<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.55.124.57</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.55.124.57"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/174.55.124.57"/>
	<updated>2026-06-10T01:36:20Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879573</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879573"/>
		<updated>2012-02-07T21:46:41Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Important pending information */ Undid changing other user's spelling of armor - sorry bout that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armor (blades armor)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
:: I have confirmed, using the CK, that you cannot induct more than 3 people. The dialog option ''I brought someone to induct into the Blades.'' has a condition that a blades count variable must be less than 3, and that's the only dialog option that I can see to induct members. Of course, it looks pretty easy to change it so you can have more, either via a mod or through the console. --[[User:IsmAvatar|IsmAvatar]] 19:41, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
::As far as I know, marriage/spouses is completely irrelevant to recruitment. Blades recruitment only works for Followers, because they need to follow you to the temple and take the oath. Spouses don't follow you unless they are also a follower. Also, I would assume that once a follower/spouse is recruited, they should take up residence at Sky Haven Temple, just like any other follower. For instance, assume you marry [[Skyrim:Camilla Valerius|Camilla Valerius]]. She is not a follower, so she cannot be recruited to the blades. However, if you marry someone like [[Skyrim:Iona|Iona]] (Your personal housecarl of Riften), who is a follower, you can then command them to follow you, take them to Sky Haven Temple, and recruit them, and they should set up new residence there. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 08:03, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, this article could use a section discussing good choices for blades, and the reasoning behind each. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 01:58, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
: I would suggest that if you really want to fight dragons in this setup choose either three fighters or three mages. The reason is due to Friendly Fire which result multiple followers start fight each other after the main enemy defeated. For example, when one of my thrall is a mage and my follower is a fighter this occurs regularly because the mage hit the fighter almost surely.--[[Special:Contributions/89.23.180.18|89.23.180.18]] 11:45, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm using [[Skyrim:Faendal|Faendal]] on patch 1.4, and his level already matches mine (23 - I met him and joined up with him somewhere between levels 1-5) prior to and after recruiting. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 07:54, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that the formal level of a follower upgraded correctly but actual stats (Health, Magicka, Stamina, Skills) remain unchanged after you meet him/her at first time. So if you meet Lydia or Vilkas when they have 100 Health they keep this impressive stat through the rest of the game.--[[Special:Contributions/89.23.180.18|89.23.180.18]] 11:36, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Patch 1.4: `getavinfo health` and stamina report the same values before and after recruiting to the blades. In Faendal's case, 92 for health from a reference base value of 250 (huh?) and 83 for stamina, base value of 210. --[[User:IsmAvatar|IsmAvatar]] 19:09, 7 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Faendal&amp;diff=879198</id>
		<title>Skyrim talk:Faendal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Faendal&amp;diff=879198"/>
		<updated>2012-02-07T08:12:28Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dead on arrival==&lt;br /&gt;
Found him dead near his home upon first entering Riverwood directly at the start of the game. No apparent signs of struggle. Restarted the game because of another matter. He was alive the second time. As a guess his death may have been related to his love triangle quest, though I hadn't started it yet. I was level 1, and found no traces of wandering creatures, anyone have any ideas?--[[Special:Contributions/74.77.139.0|74.77.139.0]] 20:36, 12 November 2011 (UTC)&lt;br /&gt;
:My guess would be it's some kind of bug, as open hostilities never seem to break out over Camilla (that i've seen, at least), and he should be more than capable of handling himself against the local wildlife, as you'll see if you attack him.&lt;br /&gt;
:The first time I visited Riverwood after the escape I solved the love triangle in his favor but didn't ask him to follow me. After I got the golden claw thing I returned to Riverwood and found him dead on the stairs to the inn. --[[User:Lex|Lex]] 22:50, 18 November 2011 (UTC+1)&lt;br /&gt;
:It's probably from when he loads in.  I saw a guard fall to his death when the screen was loading in people in Whiterun.  The program holds them above the ground and &amp;quot;drops&amp;quot; them into their starting positions.  Sometimes quite hard.--[[Special:Contributions/75.83.208.29|75.83.208.29]] 15:10, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Faendal and Sven as followers==&lt;br /&gt;
Using the console, would you be able to have him AND Sven as Potential Followers? I finished the quest in Sven's favour a long time ago and didn't realise he was the only hire-able Bosmer.[[Special:Contributions/82.27.57.206|82.27.57.206]] 02:52, 21 November 2011 (UTC)&lt;br /&gt;
:People can be added to the Followers faction with &amp;lt;code&amp;gt;addtofaction 0005C84D&amp;lt;code&amp;gt; ~ [[User:Dwarfmp|Dwarfmp]] 02:04, 7 December 2011 (UTC)&lt;br /&gt;
== Arrow training exploit ==&lt;br /&gt;
As of 3:47am (xbox) (central) the Faendal archery training as follower no longer works.&lt;br /&gt;
&lt;br /&gt;
:Are you sure? I just tried it out randomly a few minutes ago as of 12/19 and I was able to take the money back from him that I was paying for training.&lt;br /&gt;
&lt;br /&gt;
Faendal is gone for good. I've tried loading back in prior to realizing this but he is always gone!&lt;br /&gt;
any hints?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
False. patch3 Faendal is alive and well with archery training exploit working well. [[User:Dragonalumni|Dragonalumni]] 08:55, 19 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Elves ==&lt;br /&gt;
&lt;br /&gt;
I recently started a game as an Altemer, and upon entering riverwood Faendal addressed me as if he too were an altmer saying something along the lines of &amp;quot;good to see a friendly face so far from home&amp;quot;. Are we positive he is in fact a bosmer or is this just a bug?&lt;br /&gt;
:Maybe he was just happy to see an elf. the closest elves are in whiterun or falkreath.Though, i think he said the same thing to me after i helped him. and I'm a nord...[[User:ForsakenOne|ForsakenOne]] 06:32, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could mean that he's happy to see a friend in general, for Nords are typically racist to elves. From Kharwog&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
I took Faendal as my follower, and later dismissed him. After sufficient hunting, I found him again and told him to follow me, but he no longer offered training. Has anybody else encountered this? Can anyone suggest ways to debug/fix this? --[[Special:Contributions/174.55.124.57|174.55.124.57]] 08:12, 7 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879192</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879192"/>
		<updated>2012-02-07T08:03:50Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Marriage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armor they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armor/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armor (blades armor)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
::As far as I know, marriage/spouses is completely irrelevant to recruitment. Blades recruitment only works for Followers, because they need to follow you to the temple and take the oath. Spouses don't follow you unless they are also a follower. Also, I would assume that once a follower/spouse is recruited, they should take up residence at Sky Haven Temple, just like any other follower. For instance, assume you marry [[Skyrim:Camilla Valerius|Camilla Valerius]]. She is not a follower, so she cannot be recruited to the blades. However, if you marry someone like [[Skyrim:Iona|Iona]] (Your personal housecarl of Riften), who is a follower, you can then command them to follow you, take them to Sky Haven Temple, and recruit them, and they should set up new residence there. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 08:03, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, this article could use a section discussing good choices for blades, and the reasoning behind each. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 01:58, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm using [[Skyrim:Faendal|Faendal]] on patch 1.4, and his level already matches mine (23 - I met him and joined up with him somewhere between levels 1-5) prior to and after recruiting. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 07:54, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879188</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879188"/>
		<updated>2012-02-07T07:54:18Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Follower's stats after recruiting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armor they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armor/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armor (blades armor)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, this article could use a section discussing good choices for blades, and the reasoning behind each. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 01:58, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm using [[Skyrim:Faendal|Faendal]] on patch 1.4, and his level already matches mine (23 - I met him and joined up with him somewhere between levels 1-5) prior to and after recruiting. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 07:54, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879186</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879186"/>
		<updated>2012-02-07T07:51:46Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Important pending information */ Fixed armour =&amp;gt; armour as per UESPWiki:Spelling#Specific_Words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armor they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armor/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armor (blades armor)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, this article could use a section discussing good choices for blades, and the reasoning behind each. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 01:58, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=879040</id>
		<title>Skyrim:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=879040"/>
		<updated>2012-02-07T02:15:16Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Delphine|Delphine]]&lt;br /&gt;
|Loc=[[Skyrim:Sky Haven Temple|Sky Haven Temple]]&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
|Imgdesc=&lt;br /&gt;
|description=Recruit new members for the [[Skyrim:Blades|Blades]]&lt;br /&gt;
|ID=FreeformSkyhavenTempleA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Locate and bring three suitable [[Skyrim:followers|followers]] to Delphine.&lt;br /&gt;
# Ask Esbern about dragon lairs.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
After completing [[Skyrim:Alduin's Wall|Alduin's Wall]], you can help rebuild the Blades by bringing [[Skyrim:followers|followers]] to [[Skyrim:Sky Haven Temple|Sky Haven Temple]].  They will be asked to take an oath, and thereby join the Blades.  You can still ask them to follow you after they join the Blades, and will move to Sky Haven.  There have been [[Skyrim_talk:Rebuilding_the_Blades#Lost Armor|mixed reports]] that any armor given to them prior to their induction may be removed from their inventory.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Be mindful to remove any Dragon Priest masks from the follower's inventory prior to inducting them into the Blades; it will be lost! This renders the quest in Bromjunaar Sanctuary impossible to complete. Tested on Xbox with the follower Marcurio. Interestingly irritating, he actually kept his other armor and weapons, and only lost the mask.&lt;br /&gt;
*Players who have the bug where they cannot obtain a follower, as possible followers say the player already has one, can be fixed using this method, but can only be done 3 times.&lt;br /&gt;
* Hirelings that join the blades can be hired for free after they move to the temple.&lt;br /&gt;
* If one of the new recruits dies for any reason, they cannot be replaced by inducting another Follower.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*There might occur a bug where Esbern is just walking around in a random place. When the player tries to talk to him, there is no dialogue option and he just says 'Did you say something?'.&lt;br /&gt;
*Some followers may not move into Sky Haven Temple, and once dismissed will travel back to their place of recruitment.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Ask Esbern about dragon lairs&lt;br /&gt;
|50|| Completes the &amp;quot;Ask Esbern about dragon lairs&amp;quot; portion of the quest&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879033</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=879033"/>
		<updated>2012-02-07T01:58:16Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* We should add Who are good chooses for new Blades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armour (blades armour)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, this article could use a section discussing good choices for blades, and the reasoning behind each. --[[Special:Contributions/174.55.124.57|174.55.124.57]] 01:58, 7 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878784</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878784"/>
