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	<updated>2026-06-10T01:04:05Z</updated>
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Restoration_Ritual_Spell&amp;diff=802382</id>
		<title>Skyrim:Restoration Ritual Spell</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Restoration_Ritual_Spell&amp;diff=802382"/>
		<updated>2011-12-05T05:24:41Z</updated>

		<summary type="html">&lt;p&gt;174.0.78.240: /* Pass the test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Colette_Marence|Colette Marence]]&lt;br /&gt;
|Reward= Master level [[Skyrim:Restoration_Spells|Restoration Spells]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=Level 100 [[Skyrim:Restoration|Restoration]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=&lt;br /&gt;
|Loc=[[Skyrim:College_of_Winterhold_(place)|College of Winterhold]]&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Find the Augur of Dunlain and learn more about Restoration Magic&lt;br /&gt;
|ID=MGRitual04&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions:  Provide a point-by-point list of the key tasks that need to be completed for this quest.  Spoilers should be avoided in the quick walkthrough. --&amp;gt;&lt;br /&gt;
#Talk to [[Skyrim:Colette_Marence|Colette Marence]]&lt;br /&gt;
#Talk to [[Skyrim:Augur of Dunlain|Augur of Dunlain]]&lt;br /&gt;
#Pass the Augur's test&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&amp;lt;!-- Instructions: The detailed walkthrough should provide full information about the quest, organized into paragraphs.  Spoilers belong in this section.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the Augur of Dunlain===&lt;br /&gt;
&lt;br /&gt;
Once you reach level 90 in the [[Skyrim:Restoration|Restoration]] skill, travel to the [[Skyrim:College_of_Winterhold_(place)|College of Winterhold]] and speak with [[Skyrim:Colette_Marence|Colette Marence]]. Ask her if you can learn anything more about Restoration magic. She will tell you to go speak with the [[Skyrim:Augur of Dunlain|Augur of Dunlain]] down in [[Skyrim:The Midden|The Midden]].&lt;br /&gt;
&lt;br /&gt;
===Pass the test===&lt;br /&gt;
&lt;br /&gt;
The [[Skyrim:Augur of Dunlain|Augur of Dunlain]] will give you a test. He will summon three ghosts, who will attack you. It is not possible to attack these ghost, your only goal is to keep yourself alive using Restoration Magic. If you are still alive when the test stops, you will recieve [[Skyrim:Bane_of_the_Undead|Bane of the Undead]] spell tome. Now you can also buy the [[Skyrim:Guardian_Circle|Guardian Circle]] spell from [[Skyrim:Colette_Marence|Colette Marence]].&lt;br /&gt;
Note: It is possible that Colette may not sell the player the Guardian Circle spell tome, even after completing the quest. Having the Master Restoration perk may fix this issue. (occurred on Xbox 360)&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||I've asked Colette about additional training in Restoration. She suggested there are spells I don't yet know, but that the Augur down in the Midden is the keeper of that knowledge and I'd have to gain his approval before I can learn them.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Gain the Augur's approval&lt;br /&gt;
|20||&lt;br /&gt;
|30||&lt;br /&gt;
|40||&lt;br /&gt;
|200|Yes|I've passed the Augur's test, and have been granted the [[Skyrim:Bane of the Undead|Bane of the Undead]] spell.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>174.0.78.240</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=798805</id>
		<title>Skyrim talk:Restoration</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration&amp;diff=798805"/>
		<updated>2011-12-03T05:30:33Z</updated>

