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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 08, 2010 11:16 pm 
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Grand Master
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Yay for being mentioned! :P

Anyway here's what yours truly recommends:

1. Better Heads (repalces the crappy looking heads)
2. Better bodies (No more 5 piece bodies!)
3. Book Rotate (Essential for Lore addicts like me that want books that stand up)
4. Bottle Rotate (Erm same as above, for alcoholics)
5. Animal Behaviour (Stops those suicidal rats and fish from attacking you unless mad with disease)
6. House of Mannequins (For displaying your collection of armours and the like)
7. Book Jackets (Much better then better books. Makes them look really pretty!)
8. Improved No-glow (Magical items don't look like someone went mad with glitter anymore)
9. Better Clothes (makes everything fit in with the graphics mods)
10. Darknut's weapon/armour/creature textures(look the same as the original just higher resolution, the detail is improved)
11. Better Beasts (Better bodies for beast races!)


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 6:05 am 
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20. Julan Ashlander Companion mod. (It's one of the best companion mods I've ever seen and it adds soooo much to the main quest it's ridiculous. Not to mention some of the funniest dialogue ever.)
21. The LGNPC mods including Less Generic Nerevarine, LG Tribunal, and LG Bloodmoon (Less Generic NPC's. Adds a lot of depth to the game and some nifty new quests.)
22. All of the Astarsis Head Replacers. (Very beautiful work)
23. Children of Morrowind
24. Westly's Master Head Pack
25. Ravenloft (A huge house usable for storage and some other unique things)
26. Real Moons and Real Stars (A definitely awesome texture update for the night sky)


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 4:25 pm 
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30. Living Cities of Vvardenfell a.k.a LCV
( gives NPC's scheduals and locks stores
at night)

31. Ultimate Galleon(lets you sail around
a beautifull ship in real time)

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How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


Last edited by beny15 on Tue Feb 26, 2013 4:30 am, edited 1 time in total.

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 6:55 pm 
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Whats sticky?.... Well aside from the trouser
made of jam :lol:

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How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 7:19 pm 
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It's where I come and plaster your screen with glue ;)

33. MGE! (if your pc can run it)

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 8:22 pm 
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How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Aug 15, 2010 9:30 pm 
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Would it be possible to add links for all these suggestions? Not that I don't intend to spend days searching for my newly reinstalled Morrowind, but...


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Mon Aug 16, 2010 12:39 am 
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Mon Aug 16, 2010 12:58 am 
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Yeah but for the mods i put its mymythicmods.com
which has mods more to my taste( if ther is such a
thing)

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"Ich bin allergisch geigen sourkrout und vasser"

How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Mon Aug 16, 2010 2:07 am 
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 1:48 am 
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 2:11 am 
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 2:19 am 
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 2:36 am 
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[/quote]



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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 3:13 am 
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I'd suggest for anyone playing a Telvanni. It really does expand the stronghold, not to mention adding lots of different Telvanni quests. I don't see it as too unbalanced, and it does have a teleport ring to take you back to the stronghold which is really nice :) Adds a dremora companion, which is cool if you like companions (I'm not a huge fan) as well as a few other companions, and it gives you the chance to order around not only your mouth, but your own apprentice as well :Twisted Evil:

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Sep 02, 2010 3:45 am 
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33. abbot guar (puts pack guar tradesmen on Vvardenfell)

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"Ich bin allergisch geigen sourkrout und vasser"

How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sun Sep 19, 2010 2:19 am 
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anybody have a good hlaalu stronghold re-situiationer?

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How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


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 Post subject: Re: Morrowind mods
PostPosted: Wed Sep 22, 2010 7:00 pm 
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well to start off ill list some of the major mods (imo)

better bodies(replaces the crappy bodies with nicer looking ones) http://tesnexus.com/downloads/file.php?id=3880

Better heads(kinda speaks for itself...) http://planetelderscrolls.gamespy.com/V ... il&id=2735

Tamriel Rebuilt Map1 Televanis/Map2 Antedulivan secrets (works on recreating mainland morrowind)

obviously all of the code patches which can be found here( http://www.uesp.net/wiki/Tes3Mod:Morrow ... ch_Project ) and here
( http://www.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch )


for modd managing Wrye Mash is best,found here(

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"Ich bin allergisch geigen sourkrout und vasser"

How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!


Last edited by Andere on Thu Sep 23, 2010 1:15 pm, edited 1 time in total.
Corrected spelling of Wrye Mash - no big deal.


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 Post subject: Re: Morrowind mods
PostPosted: Tue Nov 23, 2010 5:35 pm 
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Here's another collection of recommended mods:



Installing them as we speak. Looks gorgeous.


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 Post subject: Best Mods?
PostPosted: Sat Jan 01, 2011 5:48 pm 
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Returning to Morrowind after a brief fling with it back in the day and looking for some lists / pointers / guides as to the best mods out there. Are there any must have mods? Saw something about a graphic enhance mod(s) which made it look like Oblivion but not sure of the name if anyone could enlighten me on that.

Thanks


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 Post subject: Re: Best Mods?
PostPosted: Sat Jan 01, 2011 6:28 pm 
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Read through . It's a step-by-step instruction guide into installing Morrowind with graphics mods, sky replacers, texture replacers, and just a ton of things to enhance the look and feel of the game, all while leaving the game itself alone. It has links to absolutely everything which he checks fairly regularly. If they don't work, you'll at least have the name of the mods so you can find them yourself. On another page (linked from that page) the author goes into other mods that alter the game mechanics as suggestions. I don't use everything on that page, but I use quite a few.


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 Post subject: Re: Best Mods?
PostPosted: Sun Jan 02, 2011 6:10 pm 
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I'm on Windows 7 64. Had a look at Wyre Mash for Oblivion and got put off for by the complexity. Messing around with the mod manager seemed hard enough work, will have another look though

That Morrowind Expanded guide is just what I was looking for, cheers for that.


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 Post subject: Re: Best Mods?
PostPosted: Mon Jan 03, 2011 3:22 pm 
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Welcome to the Forum, beardedwonder.

"The best mods"... what an intriguing question. There are tons of mods out there, and I was about to give you my list, but then I decided to leave it up to you to build your own one. :D All the lists suggested by others are good ones.

I give you one small mod, rarely seen in any lists, but one of my favorites: Faster. It makes you move faster than the original turtle speed in Morrowind, yet not lightning speed, but realistic: http://planetelderscrolls.gamespy.com/V ... il&id=7909.

Happy hunting and jumping. :)

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 Post subject: Re: Best Mods?
PostPosted: Thu Jan 27, 2011 7:06 pm 
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A belated thanks Andre, that speed tweak is on my download list. Sometimes it's the little things that make the difference


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 Post subject: Re: Morrowind mods
PostPosted: Fri Jan 28, 2011 5:17 pm 
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It seems to be a pretty valid page, although I will stick to the references I have made this far. But one thing I cannot understand is the use of a certain type of language... English may well be the most beautiful language, why not use it? Why use words for excrements, and stuff like that? It would be so very easy to express your meaning with higher level words... but no. Some people, obviously, just have to discuss matters at the level of a bull?

But thanks, Scozzar, for the link and info. And do forgive me for my nag, ok? :)

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