		<updated>2012-02-06T20:33:07Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Important pending information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console (click on npc, then in console, type `removeallitems cb433` to transfer all their items to the chest in Breezehome's secondary bedroom), or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armour (blades armour)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878770</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878770"/>
		<updated>2012-02-06T20:17:53Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Important pending information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they receive can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Since I just recently recruited Faendal to the blades (as of 1.4), I can try and fill in some of this info.&lt;br /&gt;
:*Quest becomes available after completing Alduin's Wall. Delphine and Esbern finish examining the wall, and then explore the place briefly. Then they'll settle in, usually by sitting at the table in the main room. At this time (not sure if you can do this sooner, though), they'll have a dialog option for rebuilding the blades.&lt;br /&gt;
:*Will test briefly. Other pages indicate that no more than 3 may be recruited.&lt;br /&gt;
:*After recruiting Faendal and getting him settled in (so he'd stop wearing the armor I gave him and wear the Blade's armor instead), I did not see the Blades armor in his inventory. The only way to possibly get more armor, it seems, would be to either use the console, or, if the armor at Sky Haven Temple respawns, that would be another option.&lt;br /&gt;
:*As far as I can tell, the only other way the blades affects your follower is&lt;br /&gt;
:**Default armour (blades armour)&lt;br /&gt;
:**Default location (sky haven temple)&lt;br /&gt;
:**Dialog - whenever you talk to them, they'll usually say something to the effect of &amp;quot;I'm a blade&amp;quot; and &amp;quot;As a blade, my duty is to kill dragons&amp;quot;. This does not change their dialog options.&lt;br /&gt;
:*Recruits generally either sit at a chair (Faendal liked the single chair near the wall, but that was just 1 recruit), sleep in a bed (which bugged out for me so that I wasn't able to talk to them - will test more later), or enters the room with Delphine and Esbern from the cavern entrance, usually to sit down at their chairs again.&lt;br /&gt;
:*Haven't gotten to dragon hunts yet.&lt;br /&gt;
:--[[Special:Contributions/174.55.124.57|174.55.124.57]] 20:17, 6 February 2012 (UTC) (IsmAvatar)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_Bonds_of_Matrimony&amp;diff=878747</id>
		<title>Skyrim:The Bonds of Matrimony</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_Bonds_of_Matrimony&amp;diff=878747"/>
		<updated>2012-02-06T19:59:30Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Miscellaneous}}&lt;br /&gt;
{{NeedsImage|Maramal at the altar and without player characters (first-person view)}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Maramal|Maramal]]&lt;br /&gt;
|Loc=[[Skyrim:Temple of Mara|Temple of Mara]], [[Skyrim:Riften|Riften]]&lt;br /&gt;
|Reward=[[Skyrim:The Bond of Matrimony|The Bond of Matrimony]]&lt;br /&gt;
|Image=SR-quest-The Bonds of Matrimony.jpg&lt;br /&gt;
|Imgdesc=Wedding ceremony with Aela the Huntress&lt;br /&gt;
|description=Find someone in Skyrim to marry. &lt;br /&gt;
|ID=RelationshipMarriage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Maramal|Maramal]] about marriage and the [[Skyrim:Amulet of Mara|Amulet of Mara]]; he will then allow you to purchase one for a small price.&lt;br /&gt;
# Find somebody who you wish to marry and make sure they like you.&lt;br /&gt;
# Wear the Amulet of Mara and ask them to marry you.&lt;br /&gt;
# Go to the [[Skyrim:Temple of Mara|Temple of Mara]] and attend your wedding ceremony.&lt;br /&gt;
# Select a [[Skyrim:houses|house]] for you and your new spouse to move into.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
If you are interested in getting [[Skyrim:Marriage|married]], you must first speak to [[Skyrim:Maramal|Maramal]] in [[Skyrim:Riften|Riften]]. He can be found in [[Skyrim:The Bee and Barb|The Bee and Barb]] tavern preaching to the locals. Talk to him about getting married and he will instruct you to get an [[Skyrim:Amulet of Mara|Amulet of Mara]]. You may purchase one from him at this point for a small fee.&lt;br /&gt;
&lt;br /&gt;
Now you must find an NPC in whom you have an interest. The person that you wish to marry must have a high disposition for you. This is easily achieved by performing a quest for that person. When you have met your ideal soulmate you must wear the amulet which will give you new dialogue options concerning marriage.&lt;br /&gt;
&lt;br /&gt;
Ask the person to marry you and if they say yes you can organize a wedding ceremony the next day by talking to '''Maramal'''. Early in the morning the next day your spouse will be waiting for you in the [[Skyrim:Temple of Mara|Temple of Mara]]&lt;br /&gt;
&lt;br /&gt;
Go through with the ceremony and you will be now legally married! Your first decision you must make is to decide where to live. You may live in your spouse's house or any [[Skyrim:houses|houses]] that you own. Good luck!&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You can call off the wedding during the ceremony if you no longer wish to get married. However, this will cause your guests, fiancee, and Maramel to be upset with you.&lt;br /&gt;
*You may be married only once.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*If a follower has been killed prior to this quest, they may drop through the ceiling of the [[Skyrim:Temple of Mara|Temple of Mara]] at the same time that your spouse and his or her family (if they have any) arrive. This causes you to automatically fail your marriage attendance. Luckily you can talk to your spouse again and usually the wedding goes through glitch free, though users wishing to avoid all this should not take followers on particularly risky adventures. This was fixed with patch 1.2, according to the patch's release notes.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Speak to Maramal about arranging your wedding&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Attend your wedding ceremony&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 0, 5, 15, 30, 100, 250&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Followers&amp;diff=878735</id>
		<title>Skyrim:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Followers&amp;diff=878735"/>
		<updated>2012-02-06T19:51:06Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Follower Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}&lt;br /&gt;
{{TOCright}}Various NPCs and creatures can follow you while you're playing the game and be your ally. These followers can fight at your side; some can also carry your equipment and perform other tasks. Followers can be divided into those who follow you indefinitely (until they die or are dismissed), and those who follow you temporarily (for example, during a quest).&lt;br /&gt;
&lt;br /&gt;
'''Permanent followers''' usually become available after you complete a [[Skyrim:Quests|quest]] of some kind. Most players will meet [[Skyrim:Lydia|Lydia]] as their first follower, after completing the main story quest [[Skyrim:Dragon Rising|Dragon Rising]], but there are also many others. You can also find mercenaries for hire in the cities and recruit certain [[#Dogs|dogs]] in the game.  You can have at most one permanent NPC follower and one dog follower at any time.&lt;br /&gt;
&lt;br /&gt;
Some NPCs follow you '''temporarily''' for the duration of a quest.  If you avoid completing the quest and go somewhere else, they may follow you around.  As many of these NPCs are unkillable, and you can have several followers at the same time, you can use them to fight difficult enemies in a different questline.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
You can interact with permanent followers by talking with them (outside of combat). You will then be able to exchange items with them, or give a command, depending on their abilities:&lt;br /&gt;
Note; You cannot interact in any way with your follower while you are trespassing, they will reply with &amp;quot;You're not supposed to be in here&amp;quot;. Orders that can be given to followers:&lt;br /&gt;
* Attack another NPC or creature&lt;br /&gt;
* Wait at a given location&lt;br /&gt;
* Follow the player again&lt;br /&gt;
* Use an object, such as a lever or a chair&lt;br /&gt;
* Activate a [[Skyrim:Shrines|Shrine]] for its [[Skyrim:Blessings|blessing]], but not a Standing Stone&lt;br /&gt;
* [[Skyrim:Lockpicking|Open]] a locked door or container&lt;br /&gt;
* Pick up items&lt;br /&gt;
* Loot containers&lt;br /&gt;
* Sleep in a bed (useful for [[Skyrim:Vampirism|Vampires]])&lt;br /&gt;
* Use staffs and scrolls&lt;br /&gt;
* Fill soul gems including The Black Star and Azura's Star (if a soultrap or fiery soultrap weapon is equipped)&lt;br /&gt;
* Chop wood/mine ore. The benefit of this is that you can avoid the animation and your follower does not get encumbered&lt;br /&gt;
* Leave your service (The follower will return to his normal home and routine)&lt;br /&gt;
&lt;br /&gt;
Two of these commands have secondary benefits in certain situations:&lt;br /&gt;
* Followers do not need lockpicks to open containers.&lt;br /&gt;
* A follower can pick up a &amp;quot;placed&amp;quot; skill book, which you can then take from their inventory without having to read it first, allowing you to save it for later.&lt;br /&gt;
&lt;br /&gt;
Also, followers can use a torch (Only one is needed, it will never deplete). Quest specific temporary followers usually do not take orders or if they do only limited ones like the wait command.&lt;br /&gt;
&lt;br /&gt;
If you ask a follower to perform an illegal activity, you will be held responsible for the [[Skyrim:Crime|crime]], and your bounty will increase accordingly. If you are [[Skyrim:Sneak|hidden]] though, most crimes you command your follower to commit will go unnoticed. However, many followers will refuse to commit crimes and will report you to the guards if they see you committing a crime.&lt;br /&gt;
&lt;br /&gt;
If your follower is left to wait for a long time, a message will appear that the follower has grown tired of waiting and will start walking to their originating location.&lt;br /&gt;
&lt;br /&gt;
You can trade items with some of your Followers to equip them with better items or store excess loot. Sometimes they will refuse to equip the items you give them.  Pickpocketing the items you wish them to replace with the improved items can help fix this. It can also allow you to do this with NPCs who will not trade their equipped items with you. However, it requires the Misdirection (for weapons) and Perfect touch (for armor) perks to achieve this. &lt;br /&gt;
&lt;br /&gt;
Giving a non-essential Follower any of your custom enchanted weapons or shields, letting them die, then looting directly from their corpse, is the only way to remove those enchantments on the items. This only works with weapons and shields that are custom-enchanted by the player; it will not remove the enchantment on artifacts or generic enchanted gear found or bought.&lt;br /&gt;
&lt;br /&gt;
== Follower Stats ==&lt;br /&gt;
&lt;br /&gt;
A follower's skills, health, and other stats are set when they are first created (which is typically when you enter their starting cell, become a Thane, and so on) and '''never''' improve from that point, outside of a handful of special cases. &amp;lt;!-- NOTE: don't get confused just because getlevel says their level matches yours still even after a levelup. for all practical purposes, they haven't changed at all --&amp;gt; Each follower has a maximum level (which varies for each), and a specific set of favored skills, which are dictated by their [[Skyrim:Classes|class]].&lt;br /&gt;
&lt;br /&gt;
If you have an attachment to a certain follower and wish to continue to use them after they have become obsolete, there are a few ways to update their stats:&lt;br /&gt;
*By dismissing them, then opening the [[Skyrim:Console|console]], clicking the follower in question, entering the commands &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; and then &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;, closing the console, then asking them to rejoin you. The follower's inventory will remain unaffected, but his or her stats will all be updated to match the player's current level. &lt;br /&gt;
*By selecting the follower in the console, then entering the command &amp;lt;code&amp;gt;setclass &amp;lt;ClassID&amp;gt;&amp;lt;/code&amp;gt;, where &amp;lt;ClassID&amp;gt; is the FormID of their {{SR|Classes|class}}. Class information for each follower can be found on their respective pages. For example, {{SR|J'zargo}}, who is of the {{SR|CombatSorcerer}} class, would have his stats updated with &amp;lt;code&amp;gt;setclass 13179&amp;lt;/code&amp;gt;. This method does not require the follower's dismissal.&lt;br /&gt;
*This can also be done on the console version with the use of the {{SR|Wabbajack}}, simply save your game, dismiss your follower, and use the Wabbajack on them until they turn into a rabbit, chicken or a mudcrab. You will be able to tell if it worked if they have reverted to their default gear upon turning back into their normal selves. (Tested on a low level J'Zargo, Wabbajack damage brought him to about 50% health before transformation, afterwards brought him to 90%.)&lt;br /&gt;
&lt;br /&gt;
A Google Docs spreadsheet of the maximum levels and skill ratings at that level for most followers is available here: [https://docs.google.com/spreadsheet/ccc?key=0Aly8njaU3H1adGJYTlJaUnRxRUN2RnM5MkxPaU1mQkE Follower Stats]. The second sheet shows a sample of the stat progression for one particular follower, [[Skyrim:Faendal|Faendal]], and the formulas used to calculate his health &amp;amp; stamina.  NOTE: The &amp;quot;class&amp;quot; column is simply an attempt to categorize each NPC with a recognizable identifier, and does not reflect any internal game data.&lt;br /&gt;
&lt;br /&gt;
== Follower Death ==&lt;br /&gt;
