag Tong Perfection ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok! Everyone wants to know what is the deal with this armor?&lt;br /&gt;
&lt;br /&gt;
It is completely randoized from your 5 level difference set.&lt;br /&gt;
&lt;br /&gt;
Here is my advice to get you the perfect level 30 set.&lt;br /&gt;
&lt;br /&gt;
(You must not have the quest started. If you do, delete the mod. Save your game. The redownload / install it.)&lt;br /&gt;
&lt;br /&gt;
Save at the Abandoned Mine - since it is the closest to the fort.(Then exit Oblivion, enable the mod, come back in, so you should have the new quest every time you load.)&lt;br /&gt;
&lt;br /&gt;
Now, set your difficulty slider to the easiest.&lt;br /&gt;
&lt;br /&gt;
Run through the fort until you get to the caves. Sneak past the guys at the fire. Go into the jailhouse.&lt;br /&gt;
&lt;br /&gt;
(If you have arrows that hit in a 10ft radius, this may be the time to use them.)&lt;br /&gt;
&lt;br /&gt;
Two ways of killing the Morag Tong Assassin.&lt;br /&gt;
&lt;br /&gt;
Way 1: Shoot your arrows at the door, targetting him. The explosion from the 10ft radius arrows will hit him.&lt;br /&gt;
&lt;br /&gt;
Way 2: Open the gate and beat the crap outta him.&lt;br /&gt;
&lt;br /&gt;
Now loot his corpse, and see what the stats are. The best stats are this:&lt;br /&gt;
&lt;br /&gt;
Morag Tong Cowl- Fortify Marksman 15pts, Detect Life 120ft; 0 armor&lt;br /&gt;
&amp;lt;br&amp;gt;Morag Tong Cuirass- Fortify Agility 13pts, Resist Normal Weapons 25%, Resist Magic 25%; 15 armor&lt;br /&gt;
&amp;lt;br&amp;gt;Morag Tong Greaves- Fortify Speed 13pts, Feather 100pts; 7 armor&lt;br /&gt;
&amp;lt;br&amp;gt;Morag Tong Gloves- Fortify Security 15 pts, Fortify Luck 13 pts; 5 armor&lt;br /&gt;
&amp;lt;br&amp;gt;Morag Tong Boots- Fortify Acrobatics 15 pts, Fortify Sneak 15pts; 5 armor&lt;br /&gt;
&lt;br /&gt;
If you don't get the perfect set, reload and try again.&lt;br /&gt;
&lt;br /&gt;
If you did started the quest, and not listened to my advice, the armor is set, and you will get the same one repeatidly.&lt;br /&gt;
&lt;br /&gt;
Good luck. Got my perfect set the 8th run through at level 42.&lt;br /&gt;
&lt;br /&gt;
:This has been moved to discussion because the article proper is not the place for Anyone's Guide to Anything. If you want to crow about your achievements then it belongs here. If you want it in the article then remove your name and run spellcheck. My apologies for sounding like I've appointed myself Moderator but I'm a sanctimonious prick IRL too so it's not like I'm putting on airs. :p&lt;br /&gt;
--[[User:OGRastamon|OGRastamon]] 23:44, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Does a higher luck and/or PC level help the chances of you getting the best set? I've tried many times at level 33 and still no luck. [[User:24.70.95.204|24.70.95.204]] 15:58, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Why is it so great==&lt;br /&gt;
Wil somebody explain to me (in normal words) why this weapon is so special !? Because the promised instant kill is based on Luck !?&lt;br /&gt;
personaly i think its a bit of a disapointment&lt;br /&gt;
Oke there is a lot of stuf to loot but, a fearsome weapon?? i disagree !!&lt;br /&gt;
RazieL X --{{unsigned|82.172.74.198}}&lt;br /&gt;
&lt;br /&gt;
It's considered a fearsome weapon because when you move the difficulty slider all the way to the right you'll notice that no one dies in one hit except maybe you. So if you get this dagger you get a chance to instantly kill someone no matter how much health they have. So if you ask me I would rather have Mehrunes Razor over Umbra when im fighting three minotaur lords in the arena.&lt;br /&gt;
&lt;br /&gt;
==banishing effect==&lt;br /&gt;
does the banishing effect work every time you attack with it?, so the first time you hit your opponent he can die, the second time, he can still die, after 10 hits with 200 luck, there is a extremely large chance that he is dead?&lt;br /&gt;
:Yes, the game rolls dice every time you stick an opponent with the weapon. For 200 luck, after 1 hit, there's a 90% chance your opponent didn't die from the effect, after 2 hits it's 81%, and after 10 hits the chance is only 34% that he's still standing. [[User:ThebigMuh|ThebigMuh]] 09:35, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forgemaster's Amulet ==&lt;br /&gt;
&lt;br /&gt;
I am going to assume that these numbers means 1-6 and 7-18 and  19+ but if i'm wrong please report&lt;br /&gt;
it would be very strange if only at the three specific levels would the enchantment be there {{unsigned|Lookingeast}}&lt;br /&gt;
:It actually means that the amulet you receive is randomly determined based on your level, as described in more detail at [[Oblivion:Leveled Lists#Random Item Lists|Leveled Lists]].  The numbers provide the level at which each item will first possibly appear.  It's how all of the random item lists are summarized, although this particular list ends up being somewhat unusual because the items' levels are strangely spaced.  At levels 1-6 you will only possibly receive the first one.  At levels 7-18 you have a 50% chance of receiving either of the first two items (xx002736 or xx002742).  At level 19+ you will only possibly receive the last amulet (xx002744).  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:11, 14 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is this quest possible to do at level 1? ==&lt;br /&gt;
Is it? {{unsigned|172.206.148.128}}&lt;br /&gt;
:I would guess so, considering the leveled loot at the bottom of the quest page includes stats for level 1. --[[User:Eshe|Eshe]] 18:06, 24 July 2007 (EDT)&lt;br /&gt;
::I've done this quest three times: once by going in with a level 50 character and just killing everything in site, once by creeping around stealthily and only killing the enemies I had to, and once with a mixture of the two. Given there's such a wide range of ways to complete it, I'd have to say &amp;quot;Yes&amp;quot;, although it would probably be tricky given the obstacles you face. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:16, 25 July 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Glitches&amp;diff=154373</id>
		<title>Shivering talk:Glitches</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Glitches&amp;diff=154373"/>
		<updated>2007-08-13T10:41:33Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing Sheogorath?==&lt;br /&gt;
anyone else haveing a problem with sheogorath not being where the green arrow says he is after finishing the fringe quest? i tried redoing the quest from an earlier save point and still have this problem and of course his handyman is there but when you ask him anything about sheogorath he only states who he is and not where. madness {{unsigned|70.105.219.208}}&lt;br /&gt;
&lt;br /&gt;
:When your sneaking hits above 64.5 (yes, not full point, but in the middle) when entering shops, vendors start running to you and follow every step you do. First i though its normal as they detect high sneaking and dont want you to steal anything, but later i recalled i played thief before and didn't have this. After lots of testing I found that this only happens when you have SI installed. And you actually need to level sneaking natural way, &amp;quot;advskill sneak&amp;quot; doesn't trigger this (maybe if you advskill to 64, and then level naturally it would work, didn't tried though). Anyone can confirm this? Is it meant to be this way? {{unsigned|Havner}}&lt;br /&gt;
&lt;br /&gt;
::-cant say ive had that problem yet. tho im still trying to fix the one i mentioned above almost a week later and i really dont feel like wipeing my character and starting fresh... {{unsigned|70.105.219.208}}&lt;br /&gt;
&lt;br /&gt;
==Added 2 sections==&lt;br /&gt;
I've added the sections on the Felldew glitch, where the Elytra do not drop felldew as they should, and the section on how, after the shivering MQ, when you are Sheogorath, you cannot get rid of your bounty if it is at or above 5,000 gold.  I would like these sections to be revised for wording/information, accuracy, confirmation, etc at the lesiure of any readers.  I don't believe they should be deleted, as the Felldew glitch is a game-ending one; you cannot progress farther through the MQ if you encounter it, and the Sheogorath one can become a severe annoyance to players, almost as much as having the unremovable death warrant on your head with the [High] Ordinators in Morrowind for wearing their armour.  [[User:72.181.210.160|72.181.210.160]] 18:15, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== cant go to jail ==&lt;br /&gt;
&lt;br /&gt;
Once you become Lord Segoreth (sorry about spelling) when you get in trouble they dont take you to jail they just take you to a safe place and you have to pay the fine later!! I really dont think this is a glitch but it really makes me mad cuz im poor so im gonna kill all the gaurds then whose gonna make me pay the fine hahaha!!!!  &amp;gt;:)&lt;br /&gt;
&lt;br /&gt;
--[[User:Awsomo4000|Awsomo4000]] 23:39, 9 April 2007 (EDT)Awsomo4000&lt;br /&gt;
&lt;br /&gt;
== Removed entries ==&lt;br /&gt;
&lt;br /&gt;
I added headers to all the glitches to match other Glitches pages.  Also, I removed 3 entries:&lt;br /&gt;
*''If you use the console command &amp;quot;cow&amp;quot; (Center On World) to travel between Tamriel and the Shivering Isles, the first NPC you speak to will have the &amp;quot;I HAVE NO GREETING!&amp;quot; greeting and no dialogue, permanently.  So don't use cow!''&lt;br /&gt;
*''If using the TCL code to get into the tree where you fight your doppleganger, the stone will not activate and the quest will not continue.''&lt;br /&gt;
Glitches that occur because you used console commands are not glitches.  There's any number of things that can go wrong when you misuse the console.&lt;br /&gt;
*''See [[Oblivion:Glitches#Duplicate Items Using Scrolls]] for a duplication glitch that can be used even after installing the [[Oblivion:Patch#Version 1.2|version 1.2 patch]] required by Shivering Isles.''&lt;br /&gt;
Glitches not specific to Shivering Isles don't need to be listed on this page.  Obviously, many of the glitches mentioned on [[Oblivion:Glitches]] will apply to Shivering Isles as well.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:41, 17 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==What I just did==&lt;br /&gt;
- Removed the glitch stating that installing SI bestows Stunted Magicka upon the player. Coincidence, not cause.&lt;br /&gt;
- Fixed a few spelling mistakes.&lt;br /&gt;
- Added the &amp;quot;Sheogorath's Protection Glitch&amp;quot;.&lt;br /&gt;
--[[User:Kurai-sama|Kurai-sama]] 11:38, 27 April 2007 (GMT +3)&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
Whenever i protect and die, just as the healer casts the spell my game crashes to the desktop. Anyone else having this problem? - [[User:Lordsword 8|Lordsword 8]] 15:05, 12 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gatekeeper won't fight/kill the adventurers ==&lt;br /&gt;
&lt;br /&gt;
This is an odd error. I can't find any reference to it anywhere on the Internet, including this site. &lt;br /&gt;
Here's how it happens:&lt;br /&gt;
I enter Shivering Isles, go to the Passfall, discuss the Gatekeeper and then go to watch him finish off the adventurers. &lt;br /&gt;
Instead, here's what happens: the adventurers just all stand around, and do nothing. They don't attack the Gatekeeper. When I click on all of them to talk, I get the &amp;quot;I have nothing to say&amp;quot; error. The leader just says, don't talk to me now - I'm too busy. But they NEVER fight. They just sit around and look at each other. And none of the other triggers happen either. The bone reaper guy dialogue never fires, giving me the chance to harvest bones to kill the Gatekeeper, etc. &lt;br /&gt;
This one is frustrating!!! HELP!&lt;br /&gt;
&lt;br /&gt;
- I got the same glitch. I ignored the adventurers for now and just killed the gatekeeper myself. I turned the difficulty down to easiest and hit him repeatedly with a flame sword just to see if he could be killed. That brought him down fairly quick. I was able to get the keys and was able to go through the gates into the realm. The people of Passfall still think the adventurers are about to get killed though and it's as if the Gatekeeper hasn't died at all in their conversation topics. I won't know the repercussions of my actions until I have to come back and build my own Gatekeeper by talking to the old Gatekeeper's creator who lives in Passfall. All the other characters in the town are non-essential. I hope I'm not screwed. I am also going to try and kill the 4 adventurers, then talk with their leader, and kill him too, to see what happens. --[[User:Mattgyver|Mattgyver]] 12:42, 14 June 2007 (EDT)&lt;br /&gt;
:The same thing happened to me. I just waited an hour using the wait button. The adventurers died instantly in their spots. Note that I use the 360 version.&lt;br /&gt;
&lt;br /&gt;
==Get out of the map in Palace of Dementia==&lt;br /&gt;
  &lt;br /&gt;
When I was doing the quest where you have to kill Syl and take her heart, I found a massive glitch. After I found Syl's double dead, and I got the quest update saying I had to follow her down the secret passage in the garden.  When I left the room, I was attacked by a few dark seducers.  During the fight, I jumped off one of the rocks in the garden, and got stuck in between one of the statues on the wall, and the wall itself.  I tried moving around and jumping but I was stuck.  At first I was mad because I didn't feel like loading my game.  And right when I was about to, I found that I could move again.  Only when I moved backwards, I fell through the wall and found a random area outside the garden.  There was a big grassy hill, and when I jumped off it, I fell through the floor and into a huge ocean.  I looked down under the water, and I thought the bottom looked like grass, instead of the normal sandy, rocky ocean bottom that is usually in the game.  When I went under the water, the screen didn't turn blue to match the color of the water, and when I swam to the bottom, my character stopped swimming, landed on his feet, and I could run on the grass at the bottom.  After that, im convinced it is just a never ending plain of grass.  Then, I found that if you jump, your character starts to swim again, and I made my way back to the top and went back through the wall. Then, i made a seperate save game, because I was sure that when I turned my xbox off, it would go back to normal.  But when I re started my xbox and loaded the save, the glitch was still there, same as it was.  And it still is there even after the recent patch.  I'm guessing that this is just a glitch that occured only with my game, but I wasn't sure if other people may have had the same thing happen to them. If I get around to it, I will definitely make a video of this and post a link to it.  It sounds almost too ridiculous to believe, and in all my elder scrolls experience, i've never heard of something this ridiculous. {{unsigned|Bacdednosm}}&lt;br /&gt;
&lt;br /&gt;
- ive also seen this bug but when i did it i just kept running on the infinite plain of grass when i found a bunch of holes which when i jumped through led to thousands of feet above the shivering isles this left me very confused and dead {{unsigned|88.144.66.129}}&lt;br /&gt;
&lt;br /&gt;
Hey, I finally got a capture card and I made a video of that glitch.  It can be found here:&lt;br /&gt;
http://www.youtube.com/watch?v=53_TIe_5t2o&lt;br /&gt;
&lt;br /&gt;
-Bacdednosm&lt;br /&gt;
&lt;br /&gt;
==Mesh duplication bug is real==&lt;br /&gt;
Not sure why Bethesda doesn't fix this gamebreaking problem. I can prove it, I've raised the issue many times on the official forums.&lt;br /&gt;
&lt;br /&gt;
==Update==&lt;br /&gt;
How do you download the patch for the Xbox 360 bug? I keep looking on Xbox live and I cant find it anywhere. Is it automatic? {{unsigned|70.57.133.83}}&lt;br /&gt;
:It should have been automatically downloaded the first time you time you played Oblivion/SI after the patch was released.  When you turned on your Xbox there should have been a notice about a new update being available for the game, and do you want to download it now.  See [[Oblivion:Patch#Version_1.2.0416|the patch page]] for details on figuring out whether or not you've already installed the patch.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:52, 5 June 2007 (EDT)&lt;br /&gt;
::I'm using another computer. But to answer your question I never received a notice when I started up. And now for some reason I have Dawnfang Superior AND Duskfang Superior. TWO SEPERATE SWORDS! [[User:70.57.133.83|70.57.133.83]]&lt;br /&gt;
&lt;br /&gt;
== Sheogorath is Missing ==&lt;br /&gt;
&lt;br /&gt;
After fighting at The Fringe I was told to go to Sheogorath, the only problem is that he isn't there! A green marker shows where he should be. I've loaded from an earlier game that hadn't started the fringe quest and it still happened. I closed out of the game and came back and it still happened. If anyone knows the journal ID to begin the Rebuilding the Gatekeeper quest, please pass it on.&lt;br /&gt;
&lt;br /&gt;
Ok, I found that if you load a game from before Retaking the fringe and complete another quest first, the glitch fixed itself. I got the begenning of the quest, and instead did quests in Bliss and Crucible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I HAVE NO GREETING==&lt;br /&gt;
I read over the noted occurrences of this bug on the site so far, and realized I've experienced an occurrence that doesn't seem to have been listed yet. While I was in the Howling Halls, I one-shot-killed Ciirta from stealth (on a character who's been in the Dark Brotherhood for some time) and dispatched Ra'kheran and the fellow who followed Ciirta around (can't recall his name). After that, the two NPCs who were with Ra'kheran (apparently part of the assassination plot, but they simply stood around while the fight was going on - they didn't attack Ra'kheran, the other fellow, or me, and Ciirta was dead) both produced the I HAVE NO GREETING bug. At the time, I chuckled and ignored it, having been on the inside of a development house and assuming it was simply a forgotten/unfinished aspect of the quest. Now I wish I'd recorded the incident more carefully.  --[[User:Kementari|Kementari]] 03:13, 4 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shivering Isles won't delete!! ==&lt;br /&gt;
&lt;br /&gt;
I tried deleting the Shivering Isles files from the Oblivion directory, and when I checked in my savefile, the quest to check out the island is still there, as well as the &amp;quot;Shivering Isles bounty&amp;quot; line in my information page. Help, somebody! --[[User:Jojje|Jojje]] 03:31, 9 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Unlike the other downloadable contents, the Shivering Isles installer replaces your Oblivion.esm file when it installs, so the only way to get rid of it is to completely reinstall Oblivion from the original disks.  Simply deleting the Shivering Isles folder will not help, and may in fact screw things up instead. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 17:14, 8 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I noticed that and it ticked me off. I'm installing as I type this. Thanks. --[[User:Jojje|Jojje]] 03:31, 9 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sitting down glitch ==&lt;br /&gt;
&lt;br /&gt;
After downloading Shivering Isles, whenever I try to sit down (on any chair in the entire game, Oblivion and Shivering Isles), the camera switches to 3rd person but all my character does is stand next to the chair. The game freezes; I can't move or get out of it, but can still go to the menus. This is a real pain, especially when I have to &amp;quot;sit down&amp;quot; to get into the realm.  What can I do to stop it?  Does this happen to anyone else? {{unsigned|68.166.204.49}}&lt;br /&gt;
:This sounds like a glitch that is actually caused by the finale of the quest [[Oblivion:Umaril the Unfeathered (quest)]]; see that page's [[Oblivion:Umaril the Unfeathered (quest)#Notes|notes]] section.  Any chance that's the cause of your glitch?  If that's the case, this glitch is not related to Shivering Isles and doesn't need any descriptions in addition to the existing one. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:13, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Golden Saint I HAVE NO GREETING ==&lt;br /&gt;
&lt;br /&gt;
I was the duke of dementia, and did the helpless army quest for the golden saints.  During the quest inside Brellach you will meet a golden saint who will follow you everywhere (considering he stays alive). I didnt notice untile i was at my house. He acually followed me all the way from the Shivering isles to Cyrodill, and when i talked to him, he says &amp;quot;I HAVE NO GREETING.&amp;quot;  I went back into the isles and lost him later.&lt;br /&gt;
&lt;br /&gt;
== Cannot start &amp;quot;The Great Divide&amp;quot; quest ==&lt;br /&gt;
&lt;br /&gt;
I went to Split and no one mentions anything about a counterpart they want to die.  In fact, they smetimes talk to each other.  Is it due to the fact that one of them might be dead ( or gone away) and how can I fix this (I have the xbox 360 version)? --[[User:Dan] 14:55, 10 August 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Glitches/Proposed&amp;diff=139044</id>
		<title>Oblivion:Glitches/Proposed</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Glitches/Proposed&amp;diff=139044"/>
		<updated>2007-07-06T08:21:13Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: Glitched World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
To prevent inaccuracy and poor content from being put on the main article, this page has been set up so that editors can preview each other's work before it is included. Read the guidelines below, then add your glitch by clicking on the section link [+] above. An experienced editor who has the ability to edit the main article will read over your entry and either include it in our article or remove it from the page, briefly explaining why in their edit summary.&lt;br /&gt;
&lt;br /&gt;
The following are guidelines for adding glitches. Please adhere to these before submitting a glitch:&lt;br /&gt;
&lt;br /&gt;
# Entries must describe a glitch, i.e., some type of game malfunction.  Game features, even if obscure or exploitable, do not belong here.&lt;br /&gt;
# Glitches that are caused by a player cheating, in particular by using console commands, do not qualify.  Cheating is not part of normal gameplay; furthermore, there are an infinite number of ways to cause glitches using console commands.&lt;br /&gt;
# The glitch description must include some description of the conditions which caused the glitch.  Just saying, for example, &amp;quot;the game crashed&amp;quot; does not provide useful information.  Some attempt must be made to explain how the glitch can be reproduced.&lt;br /&gt;
# Quest-specific glitches should primarily be described on the appropriate quest page.  The entry on the glitches page should only provide a brief description of the problem, and then provide a link to the quest page.  All details on how to fix the glitch belong on the quest page.&lt;br /&gt;
# Both XBox and PC glitches belong on this page.  There is no need to document the platform on which the glitch occurred, unless there is evidence that the glitch is platform-specific.  On the other hand, possible remedies may need to be separated into XBox and PC sections.&lt;br /&gt;
# For glitches that have been fixed by the patch, only major glitches (i.e., exploitable or problematic ones) belong on the page.  The glitch needs to clearly identify that it has been fixed in the patch, preferably by implementing a template as discussed elsewhere on this talk page.&lt;br /&gt;
# Titles of sections should be concise yet clearly identify the topic of the glitch; the topic of a section needs to be obvious when scanning through the table of contents.  &amp;quot;Goof or a sign?&amp;quot; or &amp;quot;Raindrops keep falling on my head&amp;quot; are examples of poor titles. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infinite iron arrows glitch==&lt;br /&gt;
&lt;br /&gt;
In the arena bloodworks, sometimes one of the blue team combatants is shooting arrows at the target. After firing 4, he goes back to get them, but if you take them before him he fires 4 more. You can keep doing this for infinite arrows.&lt;br /&gt;
&lt;br /&gt;
-he fires 15, not 4. I also encountered a glitch to this glitch, If you stand in front of him after he has drawn the arrow and he wants to fire, he wont fire if your in the way. If you walk out of his way, he fires thin air. From then on, all arrows he fires will be nothing. He draws nothing, then fires nothing but still does the animation. He goes to the firing target and picks up nothing then goes back and fires some more.&lt;br /&gt;
&lt;br /&gt;
==Loot Bag==&lt;br /&gt;
&lt;br /&gt;
Though this loot bag does nothing, it contains something kinda cool.... An Item called &amp;lt;Missing Name&amp;gt;. It eqiups as a arrow and has no damage, weight, or worth. Its only a single shot and once fired, disappears. Once equiped, a large yellow box surrounds you with a big blue &amp;quot;!&amp;quot; in the middle. Kinda cool. The location of the loot bag is in between Hircine's Shrine and Mingo Cave. Starting from Mingo Cave, travel Northeast untill you reach a small field. Look for a tree with a white trunk. Look around that area for the loot bag to be sticking out of the ground. Enjoy!!!&lt;br /&gt;
&lt;br /&gt;
Posted By Exile Torant&lt;br /&gt;
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:Actually, this loot bag is generally never there.  Loot bags only appear when the computer's memory has been maxed out (I believe because too many items have been dropped on the ground in that area) and are created as an emergency measure.  The contents of a loot bag will always be different, depending upon what items are in the area.  Probably a general note about the appearance of loot bags needs to be added to the glitch page, but only if someone can provide details on when and why they appear.  --[[User:Nephele|Nephele]] 22:07, 4 March 2007 (EST)&lt;br /&gt;
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::Loot Bags are not a glitch.  As Nephele said, they're a feature designed to prevent the game from slowing to a crawl when too many items are placed on the ground in the same area.  I'm not sure what the limit in Oblivion is, but in Morrowind it was 1024 items on PC and 256 on Xbox.  It always appears in the dead-center of the cell, and anything dropped in a cell with a loot bag will automatically be placed in the bag.  I don't think there's any way to get rid of them short of possibly console commands, though you can still get your stuff out easily.  I suspect that in Oblivion, these are a common side-effect of over-using the Item Duplication trick (which IS a glitch), since that will produce a large number of objects on the ground very quickly. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:51, 4 March 2007 (EST)&lt;br /&gt;
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:::Ok, then whats up with the item inside? And also, I didnt drop anything in that area and I sell everything I pick up, nor do I dupe. Just thought it was something cool. But if it doesnt show up in the same location, then no point in posting it huh? lol Exile Torant&lt;br /&gt;
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:I found a loot bag outside of &amp;quot;My Imperial City House.&amp;quot; It was not there at one point, then after I fast traveled back to the waterfront from another town and went to my house, there it was, half buried in the ground in front of my door. Inside it only had a wanted poster for the Grey Fox. After I read the poster, I dropped it and it now continues to float outside my door like a paintbrush. I had not dropped items on the ground, though I did have a lot of items stored in the cabinets inside the house. However, I did not have any more items than I often do have stored, and had actually been reducing the number before I found the bag.... I don't know what it's all about. -Uliudo&lt;br /&gt;
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One of my characters with many, many  hours of playing time, has little bags/sacks appearing imbedded in the road outside of city gates.  Is this normal or a glitch?  Items can be safely stored in them. [[User:Kalevala|Kalevala]] 02:31, 8 May 2007 (EDT)&lt;br /&gt;
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== Beat The Game In Twenty Minutes!==&lt;br /&gt;
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While I was using the loating Paint Brush glitch, I stumbled apon the most unusual glitch I had ever found.  As I was using the paint brushes, I decided to climb the Temple of the One in the Imperial City Temple District.  When I got on the roof, I fell through it, landing in the temple, but not exactly inisde the temple.  As I went for the door, I turned back toward the temple, looking in on it while having my back pressed against the door.  I saw the top of another door that was half sunk in the ground.  I decided to enter it since it also said &amp;quot;Wooden door to Temple of The One&amp;quot;.  When I got inside, the room was red, just like in the final scene of the game.  As I left the temple, The streets were crumbled and the sky was red, again, just like at the end of the game.  Baurus wasnt there, or Jaufre, or Chanceller Ocato, Or Martin, or anybody else for that matter, except for Daedra.  Tons of Daedra!  A message came across the screen saying &amp;quot;Dagon is Here!&amp;quot; but Dagon wasnt there.  I looked on the map and noticed a small moving blip, coming towards the Imperial city from Kvatch very, very slowly.  I went inside the temple and waited about three hours (Game Time) and then went back outside.  Martin was there!  He was not dressed in his emporor robe, or the Amulet of kings either.  As I talked to him he led me into the Temple.  After that, Dagon came out of nowhere and fought, what was now Akotash.  The statue appeared, Ocoto came out of nowhere, gave me his speach, and I got another message, telling me about the royal dagon armor that was ordered for me.  When I left the Temple, I turned to face it.  What the he**!  The temple wasnt destroyed, neither were the streets, there were no bodies, no daedra, nobody crying for there mother!  I went to Kvatch later to see if Martin was even dead, and guess what... HE WASNT!!!  This was so utterly confusing and odd that I laughed and laughed and laughed.  When you have the time, you have GOT to try this.  Note: SAVE BEFORE YOU DO THIS!&lt;br /&gt;
:Confirmed.  I did this by accident by jumping around the area, far more than 20 minutes into the game, but nowhere near the end of the main quest.  I did not try to actually win, though, I just thought it was interesting, and reloaded a saved game. [[User:Cheats-Like-Crazy|Cheats-Like-Crazy]] 14:48, 18 June 2007 (EDT)&lt;br /&gt;
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== Dorian Glitch Post-Patch ==&lt;br /&gt;
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This is basically the same as the pre-patch version of the glitch, except that you must paralyze Dorian instead of killing him.  Activating the &amp;quot;Talk&amp;quot; command (or pickpocketing him) while he is paralyzed brings you to his inventory as if he were dead.  You can then loot his gold infinitely as with the pre-patch glitch. The glitch works perfectly on the 1.2.1 version of Oblivion.&lt;br /&gt;
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== Permanently Paralyzed Dead Creatures and NPCs ==&lt;br /&gt;
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This glitch will cause a dead creature or NPC to be stuck in a paralyzed state instead of a ragdoll state.&lt;br /&gt;
In order to do this, you will need to be able to paralyze a target as well as damage a target's fatigue to below zero. First, damage the target's fatigue until they drop to the ground in a ragdoll state. This means that their fatigue is below zero. When the target starts to stand up, damage the target's fatigue with an effect that happens over time, then quickly paralyze the target. A longer paralyze effect is more useful in this case. The target's fatigue must drop below zero while the target is paralyzed. If done properly, the target will remain paralyzed for as long as its fatigue is below zero. If you kill the target during this time, it will remain permanently paralyzed. Then you can enjoy bouncing the dead paralyzed body around with an area effect spell.&lt;br /&gt;
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== Rosethorn Glitch ==&lt;br /&gt;
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I had bought only the storage area upgrade when this happened. I sat down on the stool closest to the stairway in the basement. And I couldn't get up. There was no way i could get up. The only way to do something is to reload a saved game.&lt;br /&gt;
:I think I know what you're describing. I have had times when I sat time - not just in Rosethorn manor - but wasn't able to get back up for a long time. I always eventually have been able to get back up; it just takes a while. The latest place this happened to me was in the little room you enter to get to The Fringe in Shivering Isles, so it's not been fixed by the patch. --[[User:Edwin Herdman|Edwin Herdman]] 18:01, 31 March 2007 (EDT)&lt;br /&gt;
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== Character Movement Glitch ==&lt;br /&gt;
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If you are in the middle of moving (such as attempting to sidestep or jump over an attack) when your character is killed, your character continues doing that movement after you reload from a saved game, and there is absolutely no way to stop the character from continuously doing that single movement. The only way to clear it is to exit to the desktop and restart the game.&lt;br /&gt;
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== Staff of Worms Glitch ==&lt;br /&gt;
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If you kill an NPC and re-animate them with the Staff of Worms, if you reload from before that they'll still have pink eyes. I'm not sure if restarting the console works though.&lt;br /&gt;
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== Doomstone Freeze ==&lt;br /&gt;
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When activating a conjuration doomstone the game will freeze if you are wearing certain Daedric armor peaces. This has been tested wearing boots + greaves + plate and I will test more soon. &lt;br /&gt;
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== Dropping item turn into stolen ==&lt;br /&gt;
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When I was in the Imperial Palace I dropped one of a potion which I had five of, and it turned into a stolen item. I tried again with arrows, ingredients and Welkynd Stones. All appeared stolen (red cursor).&lt;br /&gt;
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Gues: Yeah If You Drop Anything In The Palace It Becomse Stolen Dont Know Why Though....&lt;br /&gt;
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== Removing the stolen flag on items ==&lt;br /&gt;
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Go to a mage's guild hall that you have joined and then drop the stolen items. Go outside and wait for a couple of hours and the get your items. they should be legitimate unless an NPC picked them up.&lt;br /&gt;
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This may work for Fighters Guild or Dark Brotherhood.&lt;br /&gt;
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== Bouncy Zones ==&lt;br /&gt;
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I've had this glitch where certain random zones become bouncy. Any NPCs, creatures, or players who walk into these zones do the &amp;quot;jumping&amp;quot; animation, and bounce above the ground a bit. This is especially annoying for those with low acrobatics, as you can't really move too fast, nor can you attack. The only 'fix' is to TCL through that zone. Anyone else have this? [[User:Scumbag|Scumbag]] 13:02, 29 January 2007 (EST)&lt;br /&gt;
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== Easy Level Ups: Arena ==&lt;br /&gt;
When the arena match starts take off your raiment and put anyother type of armor on. When you get disqualified the other fighter stops moving. You can then atack him/her without dealling any damage or them fighting back. This is really useful for getting weapon and magic skills up.&lt;br /&gt;
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== Remain inside the Arcane University when kicked out ==&lt;br /&gt;
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When you're in the practice rooms of the Arcane University. There are various mages' training. I summoned a Dremora, and it fell in the cross-fire from one of the mages'.&lt;br /&gt;
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The Dremora killed the mage, and one of the Battle Mages give me the update of being kicked out. I was supposed to go to jail, but i spawned outside the Practice Room. I was caged in.&lt;br /&gt;
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The doors were off-limits. And entering them was trespassing. The main gates were locked, and needed a key to be opened. And the Arch-Mage lobby door was locked by key aswell. The only way out is to pickpocket the key from a Battle Mage, or a higher ranked Mage.&lt;br /&gt;
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*Commiting a crime, such as theft works aswell.&lt;br /&gt;
*Another strange glitch follows up aswell, trying to re-enter the Arcane University requires a task. Usually the task is collecting 20 of ''that'' kind. The glitch is that you're supposed to get '''either''' 20 Daedra Hearts or 20 Vampire dusts'' (Not always Daedra Hearts or Vampire Dusts, but this time it is) ''. This glitch gives you the task of getting '''both''' 20 Daedra Hearts and 20 Vampire Dusts.&lt;br /&gt;
*As mentioned before, commiting a crime is an way out of this glitch. You'll respawn at the Imperial Prison this time.&lt;br /&gt;
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--[[User:NJ Taylor|NJ Taylor]] 14:57, 2 February 2007 (EST)&lt;br /&gt;
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*I solved this by fast-travelling, any destiantion outside the arcane university should do. For the record, I was thrown out after starting a genocide in the AU courtyard. Preceeding comment added by [[User:Bongo|Bongo]] 06:51, 11 April 2007 (EDT)&lt;br /&gt;
*I found a few paintbrushes and 'hovered' my way out of the Arcane university.&lt;br /&gt;
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== Reflect Damage + Wraiths ==&lt;br /&gt;
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Anyone else notice this? When wielding Reflect Damage equipment, if a Wraith-type monster hits you and kills itself, its death animation will not play correctly. You can loot the Ectoplasm off the 'corpse' but it will still look alive, floating in the air and all. Scared me to death more than once, while running around in a dungeon I just cleaned... it works with all Wraith-types, including Faded, Gloom and the ones on the Anvil ship. [[User:Ergo|Ergo]] 19:02, 9 February 2007 (EST)&lt;br /&gt;
:Yes - seen this too.&lt;br /&gt;
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:Yeah, this glitch seems to occur after killing a wraith and during its death animation it lands on an object. There seems to be no way of preventing thin short of killing it away from objects. This affects ghosts as well, only they end up with a floating puddle. PS This thing has scared me as well, especially when I was sneaking around and heard deep breathing...ugh.[[User:76.19.63.36|76.19.63.36]] 19:02, 16 June 2007 (EDT)&lt;br /&gt;
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== Chapels Fail to Cure Disease ==&lt;br /&gt;
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This is one I would have to reinstall Oblivion to even attempt to reproduce. My character contracted Astral Vapors from a zombie and visiting the chapel in Anvil failed to cure it. Now, for every character created on the system no chapel or wayshrine will cure any disease whatsoever. They all still have all of their other healing effects. The game was unpatched and no mods were installed at the time this began, but it has since been patched with 1.1.511 to no effect.&lt;br /&gt;
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-To fix this glitch, delete the oblivion folder from your memory. That means it and every save, and download off of your hard drive. Then, go back and patch the game and start anew.&lt;br /&gt;
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== Anvil Other World ==&lt;br /&gt;
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In Anvil there is a house called Abandoned House. If you jump onto the crate and subsequently the roof. Now look directly at the wall out of the city. With a good enough acrobatics or the boots of springhell jack you should be able to jump onto the house to the right of you if you have just turned right from facing the wall. Jump onto the roof that is ahead of that one and you should be able to jump onto the wall. You can then jump off of the wall onto what should be the gold coast. You cannot explore much here as it is like an erie sort of gostly world. It is cool to be able to do so though. The only ways to get out would be to fast travel to another location or to use the paint brush glitch to hop out.&lt;br /&gt;
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:Not just Anvil, but every closed city has its own world, containing only the cells necessary for the city.  With a sufficiently high acrobatics skill and some fortification, you can get into a lot of places you aren't really supposed to go, including outside the city walls in those city worlds; Anvil just happens to be one of the easiest.&lt;br /&gt;
:There used to be a section on the glitches page detailing the best routes to jump out for every city.  In the page history it can be found last at 08:23, 25 November 2006, before the page was cleaned up.  That section was not added again, and rightly so, in my opinion, since it's not really a glitch but simply how the game was designed to work.  It could be added to [[Oblivion:Things to Do When You're Bored|Things to Do When You're Bored]] under the section &amp;quot;Extreme Acrobatics&amp;quot;. --[[User:JustTheBast|JustTheBast]] 03:33, 25 February 2007 (EST)&lt;br /&gt;
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:Also, the boundaries for the edge of Cyrodil do not apply, so you can head over to Black Marsh and Vardenfell if you would really want to. As well as the fact that you can 'leave' the map area. --[[User:Yadda|Yadda]] 15:13, 16 March 2007 (EDT)&lt;br /&gt;
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== Rain through roofs on exteriors ==&lt;br /&gt;
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As the subject says, this is just a visual glitch, it doesn't affect anything at all, just found it a couple of days ago, and thought it was kind of funny.&lt;br /&gt;
I was wondering around the imperial city, right below the main stone bridge that leads to the Talos plaza, I was looking for Nirn roots, and it started to rain. I just kept walking, then I passed below the bridge, and it was still raining under the bridge! hehe. I looked up, and saw the rain drops right through the bridge. That wasn't fixed by the official 1.1 patch, as far as the PC version. Same thing happens on any other place outdoors, like for example some hallways in the Temple district, if it's raining and you pass through them, the rain still falls in there.&lt;br /&gt;
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== More Sigil Stones. ==&lt;br /&gt;
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In the Oblivion Gates, when you are at the Sigil stone, continually activate the Sigil stone. The first stone should be placed in your inventory, however, if you keep activating it, another sigil stone will respawn and you get to take that one as well. Normally you only get two per gate, because the warp from taking the first Sigil stone will still be taking place. After you leave, you should have two sigil stones in your inventory, and they are not direct copies either, they both can have different attributes. Warning: you can do this trick with the Great Sigil Stone as well, you will then have two Great Sigil Stones, however, since it is a quest Item, you won't be able to drop or sell it.&lt;br /&gt;
:This trick will only work with Quest Related Sigil Stones; ie. when closing an oblivion gate is part of the quest (Kvatch, Allies for Bruma etc.).&lt;br /&gt;
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== The Wobbling Paintbrush Jar ==&lt;br /&gt;
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This glitch doesn't require anything specific other than a paintbrush jar (stolen or legit). Simply drop it out of your inventory then grab and throw. No matter how it lands it will wobble indefinitely. &lt;br /&gt;
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-This has been verified on all editions (XBOX360, PC, and PS3)&lt;br /&gt;
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==Bothiel's dialogue post-Fixing the Orrery==&lt;br /&gt;
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Not much of a glitch, but Bothiel often referred (as of the 1.1.511 patch) to the Orrery as being in poor shape - even after you'd fixed it (generally one of the first things I do in the game now). Going to take a look at this with the new patch. --[[User:Edwin Herdman|Edwin Herdman]] 15:07, 25 March 2007 (EDT)&lt;br /&gt;
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==Bothiel and The Orrery==&lt;br /&gt;
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Right, it's this simple. If you've downloaded The Orrery expansion for Oblivion and finished it on one save, I've found that Bothiel is stuck in the Orrery constantly. This means that all other characters cannot finish the Orrery, nor can finish the Mages Guild. I found this on the Xbox 360 version. Does anyone know a way around this? --[[User:Big Ant|Big Ant]]&lt;br /&gt;
