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		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alchemy&amp;diff=983719</id>
		<title>Skyrim talk:Alchemy</title>
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		<updated>2012-07-07T22:30:37Z</updated>

		<summary type="html">&lt;p&gt;206.255.16.26: /* Fortify restoration loop fixed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Oct 2011 - Feb 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy Utilities ==&lt;br /&gt;
*[[http://bit.ly/skyrimalchemy Merlin Warlock's Ultimate Alchemy Wizard]]&lt;br /&gt;
*Skyrim Alchemy Laboratory wizard utility to help you, visit this site : http://reflexlo.w03.winhost.com/Elder_scrolls_v_skyrim_alchemy_potions_recipes&lt;br /&gt;
*There is also a wizard located here: http://skyrim.melian.cc/?cmd=cmdSkyrimAlchemyWizard&lt;br /&gt;
*http://skyrim.iamnoah.com/&lt;br /&gt;
*This tool sorts potions by Sell Value:  http://rp.eliteskills.com/skyrim.html&lt;br /&gt;
&lt;br /&gt;
Since most utilities available on a quick google search are paid or for phones or web apps that demand the user to be online, I think its a good idea to add a downloadable open source alternative to the main alchemy page. The option I know is this one, for windows:&lt;br /&gt;
* [http://capnbry.net/~bmayland/alchemoney AlcheMoney Skyrim Alchemy Calculator] (open source) [[User:Tuliomir|Tuliomir]] 12:36, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we'd ''especially'' want to highlight those that don't require you to pay or be online or what have you. Does anybody have any objections if I add this? (Tuliomir: feel free to &amp;quot;bump&amp;quot; this discussion in a couple of days if I haven't added it, or leave me a note on [[User talk:RobinHood70|my talk page]].) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:09, 17 March 2012 (UTC)&lt;br /&gt;
*[http://www.garralab.com/skyrim/alchemy.php Skyrim Alchemy Lab] --[[User:Gara|Gara]] 11:13, 6 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breaking the Game with Alchemy (and maybe a bit of Enchanting) ==&lt;br /&gt;
&lt;br /&gt;
A few of us are doing a bit of work on weapon enchantments over on the [[Skyrim_talk:Enchanting_Effects|Enchanting Effects talk page]].  I took a look at the armor enchants.  Did you know that all the Fortify Skill enchantments are Restoration abilities?  Our main focus is trying to reduce the charge cost on weapons, but reducing the magicka cost on armor abilities isn't needed.  Interestingly enough, potions increase the effectiveness of Restoration abilities, not reduce the cost.&lt;br /&gt;
&lt;br /&gt;
So, here's what you need:&lt;br /&gt;
* Lots of ingredients that have the [[Skyrim:Fortify Restoration|Fortify Restoration]] effect.&lt;br /&gt;
* Some ingredients for [[Skyrim:Fortify Smithing|Fortify Smithing]] and [[Skyrim:Fortify Enchanting|Fortify Enchanting]] effects.&lt;br /&gt;
* At least one piece of apparel with the [[Skyrim:Fortify Alchemy|Fortify Alchemy]] effect on it, preferably all four pieces.&lt;br /&gt;
&lt;br /&gt;
What to do:&lt;br /&gt;
# Put on all your Alchemy apparel.&lt;br /&gt;
# Step up to the alchemy table.&lt;br /&gt;
# Make a Fortify Restoration potion.&lt;br /&gt;
# Step away from the alchemy table.&lt;br /&gt;
# Enter the items menu.&lt;br /&gt;
# Drink the Fortify Restoration potion.&lt;br /&gt;
# Unequip your Alchemy apparel.&lt;br /&gt;
# Re-equip your Alchemy apparel. (Notice a difference?)&lt;br /&gt;
# Exit the items menu.&lt;br /&gt;
# Repeat from step 2.&lt;br /&gt;
&lt;br /&gt;
So you can make some ridiculously overpowered Fortify Restoration potions.  When you get tired of the above loop, make some Fortify Smithing and Fortify Enchanting potions instead.  With the Fortify Enchanting potions, in addition to whatever you want to enchant, you could also make some Fortify Smithing apparel and some stronger Fortify Alchemy apparel.  Note that you need no skill or perks in Smithing to be able to make use of this.  &lt;br /&gt;
&lt;br /&gt;
So while there isn't any Fortify Alchemy potion, you can still get a very similar effect with Fortify Restoration and Fortify Alchemy equipment. --[[User:Fluff|Fluff]] 03:34, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what's the ultimate loop? Is it like this?&lt;br /&gt;
&lt;br /&gt;
# Wear a Fortify Alchemy set.&lt;br /&gt;
# Brew and drink Fortify Restoration potions and take off/put on your Alchemy set until fixed point is reached (this loop is probably cheaper to iterate than the enchanting loop, so do it inside).&lt;br /&gt;
# Brew and drink a Fortify Enchanting potion.&lt;br /&gt;
# Enchant a better Alchemy Set.&lt;br /&gt;
# Repeat the above until fixed point is reached.&lt;br /&gt;
# Brew a Fortify Smithing potion, and two Fortify Enchanting and Fortify Restoration potions.&lt;br /&gt;
# Drink a Fortify Enchanting potion.&lt;br /&gt;
# Enchant a Smithing set.&lt;br /&gt;
# Wear the Smithing set, and drink the Fortify Smithing potion and the Fortify Restoration potion.&lt;br /&gt;
# Smith whatever you want.&lt;br /&gt;
# Drink the other Fortify Enchanting and Fortify Restoration potions and enchant your smithed equipment.&lt;br /&gt;
&lt;br /&gt;
--[[User:Evil4Zerggin|Evil4Zerggin]] 06:10, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don’t know about breaking the game, but I think I may have broken Alchemy.  I use a PS3. Using the Alchemy/Restoration loop I took the numbers up into the 7 and 8 digits.  Then I created enchanted alchemy tools at ludicrously high levels and proceeded to make some potions that were off the chart, particularly fortify smithing and fortify alchemy.&lt;br /&gt;
:So after fooling around with my super–armor, super-weapons and super-enchantments I either put the crazy items on my followers or sold them and went on my merry way.  By the way, selling a million dollar dagger even when the merchant can only pay you 500 really boosts your speech skill.&lt;br /&gt;
:After a few more quests I decided I needed to whip up another batch of my favorite potions. Unfortunately &amp;lt;i&amp;gt;I can no longer mix a potion that’s worth anything&amp;lt;/i&amp;gt;.  The best enchanting potion I can make is +1%.  The best Restoration I can make is +4%.  When I equip a normal set of enchanted tools (+16% to +25%) the numbers do not change. Taking Restoration potions makes no difference.&lt;br /&gt;