&lt;br /&gt;
The game treats permanent followers in a similar way to &amp;quot;essential&amp;quot; NPCs, but still allowing the possibility of their death.  When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their [[Skyrim:Health|health]], just like essential NPCs; enemies will stop attacking or targeting them during this time.  However, if they lose all their health again during this period, they will die for good.  Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell.  They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks, as well as your attacks.&lt;br /&gt;
&lt;br /&gt;
If you strike your follower dead, on the other hand, there is no recovery.  Attack carefully when your follower is low on health. Follower death by yourself, even accidentally, counts as murder on your crimes list.&lt;br /&gt;
&lt;br /&gt;
Many temporary followers are &amp;quot;essential&amp;quot;, so they cannot be killed, only incapacitated for a while.  Non-essential ones will die immediately when struck down, just as ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
To ensure follower healing, make sure you give them healing potions to carry in their inventory. This way, once a follower is &amp;quot;wounded&amp;quot; they may heal almost immediately and return to the battle. If a follower isn't carrying any healing items, you may have to wait until all enemies in the area are removed before they recover. You may also use the restoration spell like [[Skyrim:Spells#Healing_Hands|Healing Hands]] or [[Skyrim:Spells#Heal_Other|Heal Other]] on your follower, which is beneficial to you as well since you will gain skills in Restoration.&lt;br /&gt;
&lt;br /&gt;
Followers do not take Water Damage, and cannot drown.&lt;br /&gt;
&lt;br /&gt;
==Follower Equipment==&lt;br /&gt;
&lt;br /&gt;
Your follower will make their own decisions about the equipment they use (if they have multiple options available to them from you giving them items directly or them picking them up). They will try to choose the &amp;quot;best&amp;quot; items, but will often equip inferior ones instead, especially if the better item has been improved through Smithing or Enchantment. You cannot force them to use the &amp;quot;right&amp;quot; item other than by removing all the wrong ones that they prefer from their inventory.&lt;br /&gt;
&lt;br /&gt;
Followers will only gain benefits from the following enchantment effects on their apparel:&lt;br /&gt;
&lt;br /&gt;
*Fortify Carry Weight&lt;br /&gt;
*Fortify Health&lt;br /&gt;
*Fortify Heavy Armor&lt;br /&gt;
*Fortify Light Armor&lt;br /&gt;
*Fortify Magicka&lt;br /&gt;
*Fortify Stamina&lt;br /&gt;
*Fortify Unarmed&lt;br /&gt;
*Muffle&lt;br /&gt;
*Resist Fire&lt;br /&gt;
*Resist Frost&lt;br /&gt;
*Resist Magic&lt;br /&gt;
*Resist Shock&lt;br /&gt;
*Soultrap/Fiery Soultrap (Fills a soul gem in '''your''' inventory, not theirs)&lt;br /&gt;
*Waterbreathing (Followers can't drown anyway, but this stops them surfacing for air)&lt;br /&gt;
&lt;br /&gt;
All other enchantments do not actually have an effect for Followers, even if they should. Notably, this means:&lt;br /&gt;
*Fortify &amp;lt;Combat Skill&amp;gt; does not increase the amount of damage they do.&lt;br /&gt;
*Fortify &amp;lt;Magic School&amp;gt; does not reduce enchanted weapon usage cost at all, or remove it at values of 100%.&lt;br /&gt;
**There are reports that this effect does work for some Followers, but very few. See the [[Skyrim_talk:Followers|discussion page]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Follower Trainers ==&lt;br /&gt;
&lt;br /&gt;
Followers who are also trainers will leave money paid for training in their inventory. Simply request to see their inventory and take your gold back for free training.  The follower trainers are: &lt;br /&gt;
*[[Skyrim:Aela_the_Huntress|Aela the Huntress]] (Archery - up to 75)&lt;br /&gt;
*[[Skyrim:Faendal|Faendal]] (Archery - up to 50)&lt;br /&gt;
*[[Skyrim:Farkas|Farkas]] (Heavy Armor - up to 90)&lt;br /&gt;
*[[Skyrim:Njada_Stonearm|Njada Stonearm]] (Block - up to 75)&lt;br /&gt;
*[[Skyrim:Vilkas|Vilkas]] (Two-handed - up to 90)&lt;br /&gt;
*[[Skyrim:Athis|Athis]] (One-handed - up to 75)&lt;br /&gt;
&lt;br /&gt;
==Permanent Followers==&lt;br /&gt;
=== Hirelings ===&lt;br /&gt;
Hirelings are mercenaries; you’ll need to hire them for a set price of 500 gold and are usually found in taverns. They’ll stick around until they’re dismissed, at which point they'll return to their starting location and you’ll need to pay the fee again to get them back unless they're particularly fond of you, in which case they join free of charge, or if you only dismissed them a short time ago they will join you for free also. Hirelings also use armor and weapons you give them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Class&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Belrand|Belrand]]|| [[Skyrim:NPCclassBelrand|Spellsword]] || A male Nord found in Solitude. ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Erik the Slayer|Erik the Slayer]]|| [[Skyrim:Barbarian|Barbarian]] || A male Nord Barbarian found in Rorikstead. Complete a short quest line for him and he will be available at The Frostfruit Inn for hire.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Jenassa|Jenassa]]|| [[Skyrim:CombatRanger|Ranger]] || A female Dunmer with a criminal disposition found inside the Drunken Huntsman in Whiterun. ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Marcurio|Marcurio]]|| [[Skyrim:CombatMageDestruction|Destruction Mage]] || A male Imperial found at The Bee and Barb in [[Skyrim:Riften|Riften]]. &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Stenvar|Stenvar]]|| [[Skyrim:CombatWarrior2H|Warrior]] (2H) || A male Nord found in Windhelm. ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vorstag|Vorstag]]|| [[Skyrim:CombatWarrior1H|Warrior]] (1H) || A male Nord found in Markarth.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Housecarls ===&lt;br /&gt;
Housecarls are bodyguards of noblemen. After completing a quest for the Jarl of each major Hold, they will proclaim you a Thane of their land and give you a personal housecarl. All player personal Housecarls are [[Skyrim:CombatWarrior1H|Warriors]] who specialize in [[Skyrim:One-handed|One-handed]] weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Class&lt;br /&gt;
!Description&lt;br /&gt;
!Prerequisite quest&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Argis the Bulwark|Argis the Bulwark]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A male Nord found in Markarth.|| Become Thane of the Reach ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Calder|Calder]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A male Nord found in Windhelm.|| Become Thane of Eastmarch ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Iona|Iona]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A female Nord found in Riften.|| Become Thane of the Rift ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Jordis the Sword-Maiden|Jordis the Sword-Maiden]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A female Nord found in Solitude.|| Become Thane of Haafingar ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lydia|Lydia]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A female Nord found in Whiterun.||[[Skyrim:Dragon Rising|Become Thane of Whiterun]] || &amp;lt;!-- Removing the checkmark until she's ACTUALLY marriageable. The wiki is about fact, not intent {{Yes}}--&amp;gt; ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Companions Followers ===&lt;br /&gt;
All of these followers can be located at [[Skyrim:Jorrvaskr|Jorrvaskr]], the [[Skyrim:Companions|Companions]] faction headquarters in Whiterun. You must join the companions and once the quest line is completed, they will be recruitable as followers. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Class&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Aela the Huntress|Aela the Huntress]]||[[Skyrim:TrainerMarksmanExpert|Thief]]||A female Nord and expert [[Skyrim:archery|archery]] trainer.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Athis|Athis]]||[[Skyrim:TrainerOneHandedExpert|Warrior]] (1H)||A male Dunmer and expert [[Skyrim:one-handed|one-handed]] trainer.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Farkas|Farkas]]||[[Skyrim:TrainerHeavyArmorMaster|Blacksmith]]||A male Nord and master [[Skyrim:Heavy Armor|heavy armor]] trainer.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Njada Stonearm|Njada Stonearm]]||[[Skyrim:TrainerBlockExpert|Warrior]] (1H)||A female Nord and expert [[Skyrim:block|block]] trainer.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ria|Ria]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A female Imperial.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Torvar|Torvar]]||[[Skyrim:CombatWarrior1H|Warrior]] (1H)||A male Nord.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vilkas|Vilkas]]||[[Skyrim:TrainerTwoHandedMaster|Warrior]] (2H)||A male Nord and master [[Skyrim:two-handed|two-handed]] trainer.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== College of Winterhold Followers ===&lt;br /&gt;
Once enrolled as a member of the [[Skyrim:College of Winterhold (faction)|College of Winterhold]], your fellow students can join you, but you must first complete their specific quest. Simply talk to them and they’ll tell you what you must do.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Brelyna Maryon|Brelyna Maryon]]||A female Dunmer Mystic trained in conjuration, alteration, illusion and sneak.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:J'zargo|J'zargo]]||A male Khajiit Sorcerer trained in destruction, illusion, one-handed, and heavy armor. || ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Onmund|Onmund]]||A male Nord Sorcerer trained in destruction, illusion, one-handed, and heavy armor.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Brotherhood Followers ===&lt;br /&gt;
Complete all the quests for the Dark Brotherhood to allow these followers to join you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Cicero|Cicero]]||A male Imperial Assassin found at the Dawnstar Sanctuary, he is trained in sneak, one-handed, light armor, and archery.||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Dark_Brotherhood_Initiate|Dark Brotherhood Initiate]]||Found at the Dawnstar Sanctuary. They are trained in one-handed weapons, sneak, light armor, and archery. This follower is currently not able to be completely killed, possibly a bug.||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Followers ===&lt;br /&gt;
You will have to complete the quest associated with each follower in order for them to join you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Erandur|Erandur]]||A male Dunmer priest found in [[Skyrim:Dawnstar|Dawnstar]]. Accept the quest to rid the town of its nightmares and help him clear Nightcaller temple. If he survives, he will join you. He is trained in conjuration and restoration.||||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Golldir|Golldir]]||A male Nord warrior found in [[Skyrim:Hillgrund's Tomb|Hillgrund’s Tomb]]. Help him defeat the warlock Vals Veran, and he can be recruited once he returns to the outside the dungeon. Golldir specializes in one-handed weapons and heavy armor. Also skilled with archery and block. All he longs for is to lay his ancestors to rest.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Illia|Illia]]||A female Imperial mage found in [[Skyrim:Darklight Tower|Darklight Tower]]. Allow her to explore the dungeon with you, and if she survives she will join you as a follower. Illia is trained in destruction, restoration, conjuration, and alteration. Illia will not steal for you while a follower.  Note: You can only recruit her once. If she leaves for any reason, you can never get her to follow you again without using console commands.Setrelationshiprank player &amp;lt;1 to 4&amp;gt; ||||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Followers ===&lt;br /&gt;
To convince these followers to join you, you’ll need to complete their short quests.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Recruitment&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Marriageable&lt;br /&gt;