:Try reading the bugs section at [[Oblivion:Repairing The Orrery#Bugs|Repairing The Orrery]].  Given that this is a quest-specific issue that is already described on the quest page, I'll be deleting this section.  If you have any followup questions [[Oblivion Talk:Repairing The Orrery]] would be a better place to ask them. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:35, 5 July 2007 (EDT)&lt;br /&gt;
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==Extra altitude when climbing hills==&lt;br /&gt;
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In both Morrowind and Oblivion there is a maximum angle of incline your character can scale. This may be true for Morrowind, but I have confirmed that you can scale inclines at least slightly over the maximum angle by doing this:&lt;br /&gt;
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Quickly tap backwards (away from the summit) and then forwards (hold this). At the same time, press Jump. You should jump off of nothing and get a bit of altitude; your forwards movement should carry you up the incline a little bit. This actually allows you to scale some summits a bit faster than you might expect. --[[User:Edwin Herdman|Edwin Herdman]] 17:57, 31 March 2007 (EDT)&lt;br /&gt;
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==Massacre at the Arcane University==&lt;br /&gt;
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For some reason, any frenzy spells cast on the students in the Arcane University causes the blue-robed mages to go crazy and kill the guards, the affected students, and the other students who weren't affected by the origional frenzy spell. I'm not sure if this is just with my game, or if it happens through other means, however.&lt;br /&gt;
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== quill-weave ==&lt;br /&gt;
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Ive encountered a glitch were quill weave will walk through walk and be stuck for hours. mainly in Anvil though&lt;br /&gt;
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==Floating Pants==&lt;br /&gt;
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I dropped a pair of enchanted dwarven greaves in my Skingrad house and all of a sudden they were floating in the air. They cannot be moved, picked up etc and it ruins my decor. Anyone else have this problem???&lt;br /&gt;
:Yes same problem - same place - except it was ebony armour - only affected one item - don't know why.&lt;br /&gt;
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:This isn't the same thing, but kinda' related, when I was in my Imperial City house i found a glitch that I've never seen before. Just drop some paint brushes (I used three) and they will float, now drop a sword ,axe, bow etc. and use the 'z' key to put it on top of the paint brushes, now remove the paint brushes. The sword ,axe, bow etc. will stay there, but can be picked up, they will fall when you walk into them, hit them (with anything, fists, sword, other item using 'z' key, etc.)&lt;br /&gt;
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You know how you can make paintbrushes float? same with skulls! In your player-owned house, drop a skull while pointing your crosshair at the wall, in the fireplace, on the ceiling, etc. You will find that you can nicely decorate your player house with skulls.&lt;br /&gt;
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== Minion list glitch ==&lt;br /&gt;
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I think this glitch hit for me while doing the Fighter's Guild quest The Unfortunate Shopkeeper.  While inside the shop waiting for the burglars, my Dark Brotherhood minion was killed.  After the quest, I found myself unable to recruit a new DB minion.  Also, when I returned to Lelles' shop, the supposedly dead minion was standing there, but did not give me the option to tell him to follow me.  Even after I killed him, I still wasn't able to get a new Murderer.  Fast-forward 75-100 hours of play time and now I get a message in the notification area at the top-left of the screen that says I have too many followers.  So far this hasn't made anything that follows me vanish yet, but the prospect of suddenly losing Shadowmere or my awesome skinned hound is a touch unnerving.  In addition, I tend to get the message more often when I go the Chestnut Handy Stables and put my cursor over (but do not steal) the horses there.&lt;br /&gt;
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== Drink more than four(useful) potions ==&lt;br /&gt;
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This is an add for the glitch at the main article, where it was requested to report a way do drink more than four useful potions at once. To do so, you have to highlight the wanted potion, and then hotkey it(doesn't matter which one) and then exit your inventory. And when you want to drink the selected potion, just press the hotkey as many times as neccessary. You can drink the potion(s) anytime you want. You don't have do drink the potion right after you exit your inventory etc. This works as long as you have the potion hotkeyed. There is no time limit, just drink as many as you want. This have been tested on Xbox with strong potion of healing and strong potion of sorcery. These potions are very useful if your restoration skill is low, and/or if you need to restore your health or magicka quickly. This is inparticularely useful for adventurers or when you travel to the planes of oblivion. Be sure to have enough potions in one of your houses; use one of the duplication glithces to stock up!&lt;br /&gt;
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*If you suddenly can't &amp;quot;hotdrink&amp;quot; the wanted potion, this is because you have few potions left(less than ten left usually) in your inventory. To fix this, just re-hotlink the potion. This also occur with hotlinked Varla Stones.&lt;br /&gt;
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== Float in Midair Glitch ==&lt;br /&gt;
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This glitch lets you (obviously) float in midair.Note that its not flying, but you gain a slight advantage over enemies because you are higher then them.To do this glitch you have to accept the Dark Brotherhood quest &amp;quot;Permanent Retirement&amp;quot;.Go to the lake in the city were you have to assasinate the target.Hit the target(i forgot his name) with a sword when he still has his armor on..dont let him arrest you. Immideatly run in the middle of the pond so you are swimming.When you get arrested,pay the fine.Everything will be normal (you get respawned in front of the castle) now except that you will see you will be doing the swimming motion while in midair!so you can move anywhere you can while walking while being a little above head level of the other people.I havent tested this throughly so i dont know how to get rid of it or if there are any negetive effects...good luck!&lt;br /&gt;
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==two light armour items==&lt;br /&gt;
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A very minor glitch - (about level 15+ with the ability to repair to 125 - may be a factor) - light armour items sometimes appear in the inventory as having 2 available - but in fact there is only one. When dropping the item(s) only one is dropped - doesn't appear to caused any item duplication or affect gameplay - it might be affecting my encumbrance though? - This seems to happen mostly with elven armour - no idea what's specifically causing it - I first noticed when I sold what I thought were a spare pair of elven greaves only to find that I had none remaining. Basically the inventory displays that there are two of a thing but in fact only one is present.[[User:83.100.250.197|83.100.250.197]] 09:26, 5 May 2007 (EDT)&lt;br /&gt;
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==Magic staffs fall through floors==&lt;br /&gt;
Sometimes when I drop a magic staff it just falls through the floor. I have seen it in my houses in Cheydinhal and in Skingrad. In Cheydinhal the staff was gone for good as I was standing on the bottom floor but in skingrad the staff fell one floor down and could be retrieved downstairs in the hall. [[User:Bongo|Bongo]] 07:32, 7 May 2007 (EDT)&lt;br /&gt;
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==Character Shows On Screen==&lt;br /&gt;
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If you press journal, pause, pause, journal, pause in quick succession the picture of your character you see in the journal will appear on the side of the screen with no journal showing.  Pressing journal will undo this.&lt;br /&gt;
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* What was this tested on? And from what starting point?&lt;br /&gt;
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==graphical glitches==&lt;br /&gt;
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The bridge leading to the university has one of the top sections (wall stopping you falling off) oscilating between a near and distance (low res?) texture - even when very close. Identical sections are unaffected.&lt;br /&gt;
&lt;br /&gt;
Approacing bravil from the west often gives one of the wall sections not displayed - leaving a huge gap in the wall - until within 50m of it.&lt;br /&gt;
&lt;br /&gt;
When in various locations near to but not inside the imperial city eg waterfront district, near the stables near the main bridge - the very far distance mountains (to the north) sometimes flicker on an off when moving - the mountains are drawn correctly when stationary. A related effect is portions of the lake surrounding the imperial city appearing to change water level when moving.&lt;br /&gt;
&lt;br /&gt;
Finally white gold tower is truncated when viewing from the temple district in foggy conditions - it's only drawn to a certain distance away from the viewpoint - not sure if this is intentional.&lt;br /&gt;
&lt;br /&gt;
== Duplicating Weapons (possibly shields too) ==&lt;br /&gt;
&lt;br /&gt;
----This requires the Staff of Worms and the Skull of Corruption. First, find someone who is not part of the game's story line and kill that person and place a &lt;br /&gt;
weapon of your choice on the body and use the Staff of Worms on him. Second, use the skull of corruption on the reanimated body, and kill him before the original person does. this may not work on the first try but it does work trust me i've done it on duskfang/dawnfang from the '''shivering isles.'''&lt;br /&gt;
Make sure your weapon is enchated too.&lt;br /&gt;
Make sure you use lightning or fire because frost doesn't work.&lt;br /&gt;
&lt;br /&gt;
==Free Recharge and Repair==&lt;br /&gt;
I'm not sure if this is already mentioned somewhere on this site but I can't find it on the Glitches page...&lt;br /&gt;
# Get an enchanted weapon that is fully charged and fully repaired. &lt;br /&gt;
# Dupe it using the arrow glitch so that you have two of the same weapon. When you pick them up, they should stack in your inventory screen.&lt;br /&gt;
# Assign a hotkey to the weapons '''while they are both unequipped'''. In other words, while they are stacked.&lt;br /&gt;
# Use the hotkey to equip it. You should now be holding one of the two weapons.&lt;br /&gt;
# Go hit an enemy, using up one or more charges and getting slightly damaged.&lt;br /&gt;
# Press the hotkey to unequip the weapon, then press it again to equip it. Look at your inventory screen and you will see that the weapon is fully recharged and repaired. And it won't cost anything.&lt;br /&gt;
&lt;br /&gt;
However, there is a catch: If one or both weapons leave your inventory (whether you drop it, get disarmed, go to jail, put them in a chest, etc) and then you pick them up again, the glitch will no longer work. If this happens, a solution is to sell one of the two weapons and repeat the above procedure using the other one. You may have to wait 2 or 3 days until the item you sold has disappeared from the shop's inventory before repeating the process. The glitch should work again.&lt;br /&gt;
&lt;br /&gt;
Also, the game will freeze if you cast Bound Weapon while one of the weapons is equipped, so remember to unequip before you cast it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Free Repairs ==&lt;br /&gt;
&lt;br /&gt;
If you have 3 or more of the same item, with at least 1 item at 100%, you can repair it without using any hammers or gold.  Just drop the items and pick them back up.  All 3 will be now be at 100%.  Works with stolen items too.&lt;br /&gt;
&lt;br /&gt;
== Make items Legitimate ==&lt;br /&gt;
&lt;br /&gt;
If you have 3 or more of the same item, with at least one that's legitimate, you can make the stolen item(s) legitimate by dropping all 3 and picking them back up.  All 3 items will now be legitimate and 100% healthy.  This glitch works with armor and weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legalise Stolen Clothing ==&lt;br /&gt;
&lt;br /&gt;
I just noticed this recently, and I've tested it successfully with Russet Felt Shoes, Beggar's Shirt, various clothing items from crates, enchanted and non.  Strangely enough it also works with Fur Helmets:&lt;br /&gt;
&lt;br /&gt;
If you have a stolen clothing item, drop it and you make be able to pick it up again without the stolen flag.  All three of the cases I've mentioned were simple unenchanted clothing and I simply dropped it.  When I moved the cursor over them again it said &amp;quot;take&amp;quot; not &amp;quot;steal&amp;quot; said items.  I don't know if it works with many other types of items, it does NOT work with potions ingredients.  This was done with clothing that was already on the ground/on shelves etc, I don't know if it works with items stolen from crates or chests.&lt;br /&gt;
UPDATED: I've now tried it with jewellery and armour, it didn't work, but it did work for clothing stolen from a crate : /&lt;br /&gt;
UPDATED: It worked with the Black Hand Robes from J'ghasta's locked keg in Bruma.  It seems to work for all clothing, as long as no one is watching.  I've tried clothing from various stores, houses and crates successfully.&lt;br /&gt;
&lt;br /&gt;
== Ruffio frozen in mid-air ==&lt;br /&gt;
&lt;br /&gt;
When you do the first quest in the dark brotherhood go and talk to ruffio; tell him you are going to kill him. As soon as he starts running ( he should be by the door), hit him wih your blade, ruffio should freaze in the doorway in a wierd stance.&lt;br /&gt;
(XBOX 360 version)&lt;br /&gt;
&lt;br /&gt;
== Floating Guard ==&lt;br /&gt;
&lt;br /&gt;
When running away from a guard and swimming through the water, sometimes the guard will disappear.  If you go back to the spot where the guard was posted, you will see him swimming in mid-air, along with another guard standing next to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stone of St Alessia Glitch==&lt;br /&gt;
&lt;br /&gt;
In this Fighter's Guild Quest, when you enter the ayleid ruin of Sedor, the floor button that is supposed to open the gate to the passage above doesnt work sometimes. If you then fortify your acrobatics and jump up to the bridge, the button that opens the other gate to get the stone will not work either, making the quest, and the whole guild questline impossible to finish. I do not know of any way to fix this one.&lt;br /&gt;
&lt;br /&gt;
==get items from summoned creatures==&lt;br /&gt;
&lt;br /&gt;
i have only tested this on the new ps3 version but it should work on the others to. as your weapon makes contact with your summoned creature(note: you must be able to kill them in one from behind with a sneak attack.) quickly click the x button(ps3) and that occassionally will open them up as though they are a dead creature.&lt;br /&gt;
*this does work on the xbox 360 version as well. sneak attack any summon creature; if instant kill, press A (or the ''activate'' button on the PC version) and the inventory screen will come up. allowing you to take anything on the summon's personal body. (this also works on the wuest 'the great heist' with the warrior statues; attack with something weak until their health gets extremely low, wait fo them to sheath their weapon, and then sneak attack and loot the corpse; dropping the weapons and attempting to pick them up again causes the game to tell you that weapon has crumbled into dust in your hands, however putting the weapons in a container or box prevents this) (this information was taken from this site, a different page i believe. retyped.)&lt;br /&gt;
&lt;br /&gt;
== Night Sky Underwater ==&lt;br /&gt;
&lt;br /&gt;
This is kind of a useless glitch, and just seems to be a visual thing. Anyways...&lt;br /&gt;
&lt;br /&gt;
This is going to be difficult unless you are an Argonian (or have a water-breathing enchanted item, ect.). That being said, you should also have something that will allow you to have night vision. (Again, enchant something with Night-Eyes).&lt;br /&gt;
&lt;br /&gt;
Head on over to the huge, deep lake to the right of Bravil. Make sure you start on the coast. Dive down as far as you can and head in a North-East manner. (Make sure you have now equipted your Night-Eyes item, or else the stars are hard to see. As well as your water-breathing equipment.. Don't want you to drown, now. XD)&lt;br /&gt;
&lt;br /&gt;
You will soon see the sandy bottom of the lake drops off into a void of glitchy blackness. Dive down into that and keep diving until you see the bottom. Now just keep swimming in the direction you were before. There are strips of stars overhead! You might even see a bit of the moon. It was midday when I found this, so it was a little startling at first until I realized it was probably a glitch. (Smart, aren't I?)&lt;br /&gt;
&lt;br /&gt;
It's kind of pretty. o_o; But again.. Totally useless/pointless. Oh well.&lt;br /&gt;
&lt;br /&gt;
== Floating rock ==&lt;br /&gt;
&lt;br /&gt;
Okay, so one day I was on some random quest and I had a map marker I had to go to. Unfortunately, I had never been there so I couldn't fast travel. I was walking near a small hill next to a river. I was walking along when suddenly I spotted something really weird. There was this rock on the hill but it was in mid air. Kind of like the paint brush glitch, except that this wasn't a pickable/usable item! It's so weird because you can actually jump on the rock and stuff too!&lt;br /&gt;
&lt;br /&gt;
== Missing Raminus Polus ==&lt;br /&gt;
&lt;br /&gt;
I had a bounty put on my head, so as instructed by this guide, I ran into the arcane university to let the mages kill the guards.  Raminus wasn't faring well in the fight and was knocked unconcious several times.  He now no longer appears in the mage lobby and I can't continue the Mage Guild quests without him to advance my rank.  Any help?&lt;br /&gt;
&lt;br /&gt;
DavidMRichards@comcast.net&lt;br /&gt;
&lt;br /&gt;
== Purple Eyes ==&lt;br /&gt;
&lt;br /&gt;
This glitch allows you to give purple eyes to any NPC.As far as i tested it,its permanent.You will need a staff of worms for this.To start find an NPC you want to give purple eyes to.Quicksave and then kill them.Revive them using the staff of worms.then proceed to load your aoutosave and you will see that the NPC you previously killed will be perfectly normal except for having purple eyes.&lt;br /&gt;
&lt;br /&gt;
== Glitched World ==&lt;br /&gt;
&lt;br /&gt;
This is one of the coolest glitches I have discovered.&lt;br /&gt;
&lt;br /&gt;
This glitch will allow you to wander a graphically altered world without encountering enemies of any sort.&lt;br /&gt;
&lt;br /&gt;
I was wasting time one day while waiting for 'A Stranger' to finish the forgery for the Thieve's Guild quest I was on. (So this is in Anvil, incase you didn't know.)&lt;br /&gt;
&lt;br /&gt;
Anyways, you don't need to be doing that to get the glitch. Hop up onto the abandoned house in Anvil. From there, hop onto the next high building over to the right. (When you are facing the castle wall.) Continue building hopping until you are able to reach the ledge of the walls. (I am not sure if you need high acrobatics or not to jump from building to building, I was at level 26 when I did this, but I do not know if that is relevant.)&lt;br /&gt;
&lt;br /&gt;
From there, just let yourself drop off the edge of the Anvil wall into the wilderness beyond. Here is where the fun starts!&lt;br /&gt;
&lt;br /&gt;
Yes, the game says it's loading, but no, it will not come up with anything. There should be some odd-looking completely transparent water in front of you. Well, let's just say you are now free to explore the entire world like this. Since the game still regesters you as being in town, the town music will stay, you will not encounter any enemies.&lt;br /&gt;
&lt;br /&gt;
The map registers you still as being in places. (I wandered out into the strange water and ended up near the Anvil Lighthouse, for example. And that was what it read in the bottom left corner of the screen, as usual.)&lt;br /&gt;
&lt;br /&gt;
All of the forts and ruins, ect. will be invisible as well. One of the coolest things is the graphical stuff. If you head up towards Kvatch on the hill, you will notice that there is no ground, and that you can only see where you are headed by the grass which mysteriously floats in the air.&lt;br /&gt;
&lt;br /&gt;
I will definatly have to explore this further!&lt;br /&gt;
&lt;br /&gt;
Have fun! =D&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Sheogorath&amp;diff=138500</id>
		<title>Lore:Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Sheogorath&amp;diff=138500"/>
		<updated>2007-07-04T22:43:28Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* In Daggerfall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Template:Tamriel Gods Trail}}&lt;br /&gt;
[[Image:OB-Img-ShrineofSheogorath.JPG||right|A Shrine to Sheogorath (From [[:Oblivion]])]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Sheogorath''' is the [[Tamriel:Daedric Princes|Daedric Prince]] of Madness, whose motives are said to be unknowable.&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;[[#1|1]]&amp;lt;/sup&amp;gt;&amp;lt;/noinclude&amp;gt; His realm in [[Tamriel:Dictionary_O|Oblivion]] is known as the Madhouse&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;[[#2|2]]&amp;lt;/sup&amp;gt;&amp;lt;/noinclude&amp;gt;, though it has also been called the Asylums by the [http://til.gamingsource.net/obscure_text/census_daedra.shtml Imperial Census of Daedra Lords], and called [[Shivering:Shivering_Isles|'''the Shivering Isles''']] by some.&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see the full article on [[Tamriel:Sheogorath|Sheogorath]].&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== The Creation of Sheogorath ==&lt;br /&gt;
&lt;br /&gt;
Sheogorath is one of few Daedric Princes whose creation may be linked to the change or destruction of an Aedra (some of the others include Malacath and Meridia). [[Tamriel:Aldmer|Aldmeri]] creation stories attribute his creation to the removal of [[Tamriel:Gods_L#Lorkhan|Lorkhan's]] &amp;quot;divine spark&amp;quot; &amp;lt;sup&amp;gt;[[#3|3]]&amp;lt;/sup&amp;gt;.. By one of these myths, he is described as the &amp;quot;Sithis-shaped hole&amp;quot; of the world &amp;lt;sup&amp;gt;[[#3|3]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is revealed in [[Shivering:Shivering Isles|The Shivering Isles]] that Sheogorath is, in fact, [[Tamriel:Jyggalag|Jyggalag]], the Daedric Prince of Order. Jyggalag explains that he had grown in power so much that the other Daedric princes grew jealous and fearful. They cursed Jyggalag to live as Sheogorath, the incarnation of the thing he hated most. At the end of every Era, Jyggalag was allowed to take on his true form once again, and reconquer his lands, an event known as the Graymarch. After that, however, he would be transformed back into Sheogorath, and Sheogorath would spread madness upon his lands once more. The player can end this cycle by defeating Jyggalag during the Greymarch occuring at the end of the third era. This releases Jyggalag from his curse, allowing him to remain in his true form instead of transforming back into Sheogorath. After defeating Jyggalag, the player is named the new Sheogorath.&lt;br /&gt;
&lt;br /&gt;
== Appearance of Sheogorath's Avatar ==&lt;br /&gt;
&lt;br /&gt;
His avatar, to those who have only heard his name and of his Sphere, may find his appearance surprising. He appears on [[Tamriel:Nirn|Nirn]] often as a banker, much to the surprise of many mortals. The reasoning behind his appearance is to lead unsuspecting mortals down the path to insanity, the &amp;quot;Golden Road&amp;quot;. &amp;lt;sup&amp;gt;[[#4|4]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sheogorath in Chimeri/Dunmeri Culture ==&lt;br /&gt;
&lt;br /&gt;
Originally, Sheogorath was one of the Daedric Princes the [[Tamriel:Chimer|Chimer]], now [[Tamriel:Dunmer|Dunmer]], revered in their ancient ancestoral worship. &amp;lt;sup&amp;gt;[[#3|3]],[[#5|5]]&amp;lt;/sup&amp;gt; However, when the [[Tamriel:Tribunal_Temple|Tribunal Temple]] became the dominating religion in [[Tamriel:Morrowind|Morrowind]], Sheogorath, as well as Mehrunes Dagon, Malacath, and Molag Bal, became known as one of the &amp;quot;Four Corners of the House of Troubles.&amp;quot; &amp;lt;sup&amp;gt;[[#5|5]]&amp;lt;/sup&amp;gt; He was said to rebel against the Tribunal, and thusly worship of Sheogorath became punishable by death. &amp;lt;sup&amp;gt;[[#5|5]]&amp;lt;/sup&amp;gt; His role in Dunmeri culture is to test them for any psychological weakness, and is associated with the fear other races have of the Dunmer. &amp;lt;sup&amp;gt;[[#5|5]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he rebelled against the Tribunal, Sheogorath tricked the moon Baar Dau, inspiring it to hurl itself at the [[Tamriel:Vivec_(city)|city of Vivec]]. &amp;lt;sup&amp;gt;[[#6|6]]&amp;lt;/sup&amp;gt; Sheogorath justified his actions by claiming Vivec was built in mockery of the heavens.&amp;lt;sup&amp;gt;[[#6|6]]&amp;lt;/sup&amp;gt; [[Tamriel:Vivec_(god)|Vivec]] is then said to have frozen Baar Dau in its descent.&amp;lt;sup&amp;gt;[[#6|6]]&amp;lt;/sup&amp;gt; The moon then swore itself to the Tribunal's service forever.&amp;lt;sup&amp;gt;[[#6|6]]&amp;lt;/sup&amp;gt; Today, it resides over the High Fane temple in Vivec&lt;br /&gt;
&lt;br /&gt;
== Sheogorath in Khajiiti Culture == &lt;br /&gt;
&lt;br /&gt;
Sheogorath is one of the many prominent Daedric Princes in the culture of the [[Tamriel:Khajiit|Khajiit]] people.&amp;lt;sup&amp;gt;[[#3|3]]&amp;lt;/sup&amp;gt; In the Khajiit myth of creation, Sheogorath is called &amp;quot;Sheggorath.&amp;quot;&amp;lt;sup&amp;gt;[[#7|7]]&amp;lt;/sup&amp;gt; By the Khajiit, he is known as the Skooma Cat.&amp;lt;sup&amp;gt;[[#7|7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artifacts == &lt;br /&gt;
&lt;br /&gt;
There are five artifacts made by Sheogorath that are known on the mortal plane. The most well known of them all is the staff known as Wabbajack. It can transform a creature into something else, though what it turns into is unpredictable.&amp;lt;sup&amp;gt;[[#8|8]]&amp;lt;/sup&amp;gt; This artifact can be found in the games [[Daggerfall:Daggerfall|TES II: Daggerfall]] and [[Oblivion:Oblivion|TES IV: Oblivion]] after doing tasks for Sheogorath. Another artifact is the glove Gambolpuddy which fortifies half of the user's attributes while draining the other half.&amp;lt;sup&amp;gt;[[#8|8]]&amp;lt;/sup&amp;gt; Gambolpuddy was found in [[Morrowind:Morrowind|TES III: Morrowind]] under a pillow in Ald Daedroth. His third artifact is the Fork of Horripilation, a fork that drains the user's magicka.&amp;lt;sup&amp;gt;[[#8|8]]&amp;lt;/sup&amp;gt; It was given by the Statue of Sheogorath in Ihinipalit in St. Delyn's Canton's Waterworks in [[Morrowind:Morrowind|TES III: Morrowind]]. There is also the Spear of Bitter Mercy that can be recieved as a reward for doing Sheogorath's quest in [[Morrowind:Morrowind|TES III: Morrowind]]. The last artifact worth noting is the Staff of Everscamp.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt; This unique artifact in [[Oblivion:Oblivion|TES IV: Oblivion]] summoned four scamps that could not be banished or killed.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
The worship of Sheogorath is widespread in Tamriel.&amp;lt;sup&amp;gt;[[#3|3]]&amp;lt;/sup&amp;gt; As state, Sheogorath, in particular, is revered especially in the provinces of Morrowind and [[Tamriel:Elsweyr|Elsweyr, home of Khajiit]].&amp;lt;sup&amp;gt;[[#3|3]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summoning ==&lt;br /&gt;
&lt;br /&gt;
Sheogorath is one of the easiest Daedric Princes to summon. Although his official summoning date is the second of Sun's Dawn, Sheogorath can be summoned anytime there is a storm.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Daggerfall ==&lt;br /&gt;
&lt;br /&gt;
While the hero of Daggerfall was finding the Mantella in the Mentellan Crux, Sheogorath showed himself.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt; He could also be summoned in the game on his summoning date and during thunderstorms. The reward for completing his task in Daggerfall was Wabbajack.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
 lol&lt;br /&gt;
&lt;br /&gt;
== In Morrowind ==&lt;br /&gt;
&lt;br /&gt;
The Nerevarine could obtain the Spear of Bitter Mercy from Sheogorath, originally an artifact of Daedric Prince [[Tamriel:Hircine|Hircine]], as a reward for killing a Giant Bull Netch with the Fork of Horripilation.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt; The Nerevarine also had to give one of his statues an offering in the Four Corners of the House of Troubles quest for the Temple&lt;br /&gt;
&lt;br /&gt;
== In Oblivion ==&lt;br /&gt;
&lt;br /&gt;
In Oblivion, Sheogorath gave the Champion of Cyrodiil the task of bringing the small settlement of Border Watch a taste of his madness.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt; The Champion tricked the Khajiit inhabitants into believing it was the End of Times by bringing the signs of the K'Sharra Prophecy. The reward for this task was Wabbajack.&amp;lt;sup&amp;gt;[[#9|9]]&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&lt;br /&gt;
Sheogorath is the alter ego of ex-developer Ted Peterson.&amp;lt;sup&amp;gt;[[#10|10]]&amp;lt;/sup&amp;gt; Not surprisingly, Sheogorath's name comes from &amp;quot;Theodore,&amp;quot; which is only the longer version of the name Ted.&amp;lt;sup&amp;gt;[[#10|10]]&amp;lt;/sup&amp;gt;        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|1}}. [[Tamriel:Books/Book_of_Daedra%2C_The|Book of Daedra]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|2}}. [[Tamriel:Books/Doors_of_Oblivion%2C_The|Doors of Oblivion]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|3}}. [[Tamriel:Books/Varieties_of_Faith_in_the_Empire|Varieties of Faith in the Empire]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|4}}. [http://til.gamingsource.net/book_daedra/index.shtml#appearance The Definitive Guide to Daedra]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|5}}. [[Tamriel:Books/House_of_Troubles%2C_The|The House of Troubles]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|6}}. [[Tamriel:Books/Pilgrim%27s_Path%2C_The|The Pilgrim's Path]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|7}}. [[Tamriel:Books/Words_of_the_Clan_Mother_Ahnissi|Words of Clan Mother Ahnissi to her Favored Daughter]]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|8}}. [http://til.gamingsource.net/artifacts/ Artifacts of Elder Scrolls] Note: takes a little tinkering to navigate well&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|9}}. [http://til.gamingsource.net/book_daedra/index1.shtml#sheogorath The Definitive Guide to Daedra Part Two]&lt;br /&gt;
&lt;br /&gt;
{{Linkable Entry|10}}. [http://til.gamingsource.net/dogate/daggerfacts.shtml Daggerfacts]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Ingredients&amp;diff=137237</id>
		<title>Oblivion:Ingredients</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Ingredients&amp;diff=137237"/>
		<updated>2007-07-02T21:32:31Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Quest Specific Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=breadcrumb&amp;gt;&lt;br /&gt;
[[Oblivion:Oblivion|Oblivion]]: [[Oblivion:Alchemy|Alchemy]] / [[Oblivion:Items|Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Oblivion-Items|Ingredients]] [[Category:Oblivion-Magic|Ingredients]] [[Category:Oblivion-Ingredients|Ingredients]]&lt;br /&gt;
This article provides an overview of all the '''[[Oblivion:Alchemy|Alchemy]] ingredients''' available in the basic game of Oblivion.  Several more ingredients are added by the [[Shivering:Shivering Isles|Shivering Isles]] expansion, all of which are detailed at the expansion's [[Shivering:Ingredients|ingredients page]].  Many of the ingredients have their own pages with more complete information about the ingredient.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
There are several ways to obtain ingredients:&lt;br /&gt;
* '''Already-harvested samples'''&lt;br /&gt;
** Ingredients that are considered to be food can be found in most houses or dining areas.  These samples will respawn three days after you leave the area.&lt;br /&gt;
** Ingredients can be bought from [[Oblivion:Merchants|merchants]], who will have a random selection of available ingredients. Food ingredients can be bought from food vendors or inns; other ingredients can be bought from alchemy vendors. The inventories of all merchants will respawn three days after you leave their store.&lt;br /&gt;
** Ingredients can sometimes be found in containers. Food cupboards and food sacks contain food. Certain loot containers (some chests in necromancer, conjurer, undead, or vampire dungeons; some fleshy pods in planes of Oblivion) may contain a single random ingredient.  These containers will respawn after three days.&lt;br /&gt;
** Some other individual ingredients can be found in various buildings around Cyrodiil.  In particular, most Mages Guilds have a few ingredients sitting out in the open. These ingredients will '''not''' respawn.&lt;br /&gt;
* '''Harvesting from plants'''&lt;br /&gt;
** A large number of ingredients come from plants that can be found growing in Cyrodiil or in planes of Oblivion.  Some plants are very widespread, with thousands of plants growing in various places, whereas others are much less common and therefore more difficult to find.  At any one time, you can only try to collect a single sample of an ingredient from each plant (there is a probability that you will find nothing when you try to collect the sample).  However, after three days, each plant's ingredient will respawn (although a load screen message says that plants regrow after a month, this isn't true).&lt;br /&gt;
* '''Collecting from creatures'''&lt;br /&gt;
** The other common source of ingredients is from creatures.  Many creatures have body parts (meat, heart, skin, horn, teeth, etc) that are used as alchemy ingredients.  When you kill the creature you can collect the ingredient from its corpse.  Most creatures will respawn after three days.  However, there is no guarantee that the creature that reappears after three days will be the same as the one that you previous killed.&lt;br /&gt;
** There are also a few creatures that always carry a specific ingredient.  Most notably the [[Oblivion:Goblins#Bitterfish Tribe|Bitterfish Goblins]] at [[Oblivion:Miscarcand|Miscarcand]] always carry Scales (or at least that interpretation makes more sense than the other option, i.e., that they somehow have a scaly skin that is identical to [[Oblivion:Animals#Slaughterfish|Slaughterfish]] skin).  These creatures can therefore be considered to be a reliable source of certain ingredients.&lt;br /&gt;
&lt;br /&gt;
==Ingredients Table==&lt;br /&gt;
This table is a database of all of the ingredients in the game. The primary effect is the one you get if you just eat the ingredient. Use two or three ingredients that have the same magical effect to make a potion. The higher your alchemy level the more effects you will be able to use. Alternatively, select two or three damaging effects to manufacture poison.&lt;br /&gt;
&lt;br /&gt;
Click on an effect name to see all ingredients that share that effect.&lt;br /&gt;
{|class=greylapse style=text-align:left&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2| Ingredient Name !! Primary Effect !! Secondary Effect !! Tertiary Effect !! Quaternary Effect&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!{{Hover|Harvest Probability (%)|H%}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Alkanet Flower.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Alkanet Flower|exname=Alkanet}}&amp;lt;br&amp;gt;{{ID|0003365C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Alkanet is extremely common in West Weald region around [[Oblivion:Skingrad|Skingrad]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Aloe Vera Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Aloe Vera Leaves|exname=Aloe Vera}}&amp;lt;br&amp;gt;{{ID|000A7924}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Aloe Vera grows throughout the Gold Coast region around [[Oblivion:Anvil|Anvil]], although the plants can be widely separated.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ambrosia.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ambrosia|exname=Mana Bloom}}&amp;lt;br&amp;gt;{{ID|000704A0}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Harvested from reddish-purple colored Mana Bloom, which are only found in [[Oblivion:Paradise|Mankar Camoran's Paradise]]; one sample of Ambrosia can also be found on  the top floor of the [[Oblivion:Anvil|Anvil]] Mage's Guild.  Can also be harvested from the garden in the plugin [[Oblivion:Frostcrag Spire|Frostcrag Spire]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Apple.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Apple}}&amp;lt;br&amp;gt;{{ID|0003365D}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Willpower}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found in fruit bowls and pantries everywhere.  No apple trees anywhere, however.  Must be imported?&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Arrowroot.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Arrowroot|exname=Arrowroot Plant}}&amp;lt;br&amp;gt;{{ID|0003365E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Strength}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Arrowroot Plant can be found in the Gold Coast region between [[Oblivion:Anvil|Anvil]] and [[Oblivion:Kvatch|Kvatch]], and also grows densely in a few spots outside [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Venison Steak.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Beef}}&amp;lt;br&amp;gt;{{ID|0003365F}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on dinner tables and in a dozen houses across Cyrodiil and randomly from food vendors.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Bergamot Seeds|exname=Bergamot}}&amp;lt;br&amp;gt;{{ID|000A7933}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Bergamot is a common flower in multiple regions throughout Cyrodiil. There highest concentrations are along the [[Oblivion:Orange Road|Orange Road]] and near [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Blackberry.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Blackberry|exname=Blackberry Bush}}&amp;lt;br&amp;gt;{{ID|00033663}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Shock}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found as food in many houses.  Blackberry Bushes can be found in several [[Oblivion:Ingredient Locations|farms]], in particular [[Oblivion:Drakelowe|Drakelowe]], and are also scattered across the West Weald region.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Bloodgrass.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Bloodgrass|exname=Blood Grass}}&amp;lt;br&amp;gt;{{ID|00033664}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|The ingredient is Bloodgrass; the plant is Blood Grass. Blood Grass is found in abundance in the planes of Oblivion. After the main quest is completed, you can still find Blood Grass growing around several of the closed [[Oblivion:Oblivion Gates|Oblivion gates]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Venison Steak.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Boar Meat}}&amp;lt;br&amp;gt;{{ID|00033665}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found as food in several houses and randomly from food vendors.  Also found by killing [[Oblivion:Animals#Boars|boars]], which appear randomly throughout many of the lower elevation regions of Cyrodiil.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Bog Beacon Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Bog Beacon Asco Cap|exname=Bog Beacon}}&amp;lt;br&amp;gt;{{ID|0008446C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Bog Beacon is found in the Blackwood region around [[Oblivion:Leyawiin|Leyawiin]], with some clusters west of the Niben, too, for example north of [[Oblivion:Reedstand_Cave|Reedstand Cave]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Bonemeal.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Bonemeal}}*&amp;lt;br&amp;gt;{{ID|0001EBFF/00048734}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|5/2&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on [[Oblivion:Undead#Bones Undead|skeletons and liches]], both the hostile kind and the long-dead ones.  The second, rare form of Bonemeal is only found on the seven [[Oblivion:Undead#Deranged Zombie|Deranged Zombies]] found in [[Oblivion:Bleak Flats Cave|Bleak Flats Cave]] during the [[Oblivion:Skingrad Recommendation|Skingrad Recommendation]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Bread.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Bread Loaf}}&amp;lt;br&amp;gt;{{ID|00023D89}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Strength}}&lt;br /&gt;
|1&lt;br /&gt;
|0.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found on dinner tables and in pantries everywhere.  Most taverns and inns sell them.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Cairn Bolete Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Cairn Bolete Cap|exname=Cairn Bolete}}&amp;lt;br&amp;gt;{{ID|0006251E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Shock Damage}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|33&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Cairn Bolete plants are mostly found in caves. The largest concentrations are in [[Oblivion:Serpent Hollow Cave|Serpent Hollow Cave]] and [[Oblivion:Grayrock Cave|Grayrock Cave]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Carrot.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Carrot|exname=Carrot Plant}}&amp;lt;br&amp;gt;{{ID|00033666}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Intelligence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|[[Oblivion:Shetcombe_Farm|Shetcombe Farm]] and [[Oblivion:Odiil Farm|Odiil Farm]] have the best supplies of Carrot Plants, followed by [[Oblivion:Harlun's Watch|Harlun's Watch]] near [[Oblivion:Cheydinhal|Cheydinhal]].  Carrots can also be found as food in houses and from vendors.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Cheese.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Cheese Wedge}}&amp;lt;br&amp;gt;{{ID|00033668}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fire Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on tables and in food stores everywhere.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Cheese Wheel.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Cheese Wheel}}&amp;lt;br&amp;gt;{{ID|00033669}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Willpower}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Also found on tables and in food stores, although less commonly than Cheese Wedges.  Effects may be different because they are supposed to represent different cheeses (cheddar vs brie, for example)&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-CPolyporeCap02.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Cinnabar Polypore Red Cap|exname=Cinnabar Polypore Cap Red|exname2=Cinnabar Polypore}}&amp;lt;br&amp;gt;{{ID|0008529C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Both Cinnabar Polypore Red Caps and Cinnabar Polypore Yellow Caps come from Cinnabar Polypores; you can only tell which one you are going to harvest from the color of the mushroom, not from its name.  Cinnabar Polypore is found along the [[Oblivion:Gold Road|Gold Road]] between [[Oblivion:Skingrad|Skingrad]] and [[Oblivion:Kvatch|Kvatch]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-CPolyporeCap01.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Cinnabar Polypore Yellow Cap|exname=Cinnabar Polypore Cap Yellow}}&amp;lt;br&amp;gt;{{ID|0008529B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Endurance}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Spell}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Cinnabar Polypore is found along the [[Oblivion:Gold Road|Gold Road]] between [[Oblivion:Skingrad|Skingrad]] and [[Oblivion:Kvatch|Kvatch]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Clannfear Claws.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Clannfear Claws}}&amp;lt;br&amp;gt;{{ID|0003366A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Paralyze}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Clannfears|clannfears]].  One free sample in the [[Oblivion:Anvil|Anvil]] Fighters Guild.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Clouded Funnel Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Clouded Funnel Cap}}&amp;lt;br&amp;gt;{{ID|00084472}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Intelligence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Clouded Funnel Cap plants are common throughout high altitude regions, such as around [[Oblivion:Bruma|Bruma]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Root Pulp.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Columbine Root Pulp|exname=Columbine}}&amp;lt;br&amp;gt;{{ID|000A7925}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Columbine plants are common in the West Weald region near [[Oblivion:Skingrad|Skingrad]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Corn.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Corn|exname=Corn Stalk}}&amp;lt;br&amp;gt;{{ID|0003366B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Intelligence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shock Shield}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|The best place for Corn Stalk plants and other vegetables is [[Oblivion:Shetcombe_Farm|Shetcombe Farm]].  Other good locations include [[Oblivion:Shardrock|Shardrock]], [[Oblivion:Lord_Drad's_Estate|Lord Drad's Estate]], and [[Oblivion:Whitmond_Farm|Whitmond Farm]].  Corn is also commonly found as food.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Crab Meat.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Crab Meat}}&amp;lt;br&amp;gt;{{ID|0003366C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Shock}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fire Shield}}&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Animals#Mud Crabs|mud crabs]], which can be found near most bodies of water (e.g., the shores around [[Oblivion:Lake Rumare|Lake Rumare]]).&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedra Heart.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Daedra Heart}}&amp;lt;br&amp;gt;{{ID|0001EC8F}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shock Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Dremora|Dremora]] and [[Oblivion:Daedra#Xivilai|Xivilai]]. There is also one sample in the Anvil Fighters Guild.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedra Silk.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Daedra Silk}}&amp;lt;br&amp;gt;{{ID|00033670}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|75&lt;br /&gt;