:My Alchemy is at 100 out of 101 which seems like it might be part of the problem.  I took all the perks up to “purity”.  There's just no cure for these Alchemy blues.  The “Ludicrous Alchemy Tools”  still work at ludicrously high levels, but honestly I don’t want to enchant  weapons that do 60,000 shock points or steal a person’s soul even if they live another 20 years.&lt;br /&gt;
:I was wondering if destroying my ludicrous tools might fix the problem, but I’m not sure how I would even go about that, is there a way to destroy items without console commands?&lt;br /&gt;
:[[User:Redvideo|Redvideo]] 21:32, 11 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::the exact same thing happened to me. Just thought I'd play around with the restoration loop too see what it would be like to have god-like gear. So I created some and now alchemy, enchanting and smithing are all broken. I have 100 in each and all the perks and can't upgrade any weapon or armor beyond &amp;quot;fine&amp;quot;. And not potions above 4%. Enchanting also sucks. If I try to improve a weapon that is at least fine, I get a error that says I'm not high enough level to improve it. But there is no higher level.&lt;br /&gt;
::I did dump all the god gear I made in a barrel then waited for it to despawn but the game (or at least this character) is broken. He's a level 54. He can fight, he just can't craft anything worth having. {{uns2|01:48, 19 April 2012|Mm CAINE}}&lt;br /&gt;
&lt;br /&gt;
==Editing External Links / Tools==&lt;br /&gt;
[[UESPWiki:Community_Portal#Alchemy_Applications]] is a non existent section, but people who edit the &amp;quot;tools&amp;quot; section are advised to go there and forbidden from adding any links until they do.&amp;lt;br&amp;gt;As a result, you are literally telling people who work on alchemy tools (probably the same people who'd be willing to work on the alchemy portion of this wiki) to get lost.  No surprise they've gone elsewhere...  (submitted w/o login, then edited) [[User:Sebastian Wiers|SW]] 19:16, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the report. I think, rather than linking to the old discussion, it's probably better if we ask people to propose their additions on the talk page first. I'll make that change. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 07:13, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Category ==&lt;br /&gt;
&lt;br /&gt;
Every source that I've found indicates that the Alchemy skill belongs to the Stealth category. However a quick examination of the ActorValueInfo dialogue shows a drop down list labeled &amp;quot;Skill category&amp;quot; with Magic selected, rather than Stealth. What gives? —[[User:Vinifera7|Vinifera7]] 03:47, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: it was decided that in order to be consistent with the [[Skyrim:Guardian Stone|Guardian Stone]], alchemy would have to be listed here as a stealth skill. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 03:53, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Application &amp;quot;Skyrim Alchemy Free&amp;quot; for Android ==&lt;br /&gt;
&lt;br /&gt;
Hi, Should I register to edit?&lt;br /&gt;
I wish that you add this application to the &amp;quot;Phone Apps&amp;quot; section:&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=com.develmob.android.skyrimalchemy.free Skyrim Alchemy Free - app for Android]&lt;br /&gt;
Features:&lt;br /&gt;
# Calculates all recipes that can be done with a set of ingredients. Even the 20,350 possible combinations with all ingredients.&lt;br /&gt;
# Allows you to manage various character status. Remembers current skills, selected perks and equipment of the character. These values ​​influence the results of alchemy.&lt;br /&gt;
# The value, magnitude and duration of effects in the recipes is calculated taking into account the character status. Thus the results are identical to those obtained in the game.&lt;br /&gt;
# It takes into account the &amp;quot;special&amp;quot; ingredients that multiply (sometimes x100) the value, the magnitude and duration of certain effects.&lt;br /&gt;
# Every character status allows easy storage of ingredients data: the amount and effects that has been already discovered in the game.&lt;br /&gt;
# You can use these data in searches to find recipes possible with your inventory, or recipes with whom discover more new effects.&lt;br /&gt;
# When you decide to make a recipe in the game, you can press a button to update the discovered effects and number of ingredients. There is no need to manually update the character status in the application.&lt;br /&gt;
# You can do quick searches by simply selecting ingredients from the list. Needless to set the character status, or inventory, or discovered effects.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance {{Uns2|16:13, 29 March 2012|87.223.62.254}}&lt;br /&gt;
&lt;br /&gt;
:It's not necessary to register to edit, though it's always nicer to see a name on a post than a bunch of numbers. And speaking of which, you should sign your posts with four tildes (~~&amp;lt;nowiki /&amp;gt;~~) at the end of your post, just so we know who's posting what. I wish I could comment more on the rest of this, but I think I'm the last person on Earth to not have a cell phone of any kind, much less an Android. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:31, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
hello again,&lt;br /&gt;
I added the link to the &amp;quot;Phone Apps&amp;quot; section in Alchemy page, but has disappeared. Does RobinHood have to add it?&lt;br /&gt;
&lt;br /&gt;