!style=&amp;quot;width:1px&amp;quot;|Can Join Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim: Adelaisa_Vendicci|Adelaisa Vendicci]]||A female imperial available upon completing [[Skyrim:Rise in the East|Rise in the East]] for the [[Skyrim:East Empire Company|East Empire Company]] in [[Skyrim:Windhelm|Windhelm]].|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ahtar|Ahtar]]||A male Redguard Warrior who is found in Solitude at the Castle Dour Dungeon, on the streets, at the Winking Skeever, or in Jala's house. Ahtar will request for you to kill a bandit leader and give you the location of the camp. Travel there and kill the bandit, then return to Ahtar to recruit him. Ahtar is trained in two-handed weapons and heavy armor.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Annekke Crag-Jumper|Annekke Crag-Jumper]]||A female Nord Ranger found in Darkwater Crossing.  After completing her quest, she will join you. Seems to be trained in light armor, archery, block, and one-handed weapons.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Aranea Ienith|Aranea Ienith]]||A female Dunmer Conjuration Mage found at shrine of Azura. After completing [[Skyrim:The Black Star|The Black Star]] in her favor, she can join you. Trained in destruction, restoration, alteration, and conjuration.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Benor|Benor]]||A male Nord Warrior found in Morthal. Beat him in a brawl, and he will join you. He is trained in two-handed weapons and heavy armor.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Borgakh the Steel Heart|Borgakh the Steel Heart]]||A female Orc Warrior found in [[Skyrim:Mor_Khazgur|Mor Khazgur]]. Pay her dowry or pass a persuade check and she'll join you. She is an orc warrior and proficient in one-handed weapons, archery and heavy armor.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Cosnach|Cosnach]]||An alcoholic male Breton Warrior found in Markarth. He wishes to challenge you to a fight; prove your strength to get on his good side. Alternately, give him plenty of alcohol. He is warrior, trained in one-handed weapons, heavy armor, and block.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Derkeethus|Derkeethus]]||A male Argonian Ranger found in Darkwater Pass. Trapped by Falmer, if you help him escape he will return to Darkwater Crossing. Find him there and he will join you. He is trained in light armor and one-handed weapons.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Eola|Eola]]||A female Breton Warlock found in Markarth's Hall of the Dead. After completing [[Skyrim:The Taste of Death|The Taste of Death]] and obtaining the [[Skyrim:Ring of Namira|Ring of Namira]] she will follow you. She is trained in One-handed Weapons, Conjuration, and Light Armor.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Faendal|Faendal]]||A male Bosmer Ranger found in Riverwood. Faendal is involved in a love triangle with Sven and Camilla Valerius. Faendal's and Sven's roles in their quests are interchangeable. Complete the quest in Faendal's favor and he will become a follower. Faendal is an archer and can train you in archery. Faendal will refuse to commit crimes, and will attack you if you are caught committing crimes.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ghorbash the Iron Hand|Ghorbash the Iron Hand]]||A male Orc Ranger found in Dushnikh Yal. Convince him, and he’ll join you. Ghorbash is trained in archery and light armor.||style=&amp;quot;text-align:center&amp;quot;| {{Yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Kharjo|Kharjo]]||A male Khajiit Warrior found in a Khajiit caravan traveling between cities. After completing his quest to return him his Moon Amulet, he can be recruited. He specializes in one-handed weapons, heavy armor, archery and block, and has a decent rank in sneak.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lob|Lob]]||A Male Orc Ranger found in Largashbur. Available after completing Malacath's Daedric quest &amp;quot;The Cursed Tribe&amp;quot;.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Mjoll the Lioness|Mjoll the Lioness]]||A female Nord Warrior found in Riften. When you talk to her, she will eventually ask you to retrieve her sword from a Dwemer ruin. Do so and she will ask to join you. She specializes in two-handed weapons, heavy armor, archery, and block. She is also proficient in one-handed weapons, though her two-handed skill is higher.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ogol|Ogol]]||A male Orc Warrior found in Largashbur. He will join after completing Malacath's Daedric quest &amp;quot;The Cursed Tribe&amp;quot;.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Roggi Knot-Beard|Roggi Knot-Beard]]||A male Nord Warrior found in Kynesgrove (Steamscorch Mine, usually).  After retrieving his ancestral shield in Ansilvund (not necessarily at this location), he will join you. (The shield will not be there if you go before getting his quest).||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sven|Sven]]||A male Nord Bard found in Riverwood. Sven is good at smithing, alchemy, enchanting, and archery. Faendal's and Sven's roles in their quests are interchangeable. Complete the quest in Sven's favor and he will become a follower. Sven can be found in the Sleeping Giant Inn most of the time.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ugor|Ugor]]|| A Female Orc Ranger in Largashbur. Available if she lives after completing Malacath's Daedric quest &amp;quot;The Cursed Tribe&amp;quot;.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Uthgerd the Unbroken|Uthgerd the Unbroken]]||A female Nord Warrior found in the Bannered Mare Tavern in Whiterun. She is trained in heavy armor, one-handed weapons, block and archery. To recruit her, you’ll need to talk to her and agree to brawl. If you defeat her, she’ll join you as a follower. Uthgerd owns a house in Whiterun. If you recruit her, you can find the key in her inventory.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dogs===&lt;br /&gt;
In addition to NPC followers, war dogs are also recruitable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!Recruitment&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Meeko|Meeko]]||Can be found at [[Skyrim:Meeko's Shack|Meeko's Shack]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vigilance|Vigilance]]||Can be purchased from [[Skyrim:Banning|Banning]] at the Markarth stables for 500 septims. As with the hirelings, if you dismiss Vigilance, he will return to Banning and you must pay the 500 septims again to get him back.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Stray Dog|Stray Dog]]||Can be found in a random encounter in the wilderness fighting 2 wolves. If you kill the wolves and talk to him he can be made a follower. Note: Will disappear if told to wait and you enter a dungeon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Glitches ====&lt;br /&gt;
* The &amp;quot;body box&amp;quot; of dog followers is larger than their appearance suggests, thus ranged attacks will sometimes hit a dog even though you have a visually clear path towards your target.&lt;br /&gt;
&lt;br /&gt;
== Quest Followers ==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Some NPCs follow you until a quest is completed or an event occurs.  Quest followers will not give you access to their inventory. Generally they are marked as essential so cannot die and maybe are useful to have around before finishing their related quest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width:160px&amp;quot;|Quest(s)&lt;br /&gt;
!Notes&lt;br /&gt;
!Essential&lt;br /&gt;
!Usable in Other Quests&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hadvar|Hadvar]]||[[Skyrim:Unbound|Unbound]]||Accompanies you if you chose him during the opening sequence in [[Skyrim:Helgen|Helgen]]||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ralof|Ralof]]||[[Skyrim:Unbound|Unbound]]||Accompanies you if you chose him during the opening sequence in [[Skyrim:Helgen|Helgen]]||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Esbern|Esbern]]||[[Skyrim:A Cornered Rat|A Cornered Rat]]&amp;lt;br&amp;gt;[[Skyrim:Alduin's_Wall|Alduin's Wall]]|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Delphine|Delphine]]||[[Skyrim:Alduin's_Wall|Alduin's Wall]]|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Barbas|Barbas]]||[[Skyrim:A Daedra's Best Friend|A Daedra's Best Friend]]||Barbas is the only ''temporary'' dog follower in the game. He also barks, whines, and pushes you incessantly if you drag him away from his quest, however he is invincible and will continue to follow and fight for you no matter where you bring him.||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Avulstein_Gray-Mane|Avulstein Grey-Mane]]||[[Skyrim:Missing_In_Action|Missing in Action]]|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Thorald_Gray-Mane|Thorald Grey-Mane]]||[[Skyrim:Missing_In_Action|Missing in Action]]||If he dies, you will fail the quest.  Avulstein Grey-Mane, Geirlund, and Vidrald will also stop following you.|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Brother Verulus|Brother Verulus]]||[[Skyrim:The Taste of Death|The Taste of Death]]|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Geirlund|Geirlund]]||[[Skyrim:Missing_In_Action|Missing in Action]]||He meets up with you when you meet Avulstein Grey-Mane outside of [[Skyrim:Northwatch_Keep|Northwatch Keep]] (if you agreed to have him along to help you).|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vidrald|Vidrald]]||[[Skyrim:Missing_In_Action|Missing in Action]]||He meets up with you when you meet Avulstein Grey-Mane outside of Northwatch Keep (if you agreed to have him along to help you).|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sinding|Sinding]]||[[Skyrim:Ill_Met_By_Moonlight|Ill Met By Moonlight]]||Briefly follows you for the duration of the quest, if you choose to spare him and turn the tables on the hunters. He will be in [[Skyrim:Werewolf|Werewolf]] form, and is capable of flinging opponents across distances much like a player Werewolf, although his throw attack is not fatal.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Thonnir|Thonnir]]||[[Skyrim:Laid_to_Rest|Laid to Rest]]|| ||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Mercer_Frey|Mercer Frey]]||[[Skyrim:Speaking_With_Silence|Speaking With Silence]]||Follows after helping you break into Snow Veil Sanctum.||style=&amp;quot;text-align:center&amp;quot;|{{yes}} ||style=&amp;quot;text-align:center&amp;quot;|{{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
Through use of the console, it's possible to ask almost anyone to follow you. Some voice actors did not record certain phrases used in follower interactions, so there may be some voice changes and/or silence during certain exchanges.&lt;br /&gt;
&lt;br /&gt;
The option of asking people to follow you is triggered by their membership of the PotentialFollower faction and their disposition towards you.  The following commands assume that you have the NPC targetted via prid(refid) or by simply clicking on them.&lt;br /&gt;
&lt;br /&gt;
You may raise their disposition with you using &amp;lt;code&amp;gt;setrelationshiprank 14 3&amp;lt;/code&amp;gt; (where 14=player and 3=ally)&lt;br /&gt;
&lt;br /&gt;
To add an NPC to the follower faction, enter the command &amp;lt;code&amp;gt;addtofaction 5c84d 3&amp;lt;code&amp;gt; (where 5c84d is 0005C84D faction and 3 is rank in faction, ally).  This will give them the dialogue option needed to follow you if it's possible for them to do so. After entering this command, if the NPC can be a follower, you should see the 'Follow me, I need your help.' dialog option.&lt;br /&gt;
&lt;br /&gt;
Though it's not required to have the follower dialog option, followers additionally are usually in the player ally faction &amp;lt;code&amp;gt;addtofaction 5a1a4 3&amp;lt;/code&amp;gt; so that even if they are not following you they will regard you as an ally.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Followers are not affected by diseases.&lt;br /&gt;
* It can be quite easy to outpace most followers and lose track of them (e.g. light armor wearers with heavy armor companions).&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you give a follower a single arrow of any type better than their standard equipment they will continue to fire arrows without ever using up the ones in their inventory.  Their misses and kills still show up on the ground and in the loot window and can be picked up, essentially making them an unlimited source of arrows.|vn=1}}&lt;br /&gt;
** This is only applicable to followers that start with a bow and the standard 15 arrows, it appears to skip decrementing the arrow stack even if not using the built-in arrows. Followers that do not start with a bow (like mages) will consume arrows normally.&lt;br /&gt;
{{Bug|If you place items in a container (barrel etc) then command the follower to &amp;quot;take all items&amp;quot; the items they take from the container will now carry the Stolen tag.|vn=1}}&lt;br /&gt;
{{Bug|Followers can and will attack your horse, summons, thralls, and other temporary companions.  If they are hit by any of these enough they will go hostile.  This is a common problem when escorting a temporary mage companion or with Atronachs.|vn=1}}&lt;br /&gt;
{{Bug|Followers' carry limit is exploitable past the threshold if you command them to pick up items off the ground. They can carry an infinite amount of items this way and their movement speed do not appear to be affected. However there are several other problems associated with this exploit, see below:|vn=1}}&lt;br /&gt;
** 1: Do not drop a stack of 6+ items, and ask them to pick it up. They will only pick up one of the items, and the rest will be lost. They can ''hold'' 6 or more, but need to pick the items up individually.&lt;br /&gt;
** 2: When ordering your follower to pick up a piece of armor, sometimes you will not be able to take it back. This is because the armor they pick up is classified as starting armor, and if you try to take it from their inventory it will say, &amp;quot;You cannot take your follower's starting items.&amp;quot; It is unknown why this happens and currently has no known fix. Killing your follower will allow you to get the items back, however they will be marked as stolen. Putting them on a Mannequin in your home will result in the same bug as with the follower, leaving you unable to get your armor back (Confirmed on Xbox360)&lt;br /&gt;
** 3: Often when you get back the items picked up by your follower through the inventory exchange dialogue, those items will be marked with a &amp;quot;stolen&amp;quot; tag, even when they are not stolen. The current workaround is to make sure you first pick up all items yourself from the place you found them. Then drop them on the ground one by one and ask your follower to pick them up. Finally, when you get the items back again, drop them on the ground and pick them up yourself one last time. (The first step is very important, as the &amp;quot;stolen&amp;quot; tag does not seem to be removed unless you had first picked up the items yourself in the very beginning.)&lt;br /&gt;
** 4: When encumbered past their limit by using the exploit, there have been instances when the follower would seem incapable of drawing his or her weapon in battle. They will still attempt to attack the enemy, still charging up to the fray when equipped with a melee weapon, but will be incapable of doing anything except take a beating because their weapon won't draw. (Tested on PC, patch 1.3)&lt;br /&gt;
*** A: This issue can sometimes be resolved by entering a new area that requires loading. (Tested on PC patch 1.3)&lt;br /&gt;
{{Bug|Pathfinding can make followers difficult to manage.  They cannot jump up or across anything, though they will jump down if there is no other path.  If you jump up a small hill be prepared to see your follower take an extremely long path around.  Quite often a follower will get stuck with no path to you.  In these circumstances it appears they are supposed to simply teleport near you, however this can take a very long time to trigger if it triggers at all.  The only known guaranteed way to get them to appear is to fast-travel (anywhere) or to wait.|vn=1}}&lt;br /&gt;
