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		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Containers&amp;diff=586845</id>
		<title>Oblivion talk:Containers</title>
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		<updated>2010-07-13T18:30:25Z</updated>

		<summary type="html">&lt;p&gt;217.187.131.60: /* Maximum number of objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Help==&lt;br /&gt;
Any additional information you may be able to provide would be greatly appreciated. The following areas specifically could use some help:&lt;br /&gt;
* images of containers. I play on a PS3 and don' have any decent way to capture images&lt;br /&gt;
* confirm if there is (or is not) a limit to the capacity of a container&lt;br /&gt;
* information on how long corpses last of dead &lt;br /&gt;
** named NPCs&lt;br /&gt;
** un-named NPCs&lt;br /&gt;
** creatures&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
--[[User:RobertDB|RobertDB]] 09:02, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:By default all corpses will remain present for three days.  At the same time that random containers respawn, everything else in that area gets reset (corpses disappear, killed and unkilled creatures respawn, traps reset, etc.).&lt;br /&gt;
:Some creatures/NPCs, however, have the &amp;quot;quest&amp;quot; flag set to true in the construction set.  Those corpses will never disappear.  The flag is set independently of whether the enemy is NPC or creature, named or unnamed.  Typically it's used for actors who carry items necessary for quests, although there can be discrepancies.  For example, the patch fixed [[Oblivion:Vidkun|Vidkun]] so that he is a &amp;quot;quest&amp;quot; corpse preventing the [[Oblivion:Cheydinhal Recommendation|Cheydinhal Recommendation]] from being bugged when his corpse.&lt;br /&gt;
:On the other hand, there is also apparently a maximum number of corpses that will be kept in any one area.  Once there are more than about 10 corpses in a zone, the oldest ones will disappear as soon as you leave the zone.  When you reenter, the corpse will be missing and a live version of the corresponding NPC/creature will have respawned.  I've witnessed this unambiguously happening with test NPC corpses that I used at one point to figure out NPC statistics, but I haven't gone back to test exactly what the parameters are (i.e., exactly how many corpses are the maximum?  Is it both creature and NPC corpses?  Or is it 10 creature corpses plus another 10 NPC corpses?  Is there a game setting that controls this?)  If you're interested in investigating it, some dungeons where I've witnessed this happen while playing are [[Oblivion:Fort Blueblood|Fort Blueblood]] and [[Oblivion:Lost Boy Cavern|Lost Boy Cavern]].  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:15, 25 July 2007 (EDT)&lt;br /&gt;
::The list of NPCs whose corpses never disappear is longer than I thought so I'll list down the NPCs in a separate section below. There could be even more. --[[User:Sundaroct131088|Sundaroct131088]] 14:03, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disappearing Items ==&lt;br /&gt;
&lt;br /&gt;
Also when you stick lots of stuff in a container it will start to hide some of it&lt;br /&gt;
* Why does it do this?&lt;br /&gt;
* Anyway to turn off this hide feature&lt;br /&gt;
{{unsigned|24.219.204.227|12 August 2007}}&lt;br /&gt;
&lt;br /&gt;
:It's not a feature, it's a glitch, which is why it's described at [[Oblivion:Glitches#Items Disappearing from Containers]].  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:11, 12 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dropped Items ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that dropped items always remain, and are not cleared by regeneration.  I've seen some anecdotal evidence, e.g. maces and shields I've looted and then dropped remaining in dungeons well after the enemies and chests have regenerated, but I can't seem to locate that specific information here in the Wiki.  Perhaps (after someone can clarify/verify the regen. rules) this page should contain a note about items simply dropped on the floor, for later recovery or storage?  If there is a page that goes into more detail on the rules for zone regeneration, that should also be linked from this page.  --[[User:TheRayven|TheRayven]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only other details regarding the regeneration trigger is the [[Oblivion:Dungeons#Loot|Loot]] section  of the article regarding [[Oblivion:Dungeons|Dungeons]]. The regeneration event seems to only apply to &amp;quot;containers&amp;quot;. So items dropped on the ground are never removed or cleaned up. I suspect there might be a few exceptions to that idea, like some quest related item, but in the cases I have checked it seems to work that way. I have had a pile of armour sitting outside my shack in the Imperial City for months. I have made some edits to the [[Oblivion:Containers|Containers]] article based on our comments. Thanks&lt;br /&gt;