:Hi!  I was the one who removed the link.  As per the instructions on the page:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;&amp;lt;!-- PLEASE DO NOT ADD ANY MORE LINKS TO THIS SECTION WITHOUT DISCUSSION ON THE TALK PAGE.--!&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:...there needs to be a discussion about whether or not your link should be added before it is put on the page.  Just be patient--sooner or later some people will chime in and they're reach a consensus one way or another :). &amp;lt;b&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:26, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sorry. English is not my native language, did not understand the procedure. I thought the text above and robin's response was sufficient. I apologize for any inconvenience caused to you.([[Special:Contributions/87.223.62.254|87.223.62.254]] 20:13, 29 March 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
The original discussion on the community page about linking external apps has been archived by now, but I remember the comment being made that one app per platform would be acceptable. Since we don't yet have an android app listed, I would be in favor of adding this one. &lt;br /&gt;
Although, I do have a problem with giant FREE in caps - it makes the link seem more like an advertisement. I'd say add the link, for sure, but tone down the CAPS. Or just leave it out to follow the format of the other apps, one of which is free of charge and the other is a dollar. That's just my opinion. Have fun. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 14:20, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I'll wait. I changed the CAPS. Thank you very much. ([[Special:Contributions/87.223.62.254|87.223.62.254]] 15:28, 30 March 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
::You're right, we had said that, which makes this probably a good choice. We don't want to specifically limit it to one, though. If there's something significant that distinguishes an app (like the open-source one I added a few days ago), there can be more than one per platform. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:58, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online Alchemy Tool - http://skyrim.alchemista.net ==&lt;br /&gt;
I tried listing this tool's link before, but it was removed.  I see new tool link(s) have been added since then, so I;d like to re-submit mine.  It offers many (and lacks a few) features some others do not, has been around long enough to prove stable, and continues to undergo improvement.  Any reason it should not be listed?  If its a matter of &amp;quot;to many links&amp;quot;, there should be some way of the community deciding what new links to add / what old ones to remove, so that we don't just have the &amp;quot;first in win&amp;quot; case, or some sort of hidden process where some editors are allowed to add links and others are not (due to patience in edit wars, personality, past edits, whatever).  [[User:Sebastian Wiers|SW]] 12:54, 18 April 2012 (UTC)&lt;br /&gt;
:I believe that you should add your link again and it is possible that it had a virus which I believe would cause it to be taken down.[[User:2dum2live|2dum2live]] 13:11, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removed tip==&lt;br /&gt;
I removed this from the tips section.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Alternatively, saving and reloading will replenish a store's stock.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
It only works if you kill the store npc then reload the save. Which some people are against doing. Although it could easily be edited and put back.&lt;br /&gt;
&lt;br /&gt;
: technically, you don't have to kill the store owner, just attack him to begin combat, then reload - but it is definitely an exploit which can be documented elsewhere but not here I think. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 03:12, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: What platform are you guys playing on? On the PC, saving, exiting, and reloading (as opposed to just saving and reloading as stated in the tip) will replenish a store's stock and reset the merchant's gold amount. It's possible that there's some bug leftover from this being an older game when I started it (1.3 Patch, I think?), but that seems unlikely. I'll start a new game tonight and see if it makes any difference, though obviously, it'll take a while to get anywhere useful to test. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 07:18, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: on Xbox 360; you must save, ''attack the store owner'', then reload. {{uns2|10:05, 19 April 2012|Acaveman}}&lt;br /&gt;
&lt;br /&gt;
::::Could be the tip is Xbox360 specific then. On the PC, there's no need to attack the store owner. But save and reload alone won't work, you have to save, quit, reload.&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] 01:44, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Console specific? For PS3 you need to save then you must kill the trader (or down an essential to their knees) and then reload the save. If you don't do this then they have the same inventory when reloading the game. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:49, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} It's rare, but we've seen a few cases of console- or PC-specific behaviour in Oblivion before, so I wouldn't be surprised if it happens in Skyrim too on occasion. In this case, though, the behaviour on the PC appears to be the same, but the PC may have one or more added quirks. This is based on a few quick tests, so may not be 100%, but it's what appears to be the case, anyway:&lt;br /&gt;
&lt;br /&gt;
:* Save, do nothing else, reload: no change.&lt;br /&gt;
:* Save, buy stuff, reload: anything you bought the first time disappears, merchant's available gold goes up out of proportion to what you bought. Subsequent reloads, even after buying other stuff, behave the same as the first, they do not alter the inventory or gold in any way.&lt;br /&gt;
:* Save, sell stuff, reload: You keep your stuff, the merchant doesn't get it. Stock does not reset. Gold will be very low on reload, though not always exactly the same as you left them with.&lt;br /&gt;
:* Save, quit, reload: stock and gold reset. Gold may be slightly altered in repeated between tries, but sometimes it's stable no matter what. Not sure if this has something to do with stock randomization for some merchants or if it's part of the obvious bugginess here.&lt;br /&gt;