{{Bug|If you and your follower enter an unauthorized area (such as Calcelmo's Labratory in Markarth), they may refuse to speak to you, instead simply repeating the phrase &amp;quot;You're not supposed to be in here.&amp;quot; This can also be triggered if you have your follower go to a specific location with the command menu, at which point you will be unable to get them to follow you again until they leave your services and return to their original location, as you cannot enter dialogue with them.|vn=1}}&lt;br /&gt;
{{Bug|Dark Brotherhood Initiates (only) can be exploited into following you while you already have a follower.  This is done essentially by dismissing your follower, cycling a recruit/dismiss on the Initiate then getting your regular follower back and then the DB Initiate.|vn=1}}&lt;br /&gt;
{{Bug|It is possible for a follower to enter fighting mode when a random brawl is started or when an NPC carries out an act that could be seen as aggressive towards you (as with the random encounter: [[Skyrim:Magic Student|Magic Student]]). |vn=1}}&lt;br /&gt;
{{Bug|Sometimes after a fight the follower will be semi disabled, i.e., will not regenerate health, will not move/follow, will not sheath weapon when you do, will not have conversation menu, but will verbally response to being healed. Using the console kill command seems to fix his/her state without actually killing him/her.|vn=1}}&lt;br /&gt;
: Unrelenting Force Shout will sometimes break them out from being stuck. Fast traveling nearby sometimes works as well.&lt;br /&gt;
{{Bug|Dog companions can be possessed by Spriggans. To fix this, kill the Spriggan and have the dog be downed by something other than your weapon; when it gets back up, the problem should be resolved.|vn=1}}&lt;br /&gt;
{{Bug|Followers may lose carry weight after being dismissed and then rehired. This is due to them receiving extra copies of hidden equipment upon rehiring, which can be removed with the console.}}&lt;br /&gt;
{{bug|Potential followers may say that you already have a follower, even when you do not. This can cause problems when doing quests that require you to have a follower accompany you.}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878339</id>
		<title>Skyrim:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878339"/>
		<updated>2012-02-06T08:28:26Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Detailed Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Delphine|Delphine]]&lt;br /&gt;
|Loc=[[Skyrim:Sky Haven Temple|Sky Haven Temple]]&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
|Imgdesc=&lt;br /&gt;
|description=Recruit new members for the [[Skyrim:Blades|Blades]]&lt;br /&gt;
|ID=FreeformSkyhavenTempleA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Locate and bring three suitable [[Skyrim:followers|followers]] to Delphine.&lt;br /&gt;
# Ask Esbern about dragon lairs.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
After completing [[Skyrim:Alduin's Wall|Alduin's Wall]], you can help rebuild the Blades by bringing [[Skyrim:followers|followers]] to [[Skyrim:Sky Haven Temple|Sky Haven Temple]].  They will be asked to take an oath, and thereby join the Blades.  You can still ask them to follow you after they join the Blades, and will move to Sky Haven.  There have been [[Skyrim_talk:Rebuilding_the_Blades#Lost Armor|mixed reports]] that any armor given to them prior to their induction may be removed from their inventory.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Be mindful to remove any Dragon Priest masks from the follower's inventory prior to inducting them into the Blades; it will be lost! This renders the quest in Bromjunaar Sanctuary impossible to complete. Tested on Xbox with the follower Marcurio. Interestingly irritating, he actually kept his other armor and weapons, and only lost the mask.&lt;br /&gt;
*Players who have the bug where they cannot obtain a follower, as possible followers say the player already has one, can be fixed using this method, but can only be done 3 times.&lt;br /&gt;
* Hirelings that join the blades can be hired for free after they move to the temple.&lt;br /&gt;
* If one of the new recruits dies for any reason, they cannot be replaced by inducting another Follower.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*There might occur a bug where Esbern is just walking around in a random place. When the player tries to talk to him, there is no dialogue option and he just says 'Did you say something?'.&lt;br /&gt;
*Some followers may not move into Sky Haven Temple, and once equipped will travel back to their place of recruitment.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Ask Esbern about dragon lairs&lt;br /&gt;
|50|| Completes the &amp;quot;Ask Esbern about dragon lairs&amp;quot; portion of the quest&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878336</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878336"/>
		<updated>2012-02-06T08:26:47Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Lost Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they recieve can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: ''Any armor given to them prior to their induction will be removed from their inventory.'' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they '''may''' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878334</id>
		<title>Skyrim:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878334"/>
		<updated>2012-02-06T08:25:50Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Detailed Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Delphine|Delphine]]&lt;br /&gt;
|Loc=[[Skyrim:Sky Haven Temple|Sky Haven Temple]]&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
|Imgdesc=&lt;br /&gt;
|description=Recruit new members for the [[Skyrim:Blades|Blades]]&lt;br /&gt;
|ID=FreeformSkyhavenTempleA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Locate and bring three suitable [[Skyrim:followers|followers]] to Delphine.&lt;br /&gt;
# Ask Esbern about dragon lairs.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
After completing [[Skyrim:Alduin's Wall|Alduin's Wall]], you can help rebuild the Blades by bringing [[Skyrim:followers|followers]] to [[Skyrim:Sky Haven Temple|Sky Haven Temple]].  They will be asked to take an oath, and thereby join the Blades.  You can still ask them to follow you after they join the Blades, and will move to Sky Haven.  There have been [[Skyrim_talk:Rebuilding_the_Blades#Lost Armor|mixed reports]] that any armor given to them prior to their induction will be removed from their inventory.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Be mindful to remove any Dragon Priest masks from the follower's inventory prior to inducting them into the Blades; it will be lost! This renders the quest in Bromjunaar Sanctuary impossible to complete. Tested on Xbox with the follower Marcurio. Interestingly irritating, he actually kept his other armor and weapons, and only lost the mask.&lt;br /&gt;
*Players who have the bug where they cannot obtain a follower, as possible followers say the player already has one, can be fixed using this method, but can only be done 3 times.&lt;br /&gt;
* Hirelings that join the blades can be hired for free after they move to the temple.&lt;br /&gt;
* If one of the new recruits dies for any reason, they cannot be replaced by inducting another Follower.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*There might occur a bug where Esbern is just walking around in a random place. When the player tries to talk to him, there is no dialogue option and he just says 'Did you say something?'.&lt;br /&gt;
*Some followers may not move into Sky Haven Temple, and once equipped will travel back to their place of recruitment.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Ask Esbern about dragon lairs&lt;br /&gt;
|50|| Completes the &amp;quot;Ask Esbern about dragon lairs&amp;quot; portion of the quest&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878332</id>
		<title>Skyrim:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Rebuilding_the_Blades&amp;diff=878332"/>
		<updated>2012-02-06T08:24:10Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Delphine|Delphine]]&lt;br /&gt;
|Loc=[[Skyrim:Sky Haven Temple|Sky Haven Temple]]&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
|Imgdesc=&lt;br /&gt;
|description=Recruit new members for the [[Skyrim:Blades|Blades]]&lt;br /&gt;
|ID=FreeformSkyhavenTempleA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Locate and bring three suitable [[Skyrim:followers|followers]] to Delphine.&lt;br /&gt;
# Ask Esbern about dragon lairs.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
After completing [[Skyrim:Alduin's Wall|Alduin's Wall]], you can help rebuild the Blades by bringing [[Skyrim:followers|followers]] to [[Skyrim:Sky Haven Temple|Sky Haven Temple]].  They will be asked to take an oath, and thereby join the Blades.  You can still ask them to follow you after they join the Blades, and will move to Sky Haven.  There have been [[Skyrim_talk:Lost Armor|mixed reports]] that any armor given to them prior to their induction will be removed from their inventory.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Be mindful to remove any Dragon Priest masks from the follower's inventory prior to inducting them into the Blades; it will be lost! This renders the quest in Bromjunaar Sanctuary impossible to complete. Tested on Xbox with the follower Marcurio. Interestingly irritating, he actually kept his other armor and weapons, and only lost the mask.&lt;br /&gt;
*Players who have the bug where they cannot obtain a follower, as possible followers say the player already has one, can be fixed using this method, but can only be done 3 times.&lt;br /&gt;
* Hirelings that join the blades can be hired for free after they move to the temple.&lt;br /&gt;
* If one of the new recruits dies for any reason, they cannot be replaced by inducting another Follower.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*There might occur a bug where Esbern is just walking around in a random place. When the player tries to talk to him, there is no dialogue option and he just says 'Did you say something?'.&lt;br /&gt;
*Some followers may not move into Sky Haven Temple, and once equipped will travel back to their place of recruitment.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Bring a follower to Delphine&lt;br /&gt;
|40||{{Quest Comment|Objective is assigned}}: Ask Esbern about dragon lairs&lt;br /&gt;
|50|| Completes the &amp;quot;Ask Esbern about dragon lairs&amp;quot; portion of the quest&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878330</id>
		<title>Skyrim talk:Rebuilding the Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Rebuilding_the_Blades&amp;diff=878330"/>
		<updated>2012-02-06T08:21:44Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Removing Follower==&lt;br /&gt;
Is there a way to use the console command to remove a follower from the blades?&lt;br /&gt;
&lt;br /&gt;
==False Note==&lt;br /&gt;
* If you happen to bring your housecarl Lydia with you to Skyhaven Temple you may ask Delphine to accept her as a new member of the blades. Delphine will ask you if she is trustworthy. Confirm this, and Delphine will make Lydia take the oath of the Blades. She then is a member of the new Blades and no longer your housecarl. You are now free to get a new housecarl from one of the Jarls of Skyrim. This is one way of getting a new housecarl, as you can only have one at a time.&lt;br /&gt;
You can have as many housecarls as you like, but you can only have one follower at a time. There is no reason to mention Lydia over all the other available followers. --[[User:Legoless|Legoless]] 22:21, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eligible Followers==&lt;br /&gt;
Are there any followers that will refuse to become a Blade? {{unsigned|111.176.214.228}}&lt;br /&gt;
&lt;br /&gt;
:See the tables at [[Skyrim:Followers|Followers]] to see which followers will join the Blades. --[[User:Alfwyn|Alfwyn]] 10:50, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a follower becomes a member of the blades, will you be able to still use them as a follower?&lt;br /&gt;
:Yup. They'll just live at Sky Haven and not where they used to be. Might be an advantage, actually, having all your followers gather in one place. [[User:Tahaneira|Tahaneira]] 04:56, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
is this unlimited?  i mean after 3?&lt;br /&gt;
&lt;br /&gt;
== Important pending information ==&lt;br /&gt;
&lt;br /&gt;
I think the following things need to be added to the article ASAP; I will get around to testing them myself when I am next available to do so:&lt;br /&gt;
*When this quest becomes, or ceases to become, available&lt;br /&gt;
*If more followers can be added after the initial three required to complete the quest&lt;br /&gt;
*If the blades armour they recieve can be taken from their inventories in any way, thereby creating more than the initial, solitary set present in Sky Haven Temple&lt;br /&gt;
*Whether joining the Blades affects your followers in any way other than armour/default locations&lt;br /&gt;
*Where exactly the followers stay in Sky Haven Temple&lt;br /&gt;
*Details regarding the dragon hunts available from Esbern, mentioned on the [[Skyrim:Blades|Blades]] article.&lt;br /&gt;
--[[Special:Contributions/87.115.180.223|87.115.180.223]] 16:52, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Esberns potion ==&lt;br /&gt;
&lt;br /&gt;
Also I'd like to know what this potion does the description says it gives dragon infusion perk but I seen difference &lt;br /&gt;
Do you only get this potion once? Or can it be created limitlessly?&lt;br /&gt;
&lt;br /&gt;
== Marriage ==&lt;br /&gt;
&lt;br /&gt;
The follower page and follower discussion has no information on this-- can your spouse become a member of the blades? If so, does it no longer make them your spouse? [[Special:Contributions/75.80.97.155|75.80.97.155]] 05:10, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: She still stays your spouse (dialogue options that only your spouse can say). If she becomes a blade however, she will not go home if you say &amp;quot;its time to part ways&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Will not go home? Whose home? Their home? Your home? Not go back to Sky Haven Temple? The article should be explicit about where they go to (i.e. if they go to Sky Haven Temple when you part ways, it should say that) {{uns|67.239.158.14|January 11, 2012 11:51}}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