--[[User:RobertDB|RobertDB]] 13:48, 24 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does the same apply to houses and shops? What happens if i buy all the books from a bookstore, the books are actually taken off the shelf and now in my inventory, but when the store restocks, the shelves remain empty right? i tested this but i'm not too confident, anyone else know if this is true? similarly, if i threw all the books off the shelf with the grab button, would the place reset after 73 hours or so?&lt;br /&gt;
--[[User:Piercethetruth|Piercethetruth]] 04:16, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Dropped items never vanish, and will remain there forever(unless someone picks them up). It's just more convenient to use containers for storing items(especially smaller items like keys and spherical items like Sigil Stones) because you(or someone else) may inadvertently kick them a few metres away and when you return later, you may have to spend hours trying to find a Sigil Stone which rolled metres away. Also the game world is so big that it's easy to forget/have trouble finding the partciualr spot where you dropped your item(s). Bookshelves are obviously safe too because you're not actually activating anything. So the items will remain. --[[User:Sundaroct131088|Sundar]] 07:59, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Its more convenient to use containers, but I found if I didn't have enough gold to buy a house or I didn't have enough time or didn't want to start a quest, I ended up dropping all of the items I didn't need to carry in the little boat in the harbor in Anvil. It doesn't move, no one or nothing can walk by and kick it and to pick everything up you just stand on the dock and click,  no risk of kicking anything. Its a pretty easy way to store things but not a lot. There is a limit the boat can hold before you start loosing stuff over the edge. &lt;br /&gt;
--[[User:Anonymous]] 10:10, 11 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Other 'Safe' Containers ==&lt;br /&gt;
&lt;br /&gt;
I searched the rest of the Wiki and found references to what appear to be 'safe' containers. Can anybody confirm or deny if any of these containers are safe? It would make sense that these are safe containers since, in all cases, these containers are related to quests or contain quest items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Oblivion:The_Ghost_Ship_of_Anvil|Serpents Wake]]''' - All the sacks, the captain's chest, the chest (on top of the drawer) in the room to the right of the stairs and both chests on the lowest deck. Related quest: [[Oblivion:Ghost Ship of Anvil|Ghost Ship of Anvil]]&lt;br /&gt;
*'''[[Oblivion:Vahtacen|Vahtacen]]''' - a battered crate at H, two crates at G, and two small crates at F. Related quest: [[Oblivion:Vahtacen's Secret|Vahtacen's Secret]]&lt;br /&gt;
*[[Oblivion:Fort Sutch]] Medicine Cabinet&lt;br /&gt;
*'''[[Oblivion:Bloodmayne Cave|Bloodmayne Cave]]''' - one large chest. Related quest: [[Oblivion:The Fugitives|The Fugitives]]&lt;br /&gt;
*Chest at the Bravil Mages Guild. It is in a room on the second floor, it's the one directly across from the door leading to the first floor. Related Quest: ''Is there a related quest?''&lt;br /&gt;
*In Bravil, there is a safe chest above the door of A Warlock's Luck. [[User:Bongo|Bongo]] 04:11, 18 September 2007 (EDT)&lt;br /&gt;
*There's another safe container on top of An Archer's Paradox --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 00:40, 7 October 2009 (UTC)&lt;br /&gt;
*The well in castle skingrad courtyard is safe. At least until it is used as a dead drop during the dark brotherhood quest [[Oblivion:Broken Vows|Broken Vows]] (testing needed)&lt;br /&gt;
*In Skingrad Fighters Guild Upstairs there are two beds, the chests on the foot-end of these beds are safe.[[User:Bongo|Bongo]] 17:28, 28 October 2007 (EDT)&lt;br /&gt;
*In the Imperial City, Market District there are 3 safe sacks of grain (the open-topped type) in each of the collonaded areas. [[User:Bongo|Bongo]] 04:11, 18 September 2007 (EDT)&lt;br /&gt;
*Near Bruma, Jorundr's Loot box, revealed at the conclusion of &amp;quot;Two Sides of the Coin&amp;quot;.&lt;br /&gt;
*In Arnora's house in Bruma. After the quest 'Two Sides of the Coin' is over, the chest downstairs that you take her amulet out of can be used as a safe chest. I used it as a safe chest for a long time before i could afford a house! [[User:Philman|Philman]] 13:06, 30 August 2008 (EDT)&lt;br /&gt;
* How about the hollowed out stump, behind Edgar's Discount Spells, and where Thoronir and Agarmir meet during Unfriendly Competition?  [[Oblivion:Edgar's_Discount_Spells|This page]] says that it is safe.  True?  [[User:CrabGoblin|CrabGoblin]] 15:47, 13 December 2008 (EST)&lt;br /&gt;
* A large number of barrels contain only two torches, and don't appear to reset.&lt;br /&gt;
