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 Post subject: Enchanting "True Value"
PostPosted: Wed Mar 27, 2013 12:54 am 
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Apprentice
Apprentice
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I've been fiddling with the CK a bit as of late and I've noticed that if you modify the enchanting value of an item (usually past it's norm though this has happened the other way as well) it doesn't come through correctly ingame. For instance 120 might just come through as 12, or 60 as 6. EDIT: Numbers 1-9 seem to do the same. So that rules out the "0" as the sole problem?

Is there a way to fix this? Or, should I just keep punching in higher values until I get the value I wanted ingame? It is very curious, none of the other item stats have displayed this problem - or anything I've been working with, for that matter.


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