This page should/could also note what happens if one of the recruited blades die. Happened to me and wondering whether I can recruit new ones (or not).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ask Esbern about dragon lairs&amp;quot; is bugged? ==&lt;br /&gt;
&lt;br /&gt;
I have given three followers to Delphine and I have gained the &amp;quot;Ask Esbern about dragon lairs&amp;quot; objective. The marker points to Esbern, but he is walking around somewhere south of Whiterun instead of somewhere in Sky Haven Temple! And when I try to talk to him, I don't have any dialogue option! He just says &amp;quot;Do you need something?&amp;quot;, nothing about dragon lairs! Is this a bug? Does anybody else have it? How can I solve this? [[User:RobertoO|RobertoO]] 18:55, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Answer: You dont need tot talk to esbern just talk to that other chick. they both tell you the same thing&lt;br /&gt;
&lt;br /&gt;
Here's a question: Who's the &amp;quot;other chick&amp;quot;?&lt;br /&gt;
:I think he means Delphine.[[User:RIM|RIM]] 20:31, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Lair bug ==&lt;br /&gt;
&lt;br /&gt;
Esbern points to a lair that was already cleared. There is no dragon to kill at the quest pointer. Killing other dragon won't complete the objective. There is a similar bug in Dragon Seeker quest, although in Dragon seeker quest, by reloading and doing other quests to pass time, Farkas/Vilkas will eventually point to a different lair. I am not sure if that fix will work for Esbern.([[User:ZekunD|ZekunD]] 05:15, 9 January 2012 (UTC))&lt;br /&gt;
:Waiting 30 game days didn't solve. The lair seems to be bugged (PS3). Now I have 2 bugged lairs (Dragontooth Crater and Bonestrewn Crest). ([[User:ZekunD|ZekunD]] 01:40, 11 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== We should add Who are good chooses for new Blades ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Kharjo|Kharjo]] and [[Skyrim:Belrand|Belrand]] are good Blades by me.--[[User:Aleksa|Aleksa]] 13:14, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Housecarls make for the best Blades. They all have the 4 skills they'll use the most already tagged, and, unlike most followers, can level up to 50. J'Zargo and Onmund are also very efficient, and having a mage or two on your side while fighting a dragon can really help. Marcurio and Derkeethus aren't the best around, but they can't die so it's not so bad [[Special:Contributions/82.243.194.53|82.243.194.53]] 10:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower's stats after recruiting ==&lt;br /&gt;
&lt;br /&gt;
Do folower's stats reset after recruiting (to match your current level)? Can anyboy on PC check it? &lt;br /&gt;
&lt;br /&gt;
Because if it is so then this provides some kind of fix to the non-upgrading stats problem if you meet your favorite follower too early (like if you come to Riften and meet Marcurio and Mjoll at level 1).--[[Special:Contributions/89.23.179.32|89.23.179.32]] 04:41, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lost Armor==&lt;br /&gt;
According to the article: '''Any armor given to them prior to their induction will be removed from their inventory.''' I am unable to confirm this.&lt;br /&gt;
&lt;br /&gt;
I'm using patch 1.4, and I just inducted Faendal into the blades wearing Dwemer armor. At first, he continued to wear his original armor. I then had him follow me, and then told him to leave, and then I waited for about a day. When I returned, I found him wearing the blades armor. I told him to follow me again, and then traded with him to see his inventory, and he still had the Dwemer armor and all the other items I had given him. I was unable to see his new Blades armor, so it must be a new hidden default. When I gave him some item (a 1H sword), he immediately switched back to his original gear (the Dwemer armor, etc) as expected. Until someone can explain where they got this idea from, or if it is indeed fixed in 1.4, I'm altering the article to say that they ''may'' lose their armor. [[Special:Contributions/174.55.124.57|174.55.124.57]] 08:21, 6 February 2012 (UTC) (IsmAvatar)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miscellaneous_Quests&amp;diff=865044</id>
		<title>Skyrim talk:Miscellaneous Quests</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miscellaneous_Quests&amp;diff=865044"/>
		<updated>2012-01-22T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Misc Quests goes away and never comes back */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Organization==&lt;br /&gt;
There's so many, I don't know where to start.  I have found that people are harder to find in Skyrim, especially when something like finding Journals to bring to Fekel, when I don't know who or where Fekel is.  [At least I think that's his name] So now I'm stuck with four journals in my inventory.  Hooray.  Any help would be well... helpful.&lt;br /&gt;
There are a lot in Whiterun, like delivering things.  I guess that's everywhere, though. [[Special:Contributions/76.106.74.107|76.106.74.107]] 17:31, 12 November 2011 (UTC) Kiira&lt;br /&gt;
&lt;br /&gt;
:I also have had problems finding people I am suppose to deliver items to.  Maybe we need a page for just discussing what quests and by whom so everyone on the wiki can compare and find if there are similar quests being given, such as a local bandit given by the steward.  That seems to be a common random quest for each city--[[User:Lord.Baal|Lord.Baal]] 06:11, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Have you tried visiting the Journal window? You can select which Miscellaneous objectives you want displayed on your map (and then use Clairvoyance to find a path once you get close enough). Make sure to turn on the Miscellaneous category in the Journal or you won't see any effect from this. This usually lets me find people without much difficulty (or determine that they are currently in a locked off area and I need to wait for them to come out). [[User:Aetryn|Aetryn]] 05:05, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Someone with some experience laying out large sections may need to give this a lot of thought before people start filling it out. There's hundreds of these in the game. I've completed 50 and have about as many active and I've only been to Riften and Whiterun. Most are mundane tasks, but others are fairly involved. Between static and radiantly created ones this could be a potentially difficult section to do properly.&lt;br /&gt;
:::--[[User:Bwross|Bwross]] 06:26, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I've been getting a handle on the game data, with an eye towards getting NepheleBot to start to fill in some type of content for these quests.  Some of the key conclusions I've come to so far:&lt;br /&gt;
::::* We will need a separate quest page for each of the radiant quests.  Even if the individual tasks are pretty simple, just documenting all of the radiant options takes up a chunk of the page.  For example, [[Skyrim:Delivery|Delivery]].&lt;br /&gt;
::::* Even if there's only one quest page, we can then have redirects to that page for all of the different names that can appear in game.  For example, [[Skyrim:Deliver Idgrod's Note to Danica|Deliver Idgrod's Note to Danica]] -- and the redirects work transparently when used as quest links (e.g, on [[Skyrim:Idgrod the Younger|Idgrod the Younger]]).&lt;br /&gt;
::::* I think Objectives should be renamed to Miscellaneous Quests, since &amp;quot;Miscellaneous&amp;quot; is the only description seen for these quests in-game.  The existing contents of Miscellaneous Quests will need to go somewhere else (Other Quests?)&lt;br /&gt;
::::* Miscellaneous Quests will probably only be able to contain minimal information about the individual quests (if it can even contain any type of quest list), because there are way too many of them (especially once you start multiplying in all of the radiant options).&lt;br /&gt;
::::* We'll need to divide Miscellaneous Quests into various sub-groups, each of which will need to have its own page.  &amp;quot;Favors&amp;quot; is one obvious subgroup so far; &amp;quot;Tutorials&amp;quot; and &amp;quot;Wilderness Encounters&amp;quot; are a couple of other subgroups apparent in the game data.&lt;br /&gt;
::::I'll start fleshing out more of the quests over the next couple days, and see whether I can start to get enough pieces in place to make a workable structure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:38, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} OK, I've finished my revamp.  It's possible the page needs to be split by hold, but I didn't want to think about that yet.&lt;br /&gt;
&lt;br /&gt;
The list on this page ended up being even longer than I'd anticipated.  When I got down to it, separating out subgroups such as favors didn't make sense, largely because it's not clear that there's anything different about how favors work.  I also started including various Dungeon Quests into the main list.  Once the list is this long, it might as well just include all quests that aren't specific to a questline.   Also, note that quests with multiple quest-givers are intentionally included on the page multiple times, once for each of the possible quest-givers.  This seemed particularly important for radiant quests, so that readers could find the variant of the quest in a given hold as easily as possible.&lt;br /&gt;
&lt;br /&gt;
Details about individual quests/objectives now belong on the individual quest page.  And pages have been created for a couple hundred more quests.  One of the main issues was deciding on names for the quest pages.  I've used the quest name from the game data wherever possible, but the problem is that the &amp;quot;official&amp;quot; quest name is never seen by the player.  Therefore I've created a ton of redirects.  Redirects exist for the first objective in each quest -- since that is the primary text visible to players.  Redirects exist for the names provided by the official game guide.  Finally, I've started creating redirects for the EditorID of every quest, because it is the one incontrovertible name associated with the quest, and it is an ID that is readily available to PC players.&lt;br /&gt;
&lt;br /&gt;
Because quests now have their own pages, all of the quest details don't need to be covered on the Miscellaneous Quests page.  The details that I kept are the ones that I think are important for finding the quest.  The primary objective was to help readers looking for a new quests to do, which is why I've broken down the page according to quest-giver location.  However, I also wanted to help readers who have already started a quest and are now trying to locate it.  For the sake of these readers, I've included the text of every quest objective on the page, so that a reader searching, for example, for 'Speak with Bryling' will find the correct quest.  For such a search to work, however, the displayed objectives need to exactly match the objectives as displayed in game, and not be converted into quest descriptions.&lt;br /&gt;
&lt;br /&gt;
I'm sure that there are countless mistakes in what I've done, and it's also likely that further refinements will be necessary.  However, I wanted to try to get something in place as quickly as possible to resolve the confusion about how to document these quests.  That's also why I basically just jumped in and revamped the page without discussing it too much here. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:19, 26 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visit the Shrine of Azura ==&lt;br /&gt;
&lt;br /&gt;
Doesn't that start the Azura Daedric quest? [[Special:Contributions/24.156.216.144|24.156.216.144]] 10:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugs. ==&lt;br /&gt;
&lt;br /&gt;
I received a &amp;quot;letter from a friend&amp;quot; that would have directed me to a new word wall (I had been travelling town to town shouting a lot to deliberately trigger this). I put this letter on a bookshelf in Proudspire before reading it. When I retrieved it, it was just a blank piece of paper, and did not trigger the quest. I can no longer receive any more &amp;quot;letter from a friend&amp;quot;. Could someone please confirm this bug? Where is the best place to document it? Here, on the bookshelf page (if there is one), on a general bug page, or all places?&lt;br /&gt;
Also does anyone know if there is a work around for this bug? [[User:Billw|Billw]] 14:22, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead Misc. Quest in Riften ==&lt;br /&gt;
&lt;br /&gt;
Either from the Jarl herself or from her steward Anuriel, I got a quest to go clear Nilheim of some bandit types. Unfortunately I'd already cleared it, and the place now stays stubbornly cleared, meaning that I can never complete that quest. Highly annoying. [[Special:Contributions/95.166.215.238|95.166.215.238]] 13:58, 22 November 2011 (UTC)&lt;br /&gt;
: The default respawn time is 10 days, but I suspect this is reset every time you revisit the location. You need to stay away from it for 10 days. -- [[User:Billw|Billw]] 20:19, 22 November 2011 (UTC)&lt;br /&gt;
::Although the default respawn time is 240 hours (10 days), it's increased to 720 hours (30 days) for places that you've cleared.  So you'll actually need to stay away from there for a full month in-game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:38, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnstar Objectives Bug ==&lt;br /&gt;
&lt;br /&gt;
Some objectives (two on my character) from Dawnstar will get stuck at the &amp;quot;return to Skald&amp;quot; phase. How common is this? Fixing via console unconfirmed as of yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also have a return to Skald objective that I cannot finish. on ps3 so I cant do anything about it--[[User:Lord.Baal|Lord.Baal]] 01:11, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got this too [[User:Sanguin|Sanguin]] 14:40, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