|0.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Spider Daedra|spider daedra]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedra Venin.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|&amp;lt;!--NOTE: Venin IS the correct spelling, NOT Venom--&amp;gt;{{Oblivion Ingredients Link|Daedra Venin}}&amp;lt;br&amp;gt;{{ID|00033671}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Paralyze}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|75&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Spider Daedra|spider daedra]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedroth Teeth.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Daedroth Teeth}}&amp;lt;br&amp;gt;{{ID|00033672}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|65&lt;br /&gt;
|0.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Daedroth|daedroths]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Dragon Tongue.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Dragon's Tongue|exname=Dragon's Tongue Plant}}&amp;lt;br&amp;gt;{{ID|00025039}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fire Shield}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Dragon's Tongue Plants are found in the [[Oblivion:West Weald|West Weald]] south of the [[Oblivion:Gold Road|Gold Road]] beetween [[Oblivion:Skingrad|Skingrad]] and the [[Oblivion:Imperial City|Imperial City]].  They are also found in the wilderness east of [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Dreugh Wax}}&amp;lt;br&amp;gt;{{ID|00033673}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Breathing}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|70&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Monsters#Land Dreughs|land dreughs]].  (Wonder why there are no Sea Dreughs in Cyrodiil?)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-DS Polypore Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle;white-space:nowrap|{{Oblivion Ingredients Link|Dryad Saddle Polypore Cap|exname=Dryad's Saddel Polypore}}&amp;lt;br&amp;gt;{{ID|0008529D}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Speed}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|10&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|The plant name is actually Dryad's Saddel Polypore; these plants are somewhat rare, but can be found growing south of [[Oblivion:Chorrol|Chorrol]], and also around [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ectoplasm}}&amp;lt;br&amp;gt;{{ID|0001EBFE}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Shock Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|20&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Undead#Ethereal Undead|ghosts and wraiths]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Elf Cup.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Elf Cup Cap|exname=Elf Cup}}&amp;lt;br&amp;gt;{{ID|0008529E}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Strength}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Elf Cup plants are rather common in the [[Oblivion:Skingrad|Skingrad]] area&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Emetic Russula Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Emetic Russula Cap|exname=Emetic Russula}}&amp;lt;br&amp;gt;{{ID|0008529F}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|4&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Emetic Russula plants are mostly only seen in the West Weald area, between [[Oblivion:Skingrad|Skingrad]] and [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Fennel Seeds|exname=Fennel}}&amp;lt;br&amp;gt;{{ID|000A7926}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Paralyze}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Fennel plants are mostly found around the [[Oblivion:Anvil|Anvil]] area, but are very sparse.  There are relatively large concentrations northwest of [[Oblivion:Kvatch|Kvatch]], around [[Oblivion:Fort Wariel|Fort Wariel]] and [[Oblivion:Niryastare|Niryastare]]; smaller patches can be found near [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Fire Salts.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Fire Salts}}&amp;lt;br&amp;gt;{{ID|00033675}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Fire Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fire Shield}}&lt;br /&gt;
|30&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Flame Atronachs|flame atronachs]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Flax Seeds|exname=Flax}}&amp;lt;br&amp;gt;{{ID|000A7927}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Flax plants are very common everywhere, particularly around [[Oblivion:Skingrad|Skingrad]].  The plants come in blue, yellow, and red varieties, all of which yield Flax Seeds with the same harvest probability.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Flour.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Flour}}&amp;lt;br&amp;gt;{{ID|00033674}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found mostly in sacks in people's food pantries.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Fly Amanita Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Fly Amanita Cap|exname=Fly Amanita}}&amp;lt;br&amp;gt;{{ID|00084471}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Shock Damage}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Fly Amanita plants are extremely common in and around most cities. An overabundance may be found in Green Emperor Way in the Imperial City. The mushrooms come in several sizes, all of which yield Fly Amanita Caps with the same harvest probability.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Foxglove Nectar|exname=Foxglove}}&amp;lt;br&amp;gt;{{ID|00033687}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Foxglove plants are very abundant in and around [[Oblivion:Bravil|Bravil]], and throughout the wilderness to the east of Niben Bay.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Frost Salts.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Frost Salts}}&amp;lt;br&amp;gt;{{ID|00022E5B}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|60&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Frost Atronachs|frost atronachs]].  Also free samples can be found in some of the Mage's Guild halls.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Garlic.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Garlic|exname=Garlic Cluster}}&amp;lt;br&amp;gt;{{ID|00033677}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Strength}}&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Garlic Clusters can be found hanging in many buildings in [[Oblivion:Skingrad|Skingrad]]; although not technically a plant, there is still a harvest probability for obtaining Garlic from a cluster.  Otherwise, garlic randomly spawns as food.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Red Ginkgo.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ginkgo Leaf}}&amp;lt;br&amp;gt;{{ID|00033678}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Shock Damage}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Somewhat rare as it doesn't grow anywhere in Cyrodiil.  Best bet is at alchemist's shops.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ginseng.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ginseng|exname=Ginseng Plant}}&amp;lt;br&amp;gt;{{ID|00033679}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Poison}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Ginseng Plants grow in sparse patches around [[Oblivion:Anvil|Anvil]], [[Oblivion:Bravil|Bravil]], and [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Glow Dust}}&amp;lt;br&amp;gt;{{ID|0001EBE8}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Spell}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|40&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Monsters#Will-o-the-Wisps|will-o-the-wisps]], which are mostly found around [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Grapes.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Grapes|exname=Grape Vine}}&amp;lt;br&amp;gt;{{ID|0003367B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Walking}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The most abundant source by far are the vineyards outside of [[Oblivion:Skingrad|Skingrad]]. There are 124 grape vines there: 88 at Tamika Vineyards and 36 at Surilie Brothers Vineyards.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Green Stain Cup Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Green Stain Cup Cap|exname=Green Stain Cup}}&amp;lt;br&amp;gt;{{ID|0008446A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Green Stain Cup plants are scattered throughout Cyrodiil, but there are concentrated patches in the woods east of [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Green Stain Shelf Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Green Stain Shelf Cap|exname=Green Stain Shelf}}&amp;lt;br&amp;gt;{{ID|0008529A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Luck}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|10&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Green Stain Shelf plants are rare, with only 24 plants in the entire game.  They are mostly found around [[Oblivion:Leyawiin|Leyawiin]] and in the Great Forest.  There are three in the [[Oblivion:Arcane University|Arcane University]] garden. Some [[Oblivion:Magical Stones#Runestones|Rune Stones]] have one or two growing near by, along with other uncommon fungi.  Purchasing the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Mods|official mod]] adds 15 more plants in [[Oblivion:Grove of Trials|Grove of Trials]] and [[Oblivion:Kynareth's Grotto|Kynareth's Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ham.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ham}}&amp;lt;br&amp;gt;{{ID|0003367C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found on dinner tables and in food pantries everywhere.  Haven't seen a single pig anywhere, though.  Odd...&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Harrada.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Harrada|exname=Harrada Root}}&amp;lt;br&amp;gt;{{ID|0003367D}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Paralyze}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Harrada Root plants are native to the [[Oblivion:Planes of Oblivion|planes of Oblivion]].  Be careful, some of these plants are hostile.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedra Heart.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Human Heart}}*&amp;lt;br&amp;gt;{{ID|00071F36/000CD51C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shock Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Sadly, you can't acquire these by ripping them out of humans' chests.  Try [[Oblivion:Cadlew Chapel|Cadlew Chapel]] or [[Oblivion:Fort Farragut|Fort Farragut]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Scamp Skin.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Human Skin}}&amp;lt;br&amp;gt;{{ID|00071F35}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Shock}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Only two exist.  [[Oblivion:Claudius Arcadia|Claudius Arcadia]]'s cellar in the [[Oblivion:Talos Plaza District|Talos Plaza District]], and the [[Oblivion:Leyawiin|Leyawiin]] Mage's Guild.  No skinning corpses.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Daedra Venin.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Imp Gall}}&amp;lt;br&amp;gt;{{ID|0002EE72}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Fire Damage}}&lt;br /&gt;
|15&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Monsters#Imps|imps]]. At higher levels, [[Oblivion:Robber%27s_Glen_Cave|Robber's Glen Cave]] is one of the few, if not the only place where [[Oblivion:Monsters#Imps|imps]] can be found (This cave always contains 12 [[Oblivion:Monsters#Imps|imps]], even for high-level characters).&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ironwood Nut.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ironwood Nut}}&amp;lt;br&amp;gt;{{ID|0003367E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Very rare.  Try [[Oblivion:Greyland|Greyland]] or [[Oblivion:Blankenmarch|Blankenmarch]].  Also some in the Mages' and Fighters' Guild halls in [[Oblivion:Chorrol|Chorrol]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ladys Mantle Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Lady's Mantle Leaves|exname=Lady's Mantle}}&amp;lt;br&amp;gt;{{ID|000A7928}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Quite a few Lady's Mantle plants can be found around [[Oblivion:Gottlefont Priory|Gottlefont Priory]] and [[Oblivion:Fort_Wariel|Fort Wariel]].  Also common around [[Oblivion:Anvil|Anvil]] and [[Oblivion:Kvatch|Kvatch]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Lady Smock Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Lady's Smock Leaves|exname=Lady's Smock}}&amp;lt;br&amp;gt;{{ID|000A7929}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Lady's Smock plants can be found around [[Oblivion:Skingrad|Skingrad]], [[Oblivion:Bravil|Bravil]], and [[Oblivion:Cheydinhal|Cheydinhal]], as well as east of the Niben.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rice.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Lavender Sprig|exname=Lavender}}&amp;lt;br&amp;gt;{{ID|000A792A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Lavender plants can be found near [[Oblivion:Leyawiin|Leyawiin]], [[Oblivion:Cheydinhal|Cheydinhal]], [[Oblivion:Bruma|Bruma]], and all along the Niben.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Leek.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Leek|exname=Leek Plant}}&amp;lt;br&amp;gt;{{ID|00033680}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Strength}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The best place for Leek Plants and other vegetables is [[Oblivion:Shetcombe_Farm|Shetcombe Farm]].  Another good farm is [[Oblivion:Harm's Folly|Harm's Folly]].  Otherwise, found as food.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Lettuce.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Lettuce|exname=Lettuce Plant}}&amp;lt;br&amp;gt;{{ID|00033681}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fire Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|1&lt;br /&gt;
|0.5&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|[[Oblivion:Odiil Farm|Odiil Farm]] near [[Oblivion:Chorrol|Chorrol]] has the best supply of Lettuce Plants.  Also found in many people's houses.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Lichor.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Lichor}}&amp;lt;br&amp;gt;{{ID|0007049E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Harvested from bluish-purple colored Mana Bloom, which are only found in [[Oblivion:Quests/Paradise|Mankar Camoran's Paradise]]; one sample of Lichor can also be found on  the top floor of the [[Oblivion:Anvil|Anvil]] Mage's Guild.  Can also be harvested from the garden in the plugin [[Oblivion:Quests/Frostcrag Spire|Frostcrag Spire]].  Can also be found in the Night Mother's tomb in [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Mandrake.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Mandrake Root|exname=Mandrake}}&amp;lt;br&amp;gt;{{ID|00033683}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Willpower}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Mandrake plants can be found around [[Oblivion:Anvil|Anvil]], [[Oblivion:Kvatch|Kvatch]], [[Oblivion:Chorrol|Chorrol]], [[Oblivion:Skingrad|Skingrad]], and [[Oblivion:Bravil|Bravil]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Milk Thistle Seeds|exname=Milk Thistle}}&amp;lt;br&amp;gt;{{ID|000A792C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Paralyze}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The common Milk Thistle plant is found nearly everywhere.  Highest concentrations around [[Oblivion:Anvil|Anvil]] and [[Oblivion:Kvatch|Kvatch]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Minotaur.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Minotaur Horn}}&amp;lt;br&amp;gt;{{ID|00033568}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Willpower}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|55&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Not surprisingly, found on [[Oblivion:Monsters#Minotaurs|Minotaurs]].  If you've completed the Arena quests, you'll have a good source of them.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Root Pulp.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Monkshood Root Pulp|exname=Monkshood}}&amp;lt;br&amp;gt;{{ID|000A792E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Strength}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Endurance}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Monkshood is a very common, widespread flower found pretty much everywhere.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Root Pulp.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Morning Glory Root Pulp|exname=Morning Glory}}&amp;lt;br&amp;gt;{{ID|000A792F}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Morning Glory plants are often found growing on the sides of buildings and sometimes large rocks.  [[Oblivion:Skingrad|Skingrad]] has quite a few.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Mort Flesh.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Mort Flesh}}&amp;lt;br&amp;gt;{{ID|00033685}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Undead#Zombie Undead|zombies]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Motherwort Sprig.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Motherwort Sprig|exname=Motherwort}}&amp;lt;br&amp;gt;{{ID|000A7930}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Motherwort plants are found in a wide swath from [[Oblivion:Anvil|Anvil]] to [[Oblivion:Cheydinhal|Cheydinhal]] and all points in between.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Mugwort Seeds}}&amp;lt;br&amp;gt;{{ID|000A7931}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Very rare.  Occasionally sold by alchemy vendors, but otherwise almost impossible to find.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ham.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Mutton}}&amp;lt;br&amp;gt;{{ID|00033686}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Nobody really seems to mind you killing their [[Oblivion:Animals#Sheep|sheep]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Nightshade.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Nightshade|exname=Nightshade Plant}}&amp;lt;br&amp;gt;{{ID|00033688}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Nightshade Plants are most common around [[Oblivion:Skingrad|Skingrad]].  Also seen around [[Oblivion:Bravil|Bravil]] and [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Nirnroot.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Nirnroot|exname=Nirnroot Plant}}&amp;lt;br&amp;gt;{{ID|0004E940}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Drain Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Drain Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Drain Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Drain Speed}}&lt;br /&gt;
|0&lt;br /&gt;
|0.2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|See the [[Oblivion:Quests/Seeking_Your_Roots|Seeking Your Roots]] quest for tips on finding Nirnroots.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that all of these effects are unique to Nirnroot: no potions can be made with nirnroot until you reach master level. &amp;lt;br&amp;gt;&lt;br /&gt;
If you have the Shivering Isles expansion, combining Nirnroot with Unrefined Greenmote produces the Drain Health and Drain Fatigue effects with an alchemy skill of 25 or above.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ogre Teeth.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Ogre's Teeth}}&amp;lt;br&amp;gt;{{ID|00033689}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Shock Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Strength}}&lt;br /&gt;
|75&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Monsters#Ogres|Ogres]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Onion.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Onion}}&amp;lt;br&amp;gt;{{ID|0003368A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Breathing}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Random drops in food containers.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Orange.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Orange}}&amp;lt;br&amp;gt;{{ID|0007588E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|2&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on tables of rich houses.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Pear.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Pear}}&amp;lt;br&amp;gt;{{ID|0003368B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Speed}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|In food containers and on tables in houses only.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Peony Seeds|exname=Peony}}&amp;lt;br&amp;gt;{{ID|000A7932}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Strength}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Speed}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Peony plants are very common in [[Oblivion:Skingrad|Skingrad]] area.  They are also seen around [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Potato.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Potato|exname=Potato Plant}}&amp;lt;br&amp;gt;{{ID|0003368C}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|The best places to find Potato Plants are [[Oblivion:Whitmond Farm|Whitmond Farm]] near [[Oblivion:Anvil|Anvil]] and [[Oblivion:Shardrock|Shardrock]].  Also around [[Oblivion:Bleak Mine|Bleak Mine]] north of [[Oblivion:Anvil|Anvil]].  Common in food larders as well.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Primrose Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Primrose Leaves|exname=Primrose}}&amp;lt;br&amp;gt;{{ID|000A7934}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Luck}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Strength}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Primrose plants grow sparsely around [[Oblivion:Skingrad|Skingrad]], [[Oblivion:Bravil|Bravil]], and [[Oblivion:Cheydinhal|Cheydinhal]].  Nowhere in large quantities, though.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Pumpkin.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Pumpkin|exname=Pumpkin Vine}}&amp;lt;br&amp;gt;{{ID|0003368D}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Pumpkin Vines are found in the greatest quantity at [[Oblivion:Shetcombe Farm|Shetcombe Farm]] outside [[Oblivion:Kvatch|Kvatch]].  Otherwise, Pumpkins are found in houses everywhere.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Radish.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Radish|exname=Radish Plant}}&amp;lt;br&amp;gt;{{ID|0003368E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The best sources for Radish Plants are [[Oblivion:Harlun's Watch|Harlun's Watch]] near [[Oblivion:Cheydinhal|Cheydinhal]] or [[Oblivion:Odiil Farm|Odiil Farm]] near [[Oblivion:Chorrol|Chorrol]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Ham.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Rat Meat}}&amp;lt;br&amp;gt;{{ID|0003368F}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|1&lt;br /&gt;
|0.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Animals#Rats|rats]], obviously (except sewer rats).&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Redwort Flower.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Redwort Flower|exname=Domica Redwort}}&amp;lt;br&amp;gt;{{ID|0002503A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Poison}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|4&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The source of Redwort Flower is the rare Domica Redwort plant.  This plant is most common in Nibenay Basin (east of Niben Bay), but a few grow as far west as [[Oblivion:Skingrad|Skingrad]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rice.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Rice|exname=Rice Plant}}&amp;lt;br&amp;gt;{{ID|00033690}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shock Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Only found as random food items.  (One growing plant is in a test cell; four accessible growing plants are added in the [[Oblivion:Quests/Frostcrag Spire|Frostcrag Spire]] mod.)&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Root Pulp.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Root Pulp}}&amp;lt;br&amp;gt;{{ID|00033691}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Strength}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Only found in random ingredients containers and a few scattered locations.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Seeds.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Sacred Lotus Seeds|exname=Sacred Lotus}}&amp;lt;br&amp;gt;{{ID|000A7936}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Sacred Lotus plants are found nearly anywhere on water.  You can collect a bunch in the [[Oblivion:Imperial City|Imperial City]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Fish Scales.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Scales}}&amp;lt;br&amp;gt;{{ID|00033692}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Breathing}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Walking}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on [[Oblivion:Animals#Slaughterfish|slaughterfish]] and [[Oblivion:Goblins#Bitterfish Goblins|Bitterfish goblins]] (a tribe west of [[Oblivion:Skingrad|Skingrad]]).&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Scamp Skin.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Scamp Skin}}&amp;lt;br&amp;gt;{{ID|00033693}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Shock}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|10&lt;br /&gt;
|1.5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Scamps|scamps]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Servant Pie.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Shepherd's Pie}}&amp;lt;br&amp;gt;{{ID|000B97E9}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found on tables in some poor houses. Your servant, Eyja, at [[Oblivion:Houses|Rosethorn Hall]] in [[Oblivion:Skingrad|Skingrad]] will provide them, if you own the house and have hired her.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Somnalius Frond.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Somnalius Frond|exname=Somnalius Plant}}&amp;lt;br&amp;gt;{{ID|00033696}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Speed}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Somnalius Plants are found in the Great Forest, but also east of Niben Bay, and as far south as [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Spiddal Stick.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Spiddal Stick}}&amp;lt;br&amp;gt;{{ID|00033697}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Fire Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Common weed in the [[Oblivion:Planes of Oblivion|planes of Oblivion]].  Careful, some of these plants spit poison.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|St. Jahn's Wort Nectar|exname=St. Jahn's Wort}}&amp;lt;br&amp;gt;{{ID|000A7939}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Shock}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{Oblivion Alchemy Effect|Cure Poison}}&lt;br /&gt;
|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|St. Jahn's Wort plants are found mostly in the Great Forest, but also as far west as [[Oblivion:Anvil|Anvil]] and as far south as [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-SBlue Entoloma Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Steel-Blue Entoloma Cap|exname=Steel-Blue Entoloma}}&amp;lt;br&amp;gt;{{ID|0008446B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Fire Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Frost}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Steel-Blue Entoloma plants are common in most of central Cyrodiil, in the Great Forest, [[Oblivion:Chorrol|Chorrol]] and [[Oblivion:Cheydinhal|Cheydinhal]].  Some as far south as [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Stinkhorn Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Stinkhorn Cap|exname=Stinkhorn}}&amp;lt;br&amp;gt;{{ID|0008446D}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Walking}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Stinkhorn plants are found east of Niben Bay, mostly in the southern region around [[Oblivion:Leyawiin|Leyawiin]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Strawberry.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Strawberry|exname=Strawberry Bush}}&amp;lt;br&amp;gt;{{ID|00033699}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Poison}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Reflect Damage}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Although some Strawberry Bushes can be found out in the wild (mostly around [[Oblivion:Skingrad|Skingrad]]) and some farms (e.g., [[Oblivion:Lord Drad's Estate|Lord Drad's Estate]]), the richest source of Strawberries is tables in wealthy houses.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Summer Bolete Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Summer Bolete Cap|exname=Summer Bolete}}&amp;lt;br&amp;gt;{{ID|00084470}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Summer Bolete plants are most common in the southern regions, around [[Oblivion:Bravil|Bravil]] and [[Oblivion:Leyawiin|Leyawiin]].  Also seen in the Great Forest, and around [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Sweetcake.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Sweetcake}}&amp;lt;br&amp;gt;{{ID|0003369A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Salmo the Baker in [[Oblivion:Skingrad|Skingrad]] makes them, also seen on tables in wealthier houses, taverns, and guilds.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Sweetroll.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Sweetroll}}&amp;lt;br&amp;gt;{{ID|0003369B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Salmo in [[Oblivion:Skingrad|Skingrad]] makes these as well, though they're far more common than Sweetcakes in inns and taverns everywhere.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Arrowroot.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Taproot}}&amp;lt;br&amp;gt;{{ID|000AF06E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Luck}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Poison}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shock Shield}}&lt;br /&gt;
|1&lt;br /&gt;
|0.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Extracted from dead [[Oblivion:Monsters#Spriggans|spriggans]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Tiger Lily Nectar|exname=Tiger Lily|exname2=Lily of the Valley}}&amp;lt;br&amp;gt;{{ID|000A792B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Endurance}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Strength}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Walking}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|3&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Most common in the Great Forest, from [[Oblivion:Anvil|Anvil]] to [[Oblivion:Skingrad|Skingrad]].  Also east of [[Oblivion:Bravil|Bravil]] and [[Oblivion:Leyawiin|Leyawiin]] in the Nibenay Valley.  Tiger Lily Nectar is harvested from both Tiger Lilies and from Lilies of the Valley (even though botanically these two species are very dissimilar, ''Lilium'' genus versus ''Convallaria'' genus)&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Tinder Polypore Cap.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Tinder Polypore Cap|exname=Tinder Polypore}}&amp;lt;br&amp;gt;{{ID|0008446F}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|50&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Tinder Polypore plants grow mostly in colder, northern regions, around [[Oblivion:Bruma|Bruma]] and [[Oblivion:Cheydinhal|Cheydinhal]].  [[Oblivion:Pale Pass|Pale Pass]] has a good supply.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Tobacco.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Tobacco|exname=Tobacco Plant}}&amp;lt;br&amp;gt;{{ID|0003369D}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Quite a few pickable Tobacco Plants at [[Oblivion:Lord Drad's Estate|Lord Drad's Estate]].  A patch of 6 plants at both [[Oblivion:Harlun's_Watch|Harlun's Watch]] and [[Oblivion:Border_Watch|Border Watch]] and 5 at [[Oblivion:Shardrock|Shardrock]]. Otherwise somewhat rare.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Tomato.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Tomato|exname=Tomato Plant}}&amp;lt;br&amp;gt;{{ID|0003369E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|2&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|The unnamed farm northeast of [[Oblivion:Skingrad|Skingrad]] has the largest supply by far of Tomato Plants.  (It's just off the road that runs outside of Skingrad).  [[Oblivion:Odiil Farm|Odiil Farm]] near Chorrol and [[Oblivion:Lord Drad's Estate|Lord Drad's Estate]] have some as well.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Troll Fat.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Troll Fat}}&amp;lt;br&amp;gt;{{ID|00026B5C}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Personality}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Monsters#Trolls|trolls]]. e.g. in [[Oblivion:Veyond|Veyond]] (NE of [[Oblivion:Leyawiin|Leyawiin]])&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rat Poison.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Vampire Dust}}*&amp;lt;br&amp;gt;{{ID|00009182/0004872C}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|50&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Vampires|Vampires]]. Many found [[Oblivion:Beneath the Bloodworks|Beneath the Bloodworks]] (part of the [[Oblivion:Imperial City|Imperial City]] sewers).  See [[Oblivion:Vampire Dust|Vampire Dust]] for details on the two types of vampire dust found in the game.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Venison Steak.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Venison}}&amp;lt;br&amp;gt;{{ID|0002229B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Feather}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Chameleon}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by hunting [[Oblivion:Animals#Deer|deer]].  Also commonly seen on dinner tables everywhere.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Viper Bugloss Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Viper's Bugloss Leaves|exname=Viper's Bugloss}}&amp;lt;br&amp;gt;{{ID|000A793B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Cure Paralysis}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Viper's Bugloss plants grow abundantly throughout the Great Forest, between [[Oblivion:Chorrol|Chorrol]] and [[Oblivion:Skingrad|Skingrad]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Void Salts.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Void Salts}}&amp;lt;br&amp;gt;{{ID|0003369F}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Dispel}}&lt;br /&gt;
|30&lt;br /&gt;
|0.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found by killing [[Oblivion:Daedra#Storm Atronachs|storm atronachs]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wax.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Water Hyacinth Nectar|exname=Water Hyacinth}}&amp;lt;br&amp;gt;{{ID|000A793C}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Luck}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Water Hyacinth plants are found nearly everywhere in the water.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Watermelon.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Watermelon|exname=Watermelon Vine}}&amp;lt;br&amp;gt;{{ID|000336A0}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Two Watermelon Vines at [[Oblivion:Odiil Farm|Odiil Farm]] near [[Oblivion:Chorrol|Chorrol]], three at [[Oblivion:Aleswell|Aleswell]] north of the [[Oblivion:Imperial City|Imperial City]].  Otherwise, Watermelons are just found in food larders.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wheat.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Wheat Grain|exname=Wheat Stalk}}&amp;lt;br&amp;gt;{{ID|000336A1}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Personality}}&lt;br /&gt;
|1&lt;br /&gt;
|0.2&lt;br /&gt;
|80&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Wheat Stalk plants are found on some farms.  [[Oblivion:Brina Cross Inn|Brina Cross Inn]] near [[Oblivion:Anvil|Anvil]] has a small field.  Otherwise, Wheat Grain is common in food larders everywhere.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Black Seed Pod.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|White Seed Pod|exname=Goldenrod}}&amp;lt;br&amp;gt;{{ID|000336A2}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Strength}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Breathing}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Light}}&lt;br /&gt;
|5&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Found on Goldenrod plants in County Kvatch and the Imperial Reserve. The area between [[Oblivion:Gottshaw_Inn|Gottshaw Inn]] and [[Oblivion:Fort_Wariel|Fort Wariel]] has a high concentration.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wisp Stalk Caps.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Wisp Stalk Caps|exname=Wisp Stalks}}&amp;lt;br&amp;gt;{{ID|0006251F}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Intelligence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Speed}}&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|33&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=7|Wisp Stalks are mostly found in dark caves and mines.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Wormwood Leaves.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Wormwood Leaves|exname=Wormwood}}&amp;lt;br&amp;gt;{{ID|000A793E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Magicka}}&lt;br /&gt;
|2&lt;br /&gt;
|0.1&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=7|Wormwood plants are most common in northern regions, around [[Oblivion:Bruma|Bruma]] and elsewhere in the Jerall Mountains region.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) these ingredients appear in two indistinguishable variants (two separate stacks in the inventory) so they can be combined with themselves providing a potion with all 4 effects at once.&lt;br /&gt;
*For different languages, the names of the ingredients can be found [[Oblivion:Ingredients Translations|here]].&lt;br /&gt;
&lt;br /&gt;
==Quest Specific Ingredients==&lt;br /&gt;
{|class=greylapse style=text-align:left&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
! colspan=2| Ingredient Name !! Primary Effect !! Secondary Effect !! Tertiary Effect !! Quaternary Effect&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rat Poison.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Ashes of Hindaril}}&amp;lt;br&amp;gt;{{ID|000977DD}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|10&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Found on Hindaril's Corpse.  Properties are the same as regular [[#Vampire Dust|Vampire Dust]].  Needed for the [[Oblivion:Quests/Vampire_Cure|Vampire Cure quest]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Carrot.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Carrot of Seeing}}&amp;lt;br&amp;gt;{{ID|00082DE2}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Night-Eye}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Intelligence}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Endurance}}&lt;br /&gt;
|1&lt;br /&gt;
|0.3&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|In the editor, but not in the game.  Identical to a regular [[#Carrot|carrot]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rat Poison.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Imp Fluid}}&amp;lt;br&amp;gt;{{ID|000549BE}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Found on the body of the Juicy Imp, which is only in the editor, not in game.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Potato.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Jumbo Potato}}&amp;lt;br&amp;gt;{{ID|00177A2A}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Fatigue}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Shield}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|Found on the body of an ogre thief near [[Oblivion:Faregyl Inn|Faregyl Inn]].  Same properties as regular [[#Potato|Potatoes]], only more potent.  Return them to S'Jirra to get her famous potato bread, during [[Oblivion:The Potato Snatcher|The Potato Snatcher]] quest.  Because S'Jirra reclaims all of the potatoes, it is not actually possible to use them as an alchemy ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Painted Troll Fat.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Painted Troll Fat}}&amp;lt;br&amp;gt;{{ID|0009209E}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Magicka}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Magicka}}&lt;br /&gt;
|75&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Found only on the bodies of the 6 Painted Trolls in the [[Oblivion:A_Brush_With_Death|A Brush With Death]] quest in [[Oblivion:Cheydinhal|Cheydinhal]].&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Minotaur.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Pinarus' Prize Minotaur Horn|exname=Pinarus' Prized Minotaur Horn}}&amp;lt;br&amp;gt;{{ID|000CBD45}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Willpower}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Burden}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Endurance}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Paralysis}}&lt;br /&gt;
|55&lt;br /&gt;
|5&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|Found in the basement of [[Oblivion:Gweden Farm|Gweden Farm]] east of [[Oblivion:Anvil|Anvil]].  Same attributes as regular [[#Minotaur Horn|Minotaur Horn]].  This was apparently stolen from Pinarus by the Siren gang in Anvil (see [[Oblivion:The Siren's Deception|The Siren's Deception]] quest).  There seems to be no way to return it to him, however, so use it, keep it, or get rid of it.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Apple.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Poisoned Apple}}&amp;lt;br&amp;gt;{{ID|000918F0}}&lt;br /&gt;
|{{BG|#FFCCAA}}|Deadly Poison&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Used by the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] to assassinate people.  They will kill anyone who eats them, no matter what. There is a barrel full of them in [[Oblivion:Fort_Farragut|Fort Farragut]], available even to non-members.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rat Poison.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Rat Poison}}&amp;lt;br&amp;gt;{{ID|00026B08}}&lt;br /&gt;
|{{BG|#FFCCAA}}|Rat Poison&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|Ribassa in [[Oblivion:Border Watch|Border Watch]] carries them, and uses them to poison rats.  Only seen during the [[Oblivion:Sheogorath|Sheogorath]] quest.  Kills any rats approaching them.  Can also be used to kill the town's sheep.  After the quest, it is basically useless.  Eating it has no effect; at any alchemy level you can make a potion (not poison) using Rat Poison and Poisoned Apples. When you drink it it gives you the Poisoned Apple scripted effect after a short time.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Frost_Salt_Refined.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Refined Frost Salts}}&amp;lt;br&amp;gt;{{ID|00022F1A}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Frost Shield}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Fire}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|40&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Sold by Julienne Fanis at [[Oblivion:Arcane University|Arcane University]] during the [[Oblivion:Tears of the Savior|Tears of the Savior]] quest.  Same attributes as regular [[#Frost Salts|Frost Salts]], only in a different order and more powerful.  You need one to enter the [[Oblivion:Frostfire Glade|Frostfire Glade]].  The rest you can keep.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Fish Scales.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Rumare Slaughterfish Scales}}&amp;lt;br&amp;gt;{{ID|00185FE2}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Willpower}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Breathing}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Health}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Water Walking}}&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|Found on the bodies of 12 Slaughterfish in [[Oblivion:Lake Rumare|Lake Rumare]] east of [[Oblivion:Weye|Weye]].  Give them to the Aelwin Merowald in [[Oblivion:Weye|Weye]] to receive your reward for the [[Oblivion:Go Fish|Go Fish]] quest. Same attributes as regular [[#Scales|Scales]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Bread.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle;white-space:nowrap|{{Linkable Entry|S'jirra's Famous Potato Bread}}&amp;lt;br&amp;gt;{{ID|00177A29}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Detect Life}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Restore Health}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Agility}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Damage Strength}}&lt;br /&gt;