:* Save, kill merchant, reload: stock and gold reset as they would on a quit and reload. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:21, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Somehow your update completly slipped past me. The idea behind the tip is that you buy what you want sell your unneeded items to get the gold back, and restock the merchant before the 48 hours pass, and repeat. It's not restock until they have what you want, its restock to get more items and gold prematurely. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:46, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It sounds to me like the tip is valid on all platforms, since killing the merchant works on the PC just as well as on the Xbox/PS3, so I'd suggest we put it back in with that change. Quitting the game in-between also works on the PC, but if that's not universal, it should be mentioned as a secondary note, if at all, I'd say. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:36, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Renaming Created Potions/Poisens ==&lt;br /&gt;
&lt;br /&gt;
While you are able to rename enchanted items, I am having a hard time finding how to rename a potion/poisen. Is this a glitch, and they have yet to patch it, or have they left this ability out of Skyrim altogether? (The Crispy Cheetah 01:33, 28 May 2012 (UTC))&lt;br /&gt;
:They left it out of the game. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:17, 28 May 2012 (UTC)&lt;br /&gt;
::Ah OK thank...I suppose with the pc version you can mod it....(The Crispy Cheetah 19:11, 28 May 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::One more thing... is it possible to mix Nightshade and Moon Sugar together? XD Yeah I want to try and make Skooma in game... just for kicks XD (The Crispy Cheetah 21:25, 28 May 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
::::No, they do not share any effects. &lt;br /&gt;
&lt;br /&gt;
::::You can chek out [[User:PsijicOrder/Skyrim Roleplaying Ideas|this page]] for some roleplaying ideas; I know I've seen at least one on the list regarding drugs or skooma. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:31, 28 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Ah thank you! Honestly, I don't do drugs but my character being Khajiit, I like to act the part ^^ (The Crispy Cheetah 21:40, 28 May 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Fortify restoration loop fixed? ==&lt;br /&gt;
&lt;br /&gt;
As of patch 1.6 for Xbox 360, it appears the Fortify Restoration loop is fixed for me, won't stack my restoration effects.&lt;br /&gt;
I have low alchemy and enchanting, so my gear starts at &amp;quot;8% Better potions&amp;quot;, after taking fortify restoration potions, it bumps to &amp;quot;11%&amp;quot; and the rest of the potions I make and consume won't stack.&lt;br /&gt;
&lt;br /&gt;
Anyone else having this problem? {{Uns2|05:59, 9 June 2012|76.99.240.150}}&lt;br /&gt;
:You did unequip and re-equip the items? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:04, 9 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I seem to be having this issue as well on PC, and removing and re-equipping alchemy gear doesn't change it. I was figuring it was because of a lowish alchemy skill and none of the perks. Haven't done any actual testing, just what i've noticed from attempting it. Edit: Spent a few hours leveling alchemy and it seems to still work fine after about skill level 50 or so. Level up your alchemy and you should get it.  {{Uns2|23:59, 9 June 2012|68.56.145.69}}&lt;br /&gt;
&lt;br /&gt;
:::Can anyone confirm the loop working again without leveling up Alchemy? Or perhaps putting the first perk into Alchemy? {{Uns2|17:50, 12 June 2012|76.99.240.150}}&lt;br /&gt;
&lt;br /&gt;
::::It works for me still on the PC 1.6.89.0.6.&lt;br /&gt;
&lt;br /&gt;
:::::I was having trouble getting this to work - then all of a sudden, boom, it's working just fine. I think maybe there's a little more to this than just the methodology described. Hmm. [[User:EldarOfSuburbia|EldarOfSuburbia]] 02:02, 22 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::There is definitely more going on. I had this problem on xbox with the newest patch just like the original poster described. I attributed it to my gear and alchemy level being too low. But I run into the same problem on my Dark Elf character. I have a 20% helm and 15% necklace. I start the loop normally until I hit 118%. I drink the potion, it boosts my enchantments and I re-equip them. Then the next potion says 125%, but when I drink it, it returns me to the level BEFORE the 118%, AND the timer is lowered. Its as if the potion effect is being returned to an older state. I'm not sure what to make of it at all but this happened twice now. The first time was with slightly lower values (something like 104%, 108%, 115%). I've done the exploit successfully on a different character so I THINK it isn't a problem with execution. ([[Special:Contributions/206.255.16.26|206.255.16.26]] 22:30, 7 July 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Potion Strength Formula ==&lt;br /&gt;
&lt;br /&gt;
Wouldn't it be helpful to add the formula for how the game determines potion strength? There is a rough formula for enchanting I know, so it would be beneficial to figure one out for alchemy. If I figure a reliable one out, I will post it here but I'm not sure of the methodology used to determine formulas from the game. All I can do is play around in excel with some test values.[[Special:Contributions/206.255.16.26|206.255.16.26]] 22:24, 7 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>206.255.16.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alchemy&amp;diff=983718</id>
		<title>Skyrim talk:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Alchemy&amp;diff=983718"/>
		<updated>2012-07-07T22:24:41Z</updated>

		<summary type="html">&lt;p&gt;206.255.16.26: /* Potion Strength Formula */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Oct 2011 - Feb 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy Utilities ==&lt;br /&gt;
