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This page contains the complete guide to completing all the Vampire related quests. Feel free to Contact the Webmaster to contribute any suggestions, or corrections.
General Quests and Information | |
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General Quests | |
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Clan Berne's Quests | |
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Clan Aundae's Quests | |
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Clan Quarra's Quests | |
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Vampire Information
8 December 2003
It is possible to become a vampire within the game, opening up to 11 new quests and receiving some nice bonuses to your character as well. Vampirism is considered a disease, and all you have to do to catch it is to be bitten by a vampire. Each time a vampire bites/hits you, you have a small chance of catching the disease. If you are immune to disease, you won't be able to become a vampire this way (unconfirmed reports indicate that you can actually become a vampire even if immune to disease). Once you catch it, you can cure yourself anytime within three days of being bitten by a regular Cure Disease spell or scroll. After the three days, however, when you wake up you will be a full fledged vampire.
You receive a number of bonuses to your Attributes and Skills and other abilities when becoming a vampire, depending on which clan you are in. Your clan will be in the same bloodline as the vampire that bit you.
There is a downside, of course, to becoming a vampire to offset this lengthy bonus list. You do not regenerate health when you sleep (though fatigue and mana are unaffected). The only way to regain health is via the Vampire Touch spell you receive. Also, being a vampire and all, very few people will want to talk with you. Besides the Mage and Telvanni Guilds, everyone else will either shun you, or worse, try to kill you (including fast travel). Of course, this might ruin a good portion of the game for some people, so be wary of the disadvantages before committing to vampirism.
Fortunately, there is a cure, though obscure and difficult to find, but once you take it you cannot become a vampire ever again.
Includes Contributions from Richard Hermerding.
Vampire Cheats
15 November 2003
The initial stages of Vampirism are given by a single spell effect named Porphyric Hemophilia with the following spell IDs:
player->AddSpell "vampire blood aundae"
When you are a vampire you get the spells with the following IDs:
Being cured is simply removing the above spells from the player and setting the globals PCVampire and VampClan to -1 (so the player cannot be reinfected). This is done via the Vampire_Cure_PC global script. If you have been previously cured of Vampirism and want to be become reinfected the simplest method would be to use the console command:
set PCVampire to 0
Includes Contributions from Jonathan Ellis.
There are three clans, or bloodlines, of Vampires that you can be in the game: Berne, Audae, or Quarra. The clan you belong to depends solely on which clan the vampire that bit you belonged to. Though all vampires belong to one of the three bloodlines, there are 5 vampires that operate independantly of the clans.
Four of the five independant Vampires also of the Berne bloodline and include: Marara in the Drethan Ancestral Tomb (far South of Dagon Fel at the South end of the island), Merta in the Reloth Ancestral Tomb (West of Maar Gan and East/North of Gnisis), Irarak in the Ginith Ancestral Tomb (NorthWest of Gnisis), and Calvario in the Nerano Ancestral Tomb (just West of Tel Vos).
Each clan has three quests which are offered only to its members. There are also 8 general quests open to members of any bloodline. Thus, you are limited to 11 of the possible 17 vampire quests in the game.
Includes Contributions from Jonathan Ellis.
Berne: Quarra Vampire Blood
5 September 2002
The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to retrieve for him a potion of Quarra Vampire blood that the clan leader Volrina Quarra draws her power from. Volrina can be found in Dwemer ruins of Druscashti, East of Khuul in the mountains. Unless you are quite powerful, you may not be able to fight the powerful vampires in the Quarra lair, so resort to sneaking if required. The blood potion can be found in a locked keg (Volrina has the key if you cannot pick the lock).
Return to Raxle with the potion to receive access to two of the clan's vendors in the ruins (Arenara and Germia).
Berne: Kill Merta
5 September 2002
The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to kill the vampire Merta who left the clan. Merta can be found in the Reloth Ancestral Tomb West of Mar Gaan (SouthEast of Khuul). The tomb is small and Merta can be found at the end.
Return to Raxle when Merta is dead to receive a recall spell that teleports you back to Galom Daeus.
Berne: Kill 12 Vampires
5 September 2002
The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to kill several 'worthless' vampires belonging to the Quarra and Aundae clans. Raxle will not give you explicit vampires to kill, but merely request that you return to him once you've dispatched at least 12 vampires. You can kill any vampires you you found in the Druscashti ruins that you visited previously. Lower-level vampires can also be found in the Dulo Ancestral Tomb, West of Tel Uvirith, and other places (see Vampire Clans for more vampire locations). Assumably, any Quarra or Aundae vampires you killed previous to receiving this quest are also counted.
Return to Raxle when Merta is dead to receive permission to heal yourself using the clan's cattle (via the Vampire Touch spell). Just be sure not to actually kill any of them. This is the last Benre specific quest you receive from Raxle.