|30&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|[[Oblivion:Faregyl Inn|Faregyl Inn]] only.  See [[Oblivion:The Potato Snatcher|The Potato Snatcher]] quest.&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Unicorn Horn.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Linkable Entry|Unicorn Horn}}&amp;lt;br&amp;gt;{{ID|0001EC5B}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Fortify Health}}&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|0&lt;br /&gt;
|1.5&lt;br /&gt;
|-{{BG|#efefef}}&lt;br /&gt;
|colspan=6|Found by killing the Unicorn. See [[Oblivion:Hircine|Hircine's Quest]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|[[Image:OB-ing-Rat Poison.png]]&lt;br /&gt;
|rowspan=2 style=vertical-align: middle|{{Oblivion Ingredients Link|Vampire Dust}}&amp;lt;br&amp;gt;{{ID|0004872C}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Silence}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Resist Disease}}&lt;br /&gt;
|{{BG|#FFDDDD}}|{{Oblivion Alchemy Effect|Frost Damage}}&lt;br /&gt;
|{{BG|#DDFFDD}}|{{Oblivion Alchemy Effect|Invisibility}}&lt;br /&gt;
|50&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|Found on the corpses of the [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]] vampires during the [[Oblivion:Quests/Information_at_a_Price|Information At A Price]] quest.  Properties are the same as regular [[#Vampire Dust|Vampire Dust]].  Needed as proof of the destruction of the vampires during this quest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
See the '''[[Oblivion:Alchemy_Effects|Alchemy Effects]]''' page for a table sorted by the effect.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
See the '''[[Oblivion:Ingredient_Locations|Ingredient Locations]]''' page for a table of ingredients found at farms.&lt;br /&gt;
&lt;br /&gt;
==International==&lt;br /&gt;
See the '''[[Oblivion:Ingredients_Translations|Ingredient Translations]]''' page for the ingredient names in German, French and Latin.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Xbox&amp;diff=120163</id>
		<title>Oblivion:Xbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Xbox&amp;diff=120163"/>
		<updated>2007-05-11T21:42:07Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Unofficial Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Trail}}&lt;br /&gt;
The purpose of this page is to document some aspects of Oblivion that are specific to the Xbox 360 version of the game.  The vast majority of gameplay is identical in the PC and Xbox 360 versions: the quests are the same, the [[Oblivion:Glitches|glitches]] are the same, etc.  One difference during gameplay is that reaching certain milestones will unlock achievements; these are listed at [[Oblivion:Xbox 360 Achievements|Xbox 360 Achievements]].&lt;br /&gt;
&lt;br /&gt;
==Missing PC Features==&lt;br /&gt;
Some of the PC features that are not available on Xbox 360 are:&lt;br /&gt;
* The [[Oblivion:Console|console]].  This means that in many cases bug fixes that are used by PC players are not available to Xbox 360 players.  It also means that a lot of cheats and exploits are not available.&lt;br /&gt;
* The construction set.  The construction set does not actually affect game play; rather it allows the game files to be viewed and edited.  A lot of the information on the Wiki is derived from the construction set, because it allows the factors controlling game play to be easily identified.&lt;br /&gt;
* Mods other than the [[Oblivion:Official Mods|Official Mods]] cannot be installed.&lt;br /&gt;
&lt;br /&gt;
==Interface Differences==&lt;br /&gt;
Although the keyboard and Xbox controller clearly provide very different methods of interacting with the game, most of the controls work the same way.  Some differences, however, include:&lt;br /&gt;
* On the Xbox 360 there is no way to toggle &amp;quot;always run&amp;quot;, despite suggestions otherwise in the game guide.  &lt;br /&gt;
** Walking vs running is controlling by how far forward you push the move thumbstick.  Slight motions of the the thumbstick will cause your character to walk; pushing the thumbstick as far as it will go will cause your character to run. (This is most obvious if you use third-person view)&lt;br /&gt;
&lt;br /&gt;
===Xbox 360 Fixes===&lt;br /&gt;
One problem specific to the Xbox 360 is that the cached game data can become fragmented, leading to a gradual deterioration of game performance.  To fix this problem, you need to press and hold the '''A''' key on the controller while the game is first loading (up until the &amp;quot;Bethesda Softworks&amp;quot; logo appears).  For more information, see [http://news.teamxbox.com/xbox/10531/Oblivion-Fragmented-Cache-Data-Fix/ Oblivion-Fragmented-Cache-Data-Fix].&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
If you are connected to Xbox live, your Xbox 360 will automatically prompt you to install the [[Oblivion:Patch|patch]] by telling you that &amp;quot;an update is available for this game&amp;quot;.  You do not need to pay for Xbox live membership; the free silver membership is sufficient to obtain the patch.&lt;br /&gt;
&lt;br /&gt;
If you are insistent on being able to continue to play without the patch (e.g., to retain your ability to clone and use other exploits), it may be possible to simply decline the patch.  But if you decide to go patchless you will remain vulnerable to many unfixable bugs in the game, and you will not be able to play any of the newer official mods ([[Oblivion:Deepscorn Hollow|Deepscorn Hollow]] or later).&lt;br /&gt;
&lt;br /&gt;
It is also possible to remove the patch if you ever feel the need to. To do this, first open the &amp;quot;System&amp;quot; blade in the Xbox 360 dashboard, then go to memory, and press Y on the hard drive to open the &amp;quot;Device Options&amp;quot; menu.  Then press the following sequence of buttons: X, X, Left Bumper (LB), Right Bumper (RB), X, X.  You will be asked if you want to perform maintenance on your hard drive and delete all patches. Choose yes.  To later reinstall the patch, just get on Xbox live again. However, if you had downloaded additional content that relied on the patch, like [[Oblivion:Unearthing Mehrunes Razor#Mehrunes Razor|Mehrunes Razor]], it will be reset as if you'd not done the quest, causing you to lose any equipment you may have obtained during the quest.&lt;br /&gt;
&lt;br /&gt;
==Official Mods==&lt;br /&gt;
You need to be connected to Xbox live to obtain the [[Oblivion:Official Mods|Official Mods]].  The mods are available from the Xbox Live Marketplace; you will need to pay for any mods using Microsoft Points.  If there are multiple users on your Xbox 360, the mods will be available to all accounts (user profiles) on that console. &lt;br /&gt;
&lt;br /&gt;
If you wish to delete an official mod, you just need to delete the associated file.  Under the &amp;quot;System&amp;quot; blade, select &amp;quot;Memory&amp;quot;, &amp;quot;Hard Drive&amp;quot;, &amp;quot;Games&amp;quot;, then &amp;quot;Oblivion&amp;quot;.  The directory that is now open lists all your save files, and also lists any downloaded content.  Select the file for the mod you want to get rid of, and choose delete.  If you delete the mod file, you can subsequently download a new copy without having to pay for it again.&lt;br /&gt;
&lt;br /&gt;
==Unofficial Mods==&lt;br /&gt;
'''Unofficial mods cannot be played on the Xbox 360.''' While it is possible to access the Xbox 360 with some programs, it is not possible to add mods since doing so would require creating an Xbox 360 container file, which is only possible if you know the the encryption method and private key used to generate the hashed security certificates.&lt;br /&gt;
&lt;br /&gt;
==Transferring Game Saves==&lt;br /&gt;
Xbox 360 game saves can be transferred to a PC (running Windows 98 or later), but it is not an easy process.  It requires additional hardware and several shareware programs.  This section describes one procedure that has been used successfully to transfer files, that does not require making any modifications to the Xbox unit.  Although the process has been tested, use it at your own risk.&lt;br /&gt;
&lt;br /&gt;
Before starting, you will need to purchase:&lt;br /&gt;
* An Xbox 360 memory unit (MU), for example a 64MB unit.&lt;br /&gt;
* A Datel Xbox 360 transfer kit (and the included Xchange360 software).&lt;br /&gt;
Both are commercially available at stores that sell Xbox 360 accessories.&lt;br /&gt;
&lt;br /&gt;
# Transfer your save files to the memory unit. (Only necessary if target save file is not already on a memory unit)&lt;br /&gt;
## Under the &amp;quot;System&amp;quot; blade, select &amp;quot;Memory&amp;quot;, you should then see both your hard drive and the MU.&lt;br /&gt;
## Select &amp;quot;Hard Drive&amp;quot;, &amp;quot;Games&amp;quot;, &amp;quot;Oblivion&amp;quot;... you should then see a list of all your save files, and any downloaded content.&lt;br /&gt;
##Select the files you want to transfer, and copy them to the MU.&lt;br /&gt;
#Transfer the data from the memory unit to your PC.&lt;br /&gt;
##Plug the MU into the USB cable that comes with the transfer kit.&lt;br /&gt;
##Open the Xchange 360 software that comes with the transfer kit. &lt;br /&gt;
## Click on the 360 memory card blade, and &amp;quot;backup your memory card&amp;quot;.&lt;br /&gt;
## A single &amp;quot;.z36&amp;quot; file containing an image of the entire contents of the memory units is created on your hard drive (by default to the folder &amp;quot;My Documents\X360 Memcard Images&amp;quot;; this can be changed under options)&lt;br /&gt;
#Convert the image file from a &amp;quot;.z36&amp;quot; file to a &amp;quot;.bin&amp;quot; file&lt;br /&gt;
## For the Xplorer360 software (used in the next step) to recognize the image file, it needs to be converted to a different format.&lt;br /&gt;
## Download and install XIC from [http://www.360gamesaves.com/modules.php?name=Downloads 360gamesaves.com] (currently available as &amp;quot;XIC V1.0.exe&amp;quot;)&lt;br /&gt;
## Using XIC is straightforward, just double click on the .exe and you will be prompted to provide the names of the .z36 and .bin files&lt;br /&gt;
# Extract individual Xbox360 save files from the image&lt;br /&gt;
## Download and install Xplorer360 from [http://www.360gamesaves.com/modules.php?name=Downloads 360gamesaves.com] (currently available as Xplorer360beta5)&lt;br /&gt;
## Open the software, and from the &amp;quot;Drive&amp;quot; menu select &amp;quot;Open... Image&amp;quot;, and open the &amp;quot;.bin&amp;quot; file&lt;br /&gt;
## You will then be able to explore through the image's directory structure; the save files are typically in a directory buried several layers down under &amp;quot;Content&amp;quot; on &amp;quot;Partition 1&amp;quot;&lt;br /&gt;
## The oblivion files will be listed as files with names like &amp;quot;Save 2451 - 01C6DDD6B53A3B30&amp;quot;;  the save number will match the save number visible in-game.&lt;br /&gt;
## Highlight your save files, then under the &amp;quot;Edit&amp;quot; menu select &amp;quot;Extract...&amp;quot;  You will be prompted for where to extract the files to&lt;br /&gt;
# Extract the oblivion save file from the Xbox 360 container file&lt;br /&gt;
## The files you have at this point still have an extra layer of Xbox RSA-type security included in them.  If you try to load these files as-is into a PC version of the game, the load menu will recognize the files, but the game will freeze up if you actually try to open them.&lt;br /&gt;
## Download and install wxPirs.exe [http://gael360.free.fr/wxPirs.php], available in version 1.1; for release information see [http://www.xbox-scene.com/xbox1data/sep/EEupFkFVpulqQkWIXR.php xbox-scene.com]. Note that this software also requires installation of Microsoft .NET framework.&lt;br /&gt;
## Under the &amp;quot;File&amp;quot; menu, open one of the files extracted in the previous step&lt;br /&gt;
## In the bottom panel, you should recognize the title of the save file, e.g., &amp;quot;Save 2451 - Nenya, Level 20, Play Time: 255:43:30&amp;quot;; the real data that you've gone to all this trouble to get is in the right hand panel, always identified as &amp;quot;gamedata.dat&amp;quot;.&lt;br /&gt;
## Right click on &amp;quot;gamedata.dat&amp;quot; and choose extract; pick a name for your save file, e.g. &amp;quot;Save 2451.ess&amp;quot;.&lt;br /&gt;
## Transfer this .ess file to your PC Oblivion save files directory, and you're done Start up Oblivion, and load the game!&lt;br /&gt;
&lt;br /&gt;
If you are able to connect your Xbox hard drive to your PC, it is instead possible to directly access the save files from your hard drive using the XPort 360 File Browser (or other software).  Copy the save files directly to your PC; this replaces steps 1 through 4 above.  You will still need to use step 5 to remove the security layer.  This method saves time and hard disk space, and also does not require the purchase of a memory unit.&lt;br /&gt;
&lt;br /&gt;
Transferring PC game saves to the Xbox 360 has not been attempted, but probably is not possible: it would require creating an Xbox 360 container file, which is only possible if you know the the encryption method and private key used to generate the hashed security certificates.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=119930</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=119930"/>
		<updated>2007-05-11T00:12:32Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Skooma Addict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*Interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegetarian, or have your character get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are role playing a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweet roll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
**Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweet cake. Next to it place a spoon, and on the side of the plate put a silver knife. You now have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
**Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
*If an opulent house isn't quite your style, there are more humbler ways to furnish a home.&lt;br /&gt;
**Set up the kitchen area as if food is being prepared. A ladle in a pot or bowl or a bag of flour add a subtle touch. Leave plates or flat baskets of various mushrooms on the floor as if set aside to dry.&lt;br /&gt;
**A basket can easily hold a dozen Tinder Polypore Caps. Set one by the fireplace as if they're being used to kindle the hearthfires. Bonemeal piles near the flames give hint of sloppy cooking habits (the Sundas roast fell into the fire...again).&lt;br /&gt;
**Flag your storage chests to give you a hint as to what they contain. Leave your favorite weapon atop your armaments chest, a pickaxe over the crate you keep your Varla, Welkynd, and Sigil Stones, etc.&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
* Read [[Tamriel:Books/Firmament, The|The Firmament]] to determine which month your character was born in (though those with the [[Oblivion:Birthsigns#The Serpent|Serpent birthsign]] may find this impossible) and have a month-long birthday party as you best see fit.&lt;br /&gt;
&lt;br /&gt;
* Don't fast travel till level 5, 10 or 15. Force your character to travel the lands, enchant an amulet and name it Amulet of Transportation or something similar, and then you may fast travel. Maybe you lose the amulet in a cave, and have to travel of foot again in till you get the materials to make a new one.&lt;br /&gt;
&lt;br /&gt;
*You can try pushing the difficulty slider all the way to the left (easiest setting).  This multiplies the damage you inflict on your enemies.  Although the game may not be as challenging, it makes it seem a lot more realistic.  Sneak attacks will probably be enough to kill most enemies, making sneaking much more worthwhile.  It is also much more satisfying to see enemies fall after a single power attack or shot.  To counter the simplicity of play, set your own limit for your health.   Depending on the type of character you are roleplaying, they might only be able to take 3 - 8 arrows or 3 - 10 blows before they die. You can also pick a certain fraction of your health.  If you lose that amount of health, force yourself to load the last save, as if you had died.  These are good methods when roleplaying characters like [[Oblivion:Roleplaying#Mountain Man / Trapper / Hunter|mountain men, trappers, hunters]], [[Oblivion:Roleplaying#Imperial Roleplay|Imperial guards]] or [[Oblivion:Roleplaying#Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
== Real World Role-Playing ==&lt;br /&gt;
You can start a whole new game and make the player look like a real world person. Example: Your player could be named John Paul II, a breton, and you could make Pope as a custom class. Play the whole game pretending to be him! You can do this with anyone in the world: Jack Bauer, President Bush, Queen Elizabeth, or even you! The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. As it has a secret lair dedicated to your alchemical studies in the basement, the Benirus Manor is ideal (just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Alternatively, you could live at the West Weald Inn in Skingrad and do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is recommended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
&lt;br /&gt;
* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
&lt;br /&gt;
* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker/Assassin Thief Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
* Really get into your assassin character, maybe buy a home in a seedy town or kill the owner and take over his house, mabye follow him for a few days before you kill him. Learn his schedule and act like you are him. When you run out of gold stalk your prey and kill them, looting there house.&lt;br /&gt;
&lt;br /&gt;
* Like I said before, make an amulet for your thief/assassin and dont fast travel till level 5,10, or 15 or make up you own little transportation methods. Mabye not fast travel to any citys, because you may have a bounty on your head and you don't need to get caught.&lt;br /&gt;
&lt;br /&gt;
* Make a self made quest were you have to kill a noble or count, steal your pay or put it in threw the console.&lt;br /&gt;
&lt;br /&gt;
===Ayleid Expert===&lt;br /&gt;
Learn all you can about the Ayleid, and collect artifacts.&lt;br /&gt;
* Explore every ruin you can find and try to learn the ruin's “real” story.&lt;br /&gt;
* Remember, Umbacano in the Imperial City is now your competitor. Of course that doesn't mean you can't use him as a gullible source of information.&lt;br /&gt;
* Search for all the Ayleid Wells you can find and try to find clues as to how they still work even after all these years.&lt;br /&gt;
* Gather all reading material that makes reference to the Ayleids.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep at least.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food). Although they are found in very few locations in the game, sheep are the ideal animal for a bandit to hunt, as it is illegal.&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill Imperial Legionaires that pass by).&lt;br /&gt;
* Steal horses.&lt;br /&gt;
* Attack people in remote locations such as inns, villages, and Daedric shrines. For example, complete the [[Oblivion:Zero Visibility|Zero Visibility]] quest, located in [[Oblivion:Aleswell|Aleswell]], and once everyone is visible again, kill them all. Once the quest is complete, none of them are non-killable due to quest importance. This suggestion is assuming that you have no problem with attaining a bounty, as this village is located right along a road where Imperial Legion horsemen patrol. There are several houses that you can use for shelter if you don't wish to sleep in camps. This would normally not suit the role of a bandit, but seeing as you killed the owners of the inn/houses, it would fit the role. (Note: If killing off an entire village does not seem to fit your role as a bandit, there is an Orc harvesting vegetables in the middle of the village whom you can kill. There is also another NPC wandering around, an Argonian. He has a dog and uses a club, seemingly the village protector. If you would like, you can kill him as well.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule (e.g. wait until they are coming home from a tavern and murder them when they're in an alley).&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person.&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
Sign up to become a guard in one of Cyrodiil's cities. If you choose to do so, make sure your character likes Light Armor...&lt;br /&gt;
* Every city has at least one independent quest where you end up in some sort of law-enforcement capacity for a county. &lt;br /&gt;
**Anvil: investigate the rumors of [[Oblivion:The Siren's Deception|an all-female gang]] robbing the married men of the town.&lt;br /&gt;
**Bravil: rescue kidnapped residents, [[Oblivion:Caught in the Hunt|if you can]].&lt;br /&gt;
**Bruma: find out [[Oblivion:A Brotherhood Betrayed|the truth]] behind a newly-arrived &amp;quot;vampire hunter&amp;quot;.&lt;br /&gt;
**Cheydinhal: root out [[Oblivion:Corruption and Conscience|corruption]] within the City Watch's ranks.&lt;br /&gt;
**Chorrol: solve [[Oblivion:Canvas the Castle|a theft]] in Castle Chorrol.&lt;br /&gt;
**Kvatch: [[Oblivion:The Battle for Castle Kvatch|liberate the castle.]]&lt;br /&gt;
**Leyawiin: become a [[Oblivion:Knights of the White Stallion (quest)|Knight of the White Stallion.]]&lt;br /&gt;
**Skingrad: turn in any [[Oblivion:Paranoia|paranoid Bosmer]] who 'snap'.&lt;br /&gt;
***Once such a quest is chosen and started, considered yourself recruited into the City Watch of that particular town.&lt;br /&gt;
***Guild-oriented quests simply sweeten the variety of missions you can undertake for your patron city.&lt;br /&gt;
* Patrol the streets in [[Oblivion:Guard_Uniforms|uniform]]. Report to the Guard Captain, and the Count or Countess from time to time.&lt;br /&gt;
**It is not illegal to loiter within Bravil's barracks, but it ''is'' locked. If you can unlock that door unseen by other guards, you can enter and leave the barracks without incurring a fine.&lt;br /&gt;
**Being seen in Leyawiin's barracks, unfortunately, will count as trespassing.&lt;br /&gt;
* Review (and taunt) any prisoners languishing in the dungeon.&lt;br /&gt;
* Conduct sweeps of the surrounding county. Eliminate any bandits or animals that threaten the roads to the city, or clean out the nearest holes that might threaten the citizens.&lt;br /&gt;
* Travel to other cities in uniform under the pretense of pursuing a criminal who fled from your town, and treat any new quests in that manner.&lt;br /&gt;
**For example, a Skingrad player can have some lingering suspicions about Raynil Dralas' &amp;quot;vampire&amp;quot; story on Gelebourne, and decide to follow up the case by going to Bruma. Just... dress warmly.&lt;br /&gt;
* Raise the Disposition of your fellow guards as high as they can go. Bribes aren't bribes: you're the new barracks paymaster. Petty offenses you commit in town will likely be overlooked.&lt;br /&gt;
&lt;br /&gt;
===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Losing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
&lt;br /&gt;
*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
&lt;br /&gt;
*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
&lt;br /&gt;
* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
&lt;br /&gt;
*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
&lt;br /&gt;
===Count of Kvatch===&lt;br /&gt;
&lt;br /&gt;
*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
&lt;br /&gt;
*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
&lt;br /&gt;
*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
&lt;br /&gt;
*You can actually BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' Kvatch to what it used to look like.&lt;br /&gt;
&lt;br /&gt;
===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
&lt;br /&gt;
*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
&lt;br /&gt;
*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
&lt;br /&gt;
*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
&lt;br /&gt;
*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
&lt;br /&gt;
===Daedric Prince===&lt;br /&gt;
&lt;br /&gt;
After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
&lt;br /&gt;
*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
&lt;br /&gt;
*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
&lt;br /&gt;
*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
&lt;br /&gt;
Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
&lt;br /&gt;
*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
&lt;br /&gt;
*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
&lt;br /&gt;
*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
&lt;br /&gt;
The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
&lt;br /&gt;
You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
&lt;br /&gt;
====Listener====&lt;br /&gt;
&lt;br /&gt;
* Visit the nightmother every week, and pray to her.&lt;br /&gt;
&lt;br /&gt;
* Get a cover and you can wear in public.&lt;br /&gt;
&lt;br /&gt;
* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
&lt;br /&gt;
* Excercise and practive in the sancuary training room.&lt;br /&gt;
&lt;br /&gt;
* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
&lt;br /&gt;
* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
&lt;br /&gt;
* Make larger assassinations, with more people required.&lt;br /&gt;
&lt;br /&gt;
* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
&lt;br /&gt;
* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
&lt;br /&gt;
* Make sure to supply the Cheydinhal Sanctuary.&lt;br /&gt;
&lt;br /&gt;
====Member====&lt;br /&gt;
&lt;br /&gt;
* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
&lt;br /&gt;
* Get a cover you can use when being in public- and get some &amp;quot;Cover clothes&amp;quot; so people wont suspect you. My character is a &amp;quot;Travelling Merchant&amp;quot; who travels all over Cyrodiil &amp;quot;Trading&amp;quot;. (Thats what he tells them, they never find out he isnt trading, but killing)&lt;br /&gt;
&lt;br /&gt;
* Practice in the training room inside the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
&lt;br /&gt;
===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
&lt;br /&gt;
If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
&lt;br /&gt;
Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
&lt;br /&gt;
*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
&lt;br /&gt;
===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
&lt;br /&gt;
* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
&lt;br /&gt;
* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
&lt;br /&gt;
* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
&lt;br /&gt;
* Spend some time reading books that are in the priory.&lt;br /&gt;
&lt;br /&gt;
* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
&lt;br /&gt;
* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
&lt;br /&gt;
* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
&lt;br /&gt;
* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
&lt;br /&gt;
* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
&lt;br /&gt;
* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
&lt;br /&gt;
* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
&lt;br /&gt;
===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor! Heal the sick. Disinfect the wounded.&lt;br /&gt;
&lt;br /&gt;
===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people.&lt;br /&gt;
* Hang out with drunken goblins&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
&lt;br /&gt;
===Dual Personality===&lt;br /&gt;
&lt;br /&gt;
* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
&lt;br /&gt;
===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
&lt;br /&gt;
===House Hunter===&lt;br /&gt;
&lt;br /&gt;
If your in the mood for a new house (or any kind of property) than just grab a few things and set up there!&lt;br /&gt;
&lt;br /&gt;
*Find some miscelaneous objects (plates, brooms, shovels, etc.) and decorate a room, camp, or anything your heart desires!&lt;br /&gt;
&lt;br /&gt;
*A few ideas for &amp;quot;homes&amp;quot;: An abandoned camp or a camp owned by friednly people or even bandits (kill the bandits first), a abandoned house, a hotel room (just pay the &amp;quot;rent&amp;quot;), a street corner, a homeless persons bedroll, or anything like that.&lt;br /&gt;
&lt;br /&gt;
*You can dump your equipment there and return to that spot every time you need to.&lt;br /&gt;
&lt;br /&gt;
*A few specific locations: Abandoned shack on waterfront (Down the road from the buyable imperial city shack), The pirate ship with the mean first mate who tries to kill you if you get near, The garden of Dareloth (where you first meet the Doyen for the Theives guild.&lt;br /&gt;
&lt;br /&gt;
===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
&lt;br /&gt;
* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortsword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an Imperial Legion horseman on patrol around the city. Wear the standard Legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet) and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an Imperial Battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an Imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quests in towns as great deeds and return to the Imperial City and protect your domain whilst on border patrol. Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Leisure===&lt;br /&gt;
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Everyone in Oblivion needs some R &amp;amp; R. If you know how, use the construction set to make your own little patch of paradise on an island. Then add palm trees, a king-size bed on a little platform with a wooden overhang for shade, and have everything outdoors. If you want, make a guitar to add to the effect. Try and make the weather stay sunny or just head under the overhang if you want when it rains. Place a little table with fine wines and strawberries for your pleasure. Invite a few friends (the adoring fan makes a great waiter), kick off your shoes, and bowl with potions and a sigil stone. If you feel like it, bring your maid from Skingrad.&lt;br /&gt;
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An alternative to this would be a &amp;quot;Stranded on a Desert Island&amp;quot; theme.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
*If using your house with its tiny few bookcases is not what you consider a library, then clear out a guild's bookshelves and replace them with your own. (Note that some people may take your books in guilds.)&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have! Also you can get an eqipable hoe and rake from the Mehrunes' Razor expansion pack (they count as two-handed blunt wepons).&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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&lt;br /&gt;
====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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====Arch-Mage====&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
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* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns). Go to bed at a regular time and wake up at a normal time in the morning. After waking up, proceed to have breakfast in the Living Quarters, or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
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* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
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* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
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* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
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* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
*If getting drunk isn't your style, create a ton of water (Restore fatigue potions). Im sure you get tired of cheap wine after a while.&lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntsman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the Leather Bracers instead. You could wear Huntsman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from [[Oblivion:Prior Maborel|Prior Maborel]].&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
&lt;br /&gt;
*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by).&lt;br /&gt;
*The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
*Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
&lt;br /&gt;
*Some helpful skills would be:&lt;br /&gt;
**Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
**Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
**Athletics (Good for climbing rugged terain)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought: You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory.&lt;br /&gt;
&lt;br /&gt;
Setting the difficulty to the easiest setting can make roleplaying this type of character much more enjoyable.  This way, your arrows will kill most enemies in one shot, making the game much more realistic.  See the bottom of [[Oblivion:Roleplaying#Simple Roleplaying Ideas|simple roleplaying ideas]] for more information.&lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities.&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get [[Oblivion:The_Horror_of_Dive_Rock|Svenja's body parts]] and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&lt;br /&gt;
* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
&lt;br /&gt;
* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
&lt;br /&gt;
* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
&lt;br /&gt;
* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
&lt;br /&gt;
* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
&lt;br /&gt;
* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
&lt;br /&gt;
* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
&lt;br /&gt;
* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
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===Paladin===&lt;br /&gt;
&lt;br /&gt;
* Pray at the many chapels.&lt;br /&gt;
&lt;br /&gt;
* Raid known Necromancer hideouts and bandit dens. Vampires also offer a prime target for any holy warrior. You can also turn Vampire Dust in for gold after completing the &amp;quot;Order of the Virtuous Blood&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
* Chat with the local healers and priests.&lt;br /&gt;
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* Talk to the guards to learn about any disturbances around the city.&lt;br /&gt;
&lt;br /&gt;
* Pay tribute to a particular Count or Countess by offering treasures or trophies for deposit in their County Hall.&lt;br /&gt;
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* Patrol the roads and cities across the land, offering protection and healing to the public.&lt;br /&gt;
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* Aid the poor with gold or give them meals.&lt;br /&gt;
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* Study the arts of Restoration and keep your sword arm strong with regular training.&lt;br /&gt;
&lt;br /&gt;
===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
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*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
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* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
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* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
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===Pirate===&lt;br /&gt;
&lt;br /&gt;
A very easy type of role-play.&lt;br /&gt;
&lt;br /&gt;
*Dress in Clothing, not armour.&lt;br /&gt;
*Use a thin looking sword and daggers.&lt;br /&gt;
*Take over the pirate ship in the Waterfront and live in there, as it was your own.&lt;br /&gt;
*Have your own land stash (To hind stolen treasures)&lt;br /&gt;
*Rob houses and kill whoever gets in your way.&lt;br /&gt;
&lt;br /&gt;
These are very basic things but if you want to take it an extra step further go to the Waterfront and activate the [[Oblivion:An_Unexpected_Voyage|An Unexpected Voyage]]quest at the Bloated Float inn and live at sea.&lt;br /&gt;
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===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start faction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? For a free Cyrodiil! Charge!&lt;br /&gt;
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Have a calling card of some sort: perhaps a mask, or leave an object at the scene every time you strike.&lt;br /&gt;
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===Shadow===&lt;br /&gt;
&lt;br /&gt;
A Shadow is a stealthy character that is sort of at thief but in some way very different. Unlike the Thief, Shadows only steal food and things they need to survive. And then make the world where playground while they move peoples things to wind them up. To be a shadow, follow these steps.&lt;br /&gt;
&lt;br /&gt;
*Have clothes for you real character(Daytime) and dark/robes for The Shadow(Night)&lt;br /&gt;
*Only come out at night as a Shadow.&lt;br /&gt;
*Only steal foods.&lt;br /&gt;
*Move NPC’s objects to the streets.&lt;br /&gt;
*Never get detected at night.&lt;br /&gt;
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Now make a cool story for him/her and make it as real as possible.&lt;br /&gt;
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===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
*Skooma can also be bought in bravil from a wood elf who appears at the side of &amp;quot;THe Fair deal&amp;quot; store at midnight&lt;br /&gt;
&lt;br /&gt;
===Store Owner===&lt;br /&gt;
*For owning a clothing shop, collect a few baskets, yarn and other crafting items, place them in your house and put a bunch of random pieces of clothing in your house. Use it as your store and go around selling clothing to merchants. Enchant these items if you have the ability.&lt;br /&gt;
*For a Blacksmith Store, Collect a bunch of weapons and armor and your house with them. Then have them enchanted or just sell them to merchants.&lt;br /&gt;
*Almost any store can be created with imagination.&lt;br /&gt;
*Come up with a catchy name like &amp;quot;Blacksmith Empire&amp;quot;.&lt;br /&gt;
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===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
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===Thief===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
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*You can find interesting things by doing this:&lt;br /&gt;
**The diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**Many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
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*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
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===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of Cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few disciples. Annoint a specific follower as your disciple and have them follow you around as you preach. (Use the console to create a permanent command humanoid effect.) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your disciple? Use the console to reap justice on the unfortunate soul. Also remember that you don't have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day.&lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a disciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all-powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of the Imperial City and anoint yourself the new Emperor.&lt;br /&gt;
* Permanently paralyse people that are essential but you still want dead. Or paralyse them instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% fire resistance. Remember, you're a prince(ss) of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=116585</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=116585"/>
		<updated>2007-04-29T02:55:24Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Summon M'aiq */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*Interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegetarian, or have your character get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are role playing a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweet roll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweet cake. Next to it place a spoon, and on the side of the plate put a silver knife. You now have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
* Don't fast travel till level 5, 10 or 15. Force your character to travel the lands, enchant an amulet and name it Amulet of Transportation or something similar, and then you may fast travel. Maybe you lose the amulet in a cave, and have to travel of foot again in till you get the materials to make a new one.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. As it has a secret lair dedicated to your alchemical studies in the basement, the Benirus Manor is ideal (just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Alternatively, you could live at the West Weald Inn in Skingrad and do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is recommended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns). Go to bed at a regular time and wake up at a normal time in the morning. After waking up, proceed to have breakfast in the Living Quarters, or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
&lt;br /&gt;
* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
&lt;br /&gt;
* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
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* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
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* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker/Assassin Thief Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
* Really get into your assassin character, maybe buy a home in a seedy town or kill the owner and take over his house, mabye follow him for a few days before you kill him. Learn his schedule and act like you are him. When you run out of gold stalk your prey and kill them, looting there house.&lt;br /&gt;
&lt;br /&gt;
* Like I said before, make an amulet for your thief/assassin and dont fast travel till level 5,10, or 15 or make up you own little transportation methods. Mabye not fast travel to any citys, because you may have a bounty on your head and you don't need to get caught.&lt;br /&gt;
&lt;br /&gt;
* Make a self made quest were you have to kill a noble or count, steal your pay or put it in threw the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep at least.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food). Although they are found in very few locations in the game, sheep are the ideal animal for a bandit to hunt, as it is illegal.&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill Imperial Legionaires that pass by).&lt;br /&gt;
* Steal horses.&lt;br /&gt;
* Attack people in remote locations such as inns, villages, and Daedric shrines. For example, complete the [[Oblivion:Zero Visibility|Zero Visibility]] quest, located in [[Oblivion:Aleswell|Aleswell]], and once everyone is visible again, kill them all. Once the quest is complete, none of them are non-killable due to quest importance. This suggestion is assuming that you have no problem with attaining a bounty, as this village is located right along a road where Imperial Legion horsemen patrol. There are several houses that you can use for shelter if you don't wish to sleep in camps. This would normally not suit the role of a bandit, but seeing as you killed the owners of the inn/houses, it would fit the role. (Note: If killing off an entire village does not seem to fit your role as a bandit, there is an Orc harvesting vegetables in the middle of the village whom you can kill. There is also another NPC wandering around,possibly an Argonian. He has a dog and uses a club, seemingly the village protector. If you would like, you can kill him as well.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
&lt;br /&gt;
===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
&lt;br /&gt;
*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
&lt;br /&gt;
*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
&lt;br /&gt;
* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
&lt;br /&gt;
*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
&lt;br /&gt;
===Count of Kvatch===&lt;br /&gt;
&lt;br /&gt;
*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
&lt;br /&gt;
*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
&lt;br /&gt;
*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
&lt;br /&gt;
**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
&lt;br /&gt;
===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
&lt;br /&gt;
*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
&lt;br /&gt;
*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
&lt;br /&gt;
*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
&lt;br /&gt;
*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
&lt;br /&gt;
===Daedric Prince===&lt;br /&gt;
&lt;br /&gt;
After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
&lt;br /&gt;
*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
&lt;br /&gt;
*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
&lt;br /&gt;
*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
&lt;br /&gt;
Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
&lt;br /&gt;
*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
&lt;br /&gt;
*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
&lt;br /&gt;
*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
&lt;br /&gt;
The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
&lt;br /&gt;
You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
&lt;br /&gt;
====Listener====&lt;br /&gt;
&lt;br /&gt;
* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
&lt;br /&gt;
* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
&lt;br /&gt;
* Excercise and practive in the sancuary training room.&lt;br /&gt;
&lt;br /&gt;
* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
&lt;br /&gt;
* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
&lt;br /&gt;
* Make larger assassinations, with more people required.&lt;br /&gt;