*There's a safe chest underwater in Anvil's harbor almost under the dock, and a second, much harder to find, one in the bay south of Leyawiin, way out in it, probably not worth the time to find but I thought I'd mention it for the hell of it.--[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 00:40, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Confirmed'''&lt;br /&gt;
*'''[[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]]''' - chest labeled &amp;quot;Armory&amp;quot; in the Temple Armory (must be a member of the Blades). Related quest: [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]]&lt;br /&gt;
*'''[[Oblivion:Aleswell|Aleswell]]''' - drawer (or chest?) in your room. Related quest: [[Oblivion:Zero Visibility|Zero Visibility]] quest.&lt;br /&gt;
*'''[[Oblivion:White Stallion Lodge|White Stallion Lodge]]''' - all barrels and crates (except [[Oblivion:Mazoga_the_Orc_%28person%29|Mazoga the Orc]] eats the food). Related quest: [[Oblivion:Knights of the White Stallion|Knights of the White Stallion]]&lt;br /&gt;
*'''[[Oblivion:Houses#Arcane_University|Arcane University]]''' - night stand in the Arch-Mage's private quarters. Related quest: [[Oblivion:Confront the King|Confront the King]] (However, this article suggests it might not be safe [[Oblivion:Confront_the_King#Benefits_of_being_Arch-Mage|Benefits of being Arch-Mage]])&lt;br /&gt;
*'''[[Oblivion:Weynon Priory|Weynon Priory]]''' - Jauffre's chest. Related quest: [[Oblivion:Deliver the Amulet|Deliver the Amulet]]&lt;br /&gt;
*'''[[Oblivion:Fort Farragut|Fort Farragut]]''' - jewelry box. Related quest: [[Oblivion:The Purification|The Purification]]&lt;br /&gt;
*'''[[Oblivion:Wellspring Grove|Wellspring Grove]]''' - stone chest at C. Related quest: [[Oblivion:A Mage's Staff|A Mage's Staff]]&lt;br /&gt;
*'''[[Oblivion:Sandstone_Cavern#Zone_2:_Sandstone_Big_Rooms|Sandstone Cavern - Big Rooms]]''' - the Offering. Relat4d quest: [[Oblivion:The Sunken One|The Sunken One]]&lt;br /&gt;
*'''[[Oblivion:Greyland|Greyland]]''' - the one chest in the building (that initially contains skooma). Related quest: [[Oblivion:Raid on Greyland|Raid on Greyland]]&lt;br /&gt;
*'''[[Oblivion:Chorrol|Chorrol]]''' Mages Guild - '''[[Oblivion:Teekeeus|Teekeeus']]''' room - chest where he places the book &amp;quot;Fingers of the Mountain&amp;quot;. Related Quest: '''[[Oblivion:Fingers_of_the_Mountain|Fingers of the Mountain]]'''&lt;br /&gt;
*'''[[Oblivion:Swampy Cave|Swampy Cave]]''' - chest at location H. Related quest: [[Oblivion:Mystery at Harlun's Watch|Mystery at Harlun's Watch]]&lt;br /&gt;
*'''[[Oblivion:Lost_Boy_Cavern#Zone_4:_Lost_Boy.27s_Hidden_Bastion|Lost Boy's Cavern - Hidden Bastion]]''' - wooden chest at K. Related quest: [[Oblivion:Lich of Lost Boy Cavern|Lich of Lost Boy Cavern]]&lt;br /&gt;
*'''[[Oblivion:Priory of the Nine|Priory of the Nine]]''' - chest in your room upstairs. Related quest: [[Oblivion:Knights of the Nine|Knights of the Nine]]&lt;br /&gt;
*In the Imperial City, Market District, Hallow Tree Stump behind Edgar's Discount Spells is safe container&lt;br /&gt;
&lt;br /&gt;
--[[User:RobertDB|RobertDB]] 17:36, 24 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Jauffre's chest is safe. Also, there is a chest in the Bravil Mages Guild that is safe. It is in a room on the second floor, it's the one directly across from the door leading to the first floor. And almost all sacks (sack or sack of grain) do not respawn.[[User:Shadownet Ninja|Shadownet Ninja]] 10:06, 1 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Stone Chest, Arch Mage's Nightstand, Jewelry Box, Aleswell Drawer and the Offering are all safe. The Arch Mage's Nightstand is involved in the [[Oblivion:Misdirection|Misdirection]] quest by the way. --[[User:Sundaroct131088|Sundaroct131088]] 15:37, 3 September 2007 (EDT)&lt;br /&gt;
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:Lonavo's chest at Greyland and Teekeus' chest at the Chorrol Mages Guild are safe. Also I guess all the containers where the various Dead Drop orders are dropped for the Dark Brotherhood quests may  be safe because they're also involved in quests. The Hollowed-Out Rock at Bogwater where Scar-Tail's treasure is initially stashed may also be safe. However, most of these locations are somehwere out in the wilderness(or even in ruins) so it may not be very practical to use them. --[[User:Sundaroct131088|Sundaroct131088]] 14:57, 5 September 2007 (EDT)&lt;br /&gt;
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:The chests at Swampy Cave and Lost Boy's Hidden Bastion are also safe. --[[User:Sundaroct131088|Sundaroct131088]] 09:08, 7 September 2007 (EDT)&lt;br /&gt;
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:* If you exit cloud ruler and head to the right there is an altar with one chest it doe not respawn and looks verry cool. {{unsigned|Orion5995|8 November 2008}}&lt;br /&gt;
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editted by: Phenom` on 06-12-07&lt;br /&gt;
&lt;br /&gt;