*[[http://bit.ly/skyrimalchemy Merlin Warlock's Ultimate Alchemy Wizard]]&lt;br /&gt;
*Skyrim Alchemy Laboratory wizard utility to help you, visit this site : http://reflexlo.w03.winhost.com/Elder_scrolls_v_skyrim_alchemy_potions_recipes&lt;br /&gt;
*There is also a wizard located here: http://skyrim.melian.cc/?cmd=cmdSkyrimAlchemyWizard&lt;br /&gt;
*http://skyrim.iamnoah.com/&lt;br /&gt;
*This tool sorts potions by Sell Value:  http://rp.eliteskills.com/skyrim.html&lt;br /&gt;
&lt;br /&gt;
Since most utilities available on a quick google search are paid or for phones or web apps that demand the user to be online, I think its a good idea to add a downloadable open source alternative to the main alchemy page. The option I know is this one, for windows:&lt;br /&gt;
* [http://capnbry.net/~bmayland/alchemoney AlcheMoney Skyrim Alchemy Calculator] (open source) [[User:Tuliomir|Tuliomir]] 12:36, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we'd ''especially'' want to highlight those that don't require you to pay or be online or what have you. Does anybody have any objections if I add this? (Tuliomir: feel free to &amp;quot;bump&amp;quot; this discussion in a couple of days if I haven't added it, or leave me a note on [[User talk:RobinHood70|my talk page]].) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:09, 17 March 2012 (UTC)&lt;br /&gt;
*[http://www.garralab.com/skyrim/alchemy.php Skyrim Alchemy Lab] --[[User:Gara|Gara]] 11:13, 6 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breaking the Game with Alchemy (and maybe a bit of Enchanting) ==&lt;br /&gt;
&lt;br /&gt;
A few of us are doing a bit of work on weapon enchantments over on the [[Skyrim_talk:Enchanting_Effects|Enchanting Effects talk page]].  I took a look at the armor enchants.  Did you know that all the Fortify Skill enchantments are Restoration abilities?  Our main focus is trying to reduce the charge cost on weapons, but reducing the magicka cost on armor abilities isn't needed.  Interestingly enough, potions increase the effectiveness of Restoration abilities, not reduce the cost.&lt;br /&gt;
&lt;br /&gt;
So, here's what you need:&lt;br /&gt;
* Lots of ingredients that have the [[Skyrim:Fortify Restoration|Fortify Restoration]] effect.&lt;br /&gt;
* Some ingredients for [[Skyrim:Fortify Smithing|Fortify Smithing]] and [[Skyrim:Fortify Enchanting|Fortify Enchanting]] effects.&lt;br /&gt;
* At least one piece of apparel with the [[Skyrim:Fortify Alchemy|Fortify Alchemy]] effect on it, preferably all four pieces.&lt;br /&gt;
&lt;br /&gt;
What to do:&lt;br /&gt;
# Put on all your Alchemy apparel.&lt;br /&gt;
# Step up to the alchemy table.&lt;br /&gt;
# Make a Fortify Restoration potion.&lt;br /&gt;
# Step away from the alchemy table.&lt;br /&gt;
# Enter the items menu.&lt;br /&gt;
# Drink the Fortify Restoration potion.&lt;br /&gt;
# Unequip your Alchemy apparel.&lt;br /&gt;
# Re-equip your Alchemy apparel. (Notice a difference?)&lt;br /&gt;
# Exit the items menu.&lt;br /&gt;
# Repeat from step 2.&lt;br /&gt;
&lt;br /&gt;
So you can make some ridiculously overpowered Fortify Restoration potions.  When you get tired of the above loop, make some Fortify Smithing and Fortify Enchanting potions instead.  With the Fortify Enchanting potions, in addition to whatever you want to enchant, you could also make some Fortify Smithing apparel and some stronger Fortify Alchemy apparel.  Note that you need no skill or perks in Smithing to be able to make use of this.  &lt;br /&gt;
&lt;br /&gt;
So while there isn't any Fortify Alchemy potion, you can still get a very similar effect with Fortify Restoration and Fortify Alchemy equipment. --[[User:Fluff|Fluff]] 03:34, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what's the ultimate loop? Is it like this?&lt;br /&gt;
&lt;br /&gt;
# Wear a Fortify Alchemy set.&lt;br /&gt;
# Brew and drink Fortify Restoration potions and take off/put on your Alchemy set until fixed point is reached (this loop is probably cheaper to iterate than the enchanting loop, so do it inside).&lt;br /&gt;
# Brew and drink a Fortify Enchanting potion.&lt;br /&gt;
# Enchant a better Alchemy Set.&lt;br /&gt;
# Repeat the above until fixed point is reached.&lt;br /&gt;
# Brew a Fortify Smithing potion, and two Fortify Enchanting and Fortify Restoration potions.&lt;br /&gt;
# Drink a Fortify Enchanting potion.&lt;br /&gt;
# Enchant a Smithing set.&lt;br /&gt;
# Wear the Smithing set, and drink the Fortify Smithing potion and the Fortify Restoration potion.&lt;br /&gt;
# Smith whatever you want.&lt;br /&gt;
# Drink the other Fortify Enchanting and Fortify Restoration potions and enchant your smithed equipment.&lt;br /&gt;
&lt;br /&gt;
--[[User:Evil4Zerggin|Evil4Zerggin]] 06:10, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don’t know about breaking the game, but I think I may have broken Alchemy.  I use a PS3. Using the Alchemy/Restoration loop I took the numbers up into the 7 and 8 digits.  Then I created enchanted alchemy tools at ludicrously high levels and proceeded to make some potions that were off the chart, particularly fortify smithing and fortify alchemy.&lt;br /&gt;
:So after fooling around with my super–armor, super-weapons and super-enchantments I either put the crazy items on my followers or sold them and went on my merry way.  By the way, selling a million dollar dagger even when the merchant can only pay you 500 really boosts your speech skill.&lt;br /&gt;
:After a few more quests I decided I needed to whip up another batch of my favorite potions. Unfortunately &amp;lt;i&amp;gt;I can no longer mix a potion that’s worth anything&amp;lt;/i&amp;gt;.  The best enchanting potion I can make is +1%.  The best Restoration I can make is +4%.  When I equip a normal set of enchanted tools (+16% to +25%) the numbers do not change. Taking Restoration potions makes no difference.&lt;br /&gt;
:My Alchemy is at 100 out of 101 which seems like it might be part of the problem.  I took all the perks up to “purity”.  There's just no cure for these Alchemy blues.  The “Ludicrous Alchemy Tools”  still work at ludicrously high levels, but honestly I don’t want to enchant  weapons that do 60,000 shock points or steal a person’s soul even if they live another 20 years.&lt;br /&gt;