&lt;br /&gt;
* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
&lt;br /&gt;
* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
&lt;br /&gt;
====Member====&lt;br /&gt;
&lt;br /&gt;
* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
&lt;br /&gt;
* Get a cover you can use when being in public.&lt;br /&gt;
&lt;br /&gt;
* Practice in the training room inside the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
&lt;br /&gt;
===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
&lt;br /&gt;
If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
&lt;br /&gt;
Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
&lt;br /&gt;
*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
&lt;br /&gt;
===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
&lt;br /&gt;
* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
&lt;br /&gt;
* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
&lt;br /&gt;
* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
&lt;br /&gt;
* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
&lt;br /&gt;
* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
&lt;br /&gt;
* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
&lt;br /&gt;
===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor! Heal the sick. Disinfect the wounded.&lt;br /&gt;
&lt;br /&gt;
===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people.&lt;br /&gt;
* Hang out with drunken goblins&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
&lt;br /&gt;
===Dual Personality===&lt;br /&gt;
&lt;br /&gt;
* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
&lt;br /&gt;
===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
&lt;br /&gt;
===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
&lt;br /&gt;
* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
&lt;br /&gt;
* Be an Imperial Legion horseman on patrol around the city. Wear the standard Legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet) and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
&lt;br /&gt;
* Be an Imperial Battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an Imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quests in towns as great deeds and return to the Imperial City and protect your domain whilst on border patrol. Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
&lt;br /&gt;
* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
&lt;br /&gt;
* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
&lt;br /&gt;
* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
&lt;br /&gt;
===Junk Boat in Anvil===&lt;br /&gt;
&lt;br /&gt;
We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
&lt;br /&gt;
* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
&lt;br /&gt;
===Leisure===&lt;br /&gt;
&lt;br /&gt;
Everyone in Oblivion needs some R &amp;amp; R. If you know how, use the construction set to make your own little patch of paradise on an island. Then add palm trees, a king-size bed on a little platform with a wooden overhang for shade, and have everything outdoors. If you want, make a guitar to add to the effect. Try and make the weather stay sunny or just head under the overhang if you want when it rains. Place a little table with fine wines and strawberries for your pleasure. Invite a few friends (the adoring fan makes a great waiter), kick off your shoes, and bowl with potions and a sigil stone. If you feel like it, bring your maid from Skingrad.&lt;br /&gt;
&lt;br /&gt;
An alternative to this would be a &amp;quot;Stranded on a Desert Island&amp;quot; theme.&lt;br /&gt;
&lt;br /&gt;
===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
*If using your house with its tiny few bookcases is not what you consider a library, then clear out a guild's bookshelves and replace them with your own. (Note that some people may take your books in guilds.)&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have! Also you can get an eqipable hoe and rake from the Mehrunes' Razor expansion pack (they count as two-handed blunt wepons).&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
*If getting drunk isn't your style, create a ton of water (Restore fatigue potions). Im sure you get tired of cheap wine after a while.&lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
&lt;br /&gt;
May your arrows always strike true.&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&lt;br /&gt;
* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
&lt;br /&gt;
* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
&lt;br /&gt;
* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
&lt;br /&gt;
* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
&lt;br /&gt;
* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
&lt;br /&gt;
* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
&lt;br /&gt;
* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
&lt;br /&gt;
* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
&lt;br /&gt;
* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
&lt;br /&gt;
* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
&lt;br /&gt;
* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
&lt;br /&gt;
* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
&lt;br /&gt;
* Pray at the many chapels.&lt;br /&gt;
&lt;br /&gt;
* Raid known Necromancer hideouts and bandit dens. Vampires also offer a prime target for any holy warrior. You can also turn Vampire Dust in for gold after completing the &amp;quot;Order of the Virtuous Blood&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
* Chat with the local healers and priests.&lt;br /&gt;
&lt;br /&gt;
* Talk to the guards to learn about any disturbances around the city.&lt;br /&gt;
&lt;br /&gt;
* Patrol the roads and cities across the land, offering protection and healing to the public.&lt;br /&gt;
&lt;br /&gt;
* Aid the poor with gold or give them meals.&lt;br /&gt;
&lt;br /&gt;
* Study the arts of Restoration and keep your sword arm strong with regular training.&lt;br /&gt;
&lt;br /&gt;
===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
&lt;br /&gt;
*Have a calling card of some sort. Maybe a mask like V for Vendetta? Try the maske of Clausic or whatever its called&lt;br /&gt;
&lt;br /&gt;
===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
&lt;br /&gt;
===Store Owner===&lt;br /&gt;
*For owning a clothing shop, collect a few baskets, yarn and other crafting items, place them in your house and put a bunch of random pieces of clothing in your house. Use it as your store and go around selling clothing to merchants. Enchant these items if you have the ability&lt;br /&gt;
*For a Blacksmith Store, Collect a bunch of weapons and amror and your house with them. Then have them enchanted or just sell them to merchants.&lt;br /&gt;
*Almost any store can be created with imagination&lt;br /&gt;
*Come up with a catchy name like &amp;quot;Blacksmith Empire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
&lt;br /&gt;
===Thief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of Cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few disciples. Annoint a specific follower as your disciple and have them follow you around as you preach. (Use the console to create a permanent command humanoid effect.) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your disciple? Use the console to reap justice on the unfortunate soul. Also remember that you don't have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day.&lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a disciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all-powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of the Imperial City and anoint yourself the new Emperor.&lt;br /&gt;
* Permanently paralyse people that are essential but you still want dead. Or paralyse them instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% fire resistance. Remember, you're a prince(ss) of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=116133</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=116133"/>
		<updated>2007-04-27T23:05:25Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Rebel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
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*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
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*Interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegetarian, or have your character get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
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*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
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*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
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*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
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*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
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*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are role playing a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
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*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
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*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweet roll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweet cake. Next to it place a spoon, and on the side of the plate put a silver knife. You now have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
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* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
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* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
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* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
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* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
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* Don't fast travel till level 5, 10 or 15. Force your character to travel the lands, enchant an amulet and name it Amulet of Transportation or something similar, and then you may fast travel. Maybe you lose the amulet in a cave, and have to travel of foot again in till you get the materials to make a new one.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
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===Alchemist===&lt;br /&gt;
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Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
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*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. As it has a secret lair dedicated to your alchemical studies in the basement, the Benirus Manor is ideal (just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Alternatively, you could live at the West Weald Inn in Skingrad and do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
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*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
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*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
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*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
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*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
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*Befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
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*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
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*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
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*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
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*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
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* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
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*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
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NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is recommended. You now have a personal lab.&lt;br /&gt;
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===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
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* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns). Go to bed at a regular time and wake up at a normal time in the morning. After waking up, proceed to have breakfast in the Living Quarters, or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
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* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
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* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
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* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
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* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
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===Arena===&lt;br /&gt;
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This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
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* Eat and eventually pray every morning before fighting.&lt;br /&gt;
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* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
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* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
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* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
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* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
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* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
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* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
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===Assassin/Stalker/Assassin Thief Adventures===&lt;br /&gt;
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* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
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* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
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* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
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* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
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* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
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* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
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* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
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* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
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*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
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* Really get into your assassin character, maybe buy a home in a seedy town or kill the owner and take over his house, mabye follow him for a few days before you kill him. Learn his schedule and act like you are him. When you run out of gold stalk your prey and kill them, looting there house.&lt;br /&gt;
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* Like I said before, make an amulet for your thief/assassin and dont fast travel till level 5,10, or 15 or make up you own little transportation methods. Mabye not fast travel to any citys, because you may have a bounty on your head and you don't need to get caught.&lt;br /&gt;
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* Make a self made quest were you have to kill a noble or count, steal your pay or put it in threw the console.&lt;br /&gt;
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===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
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* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep at least.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food). Although they are found in very few locations in the game, sheep are the ideal animal for a bandit to hunt, as it is illegal.&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill Imperial Legionaires that pass by).&lt;br /&gt;
* Steal horses.&lt;br /&gt;
* Attack people in remote locations such as inns, villages, and Daedric shrines. For example, complete the [[Oblivion:Zero Visibility|Zero Visibility]] quest, located in [[Oblivion:Aleswell|Aleswell]], and once everyone is visible again, kill them all. Once the quest is complete, none of them are non-killable due to quest importance. This suggestion is assuming that you have no problem with attaining a bounty, as this village is located right along a road where Imperial Legion horsemen patrol. There are several houses that you can use for shelter if you don't wish to sleep in camps. This would normally not suit the role of a bandit, but seeing as you killed the owners of the inn/houses, it would fit the role. (Note: If killing off an entire village does not seem to fit your role as a bandit, there is an Orc harvesting vegetables in the middle of the village whom you can kill. There is also another NPC wandering around,possibly an Argonian. He has a dog and uses a club, seemingly the village protector. If you would like, you can kill him as well.&lt;br /&gt;
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===Blade===&lt;br /&gt;
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There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
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*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
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*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
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*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
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*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
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*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
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===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
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===Chef===&lt;br /&gt;
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Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
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===Combat Roleplay===&lt;br /&gt;
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Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
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*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
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*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
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* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
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*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
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===Count of Kvatch===&lt;br /&gt;
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*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
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*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
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*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
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**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
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===Daedric Follower===&lt;br /&gt;
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Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
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*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
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*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
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*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
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*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
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===Daedric Prince===&lt;br /&gt;
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After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
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*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
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*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
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*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
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Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
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*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
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*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
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*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
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===Dark Brotherhood===&lt;br /&gt;
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The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
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The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
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You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
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====Listener====&lt;br /&gt;
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* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
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* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
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* Excercise and practive in the sancuary training room.&lt;br /&gt;
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* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
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* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
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* Make larger assassinations, with more people required.&lt;br /&gt;
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* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
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* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
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====Member====&lt;br /&gt;
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* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
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* Get a cover you can use when being in public.&lt;br /&gt;
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* Practice in the training room inside the Sanctuary.&lt;br /&gt;
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* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
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===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
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If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
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Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
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*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
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===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
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* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
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* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
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* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
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* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
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* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
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* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
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* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
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===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor! Heal the sick. Disinfect the wounded.&lt;br /&gt;
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===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people.&lt;br /&gt;
* Hang out with drunken goblins&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
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===Dual Personality===&lt;br /&gt;
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* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
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===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an Imperial Legion horseman on patrol around the city. Wear the standard Legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet) and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an Imperial Battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an Imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quests in towns as great deeds and return to the Imperial City and protect your domain whilst on border patrol. Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Leisure===&lt;br /&gt;
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Everyone in Oblivion needs some R &amp;amp; R. If you know how, use the construction set to make your own little patch of paradise on an island. Then add palm trees, a king-size bed on a little platform with a wooden overhang for shade, and have everything outdoors. If you want, make a guitar to add to the effect. Try and make the weather stay sunny or just head under the overhang if you want when it rains. Place a little table with fine wines and strawberries for your pleasure. Invite a few friends (the adoring fan makes a great waiter), kick off your shoes, and bowl with potions and a sigil stone. If you feel like it, bring your maid from Skingrad.&lt;br /&gt;
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An alternative to this would be a &amp;quot;Stranded on a Desert Island&amp;quot; theme.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
&lt;br /&gt;
====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
*If using your house with its tiny few bookcases is not what you consider a library, then clear out a guild's bookshelves and replace them with your own. (Note that some people may take your books in guilds.)&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have! Also you can get an eqipable hoe and rake from the Mehrunes' Razor expansion pack (they count as two-handed blunt wepons).&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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&lt;br /&gt;
====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
*If getting drunk isn't your style, create a ton of water (Restore fatigue potions). Im sure you get tired of cheap wine after a while.&lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
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*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
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===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
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===Noble===&lt;br /&gt;
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* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
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* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
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* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
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* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
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* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
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* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
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===Pay Homage to Fallen Comrades===&lt;br /&gt;
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* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
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* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
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* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
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* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
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* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
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* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
&lt;br /&gt;
*Have a calling card of some sort. Maybe a mask like V for Vendetta? Try the maske of Clausic or whatever its called&lt;br /&gt;
&lt;br /&gt;
===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
&lt;br /&gt;
===Thief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of Cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few disciples. Annoint a specific follower as your disciple and have them follow you around as you preach. (Use the console to create a permanent command humanoid effect.) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your disciple? Use the console to reap justice on the unfortunate soul. Also remember that you don't have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day.&lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a disciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all-powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of the Imperial City and anoint yourself the new Emperor.&lt;br /&gt;
* Permanently paralyse people that are essential but you still want dead. Or paralyse them instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% fire resistance. Remember, you're a prince(ss) of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114738</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114738"/>
		<updated>2007-04-23T03:53:58Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Mountain Man / Trapper / Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
&lt;br /&gt;
* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
&lt;br /&gt;
* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
&lt;br /&gt;
* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
&lt;br /&gt;
* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
&lt;br /&gt;
===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
&lt;br /&gt;
*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
&lt;br /&gt;
*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
&lt;br /&gt;
* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
&lt;br /&gt;
*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
&lt;br /&gt;
===Count of Kvatch===&lt;br /&gt;
&lt;br /&gt;
*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
&lt;br /&gt;
*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
&lt;br /&gt;
*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
&lt;br /&gt;
**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
&lt;br /&gt;
===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
&lt;br /&gt;
*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
&lt;br /&gt;
*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
&lt;br /&gt;
*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
&lt;br /&gt;
*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
&lt;br /&gt;
===Daedric Prince===&lt;br /&gt;
&lt;br /&gt;
After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
&lt;br /&gt;
*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
&lt;br /&gt;
*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
&lt;br /&gt;
*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
&lt;br /&gt;
Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
&lt;br /&gt;
*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
&lt;br /&gt;
*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
&lt;br /&gt;
*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
&lt;br /&gt;
The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
&lt;br /&gt;
You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
&lt;br /&gt;
====Listener====&lt;br /&gt;
&lt;br /&gt;
* Visit the nightmother every week, and pray to her.&lt;br /&gt;
&lt;br /&gt;
* Get a cover and you can wear in public.&lt;br /&gt;
&lt;br /&gt;
* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
&lt;br /&gt;
* Excercise and practive in the sancuary training room.&lt;br /&gt;
&lt;br /&gt;
* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
&lt;br /&gt;
* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
&lt;br /&gt;
* Make larger assassinations, with more people required.&lt;br /&gt;
&lt;br /&gt;
* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
&lt;br /&gt;
* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
&lt;br /&gt;
====Member====&lt;br /&gt;
&lt;br /&gt;
* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
&lt;br /&gt;
* Get a cover you can use when being in public.&lt;br /&gt;
&lt;br /&gt;
* Practice in the training room inside the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
&lt;br /&gt;
===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
&lt;br /&gt;
If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
&lt;br /&gt;
Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
&lt;br /&gt;
*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
&lt;br /&gt;
===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
&lt;br /&gt;
* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
&lt;br /&gt;
* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
&lt;br /&gt;
* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
&lt;br /&gt;
* Spend some time reading books that are in the priory.&lt;br /&gt;
&lt;br /&gt;
* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
&lt;br /&gt;
* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
&lt;br /&gt;
* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
&lt;br /&gt;
* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
&lt;br /&gt;
* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
&lt;br /&gt;
* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
&lt;br /&gt;
===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor! Heal the sick. Disinfect the wounded.&lt;br /&gt;
&lt;br /&gt;
===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people.&lt;br /&gt;
* Hang out with drunken goblins&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
&lt;br /&gt;
===Dual Personality===&lt;br /&gt;
&lt;br /&gt;
* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
&lt;br /&gt;
===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Leisure===&lt;br /&gt;
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Everyone in Oblivion needs some R &amp;amp; R. If you know how, use the construction set to make your own little patch of paradise on an island. Then add palm trees, a king-size bed on a little platform with a wooden overhang for shade, and have everything outdoors. If you want, make a guitar to add to the effect. Try and make the weather stay sunny or just head under the overhang if you want when it rains. Place a little table with fine wines and strawberries for your pleasure. Invite a few friends (the adoring fan makes a great waiter), kick off your shoes, and bowl with potions and a sigil stone. If you feel like it, bring your maid from Skingrad.&lt;br /&gt;
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An alternative to this would be a &amp;quot;Stranded on a Desert Island&amp;quot; theme.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
*If using your house with its tiny few bookcases is not what you consider a library, then clear out a guilds bookshelves and replace them with your own&lt;br /&gt;
*Note that some people may take your books in guilds&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
*If getting drunk isn't your style, create a ton of water (Restore fatigue potions). Im sure you get tired of cheap wine after a while.&lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
&lt;br /&gt;
*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
&lt;br /&gt;
*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
&lt;br /&gt;
**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
&lt;br /&gt;
May your arrows always strike true.&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&lt;br /&gt;
* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
&lt;br /&gt;
* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
&lt;br /&gt;
* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
&lt;br /&gt;
* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
&lt;br /&gt;
* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
&lt;br /&gt;
===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
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===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
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===Superthief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few Deciples. Annoint a specific follower as your deciple and have them follow you around as you preach. (Use the console to create a premanant command humanoid effect) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your deciple? Use the console to reap justice on the unfortunate soul. Also remember that you dont have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day. &lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a deciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of IC and appoint yourself the new Emperor.&lt;br /&gt;
* Permanantly paralyse people that are essential but you still want dead. Or paralyse instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% Fire resistance. Remember, your a prince of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
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* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
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* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
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* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114734</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114734"/>
		<updated>2007-04-23T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Librarian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
&lt;br /&gt;
* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
&lt;br /&gt;
* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
&lt;br /&gt;
* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
&lt;br /&gt;
* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
&lt;br /&gt;
===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
&lt;br /&gt;
*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
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*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
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* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
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*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
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===Count of Kvatch===&lt;br /&gt;
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*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
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*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
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*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
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**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
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===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
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*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
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*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
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*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
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*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
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===Daedric Prince===&lt;br /&gt;
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After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
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*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
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*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
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*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
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Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
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*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
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*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
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*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
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===Dark Brotherhood===&lt;br /&gt;
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The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
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The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
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You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
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====Listener====&lt;br /&gt;
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* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
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* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
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* Excercise and practive in the sancuary training room.&lt;br /&gt;
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* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
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* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
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* Make larger assassinations, with more people required.&lt;br /&gt;
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* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
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* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
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====Member====&lt;br /&gt;
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* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
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* Get a cover you can use when being in public.&lt;br /&gt;
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* Practice in the training room inside the Sanctuary.&lt;br /&gt;
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* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
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===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
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If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
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Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
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*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
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===Divine Crusader===&lt;br /&gt;
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* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
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* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
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* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
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* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
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* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
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* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
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* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
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* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
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===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor! Heal the sick. Disinfect the wounded.&lt;br /&gt;
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===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people.&lt;br /&gt;
* Hang out with drunken goblins&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
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===Dual Personality===&lt;br /&gt;
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* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
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===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Leisure===&lt;br /&gt;
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Everyone in Oblivion needs some R &amp;amp; R. If you know how, use the construction set to make your own little patch of paradise on an island. Then add palm trees, a king-size bed on a little platform with a wooden overhang for shade, and have everything outdoors. If you want, make a guitar to add to the effect. Try and make the weather stay sunny or just head under the overhang if you want when it rains. Place a little table with fine wines and strawberries for your pleasure. Invite a few friends (the adoring fan makes a great waiter), kick off your shoes, and bowl with potions and a sigil stone. If you feel like it, bring your maid from Skingrad.&lt;br /&gt;
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An alternative to this would be a &amp;quot;Stranded on a Desert Island&amp;quot; theme.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
&lt;br /&gt;
====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
*If using your house with its tiny few bookcases is not what you consider a library, then clear out a guilds bookshelves and replace them with your own&lt;br /&gt;
*Note that some people may take your books in guilds&lt;br /&gt;
&lt;br /&gt;