There are a few handy places to store lots of items and where you can also sort them out by type (like weapen, armor, ingtredients etc...)&lt;br /&gt;
To do this you just have to become a part of the Dark Brotherhood and complete contracts to the point of the Purification Quest. In this Quest you have to kill all of the other Members of the Brotherhood. After killing someone, just loot his body and take their keys. in the Living Quarters of the Sanctuary you can now access their chests to get some nice items, and you can use all of these chests as your own private storage now :D&lt;br /&gt;
since you are the only one who has got the keys to their chests and the actual Owners are dead;)&lt;br /&gt;
&lt;br /&gt;
I've been using all of the chests ever since the Purification Quest and the're really handy ^^&lt;br /&gt;
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greets from Phenom`&lt;br /&gt;
&lt;br /&gt;
I've played 14 characters and over 4000 hours total.  One of my characters is 437 Oblivion days old and for him the chests, crates, desks, etc. no longer are reloaded with random trash in the Market District of the Imperial City.  In other words, they have become &amp;quot;safe.&amp;quot;  This makes the Market District a wonderful storage area.  But before I post this &amp;quot;gem&amp;quot;, I'd like some confirmation from others whose characters are also able to save in the Market District and what they  may believe to be the trigger that allows this. [[User:Kalevala|Kalevala]] 04:55, 7 July 2010 (UTC)&lt;br /&gt;
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== Shadowmere ==&lt;br /&gt;
&lt;br /&gt;
Knocking Shadowmere unconscious allows you to access her inventory and place items into it. You can then retrieve them later or add new items(her inventory never resets) by knocking her out again. I believe she's got unlimited inventory space too. The only downside is that you may get a bounty/expelled from guilds for attacking her, so you'll need to be careful(do it somewhere secluded, or just ride her recklessly). But still, she's a safe, movable container. --[[User:Sundaroct131088|Sundaroct131088]] 14:03, 5 September 2007 (EDT)&lt;br /&gt;
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== List of NPCs whose corpses never disappear ==&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Alval_Uvani|Alval Uvani]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Arnora_Auria|Arnora Auria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Prior_Maborel|Prior Maborel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Brother_Piner|Brother Piner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Umbacano|Umbacano/King Of Nenalata]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Claude_Maric|Claude Maric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Glarthir|Glarthir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Telaendril|Telaendril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Jauffre|Jauffre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Burd|Burd]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Zahrasha|Zahrasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Eletta|Eletta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Agarmir|Agarmir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Kurdan's Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
All Mythic Dawn Assassins who attack Weynon Priory&amp;lt;br&amp;gt;&lt;br /&gt;
All residents of [[Oblivion:Bleaker's Way|Bleaker's Way]]&amp;lt;br&amp;gt;&lt;br /&gt;
All residents of [[Oblivion:Hackdirt|Hackdirt]] (May Not Include The Bretheren)&amp;lt;br&amp;gt;&lt;br /&gt;
The three intruders from the [[Oblivion:The Unfortunate Shopkeeper|Unfortunate Shopkeeper]] quest&lt;br /&gt;
&lt;br /&gt;
== Guildmaster's Quarters ==&lt;br /&gt;
&lt;br /&gt;
After finishing the Thieves Guild questline, Thieves Guild gets a guildhall which has a room for you. I put an arrow to all 'bigger' containers (i.e not the sacks) in the basement, house and to all the containers in Guildmaster's Quarters. I waited for 7 game days in Aleswell and the containers in Guildmaster's Quarters had not reseted. I guess they're safe?&lt;br /&gt;
&lt;br /&gt;
== Dead Drops ==&lt;br /&gt;
&lt;br /&gt;
Most Dark Brotherhood dead drop locations are safe, unless the quest using a specific drop is activated. I use the tree stump behind Stonewall Shields in Imperial City all the time and have yet to lose a single item over many different games. I never join the Dark Brotherhood, so I never worry about the drop containers being cleared. They become safe again once a drop location has been used and the quest completed. Capacity seems huge to infinite. I've stored a full games worth of alchemical supplies, odd bits of armor, weapons, and junk that I never bothered using in the stump and it all fit. The stump is perhaps the most useful container in the game due to its location and ease of access throughout the game, from level one (when you really need it) on up.&lt;br /&gt;
&lt;br /&gt;