Aundae: Find Dhaunayne's Son
5 September 2002
The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to find out what happened to her son which she had before she became a Vampire. She gives you a signet ring with her family crest to aid you in your search, and tells you that you should start in Sadrith Mora. Head to the Mages Guild in town and talk to Tusamircil. He will recognize the ring as the same one worn by Sinyaramen. Tusamircil suggests that you deliver a potion that he ordered to help to get him to talk to you. Though Tusemircil doesn't actually know the location of Sinyaramen, Iniel in the guild does, telling you that she has seen the crested ring at the Gateway Inn in town. Sinyaramen can be found on the second floor of the inn and won't talk to you without the potion you are delivering to him. Speak to him about the crest, 'killed by your kind', and 'Vilandon'. It turns out that Vilandon, Aundae's son, was Sinyaramen's grandfather. Vilandon was a vampire hunter and was eventually killed by the Vampire Kjeld.
Return to Dhaunayne with this information who will promptly order the death of Kjeld. Kjeld is a Quarra vampire found on the upper level of the clan's headquarters in Druscashti, East of Khuul.
Return to Dhaunayne when Kjeld is dead to receive access to the clan's services (Mororurg and Gladroon vendors).
Aundae: Kill Vampire Hunter
5 September 2002
The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to kill a vampire hunter who has been exploring Ashmelech. Although you are given no name, you are told that the hunter lives in Ald'ruhn. Also, you are told explicitly to kill him in broad daylight with witnesses to provide an example to others. Travel to Ald'ruhn and ask around the Mages Guild to learn that the hunter is Ano Vando and is actually walking near the Mages Guild carrying an Ebony Shield. Be sure to kill him during the day and that someone is nearby. When you are successful, you will recieve a journal entry.
Return to Dhaunayne when Vando is dead to receive an amulet which will Recall you to the clan's headquarters. Note that although Vando's equipment is quite powerful, don't try to use it while a Vampire as the items will 'not like you you'.
Aundae: Kill 12 Vampires
5 September 2002
The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to kill any 12 vampires from the other clans, Quarra or Berne. See Vampire Clans for some vampire locations. Any vampires that you killed previously to receiving the quest should still count towards the 12.
Return to Dhaunayne once you've killed 12 Vampires to receive permission to use Vampire Touch on the clan's cattle to heal yourself (just don't kill them).
Quarra: Kill Irarak
5 September 2002
The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to kill the Vampire Irarak who has set himself up as a god. Irarak can be found in the Ginith Ancestral Tomb SouthWest from Ald Velothi. The tomb is small and you should quickly find Irarak inside. You won't actually be attacked immediately and can chat with Irarak and 4 of his 'followers'. You now have a choice whether to kill him or let him bribe you. If you follow the bribe route, you'll be 1000 gold richer but will be kicked out of the clan once you return to Volrina, so this is obviously not the reccommended route.
Return to Volrina once Irarak is dead to receive access to the clan's services (Areas and Kjeld).
Quarra: Ingrediant Hunt
5 September 2002
The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to retrieve for her a number of ingrediants for making some magical amulets with. The list includes:
The four ingrediants are slightly easier to get by visiting Telvanni and Mage Guild alchemy vendors. You may have to visit several to find them all. The skull can be found in a great number of places if you just look for them, including the Caldera Mages Guild, or outside the Arano Ancestral Tomb near Tel Branora.
Return to Volrina once you have all the items to receive one of her older amulets, allowing you to recall to the clan's headquarters at will.
Quarra: Kill 12 Vampires
5 September 2002
The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to kill any 12 vampires from the other clans, Aundae or Berne. See Vampire Clans for some vampire locations. Any vampires that you killed previously to receiving the quest should still count towards the 12.
Return to Volrina once you've killed 12 Vampires to receive permission to use Vampire Touch on the clan's cattle to heal yourself (just don't kill them).
Sanvyn Llethri
5 September 2002
If you ask around Ald'ruhn for rumours (such as in the Mages Guild) you'll learn that Sanvyn Llethri, in the Llethri Manor in the Manor District, wishes to become a vampire. First, speak to Sanvyn's mother, Fathasa, who will be one of the few regular people that will tolerate speaking with you. Fathasa will say that her son thinks that vampirism is the way to achieve power and respect and that she wishes for you to tell him otherwise.
Speak with Sanvyn, just down the hall, using the topic submit myself. Choose the responses You are a foolish boy, You are a ridiculus young man, Stupid child, You are too weak to be a vampire, and You know nothing. Each insult will lower his disposition and increase his option to fight, so by the last insult he will most likely attack you. If you are so charming that he does not attack, just taunt him until he does. At this point, you should remember his mother's words and actually let the boy win...yes, I know this will be hard and contrary to most people's instinct, but don't fight back (if you're a powerful character, you just might kill him in one blow). Once your health has been halved, Sanvyn will declare himself the winner, deciding that his opinion about vampires was indeed wrong.