:I was wondering if destroying my ludicrous tools might fix the problem, but I’m not sure how I would even go about that, is there a way to destroy items without console commands?&lt;br /&gt;
:[[User:Redvideo|Redvideo]] 21:32, 11 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::the exact same thing happened to me. Just thought I'd play around with the restoration loop too see what it would be like to have god-like gear. So I created some and now alchemy, enchanting and smithing are all broken. I have 100 in each and all the perks and can't upgrade any weapon or armor beyond &amp;quot;fine&amp;quot;. And not potions above 4%. Enchanting also sucks. If I try to improve a weapon that is at least fine, I get a error that says I'm not high enough level to improve it. But there is no higher level.&lt;br /&gt;
::I did dump all the god gear I made in a barrel then waited for it to despawn but the game (or at least this character) is broken. He's a level 54. He can fight, he just can't craft anything worth having. {{uns2|01:48, 19 April 2012|Mm CAINE}}&lt;br /&gt;
&lt;br /&gt;
==Editing External Links / Tools==&lt;br /&gt;
[[UESPWiki:Community_Portal#Alchemy_Applications]] is a non existent section, but people who edit the &amp;quot;tools&amp;quot; section are advised to go there and forbidden from adding any links until they do.&amp;lt;br&amp;gt;As a result, you are literally telling people who work on alchemy tools (probably the same people who'd be willing to work on the alchemy portion of this wiki) to get lost.  No surprise they've gone elsewhere...  (submitted w/o login, then edited) [[User:Sebastian Wiers|SW]] 19:16, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the report. I think, rather than linking to the old discussion, it's probably better if we ask people to propose their additions on the talk page first. I'll make that change. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 07:13, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Category ==&lt;br /&gt;
&lt;br /&gt;
Every source that I've found indicates that the Alchemy skill belongs to the Stealth category. However a quick examination of the ActorValueInfo dialogue shows a drop down list labeled &amp;quot;Skill category&amp;quot; with Magic selected, rather than Stealth. What gives? —[[User:Vinifera7|Vinifera7]] 03:47, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: it was decided that in order to be consistent with the [[Skyrim:Guardian Stone|Guardian Stone]], alchemy would have to be listed here as a stealth skill. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 03:53, 26 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Application &amp;quot;Skyrim Alchemy Free&amp;quot; for Android ==&lt;br /&gt;
&lt;br /&gt;
Hi, Should I register to edit?&lt;br /&gt;
I wish that you add this application to the &amp;quot;Phone Apps&amp;quot; section:&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=com.develmob.android.skyrimalchemy.free Skyrim Alchemy Free - app for Android]&lt;br /&gt;
Features:&lt;br /&gt;
# Calculates all recipes that can be done with a set of ingredients. Even the 20,350 possible combinations with all ingredients.&lt;br /&gt;
# Allows you to manage various character status. Remembers current skills, selected perks and equipment of the character. These values ​​influence the results of alchemy.&lt;br /&gt;
# The value, magnitude and duration of effects in the recipes is calculated taking into account the character status. Thus the results are identical to those obtained in the game.&lt;br /&gt;
# It takes into account the &amp;quot;special&amp;quot; ingredients that multiply (sometimes x100) the value, the magnitude and duration of certain effects.&lt;br /&gt;
# Every character status allows easy storage of ingredients data: the amount and effects that has been already discovered in the game.&lt;br /&gt;
# You can use these data in searches to find recipes possible with your inventory, or recipes with whom discover more new effects.&lt;br /&gt;
# When you decide to make a recipe in the game, you can press a button to update the discovered effects and number of ingredients. There is no need to manually update the character status in the application.&lt;br /&gt;
# You can do quick searches by simply selecting ingredients from the list. Needless to set the character status, or inventory, or discovered effects.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance {{Uns2|16:13, 29 March 2012|87.223.62.254}}&lt;br /&gt;
&lt;br /&gt;
:It's not necessary to register to edit, though it's always nicer to see a name on a post than a bunch of numbers. And speaking of which, you should sign your posts with four tildes (~~&amp;lt;nowiki /&amp;gt;~~) at the end of your post, just so we know who's posting what. I wish I could comment more on the rest of this, but I think I'm the last person on Earth to not have a cell phone of any kind, much less an Android. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:31, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
hello again,&lt;br /&gt;
I added the link to the &amp;quot;Phone Apps&amp;quot; section in Alchemy page, but has disappeared. Does RobinHood have to add it?&lt;br /&gt;
&lt;br /&gt;
:Hi!  I was the one who removed the link.  As per the instructions on the page:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;&amp;lt;!-- PLEASE DO NOT ADD ANY MORE LINKS TO THIS SECTION WITHOUT DISCUSSION ON THE TALK PAGE.--!&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:...there needs to be a discussion about whether or not your link should be added before it is put on the page.  Just be patient--sooner or later some people will chime in and they're reach a consensus one way or another :). &amp;lt;b&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:26, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sorry. English is not my native language, did not understand the procedure. I thought the text above and robin's response was sufficient. I apologize for any inconvenience caused to you.([[Special:Contributions/87.223.62.254|87.223.62.254]] 20:13, 29 March 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