I agree, I used the tree-stump for my first char (didn't know that any containers weren't safe!) as I thought it was rather neat using a tree stump - also close to shops, inns etc., so I was suprised to not see it listed as being safe on the wiki.--[[User:82.2.132.7|82.2.132.7]] 19:28, 4 April 2008 (EDT)&lt;br /&gt;
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: The trouble is that there are hundreds of safe containers; to mention them all would make the page far too long. If you have a favorite, or find one in a particularly helpful location, feel free to add it. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:58, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I've used the hollowed-out tree stump behind Stonewall Shields for several characters. I tested whether the contents would vanish during the Dark Brotherhood quest line when the stump was used as a dead drop. They didn't: The dead drop orders were simply added to the inventory of the stump, without affecting my test items (iron arrows, unwanted keys, etc.). A player character can comfortably &amp;quot;live&amp;quot; in the Market District by using the stump for storage and sleeping at the Merchant's Inn. (Potions made from the free food on the table in the rented room more than offset the cost of the room.) [[User:Oban|Oban]] 20:38, 21 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Clean-up ==&lt;br /&gt;
&lt;br /&gt;
Stumbled into this page while I was looking for my next vict- err... article, I am going to copy-edit. I have one large question that needs answered before I can go on:&lt;br /&gt;
&lt;br /&gt;
'''What is this page supposed to be about?'''&lt;br /&gt;
&lt;br /&gt;
''Containers'' is the name of it, but that seems a pretty generic term that shouldn't need defining. A lot of the info is redundant (Safe containers in [[Oblivion:Houses|houses]] for example.). Some of the information is obvious to anyone who's played five minutes of Oblivion (Boxes, bags, and crates are everywhere!).&lt;br /&gt;
&lt;br /&gt;
The list of other safe containers would be far too huge to be practical, and some of those are already covered on [[Oblivion:Houses]]. And aren't the &amp;quot;special containers&amp;quot; mentioned on other pages as well? (Fleshy pods on the Planes of Oblivion, for instance.)&lt;br /&gt;
&lt;br /&gt;
If I were to copy-edit this page right now, there wouldn't be much (anything?) left. If there is information on here that is unique and useful, please point it out. If there is enough said info to warrant this page, I will consider copy-editing it down to those. Otherwise, it may be pertinent to salvage any relevant data and move it to a more appropriate page and delete this one. --[[User:Enterprise2001|Enterprise2001]] 14:06, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: To be honest, I don't really know. It's neither comprehensive (doesn't list things like metal veins) nor helpful. I wish I knew what to suggest but I'm out of ideas. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:30, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I have found a rewrite of the this page at [[User:D521/Containers]]. D521 seems to have moved the article in the right direction but  [[User_talk:Nephele/Archive-2008-02#Containers...|Nephele]] had some concerns with the rewrite. Any one else want to pitch in? --[[User:Enterprise2001|Enterprise2001]] 00:42, 13 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: The content is very helpful, at least to me. There needs to be something about safe containers somewhere, and it needs to at least mention classes of safe containers, like the sacks and clams. [[User:Ninti|Ninti]] 22:48, 28 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quests which destroy Safe Containers==&lt;br /&gt;
The following quests will destroy safe containers in the corresponding quest locations listed below.  Unless listed otherwise, the safe container involved is Open Sack of Grain.  Use care when storing items in so-called safe containers in these areas as you will not be able to recover the stored items inside once these quests have been completed.&lt;br /&gt;
&lt;br /&gt;
*A Plot Revealed (Bruma Mages Guild)&lt;br /&gt;
*Goblin Trouble  (Crestbridge Camp)[[User:75.197.106.84|75.197.106.84]] 02:08, 15 August 2008 (EDT)&lt;br /&gt;
: Thanks for the very useful information. I've moved it to the article because it's usually not good practice to have articles linking to talk pages for important information. If you find any more, please add 'em to the page! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:25, 15 August 2008 (EDT)&lt;br /&gt;
::You are welcome!  I learned about this the hard way!  Lost some nice daedra shrine items and KOTN items I was storing in these places! By the time I had realized what happened, I was too far along in the game to revert back to a previous save..[[User:169.145.3.12|169.145.3.12]] 08:56, 15 August 2008 (EDT)&lt;br /&gt;