Return to Fathasa to receive a magic ring (protects against fire).
Ask around Tel Mora for rumours to learn that a powerful vampire has been killing people lately. Find Marara in the Drethan Ancestral Tomb SouthWest of Ald Daedroth to learn more. It seems that his vampire has become tired of life (or death, or un-life, or whatever) which explains her recent of murders. In order to end it all, she wishes to be killed by one of her own kind....which would be you. At her death, you'll receive the useful Ring of Marara
Help Mastrius
5 September 2002
You may come across the vampire Mastrius in the Salvel Ancestral Tomb inside the Ghostfence during your travels. Speak to him to learn that he was imprisoned to the tomb by the god Azura and that he may have found a way to escape. Mastrius will ask you to bring him the artifact shield Spellbreaker, and a Daedra's Heart. The heart is the easy part most Daedra or Alchemy shops will have one.
The Spellbreaker is a more difficult journey to undertake and can be found in the Dwemer ruins of Bthuand, out in the middle of nowhere, far West of Tel Mora (North West from the Cavern of the Incarnate). The shield can be found behind some stones at the inner section of the ruins. You will also find a Daedra here who might yield you a heart if you can convince it so.
Return to Mastrius with the shield and heart and he'll ask you for one more favour...the strength to break the binding spell. Agree and he'll absorb half of your health and stamina...and then attack you. Whatever happened to honor amoung vampires? Once you kill him his full suit of Ebony armour, along with the Spellbreaker, are yours.
Speak with Sirilonwe in the Mages Guild in Vivec, Foreign Quarter Plaza, and mention someone killed. Sirilonwe will ask you to kill the rival Vampire Shashev in Ald'ruhn's Ald-Skar Inn and bring back his key. Kill Shashev and take anything you care to from his corpse, including the key and a nice magical ring.
Return to Sirilonwe with Shashev's key (you get to keep anything you found on Shashev).
Find Vampire Dust
5 September 2002
Speak with Sirilonwe in the Vivec Mages Guild once Shashev is dead to receive her next quest. She will ask you to retrieve three Vampire Dust to aid her in her research. The dust can be adequately found on dead Vampires, or the occasional Alchemy shop that has it in stock (Ald'ruhn Mages Guild, Sadrith Mora, and Tel Aruhn all have alchemists that carry it).
Return to Sirilonwe with the three Vampire Dusts to receive an Amulet of Gem Feeding as a reward.
Kill Rimintil
5 September 2002
Speak with Raven Omayn, the Mouth for Councilor Dratha, at the Telvanni Council House in Sadrith Mora. Omayn will ask you to kill Rimintil, found in the Central Tower of Tel Vos. Rimintil sports a good collection of Dwemer armour which you may wish to take.
Return to Omayn once Rimintil is dead to receive a Flamemirror Robe.
Steal Quarra Blood
5 September 2002
Speak with Raven Omayn, the Mouth for Councilor Dratha, at the Telvanni Council House in Sadrith Mora once you've killed Rimintil for him to receive his next quest. Omayn will ask you to steal a potion of Quarra Blood potion for him. If you've completed the related quest for Raxle Berne previously, you will know that Raxle will currently have the potion. Otherwise, the potion is still in a locked keg at the bottom of the Quarra headquarters in Druscashti, East of Khuul.
Return to Omayn with the potion to receive a Flawed Dwemer Jinksword (just because it's flawed doesn't nessecarily mean its useless).
Cure for Vampirisim
7 June 2002
You can talk with many people across Morrowind on the topic of vampirism, and vampirism cure to receive a wide variety of advice. You may also come across the rare book Vampires of Vvardenfell, Volume II in your travels or through a number of quests. Volume II has actually been banned by the Temple, explaining its rarity.
If you don't have the book, seek out Skink-in-Tree's-Shade in the Mages Guild at Sadrith Mora, Estirdalin at the Balmora Mages Guild, or Smokey Morth at the Varo Tradehouse in Vos to learn more about it. Retrieving the book is actually a task that Skink will give you as part of the Mages Guild quests. The few copies that do exist can be found at (unconfirmed at the moment):
Either source should spell out the steps required to be cured of the disease.
You must first travel to the Daedric shrine at Bal Ur, North of Suran. Enter the shrine and inside speak with Derar Hlervu who will
tell you to speak with the statue. The Statue, Bal, will ask you to travel to the cave Dubdilla (South of Vos) and kill Bal's
daughter, Molag Grunda, and her atronach consort, Nomeg Gwai. Bal is apparently displeased about the company his daughter has
been keeping (and you though your father was strict).
Return to the shrine once the pair are dead and your Vampirism will be permanently cured. You will lose all the skills and attributes gained when you became a Vampire, and your character cannot become a vampire again.
Includes Contributions from Kevin.
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