		<summary type="html">&lt;p&gt;174.0.78.240: /* Cannot get Guardian Circle Spell tome? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==so it seems we can use healing spells on death things now==&lt;br /&gt;
&lt;br /&gt;
This sentence stuck out to me &amp;quot;Restoration spells are now more effective against the undead&amp;quot; do you think we will be able to do this in the final release of the game?----'''''[[User:Candc4|Candc4]], Also known as the Man Inside the Sexy Leather Pants [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 20:57, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What do you mean? Are you questioning if the information is accurate? From what we currently know, that information is correct. I can speculate what it means (undead allies are healed more from Restoration spells, Restoration spells injure the undead), but we can't know for sure as we don't have access to the game. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:06, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::(e/c) Really, you're probably better off asking speculative questions like this on the forums.  That said, however, there are Restoration effects that specifically target undead, such as Turn Undead, which have nothing to do with healing.  Therefore, I don't think the presence of this perk necessarily implies anything about healing-related spells. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:07, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I entirely forgot about Turn Undead. Though, to be fair, I never use it (I think it's worthless). Either way, as I said, we can only guess at what most of the information we have access to means. Once the game is released, you'll get an answer. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:12, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::With all the undead in dungeons in Skyrim, I find Turn Undead anything but useless. Especially when you can get them to run into swinging blade traps. Even if you can't, you can usually corner them and beat on them while they look at you helplessly. [[User:Aetryn|Aetryn]] 18:05, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figure people would know this by now but that perk discussed here basically just means that spells from other schools are more effective on undead.&lt;br /&gt;
&lt;br /&gt;
Does the Necromage perk have an effect on destruction magic cast though staves? Or only spells cast manually? Unless it does, it's not really worth it for someone not wholly dedicated to the Mage play style.&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
&lt;br /&gt;
One of the differences from Oblivion is that in order for the restoration skill to gain experience, your restoration spells actually need to heal something. This is so you can't just repeatedly cast your spell and grind up your level.&lt;br /&gt;
&lt;br /&gt;
However, in Ustengrav, there are those floors that spit fire at you when you stand on them.&lt;br /&gt;
You can use these floors to continually drain your health then restore it with your healing spell, thus effectively training your restoration skill. It'd help to have an item with a high magicka regeneration effect equipped.&lt;br /&gt;
&lt;br /&gt;
:You could also get the perk that makes stamina regen with healing spells and then just sprint around and heal yourself.[[User:RIM|RIM]] 18:15, 16 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Incorrect, or at least as far as I can tell, I recovered 300+ stamina through restoration spells and had no noticeable increase in restoration exp, tested with both healing and close wounds. (to try both concentration spell and single cast)&lt;br /&gt;
&lt;br /&gt;
== Recovery Perk ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that this perk is glitched, since Magic Resistance from the alteration school actually counts as an active magic effect while non is listed for Recovery. Furthermore I personally can't see a difference in regeneration with and without this perk, but I've got no numbers to proof it.&lt;br /&gt;
&lt;br /&gt;
:Just tested this with a stopwatch. Before the perk, it took about 34 seconds for my magic to regenerate, afterwards roughly 27 seconds. So, about a 20% increase.--[[User:MountainDrew|MountainDrew]] 06:46, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's glitched if you are wearing something that already gives you 100% magicka regenartion like [[Skyrim:morokei|morokei]]. I tested with and without this perk and it only improved my regeneration time from 15 seconds to 14 seconds. Not worth the perk point.&lt;br /&gt;
&lt;br /&gt;
== Absorb Health ==&lt;br /&gt;
Do weapons with absorb health benefit cost-wise by leveling Restoration? It's not listed under any magic's effects. [[Special:Contributions/98.238.18.85|98.238.18.85]] 20:26, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Doubt it, only time the related magic skill effects charge cost is for staffs as it is a spell that is within that tree, absorb/damage enchantments on weapons do not specifically match any of the spells in game. Well besides soul trap/turn undead but those don't directly match the normal spell either.&lt;br /&gt;
&lt;br /&gt;
Tested: nope. --[[User:Evil4Zerggin|Evil4Zerggin]] 01:13, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turn Undead: Does it work on Dragon Priest? ==&lt;br /&gt;
&lt;br /&gt;
Are the Dragon Priest considered undead by the games standards? If so, do any of the turn undead spells work on them?&lt;br /&gt;
&lt;br /&gt;
==Avoid Death: is it worthwhile?==&lt;br /&gt;
&lt;br /&gt;
This perk seems really powerful, but I don't want to pick it without hearing some impressions first.  Can anybody comment on this?  Is it as useful as it seems? [[Special:Contributions/209.66.120.3|209.66.120.3]] 00:45, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot get Guardian Circle Spell tome? ==&lt;br /&gt;
&lt;br /&gt;
After completing the Master Restoration Ritual Spell quest, I still cannot purchase the Guardian Circle spell tome? Suggestions?&lt;/div&gt;</summary>
		<author><name>174.0.78.240</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration_Spells&amp;diff=798788</id>
		<title>Skyrim talk:Restoration Spells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Restoration_Spells&amp;diff=798788"/>
		<updated>2011-12-03T05:09:59Z</updated>

		<summary type="html">&lt;p&gt;174.0.78.240: /* Guardian Citcle does not appear? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion ==&lt;br /&gt;
&lt;br /&gt;
No idea how to mark something for deletion, but since all restoration info already goes [[Skyrim:Restoration|here]], this should be deleted. --[[User:Ijiero|Ijiero]] 22:40, 5 November 2011 (UTC)&lt;br /&gt;
:It is already proposed for deletion! Now the talk page needs to be proposed too... [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:42, 5 November 2011 (UTC)&lt;br /&gt;
::This will be the page for the spells, comparable to [[Skyrim:Destruction Spells]] or [[Oblivion:Spells#Restoration]].  Listing all the spell details on the skill page isn't practical -- look at how long [[Oblivion:Restoration]] is without any spells, and imagine trying to add one-hundred-odd spells to the page.  As for why I think we need separate spell pages for each school, see [[Skyrim talk:Spells]].&lt;br /&gt;
::In any case, I wouldn't have created this page yet, because now there's the problem of what to do with a page that contains no information.  However, it's quite possible that by next Friday we'll be able to dump spell lists onto all of the spell pages, which means that this page will cease to be eligible for deletion before the end of the prod time period. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:08, 5 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Agree with Nephele - putting the spells on the skill page is unworkable. Suggest we list the available spells by skill rank (novice, master etc). Now the game has been released I will be adding to this page as I explore. -- [[User:Alienangel|Alienangel]] 8:41pm AEST 11 Nov 2011&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that Healing is a starting spell for all characters, or that Orcs start with it? I haven't been able to test on new characters yet, but my Orc started with Flames and Healing both, I believe. -[[User:Nikomis|Nikomis]] 22:13, 14 November 2011 (UTC)&lt;br /&gt;
:Healing and Flames is for all, the following get an additional spell - Manmer (Breton) get Summon Familiar, Dunmer get Sparks and Altmer get Fury[[Special:Contributions/184.88.37.235|184.88.37.235]] 04:53, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Can I get a second confirmation before putting it on the page? - [[User:Nikomis|Nikomis]] 16:08, 15 November 2011 (UTC)&lt;br /&gt;
::: Could always confirm it yourself by making 10 new characters [[Special:Contributions/184.88.37.235|184.88.37.235]] 18:19, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I can confirm that. [[User:Gideon Dragontongue|Gideon Dragontongue]] 14:54, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guardian Citcle does not appear? ==&lt;br /&gt;
&lt;br /&gt;
After completing the Master Restoration Ritual Spell quest, I still cannot purchase the Guardian Circle spell tome?&lt;/div&gt;</summary>
		<author><name>174.0.78.240</name></author>
		
	</entry>
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