*[[Oblivion:Where Spirits Have Lease|Where Spirits Have Lease]] - Safe containers in the ruined version of the house are lost&lt;br /&gt;
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== Quest Item NPCs ==&lt;br /&gt;
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This is the full list of NPCs that are marked as quest items, which means their bodies will never disappear. I don't know if we want to list this, but the question comes up every now and then so I thought I'd answer it:&lt;br /&gt;
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&amp;lt;s&amp;gt;Adeo, Adventurer, Aenvir, Agarmir, Ajum-Kajin, Akaviri Commander Mishaxhi, Aldos Othran, Alonzo, Alval Uvani, Alyssa, Antus Odiil, Anya Herrick, Arctus,&amp;lt;/s&amp;gt; Arnora, &amp;lt;s&amp;gt;Arnora Auria, Arquen, Arvin Dalvilu,&amp;lt;/s&amp;gt; Assassin, &amp;lt;s&amp;gt;Astav Wirich, Aurmazl Kaneh, Aurmazl Zudeh, Autkendo Jansa, Baurus, Beirir, Belmyne Dreleth, Bernadette Peneles, Biene Amelion, Black Brugo, Bremman Senyan, &amp;lt;/s&amp;gt;Brother Martin, &amp;lt;s&amp;gt;Burd, &amp;lt;/s&amp;gt;Captain Renault,&amp;lt;s&amp;gt; Ciirta, Claude Maric, Corrick Northwode, Countess Narina Carvain, Court Healer, Cylben Dolovas, Dar-Ma,&amp;lt;/s&amp;gt; Dark Seducer, Dark Seducer Escort, Dark Seducer Royal Guard, Dead Argonian Agent, Dead Bandit, Dead Captive, Dead Courier, Dead Marauder, Dead Scholar, Dead Traveler, Dead Treasure Hunter, Dead Volunteer, Dead Wood Elf,&amp;lt;s&amp;gt; Dervenin, Dranas Lerano, Dylora, Eduard Denile, Eduard Retiene,&amp;lt;/s&amp;gt; Emperor Uriel Septim, &amp;lt;s&amp;gt;Farwil Indarys, Faustina Cartia, Francois Motierre, Galtus Previa,&amp;lt;/s&amp;gt; Ghost of Alain, Ghost of Casnar, Ghost of Rielus, Ghost of Valdemar, Gilen Norvalo, Glarthir, Glenroy, Golden Saint, Golden Saint Escort, Golden Saint Warrior, Gregory Arne, Grommok gro-Barak, Gundlar, Gwinas, Harrow, Haskill, Henantier, Herdir, Herminia Cinna, Hirrus Clutumnus, Hrol Ulfgar, Ilend Vonius, Imperial Legion Soldier, Irlav Jarol, Issmi, Jauffre, Jayred Ice-Veins, Jearl, Jesan Rilian, Jhared Strongblade, Jiv Hiriel, Jolie Retiene, Jollring, Jorundr, Julienne Fanis, Kiliban Nyrandil, Kirsten, Kithlan, Knight of Order, Kud-Ei, Kurdan gro-Dragol, Kurdan's Imperial Hunter, Kurdan's Nord Hunter, Kurdan's Orc Hunter, Lewin Tilwald, Leyawiin Guard, Llevana Nedaren, Lucien Lachance, Ma'zaddha, Maelona, Maeva the Buxom, Malyani Dalvilu, Marie Alouette, Marlena Brussiner, Matthias Draconis, Mazoga the Orc, Merandil, Modryn Oreyn, Mythic Dawn Agent, Mythic Dawn Guard, Mythic Dawn Leader, Natch Pinder, Nivan Dalvilu, Orc Adventurer Captain, Perennia Draconis, Phintias, Preserved Zealot, Prior Maborel, Pyke, Ra'jhera the Keeneye, Rallus Odiil, Ralsa Norvalo, Raynil Dralas, Redas Dalvilu, Relmyna Verenim, Ri'Bassa, Roland Jenseric, Roxy Aric, Rythe Lythandas, Satha Dalvilu, Savlian Matius, Selene, Sheogorath's Punished, Signy Home-Wrecker, Sinderion, Staada, Storn the Burly, Surius Afranius, Syl, Syndelius Gatharian, Telaendril, Test Subject, Thadon, The Forlorn Watchman, Theranis, Thoronir, Tolgan, Toutius Sextius, Tyrellius Logellus, Ulrika Ulfgar, Umbacano, Umog gra-Marad, Ungolim, Usheeja, Valus Odiil, Velwyn Benirus, Vidkun, Vika, Wide-Eye, Zahrasha, &lt;br /&gt;
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–[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:57, 19 August 2008 (EDT)&lt;br /&gt;
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I got to know how long this took for you, but thank you it really helped. [[User:Jay480|Jay480]] 22:29, 7 September 2008 (EDT)&lt;br /&gt;
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:I've created the cats for the permanent corpses and got all of the ones I could. Here are the ones I either did not do (cause I couldn't find the page) or are questionable (such as killing Martin will result in ending of the game).&lt;br /&gt;
:Assassin, Brother Martin, Captain Renault, Dark Seducer, Dark Seducer Escort, Dark Seducer Royal Guard, Dead Argonian Agent, Dead Bandit, Dead Captive, Dead Courier, Dead Marauder, Dead Scholar, Dead Traveler, Dead Treasure Hunter, Dead Volunteer, Dead Wood Elf, Emperor Uriel Septim, Ghost of Alain, Ghost of Casnar, Ghost of Rielus, Ghost of Valdemar, Golden Saint, Golden Saint Escort, Golden Saint Warrior, Haskill, Imperial Legion Soldier, Knight of Order, Kurdan's Imperial Hunter, Kurdan's Nord Hunter, Kurdan's Orc Hunter, Leyawiin Guard, Mythic Dawn Agent, Mythic Dawn Guard, Mythic Dawn Leader, Orc Adventurer Captain, Preserved Zealot, Sheogorath's Punished, Test Subject, The Forlorn Watchman {{unsigned|Vesna|2 October 2008}}&lt;br /&gt;
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==Hollowed Out Stump==&lt;br /&gt;
* How about the hollowed out stump, behind Edgar's Discount Spells, and where Thoronir and Agarmir meet during Unfriendly Competition? [[Oblivion:Edgar's_Discount_Spells|This page]] says that it is safe. True? [[User:CrabGoblin|CrabGoblin]] 15:47, 13 December 2008 (EST)&lt;br /&gt;