In my case, I have four Misc. quests listed as &amp;quot;Collect Bounty from Skald&amp;quot;, but I did collect them one by one in sequence each time, and I in fact became Thane in Dawnstar. I do not know why they remain listed - that is the bug in my case. [PZD] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Calcelmo Dwemer Museum (Kill Nimhe(?) the spider) ==&lt;br /&gt;
&lt;br /&gt;
I think this is a rather static miscelaneous objective, you get it from Calcelmo, need to kill the spider and the reward is entrance/the key to the Dwemer Museum (Didn't pay attention to which one you get). I don't know how or where to edit this in, so if someone else would want to do that and then delete this section here? Thank you.--[[User:Ji e toy|Ji e toy]] 01:19, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Treasure maps ==&lt;br /&gt;
&lt;br /&gt;
Would it be helpful to the players and the Wiki to have a section for the treasure maps to help some of us who are less detective in mind?[[User:Icthulu|Icthulu]] 01:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master trainer quests? ==&lt;br /&gt;
&lt;br /&gt;
There are quests related to the master trainers of Winterhold College. These quests will become available once you reach 100 in a magic school and will give the most powerful spells of each school. I don't know if there are quests for other master trainers if the related skill hits 100. [[Special:Contributions/91.42.177.163|91.42.177.163]] 23:57, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The ledgend of Red Eagle ==&lt;br /&gt;
&lt;br /&gt;
I think this quest might be missing from the list as a Miscellaneous quest for opening up the book by his name. [[User:Icthulu|Icthulu]] 01:23, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sabine Nytte ==&lt;br /&gt;
&lt;br /&gt;
I have a miscellaneous quest asking me to obtain an item from Sabine Nytte. I can find her, but she'll only tell me that I'm trespassing on her ship (which she appears to occupy 24:7) pickpocketing her inventory does not produce the item - is this a bug? &amp;lt;br&amp;gt;&lt;br /&gt;
: You're supposed to get Balmora Blue from her. To fix the trespassing bug, type into the console: setcellownership solituderedwave [[Special:Contributions/173.51.151.186|173.51.151.186]] 23:25, 22 December 2011 (UTC)&lt;br /&gt;
:: When you're supposed to get Balmora Blue, she's on the deck, not inside, and that isn't a miscellaneous quest, it's Thieves' Guild. If it's Thieves' Guild, she doesn't even have it anyway. --[[User:DaedalusMachina|DaedalusMachina]] 09:57, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hired thugs beating up the player ==&lt;br /&gt;
&lt;br /&gt;
I think the thugs who have a contract to beat up the player, mentioned in in the [[Skyrim_talk:Mena|discussion]] of the article [[Skyrim:Mena|Mena]] could be mentioned here as well? [Anonymous Adventurer, Dec 28th 2011]&lt;br /&gt;
: The hired thugs are classified as world encounters and are mentioned [[Skyrim:Random_Encounters|here]]. --[[User:Krusty|Krusty]] 19:30, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing quest ==&lt;br /&gt;
&lt;br /&gt;
There's a &amp;quot;Kill the Bandit Leader&amp;quot; radiant objective for Markarth, as well, but there doesn't seem to be a place for it yet. In my case, I was sent to kill the bandit leader at Bruca's Leap Redoubt , and now I'm supposed to &amp;quot;Collect the bounty from {{SR|Raerek}}&amp;quot;. [[User:Minor Edits|Minor Edits]] 06:24, 30 December 2011 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;That's the [[SR:Bounty: Bandit Boss|Bounty: Bandit Boss]] quest. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:25, 30 December 2011 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:I'd been starting to get worried about why Bruca's Leap Redoubt wasn't listed as one of the possible targets for the bandit bounty quest (and therefore why a redirect didn't exist at &amp;quot;Kill the bandit leader located at Bruca's Leap Redoubt&amp;quot;).  However, looking into it more closely, I think you've got the objective wrong and it was just &amp;quot;[[Skyrim:Kill the leader of Bruca's Leap Redoubt|Kill the leader of Bruca's Leap Redoubt]]&amp;quot;, which is actually part of [[SR:Bounty: Forsworn]]. Bruca's Leap Redoubt contains Forsworn, not bandits, so you can't be asked to kill the bandit leader there. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:28, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No quest markers ==&lt;br /&gt;
&lt;br /&gt;
I'm having an issue where, when I activate a quest that's listed as 'miscellaneous' in my journal, I don't get a quest marker to point the way, either on my compass or on my map. I used to get quest markers for these quests, back at the beginning of the game, and have only recently noticed this issue. All the other named quests show a marker just fine. I'm on the xbox, so console solutions are out of the question. Any thoughts? Anyone else have this problem? [[User:Obax|Obax]] 07:25, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
     Have you tried to turn off all markers then turn back on the one that you wanted?&lt;br /&gt;
     I've noticed that if I have many markers active sometimes they disappear/don't appear and that by reseting or picking different ones after turning them all off they work again.&lt;br /&gt;
     [[Special:Contributions/96.231.2.101|96.231.2.101]] 13:08, 8 January 2012 (UTC) anon&lt;br /&gt;
&lt;br /&gt;
     This has happened to me quite a lot.  If you activate a miscellaneous quest and the marker doesn't appear, try fast traveling &lt;br /&gt;
     anywhere on the map.  Once you are at a new location, check to see if the quest marker has appeared.  This has worked for me on&lt;br /&gt;
     numerous occasions.&lt;br /&gt;
&lt;br /&gt;
== odd dragon happenings ==&lt;br /&gt;
&lt;br /&gt;
i had gone to riften for a &amp;quot;bounty &amp;quot; on a dragon just of there on a tower. i was able to sneak up and hit it for the normal and 15x damage mod. it roared and took flight then turned back at me. it then dove down, hit the ground, skidded a good distance, flopped about, then died. i had enough time to go down the tower and kill a nearby bear before it began the burn scene. i tried this twice and got the same result. is this a bug/glitch or just how the game reacts to the event.&lt;br /&gt;
&lt;br /&gt;
(edit.) just went to skyborn alter and sneak killed that dragon. same thing happened. used a bow this time. it needed a second hit but then it fell through the rocks as it burned.&lt;br /&gt;
&lt;br /&gt;
== Can't Get Rid of Rjorn's Drum ==&lt;br /&gt;
&lt;br /&gt;
While questing I found Rjorn's Drum. Only later did I discover someone at the Bard's College in Solitude gives you the quest to find it.  I took the drum to him.  He gave me the reward.  But I still have Rjorn's drum in my inventory (unremovable) and &amp;quot;Find Rjorn's Drum&amp;quot; remains listed under Misc. Quests.  I can't seem to do anything to remedy this. [[Skyrim:PZD|PZD]] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Impass Finding Books for Urag gra-Shub at Winterhold College ==&lt;br /&gt;
&lt;br /&gt;
I started the Misc. quest of finding a series of lost/missing books for Urag gra-Shuk, located in the Arcanaeum at the College of Winterhold. I found and returned the first one just fine, which he began translating.  When I obtained the one called Fragment: On Artaeum, Urag gra-Shuk would not recieve it.  Next thing I know it's like the whole thing reset.  It was like he was accepting the very first book to tranlate and now wanted the next.  I can't give him the copy I have in my inventory (of Fragment: On Artaeum), becuase the game gives me a marker to go get it at Bilegulch Mine.  When I get to the mine, the marker leads me to the chest I receovered it from before, but it's not inside.  I can't put the book back in to retrieve it and Urag gra-Shuk won't accept it until the quest says I've found it. I believe I am at an impass. [[Skyrim:PZD|PZD]] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Misc Quests goes away and never comes back ==&lt;br /&gt;
&lt;br /&gt;
I completed or otherwise dispatched (that is, they were renamed to another non-misc quest) all my miscellaneous quests, and the Miscellaneous Quests section of my Quests Journal went away. Now, whenever I receive what would normally be a misc quest, it doesn't do the &amp;quot;Quest started&amp;quot; overlay text, and it doesn't appear in my journal. The quests otherwise progress normally, with NPC dialog options changing appropriately, and such, but I can't see the quest in my journal, and I can't enable quest markers for the quest. I've tried using the console to advance a quest, but it did not solve the problem - it just updated NPC dialog and such. Anybody else experiencing this, and any known workarounds? [[Special:Contributions/174.55.124.57|174.55.124.57]] 21:29, 22 January 2012 (UTC)&lt;br /&gt;
: Upon further investigation (namely, starting another Misc quest), I found that this seems to just be the bug with [[Skyrim:Drowned Sorrows]] disappearing, since after receiving another unrelated Misc Quest, the Miscellaneous section reappeared, and functioned normally again. I suppose I'll just have to complete Drowned Sorrows blindly then &amp;gt;_&amp;gt; [[Special:Contributions/174.55.124.57|174.55.124.57]] 21:48, 22 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Miscellaneous_Quests&amp;diff=865019</id>
		<title>Skyrim talk:Miscellaneous Quests</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Miscellaneous_Quests&amp;diff=865019"/>
		<updated>2012-01-22T21:29:41Z</updated>

		<summary type="html">&lt;p&gt;174.55.124.57: /* Misc Quests goes away and never comes back */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Organization==&lt;br /&gt;
There's so many, I don't know where to start.  I have found that people are harder to find in Skyrim, especially when something like finding Journals to bring to Fekel, when I don't know who or where Fekel is.  [At least I think that's his name] So now I'm stuck with four journals in my inventory.  Hooray.  Any help would be well... helpful.&lt;br /&gt;
There are a lot in Whiterun, like delivering things.  I guess that's everywhere, though. [[Special:Contributions/76.106.74.107|76.106.74.107]] 17:31, 12 November 2011 (UTC) Kiira&lt;br /&gt;
&lt;br /&gt;
:I also have had problems finding people I am suppose to deliver items to.  Maybe we need a page for just discussing what quests and by whom so everyone on the wiki can compare and find if there are similar quests being given, such as a local bandit given by the steward.  That seems to be a common random quest for each city--[[User:Lord.Baal|Lord.Baal]] 06:11, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Have you tried visiting the Journal window? You can select which Miscellaneous objectives you want displayed on your map (and then use Clairvoyance to find a path once you get close enough). Make sure to turn on the Miscellaneous category in the Journal or you won't see any effect from this. This usually lets me find people without much difficulty (or determine that they are currently in a locked off area and I need to wait for them to come out). [[User:Aetryn|Aetryn]] 05:05, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Someone with some experience laying out large sections may need to give this a lot of thought before people start filling it out. There's hundreds of these in the game. I've completed 50 and have about as many active and I've only been to Riften and Whiterun. Most are mundane tasks, but others are fairly involved. Between static and radiantly created ones this could be a potentially difficult section to do properly.&lt;br /&gt;
:::--[[User:Bwross|Bwross]] 06:26, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I've been getting a handle on the game data, with an eye towards getting NepheleBot to start to fill in some type of content for these quests.  Some of the key conclusions I've come to so far:&lt;br /&gt;
::::* We will need a separate quest page for each of the radiant quests.  Even if the individual tasks are pretty simple, just documenting all of the radiant options takes up a chunk of the page.  For example, [[Skyrim:Delivery|Delivery]].&lt;br /&gt;
::::* Even if there's only one quest page, we can then have redirects to that page for all of the different names that can appear in game.  For example, [[Skyrim:Deliver Idgrod's Note to Danica|Deliver Idgrod's Note to Danica]] -- and the redirects work transparently when used as quest links (e.g, on [[Skyrim:Idgrod the Younger|Idgrod the Younger]]).&lt;br /&gt;
::::* I think Objectives should be renamed to Miscellaneous Quests, since &amp;quot;Miscellaneous&amp;quot; is the only description seen for these quests in-game.  The existing contents of Miscellaneous Quests will need to go somewhere else (Other Quests?)&lt;br /&gt;
::::* Miscellaneous Quests will probably only be able to contain minimal information about the individual quests (if it can even contain any type of quest list), because there are way too many of them (especially once you start multiplying in all of the radiant options).&lt;br /&gt;
::::* We'll need to divide Miscellaneous Quests into various sub-groups, each of which will need to have its own page.  &amp;quot;Favors&amp;quot; is one obvious subgroup so far; &amp;quot;Tutorials&amp;quot; and &amp;quot;Wilderness Encounters&amp;quot; are a couple of other subgroups apparent in the game data.&lt;br /&gt;
::::I'll start fleshing out more of the quests over the next couple days, and see whether I can start to get enough pieces in place to make a workable structure. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:38, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} OK, I've finished my revamp.  It's possible the page needs to be split by hold, but I didn't want to think about that yet.&lt;br /&gt;
&lt;br /&gt;