The original discussion on the community page about linking external apps has been archived by now, but I remember the comment being made that one app per platform would be acceptable. Since we don't yet have an android app listed, I would be in favor of adding this one. &lt;br /&gt;
Although, I do have a problem with giant FREE in caps - it makes the link seem more like an advertisement. I'd say add the link, for sure, but tone down the CAPS. Or just leave it out to follow the format of the other apps, one of which is free of charge and the other is a dollar. That's just my opinion. Have fun. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 14:20, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I'll wait. I changed the CAPS. Thank you very much. ([[Special:Contributions/87.223.62.254|87.223.62.254]] 15:28, 30 March 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
::You're right, we had said that, which makes this probably a good choice. We don't want to specifically limit it to one, though. If there's something significant that distinguishes an app (like the open-source one I added a few days ago), there can be more than one per platform. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:58, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online Alchemy Tool - http://skyrim.alchemista.net ==&lt;br /&gt;
I tried listing this tool's link before, but it was removed.  I see new tool link(s) have been added since then, so I;d like to re-submit mine.  It offers many (and lacks a few) features some others do not, has been around long enough to prove stable, and continues to undergo improvement.  Any reason it should not be listed?  If its a matter of &amp;quot;to many links&amp;quot;, there should be some way of the community deciding what new links to add / what old ones to remove, so that we don't just have the &amp;quot;first in win&amp;quot; case, or some sort of hidden process where some editors are allowed to add links and others are not (due to patience in edit wars, personality, past edits, whatever).  [[User:Sebastian Wiers|SW]] 12:54, 18 April 2012 (UTC)&lt;br /&gt;
:I believe that you should add your link again and it is possible that it had a virus which I believe would cause it to be taken down.[[User:2dum2live|2dum2live]] 13:11, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removed tip==&lt;br /&gt;
I removed this from the tips section.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Alternatively, saving and reloading will replenish a store's stock.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
It only works if you kill the store npc then reload the save. Which some people are against doing. Although it could easily be edited and put back.&lt;br /&gt;
&lt;br /&gt;
: technically, you don't have to kill the store owner, just attack him to begin combat, then reload - but it is definitely an exploit which can be documented elsewhere but not here I think. --[[User:Acaveman|A Caveman]]&amp;lt;sup&amp;gt;[[User_talk:Acaveman|Talk]]&amp;lt;/sup&amp;gt; 03:12, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: What platform are you guys playing on? On the PC, saving, exiting, and reloading (as opposed to just saving and reloading as stated in the tip) will replenish a store's stock and reset the merchant's gold amount. It's possible that there's some bug leftover from this being an older game when I started it (1.3 Patch, I think?), but that seems unlikely. I'll start a new game tonight and see if it makes any difference, though obviously, it'll take a while to get anywhere useful to test. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 07:18, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: on Xbox 360; you must save, ''attack the store owner'', then reload. {{uns2|10:05, 19 April 2012|Acaveman}}&lt;br /&gt;
&lt;br /&gt;
::::Could be the tip is Xbox360 specific then. On the PC, there's no need to attack the store owner. But save and reload alone won't work, you have to save, quit, reload.&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] 01:44, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Console specific? For PS3 you need to save then you must kill the trader (or down an essential to their knees) and then reload the save. If you don't do this then they have the same inventory when reloading the game. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:49, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} It's rare, but we've seen a few cases of console- or PC-specific behaviour in Oblivion before, so I wouldn't be surprised if it happens in Skyrim too on occasion. In this case, though, the behaviour on the PC appears to be the same, but the PC may have one or more added quirks. This is based on a few quick tests, so may not be 100%, but it's what appears to be the case, anyway:&lt;br /&gt;
&lt;br /&gt;
:* Save, do nothing else, reload: no change.&lt;br /&gt;
:* Save, buy stuff, reload: anything you bought the first time disappears, merchant's available gold goes up out of proportion to what you bought. Subsequent reloads, even after buying other stuff, behave the same as the first, they do not alter the inventory or gold in any way.&lt;br /&gt;
:* Save, sell stuff, reload: You keep your stuff, the merchant doesn't get it. Stock does not reset. Gold will be very low on reload, though not always exactly the same as you left them with.&lt;br /&gt;
:* Save, quit, reload: stock and gold reset. Gold may be slightly altered in repeated between tries, but sometimes it's stable no matter what. Not sure if this has something to do with stock randomization for some merchants or if it's part of the obvious bugginess here.&lt;br /&gt;
:* Save, kill merchant, reload: stock and gold reset as they would on a quit and reload. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:21, 21 April 2012 (UTC)&lt;br /&gt;
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:Somehow your update completly slipped past me. The idea behind the tip is that you buy what you want sell your unneeded items to get the gold back, and restock the merchant before the 48 hours pass, and repeat. It's not restock until they have what you want, its restock to get more items and gold prematurely. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:46, 23 April 2012 (UTC)&lt;br /&gt;