: Yes it's safe. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:35, 14 December 2008 (EST)&lt;br /&gt;
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==Sack in Wellspring Cave is safe==&lt;br /&gt;
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The closed sack next to the two bedrolls in Wellspring Cave appears to be non-respawning. I left a copy of the Mages Guild Charter in it for over 150 hours total, first by waiting outside the cave, then going back in after 73 hours, then by fast-traveling to IC's prison, waiting there another 73 hours, then fast traveling back and checking the sack - in both cases, the content hadn't respawned. This is BEFORE activating the quest A Mage's Staff, mind you. Enjoy!&lt;br /&gt;
...finally, I feel like I'm being useful to this wiki instead of just asking inane questions... it feels nice. :-) [[User:GenocideHeart|GenocideHeart]] 18:20, 7 March 2009 (EST)&lt;br /&gt;
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== Is this chest safe? ==&lt;br /&gt;
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Is the chest in the bedroom of the first floor of the Skingrad mages guild safe? [[User:70.51.232.68|70.51.232.68]] 00:47, 5 April 2009 (EDT)&lt;br /&gt;
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: I have confirmed that it is not safe. Is there anywhere in the Skingrad mages guild that's safe? [[User:70.51.232.68|70.51.232.68]] 03:27, 5 April 2009 (EDT)&lt;br /&gt;
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:: On the ground floor, the lectern on the table next to the hour glass is safe. In the basement, all three sacks are safe. Upstairs, the locked chest in the room directly in front of you when you enter the level is safe. That's all. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:43, 5 April 2009 (EDT)&lt;br /&gt;
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== Safe containers in SI ==&lt;br /&gt;
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Are there any safe containers in SI, specifically in New Sheoth? If there are, could they either be included here or links to the appropriate Shivering page included (since there is no parallel &amp;quot;Shivering:Containers&amp;quot; page?&lt;br /&gt;
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== Maximum number of objects ==&lt;br /&gt;
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Anyone know the maximum number of items that can be placed in a container?&lt;br /&gt;
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Is there any indication in the game if that limit is reached. &lt;br /&gt;
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Do stackable items count as one.&lt;br /&gt;
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I'm sure many of us have used a corpse for a container. The ground is OK for big objects, but not small, and I wouldn't want to lose anything when I load up my chests at home.&lt;br /&gt;
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Cheers.&lt;br /&gt;
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* At a certain point when there are too many different items stored in one container (such as ingredients) this becomes a problem as the game cannot save anymore. Save files get corrupted. [[Special:Contributions/217.187.131.60|217.187.131.60]] 18:30, 13 July 2010 (UTC)&lt;br /&gt;
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== Smuggler's Cave Containers ==&lt;br /&gt;
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Well, I was utterly bored, so I went and checked the containers in this nice little cave under Anvil Castle's south wall, as it is a convenient location due to its proximity with the town for those with no home yet.&lt;br /&gt;
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These are the safe containers I have confirmed by putting a single iron arrow in each and waiting two cycles of 74 hours in Anvil's town area - checking after each cycle:&lt;br /&gt;
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Crate and barrel right in front of the entrance;&lt;br /&gt;
Crate to the left of the entrance, in the water near the barrels;&lt;br /&gt;
Crates under and to the right of the cupboard (on the upper level, to the left);&lt;br /&gt;
Crate and barrels to the left of the cupboard;&lt;br /&gt;
Barrels to the right of the chest, near the bed;&lt;br /&gt;
All the crates near the bed.&lt;br /&gt;
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Just in case I messed up, can someone else double-check?&lt;br /&gt;
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Hope this helps. [[User:GenocideHeart|GenocideHeart]] 20:08, 18 July 2009 (UTC)&lt;br /&gt;
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==Marie Elena Chests==&lt;br /&gt;
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are any chests inside the Marie Elena safe? Because I love it there. Oh, and if you kill the owners of a house do the chests become safe? Lastly, could  dropping items in Imperial Sewer be safe? Thanks.  {{unsigned|24.189.164.73|10 August 2009}}&lt;br /&gt;
