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	<updated>2026-06-09T17:46:54Z</updated>
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Fort_Caractacus&amp;diff=832239</id>
		<title>Oblivion talk:Fort Caractacus</title>
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		<updated>2011-12-26T08:10:27Z</updated>

		<summary type="html">&lt;p&gt;110.175.222.128: /* Real-life reference */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest specific? ==&lt;br /&gt;
&lt;br /&gt;
I do not find this fort really quest-specific/related, because Angmar is in the exterior, and the conjurers have nothing to do with it.&lt;br /&gt;
: I know what you mean, but the Fort consists of both the exterior and the interior, so even if only the exterior is quest-related, it's worth mentioning. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:14, 13 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Conjurers or Daedra? ==&lt;br /&gt;
&lt;br /&gt;
The inhabitants seem to be Daedra all the time - tested on level 22, saved before entry and repeatedly entered the dungeon. Anyone having a similar experience? {{Unsigned|145.97.194.163|20:21, 18 September 2010}}&lt;br /&gt;
&lt;br /&gt;
:It's probably just a matter of luck...and the random number generator in Oblivion not being the greatest. It should be about 50/50 whether you get a Conjurer or a Daedra at each of the three spawn locations. Saving outside the fort and entering it repeatedly, I got:&lt;br /&gt;
::#all Daedra;&lt;br /&gt;
::#one Conjurer, two Daedra;&lt;br /&gt;
::#two Conjurers, one Daedra.&lt;br /&gt;
:That's a little Daedra-heavy, but within the boundaries of what you'd expect for randomness. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:14, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alchemical Assets ==&lt;br /&gt;
&lt;br /&gt;
I noticed the alchemy materials weren't described as being novice, apprentice, journeymen, expert, or master. Do the items randomize or are they just novice?--[[User:Obliviongamer|Obliviongamer]] 21:03, 2 July 2011 (UTC)&lt;br /&gt;
: They are all novice. [[User:Mxk101|mxk101]]&amp;lt;sup&amp;gt;[[User_talk:Mxk101|Talk]]&amp;lt;/sup&amp;gt; 21:39, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Real-life reference ==&lt;br /&gt;
&lt;br /&gt;
Guessing the name of the Fort is from the Rolf Harris song &amp;quot;Court of King Caractacus&amp;quot;. Unsure on whether this should be mentioned in the article&lt;/div&gt;</summary>
		<author><name>110.175.222.128</name></author>
		
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