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::It sounds to me like the tip is valid on all platforms, since killing the merchant works on the PC just as well as on the Xbox/PS3, so I'd suggest we put it back in with that change. Quitting the game in-between also works on the PC, but if that's not universal, it should be mentioned as a secondary note, if at all, I'd say. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:36, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Renaming Created Potions/Poisens ==&lt;br /&gt;
&lt;br /&gt;
While you are able to rename enchanted items, I am having a hard time finding how to rename a potion/poisen. Is this a glitch, and they have yet to patch it, or have they left this ability out of Skyrim altogether? (The Crispy Cheetah 01:33, 28 May 2012 (UTC))&lt;br /&gt;
:They left it out of the game. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:17, 28 May 2012 (UTC)&lt;br /&gt;
::Ah OK thank...I suppose with the pc version you can mod it....(The Crispy Cheetah 19:11, 28 May 2012 (UTC))&lt;br /&gt;
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:::One more thing... is it possible to mix Nightshade and Moon Sugar together? XD Yeah I want to try and make Skooma in game... just for kicks XD (The Crispy Cheetah 21:25, 28 May 2012 (UTC))&lt;br /&gt;
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::::No, they do not share any effects. &lt;br /&gt;
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::::You can chek out [[User:PsijicOrder/Skyrim Roleplaying Ideas|this page]] for some roleplaying ideas; I know I've seen at least one on the list regarding drugs or skooma. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:31, 28 May 2012 (UTC)&lt;br /&gt;
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:::::Ah thank you! Honestly, I don't do drugs but my character being Khajiit, I like to act the part ^^ (The Crispy Cheetah 21:40, 28 May 2012 (UTC))&lt;br /&gt;
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== Fortify restoration loop fixed? ==&lt;br /&gt;
&lt;br /&gt;
As of patch 1.6 for Xbox 360, it appears the Fortify Restoration loop is fixed for me, won't stack my restoration effects.&lt;br /&gt;
I have low alchemy and enchanting, so my gear starts at &amp;quot;8% Better potions&amp;quot;, after taking fortify restoration potions, it bumps to &amp;quot;11%&amp;quot; and the rest of the potions I make and consume won't stack.&lt;br /&gt;
&lt;br /&gt;
Anyone else having this problem? {{Uns2|05:59, 9 June 2012|76.99.240.150}}&lt;br /&gt;
:You did unequip and re-equip the items? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:04, 9 June 2012 (UTC)&lt;br /&gt;
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::I seem to be having this issue as well on PC, and removing and re-equipping alchemy gear doesn't change it. I was figuring it was because of a lowish alchemy skill and none of the perks. Haven't done any actual testing, just what i've noticed from attempting it. Edit: Spent a few hours leveling alchemy and it seems to still work fine after about skill level 50 or so. Level up your alchemy and you should get it.  {{Uns2|23:59, 9 June 2012|68.56.145.69}}&lt;br /&gt;
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:::Can anyone confirm the loop working again without leveling up Alchemy? Or perhaps putting the first perk into Alchemy? {{Uns2|17:50, 12 June 2012|76.99.240.150}}&lt;br /&gt;
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::::It works for me still on the PC 1.6.89.0.6.&lt;br /&gt;
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:::::I was having trouble getting this to work - then all of a sudden, boom, it's working just fine. I think maybe there's a little more to this than just the methodology described. Hmm. [[User:EldarOfSuburbia|EldarOfSuburbia]] 02:02, 22 June 2012 (UTC)&lt;br /&gt;
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== Potion Strength Formula ==&lt;br /&gt;
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Wouldn't it be helpful to add the formula for how the game determines potion strength? There is a rough formula for enchanting I know, so it would be beneficial to figure one out for alchemy. If I figure a reliable one out, I will post it here but I'm not sure of the methodology used to determine formulas from the game. All I can do is play around in excel with some test values.[[Special:Contributions/206.255.16.26|206.255.16.26]] 22:24, 7 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>206.255.16.26</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Red_Road_Pass&amp;diff=977299</id>
		<title>Skyrim:Red Road Pass</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Red_Road_Pass&amp;diff=977299"/>
		<updated>2012-06-30T00:25:09Z</updated>

		<summary type="html">&lt;p&gt;206.255.16.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Giant Camp&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR-place-Red Road Pass.jpg&lt;br /&gt;
|imgdesc=Red Road Pass&lt;br /&gt;
|region=The Pale&lt;br /&gt;
|occupants=[[Skyrim:Giant|Giant]], [[Skyrim:Mammoth|Mammoth]]&lt;br /&gt;
|description=A giant camp south-southwest of [[Skyrim:Dawnstar|Dawnstar]], inhabited by one giant and one mammoth.&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|clearable=Yes&lt;br /&gt;
|marker_id=Giant Camp&lt;br /&gt;
}} [[Category:Skyrim-Places-Giant_Camps]]&lt;br /&gt;
When the area is first entered, a random set of bandits can be found fighting the giant and mammoth. The bonfire has three charred Skeevers. West of the bonfire, there is an unlocked chest. To the south there are three bowls of [[Skyrim:Mammoth_Cheese_Bowl#Mammoth_Cheese_Bowl|mammoth cheese]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Bounty: Giant}}&lt;br /&gt;
* {{Quest Link|Kill the Giant (Jarl)}}&lt;br /&gt;
{{Skyrim Radiant Quest Note}}&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>206.255.16.26</name></author>
		
	</entry>
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