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:The article which would explain that has not yet been written, but it will be [[ob:Ships|here]].  In the meantime, the cupboard, chest of drawers, and desk in the ''Captain's Cabin'' respawn, but the &amp;quot;Captain's Chest&amp;quot; on top of the chest of drawers does not respawn, and so is safe for storage.  On the ''Marie Elena Lower Deck'' are an Armory Chest and a Treasury Chest that do not respawn, as well as eleven sacks (sacks never respawn).  The six barrels and four crates on the lower deck all respawn.  On the ''Marie Elena Mid Deck'' is another non-respawning Armory Chest and seven sacks.  The other two chests on the mid deck do respawn, along with the five barrels, four crates, and a chest of drawers.  Hope that helps.  --[[User:GuildKnight|GK]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 05:21, 10 August 2009 (UTC)&lt;br /&gt;
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::Not an expert, but killing the owner of a house will not automatically make a container safe if it was not safe before.  Just because they are dead doesn't mean that you are entitled to the house or its contents.  In my experience, taking objects from the containers in a corpse's house may still be considered stealing, and attempting to sleep in a bed will get you a message saying that you can't sleep while intruding.  In other words, the house (and any scripts attached to it) does not necessarily change because the owner dies.  I'm sure there are exceptions, but as a general rule I would not trust the containers in such a situation (I wish it were otherwise; I would love to be able to use Agarmir's house).  As for dropping items in the sewers, I believe it's as safe as dropping them on the ground anywhere. [[User:Phelaran|Phelaran]] 18:08, 9 September 2009 (UTC)&lt;br /&gt;
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:::In this context, and throughout most of the wiki, a &amp;quot;safe&amp;quot; container means that it does not respawn, and so any items you place in it are safe and will be there no matter how long you leave them.  Further, you are correct, the death of the owner of a building or container does not alter the container in any way, neither by making it safe nor by allowing the player to &amp;quot;take&amp;quot; instead of &amp;quot;steal&amp;quot; the items.  --[[User:GuildKnight|GK]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 21:30, 9 September 2009 (UTC)&lt;br /&gt;
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== Using the console ==&lt;br /&gt;
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Is it possible though any way, either by CS or the console, to make a container safe? [[Special:Contributions/24.233.128.66|24.233.128.66]] 00:23, 7 October 2009 (UTC)&lt;br /&gt;
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:Yes; in the CS, the &amp;quot;Respawns&amp;quot; box can be un-ticked, making the container not respawn and therefore safe.  --[[User:GuildKnight|GK]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 02:17, 7 October 2009 (UTC)&lt;br /&gt;
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== Chest for Forlorn's Wacthman ==&lt;br /&gt;
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Is the treasure chest for the Forlorn's Watchman quest safe? The pirate section in roleplaying [[Oblivion:Roleplaying/Criminal#Pirate|right here]] kinda mentioned it but didn't state it [[User:Jplatinum16|Jplatinum16]] 20:08, 16 November 2009 (UTC)&lt;br /&gt;
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:Yes, the chest is safe, the contents won't respawn. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 16:01, 1 December 2009 (UTC)&lt;br /&gt;
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== are inn chests save? ==&lt;br /&gt;
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i use pc and can set ownership on stuff like in rooms soo i can live there can any1 convirm like kings and queens tavern or tiber septim hotel? plz respond {{unsigned|Ravenwood|21:27, 25 April 2010}}&lt;br /&gt;
:The answer is: maybe, maybe not. Even assuming you change ownership of a container, it may still be set to respawn. I ''believe'' most dressers and such in inn rooms won't respawn, but I'm sure some of them do. The only ways to know for sure are to use the construction set or put something in them and then wait for a total of 73 game hours and see if it's still there. &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;‒ [[User:RobinHood70|&amp;lt;span style=&amp;quot;font-variant:small-caps; color:royalblue;&amp;quot;&amp;gt;'''Robin Hood'''&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;font-size:18pt; line-height:0;&amp;quot;&amp;gt;↝&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:7pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:57, 25 April 2010 (UTC)&lt;/div&gt;</summary>
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