====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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&lt;br /&gt;
====List of Jobs by Town====&lt;br /&gt;
&lt;br /&gt;
In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
&lt;br /&gt;
===Live in a Jail Cell===&lt;br /&gt;
&lt;br /&gt;
This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
&lt;br /&gt;
===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
&lt;br /&gt;
Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
&lt;br /&gt;
*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
&lt;br /&gt;
Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Head of a Division====&lt;br /&gt;
&lt;br /&gt;
*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
 &lt;br /&gt;
* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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&lt;br /&gt;
===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
&lt;br /&gt;
This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
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*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
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===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
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===Noble===&lt;br /&gt;
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* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
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* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
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* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
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* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
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* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
&lt;br /&gt;
* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
&lt;br /&gt;
===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
&lt;br /&gt;
===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
&lt;br /&gt;
===Superthief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few Deciples. Annoint a specific follower as your deciple and have them follow you around as you preach. (Use the console to create a premanant command humanoid effect) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your deciple? Use the console to reap justice on the unfortunate soul. Also remember that you dont have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day. &lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a deciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of IC and appoint yourself the new Emperor.&lt;br /&gt;
* Permanantly paralyse people that are essential but you still want dead. Or paralyse instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% Fire resistance. Remember, your a prince of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114297</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114297"/>
		<updated>2007-04-22T02:10:56Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Doctor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
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*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
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*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
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*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
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*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
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*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
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*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
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*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
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* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
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*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
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* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
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* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
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===Arena===&lt;br /&gt;
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This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
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* Eat and eventually pray every morning before fighting.&lt;br /&gt;
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* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
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* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
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* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
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* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
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* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
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* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
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* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
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* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
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* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
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* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
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* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
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* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
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*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
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*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
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*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
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*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
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===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
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===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
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*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
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*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
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* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
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*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
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===Count of Kvatch===&lt;br /&gt;
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*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
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*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
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*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
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**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
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===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
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*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
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*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
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*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
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*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
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===Daedric Prince===&lt;br /&gt;
&lt;br /&gt;
After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
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*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
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*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
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*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
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Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
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*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
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*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
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*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
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===Dark Brotherhood===&lt;br /&gt;
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The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
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The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
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You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
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====Listener====&lt;br /&gt;
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* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
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* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
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* Excercise and practive in the sancuary training room.&lt;br /&gt;
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* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
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* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
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* Make larger assassinations, with more people required.&lt;br /&gt;
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* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
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* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
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====Member====&lt;br /&gt;
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* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
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* Get a cover you can use when being in public.&lt;br /&gt;
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* Practice in the training room inside the Sanctuary.&lt;br /&gt;
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* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
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===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
&lt;br /&gt;
If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
&lt;br /&gt;
Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
&lt;br /&gt;
*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
&lt;br /&gt;
===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
&lt;br /&gt;
* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
&lt;br /&gt;
* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
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* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
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* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
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* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
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* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
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* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
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===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad Manor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Prebscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor!Heal the sick. Disinfect the wounded.&lt;br /&gt;
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===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
&lt;br /&gt;
===Dual Personality===&lt;br /&gt;
&lt;br /&gt;
* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
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===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
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*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
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===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
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===Noble===&lt;br /&gt;
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* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
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* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
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* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
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* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
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* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
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* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
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===Pay Homage to Fallen Comrades===&lt;br /&gt;
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* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
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* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
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* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
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* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
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* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
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* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
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*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
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* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
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* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
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===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
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Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
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You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
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Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
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===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
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===Summon M'aiq===&lt;br /&gt;
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We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
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Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
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===Superthief!===&lt;br /&gt;
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*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
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*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
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*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
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*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
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* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
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===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few Deciples. Annoint a specific follower as your deciple and have them follow you around as you preach. (Use the console to create a premanant command humanoid effect) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your deciple? Use the console to reap justice on the unfortunate soul. Also remember that you dont have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day. &lt;br /&gt;
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====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a deciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of IC and appoint yourself the new Emperor.&lt;br /&gt;
* Permanantly paralyse people that are essential but you still want dead. Or paralyse instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% Fire resistance. Remember, your a prince of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
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===Terrorize Cyrodiil===&lt;br /&gt;
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* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
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* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
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* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
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* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
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* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
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* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
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* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
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* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
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* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114265</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=114265"/>
		<updated>2007-04-21T23:05:24Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Drunkard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
&lt;br /&gt;
* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
&lt;br /&gt;
* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
&lt;br /&gt;
* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
&lt;br /&gt;
* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
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===Combat Roleplay===&lt;br /&gt;
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Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
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*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
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*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
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* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
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*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
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===Count of Kvatch===&lt;br /&gt;
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*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
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*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
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*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
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**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
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===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
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*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
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*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
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*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
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*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
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===Daedric Prince===&lt;br /&gt;
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After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
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*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
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*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
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*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
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Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
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*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
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*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
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*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
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===Dark Brotherhood===&lt;br /&gt;
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The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
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The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
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You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
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====Listener====&lt;br /&gt;
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* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
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* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
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* Excercise and practive in the sancuary training room.&lt;br /&gt;
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* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
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* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
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* Make larger assassinations, with more people required.&lt;br /&gt;
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* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
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* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
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====Member====&lt;br /&gt;
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* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
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* Get a cover you can use when being in public.&lt;br /&gt;
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* Practice in the training room inside the Sanctuary.&lt;br /&gt;
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* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
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===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
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If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
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Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
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*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
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===Divine Crusader===&lt;br /&gt;
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* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
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* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
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* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
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* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
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* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
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* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
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* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
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* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
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===Doctor===&lt;br /&gt;
*Create Cure Poison and cure Disease spells.&lt;br /&gt;
*Use Skingrad MAnor or Anvil manor as your office&lt;br /&gt;
*&amp;quot;Subscribe&amp;quot; certian NPCs a medication&lt;br /&gt;
*Put &amp;quot;medicine&amp;quot; in beggars food bags. You never know when they'll get sick.&lt;br /&gt;
*Keep a few for yourself and sell the rest to a &amp;quot;pharmacy&amp;quot; (Alchemist store)&lt;br /&gt;
*Become a traveling doctor!Heal the sick. Disinfect the wounded. &lt;br /&gt;
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===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Throw beer bottles at people&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
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===Dual Personality===&lt;br /&gt;
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* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
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===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360/PS3, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
&lt;br /&gt;
====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
&lt;br /&gt;
About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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&lt;br /&gt;
====List of Jobs by Town====&lt;br /&gt;
&lt;br /&gt;
In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
&lt;br /&gt;
===Live in a Jail Cell===&lt;br /&gt;
&lt;br /&gt;
This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
&lt;br /&gt;
===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
&lt;br /&gt;
Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
&lt;br /&gt;
Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Head of a Division====&lt;br /&gt;
&lt;br /&gt;
*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
 &lt;br /&gt;
* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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&lt;br /&gt;
===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
&lt;br /&gt;
This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
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*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
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===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
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===Noble===&lt;br /&gt;
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* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
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* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
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* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
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* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
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* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
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* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
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===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawiin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
&lt;br /&gt;
===Skooma Addict===&lt;br /&gt;
*Obtain a lot of [[Oblivion:Skooma|Skooma]] (Can be bought from [[Oblivion:Shady Sam|Shady Sam]] just outside of Imperial City.)&lt;br /&gt;
*Hang out in the Skooma Den in Bravil.&lt;br /&gt;
*Get money to buy Skooma any way you can. Remember, Skooma is all that matters to you.&lt;br /&gt;
*Act crazy. Jump off of high buildings.&lt;br /&gt;
*Wear mismatched clothes (or none at all).&lt;br /&gt;
*Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (Summon daedra to slaughter the town, and stand amidst the carnage laughing).&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
&lt;br /&gt;
===Superthief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Supreme Deity/Daedra===&lt;br /&gt;
====Deity====&lt;br /&gt;
Become a god of Cyrodill! ''Note'': '''This only works if you have the pc version and can use the console.'''&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Live in a temple and pretend that that group of followers pray to you.&lt;br /&gt;
* Name your character after one of the major gods/godesses of cyrodill and give them major skills similar to what the god/godess would have.&lt;br /&gt;
* Preach to your followers every day or once a week.&lt;br /&gt;
* Have a few Deciples. Annoint a specific follower as your deciple and have them follow you around as you preach. (Use the console to create a premanant command humanoid effect) &lt;br /&gt;
*Use only powers (console commands) that the god/godess you are trying to emulate can/would use.&lt;br /&gt;
Remember you're a ''god'' and you can do ''anything''. Is someone annoying you or your deciple? Use the console to reap justice on the unfortunate soul. Also remember that you dont have to eat, sleep or drink but you do get your power from your followers. Try to spend time with them for at least an hour each day. &lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
Become the all powerful tyrant of Cyrodill!&lt;br /&gt;
* Put all your stats and major skills to 255.&lt;br /&gt;
* Set people on fire alot. (Use the console).&lt;br /&gt;
* Have a deciple (see above) but, instead of preaching, set his health extremely high and make him kill people.&lt;br /&gt;
* Kill all the counts and take their place. You don't want anyone challenging your all powerful rule do you?&lt;br /&gt;
* Live in the tower in the middle of IC and appoint yourself the new Emperor.&lt;br /&gt;
* Permanantly paralyse people that are essential but you still want dead. Or paralyse instead of killing them as an eternal punishment.&lt;br /&gt;
* Change the weather so you always have the Oblivion sky above you. &lt;br /&gt;
* Give yourself 100% Fire resistance. Remember, your a prince of Oblivion, fire is your thing.&lt;br /&gt;
* Set yourself on fire with a self made ring or other item. (There is a trick to set yourself on fire without taking any damage but if your health is set as high as it should be and you have the fire resistance it won't be a problem.)&lt;br /&gt;
* Use only powers (console commands) that the daedra you are trying to emulate can/would use. [[Tamriel:Daedric Princes|Here]] is a guide to show you what each daedra can do.&lt;br /&gt;
* Create armies of deadra (use the console) and storm a city that you don't like.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=113831</id>
		<title>Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=113831"/>
		<updated>2007-04-20T06:17:08Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
&lt;br /&gt;
'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
&lt;br /&gt;
==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
&lt;br /&gt;
*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
&lt;br /&gt;
*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
&lt;br /&gt;
*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
&lt;br /&gt;
*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
&lt;br /&gt;
*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
&lt;br /&gt;
*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
&lt;br /&gt;
*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
&lt;br /&gt;
* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
&lt;br /&gt;
* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
&lt;br /&gt;
* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
&lt;br /&gt;
* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
&lt;br /&gt;
*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
&lt;br /&gt;
*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
&lt;br /&gt;
*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
&lt;br /&gt;
*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
&lt;br /&gt;
*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
&lt;br /&gt;
*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
&lt;br /&gt;
*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
&lt;br /&gt;
*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
&lt;br /&gt;
* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
&lt;br /&gt;
*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
&lt;br /&gt;
===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
&lt;br /&gt;
* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
&lt;br /&gt;
* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
&lt;br /&gt;
* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
&lt;br /&gt;
* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
&lt;br /&gt;
* Eat and eventually pray every morning before fighting.&lt;br /&gt;
&lt;br /&gt;
* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
&lt;br /&gt;
* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
&lt;br /&gt;
* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
&lt;br /&gt;
* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
&lt;br /&gt;
* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
&lt;br /&gt;
* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
&lt;br /&gt;
===Assassin/Stalker Adventures===&lt;br /&gt;
&lt;br /&gt;
* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
&lt;br /&gt;
* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
&lt;br /&gt;
* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
&lt;br /&gt;
* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
&lt;br /&gt;
* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
&lt;br /&gt;
* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
&lt;br /&gt;
* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
&lt;br /&gt;
* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
&lt;br /&gt;
*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
&lt;br /&gt;
===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
&lt;br /&gt;
* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
&lt;br /&gt;
*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
&lt;br /&gt;
*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
&lt;br /&gt;
*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
&lt;br /&gt;
*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
&lt;br /&gt;
===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
&lt;br /&gt;
*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
&lt;br /&gt;
*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
&lt;br /&gt;
* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
&lt;br /&gt;
*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
&lt;br /&gt;
===Count of Kvatch===&lt;br /&gt;
&lt;br /&gt;
*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
&lt;br /&gt;
*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
&lt;br /&gt;
*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
&lt;br /&gt;
**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
&lt;br /&gt;
===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
&lt;br /&gt;
*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
&lt;br /&gt;
*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
&lt;br /&gt;
*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
&lt;br /&gt;
*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
&lt;br /&gt;
===Daedric Prince===&lt;br /&gt;
&lt;br /&gt;
After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
&lt;br /&gt;
*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
&lt;br /&gt;
*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
&lt;br /&gt;
*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
&lt;br /&gt;
Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
&lt;br /&gt;
*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
&lt;br /&gt;
*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
&lt;br /&gt;
*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
&lt;br /&gt;
The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
&lt;br /&gt;
You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
&lt;br /&gt;
====Listener====&lt;br /&gt;
&lt;br /&gt;
* Visit the nightmother every week, and pray to her.&lt;br /&gt;
&lt;br /&gt;
* Get a cover and you can wear in public.&lt;br /&gt;
&lt;br /&gt;
* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
&lt;br /&gt;
* Excercise and practive in the sancuary training room.&lt;br /&gt;
&lt;br /&gt;
* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
&lt;br /&gt;
* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
&lt;br /&gt;
* Make larger assassinations, with more people required.&lt;br /&gt;
&lt;br /&gt;
* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
&lt;br /&gt;
* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
&lt;br /&gt;
====Member====&lt;br /&gt;
&lt;br /&gt;
* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
&lt;br /&gt;
* Get a cover you can use when being in public.&lt;br /&gt;
&lt;br /&gt;
* Practice in the training room inside the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
&lt;br /&gt;
===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
&lt;br /&gt;
If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
&lt;br /&gt;
Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
&lt;br /&gt;
*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
&lt;br /&gt;
===Divine Crusader===&lt;br /&gt;
&lt;br /&gt;
* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
&lt;br /&gt;
* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
&lt;br /&gt;
* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
&lt;br /&gt;
* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
&lt;br /&gt;
* Spend some time reading books that are in the priory.&lt;br /&gt;
&lt;br /&gt;
* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
&lt;br /&gt;
* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
&lt;br /&gt;
* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
&lt;br /&gt;
* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
&lt;br /&gt;
* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
&lt;br /&gt;
* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
&lt;br /&gt;
* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
&lt;br /&gt;
===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dual Personality===&lt;br /&gt;
&lt;br /&gt;
* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
&lt;br /&gt;
===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
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===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
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*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
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* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
&lt;br /&gt;
*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
&lt;br /&gt;
*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
&lt;br /&gt;
**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
&lt;br /&gt;
May your arrows always strike true.&lt;br /&gt;
&lt;br /&gt;
===Undercover Agent===&lt;br /&gt;
&lt;br /&gt;
Become a Political Bounty hunter. Yes, like James bond!&lt;br /&gt;
&lt;br /&gt;
*Commit “good” murders for the sake of Cyrodiil&lt;br /&gt;
*Have a calling card. Such as putting a piece of blood grass in the killed NPC’s bodies&lt;br /&gt;
*Stay stealthy&lt;br /&gt;
*Learn as much as you can about the NPC WITHOUT speaking or interacting with him often.&lt;br /&gt;
*Search the NPCs house for clues of what they are like&lt;br /&gt;
(Example: If you find Mythic Dawn robes in their room, well you can figure out who they are)&lt;br /&gt;
*Murder the NPC in a stealthy manner&lt;br /&gt;
(Example: reverse-pickpocket a poisoned apple or a cursed mages hood into there inventory)&lt;br /&gt;
*Receive a “payment” through stealing or console&lt;br /&gt;
&lt;br /&gt;
*My personal favorite place to do this Is Bravil, because there are mythic dawn agent there, and I can jump from house to house easily (stealthy, eh?)&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&lt;br /&gt;
* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
&lt;br /&gt;
* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
&lt;br /&gt;
* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
&lt;br /&gt;
* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
&lt;br /&gt;
* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
&lt;br /&gt;
* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
&lt;br /&gt;
* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
&lt;br /&gt;
* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
&lt;br /&gt;
* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
&lt;br /&gt;
* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
&lt;br /&gt;
* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
&lt;br /&gt;
* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
&lt;br /&gt;
===Pay Homage to Fallen Comrades===&lt;br /&gt;
&lt;br /&gt;
* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
&lt;br /&gt;
* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
&lt;br /&gt;
* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
&lt;br /&gt;
* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
&lt;br /&gt;
* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
&lt;br /&gt;
*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
&lt;br /&gt;
* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
&lt;br /&gt;
* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
&lt;br /&gt;
===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
&lt;br /&gt;
Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
&lt;br /&gt;
You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawin!&lt;br /&gt;
&lt;br /&gt;
Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
&lt;br /&gt;
===Summon M'aiq===&lt;br /&gt;
&lt;br /&gt;
We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
&lt;br /&gt;
Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
&lt;br /&gt;
===Superthief!===&lt;br /&gt;
&lt;br /&gt;
*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
&lt;br /&gt;
*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
&lt;br /&gt;
*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
&lt;br /&gt;
*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
&lt;br /&gt;
===Terrorize Cyrodiil===&lt;br /&gt;
&lt;br /&gt;
* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
&lt;br /&gt;
* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
&lt;br /&gt;
* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
&lt;br /&gt;
* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
&lt;br /&gt;
* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
&lt;br /&gt;
* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
&lt;br /&gt;
* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
&lt;br /&gt;
* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
&lt;br /&gt;
* See how high you can get your bounty.&lt;br /&gt;
&lt;br /&gt;
* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
&lt;br /&gt;
* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
&lt;br /&gt;
* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
&lt;br /&gt;
====Undercover Blade====&lt;br /&gt;
&lt;br /&gt;
Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
&lt;br /&gt;
It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying&amp;diff=113477</id>
		<title>Oblivion:Roleplaying</title>
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		<updated>2007-04-19T06:42:09Z</updated>

		<summary type="html">&lt;p&gt;24.70.95.204: /* Chef */&lt;/p&gt;
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&lt;div&gt;==Guidelines for Contributions==&lt;br /&gt;
*Please alphabetize any new ideas.&lt;br /&gt;
*Please place them in the correct place. (Simple Roleplaying Ideas or Game Changing Roleplaying)&lt;br /&gt;
*Please use secondary  &amp;lt;nowiki&amp;gt;===example===&amp;lt;/nowiki&amp;gt;  headlines for new ideas.  &lt;br /&gt;
*Please avoid use of &amp;quot;Be A...&amp;quot; and just use the role for the header. So, &amp;quot;Wiki Editor&amp;quot; under &amp;quot;W&amp;quot;, not &amp;quot;Be A Wiki Editor&amp;quot; under &amp;quot;B&amp;quot; or &amp;quot;W&amp;quot;.&lt;br /&gt;
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Please feel encouraged to contribute  new ideas to this page.&lt;br /&gt;
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'''Roleplaying''' can be either a fun little sidetrack or a full blown overhaul to the game depending on how you play it. The following are several ways you can get the most out of an already amazing game.&lt;br /&gt;
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==Simple Roleplaying Ideas==&lt;br /&gt;
Here are some ideas to get more into the spirit of roleplaying.&lt;br /&gt;
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*''Note: This is after getting out of the sewers and before ANYTHING ELSE.'' When you get out of the sewers, as soon as you can go to Weynon Priory and give Jauffre the Amulet. there you will not be reminded of the main quest if you choose not to do it. Oblivion gates will not start appearing until you deliver Martin to Cloud Ruler Temple.&lt;br /&gt;
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*Fast-travel less and actually experience your journeys across Cyrodiil. This can greatly enhance the aesthetic appeal of Oblivion as some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
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*interesting variations on the &amp;quot;Eat Daily&amp;quot; RP- Become a vegitarian, or have your charicter get &amp;quot;Sick&amp;quot; after eating one of the plants (Say the amantitia-that's poisonous in real life.) also, make some potions with a &amp;quot;Restore fatigue&amp;quot; effect called Water, and drink a few daily.&lt;br /&gt;
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*Slow down! You don't need to run/jump everywhere. Take a walk in the forests, pray at the chapel and relax.&lt;br /&gt;
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*When traveling between cities, rent a room for the night at the local inn.  Put your armour in the cupboards, put your sword on the bed next to you, etc, before you sleep. Why go to bed wearing metal armour pajamas?. Similarly, anywhere you decide to sleep, try to imagine what you would do if you were about to go to sleep.&lt;br /&gt;