The list on this page ended up being even longer than I'd anticipated.  When I got down to it, separating out subgroups such as favors didn't make sense, largely because it's not clear that there's anything different about how favors work.  I also started including various Dungeon Quests into the main list.  Once the list is this long, it might as well just include all quests that aren't specific to a questline.   Also, note that quests with multiple quest-givers are intentionally included on the page multiple times, once for each of the possible quest-givers.  This seemed particularly important for radiant quests, so that readers could find the variant of the quest in a given hold as easily as possible.&lt;br /&gt;
&lt;br /&gt;
Details about individual quests/objectives now belong on the individual quest page.  And pages have been created for a couple hundred more quests.  One of the main issues was deciding on names for the quest pages.  I've used the quest name from the game data wherever possible, but the problem is that the &amp;quot;official&amp;quot; quest name is never seen by the player.  Therefore I've created a ton of redirects.  Redirects exist for the first objective in each quest -- since that is the primary text visible to players.  Redirects exist for the names provided by the official game guide.  Finally, I've started creating redirects for the EditorID of every quest, because it is the one incontrovertible name associated with the quest, and it is an ID that is readily available to PC players.&lt;br /&gt;
&lt;br /&gt;
Because quests now have their own pages, all of the quest details don't need to be covered on the Miscellaneous Quests page.  The details that I kept are the ones that I think are important for finding the quest.  The primary objective was to help readers looking for a new quests to do, which is why I've broken down the page according to quest-giver location.  However, I also wanted to help readers who have already started a quest and are now trying to locate it.  For the sake of these readers, I've included the text of every quest objective on the page, so that a reader searching, for example, for 'Speak with Bryling' will find the correct quest.  For such a search to work, however, the displayed objectives need to exactly match the objectives as displayed in game, and not be converted into quest descriptions.&lt;br /&gt;
&lt;br /&gt;
I'm sure that there are countless mistakes in what I've done, and it's also likely that further refinements will be necessary.  However, I wanted to try to get something in place as quickly as possible to resolve the confusion about how to document these quests.  That's also why I basically just jumped in and revamped the page without discussing it too much here. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:19, 26 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visit the Shrine of Azura ==&lt;br /&gt;
&lt;br /&gt;
Doesn't that start the Azura Daedric quest? [[Special:Contributions/24.156.216.144|24.156.216.144]] 10:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugs. ==&lt;br /&gt;
&lt;br /&gt;
I received a &amp;quot;letter from a friend&amp;quot; that would have directed me to a new word wall (I had been travelling town to town shouting a lot to deliberately trigger this). I put this letter on a bookshelf in Proudspire before reading it. When I retrieved it, it was just a blank piece of paper, and did not trigger the quest. I can no longer receive any more &amp;quot;letter from a friend&amp;quot;. Could someone please confirm this bug? Where is the best place to document it? Here, on the bookshelf page (if there is one), on a general bug page, or all places?&lt;br /&gt;
Also does anyone know if there is a work around for this bug? [[User:Billw|Billw]] 14:22, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead Misc. Quest in Riften ==&lt;br /&gt;
&lt;br /&gt;
Either from the Jarl herself or from her steward Anuriel, I got a quest to go clear Nilheim of some bandit types. Unfortunately I'd already cleared it, and the place now stays stubbornly cleared, meaning that I can never complete that quest. Highly annoying. [[Special:Contributions/95.166.215.238|95.166.215.238]] 13:58, 22 November 2011 (UTC)&lt;br /&gt;
: The default respawn time is 10 days, but I suspect this is reset every time you revisit the location. You need to stay away from it for 10 days. -- [[User:Billw|Billw]] 20:19, 22 November 2011 (UTC)&lt;br /&gt;
::Although the default respawn time is 240 hours (10 days), it's increased to 720 hours (30 days) for places that you've cleared.  So you'll actually need to stay away from there for a full month in-game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:38, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnstar Objectives Bug ==&lt;br /&gt;
&lt;br /&gt;
Some objectives (two on my character) from Dawnstar will get stuck at the &amp;quot;return to Skald&amp;quot; phase. How common is this? Fixing via console unconfirmed as of yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also have a return to Skald objective that I cannot finish. on ps3 so I cant do anything about it--[[User:Lord.Baal|Lord.Baal]] 01:11, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got this too [[User:Sanguin|Sanguin]] 14:40, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
In my case, I have four Misc. quests listed as &amp;quot;Collect Bounty from Skald&amp;quot;, but I did collect them one by one in sequence each time, and I in fact became Thane in Dawnstar. I do not know why they remain listed - that is the bug in my case. [PZD] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Calcelmo Dwemer Museum (Kill Nimhe(?) the spider) ==&lt;br /&gt;
&lt;br /&gt;
I think this is a rather static miscelaneous objective, you get it from Calcelmo, need to kill the spider and the reward is entrance/the key to the Dwemer Museum (Didn't pay attention to which one you get). I don't know how or where to edit this in, so if someone else would want to do that and then delete this section here? Thank you.--[[User:Ji e toy|Ji e toy]] 01:19, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Treasure maps ==&lt;br /&gt;
&lt;br /&gt;
Would it be helpful to the players and the Wiki to have a section for the treasure maps to help some of us who are less detective in mind?[[User:Icthulu|Icthulu]] 01:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master trainer quests? ==&lt;br /&gt;
&lt;br /&gt;
There are quests related to the master trainers of Winterhold College. These quests will become available once you reach 100 in a magic school and will give the most powerful spells of each school. I don't know if there are quests for other master trainers if the related skill hits 100. [[Special:Contributions/91.42.177.163|91.42.177.163]] 23:57, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The ledgend of Red Eagle ==&lt;br /&gt;
&lt;br /&gt;
I think this quest might be missing from the list as a Miscellaneous quest for opening up the book by his name. [[User:Icthulu|Icthulu]] 01:23, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sabine Nytte ==&lt;br /&gt;
&lt;br /&gt;
I have a miscellaneous quest asking me to obtain an item from Sabine Nytte. I can find her, but she'll only tell me that I'm trespassing on her ship (which she appears to occupy 24:7) pickpocketing her inventory does not produce the item - is this a bug? &amp;lt;br&amp;gt;&lt;br /&gt;
: You're supposed to get Balmora Blue from her. To fix the trespassing bug, type into the console: setcellownership solituderedwave [[Special:Contributions/173.51.151.186|173.51.151.186]] 23:25, 22 December 2011 (UTC)&lt;br /&gt;
:: When you're supposed to get Balmora Blue, she's on the deck, not inside, and that isn't a miscellaneous quest, it's Thieves' Guild. If it's Thieves' Guild, she doesn't even have it anyway. --[[User:DaedalusMachina|DaedalusMachina]] 09:57, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hired thugs beating up the player ==&lt;br /&gt;
&lt;br /&gt;
I think the thugs who have a contract to beat up the player, mentioned in in the [[Skyrim_talk:Mena|discussion]] of the article [[Skyrim:Mena|Mena]] could be mentioned here as well? [Anonymous Adventurer, Dec 28th 2011]&lt;br /&gt;
: The hired thugs are classified as world encounters and are mentioned [[Skyrim:Random_Encounters|here]]. --[[User:Krusty|Krusty]] 19:30, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing quest ==&lt;br /&gt;
&lt;br /&gt;
There's a &amp;quot;Kill the Bandit Leader&amp;quot; radiant objective for Markarth, as well, but there doesn't seem to be a place for it yet. In my case, I was sent to kill the bandit leader at Bruca's Leap Redoubt , and now I'm supposed to &amp;quot;Collect the bounty from {{SR|Raerek}}&amp;quot;. [[User:Minor Edits|Minor Edits]] 06:24, 30 December 2011 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;That's the [[SR:Bounty: Bandit Boss|Bounty: Bandit Boss]] quest. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 08:25, 30 December 2011 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:I'd been starting to get worried about why Bruca's Leap Redoubt wasn't listed as one of the possible targets for the bandit bounty quest (and therefore why a redirect didn't exist at &amp;quot;Kill the bandit leader located at Bruca's Leap Redoubt&amp;quot;).  However, looking into it more closely, I think you've got the objective wrong and it was just &amp;quot;[[Skyrim:Kill the leader of Bruca's Leap Redoubt|Kill the leader of Bruca's Leap Redoubt]]&amp;quot;, which is actually part of [[SR:Bounty: Forsworn]]. Bruca's Leap Redoubt contains Forsworn, not bandits, so you can't be asked to kill the bandit leader there. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:28, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No quest markers ==&lt;br /&gt;
&lt;br /&gt;
I'm having an issue where, when I activate a quest that's listed as 'miscellaneous' in my journal, I don't get a quest marker to point the way, either on my compass or on my map. I used to get quest markers for these quests, back at the beginning of the game, and have only recently noticed this issue. All the other named quests show a marker just fine. I'm on the xbox, so console solutions are out of the question. Any thoughts? Anyone else have this problem? [[User:Obax|Obax]] 07:25, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
     Have you tried to turn off all markers then turn back on the one that you wanted?&lt;br /&gt;
     I've noticed that if I have many markers active sometimes they disappear/don't appear and that by reseting or picking different ones after turning them all off they work again.&lt;br /&gt;
     [[Special:Contributions/96.231.2.101|96.231.2.101]] 13:08, 8 January 2012 (UTC) anon&lt;br /&gt;
&lt;br /&gt;
     This has happened to me quite a lot.  If you activate a miscellaneous quest and the marker doesn't appear, try fast traveling &lt;br /&gt;
     anywhere on the map.  Once you are at a new location, check to see if the quest marker has appeared.  This has worked for me on&lt;br /&gt;
     numerous occasions.&lt;br /&gt;
&lt;br /&gt;
== odd dragon happenings ==&lt;br /&gt;
&lt;br /&gt;
i had gone to riften for a &amp;quot;bounty &amp;quot; on a dragon just of there on a tower. i was able to sneak up and hit it for the normal and 15x damage mod. it roared and took flight then turned back at me. it then dove down, hit the ground, skidded a good distance, flopped about, then died. i had enough time to go down the tower and kill a nearby bear before it began the burn scene. i tried this twice and got the same result. is this a bug/glitch or just how the game reacts to the event.&lt;br /&gt;
&lt;br /&gt;
(edit.) just went to skyborn alter and sneak killed that dragon. same thing happened. used a bow this time. it needed a second hit but then it fell through the rocks as it burned.&lt;br /&gt;
&lt;br /&gt;
== Can't Get Rid of Rjorn's Drum ==&lt;br /&gt;
&lt;br /&gt;
While questing I found Rjorn's Drum. Only later did I discover someone at the Bard's College in Solitude gives you the quest to find it.  I took the drum to him.  He gave me the reward.  But I still have Rjorn's drum in my inventory (unremovable) and &amp;quot;Find Rjorn's Drum&amp;quot; remains listed under Misc. Quests.  I can't seem to do anything to remedy this. [[Skyrim:PZD|PZD]] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Impass Finding Books for Urag gra-Shub at Winterhold College ==&lt;br /&gt;
&lt;br /&gt;
I started the Misc. quest of finding a series of lost/missing books for Urag gra-Shuk, located in the Arcanaeum at the College of Winterhold. I found and returned the first one just fine, which he began translating.  When I obtained the one called Fragment: On Artaeum, Urag gra-Shuk would not recieve it.  Next thing I know it's like the whole thing reset.  It was like he was accepting the very first book to tranlate and now wanted the next.  I can't give him the copy I have in my inventory (of Fragment: On Artaeum), becuase the game gives me a marker to go get it at Bilegulch Mine.  When I get to the mine, the marker leads me to the chest I receovered it from before, but it's not inside.  I can't put the book back in to retrieve it and Urag gra-Shuk won't accept it until the quest says I've found it. I believe I am at an impass. [[Skyrim:PZD|PZD]] 10 January 2012.&lt;br /&gt;
&lt;br /&gt;
== Misc Quests goes away and never comes back ==&lt;br /&gt;
&lt;br /&gt;
I completed or otherwise dispatched (that is, they were renamed to another non-misc quest) all my miscellaneous quests, and the Miscellaneous Quests section of my Quests Journal went away. Now, whenever I receive what would normally be a misc quest, it doesn't do the &amp;quot;Quest started&amp;quot; overlay text, and it doesn't appear in my journal. The quests otherwise progress normally, with NPC dialog options changing appropriately, and such, but I can't see the quest in my journal, and I can't enable quest markers for the quest. I've tried using the console to advance a quest, but it did not solve the problem - it just updated NPC dialog and such. Anybody else experiencing this, and any known workarounds? [[Special:Contributions/174.55.124.57|174.55.124.57]] 21:29, 22 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>174.55.124.57</name></author>
		
	</entry>
</feed>