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*Make memorials - Collect memorable items from your travels in a room in one of your houses. For example, turn the basement of Benirus Manor into the &amp;quot;Black Cave&amp;quot; with memorabilia from run-ins with the Blackwood Company.&lt;br /&gt;
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*If you have good storage (i.e. a house) you may like to store all your items and carry only what a normal human being could carry: the armour you're wearing, one or two weapons on your belt and one or two potions.&lt;br /&gt;
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*If you can't afford a house (or don't want one), 'rent' a room at an inn.  This is the most realistic option in some cases.  For example, if you 'work' at the vineyards in Skingrad, your character probably wouldn't have enough money to buy Rosethorn Hall, especially if you are roleplaying a relatively poor character.  When you rent your room, place your belongings on the the tables and chairs.  Place a drink or a book on the bedside table.  Living at an inn also makes it easier for your character to eat proper meals, since most innkeepers sell food and drink.  Many citizens gather at the inns around 9:00 PM, giving your character the chance to socialize after a long day.  Don't forget to pay your rent to the innkeeper once a day.&lt;br /&gt;
 &lt;br /&gt;
*The mansion of Skingrad has many upgrades with display cases and shelves. You can decorate it with all your awesome trophies. &lt;br /&gt;
** Fill the wine cases with wine, the shelves with books or unique staffs, display cases with your favorite weapons, etc. You can even place decorative armor (e.g. Imperial Dragon armor) up on some of the shelves. &lt;br /&gt;
** In case of thieves, hide poisonous apples among regular food and swords in cracks or on top shelves while you're at home.  &lt;br /&gt;
** To make things look pretty, fill up a display case with all the jewels in Cyrodiil&lt;br /&gt;
** Set up goblets and bottles of wine in a small table with an open book to make the house look more lived in.&lt;br /&gt;
** Display every one of the Daedric artifacts in a single room.&lt;br /&gt;
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*Once you have the maid for Rosethorn Manor (Skingrad House) you can treat her as your wife. &lt;br /&gt;
**When you find flawless jewels, rings and amulets, bring them home and give them to her. Display them on her shelf or reverse pickpocket her. &lt;br /&gt;
**Place vintage wine on her table, replace her cutlery with silverware. Put a Shepard's pie on her plate and a sweetroll next to it.&lt;br /&gt;
**Take the bouquet of flowers from one of the count's thrones (forgotten which) and place it in her silver urn.&lt;br /&gt;
**Not only treat her like royalty, treat yourself too. Put shepards pie on your plate (head of the table) in the dining room, surround it with one Rosethorn Mead, one Ale, One Newheim's special brew and a Tamika 399. Place a sweetroll next to your plate. All this makes you look like a rich, fat noble, which you certainly are living in a house like that. On the plate next to yours put a tobacco leaf and on top of this a piece of Ham (It's flat and stays on the plate well, as opposed to Mutton). Next to this put a potato. Near the plate put either a beer or a Rosethorn Mead. The next plate can have a Shepard's pie or a slab of Beef or Venison. Mudcrab meat is small and looks good as a garnish on top of the steak. You can squeeze a potato on the side of the plate, or perhaps a radish, onion, carrot or tomato, or any odd ingredient that fits, such as flax seeds which could pass as baked beans! The last plate should have another vintage wine and a dish of your choice. Try think up something else with inspiration from the rest of the table. &lt;br /&gt;
*Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl, move it about a bit until it looks realistic. On the plate in the middle near your place, place a Sweetcake. Next to it place a spoon, and on the side of the plate put a silver knife. &lt;br /&gt;
You know have a banquette fit for a king! EATING the banquette with guests is not advised because it takes a long time to prepare. It's just there to boost your oversized ego even further. &lt;br /&gt;
Put some snazzy daggers and swords in the display cases, put an empty hist bottle (Fighter's Guild quests) and 2 skooma bottles on the table next to the basement door, because you're rich and you can afford drugs. &lt;br /&gt;
Put a quill and parchment on the desk in the room to your right as you enter, along with some of the envelopes (such as &amp;quot;Sitting Area&amp;quot; or &amp;quot;Storage Area&amp;quot;, that you buy with the house. These look like letters.) in the corner of the desk piled up (not too many), a book, 2 pieces of scrumbled paper, a weight perhaps on the parchment, a ink well in the centre and an hour glass on the shelf of the desk. This can go along with the other roleplays, such as the alchemist. Put the Alchemy skill book on it. You could also put septims on the desk if you're playing the merchant businessman role, although you'd have to carry them (z) from the place you find them all the way to your house, because you cant separate them from the rest of your money. Perhaps you can find the console code for creating 'physical' (virtual!) septims. (Maybe the money cheat does this.)&lt;br /&gt;
* Another simple way to put yourself in the world of Elder Scrolls is to stable your horse before entering interior cells (buildings, cities, caves). Remember to close the wooden gates of the stables (if there are any).&lt;br /&gt;
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* Try 'upgrading Cyrodiil'. Clone lots of silverware (easily gotten from guild halls) and swap it with cheap clay pots, etc, that you find lying about. You could do this to your Imperial City House, or the arena. You could also try to make your houses more 'real' - in Frostcrag spire (for example) the house is quite empty and spacious so you could place piles of books that you are reading, bottles of ale, food, silver-ware, weapons and armor around the house. This gives places a much comfier feel and you can brag about how your WaterFront is the best with all the good stuff in it ;)&lt;br /&gt;
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* After fighting in the [[Oblivion:Arena|Imperial City Arena]], take the rest of the day off from the Bloodworks to clear your mind. This makes it seem more realistic than to compete in matches back-to-back all day long.&lt;br /&gt;
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* Wear fur when in cold places, wear nothing when swimming. Wear clothes that suits the area you are in.&lt;br /&gt;
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* Give your character a personality! What does he like to eat? What creature or race does he/she hate the most? Is there any favorite activity he/She likes to do? Set yourself into the mind of the character, and a new world will appear.&lt;br /&gt;
&lt;br /&gt;
==Game Changing Roleplaying==&lt;br /&gt;
Here are some of the more game-changing roleplaying ideas. &lt;br /&gt;
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===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Want to become a brilliant alchemist, or simply want to make a living? Want to run an apothecary for the elderly and infirmed? Follow this guide.&lt;br /&gt;
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*Buy a house, if you can afford it. For the &amp;quot;up and coming&amp;quot; alchemist, purchase something cheap, such as the Bravil or Leyawiin house, or (if you truly want to be poor) the Imperial City shack. If you want to be a rich alchemist, the Benirus Manor is perfect. A mansion with a secret lair dedicated to your alchemical studies in the basement.(just pick up all the bones and throw them in the ocean, then wait for the corpse to rot away in 3 days). Or, you could live at the West Weald Inn in Skingrad an do &amp;quot;research&amp;quot; with Sinderion in his cellar.&lt;br /&gt;
&lt;br /&gt;
*Buy alchemy and alchemical history books, or &amp;quot;borrow&amp;quot; them from the Mages Guild, and make your library composed of numerous copies.&lt;br /&gt;
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*When visiting neighboring cities, use desks as your lab. This works especially well in the Bruma mage's guild, as one room in the basement is intended as an alchemy lab.&lt;br /&gt;
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*Definitely take part in the Nirnroot quest (Seeking Your Roots) and use the potions to your advantage (i.e., using them when looking for ingredients or selling them).&lt;br /&gt;
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*Become a frequent customer to alchemical shops, such as &amp;quot;The Main Ingredient&amp;quot; in the Imperial City. Raise the proprietor's disposition as high as you can.&lt;br /&gt;
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*Also befriend Mage's Guild members dedicated to Alchemy.&lt;br /&gt;
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*Use a few potions for yourself and sell the rest to your friends in the alchemy shops.&lt;br /&gt;
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*By taking the Doctor approach, you can &amp;quot;prescribe&amp;quot; medicines to various &amp;quot;customers&amp;quot; in Cyrodiil. Take the potion and reverse-pickpocket them, or, if you don't want to commit a crime, go into their houses and place the medicines into their storage chests or on their dinner tables, then &amp;quot;receive&amp;quot; your pay by stealing it or by use of the console. If giving to the homeless, such as Aldos Othran, place the potions into the bags by their beds or just on their bedroll pillow, and if you're feeling charitable, donate a few gold. Always keep your mind set on a cure-all.&lt;br /&gt;
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*Experiment! Make a potion with a poor beneficial effect (something like restore 1 health for 1 second) and with a couple of bad effects and drink it. Make sure it's not strong enough to kill you, and &amp;quot;attempt&amp;quot; to make it better.&lt;br /&gt;
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*Plan a schedule! On one day, sell your current potions and/or poisons (depending on your clients) for profit  and use the money for realistic reasons. Remember those gold-trimmed shoes in Divine Elegance that you wanted so bad? Now you can afford it! Or, if you're saving up for better apparati or something like that, place your savings into a &amp;quot;safe&amp;quot; in your house. Spend the rest of the day getting prepared, with the right weapons, armor, etc. Then the next day, leave your hometown on horseback (if you have one) and travel the country side for rare and exotic new ingredients for your latest experiment. Go to the nearest settlement at night, major city or otherwise, and rent a room. In your quarters, place as many apparati as you can on a table (if one is available) and continue in your studies. Spend the next day traveling back home or stay another day. &lt;br /&gt;
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* Sell booze! Pretend that you are the creator of a new wine, and make wines by adding grapes then another ingredient. Give your wine a name! You should even make a name for yourself! Find a wine cellar and stack your creations in them. Be a rival of Tamika!   &lt;br /&gt;
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*If you have access to the Arcane University (if you don't, you should as an Alchemist), make sure to use the garden there to your advantage. Use the alchemy building as your own study hall when you are in that serious study mode. Make sure, if you spend a good deal of time turning all of your ingredients into potions/poisons, &amp;quot;wait&amp;quot; ''at least'' one hour and pretend to have spent a lot of time there. Don't spend 3 real life hours putting every alchemical ingredient in the game into some type of a potion in one place at one time, then get up and walk out of the Arcane University as if no time has passed. Remember, this is roleplay.&lt;br /&gt;
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NOTE: If you have no objections to using the console, try finding a useless room or home in the city and use the disable command on everything inside except things you feel you could use (and kill off the owner if there is one). Use the Imperial Furniture mod to add whatever you like to your new lab, then add in your apparati and such. Using the wine rack available for potion storage is reccomended. You now have a personal lab.&lt;br /&gt;
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===Arch-Mage===&lt;br /&gt;
You can do this when you have become the Arch-Mage of the Arcane University&lt;br /&gt;
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* Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns), Go to bed at a regular time and wake up at a normal time in the morning, go have breakfast in the Living Quarters or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and &amp;quot;speak&amp;quot; with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.&lt;br /&gt;
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* Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.&lt;br /&gt;
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* Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.&lt;br /&gt;
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* Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.&lt;br /&gt;
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* You could also go to an Ayleid ruin to research the magical properties of lost artifacts.&lt;br /&gt;
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===Arena===&lt;br /&gt;
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This location has more opportunities while doing The Arena quest line than when you are The Grand Champion.&lt;br /&gt;
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* Eat and eventually pray every morning before fighting.&lt;br /&gt;
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* Take a day off the Arena from time to time, to relax and cure the wounds of battle. &lt;br /&gt;
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* After a battle, use the money to get drunk at the local inn.&lt;br /&gt;
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* When becoming a grand champion, gather trophies from the monsters you defeat.&lt;br /&gt;
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* Be a gambler that can't get enough of Arena matches and bets his money away, forcing him to fight to get the gold back.&lt;br /&gt;
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* Work at the arena - gather supplies and new weapons for the combatants. Clean the blood works too.&lt;br /&gt;
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* Fight and kill the enemy from the Yellow Team, then wait. Then announcer will tell you to leave the Arena for some rest. But don't. Instead live there as if in prision. (See [[Oblivion:Roleplaying#Live in a Jail Cell]])&lt;br /&gt;
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===Assassin/Stalker Adventures===&lt;br /&gt;
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* Fun and simple, pick a target that wanders around a lot (Check out the Imperial City, for example) and stalk them until they are alone. Once you have them in a safe place to kill them, be creative; sneak attack them, maybe a little roleplayed punch in the neck to bring them down without creating a bloody mess -- then loot the body, liberate the house of its valuables (if you happen to be in one) and then get out of there and start again.&lt;br /&gt;
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* Eventually talk with a citizen that &amp;quot;hires&amp;quot; you for an assassination. Receive money through stealing/console when done with the job.&lt;br /&gt;
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* You could also try to hide the body if you are strong enough, this can be fun or annoying. Try to move the body out of sight or into a darker area.&lt;br /&gt;
** An easier way to drag a body around is to hold their head while moving backwards and sweep the corpse from side to side. When this fails to work because of obstacles, pull their legs over their head, then their head over their legs, bringing you to the same position you began with.&lt;br /&gt;
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* Hide in places that are hard to reach or on the boards that hold up the ceiling inside houses, and wait for the owner to go to sleep/sit/whatever and snipe them with your bow. You should get a bonus on damage if they have not noticed you in 'Stealth Mode'.&lt;br /&gt;
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* Get paid to spy on special NPC through a selfmade quest.&lt;br /&gt;
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* Make it look like an overdose or some other accident.  Kill the person in their house then &amp;quot;plant&amp;quot; a bunch of Skooma around the body.&lt;br /&gt;
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* Have a calling card. Every time you kill someone leave something like a piece of Nightshade in or around their body.&lt;br /&gt;
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* Create certain poisons for a target depending on what he/she is doing. For instance, if they are eating swap their drink with a poison then cast a poison spell on them to make it look like their drink killed them!&lt;br /&gt;
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*''Note: This is for those who are with the Dark Brotherhood.'' If you don't want to keep going through the guild quests, do the above and act as if those are your contracts, complete with bonuses. Get money through stealing or the console.&lt;br /&gt;
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===Bandit===&lt;br /&gt;
Become an outlaw and start robbing people. To be an outlaw you should have a bounty on you.&lt;br /&gt;
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* Find a bandit camp, kill the bandits and use it as your own camp.&lt;br /&gt;
* Eat a meal everyday, and make sure to get 5 hours sleep atleast.&lt;br /&gt;
* Attack travellers that you meet on the way.&lt;br /&gt;
* Hunt for animals (Food)&lt;br /&gt;
* Befriend a highwayman (pay him the gold he asks for and kill imperial legionaires that pass by)&lt;br /&gt;
* Steal horses.&lt;br /&gt;
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===Blade===&lt;br /&gt;
&lt;br /&gt;
There are many types of roleplay you could do associated with the [[Oblivion:Blades|Blades]].&lt;br /&gt;
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*Live at [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]].  Every morning get up fairly early (around 5:00 am) and go have breakfast. Suit up in your armor and head down to the armory for some sword or bow practice.  Or you could be the official battlemage of the Blades and do some spell practice instead.  Greet good morning to your brothers and sisters and go on duty.  For example, patrol the interior of the temple, the walls outside, or even around the border of the temple itself.  You could have a night shift and watch the wilderness from the wall towers. Act as if you are training the two Blades that are practicing on the patch of grass.&lt;br /&gt;
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*After the main quest, if [[Oblivion:Baurus|Baurus]] and/or [[Oblivion:Jauffre|Jauffre]] died, drag their bodies to the temple and put them in a death position on either side of the stairs with their armor equipped and their swords in their crossed arms.&lt;br /&gt;
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*Live at [[Oblivion:Weynon Priory (place)|Weynon Priory]] (this may be hard since you can't sleep in the beds) or just visit there regularly.  Set some tasks for yourself, for example, go to [[Oblivion:Chorrol|Chorrol]] for food and supplies.  Have discussions with [[Oblivion:Brother Piner|Brother Piner]] and [[Oblivion:Eronor|Eronor]].  Pray at the chapel everyday.&lt;br /&gt;
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*Be a traveling Blade, and look in ancient Ayleid ruins like Sancre Tor and Dragonclaw Rock.  Generally visit ruins, caves, mines, and forests vanquishing evil.&lt;br /&gt;
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*Be the official Blades researcher, using Ayleid artfacts to represent Akaviri artifacts.  Dwell in ayleid ruins for the artifacts (killing all the evil monsters in your path), and take these artifacts back to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] or your own humble abode. Clear a desk and place the artifact, inkwell and a quill, a few rolled up pieces of parchment (spell scrolls would do the trick) and maybe a mug and a bottle of beer or wine on the desk.  Make it look like you've spent all night finding out wonderful things about your loot.  There are also some books about the Akaviri that you can place on your desk to show your deep interest in the subject.&lt;br /&gt;
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===Bounty Hunter===&lt;br /&gt;
*Be the Anti-Hero in Cyrodiil by murdering outlaws!&lt;br /&gt;
*Go to a castle or another place to receive contracts.&lt;br /&gt;
*Watch your target for a few days to learn their routine.&lt;br /&gt;
*Plan your attack based on their schedule. (e.g. wait until they are coming home from a tavern and murder them when they're in an alley)&lt;br /&gt;
*Use the console to get rid of your bounty and receive your payment.&lt;br /&gt;
*Wait a few days before taking a new 'contract'.&lt;br /&gt;
*Have a 'cover' job so that other people do not recognize you as a bounty hunter. While you are doing your cover job don't forget to dress like a totally different type of person. &lt;br /&gt;
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===Chef===&lt;br /&gt;
&lt;br /&gt;
Be a chef by combining different food ingredients to make new, exciting dishes (yes, potions, use your imagination - a liquid diet, perhaps). &lt;br /&gt;
*Be charitable and deliver meals to the homeless. Either deliver &amp;quot;pre-made meals&amp;quot; (potions from food), or be nice and set a plate with food on it for them, maybe with a beer.&lt;br /&gt;
*Deliver your famous food to the local inns and pubs. &lt;br /&gt;
*Do you use store bought ingredients, or do you buy it directly from the farmers? Do you hunt your own free-range meat?&lt;br /&gt;
*Trade with a certain NPC all the time. Act as though you have a connection with that NPC.&lt;br /&gt;
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===Combat Roleplay===&lt;br /&gt;
&lt;br /&gt;
Loosing health is one part of the combat, but there can also be casualties after.&lt;br /&gt;
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*If your characters leg have been pierced with arrows, he will have to walk, not run until he gets the leg healed.&lt;br /&gt;
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*When your character gets smacked with a mace, his head will shake abit because he is getting highly damaged.&lt;br /&gt;
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* You also want to catch your breath after a battle, to be prepared for next fight.&lt;br /&gt;
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*If you shooting arrows at an enemy, and he gets closer, drop your bow and reach for your sword. I mean, actually drop the bow, so that it falls onto the ground. It makes combat more realistic; in real combat, you probably won't have to time place on your back and go for your sword when the enemy gets close and raises his weapon to hit you.&lt;br /&gt;
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===Count of Kvatch===&lt;br /&gt;
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*After getting into the castle and killing of the Daedra get a group of followers and move into the castle&lt;br /&gt;
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*You can sit on the throne, wear the counts clothes, take the stuff from his quarters, put stuff in the chests and drawers&lt;br /&gt;
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*The only problem is you can't sleep in the counts bed, but you can sleep in one of the beds in the sleeping quarters&lt;br /&gt;
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**(Note: You can actuall BECOME the count of Kvatch with the Kvatch Aftermath mod. It replaces the ruined Kvatch with a proper city. They have 'rebuilt' kvatch to what it used to look like.)&lt;br /&gt;
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===Daedric Follower===&lt;br /&gt;
&lt;br /&gt;
Worship one of the many [[Tamriel:Daedric Princes|Daedric Princes]]! Look at the profiles of each Prince and select one that best suits the personality and/or background of your character. For example, if your character is a hunter, [[Tamriel:Hircine|Hircine]] would be the ideal Prince to worship. Here's a few suggestions as to what you could do:&lt;br /&gt;
&lt;br /&gt;
*If your level is high enough, do the Prince's shrine quest. Earn the reward, and be considered a 'champion' or 'hero' of the shrine's worshippers.&lt;br /&gt;
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*If you like, replace the 'main worshipper'. (the follower who tells you what offering to give) Guide the other followers, perhaps by giving speeches. (NOTE: the Actors In Charge mod makes roleplaying a worshipper much easier, as with many other roleplays).&lt;br /&gt;
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*Be your shrine's 'ambassador'. Journey into major cities such as Skingrad, or just to small towns. Either preach your beliefs openly, to a gathered crowd in broad daylight or travel around in the late afternoon/night and preach in inns, bars etc.&lt;br /&gt;
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*Eliminate the followers of a rival cult! For example: if you worship Malacath, kill the followers of Mephala!&lt;br /&gt;
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===Daedric Prince===&lt;br /&gt;
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After beating Shivering Isles, you essentially become the new Sheogorath. Excellent opportuniy for role-players to take advntage of.&lt;br /&gt;
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*Pretend to have appointed one of the people living in the Houses to be the new Duke of that realm, since you have now become Sheogorath and the other is dead.&lt;br /&gt;
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*Wear your regalia and stroll around town, but don't forget your escorts!&lt;br /&gt;
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*You can change things in your realm if you want, say one day your feeling sad. Change the weather(hopefully it will start raining) to make the realm better fit your melancholy mood.&lt;br /&gt;
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Note: There is a mod out that gives you a weather-changing staff.&lt;br /&gt;
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*If you really want to pretend you have become a god, turn the difficulty all the way down. This helps to increase your invinciblity as a god.&lt;br /&gt;
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*Fight off creatures when they attack the towns and defend your realm.&lt;br /&gt;
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*When there are intruders at the Gates of Madness, go there and watch the fight, as if t were a show!&lt;br /&gt;
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===Dark Brotherhood===&lt;br /&gt;
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The infamous remorsless cult assassins, the children of the Night Mother, the worshippers of Sithis.&lt;br /&gt;
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The guild, the dark brotherhood offers alot of RP, both for the members and the listener.&lt;br /&gt;
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You can make selfmade quests through by &amp;quot;Assassination/Stalker Adventure&amp;quot; guide.&lt;br /&gt;
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====Listener====&lt;br /&gt;
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* Visit the nightmother every week, and pray to her.&lt;br /&gt;
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* Get a cover and you can wear in public.&lt;br /&gt;
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* Make up self made assassination quests, that is requested to do by only the listener, because of its difficulty.&lt;br /&gt;
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* Excercise and practive in the sancuary training room.&lt;br /&gt;
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* Use Luchien Lachances quarters as your own personal quarters.&lt;br /&gt;
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* Consult the speaker from time to time, and have a chat with the members.&lt;br /&gt;
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* Make larger assassinations, with more people required.&lt;br /&gt;
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* Travel around, alone or with other members, and do special rituals and offerings / sacrifices for Sithis and The Night Mother.&lt;br /&gt;
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* Everyday, before you sleep, say a prayer to Sithis.&lt;br /&gt;
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====Member====&lt;br /&gt;
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* Get a contract, and travel to there on foot and sleep in inns.&lt;br /&gt;
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* Get a cover you can use when being in public.&lt;br /&gt;
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* Practice in the training room inside the Sanctuary.&lt;br /&gt;
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* Say a prayer to sithis every morning or before you go to sleep.&lt;br /&gt;
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===Death Collector===&lt;br /&gt;
For a nice passtime, collect as many bones and skulls as you can and try to dump a huge pile of skulls and bones in the middle of a city. Cheydinhal and Bravil are two good spots to build a huge pile of bones, you could even place some lit torches on the pile to make it look even better. You'll love it when various civilians just walk on by, smiling.&lt;br /&gt;
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If you're a vampire, or just a person who likes  &amp;quot;deadly&amp;quot; decoration, buy a house. Doesn't matter which one. Take every single piece of decoration and replace it with only skulls, rib cages and bones. Wear black clothes to complete the look.&lt;br /&gt;
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Or, if you don't like to swap the dishes with bones in one of your own homes, target other locations to do the switch.&lt;br /&gt;
The Skingrad Mages Guild is a extremely good spot for object-to-bones swapping. The most items are placed in shelves or on tables.&lt;br /&gt;
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*You can loot bones from skeletons in various dungeons.&lt;br /&gt;
*Sometimes bones appear as loot.&lt;br /&gt;
*Various coffins contain bones as well.&lt;br /&gt;
*Fort Redman has a large amount of bones, it will take you at least 3 trips to carry them all.&lt;br /&gt;
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===Divine Crusader===&lt;br /&gt;
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* After you have completed &amp;quot;Knights of the Nine&amp;quot; you will now be the leader of KotN and be a Divine Crusader. Great Role-Playing opportunity.&lt;br /&gt;
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* Every month, or year, you can do a pilgrimage to honor the nine just as you did in the beginning of KotN.&lt;br /&gt;
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* Gather some knight followers and attack several &amp;quot;unholy&amp;quot; places, that are infested with undeads, necromancers, or other evil creatures. Eventually make a crusade, and clear all dungeons that are infested with evil creatures/undeads/humanoids.&lt;br /&gt;
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* Every morning, go to the chapel and pray before eating breakfast.&lt;br /&gt;
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* Spend some time reading books that are in the priory.&lt;br /&gt;
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* Protect the priory against creatures, and clear the land around. If your crusader is peaceful, let the non-aggressive creatures live.&lt;br /&gt;
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* Go to the city from time to time, and gather supplies. Eventually pray at the chapels in every city, and aid citizens (With minor quests that aren't evil)&lt;br /&gt;
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* Place your relics in the basement display stand before sleeping, and equip monk clothes instead. That will also recharge / repair the relics.&lt;br /&gt;
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* Take a peaceful walk on a good day, and feel the aura of the priory and the woods.&lt;br /&gt;
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* Take good care of the little herb garden, and harvest them to create potions.&lt;br /&gt;
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* If you are done with the main-quest, then mythic dawn followers will attack you on sight. Good opportunity to cleanse the &amp;quot;unworthy&amp;quot;.&lt;br /&gt;
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* Gather your knights in the chapel every Sunday and make them &amp;quot;wait&amp;quot; at their seat. (Use actors in charge to let them make actions) and have a preacher do a sermon.&lt;br /&gt;
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* Place flowers at the fallen knights tombs in the &amp;quot;basement&amp;quot; where the display stand is.&lt;br /&gt;
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===Drunkard===&lt;br /&gt;
* Go to a inn and drink a bunch.&lt;br /&gt;
* Get into a fist fight with someone like a beggar or guard.&lt;br /&gt;
* Get arrested.&lt;br /&gt;
* Make people hate you. &lt;br /&gt;
* Spend all your money on booze.&lt;br /&gt;
* Run around naked.&lt;br /&gt;
* Dance on the tables.&lt;br /&gt;
* When out of booze, try to steal some.&lt;br /&gt;
* Act irrationally (Take on a minotaur lord with your fists!).&lt;br /&gt;
* With more money comes better booze.  If you are playing a rich drunkard buy expensive drinks, such as rare Surilie and Tamika wine vintages. If you are a poor drunkard, simple mead, cheap wine and ale will be your selection.&lt;br /&gt;
* Get extremely drunk and kill someone you never really liked, or who you thought was watching you, eventually turning into a drunken version of Glarthir.&lt;br /&gt;
* You can cause trouble at the city castle like stealing or attacking everyone.&lt;br /&gt;
* Make sure every night is spent within a prison cell.  This makes you look like an insane drunk to the whole town.&lt;br /&gt;
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===Dual Personality===&lt;br /&gt;
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* If you're a fan of roleplaying a slightly &amp;quot;unstable&amp;quot; character, the movie Fight Club, or Dr. Jeckyll and Mr. Hyde, how about splitting your personality in two?&lt;br /&gt;
* First, consider how your personality could have been split. Maybe the sight of Kvatch in ruins caused untold trauma. Maybe a violent attack from an undead beast twisted your mind into two. Possibly the conflict of being both a noble knight and a heartless assassin created two personalities.&lt;br /&gt;
*Secondly, work on creating a world for each of the personalities. Create a costume for each one. If you've got the cash, buy a house for each one. Find each one a job.&lt;br /&gt;
*Now here's the really fun part. Think of a fairly consistent pattern for the personalities to switch. Maybe one emerges at night, while the other is only present in the day. Maybe the &amp;quot;dominant&amp;quot; personality is present apart from when it rains.&lt;br /&gt;
*Now, have one personality commit acts that the other would find reprehensible. Murder a man, leave clues lying around, and then have the other personality try to solve the crime. Steal things overnight as personality A, and awake, mystified, as personality B to find a new set of cutlery on the table.&lt;br /&gt;
*Walk into a house and &amp;quot;wonder&amp;quot; why the inhabitants are dead, and why your own dagger is in a pool of blood.&lt;br /&gt;
*Eventually, the conflict between personalities will become too great.The shivering isles expansion pack has a great opportunity to do this as it creates a clone of you.If that isn't an option Roleplay an internal battle with damaging spells cast upon yourself, throw yourself about the countryside, fall off cliffs and battle invisible demons, much to the surprise of the good people of Tamriel. Decide which personality &amp;quot;wins&amp;quot; and adopt its mannerisms, clothing and behaviour full-time.&lt;br /&gt;
NOTE: Liberal use of console commands will probably be necessary to avoid getting thrown in jail. Still, it can be quite interesting to be on the run for a crime you kinda-sort-of didn't commit.&lt;br /&gt;
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===Horse Stealing===&lt;br /&gt;
* Orcs eat horses don't they? Well at least Snak Gra-bura at the chestnut stables does. She might need a new supply..&lt;br /&gt;
* Get the self made quest from her.&lt;br /&gt;
* Steal a horse, place it a bit away from Chestnut Stables and kill it.&lt;br /&gt;
* Bring it to Snak and receive your payment through stealing or console. The horse armor could also be a reward.&lt;br /&gt;
* Go to each horse stable and steal each horse and ride it to an enclosed fence with a closing gate. Keep doing this until you have just about every horse in the game in that fence. Don't forget about Imperial guards on patrol on the outskirts of the Imperial city. They will try to arrest you!&lt;br /&gt;
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===Imperial Roleplay===&lt;br /&gt;
Here are some ideas for roleplay invloving being part of the Imperial Legion.&lt;br /&gt;
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* To get Imperial Legion armor, you can use the console or CS on the PC. On the X360, use the Imperial Dragon Armor if you've finished the main quest. If you haven't you can cap off some poor, unsuspecting legionnaire. If this isn't your type, one of the three legionaires is likely to the in the recapture of Kvatch quest, also there's two Foresters between Bruma and Capstone Cave (west). So far every time I've been there these two guys have been fighting, so eventually the other will die and you can freely loot his belongings (approx. half of the set). Alternatively, the iron and steel armors are probably the closest match. Maybe you're a mercenary! There is also a complete set of legion armor on the third floor in a chest of Summitmist Manor in Skingrad.&lt;br /&gt;
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* Be a forester, dress in standard Legion armour, excluding the greaves and gauntlets and replace them with Fur or Leather. Carry a Bow and plenty of arrows, and a dagger, axe or shortword for close combat. Now that you're kitted up, find a nice forest to settle down for hunting with, if possible, close to a camp or bandit cave for you to take up residence, hunt the local beast surrounding the area and keep some of the meat for yourself, and sell the rest to the nearest town or inn. A really good roleplay would be to head to capstone cave near Bruma, there should be two fellow foresters hanging round, the first time you see them they are fighting the bandits so help them out and try to keep them alive. Clear out the cave and use that as your new home, again hunting the deer and selling some meat to the bruma general item shop.There is also a forester living at the Inn of the Ill Omen, do the same! Rent a room, go out in the morning and kill the wildlife, selling the meat and pelts to the inn keeper (but pretend your using the pelts and meat as your tab). Also you could wander around every forest until you find your perfect place!&lt;br /&gt;
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* Be an imperial legion horseman on patrol around the city. Wear the standard legion armour but with the horseman helmet (Unfortunately you will have to take the life of an Imperial Watch to get a hold of this awesome helmet)and every night go round the city clearing out all the trouble, then in the morning tell of what you found to you fellow legionnaires and to the watch captain.&lt;br /&gt;
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* Be an imperial battlemage (for this you will have to have access of the arcane university) Wear the legion armour but no shield and no helmet wich is replaced by a hood of any kind you want (try to make up soldier rank colours e.g Blue : Imperial Mage, Green : Imperial Battlemage, Red : Imperial Conjurer, etc) and patrol the university, making sure all the novices are in bed, and nothing is out of place.&lt;br /&gt;
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* Be an imperial knight. Wear legion armour with the horseman helmet and carry a magical weapon, go out and adventure the world, going into caves and ruins, slaying the evil. Do quest in towns as great deeds and return to the imperial city and protect your domain whilst on border patrol.Use Roland Jenseric's Cabin on the road to Cheydinhal as your patrolling home!&lt;br /&gt;
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* Be a roadside legionnaire! Buy a horse and then set off to patrol the roads. Stay in taverns and camps when night falls, and make sure to have a little food. Get some for your horse! Don't run on patrol! Walk all the way, horseback or not. Make friends with your colleagues on the road. Kill highwaymen and bandits you encounter, and if a dungeon of some kind is particularly close to the road, make sure to clear it out. Get your pay in from the console or by stealing. Are you paid per deed or do you have tenure? You don't have to brave the world alone; accompany one of the other legionnaires. The horse armor plugin gives a great effect to this!&lt;br /&gt;
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* Be a standard legionnaire, this is easy, just go around the city on patrol, checking out the waterfront for grey fox, then returning to the tavern for a late night drink.&lt;br /&gt;
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* Be a palace watch captain, (for this you need to have the imperial armour you get for completing the main quest), patrol inside and out of the palace, making sure your palace guard are in order, and that there are no thieves sneaking around.&lt;br /&gt;
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These are just ideas but are really fun, and increase the fun meter of acting like a legionnaire!!!&lt;br /&gt;
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===Junk Boat in Anvil===&lt;br /&gt;
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We all find useless stuff such as tongs and calipers. Well, the small rowing boat in [[Oblivion:Anvil|Anvil]] is a fun way of giving these items a use. &lt;br /&gt;
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* Break into houses, steal everything that isn't nailed down and pile them up in the row boat. Slowly, the boat will be filled. &lt;br /&gt;
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* Add lit torches on the bottom or top of your pile so the water has floating lights reflecting on it through the bottom of the boat. Or collect only one type of item for a unique junk pile.&lt;br /&gt;
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===Librarian/Archivist===&lt;br /&gt;
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Librarians and archivists are slightly different, but most players will be familiar with librarians. In general, collect [[Oblivion:books|books]], pamphlets, and other printed material such as [[Oblivion:Notes|notes]], and organize them in some manner in your library (house). The people involved in creating Oblivion put a lot of effort into fleshing out the world, and there are a lot of books and other printed material. Have you, the player, actually read much of the text they created? The [[Oblivion:Buying_a_house_in_Skingrad|Skingrad house]] works well as a library or archive due to its display cases, study areas, and many bookcases (how many shelf-feet of material do you have?). You can also hire a [[Oblivion:Helping_Hands|full time librarian]] for it. Lastly, there are some collections-related quests, such as [[Oblivion:The_Collector|The Collector]] and its two related quests and [[Oblivion:Lifting_the_Vale|Lifting the Vale]]. Maybe you start these quests but keep the items.&lt;br /&gt;
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====Librarian====&lt;br /&gt;
*Focus on book collection.  Do you have all the volumes of multi-volume series?&lt;br /&gt;
*How thorough is your rare book collection? It's not? Go get those rare books!&lt;br /&gt;
*You might also have a section of [[Oblivion:The_Black_Horse_Courier|newspapers]]. Is it complete? Finish quests that cause a  [[Oblivion:The_Black_Horse_Courier#Special_Editions|special edition of the BHC]] to be printed and add it to your collection.&lt;br /&gt;
*Encourage reading. Take books to places where the public hangs out (inns, pubs), and try to start a reading group. Leave books there for people to read (although they might dissapear, so leave easy to find ones). &lt;br /&gt;
*Encourage people to borrow books (reverse pickpocketing). If they don't return them, charge them a late fee. &lt;br /&gt;
*Travel the land looking for rare editions, make the bookstore traders your friends, swap editions with them. &lt;br /&gt;
*Do you have the best library in the land? Is it better than the library at the mages guild? &lt;br /&gt;
*Visit your underfunded branch libraries out away from the cities (the pubs and inns in the countryside). Bring them books.&lt;br /&gt;
*The library of Kvatch has been destroyed! The poor citizens are bereft of reading material and the joys and benefits associated with it. Mount a relief effort, start a book drive for the survivors (convince merchants to sell you books at discount), and deliver books to the survivors.&lt;br /&gt;
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====Archivist====&lt;br /&gt;
*You'll have books like a librarian, but archives tends to focus on a person, group, company, city, or some other historical instance.&lt;br /&gt;
*Make sure to keep to writing materials away from the books and other records. A vandal, pretending to be a researcher, might try to destroy controversial material!&lt;br /&gt;
*Have a desk available with a pen, inkwell, and paper so people can take notes on the material in your archive, and soft gloves for them to wear so they don't damage the material. &lt;br /&gt;
*You could play a paranoid, theiving archivist and be convinced that the public doesn't know how to treat books and other material, they'll ruin it with the natural oils on their hands (you wear gloves when you handle material, right?), their page-turning, and exposing it to sunlight! Save (steal) those rare books and material from the ignorant masses! You have to save the cultural heritage of Cyrodiil! &lt;br /&gt;
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About archivists: Archival role-playing might be more fun, as archivists oversee collections of any material that has cultural and historical weight to it, not just books and pamphlets. Maybe you have a few collections with different focuses. Maybe you have archival material on the Mythic Dawn: their robes, all four [[Tamriel:Books/Mythic Dawn Commentaries|Mythic Dawn Commentaries]], maybe even the Mythic Dawn [[Oblivion:Notes#Shopping_List|shopping list]] from the Dagon Temple. You don't have their shopping list? What kind of archivist are you!&lt;br /&gt;
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===List of Jobs===&lt;br /&gt;
There are lots of jobs to be roleplayed around Cyrodiil. Here are just a few ideas.&lt;br /&gt;
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* Pretend to find a job - for example, 'set up a meeting' with [[Oblivion:Tamika|Tamika]] to be the head manager at her vineyard. Buy the house in Skingrad, and each morning at 6, get up, get dressed, get breakfast, pray in the church, then head over to work.  Wear your work clothes when working and your comfortable clothes when eating/relaxing.  Make challenges and crises for yourself - e.g. summon a monster and destroy it before it destroys your vineyard. Pretend that the competition is getting the better of you (Surilie Brothers) and go through town getting rid of all their wines. It's another world you can make your own. Pick up your 'pay' from Tamika (by selling wines or ingredients to the trader - be imaginative)  and use it to buy upgrades for your house, save it, or roleplay 'paying rent' for your house!&lt;br /&gt;
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* If you aren't interested in a full-time job and are quite wealthy then you may want to 'buy' out a town or work towards your own corporate empire, e.g. the 'Blacksmith' empire, that is, go to each town and 'buy' each store (give money through persuasion), say about 50,000 gold per store!&lt;br /&gt;
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* You could 'apply' for a job as a City guard, Imperial guard, OR Head of the City.  Even just leader of a section, i.e. the East Guard tower in the Elven Gardens district. Acquire a uniform for your new 'profession' and stroll around your 'patrol' zone. Alternatively, as Head of the Guard, set some 'self-quests'- 'hire' new guards and pay the guards their wages. Role Play!&lt;br /&gt;
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* Find a mansion and get a job as housekeeper or butler. Wander around and tidy up. Be sure not to get caught - that's considered theft! Serve the head of the household and pick up your 'pay' in the form of food lying about or straight from your employer's pocket if you're sneaky enough.&lt;br /&gt;
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* If you don't want to 'make up' a job, you can follow the Fighters Guild quests. If you wish, buy a house, but whenever in a town doing the quests in question, stay in the inn. Seeing as you occasionally have to go on longer periods of time in the wilderness on quests, try sleeping when needed or you normally would and eating: this means before you leave on a longer quest you'll need to buy some food. Realism enthusiasts who can make their own spells can further simulate realism by crafting drain attribute spells on self to cast when entering combat. If you haven't slept, use a drain endurance spell. If you haven't eaten, use a drain strength spell. That works with The Dark Brotherhood too.&lt;br /&gt;
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* You can also be a courier for the Black Horse Courier. Gather the newspapers at the headquarters in the Market District and deliver the news to the people. Travel to all the towns without fast traveling and protect the newspapers from bandits and the creatures of the wild. Remember: the more deeds you do in the world, the more newspapers the Black Horse Courier releases.&lt;br /&gt;
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*Provide food for a tavern! become a hunter, using a bow and arrow to kill animals outside that town, hit the corpse with a dagger to &amp;quot;Clean&amp;quot; it, and take the ingredients, then sell them to the local tavern. &lt;br /&gt;
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* Be a slop boy! Pick a castle dungeon to be a slop boy for and buy a crappy house. Everyday, buy bread and get a crappy plate for every prisoner that needs food. Ask the jailer to &amp;quot;Visit a prisoner&amp;quot; and put the food in front of the bars. Steal your payment, or get them through console.&lt;br /&gt;
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* Be a farmer! Live on a farm and harvest the crop. There are many empty farms in Cyrodiil such as [[Oblivion:Applewatch|Applewatch]]. Wear farmer's clothing and sell your crops at the nearest town every week. Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies(hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. Some mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: &amp;quot;showracemenu&amp;quot; to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have!&lt;br /&gt;
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* Be a part of the city's politics! Live in the town of your choice, and every morning go to the castle and eat breakfast. While you are there consult with the Count or Countess about political affairs such as diplomacies with other towns, war plans to invade vermin infested caves or the towns current progress regarding wealth, crime, etc. At late afternoon to night, patrol the town and visit the local shops to see their wealth. Sleep in the house available in town or the one of the inns. Do a bit of roleplaying! Pretend that your Count has sent you on a political mission to look at other towns progress. Go to their castle and tell them about your city or demand tribute and make threats of setting their peaceful community a blaze. Maybe you're a hired soldier for your town! Be creative! &lt;br /&gt;
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====List of Jobs by Town====&lt;br /&gt;
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In a roleplaying aspect, nearly all the towns in Cyrodiil have jobs available. Here are just a few.&lt;br /&gt;
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* Anvil - Be a sailor; be the lighthouse keeper, turning the lighthouse-lamp on and off every morning/night.&lt;br /&gt;
::The sailor job would be hard to roleplay since you never actually sail anywhere (there are mods that let you sail a ship:).  But you could roleplay as a sailor who was ordered to stay ashore and bring news to your fellow seamen.  You could get &amp;quot;jobs&amp;quot; from your captain to scout out the land, gather information of treasure from the locals.  You could &amp;quot;receive your pay&amp;quot; from the captain by using the console.  You could also roleplay out as a pirate and use the console to spawn guards that try and capture you or spawn random monsters that swarm your ship.&lt;br /&gt;
* Kvatch - Be a support-worker and hand out food to all the refugees, placing food in their tents etc. Supply them with defensive weapons in case some wayward traveler drags a mountain lion into the refugee camp. You can also be a defender of kvatch, standing outside the gate holding the enemy back.&lt;br /&gt;
* Skingrad - Work at either Tamika or Surilie vineyards.  Your duties could include picking grapes and delivering your wine across Cyrodiil.  For realism, try to fill every bucket in the vineyards with grapes.  You can also pretend to stomp the grapes in the massive barrels into wine.&lt;br /&gt;
* Chorrol - Work at the farm just outside of Chorrol, harvesting the vegetables. Or you could work at Weynon Priory.&lt;br /&gt;
* Bruma - Try your luck with hunting and selling the skins/meat. Or find a mine to work in. Or be a mountaineer.&lt;br /&gt;
* Cheydinhal - Work as a slightly corrupt guard, fining everyone or taking possession of their items as tax (stealth obviously would be a major part of this).&lt;br /&gt;
* Imperial City - Live in the waterfront as a poorly-paid peasant and search all the ships' storage areas for smuggled items. Work at the arena.&lt;br /&gt;
* Bravil - Join in the [[Tamriel:Skooma|Skooma]] trade to buy/sell and deliver it. If you're law abiding, try taking all the Skooma and handing it into the guards.&lt;br /&gt;
* Leyawiin - Assist with the Countess' monthly travels to Chorrol as her bodyguard. Or rob/kill her if you are more inclined towards evil.&lt;br /&gt;
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===Live in a Jail Cell===&lt;br /&gt;
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This is easy to start and can be fun as long as you can think of something to do. &amp;quot;Actors in charge&amp;quot; is a great mod for this because it comes with all the different emotions and actions that you could possibly use in prison.&lt;br /&gt;
#Unlock a cell door in Imperial City.&lt;br /&gt;
#Put whatever you want or whatever you think a prisoner should have inside.&lt;br /&gt;
#Get a supply of food nearby (maybe in a neighboring cell) so you don't have to go across town to get something to eat.&lt;br /&gt;
#Enter your cell, close the door, and start thinking of things to do in your cramped space.&lt;br /&gt;
#Eat at least one meal a day.&lt;br /&gt;
#Things to do:&lt;br /&gt;
#*Bang on the cell doors with your fists.&lt;br /&gt;
#*&amp;quot;Break out.&amp;quot;&lt;br /&gt;
#*Read.&lt;br /&gt;
#*Make friends with another inmate.&lt;br /&gt;
#*Spend hours (game time) trying to find a secret path in your cell like how you escaped when the emperor was killed.&lt;br /&gt;
#*When you break out, you can always &amp;quot;Start a rebellion&amp;quot; (scroll down) against the empire.&lt;br /&gt;
#*Want to break out? Kill a guard, delete your bounty through console, and wear his armor as a disguise.&lt;br /&gt;
#Eventually you can find a boat with friendly NPCs and use it as a &amp;quot;Prison boat&amp;quot; where you are captured.&lt;br /&gt;
&lt;br /&gt;
===Live Off the Land===&lt;br /&gt;
If you want a real challenge, try to live off the land. This is a fun roleplaying experience for those who like the idea of sleeping in camps, eating venison, etc. Make a new character who is adapted to the wilderness and avoids magic. Things like [[Oblivion:Marksman|Marksmanship]] are ideal. Here are some things you may like to do while 'living off the land'.&lt;br /&gt;
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:*'''Avoid Towns!:''' Avoid going into towns. Settlements are a much better idea when living off the land, especially if you are needing to make a living, but the idea of living off the land means you don't need much/any gold.&lt;br /&gt;
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:*'''Avoid Normal Gameplay:''' Try to roam the wilderness, free from armour, spells and monsters. Find a campsite, pay 'rent' in foodstuffs for a small tent. Make sure you eat regular meals every day (about 4 lbs) and hunt for food for the next day. Sleep from dusk until dawn -- why would you want to wander in the dark? Leave all your items in your campsite. Alternatively, don't have a campsite, find a nice big rock to camp beside instead (except for finding a bedroll to level).&lt;br /&gt;
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:* Skills like [[Oblivion:Acrobatics|Acrobatics]], [[Oblivion:Athletics|Athletics]], [[Oblivion:Marksman|Marksman]] and [[Oblivion:Alchemy|Alchemy]] are good for 'living off the land' as they reflect real wilderness skills: for example, find some plants, grind them together to make a remedy for your cuts and wounds from your last tangle with a wolf while out hunting.&lt;br /&gt;
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:* For those who really want to live rough, the Saviour's Hide is an essential item of clothing to look the part.&lt;br /&gt;
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===Lothario===&lt;br /&gt;
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Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or if your character is female, charm the men). &lt;br /&gt;
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*Charm your targets with charm spells. &lt;br /&gt;
*Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)&lt;br /&gt;
*Actually use the speechcraft game. &amp;quot;Bribing&amp;quot; in it is like giving them a gift, think of it as &amp;quot;here's some gold, go buy something nice!&amp;quot;&lt;br /&gt;
*Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway!&lt;br /&gt;
*Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? &amp;quot;No no, it's just innocent chatter...&amp;quot;&lt;br /&gt;
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===Mage's Guild===&lt;br /&gt;
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Want to be a well-known mage? Or just an &amp;quot;eager novice?&amp;quot;&lt;br /&gt;
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====Head of a Division====&lt;br /&gt;
&lt;br /&gt;
*Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and &amp;quot;take control.&amp;quot; Just don't get to Arch-Mage.&lt;br /&gt;
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*Sleep where the current head mage sleeps.&lt;br /&gt;
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*Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.&lt;br /&gt;
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*Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhall, etc.).&lt;br /&gt;
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*Make crisis for yourself! One of your students were attacked travelling to Bruma while carrying a message for Jeane. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decided wheather the associate lives or not.&lt;br /&gt;
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====Eager Novice====&lt;br /&gt;
 &lt;br /&gt;
* Set yourself a routine of classes and make sure to attend said classes.&lt;br /&gt;
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* Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).&lt;br /&gt;
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* Spend time in the library reading books and scrolls, and chatting with Tar-Meena.&lt;br /&gt;
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* Head into the city on an errand for a conjurer or another apprentice, purchase food, staffs or new robes, scrolls, etc. Find a shopping list and collect the items on it.&lt;br /&gt;
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* Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice.&lt;br /&gt;
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* You could also pull pranks by pickpocketing and stealing someones magical utensils and books and hide them somewhere. Volanaro would be so proud!&lt;br /&gt;
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* Pretend you've had a hard day and go to the Market District to get drunk in a bar.&lt;br /&gt;
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Note: The &amp;quot;Actors in Charge&amp;quot; mod is very useful for roleplaying. With this mod you can do animations (reading, painting, making potions, etc.) that are normally for NPCs only.&lt;br /&gt;
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===Merchant===&lt;br /&gt;
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Once you complete the Fighters Guild and DB questlines, and purchased the Vile Lair and Thieves Den plug-ins, you have some good access to free loot and gold every week/month.  Pretend you're Alval Uvani (from the DB Black Hand quests) and travel the world of Cyrodill on foot or by horseback, selling your goods to gain lots and lots of money!  Make sure you wear fancy clothes to show that you are a respectable merchant.  And while you're in town, buy some items and food to replenish your exhausted supplies, and spend a night at an inn, it's a long trip to each city and you want to be prepared for anything!  Make sure the FG and DB guildhalls, and the TD and VL homes are part of your trip, to supply you with the money an items you need to sell and buy efficiently, and to use to haggle with any &amp;quot;tough customers&amp;quot; you may encounter.&lt;br /&gt;
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This goes great with the wilderness roleplaying for you could also work as a merchant of pelts, meats and other assorted things you'd find in the wild!  To learn how to be this kind of merchant, scroll up and find the &amp;quot;Live off the Land&amp;quot; idea.  This may break some of those rules but...what the heck!&lt;br /&gt;
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You can also use the clothing and armour you find on your travels (killing or from loot) and &amp;quot;pretend&amp;quot; to sell it to  citizens, to Imperial Guards, or the random Bandit and Traveler.  Use the console, or steal your &amp;quot;pay from&amp;quot; them.&lt;br /&gt;
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===Mountain Man / Trapper / Hunter===&lt;br /&gt;
This is a great path to choose when you have completed the game (and all the sub-quests) and haven't really got much to do. Of course, you can do it whenever! (Although the oblivion gates turning the sky red all the time will be pretty annoying). &lt;br /&gt;
*Brief - You stalk about the wilderness with a bow and arrow in rugged clothing, hunting game and selling the meat and pelts for food, clothing, arrows and of course, alcohol. You constantly move throughout the realm, finding new camps as you go. Eventually you will find your favourite area and camp, and stay there for longer periods. &lt;br /&gt;
*Rules:&lt;br /&gt;
**You must sleep every day. Aim to find a camp before 7pm. If you still haven't found a camp at 1am, tough, you'll just have to rough it that night and sleep in the open. Look for a large boulder or just sleep under a tree.&lt;br /&gt;
**You must eat at least twice a day, preferably 3 times. Eat as soon as you wake up (5:00am), sometime around midday, and just before you go to sleep (8-10pm). For breakfast and dinner, once you have eaten wait for one hour so it's more realistic - you have spent time eating, you haven't just instantly gobbled up a 4 course meal. &lt;br /&gt;
**Food: Decide what your character likes the most. &lt;br /&gt;
***Venison, Mutton, Beef or Ham?  Find your character's favorite meat then weigh his tastes on price. Perhaps you are tired of venison because, as a hunter, you have it for every meal. Perhaps you even like a combination of two meats cooked together better then one meat alone? You decide!&lt;br /&gt;
***You must always have vegetables in a meal. Potatoes are good, leeks are too, but rare and slightly expensive. Rice, bread, Shepard's pie (my character's favourite). Have fruit as well if it's available. Always have three items (unless its lunch time, then you can just have a snack, say a steak of ham or a potato.) Follow the rule &amp;quot;Meat and two Veg&amp;quot;&lt;br /&gt;
***Booze: Mead, Ale, Beer or Cheap Wine. You should have alcohol with every meal, and any other time of the day as well. Match your booze choices with your meal perhaps. You're a mountain man, life is tough, you need the alcohol. Restock on your favourite drink every time you're in town selling your 'harvest'. Sell the venison for 1 gold each, this pays for your alcohol. Any pelts or Boar Meat pays for your food and more arrows. Save up to buy a better bow or treat yourself to a quality wine or food. (Even if you have the money, don't buy a bow better than steel. Take a note of how much money you have when you started this roleplay, and don't go below that mark, because it that money doesn't exist. When you start give yourself a 700 gold budget to buy your bow and arrows, food, booze and clothes) Put EVERYTHING else in your house, and leave it there. You don't own the house while doing this roleplay.  Get a dagger to use as a hunting knife (no better than silver until you save up enough from pelts to buy a better one. Use your bow primarily. You can take a good sword with you to kill any annoying minotaurs, however anything you kill with it you aren't allowed to loot, because as I said above, it unbalances the roleplay).  Iron or steel should do it, although an elven dagger resembles a skinning knife.  DO NOT use daedric, no real knife would look like that.  You could also roleplay using an iron (no better) war axe, to serve as a woodsman's axe. This is helpful to fend off attacks from bears or boars ('legal' animals you want to loot for pelts or meat once you're killed them. Remember, for 'illegal' animals, such as Minotaurs, Trolls and Ogres you can use your good sword to get them off your back, but remember - you can't take their horns, fat or teeth, because it off-sets the whole money system of the hunter. They are simly worth too much for realism.)  &lt;br /&gt;
**Clothes: A Huntman's vest (Or the Vest of Warding), Huntman's pants, leather boots. Fur Cuirass, grieves and helmet for when you are in the North. Don't wear gloves (not good for releasing the bow string), wear the wrist band things. You could wear Huntman's shoes if you like, I suppose it's more realistic because boots make a lot of noise.&lt;br /&gt;
**Bandits: When you come across bandits, do your thing, but DON'T take their armour.(Pretend it got destroyed in the fighting) It is worth too much, and messes up the whole balance of your buying and spending. When you see a Boar, you are lucky. It's meat is a delicacy and is worth alot.   &lt;br /&gt;
**Horses: They cost a load (for your roleplay) but it's worth it. Don't bother about the budget for the horse... it's more fun with one than without. If you can't raise enough money to buy one, use the free paint horse from Prior Maborel.&lt;br /&gt;
**Character fade. Turn your Character fade to long distance, so you can scour the surroundings for deer or Boar. Sacrifice tree fade or grass fade if you have to, but this is very important. It's great when you catch a glimpse of a mighty Stag in the distance, stalk it, and take your prize with a Legolas long shot. Look at where your arrow hit. Did you get the Heart? If not, did you get the lungs at least? Or did you get an instant kill with a spinal or brain shot?&lt;br /&gt;
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*Great Camps: &lt;br /&gt;
**Wind Range Camp above Cheydinhal near Lake Arrius. You want to be near water as often as you can - to drink of course, but 'more importantly' (Game wise) to wash and to relax after a hard day's hunting. Take off all your clothes and lay them by the bank when you swim.&lt;br /&gt;
**Hidden Camp, a fair bit East of Bruma, below the 't' in &amp;quot;The Jerall Moun[t]ains&amp;quot; is an excellent camp. It has a great place to swim a few steps north, with a waterfall and everything. There is an unmarked road going by the side of this wadi, and deer sometimes walk by, a perfect chance to grab your bow from the bank and get yourself dinner. Place the Meat IN the fire and the vegetables on the pot. Wait a few minutes, see the scenery, and then eat your perfectly cooked meat and stew.&lt;br /&gt;
**A great permanent home for any outdoorsman - Honditar's house just outside the walls of Chorrol. Go out the South gate and immediately turn right. Follow the wall a short while and you will come to his log cabin. If you want to be ruthless, kill him and the house is yours, but he is only there at night, spending his days in Chorrol or out hunting. He has an iron bow and steel arrows, some food, two iron swords, a bed and storage. It really is a hunter's cabin. Outside is a fire with a pot, and it is enclosed on the far side by large rocks. There are deer and boar in the Chorrol forests, so it is a great place to site your permanent bush home.&lt;br /&gt;
**After completing the &amp;quot;Order of virtuous Blood&amp;quot; guest, Roland Jenseric's cabin makes a great home. Just take all the stuff out of the house and replace it with your items.&lt;br /&gt;
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*Give your character a personality - Decide the foods and drinks they prefer, their clothing, their daily routine, their attitude to hunting (shoot from afar or get up close, stalk or wait on roads or fields for deer to walk by)&lt;br /&gt;
**The West Weald is a nice forest with lots of Deer, but no exceptional camps were found near that area.&lt;br /&gt;
**Inns: While in town why not make a day of it. Stay at an inn for the night (no more grand than a 10 gold room, of course). Have a pint, stay for the night life that kicks off at nine. Put your clothes in the cupboard when you go to sleep, get dressed in the morning and go downstairs and order your breakfast and booze. Go shopping for a new pair of shoes or resupply your stock of arrows with the money you made the day before selling your meats and hides.&lt;br /&gt;
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**Some helpful skills would be:&lt;br /&gt;
***Marksman (An effective marksman is an effective hunter) -Practically essential-&lt;br /&gt;
***Sneak (You need to be stealthy to stalk up on your prey, undetected) -Very useful-&lt;br /&gt;
***Athletics (Good for climbing rugged terain)&lt;br /&gt;
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*Notes:&lt;br /&gt;
**Avoid the Imperial City. It's too busy and crowded for a mountain man like you. It's all too over-the-top.&lt;br /&gt;
**Bears are good game as they have valuable pelts, however they are hard to kill. Brown Bears take a quiver full of arrows! Black bears are a fair bit easier, so they are good potential. Either take down the Brown Bear or give him a wide berth, it's your choice. The funny thing is, they usually spot you before you spot them, so avoiding them isn't always an option&lt;br /&gt;
**If you MUST loot bandits and minotaurs, do it later. Write down the location and come back to it after you're done roleplaying. If you are roleplaying long term and still want the loot, make a note of your money made roleplaying so far, take the loot, sell it, but continue keeping a track of your cash from then on. Only spend as much as you have made on arrows, food and other items.&lt;br /&gt;
*A thought:&lt;br /&gt;
You can create a new character for this so you can start out from scratch with very little money and the enemies wont be too hard (which is good because you'll be walking around with practically no armour on). The advantage of starting new is that life IS hard for you, and you can keep track of how much money you are earning and spending, which will intensify the situation. With the stacks of money you will have at the end of the game you will go out and buy a good bow with tonnes of arrows, which isn't what this is about. You definitely do not need to create a new account to do this roleplay; I haven't. It's just an additional side note, if you want to be that obsessive about it. It is not in any way compulsory. &lt;br /&gt;
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May your arrows always strike true.&lt;br /&gt;
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===Necromancer===&lt;br /&gt;
* Get all of the bones lying around and put them into coffins in the Anvil manor basement.&lt;br /&gt;
* Summon undead creatures.&lt;br /&gt;
* Wear necromancer robes.&lt;br /&gt;
* Use necromancer potions and staffs and make your own black soul gems, then fill them.&lt;br /&gt;
* Go grave robbing in dungeons and start making necromancer themed potions (mort flesh, nightshade).&lt;br /&gt;
* Kill people from the Mages' Guild. Destroy the evil Mages' Guild completely, and loot their evil buidlings!&lt;br /&gt;
* Assault the Arcane University. It must be destroyed!&lt;br /&gt;
* Go berserk with your undead summon and try to kill people in the cities&lt;br /&gt;
* Be an insane alchemist, that makes experiments with peoples bodies to later make them zombies.&lt;br /&gt;
* Sacrifice blood and souls for the king of worms.&lt;br /&gt;
* Pretend to be studying how to become a lich with books, bones and ingredients. The Modular Oblivion Enhanced mod allows you to become a Lich, should this appeal to you.&lt;br /&gt;
* Get Svenja's body parts and dupe them, then line them up on the altar in the Anvil Manor as if you chopped someone up. Put the remaining body parts in the stone tub toward the back.&lt;br /&gt;
* Make a pentagram out of bones.&lt;br /&gt;
* Lure Glarthir (Command humanoid spell, for example) to your home. This is VERY hard to do, seeing as you need to make sure he does not die by guards attacking, or him suicidally attacking anyone else. Once he is inside your Necromancy den, kill him, his body never disappears.&lt;br /&gt;
* Take Imperial Legion helmets, swords, and shields and make the skeletons look like Imperial Legion soldiers. &lt;br /&gt;
* Keep the Tome of Unlife. It is your (un)holy book.&lt;br /&gt;
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===Noble===&lt;br /&gt;
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* If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked.&lt;br /&gt;
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* Buy the House in Skingrad, fully upgrade it, get the servant.&lt;br /&gt;
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* Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house.&lt;br /&gt;
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* Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesnt cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Longsword works well for this. Pretty but not too flashy) and carry it with you.&lt;br /&gt;
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* Buy a high end horse for the traveling you'll be doing.&lt;br /&gt;
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* Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen.&lt;br /&gt;
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* Pray at Church on &amp;quot;Sundas&amp;quot;. &lt;br /&gt;
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* Give a coin to a beggar, or if you're mean spirited just ignore them. &lt;br /&gt;
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* Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.&lt;br /&gt;
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* Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Dont sleep in when you're on the road.&lt;br /&gt;
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* Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins. &lt;br /&gt;
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* Pretend to take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite &amp;quot;quaint little shop&amp;quot;.&lt;br /&gt;
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* If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then pretend to &amp;quot;lead a raid&amp;quot; on it. (Only substantial money you'll get from this lifestyle.)&lt;br /&gt;
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* Give yourself a title, and roleplay the ego that comes with it.&lt;br /&gt;
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===Pay Homage to Fallen Comrades===&lt;br /&gt;
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* Consider this if you get attached to the NPCs your character is involved with. This can become a need and a ritual.&lt;br /&gt;
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* Collect Viranus Donton's armor and sword from Forsaken Mine.  Return them to his mother Vilena Donton in Chorrol, to her house, in a display case at the Chorrol Fighters Guild, or on her desk with either troll fat, an item of Blackwood Company armor or perhaps an item of Eduard's armor.&lt;br /&gt;
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* At the end the Dark Brotherhood quest series when you go to Applewatch, toss the Mother's head out and watch Mathieu Bellamont stutter. Then, while Arquen is talking, eviscerate the traitorous cur. Sure, the other members will hate you for it, but you're getting revenge for the way Lucien was murdered. &amp;lt;br&amp;gt; After all is said and done, take the Mother's head, the Traitor's Diary, and cast them out into the Abecean Sea (off the coast of Anvil where the seed of evil spawned), and return to Applewatch. Scatter [[Oblivion:Ingredients|Nightshade]] all over the cabin's doorstep. Leave the Five Tenets, and shoot a flame arrow into the sky. Warning: Perennia Draconis' ghost will attack you upon your return if you view her family's headstones.&lt;br /&gt;
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* After the Great Oblivion Gate in Bruma, if Jauffre and/or Baurus fall during the battle, take their Akavari blades and place them at Cloud Ruler Temple.&lt;br /&gt;
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* After Martin is gone (make sure you've taken some Mana Bloom flowers from Mankar's Paradise), go to Cloud Ruler Temple and scatter [[Oblivion:Ingredients|Lichor]] inside Martin's room, along with some lit torches. Shoot a flame arrow into the sky just outside the temple, and say your last goodbyes (you can even simulate dropping to one knee in first person by going into sneak-mode).&lt;br /&gt;
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* Go to Dive Rock and get Svenja's body from the Uderfrykte Matron. Lay it out in her tent or on the overhang.&lt;br /&gt;
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*After completing [[Oblivion:The Sunken One|&amp;quot;The Sunken one&amp;quot;]] quest scatter flowers and torches where Sythe fell and take over his farm.&lt;br /&gt;
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* After you kill random Bandits in the wilderness (by an ocean or lake), pretend you killed them for your own protection and cast their bodies out to sea. Alternatively, you could find a bonfire and drag their lifeless bodies into the flames ([[Oblivion:Vilverin|Vilverin]] is a great place for this task).&lt;br /&gt;
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* When Hannibal Traven dies, make a memorial with his robes and staff. You can also add flowers and Ayleid statues and stones.&lt;br /&gt;
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===Rebel===&lt;br /&gt;
Fight the Imperial Legion!&lt;br /&gt;
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Pretend you are a rogue soldier fighting against the new Emperor's *cough*Chancellor Ocato's*cough* rule!&lt;br /&gt;
Go on a rampage thorugh towns and wear guard armor! Use all means to defeat Town Guards and watch. Sneak up on Guards at gates and knife them. Then run back into the forest. Attract Bandits, Goblins, Vampires, Crusaders, and more to your army. Place Goblin armies in Imperial City and watch the chaos while simultaneosly raiding smaller cities and settlements.&lt;br /&gt;
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You can start out as a small time rebel, but continuosly get better armour and weapons to fight the legion. Never pay your bounty. If you are captured you try to escape your cell. The possibilities are endless! I guess you could even hunt down and assasinate lords and ladies even ambush Countess Allesia on her trip from Chorrol to Leyawin!&lt;br /&gt;
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Start a revolutionary movement! Go and try to collect as many followers as you can from quests, equip them, invent a fancy name for your movement (Cyrodiil Independence Army - CIA or whatever). Hunt down traitors! Just because you completed that stupid quest is no reason to leave the rangs, is it? Start fraction wars. Who the heck is that Grey Fox guy? After all, he's a count... now isn't that more than enough reason to destroy those thief guild freaks once and for all? All they do is to prolong the suffering of the people by breaking their revolutionary spirit (because they help the poor, but don't agitate politically) and give rebels a bad name. The other imperial guilds are by no means any better, pillars of the community *cough*... natural enemies. On the other hand they could be useful as well, maybe disguise a commando as mages and assault the fighters guild and hope to get them at each others throats that way. And don't forget: religion is nothing but opium for the people, chapels are centers of counterevolutionary activities... Or how about the Black Panthers err Khajiits? Ok, guess you got my drift by now. For a free Cyrodiil! Charge!&lt;br /&gt;
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===Summon M'aiq===&lt;br /&gt;
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We all know [[Oblivion:M'aiq the Liar|M'aiq]], and we all know how annoying it is for him to run off without telling you anything new, so how do you see him more? He can be found either running to [[Oblivion:Anvil|Anvil]], running to [[Oblivion:Leyawiin|Leyawiin]], or searching for calipers. &lt;br /&gt;
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Hunt down and collect all the calipers in the game and make a big pile. It will not only look cool, but you should eventually summon [[Oblivion:M'aiq the Liar|M'aiq]].&lt;br /&gt;
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===Superthief!===&lt;br /&gt;
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*You don't have to fence the bare minimum to get quests for the [[Oblivion:Thieves Guild|Thieves Guild]]. If you have time, are waiting between quests, or are simply done with everything, break into a few houses.  Sneak around the levels and loot everything that might be of value!  &lt;br /&gt;
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*You can find interesting things by doing this:&lt;br /&gt;
**the diary of the person who hired the Dark Brotherhood to kill Rufio and the remains of the ceremony to summon a speaker of the dark brotherhood.&lt;br /&gt;
**many houses have Mythic Dawn Commentary books or other proof of worshiping Dagon indicating the owner is one of the [[Oblivion:Mythic Dawn Agents|Mythic Dawn]]&lt;br /&gt;
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*If you're a collector of say, rare books or gems for example, take those too.  &lt;br /&gt;
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*Although most houses don't have much gold or any rare Daedric/Akaviri artifacts, it's a fairly interesting pastime. Eventually, you may find that wherever you are, there's always a part of you thinking &amp;quot;hmm, anything of value here?&amp;quot;.&lt;br /&gt;
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* You can make your own thief jobs by &amp;quot;getting a job&amp;quot; from a  someone who wants, for example, the &amp;quot;rare&amp;quot; silverware some rich guy has. Receive your payment through stealing it / console. This works like so many other self-made quests.&lt;br /&gt;
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===Terrorize Cyrodiil===&lt;br /&gt;
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* Oblivion is populated with a whole range of diverse and colourful NPCs, which can make systematic genocide or mass murder all the more fun. Try taking down an entire city's populace using nothing but a dagger. &lt;br /&gt;
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* Turn yourself into an Imperial racist and attempt to kill off every [[Tamriel:Argonian|Argonian]], [[Tamriel:Khajiit|Khajiit]], [[Tamriel:Bosmer|Bosmer]], [[Tamriel:Altmer|Altmer]], [[Tamriel:Dunmer|Dunmer]] or [[Tamriel:Orc|Orc]] in the game. &lt;br /&gt;
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* Summon an army of Daedra and lead them on an assault of the Imperial city. &lt;br /&gt;
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* Better yet, if there are still a few Oblivion gates around, load the &amp;quot;Open Cities Complete&amp;quot; mod. Mount your noble steed and lure as many beasts as possible into towns and then sit back and enjoy the show. &lt;br /&gt;
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* Sometimes you can't just do the part; you have to look it, too. Enchant a piece of clothing/armor with [[Oblivion:Fire Damage|Fire Damage]], constant effect, on self. Then enchant several pieces of armor/clothing with Resist Fire until you have 100% [[Oblivion:Resist Fire|Resist Fire]] (easiest to do if you have access to the Arcane University). Then equip your new enchanted items and you will be walking around on fire somewhat like a [[Oblivion:Atronach|Flame Atronach]].  The setbacks include not being able to fast travel, make potions, repair items or sleep -- but you can always take it off.&lt;br /&gt;
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* There's even a spell you can make to look the part, if enchanting a robe isn't your style, go to a spell making altar and make a simple spell with two effects: [[Oblivion:Fire Damage|Fire Damage]] on target 3 pts for 1 sec and [[Oblivion:Fortify Magicka|Fortify Magicka]] on self 3 pts for 120 sec.  You'll be set on fire for 120 sec and will take no damage.  &lt;br /&gt;
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* When you reach [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]], push the guards off the ledge of the temple by running in front of them. They will not become angry. To stop them from moving, talk to them and quickly exit the conversation (this must be done repeatedly, as they constantly move).&lt;br /&gt;
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* Become a drug lord and kill off all the other [[Tamriel:Skooma|Skooma]] dealers and steal their stock and &amp;quot;take over&amp;quot; the business.&lt;br /&gt;
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* See how high you can get your bounty.&lt;br /&gt;
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* Rule all of Tamriel by slaying everyone in every city, and walking among the corpses of the fallen guards.  If you want to, you can make a mage's hood for damage self (at the mages guild) before the killing spree - and reverse pickpocket a &amp;quot;hero&amp;quot; character that can't be killed. You must also take their current hat away.  When they wake up, they will wear it in place of their old one and quickly be killed, over and over and over again, and thereby not cause you any problems.  If the hero doesn't have a helmet it will still work. See [[Oblivion:Enchanting#Cursed_Enchantments|Cursed Enchantments]] for more details.&lt;br /&gt;
:NOTE: If you aren't trespassing you can talk to them after giving it to them and as they go back to sleep they'll usually equip it.&lt;br /&gt;
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* Complete the Mages Guild quest line, get the Staff of Worms, kill everyone, and animate their corpses for your own undead army! The possibilities for this are endless. If you want, you can reverse loot them and give them weapons if they don't already have one equipped. &lt;br /&gt;
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With so many possibilities, mayhem and destruction never grow old.&lt;br /&gt;
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===Vengeance===   &lt;br /&gt;
*For a bit of sad roleplaying you could imagine that a member of your family has been killed by a certain type of animal. And you could go into a cave that contains the type of creature that killed a family member and then kill them. Then return to where your family member was killed and erect a memorial. &lt;br /&gt;
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* Whenever a citizen is killed by a daedra or daedric creature, storm the Oblivion gate the foul beasts came out of and collect a [[Oblivion:Ingredients|Daedra Heart]]. Return when the gate is closed and place a daedra heart in the inventories of each fallen NPC. Their death is now avenged.&lt;br /&gt;
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====Undercover Blade====&lt;br /&gt;
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Buy the house on the waterfront and get to the bit in the main quest after kvatch. Buy the chest part of the house and fill it with your blades armour and weapon. Walk around in normal clothes like Baurus has later in the main quest. Eventually discover an oblivion gate and get your akaviri katana and take it out. Pretend the gate had destroyed your small house that your family lived in and they are now dead. Then go get the rest of your armour and march around destroying any other gates that pop up. Or just do that whenever you want and by day be a citizen by night be a blade.&lt;br /&gt;
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==Conclusion==&lt;br /&gt;
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* There is no limit of what you can make up! Want to RP a priest? Go to the nearest chapel, get the right clothing.&lt;br /&gt;
* Everything can be roleplayed (almost) with a little of imagination! &lt;br /&gt;
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It is hard, but interesting, to put yourself into the world of the game. If you are bored but still want to play Oblivion, roleplay. Make your own Quests, set your own goals, live your life in Cyrodiil. Use the Construction Set (if you have it) and create an island, or edit the camps around Cyrodill to make the &amp;quot;Living Off The Land&amp;quot; Roleplay more &amp;quot;homely&amp;quot;. If you're adept at using the Construction Set, create a dungeon, house, farm, etc. to aid your roleplaying experience.  There are millions of things you could do, and it's a great way to waste some time.&lt;/div&gt;</summary>
		<author><name>24.70.95.204</name></author>
		
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